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Documenti di Professioni
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10 February 2014
Version 1.1 - Added legendary skill tree explanation and recommendations
Version 1.0 - Initial character developing guide for creating a
character
building plan
Bob Cameron
Bob.Cameron@CameronTS.com
Copyright 2013-2014 Cameron Technology Solutions
This may be not be reproduced under any circumstances except for
personal,
private use. This document may not be placed on any web site or
otherwise
distributed publicly without advance written permission. Use of this
guide on
any other web site or as a part of any public display is strictly
prohibited,
and a violation of copyright.
About the Author:
My day job is training software managers and teams transition from a
command
and control development style into self-organized teams using Scrum and
eXtreme Programming (XP).
teams
Introduction
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
Leveling Tips
2.
Races
2.1
Constant Effects
12
12
13
3
6
6
9
11
2.2
60 Second Power 13
2.3
Preferred Races 13
3.
Followers
13
4.
Marriage
15
5.
Training
16
6.
6.01
Alchemy 17
18
6.02
Alteration
19
6.03
Archery 20
6.04
Block
6.05
Conjuration
21
6.06
Destruction
22
6.07
Enchanting
23
6.08
Heavy Armor
25
6.09
Illusion
26
6.10
Light Armor
26
6.11
Lock Picking
26
6.12
One Handed
27
6.13
Pick Pocket
27
6.14
Restoration
27
6.15
Smithing
28
6.16
Sneak
6.17
Speech 29
6.18
Conclusion
1.
Introduction
17
17
20
29
30
30
Since Skyrim has come out, I have spent thousands of hours playing
Skyrim
designing, re-designing and then restarting Skyrim again.
targets
This guide
both new and experienced players playing Skyrim Legendary which includes
the
official expansions Dragonborn, Hearthfire and Dawnguard.
The Legendary
For
experienced Skyrim players, this guide may point out some places to
visit
early and will hopefully influence Skyrim character development for at
least
one game.
build
The
plan described below is a good plan, but the point of the guide is to
provide
a strategy to build your own plan.
This guide takes a different approach than other guides in that the goal
is
to create a framework to map out different Skyrim leveling plans and
survive
on the most difficult game settings.
for
character builds including the official strategy guide and Skyrim web
sites
that contain more details such as
http://www.uesp.net/wiki/Skyrim:Skyrim.
Many of the guides do not account for the standard expansions that are
now
bundled with Skyrim or the higher difficulty levels.
suggests a
This guide
of 81, so the leveling guide shown is for the first 81 levels. For the
impatient, try one the character perk plans below.
1.2
Alteration (7):
Stability
Souls
Archery (8):
Block (0):
None
Dragon
Sneak (8):
Speech (0):
None
which skill trees to ignore will help decide what to train and what not
to
train. Reasons to ignore block include a preference for dual wielding
over
blocking and to have one less skill tree to maintain.
both
Light Armor is
lighter than heavy armor and provides a perk to restore stamina quicker.
Lock picking takes some practice, but eventually any lock can be picked
without spending perks.
allowing your character to carry 100 more, but at the cost of three
perks and
another skill tree to maintain.
not
an issue somewhere around level 15, so speech is not critical for very
long.
Two handed weapons are heavier and slower than one handed weapons.
Dual
wielding one handed weapons also means attacking with two enchanted
weapons
instead of one.
Please alter your skill plan by your preferences.
and
down the skills by level to prevent having to grind skills later in the
game.
1.3
Another approach is
Magic resistance
The 2 additional
2)
Increasing alchemy in the first group improves attack, defense and every
skill.
tree
alchemy and enchanting, the first set of skill can stay ahead of plan
without
any training, but will require purchasing soul gems for enchanting.
The second group of skills includes smithing, which affects everything
made
and improved.
grinding
skills.
that
can be raised to 50, and increases the number of dead thrall's that can
be
raised to 2.
are
With the Breton perks and strategy outlined above this leads to the
following
perk leveling plan with missions to visit notes for early levels:
Breton Leveling Plan:
Player
Level
Skill
Tree
Level
Perk
Alc
Notes
Alchemist (1)
Add Faendal as a
Jarl.
