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Way of the Samurai 4 FAQ

Author: EVERYTHING26
Version: 1.00
Intro:
Welcome to my 2nd FAQ, I intend this FAQ to cover getting not only the platinum of the
game but eventually getting every unlockable as well. Right now this guide is not complete I
still need to cover Night Crawling, fishing, swords and minor jobs and likely need to check
and make sure a lot of these things are 100% correct so feel free to contribute my info is at
the bottom of this FAQ.
Spoiler warning! There are small spoilers here and there, my endings are bare minimum and
I never really describe the plot in the events however be warned that some facts will come out
and ruin events, try to get things yourself 1st it's part of this game!

Controls
You can see the basic controls in the main menu under Manual before selecting new game or
load, so this is to explain in detail what you need to know.
Basic gameplay controls are left stick for movement, right stick camera control. direction
buttons are used to select items/ sword and stances mid battle.
Fighting controls: L1 draws or sheathes your sword. Square and triangle are both used to
attack, you can check what your current style can do by going into the menu, go to styles and
select your equipped style. It shows moves with arrows, this is not referring to left and right,
if the arrow points left such as left + square it means to pull the direction stick away from the
enemy and hit square. Right would mean towards the enemy.
R2: R2 brings up the quick change menu, the most important option in here is reversing your
sword. When you reserve your sword you can't kill the enemy and do damage to their vitality
instead of life. You can also switch swords, styles go unarmed and dual weild here, so get
used to what does what if you want to be able to switch quickly in battle.
L2: L2 lets you free run during battle, it's extremely helpful in you're ignoring combat during
events, or trying to pick up an item, style or sword.
Jumping You jump with circle. Apart from a few shortcuts there's really never a good reason
to jump. Some attacks are done mid-air, must notably guns have a quick and powerful midair attack.
Talking: In and out of battle using the X button lets you talk to someone when the chat
bubble is on screen. Some events require you to use this function to end a battle without
someone dying, so during the 1st event try hitting X to see what it does.

Kicking: With R1 and square together your samurai will do a small kick. In battle this can be
used to interrupt an enemy (or do good damage with the Big Shot charm). More importantly
it makes your samurai pick up any items or/ and swords you end up kicking. This is
especially useful at the end of scenes to pick up the enemies sword or style before the game
transitions to another scene.
Spring Harvest: During battle hold R1 and hit L1 to go into spring harvest mode, you hit
harder and break guard easily in this mode.

How to Play
So we're just starting our adventure in Amihama and have no idea what to do! To help I'm
going to hopefully give you a good idea.
Gameplay basics
Some basic non-combat concepts to help you understand what to do before and after the
initial tutorial events:
Difficulty

This game at it's core is action/ adventure. However your sword can be leveled and needs to
be leveled for normal and more so hard. Start your 1st game on easy, it's not a matter of skill
or ability you just simply do not have a sword that will make any ending possible on normal.
Using the default weapon on easy without upgrades would be pretty hard at that.
Easy can be done with a sword around 50 attack, normal you want 100ish, hard probably
300+ and Harikiri mode you want the max attack of 500.
Events

When you start you're already in the middle of an event, events happen in certain areas and at
certain times of day. What and when can be easily figured out by going into the menu,
selecting journal then events. This shows a flow chart of all the events, including where
you're at so you can figure out what to do next for the faction you're working for.
I've detailed all events in my Events section, but feel free to experiment it's half the fun of
this game!
Vitality and Life

If you look at the lower left corner of your screen you'll see 2 bars: 1 purple, 1 green. The
green bar is your life, if this runs out you die. The purple bar is new to WotS4 its vitality, and
a few things affect it.
1st when you're injured the life bar is restored after a few seconds of not attacking/ being
attacked at the cost of vitality, so as you can imagine having 0 vitality in a battle is a bad
thing. Vitality can also be depleted by spamming powerful attacks (moves that use triangle
mainly) as well as quick traveling costs 100 vitality each time you travel. Some styles have
an ability to reduce vitality costs, including quick travel.
Now the big question: How to keep vitality up? Eating and sleep restore a lot, you can sleep
outside on marked locations as well as in the inn on Main Plaza . Also the charm Life &
Death on a sword makes you restore vitality as you stand still, see the Smith section for more
details on creating Charms.

Where to start

As I mentioned above your starting sword sucks... right now. It has 5 attack power and 1/9
degradation which means it can be good, we just gotta spend some of those degradation
points to up its base stats, so let's make it better!
In the town area is the Smith, for a fee he can make the sword stronger or more durable. So to
get some upgrades we need some cash. If you speak to the random people walking around
they can give you jobs to get the cash you need. Upgrade the durability once if you want (it
does help) but what we want to get to right away is 50-75 attack, enough to stand a chance
against the named characters.
Once I finish the jobs section you can find out about all the jobs and how to compete them.
At this time I can really only say after accepting a job, save and try things.. if it doesn't go
well restart.
After getting that initial sword, check the events under journal then events. This shows the
flow chart, following this you can on your own get many of the games endings without any
difficulty. I do seriously recommend trying things on your own, this guide will be here later if
you can't figure something out.
In-game reset

Well there isn't exactly one... however if you ever want to quickly restart the game there are
two options:
1) Go to the harbor, in the south west area where you start you can speak to the boatman and
choice to leave Amihama. Just don't save when given the option.
2) Exit and restart the game. I find this is a lot faster and despite going though the menus I
can generally do this faster then leaving in game, especially if you're in forced combat.
Network

If you want to try fight off other players characters (not controlled by them), at the bottom of
the menu under options, is a setting called network settings. Here you can enable it so others
can invade your world and your character will invade other worlds.
Boxes

When a box drops on you or an enemy you take massive damage. To this end you can in fact
throw boxes to do massive damage to enemies, it's hard to do and probably never worth it...
but kindva funny.
Also destroying boxes is as easy as jumping on them.
Combat basics
Below are some tips to help with combat. Not the be all end all but some things to help those
new to the series.

Square versus Triangle

In previous Way of the Samurai games square was a basic move you'd mainly only use when
your sword was too hot or was a new blade. In this game square can be the main attack and
likely should be as well.
Square is your lighter attacks, generally are faster but do less damage. Triangle related moves
on the other hand can do a lot of damage but also drain your vitality. So which should you
use? Both, just be aware of where your vitality is at since running out can easily mean death.
Blocking and Dodging

R1 blocks most normal attacks. There are powerful moves that break guards, as well grabs
cannot be guarded against. Now if you're forced to take a hit it's better to dodge, with the
guard button held down, using the direction buttons + circle makes your samurai hop away
from danger. I highly recommend getting used to dodging since on hard and more so on
Harikiri mode enemies can one shot you and not being hit is a lot better then hoping to guard
it.
Pushing and Pulling

If the enemy is guarding, using forward moves can break their guard if their aren't pulling
away from you. Using moves that use back when attacking can knock people off balance if
they're not pulling.
This can be complex, but basically what you need to know from pushing and pulling is that
when you guard you can try to push and pull. Moving the stick towards the enemies or away
from them when they attack you will put them off balance depending on the move they use.
I'm not great at this, mainly because the dodging system in this game is great. Why take a
move when you can jump out of the way?
Spring Harvest

You activate Spring Harvest by holding guard (R1) and hitting L1. You attack faster, most of
your attacks break guard and get a nice cinematic end when you either sheathe your sword
with L1 or re-hold R1 hitting L1 to keep your sword out.
In the middle of your life/ vitality is your spring harvest gauge, it needs to be at least 50% full
to activate and slowly depletes as you use it. It fill with time and also with kill both while
using spring harvest and outside.
Certain items really help maintaining spring harvest. Chocolate is my favorite, it makes you
gain more gauge for 2 minutes which normally means you can use your spring harvest for the
rest of the battle you're in. The Amana Mushroom is also a great item, it does the same as
chocolate but for only 30 seconds, it also gives you 500 extra points (50%) so you can right
away rip into any enemy around.

Styles

Style is a moveset and unlike previous titles in the series it's separate from the sword. In
battle when you're not mid-animation you can change your style in the menu. Also styles can
have multiply movesets, only 2 of the default in game ones I know of have multiply movesets
but custom sets can have up to 3 different stances in one style.
Making a custom stance requires a blank book (can be purchased in the casino, as well as
Dojima sells them after the tournament with a great crime rate) and being the owner of the
Dojo. The Old Fossil will help you create your own style of destruction.
Free Run

As mentioned above free running is done by holding the L2 button. Why do it in battle?
Ignoring enemies is the 1st reason, but I've found that enemies that are armed with guns will
get off a shot or two when approaching them the normal way, using free run you're faster and
can get right next to them sometimes before they get a single shot off.

Town Overview
Below is a list of all the area and significant facilities, the shops and job brokers in each area.
Little Britain
The area for the Foreigners to gather and not make any sense for your character (until you get
the Language School up and running)

Consulate Located at the very north of the area, this is where you'll find the british
characters of the game most of the time.

Hospital Not functioning to begin with and located in the south eastern corner of this area.
Hospital is needed for certain events, and while it's up all items cost 10% more.

Gramps job giver The king of the homeless! Gramps gives you jobs that help the homeless of
the city, these are mostly good intended with some bloody results. He's right in the middle
(somewhat south east) below the tracks.

Lost and Found shop When you 1st come across this guy beside Gramps below the tracks,
he won't be able to sell you anything. The only things he can sell you are items you've lost
when you died on a previous playthough, so hopefully he get little to no business from you.
Some unlockable are also sold here.

Sweets shop Located on the western side of the map you 1st need to english to use this
shop. And as it's name suggests, you get sweets here.

Cemetery
Really nothing noteworthy here, Dojima starts here unless on a previous playthough you got
him to be the blacksmith.
If you face off against another player and they *ahem* cheat their way to victory... when you
select retry a "revenge horse" will be here (literally a horse) and when you talk to it you can
offer to get revenge which enables you to fight against that player again.
Back Roads
Nothing too special about this area, quests happen and are started here.

Teahouse in the middle of the map lets you eat some food.

Onigiri-ya Surprising this place sells all kind of Onigiri.

Also of note is there is a place in the middle of the map where you can jump done into the
Magistrate area, this is the only one way and is kindva funny when you use it.

Sensei is also located here in the beginning of the game, near the sleep location on the east
side of the map.

Magistrate
Home of the magistrates/ the center of law in town.

Used Goods A shop with various goods, how food can be used somewhat worries me about
what I'm going to end up feeding my samurai... I'm sure he can take it though.

Nodobotoke Middle of the map he gives you missions that are against the Yakuza. Really
more about him pushing his job on you, but completely the missions help order regardless.

Sakotsu Located above Nodobotoke he lets you know what the order in the city is, as well
hates Yakuza a lot and is willing to repeatedly pay you to massacre Yakuza, 25 to 100 at a
time depending on the crime rate.

Main Plaza
The city hub, plenty of events end up happening here

Inn Umeya In the north west side of this area, for a fee you get a different type of room
healing 500, 750, or 1000 Health/Stamina. Staying here instead of sleeping outside also
increases the towns Order.

Curio Shop (Tanukiya) On the west side of town heading toward the Town this place will sell
you hair styles, clothing and some accessories.

Restaurant (Low-end) In the north East side, eat here for recovery.

Town
This is the home of some of the most important thing, the smith as well the dojo you can be
in charge of.

Dojo Located in the south western corner when you enter here you can choose to become
the master of the dojo. Check the Dojo Section for help on what to do here.

Smithy In the south slightly East you can find the smith, he can strengthen your sword help
you create new ones but most importantly is the only cheap way to repair a sword. Check
the Smith Section for help knowing what does what.

Language School In the very south eastern corner is the school that somehow makes you
instantly understand english when opened. It's closed at 1st and you have to complete a
certain event to get it opened.

General Store Right near the dojo this sells you various helpful items.

Bait & Grub On the South western corner this guy as the name suggests sells you items to
help you fish.

Eatery (Rice Bowls) Restaurant in the north end of the map

Pharmacy West of the Eatery this place sell medicine... and booze, which is medicine to
some...

Western Noodle House Located east of the Eatery this is yet another restaurant.

Bar (Toasty Truth) Open at only at night and located on the western side of the map. Eating/
drinking here gives various stats boosts, so worth considering before a big fight. This is
owned by Akemi and a few events involving the Prajnas happen here.

Gambling Den In the north eastern corner and only open at night you can gamble playing
Koi-Koi if you want (if you have no idea what this game is I suggest looking at barticle's
Hanafuda guide under the Yakuza 3 FAQs, he does a good job describing the game)

Kobato, Mistress The anti-law/ Yakuza job brokers, this guys will give you jobs that lower
order. They're right outside the gambling den in the north east corner of the map. Kobato
gives you various types of mission and Mistress just want you to massacre the magistrates.

To get them to give you jobs speak with Mistress and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

Shrine
The home turf of the Prajnas. They have a store out front that sells items and hang out in the
back of the cave

Harbor
Where you start the game and where you can end your game at any time. If you even want to
leave to start fresh speak with the Boatman in the south west corner.

Casino On the south east corner and open only at night this is a place where you can play
western style casino games. I do believe this is the only place you can get scroll to instant
learn moves for a stance.

Thief A job broker located at the very north, and as the name implies the thief wants help
stealing stuff, so expect order to drop as you help him.

Curio Shop North side of map this shop sells some of the games accessories.

Souvenir Shop Not sure how healing items are souvenirs, but they are, this is on the east
side of the map west of Soba-ya

Soba-ya On the east side of the map north of the casino, this is a restaurant to eat to restore
some of that stamina.

Sushi-ya West side of the map, yet another restaurant for the area.

Black Ship
Nothing much here, in the interior is a bar that sells items. Have to have the language school
open to use of course.

Endings
Below is a list of all endings and set of events to get them. Most normal endings don't require
you to do every event for a faction but for simplicity I'm listing every event so if you do all
steps you will end up with that ending.
The Light of Hope
Basic: Unite the people against Kinugawa!
To get this ending the casino must be closed, while the language school and hospital
must be open
Before attempting this ending I highly recommend a few things. You have to endure all 3
tortures one after another during this, so trying them out 1st when nothing is on the line isn't a
bad idea. As well you are forced into a fight completely unarmed, so mastering an unarmed
stance is really useful especially Moro's style Yubari Martial Arts (you'd have to kill him in a
different playthough).
My Method:
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing
this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their
sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
When you get the chance suggest bring Akagi to the hospital saying '"Let's take him to a
British hospital."
5) Shrine - Ability to Lead
Doesn't matter what you choice here Kogure just doesn't lead well
6) Black Ship - Down for the Count
Tell J.J. "Certainly not cooped up in here!", lead him into the Harbor then to Sushi-ya (west
side restuarant), then he asks what it is say: "It's a very stimulating place."

7) Shrine - Strike in the Dark


Kogure informs you he wants to kill Moro, so go into town and near the language school
during night for Kogure to attack Moro. Speaking with Kogure saying: "Let's not be hasty,
Kogure..." then "But it's true, isn't it? About Akagi?" Kogure will then attack both of you so
deplete Kogure vitality with blunt attacks and then speak with him to say "You've lost,
Kogure!"
8) Language School (town) - Pursuit of Knowledge
Doesn't matter what you do, feel free to mock Kogure attempt to hid who he is. Just win the
fight with the demonscales
9) Sushi-ya (harbor) - In Need of Encouragement
Once again doesn't really matter what you say, J.J. ends up getting arrested.
10) Inside Magistrate - Rescuing the Count
Head towards the torture chamber, after the events say to J.J. "I'm here to save you." then
beat the human pigs and rescue J.J.
11) Main Plaza - A Day at the Spa
Simple plot event, but once you see this you're set for the ending! When asked to go after
Laura select "Okay"
12) Magistrate - Laura's Determination and The Fighting Spirit Never Dies
Speak with Laura near the entrance and say "Let's go. We're in this together.", then enjoy
Laura's failed attempt to stop Kinugawa before killing some demonscales and getting
captured. This also leads us to likely the worst situation in a WotS game yet, 1st endure all 3
tortures then defeat the 3 sisters without a weapon
13) Main Plaza - Rescuing Laura
Simple battle, only one chance to say anything to Kinugawa so say "Have you lost your honor
as a samurai?!".
14) Harbor - In Pursuit of Kinugawa and Black Ship Battle
well this is it, beat Madara and Toguro then onto a one on one fight with Kinugawa.

The Flames of Prajna


Basic: Side with the Prajnas and Take over from Akagi after his death.
My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get
Kogure to help even on Harikiri mode.

-If the language school is OPEN and you want to keep it open, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.

-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.

11) Cemetery - The Truth


The deciding factor between this ending and getting The Flames of Prajna, you must kill
Akemi. So say you overheard everything then she'll attack you.
12) Harbor - Break the Snare
I'm not 100% sure if this one matters, but every time so far I've chosen to speak with Akagi
and spare Moro.

-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate and The Samurai Spirit
Follow the flow of battle, you fight a lot of people during these events with no chance to
save. When fighting J.J. it doesn't matter which option you choose nor does it matter which
option is picked when Akagi gives you his dying wish.

Fevered Spirit
Basic: Side with the Prajnas and die with Akagi. This is about the same as above, you just
skip the event The Truth.
My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get
Kogure to help even on Harikiri mode.

-If the language school is OPEN and you want to keep it open, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.

-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.

12) Harbor - Break the Snare


If you want you can view The Truth event before this, so long as you don't kill Akemi it
should be fine, however for simplicity I recommend skipping it. So just kill Moro and deal
with the 3 sisters afterwards.

-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate
Follow the flow of battle, you fight a lot of people during these events with no chance to
save. You end up fighting Madara with some of the black masks. After this fight enjoy the
ending

Road to Ruin
Basic: Side with the Magistrate and help Kinugawa's mad plot to take over the world!
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off
her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the smugglers
to increase the reward you earn.

-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...

-If the language school is CLOSED and you want to keep it closed, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...

11) Main Plaza - Preparing for the Battle Tournament


Agree to help Moro, and fight off Akagi and Kogure

-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will
Just sit there and hear Kinugawa out
15) Consulate (Little Britain) - Chief Minister At War
Poor trusting Laura, anyways just a plot event
16) Shrine - Annihilation of the Prajnas
Easy enough fight, just be aware of the cannon, they can hurt you and fast.
17) Consulate (Little Britain) - Black Ship In Hand
Plot event
18) Black Ship - Shigeru Moro, Swordsman
One on One fight with Moro, go into the interior of the ship and all the way to the most
western room (south of the kitchen)

A Change of Heart
Basic: Side with the Magistrate and stop Kinugawa's madness.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off
her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.

2) Magistrate - The Magistrate's Offices


Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the smugglers
to increase the reward you earn.

-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...

-If the language school is CLOSED and you want to keep it closed, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.

10) Magistrate - The Chief Minister & The Three Sisters


Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure

-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will
After Moro gets up, you'll be given a chance to leave as well. Do so.
15) Magistrate - Patriots
Simple plot event, sets up the plan
16) Shrine - The Three Kataneers
Love J.J.'s definition of stealth ... anyways just fight your way and beat Akagi and Kogure.
17) Shrine - Hikaru Kotobuki, Military Man
Be aware of the cannons, overall this is an easy final fight imo.

Setting of to Foreign Lands


Basic: Side with the foreigners and agree to leave with Laura
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off
her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event

-If the hospital is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack

-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.

10) Consulate (Little Britain) - The Ambassador Collapses


After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eatery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...

-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
The fight with Akagi is simple enough. Once you're dealing with the demonscales though you
have to protect Laura. I found the best method is to eat chocolate or an Asura Mushroom
and just let lose with spring harvest. Every 5 or so kills use the L1 + R1 to stop the spring
harvest to see if you've managed enough kills with the event ending.
16) Black Ship - Twilight On Board
Plot event, do nothing and you get this ending.

Samurai Straight
Basic: Side with the foreigners and either let Laura die or jump off the ship
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands off
her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event

-If the hospital is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack

-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.

10) Consulate (Little Britain) - The Ambassador Collapses


After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eastery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...

-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
I'd suggest after you defeat Akagi to simply let Laura die. If this doesn't agree with you then
save her, and during Twilight On Board say "I can't leave yet"
16) Magistrate - The Raid
Fight your way to the upper floors, there the 3 sisters greet you and you gotta deal with
them.

As a Demonscale
Basic: Enter the tournament as an independent.
My Method:
1) Harbor Amihama Harbor Skirmish or After the Storm
Doesn't matter if you participate in the skirmish or not.
2) .. anyways, sleep until Day 3 daytime.
3) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
4) again sleep, daytime day 4

-auto event The Chief Minister's Big Move5) Town - Idle Chatter
Auto plot event.
6) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, the ending will auto kick in

Boiled Samurai
Basic: Side with any of the 3 sides and during the tournament climb the stairs to join the
other "winners"
My Method:
Do events for any one side until the tournament if you want a step by step follow any of the
other endings: Fevered Spirits, The Flames of Prajna, Road to Ruin, A Change of Heart,
Setting Off to Foreign Lands, Samurai Straight. Doesn't matter who you side with just pick a
colour and go.
1) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament go up the stairs and be a "winner"!

The Chief Minister Lived


Basic: Start down The Light of Hope ending but fail in any way.
My Method:
This is the fastest method to get the ending, not the only way though.
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing
this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their
sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
Kill Akagi, then Kogure (who is somewhat upset with your actions)
5) Main Plaza - Plot to Assassinate the Chief Minister
Once you agree to help Kotobuki you're off to fight Kinugawa

Events
Below is a list of all events, choices within and what may be required for the event to happen.
Before each section I have a small chart which is setup to look like what you see in the events
menu option under journal.
Day 1
Day 1 events are mostly intros to the various characters of each faction.
Daytime

Evening

Samurai On Amihama
Encounter with the
Board
Harbor Skirmish "Patriots"
After the Storm

Night

Violent Behavior of
the Marine Corps

Sneaking into the


Magistrate's Office

The Magistrate's
Offices

Hikaru Kotobuki's
Explorer's Club

Stop the Opium


Smugglers

Audience with the


Littlest Public Servant

The Telegraph

Killing Casual Killing

All Wrapped Up
Samurai On Board

Place: Harbor
Time: Daytime
Description: Take a tour of Amihama
The unavoidable event that eventually doesn't even happen... This is basically the boat ride
into town where you can speak to the driver or yourself asking questions about the town. If
you're 1st starting ask all of them, otherwise you'll likely simply skip this event.
Amihama Harbor Skirmish

Place: Harbor
Time: Daytime
Description: Participate in the conflict.
After getting off the boat approach the crowd in the harbor.
After the 1st two scenes, you're given a choice of what to say: 1st choice "What would you
have me do?" gives you the full tutorial helping you figure out combat, 2nd choice "It would
be futile to interfere." skips the tutorial but is basically the same. A 3rd option appears after
your 1st few playthoughs saying "Fight! Fight and win!", this option makes it so you fight
Akagi, Melinda then Kotobuki one after another after the normal parts of this event.

After beating a few groups of Prajnas you have to confront Akagi who now has Laura. The
1st option "Take your hands off her!" has you save her, the 2nd ("You cowards...") and 3rd
("Let me in on this!") makes Kotobuki jump in. If you do the later you can side with
Kotobuki or Akagi. Fight till the end and people will try to recruit you depending on who you
ended up helping (I suggest saving Laura since everyone will try even though you went
against Akagi).
To get the hidden path during this event while fighting Akagi you can kill the 2 Prajnas who
are manning the cannon. After a cutscene you need to finish off Akagi, fight Melinda then
Kotobuki. Finally the 3 sisters arrive and you have to beat all of them. This set you off to a
totally different set of events where you arrives at either The Light of Hope ending or The
Chief Minister Lived ending.
After the Storm

Place: Harbor
Time: Daytime
Description: Ignore the dispute.
After getting off the boat, you need to hug the building avoiding the crowd and head north to
the exit to the town. After completing this re-enter the harbor to see the aftermath of the
battle.
You can quick travel away as well, if you don't mind losing the vitality.
Encounter with the "Patriots"

Place: Shrine
Time: Daytime
Description: Day 1 - Head to the cave.
After meeting Akagi at the entrance to the cave you can go to the back to have an intro to him
and Kogure, then it changes to the Toasty Truth Bar to introduce Akemi.
The Magistrate's Offices

Place: Magistrate
Time: Daytime
Description: Day 1 - Visit the Magistrate's Office.
Requirement: You must participate in the Amihama Harbor Skirmish event and either save
Laura or side with Kotobuki.
Another intro event so no combat, proves that Kotobuki is a little weird though...

Audience with the Littlest Public Servant

Place: Little Britain


Time: Daytime
Description: Day 1 - Visit the Consulate.
Requirement: In Amihama Harbor Skirmish save Laura.
The final intro, again no combat.
All Wrapped Up

Place: Little Britain


Time: Daytime
Description: Beg forgiveness from the Prajnas.
Requirement: During Amihama Harbor Skirmish talk to a Prajnas and select the 2nd option
"Heeelp! I don't wanna die!".
They leave you to die on the tracks in Little Britain, and you will die unless Dojima is not the
smith. If he isn't you can call out to him and he'll save you... for a fee, all your swords
equipped. If you want to fill this spot in be sure to start the game with no swords or a really
crappy one.
The exact text to get him to save you is:

3 times of the 1st 2 options "Save me!" or "Somebody! Help!" to get his attention
When asked "Please save me."
Finally "I'll give you whatever you want!"

