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* SmartSteamEmu v1.3.0
*
* by syahmixp
*
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This is a steam client emulator which enables you to play steam
games without STEAM client and play lobby enabled-games or
online multiplayer games on LAN without any internet connection.
This emulator initially intended only for Age of Empires II HD
to enable lobby features without depending on STEAM. Now the
emulator has been updated and can be used with other steam's
game.
Features:
- Run steam game without steam
- Enables play on LAN without internet connection
- Emulates lobby, server browser
- Emulates CS:GO items/inventory
- Stats, Achievements and Save games
- Configurable DLC subscription
- Avatar support
- Plugins support
- UGC/Steam Workshop partial support
Requirements:
- Microsoft(R) Visual C++ 2010 Runtime (x86)
- .NET Framework 4 (SSELauncher only)
- Steam games
How to use:
- Extract all files to game directory or any directory.
- Open SmartSteamEmu.ini and edit as neccessary.
- Launch SmartSteamLauncher.exe and not the game executable.
- To use different configuration file, add configuration file path
to launcher parameter.
- Put your plugins into SmartSteamEmu\Plugins folder. SmartSteamEmu
will automatically load the dll files.
Note:
If your games use cracked version that replace steam_api.dll,
make sure you restore the original steam_api.dll file first.
Some games may require pre-cracked file to run the games, but be
sure steam_api.dll is the original.
Some games such as tomb raider that can host private match
require invite friends function to invite others to join their
private match. Since this emulator didn't have any invite friend
implemented, to JOIN the server press SHIFT+TAB simultaneously.
Plugin Development:
Plugin is simply a dll file to extend or change the emulator or game
behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary().
Additionally the plugin can have SmartInit() and SmartShutdown()
exported function. To get better understanding, download the PDK.
PDK can be downloaded here: http://cs.rin.ru/forum/viewtopic.php?f=20&t=65200

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[Changelog]
Version 1.3.0 (July 1, 2015)
- Limit CSGO items as games cannot handle more than 2005 items
- Fixed public ip retrieval thread deadlocked
- Fixed new DOTA 2 crash on startup and added partial GC support
- Fixed stats not updated for Killing Floor 2
- Fixed save game issue with Dead Rising 2 OTR
- Added FailOnNonExistenceStats options to prevent loop
- Changed storage folder structure
- SSELauncher: Improved startup time by loading icon asynchronously
- SSELauncher: Added relative path support when game is inside launcher directo
ry
- SSELauncher: Added SmartSteamEmu new FailOnNonExistence options
Version 1.2.9 (May 25, 2015)
- Fixed crashing when loading file without valid data pointer
- Fixed crashing with payday 2 when buying from contract broker
- Fixed server browser favorites/history may not showing anything
- Fixed other possible crash
Version 1.2.8 (May 24, 2015)
- Added SteamStub/DRM bypasser
- Added partial steam.dll emulation
- Added ParanoidMode - warn if steam is running
- Added remote player manager
- Fixed crash when using SteamAchievementManager (SAM)
- Fixed probable crash at various network location and other places
- Fixed get friend appid return 0
- Fixed lobby owner cannot join own lobby
- Fixed steam_api.dll replacement (SmartSteamEmu.dll renamed to steam_api.dll)
crash
- Fixed server browser favorites and history merged together
- Fixed CS:GO nametag doesn't get removed when applied
- Fixed server browser cannot query some of the master server
- Rewrite leaderboard and added option to disable leaderboard
- Ensure proper cleanup when exiting
- Enable persona state again
- Updated to latest steam interfaces
- Minor changes: Prioritize appid from env than steam_appid.txt, fixed logging,
synchronization
- SSELauncher: Fixed broadcast address and masterserver entry got duplicates ev
erytime you open the launcher.
- SSELauncher: Fixed cancelling game renaming will cause game name to be empty
- SSELauncher: Added option - Disable Leaderboard, Paranoid Mode, Admin passwor
d
- SSELauncher: Set default button on settings page
Version 1.2.7 (May 14, 2015)
- Added player management, allowing to ban user
- Added delay when retrieving or uploading fake leaderboard
- Fixed x64 packet corruption and x86/x64 packet inconsistency
- LAUNCHER: Immediately save all settings
- LAUNCHER: Added player management tab
- LAUNCHER: Added persist options
- LAUNCHER: Fixed desktop shortcut launch loader instead of games
- LAUNCHER: Single Instance
- LAUNCHER: Other minor adjustment and fix

