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|| Absolute Steve
||
|| Version: Ultimate ||
|| faq@shillatime.org ||
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.| |_. | | '_ \ / _` | |W| |_ / _` | '_ \| __/ _` / __| | | | \ \ / / | || |
| _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| |
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========================================================|
___/===================
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The Ultimate Guide
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All rights reserved 2007
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Final Fantasy VII 10th
Anniversary
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Honorable mention goes to
shadow666.
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||
The Ultimate *Printed* Guide (!?)
||
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MORE INFO: WWW.SHILLATIME.ORG
I am currently in the progress of trying to publish this guide with a complete
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This is an enormous effort for me and the designer, and it will take a very
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||
Foreword: Introduction to the FAQ
||
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Note: The PSN version of FF7 is the same as the original Playstation Version,
there are no changes at all as far as I know; not in the dialog either.
It's been over ten years, and Final Fantasy VII is standing at spot SEVEN in
the
GameFAQs top 100. It's one of the signatures of a legendary game that will
never be forgotten. Welcome to my Guide of FFVII.
This guide offers:
==================
o | A Walkthrough with a bit of humor mixed in, and checklists
o | A lay-out with style (not just a lap of text) and maps
o | Easy to use tables and efficient use of space
o | No difficult abbreviations, no 'engrish', and no-nonsense talk
o | No need to cross-reference between different documents
o | Doing everything ASAP (Players choice)
o | 'Perfect Game' completion (Optional: Only if you want to)
o | Unique information not found in other guides
o | 100% coverage, and FREE of use
My dreamproject. For one of the best games ever created.
07/07/07 - FF7 is fiction, but we should save the planet too.
I wish you pleasure reading this guide and playing the game. - Absolute Steve
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||
Donation (Experimental)
||
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Please take a minute to read this and step out of the Guide for a second.
can greatly support me and others, perhaps even for free.
I sincerely hope you will find this Guide useful. If you found it
and useful, consider the possibility of sending a donation. I'm a
and..
you can probably figure the rest. I will continue to work on Game
although your help is greatly appreciated. You also automatically
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You

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- Stephan Huijboom (Absolute Steve).
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||
Table of Contents
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Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.
I) Walkthrough: {WAL}
=====================
{0} Default Controls and general tips
{1} The Reactor #1 raid
{2} Sector 7: At the hideout
{3} The second raid: Reactor #5
{4} Aeris the flower girl
{5} Cross dressing at Wall Market
{6} Sewers, Train Graveyard, and Pillar Assault
{7} Back in the slums
{8} Raiding Shinra HQ!
{9} Flashback at Kalm Town
{10} Chocobo Ranch, the Marshes, and the Mythril Mines

{11} Harbor, Junon Harbor.


{12} To sunny places!
{13} Mount Corel
{14} The Gold Saucer, and the prison
{15} Optional: Fun with the Buggy
{16} Gongaga Village
{17} Cosmo Canyon & Cave of the Gi
{18} Nibelheim & Shinra Mansion
{19} Mount Nibel
{20} Rocket Town
{21} Optional things with the Tiny Bronco
{OPT-2} Wutai
{OPT-3} The Wutai Pagoda
{22} The Keystone and the Date
{23} The Temple of the Ancients
{24} Bone Village, The Sleeping Forest & City of the Ancients
{25} Coral Valley Cave & Icicle Inn
{26} The Great Glacier
{27} Gaea's Cliffs
{28} Whirlwind Maze
{29} Escape from Junon
{30} Flying High: Optional things with the Highwind
{31} Mideel
{32} The Huge Materia: Corel and Fort Condor
{33} Cloud at Mideel + More optional things
{34} The Underwater Reactor
{35} The Gelnika and other optional things
{36} A Space Odyssey 1997
{37} The Key to the Ancients + Diamond Weapon
{38} Stopping Midgar's Cannon!
{39} The Northern Crater
{40} Doing the last optional things
{41} The Final Fights of this Fantasy
II) Characters and Storyline [Contains SPOILERS!] {C}
=====================================================
{C1} Playable Characters
{C1.1} Cloud Strife
{C1.2} Barret Wallace
{C1.3} Tifa Lockheart
{C1.4} Aeris Gainsborough
{C1.5} RedXIII (Nanaki)
{C1.6} Cait Sith
{C1.7} Cid Highwind
{C1.8} Yuffie Kisaragi
{C1.9} Vincent Valentine
III) Minigames: {M}
===================
{M1} Gold Saucer
{M1.1} Wonder Square
{M1.2} Speed Square
{M1.3} Battle Square
{M1.4} Chocobo Square
{M1.5} Round, Event, Ghost, Station Square, & GP Dude
{M1.6} The Gold Saucer Date Scene & Date Mechanics
{M2} Chocobo Breeding

{M2.1} Quick Guide to breed a Gold Chocobo


{M2.2} Chocobo Breeding Mechanics
{M3} Fort Condor
{M4} Bone Village
{M5} Storyline Minigames
{M5.1} Gym Squats in Wall Market
{M5.2} Mayor Domino's Password
{M5.3} G-Bike
{M5.4} Tifa's Piano
{M5.5} CPR on Priscilla
{M5.6} Jumping with Mr. Dolphin
{M5.7} Parading
{M5.8} The Send-off for Rufus
{M5.9} Snowboarding in real life
{M5.10} Submarine battle
IV) Optional Quests & Areas: {OPT}
===================================
{OPT-1} Getting Yuffie
{OPT-2} Wutai (see Walkthrough)
{OPT-3} The Wutai Pagoda (see Walkthrough)
{OPT-4} Wutai Da-chao Fire Cave
{OPT-5} Getting Vincent/Shinra Mansion
{OPT-6} Ancient Forest
{OPT-7} Minor optional quests
{OPT-7.1} Lucretia's Cave
{OPT-7.2} The backroom
{OPT-7.3} Treasure at Rocket Town
{OPT-7.4} Chocobo Sage
{OPT-7.5} Cactus Island
{OPT-7.6} Villa Costa Del Sol
{OPT-7.7} The Sunken Gelnika (see Walkthrough)
{OPT-7.8} Revisiting Midgar Slums
{OPT-7.9} Cave with Sleeping Man
{OPT-7.10} The Weapon Seller
{OPT-7.11} The Turtle's Paradise Flyers
{OPT-7.12} Hidden Scene in Shinra Mansion
{OPT-7.13} Creating Master Materia from Huge Materia
{OPT-7.14} The Old beat-up key in Mideel
{OPT-7.15} The Kalm Traveller
{OPT-7.16} The 4 Secret Materia Caves
V)
The optional WEAPONs: {WEA}
=================================
{WEA-1} Ultimate Weapon
{WEA-2} Emerald Weapon
{WEA-3} Ruby Weapon
VI)
Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT}
=================================================================
{ULT-1} Ultimate Weapon & L4 Limit Break List
{ULT-2} Ultimate Weapons at Max Power
VII) General Useful Information: {INF}
=======================================
{INF-1.1} Character Stats Information
{INF-1.2} Character's Min/Max Natural Stats

{INF-2}
{INF-3}
{INF-4}
{INF-5}
{INF-6}
{INF-7}
{INF-8}
{INF-9}

Battle Types & Front/Backrow


Gaining Experience
Elemental Information
Status Effects
Limit Breaks
Useful Wins, Steals & Morphs
Shopping List
Overflow

VIII) Lists: Equipment, Materia & Spells: {LIS}


================================================
{LIS-1} Items
{LIS-2} Key Items
{LIS-3} Weapons
{LIS-4} Armor
{LIS-5} Accessories
{LIS-6} Materia & Spells/Commands
{LIS-6.1} Magic Green Materia & Magic Spells
{LIS-6.2} Summon Red Materia & Summon Spells
{LIS-6.3} Support Blue Materia
{LIS-6.4} Independent Purple Materia
{LIS-6.5} Command Yellow Materia
{LIS-6.6} Enemy Skills
{LIS-7} Materia Combinations
{LIS-8} Reflection
IX) The Perfection Challenge {PER}
==================================
{PER-1} Introduction
{PER-2} Stat Maxing
{PER-3} Item Maxing
{PER-4} Un-mastered Materia Maxing
{PER-5} 100% Treasure
{PER-6} Lost Forever Items and things to watch
{PER-7} Max Natural HP/MP
X)
Enemy Encyclopedia {ENC}
==============================
{ENC-1} Explanations
{ENC-2} Enemy Encyclopedia
{ENC-3} World Map Encounters
{ENC-4} Chocobo Encounters
{ENC-5} Field Map Encounters
XI)
Appendix:
================
{AP-1} Music Guide: FFVII's Official Soundtrack
{AP-2} One-Winged Angel Lyrics & Translation
{AP-3} Memory Card Slot Pictures
{AP-4} Tricks
{AP-5} 'Best of'
{AP-5.1} The Best Team
{AP-5.2} The Best Armor and Accessory
{AP-6} Interesting facts: Did you know that..?
{AP-7} Bradygames Guide Error: List & Appendix
XII)

I need help: Wanted List

================================
XIII)
Version History
=======================
XIV)
Credits
===============
XV)
Copyright
=================
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I) Walkthrough {WAL}
||
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|| {0} Default Controls and general tips ||
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WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE
PROBLEMS WITH FOR EXAMPLE: CHOCOBO BREEDING, CLIMBING SOME LADDERS,
AND
SEVERAL MINIGAMES!
Area Controls (In towns, etc):
-----------------------------D-pad
= Moving around
X
= (Hold + D-pad) to run
Square
= Nothing
O
= 'Ok button', talking, grabbing treasure
Triangle = Open menu
L1
= (Hold + D-pad) to move diagonally
R1
= (Hold + D-pad) to move diagonally
L2/R2
= Nothing
Start
= Nothing
Select
= Displays exits (red), ladders (green) and a cursor above Cloud
L1+R1+L2+R2+Start+Select = Soft Reset
Battle Controls:
---------------D-pad
= Moving in the menu
X
= Cancel button
Square
= (Hold to) hide menu(to see HP/MP stats)
O
= Select command
Triangle = Switch to other available character (no turn loss)
L1+R1
= (Hold to) escape from battle
L1
= Scroll through menu quickly
R1
= Scroll through menu quickly
L2
= Toggles display of available 'Targets'
R2
= Nothing
Start
= Pause
Select
= Displays extra bar with additional help info (including enemy
names)
Useful Menu Controls:

--------------------Triangle = Unequip Materia/Accessory


L1/R1
= Swap between characters in submenus
o In Materia Menu: Move cursor to Arrange and select Arrange for arranging
Materia by sort/color, Exchange allows moving materia from/to any character
o You can select weapon or armor to swap all the materia in that piece of
equipment to an other character's weapon or armor.
o In Status Menu: Press O multiple times for Elemental/Status Ailments info
o In PHS Menu: Press O on character twice to view additional info
o In Config Menu: Many options available, ATB at Wait is useful for starters,
that will allow you to scroll through menus without being attacked. Memory
will put the cursor where you left it the previous time in battle.
General Tips:
------------o Save often, and keep multiple files. You can never have enough save files!
o Keep a stock Potions (Hi-Potions/X-Potions later on) and Phoenix Downs.
o Explore and talk to everyone multiple times, you may get interesting info.
o Double growth equipment can be a better choice than a stronger piece of
equipment, as your materia will gain better magic at a much faster rate.
o Long range characters (Barret, Yuffie and Vincent) should be placed in the
back row with the 'Order' option in your menu, since they'll take less
damage
this way. There are only a few weapons for long range characters that are
not
long ranged.
o If you get a back attack, quickly tap L1+R1 and you'll be facing the
enemies.
o Most enemies have their own unique weakness. Humans can often be poisoned
and
mechanical enemies are weak against lightning.
o Enemies can also have immunities. Don't use Earth spells on floating enemies
and don't use Fire if you suspect the creature is aligned with fire.
o Focus on a single enemy until it dies. This is a better method than to
damage
all enemies just a little. Remember they'll all attack back at some point.
o Once you can get Hypers, it may be useful to give them to your characters
which gives them the status 'Fury'. Under this status, your Limit Break will
fill up TWICE as fast (the limit bar will be red). The only downside is that
your characters will miss more often, but this is still a great way to learn
new limit breaks!
o Alternatively, you can put your characters in Sadness by giving them
Tranquilizers. This will halve the speed of the limit bar (colors it blue),
but the plus side is that your characters will receive ~30% less damage!
o Stick with the general controls, or you may experience some glitches.
<OPTIONAL! Perfect Game Notes:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you see these notes, you DON'T NEED to do them to finish the game.
They're
just there for players who want to get *EVERYTHING* FF7 has to offer. If you
want to get a Perfect Save file, follow the instructions in these notes.
As mentioned before, THIS IS *HIGHLY* OPTIONAL. You can ignore these notes if

you're not planning to create a perfect file. You'll still be perfectly able
to
do everything else. These notes are in the Walkthrough because it makes
missable
items easier to point out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
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{1} The Reactor #1 raid
||
CHECKLIST
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|| Treasure:| Potion (x2), Phoenix Down, Potion, Restore Materia,
||
||
| Assault Gun (Boss Reward), Potion.
||
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After the epic introduction, you can control our spikey-haired main character.
Before anything, search the body of the first knocked-down guard twice to find
two Potions.
Note: You can actually grab these two Potions from either guard, or two from
one
of the guards. It doesn't matter, since two is all you'll get.
We're assuming you know the controls, which can also be found in the
instruction
manual. First-timers would do well to press the select button, which places
cursors all over the screen. These tell you which way to go, and where you
are.
Cloud, our main character, gets a big scary finger hanging over his spikey
hair
and exits are marked with red triangles. Climbable objects such as ladders are
indicated by green arrows. If you are a first-timer, I suggest you read
section
{0} that covers the controls and some basic hints.
Run down the station tracks and two guards initiate a fight. Your regular
attack will easily do them in, so don't waste your MP on these .. MP's. Talk
to
your teammates in the next screen and you'll get to rename Cloud (if you feel
like it). You'll never be able to change a character's name after selecting
it,
so choose very wisely or simply stick with the default names. You'll also get
to name Barret now.
After the dialog, head north to follow your team members. You'll likely run
into
random encounters at this point, so swipe them off your back as you head into
the reactor. Once inside the reactor, talk to Barret who joins your ranks.
Tip: Head into the Menu and select 'Order'. You'll want to select Barret
twice,
which will put him in the back row. Since Barret has a gun-arm, he'll be

to hit enemies for the same damage, while only receiving half the damage
from physical attacks.
Speak with Biggs and Jessie, who'll gladly open the doors for you. A Phoenix
Down can be looted from a box in the southern room, after which you'll have to
talk to Jessie once more to open the elevator doors.
Press the button and exit the elevator again after the dialog between Barret
and
Cloud. Follow Jessie downstairs and go through the door. Walk to Jessie for a
quick tutorial on how to climb ladders (which are marked with green triangles,
if you used the SELECT button before). The blue potion lying around is.. well,
it's a Potion. Climb down the second ladder, walk over some pipes, and make
your
way to a final ladder.
It is recommended to save your game at the Save Point, which looks like a
rotating quotation mark. Generally, Save Points appear before bosses or other
moments when 'something' is going to happen. Head down to the next screen,
grab
the green marble (now formally known as a Restore Materia) and fiddle with the
valve. Looks like it's time for your first boss fight.
.-----------------------------------------------------------------------------.
|Name: Guard Scorpion (Level: 12)
|Weakness: Lightning
|
|HP: 800
|Nullifies: Poison, Gravity
|
|Exp: 100
|-----------------------------------|
|AP: 10
|Status Effects Weaknesses:
|
|Gil: 100
|Slow, Stop
|
|Drops: Assault Gun(100%)
'-----------------------------------|
|Attacks: Search Scope
[1 Enemy, Selects target for next attack]
|
|
Rifle
[1 Enemy, Phys Atk, 41 Base Damage]
|
|
Scorpion's Tail [1 Enemy, Phys Atk, 71.75 Base Damage]
|
|
Tail Laser
[All Enemies, Phys Atk, 123 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Guard Scorpion is a mechanical enemy, making it very vulnerable
|
|--------- against lightning-based attacked. Therefore, have Cloud use Bolt
|
|continuously throughout the battle, while Barret keeps firing regularly by
|
|using physical attacks.
|
|
|

|The Guard Scorpion follows a set pattern. It will first use it's Search Scope
|
|'attack', which is nothing more than a scan for its next target. After this
it|
|will attack regularly, perform another Search Scope, attack regularly again,
|
|and then raise its tail. It will wait two turns (during which it will counter
|
|with a powerful Tail Laser attack if attacked), after which it lowers its
tail|
|again. The pattern now repeats.
|
|
|
|Unleash your Limit Breaks when they come up and keep pounding the boss with
|
|Bolt and physical attacks until it breaks down.
|
'-----------------------------------------------------------------------------'
After the battle you'll have 10 minutes to escape from the Reactor 'cause it's
going to blow! Go into the menu and equip Barret with the Assault Gun, which
is
better than his initial Gatling Gun.
Note: The timer does NOT stop when the menu is brought up. The only time it'll
stop is when you pause the game during a battle.
Backtrack your way to the screen where you left Jessie. She's sitting in a
crouched position on the lower part of the screen. Walk over and free her foot
that got stuck between the metal bars. Simply return to the elevator after
this,
ride it up, talk to Jessie and Biggs to open the doors and get the hell out of
the Reactor #01!
Midgar Sector 1:
---------------Make your way up the stairs after the scenes. You'll come across the flower
girl
that we saw in the intro. You can give different responses, and they will
affect
a certain scene later in the game. If you wish to follow a guide that deals
with
the different outcomes, check out section {M1.6}.
Don't let the electricity freak you out in the next screen. Do something more
productive instead by picking up the Potion near the exit below, then continue
down south.
Shinra Guards will attack you, but you're given a choice: Fight or Run. Be
quick
with deciding, or the game will pick the option that you left the cursor on
when
the guards reach you.
After the dialog, follow Jessie and jump over the crates. In the train cabin,

talk to Jessie once again and she'll show you how the trains operate in
Midgar.
Have a chat with Barret afterwards.
When you depart, walk up to Barret for a rather quick debriefing. After this,
you're finally given a first bit-sized snack of freedom in the game. You can
talk to the train man and you can - which is even more interesting - exit the
screen on the right to fight monsters in the train graveyard.
<Perfect Game Note 1:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
NOTE: Again we feel we must mention - for those who skip all introductory
paragraphs - that these Perfect Game Notes do NOT have to be done in
order
to complete the game. This Guide can be followed perfectly to ensure
that
you don't miss anything, without having to do the instructions in these
perfect game notes. They are only for perfectionists, and they are
implemented in the walkthrough to ease them in this tough challenge.

now.]

Please don't feel distracted by these notes if you're not interested in


this challenge and simply use the Guide regularly. [Boring talk ends
As for the actual note:

Head to the train graveyard to the right so you can save up money to buy 99
Iron
Bangles. This can take a very long time, however there *is* a way to slightly
speed it up. Mono Drives (the small floating robots) sometimes drop an Ether.
You can sell this for a whopping of 750 gil! Just pray they drop it, because
it's a rather rare drop. It's not recommended to sell any other items you own
because they aren't as profitable. You need to save 15840 gil to buy 99 Iron
Bangles.. but you'll also get 1500 gil from Barret, and you can also find an
Ether as a treasure. You may also want to set the Battle Speed to the maximum
in
the menu. This will cut off a few more minutes per hour. Still, expect this to
take a while.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you feel like you've had enough fun in the Train Graveyard, follow the
rest
of your team to the hideout.
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{2} Sector 7: At the hideout
||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| 1500 Gil, All Materia, Ether.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO

In the next screen, head left like everyone else to proceed with the story.
Otherwise, take a moment and talk to the guy in the upperleft corner of the
area
to take a look at The Pillar, a large structure that keeps the plate safely
above the slums. Sure is a good thing it's such a solid structure, right?
The hideout is located in a bar called Seventh Heaven. Even through there are
several houses it should be pretty clear which one the hideout is. Talk to
Barret and head inside - we'll go over the other houses later.
Inside the hideout you get to meet (and name) your childhood friend Tifa.
Attempt to go outside after having a little chat with her and Marlene
(Barret's
adopted daughter), and Barret will storm inside. Talk to Tifa, then head down.
After a series of scenes you'll receive your salary from Barret: 1500 Gil!
Cloud gets a good night of rest, waking up fresh to depart on a new mission.
Go
up and talk to Tifa and Barret. You can choose to take a Materia Tutorial (by
having Cloud explain this to Barret). If you're not familiar with the Materia
system we suggest you follow this tutorial.
Exit the Seventh Heaven and go inside the building on the lower right. There's
a
weapon shop here that sells Iron Bangles - a better piece of equipment than
the
Bronze Bangle. Buy 3 of them and equip them on all your party members. The
shop
doesn't offer much of interest other than the Iron Bangles; You already have
an
Assault Gun for Barret and the Grenade is a fairly weak battle item that
causes
mild damage.
Should you need an Inn (if you've been training at the train graveyard), talk
to
the kid and offer him the minimum of 10 Gil. He'll then allow you to use his
room all the way upstairs for power-naps.
When you head up to the second floor, enter a room known as 'The Beginner's
Hall'. This place can teach you a lot of basic information on the game, and if
you aren't familiar with the subjects it might do you good to glance over
them.
Talk to the dog for general information and to the man to get a list of things
you can choose from. Pick up the blue All Materia on the right, as well as the
Ether in the chest that drops down. You can also talk to the guys on the
crates
to learn everything related to battles.
The third floor only houses the boy's room (Inn), so pay a visit to the
building
on the lower left instead, which is the local Item/Materia store. You don't
have
the Fire Materia yet, so it would make an excellent addition to your arsenal.
The other Materia are copies of those you already own, so it's best not to
spend
any gil on them right now. As for items, an extra Phoenix Down never killed

anyone and it doesn't hurt to buy two Antidotes either. If you're got any
Ethers
left we suggest you sell the majority of your stock as they sell for a
whopping
of 750 Gil. Needless to say, this is a lot of money at this stage of the game.
We suggest you pair the Lightning Materia with newly acquired All Materia in
Cloud's equipment, and give Tifa and Barret your remaining Materia. You've now
explored all places of interest except the house to the north. This is the
home
of a fellow named Johnny, who used to be a childhood friend of Tifa and Cloud.
When you're ready, hop on the train to initiate the next bombing mission!
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {3} The second raid: Reactor #5 ||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| Phoenix Down, Hi-Potion, Ether, Potion, Tent, Ether,
||
||
| Titan Bangle (Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Once inside the train, talk to Tifa. What the...! The alarm goes off! You're
only given 15 seconds to rush to the next cabin, but you still might want to
talk to the guy sitting on the right in the back during the alarm. He'll give
you a Phoenix Down out of appreciation. When you make it to the second cabin,
another timer starts counting down. If you manage to speak with the man on the
lower left you'll be rewarded with a Hi-potion if you tell him 'Yeah'. The
third
cabin has a nasty surprise for you: As you rush through it, a pickpocket will
steal an item from you (usually a Potion or Phoenix Down). Quickly run back
and
speak with him, telling him 'That's Right' - the bottom option - to get the
stolen item back. Head for the exit and leave the train in the last cabin.
Note: If the team gets caught by failing to make it to the next cabin within
the
time limit, nothing serious happens. You'll find that it's a much longer
walk through the winding tunnels until you reach the reactor.
You are now in a winding tunnel. The reactor is located to the north, but it's
possible to go down five screens (when you didn't get caught) to find a
guarded
door where you can battle Special Combatants that endlessly spawn. It's not an
excellent training spot, and if you feel the need, training is best done
through
random encounters in the winding tunnel.
'Hey you! Slow Down!': The Grashstrike enemy (The green bug-like creatures
that
often use an attack called Silk - which slows the affected character) will
sometimes drop an interesting item called Spider Web. This item casts Slow on
all enemies, which is interesting to know because Slow works on many bosses.
If

you feel like it, try and get a few of these as you won't be able to cast Slow
for a really long time. The chance this item is dropped is about 4.7% per
Grashstrike. Since they tend to come in large groups, the chance per battle is
higher.
When you reach the green laser beams, crawl through the ventilation shaft on
the
left side of the tunnel. Barret is kind of big, so the shaft freaks him out.
Keep in mind that it's not possible to ever head back to the tunnels once you
crawl down the shaft.
Grab the Ether and climb down two ladders. In this enormously looking area,
simply climb the long ladder nearby your left. Note that Wedge is on the
lookout
in this area as well - say 'hi' if you like - he's located on the left of the
long ladder.
Crawl through another shaft to get to an area with Jessie. Have a quick chat
and
grab the slightly concealed Potion on the left. You can ignore the ladder to
the
right, which only leads back to the large area. The one on the left brings you
to a catwalk with Biggs, a Tent and a Save Point. As you climb through the
hole
you're finally inside Reactor #05.
Things should look awfully familiar from this point onward. Head to the core
of
the reactor just like you did in the previous and plant the bomb. Backtrack to
the elevator and ride it up. The chest in the next area holds an Ether (or in
other words, 750 Gil). The device on the upper left opens the door, but all
three buttons must be pressed at the same time. Barret and Tifa will always
push
the buttons simultaneously, and you need to do the same. Timing is everything!
It might be a good idea to make use of the Save Point after opening the door,
because it's about time for another boss battle - this time with Boss Music!
Guitars!
.-----------------------------------------------------------------------------.
|Name: Air Buster (Level: 15)
|Weakness: Lightning
|
|HP: 1200
|Halves: Fire
|
|Exp: 180
|Nullifies: Earth, Gravity
|
|AP: 16
|-----------------------------------|
|Gil: 150
|Status Effect Weaknesses:
|
|Drops: Titan Bangle(100%)
|Slow, Stop
|
|
'-----------------------------------|
|Attacks: Big Bomber [1 Enemy, Phys Atk, 109.375 Base Damage]
|

|
Energy Ball [1 Enemy, Phys Atk, 65.625 Base Damage]
|
|
Rear Gun
[1 Enemy, Phys Atk, 43.75 Base Damage]
|
|
Bodyblow
[1 Enemy, Phys Atk, 87.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This is the only boss battle with a side attack formation. Cloud is
|
|on one side of Air Buster while Barret and Tifa are on the opposite side.
This|
|formation gives you a big advantage over Air Buster, who takes 5x the regular
|
|damage when attacked in the back. Time your Limit Breaks well and they can do
|
|enormous amounts of damage.
|
|
|
|Air Buster knows two executive programs, Program 1 & 2 Operation. In P1 it
|
|will have access to it's Big Bomber attack, although it can only use this
|
|attack 4 times. In P2 it will switch to it's less fearsome Energy Ball
attack.|
|
|
|As you might be aware of, you can skip a character's turn with the Triangle
|
|button. Since Air Buster is a mechanical enemy, Bolt deals solid damage. Try
|
|to keep up everyone's HP above 150 just in case the Big Bomber attack is
used,|
|which can easily deal over 100 damage.
|
'-----------------------------------------------------------------------------'
It looks like the team is in trouble! We'd best hope Cloud gets a soft
landing..
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{4} Aeris the flower girl
||
CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| (5 gil - Don't pick it up!), Ether, Cover Materia, Potion,
||
||----------| Phoenix Down.
||
|| Other:
| Turtles Paradise Flyer No. 1.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Talk to the flower girl and name her (Aeris). Looks like Cloud fell right

through the church roof! The couple chats for a bit and Cloud agrees to be
Aeris' bodyguard in return for a date. At the same moment, Reno from the Turks
steps inside the church with the intention to kidnap Aeris. Make a run for it!
Note: Aeris is placed in the back row by default, which effectively halves all
her physical attacks. You can place her in the front row and give her
the
newly acquired Titan Bangle you received from the fight with Air Buster
to
compensate the loss of defense slightly. You might also want to slap the
Restore Materia in one of her slots, if you know what I mean.
As you make your way upstairs, Aeris falls down and gets chased by the Shinra
Soldiers. Cloud can tell her to fight, to run or to hold on. This last option
allows you push one of the barrels upstairs to dispose of the Shinra
soldier(s).
All you need to do is push the barrels in the right order: The leftmost first,
the upper barrel comes second, and the rightmost barrel last. Don't wait too
long with pushing a barrel, or Aeris is forced into battle. When she and Cloud
are rejoined, exit the church by the hole through the roof.
You'll find yourself in the Sector 5 Slums with a Save Point nearby. Be aware
of the random encounters in this area, as there are enemies here called Vice
who can steal your equipment. Make sure you kill these enemies as quickly as
possible. The road to Sector 6 (accessed through a hole in the wall on the
very
left) is blocked for now, so head up to visit the shopping center of the
Sector
5 Slums.
The nearby tube contains a sick guy that really 'are sick fo sho', and he's
got
the number #2 on his arm. It's almost as if someone has been using this guy to
experiment on, wouldn't you think?
The big house in the middle houses two shops: The Materia shop is located on
the
left, but it doesn't sell anything new. The Item shop is on the right, which
doesn't sell much worthwhile either. Should you need any Potions, Phoenix
Downs, Antidotes or Tents, this is your haven.
Then there's the door on the far right. Enter and head upstairs. Read the
flyer
on the wall, which is the 'Turtles Paradise Flyer No. 1'. These flyers are
part
of a sidequest that you can activate much later on in the game. Talk to the
snoring kid and check the locker. Open the hidden drawer, but do NOT take the
5
Gil. If you don't take this now, you'll get a much better reward later.
Lastly, the bus on the upper right part of the screen represents the local
weapon store. If you can afford it, buy 3 Titan Bangles and exit the area on
the
right.
Check the beautiful garden before entering Aeris' house in order to collect an

Ether and the Cover Materia. Feel free to make use of the Save Point as well.
Tip: The Cover Materia will have the character equipped with it protect other
party members from physical attacks. It works best to equip the Cover
Materia on someone placed in the back row (who takes half the damage of
physical attacks). Therefore, long range characters such as Barret are
ideally given the Cover Materia since they're usually in the back row.
After meeting Elmyra, head upstairs to rest. Since Sector 6 is such a
dangerous
area it is probably better to leave Aeris out of your problems and go by
yourself, right? When Cloud wakes up, grab the Potion and Phoenix down near
the
bed and WALK near the ledge of the stairs to go down. If you only run for a
second, Aeris will discover that you're awake and she won't let you leave.
Once
downstairs, exit the area and backtrack to the hole in the wall that used to
be
blocked....only to meet up with Aeris anyhow.
Make your way through Sector 6 until you reach a playground. Cloud and Aeris'
spot Tifa on the back of a Chocobo cart and set out to search for her. The
cart
was headed for Wall Market, so Tifa is likely to be around there .. somewhere.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {5} Crossdressing at Wall Market ||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure: | Ether, Phoenix Down, Hyper.
||
||-----------|
||
|| Key Items:| (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig),
||
||
| (Disinfectant/Deodorant/Digestive),
||
||
| (Sexy Cologne/Flower Cologne/Cologne),
||
||
| (Diamond Tiara/Ruby Tiara/Glass Tiara),
||
||
| (Bikini Briefs/Lingerie), Pharmacy Coupon, Member's Card.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Wall Market is quite a big stressful town so it's a good thing the reaggae
beat
keeps us at ease. Where could Tifa be at? Inquire at the Honey Bee Inn located
on the lower right of the area to learn that Tifa is likely to be in a place
called Don Corneo's mansion. It sounds like Tifa's been dragged into some sort
of bordel business, which can never be good.
Head to the far north end of Wall Market and enter Don Corneo's mansion.
Apparently the Don has a strict policy that only girls are allowed to enter.

Aeris is about to rush in on her own before Cloud wisely stops her. She can't
go
in all by herself! So .. just how can Cloud enter the mansion alongside
Aeris..?
There's only one option .. Cloud has to dress like a girl!
Note: You can buy Mythril Armlets from the Weapon Store, which is a better
piece
of defense than what you currently have as equipment.
Exit the mansion and head back to the first area of Wall Market. Enter the
dress
shop on the immediate left and talk to the person behind the counter. It
appears
that the owner of the dress shop can be found at the bar (up north). Inside
the
bar, talk to the guy sitting nearby the entrance. Depending on your choice,
he'll make you a different kind of dress.
Clean = Cotton Dress (Don will always choose Tifa)
Soft + Shiny = Satin Dress (Don will always choose Tifa)
Soft + Shimmers = Silk Dress (Best Dress)
Note: Don Corneo can choose Tifa, Aeris or Cloud as his bride for the night.
Depending on how Cloud looks you can influence his decision. Initially,
Tifa is always chosen as bride, but by getting better dress items it is
possible to have Aeris or Cloud get picked by the Don.
Looks like Cloud will also need a wig to hide that spiky hair of his. Head
back
to the dress store to confirm this and head straight to the gym afterwards,
which is located at the northern part of Wall Market.
Speak with Big Bro and you'll roll into a squat challenge. The controls are
explained to you in game: Make sure you don't tap too fast nor too slow and
make
sure you only tap the next button when Cloud has stopped moving or he'll
scratch
his head, thus wasting precious time. Your opponent usually as 17 squats, so
try
and beat that figure. Depending on how you do, you're rewarded with a wig:
Winning will get you: Blonde Wig. (Best Wig)
A Tie will get you: Dyed Wig.
Losing will get you: Wig.
You actually have obtained all mandatory dress items at this point. However,
do you really think the Don will find Cloud an attractive woman? There's most
certainly room for improvement, don't you think?
Either skip the next few paragraphs if you want to continue with the story, or
follow them anyway to witness a couple of hilarious scenes and obtain more Key
Items.
<Perfect Game Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~

It's not possible to get all Key Items in Wall Market. For a Perfect Game, it
makes sense to go for the best possible combination: Silk Dress, Blonde Wig,
Sexy Cologne and Diamond Tiara. Also get the Member's Card and the Bikini
Briefs (see mechanics for an explanation why it is technically the best). Have
Cloud put on some make-up just to make him a picture perfect.
Remember that the Phoenix Down (located in the room of the Don's Lackeys,
which
is only accessed initially when Cloud is *not* chosen) can be gotten later on
when you revisit Don Corneo's mansion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
After getting the Wig it's time to get a Cologne of some sorts. Head to the
bar
and talk to the woman in the toilet. Looks like she could use some medicine.
Head over to the restaurant (left of the Save Point) and order a menu; Either
the Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70
gil.
Be sure to answer with "It was alright", or you won't get the Key Item
'Pharmacy
Coupon' that you'll want.
Head over to the Item Shop. You can select Disinfectant, Deodorant, or
Digestive
here for the Coupon. Choose Digestive and give it to the woman on the toilet
in
the bar. Depending on what you gave her, she'll give you this in return:
Digestive = Sexy Cologne (Best Cologne)
Deodorant = Flower Cologne
Disinfectant = Cologne
How do you think Cloud looks right now - pretty good for a she-male? We need
something to top it off.. a Tiara. Head over to the Materia Shop, which is
north
from the Save Point. The owner is interested in what the vending machine at
the
Inn has for sale. Agree to help him out and stay at the Inn near the south
entrance (this costs 10 Gil). In the middle of the night, Cloud'll has the
option to buy something from the vending machine for either 200, 100 or 50
Gil.
The more expensive the better (a word of advice, this often does NOT apply in
real life!) Head back to the Materia Shop owner and show him what you got.
200 gil = Diamond Tiara (Best Tiara)
100 gil = Ruby Tiara
50 gil = Glass Tiara
That's more like it! Cloud may look like a prom queen but he's still missing
underwear and make up. Hmm, just how to fix that? Head all the way south and
talk to the guy on the lower right. He'll give you his 'Member's Card' for the
Honeybee Inn, just like that! We might as well sneak in the Honeybee Inn to
see
if Cloud can acquire some undies somehow.
Inside the Honeybee Inn, talk to the girl and choose a room. The Lover's Room

(upper right) and the Queen's Room (lower right) are both occupied, but you
can
take a peek or listen to view a scene. Move your view through the keyhole
slightly.. what the ... Okay, nevermind! Let's move on! The &$#% Room (Upper
Left) will acquire you Lingerie, and the Group Room (Lower Left) lets you walk
away with Bikini Briefs. We're not about to spoil the adventures of Cloud and
Mukki for you (or any wierd scene whatsoever), so choose your pick, sit back
and
relax .. Enjoy the show.... I'm getting carried away now....
After either room/scene, head to the upper room, and have the left girl put
some
make-up on Cloud. He looks so gorgeous now, doesn't he?
The following mechanics summarize who is chosen:
------------------------------------------------------------------------------Attraction Values:
-----------------.-----------.----------------------------------------------------------.
|Type:
|Key Items (and Attraction Value):
|
|===========|==================|====================|==================|
|Dress:
|Cotton Dress (+1)|Satin Dress
(+3)|Silk Dress
(+5)|
|Wig:
|Wig
(+1)|Dyed Wig
(+3)|Blond Wig
(+5)|
|Cologne:
|Cologne
(+1)|Flower Cologne (+3)|Sexy Cologne (+5)|
|Tiara:
|Glass Tiara
(+1)|Ruby Tiara
(+3)|Diamond Tiara (+5)|
|Underwear*:|Lingerie
(+0)|Mystery Panties*(+0)|Bikini Briefs (+0)|
|Makeup**: |97/256 Chance (+1)|96/256 Chance
(+3)|63/256 Chance (+5)|
'-----------'------------------'--------------------'------------------'
* Note: Underwear is glitched and therefore does not count towards the
total Attraction Value. The item Mystery Panties was dummied out
of the game entirely.
**Note: The Attraction Bonus from Makeup is only given once, and the
chances in the table above summarize which bonus is given. You
can never check which bonus you have gotten, but you are given
an indication by the sound the game plays when makeup is applied.
A +1 bonus gives one single 'tink' sound effect.
A +3 bonus gives a healing sound effect.
A +5 bonus gives a wind sound effect (may be difficult to hear).
Don Corneo's Choice:
-------------------.-----------------------.--------------------.
|Total Attraction Value:|Don Corneo's Choice:|
|=======================|====================|
|
11 or less
|
Tifa
|
|
12 - 18
|
Aeris
|
|
19 or more
|
Cloud
|
'-----------------------'--------------------'
-------------------------------------------------------------------------------

Make sure you stop by the dress shop to change Cloud's identity and head over
to
the Don's mansion. Head upstairs and make your way down the basement on the
left
where you'll find Tifa. Don't miss the Ether in the basement.
Now, depending on who's chosen, you'll either find yourself in a room with
horny
lackeys of the Don, or in Don's bedroom with a horny Corneo. I'd say both are
equally disgusting. If you're with the lackeys, just talk to all of them and
grab the Phoenix Down. Cloud will reveal he's a guy and kick some lackey butt.
After this, head through the middle door in the main hall and slip into the
Don's bedroom.
In Don's bedroom, be sure to get the well hidden Hyper behind the bed. If
Cloud
got chosen, you'll be able to get the Phoenix Down from the other room some
other time. After the team gets the information they needed from the Don (by
effectively threatening his precious pair), Corneo plays his trump card and
the
team falls down the sewers regardless of the given answer.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {6} Sewers, Train Graveyard, and Pillar Assault ||
CHECKLIST
Oo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
|| Treasure:| Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion,
||
||
| Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether,
||
||
| Hi-Potion, Ether(Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Grab the Potion before talking to Aeris and Tifa and head into the menu to
equip
Tifa with better equipment. Be sure to give one of your characters the Fire
Materia. Moments after both girls get up, Corneo's sewer pet Aps shows up with
the intention to wipe the team off the planet.
.-----------------------------------------------------------------------------.
|Name: Aps (Level: 18)
|Weakness: Fire
|
|HP: 1800
|Nullifies: Gravity
|
|Exp: 240
|-----------------------------------|
|AP: 22
|Status Effect Weaknesses:
|
|Gil: 250
|Sleep, Poison, Slow, Stop,
|
|Drops: Phoenix Down(100%)
|Paralyzed, Darkness
|

|
'-----------------------------------|
|Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Comes from
|
|
front, Aps will take between 180-192 damage
himself]|
|
Sewer Tsunami 2 [All Targets, Phys Atk, 77.5 Base Damage, Comes from
|
|
back, Aps will take between 45-48 damage himself]
|
|
Lick
[1 Enemy, Phys Atk, 15.5 Base Damage]
|
|
Tail Attack
[1 Enemy, Phys Atk, 77.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Aps may look like a tough boss, but he actually has a fair amount
of|
|weaknesses you can exploit. Aps is particularly vulnerable to Fire, so have
|
|one of your characters cast this at all times to maintain a steady rate of
|
|damage. Ice and Bolt are still likely to inflict more damage than regular
|
|physical attacks, making them decent alternatives.
|
|
|
|Aps is weak against the Paralyzed status. If Aeris happens to already have
|
|learned her Seal Evil Limit Break, don't hesitate to use this to gain a few
|
|free turns as Aps is sealed in a paralyzed state. Similarly, Cloud's Limit
|
|Break Cross-slash can also paralyze Aps.
|
|
|
|Perhaps one of the wierdest bosses in the game, Aps actually damages himself
|
|with his most powerful attack Sewer Tsunami. This attack can come from either
|
|side, dealing front/back damage to Aps and the party. When the attack hits
|
|the party from the back it helps a great deal to use Aeris' Healing Wind
Limit|
|Break when it becomes available. Using Cure and a few Potions is an
|
|alternative option.
|
|
|
|Technically it's possible to poison Aps by throwing a Deadly Waste item at
him|
|if you've gotten this earlier in the game (as a dropped item from a random
|

|battle in the Reactor #05), but you might as well want to save it for later.
|
'-----------------------------------------------------------------------------'
After beating Aps, make your way through the sewers be climbing the ladders up
and down, and make sure you grab and equip the yellow orb: The Steal Materia.
The character with the highest Level has the best chance to steal items (even
though this only makes a marginal difference at this point). Jump down the
hole,
head over to the other side and climb the ladder up to the train graveyard.
<Perfect Game Note 3:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Depending on what type of perfect game you're doing, you might be here for a
while to steal 99 Ghost Hand's from Ghosts. If you're planning on doing the
W-Item trick later in the game (which allows you to duplicate items), you'll
only need one copy.
Note: It is still possible to get Ghost Hands in the Battle Square of the Gold
Saucer, but ONLY before you get the airship. After that moment, the Ghosts
will
permanently disappear from the Battle Square and Ghost Hands can no longer be
acquired. Get some now and save yourself the stress!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
The Train Graveyard houses many items, and we're not just talking about
treasure
that you find in the field. The random encounters can turn out to be quite
rewardind as well: You can steal Ethers from Deenglows (the flying, pinkwinged,
oversized dragonflies) and as you know by now, Ethers sell for 750 Gil a
piece.
You might want to stock up on Ethers and never kill a Deenglow before stealing
from them.
Then there's the Ghost enemy from which you can steal a Ghost Hand. This is an
item that drains MP out of your opponent and gives it to you. While it's not
particularly useful, it is a fairly rare item and you might as well steal a
few
while you're here anyway.
The last item of interest is the Graviball, which can be won from Deenglows.
It
casts Demi 2, a spell that halves an enemy's HP if they're not immune to
Gravity
based spells.
Note: You can only win an item from enemies if you didn't successfully steal
from them. In this case, if you steal Ethers you won't win a Graviball.
There's a Save Point here, so that allows the usage of a Tent. Head inside the
first train and walk out of it - check the barrel to find an Hi-Potion. Now
head
back and climb over the train by climbing the ladder. Grab another Hi-Potion

and inspecy the barrel on the upper left side of the screen to find an Echo
Screen.
Enter the train on the right and grab the Potion inside, after which you can
exit the train the lower right side. Climb the nearby ladder and make your way
to the next screen - grab one final Potion before exiting the area.
Tip: In this area, keep your eyes out for a creature named Eligor. It appears
alone and looks like a cybernetic centaur. It's definitely stronger than
the regular enemies and you can steal the Striking Staff from it, a GREAT
weapon for Aeris at this point of the game. This staff has at least 16
more
attack power than the weapon she currently has equipped, so we suggest
you
get take your time to steal this weapon from Eligor. This will usually
take
a hefty amount of attempts, but the reward is sweet. The chance of
encountering Eligor is roughly 23.4% in this section of the train
graveyard. It cannot be encounterd in the southern section.
Snatch the Potion on the left and loot the left-most barrel to find an Ether.
Hop into the brownish train on the right to move the other train out of the
way.
Finish the job by also hopping in the upper train. You can now climb the
ladder
and grab the Hi-Potion. Walk over the train you moved and exit the place by
the
left. When the team reaches the pillar, it doesn't take them long to realize
something is horribly wrong. Avalanche is fighting the Shinra in the pillar!
After the dialogue, use the save point if you want, then climb the stairs.
It's
a fairly long climb, but you'll manage. At the top, talk to Barret, and access
the menu for some last 'modifications' before the next boss battle. Have
Barret
in the back row as always, and don't forget to give him some Materia, like
Fire.
Give restore to Tifa, who probably has the least strength stat. Also equip
Barret with a better armor, like Mythril Armlet. Now you're ready to rock!
.-----------------------------------------------------------------------------.
|Name: Reno (Level: 17)
|Halves: Lightning
|
|HP: 1000
|Nullifies: Gravity
|
|Exp: 290
|-----------------------------------|
|AP: 22
|Status Effect Weaknesses:
|
|Gil: 500
|Sleep, Poison, Stop, Slow,
|
|Drops: Ether(100%)
|Darkness
|
|Steal: --'-----------------------------------|

|Attacks: Short Staff


[1 Enemy, Phys Atk, 61.25 Base Damage]
|
|
Pyramid
[1 Enemy, Causes 100% Imprisoned]
|
|
Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage,
|
|
Can inflict Paralyzed]
|
|-----------------------------------------------------------------------------|
|Strategy: Reno has an attack called Pyramid. This special attack will keep
the|
|character it's used against imprisoned in a pyramid, and he/she will not be
|
|able to fight for as long as they're in that status. The only way to cure
this|
|is to attack that character with a physical attack. The pyramid will then
|
|vanish. His Electro-mag Rod attack can sometimes paralyze a character, but
|
|this status doesn't last very long. Pound away with Fire and Ice spells, but
|
|avoid Bolt spells. Use Limit Breaks when you can, and you won't be having any
|
|problems with Reno.
|
'-----------------------------------------------------------------------------'
After the battle, a bunch of scenes will occur. Eventually, you'll be back in
Sector 6.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{7} Back in the slums
||
CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| Sense Materia, Turbo Ether, (Ether).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Run down a bit so Barret and Tifa will come and join up. Then head back to the
playground, and pick up the yellow Sense Materia. With this you can check out
enemy stats, though it's not very in-depth. Go back south, and walk out of the
whole area. When you meet the 'Vice' enemy again, you can attempt to steal
something from THEM instead. You can steal a Speed Drink from them, which
casts
Haste. Just be sure they don't steal your items and take a run for it. Still,
this is a good item nonetheless as it'll be a very long time before you can
cast
the spell Haste yourself through Materia. Head north and visit the right house
that used to have a sleeping kid in it. He's now awake, and if you didn't
steal
his 5-gil before, he'll now give you a Turbo Ether. Now head over to Aeris'
House on the right and watch the scene. Head upstairs afterwards and go to

