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References
No Information
Nothing/Crash
Serious Glitches (Unplayable)
Serious Glitches (Playable, with major graphic problems or very slow)
Minor to Moderate Glitches (Playable, with moderate graphic problems or slow)
Minor or No Glitches (Playable, 50% or better speed in most of the game)

Name

PSP Info

Emu Version

Playable

Sound

FPS

Graphic Bugs

007 - The World is Not Enough (E)


(M3) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

20-50

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled

007 - The World is Not Enough (U) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

20-50

Minor to none

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled

1080 Snowboarding (E) (M4) [!]

1080 Snowboarding (JU) [!]

PSP 1001 m33-6

phat 1.6 me 6.60

747

747

Yes

Yes

Yes

Yes

3-6

3-6

Notes

Minor

This game runs too slow to be playable. The graphics


look really good. The Audio does work, but I would
recommend that you disable it because it is too
choppy to be enjoyable. The in-game map & writing is
not shown correctly. To help counter the speed issue,
you might want to set Frameskip to 1+.

Minor

This game runs too slow to be playable. The graphics


look really good. The Audio does work, but I would
recommend that you disable it because it is too
choppy to be enjoyable. The in-game map & writing is
not shown correctly. To help counter the speed issue,
you might want to set Frameskip to 1+.

64 Oozumou (J) [!]

phat 1.6 me 6.60

747

Menu only

Yes

6-10

Minor

Setting Texture Update Check to Every Frame fixes


the graphical problems with the text in the menu.
Both Sync and Async audio work, but are choppy.
The graphics in-game look good, much better than
the menu. Once you begin to sumo in-game, the
game will freeze, and all options i tried to bypass this
freeze failed. When the game cuts out though, if you
have either audio type Enabled, the sound will
continue to play fullspeed. The speeds in-game are a
bit slow, so set Frameskip to 1.also tried various
settings but game doesnt seem to work fine...

64 Oozumou 2 (J) [!]

phat 1.6 me 6.60

747

Menu

20-25

Yes

Menu Works okay, black screen in game


(regression),also tried various settings but game still
has regression in game

64 Trump Collection - Alice no


Wakuwaku Trump World (J) [!]

phat 1001 m33-6

747

Yes

Yes

30-40

None

**Please note that you must have Dynamic loop


Optimization Disabled, or else the menu will continue
to replay and you will not be able to get in-game.**
The graphics are very vivid and colorful, and the
game gives off a Paper Mario type feeling. Both Sync
and Async audio work quite well, and if you want to
enable audio, then I'd recommend Async because I
did not experience any crashes with it enabled and
Async if faster than Sync. Keep audio Disabled for
you are looking for more speed. Also set Frameskip
to Auto. The game was running at 50%+ sync for a
majority of my gameplay.

64 de Hakken!! Tamagotchi Minna de


Tamagotchi World (J) [!]

phat 5.00 M33-6

747

No

Nothing displayed used to work in older version(dont


remember exactly....)so i guess thats called a
regression

Minor

Splash screen before menu is washed out. The only


other graphical glitch is that the cursor does not
show in-game, so this inhibits gameplay a bit. The
controls are a bit hard to grasp. The game runs over
fullspeed with either Sync or Async sound enabled,
so you might want to turn on Limit Framerate.

AI Shougi 3 (J) [!]

phat 1.6 me 6.60

747

Yes

Yes

60+

TUC:disable
Frameskip: auto 2
converted by Web2PDFConvert.com

AeroFighters Assault (E) (M3) [!]

PSP 1000 6.39pro


B9

725

Y sync

6-8

Minor

Zoom: 107%
Limit framerate: full speed
DR: Enable
HLE:Enable
Audio:Sync
note:
Disable Dyanamic Loop Opt. otherwise it'll freeze on
one of the opening scenes.
Disable Dyanamic Loop Optimization otherwise it'll
freeze on one of the opening scenes.

AeroFighters Assault (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

6-8 InGam

Minor

On training levels, it's very playable (15-25fps), but


in the main game - with vast environments and fleets
of allies/enemies - it crawls to a frustratingly slow
average of 6fps.
There are a few minor graphical errors, and in-game
there is a yellow tint that sometimes finds it's way
onto the screen, but it does not prevent gameplay at
all. The sound works, but is better left off. I would
recommend that you set Frameskip to Auto.

AeroGauge (E) (M3) [!]

AeroGauge (J) (V1.1) [!]

phat 1.6 me 6.60

Slim 5.50 Gen D3

747

Alpha 556

Yes

Yes

Game has little or no graphical glitches, the only one I


can see is when its loading and at the bottom the
text is scrolling, not easy to make out what it says.
other than that the game seems to run fine

25

25

Game has little or no graphical glitches, the only one I


can see is when its loading and at the bottom the
text is scrolling, not easy to make out what it says.
This game is very fast and very playable.

AeroGauge (U) [!]

phat 1.6 me 6.60

747

Yes

Yes

18-30+

None

When playing you might want to set Frameskip to


Auto because when you are in a Grand Prix, there is
a bit of a speed decrease. You also might want to
Limit the Framerate because some parts run too fast.
Both Sync and Async work, but have the traditional
choppiness whenever the framerate is below 100%.
The graphics look very good, and I didn't notice
anything bugs or glitches,which is the most best part
of the game:)

Aidyn Chronicles - The First Mage (E)


[!]

Slim 5.50 GEN-D3

Alpha 613

Yes

6.7 - 8

Minor

Game is slowly getting faster.


No major visible graphics issues

Minor

The graphics look great, but the game runs painfully


slow. Culling and Clean Scene seems to fix most, if
not all graphics issues. Both Sync and Async audio
work, but are choppy, so it should remain disabled
because you need to try and bore out all of the
speed possible. I would definitely recommend setting
Frameskip to 1+. The in-game movies actually run
quite fast, and are appealing to watch with the
dramatic variety of colors.

Aidyn Chronicles - The First Mage (U) Slim 5.50 Gen-D3


[!]

Airboarder 64 (E) [!]

Slim 5.50 Gen-D3

Alpha 631

Alpha 631

Yes

Partial*

Yes

Yes

6-8

9-11

Minor

The graphics look good, and it only has a few inexact


blend modes. Both Sync and Async sound work, but
it is choppy and slows it down to 7 fps. The menu
works near fullspeed, but it is very slow in game.
Frameskip makes the game unenjoyable, but you still
might want to turn it on to get a nice speed-up. The
game runs on a 15fps full speed, so reaching 10fps is
the equivalent to reaching 2/3 speed.
*Sometimes, the rider falls through floor, but hey
appear back on the map in a few seconds.
*Sound is very stuttery, but is there.

Airboarder 64 (J) [!]

Slim 5.50 GEN D3

611

Yes

Y*

12

Y*

*When the game starts you freefall through the level


(which allows you to gain 30k points XD ), after about
5 minutes it stabilizes and you can land on the floor,
this happens again though after jumping and starting
another trick.
This game is slow but is still playable.

Akumajou Dracula Mokushiroku Real Action Adventure (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

10-25

Minor

The Intro boots up, but once you are about to get to
the main menu, you experience a BSOD. Please note
that if you do not have Dynamic Loop Optimization
Disabled, the game hangs right after the Konami logo
flashes. Both Sync, and Async audio do work on the
intro, but it is choppy. i would recommend that you
set Frameskip to Auto because the intro becomes
slow at some points.

Akumajou Dracula Mokushiroku


Gaiden - Legend of Cornell (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The game does boot, and seems like it will be able to


get in-game, but decides to hang right after the
Konami logo. I tried a variety of settings, but there
was no way to get past.

All Star Tennis '99 (E) (M5) [!]

Slim 5.50 Gen D3

Alpha 556

Yes

No

30

All Star Tennis '99 (U) [!]

Slim 6.60 ME-1

Alpha 725

Yes

Sync

30+

Game is full speed, however if sound is enabled it


crashes

Minor

Make sure to turn on Limit Framerate, so the game


doesn't run too fast. This game runs just about
perfectly. The game now plays sound, but only Sync
works. Async will BSOD the game. With sound
enabled, the speed is still 85-95+% sync, but it may
be a good idea to turn on Frameskip to Auto 1. The

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speed in game with default settings is 95%+ sync,


and is very enjoyable. Leave Audio Match Rate off
as it cuts the speed in half.
Recommended settings:
Limit Framerate: Yes
All-Star Baseball '99 (E) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

Although I tested several settings, the game still


failed to boot.

All-Star Baseball '99 (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The game will not boot at all.

All-Star Baseball 2000 (E) [!]

Slim 5.50 Gen D3

Alpha 556

no

No

All-Star Baseball 2000 (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

No matter what settings you put, the game will not


boot up.

All-Star Baseball 2001 (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

Even though the rom has been tested through


several combinations of settings, it still does not
boot.

713

No

N/A

N/A

Not working

Armorines - Project S.W.A.R.M. (E) [!] PSP 100165.00M33-

Freezes at startup

Armorines - Project S.W.A.R.M. (G)


[!]

Slim 5.50 Gen D3

Alpha 556

N/A

N/A

N/A

N/A

Rom does not boot with any setting.

Armorines - Project S.W.A.R.M. (U)


[!]

Slim 6.60 ME-1

Alpha 725

No

N/A

N/A

N/A

I tested several combinations of settings, but the


game still failed to boot.

None

The graphics seem to be perfect, but the game itself


is very slow. It usually runs around 30%-40% sync
in-game. Both Sync and Async audio work, but
should be left Disabled because it is very choppy, and
slows down gameplay. I would highly recommend that
Frameskip be set to 1 to help the slow speeds, but
this also creates laggy graphics so whatever you
would rather have.

Army Men - Air Combat (U) [!]

Phat 6.60 Pro-B10

Alpha Rev 766

Yes

Yes

11-20

Army Men - Sarge's Heroes (E) (M3)


[!]

Slim 5.50 Gen D3

Alpha 556

Army Men - Sarge's Heroes (U) [!]

Army Men - Sarge's Heroes 2 (U) [!]

Asteroids Hyper 64 (U) [!]

Automobili Lamborghini (E) [!]

Automobili Lamborghini (U) [!]

Slim 5.50 Gen-D3

Slim 6.60 ME-1

PSP Go 6.60 PRO


C2

Phat 6.60 ME 1.8

PSP Go 6.60 PRO


C2

Alpha 631

Alpha 725

R1878

Alpha Rev 757

R1878

Yes

Yes

Yes

Yes

No

Yes

Y (A-Sync)

*Y Async

A-Sync

8-18

8-16

20-30

25-30

30-40

Ghosting on army Game plays well, just needs some more FPS!!!
man

Minor

The amount of fps depends on how many things are


being rendered on-screen. You need to have Double
Display Lists Enabled, or else there is a ghosting
effect. There seems to be a pale tint to the green
soldiers, but does not hurt gameplay whatsoever.
Both Sync and Async audio fail to play, so you can
leave audio Disabled. I would recommend that you
set Frameskip to 1 to help gain some speed. Other
than the speed, this game is quite fun to play.

None

The fps varies greatly during gameplay, and is


directly proportional to the amount of objects being
rendered on the screen. The graphics look perfect.
Both Sync and Async audio do work, but they're very
choppy and unpleasant. If you want to enable audio,
then Async audio would be better because it only
costs about 1fps. You might need to set Frameskip to
1 to try to gain a bit more speed, but graphics
become jumpy and laggish.

None

The game averages about 10 FPS on the intro,


around 30 FPS on the menu, and about 30 during
play.Both Async and Sync work. Async is more stable
and sounds better whilst Sync tends to slow the
game down and sound worse. Enable Auto Frame
Skip, Dynamic Recompilation, Double Optimisation,
Clean Scene and Double Display Lists. Disable HLE,
Memory Optimisation, Loop Optimisation. Over all the
game runs smooth with Async sound with possibly a
few frame drops in the menu and slow intro which
finishes in a few seconds. Apart from that this is a
great game to play being one of the best working
ones for the DaedalusX64.

Minor

Very Minor

All in all, this game runs very good, it achieves


around 75-80% consistently.
Recommended settings to use are:TUC: Disabled,
Frameskip: Disabled, (I would recommend leaving this
disabled as it becomes unplayable otherwise),
Zoom: 107%,
Limit framerate: Full Speed,
Audio: Async, (*With audio enabled, for best speed).

The game averages around 50-55 in intro, 45-50 in


menu and 30-40 in game.Both Async and Sync work.
Async is more stable and sounds better whilst Sync
tends to slow the game down and sound worse.
Enable Frameskip Auto 2, Dynamic Recompilation,
HLE, Dynarec Memory Optimistation, Dynarec Loop
Optimistation, Dynarec Doubles Optimistation, Clean
Scene and Double Display Lists. Disable Texture
Update Check. Overall the game runs smooth and
sounds good with Async. With the only issues being
occasional frame drops in games and a graphical bug
in which the count down for the start of the race lags
behind the game and sound. Apart from that this is a
great game to play being one of the best working
ones for the DaedalusX64.
Texture Resizing seems to be causing rom issues.

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Bakuretsu Muteki Bangai-O (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

45-55

Major

Textures will show if Bomberman is loaded first but it


still looks corrupted. Both Sync and Async audio work
for a split second, but it crashes the game, and if you
get back to the DaedalusX64 menu, the sound can
still be heard.

Bakushou Jinsei 64 - Mezase! Resort


Ou (J) [!]

Slim 5.50 GEN D3

Alpha 631

Yes

No

15-20

Minor

The graphics actually look quite appealing, but ingame, some of the backgrounds are missing at some
points during gameplay. Neither Async, nor Sync
works, so leave them disabled. Set Frameskip to 1 to
speed up the game a bit. Sometimes the game hangs
a bit, so there is a bit of instability during gameplay.

Banjo-Kazooie (E) (M3) [!]

psp slim 6.60 ME1.6

747

Yes

yes

15-25

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled run well little slow but
not bad
Texture Update Check: every frame
High Emulation Level (HLE): Disabled
Dynamic memory Optimisation: Disabled
Dynamic Loop Optimisation: Disabled
Dynamic Double Optimisation: Enabled
Clean scene: Enabled

Banjo-Kazooie (U) [!]

psp 3000 6.20


PRO-B1

rev 1861

20-30

some(not very
import

The 16:9 screen mode option works sucessfuly in this


game.(4:3 is ALOT faster)
NOTE: Lots of bugs got fixed in this rev. Thanks devs
:)
NOTE: probably applies to other versions

Banjo-Tooie (A) [!]

Phat 5.50 Prome 4

Rev 707

25-35

Yes

The game wont boot, even with a save state the


game will crash when you take one step. This was a
disappointment to me, not being able to play this
game.
With frameskip 2
Menus running fine (Main=15-25 FPS) (Ingame=36
FPS) but ingame it drops down to 2.2 FPS

Banjo-Tooie (E) [!]

PSP-E1004 CFW
6.60

rev 1878

No

2.2

In the Intro the Rare logo is half invisible.


Banjos shadow is like a specular mirror.
It's too slow ingame to be playable.
with a recent update it boots and is playable but is
extremely slow
salve said: "The reason is so slow is because it
flushes the dynarec cache very often, pretty much is
running on interpreter mode (very slow!)"
here are the settings I used to get it up to 2-6 fps
(default gets .5 -1)

Banjo-Tooie (U) [!]

psp 3000 6.20


PROB10

rev 1861

Y (slow)

Y (slow)

2-6

minor

Global: 4:3 unscaled improces fps ALOT


preferences:
Texture updace check: disabled
Frameskip: your preference 0-2 smother vs faster
Limit Framerate: no
Dynamic Recompilation: Enabled
HLE: Disabled
Audio: Disabled (works but extremely slow)
Advanced:
Dyn memory Opt: disabled(causes instant crash)
" loop " :Enabled
" doubles " : enabled
Clean scene: enabled
DD lists: enabled
NOTE: this probably applies to other versions of the
game

Bass Hunter 64 (E) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

12-22

Minor

The graphics of this game look excellent, and there


are only a few graphical problems here and there.
Both Sync and Async audio work, but leave it
Disabled because the game is a bit slow. Set
Frameskip to 1 for speed purposes. Overall, this is a
fun game to play, and doesn't feel as slow as it
actually is. You might also want to use the Zoom
functionality to bring the picture closer to fullscreen.
I would recommend somewhere around 115%.

Bassmasters 2000 (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The game seemed as though it might boot, but then


it just stays stuck on a black screen.

Batman Beyond - Return of the


Joker (U) [!]

Batman of the Future - Return of the


Joker (E) (M3) [!]

Slim 6.60 ME-1

Alpha 725

Yes

Yes

36-45

Minor

This game looks really good, and even though the


speeds are not blazing fast, the game feels fast and
is tolerable. I would recommend that you set
Frameskip to Auto for a speed boost, and make sure
to set Texture Update Check to Every Frame, so the
text will become visible. Both Sync and Async audio
work, but Async sounds a lot less choppy and robs
less fps, so if you want audio, Async is the way to
go.
Decent speeds without sound.

psp slim 6.60 ME1.6

rev 747

yes

yes Sync

32-40

no

work well
texture update check every frame frameskip auto 1
high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

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It does not boot, unless you have a savestate


BattleTanx (U) [!]

PSP 1001 6.39 PRO


B9

755

Yes

10-15

minor

savestate:
http://forums.daedalusx64.com/download/file.php?
id=2885
Game is playable only graphic bug is with "health
meter" who is not changing showing damage.

BattleTanx - Global Assault (E) (M3)


[!]

PSP 1001 6.39 PRO


B9

755

YES

Y (Async)

9~13*

Minor

Settings:
Texture update: every frame (turning off give about
0.5~1 Fps)
Dynamic Recompilation: On
High Level Emulation: On
Sound:Off / Asynchronous: 9~12 Fps/
Synchronosu:8~10 Fps
Memory Access Optimization: On
clean scene: On
Dynamic Loop Optimization: On
* without sound
The game will not boot without a savestate
the game work fine

BattleTanx - Global Assault (U) [!]

PSP 1001 6.39 PRO


B9

755

Menu

Yes

10-12

Minor

savestate:
http://forums.daedalusx64.com/download/file.php?
id=2887

Battlezone - Rise of the Black Dogs


(U) [!]

Slim 6.60 ME-1

Alpha 725

Partial

No

15-22

Major

Async audio causes a BSOD upon boot, and with


Sync Enabled, it won't boot, so make sure to leave
audio Disabled. The graphics look terrible, and ingame, the background is black. You must have
Dynamic Loop Optimization Disabled, or else it gets
stuck at the Expansion Pak check. You also need to
Enable Clean Scene or else all of the graphics flicker
and have a trail. You might want to also set
Frameskip to 1 for better speed, and although the
speeds are low, it feels pretty fast.

Beetle Adventure Racing! (E) (M3) [!]

PSP 1001 6.20


proB6

717

Yes

Yes

20-50

Major

work fine in menu


slow in game

Beetle Adventure Racing! (J) [!]

Slim 5.50 GEN D3

Alpha 556

Yes

Yes

8 - 10

Major

Loads a large 32768 byte 512*128 4bpp texture at


start (RDPStatemanager.cpp(210))
Video Buffer Full at 131072 bytes
Unknown blender 0c08 - :In * 0 + In * 1 || 3010 :Fog * AIn + Mem * 1-A (assuming cars)
Sound is crackly

Beetle Adventure Racing! (U) (M3)


[!]

Big Mountain 2000 (U) [!]

Bio F.R.E.A.K.S. (E) [!]

Phat 6.60 Pro-B10

Alpha Rev 766

Yes

Yes*

Slim 6.60 ME-1

Alpha 725

Yes

No

Slim 5.50 GEN D3

Alpha 556

Menu

Yes

11-20

17-22

Minor

The game boots up ok, logo's all display correctly & at


full speed now,
It seems like most of the blends have been fixed, but
there might be another or two. The speeds have
improved to the point of this game becoming fun.
Try these recommended settings.....
TUC: Disabled, FS: 1, Zoom 110%
LimitFR: Full Speed,
Audio: Disabled, (*Sync or Async both work at the
expense of speed),
All other settings at default

Minor

Neither Sync, nor Async audio will work at all, so


leave them Disabled. The overall graphics look really
good. The game runs at a decent speed, but you
might want to consider setting Frameskip to Auto
because it is not fullspeed. This is actually a fun game
to play.

