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Kelly Moss
What is Instructional Design?
Lets begin by first stating the meaning of Instructional design as listed in literature.
There are many definitions of Instructional Design. Each are similar, however carry their own
spin on the term. I listed a few that I believe offer an accurate portrayal of the term.
Instructional Design is the practice of creating instructional tools and content to help
facilitate learning most effectively. The process consists broadly of determining the current state
and needs of the learner, defining the end goal of instruction, and creating some "intervention" to
assist in the transition. Ideally the process is informed by pedagogically tested theories of
learning and may take place in student-only, teacher-led or community-based settings. The
outcome of this instruction may be directly observable and scientifically measured or completely
hidden and assumed. There are many instructional design models, but many are based on the
ADDIE model with the phases analysis, design, development, implementation, and evaluation.
As a field, instructional design is historically and traditionally rooted in cognitive and behavioral
psychology (Instructional Design: Wikipedia).
Instructional Design is the systematic development of instructional specifications using
learning and instructional theory to ensure the quality of instruction. It is the entire process of
analysis of learning needs and goals and the development of a delivery system to meet those
needs. It includes development of instructional materials and activities; and tryout and evaluation
of all instruction and learner activities (Definition: University of Michigan).
It is strategic planning of a course. It is a blueprint that you design and follow. It helps
us connect all the dots to form a clear picture of teaching and learning events (Instructional
Design: Raleighway).
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I too have my own perspective on the term Instructional Design. I define Instructional
Design as developing instructional lessons tailored for each individual learner and situation. The
lessons are based on information compiled in various means from the learners to produce
maximum results and waste minimum time and resources.
There are more than 100 different instructional models from which to chose, such as the
ADDIE, the Dick and Carey, the Kemp, Rapid Prototyping, Robert Gagnes, etc. However I will
be discussing three within this paper: The ADDIE, Dick and Carey, and Morrison, Ross, and
Kemp (also known as the Kemp Model).
During the Analysis phase, the designer develops a clear understanding of the "gaps"
between the desired outcomes or behaviors, and the audience's existing knowledge and skills.
The Design phase documents specific learning objectives, assessment instruments, exercises, and
content. The Development phase creates the learning materials. The materials are delivered or
distributed to the student group during the Implementation phase. And after the delivery, the
effectiveness of the training materials is Evaluated.
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The encyclopedia, Wikipedia, best describes the various phases of the ADDIE Model
in greatest detail. Stated below are Wikipedias depictions of the Analysis, Design,
Development, Implementation, and Evaluation phases of the ADDIE Model.
Analysis Phase
In the analysis phase, the instructional problem is clarified, the instructional goals and
objectives are established and the learning environment and learner's existing knowledge
and skills are identified. Below are some of the questions that are addressed during the
analysis phase:
Design Phase
The design phase deals with learning objectives, assessment instruments, exercises,
content, subject matter analysis, lesson planning, and media selection. The design phase
should be systematic and specific. Systematic means a logical, orderly method of
identifying, developing and evaluating a set of planned strategies targeted for attaining
the project's goals. Specific means each element of the instructional design plan needs to
be executed with attention to details.
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Prototype creation
Development Phase
The development phase is where instructional designers and developers create and
assemble the content assets that were blueprinted in the design phase. In this phase,
storyboards are created, content is written and graphics are designed. If e learning is
involved, programmers work to develop and/or integrate technologies. Testers perform
debugging procedures. The project is reviewed and revised according to any feedback
given.
Implementation Phase
During the implementation phase, a procedure for training the facilitators and the learners
is developed. The facilitators' training should cover the course curriculum, learning
outcomes, method of delivery, and testing procedures. Preparation of the learners
includes training them on new tools (software or hardware) and student registration.
This is also the phase where the project manager ensures that the books, hands-on
equipment, tools, CD-ROMs and software are in place, and that the learning application
or website is functional.
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Evaluation Phase
The evaluation phase consists of two parts: formative and summative. Formative
evaluation is present in each stage of the ADDIE process. Summative evaluation consists
of tests designed for domain specific criterion-related referenced items and providing
opportunities for feedback from the users which were identified (The ADDIE Model:
Wikipedia).
The ADDIE model has been criticized by some as being too systematic, that is, too
linear, too inflexible, too constraining, and even too time-consuming to implement. As an
alternative to the systematic approach, there are a variety of systemic design models that
emphasize a more holistic, iterative approach to the development of training. Rather than
developing the instruction in phases, the entire development team works together from the start
to rapidly build modules, which can be tested with the student audience, and then revised based
on their feedback (Kruse, 2001).
