Documenti di Didattica
Documenti di Professioni
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CRAFfWORLD ELDAR
In an age long past, the Eldar ruled the stars. Now, however, they are a dying
people. There is but one reason why a craftworld will go to war - to ensure the
continued survival of their race.
When a large-scale conflict looms, the Autarchs meet to form a war council and, if
they anticipate a truly epic battle, they send word to other craftworlds and the
Corsair fleets for assistance. The call to arms rings out to the distant Rangers and
even the Harlequins of the Laughing God. Guided by the foresight of the Farseers,
the Autarchs determine the precise course of action and military intervention
required to ensure victory. Through this symbiosis, the Autarchs weave their
warhosts into synchronised formations optimised for a devastating victory.
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.
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The craftworld armies excel at combining the inherent specialities of their component
parts. Led by the godlike Avatar of Khaine, formations of Aspect Warriors and ghost
warriors engage the enemy directly. Meanwhile, moving with a grace that belies their size,
Eldar Titans vaporise entire formations, even as arrow-swift Windrider Hosts and grav
tank formations appear seemingly from nowhere to seal their fate. Such is the way the Eldar
ensure their future survival, sacrificing lesser races upon the bloodied altar of a more
promising future .
. DARK ELDAR
Unlike their brethren of the craftworlds, raiding parties of the Dark Eldar can only be
united by the promise of power, spoils and thousands of slaves. When the kabals of
Commorragh gather en masse, they darken the skies with their bladed craft, falling upon
unwary populations with nightmarish speed and gleeful sadism.
Dark Eldar raiding forces work not by attacking the enemy head on, but by using surprise
and speed to assault swiftly and then withdraw, slowly bleeding their foe dry. In this way,
the Dark Eldar are never gathered in a single place for an enemy to counter-attack, which
leaves them free to attack where their foes are weakest. A favoured tactic is to utilise arterial
webway portals to strike in overwhelming force from the back of Raiders and Venoms. As
their prey reel from such an unexpected assault, squadrons of Razorwing Jetfighters and
Reaver Jetbikes streak past at head-height to scythe through their victims' necks with
wickedly-bladed wings, even as Dark Olympiads and the mutated aberrations of the
Haemonculi covens close in for the kill.
Though their cultures and methods of war may be polar opposites, the craftworld Eldar and
their dark cousins often make common cause to fight on the same side. Yet with such
enigmatic beings, it is all but impossible to tell if such alliances are mutual and reciprocal,
let alone reliable.
'
E L DAR
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SPECIAL RULES :
Deep Strike, Cloudstrike,
3-5
Falcons
Supercharged.
FORMATION RESTRICTIONS
None.
'
E L DAR
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FARSEER C OUNCIL
Eldar Farseer Councils have altered history to better suit the needs of their race on
countless occasions. On the field of battle, this potent alliance ofpsykers is a force to be
reckoned with, for each Farseer wields the power to crush an enemy's mind with a
gesture or to fling an armoured transport into the air with a pulse of thought. All
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FORMATION RESTRICTIONS
None.
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'
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E L DAR
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The ritual that awakens an Avatar of Kaela Mensha Khaine costs an invaluable Eldar
life. However, there is a legend that the Phoenix Lords can instead rouse him if they
combine all their powers. Each of the Phoenix Lords infuses the living statue with the
energy of one of the souls forming their own consciousness. When fuelled by such
mighty essences, the Avatar is virtually unstoppable.
SPECIAL RULES:
All 6 Phoenix
Lords
FO RMATION RESTRICTIONS
None.
E L DAR
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PHANTOM TITAN
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The Phantom Titan is the largest of the Eldar Titans. Tall, slender and graceful for all of
its colossal size, it is agile when compared to the lumbering behemoths of the Imperium.
Each of these mighty Titans is the pinnacle ofEldar warcraft, built around a powerful
psychic wraithbone core which permits the spirits contained within to flow freely
through the Titan to guide the machine and its steersman pilot. The Phantom carries
some of the Eldar's largest and deadliest weaponry, enormous pulsars and distortion
cannons able to sunder the mightiestfortifications theirfoes can devise. War machines
ofsuch size are reservedfor the heaviest of.fighting when the Eldar wish to wreak
terrible destruction upon their enemies.
E L DAR
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PHANTOM TITAN
OM TITAN
WS BS
2 , 5 00 points
Armour
S
A HP
10
13
13
11
24
WARGEAR:
SPECIAL RULES:
Agile, Eldar Titan Holo-fields.
OPTIONS:
free
E L DAR
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REVENANT TITAN
All Eldar Titans are agile and graceful, but the Revenant moves with a swiftness and
smoothness that beggars belief This lithe Titan mounts powerful jump jets on its broad
shoulders and narrow waist, allowing it to move in a series of drifting leaps. Despite its
uncanny speed, the Revenant's primary defence is the image-distorting holo-fields that
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9 0 0 points
REVENANT TITAN
Armour
WARGEAR:
Two pulsars
Revenant missile launcher
OPTIONS:
SPECIAL RULES:
Agile, Eldar Titan Holo-fields,
Jump Jets .