Barret. You can also rest in the bed to the left. Go outside..looks like
you're
headed to Wall Market, so go there. You should know where it is.
At the Wall Market, you can check out the Materia Shop that is open now,
though
he doesn't sell anything new. No, you better head over to the Weapon Shop and
talk to the guy on the left. He sells Batteries, three of them, and you must
buy
these in order to proceed with the game. It'll cost you 300 gil. Head to the
Don's Mansion and you'll see some kids running to the right. Before you head
there, go inside the Mansion and through the door on the right. If Cloud was
chosen, you hadn't gotten the Phoenix Down yet, so get it now. Also check out
the basement, where Kotch, one of the Don's Henchmen is tied up. Free him and
he'll give you a bit of info on what happened. You can also get the Hyper from
behind the bed, should you have missed it the first time around. Exit the
Mansion and head to the right.
You must climb that wire to save Aeris..so climb up. In the next screen, climb
as far as you can, then walk to the left and in a circle until you reach the
spot where you can put a battery in. The propeller will make a way for you.
Jump
on it, then continue until you need another Battery for making you another
path.
<Perfect Game Note 4:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This is a dilemma of some sorts. You can choose to keep the Battery, but that
also means you're missing up a treasure, and you will not actually get a 100%
treasure file. Then again, if you're going for the Ether, you lose the
Battery,
which is a much rarer item, which you can better keep in your inventory, since
Ethers can easily be gotten later on. I suggest you keep the Battery, using
the
following logic: You were missing this treasure on purpose, saving the Battery
for having a fuller inventory in the end. Therefore, I wouldn't count the
Ether
as a missed treasure. In the end, no one's going to notice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Climb up, and up some more before you jump. Use the Battery to be able to
reach
an Ether. Head down and then time your jump. When it's near, go for it. Climb
all the way up, and you'll be at the Shinra Headquarters. *Battle pose*
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{8} Raiding Shinra HQ!
||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure: | Elixir, (Elemental Materia, or Elixir, or Ether, or Potion),
||
||
| Star Pendant, Four Slots, All Materia, Phoenix Down, Ether,
||

||
| Poison Materia, Enemy Skill Materia, Potion (x4),
||
||
| Talisman(Boss Reward), Protect Vest(Boss Reward),
||
||
| Guard Source(Boss Reward), Star Pendant(Boss Reward).
||
||-----------|
||
|| Other:
| Turtle's Paradise Flyer No. 2.
||
||-----------|
||
|| Key Items:| Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon,
||
||
| Keycard 65, Keycard 66, Midgar Parts (x5), Keycard 68.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
You'll be given the choice to fight your way in through the main entrance, or
take a sneak route to the left, which means walking up 60 stairs. If you take
the stairs, just head to the left and walk all the way up. You can pick up an
Elixir on the way up. Breaking in through the front is what I suggest you do,
as you can get the Elixir by walking a bit down later on. Besides, busting in
through the main entrance is more rewarding.
You'll have to fight some Shinra Soldiers right away. Head all the way to the
back, not heading up the stairs yet. Check out the news bulletin on the right
(and also the right part) to read Turtle's Paradise Flyer No. 2. This is the
first of the only two chances you'll get to read this particular flyer. I
suggest you read it. Now climb up the stairs to the second floor. You can go
through the doors (with green light) at the top to find a shop and two locked
chests. Buy something if you really need to.
Head back inside the main hall and ride the
elevator .-------.-----------------.
up. The elevator has it's own unique battle mechanics|Chance:|## Floors
Higher:|
and you always start out on floor 6. When Cloud
|=======|
=================|
presses one of the buttons, the elevator will advance| 12.5% |
7
|
between 7 - 15 floors randomly. The chances for this | 12.5% |
8
|
are laid out in the table on the right.
| 12.5% |
9
|
| 12.5% |
10
|
You'll usually have to fight through around 4-5
| 12.5% |
11
|
battles. Which enemies you get to fight is linked to | 12.5% |
12
|
the floor you land on (see the table below for
| 12.5% |
13
|
details on this). On the floors 29, 38, 47 and 56
| 6.25% |
14
|

you'll always run into a Shinra employee named Hito. | 6.25% |


|
(His name isn't actually shown in-game, but it just
'-------'-----------------'
happens to be his official name).
.--.--------------------.
.
|F:|Encounter/Event:
|
|
|==|====================|
====================|
|13|2x Grenade Combatant|
|
|14|3x Grenade Combatant|
|
|15|1x Mighty Grunt
|
|
|16|2x Mighty Grunt
|
|
|17|2x Grenade Combatant|
|
|18|3x Grenade Combatant|
|
|19|1x Mighty Grunt
|
|
|20|2x Mighty Grunt
|
|
|21|3x Grenade Combatant|
|
|22|2x Mighty Grunt
|
|
|23|2x Grenade Combatant|
|
|24|2x Mighty Grunt
|
|
|25|1x Mighty Grunt
|
|
|26|2x Grenade Combatant|
|
|27|3x Grenade Combatant|
'--'--------------------'
'--'--------------------'

15

.--.--------------------.

.--.--------------------

|F:|Encounter/Event:

|F:|Encounter/Event:

|==|====================|

|==|

|28|1x Mighty Grunt

|46|2x Sword Dance

|29|Meeting with Hito

|47|Meeting with Hito

|30|1x Hammer Blaster

|48|1x Moth Slasher

|31|1x Sword Dance

|49|1x Sword Dance

|32|2x Sword Dance

|50|1x Hammer Blaster

|33|1x Moth Slasher

|51|1x Sword Dance

|34|1x Hammer Blaster

|52|1x Moth Slasher

|35|1x Sword Dance

|53|1x Hammer Blaster

|36|2x Sword Dance

|54|2x Sword Dance

|37|1x Moth Slasher

|55|2x Sword Dance

|38|Meeting with Hito

|56|Meeting with Hito

|39|1x Hammer Blaster

|57|1x Hammer Blaster

|40|2x Sword Dance

|58|1x Moth Slasher

|41|1x Moth Slasher

|59|Final Stop

|42|1x Sword Dance

'--'--------------------'

When you reach the 59th floor, walk down to fight more Shinra Soldiers. Cloud
will pick up the Keycard 60, which means free access to all floors up to floor
60. If you want the Elixir from the stairs, walk left and ignore Barret and
Tifa. You'll have to walk down 5 screens, the blue flask is the Elixir. Note:
The Elixir is always 5 screens walking, either up or down. This is probably
done
so you can't get it easily. Walk back up and head right into the elevator on
the
right, and go up to the 60th floor.
After the scene, walk up. Guess you'll have to sneak past, so go in the room
on
the left. You have to get to the right. To do this, have Cloud hide behind the

golden statues and make a run to the next one when the guards are moving. You
can move Barret and Tifa with the circle button. The second part is slightly
harder because the guards run. If you get caught, just try again.
Head up to the 61th floor. Here, talk to one of the guys walking around the
lower part of the screen and answer with "....." and guess what? You'll get
the
Keycard 62, no questions asked! There's nothing else to do on this floor
except
to talk to some other people.
Walk up to the 62th floor. This is the library, and also the floor
'Mayor' Domino resides. He's in the room on the left, so pay him a
must guess the password correctly, and he'll give you his Keycard.
it
right on the first try, he'll also give you the Elemental Materia.
don't
get that, you won't be able to get it for quite a long time.

where the
visit. You
If you get
If you

You can figure out the password though, although I can't hand it to you as
it's
different every playthrough. You can also pay Hart 500, 1000, 2000, 5000, and
even 15000 gil for hints, but I urge you not to, as he won't say anything that
isn't already written here. There are three methods of getting the password.
The
first involves you puzzling it out on your own, with tables to help you on
your
way. The second and third methods are tricks to get the password quickly.
Note: Method 1
-------------There are 4 different sections of the library. The lower left is the 'Urban
Dev. Research Library'. In this section, the following files are the ones that
this section normally has to have:
.-------------------------------------------.
|Names of the files:
|
|-------------------------------------------|
|Midgar City map: Sectors 5-8
|
|Reactor Construction Chart
|
|Problems with Plate construction in Midgar |
|New plans for Urban Planning
|
|An illustrated guide to City Planning
|
|Midgar City Map: Sectors 0-4
|
'-------------------------------------------'
The lower right section is the 'Scientific Research Library', and the
following
files are the ones that the section should normally have:
.------------------------------------------------.
|Names of the files:
|
|------------------------------------------------|
|Final evolutionary stages in land dwelling life |
|Report on high Mako levels in living beings
|
|The Ancients in History
|
|Mako energy and the rise in life forms
|
|File on Dr. Gast, Biologist
|
|Data on experimental animals living near Midgar |

'------------------------------------------------'
The upper left section is the 'Peace Preservation/Weapon Dev. Research
Library'
and the following files are the ones that the section should normally have:
.-----------------------------------------.
|Names of the files:
|
|-----------------------------------------|
|Materia production and its military uses |
|Heidegger's Shinra peace keeping law
|
|Breakdown of SOLDIER members by class
|
|Plan for new land weapons
|
|Economic report: anti-Shinra activities |
|Ranks and extended use of Mako weaponry |
'-----------------------------------------'
Last, the upper right section is the 'Space Dev. Research Library' and the
following files are the ones that the section should normally have:
.-----------------------------------------------.
|Names of the files:
|
|-----------------------------------------------|
|Modern history of Midgar space program vol. 1 |
|Modern history of Midgar space program vol. 2 |
|Diminishing Mako energy and Planet movements
|
|Results of the failed space mission "YA-79"
|
|Economic report: Space Dev Program
|
|Shinra rocket space travel
|
'-----------------------------------------------'
You'll notice that there is one file in each section that doesn't belong
there.
You can simply check the above tables to see if something doesn't belong in a
section. That file, that doesn't belong in the section, has a number in front
of
it, which you must check. This number indicates which letter of the file is
used
in the password. For example, with the file 'Shinra rocket space travel' with
the number 15, the letter A is used in the password. Spaces don't count, just
letters/characters. Check all four the sections, and you'll get four letters.
These letters should form one of the words the Mayor lets you pick out of:
BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is *never*: ORBS or HOJO.
Note: Method 2
-------------This one's easy, and comes from BrutalAl. Walk to the upper right room, also
known as the 'Space Dev. Research Library', which has a blue floor and green
shelves. Check out the file on the LEFT of the MIDDLE shelf.
.-------------------------------------------------------------.
|If the file is this:
|Then password is: |
|------------------------------------------|------------------|
|2 Economic report: Space Dev Program
|
BEST
|
|1 Results of failed space mission "YA-79" |
KING
|
|1 Breakdown of SOLDIER members by class
|
BOMB
|
|10 New plans for urban planning
|
MAKO
|
'-------------------------------------------------------------'

Note: Method 3
-------------There is also an easy trick that will also allow you to skip this whole
puzzle.
Basically, talk to the Mayor, and when he asks you to choose a password,
choose
'Wait a second'. Now take the elevator on the bottom of this screen to the
first
floor. Head outside, and save the game. Go back up with the same elevator, to
the 62nd floor again. Try all the passwords until you got the right one. Now
reset the game, restart from your save, and go back up to the Mayor and answer
with the password you got from the previous time. Voila, the Elemental Materia
is yours!
.------------------------------------------------.
|Your reward varies on how good you do:
|
|================================================|
|Get it right on your 1st try: Elemental Materia|
|Get it right on your 2nd try: Elixir
|
|Get it right on your 3rd try: Ether
|
|Get it right on your 4th try: Potion
|
|Get it right on your 5th+ try: Nothing
|
'------------------------------------------------'
With the Keycard 65, head up to the 63 floor. You can skip this, although
there
are useful items to be gotten here. Walk to the computer on the lower right,
and
it'll allow you to open three doors anywhere on this level. To get all items,
you must open up the right combination of doors. Walk all the way up from the
right, and then a bit to the left. The door that blocks the path to the left
is
the first one you should open up. Walk more to the left, ignore the first door
below, but open the second door below. Grab the 'A Coupon' from the room to
the
left, and enter the air-duct. Crawl to the end on the top of the screen, and
grab the 'B Coupon' from the room you land in. Now just walk out the room, to
the left, open the door, and grab the 'C Coupon' from the room. Crawl back in
the air-duct, and exit by the right.
<Perfect Game Note 5:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Don't exchange the Coupons for the items. You can get the items later on, but
the Coupons will be lost forever if you exchange them. This may sound as
another
dilemma if you see the items as missed Treasure, but having the Coupons shows
you pretty much did do the puzzle, and thus could've gotten the treasure at
any
wanted time. So don't count it as 'missed treasure'.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
The computer can change the coupons you found for the following items:
A Coupon = Star Pendant
B Coupon = Four Slots

C Coupon = 'All' Materia


The Four Slots has, well, 4 materia slots, but it's defense sucks, so I advise
you not to equip it. The Star Pendant is your first accessory, and it protects
against Poison, so be sure to give it to someone.
Head up to floor 64. In the fitness room, there is a vending machine in the
upper left that sells 'Shinra Gym Special Drink' for 250 gil. Try it out and
bang on it. Later on, you'll be able to get a reward from this.. You can also
rest and save in the room on the left. Last but not least, you can grab a
Phoenix Down and an Ether from the lockers in the upper room. The megaphone
looks worthless now, so Cloud will leave it.. go to floor 65.
On this floor, you will occasionally have to fight random encounters. Another
puzzle. You must complete the scale model of Midgar here. The lower chest in
the
upper left room holds the first parts. Place them in the model
counterclockwise,
starting with the bottom right. Where you place the parts matters for what
chest
opens. If you place them like this, the chests will open in the order I
describe. Every time that you place the parts in the model, another chest
opens
up. The second parts are found in the lower chest in the lower left room. The
third parts are in the remaining chest in the upper left room. The fourth
parts
are in the remaining chest in the lower left room. The last parts are in the
upper right room. After placing the parts, the chest near the stairs opens up
for you to take the Keycard 66. Go to floor 66.
On this floor, just go to the toilet on the upper left of the screen. Enter
the
smaller toilet inside, and climb up. Flush if you like, too. Crawl to the end
of
the duct to attend the Shinra meeting. After the scene, go back to the stairs
to
follow Hojo to the next floor.
Here you will have to fight creatures as well, and you can steal some good
equipment from some of them. For example, the Moth Slasher (the robot on the
spiked spinning wheel) holds a Carbon Bangle which you can steal. It's a
really
good armor with 28 defense, and 3 slots (two of them paired). Try to get 5 of
them, and equip your current party with it. Just run around to find enemies.
You
may find the encounter rate low, but it's really worth it to seek these
enemies
and steal these things.
Also take your time to steal an Hardedge from SOLDIER:3rd (blue pants). It's a
great weapon for Cloud, twice as good as the Buster Sword. Be sure to equip
it!
When you're all done, head to the left part of the area for a scene. After
that,
head up and grab the Poison Materia from the chest. Save at the save point.
Give

Cloud the Star Pendant, and Barret the Materia Combination Poison- Elemental
in
his ARMOR, with LINKED SLOTS. Also give Cloud the combination Fire-All, and
Barret Ice-All. Now ride the elevator to floor 68. After the scene, name Red
XIII, and fight the Boss! Send Tifa to look after Aeris.
.-----------------------------------------------------------------------------.
|Name: Sample: H0512 (Level: 19)
|Halves: Lightning
|
|HP: 1000
|Nullifies: Gravity
|
|MP: 120
|Absorb: Poison
|
|Exp: 300
|-----------------------------------|
|AP: 30
|Status Effect Weaknesses:
|
|Gil: 250
|Sleep, Stop, Slow, Darkness,
|
|Drops: Talisman(100%)
|Paralyzed
|
|Steal: --'-----------------------------------|
|Attacks: Keyclaw [1 Enemy, Phys Atk, 63 Base Damage]; Shady Breath [All
|
|Enemies, Cost=4MP, Can inflict Poison]; Reanimagic [All Allies, Mag Atk,
|
|Cost=40MP, Revives all dead OPT-Samples]
|
|-----------------------------------------------------------------------------|
|Strategy:This boss will be almost always in the back row because of his
little|
|OPT-samples blocking the way. Only Barret can use regular attacks that will
do|
|full damage to this boss. First of all, never use Poison in this battle. Red
|
|XIII comes with All-Fire, so use that Fire. Also use Fire with Cloud, and Ice
|
|with Barret. The smaller side kicks should be (almost) dead after this. Focus
|
|your attention mainly on H0512, with spells like Fire and Ice. Barret can
|
|attack normally too. Cloud's Limit Cross-Slash can paralyze him for a few
|
|turns. He should go down swiftly. If you do kill the little H0512-OPT's
you'll|
|also receive Tranquilizers for them as battle prize.
|
'-----------------------------------------------------------------------------'
After the battle, form a party. I usually go with Barret and Red XIII. Grab
the
yellow Enemy Skill Materia, then exit the screen. Go up the small steps and
grab

two Potions. Talk to the Employee who'll give you the Keycard 68. Head right
and
grab two more Potions along the way. Go down the stairs and walk to the
elevator
on floor 66, step in and press the button. Looks like a trap indeed..
After the scenes, talk to Tifa, then walk toward the door and think about
everyone. Get some sleep after that...Huh?! The door opened when you were
asleep? Go outside, check out the guard, talk to Tifa, then free Barret and
Red
XIII, and talk to them again. Talk to Tifa and Aeris, and you're ready to go.
Walk to the left area and talk to Red XIII. Go up the elevator, and follow the
trail of blood to the next floor. You can save here. Follow the trail up to
floor 70. After the scene, go up to the outside. Again, after all scenes, you
can choose to remove Cloud and Tifa's Materia. Do so, and place the materia on
Aeris, Barret and Red XIII. Give Aeris and Red at least one Lightning or
Fire/Ice Materia. Now go down, a bit to the left and in the elevator. Upon
pressing the button, a boss battle will begin.
.-----------------------------------------------------------------------------.
|Name: Hundred Gunner (Level: 18)
|Note: Long-range enemy
|
|HP: 1600
|Weakness: Lightning
|
|MP: 0
|Halves: Gravity
|
|Exp: --|-----------------------------------|
|AP: --|Status Effect Weaknesses:
|
|Gil: --|Slow
|
|Drops: --|
|
|Steal: --'-----------------------------------|
|Attacks: Aux Artillery [1 Enemy, Phys Atk, 110 Base Damage]; Hidden Artillery
|
|[1 Enemy, Phys Atk, 137.5 Base Damage]; Main Artillery [All Enemies, Phys
Atk,|
|123.75 Base Damage]; Wave Artillery [All Enemies, Phys Atk, 185.625 Base
|
|Damage]
|
|-----------------------------------------------------------------------------|
|Name: Heli Gunner (Level: 19)
|Note: Long-range enemy
|
|HP: 1000
|Weakness: Lightning, Wind
|
|MP: 0
|Nullifies: Earth
|
|Exp: 250
|-----------------------------------|

|AP: 25
|Status Effect Weaknesses:
|
|Gil: 200
|Slow
|
|Drops: Mythril Armlet(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: AB Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep];
|
|C Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison]; Firing
Line|
|[All Enemies, Phys Atk, 141.3125 Base Damage, Can inflict Poison, Sleep];
|
|Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage]; Flying Drill [1
|
|Enemy, Phy Atk, 178.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This is probably the hardest boss fight so far, due to the fact
that|
|you're facing two right after each other. The battles starts off with Hundred
|
|Gunner, who has quite alot of damaging attacks. Keep your HP's above 250+ at
|
|all times and you should be fine. Use spells only, especially Bolt. When you
|
|get Limit Breaks, have Aeris heal the party, and Barret and Red XIII attack
|
|away. There's not much else you can do except to watch your HP. When you beat
|
|him, Heli Gunner appears right away. Don't change your tactics, and keep
using|
|spells. When someone falls asleep, try and wake them with a physical attack.
|
|Again, keep your HP's high with Cure and Potions. You should come out
|
|victorious.
|
'-----------------------------------------------------------------------------'
After the fight, the scene flashes back to Cloud, who's about to battle Rufus,
the new president of Shinra. Remove the materia of the others. Be sure to give
Cloud the Poison Materia. The rest doesn't really matter much.
.-----------------------------------------------------------------------------.
|Name: Rufus (Level: 21)
|Nullifies: Gravity
|
|HP: 500
|-----------------------------------|
|MP: 0
|Status Effect Weaknesses:
|
|Exp: 240
|Sleep, Poison, Slow, Paralyzed
|

|AP: 35
|
|
|Gil: 400
|
|
|Drops: Protect Vest(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage]
|
|-----------------------------------------------------------------------------|
|Name: Dark Nation (Level: 15)
|
|
|HP: 140
|Status Effect Weaknesses:
|
|MP: 80
|Sleep, Poison, Silence, Slow,
|
|Exp: 70
|Stop, Paralyzed (possibly more)
|
|AP: 7
|
|
|Gil: 250
|
|
|Drops: Guard Source(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Bite [1 Enemy, Phys Atk, 63 Base Damage]; Barrier [1 Ally, Mag Atk,
|
|Cost=16MP, Inflicts 100% Barrier]; MBarrier [1 Ally, Mag Atk, Cost=24MP,
|
|Inflicts 100% MBarrier]; Bolt [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: You need to get rid of Dark Nation, Rufus' pet dog. Try to kill it
|
|immediately with Bio, or a Limit Break if you have it. It will cast Barrier
|
|and MBarrier on Rufus and itself, making the battle alot harder than it needs
|
|to be. When it's out of the way, keep attacking Rufus with Bio. If you use
|
|Cross-Slash, you can paralyze him for a few turns. This is an easy battle if
|
|you keep your HP above 250.
|
'-----------------------------------------------------------------------------'
Head down after the battle, and save your game if you want to. Then, after
meeting up with Tifa, walk Aeris towards the entrance. After the cool scene,
form and equip your party first. Since the next Boss attacks you in the back,
make sure that everyone except Barret, is in the back row. That will switch to
the front row. Put Barret in the front row. Give Cloud the Elemental-Fire
combo

in his armor, and the Lighting Materia. Have one other character hold the
Restore-All Materia's. The rest doesn't matter much, but you can always equip
extra Materia to level them up faster due to the high amounts of AP that
bosses
give. You should however, equip the Protect Vest and Talisman accessories on
your characters, as they increase defense.
Now to play a fun mini-game. You can use square and circle to attack left and
right respectively. Hit the bikers that want to attack the truck. The orange
bikers are easy targets, and you tend to wonder why Shinra ever hired them.
No,
the red bikers are the better threat. They'll try and lure you away from the
truck so that other bikers can get past you and hit the truck. Use caution
around red bikers, and (try to) kill them ASAP. At the end you get ambushed by
a
bad-ass robot called Motor Ball. Such balls!
.-----------------------------------------------------------------------------.
|Name: Motor Ball (Level: 19)
|Weakness: Lightning
|
|HP: 2600
|Halves: Fire
|
|MP: 120
|Nullifies: Gravity
|
|Exp: 440
|-----------------------------------|
|AP: 45
|Status Effect Weaknesses:
|
|Gil: 350
|Slow
|
|Drops: Star Pendant(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Highway Back Attack [All Enemies, Phys Atk, 70 Base Damage]; Deadly
|
|Wheel [1/All Enemies, Phys Atk, 70 Base Damage]; Twin Burner [1/All Enemies,
|
|Mag Atk, Cost=16MP, Fire Element, 135 Base Damage]; Rolling Fire [All
Enemies,|
|Mag Atk, Cost=24MP, Fire Element, 216 Base Damage]; Arm Attack [1 Enemy, Phys
|
|Atk, 87.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Motor Ball will ambush you, but if you changed the order of your
|
|characters, this should mean nothing for the rest of the battle. Keep your
|
|party's HP above 250 and keep casting Bolt and Ice. Avoid Fire spells. If you
|
|want to, you could slow him with the Spider Web item, or speed yourself up
|
|with the Speed Drink item (preferably on your Bolt caster) to make this
battle|

|easier. You should be able to beat Motor Ball if you keep up your HP with
Cure|
|(and if necessary Hi-potions).
|
'-----------------------------------------------------------------------------'
After the scene make sure your party has the right order again, front/back
row.
Leave, and form a party. You'll finally be on the World Map, where everything
is mini, except Cloud.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{9} Flashback at Kalm Town
||
CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether.
||
||----------|
||
|| Other:
| Orthopedic Underwear (no real item).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
On the World Map, you can save your game whenever you like, and thus also use
Tents. Before you head over to Kalm, which is slightly to the Northeast of
Midgar, take your time to find some Custom Sweepers on the dirt area around
Midgar. These robots have an attack called 'Matra Magic' which you can learn
with the Enemy Skill Materia if you equip it. The person who has it must get
hit
by the attack. Learn this, and also steal a good weapon for Barret from them,
called Atomic Scissors. Although this weapon is MUCH better for Barret, it's
not
a long range weapon, so put Barret in the front row as well if you use this
weapon. Watch out for Prowlers in this area, as they can steal your most
precious belongings. Kill them off ASAP. You can steal Ethers from them, but
also from Kalm Fangs (purple wolves) if you need money.
Note: It's not possible to skip Kalm. You get stopped at the Mythril Mines.
Now
go to Kalm. Follow your party to the Inn, and head upstairs. A long scene will
start, where you can sometimes control Cloud. Talk to Sephiroth when you can,
then walk ahead. When you can explore the Town, do as you wish. Cloud's house
is
the upper right, Tifa's house is below that one. Go inside, go up, go into her
room on the left.. and check the drawer! Nice.. some Orthopedic Underwear..of
course it's true! You can also play the piano, and you might want to remember
the tune..
<Perfect Game Note 6:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
You must play the piano and say 'Yeah, I jammed on it'. Only by choosing this
option can you get the Elemental Materia from the piano later on when you're
in

control of Tifa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you're done exploring, head to the Inn Sephiroth went in. Head upstairs,
talk to him, and get some rest. Outside, talk to Sephiroth again. Walk over
the
bridge at mount nibel, and after the scene, walk all the way up into a cave.
Here, walk all the way up again. Also, no need to worry about any monsters
with
Sephiroth with you.. Walk into the reactor. Walk the pipes and climb down the
chains. Follow Sephiroth. Do what he says.. after the scenes you can save the
game if you want to.
In the Shinra Mansion, go up the stairs, and to the right. Talk to the Shinra
Soldier, head into the room, and walk near the stone wall to make it go open.
Now follow the linear path to Sephiroth. After the scenes go out the room.
When
you awake, go to the right part again, and to the basement again like you just
did. After the scene, exit the mansion ...and.. what the hell? Sephiroth went
badass. Try to help the people and head into your own house, after which
you'll
see the legendary scene with Sephiroth. After this go to the end of the
reactor
again. Walk to Tifa first, then head after Sephiroth.
After the damn beautiful scenes, you'll be back at Kalm. Go back up the stairs
when you can, and check out the cabinet next to the stairs, on the left. Check
it five times and the Megalixir will drop. Go down and you'll get the 'PHS',
which allows you to change party members on the World Map or at any Save
Point.
Many people have been pondering as much as Plato to figure out what this
stands
for: It's actually Party Hensei (Editing) System. The fun thing is, in Japan,
cellphones are called Personal Handiphone System (PHS). In FF7, that's exactly
what the PHS is as well: A cellphone!
Go out the Inn, and into the left upper house nearby. Inside, open up the door
under the stairs to find an Ether. Upstairs are no items. Go in the middle
house
now, next to this one. Go upstairs and check the cabinet to find another
Ether.
The locked chest here serves no purpose at all, as it was used for a quest
that
was cut out of the game. Exit the house and go in the last house, next to this
one. Head up the spiral stairs on the left and grab the Peacemaker from the
chest. You might get a use from it later.. You can also take a look out the
small window. Go downstairs and take the other stairs up. Check the cabinet
left
of the girl to find a Guard Source.
Exit the house, and go all the way to the right side of the screen. Here,
enter
the house. Check the door below the stairs to find yet another Ether. The
people
around here sure love them...hmmm. Now go outside and up the stone stairs. The

Item shop's on the left, the Materia shop's in the middle and actually under
one
roof with the Weapon shop on the right. Buy an Earth and Heal Materia. The
Weapon shop doesn't really have anything good if you got all the best
equipment
so far, but if you see something better than you have, you can buy it. Tifa
could use the Mythril Claw, although you'll soon be able to steal a much
better
weapon for her. When you've done you're business in this small quiet town, all
that's left for you to do is to go back to the World Map. The man with the
green
shirt and black hair near the exit can tell you some controls about the World
Map. Back on the World Map, head east. Tip: The Matra Magic Enemy Skill can
wipe
out most groups of enemies early on, but later on it becomes obsolete. Use it
while it's still got a good use!
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
|| {10} Chocobo Ranch, the Marshes, and the Mythril Mines ||

CHECKLIST
Oo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=*oO
|| Treasure: | Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia,
||
||------------| Ether, Tent, Mind Source, Elixir, Hi-Potion.
||
|| Fort Condor|
||
|| Treasure: | Magic Comb.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Head east until you see a Ranch, this is THE Chocobo Ranch. Enter. Talk to the
chocobo and answer 'Wark'. You'll get a little cute dance show that you'll
probably only enjoy if you're a girl (no offense ladies!), but what this is
really about is the Choco/Mog summon Materia you get! Head inside the house
and
talk to the man, who apparently calls himself Choco Bill. He has some
information about the Marshes. You can also sleep here for 100 gil. Head
outside
and to the right to enter the stables. Talk to Choco Billy here. He'll give
you
all the information you need to catch a Chocobo..and because he's so nice,
he'll
sell you the Chocobo Lure Materia for 2000 gil only, an exclusive offer! Also
buy a bunch of (cheap) greens. Exit the place and equip the chocobo lure on
someone. Keep walking near the chocobo tracks and you'll soon get a battle
with
one. Feed it one of the greens and make sure it keeps eating while you kill
off
the other creatures. When the creatures are defeated, the chocobo is yours.
It's
also possible to do this without greens, it's just a little harder. Just don't
ever attack the chocobo! Now, with the chocobo, you can easily outrun the
Midgar
Zolom and reach the Mythril Mines on the other side.

Note: You can also get to the other side of the Marshes by just walking in,
then
save, and load. Every time you load the Zolom will be located somewhere else,
away from you, so you can walk a bit again, then save/load again. I suggest
you
do this on a special/different save game, to ensure safety..
You can also outrun the Zolom by yourself, if the Zolom is going to the far
western part start running to the caves. It's possible to make it without him
catching you, but it may take a few tries. Furthermore, the Zolom never really
dies. They will just keep coming in the marshes.
<Perfect Game Note 7:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
If you get the L4 Suicide skill now it will save you a lot of trouble later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
<Optional: Getting 3 extra Enemy Skills>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
You don't have to do this, not at all. If you don't want to, skip ahead to the
Mythril Mines. The first Enemy Skill you can get is L4 Suicide, which is
gotten
from the small mole-like creatures called Mu. They can be pretty uncommon. Be
careful that not all your character's levels can be divided by four (L.12, 16,
20, etc), or you might get yourself killed, since the skill causes critical
damage and Mini to everyone with a level dividable of 4. Note that it can take
a
very long time before they actually use the attack..
You can now also get the Enemy Skill Chocobuckle, but this one's harder to
get.
Buy at least one Mimett Greens, and save your game. Get into a battle with a
chocobo, and sense it to check if it's Level 16. If not, try and get another
battle until it's Level 16. When it is, use the Mimett Green on it, and then
the
L4 Suicide skill. The Chocobo will counter with Chocobuckle.
Before you read on: Warning. This can frustrate you. It's absolutely not
necessary to get this skill right now, and it'll probably leave no challenge
for the rest of the game, so do this at your own risk. It's also extremely
difficult to do it.
The last Enemy Skill you can get is Beta.. from the Midgar Zolom. This is by
far
the hardest to get right now, and it takes alot of preparation and planning.
Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with
----------- Matra Magic. You may want to learn her 3-1 Limit Break, Planet
Protector, which puts your party into the peerless status for a short while..
which is the same thing as invulnerability. In the Mythril Mines, you'll often
come across enemy groups of 4-5 in one battle. Have Aeris wipe them out with
Matra Magic. After approx 30 battles or-so, she should learn Planet Protector.

Save your game before attempting. During the battle with the Midgar Zolom,
keep
track of his HP. Don't make it fall below 1500. Use Graviballs (or poison) to
whack his HP. When it's close to 1500, use Planet Protector with Aeris, and
pummel away. It should cast Beta, and in the peerless status you will survive.
Just cast Beta back at him to end the battle.
Strategy 2: You MUST have the Elemental Materia. Unequip all materia and
----------- accessories, and check in the status screen which character has
the
highest HP and Spirit. Give that character the Talisman accessory and your
best
armor (should be the Carbon Bangle). Give that character the Elemental-Fire
combination in the ARMOR. Also give it the Enemy Skill materia, and Steal
Materia (for extra speed). Don't give it any other Materia as most of them
will
lower the HP. Of the two remaining characters, give the one with the highest
Magic stat the Poison Materia and Choco/Mog. Give the last character at least
the Restore Materia. Put all your characters in the back row. Your other two
characters should also have the Carbon Bangle to increase some defense. Get
into
a random encounter and get all three character's their Limit Breaks up. Also
give your characters Tranquilizers to put them into Sadness. While this will
halve their Limit Break Bar Speed (which doesn't matter since you just filled
them up), this also reduces the damage taken from many attacks by approx
30.86%.
That will definitely help. After saving your game, you're ready to fight.
In short:
=========
1. Fire-Elemental linked in the armor of the character with Enemy Skill.
2. Talisman on character with Enemy Skill.
3. Poison materia on a second character.
4. All characters in back row.
5. All characters in Sadness status.
6. All characters Limit Break Bar full.
Immediately go to Items and use any Graviballs you have. The first does a
whopping of 1000, the second 750. Don't select a Limit Break before both
Graviballs have been thrown. Limit Breaks are done first otherwise. Graviball
is
basically Demi, and causes 1/4 of the creature's current HP. If you don't have
Graviballs, use your Limit Breaks right away. Keep track of the Zolom's HP! It
starts with 4000. When it drops under 1500, it will counter attack with Beta
right away, so you must make sure that the character holding the Enemy Skill
is
absolutely fully healed at that time. After the Limit Breaks, keep on casting
Bio and use the Choco/Mog Summon, but be careful: Don't attack it anymore with
the character holding the Enemy Skill when the Zolom falls (almost) under 2000
HP, or they might get blown out of battle. Poison it when it's got near, but
still over 1500 HP, and wait until it gets damaged over and over again. This
way, it can't counter with Beta. When it's got about 200 life left(keep track
of
the HP yourself!), attack it. It will counter with Beta and die right after it
due to poison damage. Oh, and don't think this is easy; Again, it's not. It's
in fact extremely hard. When you're done, don't forget to adjust your party
again (front/back row, Materia etc).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
<End of Optional part>
Now for the Mythril Mines. When you get near, you'll get to see another Midgar
Zolom..and I think you might enjoy the scene if you did the optional part..
Enter the cave. Head to the right part. Ark Dragons can be found here which
use
Flame Thrower, yet another Enemy Skill. This one's easy though.. don't trust
me
anymore after all the previous..? Anyway, you can climb the vines on the left
wall to reach the Long Range Materia. it's very useful, so equip it on
someone.
The one who has it equipped can always attack from long ranges, doing the same
damage, and can even attack high floating enemies. Put that character in the
back. It's useless for Barret though (unless he has a non-long range weapon,
like the Atomic Scissors!). Climb the stone steps and grab the Ether on the
right and a Tent from the chest. Go back to the first area.
In this area, you can steal a Grand Glove from Madouge (the guys swinging a
ball
above their head). This is by far the best weapon for Tifa at this point of
the
game. Head down, and to the lower right, grab the Mind Source from the chest.
Now head all the way to the left to enter a new area, and watch the scene.
After
the scene, head up first. Here, grab an Elixir from the chest, and a HiPotion
a bit more up. Go back, and exit the cave by the left.
Now you can go straight to Junon, or you can check out Fort Condor, and get
Yuffie, a new (optional) character. If you don't want to for some reason, skip
ahead to Junon.
<Perfect Game Note 8:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
From now on, Fort Condor Battle notes will be placed in the walkthrough too,
so
you won't miss any. On another note, win them all. Losing one means losing a
treasure sooner or later. If you want a 100% Treasure Perfect Game, win ALL
battles, (except the very last one, but that's a different story). If you
don't
care about 100% Treasure, but just want to go for all (max) items, lose the
first three battles so you can get a Vagyrisk Claw from Cmd. Grand Horn Every
time. You will fight him when you lose. Either way, Battle 1 can be done now.
The prize is a Magic Comb.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Fort Condor is the blue place with the huge golden bird on top, visible when
you
exit the Mythril Mines. Go ahead and enter. Answer that you'll help them. Go
inside and climb your way up. Talk to the old man sitting at the table and
hear
him out. Help them. You can sleep below for free, and buy items at the shops

above. They sell.. crap basically. Go to the left part and climb up. Here,
talk
to the guy who will explain you just about everything about the Fort Condor
Battles. It's like a small strategy game. You can also fund them, but that's
not
necessary. When you're ready, say so.
You can win any Fort Condor battle really quickly and easy. All you have to do
is place 1 soldier (as low as possible) before beginning the battle, then
start
the battle. Move the battle speed up to the max by pressing R1, and place a
soldier below the other one. There's a red 'laser' line that will tell you
where
you can place your soldiers. It's basically your territory. Every time you
place
a soldier near that line, the line will drop again. Repeat until you're
basically at the enemies below, and place a bunch of other soldiers to quickly
kill them off, and secure both ways. You won't have to fight any other enemies
if you're fast enough, and you'll have won the battle. Of course, if you want
to
play 'fair', you can also just make a real army. The more the better, really.
The prize for this first battle is a Magic Comb, a weapon for Red XIII, with
DOUBLE materia growth, and alot of attack power! Basically, a great weapon.
Put
materia in it that you want to have leveled up quicker.
When you're done, go back to the World Map and head West/Northwest. If you
want
to get Yuffie, walk around a long time in the forests here, until you come to
battle a Mystery Ninja. Beat her, and go though the dialog like this: NEVER
enter the menu, and NEVER use the save point. Talk to her and answer:
"Not Interested"
"......petrified"
"Wait a second!"
"......That's right"
"......Let's hurry on"
Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not
sure
if you're going to like her personality though ..heh. ;) If you make a mistake
or enter the Menu, Yuffie will steal a sum of money from you, and vanish.
Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies
to cause damage (and later throw money). You can give it to someone else if
you
like, or start using Yuffie(she's also a long range character, which gives her
a
pretty big advantage over others). Put her in the back row. You can steal a
Boomerang from the Formula (purple/pink birds) enemy. It's a good weapon for
Yuffie.
Now head all the way to the west until you reach something that looks like a
large cannon. That's Junon, which may be difficult to see when you need to
find
it the first time around. Enter.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{11} Harbor, Junon Harbor.
||
CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure: | Shiva Materia, Power Wrist(Boss Reward),
||
||
| (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill
||
||
| Materia, Luck Source, Mind Source, 1/35 soldier, Guard
Source,||
||
| Power Source, Speed Source, 1/35 soldier,
||
||------------| (Silver glasses or HP Plus Materia or Force Stealer).
||
|| Fort Condor|
||
|| Treasure: | Peace Ring, 3 Ethers.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
When you get here there's really nothing to do. The weapon shop on the right
sells junk, so head to the beach on the lower left. Before you do, be sure to
equip your party well for an upcoming boss fight. Give one person the Long
Range
Materia (except Yuffie or Barret). Actually, Yuffie is a good choice for the
fight. Also give the character with the Long Range Materia the combo
ElementalChoco/Mog in their WEAPON. This will cause extra (wind) damage. After the
scene,
the fight begins.
.-----------------------------------------------------------------------------.
|Name: Bottomswell (Level: 23)
|Note: Long-range enemy
|
|HP: 2500
|Halves: Gravity
|
|MP: 100
|Weakness: Wind
|
|Exp: 550
|Halves: Gravity
|
|AP: 52
|Nullifies: Earth
|
|Gil: 1000
|-----------------------------------|
|Drops: Power Wrist(100%)
|Status Effect Weaknesses:
|
|Steal: --|Sleep, Poison, Slow, Darkness
|
|
'-----------------------------------|
|Attacks: Bodyblow [1 Enemy, Phys Atk, 255 Base Damage]; Big Wave [All
Enemies,|
|Phys Atk, Water Element, 191.25 Base Damage]; Waterball [1 Enemy, Mag Atk,
|

|Inflicts 100% Imprisoned]; Moonstrike [1 Enemy, Phys Atk, 127.5 Base Damage];
|
|Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This can be a tough fight if you're not prepared. Remember Reno?
|
|Bottomswell has an attack similar to his Pyramid attack. Except this time,
you|
|can only destroy it by using magical attacks, and you have to actually attack
|
|the ball, and not the character. It also drains your HP pretty fast. Make
sure|
|you free your characters from this ASAP. Bottomswell can be beaten by using
|
|Bio spells, enemy skills, Choco/Mog Summon (It's weak against it) and keeping
|
|your HP's up. You can even damage him with the Graviball items, should you
|
|have them, but only use these at the start of the battle. You can poison him
|
|with Bio, which may help some. Pound him with Fire/Ice/Bolt if you want to,
|
|but avoid Earth. When he dies, he'll use Big Wave as a Final Attack, so be
|
|sure to survive it.
|
'-----------------------------------------------------------------------------'
Once the boss is beaten you will need to perform CPR on Priscilla. Just walk
up
to her, hit square. You will hear Cloud breathe. On the 9th breath, hit
square
again and you will release. Repeat this four times. On the fifth time you
will
have put enough air into the girl to revive her.
After this, talk to the woman in front of the house on the right, and get some
rest inside.
<Fort Condor Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
The second battle takes place right now, and if you wish to do it, don't go to
Priscilla, but straight to Fort Condor, with only Cloud. Beware as the
encounters will be more difficult. The prize (if you missed no other battle)
will be a Peace Ring, a decent accessory for this point of the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
After going outside, head to your party and walk upstairs. You'll be given the
Shiva Summon Materia as a token of gratitude. Any guy would've wanted a
different thing *cough* but that's another story. Head to the beach with Cloud
and talk to Priscilla.

