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Heavy Cruisers
No.
Builders
Laid Down
Commissioned
Retired [Mothballed]
XINGHE
BL-01
22 Dec 2192
13 Nov 2196
20 Apr 2250
ZHENGHE
BL-02
Tian Cheng (Sol III)
18 Jun 2195
14 Aug 2198
[Sep 2216Jun 2250]
Specifications
mounted by the Di Glerias, although
Mass, Fully Loaded: 10,005 metric tons
Sensors:
without their tremendous punch. Unlike
Total Length: 124.7 meters
Lei Da-12 Radar
the Di Glerias, however, the Dahes need
Hull Length: 42.4 meters
Ji Lei-4 Lidar
not worry about power use during attack
Hull Diameter: 40.1 meters
Development and Class Notes
runs. Their heavy coilgun batteries can
Bell Diameter: 31.0 meters
The Dahe class represented a quantum maintain a steady stream of shells for
Crew: 140 [27 officers, 93 ratings, 20
leap in the firepower and technology maneuver constraint without exhausting
gunboat crew]
deployed by the Celestial Navy on their the battery array. Six missiles provide
Propulsion:
introduction in 2196. Designed as fleet a significant alpha strike even without
Yi Dong Feng-3 Hyperdrive [GDE]
flagships, the two deployed away from adding the firepower of a pair of LP-series
Fa Dian Chang Fusion Torch [0.75g]
Sol in 2214 have been the core of the Xing gunboats. Four Bian Pao lasers provide
Tactical
V: 18.44 km/sec
Cheng Celestial Navy.
a solid defense against gunboats and
Transit
V: 147.5 km/sec
missiles. They also supplement the limited
Power Systems:
The Dahes most exotic feature, their zone defense laser suite against seeking
5 He Dian Zhan Reactors [312.5 MW]
lithium heat sinks, make up for their weapons.
10 Bai Huo-7 Heatsinks (Na) [340 GJ]
enormous expense by storing three times
10 Bai Huo-12 Heatsinks (Li) [1020 GJ]
the heat of conventional sodium systems. The Dahes first saw combat in the
35 Dian Chi Batteries [70 GJ]
This allows the Dahes space to combine Sino-Indian War (2197), soon after their
Armament:
an impressive battery and reactor introduction. After the Loss, Admiral Bao
3 Da Pao-4-4 Coilguns
complement with one of the longest heat Zhou commanded from the Zhenghe
4 Ji Guang-2 4.54m Lasers (1200nm)
clocks on a modern warship.
during the Bao Incident at Olympia and
4 Bian Pao 3.05m Lasers (1200nm)
the replacement of Viceroy Lin Jerbai at
6 Da Dao Dan-3 Missile Bays
The Dahes lavish power systems allow Xing Cheng (both 2214). The Zhenghe
7 Fang Kong Zone Defence Lasers
them to make good use of a fearsome retired from service in 2250 to serve as a
2 Gunboat Docks
array of weapons. The four 1200nm main museum of the overthrow of Viceroy Lin,
Maximum Armor Thickness: 315mm RHA
lasers out range the 2400nm laser battery replaced by the Xinghe, which spent the
years 2216-2250 in mothballs.
Without spare parts from Earth, the XCCN
has serious difficulties maintaining the
Dahes advanced systems. Even with
extensive and expensive maintenance
programs, the Xinghe is not expected
to outlast the 2270s. Xing Cheng cannot
manufacture the parts to maintain the Fa
Dian Chang fusion torch at peak output,
and the supply of high transfer rate heat
pipes from the Zhenghe and pre-Loss
stores is dwindling. When they are gone,
the Xinghes engine will use components
from the Daixhings Ying Huo Chong torch,
limiting its maximum thrust to 0.5g.
The eventual replacement of the Xinghe
is a matter of concern in the Celestial
Navy. Nothing on the drawing boards
can match it or perform its necessary,
if expensive, mission. The Treasury
remains steadfast in its opposition to the
development of a successor vessel that
would significantly increase the Navys
budget while tying up yard capacity.
