Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
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T H E X E N O P H A G E F A Q
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Version 1.2b
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Dated February 5, 1998
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+----------------------------------------------------------------------+
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X E N O P H A G E:
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Alien Bloodsport
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| "...revolutionary game design, it may indeed knock fighting fans
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into another universe of apocalyptic action. "
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--Strategy Plus Magazine
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+----------------------------------------------------------------------+
The XENOPHAGE FAQ is a document with answers to some frequently asked
questions about the game XENOPHAGE.
Author: Doug Howell - Copyright 1996-1998 - e-mail: dhowell@bigfoot.com
Check out the web version of The XENOPHAGE FAQ at:
http://users.erinet.com/3422/xenopage
+----------------------------------------------------------------------+
+-------------------------->> Please Note <<---------------------------+
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Changes & Additions since Version 1.1
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are marked with '}' marks in the left margin.
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+----------------------------------------------------------------------+
LEGAL STUFF
----------If you need to copy any of this document, just give a reference on where
you got it.
XENOPHAGE is Copyright 1995-1996, Argo Games - All Rights Reserved. The
name XENOPHAGE and any characters mentioned from the game are trademarks
of Argo Games.
Any trademarks or intellectual property referred to within this FAQ
remain the property of their owner(s).
-----------------------------------------------------------------------TABLE OF CONTENTS
----------------1 FAQ Purpose and Comments
1.1 Reason for this FAQ
} 1.2 Changes made in FAQ Version 1.2
1.3 Changes made in FAQ Version 1.1
2 What is XENOPHAGE?
2.1 What it is
2.2 The Creators and Publisher
} 2.3 Hardware Requirements & Technical Help
2.4 Software Versions
2.4.1 Beta Demo
}
2.4.2 Shareware Version
}
2.4.3 Registered Version
} 2.5 Where you can get it
3 The Story - Why are these strange creatures fighting?
----------------------The reason I wrote this FAQ is quite simple. I love to play fighting
games but hate to figure out the moves. Mastering the moves and
whipping the other fighters is what makes a fighting game fun! I hate
it when fighting game developers leave it up to the players to figure
most everything out. And you know, most all of them do this. Who the
heck started this dumb practice anyway? :)
Well for those of you who want to know most of the fighting moves when
you boot up the game, this FAQ's for you! Prepare yourself for some all
out, blood-spurting fighting fun!!
}1.2 Changes made in FAQ Version 1.2
}----------------------------------}I added the following:
}
}
}
}
}
}
}
}
}
2.1 What it is
-------------XENOPHAGE is a fighting game for the PC that's in the same genre as the
arcade classics Street Fighter II and Mortal Kombat. The game displays
a 2-dimensional scrolling side view of the combatants during each fight.
What makes this game unique is the camera panning feature which zooms
the view in and out depending on how far away each fighter is from the
other fighter. And if you want it to look like other 2-D fighting
games, you can easily turn the zooming feature off.
Other features include:
* 8 fighters and 2 boss champions (ummm...actually 3 boss champions!)
* Support of high-res (SVGA) 640x400 and 640x480 modes for greater
graphic detail
* Fighters that are fully rendered, extremely detailed, and quite
large--almost as tall as the computer screen when you have the
camera panning feature turned on
* Adjustable shadows
* Animated background environments/arenas for each fighter
* Unique moves/combos for each fighter
* Humiliation of defeated fighters
* Resurrection moves to bring your "defeated" fighter back to life
* Story mode, Free Play mode, and Training mode
* Fine-tune adjustment of your fighter(s) in both Free Play and
Training modes
* A meter to adjust the amount of bloody gore on the screen
* An Instant Replay Box that pops up after you execute a fancy combo
move
* Different music for each fighter/environment
2.2 The Creators and Publisher
-----------------------------XENOPHAGE was developed by Argo Games and is published by Apogee
Software, Ltd. The retail store version is distributed by FormGen
Incorporated.
The game lists the creators as being:
Jason Blochowiak
Rowan Atalla
Abraham Edlin
Robert Prince
Jim Dose'
Saffire Corporation
Dov Jelen
Lori Richards
- Graphic Design
- Cover Illustration
4.1 Mouth
--------Mouth has a huge blue head with beady red eyes. Its head-body walks on
4 short-legged webbed feet with 2 arm-hands hanging out the front. Mouth
comes from Orus, a world that has a deep space observatory for studying
the universe. Be careful of Mouth's large strong hands and its leaping
attack!