<Fort Condor Note 3:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Yes, right after you get the whistle, just get out of Junon and head to Fort
Condor to do the third battle. This is an easy one to miss since it's in a
very
small time/scene marge. The prize is 'three Tincture', which are actually
three
Ethers. Tinctures are from Final Fantasy 6...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you're in the water, don't move at all. Just blow the whistle twice, and
you'll be on the top. Climb up, and after the scene, head down. Press the
button
on the huge elevator, and walk down into the building. Hmm.. guess you have no
choice but to go into that room. Grab the Shinra uniform from the open locker
and change. You'll now get instructions on how to march. I'll explain it to
you
too soon, but better ;) Now go out of the room and after the scene, save your
game if you want to, then head left. After the scene, head over to your
captain
and into the alley.
Now, a mini game will start, and you have to parade along. The TV-ratings
below
show how good you're doing. When you can finally gain control, do exactly like
the other soldier did. Move a bit to the right, walk behind the group, and
quickly run into the empty spot, while making sure you're absolutely in one
line
with the other soldiers. Now tap the circle button as FAST as you can, while
keep pressing left to stay exactly in line. Your ratings should shoot up. If
not, you weren't completely in line. Here's what you get with what ratings:
<29% (?)
30%-39%
40%-49%
50%+

=
=
=
=

Grenade
6 Potions
6 Ethers
5000 Gil

<Perfect Game Note 9:>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
For 100% Treasure, I think it's fair enough to include getting the best prizes
when possible. In this case, the 5000 gil.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
After the parade and the scenes you'll get another instruction for something
different. It's funny to see what Cloud's best move is.. his victory stance!
Now
exit the room and save if you want. Head outside. You can visit many shops
here.. the first one is a Materia Shop, and I suggest you buy the Seal and
Revive materia here, as they're both new. They're 3000 each though, so if you
don't have enough money, sell some Ethers :) Down the alley is a weapon shop
that sells good weapons, although you will have everything or better if you
did

every suggestion in the


a
bar below where Rude of
'Shot Bar' in greek, in
shop,
with the usual. It does
stock of those.

guide so far. Buy anything that's better. There's also


the Turks is chilling out. The text on the floor says
case you were wondering. The next shop is an item
sell Hi-Potions, and it can never hurt to buy a small

The last door in this area leads to some rooms. Before you head up the stairs,
check out the almost concealed soldier standing near the stairs. He'll lead
you
to the Beginner's Hall, who have stayed around to teach you anything about the
basics that you didn't knew already. Of course, you can skip all that and just
grab the Enemy Skill Materia lying around. Go back, and up the stairs now. On
the second floor, grab the '1/35 Soldier', the Mind Source, and the Luck
Source.
There are some pussies playing on the bed.. but you can't play with them ;) On
the third floor, grab the Power Source and Guard Source. Now exit the whole
area, and go down to the next.
Just walk through each area to the next until you get to the place where more
shops are. If you're quick, you'll see a group of people running to the other
end .. a group that looks familiar? Either way, the first door leads to a bar
where Tseng, Reno and Elena are chilling. The second door leads to an Inn
(with
Save Point), a Materia Shop with nothing new on the second floor, and on the
third floor an accessory shop with two good accessories: Silver Glasses that
protect against Darkness, and Headband that protects from Sleep. If you have
money left to buy these things, buy one of each.
<Perfect Game Note 10:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Be sure to get at least one Headband. It will make life easier for you soon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
The third door leads to several rooms. This room has a Speed Source in it. Go
upstairs and grab the '1/35 Soldier'. In case you were wondering, yes, it's
absolutely good for nothing. Go outside, the last door leads to a weapon shop
that sells utter crap. Therefore, head to the end.
You must now do the pose mini-game, which is MUCH easier than the parade game.
Simply press the right button when the commander tells you to. You get 10
points
for each right move, except turning. You must face the same way as the others
to
receive points, so turning is still important. Your victory pose will get you
30
points. There is no fixed maximum you can get, since the commands are random,
and the more turns, the less max points you can get. Here are the prizes you
can
get:
0-50 Points = Silver Glasses
60-90 Points = HP Plus Materia
100+ Points = Force Stealer (Sword for Cloud with DOUBLE Growth, 3 Slots)

You can make Cloud move after the sendoff is already done by pressing the
buttons. He'll do things like scratch his back with his gun, shrug, or touch
his
hip with his hands and pose.
<Perfect Game Note 11:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
For 100% Treasure, I think it's fair enough to include getting the best prizes
when possible. In this case, the Force Stealer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
I tend to just stop getting points when I'm in the range for the HP Plus
Materia, as I think it's much better than the weapon. You can get both later
on,
though. After the scene, hop onto the boat.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{12} To sunny places!
||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| Ether, All Materia, Wind Slash, White Cape(Boss Reward),
||
||
| Ifrit Materia, Fire Ring, Motor Drive, Power Source.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
On the cargo boat, grab the Ether from the chest on your nearby left. The
character blocking the blue orb (which is an All Materia) is actually Yuffie
who
suffers from motion sickness. You can give her a Tranquilizer, but she won't
move either way, until a bit later. Go upstairs, talking with whomever you
like.
Up here, there's a sailor who can restore your HP/MP (say you're tired), or
sell
things (say something's missing). His stock is, well, miniscule though. Talk
to
Red XIII all the way on the left (should be rather obvious!), then head down
again, or talk to all others including Tifa, if you like. Downstairs, talk to
Aeris, who's dressed like Shinra Soldier, a bit on the left. When she asks
where
Barret is, go back up, and all the way to the left. That's where he is, our
big
little sailor boy! After the alarm sounds, head back and form a party. Now
head
downstairs.
<Perfect Game Note 12:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This is, like the Iron Bangles, one of the most time consuming things to get a
perfect game file. You must steal 99 Shinra Beta's from Marines, and yes, that
takes a LOT of time. There are some things that speed it up though: Use L4

Suicide on them at the beginning of the battle, as they'll become Mini and
only
hurt you for 1 damage, saving you lots of healing time. Also equip Headband on
your stealing character (the one with the highest level), and Silver Glasses
on
the other(s). That will protect against Sleep, so you can keep stealing, and
Darkness, so you can kill the ones off easily that you already have stolen
from.
Again, setting the battle speed to max will cut off a few minutes for every
hour. It's not much, but it helps. Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Head down, and make sure you get the All Materia that Yuffie was blocking
earlier on. Then head through the door on the left. Climb up the ladder and
walk over to the right to get the Wind Slash from the chest, which is a good
weapon for Yuffie with DOUBLE growth, so I suggest you use it. Also take you
time to give summons to your characters, then head down and watch Sephiroth
appear..he'll leave Jenova Birth behind for you to play with.
.-----------------------------------------------------------------------------.
|Name: Jenova*BIRTH (Level: 23)
|Nullifies: Gravity, Poison
|
|HP: 4000
|-----------------------------------|
|MP: 110
|Status Effect Weaknesses:
|
|Exp: 680
|Slow, Darkness
|
|AP: 64
|
|
|Gil: 800
|
|
|Drops: White Cape(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Laser [1 Enemy, Phys Atk, 201 Base Damage]; Tail Laser [All Enemies,
|
|Phys Atk, 201 Base Damage]; W-Laser [1 Enemy, Phys Atk, 201 Base Damage];
|
|Gas [1 Enemy, Phys Atk, 201 Base Damage]; Stop [1 Enemy, Mag Atk, Cost=34MP,
|
|Can inflict Stop]
|
|-----------------------------------------------------------------------------|
|Strategy: Jenova BIRTH has no weaknesses you can exploit, other than possibly
|
|Slow (with Spider Web). Use your Summons, Limits, and Enemy Skills whenever
|
|you can. Flame Thrower does good damage, and other spells also help a bit
when|
|you run out of supplies. Stay away from poison spells, use Red XIII's Lunatic
|

|High if you have it (and use Red XIII), to put everyone in Haste. Jenova
BIRTH|
|uses Stop, and it's Tail Laser can pack a punch when used twice in a row.
Keep|
|your HP up at all times, and use Hi-Potions and Cure when you think you need
|
|to. Of course, if you have Beta, this battle is no challenge for you.
|
'-----------------------------------------------------------------------------'
Make sure you grab the Ifrit Materia! After that, leave the boat. Watch the
scenes, and head up the steps on the lower right. Ahhh.. the sun! Again, watch
another scene. Go inside the first villa. Here, head into the basement and
grab
a Fire Ring from the chest, and a Power Source and Motor Drive from the
ground.
You can also buy the house for 300000 gil if you talk to the man lying on the
bed. Perhaps a good investment later in the game.. not now. Unless you're one
of
those freaks who trains alot and gets 300000 gil right now ;)
You can go in the bar. The guy in the left corner sells armor.. the Platinum
Bangle may seem poor on defense, but it's the first (and one of the two) armor
in the game with DOUBLE Materia Growth. You can equip one of your characters
with it, if you wish to.
There are several events to check out in Costa Del Sol, depending on who you
have in your party. If Red XIII isn't in your party, you can kick the ball
against him. If Yuffie's not in your party, she'll have replaced the regular
Materia Shop owner Butch (doesn't sell anything new). Buy a few Softs if you
want to from the Item Shop on the right. If Barret's not in your party, you
can
see him in the Inn doing .. stuff. Yeah. Go to the beach and talk to Hojo for
a
scene, but take note that Hojo will not appear if you sleep at the Inn first.
After this, exit the town.
On the World Map, head West/Northwest, and follow the path, over the bridge,
until you reach Mount Corel.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{13} Mount Corel
||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure:| Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether,
||
||
| Transform Materia, Phoenix Down(x10), Power Source, Mind
Source,||
||
| Tent, Ether.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Note: In this whole area, Matra Magic can clear up most groups of enemies.
Walk

up, and talk to the old man, who has seen Sephiroth pass. Walk up until you
see
a Reactor (and hear the famous music that comes with it). Walk down the long
stairs, and exit by the bottom of the screen. Walk right over the tracks to
the
next screen. Here, use the Save Point if necessary. Run further, and take the
upper track. When the track breaks down, DO NOT PRESS circle is you want to
get
the treasure below! When falling, hold left, and tap circle as fast as you
can.
If you do it fast enough, Cloud will climb up and is able to grab the Wizard
Staff. At the end of this upper track, grab the W Machine Gun from the chest.
Now walk the lower track. Again, when falling, try to get the treasure on the
right now, the Star Pendant. Walk until a four-way. Grab the Turbo Ether and
Transform Materia on the upper left track. You'll also get one last chance to
grab any items below, when falling.
Now go up the upper right track, since you must open up the bridge for the
others (and yourself, duh!). Flip the switch in the small cabin at the end to
do
it. A bit lower of the cabin, you can climb the wall on the right. This leads
to
a treasure (10 Phoenix Downs), but you'll have to destroy the cute nest of
birds
to grab it.. :( The choice is up to you. You'll disappoint your party members
if
you take it, and you'll have to fight the mother bird, a cockatrice. Now head
back and take the lower track. Go over the bridge, and then take the left
track
leading down to the left, and go inside a hidden area here on the right. In
this
area, grab the Tent, Mind Source and Power Source. Head back, and exit the
screen by the lower right. Here, walk to the end of the HUGE bridge. You can
battle Bomb enemies here, from which you can steal a Right Arm from. This is a
battle item that can cause around 1500-1600 damage to all enemies, which is
alot
at this stage. Steal a few if you feel like it, then enter the destroyed town
of
Corel.
Looks like Barret has a history with this town, as he gets face slapped and he
does nothing. Since there are no treasure in town (what'd you expect?) and the
shops sell junk. You can find an Ether in the 'House' on the right. You need
to
wait until the woman in that house walks to the right. Then, stand next to
her,
and wait for her to pass you. Now you can access the pot in the corner, which
holds the Ether. This is one of the more tricky treasures in FF7. *Claps for
the
reader*
head to the lower left to access the Gold Saucer. First, some scenes will be
shown, after which you'll finally head off to the Gold Saucer.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{14} The Gold Saucer, and the prison
||
CHECKLIST

Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Silver Armlet(Boss Reward), Ramuh Materia.
||
||----------|
||
|| Other:
| Turtle's Paradise Flyer No. 3.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
After the scene, you'll be in the Gold Saucer. There's something you should
know
about the Save Point, and that is that it costs 5 GP(Gold Saucer money) to use
it. Talk to the lady near the entrance and you get to choose between a one
time
pass (3000 gil) and a lifetime pass (30000 gil). Go with the first, you can
get
the lifetime one later. Enter, and choose a party member you want to hang out
with after the scene. Now, you can have TONS of fun, or you can continue with
the game (you're really boring if you do that, so follow me).
There's nothing at the Event or Round Square, so skip those. At the Ghost
Square, you can enter the Hotel and read Turtle's Paradise Flyer No. 3. You
can
also shop at the Item Shop, which has more items that ever.
At the Chocobo Square, you can bet on Chocobo's who race each other's ass off.
Basically, it's better not to bet right now, but race yourself later on in the
game, and get much better odds.. for free!
So..head over to the Wonder Square. Here you'll meet up with, well, you name
him, but I'll just call him Cait Sith. Some people adore him, and some more
hate
him. He holds the Manipulate Materia, which will be of good use to you soon..
After the scene, head upstairs and to the end to enter the actual Wonder
Square.
There are many mini games you can play to win GP here. The wrestling game is
about tapping the circle as fast as you can.. the basket game is all about
timing, the wonder catchers are all about luck, and in the next screen are the
motorbike game, a 3-D battler (all about luck), a Fortune Telling machine, and
Mog's House. Later on you can also Snowboard and use the submarine games. A
surefire way to get GP is to play the Mog's House. Give the Kupo nuts until he
makes a different sound, in other words, give him 5 the first time, and 3 the
second time. Talk to the man behind you and he'll give you a one- time-only 30
GP.
Of course, for much more in-depth descriptions of all the mini-games, check
out
the Gold Saucer (Wonder Square) section. If you want to build up some serious
GP
right away, I suggest you do Mog's House, the G Bike game, and the Super Dunk
game. You'll get 10 GP from the G Bike Every time you score above 10000
points,
so that's not impossible (and the first time you get 10000+ you'll also get a
Speed Source). The Super Dunk (basketball) game is all about timing, but it
can

get you up to 300 GP a game! That's worth a Lifetime ticket to the Gold
Saucer!
Seriously, if you can get the timing right, get your GP from this. The common
trick is to release the ball the moment it actually touches Cloud's biggest
spike of his hair. Then you should always get the hit. Otherwise, go play the
G
Bike alot. If you play 30 times there (and win 30 times), you can also afford
the Gold Ticket, and it'll only have cost you 6000 gil instead of a whopping
30000...Oh, and never buy the questionmarks from the lady in Wonder Square.
It's
a Carob Nut, which you can get later on.
Head over to Speed Square if you want to, with 10 GP at least. Here you'll
meet
Dio, the owner of the Gold Saucer. Anyway, the Speed Square is about shooting
stuff with a laser, while on a rollercoaster. Easy, huh? The faster you tap
circle, the more power it will have in it's bar and the easier you get to
hit/destroy targets. You can try it if you want. When you're done, head over
to
the Battle Square for a scene.
<Perfect Game Note 13:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
You don't have to do this right away, but make sure you get the Umbrella
before
the disc ends. That means getting 5000+ points. It's lost forever otherwise.
And
yes, you can only do this once anyway.. *phew*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In the Battle Square, it looks like Barret has unleashed his anger. After the
scene, follow Barret down. You'll have to fight random encounters here, and
there are also Bandits who steal your items.. make sure you kill them first!
You
can also learn the Enemy Skill 'Laser' from Death Claws. It's a decent one, so
get it on both the Enemy Skill Materia if you want. You can save your game if
you want to. Head down more, and go into the Shinra truck there. Talk to Mr.
Coates here and tell him you're going up. Exit, and go into the house on the
upper right. The one on the lower right is a shop/bar, but they sell junk.
After
the scene, exit the house and go all the way up again. Before you do so, you
might want to remove the Silver Armlet and the Materia from Cait Sith, and
give
the Silver Armlet to Barret. Finally, give Barret a long range gun, and put
him
in the back row.
In the next screen up, the empty tube with the empty chest serves no purpose
as
it was used for testing the game in it's early stages. Walk past the dead guy,
and in the next screen to the right. From here on, you can encounter Death
Claws, and learn the skill from them. Manipulate them to make it easy. From
the
Bullmotors, the second Enemy Skill Materia can also learn Matra Magic. Walk
past

the broken down buggies and you'll meet up with Dyne.. who will fight Barret.
.-----------------------------------------------------------------------------.
|Name: Dyne (Level: 23)
|Nullifies: Gravity
|
|HP: 1200
|-----------------------------------|
|MP: 20
|Status Effect Weaknesses:
|
|Exp: 600
|Sleep, Poison, Stop, Slow,
|
|AP: 55
|Paralyze, Darkness
|
|Gil: 750
|
|
|Drops: Silver Armlet(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage]; S-Mine [1 Enemy,
|
|Phys Atk, 171.875 Base Damage]; Molotov Cocktail [1 Enemy, Phys Atk, 178.75
|
|Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: You'll fight with Barret alone, so make sure to keep his HP up. Use
|
|Bio to poison Dyne, and if you want you can even put him to sleep and then
|
|pound him with spells. Use Limit Breaks when you can, and Dyne will be a real
|
|pushover.
|
'-----------------------------------------------------------------------------'
After the battle and the scenes, you'll be riding the elevator to the Chocobo
Races. Esther can explain how it works, I suggest you read it if it is your
first time. Note: You can regain your Chocobo's stamina by holding R1+R2 the
whole race. In the jockey room, BE SURE to get the RAMUH MATERIA, which is the
red orb lying in the right corner.
When the race starts, press and hold R1+R2, and press and hold square to make
the chocobo go faster, at the end of the race, near the spacy area, hold down
circle for a final dash, and you should win without problems. If you happen to
lose, you can just try again. After the race, Dio apologizes by a letter, and
your party will gain the Buggy.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{15} Optional: Fun with the Buggy
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO

|| Treasure: | Bolt Ring, Sprint Shoes.


||
||------------|
||
|| Key Items: | Mythril.
||
||------------|
||
|| Fort Condor|
||
|| Treasure: | Megalixir.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Quick To-Do List:
=================
o Enemy Skill: Aqualung
o Enemy Skill: Big Guard
o Battle Square Prizes
o Enemy Skill: White Wind
o [Fort Condor Battle #4]
o Sleeping Man: Bolt Ring
o Enemy Skills for 2nd Materia
o Superb training area
Enemy Skill: Aqualung
=====================
First of all, drive around in this Desert to find a Harpy. This creature can
cast the Enemy Skill Aqualung, which is the first water based attack you can
get, and it does good damage, so I suggest you learn it. Keep you HP's up for
it
though.
Enemy Skill: Big Guard
======================
Now drive south and over the river. Get into a battle on the beach. These
creatures, Beachplugs, can be manipulated to cast Big Guard, a great defensive
Enemy Skill that casts Haste, Barrier AND MBarrier on your entire party. Make
SURE you get this, it's GREAT! Make sure you're on the beach that's south of
the
house, the most far away from the Gold Saucer basically.
There's no one home at the stand-alone house, but remember it for later.
Battle Square Prizes
====================
Note: You might want to get the other Enemy Skills first before attempting the
fairly tough Battle Square battles.
If you head back to the Gold Saucer, do so by entering North Corel, then going
with the ropeway. You can now fight in the battle square. If you win all 8
battles you'll not only get quite some BP, but you can talk to the lady near
all
the exits and she'll give you the Sprint Shoes accessory, which puts you in
Haste automatically. Nice! You can also try and aim for the Champion(ship)
Belt,

an expensive but very useful accessory that increases Str + Vit with +30.
Now drive all the way north/northeast, past the Gold Saucer, and across the
river. Drive with the Buggy INTO Costa Del Sol. Talk to the sailor near the
boat, pay him 100 gil, and you're all set to go to Junon, WITH the Buggy! This
means you can do some things on the other continent now. First of all, when
you
exit the boat, you can call a free taxi-helicopter that can bring you to the
next Town (further in Junon), or outside of Junon. For now, go outside of
Junon.
Enemy Skill: White Wind
=======================
Back on the World Map, keep your eyes open for a Zemzelett (it's a big white
bird, basically). When you encounter one, manipulate it and have it cast White
Wind on you. This is another GREAT skill. It heals for as much HP as the
caster
has, PLUS removes many bad status effects. If someone has 1000 current HP and
casts it, it will heal everyone for 1000.
<Fort Condor Note 4:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Now is a good time to do the 4th battle here. The reward will be (again, if
you
did everything before) a Megalixir.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Sleeping Man: Bolt Ring
=======================
There is also a cave behind a river on the west/northwest of the Mythril
Mines,
which you might've noticed earlier. Now you can reach it by using the buggy to
cross the shallow part. In the cave is a sleeping man who will tell you either
how many times you've fought battles, how many times you have escaped, or that
large materia needs high level materia..
What use is this to us? If the last two digits of the number you have fought
are
the same, the man will wake up and give you an item. If the numbers are odd
(11,33,55,etc) you will get the Key Item 'Mythril', which will be useful
later.
If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which
is
an accessory that nullifies all Bolt attacks.
Enemy Skills for 2nd Materia
============================
If you wish to get Flame Thrower, Beta, L4 Suicide and Chocobuckle for the
second Enemy Skill Materia, backtrack through the Mythril Mines. Equip the
person who needs to learn Beta with the Fire Ring and you shouldn't have too
many trouble. If you want to learn Matra Magic on your 2nd Enemy Skill you'll
have to backtrack to the stony plains around Midgar.
After this you've done most optional things. Head back to Junon and drive the

Buggy into it. If you want to get on the Cargo Boat REAL quick, just head to
the
beach where you rescued Priscilla from Bottomswell, walk up to the water and
press Square. Mr. Dolphin can take you (and your buggy apparently) straight
onto
the Cargo Boat to Costa Del Sol. Note: Mr. Dolphin will only do this as long
as
you have the buggy. You will lose the buggy after you get better vehicles on
Disc 2/3.
Superb training area
====================
If you want to do some business around Junon, pay the Shinra Soldier 10 gil
(gives you a good idea of their salary) and ride the elevator up. Before you
head back to the boat, consider training in the area where a bunch of soldiers
are getting drilled. It's a long, gray alley, basically. Next to them is a red
button which will sound the alarm when pressed. You can now encounter (strong)
creatures here that give VERY good rewards. I suggest you use Aqualung and
Beta
to finish the creatures off. You can easily train your materia to high levels
here, and the exp and gil is also good. Heal after every battle! To fasten up
the materia leveling even more, put them in double growth weapons. You can in
fact battle only about 150 battles and already have a bunch of mastered All
Materia that you can sell for 1.4 MILLION gold each. Do whatever you please
though, and when you're done, go back on the boat to the other continent.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{16} Gongaga Village
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Fairy Tale(Boss Reward), X-Potion(Boss Reward), Titan Materia,
||
||
| X-Potion, White M-phone, Deathblow Materia.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Once you're back near the Gold Saucer, drive south and enter the destroyed
town
called Gongaga, in the middle of the forest. It's hard to miss. Here you'll
face
Reno and Rude.
.-----------------------------------------------------------------------------.
|Name: Reno (Level: 22)
|Nullifies: Gravity
|
|HP: 2000
|-----------------------------------|
|MP: 80
|Status Effect Weaknesses:
|
|Exp: 660
|Sleep, Poison, Stop, Slow,
|
|AP: 60
|Paralyze, Darkness
|

|Gil: 1500
|
|
|Drops: Fairy Tale(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 73.75 Base Damage]; Turk Light [1
|
|Enemy, 256.5 Base Damage]; Electropod [1 Enemy, Phys Atk, Lightning Element,
|
|177 Base Damage]
|
|-----------------------------------------------------------------------------|
|Name: Rude (Level: 23)
|Nullifies: Gravity
|
|HP: 2000
|-----------------------------------|
|MP: 135
|Status Effect Weaknesses:
|
|Exp: 720
|Sleep, Poison, Stop, Slow,
|
|AP: 70
|Paralyze, Darkness
|
|Gil: 2000
|
|
|Drops: X-Potion(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 204 Base Damage]; Fire [1 Enemy,
|
|Mag Atk, Cost=4MP, 174 Base Damage]; Cure [1 Enemy, Mag Atk, Cost=5MP, 458
|
|Base Healing]
|
|-----------------------------------------------------------------------------|
|Strategy: This isn't a tough fight. Open with Big Guard if you have it, then
|
|poison both of them. Pound away with summons, hard-hitting enemy skills like
|
|Aqualung and Beta, and they retreat quickly. Just be sure to deplete both
|
|their HP's, so you get both their rewards. If you use Tifa, Rude will nearly
|
|never attack her..since he likes her.
|
'-----------------------------------------------------------------------------'
After the fight, take the path leading up. Walk to the destroyed reactor, and
when you reach the end, you'll get a short scene. After this, check the spot
where Scarlet talked about junky materia, and reach out for the Titan Materia.
Junky? Didn't think so! Backtrack and take the other path. Walk under the
trunk
and go to the town by walking to the north. Talk to whoever you like here. If

Aeris and/or Tifa are in your party, an extra scene will occur when you enter
the house on the lower right. The other house on the right is an item shop.
The
house on the lower left is an accessory shop that also sells materia. The
Mystify and Time materia are the one's you won't have already, so buy them if
you can spare the money. You can also climb up to the weapon store, that
doesn't
sell any particular good weapons. The house on the upper left is the Inn,
which
costs 80 Gil a night. The chest here holds an X-Potion. The house on the upper
right has a chest that holds a White M-phone for Cait Sith. Exit the town, and
while taking the left path make sure to grab the Deathblow Materia when
exiting
to the World map.
This Materia command deals a critical blow if it hits, thus dealing twice as
much damage. However, it also reduces your accuracy by so much you'll only hit
1/3 of the time you would normally. Use it only with high Weapon Attack %
weapons.
Now drive to the southwest, through the forests and across the river. It's
possible to learn yet another enemy skill from Touch Me's (the frogs) in the
forests. You can learn Frog Song from them, a decent skill that casts Sleep
and
Frog on your opponent.
<Fort Condor Note 5:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Park the buggy far away from the town you'll see (Cosmo Canyon). If you don't,
the buggy will break down, and this means you cannot do the next Fort Condor
Battle. And that would be a shame.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Drive to the large canyon, and enter Cosmo Canyon, home of Red XIII.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{17} Cosmo Canyon & Cave of the Gi
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Elixir, Added Effect Materia, Black M-phone, Ether, X-Potion,
||
||
| Fairy Ring, Turbo Ether, Gravity Materia, Seraph Comb(Story),
||
||
| Wizer Staff(Boss Reward).
||
||------------|
||
|| Other:
| Turtle's Paradise Flayer No. 4 & No. 5.
||
||------------|
||
|| Fort Condor|
||

|| Treasure: | 5x Hi-Potion, 5x Hi-Potion.


||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
When you get here, answer that you aren't familiar. Now for some exploring, go
to the right and enter through the door. You're in the Inn now, where you can
read Turtle's Paradise Flyer No. 5 upstairs, and also find an Elixir in the
bedroom corner to the lower left. Go back outside. There's an item shop on the
upper right if you climb the ladder, but there's nothing of interest there..
yet. So head all the way left and up the stairs that Red XIII also took. Talk
to
him, then go inside. Here's a save point and you can read Turtle's Paradise
Flyer No. 4 next to the weapon shop. The weapons are better than what you
have,
so it may be a good time to replace some. Head upstairs. In the room to the
north you can talk to Barret. Go to the left, outside, upstairs, and guess
what,
back inside. The room to the lower left is the materia shop that sells HP Plus
and MP Plus Materia's. Especially the HP Plus is one I recommend buying, even
if
it costs 8000 gil. The other room is the kitchen, and the stairs just lead to
a
view outside. Head up the ladder. Enter the house, and watch the scene. After
that, go down again and inside the kitchen.
Talk to Cait Sith and change party members. You can also search for other
members, but this is the fastest way. Go back to Bugenhagen, and watch the
scene, which will teach you some things about the planet. After this, head
back
outside, all the way down, and talk to everyone around the fire. Talk to Red
XIII the last, then form a party.
<Fort Condor Note 6:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Now is the time to do the 5th battle at Fort Condor. Hope you didn't let the
buggy break down, because then you won't get far. The prize for your long trip
is 5 Hi-Potions, although the game tells you five "Potion". This is a glitch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you're ready, go to Bugenhagen who is waiting at the large steel door. In
the next area, climb down the ropes until you reach.. the cave of the Gi.
In this area, you'll encounter many
cast Death-Sentence, an enemy skill
inflict Death when run out. Try and
Interesting thing is that Frog Song
Spectors (floating guys).

undead-like creatures. Many of which can


that causes a timer of 60 second that will
learn it, though you probably will.
works rather well here, except on Gi

This never really was my favorite area, and I think Cloud and Co. will
probably
get the chills now and then walking around here. Head to the right and a bit
down until you reach a small cave where you can walk in and break open a rock.
This usually leads to a fight, but you don't have to break this one open. Just

if you want to fight some creatures. Walk past the skeleton sitting against
the
wall, ignoring the small cave on the right (also a rock that you can break).
Head up a bit, and walk into the small cave on your left. This one's not a
dummy, and opens up a secret entrance to the next part of the cave (yahoo!!
let's go even deeper in this undead cave). Don't bother with the rest of this
area, there's nothing else to get, except another dummy cave. After Bugenhagen
tells you something near the exit, continue your travel through the cave.
In the next area you can get some treasure. First of all walk up a bit, then
to
the left. The golden jelly substance on the floor makes Cloud slip and bump
into
the wall, which will erect some painfully sharp spikes. This causes actual
damage to your HP (duh!). If you don't want that to happen, and I'm assuming
you
don't unless you're a big sadist, WALK over the jelly instead of running. Walk
down after this and in the previous screen, you can now grab the shiny Added
Effect Materia. This will pair the combined materia with it's effect: For
example, Poison-Added Effect in a Weapon/Armor will respectively inflict
Poison
status, or defend from it. Return and backtrack to the previous area and walk
northwards and left. You can take the stairs down to find a Black M-phone in a
chest all the way south, and an Ether in the chest on the north. Exit the
screen
by the northwest.
You'll get to five tunnels, which seems like a hassle. Things are less hard
than
they seem though. The middle tunnel is a dead-end, and the two most outer ones
just connect to each other. Which leaves one tunnel on the left, and one on
the
right. The one to the right is pretty much optional, and leads to a chest with
an X-Potion (a useful thing for soon, perhaps..). When you walk through a
large
spiderweb, you'll always encounter a tough spider called Stinger. These
creatures pack a punch with especially their Sting Bomb attack, and with their
2200 HP you can define them as semi-boss enemies. Fortunately, there's an easy
way to beat them, which is to simply cast Frog Song on them (if you have it).
Otherwise, you could go poison them or using your most powerful attacks. Grab
the X-Potion from the end of the right tunnel, and head back to go in the
left.
When you're past the spider web, walk south into a secret cave and keep walk
south and also to the right at the same time so you can reach the chest you
saw
when you first got here. The Fairy Ring inside it is now yours. Walk back and
north to the last spider web. Past this one walk to the left through another
secret passage that allows you to reach the chest, which holds a Turbo Ether.
Exit the area by the north.
Before you proceed towards the scary face, take your time to prepare for,
you've
guessed it, a boss fight. Equip fire protective gear and materia combinations
like Fire-Elemental in your ARMOR. Heal up, and proceed..
.-----------------------------------------------------------------------------.

|Name: Gi Nattak (Level: 29)


|Weakness: Holy, Restorative
|
|HP: 5500
|Nullifies: Earth, Gravity, Water
|
|MP: 200
|-----------------------------------|
|Exp: 1400
|Status Effect Weaknesses:
|
|AP: 150
|Slow, Darkness
|
|Gil: 3000
|
|
|Drops: Wizer Staff(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Spear Attack [1 Enemy, Phys Atk, 566.5625 Base Damage]; Drain [1
|
|Enemy, Mag Atk, Cost=1MP, 121.5 Base Damage/Healing]; Aspil [1 Enemy, Mag
Atk,|
|Cost=1MP, Absorbs MP, 40.5 Base MP Damage/Healing]; DeBarrier [1 Enemy, Mag
|
|Atk, Cost=12MP, Cures Barrier, MBarrier, Reflect, Shield]
|
|-----------------------------------------------------------------------------|
|Name: Soul Fire (x2) (Level: 21)
|Weakness: Holy, Wind
|
|HP: 1300
|Nullifies: Earth, Poison,
|
|MP: 220
|Gravity, Water
|
|Exp: 200
|Absorb: Fire
|
|AP: 10
|-----------------------------------|
|Gil: 100
|Status Effect Weaknesses:
|
|Drops: Phoenix Down
|Stop, Slow, Darkness
|
|Steal: --'-----------------------------------|
|Attacks: Take Over [Soul Fire will be inside a character, casting Fire2];
|
|Fire2 [1 Enemy, Mag Atk, Cost=22MP, 277.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: If you don't abuse this undead boss' major weakness, this can turn
|
|out to be a tough fight. An X-Potion will kill Gi Nattak instantly, (also
|
|killing the Soul Fires). A Phoenix Down gives 1/4 chance of instant death,
and|
|Hi-Potions deal damage. An interesting and useful side effect of casting
White|

|Wind on Gi Nattak is that it doesn't only hurt him, but it also deals Slow
and|
|Darkness (things that are normally healed by WW). The Soul Fires can go
inside|
|a character, and you won't lose control but they will suffer fire damage from
|
|it. Use Big Guard and your best offensive attacks if you wish to end this
|
|battle in a different way.
|
'-----------------------------------------------------------------------------'
After the battle, grab the Gravity Materia, and walk out of the cave, north.
One
of the most emotional scenes of the game will show (in my opinion..). Enjoy,
and
exit Cosmo Canyon after all scenes. Note: Red XIII will have gotten the Seraph
Comb, a VERY powerful weapon with 68 atk. I tend to use it with him. Also, the
buggy is fixed by one of the people from Cosmo Canyon.
<Fort Condor Note 7:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Yep, it's time to do another. Again, your reward is 5 Hi-Potion, even though
the
game says five "Potion".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{18} Nibelheim & Shinra Mansion
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Luck Source, Elixir, Turbo Ether, Platinum Fist, 1 Gil,
||
||
| Luck Source, Silver M-phone, Twin Viper, Enemy Launcher,
||
||
| Magic Source, Destruct Materia, Odin Materia, Cosmo Memory
||
||
| (Boss Reward).
||
||-----------|
||
|| Key Items:| Key to the Basement.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
<Perfect Game Note 14:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Now is the first (and probably best) time to steal Vagyrisk Claws from
Bagrisks.
It's an elusive item, as is the creature sometimes. Let's start with the
Bagrisks. They can be found on the DIRT area on the world map, in the Cosmo

Area, BUT not anywhere in the canyon dirt (so anywhere with an amber/orange
glow
is excluded). Where can one find such a dirt area? From Cosmo Canyon, head
west
all the way until you find a small part that's far away enough to qualify.
These
little green-skinned, yellow eyed reptiles are the only creatures you can
steal
a Vagyrisk Claw from. Stealing it isn't easy though. As a matter of fact, your
chances will never be any higher than 4.23% chance of stealing a Vagyrisk
Claw,
and this is at character level 11. You'll steal Softs most of the time. The
mechanics behind all of this can be found in the Enemy Mechanics FAQ, written
by
Terence. Also note that L77 is the last level you can steal Vagyrisk Claws at.
L78+ won't allow it, and for those planning the future ahead, the Steal Glove
will also nullify your chances. Steal with your lowest leveled character, and
hope for the best.
Your goal is to steal, well, 99 of them. Or just 1, depending on if you're
going
to clone the item later. Personally, I just go with a few. I know I've tried
then, and it gives me a satisfied feeling. ;) For the freaks under us, I wish
you luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Head north to the grassy areas, and cross the river until you reach
Nibelheim..
Clouds hometown. And.. what the..? Something's wrong, but you're not about to
find out yet. Let's go do some exploring.
Enter the first house on the left. This is the Inn (cost: 100 gil). A man in a
black cape will give you a Luck Source. He can be found in the back..also the
guy behind the counter tells a story inconsistent with Clouds.. what's going
on?
Head into the second house, next to the Inn. The black caped figure near the
fireplace will give you an Elixir. Go back outside. Going clockwise, head to
Cloud's House for a little more story. In Tifa's House, the black caped figure
in the back will give you a Turbo Ether. Upstairs is also one near the beds
that
has a Platinum Fist. You can play on the piano, and if you remember the tune
from the flashback correctly, try and play it.
Here's how it goes: X, Square, Triangle, R1+Triangle, R1+Square, X, Square,
Triangle, R1+X, O, X, Square, X and press start to end.
If you do this several times you can find Tifa's secret savings; 1 gil! The
last
house has two black caped kids upstairs, and one of them gives you a Luck
Source.
{OPT-5}
Now go inside the Shinra Mansion. Give someone a Peace Ring to protect from
Confusion. It can really get you killed, and Dorky Faces use it often. You can
learn the enemy skill ???? from Jersey's (the floating scales), but they only

use it if you never attack them (due to a bug). This skill does damage
according
to how much HP you have left, and what your max HP is. The formula is simple:
Max HP - Current HP = Damage. If your max HP is 1000, and you've got 1 HP
left,
it does 999 damage. A useful skill if you use it well. The Jersey's are rather
rare though, so good luck encountering them.
There's alot to do in the Shinra Mansion. A sub-quest for getting Vincent, an
optional character, and a sub-quest for getting the Odin Summon and Red XIII's
final limit break Cosmo Memory, and treasure. I'll start with regular
treasure.
Inside, head in the room on the right, and in this next screen, grab the
Silver
M-phone. Go back, head through the door north, and grab the Twin Viper from a
chest in the upper right part. Head back again, and go upstairs. To the left
is
a chest with an Enemy Launcher, and a Safe that you can't open just yet. To
the
right is a chest with a Magic Source, and you can go down through the secret
entrance in the wall. Head down and walk up to the library. Ignore the door
you
can't open.. yet. Meet Sephiroth, and after the scene make sure to grab his
fancy gift, the Destruct Materia.
Now it's time to do the optional things, that is, if you want to. I advise you
to do so, since the rewards are pretty big. The small room near the entrance
holds a notebook which describes hints for the numbers of the safe. If you
want
to figure this out on your own, don't look at the following section.
Otherwise,
try figuring it out on your own with these hints. If you're really lazy, you
could also skip ahead to the combination...
Hint 1 leads to the back of the lid, of the chest where you found the Enemy
Launcher in, nearby the safe. It says: (1) 'Right 36'.
Hint 2 leads to the floor near the Piano. The Piano can be found when you go
through the door north from the entrance, and then it's in the room on the
left.
It says: (2) 'Left 10'.
Hint 3 leads upstairs, to the right part. It tells you to take several steps
but
instead, just look around the entrance of the room with the chest that held
the
Magic Source, tapping the circle button. You should find the next clue. It
reads: (3) 'Right 59'.
Hint 4 is actually not a visible option, but you can select it, and it just
says
the hint right away: (4) 'Right 97'.
Now you have the combination of the safe:
(1)Right 36, (2)Left 10, (3)Right 59, (4)Right 97.

