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# Steam Achievement Events


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# Viking Raider
unit_event = {
id = 700
hide_window = yes
ai = no
is_triggered_only = yes
trigger = {
FROM = {
culture_group = north_germanic
OR = {
religion = norse_pagan
religion = norse_pagan_reformed
}
}
loot = 1000
}
immediate = {
FROM = {
if = {
limit = {
NOT = { has_character_flag = achievement
_viking_raider }
}
set_character_flag = achievement_viking_raider
}
}
}
}
# Mr. Doge-Elect
character_event = {
id = 701
hide_window = yes
is_triggered_only = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_doge_elect }
}
immediate = {
set_character_flag = achievement_doge_elect
}
}
# Empressive
character_event = {
id = 702
hide_window = yes

ai = no
only_women = yes
trigger = {
primary_title = { tier = EMPEROR }
mother_even_if_dead = {
primary_title = { tier = EMPEROR }
}
mother_even_if_dead = {
mother_even_if_dead = {
primary_title = { tier = EMPEROR }
}
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_empressive
}
}
# Black Widow
character_event = {
id = 703
hide_window = yes
ai = no
only_women = yes
min_age = 16
trigger = {
any_spouse_even_if_dead = {
count = 3
is_alive = no
killer = { character = ROOT }
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_black_widow
}
}
# The Black Bishop
character_event = {
id = 704
hide_window = yes
is_triggered_only = yes
trigger = {
trait = bad_priest_christian
any_liege = {

ai = no
reverse_has_opinion_modifier = { who = ROOT modifier = o
pinion_supported_pope }
NOT = { has_character_flag = achievement_black_bishop }
}
}
immediate = {
any_liege = {
limit = {
ai = no
reverse_has_opinion_modifier = { who = ROOT modi
fier = opinion_supported_pope }
NOT = { has_character_flag = achievement_black_b
ishop }
}
set_character_flag = achievement_black_bishop
}
}
}
# Turbulent Priest
character_event = {
id = 705
hide_window = yes
is_triggered_only = yes
trigger = {
is_theocracy = yes
religion = catholic
killer = {
ai = no
is_liege_of = ROOT
religion = catholic
NOT = { has_character_flag = achievement_turbulent_pries
t }
}
killer = {
rightful_religious_head_scope = {
ROOT = {
likes_better_than = {
who = PREV
than = PREVPREV
}
}
}
}
}
immediate = {
killer = {
set_character_flag = achievement_turbulent_priest
}
}
}
# Full House
character_event = {
id = 706

hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
father = {
ai = no
NOT = { has_character_flag = achievement_full_ho
use }
}
mother = {
ai = no
NOT = { has_character_flag = achievement_full_ho
use }
}
}
}
immediate = {
if = {
limit = {
father = {
ai = no
NOT = { has_character_flag = achievement
_full_house }
NOT = { check_variable = { which = "bob_
saget" value = 4.5 } }
}
}
father = {
change_variable = { which = "bob_saget" value =
1 }
}
}
if = {
limit = {
mother = {
ai = no
NOT = { has_character_flag = achievement
_full_house }
NOT = { check_variable = { which = "bob_
saget" value = 4.5 } }
}
}
mother = {
change_variable = { which = "bob_saget" value =
1 }
}
}
if = {
limit = {
father = {
ai = no
NOT = { has_character_flag = achievement
_full_house }
check_variable = { which = "bob_saget" v
alue = 4.5 }

}
}
father = {
set_character_flag = achievement_full_house
}
}
if = {
limit = {
mother = {
ai = no
NOT = { has_character_flag = achievement
_full_house }
check_variable = { which = "bob_saget" v
alue = 4.5 }
}
}
mother = {
set_character_flag = achievement_full_house
}
}
}
}
# Keeping it in the Family
character_event = {
id = 707
hide_window = yes
is_triggered_only = yes
trigger = {
trait = inbred
OR = {
father = {
ai = no
NOT = { has_character_flag = achievement_in_the_
family }
}
mother = {
ai = no
NOT = { has_character_flag = achievement_in_the_
family }
}
}
}
immediate = {
if = {
limit = {
father = {
ai = no
NOT = { has_character_flag = achievement
_in_the_family }
}
}
father = { set_character_flag = achievement_in_the_famil
y }
}
if = {
limit = {