4.2 Nick
-------Nick looks to be a man of nature well-versed in the martial arts. He
comes from Earth and lives the rough life out in the woods by a
waterfall. Check out the dripping deer carcass hanging on his cabin!
Nick is very good doing kick attacks and can even throw out a mental
field of force!
4.3 Toad
-------Toad is a fierce, green lizard-type creature with huge teeth and a
spiked tail. Its homeworld, Zong, looks to be swampy with lots of small
oozing plants. Watch out for Toad's fast attack and swinging spiked
tail!
4.4 Bat
------Bat is a red, bat-humanoid creature. It has the ability to fly and spin
quickly through the air. The homeworld of Bat, Fleder, appears to be
dark, moist, and underground with small luminous creatures flying about.
Bat has various spinning attacks and can avoid being hit by just flying
up and away. Like a true bat, this critter will suck your blood if
given a chance.
4.5 Spike
--------Spike is yellow and spider-like and one of the more dangerous fighters.
Spike comes from SFPN-10, a purplish, bubbling world. Watch the eggs in
the background drop to the ground and hatch into crawling worms! You
best beware of Spike's quickness and green goo attacks. Like Bat, Spike
also loves to suck blood from an opponent now and then.
4.6 Worm
-------Worm is just that....a blue-grey worm creation with 3 appendages for
movement, and a 4th appendage used as a head with a biting pincer. Worm
comes from Moreau's World, which has a laboratory filled with a
collection of alien life-forms stored in jars. Worm has rolling
quickness with a fierce rolled-up flying attack.
4.7 Squid
--------Squid looks like a huge orange-brown alien squid with long tentacles for
arms and a round sucking mouth. This large critter hails from Calamis
Strength
Ht.
---4'2"
6'2"
5'1"
5'11"
6'4"
4'0"
6'0"
5'7"
5'6"
6'1"
Stamina
------High
Average
Average
Low
Low
Average
High
Average
High
Average
Weakness
-------Mouth
Nick
Toad
Bat
Spike
Worm
Squid
Selena
Parasite
Champion
------------------Long reach
Military training
Sharp, razor teeth
Aerial Combat
Very fast!
Very compact!
Very strong!
Speed & flexibility
Variety of attacks
Fast, aggressive
Mouth
Nick
Toad
Bat
Spike
Worm
Squid
Normal Fighter
---------------------------blue body
red shirt
green body
red body with red blood
yellow body with green blood
blue body
orange-brown body
with orangish blood
red-brown hair & blue skirt
pink & red body
green & black body
Selena
Parasite
Champion
Grand
Champion green & black body
with grey blood
Twin Fighter
---------------------------green body
green shirt
brown body
blue body with blue blood
green body with yellow blood
purple body
light yellow body
with light yellow blood
brown hair & green skirt
light blue & dark blue body
tan & black body
tan, black, & brown body
with blue-grey blood
Whereas the shareware demo only shows fights with the demo characters,
the registered version demo has fight sequences between the 8 main
fighters of the full version. BTW, you don't get to see any fights with
the boss fighters. You earn that right by fighting your way completely
through Story Mode.
The fight sequences in the demo are a good place to watch the fighters
do some of their special moves and combos. Watch carefully and you'll
see some cool moves that you'll want to try.
-----------------------------------------------------------------------6 Game Options
-------------One item you can select on XENOPHAGE's Main Menu is Options. This takes
you to a screen where you can set up or change the player control
devices, sound, music, and display parameters.
6.1 Controls, Sound, & Music
---------------------------I won't go into much detail about the controls, sounds, and music
options since these items are pretty much self-explanatory by looking at
the screens. In the controls section you can set up and calibrate your
joysticks and reassign keys that you'll be using for the fighting moves
of Players 1 and 2. In the sounds and music sections, you can adjust
volumes and do some other minor adjustments.
