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Wayward Fey
Fey Creatures for Single Encounters
Each of the fey creatures in this work represent a single encounter that can be easily slotted into
any adventure that takes place in the Feywild or wilderness or they can be spun together to
provide an exciting adventure in an enchanted forest. Each of the monsters are presented with
advice on how to effectively use them in your game. Also included are a few fey-themed options for
rewarding player characters and a Warlock patron.
by Adam Locke
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players Handbook, Monster Manual, Dungeon Masters Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses
are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast.
2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Bochat 31, 2800 Delmont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
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Wayward Fey
Chimes
Acknowledgments
I only heard the faint ringing of bells, with a sort of childlike
abandon at first, but then with a frantic ring of warning. As
I crept closer I saw the tiny lights of the little folk sitting on
their toadstools. Then, realizing too late where I was, I
wasn't there anymore.
-Oleg
Glibboro, Gnome Bard
Creatures of Song
Chimes can understand Elven and Sylvan, but cannot
speak any language. When chimes open their mouths to
speak, only the musical ringing of bells come out. To folk
without an appreciation of music they are unintelligible,
but to those with song in their heart they can be under
stood, for such is the magic of their world.
Chimes are strong with the magic of the fey and are able to
weave into the tinkling of tiny bells that they speak the
chords and notes of arcane power taught to them by The
Minstrel.
Warlock Patron: The Minstrel
The Minstrel is a powerful archfey concerned with the safekeeping
of fey magic too dangerous for the mortal realm. He occasionally
takes warlocks into his service, speaking to them through the
Chimes that are his agents in the world. He offers the following
benefits and invocations.
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Chime
Tiny fey, neutral good
Armor Class 15
Hit Points
2 (1d4)
Speed
10 ft., fly 30 ft.
STR
DEX
CON
INT
WIS
CHA
2 (-4)
20(+5)
10 (+0)
10 (+0)
12 (+1)
17 (+3)
Wayward Fey
Chimes
Acknowledgments
Using Chimes
On Warlocks
The sidebar on Warlocks of the Fey Pact who serve the Min
strel is of course for use at your discretion. The Keeper of
Years invocation is a particularly provocative one and if
you are wary about playing with time dilation it is a good
idea to restrict access to this particular invocation.
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Wayward Fey
Dream
Acknowledgments
Eaters
They are the pain of inadequacy and the bitterness of loss
fashioned into a predator by the woe of the unseelie. Do not
sleep deeply in these woods, for the world of dreams is also
the realm of nightmares.
-Lady Zarala of The Black Tower
Spinners of Lies
Dream Eaters come upon the sleeping minds of victims as
they dream in areas where the Feywild and Ethereal planes
are close. Able to discorporate the spirits of their victims
from their own dreams, they then wrap them in layered
dreamscapes and slowly drain away their force of will to
sustain their own fading existence.
Dreamscapes
When a Dream Eater attacks, it can draw its victims from their own
dreams into a Dreamscape. In these realms, the spirits of the vic
tims are bereft of their physical statistics but manifest with any
equipment and powers they possess in the physical world. The fol
lowing rules apply when in the Dreamscape.
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Dream Eater
Medium fey, neutral evil
Armor Class 15
Hit Points
42 (7d8)
Speed
30 ft.
STR
-
DEX
-
CON
INT
WIS
CHA
16 (+3)
15 (+2)
18 (+4)
Dream
Acknowledgments
Eaters
Using Dream Eaters
Wayward Fey
Grandmother
Acknowledgments
Dryad
Foolish mortal, to cut my daughters down. When you face
me you face the Forest itself. I am the rage of the sliced, the
howl of the unheeded wind, the pitiless falling of the chill
rain.
-Grandmother Oak of the Twilight Wood
Matriarch of Forests
Dryads are powerful fey in their own right, linked to trees
as old as the forests they dwell in. In some deep, old foreststhe oldest there are- are the most ancient of the Grand
mother Trees, and their spirits walk the wooded glens of
their domains with the authority of the elder queens.
A Grandmother Dryad's tree is an ancient, powerful source
of life and magic from which the rest of its forest sprung in
the forgotten past. The Dryad herself is an ageless beauty,
no longer the fickle nymph of her youth, she is now a lady
of considered sophistication and power, among the mighty
of the fey.
Grandmother Dryad
Legendary Medium fey, neutral
Armor Class 12 (16 with Barkskin)
Hit Points
74 (10d8)
Speed
30 ft.
STR
DEX
CON
INT
WIS
CHA
10 (+0)
15 (+2)
16 (+3)
13 (+1)
21 (+5)
17 (+3)
Legendary Actions
Marchwards
Grandmother Dryads have been known to take heroes- particularly
Rangers, Paladins of the Oath of Ancients and Druids- into their
service, naming them Marchwards of the forest and bestowing pow
ers to help them in their charge. Grandmother Dryads choose only
those who have already proven their worth as Marchwards, often
requiring a great task such as the defeat of a hag coven or a fomo
rian lord.
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Wayward Fey
Grandmother
Acknowledgments
Dryad
Using Grandmother Dryad
Grandmother Variants
Grandmother Pine
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On Marchwards
Where treasure and quest rewards are concerned, consider
the Marchward sidebar. Sometimes a gift of knowledge
from the elder days or the location of a treasure of the fey
might be more appropriate, but for champions who prove
their worth the Marchward is an excellent opportunity for
lateral character advancement that will let the player enjoy
some additional flavor and give them new roleplaying op
tions in the Feywild comparable to what a Noble back
ground character enjoys in the high castles of the Waking
World.
