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Weapon
Damage Notes
Modifier
Dagger
Hand Weapon
Two-Handed Weapon
+2
Staff
-1
Bow
Crossbow
+2
Unarmed
-2
Combat (p.35)
Activation (p.30)
Actions
-1
Shooting (p.38)
Same as for combat, except shooter uses Shoot stat while the defender uses Fight stat.
In the event of a tie, no damage is done.
Shooting Modifier Table
Group Activation
Circumstance
Modifier Notes
Intervening Terrain
+1
Light Cover
+2
Heavy Cover
+4
Hasty Shot
+1
Large Target
-2
Movement (p.32)
Roll die. -2 if Apprentice. Roll must be equal to or greater than the Casting Number.
Empowering: Increase Casting Roll by 1 for every 1 health spent.
Spell Failure Table
14
None
59
1 Damage
1019
2 Damage
20+
5 Damage
Situation
First Action
Second Action
Is Creature in Combat?
Fight
Fight or Move
Random Movement
Move or None