One very nice feature in XENOPHAGE is that you have complete access to
these options while fighting in the Story and Free Play modes. (See
Section 7 for information on these modes of play.) You just hit the
Escape key to temporarily exit out of the current fight. You'll see an
option on the menu that comes up that says Options, where you can
fine-tune your controls, sound, and music. When you're finished with
your adjustments, you can go back into the current fight by picking
Return to Fight off the menu.
6.2 Display Options - The Blood Meter!
-------------------------------------The Display Options Screen is where you can turn on and off some of the
cool stuff in the game. Here's a list of the options:
Super VGA
Background Animation
Fast Palette
Palette
Palette Animation
Camera Zooming
Shadow Type
Amount of Blood
Instant Replay
Loading Icon
Gamma Correction
On/Off
On/Off
On/Off
On/Off
On/Off
On/Off
None, Solid, Better, Best
Adjustable Meter - move to right for
more blood
- On/Off
- On/Off
- Adjustable Meter - move to right for
brighter screen
experiment a little bit by turning some of these options off and seeing
what happens. If you have a fast Pentium machine with lots of memory,
you'll want to set most of these to On for the best fight experience.
Here is a short description of XENOPHAGE's 3 cool display features you
can turn on or off:
* Camera Zooming is one of XENOPHAGE's most unique features. Turn
this on if you want to see the game zoom up close to the fighters
(when they're close together) and display them almost as high as
your computer screen. If you want to get a good view of the
background environment, turn Camera Zooming off. You'll see the
full background that the fighters are fighting in like in other 2D
fighting games, but the fighters will be much smaller.
* The Amount of Blood meter adjusts how much blood is thrown off the
fighters when hit. If you want no blood, push the meter all the way
to the left. If you like lots of blood, then push the meter over to
the right.
* The Instant Replay feature can be turned on or off from this menu.
If turned on, when you execute a successful 3-hit combo or better
against the opposing fighter, a small Instant Replay box will appear
in the middle bottom of your screen and replay your cool combo move
along with all the bloody effects!
-----------------------------------------------------------------------7 The Modes of Play
------------------I've listed the playing modes in reverse order of how they appear in the
game menus since it is easier to talk about them this way.
7.1 Training
-----------Training mode is where you go to figure out moves for each fighter. You
can also use this mode to practice and hone the moves you know without
being beat up by the opposing fighter, at least not too much! You get
to do your training against a pumped up punching bag that looks like a
clown. You have to be careful when punching the clown-bag since it'll
swing back and forth, and just might swing back and hit you. If it
does, it'll let out a laughing squeaking sound.
7.1.1 Player Options Screen
--------------------------An extremely useful feature of Training mode is the Player Options
Screen. Here you can fine-tune how your fighter will act in this
practice mode. Here's a list of what is on the Player Options screen and
the range of options:
Player Control
Specials
Throws/Pummels
Auto Block
the action of the fight. At the bottom of the screen, you'll find an
area that shows the current status for each of the 2 fighters. The area
on the left shows the stats for the fighter that started on the left, or
Player 1, and the area on the right shows the stats for the fighter that
started on the right, or Player 2. A small head picture is shown beside
each status area to remind you which stats go to which fighter. In the
middle of the 2 fighter status areas is an area that reminds you that
you can hit "F1" for basic help with the fight moves.
The status area for each fighter has 3 main areas of information. The
top part shows a health bar of the fighter's blood. As a fighter gets
hit, the blood starts flowing out of the meter. When the blood is gone,
the fighter is dead and loses that round of the fight. Below the health
bar is small area that shows the number of fight rounds the fighter has
won. A green circle appears for each round a fighter has won. (Of
course, this part of the status display isn't used for Training mode.)
The bottom part of the display shows the number of points the fighter
has scored on the other fighter.
As you fight, you'll notice the computer will quickly flash up a message
when you've scored a Combo, executed a Resurrection move, or performed a
Post-Mortem Humiliation on the other fighter. You'll also notice that
sometimes the screen will turn red, and it's during this period of time
when you can execute a Meat move. (See Section 9.4 for more information
about these moves.) The Resurrection move, Meat Moves, or Post-Mortem
Humiliation can't be performed in Training mode, so you won't see any
messages for these moves while practicing in this mode. (See Section 7
to read about the different modes of play.)
-----------------------------------------------------------------------9 The Moves!