Wayward Fey
Riddle
Acknowledgments
Squirrel
We ran and ran and the trees seemed to close in on us. I
thought that getting away from those awful hags was
enough to save our skins, but then poor Lis'then ran head
long into that grove, and there it was, smirking on a narrow
branch.
-Kimble of Corthwyn, Gnome Rogue
Unlikely Predators
In the groves of dryads and the little hollows where pixies
and satyrs whisper to each other over cups of wine, word
passes from fey to fey of the black heart marauders roam
ing the woods.
The Riddle Squirrel is a malevolent fey that delights in feel
ing smarter than others. To this end, the squirrel spends
hours devising and practicing devious riddles. The crea
ture grows more powerful as others feel less and less clever,
until at last it and its minions can gobble their victims up
before storing away the bones for winter.
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Riddle Squirrel
Tiny fey, chaotic evil
Armor Class 12
Hit Points
12 (3d6)
Speed
30 ft., climb 30 ft.
STR
DEX
CON
INT
WIS
CHA
2 (-5)
17 (+3)
8 (-1)
19 (+4)
14 (+2)
13 (+1)
Wayward Fey
Riddle
Acknowledgments
Squirrel
Using the Riddle Squirrel
Hidden Riches
Near where the creature attacks, the party can, after defeat
ing the Riddle Squirrel, discover it's den- usually a hollow
tree or small earthen cave.
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Within are the bones of all the travelers the Riddle Squirrel
and its minions have devoured as well as the possessions
those travelers carried. A treasure horde CR 0-4 should be
rolled to determine the items the Riddle Squirrel and its
minions of unusual size have acquired over the years (DMG
pg. 173).
The Riddle Squirrel can be sufficiently dangerous to lowlevel groups that it is an appropriate monster with which to
offer magical items as treasure.
Wayward Fey
Silver
Acknowledgments
Knight
When traveling the roads of the Bright Lands, remember
first and foremost to mind your manners, for the bridges
and passes of that world are patrolled by exemplars of proto
col that will make your local nobility look like common
knaves.
-Oleg Glibboro, Guide to the Veiled Realm
Exacting Nobles
All Silver Knights speak with the eloquence of court and ex
pect those they meet on the road to afford them the proper
respect and use appropriate language. While a Silver
Knight is unlikely to kill a passer by for failing to tip their
hat, they are almost sure to challenge the offender to a duel.
As masters of single combat, few warriors choose to openly
flaunt the particular ways of the Silver Knights, preferring
the simple salute or genial greeting to the buffeting the
Knight is almost sure to deliver if offended.
Duels and the Code
The Silver Knight will rarely strike anyone down for failing to show
the proper respect, but the monster is particularly well suited for
that one player that can't just leave well enough alone.
Silver Knight
Medium fey, Lawful Good
Armor Class 20 (18 without shield)
Hit Points
66 (6d10)
Speed
30 ft., climb 30 ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
12 (+1)
17 (+3)
10 (+0)
13 (+1)
15 (+2)
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Wayward Fey
10
Silver
Acknowledgments
Knight
Using Silver Knights
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Wayward Fey
11
Streamling
Acknowledgments
We came at last to the river, and it was running with a fierce
spirit. Sitting on a log near the flowing torrent was a froglike nixie, and if I had been less careless, I might not have
been swept away to nearly drown.
-Bodger the Bold, Halfling Bard
Flowing Ever On
Streamlings are short lived, and always seem to be in a hur
ry to either flow to the end of the river or return to its
source to spawn. Rarely, they may pause on their route to
examine something they've never seen before. The Stream
lings have a sense of friendly, childlike wonder for the
world when traveling downstream, replaced with a light
hearted determination as they make their way back to
where they began.
The rivers they travel become dangerous, and those who
wish to cross their streams learn either to appease the fran
tic nature of the Streamling or else wait until it has passed.
Regional Effects
When a Streamling is traveling along a river, it is invigorated and
flows more violently and perilously than at other times. The
Streamling is unaware that its passing is the cause of such danger
but is in too much of a hurry most of the time to notice animals and
unlucky travelers being swept to their dooms by it's curious nature.
Streamling
Small fey, Chaotic Good
Armor Class 13 (natural armor)
Hit Points
28 (4d6)
Speed
20 ft., swim 40 ft.
STR
DEX
CON
INT
WIS
CHA
7 (-2)
12 (+1)
17 (+3)
9 (-1)
10 (+0)
14 (+2)
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Wayward Fey
12
Streamling
Acknowledgments
Using Streamlings
Streamling Eggs
The Streamling is the life of the river the same way a Dryad
is the life of her tree. If you are in need of a villainous plot
to deploy, have your ne'er-do-well brigand lord or goblin
chieftain steal the egg of the dying Streamling from the
source of the river before it can hatch.
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Wayward Fey
13
Acknowledgments
It's my hope that this work helps you to unlock some of the
more fantastic storytelling potential of the Feywild and
that you enjoy and laugh at the times you have playing with
these creatures. Thank you very much for downloading my
work, it's my great privilege to share my hobby with you.
-Adam Locke
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Wayward Fey
14