Major

Reports Video Buffer is full (allocates 262144 bytes


RAM) (thats 256KB) so something is wrong there)
Loads to black screen with two dotted lines

Bio F.R.E.A.K.S. (U) [!]

Make sure to Disable Dynamic Loop Optimization or


else the game will freeze before you get to the
menu. There are a few graphical problems with the
menu and the HUD, most likely due to the lack of
framebuffer support, but nothing that could get in
the way of gameplay. Set Texture Update Check to
Every Frame to fix text. The speeds are fast in the
menu, and decent during gameplay, but you might
want to set Frameskip to Auto. The audio does work
in this game, but is quite choppy. Sync works, but is
choppy. Enabling Async audio causes this game to
run at fullspeed, but the sound is still choppy, so if
you want to Enable Async and turn down your PSP
volume, that would give you a major speed boost.

Slim 6.60 ME-1

Alpha 725

Yes

Yes

14-17

Minor

Biohazard 2 (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

No

N/A

N/A

The game does boot now, but nothing is rendered


on-screen. Maybe a regression? Neither Sync, nor
Async audio work.

Blast Corps (E) [!]

PSP 1001 6.39


PROB-9

736

No

N/A

N/A

N/A

Game strat
few seconds after
BSOD

Blast Corps (U) (V1.0) [!]

PSP 1001 6.39


PROB-9

736

No

N/A

N/A

N/A

The game crashes instantly after the N64 logo, and


causes a BSOD. It is possible to get in-game with a
savestate, but the game instantly crashes.

Blast Corps (U) (V1.1) [!]

PSP 1001 6.39


PROB-9

736

No

Y sync

N/A

N/A

The game freezes on the rareware sign, sound is


choppy but works.

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The game crashes the Emulator immediately after the


N64 logo.

Blast Dozer (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

Blues Brothers 2000 (E) (M6) [!]

psp slim 6.60 ME1.6

rev 747

Yes

Yes

13 - 24

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Blues Brothers 2000 (U) [!]

Body Harvest (E) (M3) [!]


Body Harvest (U) [!]

Bokujou Monogatari 2 (J) [!]

Bomberman 64 (E) [!]

Bomberman 64 (U) [!]

Bomberman 64 - The Second Attack!


(U) [!]

Slim 5.50 Gen-D3

PSP 1001 6.39 PRO


B9
PSP 1001 6.39 PRO
B9

N/A

Alpha 631

Yes

Yes

15-20

None

Make sure to not Enable Async audio when loading


the game because it causes the game to freeze
slightly after it boots. Sync audio works quite well,
but I would recommend to leave it disabled for speed
purposes. The graphics look amazing, and I did not
notice any graphical problems, but there may be
some further into the game. The game is a bit slow,
and the overall speed depends on how many objects
are on the screen at any one moment. Set Frameskip
to 1 for a speed increase.

755

Yes

15-60

minor

game work fine

755

Yes

15-60

minor

work fine

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

18-23

Minor

The graphics look really good in this game. Make sure


to set Texture Update Check to Every Frame to make
the text become visible and stop overwriting itself.
The speed is good, and make this a very playable
title. Although it is fast at most points in the game, it
is not full speed, so you may want to set Frameskip
to Auto. Both Sync and Async audio work, but they
are a bit choppy, so leave Disabled.

PSP 1000 5.00M336

713

No

Yes/Sync

25-30

Major

black/blue/white screen in game

Major

Most graphics are not rendered at all in this game.


The only graphics that can be seen are the intro and
text, whether it be in-game or in the menu. The text
in the menu seems to stretch itself, but can be fixed
by setting Texture Update Check to Every Frame.
The speeds in both the menu and the game are quite
fast, but Frameskip should still be set to Auto. Both
Sync and Async audio work without too much
choppiness, so it is your choice if you want to Enable
it or not. You can go in-game, but no graphics are
rendered except for text, and if you have sound
Enabled, that can be heard.

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Alpha 631

Alpha 631

Menu

Yes

Yes

Yes

30-50

13-17

Moderate

The logo's & menus do not appear, but the intro now
shows somewhat, just keep pressing A or Start until
you start the game. In-game, there are slight graphic
glitches, including explosions that do not show
correctly and in-game writing is not being shown,
apart from that game looks good. Some of the
graphical problems can effect gameplay, but not too
much. The speeds are quite fast, but set Frameskip
to Auto. Both Sync and Async audio work, but Sync
audio sounds better.
-Needs S2DEX to show the menus and writing.

Bomberman Hero (E) [!]

PSP 1000 5.00M336

Beta 3 677

partial

Yes/Sync

25- 40

Major

Bomberman falls through the floor when entering first


stage in battle room.
Sound is okay, just needs more sync.

Bomberman Hero (U) [!]

Bottom of the 9th (U) [!]

Brunswick Circuit Pro Bowling (U) [!]

Buck Bumble (E) (M5) [!]

Slim 5.00 M33-6


vita

Alpha 777

26-52 35

Major

settings used on vita:


dynamic recompilation: enabled
dynarec memory optimisation: enabled
dynarec loop optimisation: disabled
dyarec doubles optimisation: enabled
dynamic loop optimisation: enabled
* disabling breaks this game
clean scene: enabled
double display lists: enabled
video rate match: no
fog emulation: enabled
texture update check: none
frameskip: 5
audio:synchronous

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

15-25

Minor

There are virtually no graphical errors that I could


see. Both Sync and Async sound work, but Sync
sounds better. You may want to leave sound disabled
because sometimes the speeds in-game drop.
Whenever you are pitching, the speeds are quite
fast, but when you switch to the outfield view, the
speeds drop a bit. Set Frameskip to Auto to help this
a bit.

PSP 1001 6.39


PROB-9

736

Yes

Yes sync

8-20

Major

Do not enable either Sync or Async sound because


doing so will crash the game and cause a BSOD. The
graphics of this game are terrible. Many thing are
faded, disappear, or just don't look right. The speeds
are very slow, so set Frameskip to Auto or 1.

Slim 5.50 Gen D3

Alpha 556

Y**

25+

Moderate

Seems a bit dark ingame


Audio: **Async, FS: 1 or 2

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Buck Bumble (J) [!]

Buck Bumble (U) [!]

Slim 5.50 Gen D3

Slim 5.50 Gen-D3

Alpha 556

Alpha 631

Yes

Y**

Yes

25

20-30

Minor

Seems a bit dark ingame


Audio: **Async, FS: 1 or 2

None

This is one of the best games to play on


DaedalusX64. The graphics are great, the speed is
more than needed, and the sound is not choppy.
Turn on Frame Limiter because the speeds often
exceed 100% sync, but also set Frameskip to Auto
because sometimes the speed dips a little. I did not
notice any graphical problems at all during my
playtime. If you want to enable audio, Async is a bit
faster than Sync.
Doesn't boot whitout a savestate

Bug's Life, A (E) [!]

PSP 1001 6.39 PRO


B9

755

25 (full s

major

savestate:
http://forums.daedalusx64.com/download/file.php?
id=2896
major graphic problems
Doesn't boot whitout savestate
see Bug's Life, A (E) [!]

Bug's Life, A (F) [!]

PSP 1001 6.39 PRO


B9

755

Bug's Life, A (G) [!]

PSP 1001 6.39 PRO


B9

755

Bug's Life, A (U) [!]

PSP 1001 6.39 PRO


B9

755

No

N/A

N/A

N/A

Bug's Life, A (U) [a1][!]

PSP 1001 6.39 PRO


B9

755

NO

Doesnt start up

Doesn't boot whitout savestate


see Bug's Life, A (E) [!]
Doesn't boot whitout savestate
see Bug's Life, A (E) [!]
I have tried everything possible to get the game
working. the fps does pop up, and it says its syncing
100%, but its not actually doing anything. So for
now, this game is unplayable.
* with the Beta 3 Update.

Bust-A-Move '99 (U) [!]

Slim 6.35 HEn

Beta 3 Update

Yes

Yes

60+

Minor

This game is definitely a must play. The game is


fullspeed, even with sound enabled. I would
recommend that you set Frame Limiter to Yes to slow
down the game a bit. Both Async and Sync audio
work, so whichever one you would like to play with is
up to you. The graphics look just about like the game
is being played on the original hardware. Not only is it
pretty much perfectly emulated, it is also an
addicting, fun game to play. You also might want to
think about setting Frameskip to Auto because it
doesn't hurt to have it on, but that's totally up to
you.
Has some graphical issues with puzzle mode.
*This game runs at least 90% speed (during majority
of gameplay) with very minor glitches and sound
enabled.
This game runs & looks perfect, but for 2 graphic
problems, one is the bubble shooter texture is
corrupted, and when entering your initials in the high
score table, the colouring is wrong, apart from
those.......runs perfectly.

Bust-A-Move 2 - Arcade Edition (E)


[!]

Bust-A-Move 2 - Arcade Edition (U)


[!]

Bust-A-Move 3 DX (E) [!]

California Speed (U) [!]

Fat 5.50 Gen-D3

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Phat 6.60 ME 1.8

Alpha 560

Alpha 631

Alpha 631

Alpha Rev 757

Yes

Yes

Yes

Yes

Yes

Y *Sync

49-50

60+

60+

15-19

Minor*

Settings used are...........


FS: 2, Limit FR: Yes,
Audio: Sync (Async causes weird slowdowns),
Controller: Dpad (I recommend using the Dpad as the
analogue nub is way too sensitive).
Advanced Options used are............
DyncLoopOpt: Enabled

Minor

The game plays excellent. It is fullspeed, practically


graphically bug-free, and the sound is perfect. Both
Sync and Async audio work fullspeed, so whichever
one you would prefer is okay. Make sure to set Limit
Framerate to Yes because sometimes the speeds can
become overwhelming. Although the game is
fullspeed with sound, you might experience
framerate drops, so you might want to consider
setting Frameskip to Auto, just in case. The graphics
look good, and I did not see any bugs anywhere, but
they may be further in the game.

Minor

The only graphical problem I saw was a little


miscoloration of some of the text, other than that,
the graphics are flawless. This game runs faster than
fullspeed, so turn on Frame Limiter, and if you want
to Enable sound, either Sync or Async will work
without choppiness. If you do Enable sound, you
may want to set Frameskip to Auto because the
game will become just below fullspeed, and Auto
should give it the minor boost it needs.

Minor

The graphics look great, set frameskip to auto 1 to


help speed it up in-game, game does run at over
60% at all times without audio enabled.
Recommended settings used are:TUC: Disabled, FS: Auto 1,
Limit framerate: Full Speed,
Audio: Disabled, (Disable for best speed, use Sync
audio for best sound, Async makes game / sound
choppy).

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Carmageddon 64 (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

7-10

Moderate

Castlevania (E) (M3) [!]

PSP 1001 6.39 PRO


B9

755

Menu

Y*

11

minor

The Logo's all show correctly, as does the title


screen, the in-game graphics seem at first very
good, but there are a lot of inexact blends showing
up. The environment, car, and parts of the car often
flicker and disappear. Both Sync and Async audio
work, but are extremely choppy, so leave it Disabled.
The game is a bit slow in-game, so set Frameskip to
1.
Dynamic Recompilation Disabled to boot the rom
Just before you are about to get in-game, as the
cutscenes come to an end, the game freezes
You must have Dynamic Recompilation Disabled to
pass a freeze that occurs right before the menu
loads up, but when you reach the menu, it is safe to
Enable it again. The menu graphics don't look too
great, and there are quite a few bugs that can be
seen. The cutscene graphics look much better. Just
before you are about to get in-game, as the
cutscenes come to an end, the game freezes, and no
matter what setting I try, I was not able to get past
it. Both Sync and Async audio work, but leave sound
Disabled because it is choppy and unenjoyable, not
to mention you will not loose any speed from having
it Enabled. The speeds are a bit slow during the
cutscenes and in the menu, so set Frameskip to 1 for
a speed boost.

Castlevania (U) (V1.0) [!]

PSP 3000

755

Menu

Yes

8-15

Moderate

Castlevania (U) (V1.2) [!]

PSP 1001 6.39 PRO


B9

755

Menu

No sound

10-15

minor

Partial

N/A

Game starts up but crashes after 5 seconds.

Castlevania - Legacy of Darkness (E) PSP-1000/6.39 Pro 16 bit Revision 719


B8
(M3) [!]

Dynamic Recompilation Disabled to boot the rom

Castlevania - Legacy of Darkness (U) Slim 5.50 Gen-D3


[!]

Alpha 631

Partial

No

6-15

Moderate

You must Disable Dynamic Recompilation to run this


game, or you can use this savestate
(http://www.megaupload.com/?d=MGUA3MA3) to
skip the Dynamic Recompilation freeze point. Once
you get to the menu, you can Enable Dynamic
Recompilation again because that is where most of
DaedalusX64's speed comes from. The game is a bit
slow, so set Frameskip to 1. The menu has a bunch
of graphical problems, and there are a few invisible
textures. The text is also jumbled if you do not set
Texture Update Check to Every Frame, so do so.
Both Sync and Async audio work, but leave them
Disabled because they are very choppy. Upon
entering a new game, the game will experience a
BSOD and crash, so this game is still unplayable.

Centre Court Tennis (E) [!]

Alpha 631

No

N/A

N/A

N/A

Upon boot, the game instantly causes a BSOD, and


crashes the emulator.

Chameleon Twist (U) [!]

Chameleon Twist 2 (E) [!]

Chameleon Twist 2 (U) [!]

Charlie Blast's Territory (U) [!]

Chopper Attack (U) [!]

Chou Snobow Kids (J) [!]

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

25-30fps

None

Synchronous Audio works, but lags the game. When


Asynchronous Audio is selected, the game doesn't
boot. Audio Disabled is the most preferable. ( if
Async enabled ingame, music continues to play but
game freezes) The game runs a bit above 100%
sync, so you might want to turn on Limit Framerate.
If you do decide to turn on audio, also set Frameskip
to Auto. The graphics in-game are very vivid, and
appealing to look at.

slim 5.00m33

No

N/A

N/A

Doesnt Boot

N/A

Graphics are perfect.


The speeds in-game are really good, but you still
might want to set Frameskip to Auto.
Sounds works good in this game, but can be choppy
when there's alot of enemies on screen.

None

You must have Dynamic Loop Optimization Disabled,


or else whenever you select Puzzle Mode, the game
will freeze. Async audio crashes the game, so if you
want to Enable audio, then select Sync. The game is
fast enough to have Sync audio enabled without any
choppiness. The game runs above fullspeed at all
times during the menu, so turn on Frame Limiter to
slow it down. Enabling Sync audio also slows it down
to about the right speed, but Frame Limiter is
accurate. There are no graphical problems in the
menu. The only thing wrong with this game is that
upon entering a game, it crashes to a white screen.

Minor

The graphics look really good both in-game and the


menu. The speed of the game in the menu is blazing
fast, and in-game it falls just short of fullspeed. Make
sure to turn on Limit Framerate and set Frameskip to
Auto. Although this game does have enough speed
to run the audio well, it sounds very choppy and is
unenjoyable. Both Sync and Async audio work. You
might want to consider switching the Controller to
DPad and Buttons Inverted because the controls are
very awkward, and this helps just a bit.

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Alpha beta 3

Alpha 631

Alpha 631

Alpha 631

Yes

Menu

Yes

Partial

Yes

Yes

Yes

Yes

22-30

20+

23-30

20-30

Minor

The game looks amazing, but there are a few


graphical issues such as some text color and a few
flickering/disappearing textures. I thought I would be
able to get in-game without a hitch, but whenever
you select Story Mode or whatever it is called, I do
not understand Japanese, it goes to either create or
load a game note, and is unable to do so, so a box of
text appears and I am guessing it is saying something
about the MemPak not being able to be read. You can

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Chou Snobow Kids (J) [!]

Slim 5.50 Gen-D3

Alpha 631

Partial

Yes

20-30

Minor

City-Tour GP - Zennihon GT
Senshuken (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

Clay Fighter - Sculptor's Cut (U) [!]

Slim 5.50 Gen-D3

rev 717

Yes

Yes

20-25

Minor

fs=2
audio synchronous
limit framerate= full speed

Clay Fighter 63 1-3 (U) [!]

Slim 5.50 Gen-D3

rev 717

Yes

Yes

16-22

Minor

fs=2
audio synchronous
limit framerate= full speed

Slim 6.20 HeN

Beta 3 Update

25-35

Yes

Command & Conquer (E) [!]

still play a tutorial if you select the second option in


the main menu. The game is really fast, but can slow
to speeds just below fullspeed, so turn on Limit
Framerate and set Frameskip to Auto. Both Sync and
Async audio work well, so if you want to Enable
sound, go ahead. I would recommend Async because
it is faster. I'm sure if you had a savestate to get
past the MemPak issue, you could probably get ingame.
This game fails to boot no matter what settings you
choose.

The game will load up sometimes but you can't enter


a game without your PSP crashing.
The game is very slow and there are many graphical
issues as S2DEX is not fully implemented yet.
Until S2DEX is further implemented, stick with rev 460
or higher.

Command & Conquer (U) [!]

Slim 5.50 GEN-D3

Alpha 556

Major

Conker's Bad Fur Day (E) [!]

psp slim 6.60 ME1.6

747

Partial

yes sync

16 - 23

Moderate

Conker's Bad Fur Day (U) [!]

PSP 1001 m33-6

747

yes

sync

10-14

moderate

Playability is to be determined by tolerance.


Settings used are as follows:
TexUpdCheck: Every 15 frames
FS: 1
HLE: Disabled (Will not go in game unless disabled)
Increase VI Event: Enabled
DDLists: Enabled
texture update check every frame frameskip auto 1
high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
It gets in game and it freezes during the intro
some levels work with savestate fixeados audio and
controls respond now if savestates download from
here
http://forums.daedalusx64.com/viewtopic.php?
f=1&t=3156&start=195
here the game complete by parts full
http://forums.daedalusx64.com/viewtopic.php?
f=1&t=3156&start=195
[Conker's Bad Fur Day]
NumberOfGroups=8
chito&Salvy Speedhack,1=0,810CC318-4030,
version usa is much faster
chito&Salvy Speedhack,1=0,810CC318-3FF0,
version usa is a little faster
My settings are all by default so I didn't
change/enable/disable anything.
Game logos on startup with sound, seem choppy but
load decent and logos seem a bit choppy
Menus: Without sound 75-80 FPS (dang!)
With Asynch sound: 19-20 FPS (very clear, not
choppy)
With Synch sound: 19-21 FPS (seems more clear than
Asynch) (I'm using this for sound)
Cursor to see selection, seems a bit screwed up but it
is visible
Track selection under challenge, freestyle, exotica
mode: Can't seem to see tracks selected except by
name because of silver thing blocking it. (Applies to
all sounds)
Options menu: can't see a thing (nothing is visible
except cursor)

Cruis'n Exotica (U) [!]

6.39 OFW

R747

Yes

Y , all so

When
racin

Automatic/Manual selection: Choppy when selecting


what you want in terms of transmission since when
you select manual then go back to automatic it
overlaps text, but can tell what transmission selected
by circular green thing
Car selection: black box seems to block what you
ware see car you want, cars look choppy sometimes
but give it 30 secs and it will be ok
FPS is still holding a 19-22 rate with no slowdown or
music chopping.
Actual gameplay: some graphical errors, things seem
to flickering like trees and such, road seems green at
times (maybe it's because I selected the Korea
track?) FPS dipped to 12 but it shoots 15-17, sound is
choppy when passing through checkpoints
Overall:
it's definitely playable if you don't care about the

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interface being a bit choppy


in terms of the Daedalus color code you guys use, I'd
probably put this as a Green, for it's playablity but
still needs working a bit,
So here you guys go, have fun.
UPDATED 2/1/2012

Cruis'n USA (U) (V1.0) [!]

