Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Introduction
In the past few years, enterprises across the globe have experienced significant changes in their business
information system. Huge investments were made in enterprise resource planning system implementations
but still they struggle to get timely information that is needed to make effective business decision and to
ensure continuous growth of enterprises. Placing "e" in front of any process or function seemed to be the
magic prescription for never ending story of success and rapid returns for enterprises. E-business, eprocurement, e-sales, e-payment, e-banking, e-CRM, e-CAD, e-delivery are just a few. Internet, for example
is becoming one of the most popular medium in transmitting various data. Users can find any kind of
information within a shorter time compared with conventional method that consumes more time.
DEFINITION OF E-COMMERCE
The word commerce is the basic concept for electronic commerce, pertaining to buying and selling of goods
while commercial denotes business practice and activities intended to make profits. Electronic commerce,
like any other business, deals with the exchange of money for soft or hard goods and services.
Kalakota and Whintons in 1997 defined the term E-commerce from different perspectives. These
perspectives are:
Communication
Business Process
Service
Online
Electronic Commerce (e-commerce) is electronic business. Its using the power of computers, the Internet
and shared software to send and receive product specifications and drawings; bids, purchase orders and
invoices; and any other type of data that needs to be communicated to customers, suppliers, employees or
the public.
E-commerce is the new, profitable way to conduct business which goes beyond the simple movement of
information and expands electronic transactions from point-of-sale requirements, determination and
production scheduling, right through to invoicing, payment and receipt. E-commerce uses key standards and
technologies including Electronic Data Interchange (EDI), Technical Data Interchange (TDI), Hypertext
Mark-up Language (HTML), Extensible Mark-up Language (XML), and the Standard for Exchange of
Product model data (STEP). E-commerce is made possible through the expanded technologies of the
Internet, the World Wide Web, and Value-Added Networks.
There are five major segments under the broader category of e-business. However, the following are some
popular e-commerce models used by companies engaged in e-commerce: Business to business e-commerce (B2B)
Business to consumers e-commerce (B2C)
Consumers to consumers e-commerce (C2C)
Business to employees e-commerce (B2E) and
Consumer to business e-commerce (C2B)
Electronic commerce frequently provides customers with less expensive products and services by
allowing them to shop in many places and conduct quick comparisons.
In some cases, especially with digitized products, E-Commerce allows quick delivery.
Customers can receive relevant and detailed information in seconds, rather than days or weeks.
Electronic commerce makes it possible to participate ate in virtual auctions.
Benefits to Society
The benefits of E-Commerce to society are as follows:
Electronic commerce enables more individuals to work at home and to do less traveling for shopping,
resulting in less traffic on the roads and lower air pollution.
Electronic commerce allows some merchandise to be sold at lowest prices, so less affluent people can
buy more and increase their standard of living.
Electronic commerce enables people in third world countries and rural areas to enjoy products and
services that otherwise are not available to them.
Electronic commerce facilitates delivery of public services, such as health care, education, and
distribution of government social services at a reduced cost and/or improved quality. Health care
services, e.g., can reach patients in rural areas.
LIMITATION OF AN ECOMMERCE
Technical Limitations of EC
The technical limitations of EC are as follows:
There is a lack of system security, reliability, standards, and some communication protocols.
There is insufficient telecommunication bandwidth.
The software development tools are still evolving and changing rapidly.
It is difficult to integrate the Internet and EC software with some existing applications and databases.
Vendors may need special Web servers and other infrastructures, in addition to the network servers.
Some EC software might not fit with some hardware, or may be incompatible with some operating
systems or other components. As time passes, these limitations will lessen or be overcome;
appropriate planning can minimize their impact.
Nontechnical Limitations
Of the many nontechnical limitations that slow the spread of EC, the following are the major ones.
Cost and justification the cost of developing EC in-house can be very high, and mistakes due to lack
of experience may result in delays. There are many opportunities for outsourcing, but where and how
to do it is not a simple issue. Furthermore, to justify the system one must deal with some intangible
benefits (such as improved customer service and the value of advertisement), which are difficult to
quantify.
o Security and privacy these issues are especially important in the B2C area, especially security
issues which are perceived to be more serious than they really are when appropriate
encryption is used. Privacy measures are constantly improved. Yet, the customers perceive
these issues as very important, and, the EC industry has a very long and difficult task of
convincing customers that online transactions and privacy are, in fact, very secure.
o Lack of trust and user resistance Customers do not trust an unknown faceless seller
(sometimes they do not trust even known ones), paperless transactions, and electronic money.
So switching from physical to virtual stores may be difficult.
o Other limiting factors. Lack of touch and feel online. Some customers like to touch items
such as clothes and like to know exactly what they are buying.
