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Darathon Aladil

character name

Paladin

Acolyte

Derick

class & Level

Background

Player Name

Human

Lawful Good

race

Alignment

Experience Points

Inspiration

Strength

+3

+2

Proficiency bonus

18

30

Armor
Class

Initiative

Speed

16

Personality Traits

dexterity

+3
16

constitution

+3
+3
+2
0
+1
+5

Hit Point Maximum

Strength

Aspiration. I seek to prove my


worth to my god.

Constitution
Current hit points

Intelligence

0
11

wisdom

-1
8
charisma

+3
16

+5
-1
0
+5
+3
0
+1
+5
0
-1
0
-1
+3
+3
+2
+3
+3
-1

I owe my life to the paladins who


took me in when my parents died.

Charisma
Temporary hit points

Total

Acrobatics (Dex)
Animal Handling (Wis)

19

Arcana (Int)

Bonds

Successes

d10+2

I am inflexible in my thinking

Failures

Hit Dice

Death saves

Flaws

Athletics (Str)
Deception (Cha)

Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)

Atk Bonus Damage/type

Name

History (Int)

Longsword

1d8

Slashing

Shortsword

1d6

Slashing

Javelin x5

1d6

P (30/120)R

Long Bow 1D8


QUIVER 19Arr

Ilmater, God of Endurance


Mage Slayer:
When a creature casts a spell within 5
feet, react to make a melee weapon
attack.
When damaging a creature
concentrating on a spell, that creature
has a disadvantage on saving throw. I
have advantage on saving throws
against spells by creatures within 5
feet

Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)

Fighting Style: Dueling


+2 Dmg roll with 1H melee

Survival (Wis)
SKILLS

Ideals

Wisdom

saving throws

14

27

Dexterity

+2

intelligence

I am intolerant of other religion and


condemn their gods.
I see omens in every action and event.

Attacks & Spellcasting


armOr

Passive wisdom (Perception)

Common
Orc
Elvish
Giant
You and your allies can expect to
receive free healing and care at a
temple, shrine, or other
established presence of your faith.

Other proficiencies & languages

CP

15

sP

24

eP

gP

pP

23

SHIELD:

Chainmail
Shield AC:2
Priest Pack:
Backpack
Blanket
10x Candles
Tinderbox
2/1 Day Rations
Waterskin
Alms Box
2 Incense blocks
Censer
Vestments
Prayerbook
5 Sticks Incense
Vestments
Clothes

AC

16

Oath of Vengeance
Abjure Enemy Action - present holy
symbol - 60 feet - creature must make
wisdom saving throw - fiends &
undead disadvant-frightened fro 1 min
or takes dmg speed 0 - successful
save - speed half for 1 minute
Vow of Enmity- Channel Divinity 10
feet-Advantage on attack rolls for 1
minute

Equipment
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Features & Traits

CHA

Paladin

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SPELL SAVE DC

SPELL ATTACK
BONUS

SLOTS EXPENDED

1
EPAR

13

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Darathon Aladil
CHARACTER NAME

35

5'7"

180lb

AGE

HEIGHT

WEIGHT

Brown

Black

Black

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Descriptions
Divine Sense: Until the end of
your next turn, you know the
location of any celestial, fiend,
or undead within 60 feet of you
that is not behind total cover.
Vou know the type (celestial,
fiend, or undead) of any being
whose presence you sense, but
not its identity
Lay On Hands: Heal your level x
5. you can expend 5 hit points
to cure the target of one disease
or neutralize one poison
affecting it. Vou can cure
multipIe diseases and neutralize
multipIe poisons

Divine Smite: when you hit a


creature with a melee weapon
attack, you can expend one paladin
spell slot to deal radiant damage to
the target, in addition to the
weapon's damage. The extra
damage is 2d8 for a 1st-level spell
slot, plus ld8 for each spell level
higher than 1st, to a maximum of
5d8. The damage increases by ld8
if the target is an undead or a fiend.
Oath Spells
Hunter's Mark
90 ft, conc 1 hour, 1 bonus action1d6 extra dmg -adv on wisdom to
find it-if hp to 0 before end, use
again on next turn
Bane1 action, 30 feet, drop of blood,
conc 1 min, three creatures must
make charisma saving throws- roll
d4 to subtract from attack roll or
saving throw

Spellcasting:
1st Level
Shield of Faith60 ft bonus act VSM holy textconcentratoin 10 minutes
Surrounds one creature granting a
+2 bonus to AC
Thunderous Smite bonus self V
conc 1 min
First melee rings thunder 300 ft extra 2d6 thunder dmg - if creature,
push 10 ft away and knock prone
Bless conc 1 minute 30 ft 1 action
You bless 3 creatures- whenver
attack roll of saving throw, roll a d4
in addition

Backstory
Darathorn Aladil was born to poor
peasant farmers of the village
Grandil. They worked day and night,
praying to the god Ilmater at sunrise,
noon, and sundown every day while
facing east towards the great
mosque. Aladil, at a young age, could
not afford to go get an education and
had to support his family on the farm
along with his 7 other brothers and
sisters. He was a very pious boy,
enthusiastic to pray to the one god he
loved. While not working on the
fields, he picked up a wooden sword
and trained in solitude of the forests
that covered the small village, hoping
for the day that he could serve his
god with his own blood against the
forces of evil. One day while little
Darathorn was in the forest training,
he suddenly saw smoke rising from
his the location of the town. As he ran
back to look down on the village, he
saw a band of dark and dirty Tieflings
over the body of his dead father and
brother, with his mother and little
sisters being raped. The village was
being ravaged and most everyone
had been slain. Darathorn, filled with
rage, charged down the steep slope
into the town. However, the savage
Tieflings he encountered at the first
stop knocked him with one hit and
raised their swords for the final blow.
At his last breath, he saw into the
brown, evil eyes of the Tiefling and
an arrow landing straight between
them. Alas, he looked to the east and
as the sun started to lower, a group
of royal paladins came charging
down the hill and into the village.
They slaughtered each and every
Tiefling in their way and saved
Darathorn's life. In the aftermath, only
Darathorn and few other boys were
left alive. Inspired by the Paladin's
Piety and nowhere else to go,
Darathorn and the boys joined the
Paladins as acolytes on the quest to
righteousness and against the forces
of evil.