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Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer.
Section 2
(Answer all questions in this section)
1. In Alice, we can avoid object collision using what?
2. In Alice, which of the following programming statements moves the fish forward,
3. In Alice, the setVehicle procedure will associate one object to another. True or fal
True (*)
False
Correct
4. In Alice, a computer program requires functions to tell it how to perform the proc
True
False (*)
Correct
5. Which of the following actions would require a control statement to control anim
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w
All of the above
Incorrect. Refer to Section 2 Lesson
8. If you want one message to display if a user is below the age of 18 and
10. Which Alice execution task corresponds with the following storyboard st
Cat turns to face mouse.
this.mouse turnToFace this.cat
mouse turnTo cat
this.cat turnToFace this.mouse (*)
cat TurnTo mouse
Incorrect. Refer to Section 2 Lesson
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Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer.
Section 2
(Answer all questions in this section)
11. In Alice, procedural abstraction is the concept of making code easier to
True (*)
False
Correct
12. In Alice, which of the following are benefits of separating out motions in
14. In Alice, you can define your own procedures for a class, but not your ow
True
False (*)
Incorrect. Refer to Section 2 Lesson
15. Which of the following is not a type of event listener in Alice?
Scene Activation/Time
Cursor (*)
Keyboard
Mouse
Position/Orientation
Incorrect. Refer to Section 2 Lesson
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16. From your Alice lessons, when testing your animation, you should test that c
True
False (*)
17. From your Alice lessons, if you examined a science process that had many s
1.
2.
3.
1.
2.
1.
+
/
*
%
None of the above (*)
20. From your Alice lessons, built-in functions provide precise property details fo
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21. Which of the following programming instructions commands the fish to continuo
(*)
Correct
22. Define the value of the variable LapCount based on the following math calculati
2
4
5 (*)
15
10
Correct
Section 3
(Answer all questions in this section)
23. Use your Greenfoot knowledge to answer the question: String concatenation is a
True (*)
False
Correct
A
I (*)
X
Y
Correct
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26. From your Greenfoot lessons, which symbol represents string concatena
Symbol &
Symbol <
Symbol =
Symbol + (*)
Incorrect. Refer to Section 3 Lesson
True (*)
False
Correct
28. From your Greenfoot lessons, the reset button resets the scenario back
True (*)
False
Incorrect. Refer to Section 3 Lesson
29. To execute a method in your Greenfoot game, where is it called from?
The world
The act method (*)
The actor class
The gallery
Correct
30. From your Greenfoot lessons, to save space in the act method, you can
Class method
Instance method
Defined method (*)
World method
Code method
Correct
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31. From your Greenfoot lessons, how do you test that your code does not c
32. In Greenfoot, you will not receive an error message if your code is incor
True
False (*)
Incorrect. Refer to Section 3 Lesson
33. In Greenfoot, a variable can be saved and accessed later, even if the ins
True
False (*)
Correct
34. In the Greenfoot IDE, which of the following are components of a param
35. From your Greenfoot lessons, when a method needs additional data to p
True (*)
False
Incorrect. Refer to Section 3 Lesson
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