Many legal issues are as yet unresolved, and government regulations and standards are not refined
enough for man circumstances.
o Electronic commerce, as a discipline, is still evolving and changing rapidly. Many people are
looking for a stable area
Before they enter into it.
o There are not enough support services. For example, copyright clearance centers for EC
transactions do not exist, and high-quality evaluators, or qualified EC tax experts, are rare.
o In most applications there are not yet enough sellers and buyers for profitable EC operations.
Business is human activity in a competitive market setting, usually characterized by the exchange of goods
and services for money. A business refers to a real collection of people, decisions, resources, buildings,
products, values, actions and any other ingredients necessary to conduct and sustain this particular human
activity.
BUSINESS MODELS ON THE WEB
Business models are perhaps the most discussed and least understood aspect of the web. There is so much
talk about how the web changes traditional business models. But there is little clear-cut evidence of exactly
what this means.
Set of planned activities designed to result in a profit in a market place
In the most basic sense, a business model is the method of doing business by which a company can sustain
itself -- that is, generate revenue. The business model spells-out how a company makes money by specifying
where it is positioned in the value chain.
Some models are quite simple. A company produces a good or service and sells it to customers. If all goes
well, the revenues from sales exceed the cost of operation and the company realizes a profit. Other models
can be more intricately woven. Broadcasting is a good example. Radio and
Later television programming has been broadcasted over the airwaves free to anyone with a receiver for
much of the past century. The broadcaster is part of a complex network of distributors, content creators,
advertisers (and their agencies), and listeners or viewers. Who makes money and how much is not always
clear at the outset. The bottom line depends on
many competing factors.
Internet commerce will give rise to new kinds of business models. That much is certain. But the web is also
likely to reinvent tried-and-true models. Auctions are a perfect example. One of the oldest forms of
Brokering, auctions have been widely used throughout the world to set prices for such items as agricultural
commodities, financial instruments, and unique items like fine art and antiquities. The Web has popularized
the auction model and broadened its applicability to a wide array of goods and services.
The basic categories of business models discussed in the table below
Brokerage
Advertising
Infomediary
Merchant
Manufacturer (Direct)
Affiliate
Community
Subscription
Utility
Transaction Broker -- provides a third-party payment mechanism for buyers and sellers to settle a transaction.
[PayPal, Escrow.com]
Distributor -- is a catalog operation that connects a large number of product manufacturers with volume and retail
buyers. Broker facilitates business transactions between franchised distributors and their trading partners.
Search Agent -- a software agent or "robot" used to search-out the price and availability for a good or service
specified by the buyer, or to locate hard to find information.
Virtual Marketplace -- or virtual mall, a hosting service for online merchants that charges setup, monthly listing,
and/or transaction fees. May also provide automated transaction and relationship marketing services.
[zShops and Merchant Services at Amazon.com]
Value proposition - a description the customer problem, the product that addresses the problem,
and the value of the product from the customer's perspective.
Market segment - the group of customers to target, recognizing that demarked segments have
different needs. Sometimes the potential of an innovation is unlocked only when a different
market segment is targeted.
Value chain structure - the firm's position and activities in the value chain and how the firm will
capture part of the value that it creates in the chain.
Revenue generation and margins - how revenue is generated (sales, leasing, subscription,
support, etc.), the cost structure, and target profit margins.
Competitive strategy - how the company will attempt to develop a sustainable competitive
advantage, for example, by means of a cost, differentiation, or niche strategy.
Value proposition
A value proposition is a promise of value to be delivered. Its the primary reason a prospect should buy from
you. Value proposition is a clear statement that
explains how your product solves customers problems or improves their situation (relevancy),
Tells the ideal customer why they should buy from you and not from the competition (unique
differentiation).
A value proposition is a promise of value to be delivered and acknowledged and a belief from the
customer that value will be delivered and experienced. A value proposition can apply to an entire
organization, or parts thereof, or customer accounts, or products or services.
Creating a value proposition is a part of business strategy. Kaplan and Norton say "Strategy is based
on a differentiated customer value proposition. Satisfying customers is the source of sustainable
value creation."
Developing a value proposition is based on a review and analysis of the benefits, costs and value that
an organization can deliver to its customers, prospective customers, and other constituent groups
within and outside the organization. It is also a positioning of value, where Value = Benefits Cos
2 Market segmentation
Is a marketing strategy which involves dividing a broad target market into subsets of consumers, businesses,
or countries that have, or are perceived to have, common needs, interests, and priorities, and then designing
and implementing strategies to target them. Market segmentation strategies are generally used to identify
and further define the target customers, and provide supporting data for marketing plan elements such as
positioning to achieve certain marketing plan objectives. Businesses may develop product differentiation
strategies, or an undifferentiated approach, involving specific products or product lines depending on the
specific demand and attributes of the target segment.