mother = {
ai = no
NOT = { has_character_flag = achievement
_in_the_family }
}
}
mother = { set_character_flag = achievement_in_the_famil
y }
}
}
}
# The Marriage Game
character_event = {
id = 708
hide_window = yes
ai = no
is_triggered_only = yes
trigger = {
NOT = { has_character_flag = achievement_get_married }
}
immediate = {
set_character_flag = achievement_get_married
}
}
# The British Raj
character_event = {
id = 709
hide_window = yes
ai = no
trigger = {
has_dlc = "Rajas of India"
NOT = { has_character_flag = achievement_the_british_raj }
religion_group = indian_group
has_landed_title = e_britannia
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_the_british_raj
}
}
# Beyond the Indus
character_event = {
id = 710
hide_window = yes
ai = no

trigger = {
has_dlc
NOT = {
NOT = {
NOT = {
OR = {

= "Rajas of India"
has_character_flag = achievement_beyond_the_indus }
culture_group = indo_aryan_group }
culture_group = dravidian_group }
has_landed_title = e_rajastan
has_landed_title = e_bengal
has_landed_title = e_deccan
has_landed_title = e_india
any_realm_title = {
tier = KING
de_jure_liege = e_rajastan
}
any_realm_title = {
tier = KING
de_jure_liege = e_bengal
}
any_realm_title = {
tier = KING
de_jure_liege = e_deccan
}
any_realm_title = {
tier = KING
de_jure_liege = e_india
}

}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_beyond_the_indus
}
}
# Great Indian Sultanate
character_event = {
id = 711
hide_window = yes
ai = no
trigger = {
has_dlc = "Rajas of India"
religion_group = muslim
NOT = { has_character_flag = achievement_great_indian_sultanate
}
OR = {
AND = {
has_landed_title = e_rajastan
NOT = {
any_independent_ruler = {
any_realm_province = {
county = { empire = { ti
tle = e_rajastan } }
NOT = { religion_group =

muslim }
}
}
}
}
AND = {
has_landed_title = e_india
NOT = {
any_independent_ruler = {
any_realm_province = {
county = { empire = { ti
tle = e_india } }
NOT = { religion_group =
muslim }
}
}
}
}
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_great_indian_sultanate
}
}
# Saint Thomas' Dream
character_event = {
id = 712
hide_window = yes
ai = no
trigger = {
has_dlc = "Rajas of India"
religion_group = christian
NOT = { has_character_flag = achievement_saint_thomas_dream }
any_demesne_title = {
higher_tier_than = DUKE
region = world_india
NOT = {
any_independent_ruler = {
any_realm_province = {
county = {
OR = {
kingdom = { titl
e = PREVPREVPREVPREV }
empire = { title
= PREVPREVPREVPREV }
}
}
NOT = { religion_group = christi
an }
}
}
}

}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_saint_thomas_dream
}
}
# What Schism?
character_event = {
id = 713
hide_window = yes
ai = no
trigger = {
has_dlc = "Rajas of India"
NOT = { has_character_flag = achievement_what_schism }
religion_group = indian_group
333 = { # Rome
religion = ROOT
OR = {
owner = { character = ROOT }
owner = {
top_liege = {
character = ROOT
}
}
}
}
496 = { # Constantinople
religion = ROOT
OR = {
owner = { character = ROOT }
owner = {
top_liege = {
character = ROOT
}
}
}
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_what_schism
}
}
# Red Sea Resort
character_event = {
id = 714
hide_window = yes

ai = no
trigger = {
has_dlc = "Rajas of India"
NOT = { has_character_flag = achievement_red_sea_resort }
religion_group = indian_group
719 = { # Mecca
religion = ROOT
OR = {
owner = { character = ROOT }
owner = {
top_liege = {
character = ROOT
}
}
}
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_red_sea_resort
}
}
# Looking East and West
character_event = {
id = 715
hide_window = yes
ai = no
trigger = {
has_dlc = "Rajas of India"
NOT = { has_character_flag = achievement_looking_east_and_west }
has_landed_title = e_persia
OR = {
has_landed_title = e_rajastan
has_landed_title = e_india
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_looking_east_and_west
}
}
# Medieval Schlieffen
character_event = {
id = 716
hide_window = yes

ai = no
trigger = {
NOT = {
culture = mongol
}
OR = {
any_war = {
defender = { character = ROOT }
attacker = {
culture = mongol
}
}
any_war = {
attacker = { character = ROOT }
defender = {
culture = mongol
}
}
}
OR = {
any_war = {
defender
attacker
}
any_war = {
attacker
defender
}

= { character = ROOT }
= { culture = nahuatl }
= { character = ROOT }
= { culture = nahuatl }

}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_medieval_schlieffen
}
}
# I'm sorry, Desiderata
character_event = {
id = 717
hide_window = yes
is_triggered_only = yes
trigger = {
culture = lombard
is_female = yes
father = {
primary_title = { higher_tier_than = DUKE }
}
FROM = {
ai = no
}
}
immediate = {