PSP 1001 6.39 PRO


B9

755

Menu

25

minor

The game don't boot without savestate


savestate:
http://forums.daedalusx64.com/download/file.php?
id=2898
Crash after press ok

Cruis'n USA (U) (V1.2) [!]

Cruis'n World (U) [!]

Slim 5.50 GEN-D3

Fat 5.50 Gen-D3

Alpha 556

Rev 707

5- 9

12 - 15

Moderate

None

You need this SaveState - otherwise the game


freezes on the intro screen. Runs a bit slowly, has
(very few!) background texture errors, cars can be
seen through hills, and sometimes cars change color,
but overall plays and looks great. The game crashes
after completing a race on the USA-map screen. All
races are unlocked in the savestate (they cannot be
unlocked through Daedalus since it crashes after
each race).
Texture Update: Disabled, Frameskip: 1, Zoom
100%, Limit Framerate: No, Dynamic Recompilation:
Enabled, Dynamic Stack Optimisation: Disabled, HLE:
Enabled, Audio: Disabled, Clean Scene: Disabled,
Dynamic Loop Optimisation: Disabled, Double Display
Lists: Enabled, Disable FP Usage Check: No, TMEM
Emulation: Disabled, Audio Rate Match: No, Fog: No.
Turn off in-game HUD settings under Options ->
Screen Settings. Could speed it up a couple of FPS.
HLE is the biggest saver, with it disabled your lucky to
reach 10FPS at any part of the game, enabled you'll
hit 30FPS in menus and 14FPS in a race.

Custom Robo (J) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

30-45

Minor

You must have HLE disabled, or else the game will


crash upon entering the game. The graphics look
good, and the only thing I see is a few cases of
overlapping textures. The speed in-game is great,
and really depends on where you are. Set Frameskip
to Auto for a minor speed increase. Both Sync and
Async audio work, but are a little choppy. It is up to
you if you want to Disable it or not, but I would
recommend Async because it is a few fps faster.
You must have Dynamic Loop Optimization Disabled or
else the game will freeze just before getting in-game.
Async sound crashes the game, so make sure not to
Enable it. Sync sound works though. There are not
as many graphical problems as there used to be, but
it's not flawless. Tiger's face still looks a bit jumbled
up. The game is a bit slow, but is not too slow for this
kind of game. I would recommend that you set
Frameskip to Auto-1, pretty much the same thing, to
speed the game up a little.

CyberTiger (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes Sync

10-20

Minor

Dance Dance Revolution - Disney


Dancing Museum (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

Dark Rift (U) [!]

Slim 5.50 Gen-D3

Alpha 556

No

Sync

37 - 55

Moderate

Deadly Arts (U) [!]

Slim 5.50 GEN D3

Alpha 556

23

Densha de Go! 64 (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

Destruction Derby 64 (U) [!]

Slim 5.50 GEN-B2

Alpha 556

Yes

6-12

Moderate

yes

26-35

minor

Diddy Kong Racing (U) (M2) (V1.0) [!] Slim 5.50 GEN-D3 daedalusx64rev726

Diddy Kong Racing (U) (M2) (V1.1) [!]

3001 Pro C

790

Yes

Yes

23-30

Major

It instantly boots to a BSOD.


Most of the game's graphics are shown perfectly
except the players which makes it unplayable
Default settings
A few graphics bugs here and there not really major,
Async and sync sound works but is choppy
The game crashes upon booting up.
Many minor visual glitches in menu and in game.
Opponents seem to randomly be going the opposite
direction of the race.
rev 726 funtion
TUC: Disabled
Frameskip: Dynamic Recompilation: Enabled
High Level Emulation: Enabled
Memory Access Optimisation: Enabled
Clean Scene: Enabled
And the rest: Enabled
The 16:9 screen mode option works sucessfuly in this
game.

Disney's Donald Duck - Goin'


Quackers (U) [!]

PSP2000 5.00 M336

783

Yes, from

not tested

15-25

Minor

Use Video rate match enabled to speed up the


animation. Great looking game. Load times are a bit
long.

Disney's Tarzan (E) [!]

psp slim 6.60 ME1.6

rev 747

Yes

No

25+

minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Disney's Tarzan (U) [!]

Slim 5.50 gen 3

Alpha 545

Yes

22-30

Minor

The game is overall fun and looks good except Vines


are invisable so you have to guess where to jump
and every animal wants to stick to tarzan
*Only with Async turned on.

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Donald Duck - Quack Attack (E) [!]

Donkey Kong 64 (E) [!]

5.00 m33-6

Alpha 556

Partial*

Y**

10-20

Major***

PSP-E1004 CFW
6.60

rev 1878

Yes

14-19

N/A

**Very Choppy
***No texts, and some others major graphic
problems
It's too fast in the cutscenes but a bit slow ingame.
This game is finally playable and works really well.
Nice work devs.
The sounds choppy.

Donkey Kong 64 (U) [!]

3001 Brite Pro C

rev 1756

Yes

Sync

20-21 fps

Major

Game fast in small areas.


Dynamic Loop Optimisation = Disabled
(Recommended)
Clear N64 depth buffer = Enabled (removes the
camera shaking)

Donkey Kong 64 - Kiosk (U) [!]

Doom 64 (E) [!]

Slim 6.39 Pro B

psp slim 6.60 ME1.6

Alpha 711

rev 747

No

yes

N/A

yes Sync

N/A

8-16

N/A

Minor

I was able to boot the game, but right after the N64
logo, the game experienced a BSOD. You might be
able to get in-game with a savestate, but there is a
great possibility that the game will crash or become
very unstable.
texture update check every frame frameskip auto 1
high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
DO NOT USE ASYNC FOR AUDIO GAME WILL CRASH
PLEASE NOTE THIS GAME RUNS SLOW

phat 1001 m33-6

747

20-30

Minor

Game runs near perfectly.


Sound isnt so bad , depends on where you are
(Game will not boot with async but once game is
booted async can be enabled)but still asynch isnt
perferred cause it may cause a crash
Map causes glitching while open.(Enable Clean Scene
to fix)
Sync 47-61
Sync% is really high even at low framerate :)
Auto frameskip, but seems to be the same with no
frameskip so if you want to leave that you can just
leave it how it is

Doraemon - Mittsu no Seireiseki (J)


[!]

Slim 5.00m33-6

613

Yes

35 - 40

Blends

Game runs well, needs some blends.


Text not displaying correctly

Doraemon 2 - Hikari no Shinden (J)


[!]

Slim 5.00m33-6

rev 543

20-23

Minor*

*Menu and some textures looks like color-inverted.

Alpha 556

Yes

15

you fall through the concrete when you go outside..

Doom 64 (U) [!]

Doraemon 3 - Nobi Dai no Machi SOS! Slim 5.50 GEN-D3


(J) [!]

Runs painfully slow and crashes as soon as you're


asked to enter your name. Most textures throughout
the introduction are a solid black.
The game has a blue tint and most things are
shadowed and not very visible. However, Your
character can be seen. There are tons of random
crash points, so the game is still very unstable.
Doubutsu no Mori (J) [!]

Slim 5.50 Gen-D3

Alpha 631

Partial

No

5-10

Major

The graphics will become visible by enabling Basic


TMEM Emulation, although they are still rendered
wrong. You need a savestate to get in game, but it is
pretty much unplayable due to so many bugs. The
sound does not work at all.
Recommended Settings:
Frameskip: Auto
Basic TMEM Emulation: Enabled
http://www.forums.daedalusx64.com/viewtopic.php?
f=9&t=2484

Dr. Mario 64 (U) [!]

Phat 5.00 M33-6

Alpha 629

No

20

Major

Goes in game, but very glitchy (requires framebuffer)


Make sure to enable "Disable N64 FP Usage Check",
otherwise the game will crash after the menu screen
(Rev 488)... Lost this computability in 629 (crashes
at menu) please refer to R488 to fix this issue, (I
tested r488 and it worked)

Dual Heroes (E) [!]

Slim 5.50 GEN D3

Alpha 556

Y*

24-25

Moderate

The menus and intro look messed up, but once you
get in game the graphics look great, except the lines
of the ring look white.
Overall great speed and sound is almost perfect
Graphics are great with a few minor bugs. The logo
on the start up is kind of messed up. The start menu
does not show but if you press "select" on the psp
and leave the menu back to emulation it shows up
perfectly. Moving text drags across the screen,
Texture update fix's this but oddly you can turn it on
then go back to emulation then turn texture update
off, and the text still will not drag. Async and Sync
sound works. Async does not work as well as Sync
sound. Async sound is very choppy. Sync sound is
almost flawless throughout the game!
Only time sync is any amount of choppy is during
fights and its not that noticeable. This game is very
playable at near or full speed with almost no graphic
glitches!

Dual Heroes (U) [!]

Duck Dodgers Starring Daffy Duck


(U) [!]

Slim 5.50 GEN D3

Alpha 556

25-30

Minor

Slim 5.00 m33-6

rev 556

Yes

Yes

15-25

Few

Game appears to run well with very few graphical


problems. The only thing it really needs is a speedup. Frame skip may need to be set to 2 at certain

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points in the game.


Duke Nukem - ZER0 H0UR (E) [!]

Duke Nukem - ZER0 H0UR (U) [!]

Duke Nukem 64 (E) [!]

Duke Nukem 64 (U) [!]

ECW Hardcore Revolution (U) [!]

psp slim 6.60 ME1.6

Slim 5.00 M33-6

psp slim 6.60 ME1.6

psp slim 6.60 ME1.6

Slim 5.50 Gen D3

rev 747

Alpha 556

rev 747

yes

yes

yes Sync

Y*

yes Sync

14-17

9 - 17

9-12

Minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Minor

Game looks perfect, but *sound is choppy, so is


advisable to disable it. FS: 2, Audio: Async, (Disable
for slight speed increase). There are some minor
glitches such as spots on the ground in the game.
This game has a shaky screen so enable Double
Display to fix it.

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
title takes a few seconds to load runs slow
Graphics look great,Highly recommend not using
sound. Missing HUD parts
texture update check every frame frameskip auto 1
high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

rev 747

yes

yes Sync

12-13

Minor

title takes a few seconds to load runs slow


Graphics look great,Highly recommend not using
sound. Missing HUD parts

Alpha 556

Yes

Async

18 - 24

Some

Requires Async Sound to boot


Few graphics glitches, possibly fixable with a
blendmode or two
Unhandled alpha - not a simple term:
blend(Env,Prim,Texel0)
Settings:
Double Display Lists - Stops the flickering

Earthworm Jim 3D (U) [!]

PSP2000 5.00 M336

747

Elmo's Letter Adventure (U) [!]

Slim 5.50 GEN D3

Alpha 613

Elmo's Number Journey (U) [!]

Slim 5.50 GEN D3

Alpha 613

Excitebike 64 (U) [!]

Slim 5.50 Gen D3

Alpha 613

Menu

Syncronous 32-60+
Y

Minor

async and sync sound is great

26

Minor

Use Sync Sound over Async

N**

30+

psp slim 5.00m33

rev 467

no

unknown

Extreme-G (E) [!]

psp slim 6.60 ME1.6

rev 747

Yes

no

10-15

Extreme-G XG2 (E) [!]

Extreme-G XG2 (U) [!]

Use Video rate match enabled to speed up animation


sound=synchronous

26

Excitebike 64 - Kiosk (U) [!]

Extreme-G (U) [!]

Minor**

After menu it freezes.


it boots fine
the game shows 2 beginning pics then stops loading
not playable
u can use savestate to get into menu but then u
need another game save to get into season for more
info: http://forums.daedalusx64.com/viewtopic.php?
f=9&t=2186&p=26254#p26254

minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Slim 5.50 Gen D3

Alpha 556

10 - 17

Minor

Graphics wise, there seems to not be any problems,


Sound crackles more than it should for the sync%
(just under 50%) but works.
Because of the fast nature of the game, it doesn't
visually appear to be running slow, at least if you
don't turn the frameskip too high.
Software clipping is required.
Settings used on this game:
Audio: Async or Sync (Disable for a smoother game)
Advanced settings are:
Clean Scene: Enabled
Increase VI Event: Enabled

Phat 500m33-6

Beta 3 rev 725+

Partial

19

Major

Screen goes in and out of black clipping.


Whole screen will disappear then reappear.
All settings tried, blend issue?

Slim 5.00 m33-6

Alpha 570

yes

11 - 12

Minor-Moderate

F-1 Pole Position 64 (U) [!]

Slim 5.00 M33

Alpha 790

25

Minor

F-1 World Grand Prix (E) [!]

PSP-E1004 CFW
6.60

rev 1878

Yes

15-16

Yes

F-1 World Grand Prix (U) [!]

Slim 5.50 Gen D3

Alpha 556

Y*

10

Minor

In-Game: the map dissolves in and out leaving the


background-only on most of the screen in many
areas. this bug is unique in the sense that it's
symptoms are similar to Software Clipping (off ), yet
it's unrelated.
(EDIT) remove z fighting fixes the gray randomly
covering the track but causes depth issues like if you
have it turned on in starfox.
Sound is very choppy for the sync
Async and Sync sound works but is very choppy
*Use Dynarec Doubles Optimisation to avoid ground
issues
It runs good but many graphic problems. (Dark
textures)
The game seems to have less glitches than it did in
older Alpha's.The game has a shaky screen
sometimes so enable Double Display.
Logo's & intro show correctly, but when it gets to the
replay's playing, parts of the cars are invisible, when
on the main title screen, the track scenery is all one
colour, the same colour as the car on track, in game
quite a few Inexact blends are on the buildings &
road verges, if the track is wet then the spray

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F-1 World Grand Prix II (E) (M4) [!]

Fat 5.50 Gen-D3

Alpha 558

Y*

7 -18

Minor

F-ZERO X (E) [!]

PSP-E1004 CFW
6.60

rev 1878

30-35

Minor

F-ZERO X (J) [!]

F-ZERO X (U) [!]

Slim 5.00 m33-6

3001 6.60 Pro C

causes grey blocks to appear (more Inexact blends).


Speed is much improved seems to run on average
50+ sync with audio.
Settings used on this game..........
TextUpdCheck: 15 Frames,
FS: 1, LimitFR: Yes,
HLE: Disabled (Must be set to disabled as it freezes
game),
Audio: *Sync (Async slows game speed right down).
Advanced options are..........
DyncLoopOpt: Enabled.
Default settings
Space ships aren't right colored.

Beta 3

r1681

Yes

Sync/Async 35-60/60

Sync

52-60

Minor

Some

TUC: disabled
FS: auto 2
ZOOM: 115%
FRAMELIMIT: yes
HLE: disabled
MEM ACCESS: enabled
AUDIO: async/sync
CONTROLS default Z+L swap
Game runs great in Time Trial (full speed even with
sound), but in GP the game runs about 50-52fps.
Problem is that there's lots of bugs. (I send some on
the Graphical Flaws forum)
TUC: Every Frame
ZOOM: 115%
HLE: Enabled
MEM ACCESS: Enabled
AUDIO: Sync or Disabled (Enable if on Time Trial)
CONTROLS: Default Z+L Swap (Recommended)
The 16:9 screen mode option messes the camera
view while in a race. (Enable it is NOT recomended)

FIFA - Road to World Cup 98 (U) [!]

Fat 5.00 M33-6

Alpha 556

Y*

11 - 15

Moderate

Brite 6.20 PRO-B4

Beta 3

No

Stops at Loading Screen and nothing more


Game dosent even boot

FIFA 99 (E) (M8) [!]

Tried various settings, shame too.


FIFA 99 (U) [!]

Slim 5.50 GEN-D3

Alpha 556

Menu

Y*

FIFA Soccer 64 (U) (M3) [!]

Slim 5.50 GEN D3

Alpha 556

Menu

The logo's show ok, as do the menu's, but as soon as


you start the match it freezes up.
Audio: Async or Sync.

17 - 24

When you select start match it freezes

Famista 64 (J) [!]

Slim 5.50 Gen-D3

Alpha 636

Yes

Yes

50-60+

Moderate

Fighter Destiny 2 (U) [!]

Slim 5.50 GEN D3

Alpha 556

15

Yes

Fighter's Destiny (E) [!]

Fighter's Destiny (U) [!]

Fighting Force 64 (U) [!]

Fire Electric Pen (J) [!]

PS Vita

Slim 5.50 GEN D3

790

Slim 556

Yes

Y (Sync)

Y*

The game runs at an exceptional speed, almost


fullspeed, but you should still set Frameskip to Auto
and Frame Limit to Yes. Both Async and Sync audio
work well, but I would recommend Sync because
Async is very choppy. The only thing that is wrong
with the game is that when you get up to bat, the
graphics begin to freak out and a blue flashing screen
appears. Enabling Clean Scene stops the trailing and
flickering, but it causes everything but the player and
the pitcher to turn black. You can continue playing
and this only occurs when you're up to bat.
When you start a fight you cannot see the fighters
so it can be considered as unplayable.Async and
Sync sound works but it is not very good.

25/25

fullspeed with sound. 16/9 compatible but 2d


background won't work properly.
Video: http://www.youtube.com/watch?
v=Ad0Zs5tUHW4&list=UUHzp2boq6JI2PPbjXHz30w&index=1
TUC: Every2
Frameskip: disabled
Limit framerate: fullspeed
Dynamic Recompilation: enabled
HLE: enabled
Dynamic memory optimisation enabled
Dynamic loop optimisation enabled
Dynamic doubles optimisation enabled
clean scene enabled
double display list enabled

19 - 30

None

A vast improvement in this title, everything looks &


sounds perfect.
This title is recommended as it runs nearly perfect in
every way.
Settings used on this game:
FS: 2, Audio: Sync(*Async freezes game or disable
audio for smoother gameplay), This game requires
DDLists: Enabled (To stop slight shaking), Controller:
Dpad and Buttons.
FS: disabled or 1
HLE: disabled
MEM ACCESS: enabled for 1-2 fps speed up
LOOP OPT: disabled
the framerate is extremely stable in this game
the only issue i encountered was that the pause
menu may bsod sometimes
sound doesnt seem to be working anymore

Slim 5.00 m33-6

Beta 3

Yes

10 in
game

Minor

PSP 1001 6.20 pro

716

N/A

N/A

Does not boot, I tried multiple savestates. I could


only get a black screen or a frozen image. But on the

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Fire Electric Pen (J) [!]

Flying Dragon (U) [!]

B6

Slim 5.50 GEN D3

716

N/A

N/A

Alpha 556

Partial

12-27

Moderate

There are graphical glitches that form over your


characters that make it hard to play. Very good fps
even with Async.

savestates sound was playing and it was perfect


async/sync.

Forsaken 64 (E) [!]

Slim 5.50 GEN D3

Alpha 556

Y*

25-30**

None

Game runs near perfectly.


SFX is ok, its recommended to turn the music volume
to zero in the games options screen.
**Most of the time its possible to get 30fps, only
when there's a lot on screen that it drops a little.
The Control is awful, because strafe is not really
possible.
Here is a custom control for this game made by
"TangoFox4":forsaken.ini.zip
Settings used are..........
FS: 1, Limit FR: No,
Audio: *Async (If sync is used then sound becomes
choppy),
Advanced options are........
Increase VI event: Enabled,
DDLists: Enabled.

Forsaken 64 (U) [!]

Slim 5.50 GEN D3

Alpha 556

30

None

Both async and sync sound is choppy.it runs fine


without sound enabled

Slim 5.00 m33-6

rev 556

No

Yes

5-7

Yes

Game menu's start out at 100% sync with sound, but


after that frame rate drops to about 7fps, and once
in-game, players aren't displayed at all. Also, I
couldn't get past the ball drop at the beginning of the
game. A freeze-up never occurred though.