Version 1.2.6 (May 8, 2015)


- Introducing SSELauncher! No more headache configuring games with SmartSteamEm
u
- Fixed hang when joining game, moved public ip query into background thread.
- Fixed cs:go unable to join game (kicked, must join through lobby)
- Fixed player not removed when disconnected, visible in server browser
- Fixed some crash when querying server
- Fixed favorites server browser save duplicates entry
- Fixed creating minidump might causes memory corruption
- Fixed hanging when exiting
- Fixed stats may not be loaded by some games
- Fixed sending wrong packet when querying other stats
- Fixed HTML surface interface unable to be retrieved using steam api replaceme
nt
- Added DirectPatch from old SmartSteam
- Implemented query server listener
- Implemented average stats
- CS:GO client now able send items/weapon skins to dedicated server
- Rewrite loader, fixed a lot of stuff such as truncated path, overflow, etc.
- Loader now has unicode support
- Loader now restore steam registry properly
- Many minor fix (log output, stack overflow, ugc crash)
Version 1.2.5 (April 12, 2015)
- Revised almost all matchmaking, networking and game server implementation
- Implemented lobby filter
- Implemented app install directory
- Added lobby join timeout
- Added GenerateRandom steam id option
- Added custom save game folder location
- Added persona name and path unicode support (save smartsteamemu.ini as Unicod
e encoding)
- Added partial portal 2 items support
- Added warning (log) when set an invalid manual steam id
- Added Dragon Ball Xeno Verse ability to load any user save game file
- Added log file marker
- Fixed remote storage return empty/corrupted filename
- Fixed online packet splitting again
- Fixed game server doesn't remove player when disconnected
- Fixed LAN query missing server name
- Fixed loader launch and start in parameter
- Fixed PersonaName accountname fallback
- Ensure stats is saved when exiting
- LAN server browser improvement and stability
- LAN players query support
- Implemented -appid command line support
- Implemented -language command line support
- Improved items/inventory speed
- dproto >= 0.9.543 support
- Updated configuration layout
- Update protocol version, prevent connection to/from older emulator
- Some minor fix
Version 1.2.4 (March 26, 2015)
- Corrected internet server browser ping a bit
- Fixed Tomb Raider cannot launching
- Fixed crash when sending empty packet (CS:GO crash)
- Fixed CS:GO empty weapon texture when giving random item
- Fixed lobby transfer doesn't transfer app id
- Fixed server browser socket doesn't close when done

Fixed avatar not showing again


Implemented internet server browser quick refresh
Implemented favorites server browser
Implemented multiple lobby creation
Enable Payday 2 HoxHud by default
Enable lobby invites
Split online mode relay packet when its too large
Transfer lobby when connection lost instead of closing it
Prevent connection from old emulator

Version 1.2.3 (March 24, 2015)


- Added community (item) support for Payday 2
- Fixed p2p session bug causing some games unable to communicate
- Fixed crash on Payday 2 when joining lobby
- Fixed p2p packet read starvation
- Fixed GS logging and exception
- Fixed GS Lan response
- Fixed lobby id instance
- Fixed avatar disappear and constantly loading on some games
- Fixed set lobby owner on own lobby causing it to be closed
- Fixed game got "player left lobby" message when other player exiting/lost con
nection even without joining the lobby
- Fixed possible crash due to race condition
- Rewrite internet server browser
- Minor GS behavior change
- Implemented lobby invite for supported games
- Implemented CS:GO item rename/name tag
- Corrected CS:GO item paint kit when giving random item
Version 1.2.2 (March 9, 2015)
- Quick fix for version 1.2.1
- Fixed loading file (items/savegame/etc) issue
- Fixed authentication, game cannot create lobby
- Fixed launcher command line concatenation issue
- Fixed GS logon
- Added knives for CS:GO
Version 1.2.1 (March 8, 2015)
- Fixed socket port initialization may not connect to other user
- Added online mode - experimental, disabled by default
- Added virtual port for GS and P2P instead of opening new port
- Added internet server browser
- Added support for LumaEmu steam id generation
- Added disable friend - as requested by anssik
- Added launcher command line - as requested by ortakey
- Added "common" user folder - as requested by arbiter1of1
- Implemented all user stats interface member
- Implemented get launch query parameter
- Implemented CS:GO items/inventory/StatTrak/Random Awards
- Fixed random crash due to race condition at various place
- Fixed UGC crash - thanks to arbiter1of1
- Fixed launcher doesn't restore x64 steamclient original registry value
- Fixed network data may be ignored after game destructing some steam user inte
rface
- Fixed image transformation algorithm, yellowish avatar
- Fixed launcher truncated start in path
- Fixed CS:GO hang when there is UGC map
- Change lobby now only respond to same appid
Special thanks to:
shmelle - providing server browser code