Few companies are big enough to supply the needs of an entire market; most must breakdown the total
demand into segments and choose those that the company is best equipped to handle.
behavioral,
demographic,
psychographic, and
Geographical differences.
Geographic segmentation
Marketers can segment according to geographic criterianations, states, regions, countries, cities,
neighborhoods, or postal codes. The geo-cluster approach combines demographic data with geographic data
to create a more accurate or specific profile. With respect to region, in rainy regions merchants can sell
things like raincoats, umbrellas and gumboots. In hot regions, one can sell summer clothing. A small
business commodity store may target only customers from the local neighborhood, while a larger department
store can target its marketing towards several neighborhoods in a larger city or area, while ignoring
customers in other continents. Geographic segmentation is important and may be considered the first step to
international marketing, followed by demographic and psychographic segmentation.
Demographic segmentation
Segmentation according to demography is based on variables such as age, sex, generation, religion,
occupation and education level or according to perceived benefits which a product or service may provide.
Benefits may be perceived differently depending on a consumer's stage in the life cycle. Demographic
segmentation divides markets into different life stage groups and allows for messages to be tailored
accordingly.
A variant of this approach known as firm graphic or feature based segmentation is commonly used in
business-to-business markets (its estimated that 81% of B2B marketers use this technique). Under this
approach the target market is segmented based on features such as company size (either in terms of revenue
or number of employees), industry sector or location (country and/or region)
Behavioral segmentation
Behavioral segmentation divides consumers into groups according to their knowledge of, attitude towards,
usage rate, response,loyalty status, and readiness stage to a product. There is an extra connectivity with all
other market related sources. Behavioral segmentation divides buyers into segments based on their
knowledge, attitudes, uses, or responses concerning a product. Many marketers believe that behavior
variables are the best starting point for building market segments.
Psychographic segmentation
Psychographic segmentation, which is sometimes called lifestyle, is measured by studying the activities,
interests, and opinions (AIOs) of customers. It considers how people spend their leisure, and which external
influences they are most responsive to and influenced by. Psychographics are very important to
segmentation, because psychographics identify the personal activities and targeted lifestyle the target subject
endures, or the image they are attempting to project. Mass media has a predominant influence and effect on
psychographic segmentation. Lifestyle products may pertain to high involvement products and purchase
decisions, to specialist or luxury products and purchase decisions.
Occasional segmentation
Occasion segmentation focuses on analyzing occasions, independent of the customers, such as considering
Coke for occasions of being thirsty, having dinner or going out, without taking into consideration the
differences an affluent and middle-class customer would have during these occasions.
Occasional customer segmentation merges customer-level and occasion-level segmentation models and
provides an understanding of the individual customers needs, behavior and value under different occasions
of usage and time. Unlike traditional segmentation models, this approach assigns more than one segment to
each unique customer, depending on the current circumstances they are under.
To analyze the specific activities through which firms can create a competitive advantage, it is useful to
model the firm as a chain of value-creating activities. Michael Porter identified a set of interrelated generic
activities common to a wide range of firms. The resulting model is known as the value chain and is depicted
below:
Inbound
Logistics
>
Operations
>
Outbound
Logistics
>
Marketing
& Sales
>
Service
The goal of these activities is to create value that exceeds the cost of providing the product or service, thus
generating a profit margin.
Inbound logistics include the receiving, warehousing, and inventory control of input materials.
Operations are the value-creating activities that transform the inputs into the final product.
Outbound logistics are the activities required to get the finished product to the customer, including
warehousing, order fulfillment, etc.
Marketing & Sales are those activities associated with getting buyers to purchase the product,
including channel selection, advertising, pricing, etc.
Service activities are those that maintain and enhance the product's value including customer
support, repair services, etc.
Any or all of these primary activities may be vital in developing a competitive advantage. For example,
logistics activities are critical for a provider of distribution services, and service activities may be the key
focus for a firm offering on-site maintenance contracts for office equipment.
These five categories are generic and portrayed here in a general manner. Each generic activity includes
specific activities that vary by industry.
Support Activities
The primary value chain activities described above are facilitated by support activities. Porter identified four
generic categories of support activities, the details of which are industry-specific.
Procurement - the function of purchasing the raw materials and other inputs used in the valuecreating activities.
Technology Development - includes research and development, process automation, and other
technology development used to support the value-chain activities.