Minor

The game is a must play on DaedalusX64, and a


great dungeon crawler RPG. The only major graphical
issue I see is that the pause menu is jumbled up,
from the lack of framebuffer support, but does not
hinder gameplay at all. You might want to turn on
Clean Scene to fix a few "trails". Even though the
game is in Japanese, the gameplay is easy to figure
out. You might want to consider setting to controller
to DPad because the controls are a bit awkward. The
sound is great, but I recommend Async for faster
speed, although Sync does work as well. With sound
the game averages 100-130% sync, and without
sound 115-150% sync. Although it is quite fast, it
slows at some parts, so set Frameskip to Auto, and
Limit the Framerate as well because speeds can
become a bit excessive.
Logo's & menu's render correctly, but the intro will
not, in-game graphics are on the whole good, just a
few glitches here & there in the scenery
(background), the power bars don't show at all, and
replays render totally wrong, *audio is good in
places, but sounds terrible in-game.
Settings used are.........
FS: 2, Audio: Sync (Async seems to cause problems),
Controller: Dpad & Buttons.
Advanced options are............
Clean Scene: Enabled,
Increase VI event: Enabled,
DDLists: Enabled.

Fox Sports College Hoops '99 (U) [!]

Fushigi no Dungeon - Fuurai no


Shiren 2 (J) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

20-30

Fat 5.50 Gen-D3

Alpha 488

Y*

15-26

Minor

GT 64 - Championship Edition (U) [!]

PSP 1001 6.39 PRO


B9

755

No

N/a

N/a

GameShark Pro V3.3 (Unl) [!]

PSP 1001 6.39 PRO


B9

G.A.S.P!! Fighter's NEXTream (E) [!]

The game don't boot without savestate

755

No

No

N/A

N/A

black screen
but we can heard choppy sound
The game fails to boot at all, even to a black screen,
and goes straight back to the main menu. Also this
title displays incorrectly in the main menu.
BSOD

Gauntlet Legends (E) [!]

PSP 1001 6.39 PRO


B9

755

N/A

N/A

BSOD
default setting

Gauntlet Legends (U) [!]

PSP 1001 6.39 PRO


B9

755

No

N/A

N/A

N/A

The game instantly crashes, and experiences a


BSOD, causing you to go back to the XMB.

Gex 3 - Deep Cover Gecko (U) [!]

Gex 64 - Enter the Gecko (E) [!]

Slim 5.0 M33

Fat 5.50 Gen-D3

rev736

Alpha 558

Yes

Partial

Yes

20+

14-30

minor

Minor*

This game is almost perfect, graphically. The speeds


are great in this game, and does not lose that much
speed when multiple objects are on the screen. Both
Sync and Async audio work quite nicely, but should
remain Disabled if you don't want to lose any speed.
Set Frameskip to Auto for a nice speed increase.
For more info :
http://forums.daedalusx64.com/viewtopic.php?
f=9&t=2402
Logo's & menu's show ok, speed on the whole is very
good, but the more on screen the slower the speed
becomes, but can reach its full speed, graphics wise
*Gex himself & other objects / characters are not
being rendered correctly only when he jumps, but
the rest of the game seems to look perfect, sound
seems to be slightly slow.
Settings used are...........
FS: 1, Limit FR: Enabled,
Audio: Sync (Async sounds choppy, but the speed is
better with this enabled).
Advanced options are...........
Disable N64 FP Usage Check: Yes.

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Please Note.........
I believe this and the TWINE issue are similar (Wally)
Game is running full speed! Gex's body is fixed and
the game is definitely playable but has a some
graphics errors and the audio is really bad on
asynchronous but the game is faster with it on. I
beat the first level full speed it was allot of fun
FPS range 32-42+ ( with Asynchronous but the audio
is really bad with it set to asynchronous
FPS range 23-30 (with synchronous on great audio)

Gex 64 - Enter the Gecko (U) [!]

Slim 5.00 m33-6

Beta 3

Yes

30-42+

Minor*

Glover (E) (M3) [!]

PSP-E1004 CFW
6.60

rev 1878

Yes

15-20

PSP Slim 5.00m33-6


best settings (for me):
Texture update - every-frame
frameskip - Auto 1
Limit framerate - No (recommended yes because
gameplay gets a little too fast with asynchronous on
but its funner when fast!)
Dynamic recompilation - enabled
Dynamic Stack Optimization - enabled
High Level Emulation - enabled
Memory Access Optimization - enabled
Audio -Asynchronous( recommended to put on
Synchronous's almost perfect but the game is slower
by a bit)
advance:
clean scene enabled
It could happen that the eyes and the mouth of
Glover become purple.
It runs slower than it should.

Glover (U) [!]

Goemon's Great Adventure (U) [!]

Golden Nugget 64 (U) [!]

Slim 5.50 Gen-D3

Phat 6.60 ME-1.8

Slim 5.50 GEN-D3

Alpha 631

Rev. 755

Alpha 556

Yes

Yes

Yes

Yes Async

13-15

20-45

8/12*

Minor

The only noticeable graphical impairment is the red


sky, other than that, the game looks awesome. The
speeds are quite fast because although the fps are
low, the fps needed for a fullspeed game are 20.
Both Sync and Async work well, but it can be a bit
choppy at times. Set Frameskip to Auto to combat
some of the lag. The game works quite well, and
feels very fast while playing.

Minor

Game runs very fast in most places and there are


very little graphical glitches. The game slows down a
bit when in a level, but that's to be expected. It's still
VERY playable. Be sure to disable Dynamic
Recompilation to avoid the game loading a black
screen when entering levels.

Minor

It didnt start with sync or asyn sound enabled.


Graphics are perfect !
This a weird case, *having loop op enable gives a
4fps speed up but causes many side effects, I
recommend to disable Dynamic Loop Opt, even
though it takes a couple of fps away...
texture update disabled frame frameskip auto 1 high
emulation enabled audio disabled
clean scene disabled dynamic loop enabled video
match rate enabled zoom 110%

GoldenEye 007 (E) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

12-15

Minor

use rom buffer instead of cache only for psp slim or


higher
in small areas or hall ways you get good fps in large
areas fps will drop alot some blends are off
texture update disabled frame frameskip auto 1 high
emulation enabled audio disabled clean scene
disabled dynamic loop enabled video match rate
enabled

GoldenEye 007 (U) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

12-15

Minor

use rom buffer instead of cache only for psp slim or


higher
in small areas or hall ways you get good fps in large
areas fps will drop alot some blends are off

Hamster Monogatari 64 (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

18-20

Major

Hanafuda 64 - Tenshi no Yakusoku


(J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The graphical issues with this game are so significant


that the game is deemed unplayable, and this is due
to the lack of framebuffer support. If you are
determined to try to play this game, about 10
minutes of button mashing should get you in-game,
but I have never made it past the very beginning of
gameplay. With Async audio enabled, the results are
just a bit slower than having it disabled, but Sync
runs at the usual slow pace, although both do work.
For the best results disable audio for a slight speed
increase. You also might want to set Frameskip to
Auto. Despite the graphics not working, the speed
runs at a decent rate.
The game instantly crashes.
This is one of my favorite games on the Nintendo 64
and I cannot wait for this to run 100% speed! A lot
of the graphical bugs from the last few versions are
fixed. It looks really pretty now and frame rate is
acceptable, however audio is very choppy.

Harvest Moon 64 (U) [!]

Phat 6.39 ME-5

Rev 733

Yes

Yes

15-25

Minor

Set Frameskip to Auto 1 and put Texture Update


Check to Every Frame if you want to play.

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Game slows down a couple of FPS when you enable


Audio, and Audio is too choppy to be enjoyable.
Game slows down when loading, but when it isn't
loading it runs at low to mid 20's.

Hercules - The Legendary Journeys


(U) [!]

Hexen (U) [!]

Hey You, Pikachu! (U) [!]

Hot Wheels Turbo Racing (U) [!]

Human Grand Prix - New Generation


(J) [!]

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Fat 5.50 Gen-D3

Slim 5.50 Gen-D3

Alpha 631

Alpha 631

Alpha 631

Alpha 562

Alpha 631

Yes

Yes

Partial

Partial

Yes Sync

Yes

No

Yes

5-10

12-30

20-30

8-26

18-25

Minor

The speed of this game really depends on if you are


in the menu or in-game. The speeds in the menu are
more than satisfactory, but once you get in-game,
the speeds are horrendous, so you will need to set
Frameskip to at least 1. The sound does work, but
Async causes the game to pause, but if you switch to
Sync or disable it, then you are able to continue
playing without a crash. Sync sound works quite well,
but should remain disabled to get all of the speed you
can out of the game. The graphics look quite good in
the game, and I didn't notice any graphical bugs that
could hinder gameplay.

Minor

Upon booting up the game, the menus run quite fast


and look excellent. When selecting a new game, the
game takes a while to load, and after a few
moments, you must press X to get in-game. The
graphics look good, except that you are unable too
see your weapon at all. It is still easy to tell that you
are damaging an enemy, but seeing where you were
swinging might be nice. The speeds of this game
definitely depend on many factors, such as how
many enemies are on screen, what direction you are
heading, or where you are looking. Set Frameskip to
Auto to gain more speed when needed. The game
feels a lot like Doom, but with a melee weapon
instead of firearms. Both Sync and Async audio work
quite well, depending on the speed at any one
moment, and can go from clear to choppy in an
instant, so it is your choice whether to Disable it or
not. I would recommend Async if you want it
enabled.

Moderate

You must Disable Dynamic Loop Optimization or else


the intro will continue to loop over and over. The
screen has black all around it, so you might want to
consider Zooming in to about 115%. The sound does
not work at all for this game. I saw quite a bit of
graphical bugs during my short time playing, but it's
not atrocious. The speeds are decent in-game, but
still set Frameskip to Auto because the fps fluctuates
quite a bit. This game is definitely unplayable
because the lack of microphone support, and you can
only get so far before being asked to plug in the mic.

Minor

Game loads up good, but after it asks you if you


want to start a save file the screen is just black with
sound until you hit a button. The main menu needs to
be constantly updated to stop it from turning into a
mess on screen, In-game graphics seem to be pretty
good, I don't notice any graphic bugs while racing,
speed varies alot in this game, on the outdoor area's
it can run to the 26 fps, but in a tunnel it drops to as
low as 8 fps.
Settings used on this game are............
TextUpdCheck: 2 Frames,
FS: 2 (To stop main menu from getting messed up,
set this to same as TextUpdCheck),
LimitFR: Yes,
Audio: Async or disabled (Sync sound slows game
down, not recommended).
Advanced Options are...........
Clean Scene: Enabled (Must be enabled for menu's),

Moderate

You must have Texture Update Check set to Every


Frame or else the text seems to become jumbled and
blends together. The speeds are decent in-game, but
you still need to set Frameskip to Auto for more
speed. The menus look decent, but at some times
they become black and hard to navigate. In-game,
the cars seem to be flying on the straightaways, and
you often run into invisible walls the inhibit gameplay
quite a bit. These invisible walls are hard to navigate,
so good luck. Both Sync and Async audio work, and
they sound quite good for the speed. I would still
recommend that you leave audio disabled for speed
purposes.
The graphics look okay, but the menu options seem
to be a bit out of place. The characters seems to jerk
around, sometimes disappear and fall over, and
sometimes have trails, but no option will fix this. I
tried enabling both Texture Update Check and Clean
Scene, but neither of these fixed the issue. Other
than these issues, the graphics look good. Both Sync
and Async audio do work, but they both just emit an
annoying, high-pitched whine, so leave the sound
Disabled. The speeds in-game are very slow, so set
Frameskip to 1 to combat the speed issues. I was
able to get far into the game without any crahsing,
so you probably will not experience any random
crashes.

Hybrid Heaven (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

10-12

Moderate

Hydro Thunder (E) [!]

Phat 500m33-6

Beta 3 rev 725+

Partial

N*

19.1

Minor

Feels really slow controls are laggy.


Neither Sync, nor Async will work at all, so leave the
audio Disabled. The graphics look quite amazing, and
i didn't see very many graphical bugs. The

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environment of the game is very appealing, and uses


a variety of vibrant colors to draw the players eyes
to the screen. The speeds aren't unbearably slow,
but could use a boost, so set Frameskip to Auto. The
menus look great, and are easy to navigate.

Hydro Thunder (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

No

12-18

Minor

Iggy's Reckin' Balls (E) [!]

Slim 5.50 GEN D3

Daedalus 557

Yes

Async

4- 8

Minor

Full Menus are not visible, can not see objects other
than players ingame.
** REQUIRES ASYNC TO BOOT

Minor

You must have Async Enabled to boot the game! The


good thing about having Async sound enabled, is
that it is perfect, absolutely no crackling at all, so
leave it on at all times. Sync sound or Disabling audio
causes the game to crash. The graphics look quite
good, and I did not notice certain bugs that I had in
times past. The only thing that affects gameplay, is
the speed. The speed in-game is a bit unbearable,
but setting Frameskip to 1 will give you a few extra
fps.
Game runs pretty good it starts up fine. Only bug in
menu that I can see is when you are selecting what
map you want to fish on (Map that show's flickers a
lot. In-game graphic glitches that I can see are when
are cast your line it opens up another screen showing
it in the water. This screen flickers a lot. Async and
Sync sound both work but are very choppy. Sync
sound works better than Async. This game is
playable with minor graphic glitches.

Iggy's Reckin' Balls (U) [!]

In-Fisherman Bass Hunter 64 (U) [!]

Indiana Jones and the Infernal


Machine (U) [!]

Indy Racing 2000 (U) [!]

International Superstar Soccer '98


(U) [!]

International Superstar Soccer 2000


(U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes Async

5-10

Slim 5.50 GEN-D3

Alpha 556

15 - 20

Minor

PSP 1001 6.39 PRO


B9

755

No

N/A

N/A

N/A

Slim 5.50 Gen-D3

Phat(Fat) ~ 6.60
PRO

Phat(Fat) ~ 6.60
PRO

Alpha 631

Alpha Rev 790

Alpha Rev 790

Yes

Minor

The game instantly boots to a BSOD.


There are a few minor graphical glitches, such as
whenever you get in-game, the menu can be seen
behind the screen. To help remove the menu, you
might want to set Zoom to around 115%. The cars
look good, but there are a few other graphical bugs
throughout the game. Both Sync and Async audio
work, but Async causes the fps to fluctuate wildly,
not reflecting actual speeds of course. I would
recommend that you leave the sound Disabled
because the speed in-game can get very slow. Set
Frameskip to 1 to help with the speeds. One glitch
that could deem this game unstable is that if you stop
accelerating and slow down your car enough, the
game will freeze.

Yes

8-12

Y*

Logo's & intro show ok, as does the main menu, but
the colours in the background do not look right, in
game the graphics of the players on the whole are
now coloured correctly, but just a small area of the
shirts are not shown correctly!
The power bars don't show at all, neither does the
timer circle, there are only two in-exact blends
showing in the goal nets, the game seems to be
running quite fast now, sadly most of the writing in
the sub-menu's are not shown correctly including the
substitutions screen which makes it, not possible to
change players.
Settings used in this game are...........
16-25 Menu's & Shirts (Mi FS: Disabled (Any other setting sends this game into
Jerkyville),
Limit FR: Yes,
High Level Emulation: Disabled (Will not boot up if
enabled),
Audio: Sync*, (Async causes the odd crash or
freeze.),
Advanced Options used are...........
Dyn Mem Opt: Enabled,
Dyn Loop Opt: Enabled,
Dyn Doub Opt: Enabled,
Double Display Lists: Enabled,
Video Rate Match: Yes
Tip: Turn Off Force Linear Filter in Global Settings to
improve speed of game.

Y*

Logo's & intro play great, but menu's in this game are
not showing very well, writing is missing, colours are
incorrect, but it is possible to get to the team
selection screens & onto a actual football(Soccer)
match, in game the only graphics not looking right are
the players shirts, but apart from that, gameplay
itself is slower than in ISS '98 in places.
Settings used in this game are...........
TUC: Every Frame,
FS: Disabled (This & audio disabled give the best
speed boost),
Limit FR: Yes,
16-26 Menu's & Shirts (Mi
Audio: Sync (Async crashes emulation, its
recommended to disable this for the most speed).
High Level Emulation: Disabled (Will not boot up if
enabled)
Advanced Options are..........
Dyn Mem Opt: Enabled
Dyn Loop Opt: Enabled
Dyn Doub Opt: Enabled
Double Display Lists: Enabled
Video Rate Match: Yes
Tip: Turn Off Force Linear Filter in Global Settings to
improve speed of game.
This game is very playable. In game it plays

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impressively at 80-100 percent sync, requires a


texture check for the logo's to display correctly, but
sadly hardly any writing in the menu's show at all, so
very difficult to change anything.
Tip.....While in actual match, press 'Start' and scroll
down to camera, press 'X' push left on analogue nub,
to change 'Height< H(igh)' & 'Zoom< F(ar)', once set
then press 'X' again then scroll back up to Game Cont
for best speed & Fun, Fun, Fun.
Recommended settings for this game are.....
TUC: Every Frame,
FS: Disabled (As speed is as near to full speed now)
LimitFR: Full Speed (Please to say this is now
required)
Audio: Async, (*Audio sounds better if you use Sync,
but at the cost of a few fps of game speed).
HLE: Enabled,
Advanced Options are.....
Dyn Mem Opt: Enabled,
Dyn Loop Opt: Enabled,
Dyn Doub Opt: Enabled,
Double Display Lists: Enabled,
Video Rate Match: Yes.
Audio rate match: No.
Savestates:
[URL]http://forums.daedalusx64.com/viewtopic.php?
f=52&t=2278[/URL]

International Superstar Soccer 64


(U) [!]

Phat(Fat) ~ 6.60
PRO

Alpha Rev 790

Y*

17-25

Minor

International Track & Field 2000 (U)


[!]

PSP 1000 6.39Pro


B9

725

Yes

Y sync

15-30

minor

controller : Dpad

International Track & Field Summer


Games (E) [!]

psp slim 6.60 ME1.6

rev 747

Yes

yes Sync

15-35

minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Jeopardy! (U) [!]

Slim 5.50 GEN-D3

Alpha 514

Menu

11

N/a

When you reach at the menu screen nothing


happens even if you press all the buttons
press,sound is not that bad

PSP 1001 6.39 PRO


B9

755

N/A

N/A

N/A

The game did begin to boot

Jeremy McGrath Supercross 2000


(U) [!]

clean scene enabled texture update check


everyframe frameskip auto 1 high level emulation
disabled dynamic loop disabled audio sync

Jet Force Gemini (E) (M4) [!]

psp slim 6.60 ME1.6

rev 755

Partial

yes Sync

19-25

yes

note i found the game crashes at ship landing scene


and inside the main ship same as Europe version i am
moving this to unplayable due to the crashing also
blends are off
if you disable dynamic recompilation the game is
playable note that you get like 4 to 10 fps and its
really slow
clean scene enabled texture update check
everyframe frameskip auto 1 high level emulation
disabled dynamic loop disabled audio sync

Jet Force Gemini (U) [!]

psp slim 6.60 ME1.6

rev 755

partial

yes Sync

19-25

yes

note i found the game crashes at ship landing scene


and inside the main ship same as Europe version i am
moving this to unplayable due to the crashing also
blends are off
if you disable dynamic recompilation the game is
playable note that you get like 4 to 10 fps and its
really slow
clean scene enabled texture update check
everyframe frameskip auto 1 high level emulation
disabled dynamic loop disabled audio sync

Jet Force Gemini - Kiosk (U) [!]

psp slim 6.60 ME1.6

rev 755

partial

yes Sync

19-25

yes

note i found the game crashes at ship landing scene


and inside the main ship same as Europe version i am
moving this to unplayable due to the crashing also
blends are off
if you disable dynamic recompilation the game is
playable note that you get like 4 to 10 fps and its
really slow

John Romero's Daikatana (U) [!]

Ken Griffey Jr.'s Slugfest (U) [!]

Killer Instinct Gold (E) [!]

Slim 5.50 GEN D3

Alpha 558

20 - 26

Minor

PSP 1001 6.39 PRO


B9

755

No

N/A

N/A

N/A

5.50prometheus4

rev747

yes

synch

20/25

The game starts up fine everything appears okay.