Your swords will be gone but you will be alive


From there this is the only event in which you can go backwards to get the event After the
Storm.

Violent Behavior of the Marine Corps

Place: Toasty Truth Bar


Time: Evening
Description: Day 1 - Visit the bar in town.
After entering the bar approach the 3 marines harassing Akemi, and tell them "Stop what
you're doing." Outside you have to fight them 1st with swords, and then a second time with
them using their rifles.
However if you draw a weapon other then a katana they'll not it's not a sword then right away
draw their rifles. I did this with claws, would have to experiment to say what other things
work but I'd guess any weapon under the other category would work.
Hikaru Kotobuki's Explorer's Club

Place: Main Plaza


Time: Evening
Description: Day 1 - Accompany Kotobuki in his search.
He'll ask you to join him to explore the Shrine area. After agreeing you, Kotobuki and 3 thieftakers start at the beginning of the shrine and slowly walk until you find the Prajnas. Mid way
though you can say to Kotobuki "I'm running ahead" to speed things along.
You end up fighting a bunch of normal Prajnas members, after the fight Kotobuki thanks you
gives you a reward and seems to give the Shrine back to the Prajnas...
When you unlock the option of play as a female, when 1st starting this event you can then say
"Actually I'm a women" this bums out Kotobuki and cancels out the event. While somewhat
comical this actually counts as failing the event.
The Telegraph

Place: Little Britain


Time: Evening
Description: Day 1 - Participate in Laura's experiment.
Once you say you're interested in the experiment you join Moro in the harbor before having
to rush back to save Laura. Simple combat ensues against a few Prajnas.

Sneaking into the Magistrate's Office

Place: Shrine
Time: Night
Description: Day 1 - Go along with Akagi's plans.
Stealing weapons sounds like something that should be where you sneak around... I suggest
not trying to sneak during this. After Akagi kills the 1st look out, draw your sword and kill
the 2 lookouts that get in our way (one is near the entrance to the Magistrate office, you can
ignore him). You'll see the 1st on west of the entrance, he doesn't move but if he sees you you
might get into combat anyways. The final one roams, from beyond the storehouse in the north
to the main gate.
With the lookouts killed you can pick up the crates with square and run them to the exit. Each
crate you get gives you some money, most I've gotten is 1500 mon. Also worth noting after
the 1st crate you get end the event successfully by running back Akagi and saying that it's
enough.
Stop the Opium Smugglers

Place: Harbor
Time: Night
Description: Day 1 - Participate in the defense of the harbor.
After the deal goes down the foreigners claims diplomatic immunity. If you do nothing he
gets away and you get a reward of 500 mon.
For the full reward draw your sword and just attack the foreigner. You'll take him and the
buyer down and get 1500 mon, with Kotobuki saying he didn't see anything.
Killing Casual Killing

Place: Consulate
Time: Night
Description: Day 1 - Listen to J.J.'s request.
Not much to this event, J.J. just watches as you massacre the 10 attackers.
This event offers the ability to easily earn the "get 10 kills with spring harvest" requirement
for moves for a style.

Day 2
Todays events are all about setting up and destroying the 3 facilities: the hospital, the
language school and the casino. So each playthough you can close/ open all 3.
Daytime

Evening

Night

A Deceptive Price

We Don't Need No Stinkin'


Language School!

Destroy the Casino

Denying Western Medicine

The Lecturer Is a Dead Man

Put an End to the Casino's


Reconstruction

Plan to Shut Down the


Hospital

The Lecturer Arrives

Gaijin & Geisha

OWH (Occupy Western


Hospital)

The Language School Opens

Rising Sun

Hooray! The Hospital's Grand


A Dumpling Tale
Opening

Hurrying to Rebuild the Casino

A Deceptive Price

Place: Toast Truth Bar


Time: Daytime
Description: Day 2 - Head out to take down Kenzaki
Simple event accept by saying "As you wish.", then run out and kill Kenzaki and the 2 Prajnas
to get your 1500 mon reward.
If you want to make things easier talk to Kogure and say "Let's do this", he scares the 2
Prajnas members away and the two of you can kill Kenzaki together. The down side is the
reward becomes 500 mon instead.
Denying Western Medicine

Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.
Requirement: The hospital must be closed.
After you arrive in Little Britain you'll be confronted by a few marines. To succeed at this
event fight them. After this you'll fight Melinda in the hospital itself.

Plan to Shut Down the Hospital

Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.
Requirement: The hospital must be open.
You'll be on the road for this one, re-claiming the money to be used for the hospital. Again
you fight Melinda for the money itself.
OWH (Occupy Western Hospital)

Place: Consulate
Time: Daytime
Description: Day 2 - Accept Laura's request
Requirement: Hospital closed.
After going to the entrance of the hospital you'll have to fight the protester's "sensei". Despite
what you say to Laura you seem required to kill him. After this you go into the hospital, tell
them instead "This hospital will help save lives" to get them to let the hospital be opened.
Hooray! The Hospital's Grand Opening

Place: Little Britain


Time: Daytime
Description: Day 2 - Visit the hospital
Requirement: Hospital is open.
Melinda will confront you on the road, say you're there to help and what seems like 15-20
bandits will attack to take the money. Fight them you need to kill most of them for them to
run off. This is another event where earning the "get 10 kills in spring harvest" is a lot easier
to get with so many enemies right there.

We Don't Need No Stinkin' Language School!

Place: Shrine
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is closed.
Despite the name once you attack the group at the harbor you need to defeat all the named
enemies (Melinda, Moro and Kotobuki) not the lecturer himself. Once they're all defeated the
lecturer chooses to leave.
I've attempted to just kill the lecturer and he seems immortal during this event.
The Lecturer Is a Dead Man

Place: Shrine
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is open.
Unlike the above event this event we want to just attack the lecturer himself. After a few
attacks he should go down. Since the lecturer doesn't have a sword you need to hold down R2
to free run and be able to attack him.
The Lecturer Arrives

Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is closed.
This one is annoying. The lecturer has a limited amount of health, you need to make sure he
follows you and you'll succeed by getting him to the bridge to town in the north west corner.
To get him to follow you speak with him in battle and select "Follow me!".
I do suggest since you start on the docks use your spring harvest to deal with the beginning
Prajnas and depending on the difficulty you might want to finish off Kogure and Akagi. Once
you get away from the main fight a few Prajnas will show up now and again, and since the
lecturer is slow be sure to keep your eye on him as you run to the town.

The Language School Opens

Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is open.
Not nearly as bad as getting him though the harbour, but basically the same: Tell the lecturer
to follow you and going clockwise from the language school (cause of barriers) get to the
main plaza area.
A Dumpling Tale

Place: Consulate
Time: Evening
Description: Day 2 - Listen to Laura's request
Laura takes you to the back roads and the event is basically dealing with a group of thugs
who attack, simple clean and easy.
Destroy the Casino

Place: Shrine
Time: Night
Description: Day 2 - Aid in the destruction of the casino.
Requirement: Casino is open.
Simple fight in the middle of the casino, you fight J.J. and a group of his casino guards.

Put an End to the Casino's Reconstruction

Place: Shrine
Time: Night
Description: Day 2 - Prevent the rebuilding of the casino.
Requirement: Casino is closed.
Select "I'm Ready!" to start the event which is like the above event but outside the casino.
Marines also join the fight so prepared to be shoot a bit as them in addition to J.J.'s shooting.
When you regain control of your character you can right away attack J.J. or someone on his
side to start the battle if you wish.
Gaijin & Geisha

Place: Main Plaza


Time: Night
Description: Day 2 - Serve as escort for a VIP.
Another protect mission. I don't know at this point of Moro's VIP can be killed, I'd assume so.
Either way this is a quick fight against a group of Prajnas.
Rising Sun

Place: Casino
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is open
Basically playing games with J.J. until the Prajnas come to destroy the casino. Fight them off
and save the casino.

Hurrying to Rebuild the Casino

Place: Harbor
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is closed
Outside of the casino as you might imagine you're going to be fighting of the Prajnas to help
open the casino.
Day 3
Day 3 we get some revelations about some of the main characters as they prepare for the
tournament.
All

Daytime

Chief Minister Washing Blood With


Onsen Kinugawa Blood

Evening

Kill the Traitor

Night
At the
Cemetery, In
the Night

Planned Raid

The Truth

Break the Snare

The Might of the


Demonscales

The Chief Minister &


The Three Sisters

Preparing for the


Battle Tournament

The Little Public


Servant & The Big
Minister

The Ambassador
Collapses

A Risky Gamble

Clash At Midday
Chief Minister Onsen Kinugawa

Place: Main Plaza


Time: All
Description: Day 3 - Mingle with the crowd.
Intro scenes for Kinugawa, he announces the tournament here. This event must happen, if
you sleep/ get arrested or w/e to skip time you need to do this the next day.

Washing Blood With Blood

Place: Shrine
Time: Daytime
Description: Day 3 - Meet with Akagi
A simple fight event, named enemies are Kotobuki and the 3 sisters. You only need to beat
Kotobuki and one of the sisters (the other 2 will run away).
The Might of the Demonscales

Place: Magistrate
Time: Daytime
Description: Day 3 - Join Kotobuki on his rounds.
After killing a few normal Prajnas you need to take out Kogure and Akagi.
The Little Public Servant & The Big Minister

Place: Little Britain


Time: Daytime
Description: Day 3 - Visit Kinugawa with Laura.
Simply plot event not much to it, no combat just talk.
Clash At Midday

Place: Town
Time: Daytime
Description: Day 3 - Wander into town.
Requirement: Refuse to help in either events Washing Blood With Blood or The Might of
the Demonscales and enter town.
Select "I am providing backup...but not to you" to side with Akagi or "I am at your service,
Kotobuki." to side with Kotobuki. The event then runs like Washing Blood With Blood or
The Might of the Demonscales but in mid battle (you still get a reward at the end).
Select the middle ground "I'm just passing through" Makes it so you simply fail the event.

Kill the Traitor

Place: Toasty Truth Bar


Time: Evening
Description: Day 3 - Meet with Akemi.
Talk event that sets up the next 2 Prajnas events in the night.
The Chief Minister & The Three Sisters

Place: Magistrate
Time: Evening
Description: Day 3 - Meet with Kotobuki.
Purely talking event, haven't said I disagree with the torture the sisters/ Kinugawa enjoy but I
doubt they'd attack you.
The Ambassador Collapses

Place: Consulate
Time: Evening
Description: Day 3 - Meet with J.J.
Laura needs medicine, so head to town and the pharmacy in the north end of the city (west of
the Eatery). After getting the medicine on you way back Yakuza/ thugs will attempt to steal
the medicine from you if you let them finish what they're saying. So just run all the way back
to the consulate (unless you want to fight them...) where some Prajnas will attack you. After
you defeat them Laura takes her medicine and goes soundly asleep.

At the Cemetery, In the Night

Place: Cemetery
Time: Night
Description: Day 3 - Visit the cemetery.
Requirement: Do not see the event Kill the Traitor
Basically you find Akemi in the cemetery alone. The only thing this event could enable is to
night crawl with Akemi if you've met the conditions to do so.
The Truth

Place: Cemetery
Time: Night
Description: Day 3 - Visit the Cemetery.
Requirement: Have seen the event Kill the Traitor
Akemi is seen speaking with the 3 sisters, as you approach her you're given options to speak
if you pretend you didn't hear anything she'll simply leave. If you say "I heard everything."
you have to fight her.
Planned Raid

Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi.
Requirement: Do not see the event Kill the Traitor
Here you 1st need to kill Moro, followed by fighting off the 3 sisters and a lot of
demonscales.

Break the Snare

Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi
Requirement: See the event Kill the Traitor
If you did the event The Truth you can inform Akagi that Akemi by saying "Stop Fighting!"
then "This is clearly a trap!" and finally "Akemi is a Shogunate spy!" changing the fight to be
just against a bunch of demonscales. Otherwise you're basically doing the same as Planned
Raid.
You get a 1500 mon reward at the end.
Preparing for the Battle Tournament

Place: Main Plaza


Time: Night
Description: Day 3 - Visit the construction site.
After you agree to help Moro Akagi and Kogure continue to cause trouble by attacking you.
Again fight them off to end the event.
A Risky Gamble

Place: Little Britain


Time: Night
Description: Day 3 - Meet with J.J.
Purely a plot event to explain some things later.

Day 4/Tournament
The tournament itself!
Daytime
The Chief Minister's Big
Move

Blades of the
Patriots

All
Battle Tournament
Opens

Evening/Night
We Are the
Champions

Imperial Sword
The Eastern Knight
Idle Chatter

Final Warning

The Chief Minister's Big Move

Place: none
Time: Daytime
Description: Spend more than 4 days in Amihama.
An auto event that happens on the morning of the 4th day (or the day the tournament is to
start if you skipped Chief Minister Onsen Kinugawa )
Blades of the Patriots

Place: Shrine
Time: Daytime
Description: Day 4+ - Meet with Akagi
Requirement: Do enough Prajnas events
Plot event, you just agree to go into the tournament under the Prajnas name by saying "Leave
it to me!".
Imperial Sword

Place: Inside Magistrate's


Time: Daytime
Description: Day 4+ - Meet with Kotobuki
Requirement: Do enough Magistrate events
Kotobuki gives you the honor of entering the tournament under his name.

The Eastern Knight

Place: Consulate
Time: Daytime
Description: Day 4+ - Meet with Laura
Requirement: Do enough Foreigner events.
Like the others Laura gives you her blessing before the tournament
Idle Chatter

Place: Town
Time: Daytime
Description: Day 4+ - Swagger your way into the town.
Requirement: Don't meet the required events for any of the 3 factions (like if you where to
sleep though each of the 1st 3 days).
Small plot event, not much to it.
Battle Tournament Opens

Place: Main Plaza


Time: All
Description: Day 4+ - Visit the tournament grounds at midday.
Enter the tournament on the west side of the grounds (across from the exit to Town). The
tournament opponents are determined by which faction you sided with before.
During the tournament you can give up by talking to your opponent and selecting the 2nd
option. As well if for whatever reason you don't wish to kill your opponent you can deplete
their stamina, speak with them and a 3rd option "I call this match" will appear, this ends the
fight with your opponent still alive.

We Are the Champions

Place: Main Plaza


Time: Evening
Description: Ace three rounds in the battle tournament.
There are 2 endings associated with this event Boiled Samurai happens if you did side with
one of the 3 factions and you choice to ascent the stairs with the other "winners". As a
Demonscale happens auto if you entered as an independent (previous event being Idle
Chatter).
To continue the plot and go for the other endings after winning the 3rd round exit the
tournament grounds to the west, when asked select the option "I wish to be excused."
Final Warning

Place: Harbor
Time: Daytime
Description: Give up in the battle tournament.
Requirement: During one of the 3 rounds in the battle tournament, talk selecting the 2nd
option "I give up".
Toguro the non-unique black mask will tell you to leave Amihama. If you refuse him twice
he'll leave then, but every night in each area several black masks will attack you.
Only way to end the game after this event is to choice to leave the city or die.

Normal Ending Events


These are the after tournament events, apart from a few choices in these events you're pretty
set in what you're doing.
Events
Loss of
Nerve

Endings
Mutual Rescue

Raiding the
Consulate

The Samurai
Spirit

The Flames of
Prajna
Fevered Spirits

A Dark
Will

Wasted
Wish

Chief Minister At Annihilation of the Black Ship In Shigeru Moro,


War
Prajnas
Hand
Swordsman
Patriots

The Three
Kataneers

Kinugawa's Evil
Influence

Twilight On Board

Hikaru Kotobuki,
Military Man

Road to Ruin
A Change of
Heart
Setting Off to
Foreign Lands

The Raid

Samurai Straight

Loss of Nerve

Place: Shrine
Time: All
Description: Meet with Akagi after the tournament.
Requirement: Side with Prajnas during tournament.
Simple plot event once you agree saying "Absolutely. Let's get this show on the road!" it
leads you to the magistrates exterior...
You're fighting lots of Constables and demonscales here. 1st outside, once you kill enough
you move inside where you need the key. It'll on the Demonscale general, who has demon
masks on but otherwise looks like a standard demonscale member. N ext head to the torture
chamber on the west side of the map (you need to open the door with the general's key)

Mutual Rescue

Place: Magistrate
Time: Daytime
Description: Set off to rescue the captured Prajnas.
Requirement: Complete Loss of Nerve
Continue from above you have to get out of here. You have to use the south exit, the north
doesn't work. Also it seems the angle that you can hit to use the door is weird, so just keep
hitting X on the door it'll let you out eventually.
Outside now you have to simply leave, the south exit of the compound is closed so go
clockwise around the building to the north exit then to the main plaza exit. You end up
getting award, not sure if it changes based on how you do things, I got 3000... if anything
changes it I'd imagine how many of the prisoners dying would be key.
Raiding the Consulate

Place: Inn
Time: All
Description: Initiate a raid upon the consulate.
Requirement: Complete Mutual Rescue
Agree to the attack by saying "Anytime." or say "Let me make some preparations first..." if
you wish to repair your weapon, get items, save etc. This is the last chance to save before
either Prajnas endings.
The battle itself starts in Little Britain. Melinda will stand against you if still alive, otherwise
a generic New Commander (literally her name...) with a unique fighting style fights you.
Once you're in the consulate you either fight J.J. in the event The Samurai Spirit or you fight
Madara if you missed the events Kill the Traitor and The Truth to kill her previously (getting
you the ending Fevered Spirits).

The Samurai Spirit

Place: Consulate
Time: Evening
Description: Settle the score with J.J.
Requirement: Compete Raiding the Consulate and have previous killed Madara/Akemi in
the event The Truth.
You can fight J.J. one or one by saying "You two... leave this one to me." or as a group by
saying "Quit your bellyaching and fight like a man!" ... either way it's one on one... (note that
the J.J. fight may be considered part of Raiding the Consulate but it's easier to put it here).
After you beat him you fight the 3 sisters and Kotobuki in the main hall of the consulate. This
is followed by the ending sequence of The Flames of Prajna.
A Dark Will

Place: Magistrate
Time: All
Description: Meet with the three sisters after the tournament
Requirement: Side with Magistrate during the tournament
A plot event, when Moro leaves you can choice to as well. This determines which ending you
get from the magistrates.
Chief Minister At War

Place: Consulate
Time: Daytime
Description: Endorse Kinugawa's plan.
Requirement: During A Dark Will stay during the event.
Simple plot event, what could possible go wrong with giving Kinugawa cannons.....

Patriots

Place: Magistrate
Time: Daytime
Description: Oppose Kinugawa's plan.
Requirement: During A Dark Will leave when Moro does.
Plot event, sets up your plan to ensure Kinugawa does no more evil.
Annihilation of the Prajnas

Place: Shrine
Time: All
Description: Eliminate the Prajnas.
Requirement: Complete Chief Minister At War
You're attacking/ destroying the Prajnas. I found this event really annoying since cannons are
constantly attacking everyone. But it is a simple combat kill everyone event ending with
killing the leaders Kogure and Akagi.
The Three Kataneers

Place: Shrine
Time: All
Description: Endorse Moro's idea.
Requirement: Complete Patriots
Instead of attacking the Prajnas with an army J.J., Moro and you end up attacking them with
just the 3 of you. I found it a lot easier then with the army since you cannons to hurt you.
Black Ship In Hand

Place: Consulate
Time: Evening
Description: Destroy the Prajna base.
Requirement: Complete Annihilation of the Prajnas
Simple plot event, and if only Laura wasn't so trusting...

Shigeru Moro, Swordsman

Place: Inside the Black Ship


Time: Night
Description: Defend the Black Ship.
Requirement: Complete Black Ship In Hand
This is a one on one fight with Moro. He uses a waki (side) stance sword, so it's a little
different but is simple enough.
Hikaru Kotobuki, Military Man

Place: Shrine
Time: Night
Description: Take over the Prajnas' base with Moro.
Requirement: Complete The Three Kataneers
You meet Kotobuki at the entrance to the shrine and have to take him out despite just
finishing his job. This is simple enough ultimately but the cannon can prove fatal if you
continue to ignore them hitting you.
Wasted Wish

Place: Consulate
Time: All
Description: Meet with Laura after the tournament
Requirement: Side with the foreigners during the tournament.
After J.J.'s demise you're to deliver Laura message to Akagi. A Prajnas member will be
outside the cave, tell him you have a message then you can return to the consulate to continue
to the next event.

Kinugawa's Evil Influence

Place: Main Plaza


Time: Evening
Description: Emerge victorious in the battle against the Prajnas.
Requirement: Complete Wasted Wish
This is a the 2nd worst event in the game. The 1st part against the Prajnas isn't so bad, beat
Akagi (likely Kogure as well if you didn't kill him in the tournament).
After this you have to deal with a lot of demonscales, which wouldn't be bad if you didn't
need to protect Laura during this. I recommend eating chocolate and just killing as fast as
possible, after every 5-10 end your spring harvest to see if the event will end (it doesn't mid
spring harvest). Also use free run (R2) to check on Laura, after being hit once she goes to the
ground, so try to attack her attackers then... she can die from your attacks as well as enemy
attacks! So you may want to use a style that doesn't have a wide area of attack.
Twilight On Board

Place: Black Ship


Time: Daytime
Description: Listen to Laura's request.
Requirement: Save Laura during Kinugawa's Evil Influence
Purely plot event, if you do nothing you get the ending Setting Off to Foreign Lands you can
also say you won't leave leading to the event...
The Raid

Place: Magistrate
Time: All
Description: Meet with the three sisters after Kinugawa's Evil Influence.
Requirement: Leave the ship during Twilight On Board or fail to save Laura during
Kinugawa's Evil Influence.
1 man (or women) makes the choice to end Kinugawa. Simple battle against Constables/
demonscales until the inner most room. Here you find the 3 sisters, and have to fight them to
end up with the ending Samurai Straight

Hidden Events
You can't see these events at 1st but they're below the initial events starting at day one and
going all the way across the screen.
Meeting
A
Praying Ability Down Strike
Rescuing
with the
Pursuit of In Need of
A Day at
Speedy for
to
for the in the
the
Three
Knowledge Encouragement
the Spa
Arrival Recovery Lead Count Dark
Count
Sisters
The
Sting Dice of
of
Destiny
Hatred

The Sad Boat


Home

Plot to
Assassinate
the Chief
Minister

Cause of size a continuation of events that are exclusive to The Light of Hope Ending, note
that A Day at the Spa is a single event, I just copied it down to better show where we're
continuing.
A Day at
the Spa

Laura's
Determination

The Fighting Spirit


Never Dies

Rescuing
Laura

In Pursuit of
Kinugawa

Black Ship
Battle

Meeting with the Three Sisters

Place: Harbor
Time: Daytime
Description: Calm the violent waves.
Requirement: During Amihama Harbor Skirmish select "Fight! Fight and win!", and while
fighting Akagi kill the 2 Prajnas men who are manning the cannon.
This is the fight with the 3 sisters, so pretty much the same scene as Amihama Harbor
Skirmish just the extension.
A Speedy Arrival

Place: Main Plaza


Time: All
Description: Mingle with the Crowd.
Much like the announcement of the tournament just join the crowd to start this event. After
the conversation you're in a fight with Kotobuki and a bunch of demonscales, all you need to
continue after this is beating Kotobuki.

Praying for Recovery

Place: Shrine
Time: All
Description: Save Akagi's life
This happens right after the above, after the doctor says there isn't anything to be done if the
hospital is open you can suggest bringing him to the British hospital ("Let's take him to a
British hospital."), or if it isn't (or you aren't interested in getting The Light of Hope) ending
you can say "It's just a flesh wound. He'll be fine!" and Akagi will end up dying.
Also if you want to get the ending The Chief Minister Lived attacking Akagi here will kill
him instantly and jump you right into that ending (you will have to kill Kogure as well for
obvious reasons).
Ability to Lead

Place: Shrine
Time: All
Description: Check on Kogure.
Requirement: Hospital open, have brought Akagi to the hospital in Praying for Recovery.
Kogure can't lead, this is made clear right away. Doesn't really matter what you say, the
demonscales (along with rifle equipped infantry) will attack and once they're dealt with
Kogure will ask you to check on J.J.
The Sting of Hatred

Place: Shrine
Time: All
Description: Confirm Akagi's death.
Requirement: Kill Akagi in Praying for Recovery by not taking him to the British hospital.
The event is basically a one on one fight with Kogure to the death, you can't convince Kogure
to stop the fight in this.

Down for the Count

Place: Inside Black Ship


Time: All
Description: Check on J.J.
Requirement: The casino must be closed.
J.J. is depressed. Say "Certainly not cooped up in here!" and he'll follow you. Leave the
Black Ship by the boat to the Harbor. From there take him to the restaurant on the west side
of the map "Sushi-ya", when he asks what it is say: "It's a very stimulating place.".
Dice of Destiny

Place: Casino
Time: All
Description: Meet with J.J. at the casino.
Requirement: Casino must be open.
J.J. has two bodyguards tormenting a poor villager... so tell them to stop and you'll end up
killing the bodyguards before taking out J.J. himself.
This event may be the only means to get J.J.'s gun, though I could be wrong about that...
Strike in the Dark

Place: Shrine
Time: All
Description: Meet with Kogure
Requirement: Saved Akagi in Praying for Recovery
Kogure will decide he can't lead with words but with action, so he decides killing Moro
would help the Prajnas out. We won't want that to happen, so head into Town towards the
Language School. During the event speak with Kogure and tell him:

"Let's not be hasty, Kogure..." then


"But it's true, isn't it? About Akagi?"

