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Weapons hit on a score equal to the (Hit) Reinforcements: You can opt to not
stat of the unit, subject to the following
deploy <= 50% of your units at the start
modifiers:
of the game. To deploy a reinforcement,
make an activation test, rolling an extra
-1 Extreme range (>50% weapon range)
4+ to succeed. Unit can be deployed on
-1 Suppressed (and non-Armour) Target
your side or either short table edge up to
-1 Target in Soft Cover
(Turn no. x 12) away from your side, or
-2 Target in Hard Cover
12/24 from far corners if Turn 5/6. Unit
+1 Target is Armour/Monster
counts as dismounting from a Transport.
Roll successful hits again to convert them
Armoured Units (always have Tough (3))
into damage, requiring a score equal to
the (De) stat of the target.
Movement orders:
Melee