3
Smi
Steel Smithing
Enc
Enchanter (1)
Sne
Stealth (1)
Alc
20
Alchemist (2)
Arc
Overdraw (1)
Dragon Rising
Alc
20
Physician
One
Armsman (1)
Book of Love
10
Enc
20
Enchanter (2)
11
Lig
12
Alc
30
13
Res
14
Alc
30
15
Con
16
Enc
30
Fire Enchanter
17
Ill
Novice Illusion
18
Alc
40
19
Alt
20
Enc
40
21
Des
22
Enc
40
Frost Enchanter
23
Arc
20
Overdraw (2)
24
Enc
50
Insightful Enchanter
25
One
20
Armsman (2)
26
Enc
50
Storm Enchanter
27
Res
20
Regeneration
28
Alc
60
Alchemist (4)
Novice Restoration
Poisoner
Novice Conjuration
Start Training As Needed
Alchemist (3)
Novice Alteration
Enchanter (3)
Novice Destruction
29
One
20
Fighting Stance
30
Alc
60
Concentrated Poison
31
Alt
20
32
Enc
60
Enchanter (4)
33
Ill
20
34
Alc
80
Alchemist (5)
35
Ill
20
Animage
36
Enc
80
Enchanter (5)
37
Alt
25
Apprentice Alteration
38
Enc
100
39
Lig
30
Custom Fit
40
Smi
30
Elven Smithing
41
Alt
30
42
Con
40
Necromancy
43
Des
30
44
Smi
50
Advanced Armors
45
Arc
30
46
Smi
50
Arcane Blacksmith
47
Arc
30
Eagle Eye
48
Smi
70
Glass Smithing
49
Sne
30
Muffled Movement
50
Res
70
Necromage
51
Sne
30
Backstab
52
Con
70
Dark Souls
53
One
30
54
Smi
100
55
Sne
40
Deadly Aim
56
Con
100
Twin Souls
57
Arc
40
Overdraw (3)
58
One
40
Armsman (3)
59
Ill
40
Kindred Mage
60
Sne
40
Light Foot
61
Sne
40
62
Arc
50
Power Shot
63
One
50
64
Ill
50
Quiet Casting
65
Lig
50
Unhindered
66
One
50
Savage Strike
67
Sne
50
Silent Roll
Extra Effect
Dragon Armor
68
Alt
50
Adept Alteration
69
Des
60
70
Des
60
71
Arc
60
Overdraw (4)
72
One
60
Armsman (4)
73
Lig
60
Wind Walker
74
Sne
70
Silence
75
Arc
70
Quick Shot
76
Alt
70
Stability
77
One
70
Dual Savagery
78
Arc
80
Overdraw (5)
79
One
80
Armsman (5)
80
Ill
90
Master of Mind
81
Sne
100
Shadow Warrior
Using the plan above, keep an eye on smithing, restoration and conjure
skills. The second set of skills needs to keep smithing skill about
twice the
character level starting at level 8.
master trainer who can help train to level 90. Restoration needs to stay
around one and a half times the character level until reaching
restoration
level 70, so start watching restoration at level 10.
the
Colette Marence in
in the mages guild can train restoration to level 70. Conjure starts at
level
20 with a Breton, so somewhere around level 10 start monitoring conjure
skill.
start
Swapping in the block perks for dual wielding and magic resistance also
brings decisions of where to insert the block perks.
track
skill trees, the change ripples throughout the plan as shown below.
Both the
Breton and Non-Breton plans reach maximum magic resistance at level 61.
Bretons could also use this plan which acquires 6 perks at skill level
100.
Skill
Tree
Level
Perk
Alc
Notes
Alchemist (1)
Add Faendal as a
Jarl.