'
free
E L DAR
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SUNSTORM S QUADRON
Each Fire Prism grav-tank is a graceful predator in its own right. When the fury of its
prism cannon is focused through the power crystals of others of its kind, however, it
has the power to fire a laser beam of extreme and devastating force. It is said that
should a Sunstorm Squadron be of sufficient size, it could scar the surface of a distant
moon with its firepower. Squadrons ofFire Prisms take their namefrom the legendary
Sunstorm called down by the father of all Eldar gods, Asuryan, who rearranged the
suns themselves so that their constellations heralded a time ofgalactic ill omen. With
the speed of thought, Asuryan then harnessed the power of the outraged stars he had
controlled, and with a mighty barrage of solarflares he destroyed his foes outright.
SPECIAL RULES:
The Sunstorm.
3-5
Fire Prisms
FO RMATION RESTRICTIONS
None.
E L DAR
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WINDRID ER H O S T
The Eldar way of warfocuses on speed and the overwhelming concentration offorce.
Nowhere is this epitomised more than in the Windrider hosts. Made up of some of the
fastest single-pilot vehicles in the galaxy, a Windrider host can strike without warning
before swiftly evading any counter-attack. With each arcing pass, the host's Autarch
orders his warriors to target enemy transports and outriders,focusing their shuriken
fire into volleys so thick they shred infantry and vehicles alike. This tactic leaves the foe
immobilised and disorganised so that the rest of the Eldar army can close in for the kill.
The most famed Windrider hosts come from the Wild Rider clans ofSaim-Hann
flights ofred-sheened Jetbikes and Vypers piloted by skilled, glory-seeking warriors.
1 Autarch
---
Farseer
2
1 Vyper Squadron
FORMATION RESTRICTIONS
All characters in the formation must have jetbikes.
SPECIAL RULES:
Scout, Tornado of Blades.
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E L DAR
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WRAITHKNIGHT
D REAMWALKER S QUAD
The Wraithknights in each Dream walker Squad are psychically attuned to one another,
able to transfer their animating conciousnesses to one another's chassis by a process
loosely translatable as 'dreamwalking'. A Wraithknight with several spirits inside can
operate at blurring speed, if only for a short time, each of its weapons slaved to a
different vengeful will.
SPECIAL RULES:
3-5 Wraithknights
FORMATION RESTRICTIONS
None.
Dreamwalk.
D A R K E L DAR
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CARNIVAL OF PAIN
JOrwara witn macaore grace to cLaim a tztne ;rom tne living ptunaer. .l:!.tacn
atos ana
Cronos in the Carnival is a dark triumph unto itself, much valued by its masters as a
work of insane genius. Accordingly, the Master Haemonculus leading the expedition
equips his lethal toys with broad-spectrum pain amplifiers that not only induce
agony in the enemy but also nourish and invigorate the Dark Eldar nearby.
Haemonculus Ancient
--
O+
units of Wracks
O+
units of Grotesques
3+
or Urien Rakarth
O+
Haemonculi
combination)
FORMATION RESTRICTIONS
None.
SPECIAL RULES:
Pain Amplifiers.
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D A R K E L DAR
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D ARK O LYMPIAD
Succubus or
1+
units of Hellions
O+
units of Beastmasters
1+
units of Reavers
Lelith Hesperax
O+
units of
Hekatrix Bloodbrides
2+
units of Wyches
FO RMATION RESTRICTIONS
None.
SPECIAL RULES :
Frenzied Beasts,
The Grand Finale,
Orgy of Scarlet.
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D A R K E L DAR
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1 Archon
...... O+ units of Kabalite
Trueborn
--
1 + units of Incubi
FORMATION RESTRICTIONS
The formation's Infantry units must begin the game
embarked in Raider or Venom Transports .
SPECIAL RULES:
Arterial Strike,
Arterial Webway Portal.
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D A R K E L DAR
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SPECIAL RULES :
Shadow Dancing, Shadow Ray.
3-5 Ravagers
FO RMATION RESTRICTIONS
None.
D A R K E L DAR
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SICKLE S QUADRO N
The most wealthy and ostentatious Razorwing pilots compete with each other during
prestigious realspace raids,fiying in the face of the direst threats the enemy can bring to
the field. When these masters of aerial combat gather, they will customise their
jetfighters, installing generators along the sicklewings of their craft so that monoscythe
fields project as horizontal blades offorce. As they approach the enemy, these pilots turn
their craft so that their wings are perpendicular to the ground. Anyone caught by their
fields will be treated to the cleanest death the Dark Eldar have to offer. To bisect a pre
selected enemy officerfrom scalp to groin is seen as a true feat of skill by these
Razorwing pilots, especially if the monoscythe field happens to dismember several of the
victim's men in the process.
SPECIAL RULES:
Sicklewing Fields.
3-5 Razorwing Jetfighters
FO RMATION RESTRICTIONS
None.