Now is a good time to save your game, and heal up. When you're ready, go to
the
safe and unlock it. You only have 20 seconds to do this, so you've got to be
fast. Also, you CANNOT go past ANY of these numbers at any time when you try,
or
your attempt will fail. It might take a few tries.. but when you get it right,
the safe opens and it's time for ..a Boss Fight!
.-----------------------------------------------------------------------------.
|Name: Lost Number (Level: 35)
|Nullifies: Gravity
|
|HP: 7000
|-----------------------------------|
|MP: 300
|Status Effect Weaknesses:
|
|Exp: 2000
|Poison, Stop, Slow, Paralyzed,
|
|AP: 80
|Darkness
|
|Gil: 2000
|
|
|Drops: Cosmo Memory(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: 1st Form: Punch [1 Enemy, Phys Atk, 341 Base Damage]; Bolt2 [1
Enemy,|
|Mag Atk, Cost=22MP, Lightning Element, 525 Base Damage];
|
|
|
|2nd Form: Tentacle [1 Enemy, Phys Atk, 852.5 Base Damage]; Aspil [1 Enemy,
Mag|
|Atk, Cost=1MP, 40.5 Base Damage/Healing]; Bolt [1 Enemy, Mag Atk, Lightning
|
|Element, 270 Base Damage]; Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning
|
|Element, 675 Base Damage]; Quake [1 Enemy, Mag Atk, Cost=6MP, Earth Element,
|
|371.25 Base Damage]; Quake2 [1 Enemy, Mag Atk, Cost=28MP, 810 Base Damage];
|
|Bio [1 Enemy, Mag Atk, 337.5 Base Damage, Can inflict Poison]; Bio2 [1 Enemy,
|
|Mag Atk, 708.75 Base Damage, Can inflict Poison];
|
|
|
|3rd Form: Punch [1 Enemy, Phys Atk, 905 Base Damage]; Lost Blow [1 Enemy,
Phys|
|Atk, 2828.125 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This is by FAR the strongest boss you've encountered so far, so be
|

|warned. Lost Number will change after losing half (3500) of his HP, and he'll
|
|either change in his Magical (red) form, or in his Physical (purple) form.
|
|This depends on what the last attack was that hit him, bringing him down past
|
|half his HP. If this attack is magical, the Magical form will stay, and if
|
|it's a physical, the physical form will stay. I highly suggest you try to get
|
|the Magical form, because the physical one REALLY packs a punch. His Lost
Blow|
|can do as much as 2800 damage, and his Punch does roughly 900 damage, which
is|
|used twice in a row on occasion. Start off with Big Guard right away, and
|
|poison Lost Number. If you have a Spider Web item, use it to slow him, it'll
|
|help. If you already have Slow on your Time Materia (L2), then that's even
|
|better. Now keep pounding away with enemy skills and summons, and if you can
|
|somehow paralyze him with Cloud's Limit Cross-slash, or Aeris' Seal Evil, or
|
|cause Stop with Choco-Mog, it'll help alot. He might not change when he's
|
|frozen during the damage. Beta and Aqualung do decent damage. When you get
|
|the red side, keep Big Guard up, and use any Limit Breaks or still strong
|
|enemy skills. Use White Wind for quick healing, and you should be able to
pull|
|this off.
|
'-----------------------------------------------------------------------------'
He drops Cosmo Memory, Red XIII's ultimate Level 4 Limit Break.. which you
probably cannot learn yet since you need all his other limits first. Out of
the
Safe also pops the Odin Materia, and the Key Item 'Key to the Basement' is
lying
inside the safe.
If you go down to the basement you can unlock the door there. Talk to Vincent
in
the coffin and tell him about Sephiroth. Ask him who he is after that, and
when
you leave he'll be curious enough to join you.. for better.. or for worse.
Note:
Vincent uses guns, so it's best to always have him in the back row, reducing
the
damage he takes from physical attacks.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{19} Mount Nibel
||
CHECKLIST

Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir,
||
||
| Elemental Materia, Sniper CR, Counter Attack Materia,
||
||
| Jem Ring(Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Now you're pretty much done in the Mansion, or Nibelheim for that matter. Go
outside, and exit to the world map by the upper right.
Walk the little bit on the world map to Mount Nibel. The first part of the
path
is very linear, and you can grab the Rune Blade from the first small mountain
at
the intersection. When you get all the way to the end, near the bridge, walk
up
and climb the mountain on the right, until you reach the Plus Barrette. Both
these weapons are very good materia growth weapons, by the way, with Double
growth. Walk over the bridge and you'll get to a new area with 5 pipes which
are
even numbered. The most right one is 1, up to 5 all the way to the left.
Before
you jump in any, walk and climb down the ladders first, until cloud pushes the
second one more down. This will allow you to go back up whenever you need to.
Go
to the pipes, and glide in #2. You'll land on a rock with a Powersoul (weapon
for Tifa) for the taking. Now glide #4 when you're back up, and grab the All
Materia from the chest. Jump off by the right. Now go down the exit left of
the
large blue scorpion (we will have to deal with that sucker later, but you've
guessed that already).
Jump off the ledge, and enter the cave below. You'll encounter Dragons here
now
and then, and you can steal Gold Armlets from them, which is the best armor in
the game up to now, with 46 Defense and 4 slots (linked). Steal 3 of them, for
your entire active party. You can also learn the enemy skill Flame Thrower
from
them, if you hadn't already. In the next cave, walk right and all the way up,
then back down a little so you can enter the cave to the left that leads all
the
way to the chest, which holds an Elixir. Exit to the next screen north. Here
you
can find the Elemental Materia on the ground. Head further and in the next
cave
don't miss out the Sniper CR from the easily spotted chest. This weapon for
Vincent never misses, and is rather effective with Deathblow, thus often
dealing
critical damage. Exit to the next screen, and head left to the reactor. Once
there, just walk past the reactor as there's nothing there. Enter though the
door and things should look familiar again.
Save your game and prepare for the upcoming boss battle. Give someone the Bolt

Ring, and someone else the Elemental-Lighting materia combo in their armor. If
you use Vincent, don't use his Limit Break as it'll heal the Materia Keeper.
Also, very important, give your characters the two Enemy Skill Materia's that
you (should) have. You'll want to learn the skill Trine.
.-----------------------------------------------------------------------------.
|Name: Materia Keeper (Level: 38)
|Absorb: Fire
|
|HP: 8400
|Nullifies: Gravity
|
|MP: 300
|-----------------------------------|
|Exp: 3000
|Status Effect Weaknesses:
|
|AP: 200
|Poison, Stop, Slow, Paralyzed,
|
|Gil: 2400
|Darkness
|
|Drops: Jem Ring(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Keyclaw [1 Enemy, Phys Atk, 514 Base Damage], Big Horn [1 Enemy,
Phys|
|Atk, 514 Base Damage]; Hell Combo [1 Enemy, Phys Atk, 889.5 Base Damage];
|
|Trine [All Enemies, Mag Atk, Cost=20MP, Lightning Element, 637.5 Base
Damage];|
|Cure2 [1 Ally, Mag Atk, 1070 Base Healing]
|
|-----------------------------------------------------------------------------|
|Strategy: This is also generally considered one of the tougher bosses in the
|
|game. His Trine attack does lightning damage of about 600 to all, and his
|
|other attacks are either 500 or 900 damage if you don't protect yourself.
|
|Start the battle with Big Guard and keep this going the whole battle. Make
|
|sure you learn Trine. Casting Choco-Mog will often Stop him for a long period
|
|of time, and Cross-slash or Seal Evil will paralyze him (for a shorter time).
|
|After Choco- Mog, poison him, and keep using your strongest attacks such as
|
|Odin, Aqualung, or even use Trine against him. Just stay away from Beta (fire
|
|elemental). Keep your defense going, heal with White Wind, and the Materia
|
|Keeper should eventually fall. His Cure2 should only postpone his inevitable
|
|death..
|
'-----------------------------------------------------------------------------'

Grab the Counter Materia it was 'keeping', and exit Mount Nibel.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{20} Rocket Town
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Power Source, Yoshiyuki, Drill Arm, Edincoat(Boss Reward).
||
||------------|
||
|| Fort Condor|
||
|| Treasure: | Superball.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
When you're back on the world map, head west to walk around the mountains, and
then walk north until you reach a small town with a rocket. They called it
Rocket Town due to lack of inspiration.. or perhaps because it does kinda suit
the town.
The first two houses are the weapon shop (left) and the Inn (right). The
Weapon
store also sells some accessories and Gold Armlets should you want some. The
house on the very left of the town holds nothing in particular. The house with
the old man standing in front of it is the Item Shop. First talk to the old
man
several times and look at the rocket with him. He'll give you the Yoshiyuki, a
special sword for Cloud. It only has 2 slots, but it can be extremely
powerful.
The thing is, for every party member KO, the sword powers up. If one character
is KO it deals 2x the normal damage, and if 2 characters are KO'd it deals 3x
times the normal damage. There will be a good use for this sword later.
The Item shop also sells the Barrier, Exit and Time Materia. I personally
wouldn't buy Barrier if you already have the Big Guard enemy skill. Exit is
optional too as far as I'm concerned, but it might be useful if you escape
often. Time is useful, if you haven't got it already.
Go back outside and enter the house all the way to the right. In the back you
can find a Power Source in a chest. Now enter the remaining house at the upper
part of town. You can find a Drill Arm in the chest. Enter the back- yard
through the other door. What's that.. a plane? A woman called Shera spoils the
fun and tells you to speak with the Captain if you want to borrow it..
<Fort Condor Note 8:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Before doing anything else, exit the Town once you've checked out the Tiny
Bronco in the backyard. It's a LOONG trip back, but the reward is decent:
You'll
get the 'Super Ball' which is actually the Superball, a non-slot high power
weapon for Yuffie. Of course, you have to fight another battle for this, duh,
nothing comes for free!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
The Captain is busy in his rocket, so head to it, and climb it. After speaking
with him, go back to the town, and into Cid's house (with the Tiny Bronco). A
bunch of scenes will happen. Go back outside and you'll see Rufus and Cid
talking.. after which Shera will call you back inside. Go to the backyard and
you'll have to fight .. fat ass Palmer.
.-----------------------------------------------------------------------------.
|Name: Palmer (Level: 38)
|Nullifies: Gravity
|
|HP: 6000
|-----------------------------------|
|MP: 240
|Status Effect Weaknesses:
|
|Exp: 1800
|Poison, Stop, Slow, Paralyzed,
|
|AP: 98
|Darkness
|
|Gil: 5000
|
|
|Drops: Edincoat(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Mako Gun(Ice2 or Bolt2 or Fire2) [1 Enemy, Mag Atk, Cost=22MP,
either|
|Ice, Lightning, Fire Element, 472.5 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Palmer's a breeze compared to the other bosses you've fought
lately.|
|He's only got his Mako Gun that does around 475 damage. Start with Big Guard
|
|to cut this in half, then summon Choco-Mog to freeze him for a large amount
of|
|the battle. Paralyzing Limits also work well. Then pound away with basically
|
|anything. Go ahead and poison him, though it doesn't really matter much.
Enjoy|
|the funny ending of the battle ;)
|
'-----------------------------------------------------------------------------'
Now the Tiny Bronco suddenly starts flying.. what the hell? So let just climb
up
too.. watch the scene and afterwards welcome Cid to the party. He's one of the
best characters in the game, in my opinion. You can now do many optional
things,
as described in the following section.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

|| {21} Optional things with the Tiny Bronco ||


CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO=-*=-*=-*=-*=oO
|| Treasure: | Kjata Materia, Mythril, Great Gospel.
||
||------------|
||
|| Fort Condor|
||
|| Treasure: | 3x Turbo Ethers.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
The Tiny Bronco is no longer worth the name plane. It can be used as a boat,
but
it can only 'sail' in shallow water. After the scene, you will have landed
near
the continent of Wutai. We'll get to that soon.
It's possible for you to go to Bone Village with the Tiny Bronco. You'll get
here quite soon too, actually, but you can get some useful items that you
might
want a bit sooner. Bone Village is located on the north continent. If you
bring
up the large map you shouldn't have a problem finding it. You'll just have to
sail all the way around either the western or eastern continent to reach the
beach where you can get off.
In Bone Village, talk to the digging man near the entrance. He has some useful
information regarding where you'll want to go. The guy sitting near the small
building sells things. The best thing you can buy from him is probably the
Rune
Armlet, which is the best Double Materia Growth armor in the game. The Diamond
Bangle is better in terms of defense, so you may want to buy it as well. Just
depends on what you prefer, though I stick with the Rune Armlets.
You can go up, and enter the forest. Go deeper and in the next screen (with
view
from top) pay attention. You'll notice a red orb appearing/moving on the right
or left side of the screen. Stand on either side and when it appears quickly
run
to it and grab it. If you fail, wait for it to come around again. You'll
receive
the Kjata summon Materia. Don't go any deeper in the forest, as you'll only
get
lost. A note about Kjata: This is a multi elemental materia. It causes Fire,
Ice
and Lightning damage, which means that if an enemy absorbs any of these, the
whole damage is absorbed. Same for nullify or halves. It's powerful, but only
when you use it right. Go back to the world map.
Head over to the single house south of the Gold Saucer.. remember? You can use
the river running through the western continent to get there faster. This
weapon

dealer knows a great deal about the Keystone.. but he sold it to Dio, the
owner
of the Gold Saucer. You can also sleep here for FREE, if you check out the
bed.
He's also looking for some Mythril. If you've got it already you can skip the
next two paragraphs.
Remember the sleeping man in the cave on the eastern continent? If not, I'll
refresh your memory: There is a cave behind a river on the west/northwest of
the
Mythril Mines, which you might've noticed earlier. You can reach it by using
the
buggy to cross the shallow part. You can't access it with the Tiny Bronco. In
the cave is a sleeping man who will tell you either how many times you've
fought
battles, how many times you have escaped, or that large materia needs high
level
materia..
What use is this to us? If the last two digits of the number you have fought
are
the same, the man will wake up and give you an item. If the numbers are odd
(11,33,55,etc) you will get the Key Item 'Mythril', which will be useful
later.
If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which
is
an accessory that nullifies all Bolt attacks.
Get the Mythril and go back to the Weapon Seller's house. Give it to him, and
he'll let you open up either the small box upstairs, or the large box
downstairs. The large box holds a Gold Armlet, the small one is Great Gospel,
Aeris' her final Limit Break. Needless to say, go for the small box. You might
also want to take your time to um, well, teach Aeris this Limit Break. It's a
very good one.
You can also check out an other new continent, the one in the south east
consisting of a few small islands. You can get really good experience, AP and
gold from the creatures here, especially Sea Worms on the beach. You can also
steal Dragon Scales from them, a hard hitting item. Do whatever you please,
but
remember that overleveling takes away the challenge somewhat. Speaking of
items,
you could also steal a few more Right Arms from Bombs (on the bridge of North
Corel, near the Gold Saucer, remember?). This item can be of good use soon.
You can also get Cloud's final Limit Break Omnislash if you really wanted to,
from the battle square at the Gold Saucer.
<Fort Condor Note 9:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This one's available as soon as you get the Tiny Bronco, so sail to Fort
Condor.
The reward for the 8th battle are three Turbo Ethers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~

While we're at it, now's a good time to go to Wutai, the most western
continent. Read more below.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{OPT-2} Wutai
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Magic Shuriken, Hairpin, MP Absorb Materia, Swift Bolt, Elixir,
||
||----------| Dragoon Lance, Peace Ring(Boss Reward), HP Absorb Materia.
||
|| Other:
| Turtle's Paradise Flyer No. 6, Turtle's Paradise Contest Sign.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Note: The Wutai Sidequest can be done on Disc 1 & 2. After you parachute into
----- Midgar on Disc 2, you can NOT do this quest anymore. The Wutai Pagoda
quest can always be done, even on Disc 3.
Before you attempt this optional quest, which you are likely going to do after
you've just gotten the Tiny Bronco, make sure you've got a decent supply of
HiPotions, and perhaps Ethers and Tents. You'll soon enough find out why.
Head over to the large stretched continent to the west. Get off the Tiny
Bronco
by the southern part, on the beach. Walk to the large bridge and you will be
interrupted by Yuffie.. After a short scene you'll be forced to fight an
Attack
Squad. They're not as easy as they should've been.. not in the least place
because.. your materia is missing! Yuffie stole your materia so now there's no
going back.
Now that your materia's gone, you can change your equipment to balance things
out at least somewhat. Give Cloud the Yoshiyuki, which is very powerful when
allies get KO (x2 power for one KO, x3 power for two KO). Give Red XIII the
Seraph Comb. For all other characters, give them the weapon with the highest
attack rating. If you already did the Temple of the Ancients, then give them
the
non-slots weapon, which is ideal for this part.
Walk over the two bridges, and then walk under it by going south, down, and
then
though the valley to the north. Walk over another bridge, and continue until
the
tip of the continent where you'll reach the town Wutai.
You'll spot Yuffie right away. Walk after her, and cross the two bridges.
Before
you enter the building with the big pot next to it, read the sign. It tells
you
about the Turtle Paradise Flyers which you have probably been reading. Enter,
and watch the scene. You won't have to fight the Turks this time around.. Exit
the building, and go up across the bridge. From here, go northwest to a
different part of town.

Enter the house on the right. In the bedroom you can choose to sleep (for
free),
and you can also find a secret entrance on the left which takes you to a chest
holding a Magic Shuriken. Now go to the right part of the house. In the first
room is another secret entrance that leads to a chest with a Hairpin (a nonslot
weapon for Red XIII). After getting it, talk to the man on the floor in the
next
room several times. Turns out it's Yuffies father, Godo, who you've been
stealing stuff from in his house. But yeah.. his daughter did steal your
materia, so it's fair. Don't bother following Yuffie as it's a dead end.
Head back to the first part of town. Enter the house next to the Save Point,
and
grab the MP Absorb Materia from the chest.. which is stolen from you right
away
by Yuffie! At least you spotted her again. Go back outside, and enter the
house
that's next to the entrance of Wutai. Here, talk to the people inside..
Something's fishy. Check out the screen on the left.. and you'll have found
her.
After she gets away, go back outside and head to the Turtle Paradise Pub, you
know, the building with the large pot next to it.. Speaking of the pot.. is
that
thing moving? Check it out, and smack it 3 times. After the scene, you'll be
at
Yuffie's place.
Follow her downstairs, and while you're here, check out the 6th Flyer for the
Turtle Paradise contest (and possibly the last if you read all you could so
far). Talk to Yuffie, and flip either lever. You could've known.. she fooled
you
..again! Free your party members with the lever again, and go back outside.
Go back to the other part of town, on the northwest. Here, check out the large
bell on the left and ring it to reveal a secret door (lots of secret things
around here for sure). Enter, and watch the scene.. Grab the Swift Bolt and
Elixir from the chests, and go upstairs. After the scene, you'll be forced to
fight another attack squad. Also note that this is the room Yuffie disappeared
in, so now you know how she did it. Go back outside and talk to Reno, who'll
give a clue as where to Corneo might be.
Go back to the save point, and save your game (if you wish). Here, put at
least
Barret in your party.
Head north, to the Da-Chao statues. Follow Reno & Rude. At the first
intersection, go up. There, walk around the head of the statue to the next
screen. Talk to Rude, and follow him inside the cave. There, grab the Dragoon
Lance, an extremely good weapon for Cid at this point. 8 slots (unlinked
though), and 66 atk. Go back outside, but remember this cave for later. Go all
the way south to watch a scene and fight the next boss..Rapps.
.-----------------------------------------------------------------------------.
|Name: Rapps (Level: 39)
|
|

|HP: 6000
|Status Effect Weaknesses:
|
|MP: 300
|Stop, Slow, Darkness
|
|Exp: 3200
|
|
|AP: 33
|
|
|Gil: 20000
|
|
|Drops: Peace Ring(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Aero3 [1 Enemy, Mag Atk, Cost=50MP, 1762.5 Base Damage]; Wing Cut [1
|
|Enemy, Phys Atk, 526 Base Damage]; Scorpion's Tail [1 Enemy, Phys Atk, Can
|
|inflict Poison, 526 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This is a tough boss, with no real weakness. Problem is that you
|
|don't have any materia. I suggest you build up your Limit Breaks before this
|
|fight so you can pound away at the start. Use Mindblow with Barret to
|
|deplenish Rapps MP, to prevent him from casting his deadly Aero3 that can
|
|cause well over 1500 damage to a character, usually killing them. Cloud can
|
|deliver good damage, especially with the Yoshiyuki and KO'd party members. If
|
|you have the Spider Web item, use it to Slow Rapps. If you have any Right
Arms|
|or S-mines, this is the time to use them for good damage. With the Limit
|
|Breaks and those hard-hitting items, you should be able to beat Rapps.
|
|An other strategy is to start the fight defensively. Have everyone in the
|
|back, and only use healing items or Defend. Revive dead party members
|
|immediately with Phoenix Downs. Keep this up for a while and Rapps will
|
|eventually run out of MP for Aero3. One casting costs him 50 MP, so he can
use|
|it up to 6 times. Even after he runs out, be aware of his Scorpion's Tail.
|
|This can poison you, and it's sometimes used twice in a row.
|
'-----------------------------------------------------------------------------'
After you've beaten Rapps, watch the scene. Afterwards, Yuffie'll give your
Materia back. Your Materia setup will be seriously screwed, so you'll have to

rearrange everything back yourself. Oh well, at least you got it back, and
you'll also get the MP Absorb Materia back. You'll be on the world map after
the
scenes.
Now would be a good time to learn the enemy skills Magic Hammer (from Razor
Weed
on the green plains), and Death Force (from Adamantaimai, the turtle on the
beach). Magic Hammer drains 100 MP from the enemy and gives it to the caster.
Extremely useful. Death Force grants immunity to Sudden Death spells for the
remainder of the battle or until the character is KO'd. You can also steal
Adaman Bangles from Adamantaimais, an armor with an extremely high defense
rating, but with only two slots.
Go back into Wutai and walk north from the entrance, into the house next to
Yuffie's. It's full of cats, but the upstairs is no longer blocked by a cat
(like it used to be), so you can now go up and grab the HP Absorb Materia
that's
inside the chest.
Also stop by the Turtle Paradise Pub, if you've read all the 6 Flyers
thoughout
the world, AND the contest sign outside the pub. If you did, talk to the owner
behind the counter and he'll give you your reward: a Power Source, Guard
Source,
Speed Source, Magic Source, Luck Source, and a Megalixir. Nice!
Also check the local weapon store again. They're willing to sell things to you
now. The weapons are decent, so buy what you need. Then go northwest to the
other part of town. Rest up at Godo's house (on the right) if you wish.
There's
also a pagoda to the north.. But that's a different quest.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{OPT-3} The Wutai Pagoda
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| X-Potion(Boss Reward), Turbo Ether(Boss Reward),
||
||
| Ice Ring(Boss Reward), Elixir(Boss Reward),
||
||
| All Creation(Boss Reward), Leviathan Materia.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Note: The Wutai Pagoda quest can always be done, even on Disc 3. You obviously
----- must have recruited Yuffie, however.
Have Yuffie in your party and go to the Wutai Pagoda. Here, she must face
several opponents in order to climb the Pagoda and attain the power of the
Water
God. Or something like that. Simple said, it's time for a boss fight.
.-----------------------------------------------------------------------------.

|Name: Gorki (Level: 30)


|Nullifies: Earth, Gravity
|
|HP: 3000
|Weakness: Wind
|
|MP: 150
|-----------------------------------|
|Exp: 1500
|Status Effect Weaknesses:
|
|AP: 50
|Poison, Stop, Slow, Paralyzed,
|
|Gil: 0
|Darkness
|
|Drops: X-Potion(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Barrier [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier]; Regen
[1|
|Ally, Mag Atk, Cost=30MP, Inflicts 100% Regen]; Reflect [1 Enemy, Mag Atk,
|
|Cost=30MP, Inflicts 100% Reflect]; Demi2 [1 Enemy, Mag Atk, Cost=33MP,
Gravity|
|Element, Damage=Target's HP/2]; Dive Kick [1 Enemy, Mag Atk, Damage =
MaxHP/4]|
|-----------------------------------------------------------------------------|
|Strategy: This can actually be a pretty tough fight. Start the battle with
|
|Haste (or Big Guard for Haste). His damaging attacks are all based on your HP
|
|and can't really be defended from, except for Demi which you could counter by
|
|Elemental-Gravity in your Armor. Deplete his MP with Magic Hammer immediately
|
|so he can't cast Regen and Reflect, making the battle harder than it has to
|
|be. His Magic Defense is really high, so even your stronger attacks won't be
|
|as powerful. Still, Odin, Beta and Aqualung do decent damage, along with
Limit|
|Breaks. Keep your HP up, and you'll win.
|
'-----------------------------------------------------------------------------'
And up to the second floor we go. Here you'll face Shake. Heal up first.
.-----------------------------------------------------------------------------.
|Name: Shake (Level: 32)
|Nullifies: Gravity
|
|HP: 4000
|-----------------------------------|
|MP: 180
|Status Effect Weaknesses:
|
|Exp: 2200
|Poison, Stop, Slow, Paralyzed,
|

|AP: 50
|Darkness
|
|Gil: 0
|
|
|Drops: Turbo Ether(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Beak [1 Enemy, Phys Atk, 284 Base Damage]; Rage Bomber [1 Enemy,
Phys|
|Atk, 710 Base Damage, Can inflict Fury, Used as Counter Attack]
|
|-----------------------------------------------------------------------------|
|Strategy: An easy fight. Open with Big Guard, then make sure you keep your
|
|Barrier up. His Rage Bomber hits hard as a Counter Attack, so heal after it.
|
|Otherwise, just kick his ass with hard hitting spells and summons.
|
'-----------------------------------------------------------------------------'
Now you're going to face Checkov on the third floor. Don't forget to heal.
Also
equip Yuffie with the Jem Ring, to prevent getting paralyzed.
.-----------------------------------------------------------------------------.
|Name: Checkov (Level: 34)
|Nullifies: Gravity
|
|HP: 5000
|-----------------------------------|
|MP: 210
|Status Effect Weaknesses:
|
|Exp: 1500
|Poison, Stop, Slow, Paralyzed,
|
|AP: 50
|Darkness
|
|Gil: 0
|
|
|Drops: Ice Ring(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Absorb [1 Enemy, Phys Atk, 296 Base Damage]; Stare Down [1 Enemy,
|
|Mag Atk, Cost=5MP, Causes 100% Paralyzed]
|
|-----------------------------------------------------------------------------|
|Strategy: The Jem Ring takes care of Stare Down, so all you need to do is get
|
|his HP down. This can be annoying due to his Absorb attack that keeps
draining|
|your HP. Put Big Guard up as usual, and pound away. Poisoning him helps
|

|somewhat too, as does slowing or stopping him (if you can already).
|
'-----------------------------------------------------------------------------'
Next is Staniv, on the fourth floor..heal up first.
.-----------------------------------------------------------------------------.
|Name: Staniv (Level: 36)
|Nullifies: Gravity
|
|HP: 6000
|-----------------------------------|
|MP: 240
|Status Effect Weaknesses:
|
|Exp: 3600
|Poison, Stop, Slow, Paralyzed,
|
|AP: 50
|Darkness
|
|Gil: 0
|
|
|Drops: Elixir(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Ironball [1 Enemy, Phys Atk, 385 Base Damage]; Iron Attack [1 Enemy,
|
|Phys Atk, 770 Base Damage, Used as Counter Attack]; War Cry [1 Enemy, Mag
Atk,|
|Cost=4MP, Causes 100% Sadness]
|
|-----------------------------------------------------------------------------|
|Strategy: *Laughs* Geez, this guy is your bitch, seriously what is this wussy
|
|doing all the way up the fourth floor? Him and Gorki should change places or
|
|something. All he does is use a physical attack, so keep up Big Guard and
kill|
|him off.
|
'-----------------------------------------------------------------------------'
The last boss is Godo.. Yuffie's father. He starts the battle right away, so
come prepared.
<Perfect Game Note 15:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
You'll probably want to wait with beating Godo until you've got all 4 Enemy
Skill Materia's. That way, you can get Trine on the remaining one's that don't
have it yet. Godo's the ONLY way to learn Trine on ALL Enemy Skill Materia's.
And for a perfect file, you'll need that.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~

.-----------------------------------------------------------------------------.
|Name: Godo (Level: 41)
|Normal: Gravity
|
|HP: 10000
|-----------------------------------|
|MP: 1000
|Status Effect Weaknesses:
|
|Exp: 5000
|Poison, Stop, Slow, Darkness
|
|AP: 60
|
|
|Gil: 40000
|
|
|Drops: All Creation(100%)
|
|
|Steal: --'-----------------------------------|
|Attacks: Beast Sword [1 Enemy, Phys Atk, 337 Base Damage]; Drain [1 Enemy,
|
|Mag Atk, 193.5 Base Damage]; Cure2 [1 Ally/Enemy, Mag Atk, Cost=24MP, 1286
|
|Base Healing, Used as Counter Attack when under 40% of Max HP, Used on Yuffie
|
|when she us under 20% of Max HP]; Trine [All Enemies, Mag Atk, Cost=20MP,
|
|Lightning Element, 1096.5 Base Damage]; Sleepel [1 Enemy, Mag Atk, Cost=8MP,
|
|Can inflict Sleep]; Mini [1 Enemy, Mag Atk, Cost=10MP, Can inflict Small];
|
|Bio2 [1 Enemy, Mag Atk, Cost=36MP, Poison Element, Can inflict Poison];
|
|Demi3; [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, Damage = HP * 3/4]
|
|-----------------------------------------------------------------------------|
|Strategy: Well, Godo has one major weakness, and that's gravity based
attacks.|
|Go ahead and use Laser on him (or Demi). After a bunch of casts, finish him
|
|off with Beta or other strong attacks. Watch your HP though, and make sure
you|
|cast Big Guard when things get rough. You can also poison him.
|
'-----------------------------------------------------------------------------'
For beating Godo you receive All Creation, Yuffie's final Limit Break, and the
Leviathan Materia. For now, that's all there is to do in Wutai.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{22} The Keystone and the Date
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Protect Vest, Choco Feather, Elixir.
||

||------------|
||
|| Fort Condor|
||
|| Treasure: | 3x Turbo Ether.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Remember how to enter the Gold Saucer? It's entrance is at North Corel's
ropeway
and there is no possible way to enter it from the desert.
Go to the Gold Saucer and enter the Battle Square. Here, walk up the stairs
and
go to the right to Dio's Show Room. The Green Orb is the Keystone. Dio comes
in,
and flexes his muscles.. he will let you have it if you fight in the battle
arena for him. If you manage to beat all 8 battles, you also receive the
Protect
Vest and Choco Feather. Your best bet of winning is to put Cloud in the back
row, give him a Counter Attack materia, the best armor and sword you've got,
limit break ready, Enemy Skill Materia, and a stock of good healing items, and
hard-hitting items like Right Arm, Bird Wing (from Tornadu's on the beach near
Bone Village), Dragon Scales and the like. Equipping Cloud with an Adaman
Bangle
will probably help as well. It'll still be rather tricky and it may require a
few resets if you're really going for the extra prizes. Either way, when
you've
got the Keystone, attempt to exit the Gold Saucer..oh noes! Looks like you're
stuck ..
After the scenes you'll get a visit from either Aeris, Tifa, Yuffie or Barret.
Yes, any of them can come to your room, although Aeris is the easiest. You'll
go
on a date of some sorts, with many scenes. It's a great deal of fun, so enjoy
it. Note: If you want(ed) to alter the outcome of the date I advise you to
check
out section {M1.6}, which has the mechanics of how to get whom.
After the date, you'll spot Cait Sith.. with.. what the hell!?! Quickly follow
him in the Battle Square, then Speed Square, Wonder Square and lastly Chocobo
Square. After the scene you at least know who the darn spy was. When you can
control Cloud again, check the cabinet for an Elixir. Head down and watch the
scene. From now Aeris is coming with you for sure, so select one other party
member and you're off to the Temple of the Ancients, which is east of the Gold
Saucer, according to our spy. (I would've burnt his stuffed body)
<Fort Condor Note 10:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Yep, now that you've gotten the Keystone, it's time to do another battle here.
Your reward for the 9th battle will be three Turbo Ethers again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

||
{23} The Temple of the Ancients
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket
Punch,||
||
| Luck Plus Materia, Morph Materia, Nail Bat, Princess Guard,
||
||
| Ribbon, Trumpet Shell, Megalixir, Bahamut Materia, Work
Glove,||
||
| Dragon Armlet(Boss Reward), Gigas Armlet(Boss Reward).
||
|| Fort Condor|
||
|| Treasure: | 5x X-Potion.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
The Temple of the Ancients is located quite a bit south of Junon, and
southeast
from Fort Condor. It's on an island with a pyramid-like figure sticking out of
the forests. It's not very hard to spot. Enter, and after the scenes, you'll
be
in the Temple itself.. and you won't be able to get out anymore, so make sure
you're prepared.
When you gain control of Cloud again you'll find that you're in a large maze
which seems hard to navigate in. It's alot easier than your first impression
will tell you though.
Start exploring. Ignore the first stairs, they lead nowhere. Instead, walk
further and take the stairs down. Here climb the vines down, and walk to the
right underneath the large stairs. Inside the chest you can grab a Trident.
From
the chest, ignore the stairs on the upper part of the screen, and head right.
Climb the large vines. You can try entering the doorway, but it's sealed, so
walk further. The strange person is who you'll want to follow. Walk the
stairs.
First climb the large vines, and grab the Mind Source that is on your way.
Then
enter the doorway the person also went though. After the scene he can sell you
some basic items, heal you, and even save your game. The chest on the right
holds a Silver Rifle.
Go back outside, and climb the vines back down. Go down underneath the doorway
and grab the Turbo Ether. Now walk down the large stairs, and follow the path
until you can climb the little vines down. The chest there holds a Rocket
Punch.
Follow the path and climb the vines up. Walk underneath the hallway in front
of
cloud, then walk right, down the stairs, and climb the large vines to reach
the
'Lucky Plus' Materia, which is the Luck Plus Materia. Go back and follow the
path where the other ancient went.

You'll now be in a room with large rolling boulders that have the shape of a
'U'. This requires precise timing so that Cloud will come under the open part
of
the boulders, then run quickly a bit further so you Cloud can be under the
next
open part of the boulder. Quickly run up to the purple pool when you've
reached
the end of it. Here, make SURE you grab the Morph Materia, as this is the only
time you can get it. After the scene that the pool shows you, walk further to
the next screen.
You'll now be in the fabulous Clock Room. You can move the hands of the clock
so
you can get across the many rooms here. I suggest you move them manually so
you
can get to all rooms. You can't control the hand of the seconds, but if you're
walking over that one can push you off. If you do this you'll get into a
battle,
but you can also get the Nail Bat from the chest. When you exit the room,
you'll
be at the previously sealed door. From there, head to the Clock Room again.
There are many treasures to be found, and although optional, I suggest you get
them. Move the hands of the clock so you can get to all rooms. Here's what
they
all lead to:
I
II
III
IIII
V
VI
VII
VIII
IX
X
XI
XII

=
=
=
=
=
=
=
=
=
=
=
=

Enemy Encounter (Toxic Frog X2, Jemnezmy)


Dead End
Enemy Encounter (8 Eye X2)
Princess Guard
Ribbon
Puzzle with doorways
Trumpet Shell
Megalixir
Dead End
Rolling Boulder Room
Dead End
Temple Exit

To proceed with the game you'll need to go to VI. Equip someone (Cloud) with
the
Ribbon, which is one of the best accessories in the game. In the next screen
you'll have to solve a puzzle of some sorts.
(1)(9)
..-------------------------(2)(4)|(3)(6)|(4)(1)|(5)(8)|
..-------------------------(6)(5)|(7)(2)|(8)(7)|(9)(3)|
---------------------------This is a lame attempt at an ASCII map, I know, but it can do the trick. There
are 9 doorways, and I've numbered them 1-9. The first number represents the
door's number. The second number resembles where you came from. So if you go
through door 7, you'll come out of door 8 (hence the second number at door 8
is

number 7). You can also jump down where the dots are, or basically the left
side
of the screen. To get back up, you'll have to take a door. Now check which
door
the person you're following took and walk into the door you expect him to come
out from. In this particular come out of. The chest on the lower left holds a
Work Glove. After opening the door, say open sesame and go through. After the
scene you'll have to fight Red Dragon..
.-----------------------------------------------------------------------------.
|Name: Red Dragon (Level: 39)
|Nullifies: Gravity
|
|HP: 6800
|Absorb: Fire
|
|MP: 300
|-----------------------------------|
|Exp: 3500
|Status Effect Weaknesses:
|
|AP: 200
|Poison, Slow, Paralyzed,
|
|Gil: 1000
|Darkness
|
|Drops: Dragon Armlet(100%)
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Dragon Fang [1 Enemy, Phys Atk, 1387.5 Base Damage]; Tail Attack [1
|
|Enemy, Phys Atk, 693.75 Base Damage]; Red Dragon Breath [1 Enemy, Mag Atk,
|
|930 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: This boss isn't the hardest in the game, but can still pack a
punch.|
|Start the battle with Big Guard and keep this up. Poisoning him can help, as
|
|can slowing him or paralyzing him. Stay away from Fire, so no Kjata either
(if|
|you even have it yet). Aqualung does decent damage so repeat that along with
|
|Odin. Stay healed and you should be able to beat him fairly quickly due to
his|
|low HP.
|
'-----------------------------------------------------------------------------'
Give Cloud the Dragon Armlet, and pick up the Bahamut Materia that the Red
Dragon dropped (or perhaps transformed into). Walk to the right and inspect
the
floating temple. During the scene, agree with Cait Sith. Exit the area, and
heal

up at the ancient on the left. I also suggest saving your game, and giving
someone the Bahamut Materia (preferably the one with the highest Magic,
probably
Aeris). Now go back to the clock room. You can only go to room XII now.
<Perfect Game Note 16:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Before you go into room XII, give her an armor and weapon that's not unique.
That means no Princess Guard, Umbrella, etcetera. You can give her Materia
though, along with an Accessory. You know why this all is needed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In room XII, you can't just exit through the door, oh no. It's time for one
big,
badass boss battle. In fact, one of the hardest bosses lies around the corner.
Walk over to the door, and the battle with Demon's Gate begins..
.-----------------------------------------------------------------------------.
|Name: Demons Gate (Level: 45)
|Halves: Earth
|
|HP: 10000
|Nullifies: Gravity, Poison
|
|MP: 240
|-----------------------------------|
|Exp: 3800
|Status Effect Weaknesses:
|
|AP: 400
|Poison, Slow, Darkness
|
|Gil: 4000
|
|
|Drops: Gigas Armlet(100%)
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage; Cave-in [All
|
|Enemies, Phys Atk, 1410 Base Damage]; Petrif-Eye [1 Enemy, Mag Atk,
Cost=12MP,|
|Causes 100% Slow-numb]; Demon Rush [All Enemies, Phys Atk, 2215 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Start the battle with Big Guard, immediately followed by a casting
|
|of your newly acquired Bahamut.. Ah, such power. Unfortunately, that is the
|
|only magical attack that can inflict serious damage as it's the only one
|
|available with the armor 'piercing' ability. All other summons, magic, enemy
|
|skills, or magic items will do very little damage because of his grand Magic
|

|Defense. Limit Breaks like Climhazard and Meteorain do wonders in this


battle,|
|but you can't solely trust on those. Be SURE to keep your HP and defense up
|
|with Big Guard and White Wind. The only way to seriously damage Demons Gate
is|
|to use items like Right Arm and S-mine (physical damage items), or.. to Throw
|
|weapons using the Throw command! Yes, this can inflict 1000 damage per/
|
|throwing, so if you have any weapons that are NOT unique and that can be
|
|bought easily, throw them at him for good damage. If you keep this up you
|
|should be able to beat him. His Petrif-Eye attack is perhaps his weakest
|
|attack, as you can cure this with a simple Soft or White Wind casting.
|
'-----------------------------------------------------------------------------'
After the battle a whole bunch of scenes will occur. Pay attention to the
story,
until you find yourself awakening in Gongaga. Exit the town, and find the Tiny
Bronco on the beach south of Gongaga.
<Fort Condor Note 11:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Yep, after the Temple of the Ancients, it's time to do yet another battle
here.
While the game says you don't get anything (gives a tiny blank text box), you
receive 5 X-Potions for winning this 10th battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
CHECK