3
Smi
Steel Smithing
Enc
Enchanter (1)
Sne
Stealth (1)
Alc
20
Alchemist (2)
Arc
Overdraw (1)
Dragon Rising
Alc
20
Physician
One
Armsman (1)
Book of Love
10
Enc
20
Enchanter (2)
11
Lig
12
Alc
30
13
Blo
14
Alc
30
15
Res
16
Enc
30
17
Con
18
Alc
40
19
Ill
20
Enc
40
21
Alt
22
Enc
40
23
Des
24
Enc
50
Insightful Enchanter
25
Arc
20
Overdraw (2)
26
Enc
50
Storm Enchanter
27
One
20
Armsman (2)
28
Alc
60
Alchemist (4)
29
Res
20
Regeneration
30
Alc
60
Concentrated Poison
31
One
20
Fighting Stance
8
Level
Agile Defender(1)
Benefactor
Novice Restoration
Fire Enchanter
Novice Conjuration
Alchemist (3)
Novice Illusion
Enchanter (3)
Novice Alteration
Frost Enchanter
Novice Destruction
32
Enc
60
Enchanter (4)
33
Alt
20
34
Alc
80
Alchemist (5)
35
Ill
20
36
Enc
80
Enchanter (5)
37
Ill
20
Animage
38
Enc
100
39
Alt
25
Apprentice Alteration
40
Smi
30
Elven Smithing
41
Lig
30
Custom Fit
42
Con
40
Necromancy
43
Des
30
44
Smi
50
Advanced Armors
45
Arc
30
46
Smi
50
Arcane Blacksmith
47
Arc
30
Eagle Eye
48
Smi
70
Glass Smithing
49
Sne
30
Muffled Movement
50
Res
70
Necromage
51
Sne
30
Backstab
52
Con
70
Dark Souls
53
Blo
30
Deflect Arrows
54
Smi
100
55
Sne
40
Deadly Aim
56
Con
100
Twin Souls
57
Arc
40
Overdraw (3)
58
One
40
Armsman (3)
59
Ill
40
Kindred Mage
60
Sne
40
Light Foot
61
Blo
50
Elemental Protection
62
Arc
50
Power Shot
63
Ill
50
Quiet Casting
64
Lig
50
Unhindered
65
One
50
Savage Strike
66
Sne
50
Silent Roll
67
Alt
50
Adept Alteration
68
Des
60
69
Des
60
70
Arc
60
Overdraw (4)
Extra Effect
Dragon Armor
71
One
60
Armsman (4)
72
Lig
60
Wind Walker
73
Sne
70
Silence
74
Arc
70
Quick Shot
75
Alt
70
Stability
76
Blo
70
Block Runner
77
Arc
80
Overdraw (5)
78
One
80
Armsman (5)
79
Ill
90
Master of Mind
80
Sne
100
Shadow Warrior
81
Blo
100
Shield Charge
Note that
a shield instead of dual wielding and magic resistance keeps the plan
the
same until about level 13, but the plans diverge after that.
1.7
The
Invest in
Alchemy perks.
Enchanting: Activate the Mage stone before enchanting.
ring,
Enchant a
necklace, gloves, circlet and Falmer helmet with Alchemy skill before
resetting the enchanting skill.
pass
The first
through the smithing skill tree recommended the light armor path.
After
the first pass, try alternating which perk tree branch to follow so that
all ingots are used.
amount
of materials used.
the
smithing tree.
Legendary skills will make perks available before a perk is available
for a
particular skill tree.
mind.
Leveling Tips
Characters except high elves start the game with 100 magicka, 100
health, and
100 stamina.
character
The
enchanting system can reduce the magicka cost to cast any spell to 0 if
wearing the right sets of enchanted armor, helmets, rings and necklaces.
With good enchanting each item can reduce magicka cost by 29 percent.
Carrying only extra sets of rings and necklaces, a character can reduce
the
cost of four magic schools by 86 percent instead of two schools reduced
to 0.
Stamina is used when running or using weapons, so stamina needs to
increase,
but not too fast.
highly
recommended.
1
Staying alive is
Races
Nords.
For a Legendary character build, all races are not the same.
except Orcs come with a constant effect.
with a
All races
Constant Effects
Magicka
Fortunately, magic
enchanted ring and necklace can make your character reach maximum
magicka
resistance for fire and frost, which are the only two magic forms that
dragons use.
a
The worst constant effect is the Orc, which does not have
constant effect.
powers, in reality, constant effects are used about once a day, but
sometimes
for more than 60 seconds at a time.