One commonly accepted improvement to this model is the use of rapid prototyping. This
is the idea of receiving continual or formative feedback while instructional materials are being
created. This model attempts to save time and money by catching problems while they are still
easy to fix (ADDIE Model: Learning-Theories).
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The components within this model are executed iteratively and in parallel, rather than
linearly. Dick and Carey developed a model that utilized design field by championing a
systems view of instruction as opposed to viewing instruction as a sum of isolated parts (Dick
and Carey Model: Wikipedia). The model focuses on the interrelationship between context,
content, learning and instruction, and addresses instruction as an entire system. It also follows
the Gagneian approach (from Robert Gagne who developed the Conditions of Learning Theory),
to instructional design, incorporating conditions of learning and stressing a hierarchical analysis
and approach to designing instruction (Dick and Carey Model: Wikibooks).
According to Dick and Carey, "Components such as the instructor, learners, materials,
instructional activities, delivery system, and learning and performance environments interact
with each other and work together to bring about the desired student learning outcomes" (Dick
and Carey Model: Wikipedia).
The Dick and Carey Model includes the following components:
Stage 1: Identify Instructional Goals
Stage 2. Conduct Instructional Analysis
Stage 3. Identify Entry Behaviors and Learner Characteristics
Stage 4: Write Performance Objectives
Stage 5. Develop Assessment Instruments
Stage 6. Develop Instructional Strategy
Stage 7: Develop and Select Instructional Materials
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appropriate amount of attention by the designer, due to deadlines and budgets. Often designers
who are on time restraints and tight budgets are not able to implement the numerous tests and
revisions they would have liked to do, resulting in materials that may not have undergone all
aspects that the model implies. (Overview of Instructional Systems Design).
Its central focus of the Kemp Model is the learner needs and goals, and is small scale,
making it adaptable for individual lessons. The model is particularly useful for developing
instructional programs that blend technology, pedagogy and content to deliver effective, reliable,
and efficient learning and seems to encourage designers to work in all areas defined.
While this model focuses on content analysis, like other educational design models, it
sets itself apart by also placing emphasis on support and service (Kemp Model: Edutechwiki).
A Comparison of the Dick and Carey Model and the Kemp Model.
Although the Dick and Carey Model and the Kemp follow the basic instructional design
pattern of Analysis, Design, Development, Implementation, and Evaluation, the Dick and Carey
model follows a more behaviorist approach, linking stimulus and response, which in this case
would mean instructional materials to the learning of the material. The instruction presented in
the Dick and Carey model is broken down into smaller pieces, or sub-skills that should be
mastered in order for the learners to obtain the projected behaviors. The Kemp model appears
more useful for large-scale instructional design process, involving several team members and
multiple types of resources, while the systematic approach of the Dick and Carey model makes it
difficult to adapt multiple team members and different types of resources.
While both models contain nine components/steps, that seem to consist of similar
methods, the Kemp model claims that not all nine of the listed elements are necessary to
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complete the design process. On the other hand, the Dick and Carey model states that all nine
components are essential and should not be skipped. The nine components of each model are
listed below to use for comparison.
The Dick and Carey Model
Stage 1: Identify Instructional Goals
Stage 2. Conduct Instructional Analysis
Stage 3. Identify Entry Behaviors and Learner Characteristics
Stage 4: Write Performance Objectives
Stage 5. Develop Assessment Instruments
Stage 6. Develop Instructional Strategy
Stage 7: Develop and Select Instructional Materials
Stage 8: Design and Conduct Formative Evaluation of Instruction
Stage 9: Design and Conduct Summative Evaluation
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6. Design instructional strategies so that each learner can master the objectives.
7. Plan the instruction message and delivery.
8. Develop evaluation instruments to assess objectives.
9. Select resources to support instruction and learning activities.
Although both models could be used by Instructional Designers of any experience level,
the Dick and Carey model may be favored by beginner instructional designers because of the
step-by-step descriptions to follow, while more experienced designers may favor the Kemp
model because it allows not only creativity, but helps the designers start the process from any
step.
The Kemp model differs from the Dick and Carey for several reasons. It considers
instruction from the perspective of the learners, it provides a continuous approach to the
application of instruction, it puts more emphasis on management techniques of the design
process, and the nine steps listed in the Kemp Model are interdependent, and do not necessarily
have to be implemented in the order in which they were listed. Even the appearances of the
models listing the nine components differ. The Kemp design is circular rather than linear as
opposed to the Dick and Carey Model.