This start a fight with Kogure so using the back of your sword deplete his vitality, once done
you can tell him "You've lost, Kogure!" to end the event.

Pursuit of Knowledge

Place: Language School


Time: Daytime
Description: Lead Kogure to Moro.
Requirement: Defeat Kogure using the back of your sword during Strike in the Dark and tell
him he's lost.
A slightly comical event imo, followed by a fight with some demonscales... simple and easy.
In Need of Encouragement

Place: Sushi-ya
Time: All
Description: Check on J.J.
Requirement: Completed Down for the Count
Doesn't matter what you say, poor J.J. will end up getting arrested for making rather weird
looking sushi.
The Sad Boat Home

Place: Harbor
Time: All
Description: See off Laura.
Requirement: Complete Dice of Destiny
Seems weird you'd see Laura off since you where the one to kill the count... but after she's
gone Melinda will attack you in a death match, so kill her and continue on to the ending The
Chief Minister Lived.

Rescuing the Count

Place: Inside Magistrate's


Time: All
Description: Set off to rescue J.J.
Requirement: See In Need of Encouragement
After the initial events say to J.J. "I'm here to save you." you have to fight the human pigs
who enjoy the tortures they endure. I didn't find them at all threatening but you do have to
deal with a lot of them.
A Day at the Spa

Place: Main Plaza


Time: All
Description: Meet with Laura.
Requirement: Complete Rescuing the Count
The event is when you're finally set into doing The Light of Hope, this is a purely plot event
where Kinugawa shows how evil he is.
Plot to Assassinate the Chief Minister

Place: Main Plaza


Time: All
Description: Lose to the gathering of righteous power.
Requirement: Fail any of the conditions to get The Light of Hope Ending while on the
hidden path.
After agreeing to assassinate the chief minister (saying "All affairs are in order.") you end up
fighting your him in the Magistrate's office. This gets you the ending The Chief Minister
Lived so as you might imagine your efforts don't go so well.

Laura's Determination

Place: Magistrate
Time: All
Description: Visit Kinugawa with Laura.
Speak to Laura outside and say "Let's go. We're in this together.". Laura speak with
Kinugawa, she realises how evil he is before you have to fight some demonscales/ get
captured. This event links directly to the next one without a chance to save. This event ends
with you being in the grasp of the 3 sisters.
Basically you have to endure the 3 tortures in a row (see Torture section for details, starting
with Hell Horse then Super Rock Press finally Human Waterwheel
The Fighting Spirit Never Dies

Place: Inside Magistrate's


Time: Night
Description: Visit Kinugawa with Laura.
This is hell. A fight with all 3 of the sisters and you don't get to keep a single bit of your
equipment. Pick one and try to not get hit... every, I don't have good advice for higher
difficulties other than having custom stances that can counter what the sisters have equipped.
After the fight pick whichever speech option you want, after you have control and all your
equipment back remember to pick up the sisters weapons if you already had them (you drop
everything you picked up during the fight). Also this is your last chance to save before the
ending, there's a naked camera man in the north jail cell while exiting here.
Rescuing Laura

Place: Main Plaza


Time: Night
Description: Escape from the three sisters.
A large series of fights. After the first fight on the ground level you have a cinematic fight
with Kinugawa at the end say "Have you lost your honor as a samurai?!", then a larger fight
in the plaza below against elite members of the demonscales (who will hit closer to a named
character then a normal demonscale, so be warned).

In Pursuit of Kinugawa

Place: Harbor
Time: Daytime
Description: Stop the public execution.
This is basically the battle with Madara and Toguro, shouldn't be too hard after all you've
been though.
Black Ship Battle

Place: Harbor
Time: Daytime
Description: Settle the score with the root of all evil.
So Kinugawa just won't die, and he's taken the Black Ship! This is the final fight with
Kinugawa. Once he's beaten you've finally earned The Light of Hope ending!

Jobs
Below are a list of all jobs, currently I'm focusing on the major jobs not the minor jobs you
can get from random people.
When you have a job and go to the destination of that job, you'll get a message either saying
that the job is on site or not. Generally the reason why a target isn't available is because a plot
event is present and you can't have 2 events in a single area (or 2 jobs, you'd have to leave
and come back for a 2nd job in the same area). Then your target is present it will be displayed
on the mini-map as a target so you can easily find where you need to go.
Sakotsu
The 1st of the two massacre mission givers. He's located in the magistrate office near the
center of the map by the entrance to the main castle (unless you've completed all of
Nodobotoke's mission and he'll be in the horse stalls then).
He gives missions involving killing Yakuza in town. This is extremely helpful for gathering
lots of ore as well as Creating an ultimately weapon. I say this cause you can kill the lot of
them and at least 35 swords remain on the ground, so if you pick up 10 you should get nearly
50 ore per mission (unless you're doing Underbelly Recon as it caps at 25).
Underbelly Recon

Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Improve public order by killing 25 yakuza near the gambling den.
How to: To get this mission public order must be very strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza,
identify yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.

Underbelly Call

Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Improve public order by killing 50 yakuza near the gambling den.
How to: To get this mission public order must be strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza,
identify yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.
Underbelly Attack

Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Improve public order by killing 75 yakuza near the gambling den.
How to: To get this mission public order must be normal.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza,
identify yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.

Underbelly Smash

Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Improve public order by killing 100 yakuza near the gambling den.
How to: To get this mission public order must be weak or very weak.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza,
identify yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.
Mistress
The 2nd of the two massacre mission givers. Located by or in the gambling den in the northeast corner of the town map. Each mission you've given is all about killing 25 to 100
Constables/ government workers. These are normally simply enough, but because the site of
the attack is the Magistrate area it is possible to get arrested if a thief-taker/ constable walks
in the area, though generally they'll draw their swords themselves anyways.
As mentioned in my area overview section to get jobs speak to the Mistress and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

To start any of the 4 missions speak to the mistress and say "Death to all government
officials!" the mission you get depends on the crime rate, the lower it is the easier the mission
will end up being.
Also all of these missions reduce public order, so if you want the crime rate to be weak keep
doing these.

Government Recon

Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Diminish public order by killing 25 government officials near the magistrate's
office.
How to: To get this mission public order must be very weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.
Government Call

Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Diminish public order by killing 50 government officials near the magistrate's
office.
How to: To get this mission public order must be weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.

Government Attack

Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Diminish public order by killing 75 government officials near the magistrate's
office.
How to: To get this mission public order must be normal.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.
Government Smash

Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Diminish public order by killing 100 government officials near the magistrate's
office.
How to: To get this mission public order must be strong or very strong.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map
you can't be near any enemies, so either use spring harvest to clear enemies around you (and
likely use quick travel before more appear) or run in large circles to hopefully create enough
distance to either quick travel or exit normally.

Nodobotoke
The magistrate job giver, who's missions are more about protecting him then enforcing the
law. Regardless completing his missions does improve the crime rate so it's worth doing a
few of his missions each playthough if you need a bit of money.
To start his missions speak with him selecting the 1st option twice.
All of his missions will have criminals wandering the area, they're dressed in a full black
outfit so should be easy enough to spot. Each kill is worth 1000 mon. When you find one
speak with him and select the 1st option (it changes) to start a fight.
Subpoena

Issuer: Nodobotoke
Destination: Town
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Issue subpoena to the ronin suspected of murder.
How to: Kill any criminals if you find them, once done approach your target and speak with
the samurai in the back, then speak with one of the people kicking/ yelling at him:

"I work at the magistrate's office" to get them to leave then speak with the ronin again:
"Didn't you kill a government official?"
"I'm taking you in to the magistrate's."
"The scary constable will be mad at me!" to complete this mission.

Demand Note

Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: Kill the bounties if you want, some won't be wandering around, so look in the
corners of the map to find those ones, but some still can be walking around. Once you're done
climb the stairs to your targets

Speak with the bodyguard, Ahara as the lawbreaker is confident until you defeat Ahara. Say:

"I have something to discuss with your boss."


"I don't care about you."
Fight Ahara, I suggest backing away from him to avoid accidentally hitting his boss

After that speak with the lawbreaker and say "Pay up." to compete the mission
Plea Bargain

Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Cut down the scumbag who conducts false transactions. Do not make any
transactions.
How to: Kill bounties again, once ready approach your target near the bell and either just
start attacking him or select which ever speech option (they all seem to end in you letting him
know why you're really there) and kill him.
Warning

Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: This is literally the same mission as Demand Note, as Ahara has come back from the
dead to get you. So again, kill bounties 1st if you want then speak with Ahara and say:

"You survived?! Damn!"


"Whatever."
Beat him again without hurting the lawbreaker, speak with the lawbreaker after:
"Consider this a warning." to complete this mission.

Shadow of What Once Was

Issuer: Nodobotoke
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Cut down Nenza Tsumasaki, former warrior of the magistrate.
How to: This is a really easy mission. So 1st thing again, kill those bounties if so you wish.
Speak with Tsumasaki near the entrance to the Magistrates area and say (pretty much every
2nd option):

"Nenza Tsumasaki I presume?"


"We'll call that a last resort..."
"I'd like to chat for a moment."
"You hate the Prajnas, right?"
"Do you have any proof?"
"Why not just kill the sisters, then?"
"Must be tough..."
"What do you plan to do now?"
He'll kill himself completing the mission for you.

Time to Pay the Tax Man

Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Find the outlaw who refuses to pay his fines and collect the money from him
through any means necessary.
How to: Kill bounties, kill Ahara and now you can kill the lawbreaker if you want. It's set
another copy of Demand Note/Warning

Highly Desired Secret Weapon

Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Destroy all the abandoned baggage.
How to: A simple mission, you can take as much time as you like to complete this mission
but after about 30 seconds Prajnas members will continuously poor in. So if you want to get
the bounties feel free to do so, but I do suggest making sure all the crates that are on top of
graves are off the graves before the Prajnas arrive.
The only warning I have for this mission is crates will easily kill you if they fall on you. The
stack in the middle is about 10 high, you'll want to nudge it off the grave and get out of the
way, it's really easy to kill yourself here.
Also if you're unsure of where the crates are, they're all marked on the minimap, so use the
select button to show the map in the corner to easily find the right crates.
True Culprit

Issuer: Nodobotoke
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Find the head manager of the Deathbringers and standout member of the Yakuza
Quartet, Gozo Hiyoko, and bring him in dead or alive.
How to: Go to the inn, the bounties will be here generally cramped into a corner of the 1st
floor. When ready enter the room on the 2nd floor and speak with Hiyoko:

"Get in mah ropes and sit still!"


"Resistance is futile. You will be eliminated!"
Defeat Hiyoko, doesn't matter if it's with blunt attacks or not the result is the same he takes
a knee so speak with him to complete this mission.

After completing this one go back to speak with Nodobotoke, who after a somewhat comical
event releases the prisoner from the stables you captured in Subpoena. Speak with both
Nodobotoke to complete the thief-taker mission line then speak with the prisoner to learn his
identify (you should see him right outside the south gate).

Kobato
This guy hangs out in the Town area right near the Gambling den, he basically is the yakuza
or organized crime job giver of the game. As you might imagine the crime rate will get worse
as you complete jobs for him so be aware of that before you start to spend the cash you earn
from his missions.
As mentioned in my area overview section to get jobs from him speak with the Mistress
beside him and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

During his missions black crates appear all over the place, breaking one earns you 300 mon.
However breaking crates is a crime, so expect Magistrates to come after you if they see you
breaking them.
Brutish Constable

Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Dispose of the constable who harassed the yakuza underling and took his money.
How to: It can be annoying the break the creates here, no matter how low public order is a
few constables will be in the area so break away if you wish.
So as you approach the target he tries to get the poor girl to sleep with him. Speak with him
saying pretty much anything will result in a fight, kill him to complete the mission.
Easy Task

Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Dispose of the minor Bodhislaughtva nuisance.
How to: Break the crate you see along the way as you make your way to the group of targets.
I'd simply recommend drawing your sword near them as it starts the fight without having to
speak to them 7-8 times (which you can do as well). Win the fight to complete this mission.

Four Samurai Lords

Issuer: Kobato
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Dispose of the four ronin who harass the yakuza.
How to: Be sure to break up those boxes here as you shouldn't have any lawmen here. Once
you're done again either speak to one of the "samurai lords" and pick the 1st option "Killing
you, actually." to start up the fight to kill them completing the mission.
Amihama's Womanizer

Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Dispose of the lady-killer who dared to lay a hand on a yakuza woman.
How to: As usual break boxes if you want, just beware that constables are generally here no
matter time of day or crime rate. When ready speak to the man getting followed by all those
women and say:

"You laid your hand on a yakuza babe."


"I have to kill you on principle."
He'll then summon a bunch of half naked kunoichi girls to defend him so beat the bunch of
them.
Speak with the lady killer again to fight him, once beaten you've completed the mission!

Annoying Task

Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Dispose of the Bodhislaughtva menace who came to get revenge for last time.
How to: Like Easy Task break crates, draw your sword on your targets to start the fight (or
continue to speak with them) to beat them and complete the mission.
The Empress Needs No Competition

Issuer: Kobato
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Dispose of the sisters who have a bad influence on profits in the gambling den.
How to: In the main plaza head to the inn. In here there will be crates and no one to arrest
you! so break away for an easy bonus. The sister are upstairs seemly having fun, speak with
Ekubo (the dual ninja chick) and say:

"You seem to be on a winning streak."


"The mistress of the gambling den."
Kill them to complete this mission.

Favored Child of the Times

Issuer: Kobato
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Dispose of the merchant who used dirty methods to acquire the plot of land on
which the gambling den stands.
How to: In the harbor your target is in the south western area, so destroy crates 1st if you
want, Constables can appear here after all.. when ready speak with the "Winners" and say:

"No. And they won't."


"A scrap of paper means nothing."
"How about I teach you what it's like to die?"
Fight the bodyguards if you want, all you need to do here is kill the winner. So using free run
(R2) line up your target and hit/kill the winner to complete this mission.

Wicked North-South Struggle

Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Emerge victorious in the general offensive initiated by the Bodhislaughtva.
How to: Like Easy Task or Annoying Task go to the back roads, destroy those creates if you
want though this time you must speak with Miroku and say:

"Bodhislaughtva alert!"
"Well met."
"I'm more than enough, believe me."
"I cannot let that insult go unanswered!"
Kill her 5 boy toys and speak with her again:
"Hell no."
"My loyalty is not for sale."
Defeat Miroku to complete the mission.

I'd suggest returning and speaking with Kobato now to get the all clear message for the
yakuza mission set.

Thief
Spending his time in the harbor, right next to Uchimada's house in the north of the map
(leader of the clean samurai from missions from Gramps) as his title suggests he wants you to
steal things. So as you might imagine the crime rate will worsen as you complete his
missions.
To start his missions speak with him and say:

"Thief! Thief!"
"That is a good point..."
"I'm a samurai."
"Sounds good."
He'll then start you right away in his 1st mission.

During his missions on the ground will be green furoshiki (cloth bags which apparently are
filled with junk...) each one you pick up gives a bonus of 300 mon.
Preliminary Test

Issuer: Thief
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Acquire the geisha's treasure
How to: 1st thing you should do is check for the green sacks, each one you pick up adds to
the bonus, when you're done the Geisha will be walking around so find her and walk in front
of her.
Every once in a while the thief-takers will not be paying attention, you'll get a message to run
into her ("Hint: Now!") from the front, if you're successful she drops the purple furoshiki. If
not it'll say why you failed and eventually you can try again.
Alternatively attacking her makes her right away drop the treasure, the thief-takers will attack
you and you may get arrested, but so long as you get away it can be much faster.

Stealing Is Winning

Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Acquire the treasure from the sumo stable.
How to: Back Roads is big, so pick up the green furoshiki if you want for the bonus, the
purple furoshiki will simply be on the ground for the taking... however when you enter the
small area it's in the sumo guys right away attack you.
You can grab and run if you want, however this is a great location to attempt to get 10 kills in
spring harvest for a style as the enemies spawn fast and I got about 12 of them.
Souvenir From Hell

Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Acquire the Buddha's treasure.
How to: Finding the green furoshiki around can be hard here but feel free to search for them
all. The dead body you have to kick is in the south-western corner guarded by 4 constables
and one will ALWAYS be watching, so I simply recommend killing all four, it doesn't affect
your reward and makes the entire quest a lot easier.
Once you've dealt with the constables kicking the corpse causes your player to pray each
time.. after about 6 kicks the purple furoshiki will drop.

I Am a Bandit

Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Acquire the merchant's treasure.
How to: Back roads is big, find green furoshiki if you want but I'd recommend just going for
your targets.
As you approach each merchant speak with them saying "Leave everything you own right
here." you'll then have to kill the bodyguard. Follow up by speaking with the same merchant
and saying the same thing, he'll drop an item or two and after dealing with a few of the
merchants (likely the last one) you'll get your purple furoshiki to complete the mission.
Pack of Beasts

Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Acquire the beasts' treasure.
How to: This is annoying. Again 1st search for the green furoshiki away target where all the
dogs are.
Once ready my method is a bit dangerous but doesn't require an onigiri to distract the dogs.
Basically what I suggest is getting near the dogs from one extreme side , once they all start
chasing you make a circle around to the other side of where the treasure is, the one dog
guarding it shouldn't prevent you from kicking the treasure to pick it up. If the dogs do start
hitting you they cause a lot of damage, so if you do it this way be prepared to re-load if you
have to.
Once you have completed the mission to prevent getting killed from dog bites quick travel
anywhere else to get out of the situation.

The Way of the Fighter

Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Acquire the bodyguard's treasure.
How to: Search for green furoshiki if you want, but with back roads again it's likely a bit of a
waste of time.
Speak with any of the bodyguard's around and say "Give that here." to start a big battle with
all of them (and there are more then 5 btw). As you kill them they can drop one of the purple
furoshiki and you need 5 of them. If you don't see one drop don't worry, they got marked on
the map so feel free to deal with the combat 1st then make a search for all of the treasures
after.
This is a great mission to try for 10 kills during spring harvest, they tend to group right at you
in the beginning.
The Last Heist

Issuer: Thief
Destination: Town
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Acquire the final treasure.
How to: Avoid the building in the middle where your target is if you want to find the green
furoshiki for the bonus.
When ready enter the building and start going around (you don't need to speak with the girl).
Once you reach the other side constables will come to attack you, and this is very much like a
kill 100 type mission as you need to kill 25 constables before the flow stops. Once you're
done head back into that house's area and pick up the purple furoshiki.
If you do like I did once and forget to pick up the purple furoshiki after killing the constables,
go into menu, journal and missions and fully cancel the mission. If you just re-kill the
constables after exiting the area the purple furoshiki will not drop.

Recovery

Issuer: Thief
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Get back the final treasure.
How to: Get the green furoshiki on the 1st floor as this is a really small area. Once ready
head upstairs and enter the room to speak with Suzume:

"You the ones who sacked the shop?"


"You need to give something back."
"Maybe I'll take it off your corpse!"
"Do your worst!"

Defeat Suzume in battle, once he's beaten everyone will take a knee. Speak with Suzume and
he retreats leaving the final treasure!
Once you're done with this mission speak with the thief back at the harbor to have him check
out the final treasure, you'll have to leave the harbor and go back to get the all clear message
for the thief line of quests though.

Gramps
He's located under the tracks in Little Britain and most of his missions involve good
intentions with bloody results.
In the area for each missions are 2 homeless men. Each time you help them you get 300+
mon. They each require 1 item, you to tell the other homeless person how they are and finally
some cash. The bonus can be nice but for the larger areas like the Back Roads I'd suggest not
bothering since it can take a lot of time.
To start getting missions from him you must say to gramps:

"I'm sick of life" he'll give you a mushroom then say


"I want to die."
"I may just take you up on that."

He'll give you missions from there on.


Also, mission for gramps will improve public order/ the crime rate.
But a Single Onigiri

Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Deliver an onigiri to a friend of Gramps'.
How to: As you might think from the name you'll need more then the onigiri Gramps gives
you. Get/ buy 2 of your own and select when you speak to any one of the 3 Destitute:

"I'm here at the behest of ol' Gramps"


"This is an onigiri from Gramps. ONE onigiri."
"I only have one."
"How about I add two onigiri of my own?"

I'm Not Your Enemy

Issuer: Gramps
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Talk to the vagabond who's associating with bad seeds.
How to: Because of how small the Main Plaza is be sure to help the 2 beggars here, they
generally want glass bottles which can be found towards the entrance to Little Britain on a
carpet.
Speak to one of the 4 Ruffian's who are surrounding the target and say:

"Release that man at once!"


Defeat the four Ruffians (kill or deplete their vitality up to you) Once the four of them are
gone speak with the Kindly Tramp and say:
"You're the only one left."
I doubt it matters which options from here you say to him but I said:
"Celebrations aren't bought, they're experienced."
"Just go see her."

Something Simple

Issuer: Gramps
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Deliver thanks to the townie who showed kindness, along with a simple token of
appreciation.
How to: Like the above mission the town is simple enough that you should help those poor
beggars to get more money from Gramps.
Speak to your target by the dojo and say:

"The homeless are in your debt."


"I brought something for you."
"Oh, just take it!"
"Why won't you accept it?"
"Gramps isn't THAT dirty."
Speak the Wealthy Man and say:
"It doesn't concern you."
"Wait a second..."
"Don't change the subject!"
Defeat the clean samurai and speak with the Kindly Merchant and say:
"I'm sorry..." to complete the mission.

The Players

Issuer: Gramps
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Help the little girl get revenge for the murder of her parents.
How to: Gonna remind you again, the cemetery is small... help those beggars and get that
bonus! One of the beggars is likely to ask for a straw doll, it's on the shrine/ hut next to the
damaged bell, otherwise the item will be on the ground, just where is the question.
Speak with the Murderer and say

"What are you doing here?"


Speak to him again: "She's not coming."'''
Defeat him and wait for the daughter to come then say to her:
"Yes. I am."
Now just keep backing up/ or use free run to get away from her, don't attack her. Every 5ish
seconds you can speak to her select the top option each time, after 4 times you get the
option "UWAAAGH, I AM BESTED!" and after your fake death she kicks you a bunch (for no
damage) then leaves completing the mission.

Protest

Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Express feelings of regret to Uchimada.
How to: After going to the harbor (and helping the beggars for bonus if you want, rubber
boots if they ask are south of Sushi-ya on the wooden deck past the stairs) speak with
Uchimada at his house in the north end of the harbor:

"There's something I want to say."


"I actually came to complain."
"Stop killing the homeless."
"Lives are neither clean nor dirty!"
Deal with those clean samurai again and speak with Uchimada again:
"That was payment for the homeless you killed." Completes the mission!

Grandpa's Memories (Part 1)

Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Confirm the safety of Gramps' acquaintance.
How to: There are no beggars here cause of this being a 2 part mission (no reward for the 1st
part full for the 2nd). So just meet up with Gramps' friend near and say:

"I've come from the tracks"


"Gramps sent me."
"Just came to check up on you."
"All right, then. Guess Ill be off."
"Please be gentle..."
Fight him with blunt attacks, doesn't matter if you're unarmed or not.
"What's wrong?!"
"Is there anything I can do for you?"
Here ends part 1 with part 2 auto starting below:

Grandpa's Memories (Part 2)

Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Deliver Gramps' bequeathment to Grandma.
How to: There will be the beggars here so help them 1st, then find Grandma at the south end
of the map saying:

"I have some bad news for you."


"The old man is dead..."
"I have something for you from him."
"Why did you break up with him?"
"He's gone." to complete this 2 part mission.

Mud On Your Face

Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Borrow the bath in Uchimada's house.
How to: As you might imagine this isn't going to end well, so after helping those beggar
speak with Uchimada:

"I need to use your bath."


"May I use your bath?"
"I thank you on behalf of my friends."
"Sorry."
Beat Uchimada and his clean Samurai, sadly you can't kill Uchimada but feel free to try
anyways, speak to Uchimada after to complete the quest.

A Lid On Something Stinky (Part 1)

Issuer: Gramps
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Voice your objections to the local government.
How to: As this is another part 1 no beggars here, just find your target and say to him:

"Need to ask you something about the homeless."


"I want to protect the homeless."
"Actually, that's why I came."
"I've come to ask you to repeal it."
"To whom should I speak, then?"
"Which way did he go?"
"What?!"
Head off to Little Britain starting the next part...

A Lid On Something Stinky (Part 2)

Issuer: Gramps
Destination: Little Britain
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Protect the area under the tracks from the government.
How to: The two beggars will be here so feel free to help 1st when ready speak to the
constable (and be ready for a big fight):

"Stop this!"
"Do constables habitually oppress the weak?"
"I don't stay out of ways. I get in them!"
Fight off a lot of constables to complete the mission

You should also speak with Gramps after this to get the all complete for finishing the last of
his well intended missions!

Amihama Eight
To start the ultimately mission you must 1st have completed all the missions for Gramps,
Nodobotoke, Kobato and the Thief and gotten the all clear message after their respective final
missions. Also to do the final mission the hospital must be open.
After this head to the Back Roads where you'll find a job giver sign near the exit to the
magistrate, speak with him and say:

"This your hometown?"


