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walkthru
Re-reedited by bwolf@ionet.net
Prelude: Play the entire intro AT LEAST once... It's cool...
Part 1: Space Station
You will be asked by an Admiral to assist a space station. Get there &
speak with the Chancellor. After you beam down, look at the transporter
panel & other panels. Go out & find the injured woman. Use the medical
tricorder to scan the woman, & the normal tricorder on the cable. Go
back to the beam down site & transport the conduit off the woman.
After using the Medkit on her, talk with her & get all she knows.
Continue right & take the Turbolift to Administration first. Scan ALL
control panels. Let Geordi examine holotable, then go to the active life
support panel. Try to start it up. Go back to the woman & get the code
to rereoute the life support systems.
Go to engineering using the turbolift. L&S everything (Look & Scan)
including the conduit. TTBITF (Talk til blue in the Face). Go right into
Engineering Lab 4(?). Take everything off the table, then examine control
panel in rear of room. Hit temporary shutdown switch, then hit the 3rd
switch to your right. The power will then shut down. When you exit, the
alien will be gone. Go back to administration and fix the holotable with
a part you picked up. Have Geordi look at Station.
Go back to Engineering to L&S everything (don't forget to scan the hole &
SEALED hole on the left. Go left & talk with Dr. Griems. DO NOT take a path
to jettison core. (you'll receive a low score. Tell Dr. Griems you work
miracles... He will then help you to fix the core. Use the Inverter Coupling,
then the Wave Converter on the hole on the 3rd power conduit. Everything is
automatic after that.
Part 2: The Preserve
TTBINTF (again, talk til blue in the face). After that, go left to exit.
You will see a bldg @ the top of the screen... Click on that. Use tricorder,
sonic microscope and scan table on carcasses. Use tricorder on robots & get
them. Use the tricorder on the control panel (by the pipes) and talk to the
tracker. DROP THE CARCASSES! They are useless after scans. Get the Bioprobe
(Sitting rather inconspicously on the scan table). The bioprobe is used on
the robots after returning from scouting the countryside for you. You can
also scan the vials of dna the robots have after each scouting mission.
Leave there & go get the Microgenerator from the shuttle area.
Go to each habitat & use the microgenerator. The computer map will tell you
how many areas each habitat has. After EACH trip, use bioprobe on robot &
then use bioprobe on each vial. This is a long process, but needed so you can
go to the next level of your investigation. Go to the lab & examine each vial
on the sonic microscope. After all that, TTBITF, then use tricorder on the
computer panel to talk with the Consultant, then the Healer.
Make your way
you will have
the constable
free. (Don't
Go to the dock area and the shuttle will now take you to the power
area. Use the panel, then make your way back to the quarantine area.
Operate the controls to cage the reptile (middle panel, right panel,then
left panel.) Everything is automatic after that. Find the Ferengi & force
him to give you the Consultant, transport logs, & info on the Romulans.
After that, let him go...
Part 3: Frigia
When you get there, talk with the Chancellor & go to all the pyramids. (Don't
forget to go all the way to the right).
a. "the choirboys" - They want the golden ring back. Get the musical pod &
examine the organ.
b. "the seekers" - Have all the items from the other sects. TTBINF, then
go to the Gatekeeper. (Save your game here before talking with this guy)
*Hint: dont give ANY definitive answers. After that, L&S everything
including the unreadable writing. Go back to Chancellor & get the upgrade
for the tricorder. Go back to the writing & free the guy in the stasis
field. He will give you a Thermal key to get 3 Items out of the vault.
Get the Gold Ring, the "Y" shaped object, & the Staff of LIGHT.
c. "the woman" - TTBINF & give her the Light Staff, then ask to remove the
force field. You can actually save time if you visit "the choirboys" first
and give them the golden ring, the have Geordi repair the Organ. You will
receive 2 other musical pods. Go back to "the woman" domain & use musical
recording #4 (the big one isnt used as far as I have found..)
The next room you travel to is a puzzle that you have to solve. Fairly
easy and straight-forward. Just use musical pods to activate the floors.
The musical pods must be played in a specific order. Pay attention to the
floor after each play. Only "1" square will overlap.
Here are the ones I use.. If there is a shorter one, it escapes me:
4
3
1
4
1
2
1
4
1
2
nodes
***
nodes
node in a Dome
nodes
node in a Dome
nodes
node in a Dome
nodes
node the Cup
nodes
***After you activate this one, step onto the tiles to retrieve the other
nodes. You will want to SAVE GAME after each node you collect so if you
pick the wrong tile to stand on when you activate the next node in sequence,
you wont lose any life from anyone.
I won't tell you where to walk you can see for yourself.
Use the blue gem on the Door. After arrving, run & get the Scroll. Everything
is automatic after that.
*** Eventually, you will have to get a Data Rod & Programmer from the
Chancellor. This comes a little later though.
-- The FINAL TEST -The "strange eyeball" will tell you something terrible. When you use the
panel, hit the bar on the bottom without selecting the two options listed.
Confirm that you want to exit without choosing an option.
** End of Game... It's automatic after this **