Gallos Fighting Starships of the Ten Worlds
lom:]]gallo.lib.nr
+2
+2
+5
+4+0
+2
+3
+0
+3
+0
+3
+0
+2
+0
+2
+0
+1
+1
+1
+1
+2
+1
+1
+1
4(2)
2 Armor
2 Armor
2(2)
F
7
1
2
3
4
5
6
7
8
9
10
0
0
0
2
2
2
1
2
2
2
NOSE
Cargo
Cargo
Cargo
Battery
Battery
Battery
Heat Sink
Mount A
Mount B
Mount C
1
2
3
4
5
6
7
8
9
10
0
0
0
0
0
0
0
2
2
1
6 Armor
1-4
5-6
7-8
9-10
5(2)
11(5)
AFT
PORT
Cargo
Cargo
Fuel
Fuel
Fuel
Battery
Battery
Reactor
Reactor
Reactor
0
0
0
0
0
2
2
2
2
2
1
2
3
4
5
6
7
8
9
10
2 MRLS 3(+5)
Large Missile Bay
Large Missile Bay
ZDLS 0.5(+1)
3 Armor
AFT
Quarters
Quarters
Cargo
Fuel
Fuel
Fuel
Fuel
Battery
Battery
Heat SInk
PORT
ENGINE DAMAGE = 19
+3
+0
Dahe
Pivot & Roll
5 7
5 7
NOSE
1
2
3
4
5
6
7
8
9
10
0
0
0
0
0
0
1
1
2
2
14(4)
4 CG[4] 4(+1)
4 CG[4] 4(+1)
4 CG[4] 4(+1)
Drum (+64 salvos)
ZDLS 0.5(+1)
7 Armor
9 9
1-3
4-5
6-8
9
10
STARBOARD
1 0 Cargo
2 0 Fuel
3 0 Fuel
4 0 Fuel
5 0 Fuel
6 0 Fuel
7 0 Fuel
8 0 Fuel
9 2 Battery
10 1 Heat Sink
TOP
BOTTOM
1-4
5-6
7-8
9-10
5(2)
11(5)
6
3
3
5 7
5 7
1
2
3
4
5
6
7
8
9
10
BOTTOM
Quarters
Cargo
Cargo
Fuel
Fuel
Fuel
Fuel
Batteries
Batteries
Radiator
0
0
0
0
0
0
0
2
2
0
1
2
3
4
5
6
7
8
9
10
2 Armor
4(2)
2(2)
ENGINE HITS 0
1-5 Null
6-8 Engine Track
9 Thrust Track
10 Struct. Int.
MAST HITS 0
1-6 Null
7-8 Mast Track
9 Thrust Track
10 Pivot Jet
ELECTRONICS
Commo
Sensor 1 (-4 ECM)
Sensor 2 (-8 ECM)
Sensor 3 (-16 ECM)
2 Armor
CORE
Life Sup.
Bridge
Flag Bridge
Gamma
Delta
Epsilon
Battery
Reactor
Electronics
Struct. Int.
2
1
1
1
1
1
2
2
0
0
STARBOARD
2 MRLS 3(+5)
Large Missile Bay
Large Missile Bay
ZDLS 0.5(+1)
3 Armor
6 Armor
HEAT INDEX
1 -1 Flex Point
2 -2 Flex Points
3 -1 To Hit
4 -3 Flex Points
5 Reactors Generate Half Power
6 -2 To Hit
7 Batteries Hold 1 Power Each
8 -4 Flex Points
9 -3 To Hit
10 Batteries Hold 0 Power Each
11 Core Hits Equal to Heat Points
TOP
Quarters
Cargo
Cargo
Fuel
Fuel
Fuel
Heat Sink
Heat Sink
Reactor
Reactor
Crew
0.8 0.4
Radiators
2.0 1.6 1.2
G D E
Hyperdrives
2 M 2
1 M M
Max Thrust
2 3 5 7 9
2 3 5 7 9 10
Quarters
R 3
8
4 M
R 5
9
6 M 5
M 7
19 18 17 16 M 15 15 14 13 13
12 R 11 11 M 10 9 M
Cargo
20 17 16 13 12 9
40 37 36 33 32 29 28 25 24 21
10 8
30 28 26 24 22 20 18 16 14 12
50 48 46 44 42 40 38 36 34 32
70 68 66 64 62 60 58 56 54 52
Reactors
Life Support
Flag Bridge
Bridge
2 3 4 5 6 7 8 9 10
SHIP _________________________
Structural Integrity
Battery Capacity: 70
Reactor: +5 Power per Segment
Heat Sink Capacity: 40 Heat Points
Radiators: 2.0 Heat Points/Turn
Bridge: 2 Flex Points, 3 Flag Points
Copyright 2004 Ad Astra Games. Permission granted to photocopy for personal use only.
Frigates
No.
Builders
Laid Down
Commissioned
SO PAULO
FC 7
2197
2229 [extensive refit]
2259 [extensive refit]
2199
Specifications
Displacement, Fully Loaded: 5,010 metric
tons
Total Length: 109.1 meters
Hull Length: 36.7 meters
Hull Diameter: 32.6 meters
Bell Diameter: 25.3 meters
Crew: 67 [10 officers, 57 ratings, 33 extra
berths]
Propulsion:
Yi Dong Feng-2 Hyperdrive [E]
Alegre Fusion Torch [1.0g]
Tactical
V: 15.16 km/sec
Transit
V: 121.25 km/sec
Power Systems:
3 Itaparica Reactors [187.5 MW]
12 Regncia Heatsinks [408 GJ]
5 Itamb Batteries [10 GJ]
5 Dian Chi Batteries [10GJ]
Armament:
2 Tai-Yang-3 3.5m Lasers (1200nm)
3 Alfinete 3.13m Laser (2400nm)
1 Espada-3-2 Coilgun
1 Tai-Yang-5 3.08m Laser (1200nm)
1 Olyesha Katyusha Launcher
7 Cacto-3 Zone Defence CounterMissile Launchers
1 Inundao Zone Defence Particle
Beam
1 Gunboat Dock
1 Pod Dock
Maximum Armor Thickness: 245mm RHA
Sensors:
Piquiri-7 Radar
Borborema Lidar
Development and Class Notes
A long and checkered history makes the
So Paulo one of the oddest designs
in known space. Intended as convoy
escorts or raiders, and armed with 2400
nanometer lasers for compatibility
with the FN in mission planning, the
designers of the original Brazilian San
Salvador class expected them to face an
intense seeking weapon threat. Rather
than dilute their defensive firepower by
spreading the weapons around the ship,
the design team chose to concentrate
the heavy offensive weaponry forward,
light offensive weaponry to port, and a
massive zone defense suite to starboard.