"Talk to me. I'll be your friend."
"You one of the Four Samurai Lords?"
"Why not get revenge?"
"You afraid you'll lose?"
"If you run, then that's it. You've lost!"

Now you have to find the 3 remaining Samurai Lords:


1) Kotetsu is the ronin from Subpoena and will be in the north-east corner of the town just
west of the shrine exit in the ally. Select "Two words: Leaf Root." then "Kirisame is waiting
on the back roads." to recruit him.
2) Orochi is the Thief job giver and is easily found in the harbor (since he'll still have the job
sign over his head). Speaking with him select "Psst. Hey, buddy. Leaf Root." then " then
"Kirisame is waiting for you on the back roads." to recruit our 3rd Samurai Lord.
3) The final samurai lord is Gramps from the tracks, if the hospital is open he'll be in there
otherwise he'll be where he normally is. Speak with him and say:

"Gramps! What's going on?!"


"No!"
"Have you left something...undone?"
"Wait, so, Gramps... Are you ...?"
"Oh, wow, I had no idea!"

You are able to start the 1st half of the final set of missions, to be able to go onto the
Amihama Eight mission speak with the Physician in the south-west corner of the hospital and
say:

"Sensei, give it to me straight..."


"Come on! Look harder!"
"Please, save him! I beg of you!"
"Why didn't you say so earlier?"
"How about you lend me the money?"

From there head to the Town and speak with the Mistress in the north-east corner by the
gambling den:

"Please lend me some money."


"There's someone I'm looking to save."
"A man who saved me is dying."
"He needs a foreign drug to cure him."
"It's too expensive. I can't afford it."
"It'll work! The hobo must be saved!"
"That's the guy!"

After this head back to Kirizame and say:

"He's on the verge of death..."


"He was sick even when you knew him."
"He gave me something."
"I will do my best to fulfill that role."
"I am ready!"

FINALLY you'll start the final mission.


Four Samurai Lords vs Yakuza Quartet

Issuer: Kirisame
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 10,000 mon
Summary: Team up with the Four Samurai Lords to take down the Yakuza Quartet.
How to: If you didn't get the mistress to get the medicine for gramps this is a simple kill
mission where after speaking with each of the Yakuza Quartet you fight them to the death.
After you defeat the Quartet I do suggest attacking the remiaing samurai lords to get their
unique weapons and styles.
If you did save gramps again speak with all four of the quartet the fight will begin however
the mistress will interrupt the duel before anyone goes down (you can deplete their health
they just won't die). Speak with her and say:

"We'll lend you guys a hand!"


"Four Samurai Lords, let us be off!"

Which start the real final mission in the back roads. Before you leave for it do know this is
the only chance to kill the mistress for her style and weapon, I suggest taking it (reload if she
doesn't drop her style or you can't pick it up).

The Amihama Eight

Issuer: Deathbringer Boss Kazumi Mozu


Destination: Back Roads
Time Period: All/ Indefinite
Reward: 30,000 mon
Summary: Work with your companions to wipe out the invading force.
How to: Speak with Kobato and say:

"The more companions, the merrier."


"Everybody ready for this?"
"We are the Amihama Eight!"

Speak with the commander and say:

"What is your dream?"


"We're not going to hand over our country."
"You don't understand samurai at all!"

Now we start the slaughter. You have to kill about 250-300 enemies (based on the number of
kills I got and the fact that ally kills count as well ... can someone confirm?) to get to the next
part. Thankfully the game gives you messages letting you know what percent you're at (every
10%). The game save each kill! It gives these messages to let you know how far you are but
I've confirmed that you can leave at any point and it saves your current kill count. So if you
want to leave every time you have 10 swords in your weapon sack feel free to do so.
The enemies you face here will be tough, but they can drop several styles as well they're all
equipped with decent weapons. So come in with nothing in your weapon sack and every
checkpoint leave full for either melting down or saving to create your own weapons.
Also at about 25% killed Dojima joins the fight (if he's your smith, and obviously needs to be
alive but don't worry he'll still be at the forge when you leave), around 45% Sensei will join if
she's in charge of the dojo and finally at 65% Gramps joins in as well... not that you need any
help...
Once you get the all clear message you'll be in the small rest area, I'd suggest leaving and
saving to ensure you get the commanders style (and your allies styles if you decide to kill
them all after the mission). Once ready speak with the commander and say:

"Let's do it."

You'll fight the commander one on one, after killing him you'll complete the mission and earn
yourself a nice trophy in the process! Also worth noting you can use blunt attacks and he'll
commit Harikiri to end his life, which can be easier then killing him yourself.

After the battle you can speak to your allies to have them leave, so if you want to kill the All
eight samurai lords/ Yakuza Quartet for their styles and weapons I'd suggest 1st sending
Dojima and Sensei away so you don't have to kill them (unless you do want to kill them...).

Styles
Styles are basically the movesets of the game, unlike previous way of the samurai games the
styles are separated from the swords. So any sword can you any stance, and can be swapped
on the fly.
Earning new styles is simple, kill the user of that style and pick up their style book.
Remember you can only have 20 extra styles at a time! If you have your 20 extra, go to the
Dojo in town, there you can store styles to make room for new ones.
Below is a list of the styles in the game as they appear in the in-game menu, so some of the
styles are a bit out of order, but they're all there.
Sword style List
Yato Swordfighting

Location:
Stance: Jo-dan
Asahi Noir-Draft Swordfighting

Location: Kirizame one of the Four Samurai Lords (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Jo-dan
Note it requires the Alebarrow sword to master it, get it from Gramps after The Amihama
Eight mission.
Ayade Swordfighting

Location: Kanzaki during A Deceptive Price on hard


Stance: Jo-dan
Sadaha Swordfighting

Location: Akagi's stance, kill him during endings Road to Ruin , A Change of Heart, Setting
Off to Foreign Lands or Samurai Straight.
Stance: Jo-dan
Hoodlum Swordfighting

Location:
Stance: Jo-dan

Hassu Swordfighting

Location: Yakzua during mission for Nodobotoke.


Stance: Jo-dan
Impenetra Swordfighting

Location: Dojo challenger (appearance?)


Stance: Jo-dan
Goshi Swordfighting

Location: Gramps The Amihama Eight


Stance: Jo-dan
Jackson Swordfighting

Location: Kotetsu one of the Four Samurai Lords (during Four Samurai Lords vs. Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Chu-dan
Mushin Swordfighting

Location: Default Stance


Stance: Chu-dan
Zabi Swordfighting

Location: Mistress after accepting The Amihama Eight (you have to kill her after everyone
else has left for the big fight)
Stance: Chu-dan
Gan Swordfighting

Location: Sensei's style, find her on the back roads near the rest area or in the Dojo if you've
already recruited her.
Stance: Chu-dan

Shamei Swordfighting

Location: Mayu one of the 3 sisters. Fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Chu-dan
Kudoi Swordfighting

Location: Kototaki's stance killable late game during endings/events The Flames of Prajna/
The Samurai Spirit , A Change of Heart / Hikaru Kotobuki, Military Man
Stance: Chu-dan
Invinciba Swordfighting

Location: Random Yakuza enemy


Stance: Chu-dan
Tsubo Swordfighting

Location: Kobato one of the Yakuza Quartet, (during Four Samurai Lords vs Yakuza Quartet
(betraying him after the event or The Amihama Eight)
Stance: Ge-dan
Osha Swordfighting

Location: Bodhislaughtva during Annoying Task for Kobato


Stance: Ge-dan
Nightly Delights Swordfighting

Location: Random Yakuza (gotten during Underbelly attack)


Stance: Ge-dan
Bokunen Swordfighting

Location: Suzume one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet
(betraying him after the event or The Amihama Eight)
Stance: Ge-dan

Tenshin Swordfighting

Location: Dojima, either in the Cemetery or at the smithy if you've gotten him there.
Stance: Ge-dan
Kuki Swordfighting

Location: Random invader During The Amihama Eight


Stance: Ge-dan
Sekoi Swordfighting

Location: Bounty in Cemetery while on mission for Nodobotoke.


Stance: Ge-dan
Cantgetmi Swordfighting

Location:
Stance: Ge-dan
Flannel Swordfighting

Location: Moro's sword stance, only available during the ending Road to Ruin during the
final event Shigeru Moro, Swordsman.
Stance: Waki
Tokyu Fighting Style Swordfighting

Location: Given by the old fossil in the Dojo when you take over.
Stance: Waki
Notes: You can't earn moves/ exp with this stance in any other way then dojo challengers.
Bugyo Swordfighting

Location: Commander at the end of The Amihama Eight


Stance: Waki

Windsor Swordfighting

Location: Melinda's stance, during many later events/ endings. Most easily gotten by
attacking the consulate, she never runs away.
Stance: Waki
Kinugawa Swordfighting

Location: Kinugawa's stance , beat him during The Light of Hope ending
Stance: Waki, Chu-dan, One-handed
Isobe swordfighting

Location: Constable during thief mission Souvenir From Hell


Stance: Waki
Hanima Swordfighting

Location:
Stance: Waki
Noble Swordfighting

Location: Assassin during Killing Casual Killing


Stance: Waki
Sa-Muraitto Iai Swordfighting

Location: Sugamo during Magistrate tournament


Stance: Iai
Hanza Iai Swordfighting

Location: The bookmaker in the gambling den within the town.


Stance: Iai
Jochaku Iai Swordfighting

Location:
Stance: Iai

Kasshin Iai Swordfighting

Location: Kogure's stance, kill him during endings Road to Ruin , A Change of Heart as well
during the tournament supporting the foreigners.
Stance: Iai
Sexua Iai Swordfighting

Location: Dojo Challenger (appearance?)


Stance: Iai
Kinen Iai Swordfighting

Location: Clean samurai during Gramps missions


Stance: Iai
Victorious Iai Swordfighting

Location: The bodyguards during one of the thief missions.


Stance: Iai
perfect Iai Swordfighting

Location: Random Ronin (I found him in main plaza, probably doesn't matter, just a ronin
with Iai stance)
Stance: Iai
Torikata Swordfighting

Location: thief-takers
Stance: One-handed
Wisdom Swordfighting

Location: Melinda replacement if you killed her during the tournament while doing the
endings Fevered Spirits or The Flames of Prajna.
Stance: One-handed

Senba Swordfighting

Location: 1st round opponent for the magistrate during the tournament.
Stance: One-handed
Ulster Swordfighting

Location: J.J.'s sword stance, gotten during Fevered Spirits ending.


Stance: One-handed
Kyoji Swordfighting

Location: Kinugawa during The Chief Minister Lived ending


Stance: One-handed
South Range Swordfighting

Location: Clean samurai during missions helping gramps


Stance: One-handed
Goyo Swordfighting

Location: The target for the mission Plea Bargain.


Stance: One-handed
Saiga Swordfighting

Location: Black Masks (seems like a rare drop)


Stance: ninja
Urahara Swordfighting

Location: Madara's stance, during The Truth event or The Light of Hope, The Flames of
Prajna endings. Also can be your final opponent during the tournament for independent.
Stance: Shinobi
Genba Swordfighting

Location:
Stance: Shinobi

Asuka Swordfighting

Location: Orochi one of the Four Samurai Lords (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Shinobi
Toho Swordfighting

Location: The 5 star challenger, one member of the dojo must be male (cannot have all
females)
Stance: ninja
Note it requires the sword Morning Moon to master, this is a hard drop from Orochi after
Four Samurai Lords vs Yakuza Quartet or The Amihama Eight you have to betray him either
way.
Oniwa Swordfighting

Location: Clean Samurai during Protest for Gramps


Stance: Shinobi
Fumo Swordfighting

Location: Bounty in Cemetery during Nodobotoke mission


Stance: Shinobi
Climactic Swordfighting

Location: One of the female bodyguards during Kobato's missions


Stance: Shinobi
Common Swordfighting

Location: Guard in the hospital.


Stance: Waki
Spear Styles
As you might guess all spear styles, are ... spear style, can't change stances with a spear.

Blossom Spearfighting

Location: Hiyoko one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet
(betraying him after the event or The Amihama Eight)
Aido Spearfighting

Location: Yuri, Fight her during endings The Light of Hope, Fevered Spirits or Samurai
Straight.
Fukuo Spearfighting

Location: Random Prajna (may be a rare drop)


Masuo Spearfighting

Location: Erika during the tournament


Scripturist Spearfighting

Location: Prajna members


Kongo Spearfighting

Location: Erika during Foreign tournament


Daido Spearfighting

Location: I've been told this is from the bodyguards in the casino.
Gekisho Spearfighting

Location: Default Stance


Dual Arms
To use dual arms you have to have a licence. Normal stance requires 1000 kills, ninja stances
require you to defeat Toguro. To get to Toguro either do The Light of Hope ending or kill
Madara during The Truth and fight him as an independent during the tournament (Sensei and
Dojima must be at their respective jobs for this to work)
Harmonious Swordfighting

Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet
( or betraying him after the event or The Amihama Eight)
Stance: Dual Arms

Haten Swordfighting

Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet
( or betraying him after the event or The Amihama Eight)
Stance: Dual Arms
Kantetsu Swordfighting

Location: Demonscale commander during tournament. Kill Melinda and he'll repalce her
during the Prajna tournament
Stance: Dual Arms
Gokon Swordfighting

Location: Chika one of the 3 sisters, fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Dual Arms
Dual Manifest Swordfighting

Location: Default Dual style, unlocked by unlocking the stance. If not you can get it from the
5 star challenger while having at least one male student.
Stance: Dual Arms
Junky Swordfighting

Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms
Kogara Swordfighting

Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms
Mosu Swordfighting

Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Hara Swordfighting

Location: Toguro either during independent tournament (having seen both Kill the Traitor
and The Truth events to kill Madara before hand as well as having Dojima and Sensei at their
respective jobs/dead) or during The Light of Hope ending.
I believe this is also the default dual shinobi arms stance if you get it before normal dual
arms.
Stance: Shinobi Dual arms
Gun
Like Dual arms there are 2 requirements for guns. For pistols, kill J.J. either at the end of
Fevered Spirits or during the hidden path get the Dice of Destiny event. Rifles require you to
defeat Charles on hard, you fight him in the tournament if you side with the Prajnas.
Ulster Gun Arts

Location: J.J. when he has his gun equipped (Dice of Destiny event is the easiest)
Stance: Pistol
Sailor Rifle Arts

Location: Earned when you unlock the rifle option having defeated Charles on hard in the
tournament.
Stance: Rifle
Charlie Rifle Arts

Location: Defeat Charles, again in the tournament under the Prajnas flag
Stance: Rifle
Hand-to-hand
Hand to hand work by hitting L2 and Square, they do less damage but can be really fast. Also
you can get claws on hard/Harikiri by siding with the foreigners and fighting in the
tournament that let you increase your unarmed damage by a lot.
Adamantine Martial Arts

Location: Casino Bodyguards


Cachinko Martial Arts

Location: Onigawa during tournament

Shoji Martial Arts

Location: The smithy at the smith. If Dojima is your smith you need to kill him and restart to
be able to get to this guy.
Notes: This style has a middle move that requires you to equip the tiger claws.
Casual Martial Arts

Location: Your starting stance


Yubari Martial Arts

Location: Moro's stance, during Planned Raid, Break the Snare while siding with the Prajnas
or siding with Kogure during Strike in the Dark during the hidden path.
Nightly Pleasure Martial Arts

Location: Dojo challenger, must have a 5 star dojo of just women. Challenger is a half-naked
man.
Asasho Martial Arts

Location: Sumo during thief missions.

Learning moves
Below is a list of some of the common things to do to earn new moves. While checking your
style in the menu hit X on the unknown moves to see the requirement.
Also at the top of each sword are a set of passive, I'm not listing requirement and will likely
list the passives with the stances on a future update.
hit an enemy with a base move
Simple enough, just hit them with the move before this one
hit an airborne enemy with a base attack
This is harder. Each stance that has this has a move that makes the enemy airborn, so use
that then the combo where you need to unlock the move (like if your just triangle knocks
them up and your just square is where you need to unlock, hit triangle then bash square).
Also a dead enemy is still considered airborne until they come to a complete stop, so don't
give up when they die.
achieve a 30-hit combo during a Spring Harvest
Use a bad sword, if you need to hit an enemy 10-15 times to kill them with spring harvest
you'll reach 30 in no time.
finish off an enemy during a Spring Harvest
Easy enough, activate spring harvest and kill the 1st enemy to get in your way
defeat 10 or more enemies during a Spring Harvest
Much harder. The events Killing Casual Killing or Hooray! The Hospital's Grand Opening work
well. Also during the Yakuza/ Constable massacre missions you can get to 10, just use
chocolate before you start the combo, and have a few asura mushrooms in case you start to
run out of spring harvest.
Finish off an enemy
You'll end up getting these without even thinking, swords level in battle and you get kills
quick depending on the event you're in.
perform 250/400 or more damage
With a high attack sword this will happen without any effort. With a lower end sword use
the guard breaker (back to forward to triangle) or grab (L1 + triangle + forward).
hit an enemy with a base move when HP is lower then 250/500
These annoy me. Your life bar must be below 500 or worse yet 250 health, so chances are
you'll need little to no vitality since any enemy that can take you down to health or less
health easily is someone you don't want to fight with so little health. I'd recommend on easy
do the massacre yakuza mission, they hit for very little damage, so wait til they get you done
to less then the 500/250 you need and use the base move.

parry or counter an enemy attack.


This can be annoying to do when trying, but you basically need to clash, so attack when they
attack. I find these just happen more then work when I try really hard.

Lists of unlockables
Instead of creating a bunch of sections below is a bunch of lists of items to help you get
everything in the game.
Trophies
Below is a list of all the trophies in the game, their descriptions and my tips to earn them.
Platinum Trophy

Rank: Platinum
Acquired all trophies.
The big one, requires probably 90ish hours of work to get this one. The biggest/ most
annoying time sink is 100 Girls and Runnin', night crawling a single girl doesn't take a lot of
time, but 100 is a huge pain. The most difficult thing is finishing the ending The Light of
Hope on Harikiri, which isn't too bad if you're properly prepared.
Happy Ending

Rank: Gold
Watched the "Light of Hope" ending.
Check my ending guide for The Light of Hope if you need help.
Normal Ending

Rank: Silver
Played through to the ending.
Any ending completed other then The Light of Hope (maybe it works too..)
10,000 Pts Samurai

Rank: Silver
Acquired 10,000 samurai points.
Follow my ending guide for As a Demonscale on the hardest difficulty you can manage. You
should end up with the Samurai Lord title so long as you don't commit any crimes (don't kick
bodies!) and this can get you up to 3100 points on harikiri. Repeat until you have your 10,000
points.

Title King

Rank: Silver
Acquired all titles.
See my Titles sections, you have to get all 15 titles so at least 15 playthoughs.
While It's Hot

Rank: Bronze
Strengthened own weapon for the first time.
This will be gotten quickly, you'll want a powerful weapon soon enough.
Alchemist

Rank: Bronze
Melted 100 weapons total.
Just continue using the Extract option with useless weapons. You'll want plenty of ore for
ultimately weapons.
My Weapon My Way

Rank: Bronze
Forged an original weapon.
Again something you'll get soon enough, use Create at the smithy.
My Very Own Style

Rank: Bronze
Created a new fighting style.
At the dojo speak with the old fossil with a Blank Book and create a style.
First Disciple

Rank: Bronze
Enlisted a new disciple for the first time.
See my section Getting recruits section for details.

Bested Challenger

Rank: Bronze
Defeated a dojo challenger.
If you own the dojo and have a single disciple challengers will start coming/ annoying you
soon enough.
Undying Style

Rank: Bronze
Mastered the Tokyu fighting style.
This stance can only be mastered fighting dojo challengers or using scrolls.
Cherry Move

Rank: Bronze
Mastered a new move for the first time.
Should be one of your 1st trophies earned.
100th Move

Rank: Silver
Mastered 100 moves total.
It takes a while but will be earned long before you start thinking of getting platinum.
Skillful

Rank: Silver
Acquired 9,999 skill points.
Pretty much anything you do earns you skill points. So this simply takes time, and other takes
will take longer.

Collector

Rank: Silver
Acquired 100 different weapons.
I don't have a sword section atm, so either check Pang Tong's guide or go to the forum to see
a list of swords.
Artist

Rank: Silver
Acquired 50 styles, not including My Style.
See my Styles section for locations, but ultimately you need all 82 styles to platinum the
game anyways so this trophy should be easy enough.
Jo-dan Master

Rank: Bronze
Learned all moves associated with the high-ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.
9.

Yato Swordfighting
Asahi Noir-Draft Swordfighting
Ayade Swordfighting
Sadaha Swordfighting
Hoodlum Swordfighting
Hassu Swordfighting
Impenetra Swordfighting
Goshi Swordfighting
Kudoi Swordfighting

Chu-dan Master

Rank: Bronze
Learned all moves associated with the mid-ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Jackson Swordfighting
Mushin Swordfighting
Zabi Swordfighting
Gan Swordfighting
Shamei Swordfighting
Kudoi Swordfighting
Invinciba Swordfighting
Kinugawa Swordfighting

Ge-dan Master

Rank: Bronze
Learned all moves associated with the low-ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Tsubo Swordfighting
Osha Swordfighting
Nightly Delights Swordfighting
Bokunen Swordfighting
Tenshin Swordfighting
Kuki Swordfighting
Sekoi Swordfighting
Cantgetmi Swordfighting

One-Handed Master

Rank: Bronze
Learned all moves associated with the one-handed ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Kinugawa Swordfighting
Torikata Swordfighting
Wisdom Swordfighting
Senba Swordfighting
Ulster Swordfighting
Kyoji Swordfighting
South Range Swordfighting
Goyo Swordfighting

Waki Master

Rank: Bronze
Learned all moves associated with the side ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.
9.

Flannel Swordfighting
Tokyu Fighting Style Swordfighting
Bugyo Swordfighting
Windsor Swordfighting
Kinugawa Swordfighting
Isobe swordfighting
Hanima Swordfighting
Noble Swordfighting
Common Swordfighting

Spear Master

Rank: Bronze
Learned all moves associated with the spear style.
Master all Spear Styles
Hand-to-Hand Master

Rank: Bronze
Learned all moves associated with hand-to-hand combat.
Master all Hand-to-hand styles
Iai Master

Rank: Bronze
Learned all moves associated with the quick-draw style.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Sa-Muraitto Iai Swordfighting


Hanza Iai Swordfighting
Jochaku Iai Swordfighting
Kasshin Iai Swordfighting
Sexua Iai Swordfighting
Kinen Iai Swordfighting
Victorious Iai Swordfighting
perfect Iai Swordfighting

Shinobi Master

Rank: Bronze
Learned all moves associated with the shinobi style.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Saiga Swordfighting
Urahara Swordfighting
Genba Swordfighting
Asuka Swordfighting
Toho Swordfighting
Oniwa Swordfighting
Fumo Swordfighting
Climactic Swordfighting

Dual Arms Master

Rank: Bronze
Learned all moves associated with the dual arms style.
Master all dual arms being:
1.
2.
3.
4.
5.

Harmonious Swordfighting
Haten Swordfighting
Kantetsu Swordfighting
Gokon Swordfighting
Dual Manifest Swordfighting

Shinobi Dual Arms Master

Rank: Bronze
Learned all moves associated with the shinobi dual arms style.
Master all shinobi dual arms styles:
1.
2.
3.
4.

Junky Swordfighting
Kogara Swordfighting
Mosu Swordfighting
Hara Swordfighting

Gunslinger

Rank: Bronze
Learned all moves associated with the gun wielding style.
Master all 3 styles associated with Guns.
Midnight Meeting

Rank: Bronze
Made a night crawling appointment.
This is the 1st step of nightcrawling, so speak to a random female and have her agree.
King of the Night

Rank: Bronze
Succeeded in a night crawling mission.
Go all the way with someone.
100 Girls and Runnin'

Rank: Silver
Successfully completed 100 night crawling appointments.
This is hell. Literally this will take 10+ hours on it's own. Have fun continually night
crawling!
Happy Pains

Rank: Bronze
Survived the torture game.
Get arrested have one of the sisters attack you. Ultimately you need to survive torture 20
times so this is easy enough.
Labor Union

Rank: Bronze
Successfully completed a job mission for the first time.
Doesn't matter who gives the job just complete a single side job.

Worker Bee

Rank: Bronze
Successfully completed 100 job missions.
Again a matter of time, if you complete missions for money this will happen naturally.
First Kill

Rank: Bronze
Killed an enemy for the first time.
Probably your 1st trophy... why is this a trophy anyways?
Fashionista

Rank: Silver
Unlocked all fashion items.
You need to complete The Light of Hope on harikiri for this, as all fashion items include all
accessories, all clothing options, all hair and skin colours.
Remember also you need all male clothing as well as all female clothing, you have to be a
male to get male stuff and a female to get female clothing at the Curio Shop (Tanukiya) store
in the main plaza on the west side.
Fish On

Rank: Bronze
Caught a fish for the first time.
Get some bait and catch something, fishing is easy enough in this game.
Great Angler

Rank: Bronze
Caught a total of 100 fish.
A matter of time really. This is annoying but doesn't take too long.