2.2
60 Second Power
Also in my opinion, the best 60 second power is the Orc power: take 50
percent damage and give an extra 100 percent damage.
that
This is a power
stacks with other powers or potions and comes in handy in the middle
game
when opponents are a little more powerful than your character.
playing
When
Skyrim, the Dragons rarely kill, and almost never kill after enchanting
a
fire/frost resistance ring and necklace.
tend to
Preferred Races
Followers
When playing on the easy levels, followers are helpful to carry loot
from
adventures, but can hinder your sneak ability and get in your way when
moving.
Using a dark
In
If playing on
legendary difficulty level, do NOT use free archery training (or any
training) to increase your archery level higher than your current player
level.
50
enemies to one or two hit kill your character until your other skills,
equipment, etc. catch up.
free
training.
Another follower benefit comes when asking your follower to pick up a
skill
book (identified as books valued over 50 gold). A follower can pick up
the
book and trade the book to your character without your character reading
the
book. Delaying reading a book until reaching a higher skill level is
helpful
latter in the game.
4.
Marriage
store allowing your character to buy and sell items at home to your
spouse.
Your spouse's store will also provide 100 gold per day when your
character
asks if the store has made any money.
Another
The faster
There are
housecarl and circle companion member followers who can advance to level
50.
The circle companion followers are also trainers: Aela the Huntress
(expert
archery), Farkas (master heavy armor) and Vilkas (master two handed).
Since
Aela is the only follower who trains in a skill tree that the plan is
not
ignoring, Aela seems the most practical of the companion followers to
marry.
Aela is an archer with one handed weapon, light armor and sneak skills.
The
issue with marrying companions is that your character cannot marry them
until
after completing all of the companion quests.
For the housecarls, your character must become thane of a hold, and then
win
their favor.
the
Early in the game, the gold from your spouse's store helps
must do the main quest Dragon Rising (fight a dragon with help), and
purchase
a house in Whiterun for 5000 gold.
can
Housecarls have
To
On
need to have defeated Gian the Fist in the Ratway while joining the
Thieves
guild to pick up his Gloves of the Pulgist.
in
Whiterun, but has a maximum level of 30.
recommended.
also
help gain smithing experience faster while building and furnishing your
house.
5.
Training
There are some lessons about training that are not obvious the first
time
playing Skyrim.
skill
trees that are not fast tracking up to your current level on the master
and
legendary difficulty level.
that
are fast tracking beyond your current level to meet your planned
requirements. In general, accelerating alchemy and enchanting does not
require trainers.
need
skills beyond your player level is the reason for not using the free
training
from Faendal.
your
player level too fast making your character more vulnerable to leveled
enemies.
The second lesson is to consider your player level the lower limit for
skills
in skill trees that use perks in your plan.
the
skill level required for the perk is below your player level following
the
proposed plan.
trees
level 25, the spells will have very little effect on level 25 enemies
The third lesson is to not train skills for the skill trees that your
character is not planning to gain perks in.
up to
The skills section gathers as much relevant information about each skill
into
a single place to enjoy the skill tree without providing every detail
about
the game.
legendary
Alchemy
Alchemy is one of the first two skill trees to develop quickly in the
game.
Farming makes alchemy easy to improve and help solve the finance issues
in
the game.
6.01.1 Potions and Farming
Potions are among the most versatile aids in the game.
created
Potions are
perks, or using trial and error. Potions are also a source of income
that
improves as alchemy perks are gained.
The most expensive potion to make from ingredients early in the game is:
Blue Butterfly
Blue Mountain Flower
Giant's Toe
The potion value will increase as alchemy skills and perks are acquired.
Giant's Toe will create a great return on investment when purchased from
an
alchemy shop.
potions
invitation from the Jarl of Falkreath for a quest to take care of some
bandits.
from
Falkreath.
Barit's
Four quests and 5000 gold pieces enable buying land to build a house.
Built
houses can include building a garden and planting 11 ingredients.
Building a
house can also include building a greenhouse and planting 18 more
ingredients.
harvested.
Per Plant
Potions
Creep Cluster
Scaly Pholiota
Mora Tapinella
Weakness to Magic
Cannis Root
Paralysis /
Imp Stool
Death Bell
Blisterwort
Fortify Smithing /
Glowing Mushroom
Fortify Health /
Wheat
Restore Health
Snowberries
Dragons Tongue
Resist Fire /
Tundra Cotton
Fortify Barter /
Unused
Snowberries adds Resist Fire to the fortify barter with Dragons Tongue
and
Tundra Cotton.