Gallos Fighting Starships of the Ten Worlds
lom:]]gallo.lib.nr
+4
+0
+2
+0
+0
+0
+0
+0
+1
+1
+2
+1
+1
+1
+2
+1
+3
+2
+2
+2
+1
+1
+1
+0
+1
+0
+0
+0
+0
+0
+1
+1
1 Armor
2(2)
7
1 Armor
1
2
3
4
5
6
7
8
9
10
0
0
0
0
2
2
4
4
4
1
NOSE
Quarters
Quarters
Cargo
Cargo
Battery
Battery
Reactor
Reactor
Reactor
Mount A
1
2
3
4
5
6
7
8
9
10
0
0
0
0
0
0
1
1
4
4
AFT
Quarters
Cargo
Cargo
Fuel
Fuel
Fuel
Heat Sink
Heat Sink
Reactor
Reactor
1 Armor
AFT
7(3)
PORT
Quarters
Cargo
Cargo
Cargo
Reactor
Fuel
Fuel
Fuel
Mount B
Mount D
0
0
0
0
4
0
0
0
0
0
1
2
3
4
5
6
7
8
9
10
PORT
5(2)
ENGINE DAMAGE = 17
+2
+3
+3
+3
+2
+2
+1
+1
+0
+0
Sao Paulo
Roll
Sao Paulo
Pivot
4 4
7
4
8(3)
1
2
3
4
5
6
7
8
9
10
NOSE
5 Armor
STARBOARD
1 0 Quarters
2 0 Cargo
3 0 Cargo
4 0 Fuel
5 0 Fuel
6 1 Heat Sink
7 1 Heat Sink
8 2 Battery
9 0 Mount C
10 0 Mount E
7
7
TOP
BOTTOM
0
0
0
0
0
2
2
1
1
0
1-2
3-5
6-7
8-10
1
1
1
1-2
3-5
6-7
8-10
1
2
3
4
5
6
7
8
9
10
BOTTOM
Cargo
Cargo
Fuel
Fuel
Fuel
Fuel
Fuel
Fuel
Fuel
Radiator
0
0
0
0
0
0
0
0
0
0
1
2
3
4
5
6
7
8
9
10
1 Armor
2(1)
CORE
Life Sup.
Bridge
Epsilon
Epsilon
Epsilon
Epsilon
Battery
Reactor
Electronics
Struct. Int.
ENGINE HITS 0
1-5 Null
6-8 Engine Track
9 Thrust Track
10 Struct. Int.
MAST HITS 0
1-6 Null
7-8 Mast Track
9 Thrust Track
10 Pivot Jet
ELECTRONICS
Commo
Sensor 1 (-4 ECM)
Sensor 2 (-8 ECM)
Sensor 3 (-16 ECM)
4(1)
1 Armor
2
2
2
2
2
2
2
4
0
0
STARBOARD
5(1)
1 Armor
HEAT INDEX
1 -2 Flex Points
2 -1 To Hit
-3 Flex Points
3 Reactors Generate Half Power
-2 To Hit
4 Batteries Hold 1 Power Each
-4 Flex Points
5 Batteries Hold 0 Power Each
-3 To Hit
6 Core Hits Equal to Heat Points
TOP
Cargo
Cargo
Fuel
Fuel
Fuel
Battery
Battery
Heat Sink
Heat Sink
Radiator
Crew
0.4
Radiators
8
R
7
2
S
1
3 5 7 9
3 2.5 1.5 1
Max Thrust
10
Quarters
R 9
4
2 4 7
16 15 14 14 M 13 12 11 10 10
Cargo
12 11 10 9
20 18 16 14 12 10 8
Reactors
Life Support
Hyperdrives
2 3 4 5 6 7 8
Flag Bridge
Bridge
9 10
SHIP _________________________
Structural Integrity
Battery Capacity: 20
Reactor: +3 Power per Segment
Heat Sink Capacity: 12 Heat Points
Radiators: 1.6 Heat Point/Turn
Bridge: 2 Flex Points
Copyright 2004 Ad Astra Games. Permission granted to photocopy for personal use only.