Fishing Legend

Rank: Silver
Caught the legendary fish.
I don't have great advice for this. In town one of the bodies of water has a chance to have a
golden fish in it. Use Earthworms as bait and try all the water bodies.
This includes the river on the east side, Dojima water bucket (if you're behind him you get a
good angle), the well north of Dojima, the well north of the Toasty truth bar (behind the
fences to the east side), the moat south of the toasty truth bar, and well in the north east
corner beside the gambling hall as well as the pool there too.
Again this is a bit of luck, if you keep catching other fish remember, you need to catch 100 of
them after all.
Swift Killer

Rank: Silver
Completed 100 combo strikes.
Use a crappy sword on a harder difficulty during a big fight. Doesn't take long, if you're
worried about running out of spring harvest gauge either use a Chocolate before the battle or
have a few Asura Mushrooms just in case.
Weapon Breaker

Rank: Bronze
Destroyed 10 enemy weapons.
Yubari Martial Arts has a counter move (back + triangle + R1) that can break swords in 2 to 3
uses depending on difficulty. Can also done by just having an enemy continuously attack you
while you guard, but better to use a hand to hand counter move (there are a few just
mentioning Yubari).
Lucky Streak

Rank: Bronze
Won 10 times at gambling.
Play poker or Koi-Koi at the gambling hall, eventually you'll get your 10 wins even if you get
100 loses before it (they aren't that bad though...).

World Wide Warrior

Rank: Bronze
Defeated 15 invading duelists.
In the options there is an option to have online play. This trophy is earned by having your
character invade other players games and killing them in their game not killing other
players in your game.
I suggest you keep a good sword equipped, and if you're using a mastered stance with a good
damage reduction this should come soon enough. Having a sword with 3x big shot can almost
auto win this trophy too.
You Look Familiar

Rank: Bronze
Defeated your character from a previous playthrough.
Every time you complete an ending for a faction your character gets saved and can appear in
various areas. This is one of those trophies that you'll be happy to earn soon enough, but
annoyed by the amount of clones you have to deal with eventually.
Foodie

Rank: Bronze
Ate all the food from restaurants and food vendors.
Check the Food list section for a full list of food you need to eat.
Eight Samurai

Rank: Bronze
Successfully completed the final job mission.
Complete the side job The Amihama Eight, start at Amihama Eight if you don't know the
conditions to get to this massive mission.
Sensei's Destiny

Rank: Bronze
Changed Sensei's destiny.
See Getting Sensei for details.

Dojima's Redemption

Rank: Bronze
Changed Dojima's destiny.
See Getting Dojima as your smith for details.
Hardened Samurai

Rank: Bronze
Finished the game in hard mode.
Any ending will do but it must be an ending.
Master Samurai

Rank: Bronze
Finished the game in harakiri mode.
Like above, remember you have to do The Light of Hope on Harakiri to platinum, but doing
As a Demonscale can earn you this easily enough.

Titles
Below is a list of the titles and the approximate % you need at the end of the game to get it.
Doing good and bad missions effects this a lot, but more so "Unsuitable Conduct" reduce
the % fast, and any crime counts as one. So each time you kick a corpse, destroy an object...
pretty much anything that can get you arrested you get one more "Unsuitable Conduct".
To get a specific title I recommend following my ending guide for As a Demonscale. So long
as you don't do any crime you should hit 120% on normal or harder, even on easy I got 116%
which is enough for the highest required title Samurai Lord.
So what we want to do is complete step 5 and save, if you complete the tournament from here
you'll get samurai Lord, but since we want to get different titles we're going to drop our
percent by kicking a corpse to get whichever title you want. So create a corpse by killing
pretty much anyone and kick it. 5-10 kicks should drop you a single title (do more if you
need something lower, less if you're 1 or 2 titles away).
Save then complete the tournament and see if you got the title you want. If so you're done, if
you're still too high on the list create a new corpse and kick it a bunch repeating until you get
that title you need.
Samurai Lord

Description: Become a model of all samurai yet to come.


Percent required: 115%+
True Samurai

Description: Strive to find the samurai essence within you.


Percent required: 105 to 115%
Great Samurai

Description: Live the way of the samurai at all times.


Percent required: 95 to 105%
Splendid Samurai

Description: Continue to act always as a samurai should.


Percent required: 85 to 95%

Almost Samurai

Description: Strive to act as a samurai should


Percent required: 75 to 85%
Pseudo-Samurai

Description: Do as a samurai should.


Percent required: 65 to 75%
Apprentice

Description: Do more and more good deeds.


Percent required: 55 to 65%
Incompetent

Description: Live a half-assed existence.


Percent required: 45 to 55%
Drifter

Description: For the love of Buddha, do something already!


Percent required: 35 to 45%
Good-For-Nothing

Description: Live for yourself, and no one else.


Percent required: 25 to 35%
Delinquent

Description: Better (and easier) to do bad than to do good.


Percent required: 15 to 25%
Shameless

Description: Do more and more bad deeds.


Percent required: 10 to 15%

Miscreant

Description: Distance yourself from humanity bit by bit.


Percent required: 5 to 10%
Foul Heretic

Description: Master antisocial behavior and wrongdoing.


Percent required: 1 to 5%
Lord of the Damned

Description: Become heartless and cruel in all you do.


Percent required: less then 1%
This basically requires you to do more then 1000 "Unsuitable Conduct", so create a pile of
corpses and start kicking... it will likely take 5 to 10 minutes of pure kicking depending on
how many corpses you have to earn this, the most annoying title to earn.

Unlockables
Below is a list of all unlockables from the main menu, the requirement to unlock them and
their costs (in samurai points).
Name

Description

Requirements

Cost

Gives the ability to store


Weapon Chest 1 more weapons in the
From Start
dojo

50

Gives the ability to store


Weapon Chest 2 more weapons in the
Get Weapon Chest 1
dojo

100

Gives the ability to store


Get Weapon Chest 2 and 30% of all swords
Weapon Chest 3 more weapons in the
(about 35-40 of them)
dojo

150

Gives the ability to store


Get Weapon Chest 3 and 50% of all swords
Weapon Chest 4 more weapons in the
(about 55 of them)
dojo

200

Hard Difficulty

Access to start a new


game+ on hard

From Start

100

Harakiri Difficulty

Access to start a new


game+ on harikiri

Finish the game on hard

300

Skin Color - Dark

During character creation


From Start
gives a skin colour

50

Skin Color - Red

During character creation


Complete The Light of Hope Ending
gives a skin colour

100

Skin Color White

During character creation Complete The Light of Hope Ending on at least


gives a skin colour
normal

100

Skin Color Green

During character creation Complete The Light of Hope Ending on at least


gives a skin colour
Hard

100

Skin Color - Blue

During character creation


Complete The Light of Hope Ending on Harikiri
gives a skin colour

100

Hair Color - Red

new hair colour during


character creation

Clear game once

50

Hair Color Yellow-Green

new hair colour during


character creation

Clear game 3 times

50

Hair Color - Pink

new hair colour during


character creation

Clear game five times

100

Hair Color Indigo

new hair colour during


character creation

Clear game seven times

100

Hair Color Purple

new hair colour during


character creation

clear game 10 times

100

Change Body
Type

Allows you to slightly


change your samurai's
height and weight

Get the ending The Light of Hope

500

Samurai's Face

A new face during


character creation

From Start

100

Carpenter's Face

A new face during


character creation

From Start

100

Thief-taker's
Face

A new face during


character creation

Clear game once

100

Old Man's Face

A new face during


character creation

Clear game once

100

Punk's Face

A new face during


character creation

Clear game twice

100

Prajna Member's A new face during


Face
character creation

Clear game twice

100

Royal Marine's
Face

A new face during


character creation

Clear game 3 times

100

Foreigner's Face

A new face during


character creation

Clear game 3 times

100

Girl's Face

A new face during


character creation

from start

300

Maid's Face

A new face during


character creation

From start

300

Harlot's Face

A new face during


character creation

Clear game once

300

Lady's Face

A new face during


character creation

Clear game once

300

Old Lady's Face

A new face during


character creation

Clear game twice

300

Foreign Lady's
Face

A new face during


character creation

Clear game twice

300

J.J.'s Face

J.J.'s face

100 kills with Ulster Swordfighting

200

Melinda's Face

Melinda's face

100 kills with Windsor Swordfighting

300

Akagi's Face

Akagi's face

100 kills with Sadaha Swordfighting

200

Kogure's Face

Kogure's face

100 kills with Kasshin Iai Swordfighting

200

Akemi's Face

Akemi's face

Nightcrawl Akemi

300

Kotobuki's Face

Kotobuki's face

100 kills with Kudoi Swordfighting

200

Moro's Face

Moro's face

100 unarmed kills (any stance)

200

Mayu's Face

Mayu's face

100 kills with Shamei Swordfighting

300

Chika's Face

Chika's face

100 kills with Gokon Swordfighting (requires


Dual arms below)

300

Yuri's Face

Yuri's face

100 kills with Aido Spearfighting

300

Kinugawa's Face Kinugawa's face

100 kills with Kinugawa Swordfighting

200

Madara's Face

Madara's face

100 kills with Urahara Swordfighting

300

Dojima's Face

Dojima's face

100 kills with Tenshin Swordfighting

200

Sensei's Face

Sensei's face

300 kills with any katana

300

J.J.'s Hairstyle

New hair for character


creation

Get the ending Setting Off to Foreign Lands, (or


just the event Twilight On Board not sure which 100
one

Kotobuki's
Hairstyle

New hair for character


creation

Get ending Road to Ruin

100

Moro's Hairstyle

New hair for character


creation

Get the ending A Change of Heart

100

Kinugawa's
Hairstyle

New hair for character


creation

Get the ending The Light of Hope

100

Akagi's Hairstyle

New hair for character


creation

Get the ending The Flames of Prajna

100

Kogure's
Hairstyle

New hair for character


creation

Get the ending Fevered Spirits

100

Dojima's
Hairstyle

New hair for character


creation

Get the ending As a Demonscale

100

Mayu's Hairstyle

New hair for character


creation

Get ending Samurai Straight

100

Chika's Hairstyle

New hair for character


creation

Get ending Samurai Straight

100

Yuri's Hairstyle

New hair for character


creation

Get ending Samurai Straight

100

Melinda's
Hairstyle

New hair for character


creation

Get ending Setting Off to Foreign Lands

100

Akemi's Hairstyle

New hair for character


creation

Get the ending Fevered Spirits

100

Sensei's Hairstyle

New hair for character


creation

Get a 5 star Dojo rating

100

Akagi's Outfit

New outfit for character


creation

Defeat Akagi on hard or Harikiri

200

Akagi's Outfit Bandaged

New outfit for character


creation

Unlock J.J.'s Boxing and do the event Rescuing


the Count during The Light of Hope Ending

200

Kogure's Outfit

New outfit for character


creation

Defeat Kogure on hard or Harikiri

200

Akemi's
Footwear

Just her footwear

Nightcrawl Akemi

300

Akemi's Apron

Use of Akemi's apron


Nightcrawl Akemi
during character creation

200

Akemi's Kimono Top of her outfit


Top

Nightcrawl Akemi

300

Akemi's Kimono Bottom of her outfit


Bottom

Nightcrawl Akemi

300

200

J.J.'s Outfit

New outfit for character


creation

Defeat J.J. on hard or Harikiri

J.J.'s Outfit Injured

New outfit for character


creation

Unlocked J.J.'s outfit and see Wasted Wish event 200

J.J.'s Boxers

New outfit for character


creation

Unlock J.J's outfit and see the event Rescuing the


200
Count

Contains both Melinda's


Melinda's Outfit armour and Blondie
armour

Nightcrawl Melinda

200

Kotobuki's Outfit

New outfit for character


creation

Defeat Kotobuki on hard or Harikiri

200

Moro's Outfit

New outfit for character


creation

Defeat Moro on hard or Harikiri

200

Kinugawa's
Outfit

New outfit for character


creation

Defeat Kinugawa on hard or Harikiri

200

Kinugawa Sisters' Top of their non battle


Kimono - Top
clothing

Either Nightcrawl Mayu, Nightcrawl Chika or


Nightcrawl Yuri

300

Kinugawa Sisters' Bottom of their non


Kimono - Bottom battle clothing

Either Nightcrawl Mayu, Nightcrawl Chika or


Nightcrawl Yuri

300

Mayu's Outfit

New outfit for character


creation

Defeat Mayu on hard or Harikiri

300

Chika's Outfit

New outfit for character


creation

Defeat Chika on hard or Harikiri

300

Yuri's Outfit

New outfit for character


creation

Defeat Yuri on hard or Harikiri

300

Sensei's Outfit

New outfit for character


creation

Nightcrawl Sensei

300

Dojima's Outfit

New outfit for character


creation

Defeat Dojima on hard or Harikiri

200

Demonscale
Kimono

New outfit for character


creation

Kill 200 demonscales (should naturally happen


over time)

200

Madara's Outfit

New outfit for character


creation

Defeat Madara on hard or Harikiri

300

Black Mask
Outfit

New outfit for character


creation

Kill 200 black masks (I suggest giving up during


the tournament ala Final Warning event and run 200
around at night to massacre them).

Human Pig

New outfit for character


creation

Endure torture 10 times, can be during The Light


100
of Hope ending or just getting arrested

Human Pig Set

clothing options based on


20 times tortured, see above
human pigs

100

Foreigner Set

Nurse and Foreign Lady


clothing options

From start

600

Kinugawa's
Eboshi

Kinugawa's little hat

Road to Ruin ending

100

names says it, her helmet


Melinda's
while it's covering your
Defeat Melinda on hard or Harikiri
Helment - Down
face
Melinda's
Helment - Up

names says it, what her


helmet looks outside of
battle

100

Defeat Melinda on hard or Harikiri

100

Melinda's Earring
Her left earring
(Left)

Defeat Melinda on any difficulty

50

Melinda's Earring
Her right earring
(Right)

Defeat Melinda on any difficulty

50

The mask she always has Defeat Madara during the tournament (side with
Madara's
on to hide her true
Magistrate or independent if both Sensei and
100
Patterned Mask
identity
Dojima are at their jobs)
Complete 50 sidejobs, something that should
happen naturally

Moro's Hat

His hat!

100

Laura's Hat

Her hat that she seems to


get ending Setting Off to Foreign Lands
almost always have on

100

Laura's Doll

A Doll of Laura that rides


Nightcrawl Laura
on your back

100

J.J.'s Ear Cuffs

His small ear accessory

Play poker (not sure if you even have to win at


it...)

Mayu's Hair
Ornament

Small hair accessory

Endure Human Waterwheel torture (good/great


100
crime or during The Light of Hope ending

Chika's Hair
Ornament

Small hair accessory

Endure Super Rock Press torture (average crime


100
or during The Light of Hope ending

Yuri's Hair
Ornament

Small hair accessory

Endure Hell Horse torture (bad/very bad crime


or during The Light of Hope ending

100

Human Pig Mask

What the human pigs


have on their faces

Survive all 3 types of torture

50

100

Iron masks that all Black Kill 100 black masks (I suggest giving up during
Black Mask's Iron
masks have on (including the tournament ala Final Warning event and run 100
Mask
Togro)
around at night to massacre them).

Gun License

Allows you to use J.J.'s


gunstyle (pistols)/ allows Defeat J.J. on any difficulty
you to pick up pistols

400

Rifle License

Allows you to use the 2


styles associated with
rifles/ ability to pick up
rifles

Defeat Charles on hard or higher (Prajna path


tournament opponent)

400

Dual Arms
License

Allows use of dual arm


stances

Kill 1000 people total, can be over multiply


playthoughs

400

Shinobi Dual
Arms License

Defeat Toguro (either during The Light of Hope


Allows use of Shinobi dual ending or by killing Madara before the
arm stances
independent tournament (having Dojima and
Sensei's at their jobs or dead too)

400

Chief Minister's
Gun

Can purchase the Ogre


Isle gun from the lost and Get the ending Fevered Spirits
found in Little Britain

1000

Accessory List
Below is a list of all the accessories in the game as their appear in the main menu.
Head Accessories
Accessory
Name
Bandana (Red)

Location
Casino

Description
A standard red bandana

Bandana (Blue) Casino

A standard blue bandana

Bandana
(Green)

Casino

A standard green bandana

Bandana
(Yellow)

Casino

A standard yellow bandana

Bandana
(Purple)

Casino

A standard purple bandana

Bandana
(White)

Casino

A standard white bandana

Bandana (Black) Casino

A standard black bandana

Bandana (Pink) Casino

A standard pink bandana

Beard

Casino

An old style mustache (even


though it's called beard...)

Beard (White)

Casino

An old style mustache

Beard (Blond)

Casino

An old style mustache

Black Mask's
Iron Mask

Unlockables kill 100 black masks

Mask of a black mask

Blondie Helmet Foreign Restaurant in Main Plaza

What Blondies have on

Blacksmith's
Glasses

Casino

What Dojima has on all the


time

Blue Mask

Casino

Blue opera looking mask

Bowler Hat

Foreign Restaurant in Main Plaza

Old style hat

Bonnet

Foreign Restaurant in Main Plaza

A lot of foreign women wear


this

Cat Ears

Gambling Den in Town

Set of Cat ears

Chika's Hair
Ornament

Unlockables (Endure Super Rock Press torture)

Hair ornament

Chef Hat

Foreign Restaurant in Main Plaza

Basically you'll be looking at


it when you buy it from him

Cowboy Hat

Foreign Restaurant in Main Plaza

A .... cowboy hat....

Collar

Casino

Metal collar, what a prisoner


would wear

Demonscale
Head Guard

Casino

Forehead protector of all


demonscales

Dojima's
Bandana

Casino

As you might guess, What


Dojima puts on when he's
the smith

Eboshi

Unlockables complete the ending Road to Ruin

Kinugawa's weird hat

Eyepatch

Casino

Simple eyepatch

Fox Mask

Curio Shop in Main Plaza

Face mask designed like a fox

Foreign
Sunglasses

Casino

Yellow tinted sunglasses

Green Mask

Casino

Green opera looking mask

Hachimaki

Curio Shop in Main Plaza

a headband

Hair Ornament
Curio Shop in Main Plaza
3

Flower design on the left


side of head

Hay-kasa

Hay hat

Curio Shop in Main Plaza

Hair Ornament Curio Shop in Main Plaza

Name says it all, hard to


really see though

Hair Ornament
Curio Shop in Main Plaza
1

Flowers on top of head

Hay-kasa (Black) Casino

Black hay hat

Hair Ornament
Curio Shop in Main Plaza
2

Not sure how to discribe,


goes on side of head

Hood

Piece of cloth that goes on


your head

Curio Shop in Main Plaza

Human Pig
Mask

Unlockables endure 20 times torture

weird mask that makes you


look like a pig in a way

Hyottoko Mask Curio Shop in Main Plaza

Weird human faced mask

J.J's Ear Cuffs

Unlockables, play poker

Weird thing J.J. has on his


ear

Katsura Maki

Curio Shop in Main Plaza

Full covering headband

Laura's Hat

Unlockables, get ending Setting Off to Foreign Lands Her hat

Lady's Hat

Curio Shop in Main Plaza

Large hat, doesn't cover


much of the face

Long Pipe

Curio Shop in the Harbor

A pipe for smoking

Magistrate-kasa Curio Shop in Main Plaza

Something Kotoboki
sometimes has as a hat

Mayu's Hair
Ornament

Unlockables Endure Human Waterwheel torture


(good/great crime or during The Light of Hope
ending

Simple hair accessory

Marine Hat

Foreign Restaurant in Main Plaza

What marines have on

Melinda's
Unlockables Defeat Melinda on hard or Harikiri
Helmet (Down)

Her helmet as it covers her


face

Melinda's
Earring (Right)

Unlockables Defeat Melinda on any difficulty

Her right earring

Melinda's
Earring (Left)

Unlockables Defeat Melinda on any difficulty

Her left earring

Melinda's
Helmet (Up)

Unlockables Defeat Melinda on hard or Harikiri

Her helmet when she's not in


battle

Monocle

Casino

One eye lens, exactly as


you'd think it looks

Moro's Hat

Unlockables Complete 50 sidejobs, something that


should happen naturally

His standard hat

Nirayama-kasa

Curio Shop in Main Plaza

Small rain hat

Noh Mask

Curio Shop in Main Plaza

Mask that looks like a


women's face

Nurse Hat

Foreign Restaurant in Main Plaza

Again what the nurses have


on

Okame Mask

Curio Shop in Main Plaza

Theater mask

Oni Mask (Blue) Casino

blue shaded demon mask

Oni Mask
(Green)

Casino

green shaded demon mask

Oni Mask

Curio Shop in the Harbor

Demon mask

Unlockables Defeat Madara during the tournament


Patterned Mask (side with Magistrate or independent if both Sensei Madara's Mask
and Dojima are at their jobs)
Prajna Scarf

Gambling Den in Town

Scarf that covers the face in


Prajna red

Prajna Mask

Curio Shop in Main Plaza

Demon like mask

Prajna
Bandanna

Gambling Den in Town

Bandana the Prajna's wear

Red Mask

Casino

red opera looking mask

Ronin-kasa
(Black)

Casino

Black hat that covers most of


the head

Ronin-kasa

Curio Shop in Main Plaza

A hat that covers the entire


face, worn by dueliest

Sando-kasa

Curio Shop in Main Plaza

Bamboo hat

Sailor Hat

Foreign Restaurant in Main Plaza

What the sailor's all have on

Scarf Mask

Curio Shop in the Harbor

Blue scarf that covers face

Scarf (Red)

Casino

A red scarf that hides the


face

Scarf (Blue)

Casino

A blue scarf that hides the


face

Scarf (Green)

Casino

A green scarf that hides the


face

Scarf (Yellow)

Casino

A yellow scarf that hides the


face

Scarf (Purple)

Casino

A purple scarf that hides the


face

Scarf (White)

Casino

A white scarf that hides the


face

Scarf (Pink)

Casino

A pink scarf that hides the


face

Scarf (Black)

Gambling Den in Town

Black Scarf used by bikini


dojo challengers

Silk Hat

Foreign Restaurant in Main Plaza

A top hat

Small Mustache
Casino
(White)

Name says it all

Small
Mushtache
(Blond)

Casino

Name says it all

Small
Mushtache

Casino

Small Mushtache

Smoking Pipe

Casino

Standard looking pipe

Spectacles

Curio Shop in Main Plaza

Pair of glasses

Stalk

Curio Shop in the Harbor

A twig you put in your month

Sunglasses

Casino

Standard looking part of


shades

Tengai

Curio Shop in Main Plaza

Basically a basket worn like a


mask

Tengu Mask

Curio Shop in Main Plaza

Face mask like a demon

Tengai (Black)

Casino

Black monk mask, covers


entire head

Toothpick

Curio Shop in the Harbor

A rather large toopick you


put in your month

Twisted
Hachimaki

Curio Shop in Main Plaza

a headband

Yellow Mask

Casino

Yellow opera looking mask

Yuri's Hair
Ornament

Unlockables Endure Hell Horse torture (bad/very


bad crime or during The Light of Hope ending

Small hair ornament

Chest Accessories
Accessory Name

Location

Description

Bamboo Cane

Curio Shop in the Harbor

Cane in your right hand

Camera

Casino

the camera all those people use to save your


game.

Circular Wrapping
Cloth

Curio Shop in the Harbor

Green bag on back (what the Thief Job broker has

Cloth Wrap

Curio Shop in the Harbor

blue wrap worn from right shoulder to left side

Construction Tools

Curio Shop in the Harbor

What the carpenters always run around with

Fishing Pole

Curio Shop in the Harbor

Worn on the back, you should know what it looks


like...

Fish Monger's Kit

Casino

Double set of baskets all the fishermen carry

Foreign Cane

Foreign Restaurant in
Main Plaza

Cane defaulted to the right hand

Giant Shuriken

Casino

Name says it all

Laura's Doll

Unlockables Nightcrawl
Laura

Massive doll worn on the back

Mail Carrier Box

Curio Shop in Main Plaza

What the Couriers carry, doesn't look right not


grabbing it though

Medal (Silver)

Casino

Silver medal, basically a military medal

Medal (Gold)

Casino

Gold medal, basically a military medal

Medal (Bronze)

Casino

Bronze medal, basically a military medal

Medicine Box

Curio Shop in the Harbor

Massive backpack, likely full of medicine that


doesn't help you...

Muffler (Yellow)

Casino

A yellow muffler that goes around the neck

Muffler (Purple)

Casino

A purple muffler that goes around the neck

Muffler (White)

Casino

A white muffler that goes around the neck

Muffler (Black)

Casino

A black muffler that goes around the neck

Muffler (Pink)

Casino

A pink muffler that goes around the neck

Muffler (Red)

Casino

A red muffler that goes around the neck

Muffler (Blue)

Casino

A blue muffler that goes around the neck

Muffler (Green)

Casino

A green muffler that goes around the neck

Nipponichi

Casino

A sign on your back

Paper Umbrella

Curio Shop in Main Plaza

Umbrella worn on the back

Ribbon (Green)

Casino

A green ribbon

Ribbon (Yellow)

Casino

A yellow ribbon

Ribbon (Purple)

Casino

A purple ribbon

Ribbon (White)

Casino

A white ribbon

Ribbon (Black)

Casino

A black ribbon

Ribbon (Pink)

Curio Shop in the Harbor

A pink ribbon worn in the middle of the chest

Ribbon (Red)

Casino

A red ribbon

Ribbon (Blue)

Casino

A blue ribbon

Stethoscope

Casino

What the doctor uses to check your heartbeat

Sumaki

Gambling Den in Town

Straw that covers most of the body

Tenka Muso

Casino

Sign on your back, boosting your strength


appearently

Wallet

Curio Shop in the Harbor

A wallet worn around the neck (lays middle of


chest)

Yui Ga Dokuson

Casino

Sign on your back claiming you're the center of


everything...