Sell unused potions.
heavy, so as a general rule when your character has more than 5 of any
potion, store the rest in your house for future use.
will
come in handy using the Dragonborn expansion when recycling your alchemy
skill tree and want to use the good potions while selling the cheaper
potions.
As for the rest of the ingredients, try eating them and trial and error
to
figure out what different ingredients do.
potions.
Looking up all
the ingredient effects takes something away from playing the game.
Poisoner
With concentrated
poison and paralysis with only one enemy, be sure to switch to another
attack
such as destruction or the weapon in your other hand until the paralyzed
enemy tries to get up.
Snakeblood provides 50
decreasing the potion sale value. Snakeblood and Purity are ok, but 9
perks
in one skill tree are enough.
6.02
Alteration
To reach 85 percent a
starts with 25 percent resistance. Early in the game, enter the temple
in
courier will deliver a note to visit the Museum of the Mythic Dawn in
Dawnstar.
Visit the museum and start a quest line for the pieces of
Mehrune's razor.
to the
Shrine of Mehrunes Dagon which will be added to your map. Follow your
map to
reach the Shrine.
Activate the stone and receive 50 to your armor rating and 25 percent
magic
resistance, totaling 65 percent.
Magic Resistance 1 and 2, and your Breton has maxed out magic resistance
at
85 percent without carrying a shield or other enchanted magic resistance
items.
For the non-Breton, a magic resistance enchanted shield with the
elemental
protection perk and the Agent of Mara mission above also provides 85%
magic
protection without needing the magic resistance perks.
The selected alteration perks, novice and apprentice alteration are
required
for magic resistance.
extends
Magic
Master Alteration is
6.03
Archery
Poisoned enchanted bows are the most powerful ranged weapons in the
game.
Smithing and enchanting will make your bows very powerful without the
archery
specific perks.
which
way to the Quick Shot perk which increases your bow firing rate and
damage
per second by 30 percent.
The other archery perks are helpful, but do not improve the bow attacks
by as
much as the perks selected.
approximately 5
percent per perk taken.
requires
Finding or
Block
Block can be ignored by Bretons, but is essential for all other races.
There
are useful block perks.
If
five block perks, block runner enables moving faster with your shield up
and
shield charge knocks down less threatening enemies on the way to the
boss.
Additional shield wall perks only add 5 percent better protection than
shield
wall 1.
which
bash.
The block skills are not bad, but there are better alternatives.
6.05
Conjuration
When in Whiterun,
sells a conjure flame atronach spell that can be cast while wearing the
novice hood.
Early in the game, the flame atronach is very powerful, has both melee
and
ranged attacks, and can solve quest issues on legendary difficulty that
are
otherwise not addressable until later in the game.
joining
the thieves guild early in the game (before level 10, levels 3 to 5 are
recommended), your character will encounter a lowlife NPC that is very
difficult to kill at low levels.
ledge by
the drawbridge, and the atronach will take care of the lowlife.
The set of perks recommended for conjure are along the necromancy branch
leading to the twin souls perk.
perk Necromage allow casting the Death Thrall spell and thrall two
corpses
that are up to level 50.
A spoiler that should not surprise even new players is that your
character
eventually becomes the leader of each guild after the original guild
leader
dies.
of
Want a fighter?
Try
Whitemane or Skjor. Complete the civil war to thrall Ulfric who comes
with
dragon shouts or General Tulius.
There are a few things to know about the dead thrall spell.
First, the
difference between reanimate and thrall is that when your thrall dies,
the
thrall does not turn to ash. Instead, the thrall can be looted, given
smithed
and enchanted weapons and cast dead thrall again. Thralls follow until
killed, banished or turned.
your
thralls.
are
wearing. Return the armor and the thrall will wear the armor.
will
spawn new unique armor if the original armor is looted.
thrall
Thralls
Giving the
smithed and enchanted weapons will only make them more powerful.
the
Giving
thrall back smithed and enchanted armor that the thrall was not wearing
before causes the thrall to spawn a new set of the armor and ignore the
given
armor.
The other conjure branches are good, but not as good as the necromage
branch.
The atronach branch provides summoning without having to rely on finding
a
dead body or creating one during a battle before gaining an assistant.