The start menu look great didnt notice anything.
Intro to single play in-game kind of displays part of a
different screen when it changes scenes. Ingameplay seems great I did not notice any bugs
besides the bars going across the middle of the
screen. Async and sync sound works but very
choppy. This game is very playable at about 60-70%
speed.
The game boots up, then crashes instantly.
even with a savestate

every frame
auto2
moderate graphic fullspeed
hle>enable
pro
synch
advanceoptions

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high memory accces disable

Killer Instinct Gold (U) (V1.2) [!]

Slim 5.50 GEN D3

rev747

Partial

Kira to Kaiketsu! 64 Tanteidan (J) [!]

Slim 5.50 GEN D3

Alpha 558

No

Y (AS & S)

10

Major

http://forums.daedalusx64.com/download/file.php?
id=2265
http://forums.daedalusx64.com/download/file.php?
id=2266
both this version and the europe version have major
graphic problems which make the game unplayable
actually and the gam is really slow
Logo shows up then freezes
The N64 sign when game starts up doesn't display
correctly, the menu's are really messed up, but are
clear enough to proceed, there is a vast
improvement in the graphics, speed of game is good,
but depends on whats on screen, so varies a lot.
settings used on this game are........

Kirby 64 - The Crystal Shards (E) [!]

PSP 1001 6.39


PROB-9

747

25 - 30

no/minor

TextUpdCheck: 15 Frames,
FS: auto1 or auto2,
zoom: 106%
Audio: Sync (Async may cause freezes)
Controller: Dpad (Most important this).

Kirby 64 - The Crystal Shards (U) [!]

PSP 1001 m33-6

747

Y sync

25 - 30

Minor

There's a few moderate graphic glitches, but nothing


that would render the game unplayable. Speed may
vary depending on the amount of items in the
screen, but generally is full speed or close to full
speed even with sound enabled.
FS: 1 or 2.
Audio: Sync (Async may cause freezes)
Controller: Dpad (Otherwise you won't be able to
move).
the game is near full speed but the game has a ''kirby
freezing problem'' where kirby freezes but the
enemies still move and the music still plays,and if you
get hit kirby moves again then freezes after a couple
of seconds....

Knife Edge - Nose Gunner (U) [!]

Slim 5.50 GEN D3

Alpha 558

25-30

Minor

Game runs well when not being spoken to.


Texture Update / Double Display needs to be enabled
to stop flickering.

Knockout Kings 2000 (U) [!]

Slim 5.50 Gen-D3

Alpha 636

No

Yes

20-30

N/A

Upon selecting the second players memory pak, the


game experiences a BSOD.

Kobe Bryant's NBA Courtside (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The game does not boot at all no matter the settings


chosen.

Minor

The game feels like it is going to be playable, but


when you select to start the game in the main menu,
it resets itself. No matter the preferences selected
this prohibits you from going in game. Async audio
freezes the rom, so if you choose to play sound,
make sure to select Sync. The game runs at about
45-70% sync, but I see no graphical issues in the
main menu. Make sure not to enable Increase IV
Event because it slows down the game by 6-7 fps.
Recommended Settings:
Fs: 2
Characters are not displayed correctly on the main
menu, but in-game graphics look great and you get
generally around 20-30 FPS with sound disabled and
16-26 with it enabled, there seems to be a vast
improvement in speed in game overall, but depends
on which track you are racing on, and how much is on
screen.
Sadly other racers still disappear as they move away
from your car.
Settings used are...........
TextUpdCheck: 30 Frames, FS: auto1
Audio: Sync (Async does work, but the game goes at
crazy speeds).
[LEGO Racers]
NumberOfGroups=1
chito&Salvy Speedhack,1=0,8009ACBE-0011,
increases twice perfect SPEED

Kuiki Uhabi Suigou (J) [!]

Slim 5.50 Gen-D3

Alpha 558

Menu

Yes Sync

10-19

LEGO Racers (U) [!]

Slim 5.50 GEN D3

Alpha beta 3 rev


717

16-30

Minor

Last Legion UX (J) [!]

Slim 5.50 Gen-D3

Alpha 545

24-30

Moderate*

Legend of Zelda, The - Majora's Mask psp slim 6.60 ME1.6


(E) (M4) [!]

rev 755

Yes

yes Sync

N/A

Legend of Zelda, The - Majora's Mask psp slim 6.60 ME1.6


(U) [!]

rev 755

yes

yes Sync

20 - 25

Speed is really good, it's almost fullspeed, just


controls take a bit to get used to it.
texture update check every frame frameskip auto 1
high emulation enabled audio disabled clean scene
enabled dynamic loop disabled

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
The game runs really well, but can be really slow in
some parts like Kokiri Forest ( 6 9 FPS ), Hyrule is
probably fastest ( 12-18 FPS ), but is good.

Legend of Zelda, The - Ocarina of


Time (E) (GC Version) [!]

Brite 6.20 PRO-B5

Rev 707

Yes

10-18

some.

Recommended Setting
Texture Update Check // Every Frame
Frameskip // 2
High Level Emulation // Off

Legend of Zelda, The - Ocarina of

psp slim 6.60 ME-

texture update check every frame frameskip auto 1

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Legend of Zelda, The - Ocarina of


Time (E) (V1.0) [!]

psp slim 6.60 ME1.6

rev 755

Yes

yes Sync

12-23

Minor

high emulation enabled audio disabled clean scene


enabled dynamic loop disabled
beginning of the game bridge part can be slow in
small areas good fps game run slow

Legend of Zelda, The - Ocarina of


Time (E) (V1.1) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

8-27

Minor

i tryied using video match rate it may help im not sure


because game is slow
texture update check every frame frameskip auto 1
high emulation enabled audio disabled clean scene
enabled dynamic loop disabled

Legend of Zelda, The - Ocarina of


Time (U) (V1.0) [!]

3001/6.37

rev 722

Yes

10-20

Minor

- Set Texture Update Check to Every 3 Frames, to


me seems to be a good texture update setting,
allows you to view text with a .5 to 1 frame speed
up.
- Auto Frameskip is recommended.
- Recommended without sound. Fps usually spikes
way up inside small places or dungeons, then you can
use sound.
- Still some freezing points but can be gotten around
if you try to get past enough times.
REMEMBER: Kokiri Forest (and near it) is generally
the slowest area in the game.
[The Legend of Zelda - Ocarina of Time (v1.0)]
NumberOfGroups=1
Press L For Turbo Boost,4=0,D01C84B50020,801DB258-0041,D01C84B5-0020,801DB25A4000,"Press L for turbo boost; release to return to
normal",

Legend of Zelda, The - Ocarina of


Time (U) (V1.1) [!]

Legend of Zelda, The - Ocarina of


Time (U) (V1.2) [!]

PSP 2001 CFW


PRO B10

3001 6.60 Pro-C

DaedalusX64 Alpha
Revision 766

r1861

Yes

Yes

Yes (Sync) 14-22 FPS

Y Sync

17

Minor

A bit

A couple or few textures are discolored and partially


transparent and in the Equipment Menu Subcreen in
the Pause Screen the view of Link's Equipment is
completely distorted and discolored. Sound is partly
unintelligable and is game moderately slow.
1-Texture Update Check - Every Frame
2-Frame Skip - Auto 1
3-High Emulation - Disabled
4-Clean Scene - Enabled
5-Audio - Off (For Smoother Gameplay)
Texture Update Check: Every Frame
Frameskip: Disabled
Dynamic Recompailer: Enabled
HLE: Enabled
Memory Aceess Optimisation: Enabled
Clean Scene: Enabled
Two others: Enabled
This is is compatible to play in 16:9 mode. (Works)
NOTE: Kokiri Forest is the slowest area in the game.

Legend of Zelda, The - Ocarina of


Time - Master Quest (E) [!]

Slim 5.50 GEN-B2


nd

Alpha 755

Partial

8-16

Minor

Set Texture Update Check to at least 30 to read


text.
Disable HLE : Otherwise random freezes occur
frequently.
Sound: Disabled
I tested comparing to LoZ 1.0, while its rumored the
GC versions run slightly faster, I can confirm this one
runs slightly slower than 1.0. Starting house ran
about 3-4 FPS slower. Starting village ran about half
a FPS slower.for this game just use Dynamic
recoliation,none of the other stuff seems to speed
this up
Game starts up fine the start menu looks great only
thing I noticed is it does not highlight what was
selection is on the menu. In-game graphics look great
I didn't notice anything until you go into a stage.
Stage graphics look great. Async and sync sound
both work but are choppy. This game is playable at
about 50-60% speed.

Lode Runner 3-D (U) [!]

Slim 5.50 Gen-D3

Alpha 579

10-20

Minor

Recommended settings:
TUC: Every 10 Frames
FS: 1
*Make sure to set Disable N64 FP Usage Check to no,
or else the game will not work.
Game is squashed to the left half the screen. **
regression

Looney Tunes - Duck Dodgers (E) [!]

Lylat Wars (E) (M3) [!]

PSP 1001 6.39


PROB9

PS Vita

747

790

Yes

Y sync/asy

4 -14

25/25

Minor

the average speed is good


after select your perso
the game crash
BSOD
fullspeed without sound. 16/9 compatible. fps
decrease with sound.
TUC: Every2
Frameskip: disabled
Limit framerate: fullspeed
Dynamic Recompilation: enabled
HLE: enabled
Dynamic memory optimisation enabled
Dynamic loop optimisation enabled
Dynamic doubles optimisation enabled
clean scene enabled

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double display list enabled


MRC - Multi Racing Championship (E)
[!]

PSP 1000 6.39Pro


B9

725

Yes

24-28

None

Frameskip auto 2
game run at full speed :) (with sync audio)
This game runs & looks very good, the graphics look
perfect, maybe the odd clipping problem while racing,
but nothing to write home about.
Settings used on this game are..............

MRC - Multi Racing Championship (U) PSP 1000 6.39Pro


B9
[!]

725

Y sync

25-30

N/A

Mace - The Dark Age (U) [!]

Slim 5.50 Gen-D3

rev718

si

yes synch

10 /12

moderate

Madden Football 64 (U) [!]

Slim 5.50 GEN D3

Alpha 558

5-10

N/A

Madden NFL 2000 (U) [!]

Slim 5.50 GEN D3

Rev 558

No

No

21

Yes

FS: auto 2 (If set to 2 then game becomes faster but


at the expense of jerky movement),
Limit FR: Yes,
HLE: enabled
Audio: Sync (Async crashes emulation, disable for
best speed).
savestate solutions problem exactly of project
controls dpad and botons inverted
Game boots up but once it goes past the EA games
logo it just shows a black screen. Also there was
supposed to be sound during that short period and I
did not hear anything.
EA Sports logo appears and if you press start
another one appears.. then the game screws up
This game screws the emulator menus up.

Madden NFL 2001 (U) [!]

Slim 5.00 m33-6

Rev 558

No

No

27

Yes

Same as Madden 2000.

Madden NFL 2002 (U) [!]

Slim 5.50 GEN D3

Rev 558

No

No

26

Yes

Same problems as Madden 2000.

Madden NFL 99 (U) [!]

Slim 5.50 GEN D3

Rev 558

No

No

28

Yes

Game starts up and runs great, but eventually gets


stuck on the opening screen.

Magical Tetris Challenge (U) [!]

Slim 5.50 GEN-C

Alpha 556

46 - 60

Mahjong 64 (J) [!]

Slim 5.50 GEN D3

Alpha 558

Menu

Mahjong Master (J) [!]

Slim 5.50 GEN D3

Alpha 558

Yes

755

No

Major League Baseball Featuring Ken PSP 1001 PRO B9


Griffey Jr. (U) [!]

Works well.
TexUpdCheck: Every Frame, Audio: Async,
Controller: Dpad.

Few

Yes

60

Minor

N/A

N/A

N/A

Slow, and can't figure out menu.


Very fast.
The game seems that it might boot, but instantly
crashes.
even with a savestate

Mario Golf (E) [!]

Slim 5.50 GEN D3

Alpha 558

*25 **102

Major

(MAJOR SLOWDOWN AND GLITCHES SINCE BETA 2)


*Menu **In-game Crashes when you are about to
swing, needs savestate to bypass this point.
ALTHOUGH the game is fully playable only if you
choose metal mario as your character. Courses are
completely white, Trees have a wierd multiplying
effect, characters missing eyes, and it has a small
flickering issue.

Mario Golf (U) [!]

Slim 6.39 ME-8

Alpha 719

Intro

Yes

12-20

N/A

As soon as the game prepares to go into the main


menu, it crashes the PSP. Every combination of
options I tried would not get the game past the intro.
Maybe a savestate can pass it?

psp slim 6.60 ME1.6

rev 747

yes

yes Sync

20-24

Minor

Mario Kart 64 (E) (V1.0) [!]

texture update every frame frameskip auto 1 limit


framerate no high level emulation disabled clean
scene enabled dynamic loop disabled no need for
Async audio
game runs great
Framerate depends on how many objects are on the
screen, but it never drops below 15 with everything
set to the default.

Mario Kart 64 (E) (V1.1) [!]

PSP 1001 6.39


PROB-9

736

15-25

Minor

16-25FPS with Frameskip:auto 2.


Enabling Texture Update to 20 or lower can fix some
graphical bugs, at the cost of 1-3FPS. Recommended
at 15 or lower if used.
synchronous audio Recommended
this version fast of the usa version no recomended
*TimeTrials runs full speed(29-30FPS) with async
audio and Texture Update at 15.

Mario Kart 64 (U) [!]

3001 6.60 Pro C

Rev 790

Yes

Y Sync

26-30

Minor

Texture Update: Every Frame


Enable every speed up.
Sound: Sync or Disabled (Async will freeze game)
The 16:9 screen mode option works with some bugs
in this game.

Mario Party (E) (M3) [!]

psp slim 6.60 ME1.6

rev 747

Yes

yes Sync

20-30

minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled {force linear Filter:
Yes}
found some in game text gets cut off
When just walking on the map average fps is 15-20.
Depending if your in a mini game or there is a special
scene fps may go up to 25.
Recommended Settings:

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Mario Party (U) [!]

Mario Party 2 (E) (M5) [!]

Mario Party 2 (U) [!]

Mario Party 3 (E) (M4) [!]

Slim 5.50 Gen-D3

Alpha 579

Yes

Yes

15-25

Minor

PSP 1001 5.00M336

713

Yes

Y Sync

20-25

minor

Slim 5.00 M33-6

psp slim 6.60 ME1.6

Beta 3

rev 747

Yes

yes

yes Sync

20-30

16-23

Rare but Minor

Minor

FS: 1
TUC: Every Frame
Audio: Disabled for a speed increase. Async is very
crackly and unenjoyable. Sync sounds a lot better
especially with Audio Rate Match on.
for better texture
Force linear filter Yes
Issues:
Partially invisible characters in Mecha Marathon
minigame (not game breaking)
HLE makes the PSP freeze when entering a board
map
Reccommened settings
Limit framerate: Yes
Texture update: 30 frames
Frameskip: Auto
HLE: Disabled
GFX: Nearest filter
Software clipping: Off
Sound: Sync
Everything else default
texture update every frame frameskip auto 1 limit
framerate no high level emulation disabled clean
scene enabled dynamic loop disabled
DO NOT USE ASYNC CAN CAUSE CRASH

Mario Party 3 (U) [!]

3001 CFW 6.60 Pro


C

rev 777

Minor

Y Sync

24-30

Minor

Texture Update Check= Every 4 frames


Frameskip=Disable or Auto 1
High Emu Level=Enabled
Sound=Disabled*
Memory Access Optimisation=Enabled
Clean Scene= Disabled
Dynamic Loop Optimisation=Disabled*
*Even if the game is full speed the sound is super
glitchy.
*Might randomly crash the game.

Mario Tennis (E) [!]

PSP-E1004 CFW
6.60

rev 1878

Menu

15-17

Yes

It goes to the press start screen.The left upper


corner haven't got a texture?!
After press start it chrashes (Runs out of RAM).
Dynamic Recompilation now works so the game has
become more playable.

Mario Tennis (U) [!]

3001 6.60 Pro-C

rev 1861

Partial

Yes

20fps

A bit

But the game crashes when enter to the main menu.


Considering from the intro, the speed of the game is
pretty good (lowest:18fps ~ highest:30fps

Mario no Photopie (J) [!]

Slim 5.50 Gen-D3

Alpha 631

No

N/A

N/A

N/A

The game seems like it's trying to load something


because the Memory Access Indicator flashes for a
few moments, but nothing loads at all and the game
crashes.
Has some minor graphic issues, async and sync
sound works great !
Fps vary, with sound disable it maintains between 2530 depending how many enemies are on-screen.
Even with sound enabled, speed is great.

Mega Man 64 (U) [!]

Slim 5.50 GEN


D3,fat

Alpha 558,613

20-30*

Minor

Recommended settings by killedbykenny:


filter: nearest
clean scene: disabled
sound: asynchronous
613:(fat 5.00 m33)
first level: treasure chest graphics have improved as
well as the reaver bot on the ceiling.

Mia Hamm Soccer 64 (U) [!]

Slim 5.50 GEN D3

Alpha 558

50-60

Mickey's Speedway USA (U) [!]

Phat 6.60 ME-1.6

Alpha 757

Y*

16 - 30

Minor

Micro Machines 64 Turbo (U) [!]

Slim 5.50 Gen D-3

Alpha 549

Yes

20-30*

Minor

Mike Piazza's Strike Zone (U) [!]

PSP 1000 6.39Pro


B9

736

Yes

Yes sync

25-30

Minor

The screen stays black, if you turn on sound you can


hear it but it is very choppy.
I am pleased to say this game works very well, and
seems to run fast enough to be fun to play now!!!
In places the speed seems to slow when collecting
power-ups, sometimes down to 7 fps
Settings used are..........
TextUpdCheck: Disabled, FS: Auto 1,
Limit Framerate: Full Speed,
Audio: *Sync (when race finishes using Async audio,
it causes a freeze in the game).
Disable audio for best speed.

*w/o sound, it's near fullspeed.


Looks good and runs very playable.
Game runs great even with sound. There is a slight
flickering problem with team logos/jerseys, but
nothing serious.
missing a lot of background textures

Milo's Astro Lanes (U) [!]

slim 5.00 m33-6

Alpha 55

No

Y*

10-22**

Major***

Game has Decent Framerate. Sound is a little choppy


but works with sync.

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Milo's Astro Lanes (U) [!]

slim 5.00 m33-6

Alpha 55

No

Y*

10-22**

Major***

**Disable Loop Opt


work great
Mischief Makers (E) [!]

PSP 1000 6.39Pro


B9

725

Y sync

40-50

none

Mischief Makers (U) [!]

PSP 1000 6.39Pro


B9

725

Y sync

40-50

none

controller: Dpad
TUC : every 8 frames
work great

Mission Impossible (E) [!]

psp slim 6.60 ME1.6

rev 747

yes

yes Sync

12-15

Minor

controller: Dpad
TUC: Every 8 frames
texture update check every frame frameskip auto 1
high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
found some bad texture blends and game runs little
slow but seems to be fully playable

Mission Impossible (U) [!]

psp slim 6.60 ME1.6

rev 747

yes

yes Sync

12-15

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
found some bad texture blends and game runs little
slow but seems to be fully playable

Monaco Grand Prix (U) [!]

Monopoly (U) [!]

Slim 5.50 GEN-D3

Slim 5.50 GEN D3

Alpha 545

Alpha 558

3-8

5- 7

Minor

Minor*

when changing camera view, your car becomes


invisible, apart from the skid marks left from the tires,
there seems to be no steering wheel at all in the
cockpit view.
extremly slow makes it unplayabe to any extent
Logo's & menu's look good. In-game graphics look
fine, apart from a few images on the playboard itself
(waterworks / community chest ETC ETC) The game
seems to be fully playable but it is very slow. Despite
the low framerate the Sync is still at 40-46% during
gameplay.
Settings used on this game are........
FS: 2, LimitFR: No,
Audio: Async or Sync (recommended to disable this).

Monster Truck Madness 64 (U) [!]

Slim 5.50 GEN D3

Alpha 556

10-15

Major

Game boots up, Parts of maps are not displayed. I


only got a chance to test Sync sound and it seemed
to work pretty good. Game is playable with some
major graphic glitches.

Morita Shougi 64 (J) [!]