Waist Accessories
Accessory Name

Location

Description

Bamboo Flute

Curio Shop in the Harbor

Flute that is keep on your back

Calabash

Curio Shop in the Harbor

A different style of bottle

Cat Tail

Gambling Den in Town

A cat tail...

Fish Basket

Curio Shop in Main Plaza

A small basket worn on the waist

Leather Pouch

Foreign Restaurant in Main


Plaza

Small Pouch that defaults to your waist on the


back

Medicinal Pouch Curio Shop in Main Plaza

Small pouch worn in the front left

Pocket Watch

Curio Shop in the Harbor

Watch worn on your waist

Sake Bottle

Curio Shop in the Harbor

Bottle carried on the waist on your back side

Textbook

Casino

A big book

Wind-catcher
Belt

Casino

A weird looking belt with a fan in the middle

Arms Accessories
Accessory Name
Boxing Glove
(Right)

Location

Description

Casino

Big red boxing glove

Boxing Glove (Left) Casino

Big red boxing glove

Bracelet

Casino

a fancy bracet

Cat Paw (Right)

Gambling Den in
Town

Massive Cat paw on right hand

Cat Paw (Left)

Gambling Den in
Town

Massive Cat paw on left hand

Foreign Lady's
Parasol

Curio Shop in the


Harbor

What the foreign ladies have in Little Britain all the time

Japanese Parasol

Curio Shop in the


Harbor

Umbrella that is rather massive and gets in the way (imo


anyways)

Paper Lantern

Curio Shop in the


Harbor

Held paper latern

Pinwheel

Curio Shop in the


Harbor

Small pinwheel held in your hand

Rope

Gambling Den in
Town

Rope that is warpped around the right hand

Sushi Box

Curio Shop in the


Harbor

Small box held in hand by a ribbon

Food list
Below is a list of locations that sell food and what they do. As well as the cost with average
crime rate and the hospital being closed. If you don't see an option make sure your crime rate
is great.
If you eat everything here you'll earn the Foodie trophy.
Soba-ya in harbor
Located on the east side of the map, a restaurant you can enter.
Dish Name Approx cost
Hot Soba

150 mon

Effects
150 vitality restored

Kitsune Soba 200 mon

200 vitality restored and strength increased after short time

Tanuki Soba 180 mon

180 vitality restored and increased strength after short time

Egg Soba

150 mon

150 vitality restored and increased strength after short time

Hot Udon

160 mon

160 vitality restored

Kitsune Udon 220 mon

220 vitality restored and increased defense after short time

Tanuki Udon 190 mon

200 vitality restored and increased defense after short time

Egg Udon

160 vitality restored and increased defense after short time

180 mon

Sushi-ya in harbor
On the west side of the map, a restaurant you can enter.
Dish Name Approx cost

Effects

Tuna

180 mon

300 vitality restored and increased defense after short time

Sea Eel

180 mon

400 vitality restored and increased defense after short time

Shrimp

180 mon

500 vitality restored and increased defense after short time

Cooked Egg 150 mon

150 vitality restored and increased defense after short time

Bait & Grub in town


Near the exit to the harbor, this stall doesn't exactly offer a lot of options.
Dish Name

Approx cost

Grilled Sweetfish 200 mon

Effects
500 vitality and increased vitality retention for 3 min

Toasty truth bar in town


West side of town the Prajna's favorite hangout.
Dish Name

Approx cost

Effects

Hot Sake

180 mon

double strength half defense 2 minutes

Cold Sake

180 mon

double defense half strength 2 minutes

Willow Leaf Fish

100 mon

100 vitality restored and increased defense after short time

Turnip

120 mon

120 vitality restored and increased defense after short time

Sashimi Assortment

250 mon

250 vitality restored and increased defense after short time

Stewed Taro

200 mon

250 vitality and increased vitality retention for 3 minutes

Tea Rice

150 mon

300 vitality

Akemi's Stewed Potatoes 200 mon

500 vitality and increased vitality retention for 5 minutes

Special Hot Sake

100 vitality and increased spring harvest rate for 5 minutes.

180 mon

Eatery in town
restaurant top of map.
Note that Tempura Bowl is only avaiable for a few days. According to the Japanese wiki days
2,3, 5 and 6.
Dish Name Approx cost
Eel Bown

Effects

400 mon

400 vitality and increased vitality retnetion (no idea of the time limit

Tempura Bowl 500 mon

500 vitality and increased vitality retnetion (no idea of the time limit

Tuna Bowl

300 vitality and increased vitality retnetion (no idea of the time limit

300 mon

Western Noodle House in town


On the east side of the eatery this is a simple stall.
Dish Name

Approx cost

Effects

Spicy Stir-fried Soba 500 mon

500 vitality and increased vitality retention for 5 minutes

Hot Sake

180 mon

double strength half defense 2 minutes

Cold Sake

180 mon

double defense half strength 2 minutes

Teahouse in back roads


Right in the middle of the back roads
Dish Name
3 flavor dango

Approx cost

Effects

170 mon

100 vitality and increased vitality retention for 3 minutes

Sweet Bean Mochi 200 mon

100 vitality and increased vitality retention for 3 minutes

Steamed Bun Cake 50 mon

200 vitality and increased vitality retention for 2 minutes

Restaurant in Main Plaza


On the east side of the main plaza, you must have the language school open to eat here.
Dish Name
Big Steak

Approx cost
800 mon

Haunch of Meat 1000 mon

Effects
800 vitality restored and increased strength after short time
1000 vitality and increased vitality retention for 6 minutes

Weapon list
Below is a list of the weapons and where to find them. Been a while since I've gotten some of
these so let me know if there are any problems.
For platinum you need 100 types of weapons. There are 109 total, meaning you need a
majority of them for platinum. However swords in this game are purely cosmetic, all swords
can get max stats... so feel free to pick up a sword and drop it if you don't like the look of it,
you don't need to keep the sword for it to count just have picked one up at some point.
Sword list
The bulk of the weapons are sword, most NPC's will be using these.
Accountability

Obtained From: Yakuza on hard or higher, from Sakotsu massacre mission for easy getting.
Appearance: small blade, green grip and sheath.
Alebarrow

Obtained From: After The Amihama Eight mission you must kills Gramps. This is his hard
weapon so play on hard or harikiri to get it.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.
Aleshaft

Obtained From: After The Amihama Eight mission you must kills Gramps. This is his
normal weapon so play below hard to get it easily.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.
AruKinza Toothpick

Obtained From: Sensei on normal before she's part of the dojo. Also during The Amihama
Eight mission the Foreigners have this weapon commonly.
Appearance: standard blade, brown grip and a red sheath.
Asura

Obtained From: Akagi's normal weapon. Fight him on Road to Ruin, A Change of Heart,
Setting Off to Foreign Lands or the Samurai Straight endings on less then hard to easily
obtain it.
Appearance: Large blade, brown and gold grip and sheath.

Basal Blade

Obtained From: Starting the game! This is the default weapon, it's also gotten from random
enemies on normal.
Appearance: standard katana with the standard black grip and sheath.
Bamboo Sword

Obtained From: Sensei when she's at the dojo teaching.


Appearance: Standard bamboo sword.
Beeline

Obtained From: Kotobuki's normal weapon you fight him during The Flames of Prajna,
Fevered Spirits, Samurai Straight and the A Change of Heart endings. Play on easy or normal
to have a good chance at it.
Appearance: unique blade, brown/green grip and sheath.
Big Deal

Obtained From: Mayu's normal weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get
this.
Appearance: normal blade, grip is a fancy purple and light brown. Sheath is purple.
Big Bertha

Obtained From: A weapon that various people will have on normal. Do side quests and
eventually you'll find it.
Appearance: standard katana length, gray grip and sheath.
Blazelet

Obtained From: One of Chika's normal weapon. You fight her and her sisters during The
Light of Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to
easily get this.
Appearance: Standard blade, dark grip and sheath with red lining.

Black Mark't

Obtained From: Dojima's normal weapon before he's the smith. If he's already the smith
you'd have to kill him and kill him again next playthough.
Appearance: Standard blade, black grip with some details. sheath is black and gray.
Bloomer

Obtained From: Suzume after The Amihama Eight mission.


Appearance: Short blade with a standard sheath(black one). grip is dark green or brown.
Blunt Sword

Obtained From: Pretty much everyone on easy. Even on Harikiri random enemies will
sometimes still have it.
Appearance: Default black, this is meant to look like a standard katana with nothing special
about it.
Boy Howdy

Obtained From: One of Muzu weapons, fight him after either Amihama Eight mission.
Appearance: standard blade, grip and sheath are both wooden coloured.
Breakright

Obtained From: Kenzaki during A Deceptive Price (Prajna event day 2) make sure you kill
Kenzaki 1st as a cut screen will prevent you from picking up the blade if you leave him for
last.
Appearance: normal blade with a brown grip and sheath.
Cavitater

Obtained From: Mayu's hard weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to get it.
Appearance: standard blade with a fancy guard. Black/brown grip with a fancy red sheath.
Centurion

Obtained From: Melinda's normal weapon. Pretty much anytime you see her you can kill
her for it.
Appearance: A large Claymore, brown grip and a purple sheath.

Ceiling Cut

Obtained From: Random enemies, got it doing Hooray! The Hospital's Grand Opening
Appearance: Large blade, black sheath and grip.
Chieftan

Obtained From: Melinda's hard weapon, find her on hard or harikiri to kill her for it.
Appearance: Another claymore, grip is the same but the sheath is red.
Choking Earl

Obtained From: Low end weapon, yakuza and random enemies can have this.
Appearance: short blade, brown grip and a gray sheath.
Cicadian Schism

Obtained From: Opium dealing on harikiri gave this for me during Stop the Opium
Smugglers, can be found elsewhere still on hard/ harikiri.
Appearance: short blade, dark brown grip and sheath.
Critical Frame

Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during
The Light of Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to
have a good chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with green lining.
Crusader

Obtained From: Blondie's all carry this weapon in their attempts to emulate Melinda.
Appearance: a smaller claymore then Melinda. grip is silver or gray. sheath is black and
blue.
Cyclone

Obtained From: Kotobuki's hard weapon you fight him during The Flames of Prajna,
Fevered Spirits, Samurai Straight and the A Change of Heart endings. Play on hard or harikiri
to have a good chance at it.
Appearance: A bit of a unique blade, black grip and black sheath.

Devotion

Obtained From: Madara's normal weapon. Fight her during the endings The Light of Hope,
Fevered Spirits, The Flames of Prajna or during the tournament if you fight for the
magistrate/ as the independent path having both Sensei and Dojima either dead or at their
respective jobs. Fight her normal or easy to get it from her.
Appearance: unique short blade, grip and sheath are both black.
Demonbane

Obtained From: In the Gambling Den in town the bookkeeper who sells accessories has this
equipped. Also is dropped during The Amihama Eight mission.
Appearance: Long blade, black grip and sheath is black with a purple cloth on one end.
Diet Slice

Obtained From: One of Sensei's weapons. Normal or lower before she's part of the dojo.
Also drops during The Amihama Eight mission
Appearance: Standard blade, black grip and sheath which has a brown end.
Dragonfly

Obtained From: Generic ninja weapon, any time you're facing a group of ninja one of them
is bound to have one of these.
Appearance: A fancy short sword. Black grip with a mostly black sheath(has a design on it).
Fever

Obtained From: Kazumi Mozu after giving you the The Amihama Eight mission is the best
chance for this. Also drops from some enemies during The Amihama Eight.
Appearance: A straight fencing style blade, grip and sheath are purple.
Finisher

Obtained From: Kamon during the Prajna tournament ... though you don't really want to
leave those poor kids without a dad... do you?
Appearance: Standard katana, black grip and sheath.
Flesh Spelunker

Obtained From: Kotetsu after The Amihama Eight.


Appearance: Standard blade, red grip and sheath.

Full Moonflower

Obtained From: Prajna on harder difficulty


Appearance: Large blade, black grip with a blue sheath with white stripes on it.
Garuda

Obtained From: Akagi's hard weapon. Fight him on Road to Ruin, A Change of Heart,
Setting Off to Foreign Lands or the Samurai Straight endings on hard or harikiri to obtain it.
Appearance: Long blade, white grip and a golden sheath.
Goro Doe

Obtained From: decently common weapon on normal+ from random enemies.


Appearance: standard blade, black grip and mostly black sheath with a brown end.
Great Tengu

Obtained From: I know it's from one of the swordsman after The Amihama Eight mission.
Not sure which one but it's apparently gotten on normal.
Appearance: haven't gotten it... only sword I don't have.
Haruyuki

Obtained From: Moro on easy or normal and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).
Appearance: Normal blade with a blue grip and blue and brown sheath.
Heatsink

Obtained From: Kill Melinda before either Prajna ending (Fevered Spirits or The Flames of
Prajna) and instead of Melinda a new commander will be there with this weapon.
Appearance: A fencing sword. Grip and sheath are pink.
Hundred-Year Itch

Obtained From: Random ninja blade from random ninjas


Appearance: short blade, grip and sheath are both red.

Icy Glare

Obtained From: One of Chika's normal weapon. You fight her and her sisters during the
Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: Standard blade, black grip and sheath with blue highlights.
Integrity

Obtained From: Sugamo the blind swordsman during the magistrate tournament follow
Road to Ruin or A Change of Heart to get this route in the tournament, doesn't matter what
difficulty you choose.
Appearance: gray grip and sheath, normal sized blade.
Ipscalibur

Obtained From: The leader of the invaders during The Amihama Eight mission.
Appearance: A claymore, purple grip and green sheath. Also had a large guard.
Josephine

Obtained From: J.J. uses this during The Flames of Prajna ending. Play on normal or easy to
get it.
Appearance: A rapier, green and silver grip, guard and sheath.
Joanna

Obtained From: J.J.'s hard weapon he uses during The Flames of Prajna ending. Play on
hard or harikiri to get it.
Appearance: Rapier, golden and black grip and sheath.
Last Rites

Obtained From: A generic sword, many enemies will have it on the harder difficulties.
Appearance: Standard katana with a brown grip and a blue sheath.
Laundry Pole

Obtained From: Standard weapon for many thugs around town (and others).
Appearance: Long blade, red grip and guard.

Lost Prayer

Obtained From: One of Sensei's possible weapons before she becomes head of the dojo.
Appearance: standard blade, black grip and sheath. sheath has a bit of purple on it.
Longshaft

Obtained From: Kogure's normal weapon kill him during Road to Ruin, A Change of Heart
or during a foreign playthough during the tournament (also could kill him after). Play on easy
or normal for this.
Appearance: normal katana, purple grip with a blue, black and silver sheath.
Longarm

Obtained From: A generic weapon, constables seem to have it.


Appearance: Large blade, green grip and sheath.
Lucky Bamboo

Obtained From: I've only seen this from students at the dojo.. so you'll have to kill one of
your students to get this.
Appearance: A yellow bamboo sword.
Masatoshi

Obtained From: Moro on hard or harikiri and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).
Appearance: Red normal sized blade, red grip and sheath.
Marigold

Obtained From: Ninja weapon so fight those ninjas!


Appearance: Short blade, dark green grip and sheath.
Manjusaka

Obtained From: Ninja enemies on harder difficulties


Appearance: Short blade, black grip and sheath, sheath has a string on it.

Monkeytail

Obtained From: Another ninja blade randomly equipped by ninja.


Appearance: Short blade, red grip and sheath.
Morning Moon

Obtained From: This is a hard drop from Orochi after Four Samurai Lords vs Yakuza
Quartet or The Amihama Eight you have to betray him either way.
Appearance: short blade, black grip and sheath.
Morning Vainglory

Obtained From: Random enemies will have this.


Appearance: Long blade, dark red grip and red sheath.
Muramasa

Obtained From: Random enemies during The Amihama Eight mission.


Appearance: short red blade, black grip and sheath.
Nerveknive

Obtained From: Kinugawa during The Light of Hope ending, this is his hard weapon so
play on hard/ harikiri for it.
Appearance: sawtooth blade, golden grip with a gold/ gray sheath.
New World

Obtained From: Sensei before she's part of the dojo.


Appearance: Standard blade, brown grip and sheath.
New Religion

Obtained From: Another random blade


Appearance: standard blade, green grip and sheath.
Nihonbashi

Obtained From: Generic large sword from random enemies.


Appearance: Large blade, grip and sheath are both a brown tone.

Norris

Obtained From: Hosokawa during the magistrate tournament follow Road to Ruin or A
Change of Heart to get this route in the tournament, doesn't matter what difficulty you
choose.
Appearance: Long blade, grip is black sheath is mostly red.
Ogrenip

Obtained From: A few enemies during The Amihama Eight mission use this.
Appearance: Long blade, gray grip with a red/orange sheath. sheath also has a white cloth
over it.
Pain' the Town

Obtained From: Kinugawa during The Light of Hope ending, this is his normal weapon so
play on easy/ normal for it.
Appearance: Sawtooth blade, grip is purple and gray, sheath is dark green with purple and
sliver.
Poison Viper

Obtained From: Another ninja blade.


Appearance: Short blade, green grip and sheath.
Raincloud

Obtained From: I believe this is Orochi normal weapon, someone you must betray after
either Amihama Eight missions.
Appearance: Short blade, black and purple grip and sheath.
Red Viper

Obtained From: Toguro's weapon kill him during The Light of Hope ending.
Appearance: Short blade, orange/red grip and black sheath.
Rice Burner

Obtained From: Random enemies, harder difficulties should make it more common.
Appearance: standard blade, red grip with a orange sheath

Rose of Sharon

Obtained From: Common weapon.


Appearance: short blade, black grip and sheath.
Scapulator

Obtained From: Muzu after The Amihama Eight,


Appearance: unique normal sized blade, red grip and sheath.
Sharkfin Mk. 9

Obtained From: Kirizame after The Amihama Eight mission.


Appearance: Unique normal blade, red grip and sheath.
Shady Deal

Obtained From: Dojima's hard weapon before he's the smith. If he is the smith you'll have to
kill him and in the next playthough find him at the cemetery.
Appearance: normal blade, fancy red grip and a red sheath.
Sharkfin Sluicer

Obtained From: Kinugawa during The Chief Minister Lived.


Appearance: Unique blade, Black grip and black sheath.
Silent Song

Obtained From: Another random ninja weapon.


Appearance: Short blade, dark brown grip and sheath.
Smackuza

Obtained From: Lots of random enemies will have this short sword.
Appearance: short blade, wooden grip and sheath.
Snowcloud

Obtained From: Can't remember if this was Toguro only or can be random ninja... Toguro
can be found during The Light of Hope ending.
Appearance: short blade, gray sheath.

Snatcher

Obtained From: Generic weapon, Prajna have it.


Appearance: Standard blade, brown grip with a red/orange sheath.
Soul Culler

Obtained From: Kogure's hard weapon kill him during Road to Ruin, A Change of Heart or
during a foreign playthough during the tournament (also could kill him after). Play on hard or
harikiri for this.
Appearance: Standard blade, Gray grip and a black sheath with a bit of a pattern on it.
Spindler

Obtained From: Toguro weapon, fight him on The Light of Hope ending.
Appearance: Red blade, dark brown grip and a black sheath.
Strike Two

Obtained From: Kyouemon during independent tournament.


Appearance: Massive blade, purple grip and no sheath.
Strike One

Obtained From: Kyouemon during independent tournament


Appearance: Massive blade, red grip and no sheath.
Tailbwnd

Obtained From: The chief minister during The Chief Minister Lived also a common drop
from the enemies during The Amihama Eight.
Appearance: unique blade with no guard, black grip and sheath.
Two-Face

Obtained From: generic weapon, Demonscales have it a lot.


Appearance: standard blade, green grip and sheath.

Two Heart

Obtained From: Madara's hard weapon. Fight her during the endings The Light of Hope,
Fevered Spirits, The Flames of Prajna or during the tournament if you fight for the
magistrate/ as the independent path having both Sensei and Dojima either dead or at their
respective jobs. Fight her hard or harikiri to get it from her.
Appearance: short blade with a unique look, dark grip and dark red sheath.
Warhead

Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during
The Light of Hope, Fevered Spirits and Samurai Straight and endings. Play on hard or
Harikiri to have a good chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with red lining.
Wyvernfly

Obtained From: Mostly ninja's have this, but it can drop from others.
Appearance: short unique blade, dark brown grip, kindva a stone pattern sheath.
Xerter

Obtained From: Kobato after The Amihama Eight mission.


Appearance: standard blade, gray grip and steath,
Spear Weapons
Should be obviously who's using the spears, Prajna members seem to be a major source of
them.
Black Lion

Obtained From: Random enemies


Appearance: Standard spear, black and green grip.
Borrower

Obtained From: Pretty common spear.


Appearance: Standard spear, grip is mostly red with a bit of light green.

Fat Messenger

Obtained From: This is one of the blunt sword of spears, very common
Appearance: Spear, grip is brown with a bit of green near the tip
Hellgirl

Obtained From: Hiyoko after The Amihama Eight mission.


Appearance: spear blade with a half moon guard. grip is white with gold decal.
Ice Needle

Obtained From: A bit rarer, but still a common enough spear.


Appearance: Curved blade (naginata) and a white grip.
Kiritampo

Obtained From: Pretty common weapon, may require you to be normal or above.
Appearance: Curved blade (naginata) and a white grip.
Prodigy

Obtained From: This is one of the blunt sword of spears, very common
Appearance: Standard spear, green grip.
Rakshasa

Obtained From: Erika during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here.
Appearance: spear blade with a half moon guard. handle is red and green.
Snowdrift

Obtained From: A bit rarer but a common spear.


Appearance: A curved blade (naginata) with a black grip with a bit of purple.

Wisterianum

Obtained From: Yuri's normal difficult weapon. You fight her and her sisters during The
Light of Hope, Fevered Spirits and Samurai Straight. Play on easy or normal to have a good
chance at it.
Appearance: Curved blade (naginata), yellow/black handle with a bulb at the end.
Wisteriam

Obtained From: Yuri's hard difficult weapon. You fight her and her sisters during The Light
of Hope, Fevered Spirits and Samurai Straight. Play on hard or Harikiri to have a good
chance at it.
Appearance: Curved blade (naginata), red/purple handle with a bulb at the end.
Other weapons
All other weapons, rifles, pistols and claws.
53 Rifle

Obtained From: You must first have the firearms licence (gotten from the unlockables menu
after defeating Charles in the Prajna path tournament), then defeat any marine walking
around with it. It's common, the hard part is getting the firearms licence.
Appearance: A rifle, pretty easy to spot.
Angel

Obtained From: Charles in the Prajna tournament. Like above you must get the firearms
licence 1st, so to get this weapon you must defeat Charles at least twice.
Appearance: A black version of the standard rifle.
Bamboozler

Obtained From: Dojima, his hammer when he's the smith.


Appearance: A large hammer for smithing and crushing people.
Cutlette

Obtained From: Outside Sushi-ya in the harbor (east of the entrance).


Appearance: A large fish... likely frozen.

Dragon Claw

Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to
Foreign Lands or Samurai Straight endings for a step by step to get here. The difficulty must
be set to harikiri for a chance for these.
Appearance: Very large claws, you use your unarmed style while using them.
Hooked Truncheon

Obtained From: Thief-taker weapon, rather common.


Appearance: A blunt tool to help catch criminals.
Jacqueline

Obtained From: J.J.'s pistol, if you go though the true ending path but have the casino open
you'll face J.J. with him having this pistol. To grab it you must have already defeated J.J. and
unlocked pistols as an option.
Appearance: a six shot revolver.
Maidenmaker

Obtained From: Chika sometimes equips this during The Light of Hope ending (Mayu too
maybe). Also during Kobato mission The Empress Needs No Competition your target
sometimes uses this.
Appearance: A large blunt tool for punishment... or fun?
Ogre Isle

Obtained From: Buy it from the Lost and found shop after unlocking it from the unlocks
menu. Getting the option there requires you to get the Fevered Spirit ending, as well you'll
need to have defeated J.J. to unlock the pistol licence.
Appearance: Another revolver.
Sharp Knife

Obtained From: One of the dojo challengers always has this. Can also be gotten randomly in
some quests/ events.
Appearance: A standard house knife with a brown grip, extremely short ranged.

Tiger Claw

Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to
Foreign Lands or Samurai Straight endings for a step by step to get here. The difficulty must
be set to hard for a chance for these.
Appearance: A set of claws, a bit smaller then the Dragon Claw, but like it you use your
unarmed style while equipped with them.