arbiter1of1 - testing games and with UGC


Shlak and [x3r0] - For giving hints with CS:GO items/inventory/StatTrak
Version 1.2.0 (February 14, 2015)
- Added more missing interface (HTMLSurface, Inventory, Video)
- Added game server tags support
- Added/Implemented more steam api exported function
- Fixed/Added some missing game callback
- Fixed "AccountName" may use old account name
- Fixed RunFrame() doesn't get called in some interfaces.
- Fixed controller initialization
- Fixed friend flags and relationship
- Fixed game server give outdated connection info
- Fixed game server doesn't transmit moddir, causing some game to ignore the se
rver
- Fixed game server listed as "Friend"
- Fixed some game waiting for auth ticket response forever
- Fixed logon response transmit too early, some game just missed it
- Fixed authentication problem causes some game unable to join the server
- UGC behaviour changed
Version 1.1.9 (February 11, 2015)
- Storage(save games) now can be changed to app data (default).
- Ability to use your computer name/account name for persona name.
- Updated to latest steam interface.
Version 1.1.8 (September 7, 2014)
- Automatically find interface version based on original steam_api.dll
- Fixed remote storage increasing file count
- Fixed remote storage file stream memory leak
- Fixed rare crash when using as steam_api.dll replacement
Version 1.1.7 (August 14, 2014)
- Fixed UGC crash.
- Fixed some games save UGC on wrong path.
- Added more API for plugins.
Version 1.1.6 (August 13, 2014)
- Added UGC/Steam Workshop partial support.
- Fixed plugins search path when turning on SeparateStorageByName.
- Fixed default avatar doesn't get loaded when turning on SeparateStorageByName
.
Version 1.1.5 (August 7, 2014)
- This version introduces plugins development kit.
Version 1.1.4 (August 6, 2014)
- Added missing SteamUtils007 interface.
- Added plugins support.
- Fixed exception log doesn't give exact problem.
Version 1.1.3 (July 27, 2014)
- Added steam_api.dll replacement partial support
- Added x64 build (Untested)
- Added manual steam id support
- Updated interface
Version 1.1.2 (January 1, 2013)
- Fixed local user data folder doesn't get created
- Fixed cs:go crash when starting with -steam parameter

- Updated interface
Version 1.1.1 (October 23, 2013)
- Fixed resident evil 6 multiplayer disconnect
- Fixed avatar loading only accept absolute path
- Fixed stats interface causing crash
- Fixed others doesn't received lobby update
- Fixed closing audio device when in-game voice disabled
- Fixed lobby member limit always return zero
- Fixed lobby initialization
- Fixed lobby gives incorrect data when retrieving game server
- Fixed lobby signal received when user not in lobby
- Fixed crash when retrieving stats with empty key
- Fixed all memory leaks
- Fixed steam pipe count
- Added new configuration section for log and debug
- Added more log output
- Added log output filter
- Added lobby connection lost handling
- Rewrite all interfaces
- Rewrite the emulator core
- Implemented user data folder
- Implemented friend stats
- Implemented lobby owner transfer
- Implemented directory support for remote storage
- Implemented DLC list
Version 1.1.0 (October 16, 2013)
- Added support to change quick join hotkey
- Added support to change avatar filename
- Added support to override achievements
- Updated network library
- Fixed some random crash
- Fixed language doesn't get changed on some games
- Fixed some leaks
- Fixed lobby data doesn't get updated
- Implemented HTTP interface
- Implemented more friends function
- Implemented dummy leaderboard
- Implemented new user interface v17
- Implemented in-game voice support (experimantal)
Version 1.0.9 (October 7, 2013)
- Added registry restoration after launcher closed
- Fixed wrong interface version given causing crash in some games
- Fixed empty interface (remote/screenshot) given causing crash in some games
- Fixed random crash around lobby
- Fixed steam pipe
- Fixed server browser crash
- Fixed virtual port overflow
- Implemented friend rich present
Version 1.0.8 (October 5, 2013)
- Added minidump creation during crash
- Added loader support for launching with different configuration file using co
mmand line
- Added support for networking manual override
- Added resident evil 6 save game patch to load any others save game
- Fixed crash when retrieving others persona name
- Fixed validation issue causes game waiting for authentication result