Slim 5.50 Gen-D3

Alpha 558

Yes

Yes Async

6-13

Minor

The game seems to freeze at random times during


gameplay, so make sure to save frequently. The
game is not too fast as it averages 10 fps, about
33% sync. As I can see there are no graphical issues
that can be easily noticed. Both Async and Sync
audio work, but Async is recommended because it is
a bit more speedy than Sync. Remember to keep
audio disabled for a slight speed increase. Make sure
to disable Increase IV Event as it robs 4-5 fps from
the game.
Recommended Settings:
Fs: 2

Mortal Kombat 4 (U) [!]

Slim 6.35Pro6.20hen

Beta 3

26-30/60

minor

Hud still missing. well hope the hud bug


can be solved soon with that bug the game is a little
unplayable

Mortal Kombat Mythologies - SubZero (U) [!]

Slim 5.50 GEN D3

Alpha 558

Yes

20 - 23

None So Far

Games looks great and is playable. Should work great


when the CPU is moved.

Mortal Kombat Trilogy (U) (V1.2) [!]

Slim 5.50 GEN D3

Rev 558

Yes

20 - 25

Yes

Runs great but the fighters are black.

Ms. Pac-Man - Maze Madness (U) [!]

PSP 1001 6.39 PRO


B9

755

N/A

N/A

N/A

Nothing at all is shown just stays black after start


emulation is clicked.
even with a savestate

Mystical Ninja Starring Goemon (U)


[!]

Slim 6.20PRO-B7

Alpha 718

Yes

(Y) (sync)

8-30

moderate

NASCAR 2000 (U) [!]

Slim 5.50 GEN D3

rev 558

Yes

No

11 - 17

Yes

The cars on the map are a bit blurred.


Objects only appear when you approach them

NASCAR 99 (U) [!]

Slim 5.50 GEN D3

Rev 558

Yes

Yes

11-17

Few

Same problems as Nascar 2000 only the sound works


on this version.

NBA Hangtime (U) [!]

Slim 5.50 GEN D3

Alpha 558

Yes

2-15

Minor

NBA Jam 2000 (U) [!]

Slim 5.50 Gen-D3

Rev 579

No

N/A

N/A

N/A

NBA Live 99 (U) [!]

PSP 1001 PRO B9

755

10-15

minor

NBA Showtime - NBA on NBC (U) [!]

PSP 1000 6.39Pro


B9

725

Menu

40-60

major

great changes since rev 5xx with sound enabled fps


are between 8-30 but still got a lot of bugs and some
moderate graphical issues :/ anyway now the game
boots :D

This game looks great, but very slow.


Use this savestate:
http://www.sendspace.com/file/0d52ir It works
good, but it runs slow. I was not able to get this
game to boot without a savestate.
the game work slow
some graphic problem
The Game freezes at the loading screen after you
choose your team. In the demo, it had many glitches
on the players.
controller: Dpad

NFL Blitz (U) [!]

Slim 5.50 GEN D3

Rev 558

10-15

Texture on the field dont display properly.Sound is


choppy

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The game only allows you to go to the menu, and


won't actually advance to the game play. The game
freezes instantly if you choose play now, and allows
you to get a bit further if you choose advanced
settings, then freezes before you actually get ingame. Sync audio is much faster than Async (both
work). I did not see any major graphical problems in
the menu, but I'm not to sure about in-game. Disable
Increase IV Event because it slows down Emulation
by 6-7 fps.
Recommended Settings:
Fs: 2

NHL 99 (U) [!]

Slim 5.50 Gen-D3

Alpha 558

Menu

Yes Sync

12-15

Not in menu

Nagano Winter Olympics '98 (U) [!]

Slim 5.50 GEN D3

Alpha 558

10 - 20

Minor

Namco Museum 64 (U) [!]

PSP 1001 PRO B9

755

Neon Genesis Evangelion (J) [!]

Slim 5.50 GEN-B3

Alpha 545

14-20

Moderate*

it is very playable despite a few graphical bugs in the


menu text . i managed to play it for a few minutes
before it froze i recommend no sound because sound
increases the chance of freezing

Minor

Graphics run pretty well, sound is decent, but sort of


choppy sometimes. Sync audio works, but Async
crashes the game. This game would be almost
perfect, but in game, the blocks appear to the right
of the box and they rise instead of fall. It runs
extremely fast with a 30fps minimum.
Recommended Setting:
FS:1
TUC: Every Frame fixes invisible blocks.

Something doesn't seem right about the menu.

New Tetris, The (U) [!]

Slim 5.50 Gen-D3

Alpha 579

Menu

Yes

30
Minimum

Tested Ski Jump and seems the skiier lies on their side
all the time?
black screen
don't boot even with a savestate

Has improved in speed a lot & it shows, graphics


seem to look perfect, runs smoother & is a fun game
to play!!!
Recommended settings to use are:~
Nightmare Creatures (U) [!]

Nuclear Strike 64 (U) [!]

Phat(Fat) ~ 6.60
PRO

Phat 6.60 ME-1.4

Rev 790

Rev 746

Yes

Y / Sync*

20-30

12-20

Only Audio

Minor

Limit Framerate: Full Speed


Dyn Rec: Enabled
H.L.E: Enabled
Audio: Sync (Async causes a freeze)
Dyn Mem Opt: Enabled
Dyn Loop Opt: Enabled
Dyn Doub Opt: Enabled
DD Lists: Enabled
Video Rate Match: Yes
*Music & Sound Effects now work using Sync audio,
but sound choppy.
Playable but the FPS drops according to whats on
screen
Graphically everything looks good apart from writing
not looking quite right.
Recommended settings are:
TUC: Every Frame, FS: Auto 1, Audio: Sync.
Please Note: Do NOT switch on Audio Rate Match.

Nushi Tsuri 64 - Shiokaze ni Notte (J)


[!]

Off Road Challenge (U) [!]

Ogre Battle 64 - Person of Lordly


Caliber (U) [!]

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

Slim 5.00 m33-4

Alpha 558

Alpha 579

Beta 3

No

Yes

Yes

No

Yes

Yes

N/A

5-10

19-30

N/A

This game does not boot.

None

Menu runs at 25-30 FPS and 5-10 FPS in-game.


Graphics seem great I played a few races did not
notice anything. Sound works on both Async and
Sync but very choppy. Frameskip 1-2 is
recommended. The game seems perfectly playable
but very slow.

Moderate

Many graphical glitches. A lot of characters have a


white background to them. Framerate is pretty good
compared to other games. The game froze on me
once while someone was talking, but other than that
the game is playable depending on the player.
Use these settings if you wish to play:
Texture Update Check: Every Frame
Frameskip: Auto 1

Onegai Monsters (J) [!]

psp 3001 pro b

Rev 755

yes

17-22Fps

Minor

24 fps in menu worked well when i got to first cut


scene. it was very slow but text is fast and clear this
is a fun game but it is in japanese so sorry for english
players. Enjoy:)
-Trozzul
preferences
Texture update check Every frame
Framskip Auto 2
Dynamic recomplition Enabled

Paper Mario (E) (M4) [!]

psp slim 6.60 ME1.6

rev 755

yes

yes Sync

23-34

Minor

texture update check every frame frameskip auto 1


high emulation enabled audio disabled clean scene
enabled dynamic loop disabled
Texture Update Check= Every 2 Frames*
Frameskip= Auto 1
High emulation= Disable*
Audio= Disabled
Memory Access Optimsation= Disabled
Clean scene= Enabled

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Dynamic loop= Disabled


Paper Mario (U) [!]

3001 OFW 6.60

rev 755

Yes

No

17-30

Minor

If you don't like the speed from the game, well


enable every speed up. But will cause crashes.
(READ THE ''Crashes on Paper Mario 64 (2012-0208)'' on the Game Crashing Forum.And if you enable
the HBL(High Emu Level) the game will randomly
crash. The game goes faster when putting every 2
frames. :)
When you are in battle the game goes 85-100%.(2530fps average) But when you're walking, the game
goes 50%-85%.(15-24fps average)

Paperboy (U) [!]

Penny Racers (U) [!]

Perfect Dark (E) (M5) [!]

Slim 5.50 Gen-D3

Slim 5.50 Gen-D3

psp slim 6.60 ME1.6

Alpha 579

Alpha 579

rev 755

Yes

Yes

yes

Yes

Yes

yes Sync

20-40

10-15

10-25

Minor

Game starts up fine, graphics are pretty good I don't


notice anything in-game except a few images show
no color. This game is very playable.
(follow the bellow tip)
Enable Async audio, which will give 50-80% speed
up!
Settings :
FrameSkip : Disabled,
Limit Framerate :
Enabled, Async Audio.
Framerate is really low but sync% is 90-120% ! (
Using the above method )
Sound is really bad, I recommend to turned down
your PSP volume.
This will eventually crash the game.

None

This game runs great! I don't notice any bad graphic


glitches. The sound on the menu is PERFECT with
sync sound. In-game graphics look great, async and
sync sound both work but is choppy in-game. Async
sound is choppy at the menu while sync sound is
flawless.
Recommended Settings:
FS: 1
Audio: Disabled for a speed increase.

Minor

Frameskip auto 1 (optional)


High emulation disabled
Audio disabled (for best speed)
Clean scene enabled
Dynamic loop disabled
Video rate match enabled (makes it less sluggish)
use rom buffer instead of cache only for psp slim or
higher
Runs slow and may crash at random points
Frameskip auto 1 (optional)
High emulation disabled
Audio disabled (for best speed)
Clean scene enabled
Dynamic loop disabled
Video rate match enabled (makes it less sluggish)

Perfect Dark (U) (V1.1) [!]

psp 3000

alpha

Yes

yes Sync

15-20

Minor

use rom buffer instead of cache only for psp slim or


higher
Runs slow and may crash at random points
* Game crashes on starting cutscenes with PHAT(?).
Pilotwings 64 (E) (M3) [!]

psp slim 6.60 ME1.6

rev 747

yes

yes Sync

20-40

minor

texture update check every frame frameskip auto 1


high emulation disabled audio disabled clean scene
enabled dynamic loop disabled

Pilotwings 64 (U) [!]

PSP 1000 6.39Pro


B9

725

Y sync

20-30

Minor

Game starts up fine but sound is REALLY choppy.


There are white bars around the screen.

Pocket Monsters Stadium (J) [!]

phat 5.00m33-6

beta 3 update

yes

No

30-60

minor

Finally this game boot!


have minor graphics errors,like some text or some
images
there is a slow down sometimes,but the game reach
also 80 fps
need some correction
my settings
linear filter(you can disable it if you want)
frameskip auto 2
dynamic recompilation
dynamic stack optimization
memory access optimization
dynamic loop optimization
double display list
fog emulation(you can disable it)

Pocket Monsters Stadium 2 (J) [!]

phat 5.00m33-6

beta 3 update

yes

no

10-25

minor

see pokemon stadium 2 (F)

Pocket Monsters Stadium GS (J) [!]

phat 5.00m33-6

beta 3 update

yes

no

10-23

minor

see pokemon stadium 2 (F)

minor

game doesnt boot need a savesate to enter game


and once in game by using a project 64 savestate
you can only move with the directional buttons and
the others dont seem to work......(salvy is looking
for a fix for this issue)

Pokemon Puzzle League (U) [!]

Phat5.00 m33-6

766

no

Y - w/Sync

1-60

your able to play with sync audio(or off for better


fps) the solution of the camera is at this
link.=http://forums.daedalusx64.com/viewtopic.php?
f=1&t=3156&p=39926#p39926
http://www.youtube.com/watch?v=uOonUPY8AiI

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Pokemon Snap (U) [!]

Pokemon Stadium (E) (V1.1) [!]

Pokemon Stadium (U) [!]

3001 6.20 THEN

psp slim 6.60 ME1.6

3001 6.60 Pro C

Rev 755

rev 747

r1861

Yes

yes

Sync

yes Sync

Y Sync

15-30

19-27

25fps-30

Minor

Moderate

Minor

video for camera solution


the solution is to rename a savegame for example =
Pokemon Snap (S) [!]. ss so Pokemon Snap (S) [!].
game runs very well when i changed some of the
settings but they dont change alot of the graphic and
fps errors probably not able to be fixed until newer
Revs enjoy.
-Trozzul
texture update every frame frameskip auto 1 limit
framerate no high level emulation disabled clean
scene enabled dynamic loop disabled
DONT USE ASYNC FOR AUDIO MAY CAUSE CRASH
OR VERY CHOPPY AUDIO
Texture Update Check: Every Frame
Frameskip: Auto 1
Dynamic Recompliation: Enabled
HLE: Enabled
Memory Access Optimisation: Enabled
Clean Scene: Disabled
Dynamic Loop Optimisation: Enabled
Double Display Lists: Enabled
Video Rate Match: No
*To see crashes that happens in this game go to:
http://forums.daedalusx64.com/viewtopic.php?
p=45781#p45781

Pokemon Stadium - Kiosk (U) (V1.1)


[!]

Go 6.20 Pro-B6

rev 716

yes

no

20-86

minor

it is nearly perfect,regard graphics,and works fine


but psp phat crash with "out fo memory" error
my settings:
linear filter(you can disable it if you want)
frameskip auto 1
dynamic recompilation
dynamic stack optimization
memory access optimization
dynamic loop optimization
double display list
fog emulation(you can disable it)
you can achieve 86 FPS in main menu by disabling
sound,just like Pokemon Stadium (U)[!]

Pokemon Stadium 2 (E) [!]

Fat 5.00m33-6

beta 3 update

no

10-25

Minor*

see pokemon stadium 2 (F)

Pokemon Stadium 2 (F) [!]

psp 3001 6.20 prob

rev 755

yes

sync

30 - 46 Fp

minor

This game runs very well in menu and battles


incredible Fps . turning on async make the sound
very clear and probably the best iv heard. this game
is the best game iv run on daedalus so far recomened
there are some grahpic issues but this game is very
well played. Enjoy :)
-Trozzul
(beta 3 psp phat home button cause crash not sure if
fixed please somone with phat test out for others)
high level emulation disable
texture update check disable
frameskip auto 2
dynamic recompilation enabled (warning keep this on,
Crashes game)
memory access optimisation disabled
fog emulation enabled (you can disable)

Pokemon Stadium 2 (G) [!]

Slim 6.60

Rev790

yes

yes

10-23

minor

after you beat the first trainer the psp freezes...i


tryed it 2-3times and everytime the psp freezes :(

Pokemon Stadium 2 (S) [!]

phat 5.00m33-6

beta 3 update

yes

no

10-25

minor

see pokemon stadium 2(F)


First off, on starting up all logo's & main screen
display correctly, next the main menu with the 3
options, seem to be the only menu that do not look
correct, as "Corn" mentioned is due to lack of
framebuffer effects, also seem to be a couple of
inexact blends in places.
Recommended settings for best results:

Pokemon Stadium 2 (U) [!]

Phat(Fat) ~ 6.60
PRO

Alpha Rev 783

Yes

Yes*

8-30

Minor

Polaris SnoCross (U) [!]

PSP 1001 5.00M336

755

Menu

45

minor

Power Rangers - Lightspeed Rescue


(U) [!]

PSP 3001 Brite 6.60

777

No

No

Powerpuff Girls, The - Chemical X-

PSP 1001 6.39

TUC: Every Frame, (Makes no difference to the


glitches in game sadly).
Frameskip: Auto 1, Limit Framerate: Yes,
High Level Emu: Disabled, (Seems to crash emulation
if enabled).
Audio: *Async, (Only enable if you can stand jerky
gameplay, but does sound excellent).
Controller: Default, (Press 'O' & Dpad directions to
move cursor in menu's).
Dyn Mem Opt: Enabled,
Dyn Loop Opt: Enabled,
Dyn Doubles Opt: Enabled,
Clean Scene: Disabled,
D.D Lists: Enabled,
Video Rate Match: Yes,
Audio Rate Match: No.
the game don't boot without savestate
savestate:
http://forums.daedalusx64.com/download/file.php?
id=2903
BSOD
This game doesn't seems to boot.
Game boots correctly now, if not make sure N64 FP
Usage is set to "Yes"

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Powerpuff Girls, The - Chemical XTraction (U) [!]

PSP 1001 6.39


PROB9

747

50

Minor

Menus and Logos look perfect


Frameskip: auto 2

Quake 64 (E) [!]

Quake 64 (U) [!]

Quake II (E) [!]

PSP 1000 6.39Pro


B9

PSP 1000 6.39Pro


B9

PSP 1001 m33-6

725

725

747

Menu

Menu

Y sync

20

20

20*

major

you can select rumblePak

Major

Game starts up fine, but once you get in-game there


are a bunch of graphic bugs! Such as being able to
see a lot of objects through walls. Lighting is not
properly displayed. Some objects dont even show
up at all until you get really close to them! Your
weapons dont show too often. Textures look really
bad when you get close or sometimes they look bad
all the time. Some lettering is glitchy. Async and sync
sound both work but are very choppy. This game is
playable with some major graphic glitches.

minor

The Logo's & menu show, but are not shown


correctly and overlay each other resulting in a mess
on screen, the in game graphics look ok in the walls,
but the enemies & weapons & other objects are just
white with no textures, i find that this game seems to
freeze a lot though. FS: 2, Audio: Sync (Would
recommend disabling audio for faster gameplay)
*with HLE enable , but daedalus can freeze

Quake II (U) [!]

PSP 1000 6.39Pro


B9

725

Y sync

20

minor

Quest 64 (U) [!]

Slim 5.50 Prome-4

r721

Yes

Yes

20-30

Spell textures

Menus show ok but are slow.


Sound is very choppy.
Game runs smoothly, with occasional slowdowns in
battle.
Sync sound works well, slightly choppy at times.
very good, almost fullspeed (25fps=pal original) with
sound, mainly some frame drop at the beginning of
the race. 16/9 compatible and work well apart from
tachymeter. Bug in rear mirror, i suggest to hide it(it
will improve fps too, use C in race); disable Tach and
map in options-Display.

RR64 - Ridge Racer 64 (E) [!]

RR64 - Ridge Racer 64 (U) [!]

Rally Challenge 2000 (U) [!]

PS Vita

Fat 6.60 PRO-C

Fat 5.00 M33 + Pro


4

790

Alpha Rev 790

Alpha 638

Yes

Yes

Y (Sync)

Yes

Y*

Frameskip: disabled
Limit framerate: fullspeed
Dynamic Recompilation: enabled
HLE: enabled
Dynamic memory optimisation enabled
Dynamic loop optimisation enabled
Dynamic doubles optimisation enabled
clean scene enabled
double display list enabled
Audio rate Match Yes

25/25

25 - 30

11-19

Minor*

Runs very well, the speed seems to be improving


with each new revision, in fact so much so, its only
on average 5 fps, from top speed while in game, but
you do lose speed depending on what's on screen at
times.
When using Sync audio in game, music & effects
sound perfect, that is until the replay starts LOL :o)
Make sure to set Viewport size: 16:9 stretch
(480x272) - Cures tachometer problem,
there also seems to be a couple of problems viewing
the rear view mirror while in car, and the map while
driving is not shown correctly.
Top Tip (Thanks kakarotto)
Turn off the following 2 options for a big boost in
speed Dpad Left - turn off/on mirror while in car view
Dpad Right - turn off/on map (But can also be turned
on/off in options in main menu)
Recommended settings are:TUC: Disabled, FS: Disabled,
Zoom 110%, LimitFR: Full Speed,
Dyn Rec: Enabled, HLE: Enabled,
Audio: Sync or Async (Sync is recommended as audio
sounds perfect),
Dyn Mem Opt: Enabled,
Dyn Loop Opt: Enabled,
Dyn Doubles Opt: Enabled,
Clean Scene: Disabled,
D.D Lists: Enabled,
Video & Audio Rate Match: Both Enabled.