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

|| {24} Bone Village, The Sleeping Forest & City of the Ancients ||
LIST
Oo*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=*oO
|| Treasure:
| Kjata Materia(unless you already got it), Water Ring,
||
||
| Magic Source, Aurora Armlet, Guard Source, Elixir,
||
||-------------| Enemy Skill Materia, Comet Materia.
||
|| Key Items: | Lunar Harp.
||
|| ------------|
||
|| Bone Village| (At this time): Lunar Harp, Mop, Buntline, Megalixir,
||
|| Treasure
| Elixir(infinite), Turbo Ether(infinite), Ether(infinite),
||

||-------------| Potion(infinite).
||
|| Fort Condor |
||
|| Treasure:
| 5x X-Potion, 5x X-Potion.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Head to Bone Village, which is located on the northern continent. You can get
off at the beach nearby. You may have been here before, but now is the first
time you can actually dig for items. It's a mini-game of some sorts, and a
pretty uncovered one so far. I will cover every aspect of it, but not in the
walkthrough. There's a special section for it. Anyway, you will want to get
the
Lunar Harp first, as you need it to proceed with the story.
Talk to the man sitting in the doorway, as he's in charge. The basic
principles
of digging are easy. There are several spots that hold treasure, however you
don't know where those spots are. In order to find out where the spots are,
you
place 1 up to a max of 5 diggers with the square button. Then you ignite the
bombs, after which the diggers will all face the direction where (one of) the
spot(s) is. Where their line of view crosses, that's where the spot is. The
Lunar Harp is located on the upper level, slightly right of the smoke coming
out
of the building. You can basically skip the whole 'placing diggers' part and
just mark that you want to dig there. The next morning you can grab the Lunar
Harp from the chest near the entrance.
There are several other treasures to be gotten in Bone Village, including 1
Mop,
1 Buntline, 1 Megalixir, and infinite Elixirs, Turbo Ethers, Ethers and
Potions.
Later, the Key Item 'Key to Sector Five' can also be dug up, but not right
now.
If you're interested in digging all these treasures up, refer to the special
Bone Village section. I will, however, explain a trick here on how to get
infinite Elixirs (for free) fairly easy now.
To stock up on Elixirs, just talk to the leader and skip placing diggers and
igniting bombs, until you have to mark the spot. Now, do you see the F-16
aircraft? The nose of it lies on the ground. Position Cloud so his head
touches
the top of the aircraft's nose. This is the place you want to dig for many
Elixirs. Mark it, and check the chest afterwards. Nothing in it? Don't worry..
there won't be an Elixir in it every single time. Your chances of getting an
Elixir are about 1 out of 7 tries. I find it fairly decent, especially seeing
how an Elixir is a rare item, and getting so many of them now already isn't
done
very often. Don't forget to skip placing diggers, as you don't need them to
find
the spot. Enjoy yourself.. when you're done, enter the Sleeping Forest.
Walk to the next screen, which has a view from the top. The Lunar Harp is
automatically used, and you can go further north. Note: If you haven't gotten

the Kjata Materia yet, do so now. The red orb will quickly disappear all the
time, so be quick grabbing it.
<Fort Condor Note 12:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Yeah, right after you wake the Sleeping Forest with the Lunar Harp, this
battle
is available. Again, while the game says you don't get anything (gives a tiny
blank text box), you receive 5 X-Potions for winning this 11th battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Head north to the next screen. Walk under the tree trunk to the chest, that
holds a Water Ring. Then go back and walk through the tree trunk to the other
side. Note: In this area you can find Boundfats. From this enemy you can
steal,
win, or morph Dazers, an item that inflicts the status 'paralyzed'. This is
the
only item that does this, so it has it's uses on many times..Grab some if you
want. In the next screen enjoy the view and walk to the end. You'll be on the
world map in the corral valley between the Sleeping Forest and the Forgotten
Capital, also known as City of the Ancients. Enter.
You'll come at an intersection right away. Head left to find a house with a
save
point and a chest that holds a Magic Source. Then head out, and walk further
to
a next screen. Walk downstairs here to find a chest with an Aurora Armlet
inside. This is a great armor for this time in the game. Head back to the
intersection and head right. Enter the first house to find a Guard Source. In
the second house you can find an Elixir in the chest, and an Enemy Skill
Materia
behind the upper bed. Take your team members their advise and take a nap.
<Fort Condor Note 13:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This battle is available after the nap. It's still possible to just exit the
City, so don't worry. Again, while the game says you don't get anything (gives
a tiny blank text box), you receive 5 X-Potions for winning this 12th battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
When you wake up, go back to the intersection and walk all the way north.
Enter
the building, and grab the Comet Materia at the very top. Proceed down the
blue
shining stairs in the middle. Mr. Fish is no longer there. Walk down the large
crystal stairs, and save your game if you wish. Also, equip someone with the
Water Ring.
Walk up to the stone steps.. Then walk to Aeris..talk to her until a scene
occurs and you will have to fight Jenova-LIFE.
.-----------------------------------------------------------------------------.

|Name: Jenova-LIFE (Level: 50)


|Weakness: Earth
|
|HP: 10000
|Nullifies: Gravity
|
|MP: 300
|Absorb: Water
|
|Exp: 4000
|-----------------------------------|
|AP: 350
|Status Effect Weaknesses:
|
|Gil: 1500
|Slow, Paralyzed, Darkness
|
|Drops: Wizard Bracelet(100%)
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Blue Light [1 Enemy, Mag Atk, Cost=8MP, Water Element, 472.5 Base
|
|Damage]; Blue Flame [1 Enemy, Mag Atk, Cost=12MP, Water Element, 540 Base
|
|Damage]; Aqualung [All Enemies, Mag Atk, Cost=34MP, Water Element, 1755 Base
|
|Damage]; Reflect [1 Ally, Mag Atk, Cost=30MP, Causes 100% Reflect];
|
|-----------------------------------------------------------------------------|
|Strategy: If you equipped the Water Ring you can't lose, since all her
|
|offensive attacks are water based. Cast powerful summons like Bahamut, Odin
|
|and Kjata, and continue with Beta. Stay away from Aqualung, it'll heal her.
|
|Keep Big Guard up as usual, and heal with White Wind or whatever you want..
In|
|fact, you can also cast Magic Hammer on her 3 times(before she casts Reflect
|
|though!) and she won't have any MP for her attacks. If she did cast Reflect,
|
|DeSpell it first.
|
'-----------------------------------------------------------------------------'
After the sad scenes you'll have reached the end of Disc 1. If you have been
playing from the first Reactor till here, I'd say..Get a freaking break!
Yeah, there are always people who try stuff like that, right..?
After changing the disc, you're supposed to head north.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{25} Coral Valley Cave & Icicle Inn
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO

|| Treasure: | Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus


||
||
| Materia, Power Source, Hero Drink, Vaccine, X-Potion,
||
||------------| Turbo Ether.
||
|| Key Items: | Glacier Map, Snowboard.
||
||------------|
||
|| Fort Condor|
||
|| Treasure: | 3x Elixir.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
<Fort Condor Note 14:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This battle is best done right now, since the further you continue with the
story, the harder it gets to return to Fort Condor. The reward for this 13th
battle are three Elixirs. It's also shown in-game that way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
<Perfect Game Note 17:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
While it is often said that you can't get certain items anymore on Disc 2,
this
isn't entirely true. It's true however that the further you go, the less
likely
you're to return to the world/tiny bronco, so that you will eventually get
past
a long series of events. And after those events you won't be able to get the
items anymore. So, it's a good time now to get whatever you needed to. A quick
list of things:
o
o
o
o

Umbrella (Speed Square Gold Saucer), only can get 1, won at 5000+ points.
99 Mythril Clips (bought in Junon)
99 Four Slots (bought in Costa Del Sol-bar)
99 Shotguns (bought in Rocket Town)

Yes, that'll cost quite some money.. in fact, it'll cost about.. 514800 gil.
Whoa! You can almost buy TWO villa's for that money, I hear you thinking.
True,
but the villa won't go anywhere.. and these items will. Where to get the
money?
Head to the beach of Mideel, the southeast continent, and start to Master your
'All' Materia's. Put them in double growth weapons. One 'All' sells for 1.4
million, so you won't need to worry about money after that.
The buggy will also disappear, as will the Tiny Bronco, but the Tiny Bronco
doesn't have any special location it can go to.. The buggy does: The Corel
Prison. There are two enemies here: The Land Worm and the Cactuar. The Land

Worms can be morphed into a Fire Fang. The Cactuar is very rare, so if you
want
a chance to see/ beat it, do so now. It also only appears there. It's got a
twin
brother somewhere else, but those are named Cactuer (note the 'e').
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
If you're not doing a Perfect Game you must be thinking along the lines of
what
the hell you could all do/go for in this game. And you're right, it's insane.
Oh
well. Head north like Sephiroth did.
Here, walk around the shell by going to the left, then around it to reach the
chest with a Viper Halberd in it. Then proceed up the steps, which Cloud will
automatically take. Walk to the top of the spiral shell and enter the cave on
the left.
In this section, more treasures reside. Climb up the second crack first, and
choose either right/left, then climb up further to get the Bolt Armlet from
the
chest. Now climb down, head right, climb down the other crack, and grab the
HypnoCrown from the chest. This is a unique accessory that increases your
chances of manipulating an enemy, given it's possible in the first place.
Climb
up more to grab the Megalixir in the chest on the upper right. Head left from
here to climb up another crack. Climb down the ladder on the left to reach the
Magic Plus Materia. Give this to someone, it's useful. Now climb the ladder up
and exit the screen on the right. Well, guess what, that's already the end of
the cave. Grab the Power Source from the very obvious placed chest and exit to
the world map.
Lots of snow around here, eh? Walk all the way west, then north a bit to reach
Icicle Inn.
Here, check out the house on the nearby left. This is the weapon shop, who
sells
rather decent weapons. Go in the house on the very right with the snowman. In
here, you can grab the Key Item 'Glacier Map', and also a Hero Drink and
Vaccine(two rather rare and useful items). Now go to the Inn, also located on
the right, and head upstairs. Grab the X-Potion in the left corner, slightly
visible through the window. Also head in the house on the upper left. You can
watch video's here that will explain more about the story, or you can just
grab
the Turbo Ether when you go downstairs. Go back outside, and talk to the man
up
north. When you do, Elena and more Shinra Soldiers will show up. After a
scene,
avoid her 'grand punch' and head to the house in the middle with the dog. Talk
to the kid here and he'll lend you his snowboard. The fact that you'll never
bring it back doesn't matter.
When you're all set, head north and talk to the man again who can teach you
how
to snowboard. It's pretty basic controls, nothing hard. Proceed with the minigame.

In this mini-game, you'll come across two intersections. Depending on which


side
you take, you'll land on a different location. Also see below.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{26} The Great Glacier
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Mind Source, Potion, Safety Bit, Elixir, Added Cut Materia,
||
||
| All Materia, Alexander Materia.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
|| Picture Map: http://www.shillatime.org/finalfantasy7/greatglacier.html
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
ASCII-MAP:
.------------------------------.
Cabin & Gaea's Cliff
|Legend:
|
(when you pass out)
|-------------------------------|
._||_.
|v means you can only go that
|
|Snow|
|direction, and if you go the
|
(11)----|(12)|---------|other direction from (10)
|
/ |
|Feld|
\
|you'll end up on the path
|
/
|
'----'
(13)-(13a) |with the Added Cut Materia,
|
/
\
|________
|
|this is in the second screen
|
/
\
\
v
|going upper-right from (10).
|
(6+6a)----(7)--------\
(8)^ v
|-------------------------------|
|
(9) | . v
|6a is the cave holding an
|
|
(4a/b) / \ | ^ /
|Elixir which you can get
|
|
| /
--(10)
|infinite of by walking away
|
(2)------(3)-----(4)
/
|when it says 'found Elixir'.
|
|
|
\
/
|-------------------------------|
|
|
| /
|4a is an ice-jumping puzzle.
|
|-------(1)--------(5)--(5a)--(5b)
|4b is a cave with Safety Bit.
|

|
|
|-------------------------------|
world map
world map
|
|-------------------------------|
Snowboarding intersections lead here:
|
Left+Right = Area (1)
|
Left+Left
= Area (3)
|
Right+Right = Area (5)
|
Right+Left = Area (9)
'-------------------------------'

|5a/b leads to the world map.

|13a is where the Alexander


|Materia can be found, BUT you
|must go to area 8 first to
|touch the hot spring.

Alright, well, you're probably going to need this ASCII-map, because the Great
Glacier can be confusing at times. However, once you've been here for a bit,
you'll see that it's in fact quite easy to navigate. First, some notes about
the
Great Glacier:
-You can't walk around forever. Cloud and the team are walking in blizzards
with
temperatures well below zero. After a while, Cloud passes out. When this
happens, you'll be rescued and taken to Mr Holzoffs Cabin, all the way north.
From here, you can easily continue the story, but if you want to go back for
more items, you'll have to follow the map. For passing out, time in random
battle doesn't count, nor does time in the menu.
-The numbers on the map are areas that have something 'special' to them; A
single tree, a hot spring, etc. When you go from area to area, you will notice
that you're walking up, down, right, left, and it doesn't seem to make sense.
And it doesn't most of the time. Just see these icy passages as passages, and
nothing more. They tend to mess up your feeling for direction, so try to
ignore
it as much as possible.
Here's a brief description of every area. The numbers of the map are kept true
to the Bradygames guide, which I slightly used to compile the map, but that as
a side note. The areas:
(1) Entrance of the Great Glacier, it has a sign saying 'Ice Gate'.
(2) It has a single sad tree, and a small rock-bridge that leads you across.
(3) Has many trees, and also holds a well hidden Mind Source at the top,
somewhere in the middle.
(4) The upper part consists of ice with a worthless Potion. The lower half
shows some pine trees. Going northwest leads to 4a, where you can do a small
puzzle. This is the solution, borrowed from Alex' FAQ. All proper credits go
to
him. The cave holds a Safety Bit as treasure. The number 1 means you need to
jump in that direction first, followed later by 2.

To the Cave:
End
o--o o o
| 1 |
o--o2-o o
|
o o o o
2
o--o--o o
| 1 |
o--o o o
Start

Back out again:


o

Start
o--o o
|
o--o--o
|
o o--o
|
o o--o
|
o o--o
End

o
o
o
o
o

(5) Many large rocky walls, both left and right. The cave is 5a/b which lead
to
the world map.
(6) White, crystal looking area with view from above. The cave in the middle
holds an Elixir. When the game says 'Received Elixir!', don't press circle,
instead just walk out of the cave. When you go back inside, you can grab it
again for an infinite stock (if you want to).
(7) A tree serves as a bridge here.
(8) This is the place with the hot spring being on the left. The steam coming
off indicates it's indeed warm there. Hmm.. warm. I'd take a bath there right
away!
(9) Only a single pine tree stands here.
(10) The screen with an intersection of four paths in total. The upper right
path leads to screen 8, and never to screen 13. If you go south from screen 13
you will come out of here, though. The path on the upper left also leads to
area 8. To find the Added Cut Materia, take the upper right path, and check
the
second screen well. The Materia lies on the right side. On the map, it's the
section of the dot.
(11) Looks like a mountain trail, snowy. There is a Moai Stone Face hidden
near
the rocks on the upper left side of the screen.
(12) This is the Snow Field (feld, field, at least it fits in). The wind
changes here, so you have to place landmarks while walking to indicate what
direction you were coming from. In the middle of this field is a cave with an
All Materia. Yeah, I know. Crappy.
(13) This can only be accessed from the snow field if you head east from
there.
In the cave you can find 'Snow', and battle her if you touched the hot spring
at
area 8 first. Your reward will be the Alexander Materia. And yes, you can do
this even on disc 3 if you wanted. The same holds true for all other Great
Glacier items. Tip: Make sure you steal a Circlet from Snow (or any Snow
enemy).

It's a GREAT accessory that increases your Magic and Spirit(Mdefense) by +30!
When you've grabbed the items you want, go to Mr Holzoffs House (by
collapsing,
for example).
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{27} Gaea's Cliffs
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Ribbon, Javelin, Fire Armlet, 'Last Elixir'(= Megalixir),
||
||
| Speed Source, Elixir, Enhance Sword, Dragon Fang(Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
From the Cabin, head north. Here, climb up. When you reach a cliff, tap square
repeatedly to get Cloud's body temperature around 37-38 degrees. Just climb up
all the way until you get inside the cave. Also note that this is a 1-time
only
area. Any treasure you miss here cannot be gotten again, ever. Same holds true
for the enemy skill Trine. The Stilva enemy (looks like a red version of the
Materia Keeper boss) has Trine, but also Magic Breath, an other enemy skill
which is VERY powerful. Equip protective gear versus ice, or fire, or
lightning
and you should be safe from the attack. Still, very useful to learn.
<Perfect Game Note 18:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In Gaea's Cliff, you must morph Stilva's or Evilheads into 99 Holy Torches.
Or,
if you plan to use the W-Item trick later on, just 1. Good luck! Also note
that
it is possible to get Holy Torches from the Battle Square Stilva later on, but
that will take much more time if you're not planning on using the W-item
trick.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In the icy cave, head north to the next area. Here, go left, then south to the
previous area, except you're on the upper level now. Head right over the ice
bridge, and walk further to the right through the wall, to reach a secret room
holding a Ribbon. Give it to someone, as it's good. Head north and grab the
Javelin from the chest on the right. Then proceed through the doorway on the
left.
In this next screen, walk through the tunnel to reach a boulder. Kick it and
it'll remove an obstacle. Backtrack to that area and go through the tunnel
that
was previously blocked. Head to the exit on the right, and from the next
screen
also head to the exit on the right to get outside.
You'll have to climb up like before, except this time around there are dead

ends. The first time given a choice go up, the second time head right. The
rest
is rather straightforward. You can also encounter Marlboro's on any outside
area
in Gaea's Cliffs. They usually just attack with Frozen Beam, but they also
rarely use Bad Breath, an enemy skill that causes many bad status effects.
Learn
it, as it's useful! May take some time though .. also equip your Ribbon(s).
In the next cave, save your game at the save point if you wish, then go to the
right. Here outside, walk around the right to a ledge inside with many
icicles.
First, grab the Fire Armlet from the chest on the right. Every time you walk
to
an icicle you have to battle it along with 4 bats. A single casting of Beta
does
the trick. Don't jump down just yet, first beat them all so they all come
down.
Grab the 'Last Elixir' from the chest on the left and exit/re-enter the area
so
you can jump down (it's faster than walking back).
Now you can grab the Speed Source from the chest on the left. Don't forget to
grab the Elixir in the lower right corner of the room, in a chest. Also, more
importantly, you can get across to continue your journey. Back outside, grab
the
'Enhance Sword' from the chest, and continue the path until you get to climb
up
more (yay). Just choose to go up all the time and you'll reach the next cave.
Here, touch the pool near the save point to get fully healed. This is a very
nice training spot if you want to gain levels. You can also encounter Blue
Dragons here, which are rather strong, but always drop a Dragon Armlet, a
decent
piece of equipment. Before you head to the next hallway, equip your party with
the Aurora Armlet/Fire Ring, Fire Armlet, and the remaining person with Dragon
Armlet and a Fire Ring or Ice Ring.
When you're almost at the end of the next hallway, you'll get attacked by a
Schizo! Meaning, a big, badass two headed dragon.. yipes!
.-----------------------------------------------------------------------------.
|Name: Schizo Left (Level: 43)
|Absorb: Ice
|
|HP: 18000
|-----------------------------------|
|MP: 350
|Status Effect Weaknesses:
|
|Exp: 2200
|Darkness
|
|AP: 120
|
|
|Gil: 1500
|
|
|Drops: Dragon Fang(100%)
|
|

|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Left Breath [1 Enemy, Mag Atk, Cost=10MP, Ice Element, 1089.375 Base
|
|Damage]; Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element,
|
|1711.875 Base Damage]; Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element,
|
|778.125 Base Damage, Used as Counter Attack every 6th hit]; Final Attack
|
|Breath [All Enemies, Mag Atk, Lightning Element, 1400.625 Base Damage]
|
|-----------------------------------------------------------------------------|
|Name: Schizo Right (Level: 43)
|Absorb: Fire
|
|HP: 18000
|-----------------------------------|
|MP: 350
|Status Effect Weaknesses:
|
|Exp: 2200
|Darkness
|
|AP: 120
|
|
|Gil: 1500
|
|
|Drops: --|
|
|Steal: Protect Ring
|
|
|Morph: --'-----------------------------------|
|Attacks: Right Breath [1 Enemy, Mag Atk, Cost=10MP, Fire Element, 1089.375
|
|Base Damage]; Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element,
|
|1711.875 Base Damage]; Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element,
|
|747 Base Damage, Used as Counter Attack every 5th hit]; Final Attack Breath
|
|[All Enemies, Mag Atk, Lightning Element, 1400.625 Base Damage;]
|
|-----------------------------------------------------------------------------|
|Strategy: First of all, I suggest stealing the Protect Ring from Schizo
|
|(Right). It's a great accessory. Start the battle with Big Guard. Schizo is a
|
|rather tough boss, but if you come well equipped (with protection from Ice,
|
|Fire, Lighting and Earth) it shouldn't be so hard. Alexander does high
damage,|
|as does Bahamut, Odin, Aqualung, and Comet. Pound away, keep your defenses
up,|

|your HP high, and hope nothing goes wrong. Be prepared for his Final Attacks
|
|when a head dies, as they inflict 1000+ damage to everyone. On a side note, I
|
|found it useful to press Select during the battle to have the extra info menu
|
|come up, so I knew which side was right/left.
|
|
|
|Alternatively, you could just keep on casting Magic Hammer on both heads
until|
|they run out of MP/Skill Power. The only attack left will be their Final
|
|Attack. Cheap, but effective.
|
'-----------------------------------------------------------------------------'
You could head back to heal up/save, or just continue ahead. On the next
screen,
just climb your way up to the Crater.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{28} Whirlwind Maze
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:|Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle,
||
||
| Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
<Perfect Game Note 19:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Get used to walking up/down on this screen. You need to steal 98 Gigas
Armlet's
from Gigas (purple giants) here. The only bright side is that you have gotten
one already from Demons Gate. It's possible to encounter Gigas in the battle
square too, but that is WAY slower than here. You also MUST win Earth Mallets
from him. 99 if you don't use the W-item trick, and otherwise just one. I
really, really wish you luck. I know from experience this takes a long while.
If
you're also doing a no-escape game you'll also have to cope with the Grenades.
To prevent getting highly damage give someone the Protect Ring, and put
everyone
in the back. You can also use Defend to cut the damage down.
Note: If you're also following the Max Natural HP/MP challenge, things get
rough
here. In fact, you may get stuck here a very long time. Also, if you go
further,
Tifa will join up, so if you don't want this, don't go ahead just yet. I
suggest

you keep two characters dead all the time to prevent them from getting exp.
More
tips are in the special section for this.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Walk down the crater. You can steal a Gigas Armlet from the purple giants if
you
want to. It may seem crappy, but it does increase your STR by 30 points!
In the next screen, Tifa will join you if she isn't already in your party.
Continue to the left. In the next screen, also continue walking to the left
and
pick up the Red Orb.. the Neo Bahamut Materia, and give it to someone. You can
also save your game here. Walk further left to see a small scene. In the next
area, inspect the two cloaked people to find a Hi-Potion and an Ether. As
Cloud
says, you can't walk through the whirlwind when the wind blows strong. You
have
to wait for it to calm down. If you fail you'll have to fight a Wind Wing
enemy.
Proceed further.
In the next screen, just follow the path, picking up the Kaiser Knuckle from
the
chest along the way. There are, by the way, many interesting enemies around
here. Funny looking, rare, and only available here. Be sure to give them a
good
look. Dragon Riders and Killbins can be morphed into Mind Sources, if you have
the patience for that. Proceed to the next screen up north.
Here, you'll have to get past the whirlwind again, but to make things more
difficult, there is an extra flow that will always kick you out. Proceed to
the
next area north, but before you do equip Fire protective gear.
.-----------------------------------------------------------------------------.
|Name: Jenova-DEATH (Level: 55)
|Nullifies: Gravity
|
|HP: 25000
|-----------------------------------|
|MP: 800
|Status Effect Weaknesses:
|
|Exp: 5000
|Slow, Paralyzed, Darkness
|
|AP: 400
|
|
|Gil: 5000
|
|
|Drops: Reflect Ring(100%)
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|

|Attacks: Red Light [1 Enemy, Mag Atk, Cost=8MP, Fire Element, 843.75 Base
|
|Damage]; Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire Element, 750 Base
|
|Damage]; Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence];
|
|-----------------------------------------------------------------------------|
|Strategy: The previous Jenova fight was all about water, this one's all about
|
|fire, making it perhaps even easier than the last one. If you came with Fire
|
|protective gear, this fight's a breeze. Her Silence means little harm. If you
|
|didn't protect yourself, you could also be cheap and drain her MP with Magic
|
|Hammer.
|
'-----------------------------------------------------------------------------'
After the battle, choose either Red XIII or Barret to give the Black Materia
to,
then talk to Tifa to continue. Don't forget to grab the MP Turbo Materia that
Jenova Death left behind. Grab the Poison Ring from the chest when you
continue
to the north.
In the next screen, things get even trickier to get past the whirlwind. Now
you
must also dodge and time the lightning that strikes down in a certain rythm.
When you get to the far north, it's time for a large amount of scenes and you
can sit back most of the time. Sometimes walk a bit, talk a bit. Enjoy the
great
FMV's.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{29} Escape from Junon
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| --||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
After many scenes, you'll wake up having boobs! Oh wait.. you're controlling
Tifa now. Talk to Barret, and after the scene, you've switched to Barret. Just
follow the soldier, you can't do anything else except use the Save Point in
the
next screen. When you get to the gas room, you'll get a scene first.
Afterwards,
fight the Attack Squad with Barret and Cait. After that, check out the door
and
more scene's will happen.
After a while you'll be able to control Barret again. Team up with Cait and go

out the room. From here, head right, and outside. At the end, talk to Yuffie
(in
reporter disguise). In the next screen, head up the elevator (you can still
walk
during the sequence, saving you from encounters). After the scene, you'll have
control of Tifa. Don't worry, though. The gas probably smells awful, but it
won't do you any harm (or Tifa can hold her breath insanely long). You can
take
as long as you'd like. And at least the guard dropped that key. To get Tifa
out,
first grab the key. How to do that? With her feet, arms, and head! There are
two
combo's that will get you out.
1) Press: X, X, Triangle, X + Triangle, Triangle + Circle, Circle... or:
2) Press: X, X, Triangle, X + Triangle, Square + Triangle, Square.
Go to the orange light in the corner, and push the button to stop the gas. Try
and open the door, and a cutscene will start. Now all you have to do is climb
down with Tifa (note that even if you are really slow, the soldiers never
catch
you), and then run to the end of the cannon. Here you'll get into a little
slapping game with Scarlet, after which you'll get another scene.. and not
just
a scene, you get the friggin Highwind too!
Check the inside, walk down, and head in the cockpit. Here, talk to Red XIII
Barret, and Cid. Then talk to the trainee pilot. After that, go to the
Operation
Room and talk to the crew member to form a party, or Save/Heal. Go back to the
Cockpit and talk to the Pilot to take off. Yahoooray!
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
CHECK||
{30} Flying High: Optional things with the Highwind
|| LIST
Oo*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=*oO
|| Treasure:| Elemental Materia, Fullcure Materia, Elixir, Magic Source,
||
||
| Fourth Bracelet, Guard Source, Enemy Skill Materia,
||
||
| Quadra Magic Materia, Chocobo Lure Materia.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Since you've got the Highwind now, I really suggest you go do some fun stuff
now.. I mean, why wouldn't you? You've got FREEDOM! The Highwind can fly
around
the whole world, but can only land on green, grassy areas. That means no dirt,
no forest, and no desert. You can go to many places, just not everything..
yet!
<Fort Condor Note 15:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
This is the last optional battle to do here.. they'll say you've missed 5

battles but that's due to sleepyhead Tifa who slept for 7 days. The prize for
this last optional 14th battle is again 3 Elixirs, if you did everything else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
First of all, many shops have re-stocked their shops with different or new
items. Many shops at Fort Condor, Junon, and Costa Del Sol sell different
things
than they did on disc 1. Also, if you've got the 300000 gil, you may as well
buy
the villa in Costa Del Sol and turn it into 'Villa Cloud'. This will likely
require you to sell a Mastered All Materia for 1.4 million gold.
Now fly over to Nibelheim and head to Tifa's Piano. Inspect the Piano. If you
chose to play the piano in the flashback and you said you 'jammed on it', then
you'll now receive the Elemental Materia. That's all there is to do in
Nibelheim
now.
Now head to Cosmo Canyon. Enter the Item Shop on the far right, and go behind
the back. This was blocked off at first. Now you can grab the Fullcure
Materia,
along with the Elixir and Magic Source.
Fly your boobs over to Rocket Town now. Note how the music changed from the
'Wall Market theme' into this music now. Anyway, that's not what you came for.
Head into the weapon store and grab a Fourth Bracelet from the chest in the
other room. This is a rather good armor, although the Magic Defense from armor
is NEVER used from any armor. So ignore that.. your Mdef will always be based
on
just your Spirit Stat. It's still a good armor for now. Now go to the Item
Shop
(with the Old Man outside) and grab a Guard Source from the room behind. Both
shops have changed what they sell somewhat, by the way.
Now fly over to the northern continent. From the exit of the Corral Valley
Cave
check out the house on the northwest from here, which is surrounded by
mountains. Lucky for you it's possible to land here. Talk to the Green(!)
Chocobo there who'll give you an Enemy Skill Materia, which should be the
fourth
and last one. You can also talk to the guy who is the 'Chocobo Sage'. This guy
has the worst memory ever (although he certainly does remember to keep his
prices SKY HIGH for greens/nuts!). If you come back after having fought
between
3 and 6 battles, he'll be able to tell you another chunk of info. This is
useful
for later on, if you're interested in Chocobo Breeding.
From Cosmo Canyon, fly to the south from there, and you should be able to
locate
an island called Cactus Island. You can land on the grass, and fight Cactuers
in
the desert. The reason to come here is that they can be morphed into a Tetra
Elemental, an accessory that absorbs Fire, Ice, Earth and Lightning. The
Cactuers pack a punch with their 1000 Needles attack that always does 1000

damage, and their normal 'Mystery Kick' that can do around 750 damage. They
are
also very hard to hit, in fact you only have 1/8th chance you can hit them
normally with physical attacks. Fortunately, there are ways to morph them
easily. The Cactuers are level 40, so if you cast the Enemy Skill Level 4
Suicide on them they'll instantly have very low HP. You can now do two things:
You can manipulate them, making them an easy target for morphing, or you can
paralyze them using the item Dazers (gotten from Boundfat enemies in the
Corral
Valley, just north from the Sleeping Forest). Either way works just fine. I
suggest you get 3 of them, for whenever you want one for any party member.
Now fly pretty much to the other side of the world map, to the islands on the
northeast of the eastern continent. In the forests here you can encounter
Goblin
enemies. You can learn the enemy skill Goblin Punch from them (which costs no
MP
to cast, and does alot of damage if your Lvl and the enemies' Lvl are close to
each other). You can also get the Zeio Nut from them, which may be of good use
to you later during chocobo breeding.
<Perfect Game Note 20:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Now is also a good time to go to Wutai and defeat Godo. Make SURE you've got
all
Enemy Skill Materia's that DON'T HAVE Trine equipped on Yuffie, to make sure
you
learn Trine from him. It's your last chance to learn it.. now all 4 Enemy
Skill
Materia should have Trine!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
There's another optional thing to do, and it involves exploiting a glitch of
some sorts. I never have any problem with doing this, but if you do, just skip
the next paragraph.
Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave.
Follow
the dirt path from the cave until you see a cliff that leads to a grass area.
This is the spot you need to be at. The trick is to fly/land the highwind near
the cliff so that when you land, you'll actually be on the dirt area leading
to
the Cave that's normally still unreachable. To do this, face the Highwind
south,
and use Square + Directional buttons to move it around. When nearby the ledge,
press X to land, and also hold the Up/Left buttons along with L1. If done
correctly, you'll be next to the ledge on the dirt area. It's kinda tricky,
but
give it a few tries and I'm sure you'll be able to pull it off.
Here's a video that shows how it's done (on Youtube). Note, this video is not
mine, nor do I take credit for it. All credits go out to the original poster
of
the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek

You can go to the Chocobo Ranch and grab the Chocobo Lure Materia if you walk
a
bit to the right of the fence. You can even start catching Chocobo's now, but
I
won't go in-depth here. If you want more info, head to the chocobo section.
While you're here, make sure to buy at least one Mimett Greens for soon.
This is all you can do for now. The Gold Saucer's closed off, so there's not
much else to do than to continue with the story.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{31} Mideel
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Contain Materia, Curse Ring, Elixir.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Mideel's a quiet little town, but it does hold several secrets. Let's start
exploring. First of all, you'll want to check out the shops on the right. They
sell rather decent equipment/items, plus you'll come across a crazy costumer
who
wants to buy everything from the shops. Be SURE to talk to her in every shop.
Also talk to the baby white chocobo, and give it your Mimett Greens. Then
tickle
it behind the ears and you'll receive the Contain Materia.
<Perfect Game Note 21:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Make sure to talk to the crazy woman in every shop. This is crucial for later,
when she'll have the items the shops used to have. You definitely want to be
able to buy from her, or you may not be able to get 99 of the items. And of
course, if you're missing these shops, it's another factor holding you from a
perfect file anyway. Also get the Cursed Ring.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In the weapon shop, be sure to inspect the door. Apparently you can't open it,
but you must inspect it anyway before you can do the rest of this mini-quest.
Now walk over the wooden bridge to the left. There's not much inside the
Accessory shop, but there's an item to be found near the man. Nearby on the
left
you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless
Old Key'. Now head to the weapon shop and try the key on the door in the back.
Tell the truth to the owner and you'll receive the Cursed Ring! The Curse Ring
is a good accessory that increases your stats like this: Str +35, Mag +25, Dex
+15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle
you'll
automatically get Death Sentenced, meaning the equipped character dies within
60
seconds. You can easily counter this by casting 'Death Force' on the
character.
Now talk to the dog and a scene will happen.. looks like you've found Cloud..

alive and..! Well, not really kicking. After more scenes, Cid's chosen as new
leader. Go to the Operation Room to form your party, then take off with the
Highwind.
Just go back to Mideel, and head into the house with the two men nearby. Here
you can grab an Elixir from the bed. It doesn't really matter what you say,
and
both responses are funny (Cid's the man!). Now exit the town.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {32} The Huge Materia: Corel and Fort Condor ||

CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=*oO
|| Treasure: | Ultima Materia, Catastophe, Phoenix Materia,
||
||
| Imperial Guard(Boss Reward).
||
||-----------|
||
|| Key Items:| Huge Materia #1, Huge Materia #2.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Head over to North Corel, and walk all the way back to the Reactor. Here
you'll
have to fight against the Attack Squad. After that, you'll come after the
train
and you have to alternate between the levers using the Up + Triangle buttons.
When you've caught up, you'll be on the train. You'll get a fixed encounter on
every wagon of the train. On the 1st you'll fight a Gas Ducter.. just use
something short and powerful on it, like Trine or Magic Breath. Same for the
2nd
wagon, except there are 2 Gas Ducters now. On the 3rd wagon, you'll encounter
a
unique enemy, so I'll give it a little section:
-------------.
Wolfmeister |
-------------'
Info: This guy looks pretty tough, but he isn't too hard. He's weak to water,
so the quickest way to beat him is to keep using Laser, and then Aqualung on
him.. He has 10000 HP.
On the 4th wagon, you'll encounter another unique enemy:
-----------.
Eagle Gun |
-----------'
Info: FIRST OF ALL, STEAL the unique armor 'Warrior Bangle' from him. Then
kill
it off with Laser and then Magic Breath. It's got 17000 HP, so this could take
the longest of all battles..
The last enemy you'll have to fight is a single Attack Squad guy. After this,
you must stop the train. There are several ways to do this, but this'll do the

trick (press the buttons simultaneously): Up+Triangle, Down+X, Down+X.


At North Corel, depending on how good you did, the following happens:
1) If you stopped the train, you'll receive the Huge Materia, and get the
Ultima Materia for free.
2) If you jumped onto the other train, but never got it to stop, you won't get
the Huge Materia, and you have to pay a whopping of 50000 gil for the Ultima
Materia.
3) If you didn't get on the other train you won't get the Huge Materia, nor
the
ultima Materia. You suck ass if you get this option!
Of course, you should just get the first option..I'd restart if you didn't.
After having slept at the Inn, go outside and into the building on the left.
Talk to the woman with the green hat and she'll give you Barret's final Limit
Break.. Catastrophe!
You're done here now.. so fly over to Fort Condor. Here, just climb all the
way
up and talk to the person in charge of the battles. This is the FINAL battle
at
Fort Condor. There is a better strategy than just winning the battle this
time,
though. If you let the enemy reach the shack, you'll have to fight a very weak
boss called CMD. Grand Horn. If you beat him, he'll drop an Imperial Guard, a
very good (and rare) armor. Besides, it'll count as just winning the regular
battle, so you'll also get the Huge Materia. After winning, go outside and
grab
the Phoenix Materia. Note: If you happen to lose the 'boss battle', it won't
be
game over.. instead, you'll never be able to enter Fort Condor again. Again..
you really suck ass if you get that.
Now head back to Mideel to check on Cloud and Tifa.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {33} Cloud at Mideel + More optional things ||
CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=*oO
|| Treasure: | Premium Heart, Sneak Glove, Final Heaven.
||
||-----------|
||
|| Key Items:| Key to Sector 5.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Walk to the clinic and talk to Tifa. After this, Ultimate Weapon attacks
Mideel
so it's time for a boss fight..

