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KEYBOARDS LA CARTE!
By Angel Diego Merlo
TYPE OF
SYNTHESIS
The model by which the synth produces its sound. In some cases, there may be
more than one type of synthesis in the same instrument (FM Synthesis, Additive
Synthesis, Substractive Synthesis, PCM (Pulse Code Modulation) Synthesis, etc).
MEMORY
The memory -that may be ROM or RAM- is important because it is the place
where the resources are kept. This could be for their immediate use (RAM for
working) or to keep them in store until they are needed in the working RAM.
It is in the memory where the most elemental resources of the synthesis are stored. In this place
we can also save the sequence of MIDI commands, in case our synthesizer has Workstation
and/or Arranger functions.
Therefore the MEMORY is a critical issue to take into account when evaluating the performance
of a keyboard.
Pa 900
Pa 300
Pa 4X
Imagine, if we were guitar players, that just by pressing a button we could make nylon strings
sound like steel, then like electric and finally as a violins. As if we could instantly change the
strings together with the acoustics of the instrument. THATS WHAT LIBRARIES DO!
They provide new sounds for your KORG keyboards, and let you expand the sounds anytime you
want. All KORG keyboards have more or less RAM MEMORY destined for the USER. For you to
load new sounds in it. For you to load new styles. For you to have more freedom, not having to limit
yourself to the pre-set factory sounds. And without having to spend lots of money on an open or
high range keyboard (Where we record all the sounds and call them Samplers)
KROSS
KROME
KRONOS 2
What is a library?
A library is a collection of basic resources, mainly of
fundamental elements of the synthesis engine that with
memory available, can be loaded and used as a breeze of
fresh air in your synth, keyboard or arranger. In order to be
able to use a library, it is vital that the keyboards have a
certain memory. Memory destined for the user to load the
resources he/she desires (as much as it allows, according
to the size of the library).
Further into this, some KORG models such as KRONOS, Pa 3x or Pa 4x, also allow us to record
external resources from their audio inputs -acting as sampling hardware- or also import them
through their USB ports.
Something important about this concept of USER MEMORY, is that by no means we need to
sacrifice the original sounds coming from the factory. Which means that the memory is an added
value to the instrument.
Even though in many cases we may use sound libraries designed by third parties, or converted via
format conversion in the models that include that function, it is important that we understand the
processes involved in the creation of those new resources for the keyboards, for what we will now
summarize in a simple way for your best understanding. The process of creating a professional
sound library that has a real impact -not only because of its sounds but also because of the
workflow of the player- requires the thorough comprehension of the sub-processes involved in the
obtainment of the final product.
1. PRE-PRODUCTION
It is important that the sounds we intend to create in our keyboard, are put through a series of
critical questions: Is there an existing solution to this sound in any keyboard already? How does
the instrument Im interested in work in the real world? What does a player of that instrument use
as an expressive resource? How can I make those articulation resources available for a keyboard
player in the most simple and intuitive way? Does the program of the keyboard let me deliver that
idea of expression that I have, through its control inputs? As we will see, it is neither a linear nor
a single process. It is necessary to take a serious amount of time to think, listen and see the
instrument, and to fully understand the architecture of the keyboard for which we want to make the
sound. We should read all the small details in the users manual. Make tests. Make mistakes. Try
again, make notes and finally have a production plan that, even though it may not solve the totality
of the issues, delivers a useful view of the sound that we want to express. And also being open
to new things that might come up in the studio. Being open is always a way of achieving creative
views that unfold new roads.
2. RECORDING
In the studio, we must be practical and go straight to the point, so as not to get the performer
tired and not to increase the costs. If our pre-production work has been done, we will know what
to ask from the musician. And we already know which type of sound we need to capture, so the
recording technician will deliver all his technology and expertise. Special attention should be given
to the order of the recordings. We should take care to save each set of recordings under a name
that defines whatever we intend to sample.
In this stage, we are capturing the basic resource in its maximum expression. Anything we lose
here in terms of quality or cleanliness wont be easily recovered in future processes. Therefore
Calmness, Precision, Attention and Exigency are the approaches we must have when recording the
basic resources. Also, having related documentation in the studio at the moment of the recording
might come in very useful to later understand details in the edition that we could skip. If we record
the session in video, not only will we have promotional material, but also we may count on it to
observe or describe a technique o mannerism that we could have missed in the process.
3. EDITION
From this point onwards and according to the model we are using, we will be able of do various
things with different MIDI messages, that involve more than one layer of multi-samples. This
edition is usually done hands-on the keyboard, or using some external conversion software, usually
called librarian editors.
5. PROGRAMS EDITION
Once the previous steps have been finished, it is time to start programming our gear and loading
all the multi-samples that we have already edited. Most KORG models let us import those multisamples from a USB device through the MEDIA command. Once we have uploaded the multisamples in the unit, we must continue with our programming plan: starting with the Sound Program
(PCG), adjusting the MIDI control commands in each model and the expected reaction to each
command.
Only after having everything under control, we can dedicate ourselves to the programming of
COMBIS, MULTIS or PERFORMANCE SETS.
At times, because of some programming settings, the total sum of bytes in the library may be
superior to the simple addition of bytes from the samples, which could prevent the file from fitting
into the memory assigned to it in a particular keyboard model. Therefore, this would be the right
time to go back and optimize the memory.
There are no significant differences between an open and a localized library. The main difference
is that the localized library has samples that have been ENCRYPTED in the factory by KORG
and can only be used in the territory where it was set to be distributed. Whereas an open library
can be used in any territory. A localized library may be loaded or unloaded from the keyboard or
even copied into a USB device, but will only work in the models within their territory of distribution.
For example: if we buy a keyboard in the USA but live in Argentina, and we want to load the
FOLKLORE ARGENTINO free library in it, it wont be loaded because the keyboard was not bought
in that territory. An open library will do this. You will even be able to download the samples from it.
Obviously, the fact that its open does not give us the right of property over the programming and
samples, which are legally protected even though the user may manipulate them.
USEFUL LINKS
KORG USA
KORG LATINOAMERICA
WWW
CREDITS
Article & Tango Library video: Angel Diego Merlo
Translation: Denise Francia
Illustration: Silvana Noya
Tango library spot & article design: Romina Noel Campanelli
Tango sampling pictures: Gonzalo Repoll
Folklore sampling pictures: Fico Azurmendi