Atronachs cannot use smithed and enchanted weapons.
The bound weapons branch allows your summoned weapons to be more
effective,
and to attach a soul trap and banish spell to summoned weapons.
Created
weapons are more effective because the weapons can be smithed and
enchanted.
Dual casting is useful for casting the bound weapons and increasing the
bound
weapon duration, but there are more useful perks.
proficiency
Finally, the
when the proficiency perks are pre-requisites for other perks. In this
case
the novice conjuration perk is recommended.
6.06
Destruction
Destruction magic and the destruction skill tree are helpful, but not as
critical as the other recommended skill trees.
magic
spells are not as powerful as a bow for attacking single targets and
destruction does not have an eagle eye perk to see targets that are far
away.
The destruction crowd control attacks are useful in the earlier to
middle
parts of the game, but not as effective as the alteration spells
paralyze and
mass paralysis available later in the game.
runes further away is ok, but not having the perk sill allows placing
rune
traps with the restriction to be closer to where the trap is placed.
The dual casting / impact perks are useful when using destruction magic
as
your ranged attack.
than
novice destruction.
other
perks.
branches.
good
choice.
Pick two
frost and shock damage, then augmented shock will increase the effect of
BOTH
the frost and shock damage from the weapon.
one
handed weapons, two handed weapons and bows, making the augmented
destruction
perks more valuable than perks such as the archery critical hit perk,
the one
handed bladesman perk, etc. that only effect one particular weapon each.
The highest level element perks such as intense flames, deep freeze and
disintegrate are not recommended because when these perks are available,
the
higher level alteration perks are also available for crowd control.
Since
the necromancy conjure branch was recommended, do not select
disintegrate to
avoid turning your potential thrall into ash.
6.07
Enchanting
Alchemy
Enchanting is done at
Ask
While
charging perks are nice to have, around level 15 gold is not an issue
and
filled soul gems can be purchased.
soul
Use a
on each item.
In the beginning enchantment skills are grown by disenchanting magic
items:
mage robes, enchanted weapons, etc., but NOT your first novice hood.
Save
the first novice hood to summon flame atronachs.
purchase
Around level 15
any affordable gems from the general merchants (Belethor, Perci HoneyHand,
Grelka, etc.).
soul
The bigger
filled soul gem the better the enchantment effect and the more expensive
the
soul gem costs.
A special note for enchanting is that falmer helmets (heavy armor),
penitus
oculus helmets (light armor available in Dragon Bridge related to the
civil
war and dark brotherhood quests) can be enchanted and worn with a
circlet or
dragon priest mask. Circlets can also be enchanted.
many
choices.
Enchanting creates
Archery / Illusion
Armor:
Destruction / Alteration
Gloves:
Boots:
Changing
archery damage enchantments after finding the penitus oculus helmet and
a
circlet enchanted.
6.08
Heavy Armor
armor rating and has the perk wind walker which regenerates stamina 50
percent faster.
If your plan chooses heavy armor over light armor, try the Juggernaut 1,
fists of steel, cushioned and conditioning perks.
heavy
armor by 20 percent and is a prerequisite perk.
Juggernaut increases
Fists of steel helps in
Cushioned
damage from falling, and conditioning makes the equipped heavy armor
weigh
nothing.
Smithing will help reach the maximum armor rating without the additional
juggernaut perks, well fitted or matching set.
percent
less stagger) and reflect blows (10 percent reflect damage) have too
many
prerequisites for the benefits received.
6.09
Illusion
One
The other
fear, frenzy or pacify spells need specific perks to boost their level
effectiveness.
because
The
Light Armor
Light armor is the recommended armor due to being the lightest armor
early in
the game, and the wind walker perk restoring stamina 50 percent faster.
Smithing will help your light armor reach the maximum armor level when
combined with the light armor perks agile defender (1) and customer fit.
Unhindered is the light armor perk that makes equipped armor weigh
nothing.
The extra agile defender and matching set perks are not needed to reach
the
maximum armor rating.
melee
Lock Picking
One Handed
Enchanting and one handed weapons are the skill trees with the most, 10,
recommended perks.
affect
(20 percent more damage per level), Fighting Stance (25 percent less
stamina
for power attacks), Dual Flurry 1-2 (faster dual wielding attacks at 20
and
35 percent faster), Dual Savagery (50 percent more damage on dual
wielding
power attacks), and Savage Strike (25 percent bonus damage on standing
power
attacks).