Minor**

This games logo's show correctly, the game goes into


demonstration mode of all the cars in game, if you
press X on this screen the game looks like it has
frozen, but give it 10 sec's or so and the main title
screen appears, there seems to be only **one
problem that i could see, and that's the top left hand
corner of the screen in demo & when in game.
Recommended settings to use are:
FS: 1 (2 or more makes game jerky),
Audio: Sync (*Async seems to still cause problems,
Disable for a Speed Up),
DyncLoopOpt: Disabled,
Disable N64 FP Usage Check: Yes
Tip.....Change Texture Filter to "Force Nearest Filter"
in Global Settings & when racing change to 3rd
person view in car, makes game run the fastest.
the game work nearly perfect with sound

PSP 1000 6.39Pro

TUC:disable
Frameskip: auto 2

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Rampage - World Tour (E) [!]

Rampage - World Tour (U) [!]

Rampage 2 - Universal Tour (U) [!]

PSP 1000 6.39Pro


B9

PSP 1000 6.39Pro


B9

736

736

Y sync

Y sync

50

60

Slim 5.50 GEN-D3

Alpha 579

Yes

Yes

50-60

Rat Attack (E) (M6) [!]

PSP 1001 6.39


PROB-9

755

No

Rat Attack (U) (M6) [!]

PSP 1001 6.39


PROB-9

755

Rayman 2 - The Great Escape (E)


(M5) [!]

PSP 3000 PRO B10

766

yes

Y sync/asy

15-25

minor

Zoom: 107%
Limit framerate: full speed
DR: Enable
HLE:Enable
Audio:Sync

Minor

game settings:
TUC:disable
Frameskip: auto 2
Zoom: 107%
Limit framerate: full speed
DR: Enable
HLE:Enable
Audio:Sync
64 bit mode(vi add disabled): game runs flawlessly.
sync slows down to 50 percent after a building is
destroyed but framerate picks up immediately
afterward

Minor

Perfect emulation. Without sound, the game runs full


speed, but with sound the games runs around 48-60
fps.
I did not notice any graphical bugs at all during my
time playing it.
Settings : FrameSkip : 1
Linear Filter (highly recommended !!)
Note : Sync audio seems to work better than Async.
freeze at variable identified: 24%
doesn't boot even with a savestate

N/A

minor

Does not boot


even with a savestate
After waiting, the game will show 'cutscenes' of the
game playing itself. Just keep pushing start to skip
cutscenes unil you reach Main menu
Use Video rate match enabled to speed up animation
TUC: OFF!
audio: asynchronos >audio is perfet speed
audio & video rate match : Yes
Rayman's attack are now displayed correctly
Settings:
Use Video rate match enabled to speed up animation
Memory access optimization: enabled

Rayman 2 - The Great Escape (U)


(M5) [!]

PSP2000 5.00 M336

747

Partial

20-30

Minor to Moderate

audio:asynchronous
None of rayman's attacks are displayed correctly
Use 32bit graphics (boot Daedalus while pressing (o)
button) to remove dark silhouette around
transparent sprites.
The seems to be playable
but freeze 3 sec after strating the competition

PSP 1001 PRO B9

755

60 Menu/
2

minor

Re-Volt (E) (M4) [!]

PSP 1001 6.39


PROB-9

755

N/A

Same as the USA version, doesn't boot.


even with a savestate

Re-Volt (U) [!]

PSP 1001 6.39


PROB-9

755

No

N/A

N/A

N/A

The game does not boot.


freeze at variable identified: 14%

Ready 2 Rumble Boxing (U) [!]

PSP 1001 6.39


PROB9

747

Yes

Yes

12-15

minor

PSP 1001 5.00M336

716

No

No

21

N/A

The game seems to boot, but just stays on a black


screen while the fps changes.

PSP 1001 6.39


PROB-9

736

No

No

10

N/A

It seems to boot, but just displays a black screen


while the fps changes.
BSOD

Razor Freestyle Scooter (U) [!]

Resident Evil 2 (E) (M2) [!]

Resident Evil 2 (U) [!]

Everything looks and runs good except for a few


stretched letters/images throughout the game.
TUC: every frame

Logos, Menu, and In-game graphics look perfect, but


in fact the riders and the map itself are inexact
blends the only graphics issue are on the trees that
have alpha transparency issues.
Make sure to enable Increase VI Event in the
Advanced Options to prevent shaking.
Note: for regression testing, this game is only
playable on 2 revs: 459 and 460. otherwise, use
rev551 or newer.
Audio: Freezes with Sync or Async, so leave it
disabled.

Road Rash 64 (U) [!]

Slim 5.50 Gen-D3

Alpha 556

8-15

Minor

Rocket - Robot on Wheels (U) [!]

Slim 5.00 M33-6

Beta3

Yes

20

minor(if any)

Make sure to turn Dynamic Loop Optimization OFF


before starting the game.
Graphics is as good and the game runs pretty
smooth.

Rugrats - Scavenger Hunt (U) [!]

Slim 6.35Pro6.20hen

minor

Perfect emulation, but in the beta 3 the menus


doesn't show correctly (only happen if you have
enbled the auto 1 frameskip) but the
speed with sound is perfect hope you can fix the
bugs team daedalus

Minor

This game looks amazing, and i only noticed one


minor graphic bug. The audio does not work at all
with either Async or Sync. The game is ridiculously
slow in the menu, but speeds up to about 50% sync
during gameplay.
Recommended Settings:

Rugrats in Paris - The Movie (U) [!]

Slim 5.50 Gen-D3

Beta 3 16-bits

Alpha 585

Yes

No

20

8-11

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Frameskip: 1
Settings that work best for me. The same problem
persists with being too high on a map, you can still
see through the ground. Audio is extremely choppy
and rarely works even in the menu. The game seems
to run slow at first but balances out as you play.

Rush 2 - Extreme Racing USA (U) [!]

5.00 M33-6

Revision 713

14-17*

Minor

Preferences
Texture Update- Every 8 Frames
FSkip- Auto 1
Limit Framerate- Full speed
DRecomp- On
DSO- On
HLE- Off
Audio- Off
Controller- Default Z+L Swap
Adv Options
Memory Access- Off
Clean Scene- Off
DyLoopOp- On
DDL- On
Aratematch- off
Fog- Off

S.C.A.R.S. (U) [!]

San Francisco Rush - Extreme Racing


(E) [!]

San Francisco Rush - Extreme Racing


(U) [!]

PSP 1001 6.20 pro


B6

PS Vita

Fat 5.00 M33-6

716

790

Alpha 419

Yes

N*

Y*

25 -60

22-25/25

9 - 12

Major

The logo's & main menu show correctly, the selection


screens seem to be ok, apart from the car selection
screen, which displays all wrong graphics on the cars
themselves.
In-game the tracks and cars are not displayed
correctly, at the start of the races, the cars & tracks
show ok, until they move, and everything
disappears, there are a few inexact blends showing
in places, including main title screen.
Settings used in this title are:
FS: 2, Audio: Disabled (Sound doesn't work at all with
Async or Sync).

mainly in menu

Reccomended: almost fullspeed without sound. 16/9


compatible. fps decrease with sound.
TUC: Every2
Frameskip: disabled
Limit framerate: fullspeed
Dynamic Recompilation: enabled
HLE: enabled
Dynamic memory optimisation enabled
Dynamic loop optimisation enabled
Dynamic doubles optimisation enabled
clean scene enabled
double display list enabled
Fog can be enabled to avoid pop-up

Moderate

First thing you notice is the title screen is not


displayed properly, all other menu's seem to look ok,
in game the only noticeable graphic problem are the
colouring of the cars themselves. FS: 1, Audio:
Async, (*I found disabling the audio actually slows
the game down a touch, strange that?????).
First off the logo's & all selection screens look
correct, all graphics look perfect in & out of game.
There are huge speed differences in play modes:
In Practice mode: fps 25-30 (Full Speed)
In Race mode: fps 13-20 (With Frameskip set to Auto
1 then fps: 17-24)
I would recommend these settings:~

San Francisco Rush 2049 (U) [!]

Scooby-Doo! - Classic Creep Capers


(E) [!]

Phat(Fat) ~ 6.60
PRO

Slim 6.35Pro6.20hen

Rev 790

Beta 3 16-bits

Yes

13-30

20-25

No Audio

none

Frameskip: Disabled (Auto 1 speeds up game nicely,


but makes game jerky)
Limit FrameRate: Full Speed
Dyn Rec: Enabled
H.L.E: Disabled (Must be disabled to get past 'Press
Start' Intro screen)
Audio: Disabled (Does not work using Async or Sync)
Dyn Mem Opt: Enabled
Dyn Loop Opt: Enabled
Dyn Doub Opt: Enabled
DD Lists: Enabled
Video Rate Match: Yes.
Always the vbls stays at 49/50 with sound it's
reaching the perfect emulation but still got some
slowdowns in the speed my settings are these:
Force nearest filter
Preferences:
texture update check - every 5 frames or every
frame.
frameskip: auto 1
HLE: enabled
memory acces optimization: enabled
audio: synchronous
Advanced Options
clean scene: disabled(makes the emulation
slowdown)
dynamic loop optimization: enabled
Double display lists: enabled
W/moonyagami666
the game is very playable the sound sometimes gets
a little chopy but still at 53-58 vlbs
force nearest filter
preferences:

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Scooby-Doo! - Classic Creep Capers


(U) [!]

Shadow Man (U) [!]

Slim 6.35Pro6.20hen

Phat 5.50 Gen-D3

Beta 3 16-bits

Alpha 566

Y*

26-30

7-21**

none

Minor

Texture update check: every 5 frames


frameskip: auto 1
HLE: enabled
memory access optimizaton: enabled
audio: synchronous
Advanced Options:
clean scene: Disabled
Dynamic loop optimization: enabled
W/moonyagami666
double display lists: enabled
Game will not start unless *Async sound is enabled.
If you try to change to sync or disable, the game will
not start. This game is showing a lot better speed
getting up to 21 fps, which this game has not
reached before, when the screen with the mask is
reached it seems to freeze, but just takes a long time
to continue, meanwhile the sound continues on.
Audio seems perfect including music, movement in
game is very jerky, especially when there are a lot on
screen, and it slows the game down to its minimum
7fps, then suddenly it can speed up, resulting in the
jerky movement i mentioned before.
Settings used on this game are..........
TextUpdCheck: Every 20 Frames, FS: 1,
Audio: Async (Please note - Do NOT change type of
audio or disable).
Advanced options are........
Increase VI event: Enabled,
DDList: Enabled (to reduce the amount of jerky
movement).
Tip.......**When in game go to options and change
from Hi-Res to Lo-Res, to speed up game or in Global
settings change texture filter to "Force Nearest
Filter".
make sure limit framerate is on or otherwise you are
going to have 3000% sync and the game will be
rendured unplayable

Shadowgate 64 - Trials of the Four


Towers (U) [!]

Slim 5.50 gen D3

Alpha 560

10-12

Minor

Async sound recommended


The only part that is abit slow is the intro but in game
it runs at full speed mostly.
Settings E version is the same

Sim City 2000 (J) [!]

slim 5.50 GEN-D3

Alpha 514

N/A

10-15

minor

Game runs very well. It actually runs too fast so


make sure to set frameskip as 0 and set limit
framerate to yes

Snowboard Kids (U) [!]

Slim 5.00 m33-6

Rev. 429

Yes

8 - 18

Moderate

Enable texture update check to view the menu


properly (Recommended 5). Graphical issues with the
menu text coloring and course floor textures (Snow).
The game play pretty great, can be a bit slow when
there more players on screen. the sound works but
it's choppy and lag the game so i always never turn it
on. the floor graphic do sometime pops up (seen in
Wendy's house). there is a glitch where when you
pick your person to play as in the story mode, you go
back to the title screen which is weird (i press the A
button, not the B button) and need to be fix.

Snowboard Kids 2 (U) [!]

3001, OFW 6.30

777

yes

45-50

minor

South Park (U) [!]

PSP 1001 6.39


PROB-9

755

N/A

N/A

N/A

Game doesn't boot.


even with a savestate

South Park - Chef's Luv Shack (U) [!]

PSP 1001 6.39


PROB-9

755

N/A

N/A

N/A

Doesn't boot, I tried several settings..


even with a savestate
** Menus and logos look really good, but once in
game there's several glitches, for one the sky isn't
render, there's a minor ghosting problem in objects(
Clean scene takes care of most ghosting ).

South Park Rally (U) [!]

PSP 1001 6.39


PROB-9

736

Y*

10-15

Moderate**

*Sound is really glitchy, better have it off.


Aside from those issues, game is really playable, only
the low frame rate takes away the fun of this game
[Make sure to have FrameSkip 1 or 2]

Space Invaders (U) [!]

PSP 1001 6.39


PROB-9

736

Yes

Yes

40-60

Minor

Space Station Silicon Valley (U) [!]

PSP 1001 6.39


PROB-9

736

Yes

Y*

15-20

Minor to Moderate

Spider-Man (U) [!]

PSP 1001 6.39


PROB-9

Game starts up fine, start menu looks fine. When you


get in-game background does not show properly
unless you enabled Texture update. When you
explode or get a shield the image does not show
right. Async and sync sound both work but are very
choppy. This game is playable with minor graphic
glitches.
MemPack
Some textures that are currently not displayed
correctly but don't hurt game play.
*Sync works better than Async. Sound is still quite
glitchy.

736

Yes

yes sync

17-30

Minor

Runs really good, graphics look almost perfect, HUD


is visible now, but one major problem is that there's
no arrow showing the direction to go in game (thanks
go to "alexg1989" for reporting that).
Settings used are...........
FS: auto2, Audio: Disabled (audio doesn't work at
all).
Advanced options are.........
Clean Scene : Enabled (correct a couple of glitches),
Increase VI event: Enabled.

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Global settings..........
Texture Filter: Force Linear Filter.

Star Fox 64 (U) (V1.0) [!]

Star Fox 64 (U) (V1.1) [!]

psp slim 6.60 ME1.6

psp slim 6.60 ME1.6

rev 747

rev 747

yes

yes

no

23-30

yes Sync

Minor

texture update check everyframe frameskip auto 1


high emulation disabled audio disabled clean scene
enabled
DO NOT USE ASYNC FOR AUDIO IT CRASHES THE
GAME
use no audio for smother game play

Minor

texture update check everyframe frameskip auto 1


high emulation disabled audio disabled clean scene
enabled
DO NOT USE ASYNC FOR AUDIO IT CRASHES THE
GAME
use no audio for smother game play

Star Soldier - Vanishing Earth (U) [!]

Slim 500 M-33

736

28-30

None

Runs full speed, even with (async) sound. Graphics


look great and only issue is a BSOD just after the
text printing in the intro which can be bypassed with
mashing start button until ship selection shows up or
use of a SS.

Star Wars - Rogue Squadron (U) [!]

PSP 1001 PRO B9

755

N/A

N/A

Fps shows on screen then turns off PSP using default


settings.

Star Wars - Shadows of the Empire


(E) [!]

psp slim 6.60 ME1.6

747

yes

no

12-13

Minor

Takes few secs boot, 3d Effects on title screen work


now
i get 12-13 fps and 22%-24% sync
texture update every frame frameskip auto 1 limit
framerate no high level emulation disabled clean
scene enabled dynamic loop disabled
DO NOT USE AUDIO GAME WILL BE TOO SLOW

Star Wars Episode I - Battle for


Naboo (U) [!]

Star Wars Episode I - Racer (U) [!]

PSP 1001 PRO B9

Slim 6.39 Pro B

755

Alpha 711

No

Partial

BSOD

10-20

Major

Dynamic Loop Optimization must be off or game will


freeze.
Enable Double Display Lists or video will skip
backwards every couple seconds.
Many things such as vehicles and menu items, don't
show. You can keep pressing "A" at the start of the
game to enter a race at least. Buttons will have to be
pressed for a second or two to work. While boosting
the game does some weird stuff with the borders of
the screen.
I would recommend leaving the sound off to boost
what little framerate you can get from it. Otherwise
the sound is extremely choppy. All in all the game
runs very slowly (only about 25% speed).

StarCraft 64 (E) [!]

StarCraft 64 (U) [!]

Starshot - Space Circus Fever (U) [!]

PSP 1001 PRO B9

Slim 5.50 GEN-D3

755

Alpha 541

No

Partial

Doesn't boot/load
even with a savestate

20-25

Plently

The game is currently being tested again to see if it


could be made working. So far able to open menu
with SaveState, but crashes after opening
SaveState. The audio should be disabled, HLE should
be disabled, and framskip to Auto 2. See MHFsilver
for more info on game.
The game starts up but has problem's showing
images with transparent backgrounds such as smoke.
The background in the space area does not show.
The cursor on in-game menu is very glitchy looking.
In-game graphics are really bad! Lots of textures
show up completely wrong and look very glitchy. This
game is very jerky if do not enable Double display
(Enable double display for best results). Double
display helps it out a lot when it comes to jerkiness!
Async and sync sound both work but are very
choppy. This game is playable but with some major
graphic glitches.

Slim 5.00 M33-6

Alpha 429

10-15

Major

Stunt Racer 64 (U) [!]

PSP 1001 PRO B9

755

N/A

N/A

Super Mario 64 (E) (M3) [!]

Brite 6.20 PRO-B5

Alpha 707

Yes

20-28 FPS

Super Mario 64 (J) [!]

PSP Slim 5.50 GenD3

Alpha 552

yes

Y*

22-32*

Game will not start up all I see is the FPS for a few
seconds then the FPS freezes. There is no sound
played during this time. I tried multiple settings.
Rq: freeze on PJ64 too
The game works great, but not as good as (U)
version, highest ive gotten is 27/28 FPS, lowest is 20
FPS. Sound and graphics are excellent.

Y*

Sound Gets a bit choppy when the framerate drops


below 25. The game slows down to 17-27 FPS when
in some levels of the game, but when in and around
the castle the framerate is 22-32 FPS.
***Edit Preferences***
Texture Update Check= Disabled (Make game 1-2 fps
faster in gaming)*
Frameskip=Disable or Auto 1
Zoom=100% (Makes quality perfect when the screen
is unscaled)*
Dynamic Recompilation= Enabled
High Level Emulation= Enabled
Sound=Disable or Synchronous
Controller=Default Z+L Swap
***Advanced Options***
Clean Scene= Enabled

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Super Mario 64 (U) [!]

PSP 3001 6.60 Pro


C

Rev 777

Y Sync

29fps

Minor

Dynarec Memory Optimisation= Enabled


Dynarec Loop Optimisation= Enabled
Dynarec Double Optimisation= Enabled
Double Display Lists= Enabled
Video Rate Match= Yes*(No, Dev)
Audio Rate Match= No
Fog Emulation= Enabled
*Texture Update Check: If you disable, the game
goes a bit faster, but sometimes when you load a
new level the texture might be mistaking. (Don't
understand: Have a least 5 lives go to the lava world
keep dying until you see something weird.)
*Zoom: Read the ''Quality Option'' form for more info.
*Video Rate Match: Mario's texture will be more
smother (Enabling this does not help SM64, Devs)
This game is now in full speed (30 fps) without
enabling the sound.
Keep settings at default (except for maybe the
controller). Game play is nearly identical to the USA
version, if you are familiar with that version you
would be able to play this one.
*Async is faster, but often crashes. Sync is slower,
but more stable. Disable for better speed.

Super Mario 64 - Shindou Edition (J)


[!]

**On some levels it will go a little slower with sound


on, but with it off it will be close to full speed.
Slim 5.50 Gen-D3

Alpha 602

Yes

Yes*

25-30**

Minor***

*** Seems to be a bit better than the original in


terms of graphic quality, although this may not be
true. Some of the Japanese Characters in the game
would occasionally flicker, don't know if it makes it
unreadable, since I cant read Japanese.
Recommended Settings:
TUC: Every Frame
FS: Auto
Fog Emulation: Enabled

Super Smash Bros. (E) (M3) [!]

Super Smash Bros. (U) [!]