According to Yavuz Akbulut, both models appear to have a systems focus. However,
Gustafson and Branch (2001) classify the MRK (Kemp) model as a classroom orientation ID
model and the DC (Dick and Carey) model as a system orientation ID model. The classroom
focus involves teachers in deciding appropriate content, strategies, media usage and evaluation.
It is of interest primarily to teachers who look for instructional solutions to learning problems.
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However, the MRK model suggests both instructional and non-instructional solutions and
assigns flexible roles to members of a larger team. If the output of instructional design rather
than the ID process is taken into account, the MRK (Kemp) model could be considered as a
classroom orientation model since it leads to an output of one or few hours of instruction,
whereas systems-orientated models lead to an output of a whole course or curriculum (Akbulut,
Yavuz. 2007).
textbook and giving a chapter test, to assessing individual learners with pretests, teaching lessons
accordingly to meet the individual needs of students, and then administering a posttest to
evaluate whether to re-teach or continue onto the next concept. Instructional design is becoming
increasingly evident in all aspects of todays society, resulting in a higher standard of learning.
No matter what model the teacher decides to implement, there are four key components
that need to be addressed,
1. Learners defining the characteristics of the target audience (Designing Effective
Instruction). Such as assessing prior knowledge.
2. Objectives specify exactly what the learner must master (Designing Effective
Instruction). Such as using the Georgia Performance Standards.
3. Methods how the subject content or skill is best learned (Designing Effective
Instruction). Such as using internet support, textbooks, and other available resource to
present the material.
4. Evaluation used to assess the learners mastery of the objectives (Designing Effective
Instruction). Such as assessing the students mastery of the concept by administering the
post-test.
Knowing the basic principals of instructional design can help to ensure that what is produced
serves a necessary purpose, meets the needs of students, is attractive and well organized, is
delivered in an appropriate mode, and is continually evaluated and improved.
informed about the students, a teacher will be able to plan for, and present the material in a more
affective manner.
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Works Cited
ADDIE Model, The. Learning-Theories. 2008. April 5, 2009. <http://www.learningtheories.com/addie-model.html>
ADDIE Model. Wikipedia: The Free Encyclopedia. March 5, 2009. April 6, 2009.
<http://en.wikipedia.org/wiki/ADDIE_Model.>
Akbulut, Yavuz. Implications of Two Well-Known Models for Instructional Designers in
Distance Education: Dick-Carey versus Morrison-Ross-Kemp. ERIC Database: Online
Submission. April 1, 2007. 7 pages. Aril 5, 2009.
<http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/
28/0c/62.pdf>
An Overview of Instructional Systems Design. University of Alberta. October 1, 2004. April
6, 2009. <http://www.quasar.ualberta.ca/edit573/modules/module4.htm>
Definitions of Instructional Design. The University of Michigan. October 18, 1996.
<www.umich.edu/~ed626/define.html>
Dick and Carey Model, The. InstructionalDesign.org. 2009. April 5, 2009.
<http://www.instructionaldesign.org/models/dick_carey_model.html>
Dick and Carey Model. Wikibooks. July 5, 2006. April 5, 2009.
<http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Dick_&_C
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arey>
Dick and Carey Model. Wikipedia: The Free Encyclopedia. April 6, 2009. April 6, 2009.
<http://en.wikipedia.org/wiki/Instructional_design#Dick_and_Carey>
Instructional Design Using the ADDIE Model. April 5, 2009. <http://raleighway.com/addie/.>
"Instructional Design." Wikipedia: The Free Encyclopedia. April 6, 2009. April 6, 2009.
<http://en.wikipedia.org/wiki/Instructional_design.>
Kemp Design Model. Edutechwiki. June 4, 2007. April 5, 2009.
<http://edutechwiki.unige.ch/en/Kemp_design_model>
Kemp Model,The. InstructionalDesign.org. 2009. April 5, 2009.
<http://www.instructionaldesign.org/models/kemp_model.html>
Kruse, Kevin. Introduction to Instructional Design and the ADDIE Model. E-Learning. 2001.
April, 5, 2009. <http://www.e-learningguru.com/articles/art2_1.htm>
Morrison, Gary R., Steven Ross, and Jerrold Kemp. Designing Effective Instruction, 5th Edition.
New Jersey: John Wiley & Sons, Inc. 2007.
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