FROM = {
set_character_flag = achievement_desiderata
}
}
}
# Casanova
character_event = {
id = 718
hide_window = yes
is_triggered_only = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_casanova }
}
immediate = {
if = {
limit = {
NOT = { check_variable = { which = "casanova_che
ck" value = 9.5 } }
}
change_variable = { which = "casanova_check" value = 1 }
}
if = {
limit = {
check_variable = { which = "casanova_check" valu
e = 9.5 }
}
set_character_flag = achievement_casanova
}
}
}
# Mudslinger
character_event = {
id = 719
hide_window = yes
is_triggered_only = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_mudslinger }
}
immediate = {
if = {
limit = {
NOT = { check_variable = { which = "mudslinger_c
heck" value = 19.5 } }
}
change_variable = { which = "mudslinger_check" value = 1
}
}
if = {

limit = {
check_variable = { which = "mudslinger_check" va
lue = 19.5 }
}
set_character_flag = achievement_mudslinger
}
}
}
# Bring it On
character_event = {
id = 720
hide_window = yes
is_triggered_only = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_bring_it_on }
}
immediate = {
if = {
limit = {
NOT = { check_variable = { which = bring_it_on_c
heck value = 6.5 } }
}
change_variable = { which = bring_it_on_check value = 1
}
}
if = {
limit = {
check_variable = { which = bring_it_on_check val
ue = 6.5 }
}
set_character_flag = achievement_bring_it_on
}
}
}
# Family Bliss
character_event = {
id = 721
hide_window = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_family_bliss }
any_close_relative = {
count = 6
is_friend = ROOT
}
}
mean_time_to_happen = {
days = 1
}

immediate = {
set_character_flag = achievement_family_bliss
}
}
# Until Death Do Us Part
character_event = {
id = 722
hide_window = yes
is_triggered_only = yes
trigger = {
killer = {
ai = no
any_spouse = {
character = ROOT
}
}
}
immediate = {
killer = {
if = {
limit = {
NOT = { has_character_flag = achievement
_spouse_killer }
}
set_character_flag = achievement_spouse_killer
}
}
}
}
# Who needs Vasco da Gama? Own all the silk route ports in india as a European m
erchant republic.
character_event = {
id = 723
hide_window = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_no_vasco_da_gama }
has_dlc = "Horse Lords"
is_patrician = yes
capital_scope = {
OR = {
region = world_europe
region = world_asia_minor
}
}
completely_controls = c_debul
completely_controls = c_navasarika
completely_controls = c_mahoyadapuram
completely_controls = c_vijayawada
completely_controls = c_candradvipa
}
mean_time_to_happen = {
days = 1

}
immediate = {
set_character_flag = achievement_no_vasco_da_gama
}
}
# Pax Mongolica
character_event = {
id = 724
hide_window = yes
ai = no
trigger = {
NOT = { has_character_flag = achievement_pax_mongolica }
any_demesne_province = {
count = 3
trade_post_has_building = tr_silk_road_3
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = achievement_pax_mongolica
}
}
# Just don't point that pointy thing at me! Achievement + flag clearing
character_event = {
id = 725
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
FROM = {
has_character_flag = is_mercenary_leader
}
ai = no
}
set_character_flag = achievement_pointy_thing
}
clr_character_flag = is_mercenary_leader
clr_character_flag = raiding_adventurer
}
}
# I am the law
character_event = {
id = 726
hide_window = yes
is_triggered_only = yes

trigger = {
FROM = {
ai = no
NOT = { character = ROOT }
}
}
immediate = {
FROM = { set_character_flag = achievement_i_am_the_law }
}
}
# Peace in our time
character_event = {
id = 727
hide_window = yes
is_triggered_only = yes
trigger = {
ai = no
}
immediate = {
set_character_flag = achievement_peace_in_our_time
}
}
# Somebody paid to win
character_event = {
id = 728
hide_window = yes
is_triggered_only = yes
immediate = {
set_character_flag = achievement_someone_paid_to_win
}
}
# Pay to win (Victory)
character_event = {
id = 729
hide_window = yes
is_triggered_only = yes
trigger = {
FROM = {
ai = no
owns_mercenary_units = yes
}
}
immediate = {
FROM = { set_character_flag = achievement_pay_to_win }
}
}
# Pay to win (Reverse Demands)

character_event = {
id = 730
hide_window = yes
is_triggered_only = yes
trigger = {
ai = no
owns_mercenary_units = yes
}
immediate = {
set_character_flag = achievement_pay_to_win
}
}

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