Items
Below is everything you need to know about items, where to get them and what shops sell
what.
Shop list
Below is a full list of what each shop offers. If you don't see an item at that shop then either
your crime rate less then great or you haven't waited enough days.
So to get a full item list be sure to wait till day 5 (more maybe) and have a great crime rate.
Souvenir Shop in Harbor

This shop is the stall on the east side of the harbor map, offers basic healing items that
somehow are considered souvenirs.
He has for sale:

Onigiri
Dried Fish
Steamed Cake
Mushroom
Asura Mushroom
Whetting Stone
Polishing Powder

Casino in Harbor

The casino is in the south-east corner of the harbor and open only at night. Also all items are
prizes so you need chips that you must 1st buy then can win, if you're lucky at the poker
mini-game. I'm listing costs here since they don't really fit in with the normal mon costs.
The prizes in the casino are:
Prize

Cost in chips

Chocolate

10

Medicine

100

Blade Oil

50

Moves Scroll

300

Special Moves Scroll

600

Legendary Moves Scroll 900


Blank Book

1500

General Store in Town

Shop stall in the south side of the town area between the dojo and the smith. As it's name
suggests has a lot of general type items
She has for sale:

White Radish
Egg
Umeboshi (L)
Umeboshi
Plum Wine
Straw Doll
Rotten Onigiri
Poison Mushroom

Dojima in Town

Or the smithy, either way at the south end of the town towards the language school The smith
offers weapon related items.
He has for sale:

Whetting Stone
Polishing Powder
Blade Oil
Blank Book

Dojima also offers a few basic weapon parts, but this section is about the items so I'm not
going to list them.
Pharmacy in Town

Stall at the very north end of town, as the name suggests he'll sell you various medicines.
He has for sale:

Sake
Umeboshi
Asura Mushroom
Carrot
Red Pepper
Medicine

Bait & Grub in Town

His stall in on the south-west corner of the map right beside the exit to the harbor. He sells
various baits to go fishing with.
He has for sale:

Earthworms
Sandworms
Krill
Shrimp
Minnow
Lure
Organic Bait
Mochi
Super Earthworms

Emporium at Shrine

Stall right outside the entrance to the shrine, unmissable.


He has for sale:

Onigiri
Dried Fish
Mushroom
White Radish
Sake
Umeboshi
Plum Wine
Carrot
Red Pepper

Onigiri-ya in the Back Roads

Stall right in the middle of the map (west of the exit into the Magistrate area)
He has (lots of Onigiri) for sale:

Rotten Onigiri
Onigiri
Onigiri (Sour Plum)
Onigiri (Salmon)
Onigiri (Takana Pickles)
Onigiri (Dried Seaweed)

Used Goods at Magistrate

His stall is directly north of the entrance way to the Main Plaza. I do have to wonder why
anyone would want a used Onigiri or egg though....
He has for sale:

Onigiri
Egg
Steamed Cake
Whetting Stone
Polishing Powder

Sweets Shop in Little Britain

Her Stall is on the west side of the map and is rather hard to miss. The language school must
be open to shop here.
She has for sale:

Chocolate
Soda Water

Lost & Found in Little Britain

Below the track you'll find this guy, at 1st he won't have anything for sale. When you die and
choose not to reload he'll sell you your items back to you. He also sells Ogre Isle when
unlocked as well as the key to Laura room for night crawling her.
Hospital in Little Britain

More so, the nurse inside the hospital. She sells items that kindva relate to healing.
She has for sale:

Chocolate
Wine Bottle
Asura Mushroom
Carrot
Red Pepper
Medicine

Bar in Black ship

Inside the ship itself this guy is located in the far west corner. Since he is a bar he won't be
open in the afternoon.
He has for sale:

Chocolate
Wine Bottle
High Grade Wine
Vintage Wine

Item list
Below is a list of all items, their effects and where to get them. The base cost of each item is
what it would cost with a normal/ average crime rate and the hospital being closed. If the
crime rate is strong the cost deceases by 25% (weak increases by 25%) and if it's great crime
rate the item costs are dropped in half (1.5 costs for very weak crime). The hospital being
opened adds 10% to the cost of each item regardless of crime rate.
So an Onigiri costs 100 mon with average crime would cost 50 mon with great crime and 150
with very weak crime rate. If the hospital was open though, it's cost 110 mon for average, 55
for great crime and 165 for very weak crime.
Asura Mushroom

Description: Restores half your spring harvest gauge (500 points) and makes the gauge raise
quicker when you get kills/ combos during spring harvest for 30 seconds. I recommend trying
to keep a few of these on you at all times as spring harvest can turn a hard fight into a joke
fast.
Found: Constables drop them with some regularity, not found on the ground though.
Purchased From: Souvenir Shop in Harbor, Pharmacy in Town, Hospital in Little Britain
Base cost: 500 mon
Blade Oil

Description: When used this makes your sword indestructible for 5 minutes. This is great
when combined with guns, as their main draw back is how much each shot costs in durability.
Found: A rare drop, if you want some buy it.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 750 mon
Blank Book

Description: This is needed to create your own style at the dojo


Found: Toguro rarely drops one who you fight during The Light of Hope ending as well as
can be a substitute during the independent tournament.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 15,000 mon ... you may want to steal 10 of these before finishing up a playthough
(as Dojima won't help you if you steal from him)

Carrot

Description: Doubles defense for 30 seconds. I believe this actually gives a 50% damage
reduction and like the style skills the largest % is the only one used. So if you have a sword
with Toughen - Expert, this item is useless to use. Can also be used for fishing.
Found: One in the harbor (behind Sushi-ya up the stairs on some crates).
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon
Chocolate

Description: Restores 50 vitality but more importantly makes spring harvest raise quickly
when getting kills/ comboing in spring harvest for 3 minutes! I generally always have 1-2 of
these on me as one gives enough bonus for most large fights, well worth the low cost.
Found: A rare drop, far easier to buy them.
Purchased From: Sweets Shop in Little Britain, Hospital in Little Britain, Bar in Black ship,
Casino in Harbor
Base cost: 150 mon
Dried Fish

Description: Great early game healing item, restores 500 vitality. Also can be used for
fishing.
Found: Enemies will drop it time to time, one or two can be found on the ground.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 300 mon
Earthworms

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Can be found near trees in a few maps
Purchased From: Bait & Grub in Town
Base cost: 50 mon

Egg

Description: restores 150 vitality and slowly vitality use for 2 minutes. Useful item, but there
are better options.
Found: Off the top of my head I don't know if I've seen it dropped by an enemy, it does seem
to be the most common successful night crawling "proof of love".
Purchased From: General Store in Town, Used Goods at Magistrate
Base cost: 120 mon
High Grade Wine

Description: Double strength for 3 minutes and 200 life. The life restore is pretty useless, but
double strength can be beyond helpful in large fights.
Found: The Foreigners during The Amihama Eight mission drop these.
Purchased From: Bar in Black ship
Base cost: 500 mon
Krill

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Legendary Moves Scroll

Description: Teaches a single move on a sword regardless of level requierments. Keep it for
moves with level 5 requirements you just can't be bothered to do yourself.
Found: Dropped by rare enemies.
Purchased From: Casino in Harbor
Base cost: 900 chips, can't be purchased with Mon.

Lure

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Medicine

Description: A must have item. When you die this fully restores your life to 1000. On
Harikiri especially enemies are capable of one shotting you if you don't have a good style to
go against them. Even on easy it's nice to have one or two of these just in case you mess up
big time in a major fight.
Found: A rare drop from named opponents.
Purchased From: Pharmacy in Town, Hospital in Little Britain, Casino in Harbor
Base cost: 3000 mon
Minnow

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon
Mochi

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Mainly from the bait & Grub in town, I believe it's randomly dropped don't
remember where though.
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Moves Scroll

Description: Teaches a move that requires up to lvl 2 (maybe 3) on a style. Useful if you
don't like a style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Base cost: 300 chips, can't be purchased with Mon.
Mushroom

Description: restores a bit of the spring harvest gauge (150 points) but I wouldn't suggest
keeping a lot of them on you, there are far better options.
Found: Some enemies can drop them, they also grow in some areas (back roads have some,
as does the cemetary)
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 100 mon
Onigiri

Description: Basic healing item that is required for a few side quests. Restores 300 vitality.
Found: Lots of enemy can drop these, also can be found on the ground in a few areas.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine, Onigiri-ya in the Back
Roads, Used Goods at Magistrate
Base cost: 100 mon
Onigiri (Dried Seaweed)

Description: Restores 350-380 vitality, not a bad idea for it's cost, Dried Fish is better.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 170 mon

Onigiri (Salmon)

Description: Restores 350-420 vitality, for it's cost might as well get a Dried Fish.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 200 mon
Onigiri (Sour Plum)

Description: Restores 320-370 vitality, this could be usable more so then the other custom
Onigiri, but again Dried Fish is a better main item.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 150 mon
Onigiri (Takana Pickles)

Description: Restores 370-400 vitality, this is worth considering if you want something
different for your samurai.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 180 mon.
Organic Bait

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon

Plum Wine

Description: Restores 200 vitality and increases spring harvest by 300.


Found: I believe it's a rare drop only from powerful NPC's, if you want some of this you're
likely better off just buying it.
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 300 mon
Poison Mushroom

Description: Increase the spring harvest gauge for then you can't gain anymore for 30
seconds. I'd probably only consider using it if I was against a named NPC and just needed a
small boost, that being said there are far better options out there.
Found: On the ground in the cemetery/ back roads. Enemies can drop it.
Purchased From: General Store in Town
Base cost: 70 mon
Polishing Powder

Description: Makes your weapon's durability decease slower. Use them if you find them,
don't buy them as Blade Oil is a far better option if you want to prevent your weapon from
breaking.
Found: Rare enemy drop
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 600 mon
Red Pepper

Description: Double attack for 30 seconds and gives 300 life. The life is nice but the reason
to consider keeping one of these on you is increased attack without a negative.
Found: Yakuza will try to eat these when injured, so attack them to get them to drop em.
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon

Rotten Onigiri

Description: restores between 100-200 vitality but you'll end up losing that vitality quickly.
Never use it, vitality retention is key to winning hard fights so don't make it easy to lose it.
Found: On the ground in the cemetery, enemies can drop it too.
Purchased From: General Store in Town, Onigiri-ya in the Back Roads
Base cost: 50 mon
Sake

Description: Double attack and half defense for 30 seconds. Although not a bad idea to use
the deceased defense makes this item not that good, especially compared to others (like Red
Peppers).
Found: Yakuza and thugs drop it.
Purchased From: Pharmacy in Town, Emporium at Shrine
Base cost: 300 mon
Sandworms

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 50 mon
Shrimp

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 250 mon

Soda Water

Description: Restores 200 vitality and increases vitality retention for 3 minutes. For it's cost
this can be a great purchase, espically early in when you don't have a Life & Death charmed
sword.
Found: Not sure it's ever just dropped for me.
Purchased From: Sweets Shop in Little Britain
Base cost: 120 mon
Special Moves Scroll

Description: Teaches a move that requires up to lvl 4 on a style. Useful if you don't like a
style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Base cost: 600 chips, can't be purchased with Mon.
Steamed Cake

Description: Likely the best basic healing item. Restores all 1000 of your vitality.
Found: Enemies rarely drop it, demonscales seem to the most but I wouldn't try to farm
them.
Purchased From: Souvenir Shop in Harbor, Used Goods at Magistrate
Base cost: 1000 mon
Straw Doll

Description: You basically throw this item when used, if it connects with an enemy their
defense is lowered
Found: In the cemetery where the bell is. Also can be gotten while fishing.
Purchased From: General Store in Town
Base cost: 250 mon

Super Earthworms

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Umeboshi

Description: Helps with vitality retention for 1 minute. Can be useful, but 1 minute just isn't
enough to justify the use of the item slot imo.
Found: I think it's a rare drop, and can be "proof of love" after a successful night crawling.
Purchased From: General Store in Town, Pharmacy in Town, Emporium at Shrine
Base cost: 50 mon
Umeboshi (L)

Description: Doesn't give extra vitality but does help with vitality retention for 3 minutes.
Can be useless depending on your style, I never used one myself.
Found: Can only be purchased.
Purchased From: General Store in Town
Base cost: 120 mon
Vintage Wine

Description: Restores 500 life and vitality, useful but not really worth the cost.
Found: Rare drop from named NPC's.
Purchased From: Bar in Black ship
Base cost: 750

Whetting Stone

Description: Restores 400 durability to your current weapon. To use the item your weapon
must be drawn, so be careful outside of combat as some NPC might see you as a threat and
attack.
Found: A rare drop from enemies.
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 500 mon
White Radish

Description: Restore 150 vitality, use it if you find it don't buy it as an Onigiri costs the same
but restores twice this (and there are other options that are all better).
Found: sometimes dropped, also something I commonly get after night crawling as "proof of
love".
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 100 mon
Wine Bottle

Description: 3 minutes of double attack and 300 points to spring harvest make this a good
item to carry around.
Found: I believe it's a rare drop, can't remember to be sure (as I haven't really tracked items
along the way).
Purchased From: Hospital in Little Britain, Bar in Black ship
Base cost: 500 mon

Smith
In the town area you can get Dojima (or his master) to work on your blade. It's the main way
to repair your sword and the only way to make it stronger. Below is a list of what he can do to
help you make your ultimately weapon of destruction. Also he does sell some weapon related
items and you can sell him anything as well.
Note to all vets and new people alike, you can only get 2000 durability and 500 attack
power nothing you do can make a sword exceed those numbers.
Refine
Refining is basic work on the sword, making a sword stronger or harder can be done to the
max degradation, after that you can still increase a sword's power with recasting.
make stronger This will increase the attack power of the sword, it gets better with higher
degradation levels so expect up to 16 until the 10th degradation, then it jumps to about 25ish
max, then up to 32 max then with 17+ you can actually see 40+. Feel free to reset if Dojima
doesn't give you a big enough number per upgrade if you want, but remember you can Recast
until you get max stats easily.
make harder Increases how much a sword can take, up to the max of 2000 durability. For
your 1st one or two swords it's fine to use this option instead of recasting the durability up but
after that you'll want to refine the strength and use recasting for durability since the increase
for durability is the same for both refining and recasting.
polish I'd say incorrectly named, but this repairs your sword and should be done regularly
regardless of how damaged your sword is as you never know when you'll end up in a big
enough battle to need the full durability.
Recast
Recasting does the same as refining, only it can be done beyond the max degradation. I do
recommend this only after you've hit the max degradation since you'll eat though your iron
fast. Each upgrade costs a certain amount of iron gotten though extracting sword (below).
This means you can make any sword godly, just some take a lot more effort then a sword
with a better stat.
make stronger Again same as above, this is why you're recasting. The bonus is typically
around 10-15 attack each time.
maker harder Do this right after hitting the max degradation to hit the limit of 2000
durability.

The ore you select doesn't have an effect on the stats, each ore above iron ore just takes less
ore to do the upgrade. If you needed 40 iron ore to upgrade you'd need 20 Ground Metal and
10 Dojima steel. This is to a limit of 99 iron ore, 50 Ground Metal, and 25 Dojima steel. The
final type of ore is called Hihiirokane and each one gives an upgrade on it's own, however to
get it you need to complete The Light of Hope ending on Harikiri... which makes it not worth
trying to get to upgrade things.
Below is a chart that is taken from the Japanese Wiki, it shows how much each upgrade
would cost based on how many above the max degradation (so 1st costs would be when your
sword is at 12/12 while 26/12 would be now maxed out), I don't doubt that it's right as I've
checked a few of these stats:
Type of Ore 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th+
Scrap Metal

10 12 14 17 21 25 30 36 43 52

62

74

89

99

99

Ground Metal 5

10 12 15 18 21 26

31

37

45

50

50

Dojima steel 2

12

15

18

21

25

10

So as you can see Dojima steel will max out at 25, though they aren't as easy to come by and
basically require you to be on hard or harikiri to show up regularly. Iron ore eventually takes
up 99 but most swords should be maxed out before hitting that mark.
Appraise
When your sword reaches certain levels in things you can appraise it to give it special
properties. The only working titles are the increased damage (that gives more attack power
based on the number of kills the sword has) and the increased durability swords that is based
on how much damage the sword has taken in it's life.
Titles can be replaced with better titles, so if you have enough kills for the assassin title when
you get 50 more kills you can replace it with the crazy eyes title. You lose the effect of the
title you replace though! So if you want to make a sword indestructible you can't also use
the oddity title to get a lot of attack power.

Titles for swords


Increased Damage titles
You get these titles by getting a certain number of kills with the sword you're using. You can
tell how many kills you've already managed just by looking at the sword menu. Now if you
want the Oddity title with its massive 250 increase your sword cannot have more than 250
attack power. None of these titles can be applied to a sword if the result will be greater than
500. So for road to Hell the sword's base attack cannot be more then 380.
This also means that if your sword has 476+ attack you cannot get any of these titles as the
lowest increase of attack is 25.
Title Name Increased Attack Required kills
Assassin

25

50

Crazy Eyes 50

100

Bloodbath

250

75

Road to Hell 120

500

Oddity

1000

250

Increased Durability titles


These are gotten by repairing your sword again and again. Unfortunately you can't tell how
much damage your sword has taken, if you check out the sword with the Appraise option you
can see if you've met any of the requirements below (for example if you see the stone head
titles you've repaired your sword for at least 20,000 but below 40,000).
Title name Percent of damage reduction Required repair points
Stone Head 10%

20,000

Iron wall

25%

40,000

Platinator

50%

70,000

Adamantator 75%

100,000

Unbreakable 100%, can't be damaged!

200,000

Extract
Extracting breaks down a sword into iron ore, this means your sword is destroyed when you
extract it. Expect swords you've gotten on easy or normal to give mainly iron ore. Swords
gotten on hard or Harikiri more commonly give Ground Metal or Dojima steel.
You use this ore to Recast your sword after fully upgrading it with Refine.
Create
Here you can take 3 sword parts (or 3 spear parts) and create your own sword. Charms are
basically what it takes to create an ultimately sword, so instead of spending hours resetting
when Dojima fails to give proper stats we're going to end up resetting when he fails to give us
the right charms!
Charms
So when you have a part it has 3 spots for charms. These can be combined to create special
effects on swords. You have to vertically align or horizontally align 3 of the same name. So a
little table to show what I mean (since I have no skills with paint...)
Blade Life & Death
Guard
Grip

Or
Blade Life & Death
Guard Life & Death
Grip Life & Death

Life & Death


Life & Death

You can have 3 charms on a sword, though I doubt 3 different ones could be done without
going insane...
To get 3 of the same there are several potential patterns (replacing Life & Death with
whatever charm you desire):
Blade

Life &
Death

Guard

Life &
Death

Grip

Life &
Death

Life &
Death
Life &
Death

Life &
Death
Or the flipped
version:

Life &
Death
Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death
Life &
Death

Or
Blade

Life &
Death

Life &
Death

Guard

Life &
Death

Life &
Death

Grip

Life &
Death

Life &
Death

Or the flipped
version:

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Also the grip could have the 3 while the blade has 2.
Or
Blade Life & Death Life & Death Life & Death
Guard

Life & Death

Grip Life & Death Life & Death Life & Death

So what do these charms do?


Able-Bodied

Having a few of these makes it so your sword's durability deceased extremely slowly, which
would be useful if it wasn't for the fact you can make your sword indestructible.
Backwater

Increased attack as your health drops, never pick this up as you should never want to have
anything less then the full 1000 life.

Big Shot

Increases damage of guard breaking/ unguardable attacks, this can make even Harikiri very
easy.
Dark Sword

Increased power during the night, no effect during the day or evening.
Fortune

Set chance to revive on death and given 250 life when killed, I haven't tested but apparently
it's about a 70% chance to revive when you have 3 Fortune charms on a sword.
Life & Death

If you do nothing (including guarding) after a few seconds your vitality will increase on it's
on. This is a must on at least one equipped sword to prevent the need to spend a lot of money
on items/ eating.
Light Sword

Increased power during the day, no effect during the evening or night.
Midas

Increases the money earned on money sacks.


Pitching

Make it so you guard grab attacks automatically. For those that have played previous WotS
game this is like you've matched the grab moves.
Squall

Makes it so certain attacks will pass though you when you dodge. Imo this is completely
useless, as your dodge should have you get out of the way completely, if you can't then you
should be guarding not hoping the attack will go though you.
Getting Dojima as your smith
We want to get Dojima as the blacksmith, he does slightly better with swords but more
importantly he doesn't leave Day 4. The basic idea to convince him is to continue finding out
about his and Hanpei's past. After a while he fights you and when you deplete his vitality he
decides to go back to work

Detailed method to get him:

Have the Smithy inform you he's closing say to him:


o "Why are you closing it down?"
o "don't you have a successor?"
o "I'd be happy to."
In Cemetery speak to Dojima saying:
o "The smithy's been looking for you."
o "You need to take over the business"
o "He's waiting for you."
Dojima makes up his mind, speak with Smithy next:
o "whose grave was that?"
Go back to Dojima:
o "This Hanpei's grave?"
o "Hanpei didn't have an eye for quality."
o "Why do you think that?"
o "So you tricked your boss..."
o "Why was Hanpei targeted?" (I think this is optional...)
Back at Smithy
o "Hanpei was a good man, huh..."
o "(Insert epic and heartfelt tale here.)"
o "Huh?"
o "Why did Hanpei join the Prajnas?"
Back with Dojima
o "You'd crush all of Hanpei's dreams?"
o Defeat Dojima using the back of your sword then say:
o "Hanpei had a dream, you know."
o "To save Japan with a Dojima blade."

After you speak with him again he'll let you know he's heading back to be retrained.

Creating an ultimately weapon


So what we really want to do is create a weapon that can take you though the hardest
difficulties. This takes several steps and can take a LOT of time.
Getting the parts/look of your sword
1st thing we need to do is get the parts. If you want to re-create a sword I suggest getting 5+
copies of the sword. If you want to create a sword with mismatched parts (say you want to
combine Akagi and Kogure's weapons) make sure you have, again 5+ of each of the 3 parts
(the blade, guard and grip). If you don't care what the sword looks like you can skip to
Getting charms on random parts.
Getting the Charms you want
This is the step that'll take the most time. What we want to do is get 3 of the same charm on
your sword. So check the Charms Section above to figure out what charm you're most
interested in getting on your sword, Life & Death is imo an absolute must on a single one of
your swords. Big Shot and Fortune are also amazing options, the rest are so-so to me, but if
you want to try them go ahead.
The 1st step is to start a fresh game preferably on Harikiri. If you haven't unlocked it yet then
be sure to do this on hard, as the difficulty will greatly affect how good the starting stats are
for your sword. Skip the battle at the harbor (unless you have plans to continue on this
difficulty) and go into the Town area, from there get your swords/ parts out of storage that
you gathered above.
Now we're going to dismantle all of the swords you gathered (select them in your Weapon
Sack and select the option to dismantle) this will add the 3 parts that make up the sword into
your inventory, and more importantly each one of the parts will be randomly given charms.
To check the charms quickly I speak with Dojima, select create and part bag*. Since you just
started fresh the only parts in here should be from your swords you just dismantled. Check
each one and if it has 2 or more of the charm you want in the correct formation (see the
Charms section again, basically the guard must have the middle slot while the blade and grip
can be either to the side or split) we're going to put that part away and get a temp on in it's
place. Save after each good part! This process takes a long time and no reason to make it
take longer if you're lucky to get a good part.
What I mean by this is take the part to the dojo's storage and put that part away. Either buy a
filler part from Dojima or take one out of your own storage, we want to keep an even amount
of all 3 parts.
Now chances are pretty high on your 1st time Dismantling all your swords apart you didn't
get a single part with all the right charms so we're going to put all these parts together using
the create option with Dojima. It doesn't matter what you name the swords you create
because all we're going to do is create them then right away dismantle them.

From here it's repeatedly checking the parts to see if you've gotten a good part then creating a
sword to dismantle. This can be painful to do and you can see the math below in my Math
behind charms.
So a simply step by step would be:
1. Decide which charm you want, start a game on the highest difficulty possible. Skip the
harbor battle (or fight in it if you want...)
2. Dismantle all your swords to have parts in your inventory
3. Check the parts at Dojima, if a part has a good combo of charms replace it with a filler part
and save the good part in the dojo storage (save game after!).
4. Create swords with the parts that don't have the right charms/ filler parts.
5. Dismantle them, repeating steps 2 to 5 until you have a blade, guard and grip that will allow
you to create a sword with 3x of the charm you wanted.

Getting charms on random parts


This can be easier, but is no means a guarantee. Start a game on the hardest difficulty skip the
harbor battle and go into the town area.
Instead of creating and destroying the sword over and over, take out some money from the
Dojo bank then speak with Dojima and see what he has for sale. His parts aren't great but
every time you re-enter his shop option the parts he has will have different charms.
So keep checking his parts until you find something that works. I really haven't tried this
myself but I do imagine it wouldn't be as painful since it's fast to re-check things.
Leveling your sword
So now having our 3 parts with the right charm, we want to create the sword. Name it
whatever you want and finally you'll have the basic sword.
After saving, our next step to make it have perfect stats by selecting Refine from Dojima's
forge option. Select Make Stronger and keep selecting it until you are at max degradation (i/e
15/15).
Now Dojima has a random chance for each upgrade to have a high number or a low number,
so to max things out quickly you can choice to restart the game every time he gives a low
number saving each good upgrade but I prefer to aim for a total upgrade of 300 to 350 attack
depending on degradation (14 to 15 max degradation for about 300, 16+ hard to say what you
want to aim for but from 15 on each upgrade can be above 30 attack).
Either way unless your sword had 20 degradation (max possible) chances are you're a ways
from the max of 500. From here we're going to be Recasting.
I'd 1st suggest selecting make harder until you have max durability from there we're selecting
make stronger until again you hit the max attack. You'll gain up to 16 each time you recast
your sword so expect each 100 attack you need to take 7-10 upgrades (especially if you
accept a lesser number, which is fine!) so this requires a lot of ore, hope you saved some up!