.-----------------------------------------------------------------------------.
|Name: Ultimate Weapon (Level: 61)
|Nullifies: Gravity
|
|HP: 100000
|-----------------------------------|
|MP: 400
|Status Effect Weaknesses:
|
|Exp: 0
|Slow, Darkness
|
|AP: 0
|
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: Cursed Ring
|
|
|Morph: --'-----------------------------------|
|Attacks: Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base
|
|Damage]; Claw [1 Enemy, Phys Atk, 2100 Base Damage]; Ultima Beam [All
Enemies,|
|Mag Atk, Cost=40MP, Hidden Element, 2079 Base Damage];
|
|-----------------------------------------------------------------------------|
|Strategy: Start the battle with stealing the rare Cursed Ring. There are only
|
|two of these in the game, and this is the second. Then quickly cast Big Guard
|
|and do whatever you want. Ultimate Weapon can't be defeated, and flees after
|
|several turns. You can however deplete his HP more for later. If you want to
|
|defend yourself from Ultima Beam, you could put an Elemental Materia, paired
|
|with ANY Materia that has no element (like independent materia) in your
armor.|
'-----------------------------------------------------------------------------'
After the battle, a large amount of scenes will take place. Eventually you'll
be
running around with Tifa in some memories. First head up to 'Nibelheim', then
left to the well, then right to Tifa's room, and then up again. After all
this,
and then some more scenes, you'll have Cloud and Tifa back in your party,
alive
and kicking ass again!
Mideel's destroyed, and the shops won't have much left to offer you.. however
the crazy costumer on the right part of the area has the items the shops used
to
have .. if you talked to her in the corresponding shops, that is. If you
talked

to her in just the weapon shop, then that's all you're gonna be able to buy.
There are a few more optional things you can do at this point. First of all,
head to Bone Village. Here, ask for a search (doesn't matter what, except no
Lunar Harp.. duh). Now just skip placing diggers and planting bombs, and walk
to
the upper level. Here, stand near the ledge, in the middle between the smoke
and
the campfire. Mark the spot, and the next morning grab the Key Item 'Key to
Sector 5'.
Now that you have that, why not visit Midgar again? The guy outside seems to
have lost his key.. ah.. well it's yours now! Enter Midgar. If you go inside
the
church you can witness a glitch of Aeris. Head to Wall Market and go to the
store that says 'Item'. In here, try and use the machine to receive the
Premium
Heart, Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and
Tifa in your party.
Now head to the weapon store up north. Talk to the guy who sold you the
batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell
you
the Sneak Glove for a whopping 129000 gil. It's a great item though, as it
increases your stealing chances by alot.. so you can't get around it if you
want
to have it. When you get this, exit Midgar again. Or you can go on a massacre
and waste all the weak enemies around here that used to bother you before..
heheh..
Head to Nibelheim with Tifa in your party, and go to Tifa's piano. Here, play
the tune like before: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle,
R1+X, O, X, [], X, and press start to end. You'll receive Tifa's Final Limit
Break, Final Heaven.
The Gold Saucer also re-opened, which means you can do Chocobo Races now, and
also breed Chocobo's. Again, I won't go in-depth here. More info is at the
special section.
With Chocobo breeding, you can get to the 4 special materia caves, which hold
the Quadra Magic, Mime, HP<->MP, and famous Knights of the Round Materia. Just
thought I'd mention that. Also see section {OPT-7.16}.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{34} The Underwater Reactor
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Battle Trumpet, Scimitar.
||
||-----------|
||
|| Key Items:| Leviathan Scales.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO

Well, back to the story again. Head over to Junon and give the soldier
guarding
the elevator on the left 10 gil (The guy's really underpaid, I guess.. geez!).
Ride the elevator up, and go to the main street. Cloud will mention that the
large cannon is missing. Walk all the way out of the street until you get to a
grey passing corridor. Walk to the end of it (it would've been fun to wipe
out
the whole squadron with a spell like Beta though..) and enter the elevator.
In the elevator you'll have to fight 2 Submarine Crews, nothing serious. Walk
out and fight 2 more. You can't get past the dog now. Walk down a couple of
halls and save your game at the save point if you want to. Ride the elevator
down, and walk down another hall. You'll now be in the underwater reactor
halls
so walk to the end of them and ride the elevator down by pushing the button on
the left. Here in the reactor you'll see some activities on the background.
Walk
all the way to the left, and save your game. Exit the hall to another with
more shinra marines. You can steal a Shinra Alpha armor from the beige ones, a
decent piece of armor. Now walk through the last hallway, and you'll face
Carry
Armor when you reach the subs..
.-----------------------------------------------------------------------------.
|Name: Carry Armor (Level: 45)
|Weakness: Lightning
|
|HP: 24000 [10000 for each arm]
|Nullifies: Gravity, Poison
|
|MP: 200
[100 for each arm]
|-----------------------------------|
|Exp: 2800 [1400, 1500 for the arms]
|Status Effect Weaknesses:
|
|AP: 240
[95, 90 for the arms]
|--|
|Gil: 4000 [--- for the arms]
|
|
|Drops: God's Hand
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Lapis Laser [All Enemies, Mag Atk, Cost=10MP, 1875 Base Damage];
|
|Damage Attack [1 Enemy, Mag Atk, 562.5 Base Damage, 100% Counter Attack];
|
|Arm Grab [100% Imprisons Character]; Arm Punch [1 Enemy, Phys Atk, 624 Base
|
|Damage];
|
|-----------------------------------------------------------------------------|
|Strategy: Carry Armor is often regarded as being one of the hardest bosses in
|
|the game.. Due to him grabbing your characters which will be flagged dead,
and|

|his Lapis Laser that deals 1500 damage to everyone, I can understand. If you
|
|use Magic Hammer on him twice though, this battle is over before it's
actually|
|begun. If you don't want to be cheap, have Big Guard up, and attack with your
|
|best summons, Magic Breath, and Bolt3, and heal with White Wind.
|
'-----------------------------------------------------------------------------'
After the battle, grab the Battle Trumpet from the chest on the left, then
approach the other submarine. Here, grab the Scimitar from the chest, and MAKE
SURE you grab the Leviathan Scales from the chest more on the left. If you
miss
this Key Item, you'll regret it, same as the Scimitar. This is the first of
the
two TRIPLE materia growth weapons. It's for Cid.
Now enter the sub, battling the marines while passing though. Once you're on
the
bridge, you'll come across your parading/posing buddies.. which I always take
hostage. They'll be thankful, although it doesn't get you anything. Doing the
battle does nothing in particular either. Now check the manual, then start the
mission.
For the mini game, all you really need to know is that Square fires your
torpedo's, with Triangle you can speed up, and with X you can slow down. You
start behind the red sub, so quickly align yourself behind it, and fire a crap
load of torpedos in it. After a few salvos it'll be toast. If you manage to
lose
sight of the red sub, you'll have to deal with yellow subs as well. Try using
R1
for an overview to find the red sub quickly again.
After the game you'll have a new vehicle, the Gray Shinra Sub! Note: It's also
possible to get the Red Submarine. In order to do this, lose the battle (wait
a
freaking 10 minutes), then go back to Junon and go through the door where the
dog used to be. This whole thing means you can never get the Huge Materia,
though, so I advise you not to.
Go back to Junon again, and ride the elevator up. Check out the airport on the
right, and exit Junon again.. looks like you were a little too late.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||{35} The Gelnika and other optional things||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Heaven's Cloud, Megalixir, Escort Guard, Double Cut Materia,
||
||
| Conformer, Megalixir, Spirit Lance, Hades Materia, Outsider,
||
||
| Highwind, Death Penalty, Chaos, Oritsuru, Steal as Well
Materia.||

||----------|
||
||Key Items:| Key to the Ancients, Huge Materia #3.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Now that you have the submarine, you can do some more optional things. I
highly
recommend doing these things as they are VERY rewarding.
WARNING: The big green creature roaming around in the sea is Emerald Weapon,
one of the optional powerhouse bosses in the game. I suggest you leave him
alone, seeing how he can kill you within seconds.
{OPT-7.7}
Let's start off with the Gelnika. Get in the sub, but don't submerge just yet.
Sail to the south of Costa Del Sol, near the Gold Saucer. Submerge here, and
you
will notice a sunken airplane. Note: If you see a large green creature nearby,
quickly emerge/submerge again as it'll most likely kill you off. Enter the
plane
by just approaching it.
In the first hallway is a save point, and a chest with Heaven's Cloud. USE
this
save point, as you'll find that not only the enemies in the plane are very
tough, but also because sometimes when you exit, Emerald Weapon (the green
creature) will be sitting in front of the Gelnika, forcing you into battle. So
just save.
Go in the door up. Here, walk across the bridge on the left, and grab the
Megalixir from the chest on the right. Walk back, and go to the right now. Grab
the
Escort Guard from the chest. Now go downstairs, and check the upper right
corner
for the Double Cut Materia. It should be slightly hidden behind the chest
holding the Megalixir. Now go to the upper left corner and check around for a
chest holding the Conformer, Yuffies Ultimate Weapon. This weapon is perfect
for
this area, so I suggest giving it to her. Exit the room, and go to the left
from
the main hall. Here you'll meet up with Reno and Rude, who aren't just about
to
let you have the treasure in the Gelnika's Cargo Room.
Make sure you steal their items, Tough Ring and Ziedrich. They're good/rare!
.-----------------------------------------------------------------------------.
|Name: Turks:Reno (Level: 42)
|Nullifies: Gravity
|
|HP: 15000
|-----------------------------------|
|MP: 230
|Status Effect Weaknesses:
|

|Exp: 5000
|Poison, Slow, Stop, Paralyzed,
|
|AP: 300
|Darkness
|
|Gil: 4000
|
|
|Drops: --|
|
|Steal: Tough Ring
|
|
|Morph: --'-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 780 Base Damage]; Neo Turk Light [1
|
|Enemy, Mag Atk, Causes 100% Confusion]; Electropod 2 [1 Enemy, Phys Atk,
|
|Lightning Element, 2652 Base Damage];
|
|-----------------------------------------------------------------------------|
|Name: Turks:Rude (Level: 49)
|Nullifies: Gravity
|
|HP: 20000
|-----------------------------------|
|MP: 280
|Status Effect Weaknesses:
|
|Exp: 5500
|Poison, Slow, Stop, Paralyzed,
|
|AP: 360
|Darkness
|
|Gil: 5000
|
|
|Drops: Elixir(100%)
|
|
|Steal: Ziedrich
|
|
|Morph: --'-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2346 Base Damage]; Bolt2 [1
|
|Enemy, Mag Atk, Cost=22MP, Lightning Element, 930 Base Damage]; Fire2 [1
|
|Enemy, Mag Atk; Cost=22MP, Fire Element, 930 Base Damage]; Ice2 [1 Enemy, Mag
|
|Atk, Cost=22MP, Ice Element, 930 Base Damage]; Cure2 [1 Ally, Mag Atk,
|
|Cost=24MP, 1514 Base Healing];
|
|-----------------------------------------------------------------------------|
|Strategy: Start the battle by stealing both the Tough Ring and the Ziedrich
|
|from Reno and Rude, then use Big Guard. If you gave Yuffie the Conformer with
|
|Double Cut she'll deal fairly good damage with it. If you equip Ribbons
before|

|you start the battle, you won't get confused by the Neo Turk Light. Pound
away|
|with spells like Magic Breath, Aqualung and good summons. If you want to, you
|
|can poison them both, but it may not help much. You can also cast Magic
Hammer|
|3 times on Rude to have him run out of MP if you want to be cheap.
|
|
|
|Interesting to note, Rude will still not attack Tifa. He will only attack her
|
|if she's the last standing, and even then he'll attack her only 2 out 3
times.|
|Rude will never use attack magic on Tifa.
|
'-----------------------------------------------------------------------------'
After the fight, head north into the Cargo Room. Grab the Megalixir from the
first chest, then walk all the way to the end of the right to grab the chest
with the Spirit Lance. Go downstairs, and grab the Hades summon materia from
nearby the wrecked helicopter on the right. Look for the red orb. Now walk to
the lower part of the screen to grab the Outsider from the chest on the left,
and Highwind, Cid's Final Limit Break, from the chest on the right.
That's all there is to be found in the Gelnika.. as far as treasure goes. This
place holds many powerful enemies that can be morphed into Sources that can
increase your stats. You can get all the 6 different Sources here. The best
way
to do this is to give Yuffie the Conformer and the Morph materia, since her
ultimate weapon isn't decreased in power when using morph. In the hallway
where
the turks are you'll find groups of Bad Rap and Poodler, in the Cargo Room you
can find Serpents, and Unknown 1/2/3. In the other room near the entrance, you
can find a mix of Unknowns. More info about stat maxing is available in a
special section.
Save your game and exit the Gelnika. Emerge with the sub, and sail a bit north
of Costa Del Sol, until you get to a desert with a river nearby. Submerge, and
go through the tunnel. When you get to the end, emerge again and get off the
sub. Go to the waterfall and enter the secret cave, also known as Lucretia's
Cave. Do this with Vincent in your party. A scene will occur. You can't fight
battles outside the lake here, but when you've fought 10 battles anywhere, you
can come back here with Vincent to receive the Death Penalty and Chaos, which
are Vincent's Ultimate Weapon and Final Limit break respectively.
Submerge again and take your sub close to Bone Village, where you should see
another tunnel around there somewhere. Check it out and grab the Key Item 'Key
to the Ancients'. This isn't optional.
There is one more thing to do in the sub. Head to Junon and submerge. From
here
just go south/southwest to reach the downed Red submarine. You'll receive the
3rd Huge Materia from it. Now go back to Junon and hop back in the Highwind.

Fly over to Wutai and go straight to the Da-chao statues. Remember the cave
with
the intense flames? Well, with the Leviathan Scales you can pass through the
cave, grabbing the Oritsuru from the chest, and the Steal as Well Materia from
the other flames.
That's about it for now. Especially the Gelnika will be a place where you may
want to return later, though..
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{36} A Space Odyssey 1997
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure: | Venus Gospel.
||
||-----------|
||
|| Key Items:| Huge Materia #4.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Head over to Rocket Town now. If you didn't get the Fourth Bracelet from the
Weapon Shop, and the Guard Source from the Item shop earlier, do so now. Head
to
the Rocket, and as you do, Cid will join your party if he isn't already in it.
Beat the several attack squads and climb up. Here you'll meet Rude again, plus
an attack squad.
Make sure you steal his Ziedrich, a great and rare armor!
.-----------------------------------------------------------------------------.
|Name: Turks:Rude (Level: 42)
|Nullifies: Gravity
|
|HP: 9000
|-----------------------------------|
|MP: 240
|Status Effect Weaknesses:
|
|Exp: 3400
|Poison, Slow, Stop, Paralyzed,
|
|AP: 80
|Darkness
|
|Gil: 3000
|
|
|Drops: Hi-Potion(100%)
|
|
|Steal: Ziedrich
|
|
|Morph: --'-----------------------------------|
|Attacks: Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning Element, 540 Base
|
|Damage]; Cure2 [1 Ally, Mag Atk, Cost=24MP, 1202 Base Healing]; MBarrier [1
|

|Ally, Mag Atk, Cost=24MP, Causes 100% MBarrier]; Shoulder Attack [1 Enemy,
|
|Phys Atk, 882 Base Damage]; Grand Spark [1 Enemy, Mag Atk, 648 Base Damage]
|
|-----------------------------------------------------------------------------|
|Strategy: Kill off the Attack Squad first, then make sure you steal the
|
|Ziedrich from Rude! After this, use Big Guard to cut down the damage from his
|
|Grand Spark attack. Use strong attacks to finish him off. This should be a
|
|breeze for you.
|
'-----------------------------------------------------------------------------'
When you get inside, beat the grunt, then go inside. Here, a few scenes will
happen.. and FAT-ASS Palmer launches the rocket! What the hell.. did he just
awaken from his crash with the truck or what? Anyway.. you'll now have to go
to
the right and climb up to the Huge Materia. You'll have to imput a code in
order
to unlock the materia.. This code is O, Square, X, X. Cid will also give hints
if you try to unlock it on your own. Now go back to the cockpit, and from
there
all the way down until a scene happens. After that, follow Shera, and you'll
get
to see another flashy scene followed by some more. When you gain back control,
head back to Rocket Town again and talk to the Old Man three times. He'll give
you the Venus Gospel, Cid's Ultimate Weapon (now if he just gave that straight
away..oh man!).
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {37} The Key to the Ancients + Diamond Weapon||

CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=*oO
|| Treasure: | Bahamut Zero Materia.
||
||-----------|
||
|| Key Items:| Key to the Ancient (if not gotten already).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
First of all, you need to the Key to the Ancients (if you haven't gotten it
already from the last optional section). To get this, submerge and take your
sub
close to Bone Village, where you should see another tunnel around there
somewhere. Check it out and grab the Key Item 'Key to the Ancients'.
If you've done everything right, you should now have all 4 of the Huge
Materia.
However, if you failed one or more of the missions, you will not have them
all.

Below is a small chart to see which you get when you fail some missions:
Fail
Fail
Fail
Fail
Fail

Nothing:
1 Mission:
2 Missions:
3 Missions:
4 Missions:

You
You
You
You
You

will
will
will
will
will

have
have
have
have
have

4:
3:
2:
1:
0.

Yellow, Green, Red, Blue.


Yellow, Green, Red.
Yellow, Green.
Yellow.

As you can see, it does not matter which you failed. It does not matter if you
fail to get the one at Fort Condor, or the one from the Rocket. In either
case,
the Blue Huge Materia will be lost to you. If you've only missed the Blue Huge
Materia, you can no longer get a 'perfect' game. You can, however, still dig
up
Bahamut ZERO from Bone Village, if that's all you're interested in. Refer to
section {M4} for this.
Now head to Cosmo Canyon and talk to Bugenhagen. You'll bring the Huge Materia
upstairs. Check out the Blue Materia in particular, and you'll receive the
Bahamut ZERO Materia, if you have the other two Bahamut Materia, that is. Now
fly the Highwind to Bone Village and walk your way to the Forgotten Capital.
At
the intersection, go left, and walk all the way till the end. Here, Bugenhagen
uses his green butt to fly over to a crystal. You'll have to walk around the
place to reach it yourself. As you approach, more scenes will happen. When you
try to leave, you'll also get another scene. Now backtrack to the Highwind..
as
soon as you try to enter, Diamond Weapon rises from the sea.. Looks like
you've
got something to deal with. Fly over near Midgar and wait for it to come near.
When you're all prepared, approach it for a boss fight.
You're going to get A LOT OF AP and Exp from this fight, so make sure you've
got
some good growth armor/weapons so you can take advantage of this even more.
.-----------------------------------------------------------------------------.
|Name: Diamond Weapon (Level: 49)
|Weakness: Lightning
|
|HP: 30000
|Halves: Fire
|
|MP: 30000
|Nullifies: Gravity
|
|Exp: 35000
|-----------------------------------|
|AP: 3500
|Status Effect Weaknesses:
|
|Gil: 25000
|Slow, Darkness
|
|Drops: --|
|
|Steal: Rising Sun
|
|
|Morph: --'-----------------------------------|

|Attacks: Diamond Fire [1 Enemy, Mag Atk, Fire Element, 891 Base Damage]; Foot
|
|Stamp [1 Enemy, Mag Atk, 1188 Base Damage]; Diamond Flash [All Enemies, Mag
|
|Atk, Damage = HP * 7/8, Causes 100% Silence, Only used after Countdown];
|
|-----------------------------------------------------------------------------|
|Strategy: Physical attacks do 0 damage to Diamond Weapon, so don't bother.
|
|Start the battle by stealing the Rising Sun, a unique weapon for Yuffie. Then
|
|get your defense going, as usual, like Big Guard. Pound away with Bolt3,
|
|Comet, Summons and Magic Breath. This will do him in after a while, even
|
|though he's got 30000 HP. You can slow him to make the battle even easier.
|
'-----------------------------------------------------------------------------'
After the battle, a few very nice FMV's will show, after which you can control
the Highwind again. From this point onward, you can battle Ultimate Weapon,
who
will be hovering in the crater near Junon. If you wish to do this now, you can
check out the special section for it. You may find difficulties doing that
now,
though, because Ultimate Weapon sometimes tends to go to the Northern Crater
and
Midgar, and you're going to both too.. for the story, that is.
Fly near the Northern Crater and you'll get another scene. Once you fly over
Midgar now, you'll have to do that mission.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{38} Stopping Midgar's Cannon!
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Elixir, Megalixir, Aegis Armlet, Elixir, Starlight Phone,
||
||
| Max Ray, Power Source, Guard Source, Mind Source, Magic Source,
||
||
| W-Item Materia, Behemoth Horn, Pile Bunker, Master Fist,
||
||
| Grow Lance, Mind Source, Speed Source, HP Shout, Elixir,
||
||
| Mystile, Missing Score.
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Once you're all set, fly over Midgar. During the parachute scene you can
actually make salto's with Cloud.. When you're down go to the next screen, and
go down the ladder. Once down, go to the upper right first to reach a chest
with

an Elixir on the left side of the intersection, and a chest with a Megalixir
on
the right side. Go back to the start, and walk down the long stairs and climb
down the ladder to the next screen.
Here, make sure to go left first, and climb up the ridiculously long ladder to
find the Aegis Armlet in a chest. Go back, and head right after you've got the
previously three mentioned items. The floor will break and you won't be able
to
go back. Head left, go up the ladder, and follow the path until you have to
walk
through a tube. In the next screen, grab an Elixir from the chest right, and
the
Starlight Phone from the chest on the left. Before you head up the stairs,
climb
down and enter the tube. Follow the path and climb yet another long ladder to
reach the Max Ray. Backtrack and walk up the stairs. Save your game if you
wish,
then crawl through the tube, to the next area.
Try to head up a little, and you'll be confronted with the Turks. If you did
the
Wutai sidequest where Yuffie stole your materia, you'll be given the choice
whether to fight them or not. I suggest you fight them, since all three of
them
have a rare/good item you can steal from them! Make sure to equip your
Ribbons,
or something else that protects from Confusion.
.-----------------------------------------------------------------------------.
|Name: Turks:Reno (Level: 50)
|Nullifies: Gravity
|
|HP: 25000
|Absorbs: Lightning
|
|MP: 200
|-----------------------------------|
|Exp: 4500
|Status Effect Weaknesses:
|
|AP: 450
|Poison, Slow, Darkness
|
|Gil: 3000
|
|
|Drops: Elixir
|
|
|Steal: Tough Ring
|
|
|Morph: --'-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 905 Base Damage]; Turk Light [1
|
|Enemy, Mag Atk, 697.5 Base Damage]; Electropod [1 Enemy, Phys Atk, Lightning
|
|Element, 2172 Base Damage];
|
|-----------------------------------------------------------------------------|

|Name: Turks:Rude (Level: 51)


|Nullifies: Gravity
|
|HP: 28000
|Absorbs: Fire
|
|MP: 250
|-----------------------------------|
|Exp: 5500
|Status Effect Weaknesses:
|
|AP: 600
|Poison, Slow, Darkness
|
|Gil: 5000
|
|
|Drops: Elixir
|
|
|Steal: Ziedrich
|
|
|Morph: --'-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2955 Base Damage]; Grand Spark
|
|[1 Enemy, Mag Atk, 1206 Base Damage];
|
|-----------------------------------------------------------------------------|
|Name: Turks:Elena (Level: 53)
|Nullifies: Gravity
|
|HP: 30000
|Absorbs: Ice
|
|MP: 100
|-----------------------------------|
|Exp: 6400
|Status Effect Weaknesses:
|
|AP: 800
|Poison, Slow, Darkness
|
|Gil: 7000
|
|
|Drops: --|
|
|Steal: Minerva Band
|
|
|Morph: --'-----------------------------------|
|Attacks: Kick [1 Enemy, Phys Atk, 1427.5 Base Damage]; Bewildered [1 Enemy,
|
|Mag Atk, Can cause Confusion]; Throw1 [1 Enemy, Phys Atk, 1142 Base Damage];
|
|Throw2 [1 Enemy, Phys Atk, 856.5 Base Damage];
|
|-----------------------------------------------------------------------------|
|Strategy: The reason to do this fight is to steal the Tough Ring, Ziedrich,
|
|and Minerva Band, all rare and useful items. The battle can be tricky, since
|
|there's now three of them. Start off with Big Guard and pound away with good
|

|summons and physical attacks (if you have good weapons equipped). Stay away
|
|from Lightning, Ice, and Fire attacks (including but not limited to Magic
|
|Breath and Kjata) as it'll heal them. If you keep your HP and defenses up,
you|
|should be able to pull this off. You may want to finish them off all three at
|
|once with a powerful summon, or else you'll only get the rewards for the ones
|
|with depleted HP.
|
'-----------------------------------------------------------------------------'
Your goal is to head up, however there are some very good treasures to be
found
if you walk down. It's quite a walk, but also quite worth the effort. Check
for
chests holding a Power Source, Guard Source, Mind Source and Magic Source. The
W-Item Materia is found at the very end of the tunnels.
<Perfect Game Note 22:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Make sure you steal 99 Graviballs from Shadow Makers in the tunnels. Of
course,
with the W-Item Materia, life's alot easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
With the W-Item Materia, you can duplicate any item that can be USED IN
BATTLE.
This excludes alot of things, like equipment. It works like this: Say you want
to duplicate a Megalixir, of which you only have 1 left. Select the W-Item
Command, then select the Megalixir and use it. Then move your cursor to any
other item the you can use, and press O. After this, press X. You'll now have
2
Megalixirs. Press O,X,O,X..etc to get more duplicates. And yes, you only need
to
have 1 of an item and you can duplicate it.
Now backtrack to the screen where you fought the Turks (it has a ladder on the
left), and head north. This screen has an intersection, and you can go left or
right. The Shinra Building's to the right, and it has alot of great (and ONE
time ONLY) treasure, so that's what I'm going to describe.
When you head right, you'll get to another intersection. The right side is
just
a dead-end, so head left and you'll be at Shinra HQ. If you take your time to
walk the stairs (AGAIN, maybe?) you can find the Behemoth Horn, a good and
unique weapon for Red XIII. Go though the main entrance afterwards (take the
elevator down), and read the Turtle's Paradise Flyer No.2 if you didn't
before,
as this will be your LAST chance to read it. Walk the stairs up to the second
floor and enter the item shop behind the green doors. You can now grab the
Pile

Bunker and the Master Fist from the two chests.


Ride the glass elevator on the first floor, on the right of the entrance, to
the
63rd floor. Here, you can grab the Grow Lance from one of the rooms. Head to
the
64th floor, and check out the vending machine in the upper left corner of the
fitness room. If you banged on it during your first visit here, you'll receive
a
Mind Source and Speed Source from it. Also grab the HP Shout from the last row
of lockers, which is Cait Sith's Ultimate Weapon. You can only get this NOW,
so
make SURE you get it. You're done in Shinra Building now, so head back to the
intersection and go left this time to continue with the story. Climb up, and
as
you try to proceed you'll get interrupted by Heidegger and Scarlet their new
weapon. Pleh...
.-----------------------------------------------------------------------------.
|Name: Proud Clod (Level: 53)
|Nullifies: Gravity
|
|HP: 60000
|-----------------------------------|
|MP: 320
|
|
|Exp: 7000
|
|
|AP: 1000
|
|
|Gil: 10000
|Status Effect Weaknesses:
|
|Drops: Ragnarok
|--|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Big Hand Clash [1 Enemy, Phys Atk, 774 Base Damage]; Wrist Laser [1
|
|Enemy, Phys Atk, 774 Base Damage]; Knee Fire [1 Enemy, Phys Atk, 774 Base
|
|Damage]; Knee Blend [1 Enemy, Phys Atk, 774 Base Damage]; W Machine Gun [1
|
|Enemy, Phys Atk, 1354.5 Base Damage]; Beam Cannon [All Enemies, Mag Atk,
|
|Cost=32MP, 1297.5 Base Damage]; Materia-jammer [1 Enemy, Mag Atk, Cost=16MP,
|
|Causes 100% Reflect]
|
|-----------------------------------------------------------------------------|
|Name: Jamar Armor (Level: 62)
|Nullifies: Gravity
|
|HP: 20000
|-----------------------------------|

|MP: 300
|Status Effect Weaknesses:
|
|Exp: 8000
|Darkness
|
|AP: 1500
|
|
|Gil: 10000
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks:
|
|-----------------------------------------------------------------------------|
|Strategy: Being huge doesn't make it strong. This fight is rather easy. As
you|
|can see, beating the Jamar Armor gives you alot of extra rewards, so I
suggest|
|you do so for that reason. Physical attacks with good (ultimate) weapons are
|
|the way to go in this battle. It works better than most magic. Especially
|
|Double Cut will be useful. His Materia-jammer attack only puts reflect on one
|
|character, just be careful with healing.
|
'-----------------------------------------------------------------------------'
Just head north afterwards. In the next screen, grab the Elixir and the
Mystile
from the chest. This is the best armor in the game, as it gives you sky high
evasive stats which no other armor can really compare with. Save your game at
the save point if you wish, and put Barret in your party (if only for a
while).
<Perfect Game Note 23:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Steal 99 of the 8inch Cannon item, from Grosspanzer. It can be found anywhere
on
the screen with the save point. Of course, the W-Item Materia can come to the
rescue depending on what challenge you're doing..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
<Perfect Game Note 24:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Be sure to put Barret in your party before you continue and go upstairs. His
Ultimate Weapon, the Missing Score will be in a chest, but the chest will ONLY
be available if you have Barret in your party. It's a 100% one-time-only
chance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Go up the stairs, and on the next screen some more. Grab the Missing Score
from
the chest on the stairs (the chest is ONLY available if Barret is in your
party)
then continue up, or go back to put Barret out of your party if you want to.
<Perfect Game Note 25:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
In this area, steal 99 Shinra Alpha's from SOLDIER:1st. You can increase your
steal rates with the Sneak Glove if you've gotten it earlier.. it'll help you
some. Heh.. don't you just love making a perfect file? Don't forget turning
the
battle speed to the max.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Follow the stairs up, and you'll finally find Hojo.. who isn't just about to
give up without a fight. Time to put an end to the life of this miserable
idiot
who did too many bad things.
.-----------------------------------------------------------------------------.
|Name: Hojo (Level: 50)
|Nullifies: Gravity
|
|HP: 13000
|-----------------------------------|
|MP: 250
|Status Effect Weaknesses:
|
|Exp: 0
|Darkness
|
|AP: 0
|
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Capsule [Revives Bad Rap Sample & Poodler Sample]
|
|-----------------------------------------------------------------------------|
|Name: Helletic Hojo (Level: 55)
|Nullifies: Gravity
|
|HP: 26000 (Left Arm=24000/Right Arm=5000)
|-----------------------------------|
|MP: 200
(Left Arm=400/Right Arm=300)
|Status Effect Weaknesses:
|
|Exp: 0
|Darkness
|

|AP: 0
|
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Pile Banger [1 Enemy, Phys Atk, 1962.6 Base Damage, Only used when
|
|Right Arm is alive]; Bio Gas [1 Enemy, Mag Atk, Cost=15MP, 690 Base Damage,
|
|Causes 100% Poison]; Confu [1 Enemy, Mag Atk, Cost=18MP, Can inflict
|
|Confusion]; Sleepel [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep];
|
|Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence]
|
|-----------------------------------------------------------------------------|
|Name: Lifeform-Hojo N (Level: 58)
|Nullifies: Gravity
|
|HP: 30000
|-----------------------------------|
|MP: 100
|Status Effect Weaknesses:
|
|Exp: 25000
|Stop, Darkness
|
|AP: 2500
|
|
|Gil: 6000
|
|
|Drops: Power Source
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Absorb [1 Enemy, Mag Atk, Cost=2MP, 555 Base Damage]; Silence [1
|
|Enemy, Mag Atk, Cost=24MP, Can inflict Silence, Used as 100% Counter Attack
|
|versus magic attacks]; Slow [1 Enemy, Mag Atk, Cost=20MP, Causes 100% Slow];
|
|Combo [1 Enemy, 4 Phys Attacks, 257.5 + 618 + 360.5 + 824 Base Damage, Can
|
|inflict Poison, Darkness & Sleep];
|
|-----------------------------------------------------------------------------|
|Strategy: This fight can be fairly tough. Make sure to equip your characters
|
|with Ribbons and other status protective equipment. The first Hojo is a joke.
|

|Kill him and his creations will go with him. The second form is tougher. The
|
|Arms will always revive rather quickly, so it's no use killing them off. Your
|
|best bet is to use powerful magic and enemy skills.. You may want to save
your|
|summons for the third phase. Cast Big Guard for defense and heal with White
|
|Wind so you'll also wipe away any status effects should you get them. The
|
|third battle is the hardest. His combo hits hard so you'll want to keep Big
|
|Guard going. Any magical attack is countered by Silence, though Ribbons will
|
|prevent this. Use your best summons now. You can also Stop him, something
that|
|both Choco-Mog can inflict as well as just the spell itself. Keep your HP's
up|
|and do your best in beating him.. after all, you're already 2/3 now. Hojo
|
|gives a big-ass AP reward, and you get to keep his monthly salary of 6k too.
|
'-----------------------------------------------------------------------------'
And that's the end of Disc 2 already. Yeah, Disc 1 sure was longer, wasn't it?
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{39} The Northern Crater
||

CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Save Crystal, Guard Source, Guard Source, Mind Source,
||
||
| Magic Source, Elixir, Power Source, HP Absorb Materia,
||
||
| Power Source, Mind Source, Megalixir, Hero Drink, Guard Source,
||
||
| Power Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine,
||
||
| Magic Counter Materia, X-Potion, Turbo Ether, Mega All Materia,
||
||
| Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source,
||
||
| Megalixir, Megalixir, Magic Source, Remedy, Shield Materia,
||
||
| Imperial Guard, Vaccine, Hero Drink, (Command) Counter Materia,
||
||
| W-Magic Materia, Luck Source.
||
||----------|
||
||
| Best Combination Duplicates of Items: Mystile, Shield Materia,
||
||
| Vaccine, (Command) Counter Materia, Imperial Guard.
||

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Right now, you can go either through the Northern Crater, picking up many
valuable treasure (and go back out the crater afterwards, which is possible),
or
you can do many optional things now. If you wish to do the optional things,
refer to section {40}.
Climb down the ladder and walk down the rocky steps. Select that you want to
go
and Cloud will walk down the crater. Note: I advise you to equip at least one
character with the Safety Bit accessory, as many creatures can cast death
spells, some of which can kill all your characters if you're unlucky. Ribbons
DON'T protect against Death.
You'll now be in the crater. If you want to go back out for any reason, you
can
just enter the first cave doorway and then climb up. Grab the Save Crystal
from
the chest nearby. This item allows you to create a Save Point anywhere in the
Crater. There is only ONE of this item, and there are no Save Points in the
Crater other than the one you create. Choose your point very, very carefully.
I
will also give tips on where to place the Save Point, and where NOT to place
it.
Note: There's something called the 'Not-getting-the-Save-Crystal' glitch. This
occurs if you open the chest with the Save Crystal while the animation of
rocks
falling down happens simultaneously. Then the text of 'Received Save Crystal!'
will appear, but you can also still move around. If you exit the crater
through
the cave doorway, you will not get the Save Crystal in your inventory. Once
you
'confirm' the text box, you receive the Save Crystal, but if you exit the
screen
(with the text box still displayed on your screen) then you never will. This
glitch doesn't happen too often, fortunately.
Walk down the spiral path, and grab a Guard Source from the second chest. You
can also learn the Dragon Force enemy skill from Dark Dragons. When you get to
the next screen, you can choose to go down on the left or right side. First go
down by the right side, and grab a Guard Source from the chest. Jump down, and
go back on the right to grab a Mind Source from the lonely chest. Now go back
up
by the left side, and grab the Magic Source from the first chest. Climb up
more
to grab an Elixir from the next chest you pass by. The chest on the upper left
holds a Power Source, and if you walk to the right from this ledge you can
also
grab the shiny HP Absorb Materia. Go down again by the right side, and proceed
to the next screen.. can you feel the excitement? ;)
The next area looks like a little maze, but is fairly easy to navigate. Jump
off

the small ledge. Note: From here, you can actually go left or right again;
left
leads to more treasure, right leads to the next areas, eventually.
Go right first, and Cloud will drop down. Grab a Mind Source from the chest on
your left. Now stand on the right end of the ledge, facing left, and jump up.
Walk to the other side, and enter the cave. Grab the Megalixir from the chest,
and go back out of the cave. Now walk a bit to the left and you'll drop down
to
a lower level. The chest on the left can be gotten from here, and it holds a
Hero Drink. Enter the cave again. Walk up, and grab the Guard Source from the
chest. The other chest can be accessed by going through the tunnel of which
the
entrance can be found a bit under the chest. It holds a Power Source. Exit the
cave by the top, and walk right again to drop down.
This time, drop down more, and enter the cave. Walk through the 'connecting'
path, and drop down more, staying on the right side of the screen. When you're
all the way below, close to the exit, take your time and consider whether this
is a good spot for the Save Point. I think it is. It's at about the middle of
the crater, which makes it useful for getting anywhere: The world map, and the
rest of the crater. Now go down the next screen..
Whatever you do, DON'T put the Save Point in this screen. There have been many
people that did, and who weren't able to climb back up at all. So just don't
do
it and save yourself the screwed up game you'll get. Climb down and meet up
with
your party members.
NOTE!: Depending on who you send down which path, you can get additional items
of some very useful and rare equipment. I highly suggest you follow the
directions written in this walkthrough.
<Perfect Game Note 26:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
You MUST follow the directions in order to get the very special duplicates of:
Mystile, Imperial Guard, Shield Materia and (Command) Counter Materia.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
- The first question that's asked is about Cloud. Send him, and everyone else
to
the left, EXCEPT TIFA. Send TIFA to the RIGHT.
- Head down(left) with Cloud. Here, you'll get to another intersection. Again,
the first question is about Cloud. Send Cloud down, send Barret up, send
Red XIII up, send Yuffie up, send Cait Sith down, send Vincent down, and
send
Cid up. Now take Cloud down through the down path.
You may (or may not) have a crappy party right now, so be extra careful. It
could be wise to equip Vincent and Cait Sith with the Ziedrich, if you didn't
use them often before. This armor will cut down most damage in half, plus it's
basically very good on defenses. You could also give them an additional Tough
Ring.

Walk down the steps, and grab a Remedy from the chest on the left. Head to the
right section and walk to the chest holding an Elixir. Head down more, and
grab
an X-Potion from the chest on your way, a bit on the left side. Exit down to
the
next area.
Here, walk the path until you can to jump down (twice). If you jump off from
the
left, just make sure you grab the chests. The chest nearby holds a Turbo
Ether.
From here, head to the right and grab a Vaccine from the chest on your way.
Walk
to the left from here, past/behind the other path. In the 'Mako flow' you can
grab the Magic Counter Materia, which is located on the nearly very left.
In the next screen, jump down to grab the X-Potion from the chest. Follow the
fairly linear path down until you get to the second chest, which holds a Turbo
Ether. From here, go to the left. Cloud will jump quickly to the next platform
so quickly tap circle and you'll receive the Mega All Materia. This may
require
several more attempts. The chest on the left holds a Speed Source. Jump down
below, and exit the screen. In the next screen, you'll be at the bottom of the
crater. Here, DON'T go anywhere except back where you just came from again.
Backtrack all the way you came, until you are at the screen where your party
members met up with each other at first, and where I advised you not to place
the save point. Head to the right path now (which you sent Tifa to).
<Perfect Game Note 27:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
It's wise to equip one character (for example Cloud) with all 4 Enemy Skill
Materia during this part. You could encounter a Dragon Zombie, which uses the
Enemy Skill 'Pandora's Box' as a Final Attack. However, once it uses this
Final
Attack, any other Dragon Zombies will never perform this attack again due to a
certain variable. I won't get technical here, but if you have all Enemy Skill
Materias on (say) Cloud, all the Materia will get the skill at once. After
that
you'll never have to worry about missing any enemy skill again as all others
can
still be gotten (unless you already missed Trine from Godo..).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Walk down the spiral path and climb down at the end. Grab the Mystile armor
from
the chest (hooray!), and the Elixir on the ground. Walk down the last spiral
to
the next screen (which looks the same to me, oh well). The chest on the right
holds a Tetra Elemental (of which you can get infinite through Cactuer
morphing
anyways). The other chest, on the left, holds a Speed Source. Go up more, and
walk to the very left part of the screen to find a chest with a Megalixir. The

other chest also holds a Megalixir, so be happily confused (or not) and exit
the
screen up north.
You'll be walking on a large skeleton of some sorts. There are no items here,
so
just walk down until you reach the next screen again, which is the bottom of
the
crater (again). Here, DON'T do anything again except exit back through the
path
you fist went through, which is also the exit closest by to you. Backtrack all
the way until the screen where the 'Left Path' splits into an upper and lower
path, and take the upper path now.
You'll now be in a swampy area. Get used to it, as you may spend alot more
time
here, because it's well known to be the best training area for Exp/AP. First
walk the lower/right path to reach the chest holding a Magic Source, then take
the upper/left path and Cloud will go through the swamp. From here, grab the
Remedy from the other chest and exit the screen by the north. Note: The Magic
Pot enemies in this area can only be damaged if you feed them an Elixir first.
It's worth it beating them. If you encounter 3 jumping balls, try and morph
them, but definitely defeat them. They give alot of AP.
Here, take the left/upper path first and walk your way to the green materia,
which is the Shield Materia. From that spot, walk more down to the left and
Cloud will go through the swamp again, reaching the chest with an Imperial
Guard. (Note: going south from this chest will lead to the right side of the
screen). The other chest on the upper left holds a Vaccine. Now walk all the
way
to the right of the screen to grab a Hero Drink from the chest. All that's
left
now is to exit the screen by the right.
In the next room, grab the Counter Materia from the bright light. (Note: This
is
not the same as the 'Counter attack' Materia. This Counter Materia is a
support
materia which will counter with any paired command (yellow) materia. Also grab
the W-Magic Materia, which is slightly difficult to spot, but is to the north
of
the bright light. Look for a little orb (as usual, duh). Exit the screen by
the
left.
You'll be back in the bottom of the crater. You can now finally grab the Luck
Source from the chest here. Then move to the left and your party members will
meet you here. Talk to them and if you followed all above instructions, you
should get the following:
Tifa: 'Mythril' (this is a typo = Mystile)
Cid: Imperial Guard
Barret: Vaccine
Red XIII: Shield Materia
Yuffie: (Command) Counter
First of all, castrate Barret since he decided to pick up a junky Vaccine

instead of the W-Magic Materia, then decide whether you want to go ahead (and
castrate Sephiroth too), or climb back out of the crater to do a whopping load
of awesome stuff. I suggest you do the latter. I wouldn't put the save game
here
personally, because you can't really get around the crater easily from here.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{40} Doing the last optional things
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| Limited Moon, Omnislash, W-Summon, Ultimate Weapon,
||
||
| Final Attack Materia, Ribbon.
||
||----------|
||
||
| (Other treasures are listed under their own sections)
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
There's alot of stuff to do, so here's a small list of things you can do,
provided you haven't already done it before (for example, in sections {30},
{33} or {35}).
o You can breed chocobos and race with them. Lots of goodies can be gotten
this
way. Refer to sections {M1.4} & {M2}.
o You can get Red XIII's Ultimate Weapon Limited Moon from Bugenhagen. You can
also check out the backroom from the Item Shop (if you haven't already).
o You can beat Ultimate Weapon (if you haven't already).
o You can visit the Ancient Forest (after beating Ultimate Weapon OR Chocobo
Breeding).
o You can check a hidden scene at the Shinra Mansion, in the library (if you
haven't already).
o You can beat Emerald Weapon and (after Ultimate Weapon + one random battle)
also Ruby Weapon. Along with this, you can complete the Kalm Traveller
Quest.
o You can do the special battle in the Gold Saucer Battle Square, but only if
you have gotten AND learned Omnislash, gotten Ultimate Weapon, and also
gotten
W-Summon from the prize list there. If you win the special battle, you'll
receive the Final Attack Materia. If you win it 10 times, you'll receive a
Ribbon.
o There's more, but you'll probably have done most of it already. Read the
other subsections for more information. Everything is explained there.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {41} The Final Fights of this Fantasy
||
CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=*oO
|| Treasure:| --||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO

Try to have at least 3 Ribbons before you proceed. Morph Master Tonberry in 1,
or if you want to go out of the crater, Ho-Chu (battle #2 Special Battle in
the
Battle Square).
When you're absolutely sure you want to finish the game, move on. Go on, do
it.
Hop to the center of the crater and kick Jenova's and Sephiroth's butts.
You'll have to step from stone to stone, facing Dragon Zombie and Iron Man
frequently. Both are enemies far stronger than average, but the Dragon Zombie
is
undead and can be disposed of easily with White Wind or other healing items.
Aqualung works well on Iron Man.
When you get to the center, you'll have to fight Jenova Synthesis.
.-----------------------------------------------------------------------------.
|Name: Jenova*SYNTHESIS (Level 61)
|Nullifies: Earth, Gravity
|
|HP: 60000 (10000 & 8000 for the Arms)
|Absorbs: Poison
|
|MP: 600
|-----------------------------------|
|Exp: 60000
|Status Effect Weaknesses:
|
|AP: 500
|Darkness
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Absorb [1 Enemy, Mag Atk, 1357.5 Base Damage, Can inflict Sadness];
|
|Repeating Slap [1 Enemy, Phys Atk, 2325 Base Damage, Can inflict Fury]; Bio2
|
|[1/All Enemies, Mag Atk, Cost=36MP, Poison Element, 1425.375 Base Damage, Can
|
|inflict Poison]; Cure3 [1 Ally, Mag Atk, 3946 Base Healing]; Stop [1 Enemy,
|
|Mag Atk, Cost=34MP, Can inflict Stop]; Ultima [All Enemies, Mag Atk,
|
|Cost=130MP, 7126.875 Base Damage, Used only after countdown]; Right Hand
|
|Revived Revives Right Arm]; Left Hand Revived [Revives Left Arm]
|
|-----------------------------------------------------------------------------|
|Strategy: This is a surprisingly easy battle, so take your time to enjoy the
|
|music that's playing. Her attacks are pathetic with the exception of Ultima,
|

|which comes only after a countdown of 5. Pummel her with your strongest magic
|
|and summons, or strong physical attacks. If you use Knights of the Round on
|
|her, Sephiroth will get a large boost in HP.. It's all up to you. If she
|
|manages to cast Ultima, you're not rewarded with any experience.
|
'-----------------------------------------------------------------------------'
After the battle, you'll get to the real bottom of the crater, where Sephiroth
resides. You're given time to better equip your party members.
I suggest that you give your main party the best you've got, even if you're
divided into more parties (don't use the others). Mystile as armor is great,
and
Ribbon as accessory is pretty much a must-have. Ziedrich as armor also works
if
you're out of Mystiles. Give your characters the best materia you have and you
should be fine. Let's bring this on, Sephy boy!
.-----------------------------------------------------------------------------.
|Name: Bizarro*Sephiroth (Level 61)
|Nullifies: Gravity
|
|HP: 60000
|-----------------------------------|
|MP: 400
|Status Effect Weaknesses:
|
|Exp: 0
|Darkness
|
|AP: 0
|
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Sephiroth Shock [1 Enemy, Phys Atk, 2131.25]; Aurora Fence [All
|
|Enemies, Mag Atk, 1252 Base Healing, Removes all status effects]; Bolt3 [1
|
|Enemy, Mag Atk, Cost=52MP, Lightning Element, 4920 Base Damage]; Quake3 [1
|
|Enemy, Mag Atk, Cost=68MP, Earth Element, 5381.25 Base Damage]; Stigma [All
|
|Enemies, Mag Atk, 2152.5 Base Damage, Causes 100% Poison & Slow]; Heartless
|
|Angel [1 Enemy, Phys Atk, Damage = (Target's HP-1)]; Ice3 [1 Enemy, Mag Atk,
|
|Cost=52MP, Ice Element, 4920 Base Damage]; Fire3 [1 Enemy, Mag Atk, Fire
|
|Element, 4920 Base Damage]; Demi3 [1 Enemy, Mag Atk, Cost=48MP, Gravity
|

|Element, Damage = HP * 3/4]; Bizarro Enegy [1 Ally, Mag Atk, 6744 Base
|
|Healing]
|
|-----------------------------------------------------------------------------|
|Main Body's Max HP = 40000 + 5000 * No. of Characters at L99
|
|
+ 60000 if Knights of Round was used on Jenova*SYNTHESIS
|
|Head's Max HP
= 2000 +
250 * No. of Characters at L99
|
|Core's Max HP
= 10000 + 1250 * No. of Characters at L99
|
|Right Mgc's Max HP = 4000 +
500 * No. of Characters at L99
|
|Left Mgc's Max HP = 4000 +
500 * No. of Characters at L99
|
|---------|
|Strategy: For the HP values of the other parts, you can check the above, but
|
|it may or may not interest you. Either way, this fight is more difficult than
|
|the last. To win the battle, you must beat the Main Body. It may be useful to
|
|have the Targets available in this battle [SELECT]. However, the Core will
|
|heal the Main Body for about 7k, and finally, the Core is Immune from damage
|
|when the Right and Left arms (called Magics) are alive. So, here's what you
|
|do: Kill off the Left and Right Arms, then throw everything on the Core by
|
|using your strongest multi-hitting attacks, then just aim for the Main Body
|
|with your strongest attacks. Keep your defense up, heal (with White Wind,
this|
|also cures status effects should you have them) and this battle is over! If
|
|you're facing him with more parties, you can switch whenever a part dies, but
|
|you really don't need to bother.
|
'-----------------------------------------------------------------------------'
Right after this battle, you get to face ..
.-----------------------------------------------------------------------------.
|Name: Safer Sephiroth (Level 87)
|Nullifies: Earth, Gravity
|
|HP: 80000
|-----------------------------------|
|MP: 680 (cannot be depleted)
|Status Effect Weaknesses:
|
|Exp: 0
|Slow, Darkness
|

|AP: 0
|
|
|Gil: 0
|
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: (Base Damages are for Safer Sephiroth at Maximum Power)
|
|
|
|Wing Slash [1 Enemy, Phys Atk, 10389 Base Damage, Causes 100% Paralyzed &
|
|Darkness]; Deen [All Enemies, Mag Atk, 2128.125 Base Damage]; Wall [1 Ally,
|
|Mag Atk, Cost=58MP, Causes 100% Barrier + MBarrier]; Pale Horse [1 Enemy, Mag
|
|Atk, 2979.375 Base Damage, Causes 100% Sadness, Frog, Small]; Shadow Flare [1
|
|Enemy, Mag Atk, Cost=100MP, 10640.625 Base Damage]; DeSpell [1/All Enemies,
|
|Mag Atk, Cost=20MP, Despells]; Heartless Angel [1 Enemy, Phys Atk, Damage =
|
|(Target's HP-1)]; Break [1 Enemy, Mag Atk, Cost=86MP, Earth Element, 8512.5
|
|Base Damage, Can inflict Petrify]; Super Nova [All Enemies, Mag Atk,
|
|Damage = Target's HP * 15/16, Can inflict Confusion, Silence, Slow]
|
|-----------------------------------------------------------------------------|
|
+30,000 Max HP, 2 Att, 20 Def, 5 MAt, 16 MDf per character at L99
|
|
+80,000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS
|
|
|
|
At maximum power, Safer*Sephiroth will have:
|
|
400,000 Max HP, 246 Att, 260 Def, 140 MAt, 308 MDf
|
|--------|
|Strategy: Again, Safer Sephiroth also gains some stats as can be seen above.
|
|He will start the battle with Wall. You will start the battle with a Despell,|
|followed by a Big Guard, followed by casting Slow and Darkness (use Ink) on
|
|him. Many of his attacks cause various bad status effects, but if you have
|
|Ribbons equipped at least that is out of the way. His ultimate attack, Super
|

|Nova, is powerful though can't kill you (it works like Demi, except with
|
|15/16 of your HP). A Megalixir should counter this. When he casts DeSpell,
you|
|can cast Big Guard again if you want. Pummel him with your strongest spells,
|
|summons, physical attacks. Throw weapons at him, use up all your gil with
Coin|
|it's all allowed, since you won't have any other use for it. You could also
|
|cast Knights of the Round and put him straight to the grave.
|
'-----------------------------------------------------------------------------'
After this fight, one more fight will occur, but you can't lose. I, for one,
really like that battle, but it's not like you didn't notice by my name... ;)
ENJOY THE ENDING, FOLKS! You've EARNED it!
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
Donation (Experimental)
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Please take a minute to read this. You can greatly support me, maybe for free.
I hope you'll like this Guide. It takes a lot of time to write Guides, (about
300+ hours for a full guide, which is 7.5 weeks full-time work..), and to
maintain living it's necessary for a poor student to also work. I have given
you the wealth of information in this Guide, so maybe you can donate a small
amount of money. It'd *really* help me. This is experimental right now. The
more support I receive, the faster I can work on new Game Guides, or improve
older works to become even better!
o You support me, but *also* fellow online gamers looking for information.
o If this doesn't work out, so be it. If it does, bless you, my readers. :)
o Supporting can be done by two means:
o Donate by Paypal, Donation Account: faq@shillatime.org
-----------------If you can't donate (through PayPal, or at all), then maybe:
o Buy something at Amazon (OR.. have your parents/friend/relative buy
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=====================================
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=====================================

o If something is bought through that search machine, a small referrer fee


(4%)
will be given to me, so if you were going to buy something anyway, remember
you can support me. This does *not* cost you anything extra, by the way.
To any and every supporter, thank you.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
II) Characters and Storyline [Contains SPOILERS!] {C}
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Again, I feel I must WARN you. This section contains SPOILERS!
This section describes the stories of the characters in Final Fantasy 7. You
can see this as a Character Bios and Story Analysis both. Due to the fact that
the story is listed by character, this hopefully makes it easy to understand.
As for the stats and the % that are in the tables, you may wonder how this was
derived from the game. Without going in the mechanics with too much specifics,
it suffices to say that I took the min/max marges for the stats, calculated
the
average of the stat when looking at all 9 characters, and then checked how
much
the characters differed from that average. Real simple, real effective.
The indications (Low, High, Average) are different for HP/MP, and stats. For
example, +5% is what I consider Very High for HP/MP, but only +10% will
qualify
as Very High for stats. This is done to give a better, quick reflection.
This only resembles natural stat growth. Stat maxing is a whole league apart.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
{C1} Playable Characters
||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=*oO
||
{C1.1} Cloud Strife
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------.
Job:
Mercenary
|
(ex-member of SOLDIER)
|
Age:
21
|
Weapon:
Sword
|
conflict
Height:
173 cm (5'7") |
Birthdate: August 19
|
Birthplace: Nibelheim
|
Bloodtype: AB
|
--------------------------'

Cloud's Last Name:


-----------------I always found that the main FF7 characters had a
last name that suited their character, or major
events they had gone through. 'Strife' just may
refer to 'strife': Cloud is pretty much in
with himself and his identity. The truth is somewhere in his mind, but first he must solve this
conflict.