This should be plenty of perks for the one handed skill tree.
All are helpful, but not as helpful as the one handed perks
selected.
Critical
charge is helpful, but not when fighting enemies paralyzed from potions.
Paralyzing strike has a 25 percent chance of paralyzing on a backwards
power
attack, but potions are more reliable and do not require a backwards
power
attack.
6.13
Pick Pocket
Pickpocket is among the skill trees to skip and spend perks elsewhere.
When
pickpocket is selected, try the light fingers, night thief, extra
pockets set
of perks.
Misdirection allows
Next most
Perfect touch
cap. A sneak attack with a poisoned weapon and then looting after the
battle
is preferred.
6.14
Restoration
Restoration is part of the second fast track skills that can stop
advancing
at skill level 70.
degree.
Necromage
Necromage helps both the Dead Thrall conjuration spell and the
Recovery is not as
potions.
Other perks not selected are proficiency perks (apprentice, adept,
etc.).
Ward absorption is not particularly helpful perk from reaching 85
percent
magic resistance from other perks.
6.15
Smithing
The smithing skill tree recommendation has changed with the expansions.
Before expansions, the only way to get the best weapons in the game was
to
follow the heavy armor track to Dragon Armor. With the expansion, Dragon
Bone
weapons are now the most powerful weapons in the game and can be
acquired
following either the heavy or light armor path.
smithing
which makes a slight difference until gaining the unhindered light armor
perk. Advance armor allows creating better heavy armor for your
follower and
Arcane
who are used to the heavy armor track is that smithing was easier to
develop
with the dwarven smithing perk and converting metal from dwarven ruins
into
dwarven armor and bows.
skill involves making more jewelry, armor upgrades and relying on house
building.
Building jewelry is aided by visiting the Halted Stream Camp.
Halted
To find
Stream Camp if not given a quest early in the game is to leave Whiterun,
walk
past the stables, and turn west to walk North around Whiterun on the
west
side. Follow your compass directly north towards the tent compass
symbol.
Approach carefully, as Halted Stream Camp is a Bandit camp.
poisons
work well on bandits if the Falkreath farm is up and running.
you
Paralyze
Inside
will find a spell book on a table by the bandit chief's bed that can
transmute iron to silver and silver to gold.
main
jewelry components.
6.16
Sneak
A crowd of
drawing fire from enemies while sneaking up to attach with arrows or one
handed weapons then disappearing into the crowd again is enjoyable.
shorter list is the list of sneak perks not recommended.
perks not
recommended are sneak 2 through 5.
skill
tree adding 20 percent to sneak.
The
The first
When
beyond level 81, consider assassin's blade again and use quiet daggers
for
sneak attacks.
The selected sneak perks are: Stealth 1 (20 percent sneak skill),
Backstab
(one handed sneak attacks do 6 times the damage), Muffled Movement
(armor
noise reduced 50 percent), Deadly Aim (bow sneak attacks do 3 times the
damage), Light Foot (don't trigger pressure plates), Silent Roll (sprint
sneaking), Silence (running without increasing detectability), and
Shadow
Warrior (crouching causes distant enemies to find other targets).
6.17
Speech
increase the amount of gold the fences can offer for your merchandise.
Spend
your perks someplace else.
6.18
Two handed weapons are not recommended in favor of one handed weapons.
One
handed weapons are faster, lighter and if dual wielding have twice as
many
enchantments.
two
Choosing to emphasize
handed weapons instead of one handed weapons frees 10 perks from the one
handed recommendation. The one handed perks are replaced with the
recommended
8 perks below plus two more perks in anything desired.
recommended perks are similar to one handed perks: Barbarian 1-5 (20
percent
more damage per perk). Champion's stance (25% less stamina for power
attacks), devastating blow (25 percent more damage for standing power
attacks) and sweep (sideways power attacks hit everyone in front of your
character).
perks.
Great critical
charge is sprinting power attacks, which will drain stamina even more
with
two handed weapons.
Conclusion