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Creation: Monday, 15 February 2016


By Roberto Padrn Mederos
lvaro Ortuo
Juan Fernndez Fuentes
Jaime Hall Muguruza
Carlos Puga

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INTRODUCTION
TITTLE
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PLATFORM
PC Steam

GENRE
2D videogame puzzle with cenital view.

CONCEPT
Suppressed is a classic Puzzle 2D videogame with cenital view game inspired by
the game Hotline Miami, with a great story and friendly visual style.

TARGET
This game is for everybody, it doesnt have bad language or forbidden scenes.

UNIQUE SELLING POINTS

Great puzzles.

Using the classic puzzles of graphic adventures in a 2D videogame, you have to


interact with different objects to solve the puzzles.

Help your owner to avoid the bullies.

You must take care of your human owner against the bullies.

Be a sweet teddy bear.

You are a living teddy bear, and your only duty is to protect your best friend.

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Pixel art

Using this visual style we want to make the player return to retro games.

DESCRIPTION
A human kid ends in an orphanage with his only friend the teddy bear, in that
orphanage are bullies that want to hurt the kid, there is when teddy bear comes to life
and protect his friend against the bullies and their traps.

REFERENCES
We have been inspired with the levels and cameras structure of the videogame
Hotline Miami, the living teddy bear from the film Toy Story, and the idea comes from
the concept of guardian angel for the kids who lose their parents.

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CHARACTER
TEDDY BEAR

Living teddy bear, best friend of the human child, when he arrives to the orphanage,
he realizes that he must defend his friend against the other kids.

PHYSICAL ATTRIBUTES
Weight
Height
Skin color
Color and hair style
Eyes color
Clothes
Other details

9 g.
50 cm.
Different types of brown
Different types of brown
Black
No
No

BEHAVIOUR
Speak (accent / the way he speak)
Social abilities
Dream and wishes
Hobbies
Especial talents
Key elements of his personality

Mute
friendly
Make sure his owner is happy
No
Pretending to be a doll lifeless
Intelligent

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ACTIONS
MOVEMENT/RUN

The character can run in any direction, he will always run at the same speed.
INTERACTION

The character can throw fire balls to destroy the darkness enemies.
Interaction

Movement

ACTION

PC

INTERACION
MOVEMENT

ENTER
ARROW BOTTOMS

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GAMEPLAY
STORY MODE

FLOW
The direction of the game is that every time the player finish a level, it will appear the
kids diary and it will write what happened during the day.

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NORMAL STRUCTURE OF THE GAME


The player must pass the enemies through the level and also pass the
difficulties of the own level, solving the puzzles.
Every level is more difficult than the one before but designed to make the
player enjoy the game.

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PRINCIPAL MECHANICS
INTERACTION

The player can interact with different objects during the game that will help
him to achieve victory.

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ENEMIES
There is one type of enemy:

Bullies

BULLIES

This enemies are not too much smarts, there are just walking around the level trying to
find the player, you must be careful while youre walking through the rooms or they
will kill you.

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SETTING
The entire story is around an orphanage, where our two characters start their
journey.
VISUAL STYLE
The visual style is inspired by retro games, we used pixel art to do everything.

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LEVEL EXAMPLE

LEVEL 1
This level is a tutorial where the player will learn the basic mechanics of the game.

ENEMIES ON THIS LEVEL

Bullies

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MEANS
OBJECTS

Scissors
When the player gets one he can cut the trap made by rope of the bullies.

Pliers
With this object you can cut of the energy from the energy box to get through the
vents.

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