Making it unbreakable
So we have a sword with max stats, now to give it the best title in the game! To make a sword
unbreakable we need to repair the sword repeatedly. Specifically we need to break and fully
repair the sword 100 times. Thanks to ReignOfDestiny for posting an "easy" method to do
this.
We need a few things 1st. Toho swordfighting from the level 5 dojo challenger. The sword
Morning Moon that is the hard weapon drop from Orochi during the during Four Samurai
Lords vs Yakuza Quartet or after the event The Amihama Eight mission (you have to attack
him after either mission) When we put the 2 together we can learn Toho's secret move Kuruhi
Kabuki and eventually get it on a custom style (once you learn it check it again, basically get
10 kills with this move during spring harvest).
We'll also need money so for each sword make sure you at least have 5000 mon for great
crime and the hospital closed, though I'd suggest getting 10K each sword just in case.
So now we want to create a custom ninja stance, I suggest just adding Kuruhi Kabuki and the
best -vit use (not needed but can be helpful), naming the stance something like sword
breaker... since we're only using this stance to break swords. I suggest this cause
ReignOfDestiny has managed to freeze his game hitting the mountain of bodies we're about
to create with different moves.
With our custom style in tow we need a bunch of corpses, I'd suggest taking the mission from
Sakotsu while the crime rate is great. The mission will have you kill 25 enemies, and since
the game will only allow about 8 corpses kill 16 to 17 of them before heading to one of 2
spots I suggest.
The 1st area as part of the original strategy is right outside the exit to the main plaza, on the
south side of this ally near the end is a small room. On the side of this room that's a triangle is
where we want to gather our corpses. Enemies fighting you will continue to walk around you,
so enter this small room and try to kill them as close to the corner you want them in. From
there you can use Kuruhi Kabuki to move the ones that didn't end up close enough to the
corner.
The 2nd area I somewhat prefer myself is right outside of the language school, in the southeast corner to be exact. This area isn't as good to keep the corpses in line so you might have
to gather them up again using Kuruhi Kabuki but the reason I prefer this area is the small
room from the main method has camera issues. Here you're really close to Dojima, few
people will bug you (more then the 1st area) since they can see what you're doing.
Really this method works in any corner ultimately, but the closer to Dojima the better (not
too close though, he doesn't like you having a drawn weapon near him...).
Once you have a small corpse pile stand a few steps back from it and use Kuruhi Kabuki. As
it slashes back and forth it doesn't do a lot of damage to your sword, but the final swing will
do at least 150 damage per target hit. If you're positioned right you can destroy a sword with
a single move. Also guarding makes it so you don't move while using the back to forward
that Kuruhi Kabuki needs.

Once you've destroyed your sword (or swords if you're doing more then one at once) repair
them by selecting Refine then polish. To get indestructible title without doing anything else
you'll need to do this 99 more times (100 total). This can take 45+ minutes depending on how
good you are. While it's a pain to re-create the corpse pile feel free to do this a few times
instead of all at once, as this is pretty boring but will be worth the effort imo. I also highly
suggest saving every 5-10 times you break your sword, I've yet to have my game freeze but I
don't doubt it's possible as Kuruhi Kabuki has made my game go slower.
Simple Step by step:
1. Get Toho Swordfighting and Morning Moon Sword to master Toho fighting.
2. Put Kuruhi Kabuki on a custom style to be able to use it on a sword other then Morning
Moon
3. Start a Yakuza massacre mission given by Sakotsu (preferable the 25 one having great crime
already)
4. Kill until less then 10 kills needed to finish the mission. Head to either the small corner room
on the way to the main plaza or just outside the Language school.
5. Kill the rest trying to get all the corpses to gather in a corner.
6. Use Kuruhi Kabuki to gather the corpses up.
7. Again use Kuruhi Kabuki on your corpse pile, start a few feet away and hopefully each time
you can destroy your sword in a single use.
8. Get Dojima to repair your sword.
9. Repeat steps 7 and 8 until Dojima offers Indestructible! (saving every once in a while)

Also this video: http://www.youtube.com/watch?v=cECaEQHdV84 shows off this method


pretty well, so if my description aren't good enough hopefully this video will be around long
enough to help you.

Math behind charms


ReignOfDestiny made a great post explaining the math behind charms, unfortunately from
my own experiments I believe there to be a worse chance for any individual charm to appear
then the 1/11 he used (based on 1 blank and 10 different charms as possibilities).
So before I go into explaining the chance I'm putting a simple chart down of what I tired. I
dismantled and checked the charms on 8 swords worth of parts (so 24 parts, 72 charms per
run) on Harikiri during the day, and recorded what came up each time.
AbleDark
Life & Light
Backwate Big
Fortun
Mida Pitchin Squal Total
Blank Bodie
Swor
Deat Swor
r
Shot
e
s
g
l
s
d
d
h
d
1st set: 25

10

72

2nd set: 31

72

3rd set: 30

72

4th set: 29

72

5th set: 34

72

Totals: 149

26

28

19

20

17

18

30

17

19

17

360

8.33%

4.72
5.28%
%

Percent 41.39
7.22% 7.78%
:
%

5.28
5.56% 4.72% 5%
%

4.72
100%
%

So what does this mean? Well if all 11 possibilities had an equal chance they'd all be around
9% of the total. As you can see blank spots take up over 40% of the total, so what I'm using is
a bit pessimistic but one of the lowest numbers. So for my math I'm using 5%, or 1/20 chance
to get a single charm as well as mentioning what it would be like if the chance was
completely equal (1/11).
So while creating an ultimate sword each part must have 2 of the same charm. Ideally you'd
have a 1/121 chance for each part with the lowest odds to be about 1/400. As you can
imagine this is a HUGE difference, and no matter where the odds are on a single try you'll get
the combination you want 0.8% of the time down to .25% chance. On that note, the chances
of getting a 3 charm combo (all the same charm or a specific combo of 3 different charms on
a single sword) would be 1/1331 ideally or down to 1/8000 with our lowest odds, so I suggest
NEVER trying to create a sword that has 3 different charms, it will take forever.
Ok so now for a bit of hope, sure your chances to get that part the way you want is less then a
single percent for a single try but we're trying many times over! so for 5 tries the formula
would be: 1- ((120/121)^5) or 4.06% probability for ideal conditions, with the 1/20 chance it
drops to 1.24% which isn't that great but this only takes a few minutes to do if you do as I
suggest and have 5+ sets of parts to take apart and put back together.

So keep at it: with 50 tries the odds for ideal condition jump to 33.96% while the 1/20 odds
jump to 11.76%. 100 tries makes ideal odds 56.39% and 1/20 odds to 22.14%.
So yes, the odds to get the part right will never be extremely high without a lot of effort. All
we can do is keep trying, I've made several 3 charm swords with specify parts in mind and
each one has taken hours to make. It takes a long time to get things right, but don't worry it
will happen so long as you keep at it!
I'm also going to note here that ReignOfDestiny used 3/121 for a lot of his calculation, while
he may disagree with me using 1/121 the fact is my math is success per part not per sword, as
eventually you'll get 1 part done, then 2... and be left just wanting to get that final part done.

Dojo
Located in the town area, in the south/ south-west corner the dojo offers a few things to do
regardless if you own it or not.
1st you can store items/ weapons and styles on the shelf in the corner to your left as you enter
the room
Speaking with the Old Fossil (only person here right now) you can ask to own the Dojo. Once
you do you can recruit diciplies, face off against challenger and create your own style.
Also the style he'll give you Tokyu Fighting Style Swordfighting can only be leveled by
fighting challengers here.
Getting recruits
To get a recruit beat any random person in the streets with the back of your sword. They'll
take a knee and you're given 3 options, the last option "I'm making you my disciple!" will
make you attempt to recruit them. One of 2 things will happen: 1 they accept and join your
dojo, 2 they kick you. If you're kicked, kick them back! they'll take a knee again and you can
try to get them to join again. If they refuse a few times they'll run away rather fast and you
can't get them.
To get a 5 star dojo you need quality recruits, and I do believe what the Japenese wiki says
about recruits is true. They have a ranking of 1-4 random people have a set ranking and
armed people like the Constables, demonscales, Prajnas, yakuza, ronin etc have a random
rank of 1-4. So who do we want? I've recorded the citizen ranks but basically we want
women!
(below is taken from
http://samurai4.wiki.fc2.com/wiki/%E9%81%93%E5%A0%B4?sid=5c743e5c40a34d6c4ead
24f1f0f9d44a)

Level 1

Level 2

o
o
o
o
o
o
o
o

Old man
grandma
foreigners
foreign nurses (consulate)
merchants
carpenters
tradesman
express messenger

Level 3
o

Sailor

Level 4
o
o
o
o
o
o

nurse (hospital)
Harlet
geisha
maid
Wife
Daughter

So apart from the nurses in the consulate, and Blondie soldiers all women are gold for your
dojo. In fact you need 20 women to earn the Nightly Pleasure Martial Arts
Challengers
The challengers offer several of the styles in the game, they depend on dojo rank. I plan to lay
out all the challengers here in a future release, for now just know each rank offers 2 new
challengers, and it seems like the higher rank you go the better your students are at beaten
back challengers without dying.
Getting Sensei
You might notice when you get the dojo there's a challenger nearly every 10 seconds. Each
time you go from one area to the next there's a chance of a challenger arriving. Having sensei
in your dojo will make it so that each time a challenger appears they're nearly instantly
defeated.
To get sensei you have to make her take several jobs, my detailed method is below:

On the back road see Sensei in the east side near the rest area, say to her:
o "Are you all right?"
o "What will you do now?"
o "There's work available in the Clothing Store."
In The Main Plaza west side in Curio Shop say to her:
o "How's Retail?"
o "I hear the sushi shop is doing well..."
Head to the Harbor, Sushi-ya on the south-west side to say:
o "...is it fun?"
o "Security at the gambling den?"
Head into the gambling den at night (in Town, north-east corner) to give her the next job:
o "How are you liking it?"
o "Maybe you should work with children."
If the language school is closed she'll be outside, otherwise she's inside with the kids in the
evening so tell her:
o "How are you enjoying it?"
o "You could always teach at my dojo..." (you have to own the dojo to get her to join)

And there you have it, Sensei has joined and should right away start destroying all
challengers!

Creating your own Style


As the head of the Dojo talking with the Old Fossil he offers you the ability to create your
own style. You have to have a blank book (can be purchased in the casino, as well as Dojima
sells them after the tournament with a great crime rate), and enough skill points. Skill points
are earned by just playing, eventually you'll have the max of 9999.
I'd recommend just worrying about create a single stance that's really strong, the passives are
what we really want, reducing vitality costs and damage by 75% will eat up a lot on their
own. While experimenting I took all the passives and this adds up to several thousand of the
9999 cap without taking a single offensive move. Of course this is up to you, after all you're
creating your own style.
Getting the Dojo back in future playthoughs
I know of 2 ways to get it back. If you've gotten Sensei to be the head of the Dojo you can
challenger her and beat her with the back of your sword, after that speak with the Old Fossil
to get the Dojo back. Otherwise you need to pay the Old Fossil 3000 mon to get it back.

Night Crawling
The section I just don't really care to explain! Basically this is a mini-game where your
character tries to get in bed with all the women of Amihama!
In order to successfully night crawl someone you must 1st make an appointment, which is
simple for random women (but annoying) but can be complex for the 7 women who you can
night crawl.
After that during the night you must go to the person's home and find them without getting
caught by anyone else in the house. If you're not sure where the house is within the journal
under night crawl it shows the area it's in, and within that area will be a double heart icon to
indicate it's for the night crawl mission.
When you get to the women both go to the inn and have to fight to undress them (doesn't
everyone wins at this point normally?).
This section details the basic how's of it, you're likely going to have to try it out to really
grasp it... overall this is a really simple mini-game that you have to do 100 times over for the
platinum, so if you're not going for platinum I'd suggest not really bothering with this minigame in the 1st place.
Making the appointment
As mentioned above normal girls are different then the named characters, if you're looking to
night crawl a main character look below.
To make an "appointment" speak to any of the female characters and select the bottom option
I think I'm in love. From here you need to say the right pickup lines to have her agree to go
with you. The 1st two sets of questions I have a decent idea what they do, the next 2 are more
about the reaction you get from the girl you're hitting on and I can't really say what they do.
The 1st set of lines is about the time of day. The 2nd set of lines is about the women's age, I
think I know what you need to use for which age but some models of NPC's seem to be able
to fit in 2 of the categories. From there depending on their reaction you seem to have to select
different options for the next 2 responses... I honestly never found a good pattern to say
exactly which option is the right one.

The exact lines are:


Set 1 time of day
If it's morning select:
What nice weather we're having...
If it's the evening select:
The setting sun is so beautiful...
If it's night time select:
The moon is absolutely stunning...
Set 2 age
If she's young select:
Your voice alone can cure my ills.
If she's mid-aged select:
Those clothes suit you well!
If she's older select:
You have a nice, firm ass.
I'm listing the 3rd and 4th set but honestly I'm not sure what to select, it's based on the
reaction of the NPC.
Set 3 based on reaction from above:
You seem like an elegant person.
You seem like a gentle person.
You seem like a reliable person.
Set 4 the closer line, likely based on above again but I can't be sure:
Open your borders. allll of them.
I would gladly cut my belly for you.
My ship docks at your harbor tonight.
I'm Hikikata of the Shinsengumi...

Night Crawl
Now that you've set a date it's time to get her out of her home! I suggest saving before
attempting this as the NPC's can be weird at times. Basically this makes it seem like you're a
kidnapper trying to take their women away! What you have to do here is find the bed that is
hiding the women you're trying to be with and take off the covers of her bed (by pressing
square).
You'll know you're near the right bed by the turtle in the lower left corner (near your health).
As he comes out of his shell you're close to the right bed... when you're right beside the right
bed he's completely out of his shell.
All this is made difficult by the other NPC's that are still awake, if you're found they'll either
attack you or run to call the thief takers. So .... we don't want that to happen so we can do one
of two things, either stay out of their sight or knock them out. Knocking out an NPC is pretty
easy, just get behind them and hold R1 and triangle, if your chop connects they're knocked
out.
What I suggest doing is 1st put the mini-map in the corner so you know where you're going.
Then start going around, trying to see if the turtle reacts (if it does you're close). When you
see an NPC I suggest simply avoiding them if you can... a lot of them are just looking at the
wall and will never see you, and if you knock them out they'll make a sound as they hit the
ground somewhat alerting others. If the NPC is patrolling then it's a decent option to knock
them out, just move on fast. When you do find the right area get close to the bed's, you
should be able to tell if they're right just by getting close.
Now if an NPC does find you make sure to knock them out fast. If they start attacking you try
to circle them to knock them out. If they go for the thief takers chase them, they eventually
take a knee (since no one apparently has any stamina) for you to catch them. If they manage
to leave the house you'll need to either find your target fast or get ready to leave since as soon
as the thief takers come you either end it by leaving the house or getting caught, you fail
either way when they appear.
Sexy time
Yup that's right the final part to successfully night crawl someone is called sexy time.
Apparently you need to fight the girl you're night crawling to remove her clothing. You can
do this in one of 2 ways, either attacking with square until she runs out of health or use the
grab (R1 + triangle ) and throw her onto the bed. All the while you're doing this your partner
will attack you as you get near them, you have a limited amount of health but if you do have
some Medicines you'll use them if you run out of health.
If you're night crawling a normal women it really doesn't matter what you try, the square
combo will likely win the entire match if it all connects. If you're night crawling one of the
main character they'll have a LOT of health. So it's far better to simply grab and throw them.
to throw an enemy I generally try getting near them to get them to attempt a move while
being far enough away not get hit, the delay for the "partner's" move should let you grab them
no problem and throw them, if you didn't manage to get them on the bed try again as
normally I can grab them a 2nd time if needed... but that can be hard to aim.

Once you've managed to undress your partner you win! Afterwards you're outside the inn
being given a random item and most of your vitality will be gone.
Main female character appointments
Below is a list of how to night crawl all the female characters in the game
Nightcrawl Mayu

For all 3 sister you must get arrested 3 times at a specific crime rate. Basically you must
endure their form of torture 3 times, the last time you must get a high score (above 100 I
believe) and they'll set a date that night. All 3 of them have the same layout for night
crawling, they'll be up the stair in the north-east corner of the building.
For Mayu the crime rate must be good or great.
Nightcrawl Chika

See above, for Chika you must keep the crime rate neutral. This can be annoying since you
need to commit crimes to get arrested.
Nightcrawl Yuri

See above, for Yuri the crime rate must be bad or very bad.
Nightcrawl Melinda

Melinda is really annoying to get, basically you must defeat her with blunt attacks in every
event possible she's in, and find her after the battle tournament. I'm going to write a step by
step because of the possibility of just missing one event so...
This method involved closing the hospital, if you want to keep the hospital open you'll have
to re-open it on another playthough.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Be sure to tell Akagi to "Take your hands off her!" when prompted and beat the Prajna fast
enough so you have to fight Akagi, Melinda then Kotobuki.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event.. which you're going to ruin by drawing your blade on Melinda!
Remember you need to use blunt attacks against her from here on it, as she will die if you
use regular attacks.
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, then attack Melinda.. Akemi is a little scared of this failing the event...
but that doesn't matter.

4) Shrine - Sneaking into the Magistrate's Office


-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.

-For this method you must close the hospital as you fight Melinda during it.
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...

-If the language school is OPEN and you want to keep it open, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats
outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.

-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This won't be important for the ending, but do the next few events so that the Prajna will
support you for the tournament.
11) Cemetery - The Truth
You don't have to kill Akemi here really, we're not going for the ending.. but do so if you
want.
12) Harbor - Break the Snare
Spare Moro if you like, doesn't matter for getting Melinda in bed...

-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.

14) Main Plaza - Battle Tournament Opens and We Are the Champions
Be sure not to kill Melinda in the final round... otherwise this is the same as always, finish
the 3 fights then leave the tournament grounds saying "I wish to be excused"
15) Main Plaza - inside the restaurant on the east side of the area
Melinda will be in here say to her "Because I want to fight you again." to set the date!

Save before attempting to night crawl Melinda. The area will be crawling with marines
and blondies... anyways Melinda will be in the south-west corner room... it's hard to get here
without being spotted so you might want to rush it but to each his own.
Nightcrawl Akemi

To night crawl Akemi 1st thing we need to do is give her fish. 10 to be exact most types will
work, some don't (she doesn't like crawfish for example).
Doesn't matter when this is done so long as it's done before the event The Truth. And since
we need to see that event following my guide for The Flames of Prajna is what I'd
recommend. Save after step 10 the event Kill the traitor (it's your last chance since it locks
you into doing the night crawling after the next event).
At step 11 instead of saying you overheard her say in order when prompted:

So, there are actually four sisters...


It's dangerous out here, May I escort you?
Let me escort you to your bedroom.

Which apparently works... anyways you'll be in the bar, upstairs to nightcrawl but you can't
leave the bar as time advances if you do.
Akemi will be in the southern most room, in the western bed.
Nightcrawl Laura

Do events for the foreigners until day 3 midday (follow my ending guides Setting Off to
Foreign Lands if you want step by step, basically up to step 10).
After you get Laura her medicine completing the event The Ambassador Collapses it might
not be required but speak to J.J.
Leave Little Britain so it becomes night and come back, The lost and found shop below the
tracks should have an item for sale called mysterious key. Purchase this and then save (just in
case you're caught).
You now need to enter the consulate, but you can't get close to J.J. so hug the east side wall
and you should get in without triggering the event. From there go to Laura's room on the 2nd
floor to attempt to nightcrawl her.

She'll always be on the west side room of the house, but there are a lot of Blondies/ marines
here, so I suggest just running past them to the bed Laura's in.
Now I'm pretty sure the somewhat comical event that happens next is the only possible thing
that can happen... for clear reasons they took out the ability to do it with Laura...
Nightcrawl Sensei

First and foremost Sensei must not be at the dojo at the start of a playthough where you
intend to night crawl her. So if she's at the dojo you'll have to kill her.
I suggest following The Light of Hope ending path and just going as far as getting Akagi to
the hospital, as it's easier then the other endings to deal with Getting Sensei, however you can
work getting her in any ending.
Once she is at your dojo you need to get a 5 star rating. It doesn't matter who's in your dojo
just so long as they're good quality (see Dojo section for tips of who to get). When you get
the 5 star rating with Sensei at your dojo speak with her and say:

Glady. Any time!

Go to the road, before the fight say to Sensei:

I'm listening...
Partake of my loins.

Defeat her with the back of your sword and speak with her, you should get the scene that you
made the appointment.
Sensei will be in the north-west corner of this house, once again there are a lot of towns
people here, you'll likely be caught, so run past them and get Sensei out of bed!
Main male character appointments
All you need for all the guys is the right style, Nightly Pleasure Martial Arts. To get this style
you must have a 5 star dojo with all females. There'll be a challenger who uses it.
Equip this style and attack one of the below 7 male characters. Doesn't need to be a blunt
attack and you should see a unique animation when you attack.
Nightcrawl Shigeru Moro

Moro is easy enough to find we normally is in the Magistrate area. Find him beat him with
Nightly Pleasure Martial Arts until he agrees to go with you.
Nightcrawl Reddo Akagi

Akagi and Kogure both are normally in the Shrine area except during certain events. Again
using the Nightly Pleasure Martial Arts beat him till he agrees to it.

Nightcrawl J.J.

J.J. spends pretty much all his time in the consulate in Little Britain. Find him and use the
Nightly Pleasure Martial Arts to get him to go with you.
Nightcrawl Jinrai Kogure

Akagi and Kogure both are normally in the Shrine area except during certain events. Again
using the Nightly Pleasure Martial Arts beat him till he agrees to it.
Nightcrawl Hikaru Kotobuki

Kotobuki spends all his time at the Magistrate inside the building. Attacking with the Nightly
Pleasure Martial Arts to set the date with him.
Nightcrawl Gunji Dojima

It's a lot easier to get Dojima as your smith so he's always in Town. Once again attack with
the Nightly Pleasure Martial Arts until he agrees to the date.
Nightcrawl Onsen Kinugawa

Kinugawa can be rather annoying to get since he isn't always there. I suggest following the
Road to Ruin ending, after step 10 the event The Chief Minister & The Three Sisters you can
find him upstairs in the center area. So for the final time attack him with the Nightly Pleasure
Martial Arts style till he agrees to go with you.

Crime Rate
Crime rate determines a few things, who appears everywhere (Constables are really common
with a great crime rate, yakuza with bad crime) and more notable the cost of things.
With average crime, to repair your blade at the smith it costs 100 mon. With Great crime rate
it drops it to 50 mon, while a horrible crime rate will up it to 150 mon. Repairs costs aren't
that bad, but upgrades can cost several thousand, so 50% more adds up fast.
Also the crime rate affects what a store has for sale. As the crime rate gets better stores can
offer more items.
So a rule of thumb, keep the crime rate at great if you can.
Now what effects crime rate:

Missions for the Yakuza in town, or the Constables in the Magistrate area have the
greatest effects. (the kill X for Mistress and Sakotsu let you easily manipulate fthe
rate)
Sleeping outside raises the crime rate, sleeping at the inn lowers it
Attacking lawmen raises the rate, not sure if killing random Yakuza lowers it at all
Destroying things can raise the crime rate

So basically don't do things that can get you arrested.

Torture
Getting Arrested
Getting arrested is easy, attacking people, drawing your weapon, destroying crates in front of
thief-takers or constable will have them blow their whistle and they'll attempt to kick you
down. Each kick that connects on you takes about 1/4 of your vitality, and if they take it all
and kick you again you're done and arrested.
Torture Types
There are 3 types of torture, done by a few plot events but mostly seen as punishment for
doing something bad. If you don't want to deal with the torture if you're done something bad,
when the sister comes, you can talk to her and pay 1000 mon to skip out of the torture (time
still passes) What you endure/ and who does it is determined by the crime rate so:
When crime is bad/very bad
Super Rock Press is done by Chika
I find this really easy. There are 5 spots to move between using the left stick. I stick to either
side of Chika, as Chika in the middle will randomly attack you as the stones fall. Moving left
or right I can do this torture without every needing to brace myself.
When crime is normal/neutral
Hell Horse by third sister Yuri
Use circle to raise, not too high as you can hit the ceiling. Brace with X when Yuri goes to hit
you with her weapon, also be aware she can kick you 3 times in a row.
When crime is good/great
Human Waterwheel done by 1st sister Mayu
This is annoying. You need to bash circle when you're above water, and as you're about to go
understand hit/bash X to brace which you'll to take no damage. This is the hardest one so
don't feel bad if you don't do so well.
After torturing you depending on how many points you got the sister who just tortured you
may attack you again, so be prepared to brace again with X as this CAN kill you.

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