1001 5.00M33-6

Phat(Fat) ~ 6.60
PRO

713

Rev 306

yes

Yes

Yes

60

45-60

boot , but frezze in the first screen

Minor

Using the following settings i found the game ran


very Good, only the audio seemed to not sound
brilliant, but good enough for this game, if you
disable the audio, the game would improve in speed
& how smooth the game runs.
I found while testing this latest revision 783, no
crashes to report!!! ENJOY.
Texture Update Check: Disable
Frameskip: Auto 1 (Any higher then you get jerky
movement)
Zoom: 108% (To fit screen)
Limit Framerate: Full speed
Dynamic Recompilation: Enabled
HLE: Disabled*
Dyn Mem Opt: Enabled
Dyn Loop Opt: Enabled
Dyn Doubles Opt: Enabled
Clean Scene: Disabled
D.D Lists: Enabled
Audio: Async or Sync (Disable for best speed)
Video Rate Match: Enabled
*Visit http://forums.daedalusx64.com/viewtopic.php?
p=45677#p45677 to see the crashes on Super
Smash Bros* (Thanks Amin0152)
10-14 FPS in menus, but a major slowdown to about
4 FPS in-game. Also, the entire track is one giant
inexact blend along with many other glitches. I
wasn't able to actually start playing the game, and it
crashed the Emulator.
Recommended Settings:
FS: Auto

Supercross 2000 (U) [!]

Slim 5.50 Gen-D3

Alpha 602

Partial

Yes

4-14

Major

Superman (U) (M3) [!]

slim 5.00 m33-6

beta 3 update

Partial

Y Sync

22-30

major

Tetrisphere (U) [!]

Slim 6.35 HEn

Beta 3 Update

Yes

Yes

15-30

Minor

Requires CleanScene to stop duplicating textures.


doesnt have a sky
Game starts up fine but there are some minor graphic
bugs such as little black spots on the screen when it
changes images. Async and Sync sound both work
pretty good but are choppy at times. This game is
playable with minor graphic glitches.
Recommended Settings:
TUC: Every Frame (Fixes many glitches)
FS: Auto-1 (Depends on preference)
Main Menu looks horrible until you enter singleplayer
screen. Seems to fix itself afterwords.
Main menu works well at 19-20fps pretty fast when
you choose options from the menu you arent able to
see images or text inside the book but can see what
option you are choosing. during cut scenes the text
is a little bit hard to read but your able to. 25-35fps
during cut scenes. During gameplay, iv been able to
gain 25-42 fps this game runs Very good minor
graphic problems the only thing bad about this game
is the Sound. i may be a Teenager but this game is

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Tigger's Honey Hunt (U) [!]

Psp 3001 6.20 ProB1

Rev 755

Yes

19-20Fps

Minor

Very fun to play Even if its a old winnie the pooh


game, Enjoy :)
- Trozzul
Preferences
Texture Update Check Every 16 Frames
Framskip Auto 2
Limit Framrate Disabled
Dyanamic Recompilation Enabled
High level emulation Disabled
Audio Async is better sounding but not Recommend
Advanced Options
Disable all
Warning Enabling on Audio Rate Match with crash
your game

Tom Clancy's Rainbow Six (U) [!]

Slim 5.50 GEN-B

Alpha 502

Yes

Minor

Menu and start menu text messed up. Sounds do


play, but rarely.
Dynamic Loop Opt : Disable ****
Tested with default settings
Intro and Menu runs too fast (Intro= over 150 FPS)
(Main menu=108 FPS)
(Ingame menu=42-47 FPS)

Tom and Jerry in Fists of Furry (E) [!]

PSP-E1004 CFW
6.60

rev 1878

Yes

30-35

Minor

Tom and Jerry in Fists of Furry (U) [!]

PSP 1001 6.39


PROB-9

766

Yes

Yes

45-60

minor

Tonic Trouble (U) (V1.1) [!]

Tony Hawk's Pro Skater (U) [!]

Tony Hawk's Pro Skater 2 (U) [!]

Go 6.20 Pro-B6

Go 6.20 Pro-B6

rev 716

rev 716

Partial

17-28

30

Moderated to
Major

Minor

Almost about full speed with audio disabled, emulates


at about 2/3 speed with audio synchronous.
Asynchronous emulates faster than Sync, but much
lag results (in gameplay, not FPS).
Please do not enable sound cause it will lower the
game's FPS
WARNING: Do not enable High Level Emulation

Minor to none

Excellent game play. The menu has a minor graphical


bug but other than that the game looks very crisp
and clean . FS is recommended and Sync sound is
good although Async works too. With Sync sound
enabled, the music has a chipmunk sound to it.
Recommended Settings:
TUC: Every Frame
FS: Auto

rev 716

Yes

Yes

30-70

Top Gear Hyper Bike (E) [!]

PSP 1001 5.00M336

713

No

50

Top Gear Hyper Bike (U) [!]

Slim 5.00 M33-6

Alpha 430

N/A

N/A

Top Gear Overdrive (U) [!]

PSP 1001 PRO B9

755

No

20

minor

slim 5.00 m33-6

543

Partial

11-17

Moderate

PSP 1001 PRO B9

755

No

N/A

N/A

N/A

Top Gear Rally 2 (U) [!]

Toy Story 2 (E) [!]

PSP 1000 5.00M336

755

25

rumble pack
Frameskip: auto 2
video and audio rate match enable
This game will not boot up unless you have sound
disabled! If you have any sound enabled at boot up
you will get a glitched up start menu and then
nothing. Start up with sound disabled to get past the
start menu. This game has a lot of graphical glitches
such as images not displayed correctly, lots of images
are flashing and glitchy. In-game graphics seem to be
decent besides a few images not being transparent
and there are some white bars that flicker on the
screen. You can enable Sync sound after start up but
it is VERY choppy. If you enable Async sound the
game crashes shortly after. This game is playable
with some moderated to major graphic glitches.

Go 6.20 Pro-B6

Top Gear Rally (U) [!]

Ingame graphic issues :


Lifebar is streaked (red and orange)
Background of the profile picture is black
Sometimes a object get black/invisible stripes.

boot and crash at the first screen

major

Game will not pass start up unless sound is disabled.


Game will freeze once it reaches the Honda logo. I
might try to use a savestate with this later. So for
now it is classified as unplayable.
You can see the game logos, but as soon as you push
X (A button) it freezes immediately then crashes
cars randomly fall through ground (dynarec bug)
Game will not boot, I tried multiple settings.
even with a savestate
doesn't boot without a savestate
savestate:
http://forums.daedalusx64.com/download/file.php?
id=2908
note: you have to wait 20 sec
controller don't work so the game is not playable

Toy Story 2 (U) [!]

Transformers - Beast Wars


Transmetal (U) [!]

PSP 1001 PRO B9

Slim 6.60 ME-1

755

Alpha 725

Yes

N/A

Yes

N/A

9-12

N/A

Moderate

doesn't boot without a savestate


see Toy Story 2 (E) [!]
All of the logos & menus look ok, but in-game, the
background seems to flicker a bit, and it affects
gameplay. Set Texture Update Check to Every Frame
to fix a lot of the graphics problems.The speeds are
not that great, so set Framekip to Auto or 1. Both
Sync and Async work, but the sound is too choppy to
be enjoyable, so leave it Disabled for more speed.
The controls are a bit hard to grasp as well.

Tsumi to Batsu(Sin and Punishment)


converted by Web2PDFConvert.com

Tsumi to Batsu(Sin and Punishment)


- Chikyuu no Keishousha (J) [!]

Slim 5.00 M33-6

6.60 METurok - Dinosaur Hunter (E) (V1.2) [!] psp slim1.6

Alpha 423

Yes

12

rev 755

No

no

0.0

Moderate

No text on menu. Sound is glitchy.


black screen/ no menu nothing psp just freeze
very very playable (no freezing !!!)
sounds are not choppy very perfect

Turok - Dinosaur Hunter (U) (V1.0)


[!]

No

TUC: disabled
FS: disabled
Limit Framerate: No (if its too fast set it to full speed)
DR: enabled
HLE: enabled
Audio: async (its important)
Controller: Dpad and buttons inverted
Advanced Options: only doubledisplay list enabled

PSP 2004

777

Yes

Async

28-35

Turok - Rage Wars (E) [!]

PSP 1001 PRO B9

755

no

no

none

Turok - Rage Wars (U) [!]

psp slim 6.60 ME1.6

rev 755

No

no

no boot

Turok 2 - Seeds of Evil (E) [!]

PSP 1001 PRO B9

755

Partial

no

Black screen, don't boot


even with a savestate

no boot
even with a savestate

NO BOOT JUST FREEZES YOUR PSP


Turok 2 - Seeds of Evil (U) [!]

psp slim 6.60 ME1.6

rev 755

No

no

Turok 3 - Shadow of Oblivion (E) [!]

PSP 1001 PRO B9

755

no

no

Turok 3 - Shadow of Oblivion (U) [!]

psp slim 6.60 ME1.6

rev 755

No

No

texture update every frame frameskip auto 1 limit


framerate no high level emulation disabled clean
scene enabled dynamic loop disabled
none

don't boot even with a savestate

N/A

texture update every frame frameskip auto 1 limit


framerate no high level emulation disabled clean
scene enabled dynamic loop disabled

N/A

NO BOOT STILL =(

Slim 5.00 M33-6

Alpha 430

10-15

Major

Game starts up but you can not get to the start


menu unless you have a save-state. You can also not
get in-game without a save state. In-game graphics
have some major problems. I did not hear any sound
when sound was enabled.

V-Rally Edition 99 (E) [!]

PSP 2000 Prome-4

rev. 718

Yes

10.0 - 11.

Minor

Game play very well without any freezing only bug is


that menu is a mess.

V-Rally Edition 99 (U) [!]

Slim 5.00 m33-6

Alpha 486

No

No

Vigilante 8 (E) [!]

PSP 1001 PRO B9

rev 755

No

no

N/A

Vigilante 8 (U) [!]

PSP 1001 PRO B9

755

No

No

N/A

N/A

BSOD

Vigilante 8 - 2nd Offence (E) [!]

PSP 1001 6.39


PROB-9

755

No

N/A

N/A

N/A

BSOD
I tried with a savestate BSOD

Vigilante 8 - 2nd Offense (U) [!]

PSP 1001 6.39


PROB-9

755

No

N/A

N/A

N/A

Game would not boot I tried multiple settings.


Eventually after trying enough I got a BSOD.
I tried with a savestate and BSOD

Virtual Chess 64 (E) [!]

Slim 5.50 GEN D3

618

Yes

Y*

23

none

Works really well!!!

Virtual Chess 64 (U) [!]

Slim 5.50 GEN D3

618

18

Works really well!!!

Virtual Pool 64 (U) [!]

PSP 1001 5.00M336

713

15-20

Minor

Game works fine without modification, just a little


slow.
The graphics do not get rendered, but with a bit of
button mashing, text does appear on screen. It says
that it is trying to read the controller pak, and hangs
soon afterward. The audio does work with both Sync
and Async. I suspect that this might be the result of
a possible regression.

Twisted Edge Extreme Snowboarding


(U) [!]

S2DEX Issues
BSOD

WCW Backstage Assault (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

18-25

Major

WCW Mayhem (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

40+

Minor

*Boots to "Press Start" menu and stops.

WCW Nitro (U) [!]

Slim 5.50 Gen-D3

Alpha 631

Yes

Yes

14-33

Moderate

*You must have Dynamic Loop Optimization disabled


or else it crashes after the N64 logo. It still crashes
after the "Press Start" menu
The menus look pretty bad due to the lack of
framebuffer support. Other than the menu graphics,
the game looks pretty good. The speed is quite slow,
but the gameplay feels close to fullspeed. Async
sound is extremely choppy, so I would recommend
that the audio be left disabled. I was able to get ingame and open up a can of whoop-ass without any
random freezes, so the game seems quite stable.
Recommended Settings:
Frameskip: Auto

WCW vs. nWo - World Tour (U) (V1.0)


[!]

Slim 5.50 Gen-D3

Alpha 631

No

No

8-15

Major

WCW-nWo Revenge (U) [!]

Slim 5.50 Gen-D3

Alpha 631

No

Yes

7-8

N/A

You must have HLE disabled for the game to boot!


Just like other WCW games, the graphics are not
rendered out. Both Sync and Async do not work.
After a few moments of a blank screen, the game
experiences a BSOD.
Game starts, but nothing is rendered onscreen.
Sound can be heard, but is choppy. After pressing
start a couple of times, the game eventually freezes.
The logo's look correct, the credits when they start
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WWF Attitude (U) [!]

WWF No Mercy (U) [!]

WWF WrestleMania 2000 (U) [!]

Fat 5.00 M33-6

Slim 6.35 pro-b5

Slim 3000 6.35


PRO-B

Alpha 713

747

Rev 747

Yes

partial

Partial

Async

yes

yes

20 - 30

8-9

9-10

Minor

major

Major

to roll don't look quite right, but overall the main


game works nearly perfect, just the options screen
and a few other information screens don't look quite
right, wrong colours etc etc..........BUT in game and
in demo mode the graphics are perfect & run as near
damn it full speed, wait for it......with Async audio
enabled as well.
Please note........There seem to be problems with
the intro's of the wrestlers, flickering/dark visuals
depending on the wrestler, but enabling Clean scene
in advanced options cures this problem, but at a
slight speed reduction.
The sound is choppy so its best to leave it off the.
graphical bugs are exactly the same as they were
before example the wrestlers have holes in their
bodies and their hands and feet and separate from
them, the menu's still dont look right but look better
than before.
Menu's look better than before no rainbow like
colours flickering, sound is choppy, in game is the
same character models have many glitches which
include holes in their bodies and their hands and feet
are not attached to them speed is slow

Waialae Country Club - True Golf


Classics (U) [!]

Slim 5.00 M33-6

Alpha 430

10-15

Major

Game starts up fine but the screen will sometimes be


shaky unless you enabled Double Display. Menu
graphics seem to be good besides a few black spots
and a glitched looking right side at the menu. Ingame graphics is where things start to look real
messy. The sky is often display with lots of repeating
clouds and is black and sometimes is displayed as
white. Some things such as tree's are displayed as
black. (Yes I tried texture update) Character motion
will not display unless texture update is on. Async
and sync sound both work but are very choppy. This
game is playable with some major graphic errors.

War Gods (U) [!]

Slim 5.50 Gen D3

Alpha beta 3

25-30

Minor*

Game works really well, *the only graphical bug I


noticed is the shadows displaying wrong.
FrameSkip : 2 recommended.

PSP 1001 6.39


PROB-9

736

Yes

20

None

This game works perfectly with Async audio. No


graphical glitches and is fast.

Wave Race 64 (U) (V1.0) [!]

Wayne Gretzky's 3D Hockey '98 (U)


[!]

Wayne Gretzky's 3D Hockey (U)


(V1.1) [!]
Wetrix (U) [!]

Wheel of Fortune (U) [!]

Slim 5.00 m33-6

rev 486

18-21

Minor

Game works great about fullspeed, make sure to set


atleast FrameSkip : 1 or 2.
Graphics look perfect only issue is that characters
seem to be wearing the same uniform (changes
randomly) < texture update might help?

PSP 1001 6.39


PROB-9

736

Yes

Yes

30

None

This game was looking so great! The sound was good


there was hardly any choppiness

PSP 1001 PRO B9

755

20-30

minor

The start
but BSOD as soon as you want to play

PSP 1001 6.20


proB6

717

40-50

N/A

This game runs near perfect, runs at half speed,


there don't seem to be any graphic problems, only
the sound, but that will improve as the speed of the
emulator improves. FS: 2, Audio: Async. When
running this game make sure to change player 2 & 3
to computer players, or else, the game becomes
unplayable when its player 2's turn.

PSP 1001 6.39


PROB-9

736

yes

Yes sync

15

Minor

This game starts up fine but has some minor graphic


errors. In-game graphics seem to be pretty good
besides annoying grey blocks that keep on appearing
on the screen. Other minor graphic errors seem to be
mainly just inexact blends on the explosions. This
game is playable depending on if you can deal with
very slow gameplay, which seems to be slower than
previous revisions.
Settings on this game are:
FS: 1 or 2, Audio: Async or Sync (Disabled is
recommended).

Wipeout 64 (E) [!]

PSP 1000 5.00M336

Beta 3

partial

yes ,Sync

15-20

major

The game boot , after 1 min we can see intro and


play
but there are serious bug in menu

Wipeout 64 (U) [!]

Phat 6.20 Pro B8

Rev 721

20

Serious

*Menu and HUD are not displayed correctly. I didn't


notice the road going missing. Menu and HUD are so
bad, that the games basiclly unplayable. The
graphics and speed are fantastic however.

WinBack - Covert Operations (U) [!]

With FrameSkip: 2 runs pretty much full speed. Audio


Async a bit glitchy but isn't really bad.
Wonder Project J2 (J) [!]

World Cup 98 (U) [!]

PSP 2000 M33 5.0

777

yes

Yes sync

45-60

Minor

Fat 5.00 M33-6

Alpha 429

N*

N**

11-19

Moderate

Note: There's an English patch, I recommend to use


it, works perfectly :)
Note2: The English patch needs to set
TextureUpdate=4 to be able to read the text and still
keep good speed.
Logo's and Menu's show ok, but when you start a
game, the graphics of the players glitch as they
move, the football itself is square shaped, *resulting
in a unplayable game. FS: 2, **Audio: Disabled
(game will not boot up with this enabled)
the Game start but it is not playable

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World Driver Championship (E) [!]

PSP 1001 PRO B9

755

No

World Driver Championship (U) [!]

PSP 1001 PRO B9

755

Worms - Armageddon (E) (M3) [!]

PSP 2000 6.39 ME


9.2

black screen (if framelimiter is disable 300 fps :O )


don't enable sound the PSP crash
(pressing L,R start is useless, you have to reboot
your PSP)
N/A

N/A

the game start but black screen


The menu Looks OK, but inside of the game,
everything is black.
On Worms - Armageddon (U) (M3), Texture Update
Check should fix a lot of graphical glitches, but on
this version, it seems to do nothing at all.

790

Partial

20-40

Major

-High Level Emulation causes BSOD.


-Dynarec Loop Optimisation causes BSOD.
-You can't see the select weapon cursor.
-You can't see explosion holes in the landscape.
-Everything is black inside of the main game.

PSP 2000 6.39 ME


9.2

790

Yes

Y Sync

15-30

Minor

Works fine, just need some more FPS.


Dynarec Loop Optimisation - Leave it off, it crashes
the game.
Enabling Texture Update Check will fix black textures.
20-40 FPS Main Menu
15-25 FPS Inside of the game

Xena Warrior Princess - The


Talisman of Fate (U) [!]

phat 5.00 M33-6

747

26-30

None

Sound is choppy with sync and and rom crashes with


async. You must have Dynamic Loop Optimization
disabled or else the counter during gameplay, that
should take 60 seconds to expire, expires in 5.

Yakouchuu II - Satsujin Kouru (J) [!]

PSP 1001 m33-6

747

No

No

N/A

N/A

the game is still the same and does not boot

Yoshi's Story (E) [!]

PSP 1001 m33-6

766

yes

Y sync

40-60

minor

recommended settings:
texture update check: everyframe
that option should fix the backround of the level

minor

recommended settings:
texture update check: everyframe
that option should fix the backround of the level
sometimes
dont apply any speed ups or the game will crash,also
asynchronous crashes the game so use synchronous
:)
runs great but has graphical bug issues

Minor

You must have Dynamic Loop Optimization Disabled or


else the game will crash immediately after you enter
your character's name. This slows down emulation by
10-20fps, so after you get past the freeze point you
may want to Enable it again. Make frequent
savestates just in case the game freezes at some
point further in-game, which can most likely be fixed
by Disabling Dynamic Loop Optimization again. The
game runs at a decent speed, and can gain a bit
more by setting Frameskip to Auto. Both Sync and
Async audio work, and the choppiness depends on
the framerate. The graphics look flawless, but there
might be an incorrect blendmode or two somewhere
deep in-game. The game actually takes a long time to
get in-game from the point where you press start in
the main menu, but be patient and you will be able to
play it.

Worms - Armageddon (U) (M3) [!]

Yoshi's Story (U) [!]

Zool - Majou Tsukai Densetsu (J) [!]

phat 5.00 M33-6

PSP 1001 m33-6

766

747

yes

Yes

Y sync

Yes

40-60

38-50

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