Human Resource Management - the activities associated with recruiting, development, and
compensation of employees.
Firm Infrastructure - includes activities such as finance, legal, quality management, etc.
Support activities often are viewed as "overhead", but some firms successfully have used them to develop a
competitive advantage, for example, to develop a cost advantage through innovative management of
information systems.
The firm's value chain links to the value chains of upstream suppliers and downstream buyers. The result is a
larger stream of activities known as the value system. The development of a competitive advantage depends
not only on the firm-specific value chain, but also on the value system of which the firm is a part.
Revenue
Revenue is the money a company receives during a particular financial period. For example, the price per
product or service multiplied by the number of units sold. Total revenue or sales is not the same as profit. To
calculate revenue, subtract the cost of creating the goods or performing services sold from a companys total
sales revenue. Besides net sales, revenue includes any exchange of assets, earned interest or increases in
owners equity. Add up all these items before deducting expenses. Revenue is listed as revenue, sales, net
sales or net revenue on the first line of a companys income statement. Generally, companies report net
revenue rather than gross revenue. Net sales deduct discounts, returns and funds set aside for unexpected
expenses from gross sales.
Gross Margin
Calculate gross margin by subtracting the cost of goods sold from the total sales revenue, and then divide by
the total net sales. The margin represents the percentage of total sales revenue that a company keeps as gross
profit after deducting the costs directly related to producing the goods or services sold. For example, a
company with a margin of 45 percent retains $0.45 for every dollar of revenue it receives. Different
businesses and industries have different levels of gross margin.
Give away one version of the hardware, software and/or service to sell another
Give away or subsidize hardware, software and/or services, sell access to 3rd party
05.Value
There is an increasing need for companies to gain insights into what is actually happening around them and
where value can be created and captured. Linear value chains have in many cases been replaced by complex,
interdependent and dynamic relationships between multiple sets of actors in different industries, different
parts of the world, using different business and revenue models.
The increased turbulence creates threats and opportunities for organizations to respond to and quickly
reconfigure its business models and with that its different roles in relation to external actors. To capture
opportunities more quickly than rivals do, organizations must have agile business models and constantly
analyze where value can be created and captured.
To understand the value network, an organization should for every value proposition map out each and every
actor that could have an effect on the outcome. This should initially be done as broadly as possible
generating a very long list of actors. Different approaches can be used to identify actors such as:
Roles in relation to ones own organization "all suppliers, partners, competitors, customers,
substitutes"
Type of organizations "all incumbents, SMEs, start-ups, research institutes, university research
groups, governmental organizations"
Different forms of activities or expertise "content idea, content creation, publishing, distribution,
content aggregation"
The next step is to categorize each actor in the list to make it more manageable. This can be done in the style
of a mind-map or in Excel lists that are perhaps more easy to sort and filter. The way to categorize and group
actors is very situational specific and the approaches above can be used as a starting point.
1. Cost Leadership
In cost leadership, a firm sets out to become the low cost producer in its industry. The sources of cost
advantage are varied and depend on the structure of the industry. They may include the pursuit of economies
of scale, proprietary technology, preferential access to raw materials and other factors. A low cost producer
must find and exploit all sources of cost advantage. if a firm can achieve and sustain overall cost leadership,
then it will be an above average performer in its industry, provided it can command prices at or near the
industry average.
2. Differentiation
In a differentiation strategy a firm seeks to be unique in its industry along some dimensions that are widely
valued by buyers. It selects one or more attributes that many buyers in an industry perceive as important, and
uniquely positions itself to meet those needs. It is rewarded for its uniqueness with a premium price
3. Focus
The generic strategy of focus rests on the choice of a narrow competitive scope within an industry. The
focuser selects a segment or group of segments in the industry and tailors its strategy to serving them to the
exclusion of others.
The focus strategy has two variants.
(a) In cost focus a firm seeks a cost advantage in its target segment, while in
(b) Differentiation focus a firm seeks differentiation in its target segment. Both variants of the focus strategy
rest on differences between a focuser's target segment and other segments in the industry. The target
segments must either have buyers with unusual needs or else the production and delivery system that best
serves the target segment must differ from that of other industry segments. Cost focus exploits differences in
cost behavior in some segments, while differentiation focus exploits the special needs of buyers in certain
segments.
References
https://en.wikipedia.org/wiki/Function_model
https://servicexen.wordpress.com/2008/05/19/6-functions-of-a-business-model/
http://www.audiencedialogue.net/busmod.html
http://www.tutorialspoint.com/e_commerce/e_commerce_business_models.htm
https://en.wikipedia.org/wiki/Value_proposition