-----------Here's the meat of the FAQ. This is what you're reading this for, isn't
it? So let's get going!
9.1 Shortcut Codes
-----------------Before I start a discussion on the fighting moves, you need to know the
shortcut codes I'll be using for the keystrokes/joystick buttons you'll
be pressing to execute the moves. For consistency, I'll be using most
of the same codes that Apogee lists in their XENOPHAGE On-Disk Technical
Support Manual.
The shortcut Directional Codes listed here correspond to the arrow keys
on your keyboard (default setup for first player or whatever other keys
you have assigned in the Setup program), the directional pad on your
gamepad, or the movement of your joystick lever. If your fighter is
facing to the right--------->, the shortcut Directional Codes are:
UA
UT
DA
DT
UA=Up Away
U=Up
A=Away
DA=Down Away
UT=Up Towards
T=Towards
D=Down
DT=Down Towards
Apogee lists the following shortcut Attack Codes for punching and
kicking:
- A
T
U
UA
UT
=
=
=
=
=
Walk
Walk
Jump
Jump
Jump
backwards
forwards
up
left
right
Block an Attack
Throw the Opponent - T-Punch while near the other fighter (in other
words, hold down the T directional key as you
then hit the Punch key)
Pummel the Opponent - T-Kick while near the other fighter (in other
words, hold down the T directional key as you
then hit the Kick key)
9.4 Two Special Moves Plus a Goodie
----------------------------------The following 3 special moves, Overkill, Flambe', and Resurrection, plus
the extra goodie, Humiliation, can be done by the fighters only if you
have them turned to On in the Match Options Screen for the Story and
Free Play modes. (The special Flambe' move can only be done if you have
Overkills turned on.) They will not work in Training mode. Each
fighter has their own key sequence on how to launch the 3 special attack
moves.
}
}
Mouth
Nick
Toad
Bat
Spike
Worm
Squid
Selena
Selena
Parasite
Champion
Grand
Champion
D,DT,T-Punch
D,DA,A-Strong Kick
D,DT,T-Kick
U,T-Punch
D,DT,T-Kick
D,DT,T-Kick
D,DA,A-Strong Punch
D,DT,T-Kick
T,DT,D,DA,A-Strong Punch <--- Meat Move #2!
A,T-Kick
A,T-Punch
- NA
}There doesn't seem to be a Meat move for Grand Champion since there's
}no Meat move opportunity (screen turning red) when you're fighting as
}this fighter. (See Section 10 on how to use a special cheat code to
}activate the Boss fighters.)
9.4.2 The Flambe'
----------------Would you like to cook your MEAT?! This is called the Flambe' move and
will flame broil your bloody opponent right after an Overkill! (You
must successfully execute a Meat move to do the Flambe' move.) The
Flambe' move is easy to do! Execute the move sequence for the Flambe'
while your fighter is performing the Meat move on the screen (or
sometimes right at the very end of the Meat sequence). If the move
doesn't seem to work, quickly do the move sequence again.
Here's the list of Flambe' moves for each of the 11 fighters. Unknown
move executions are shown with a "??".
Mouth
Nick
Toad
Bat
Spike
Worm
Squid
Selena
Parasite
Champion
Grand
Champion
A,T,A
A,T,A
A,T,A
??
A,T,A
A,T,A
A,T,A
A,T,A
??
??
- NA
9.4.3 Resurrections
-------------------
Whenever your fighter gets killed (no health left), you can bring your
fighter back to life if you quickly execute the Resurrection move. Your
fighter will jump back up and have a small amount of health left so you
can continue on with the fight. You'll find this "cheat" feature is
very handy in getting through some of the tougher fights in Story mode,
especially since you can use the Resurrection move multiple times in the
same fighting round!
Here's the list of Resurrection moves for each of the 11 fighters.
Unknown move executions are shown with a "??".
Mouth
Nick
Toad
Bat
Spike
Worm
Squid
Selena
Parasite
Champion
Grand
Champion
Clockwise
Clockwise
??
Clockwise
Clockwise
??
??
Clockwise
Clockwise
Clockwise
- ??
NICK:
}
}
BAT:
SPIKE:
}
}
}
}
WORM:
}
}
}
SQUID:
}
SELENA:
+These moves (the ones with a '+' beside them) are Combos.