In-battle/Stat-wise:
-----------------------------.
HP:
High (+3.1%)
|
he
MP:
High (+3.5%)
|
Strength: Very High (+13.5%)|
Vitality: High (+8.5%)
|
Magic:
Very High (+10.1%)|
Spirit:
Above Avg (+4%)
|
Dexterity: Below Avg (-3.4%) |
Luck:
Average (+0%)
|
-----------------------------'

Summary:
-------Cloud is an extremely balanced character, and
is in fact outstanding on all aspects when it
comes down to stats. Since Cloud is almost
always in your party, this is a good thing. You
can use him as a fighter or magic user both.
Cloud is best put in the front row, to ensure
solid physical attack power. His defense along
with his HP is good enough to take a few blows.

Storyline:
---------Cloud Strife is the main character of Final Fantasy VII. Cloud was born in
Nibelheim, where he grew up with Tifa. He grew up rather isolated from the
other
children in Nibelheim, including Tifa. Cloud felt himself better than them,
although he did longe for friendship. When Tifa and the other children tried
to
climb Mt. Nibel, Cloud was the only one to come for her. He also makes the
promise to Tifa that he will come for her when he is strong and when he is the
number one SOLDIER in Shinra, just like Sephiroth.
Cloud never made it in SOLDIER. Instead, he became a normal Shinra guard. An
important assignment is the one where he must investigate a problem at the
Nibelheim Mako Reactor. At first, the player of the game is told that it was
Cloud who accompanied Sephiroth. Later in the game, Cloud's role appears to
have
been much less prominent, when is revealed that it was actually Zack and
Sephiroth who were the leading roles during the Nibelheim incident. Cloud was
one of the normal Shinra guards, so he did see everything that happened.
Upon reaching the reactor, Sephiroth finds out about Hojo's failed
experiments,
which were about infusing SOLDIERS with Mako and Jenova Cells. Sephiroth goes
on
a rampage and burns Nibelheim, killing both Cloud and Tifa's parents. Tifa's
father is killed in the reactor, after which Tifa gets wounded by Sephiroth.
By
then, Zack is also already wounded by Sephiroth, and it looks like all hope is
lost. But then Cloud comes for her, and in a fight with Sephiroth he somehow
manages to survive Sephiroth's stab, and he throws Sephiroth into bottoms of
the
reactor, essentially the Lifestream.
After this, both wounded Cloud and Zack were brought to the Shinra Mansion,
and
Professor Hojo from Shinra started horrible experiments on them, putting them
in
the Mako tubes. Fortunately, Zack finds himself strong enough (after a long
time) to escape from the tube, and he frees Cloud. They set off to Midgar, on
the run for Shinra. Close to Midgar, Zack dies by an overwhelming power of
Shinra grunts. Cloud is left for dead. Cloud manages to get himself to Midgar,
grabbing Zack's Buster Sword. Tifa finds him, and the story of FFVII begins.

It turns out that Cloud suffers from a mixture of amnesia and mind control.
Because Cloud has had enormous amounts of Mako infused cells, along with
Jenova
Cells, Sephiroth can control Cloud sometimes. The voices inside Cloud's head
are
in fact no one else than the real Cloud, who remembers how everything went in
the past.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.2} Barret Wallace
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------------.
Job:
Leader of AVALANCHE |
Age:
35
|
Weapon:
Gun-Arm
|
Height:
197 cm (6'4")
|
Birthdate: December 15
|
Birthplace: Corel Village
|
Bloodtype: O
|
--------------------------------'

Barret's Last Name:


------------------'Wallace' always reminded me of the Scottish
leader of the resistance, William Wallace,
who opposed the British and fought for the
freedom of Scotland. In terms of FF7, the
only resemblance I see is the most obvious:
Barret also leads a resistance group named
AVALANCHE, which opposes Shinra.

In-battle/Stat-wise:
--------------------------------.
HP:
Very High (+8.5%)
|
MP:
Very Low (-8.9%)
|
Strength: Very High (+11.4%)
|
Vitality: Very High (+15.5%)
|
Magic:
Very Low (-9.4%)
|
Spirit:
Low (-7.8%)
|
Dexterity: Very Low (-16.7%)
|
Luck:
Below Average (-7.8%)|
--------------------------------'

Summary:
-------Barret is your common, everyday physical
fighter: Slow, very strong at physical
attacks, very high physical defense, and low
magic stats.
Many of Barret's weapons (all his guns) are
Long-Range. Make sure to put him in the
backrow: He'll do full damage, and take half
the damage from physical attacks.

Storyline:
---------Barret grew up in the coal mining village Corel. Everything was at peace,
until
one day Shinra company wanted to build a mako reactor. Barret was one of the
people negotiating about it, and he didn't see the cons of the project.. yet.
His best friend Dyne on the other hand, was all against it. When the reactor
was built, anti-Shinra terrorists (also known as AVALANCHE) attacked the
reactor. Shinra's countermeasure was to burn Corel to the ground, killing many
innocents.
Barret and Dyne saw the village burn from a distance, and on their return they
were attacked by Scarlet and Shinra troops. In the process, both Barret and
Dyne lost their arm. Dyne fell from a cliff and Barret thought he was dead.
Barret later replaced his lost arm with a prosthetic gun arm. He also adopted
Marlene, the daughter of Dyne, who was still alive.
Barret becomes the leader of the second incarnation of AVALANCHE, swearing
revenge on Shinra. During the game, Barret's character changes somewhat when
he realizes that he doesn't get his family back with revenge.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.3} Tifa Lockheart
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------.
Job:
Bar Hostess
|
(and AVALANCHE member)
|
Age:
20
|
Weapon:
Glove
|
doesn't
Height:
167 cm (5'4") |
Birthdate: May 3
|
Birthplace: Nibelheim
|
Bloodtype: B
|
--------------------------'

Tifa's Last Name:


----------------I always thought that 'Lockheart' was pointing
subtle to the fact Tifa had been locking some
secrets about Cloud, deep away in her heart.
Secrets, such as she loves him, such as she
tell anyone how the incident in Nibelheim really
went (although she is confused about it at first).

In-battle/Stat-wise:
------------------------------.
HP:
Below Avg (-2.1%) |
MP:
Below Avg (-2.7)
|
Strength: High (+6.25%)
|
Vitality: Below Avg (-4.4%) |
Magic:
Below Avg (-4.9%) |
Spirit:
Average (+0%)
|
Dexterity: Very High (+11.4%) |
Luck:
Above Avg (+3.9%) |
------------------------------'

Summary:
-------Tifa at first sight seems a rather mediocre
character when it comes down to stats. She is
obviously a speedy powerhouse, while she does
not fall into either the catagory of magician
or fighter.
Tifa is probably best put in the front row;
Seeing how Strength is her main talent, you
wouldn't want to cut that power in half.

Storyline:
---------Tifa grew up in Nibelheim as Cloud's neighbor. Because of circumstances, they
never really got close. When Tifa's mom died when Tifa was 8 years old, Tifa
went looking for her through Mount Nibel, believing her spirit passed though.
Cloud was the only one who came for her, but it results in both of them
falling
down a bridge. Tifa went into a coma for week. Cloud got the blame for the
accident by Tifa's father, and their relationship remained distant.
When Cloud was 14 he asked Tifa to come to the well one night, He told Tifa
about his plans of becoming a SOLDIER. Tifa was surprised and disappointed
both
and she asked him to promise that he would come for her if she ever was in
trouble.
After Cloud left, Tifa started to wonder about Cloud, even though they never
really were close. She began reading newspapers looking for a story about
Cloud.
When Tifa was 15, she was the guide for a group of Shinra SOLDIERs who were
sent to inspect the reactor in Mount Nibelheim, where an incident had
happened.
This group consisted of Sephiroth, Zack, and two Shinra grunts. Tifa didn't
know that Cloud was in fact one of these grunts. Cloud, in shame, did not
reveal his identity to her.
Sephiroth discovers several disturbing things about his past, and he burns

Nibelheim to the ground. He also kills Tifa's father in the reactor. Tifa also
rushes to the reactor, but gets seriously injured by Sephiroth. Cloud then
comes to the rescue, laying her on a safer spot, after which he confronts
Sephiroth. He gets stabbed, though with all his strength he slams him in the
depths of the reactor (the lifestream). Tifa is then rescued by her martial
arts teacher Zangan, who brings her to Midgar where he leaves her with a
doctor.
In Midgar, Tifa recovers from her injury and sets up the bar '7th Heaven'. She
meets Barret here, who she joins AVALANCHE with so she can get revenge on
Shinra.
Shortly before the game begins, Tifa finds a rather sick and confused Cloud at
the train station. It's the first time she has seen him in 7 years, although
Cloud tells her it's only been 5 (Cloud remembers the whole Nibelheim incident
vaguely, while Tifa doesn't know he had been there). Tifa quickly found out
there were many things Cloud couldn't have known, so she offered him the job
at AVALANCHE just to get more time to figure out the mysteries behind Cloud,
and also, of course, to look after him.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.4} Aeris Gainsborough
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
----------------------------.
Job:
Flower Merchant |
Age:
22
|
Weapon:
Rod
|
Height:
163 cm (5'3")
|
Birthdate: February 7
|
Birthplace: Unknown
|
Bloodtype: O
|
----------------------------'

Aeris' Last Name:


----------------Thomas Gainsborough was is a famous painter from
the 18th century. However, I can't see a clear
connection with Aeris here, other than a few too
far-fetched theories.

In-battle/Stat-wise:
------------------------------.
HP:
Low (-4.4%)
|
MP:
Very High (+14.2%) |
and
Strength: Very Low (-14.2%) |
Vitality: Low (-6.8%)
|
Magic:
Very High (+11.2%) |
Spirit:
High (+6.7%)
|
Dexterity: Very Low (-10.1%) |
Luck:
Above Avg (+3.9%) |
------------------------------'

Summary:
-------Aeris is a magic user, deep from the heart.
Her MP and Magic stats are high, and her HP
physical strength and defense lack. She is
somewhat slower than the rest. She is a great
healer, and her Limit Breaks are all of a
supporting kind.
Aeris is best put in the back-row. She should
using magic, which hits for full damage.

Storyline:
---------Aeris is a flowergirl in the Midgar Slums. She lives with her adoptive mother,
Elmyra Gainsborough. Her real mother, Ifalna, was the last surviving Ancient
of
the planet. She left her daughter the White Materia, which Aeris doesn't know
how to use for a long time. Her father is Professor Gast, who found Ifalna in
Icicle Inn.

Hojo had Professor Gast shot and Elmyra and Aeris taken to the Shinra HQ. It
was seven years later they escaped, but they didn't get far. At the train
station of sector 5, where Elmyra was waiting for her man to return from the
war with Wutai. Instead she found Aeris and her wounded mother.
Five years before the start of the game, Aeris meets Zack and they fall in
love
with each other. It is unknown how long they've dated, but it was a quite
serious relationship.
In Midgar, Aeris is often pursued by the Turks. One day, Cloud crashed down
the
roof of the church, and helps Aeris escape. This gets the two involved in the
adventure you know as Final Fantasy 7.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.5} Red XIII (Nanaki)
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------.
Job:
Beast
|
that
Age:
48 (15 or 16) |
Weapon:
Head-dress
|
Height:
120 cm (3'9") |
Birthdate: Unknown
|
Birthplace: Cosmo Canyon |
Bloodtype: Unknown
|
--------------------------'

RedXIII's Name:
--------------The name 'RedXIII' is actually only a codename
was given to him by Professor Hojo. RedXIII's real
name is Nanaki, although the official FF7 name
in-game stays RedXIII initially. There's no last
name here, so there's also no theory here. And I'm
sure you know how Hojo came to 'Red' and 'XIII'...

In-battle/Stat-wise:
------------------------------.
HP:
High (+3.4%)
|
MP:
Average (-1%)
|
Strength: Average (+0%)
|
Vitality: Above Avg (+3.8%) |
Magic:
Below Avg (-2.7%) |
Spirit:
Average (+0%)
|
Dexterity: Very High (+22.8%) |
Luck:
Below Avg (-3.9%) |
------------------------------'

Summary:
-------RedXIII is a very speedy, balanced character.
He's the fastest character, and all his other
stats are all around the average.
I suggest putting RedXIII in the front row, so
he can also deal good damage with physical
attacks.

Storyline:
---------RedXIII is a powerful beast with the ability to speak. His real name is
Nanaki,
and RedXIII is just the name Hojo gave him. Hojo attempted to mate RedXIII
with
Aeris, seeing how 'both are endangered species'.
RedXIII is the oldest member of the party with his 48 years old, but he is
only
an adolescent because he ages very slowly. His species can become over 500
years old, in fact RedXIII lives at least 548 years.. :)
RedXIII believed that his father, Seto, was a coward when his tribe was at war

with the Gi Tribe. At Cosmo Canyon, RedXIII discovers that Seto didn't ran
away
but actually fought with his life to protect his family, until the spears
turned him to stone.
Bugenhagen is an important figure in RedXIII's life. He even refers to him as
his grandfather.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.6} Cait Sith
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------.
Job:
Toysaurus
|
Age:
Unknown
|
Weapon:
Megaphone
|
act(s).
Height:
100 cm (3'2") |
Birthdate: Unknown
|
Birthplace: Unknown
|
Bloodtype: N/A
|
--------------------------'

Cait Sith's Name:


----------------Seeing how Cait Sith is only a toy, under control
by Reeve, that already explains enough. Cait kind
of resembles 'cat', and Sith the traitorous

In-battle/Stat-wise:
------------------------------.
HP:
Average (-0.1%)
|
MP:
Average (-1%)
|
Strength: Average (+6.4%)
|
Vitality: Low (-9.1%)
|
Magic:
Above Avg (+2.8%) |
row.
Spirit:
Above Avg (+4%)
|
Dexterity: Very Low (-10.1%) |
Luck:
Below Avg (-3.9%) |
------------------------------'

Summary:
-------Cait Sith is actually an avid magic user. His
physical stats lack somewhat, and his magic
stats make up for that.
Cait Sith is probably best put in the back
He has rather low physical defense, so putting
him there is an excellent countermeasure. If
you use Cait Sith as a Magic user, then this
doesn't even affect his power.

Storyline:
---------Cait Sith rides/sits on a large moogle. Cait Sith is actually 'only' a toy
cat,
which is under the control of Reeve, one of the top Shinra characters.
Cait Sith joins the party in the Gold Saucer. He 'sacrifices' himself at the
Temple of the Ancients, but a new version quickly shows up.
He's basically the 'black sheep' of the party, seeing how he betrays the party
on several occasions. In the end he proves to be a useful and powerful ally.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.7} Cid Highwind
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
--------------------------.
Job:
Pilot
|
Age:
32
|

Cid's Last Name:


---------------This is an easy one. Highwind refers not only to
the Airship (and that is likely the other way

Weapon:
Spear
|
Height:
178 cm (5'8") |
speak.
Birthdate: February 22
|
Birthplace: Unknown
|
Bloodtype: B
|
--------------------------'

around), but to Cid's ambitions to someday fly to


the ends of the universe. To fly high, so to
His final Limit Break is also called Highwind, due
to the airship being involved.

In-battle/Stat-wise:
----------------------------.
HP:
Average (+0%)
|
Not
MP:
Low (-5.8%)
|
stats
Strength: Above Avg (+1.7%)|
Vitality: High (+9.7%)
|
Magic:
Low (-8.3%)
|
Spirit:
High (+6.8%)
|
Dexterity: Low (-5.1%)
|
Luck:
Low (-7.8%)
|
----------------------------'

Summary:
-------Cid is belongs to the Dragoon class, sort of.
only his limit breaks suggest this, but his
seem to lean more to the physical side. Cid does
have a high Spirit stat, so his defense is good
versus magic. Magic isn't Cid's strongest point,
and he's a tad slower than the rest.
Cid is best put in the front row to ensure solid
physical damage.

Storyline:
---------Cid dreamt of flying to outer space since his childhood. He had an opportunity
when the Shinra Space Program was initiated, however Cid had to cancel the
launch because of Shera, who was repairing a malfunctioning tank. Cid always
held this grudge against Shera, while Shera actually loves Cid very much. She
has devoted her life to him, pretty much.
Cid is the single most swearing character in FF7, even
Cid
looks and acts tough, smoking a cig after each battle.
right place. He has a passion for flying and he's also
Highwind. He also becomes the party leader for a while

more so than Barret.


But is heart is in the
the captain of the
during Cloud's absence.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.8} Yuffie Kisaragi
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
-----------------------------------.
Job:
Materia Hunter, Ninja |
Age:
16
|
all
Weapon:
Knife, Boomerang,
|
Origami (for throwing) |
Height:
160 cm (5'2")
|
unbuttoned..)
Birthdate: November 20
|
Birthplace: Wutai
|
Bloodtype: A
|
-----------------------------------'

Yuffie's Last Name:


------------------'Kisaragi' means 'wear more clothes' in
Kanji. Admittedly, Yuffie doesn't wear
that much clothing for her age (or she
does wear some, it just happens to be
revealing, and her pants are

In-battle/Stat-wise:
Summary:
-----------------------------. -------HP:
Below Avg (-2.5%) | Yuffie is a very balanced character. She may be

MP:
Below Avg (-3.8%) |
Strength: Below Avg (-1.7%) |
Vitality: Below Avg (-4.4%) |
Magic:
Below Avg (-1.6%) |
Spirit:
Below Avg (+3.5%) |
Dexterity: Very High (+21.3%)|
and
Luck:
Very High (+11.8%)|
-----------------------------'
the

a bit below average on the main stats, but it's


never a really low spike. She is on the other
hand a very quick little ninja which makes up
for the rather average stats. She also seems to
have good luck on her side. Remember, however,
that Luck only results in more critical hits
better evasion; NOT better stealing.
Yuffie is a long-range character, put her in

back row.
Storyline:
---------Yuffie is a ninja, and a so called materia hunter. She can easily be described
as a thief. Her hometown is Wutai, which was at war with Shinra before the
game started. Her father Godo is the leader of Wutai.
Yuffie can be encountered in forest on the worldmap. She can actually steal
money from you if you do something wrong in the dialog.. but she can join you.
Yuffie also suffers from motion sickness.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{C1.9} Vincent Valentine
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Character Data:
-----------------------.
Job:
Unemployed |
Age:
27
|
Weapon:
Gun
|
Height:
184 cm
|
Birthdate: October 13 |
Birthplace: Unknown
|
Bloodtype: A
|
-----------------------'

Vincent's Last Name:


-------------------His last name clearly refers to a very important
event in his life. Vincent's story in FF7 pretty much
revolves his love for Lucretia, which ended up with
Vincent getting shot and experimented on by Hojo.

In-battle/Stat-wise:
------------------------------.
HP:
Very Low (-5.2%)
|
MP:
High (+4.6%)
|
Strength: Very Low (-11%)
|
Vitality: Low (-9.1%)
|
Magic:
Above Avg (+2.8%) |
Spirit:
Above Avg (+4%)
|
Dexterity: Very Low (-10.1%) |
Luck:
Below Avg (-3.9%) |
------------------------------'

Summary:
-------Besides HP, MP, and Strength, Vincent is the
same as Cait Sith. Vincent is a magic user,
only second to Aeris.
Vincent should always be in the backrow no
matter your (good..) strategy. All his weapons
are long-range, plus Vincent's a magic user.

Storyline:
---------Vincent was a Turk, working for Shinra 30 years before the start of the game.
He was assigned to the Jenova Project. During this time, it was that he fell
in love with a scientist named Lucretia.
His love was not returned, and Lucretia got into a relationship with Hojo.
After she got pregnant (of Sephiroth), Hojo used their child to experiment on.

Vincent wanted to put an end to this but got shot by Hojo, after which he was
experimented on by, who else, Hojo. When Vincent awoke, he felt like he had to
pay for his sin, and he locked himself in a coffin.
His body doesn't age. Therefore, Vincent's real age is in fact 57 during FF7.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
III) Minigames: {M}
||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=*oO
||
{M1} Gold Saucer
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{M1.1} Wonder Square
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Wonder Square has many small games, and you'll be surprised how many little
secrets are packed into the two screens the area exists of..
First of all, the GP prize exchange list:
.----------------------.---------.-----------------------------.
|Items:
|GP Cost: |Notes:
|
|----------------------|---------|-----------------------------|
|Potion
|
1
|
|
|Ether
|
20
|
|
|X-Potion
|
80
|
|
|Turbo Ether
|
100
|
|
|Gold Ticket
|
300
|
|
|???? = Carob Nut
|
500
|
|
|???? = Gil Up Materia |
1000 | Only 1 available (Disc 2/3) |
|???? = EXP Up Materia |
2000 | Only 1 available (Disc 2/3) |
'----------------------'---------'-----------------------------'
As for the games. On the first screen you have:
-------------.
Arm Wrestler | Cost: 100 gil
-------------'
There are 2 opponents. The goal is to tap O as fast as possible to beat your
opponent. You can go VS either Sumo Wrestler or Wrestler.
Sumo Wrestler = Easy,
Reward = 1 GP
Wrestler
= Medium, Reward = 2 GP
-------------.
Super Dunk
| Cost: 200 gil
-------------'
This basketball game requires you to, well, throw the ball in the basket. You
build up strength with O by holding it and releasing it at the right time. The
trick is to hold O about a second, or in other words, the exact moment that
the
ball hits Cloud's hair spike. At that moment, release O and you should get a
hit. You can either:
Miss (too little power)

Hit (direct hit)


Hit (goes against the board, then hits)
Miss (too much power)
It's also possible to check Cloud's legs. When he stops bending, you should
release the ball. I suggest you try both the Spike and the Legs technique, and
try mastering one of them. Whichever works for you.
For every hit you make, you get 1 GP. After every 10 throws, you'll be asked
if
you want to play Double Chance. If you hit, you'll double your GP, but if you
miss, well, you only get 1 GP. The game continues like this:
10 hits, Double Chance (20GP), 10 hits, Double Chance(60GP), 10 hits, Double
Chance(140GP), 10 hits, Double Chance(300GP). The max you can win is 300 GP.
On Disc 1, this game can get you some serious GP compared to the other
available games. 44 correct hits = 300 GP!
-----------------.
Wonder Catcher
| Cost: 100 gil
-----------------'
On the upper left of the first screen you can try out your luck on a Wonder
Catcher. There's only one that isn't occupied (and which you can use), and you
can play from either the left or right side for 100 gil. The prizes you can
win
are the following:
.------------------.-------------------.
|Left Side Prizes: |Right Side Prizes: |
|------------------|-------------------|
|Potion
(40.63%) |Potion
(35%)|
|Nothing (29.69%) |Nothing
(30%)|
|1 GP
(14.06%) |1 GP
(22%)|
|3 GP
(7.81%) |3 GP
(9%)|
|Ether*
(5.87%) |Phoenix Down*(2.5%)|
|Megalixir (1.16%) |Elixir
(1%)|
|80 GP
(0.781%) |100 GP
(0.5%)|
'------------------'-------------------'
The % will be corrected, these are the rough numbers for now.
*Note:The game says you
----- receive a Phoenix
receive a Phoenix
small
glitch, since the
wrong.

receive an Ether on the Left Catcher, but you actually


Down. Same for the right side when the game says you
Down. You'll actually receive an Ether. This is a
game has these prizes switched. The in-game text is

---------.
G-Bike
| Cost: 200 gil
---------'
This is the motorcycle game you also played during your escape from Shinra
Building. Your goal's slightly different now.. you're supposed to protect the
car from the other bikers, but you should also kill as many bikers as possible
to attain high scores. There are two kind of bikers: Orange and Red ones. The
bikers differ in AI, and the orange bikers tend to attack the car directly,
while the red bikers are meant to lure you away and maneuver around you to
get to the car (or let others get to it). It's important to kill all bikers as
they appear on screen so new bikers can come, and thus allowing you to gain

more points. The prizes for this game are like this:
.-----------------.---------------------------------------.
|Score in points: |Prize:
|
|-----------------|---------------------------------------|
|Less than 10000 |2 GP
|
|10000+ points
|10 GP (+Speed Source, only first time) |
'-----------------'---------------------------------------'
Killing either biker is worth 500 points a piece, but for every time they hit
the car, you lose 25 points.
----------------.
Crystal Fortune | Cost: 50 gil
----------------'
This is a fortune telling machine that can give you a glimpse at the future
for
a mere 50 gil.. and it's alot better than Cait Sith! Here are the possible
outcomes:
.-----------------------------.----------------------------------------.
|When? :
|Fortune's Future Prediction:
|
|-----------------------------|----------------------------------------|
|First Visit
|Use caution in relationships
|
|After getting Buggy
|Your lucky color is red.
|
|After Cosmo Canyon
|You may meet someone new.
|
|After Nibelheim
|You have ties with those that fly.
|
|After Tiny Bronco
|What you are looking for is near.
|
|After the date
|What you search for is in the Southeast |
|After Temple of the Ancients |Beware of the north
|
|After Forgotten Capital
|A great turning point is near.
|
|After getting Highwind
|Never give up.
|
'-----------------------------'----------------------------------------'
--------------.
Mog's House
| Cost: 100 gil
--------------'
I don't think it's too hard to guess where this game's located. This is a
small
story and the only thing you've got to do is feed Mog the Kupo Nuts. You can
tell when he's had enough if he makes a squeaking sound. In other words, feed
him 5 nuts the first time, and 3 nuts the second time. After 'beating' it,
talk
to the man who stands his entire life near the Mog's House game, and you'll
receive 30GP. You only receive this ONCE, so additional plays are probably
only
for the girls under us. PROBABLY, I said ;)
--------------.
3-D Battler
| Cost: 200 gil
--------------'
Imagine 'Rock, Paper, Scissors' but mixed into a virtual fighting game, and
you
get this. Add to that the unfair AI of the computer you're playing against and
you'll understand what I mean. It's all pure luck (or is it?), but for the
record, here are the attacks:
.----------------------.----------------------------------------------------.
|X = Lower punch;
| Beats Middle; Loses to High; Ties with Lower Punch |
|[] = Middle Punch;
| Beats High; Loses to Low; Ties with Middle Punch
|
|Triangle = High Punch;| Beats Low; Loses to Middle; Ties with High Punch
|

'----------------------'----------------------------------------------------'
Your chances of winning the battle decrease each round, as explained here:
.------.--------------.------------------.----------------.----------.
|Round:|Enemy:
|Chance of beating:|Added Up Chance:|Prize Won:|
|------|--------------|------------------|----------------|----------|
| 1
|Girl in pink |
~90%
|
~90%
|
--|
| 2
|Fat Wrestler |
~70%
|
~63%
|
3 GP
|
| 3
|Afro Discoman |
~15%
|
~9.45%
| 30 GP
|
| 4
|Red Spaceman |
~10%
|
~0.945%
| 300 GP
|
| 5
|Invisible One |
Cannot beat
|
0%
|
--|
'------'--------------'------------------'----------------'----------'
So if you beat the 2nd opponent, thus making it to the third round, but lose
there, you'll receive 3GP. The Chance of beating indicates how much chance you
have to beat the individual opponent. The Added Up Chance indicates how much
chance you have to get to that round and win it.
To clear up rumors: The 5th opponent can NOT be beaten, I repeat NOT. If you
make it to this invisible opponent, you will ALWAYS lose, and thus getting the
prize for beating the 4th target, which is 300GP. It may be a programmers
joke.
In fact, you will NEVER deliver a hit to this 5th target.
Notes: VS the 4th opponent you will notice that one move is a hit for you, and
the other two moves will result in you getting hit. There is never a move that
results in a block/draw.
Similar, VS the 5th opponent you will notice one move results in you getting
hit, while the other moves result in a block/draw. Thus, you can't win.
--------------.
Snowboarding | Cost: 200 gil
--------------'
Controls:
Left/Right
X
Down or []
L1 or R1
Start

=
=
=
=
=

Left/Right
Jump
Brake
Edge (take turns alot faster)
Pause/Options, also skips intro

Only available after playing the snowboarding game at the start of disc2. This
game costs 200 gil, but you can try as many times as you want for this money.
There are 3 courses available, Beginner(A), Advanced(B), Crazy(C). Depending
on
how well you perform, you receive a prize. The whole prize is only won once.
The total amount of points is based on your time, technique and balloons.
There
are Red Balloons, which are easy to get, then there's Blue Balloons (hard),
and
Green Balloons(for experts). Red = 1 point, Blue = 3 points, Green = 5 points.
.-----------.-----------.-----------------------.
|Course:
|Score:
|Prizes: (all only ONCE)|
|-----------|-----------|-----------------------|
|Beginner(A)|89+ Points |30GP + Safety Bit
|
|Advanced(B)|89+ Points |100GP + 'All' Materia |

|Crazy(C)
|89+ Points |300GP + Crystal Bangle |
'-----------'-----------'-----------------------'
There are four ranks in
BAD AWFUL GOOD COOL -

the normal courses, which are:


(0-29 Points)
(30-69 Points)
(70-99 Points)
(100 Points)

Scoring Points & Deductions:


---------------------------You can score 30 points on Technique, 30 on Time, and 40 points on Balloon,
for
a total of 100 points. If you bump into something, you get a deduction of a
point on Technique(sometimes two times bumping into something is only 1 point
deduction though). If you miss a balloon, you don't get those points, and the
faster you complete the course, the better the points on Time are. For every
TWO seconds you are slower than the 'great time(for 30 points)' you get ONE
point deduction. The times to get all 30 points are like this for the courses:
.----------.----------.----------.
|Course A: |Course B: |Course C: |
|01'30"000 |01'45"000 |02'00"000 |
'----------'----------'----------'
So for example, on Course A, at 1'31"999, you'd get 30 points, since it hasn't
been exactly 2 seconds delay yet. At 1'32"000 you get 29 points, because you
are 2 seconds slower.
Time Attack:
-----------Once you score a GOOD(70+) ranking on each course, you unlock the Time Attack
mode, which you can enter by grabbing the Yellow Balloon at the start of the
track. Once entered, you can press start for extra options. You can change the
floor from snow to checkered, and you can choose how the Mog Ghost looks like,
being either a snowboarding one or a Mog on a sleigh. Once you've attempted
the
course and you score a GOOD(on Time Attack), you can grab the Silver Balloon
at the start of the individual course, and you'll get Speed Up so you can
break your records. Your Mog's Ghost will stay until you exit the Snowboarding
Game. On Time Attack, there are at 8 rankings. The times for these ranks
depend
on which course you pick, and which version of the game you play:
European (PAL) Version:
----------------------.---------.----------------------.----------------------.---------------------.
|Ranking: |Course A:
|Course B:
|Course C:
|
|---------|----------------------|----------------------|---------------------|
|FAIL
|01'45"000 - Any Higher|02'15"000 - Any Higher|02'30"000 - Any
Higher|
|POOR
|01'30"000 - 01'44"999 |02'00"000 - 02'14"999 |02'10"000 - 02'29"999
|
|AVERAGE |01'18"000 - 01'29"999 |01'45"000 - 01'59"999 |01'54"000 - 02'09"999
|

|GOOD
|01'12"000 - 01'17"999 |01'31"000 - 01'44"999 |01'42"000 - 01'53"999
|
|VERY GOOD|01'07"000 - 01'11"999 |01'29"000 - 01'30"999 |01'36"000 - 01'41"999
|
|EXCELLENT|01'05"000 - 01'06"999 |01'27"000 - 01'28"999 |01'30"000 - 01'35"999
|
|SUPER
|01'02"000 - 01'04"999 |01'19"000 - 01'26"999 |01'24"000 - 01'29"999
|
|FREAK
|Even Less - 01'01"999 |Even Less - 01'18"999 |Even Less - 01'23"999
|
'---------'----------------------'----------------------'---------------------'
American (NTSC) Version:
-----------------------.---------.----------------------.----------------------.---------------------.
|Ranking: |Course A:
|Course B:
|Course C:
|
|---------|----------------------|----------------------|---------------------|
|FAIL
|01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any
Higher|
|POOR
|01'16"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999
|
|AVERAGE |01'05"000 - 01'15"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999
|
|GOOD
|01'00"000 - 01'04"999 |01'16"000 - 01'19"999 |01'25"000 - 01'34"999
|
|VERY GOOD|00'56"000 - 00'59"999 |01'13"000 - 01'15"999 |01'20"000 - 01'24"999
|
|EXCELLENT|00'54"000 - 00'55"999 |01'10"000 - 01'12"999 |01'15"000 - 01'19"999
|
|SUPER
|00'52"000 - 00'53"999 |01'06"000 - 01'09"999 |01'10"000 - 01'14"999
|
|FREAK
|Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'09"999
|
'---------'----------------------'----------------------'---------------------'
Note: Once you've attained SUPER on Course A in the TIME ATTACK snowboarding
----- course, (don't need COOL for Regular though, and don't need SUPER on
Course B or C either for Time Attack), you'll unlock the Cactuar Ghost,
which you can turn on/select from options, under ghost(the ? ? ?
option).
It's basically the same deal as the board/sleigh moogle, except it's a
running Cactuar! It still resembles your last quickest time, so beating
it just grants you a new personal record. Still, a very funny easter
egg!
Note: It is assumed that the JP Version has the same times as the NTSC
Version.
----But there's more to the snowboarding that just this. If you have Cid and/or
Tifa in your party, they'll randomly ask if they may snowboard! Just a funny
easter egg, since they were, after all, the party's leader for some while.

------------------.
Torpedo Attack:
| Cost: 200 gil
------------------'
Controls:
Up
Down
Left/Right
[]
X
Triangle
R1
R2
Select

=
=
=
=
=
=
=
=
=

Descend
Ascend
Left or right
Launch Torpedo
Decrease Speed
Increase Speed
Sonar (locate other subs from above)
Change view (I wouldn't mess with it)
Quit

Becomes available after you chased the submarine with Huge Materia (Disc2).
There are five levels available, each increasing in difficulty. In all levels,
you must destroy all enemy submarines, which can also take more hits the
higher the difficulty. The amount of mines also increases. The best way to
clear a level is probably to use your sonar to check if there are any subs
nearby, then locate them, get behind them, and fire your torpedoes when you've
locked on. Here's a table that shows the levels, their prizes, and targets:
.-----------------------------.---------------------------.---------------.
|Levels:
|Prizes:
|Amount Targets:|
|-----------------------------|---------------------------|---------------|
|Undersea Mako Reactor Battle |20GP + Ink(once)
|
7
|
|Level 1
|20GP + T/S Bomb(once)
|
10
|
|Level 2
|20GP + Dragon Fang(once)
|
8
|
|Level 3
|20GP + Dragon Scales(once) |
12
|
|Level 4
|20GP + Cauldron(once)
|
10
|
'-----------------------------'---------------------------'---------------'
The items are only won once, the first time you complete the level.
As for the scores, they don't matter for the prize. When you beat all subs,
you
just win the game. The faster you do this, and the less damage you take, and
the faster you take down all red subs first, the more points you'll receive.
Higher levels are initially already worth more points than lower ones.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{M1.2} Speed Square
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Well, this is one game apart. It's like a rollercoaster but you actually have
a laser gun which you can shoot targets with and receive points from them.
It's
easier than it may seem, but it requires you to memorize the targets, and that
will require you to play it a lot of times. I can help you on your way with
the
listing of the targets. They are listed in order of appearance:
.--------------------.----------.-------.-------------------------------------.
|Targets:
|Points:
|Amount:|Notes:
|

|--------------------|----------|-------|-------------------------------------|
|Ghost
|
40
|
10 |
|
|Cactus
|
30
|
5 |
|
|Large Cactus
|
50
|
1 |
|
|Blue Plane
|
50
|
9 |The one after the Large UFO = 60 pts
|
|Gray Jet
|
50
|
11 |The one after the Large UFO = 60 pts
|
|Yellow Boulder
|
200
|
1 |
|
|Yellow Submarine
|
60
|
3 |
|
|Red Wheel of Boat
|
285
|
1 |285 is the max. you can score from it
|
|Yellow Star
|
40
|
10 |
|
|Icicle
|
40
|
10 |
|
|Ice Crystal
|
70
|
6 |
|
|Huge Icicle Shards |
50
|
7 |Hard to confirm the amount
|
|Balloon (any color) |
30
|
19 |
|
|Large Balloon
|
70
|
1 |
|
|Tiny UFO
|
60
|
9 |
|
|Pink Rocket
|
50
|
8 |
|
|Zeppelin Propellor* |4960-25000|
1 |PC Version ONLY!
|
|Lava Rock
|
70
|
7 |
|
|Tiny Chopper
|
40
|
8 |The one after the Large UFO = 50 pts
|
|Flashy Tiny UFO
|
80
|
3 |Appears right before the Large UFO
|
|Large UFO
| 1000
|
1 |
|
|Tiny Chopper
|
50
|
1 |Appears after the Large UFO
|
|Blue Plane
|
60
|
1 |Appears after the Large UFO
|
|Gray Jet
|
60
|
1 |Appears after the Large UFO
|
|Secret Headlight
|
200
|
1 |2nd last on the left side of the rail
|
'--------------------'----------'-------'-------------------------------------'
Extra Notes: The Large Cactus is the one dropping down with the boulder. This
is also the last Cactus.