Fixed lobby data retrieval always fail


Fixed lobby data notification spam for some games
Fixed empty value on configuration file doesn't uses default value
Fixed game doesn't get notified when connection with other was lost
Implemented partial matchmaking/game server browser support
Implemented user source retrieval
Implemented multiple local user
Implemented lobby member data
Implemented lobby data request notification
Implemented some missing steam interfaces

Version 1.0.7 (October 2, 2013)


- Added different method of generating steam id
- Updated interfaces
Version 1.0.6 (May 14, 2013)
- Fixed most memory leaks
- Fixed crash on exit for some games
- Fixed issue around lobby and game server
- Fixed remote storage quota false report
- Fixed crash on some games due to HTTP emulation
- Fixed socket deadlock causing networking failure
- Fixed corrupted save game issue
Version 1.0.5 (Mei 8, 2013)
- Fixed remote storage bug causing some games doesn't work properly
- Fixed language doesn't properly detected by some games
Version 1.0.4 (Mei 7, 2013)
- Reworked the networking
- Added SHIFT+TAB to join lobby (emulate invites)
- Added avatar support
- Added more logging output
- Added partial IPC support
- Added game server steam id support
- Added alternate socket listen port
- Implemented some missing interfaces and functions
- Fixed lost pid causes new game process failed to launch
- Fixed crash when requesting lobby list
- Fixed lobby doesn't delete some lobby data
- Fixed some memory and handle leaks
- Fixed invalid peer's steam id on some games
- Fixed remote storage cache causing file count increases
- Fixed aggresive discovery loop
- Fixed cannot connect to secure server, plugin detected
Version 1.0.3 (April 27, 2013)
- Added logging enable/disable support
- Added DLC configuration
- Added configuration support for boolean value "true/false" or 0/1
- Added option to create secure/insecure server
- Fixed some games cannot found lobby again
- Fixed incorrect p2p data length given to games causing crash on some games
- Fixed p2p handshaking causes some games to wait
- Fixed remote storage give incorrect file count due to cache deduplication
- Fixed remote storage give directory names to game
- Fixed achievements bug
- Fixed game waiting for data due to unimplemented method
Version 1.0.2 (April 26, 2013)

Added remote storage support


Added per user directory for stats/achievements/storage/save games support
Added launcher persistent mode
Added Support for absolute path on "Target" launcher settings
Added some logging
Added app id verification before launch
Added support to turn on low violence
Added support to change language
Fixed some lobby issue
Fixed some games doesn't found any lobby
Fixed some games fail to launch due to incorrect pid given
Fixed some games fail to launch caused by no app id found
Remove lobby app id verification

Version 1.0.1 (April 25, 2013)


- Add support for stats and achievements
- Add support for overriding app id
- Fix cannot join created lobby
- Fix PersonaName not being read correctly
- Fix game doesn't transmit some lobby data
- Fix lot of crash and memory corruption
Version 1.0.0 (April 20, 2013)
- Added support for older games
- Fixed some crashing
- Replaced old loader with new one
Initial Release (April 17, 2013)
- Lobby support for Age of Empires II HD
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Credits:
Thanks to OSW members and supporting friends
and to all cs.rin.ru developers.

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