Most all the Combos will show a 2 or 3-hit Combo message on
the screen when successfully executed near the other fighter,
except for the Combo for Toad and the Combo for Bat.
Toad
Bat
Parasite
Champion
Fast
Nose
Fast
Meat
Attack
Spin Attack
Scurry Attack
Move
A,T-Kick:
}
Nick
Worm
Selena
Parasite
Champion
Grand
Champion
Cartwheel Attack
Flying Spin Attack
Spin Kick Attack
Meat Move
Slider Kick
A,T,A:
Mouth
Nick
Toad
Spike
Worm
Squid
A,DA,D-Punch:
D,DT,T-Punch:
Mouth
Toad
Bat
Spike
Selena
Parasite
Champion
Grand
Champion
Toad
Spike
Worm
Selena
Champion
D,DT,T-Kick:
Move
Move
Move
Move
Move
Move
Meat Move
Tail Swipe
Spin Attack
High Spit (high shooting of green goo)
Force Field Arrow
Energy Toss
Mad Claws
- Nasty Spit
Meat Move
Meat Move
Meat Move
Meat Move #1
Nasty Spit
D,DA,A-Strong Kick:
Nick - Meat Move
D,DA,A-Kick:
Squid
D,DA,A-Strong Punch:
Squid - Meat Move
D,DA,A-Punch:
Nick
- Force Field Throw
Champion - Nasty Spit
T,DT,D,DA,A-Strong Punch:
Selena - Meat Move #2
UT (or UA)-Punch: Nick - Upward Punch
UT (or UA)-Strong Punch:
Worm - Upward Punch
U,D-Kick:
U,D-Punch:
U,T-Punch:
U-Strong Punch:
??:
}
}
}
}
Bat
Spike
Selena
Parasite
Champion
Toad
Worm
Squid
Grand
Champion
Parasite
Champion
Bat
Selena
Parasite
Champion
- Resurrection Move
- Resurrection Move
- Resurrection Move
-
Resurrection
Resurrection
Resurrection
Resurrection
Resurrection
Move
Move
Move
Move
Move
Resurrection Move
Meat Move
Meat Move
Flambe' Move
Flambe' Move
Flambe' Move
Flambe' Move
+These moves (the ones with a '+' beside them) are Combos.
Most all the Combos will show a 2 or 3-hit Combo message on
the screen when successfully executed near the other fighter,
except for the Combo for Toad and the Combo for Bat.
-----------------------------------------------------------------------}10 Secrets!
}----------}This section lists the cool secret cheats that are hidden in XENOPHAGE,
}along with the special command line parameters that may be helpful in
}fixing some problems with running the game.
}10.1 Cheat Codes
}---------------Here's a bunch to try out. These are the only ones that I know about, but
there might be some more.
This first table lists the cheat codes, which game version that they are
available in (S=Shareware, R=Registered), and how to activate them.
BTW, the codes that you type in the Fight screen last for the current
fight only. You have to retype them for each new fight. Also, you can
deactivate these codes by simply retyping them.
Cheat Code
----------BISHOP
BLARNEY
BLOOD
CHAMPS
GLASSJAW
HELIUM
INVISIBLE
ORCHID
SHADOWS
STAIN
THOUGHTJINX
XACMAN
Game
Version
------S,R
R
S,R
R
S,R
S,R
S,R
R
S,R
S,R
S,R
R
How to Enable
------------------------------------------Type in Fight Screen
XPR.INI file change
Type in Fight Screen
Type in Menu Screen or Player Select Screen
Type in Fight Screen
Type in Fight Screen
Type in Fight Screen
Type in Fight Screen
Type in Fight Screen
Type in Fight Screen
Type in Fight Screen
Type in Menu Screen
This next table lists the cheat code, what it does, and any additional
information about the code you might find useful:
Cheat Code
-----------
BISHOP
BLARNEY
BLOOD
CHAMPS
This is the one you want! You can select any one of the
3 Boss fighters, Parasite, Champion, or the Grand
Champion, in the Choose Player screens! You can now
practice fighting the Bosses in Free Play mode. Or if
you like, practice being a Boss in Training and Free
Play modes, and then whip their counterparts in Story
Mode!
GLASSJAW
HELIUM
This makes the fighters jump higher and come down to the
ground a little slower. This one makes you feel like
you're fighting on a lower gravity planet. It's a nice
code to use to change the pace and gameplay of the
fights.
INVISIBLE
ORCHID
SHADOWS
STAIN
The blood that flies off the fighters stains the ground.
If you love blood, use this one with the BLOOD code.
THOUGHTJINX
XACMAN
Type this code in when the Main Menu (or other menu) is
on the screen. As soon as you do, another menu option
will show on the Main Menu screen that says, "Play
XacMan!". WOW! A mini-game you can actually play
within XENOPHAGE! I bet you can't guess which game this
is similar to!
} /FORCE8
} /JOYMAX:n
}
} /LOG
}
} /MAXMEM:n
}
} /NOCONFIRM
}
} /NODOSMEM
}
} /NOFRAMEBUF
}
} /NOJOY1
} /NOJOY2
} /NOJOYS
} /NOMOUSE
} /POLLJOYS
} /SETUP
} /START
} /SVGA400
}
} /VALID
}
} /VERSION
}
> Look in the [FPPlayer1] and [FPPlayer2] sections for "Type =".
Set the value for both to 2 (joystick). Now when you play in
Free Play mode, you can do some "shadow boxing". Every time
your fighter throws a punch or kick, the other fighter will do
the same. (You won't control the directional movement of the
other fighter, just the punching and kicking.)
Here's a fun one to try with the same parameters! Try also
setting the "Type =" values for both to 4 (computer). You can
now watch the fighters duel it out in Free Play mode without you
doing a thing, just like the demo! You can also change the
options in the Player Options screen (don't change "Player
Type"!), options like Cunning, Strength, Speed, Health, etc., so
that the computer fighters will act differently in your Free
Play "demo". And try testing some of the cheat codes mentioned
in Section 10 while the demo is playing too!
> Look under the [Match] section for "OverkillZone=". Change the
value of this parameter to equal 1000000. Now just one punch or
kick will almost kill your fighter or the opponent in the match
round! What changing this parameter does is allow a larger or
smaller health range for Overkills (or Meat moves). Normally,
you have to get your opponent's health way down before the
screen will flash red and you can execute a meat move. When you
increase this parameter, you decrease the amount your opponent's
health has to fall before you are in the "Meat Move Zone".
> Look under the [Match] section for "Gravity=". Change the value
of this parameter to a low of 1 for little gravity or up to
around 100 for heavy gravity. This setting affects the height
and speed of the jumps done by both your fighter and the
opponent. Try setting this parameter to 8 and you'll have fun
with your fighters flying across the screen. The special cheat
code HELIUM mentioned in Section 10 temporarily lowers this
value so that the fighters jump higher and come down slower than
normal.
> Look under the [ApogeeSound] section for "Rate=". Based on your
type of sound card, you might be able to change this parameter
to get improved sound quality. Try setting it first to 22000
and see if you notice any difference.
} * You MIGHT be able to run the registered version of XENOPHAGE
} directly from the CD without installing it to your hard drive. I
} have tested this on several computers and was able to get it to work
} on all but one. So, this MAY or MAY NOT work! Please don't e-mail
} me if it doesn't work for you. And definitely don't bug Apogee's
} Tech Support either. That said, here's what you do:
}
}
> Create a directory on your hard drive. For this example, let's
say you create a directory called D:\GAMES\XENO.
}
}
}
> Copy all files with an INI extension from the XENOPHAGE CD
directory XENOINST to the directory you just created on your
hard drive (in this example, D:\GAMES\XENO).
}
}
> If applicable, remove the "Read Only" attribute from the INI
files you just copied to your hard drive.
SET XENOCD=D:/GAMES/XENO
}
}
}
}
> You should now (hopefully) be able to run the XENOPHAGE Setup
program, SETUP.BAT, and the registered XENOPHAGE program,
XPR.BAT, directly off the XENOPHAGE CD. (These batch files are
located in the XENOINST directory of your CD.)
Also thanks to Jason Blochowiak for the STAIN code, for giving some
initial tips on how to do some of the moves, and for verifying most of
the info in the initial FAQ. Thanks Jason!
------------------------------------------------------------------------