The Yellow Boulder can be shot at two occasions. The first occasion is when
you're still in the cactus section, and this is often by pure luck. It's on
the
Canyon top. The second occasion is when you are turning around and a single
blue plane pops up after a while. Just before that happens, check the back of
the top of the canyon and shoot the boulder. I suggest shooting it on the 2nd
occasion, as you don't have any other targets to hit during that time.
The Red Wheel of the Boat appears after the Yellow Submarines. The longer you
shoot this, the more points you get. Hold your laser to receive the most
points. You can NOT get infinite points with this, UNLESS you have the
Japanese
Version. It wasn't fixed in that version, so it kept giving points.
*The Zeppelin's Propeller is a story apart. Sounding like a rumor, this is an
actual target. However, it CANNOT be hit in some versions of the game. It can
NOT be hit in the PAL or NTSC (European and American Versions) of the game,
BUT
it CAN be hit in the PC and JAP(?) Versions. This target works similar to the
Red Wheel of the Boat, except while the wheel gives like 1 point every 10thsecond or-so, this seems to give 1000 points if you'd compare them. It gives
fixed amounts of points, though I only have seen proof of 4960 points, I also
believe it can get up to around 25000 points. If you have more information
regarding this, I (and the whole FF7 community) would appreciate your input.
The Secret Headlight is the 2nd last that appears on the left side of the
trail
right before the coaster ends. You just have to try this one out a couple of
times until you get it right.
-----------------------------------------------------------------------------You'll receive a prize depending on how well you perform. Here is a table
with
the possible prizes:
.------------.-----------------------------------------------------------.
|Points:
|Prizes:
|
|------------|-----------------------------------------------------------|
|3000-4999 ->|Masamune Blade(50%), Super Sweeper(25%), 1/35 Soldier(25%) |
| 5000+
->|Umbrella(Disc1), Flayer(Disc2-3). (Both only ONCE)
|
'------------'-----------------------------------------------------------'
After getting the 5000+ Prize, you'll just receive the other (junk) prizes
when you get another 5000+ ranking. The chance of getting each item is
written
behind the items.
I could go describe the whole coaster in detail here, but I'm not going to,
because I believe that the best way to get a high score on this game is to
play it over and over again, memorize where the targets appear, and keep
perfecting your aims. I know you can do it.. practice makes perfect.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{M1.3} Battle Square
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Note for this section: Thanks to AA's FAQ which was used for some references.
Ah, the Battle Square. Here you can kick the butts of virtual monsters, and

they can kick yours too. Heck, the monsters all look real, but any fights here
don't count as real fights, nor can you learn enemy skills here, or limit
breaks for that matter. To participate you must pat 10 GP, and you can win BP,
which stands for Battle Points, which you can exchange for prizes. Be warned
that when you leave Battle Square, your BP will all be GONE, so make sure you
spend what you want to spend while you're there.
--------------.
Prize Lists
|
--------------'
Here are the prize lists, which change over the course of the game:
Note: Costs are in Battle Points! (BP)
.-------------------------.-------------------------.------------------------.
|After Getting Buggy:
|After Tiny Bronco:
|After getting Highwind:
|
|-------------------.-----|-------------------.-----|-------------------.----|
|Item:
|Cost:|Item:
|Cost:|Item:
|
Cost:|
|-------------------|-----|-------------------|-----|-------------------|----|
|Potion
|
80|Phoenix Down
| 100|Remedy
|
100|
|Phoenix Down
| 160|Remedy
| 200|Enemy Lure Materia |
250|
|Shrapnel
| 320|Mimett Greens
| 400|Right Arm
|
500|
|Ether
| 640|Enemy Lure Materia | 800|Pre-Emptive Materia|
1000|
|Mimett Greens
| 1280|Bird Wing
| 1600|Reagan Greens
|
2000|
|Fury Ring
| 2560|S-Mine
| 3200|Speed Plus Materia |
4000|
|Enemy Lure Materia | 5120|Pre-Emptive Materia| 6400|Stardust
|
8000|
|Pre-Emptive Materia|10240|Speed Plus Materia |12800|Champion Belt
|
16000|
|Speed Plus Materia |20480|Champion Belt
|25600|Omnislash
|
32000|
|Champion Belt
|40960|Omnislash
|51200|W-Summon
|
64000|
'-------------------------'-------------------------'------------------------'
Note: The other prizes directly received after battle are listed under
battles.
The location of the exchange machines is simple: They're near the exit.
------------.
Handicaps
|
------------'
During the battle, you will get the opportunity to choose if you want to keep
fighting, or end the battle (which brings you back to the battle square with

most likely little battle points). If you continue, and you should if you want
to get some decent battle points, you will have to select an icon on a
spinning
slot machine. This is called the handicap which you will get at the start of
the next battle. Since you agreed to continue, you'll have to live with it.
Depending on what the handicap is, and in which round you get it, you get BP.
Also see the chart below (thanks go out to SternDesSuedens & AA).
10 points are always given as a starting number.
.---------.---------.---------.---------.---------.---------.---------.-------.
|Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round
8|
|---------|---------|---------|---------|---------|---------|---------|-------|
|Down 5 L |
5 |
8 |
13 |
|
|
|
|
|Down 10 L|
|
16 |
28 |
53 |
118 |
308 |
968
|
|1/2 HP&MP|
|
|
43 |
94 |
244 |
775 | 3134
|
|1/2 HP
|
13 |
22 |
40 |
84 |
204 |
591 |
|
|1/2 MP
|
12 |
20 |
36 |
73 |
173 |
485 |
|
|0 MP
|
11 |
|
|
70 |
171 |
502 | 1855
|
|Lucky 7 |
7 |
7 |
7 |
7 |
7 |
7 |
7
|
|Cure
|
1 |
1 |
1 |
1 |
1 |
1 |
1
|
|Frog
|
6 |
10 |
19 |
44 |
130 |
520 | 3069
|
|Mini
|
5 |
8 |
16 |
36 |
108 |
453 | 2940
|
|No Item |
13 |
23 |
91 |
118 |
355 |
1368 | 7201
|
|Poison
|
4 |
6 |
|
16 |
33 |
82 |
|
|x30 Time |
|
15 |
26 |
54 |
130 |
379 | 1401
|
|1/2 Spd |
5 |
7 |
|
19 |
|
|
|
|No Weapon|
15 |
27 |
57 |
140 |
|
1602 | 8246
|
|No Armor |
|
17 |
33 |
|
|
654 |
|
|Accessory|
10 |
18 |
35 |
84 |
248 |
953 |
|
|No Red
|
10 |
18 |
37 |
90 |
|
|
|
|No Yellow|
5 |
8 |
17 |
41 |
|
|
|
|No Blue |
|
|
37 |
91 |
281 |
|
|
|No Green |
15 |
28 |
|
145 |
445 |
1775 | 9425
|

|No Purple|
11 |
20 |
|
99 |
311 |
1196 | 6645
|
|No Mat. |
|
|
59 |
|
463 |
1866 | 10000
|
'---------'---------'---------'---------'---------'---------'---------'-------'
As you can see, you're pretty much not getting.. shit until the 7th and 8th
battles. Therefore it's best to choose the least bad handicaps in the battles
2-6 so you have more chance to even getting to the 7th & 8th battles. A good
way to choose what handicap you'll get is to manipulate the spinning slot
machine by tapping square quickly, which basically slows the slots down. There
are always three handicaps on a slot (sometimes it's 3 the same though). If
the
slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you want
the
5 Lvl Down handicap, tap square like I described previously, and press circle
the moment the Frog picture passes the middle of the slot. It will spin to the
next icon and halt there, because it takes a bit to press the button and for
the game to confirm. Don't forget, practice makes perfect.
Here's a table of what each handicap does:
.---------------------.---------------------------------------------------.
|Picture:
|What the handicap does:
|
|---------------------|---------------------------------------------------|
|Lv down (small arrow)|Character goes 5 lvls down
|
|Lv down (large arrow)|Character goes 10 lvls down
|
|HP/MP
|Max HP and Max MP halved
|
|HP
|Max HP halved
|
|MP
|Max MP halved
|
|0 MP
|Your current MP is reduced to 0
|
|Lucky 7
|No handicap is given
|
|Cure
|Character is fully cured
|
|Frog
|Toad spell is casted on character
|
|Mini Cloud
|Mini spell is casted on character
|
|Item Bag
|Item Command is sealed
|
|Poison
|Poison spell is casted on character
|
|x30 Time
|Total Game Time (Hours) * 30 = Damage done
|
|Shoe
|Character's speed is halved
|
|Sword
|Weapon is broken
|
|Armor
|Armor is broken (includes elemental resistance)
|
|Accessory
|Accessory is broken
|
|Red Materia
|Summon Materia is broken
|
|Yellow Materia
|Command Materia is broken
|
|Blue Materia
|Support Materia is broken
|
|Green Materia
|Magic Materia is broken
|
|Purple Materia
|Independent Materia is broken
|
|All Materia
|All Materia is broken
|
'---------------------'---------------------------------------------------'
If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL
receive all the BP, including the handicap for that battle! Same thing works
for the Exit Materia.
-------------------.
Battle Specifics
|
-------------------'

The regular battles: Cost = 10 GP, Prizes = Tissue + BP (see above).


After beating a battle fully, talk to the woman near the stairs of the exits,
and she'll give you Sprint Shoes, once.
Anyone can participate in the regular battles.
Note: When you battle for the Keystone, you will face the creatures from after
the Tiny Bronco part. If you win all 8 battles, Dio'll give you a Protect Vest
and a Choco Feather.
The
the
you
at
the
you

enemies you face depend on several things. First of all, where you are in
game, there are three points as listed below which affect which creatures
can encounter. Then there's either the A or B group, which is determined
start when you enter. Per battle is then determined which creature group
will face. The last group in the 8th battle is the same for A & B.

!NOTE!: All creatures in the Battle Square Arena are stronger versions of
their
normal selves. HP is doubled (200%), and Attack and Magic Attack are both 125%
compared to 100% being normal.
------After getting the Buggy - Until you get the Tiny Bronco
Group A Battles:
.--------------.---------------------.------------------------.
|1st Battle:
|2nd Battle:
|3rd Battle:
|
|2x Mono Drive |3x Blugu
|2x Cripshay, 1x Deenglow|
|2x Grunt
|2x Hedgehog Pie
|3x Ghost
|
|3x Grunt
|2x Whole Eater
|2x Ghost, 1x Deenglow
|
|1x Guard Hound|2x Sahagin, 1x Ceasar|1x Eligor
|
|---------------------------.-------------.-------------------------.
|4th Battle:
|5th Battle: |6th Battle:
|
|2x Sword Dance
|1x Devil Ride|2x Madouge
|
|1x Moth Slasher
|3x Kalm Fang |3x Castanets
|
|2x Brain Pod
|3x Levrikon |3x Crawler, 1x Ark Dragon|
|1x Vagrid Police, 1x Zenene|2x Elfadunk |5x Crawler
|
|---------------.-------------------.-------------------------------'
|7th Battle:
|8th Battle: (A & B)|
|2x Nerosuferoth|1x Hell Rider VR2 |
|1x Zemzelett
|1x Grangalan
|
|5x Capparwire |2x Bagnadrana
|
|4x Beachplug
|1x Harpy
|
'---------------'-------------------'
After getting the Buggy - Until you get the Tiny Bronco
Group B Battles:
.--------------.-------------------------------.-----------------.
|1st Battle:
|2nd Battle:
|3rd Battle:
|
|2x Guard Hound|3x Hedgehog Pie
|2x Deenglow
|
|1x Grashtrike |1x Whole Eater, 2x Hedgehog Pie|3x Deenglow
|
|2x Chuse Tank |3x Ceasar
|2x Aero Combatant|
|3x Grashtrike |1x Sweeper
|1x Eligor
|
|---------------.-----------------------.------------------------------------.

|4th Battle:
|5th Battle:
|6th Battle:
|
|1x Sword Dance |2x Custom Sweeper
|2x Madouge, 3x Crawler
|
|3x Sword Dance |1x Levrikon,2x Mu
|4x Castanets
|
|2x Moth Slasher|1x Levrikon,2x Elfadunk|2x Castanets,1x Ark Dragon,1x
Crawler|
|1x Brain Pod
|2x Levrikon
|4x Scrutin Eye
|
|------------------------------.-------------------.-------------------------'
|7th Battle:
|8th Battle: (A & B)|
|2x Nerosuferoth, 1x Formula
|1x Hell Rider VR2 |
|2x Formula
|1x Grangalan
|
|1x Zemzelett
|2x Bagnadrana
|
|1x Nerosuferoth, 2x Capparwire|1x Harpy
|
'------------------------------'-------------------'
------After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor
Group A Battles:
.------------.--------------.--------------------------.
|1st Battle: |2nd Battle:
|3rd Battle:
|
|1x Bullmotor|1x Grand Horn |1x Kimara Bug
|
|2x Bullmotor|2x Gagighandi |1x Flower Prong
|
|2x Spencer |2x Grand Horn |1x Heavy Tank
|
|4x Flapbeat |1x Crown Lance|1x Gagighandi, 2x Touch Me|
|-----------------.--------------.------------------------------.
|4th Battle:
|5th Battle:
|6th Battle:
|
|3x Bagrisk
|3x Skeeskee
|2x Bahba Velamyu
|
|1x Griffin
|4x Heg
|6x Battery Cap
|
|1x Golem
|3x Sneaky Step|3x Nibel Wolf
|
|2x Desert Sahagin|2x Gi Spector |2x Nibel Wolf, 1x Velcher Task|
|-----------------------------.-------------------.-------------'
|7th Battle:
|8th Battle: (A & B)|
|4x Black Bat
|1x Ghirofelgo
|
|1x Sonic Speed, 2x Kyuvilduns|1x Ying, 1x Yang
|
|3x Twin Brain
|1x Zuu
|
|2x Screamer, 1x Twin Brain
|1x Dragon
|
'-----------------------------'-------------------'
After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor
Group B Battles:
.-----------------------.----------------------------------------------.
|1st Battle:
|2nd Battle:
|
|2x Joker
|3x Gagighandi
|
|1x Flapbeat
|2x Gagighandi
|
|2x Flapbeat
|3x Needle Kiss
|
|3x Spencer, 1x Flapbeat|1x Needle Kiss, 1x Search Crown, 1x Bagnadrana|
|---------------.-----------------------.----------------------.-------'
|3rd Battle:
|4th Battle:
|5th Battle:
|
|1x Touch Me
|1x Griffin
|2x Heg, 1x Sneaky Step|
|2x Kimara Bug |2x Desert Sahagin
|5x Heg
|
|1x Flower Prong|2x Skeeskee, 1x Griffin|1x Sneaky Step, 3x Heg|
|1x Heavy Tank |2x Crown Lance
|3x Gi Spector
|
|-------------------------.--------------.---------------------'

|6th Battle:
|7th Battle:
|8th Battle: (A & B)|
|4x Battery Cap, 1x Valron|3x Black Bat |1x Ghirofelgo
|
|2x Velcher Task
|3x Kyuvilduns |1x Ying, 1x Yang
|
|3x Valron
|3x Sonic Speed|1x Zuu
|
|2x Bahba Velamyu***
|5x Kyuvilduns |1x Dragon
|
'-------------------------'--------------'-------------------'
***Switch to Group A for the 7th/8th battles if this is selected
------After the Gold Saucer reopens (Late disc2+3)
Group A Battles:
.-----------------------------.---------------.--------------------------.
|1st Battle:
|2nd Battle:
|3rd Battle:
|
|3x Razor Weed
|1x Adamantaimai|1x Doorbull
|
|2x Jayjujayme, 1x Bizarre Bug|2x Under Lizard|3x Ancient Dragon
|
|2x Foulander
|1x Tonadu
|3x Toxic Frog, 1x Jemnezmy|
|3x Foulander
|2x Kelzmelzer |2x 8 eye
|
|--------------------------.---------------.-----------------------------'
|4th Battle:
|5th Battle:
|6th Battle:
|
|1x Vlakorados
|3x Shred
|1x Stilva
|
|2x Trickplay
|2x Lessaloploth|1x Cuahl, 2x Headbomber |
|1x Boundfat, 3x Malldancer|1x Magnade
|2x Gremlin, 1x Sculpture|
|1x Acrophies
|3x Jumping
|1x Ironite, 2x Wind Wing|
|---------------.-------------------.-------------------------------'
|7th Battle:
|8th Battle: (A & B)|
|1x Malboro
|1x Serpent
|
|1x Blue Dragon |1x Sea Worm
|
|1x Gigas
|1x Ho-chu
|
|1x Dragon Rider|1x Ghost Ship
|
'---------------'-------------------'
After the Gold Saucer reopens (Late disc2+3)
Group B Battles:
.------------------------.-----------------------------.
|1st Battle:
|2nd Battle:
|
|2x Garuda
|2x Bizarre Bug, 1x Tail Vault|
|2x Jayjujayme, 1x Garuda|1x Under Lizard
|
|3x Garuda
|1x Tonadu
|
|2x Dual Horn
|5x Slaps
|
|--------------------------.-------------------------.-----------------------.
|3rd Battle:
|4th Battle:
|5th Battle:
|
|1x Doorbull
|1x Trickplay, 2x Boundfat|2x Frozen Nail
|
|2x Ancient Dragon
|2x Jumping
|2x Shred, 1x Frozen
Nail|
|2x Toxic Frog, 1x Jemnezmy|2x Ice Golem
|1x Lessaloploth
|
|2x 8 eye
|1x Hippogriff
|1x Snow, 1x
Lessaloploth|
|----------------------------.------------.-------------------.--------------'
|6th Battle:
|7th Battle: |8th Battle: (A & B)|
|3x Headbomber
|3x Gremlin |1x Serpent
|
|2x Headbomber, 1x Zolokalter|2x Wind Wing|1x Sea Worm
|
|3x Evilhead
|2x Ironite |1x Ho-chu
|

|2x Cuahl
|1x Tonberry |1x Ghost Ship
|
'----------------------------'------------'-------------------'
Note: Tonberry is a unique enemy, originally planned to be in the Whirlwind
Maze, though left out.
------The special battle: Cost = 10 GP
Prizes = Final Attack Materia (first time, only ONCE), Ribbon (after 10 wins),
Gambler, Masamune Blade, Combat Dairy, Autograph + BP
Requirements to participate are: Learned Omnislash, Have W-Summon,
Have Ultimate Weapon. Only Cloud can participate.
The opponents are always the same, but are rather strong by themselves:
Note: Ho-Chu is a unique enemy, originally planned to be in the Ancient
Forest,
but was left out. It morphs in a Ribbon, so grab your chance.
.---------.---------.---------.---------.
|Battle 1:|Battle 2:|Battle 3:|Battle 4:|
|Sea Worm |Ho-Chu
|Unknown3 |Serpent |
|-----------.-------.-----------------.----------.
|Battle 5: |Battle 6:|Battle 7:
|Battle 8: |
|Wolfmeister|Behemoth |Maximum Kimaira|Proud Clod|
'-----------'---------'---------------'----------'
---------------.
Hints & Tricks |
---------------'
This is a very brief summary of the tricks and hints discussed in this
section.
1) The Slots Trick:
===================
A good way to choose what handicap you'll get is to manipulate the spinning
slot machine by tapping square quickly, which basically slows the slots down.
There are always three handicaps on a slot (sometimes it's 3 the same though).
If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you
want the 5 Lvl Down handicap, tap square like I described previously, and
press
circle the moment the Frog picture passes the middle of the slot. It will spin
to the next icon and halt there, because it takes a bit to press the button
and
for the game to confirm. Don't forget, practice makes perfect.
2) The Escape Trick:
====================
If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL
receive all the BP, including the handicap for that battle! Same thing works
for the Exit Materia.
As for the hints, I will tell you how you can effectively beat the battles.
1) After getting the Buggy:
===========================
The creatures start out very weak, and the later ones are not much stronger.
There are some real killer battles though, and the 5x Capparwire is definitely
the crown of the king here. Make sure you have a spell like Beta ready, and

keep your Big Guard up, especially AFTER battle 5-6. It's wise to steal a
bunch
of 'Right Arms' from Bombs (north corel bridge), since it's an attack item
that
causes heavy damage (around 1000 damage). Use the slot trick in your favor.
Have some ethers so you can keep healing with White Wind, and attacking with
Beta or Aqualung.
2) After getting the Tiny Bronco:
=================================
You'll probably want the Protect Vest and Choco Feather that Dio can give you
if you win the battle, so prepare yourself. Buy a Diamond Bangle from Bone
Village and equip it. Also put an Added Effect Materia linked to Destruct in
your weapon (or pair it with Time). Alternatively you can pair the Added
Effect
with Time in your armor to defend from Slow and Stop (effective against Kimara
Bugs). Also equip your best accessory, and have a bunch of 'Right Arms'.
Have some ethers so you can keep healing with White Wind, and attacking with
Beta or Aqualung.
3) After the Temple of the Ancients:
====================================
Equip the Ribbon, and follow the previous strategy.
4) After getting the Highwind:
==============================
You shouldn't have too much trouble with the regular battles now at all. Equip
your best armor (Ziedrich or Mystile work great), and Ribbon as accessory.
5) For the Special Battle:
==========================
Have Ribbon and Mystile.. use your best attacks. Morph the creatures from
battles 2, 3, 4. The rest shouldn't be too hard either.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{M1.4} Chocobo Square
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
After having caught a Chocobo (and fed it several greens) you can go attempt
the Chocobo Races (Disc 2, after Gold Saucer re-opens). On Disc 1 you can only
bet on chocobo's, and only from the C & B Classes (with not too good items).
In every individual race, three items are randomly selected. The better the
item is, the rarer it is, and the less it appears on the squares.. The common
item has 7 out of the 15 squares (~46.6%), the uncommon item 5 out of 15
squares (~33.3%), and the rare item only 3 out of 15 (20%). In the S-Class,
items of 300+ GP are always rare.
These are the prize lists for the chocobo races. When you win an item, you can
either take the item or exchange it for GP. The GP values are listed behind
the
won item:
.-----------------.------------------.------------------.------------------.
|C Class:
|B Class:
|A Class:
|S Class:
|
|--------------.--|--------------.---|--------------.---|--------------.---|
|Prizes:
|GP|Prizes:
| GP|Prize
| GP|Prize
| GP|
|--------------|--|--------------|---|--------------|---|--------------|---|

|Potion
| 5|Phoenix Down | 10|Phoenix Down | 10|Phoenix Down | 10|
|Phoenix Down |10|Hyper
| 10|Hi-Potion
| 15|Hero Drink
| 15|
|Hyper
|10|Tranquilizer | 10|Hero Drink
| 15|Bolt Plume
| 20|
|Tranquilizer |10|Hi-Potion
| 15|Bolt Plume
| 20|Ice Crystal
| 50|
|Hi-Potion
|15|Hero Drink
| 15|Antarctic Wind| 20|Fire Veil
| 50|
|Antarctic Wind|20|Bolt Plume
| 20|Fire Fang
| 20|Swift Bolt
| 50|
|Bolt Plume
|20|Antarctic Wind| 20|Ether
| 30|Turbo Ether
|150|
|Fire Fang
|20|Fire Fang
| 20|Ice Crystal
| 50|Elixir
|200|
|Ether
|30|Ether
| 30|Fire Veil
| 50|Megalixir
|300|
'-----------------|Ice Crystal
| 50|Swift Bolt
| 50|Precious Watch|300|
|Turbo Ether
|150|Elixir
|200|Counter Attack|300|
|Elixir
|200|Counter Attack|300|Sneak Attack |300|
|Enemy Away
|300|Sneak Attack |300|Enemy Away
|300|
'------------------|Enemy Away
|300|Chocobracelet |400|
|Cat's Bell
|500|Magic Counter |500|
|Sprint Shoes |500|Cat's Bell
|500|
Controls:
'------------------|Sprint Shoes |500|
=========
'------------------'
D-pad = Left or right with Chocobo
X
= Slow down Chocobo's (average) Speed
Square = Speed up Chocobo's (average) speed
O
= (Hold to) Dash (drains stamina quickly)
R1+R2 = (Hold to) Refill Stamina
START = Pause
SELECT = Toggle between Auto and Manual control
You can choose between the Long & Short Course. I suggest going for the Short
Course, because there's NO difference in prize, and the Long Course just takes
longer to complete.
Green Chocobo's have the advantage of running normally through the Space
section at the end of the Short Course. Blue Chocobo's have the advantage of
running unaffected through the water section in the Long Course, and Black &
Gold Chocobo's run through either unaffected. Yellow (normal) chocobo's are
slowed down by both parts (normal are also all other colored racers, but
obviously not Joe/TEIOH).
Joe is the name of the jockey, TEIOH is his black chocobo. He's always a
decent
challenge due to his black chocobo's ability to run though all the obstacles
like normal. But that's not all, because his chocobo will ALWAYS have stats
based on your chocobo. His speed will always be +10% higher than yours, and
his
stamina will always be +25% higher than yours. This always make him the better
racer, but only technically speaking. Read below for a surefire strategy to
beat him.
The regular chocobo racers aren't much of a challenge, but Joe can be
sometimes. A surefire way to beat him, at least on the short course, is to
start off and speed up your (black or gold) chocobo with square, and refill
your stamina with R1+R2. You should stay ahead of Joe for a long period, and
when your stamina is starting to run out (at 1/6th or less or so), you should
already be near the end, so dash for it with circle. If your stamina runs out
faster than expected, hit X a few times to slow down slightly. Be sure to have
a tiny bit of stamina left for the last part.
If you win 10 times in a row on the S-rank class, Esther will be impressed and

give you the following set of prizes ONCE:


Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack
Materia
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {M1.5} Round, Event, Ghost, Station Squares ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
The Round Square is where the Gondola is. This is the second part of the
famous
date scenes, but it's also possible to take any character on the Gondola by
just getting on during the late Disc2/3 for 10 GP. You'll get to see a couple
of FMV's you've not seen before, including a close up to the Golden Dio.
The Event Square is where the first part of the date scene happens. There is
NOTHING else here, which is somewhat disappointing.
Ghost Square is basically an Inn, but it also holds the 3rd Turtle Paradise
Flyer, and a shop that sells crappy items. In Cloud's room, after getting the
Keystone, you can grab a hidden Elixir from the cabinet. That's everything
there though.
The Station Square is where you can go back with the Ropeway to North Corel
and
the World Map. However, there is also a secret GP-dude who sells GP for gil.
He
appears ONLY AFTER GETTING THE HIGHWIND, and you have about 15% chance of
seeing him, or in other words every 1 out of 7 times or so. You can just walk
in the Gold Saucer and out to see if he's there. Where exactly is he hiding?
He's north from the save point, hiding a bit behind the house. A screenshot
can
be found here (thanks to shadow666):
http://www.shillatime.org/gpdude.jpg
The GP-Dude sells 1 GP for 100 gil, up to a max of 100 GP for 10000 gil. Fair
enough. This is the max GP each time you see him; Then he will vanish from the
screen. You will need to walk in and out again to make him re-appear. This can
be done infinitely.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {M1.6} The Gold Saucer Date Scene & Date Mechanics ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
The Gold Saucer Date can be done with Aeris, Tifa, Yuffie, and also Barret.
The dating scenes can be watched here. I did not record these video's myself,
all credits go out to the recorder:
Aeris:
Tifa:
Yuffie:
Barret:

http://www.youtube.com/watch?v=l6fvjZrYYwU
http://www.youtube.com/watch?v=Skm5p3r-JcA
http://www.youtube.com/watch?v=_1MO-R5mPC0
http://www.youtube.com/watch?v=D30JDkDHWZk

The Date Mechanics are actually quite simple, but that's only due to Terence,
who has established the mechanics behind the date scene a long time ago.
All you have to do is pay attention during the storyline, and make the correct

choices for your character, so that the one you want to date, gets the most
affection points.
Midgar
-----Talking to Aeris the first time, no matter what you say (believe it or not),
has no effect. Buy the flower, unless you want to date Aeris or Yuffie.
Talk to Jessie twice on the train home from the first mission:
"Thanks anyway"
-"Looking forward to it" (-3 Tifa)
When you enter Seventh Heaven, and you have a flower:
"Give it to Tifa"
(+5 Tifa)
"Give it to Marlene" (+5 Barret)
If you talk to Tifa while she's behind the bar:
"I don't feel like it"
-"Give me something hard" (+5 Tifa)
When Tifa accuses you of leaving your childhood friend:
"How can you say that!" (+5 Tifa)
"...Sorry"
-When Tifa asks how you slept:
"Next to you, who wouldn't?"
(+5 Tifa)
"Barret's snoring kept me up..." (+5 Barret)
Giving Barret a Materia tutorial has no effect.
Getting to the last car of the train without getting
caught by the Security Lockdown: (+5 Tifa, +5 Barret)
When Barret asks if you're alright:
"(Be strong)"
(+2 Barret)
"(I don't know if I can hold on)" (-3 Barret, +1 Tifa)
The conversation with Aeris after you awaken has no affect
at all. Treat her anyway you feel like.
When Aeris is fleeing the guards, if you:
Push a wrong barrel
(-3 Aeris)
Ask her to fight them
(-1 Aeris)
Ask her to run
-Ask her to run and she
has to fight
(-1 Aeris)
Push the right barrel
(+1 Aeris)
When Aeris asks if Tifa is your girlfriend:
"No way!"
(+1 Aeris)
"Yeah, that's right" (-5 Aeris)
After you get through Sector 6 to the playground:
"Take her home."
-"Go on to Sector 7." (+1 Aeris)

If Tifa is chosen as the Don's date:


"You all right?"
(+3 Aeris)
"We gotta help Tifa!" (-2 Aeris)
If Aeris is chosen as the Don's date:
"You all right?"
(-2 Tifa)
"We've gotta help Aeris!!" (+3 Tifa)
(Yes, it *is* that way
around. Don't ask me
why....)
If Cloud is chosen as the Don's date:
"Yes, his name's Barret..." (+5 Barret)
(No other choice matters,
not even almost kissing
the Don)
When everyone lands in the sewer:
Talk to Aeris first: (+3 Aeris)
Talk to Tifa first: (+3 Tifa)
When Marlene tells you about Aeris:
"I don't know" (-3 Aeris, +3 Tifa)
"Let's hope so" (+3 Aeris, -3 Tifa)
When you first meet Red XIII:
"Tifa, I'm countin' on you!" (-2 Tifa)
"Barret, take care of her!" (+2 Barret)
If any of the following are in your party after you agree to split up:
Barret (+2 Barret)
Tifa
(+2 Tifa)
Aeris (+2 Aeris)
When Tifa asks if you can break out:
"(Leave it to me)" (+1 Tifa) (as many times as you like!)
"(Kinda hard)"
(-1 Tifa) (as many times as you like!)
When you get
Whomever
Whomever
Whomever

the
you
you
you

option to think about Barret, Red XIII or Aeris:


think about first: (+3 Barret or Aeris) or -think about second: (+1 Barret or Aeris) or -think about third: --

When you choose your party


If Barret's in it: (+1
If Aeris is in it: (+1
If Tifa is in it: (+1

after escaping Midgar:


Barret)
Aeris)
Tifa)

Kalm
---When Barret leaves, and tells you to
"Wait a sec"
"Beautiful, just beautiful!"
"Is that all?"
"Right"

get
-(+3
(-1
(+1

a move on:
Barret)
Barret)
Barret)

Talking to a woman in Kalm, who says Mako energy is convenient:


"Yeah, maybe"
(-2 Barret) if Barret is in party
(-1 Aeris) if Aeris is in party
(-1 Tifa) if Tifa is in party
"You're full of it" (+2 Barret) if Barret is in party
(+1 Aeris) if Aeris is in party
(+1 Tifa) if Tifa is in party
Talking to a girl upstairs, who thinks the old life is better:
"Yeah, maybe" (+2 Barret) if Barret is in party
(+1 Aeris) if Aeris is in party
(+1 Tifa) if Tifa is in party
"No way"
(-2 Barret) if Barret is in party
(-1 Aeris) if Aeris is in party
(-1 Tifa) if Tifa is in party
Fort Condor
----------When you first talk to the old guy in Fort Condor:
"I guess so"
(+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
"Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)
After the old guy tells you about his problem:
"All right"
(+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
"Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)
Meeting Yuffie
-------------(You can fail this as many times as you like, and you'll still get the
points every time you meet Yuffie until you get her in your party!)
"All right"
-"Not interested"
(+2 Yuffie)
"Petrified..."
(+2 Yuffie)
"You're gonna lose again" -"Go ahead"
"Wait a second!"

-(+2 Yuffie)

"That's right"
"You kiddin'?"

(+2 Yuffie)
--

"What's your name?"


"Let's hurry"

-(+2 Yuffie)

The Cargo Ship


-------------On the Cargo Ship, if Yuffie asks you for Tranquilizers:
"Here, use this" (+4 Yuffie)
"Nope"
(-2 Yuffie)
When Aeris asks you about the Airship:
"I'll take you someday" (+2 Aeris)
"I dunno..."
(-2 Aeris)

When Tifa asks you about war:


"Yeah..."
(+2 Tifa)
"I don't know" (-2 Tifa)
Costa Del Sol
------------Nothing affects the date scene's outcome here.
Mt Corel
-------Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter
'Affection' values. Neither does finding it but leaving it alone, for that
matter.
Gold Saucer
----------Depending on who you choose first to accompany you in the Gold Saucer:
Aeris:
(+3 Aeris)
Tifa:
(+3 Tifa)
Yuffie:
(+3 Yuffie)
Red XIII: -Depending on who you choose first to accompany Barret to see Dyne:
Do *NOT* choose Aeris if you don't want her, since she gets a very large
boost.
Aeris:
(+10 Aeris)
Tifa:
(+3 Tifa)
Yuffie:
(+2 Yuffie)
Red XIII: -Gongaga
------If, after either Aeris or Tifa (or both) meets Zack's parents then:
Ignoring Aeris
(-3 Aeris)
Talking to Aeris
-"Poor guy"
(+1 Aeris)
"(...jealous...envious...)" (+2 Aeris)
Ignoring Tifa
(-3 Tifa)
Talking to Tifa
(+1 Tifa)
(doesn't matter what
you say to her)
Wutai
----After Yuffie gives back all your Materia in Wutai: (+10 Yuffie)
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
{M2} Chocobo Breeding
||
Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=*oO
||{M2.1} Quick Guide to breed a Gold Chocobo ||

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=oO
At any time after getting the Highwind, you can start breeding chocobo's. This
is easiest when the Gold Saucer re-opens, so you can also race with them.
Make sure you've got some money you can spend. You can sell some mastered
materia (All Materia sells for 1.4 Million Gold), or use the W-Item materia
trick to duplicate and sell items. You could also train on the beach of Mideel
and get up to 10k gold with the Gil-plus materia.
Talk to Choco Bill and rent 6 stables (just rent them all to make things
easy).
Also grab the Chocobo Lure Materia from the lower right near the fence. You
should also have bought one on disc 1 before the Midgar Zolom though..make
sure
to equip it one someone.
First of all, you'll need to catch a Chocobo. There are many places you can
catch Chocobo's, but there are only three places of interest for us, if we
want
to breed to colored Chocobo's. These places are like this:
Gold Saucer Area: You can catch a Good Chocobo here (Appears with 2 Spencers)
Mideel Area: You can catch a Great Chocobo here (Appears with 1 or 2 Spirals)
Icicle Area: You can catch a Wonderful Chocobo here
(Appears with 1 or 2 Jumpings)
The chance you'll get the right encounter for a Good Chocobo when you get into
a Chocobo battle at the Gold Saucer area, is about 15.7%.
The chance you'll get the right encounter for a Great Chocobo when you get
into
a Chocobo battle at the Mideel area, is about 43.9%.
The chance you'll get the right encounter for a Wonderful Chocobo when you get
into a Chocobo battle at the Icicle area, is about 19.5%.
Press the Select button to see which enemies come along with it if you don't
recognize the names of the enemies it's supposed to appear with. Also buy
yourself a bunch of Reagan Greens(at the Chocobo Sage). The Chocobo Sage lives
in the house surrounded by mountains east of Icicle Inn, and nearby the cave
exit of the Coral Valley Cave. Reagan Greens have the special property when
used in battle on a Chocobo, that the Chocobo is kept busy for several turns,
and it also heavily reduces the chance that the Chocobo will run away. Of
course, that still doesn't mean you can attack the Chocobo now! It means you
can take out the other enemies without trouble.
Now catch a great male/female, and a good male/female. Dismount and send them
to your stables. You'll now need some nuts to breed the chocobo's. You need to
get 3 Carob Nuts, you can steal these from Vlakorados (looks like a dinosaur)
which appears on the grass area near Bone Village. It's got alot of HP
(33333).
You also need a Zeio Nut. This can be stolen from Goblins, on Goblin Island.
This is located northeast of the eastern(midgar) continent. Goblins appear in
the forests.
Now buy a bunch of Sylkis Greens from the Chocobo Sage and feed your chocobo's

these greens. The more the better. Now start racing with all four chocobo's,
and make sure they ALL have at LEAST won 2 times in the chocobo races.
Using the Carob Nuts to breed:
Breed the Good Male with the Great Female, and breed the Great Male with the
Good Female. Before you do this, save your game. You should get a Green and a
Blue Chocobo of opposite genders, so reset the game if it's not the opposite
gender. Note: if it stays the same gender each time even after resetting, go
fly around in the Highwind, enter and exit some towns, then save your game
again, and try again a couple of times.
After getting the Green and Blue Chocobo's, feed them a bunch of Sylkis Greens
to up their stats, and race them until they have a minimum of 9 combined wins,
simply said. After this, fight between 3 - 18 battles (this is so that newborn
chocobo's can breed again), and save your game. Breed them with the Carob Nut
and you will get a Black Chocobo.
Now go catch a Wonderful Chocobo of the opposite sex of the Black, which can
be
caught near Icicle Inn (appears with 1 or 2 Jumpings). Now feed them some
Sylkis Greens again, and race them until they have a minimum of 12 wins
combined. Fight between 3 - 18 battles again so you can mate the chocobo's,
and
use the Zeio Nut. You will get a Gold Chocobo. Be SURE to select the Black
Chocobo as the first Chocobo; Due to a bug you cannot get a Gold Chocobo if
you
select the Wonderful Chocobo first.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{M2.2} Chocobo Breeding Mechanics
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Catching Chocobos:
==================
When attempting to catch a Chocobo, you should know that it matters which
enemies accompany the Chocobo in the battle. The Chocobo's Level means nothing
to the rating. The rating is solely based on the battle, and which enemies
accompany the Chocobo.
You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST
have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a
'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16.
The maximum rating you can get by stacking Chocobo Lure materia is 32. You can
get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you
will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16
would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere
else. A rating of only 8 would give you 75% around the Ranch, 50% around
Junon,
and only 25% everywhere else.
A table can help illustrate this further:
.-------------.-------.---------------.---------------.----------------------.
|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo
|
|Materia Lvl: |
|battle Ranch: |battle Junon: |battle everywhere
else:|

|-------------|-------|---------------|---------------|----------------------|
|Level 1
|
8
|
75%
|
50%
|
25%
|
|Level 3&4
| 16
|
100%
|
100%
|
50%
|
|2x Lvl 3 or 4| 32
|
100%
|
100%
|
100%
|
'-------------'-------'---------------'---------------'----------------------'
You can use Greens to keep the Chocobo busy for several turns, and to reduce
the chance that it runs away due to being scared. The default chance that a
Chocobo will run away is 50%. Here's what the Greens will do:
Gyshal Greens:
Krakka Greens:
Tantal Greens:
Pahsana Greens:
Curiel Greens:
Mimett Greens:
Chocobuckle.
Reagan Greens:
Sylkis Greens:

Keeps a
Reduces
Keeps a
Reduces
Keeps a
Keeps a

Chocobo occupied for 2 turns.


the Chocobo's chance to run to 33.3%.
Chocobo occupied for 3 turns.
the Chocobo's chance to run to 20%.
Chocobo occupied for 5 turns.
Chocobo busy for 1 turn, and allows use of

Keeps a Chocobo busy for 8 turns and reduces the Chocobo's


chance to run to 12.5%.
Keeps a Chocobo occupied for 1 turn, and allows use of
Chocobuckle.

In other words, Reagan Greens are the best Greens for catching Chocobos. You
might as well use Curiel Greens, which will occupy the Chocobo for 5 turns.
When you've caught a Chocobo, the gender isn't directly assigned to the
Chocobo. This will happen when you move the Chocobo from the outside fence to
the stables inside. You can save your game before you do this and reload until
you get the desired result.
When you've caught and/or fed a Chocobo and you're viewing them, you can press
the L1 and R1 buttons to rotate the chocobo. Just a little nifty thing.
The Stats:
===========
Every Chocobo has several stats, some visible to the player, most invisible.
This makes it difficult to tell how high most stats are. There are,
fortunately
some ways to uncover how high certain stats are. Some stats are more easily
maxed out than others, and when maxed you will know the stat's number.
Dash:

The Chocobo's current sprinting speed (when holding circle)


(Max = MDash)
The maximum Dash that the Chocobo will ever get (Max MDash = 6000)
The Chocobo's normal running speed (Max = MRun = 6000)
The maximum Run that the Chocobo will ever get (Max = 6000)

MDash:
Run:
MRun:
----------Stam:
The Chocobo's (technical) Stamina. (Max = 9999)
Accel:
The Chocobo's Acceleration (Max = 100)
Co-Op:
The Chocobo's Co-operation (how well it obeys Manual Control)
(Max = 100)

Int:

The Chocobo's Intelligence (how well it races on Auto Control)


(Max = 100)

----------Races Won: The


Gender:
The
Color:
The
Rating:
The

amount of
Chocobo's
Chocobo's
Chocobo's

races a Chocobo has won


gender, either male/female
Color, either Yellow/Green/Blue/Black/Gold
rating, from Wonderful to Terrible

The Stats you can see:


----------------------Speed
= [Dash/34] (Max = 6000/34 = 176)
Stamina = [Stam/10] (Max = 9999/10 = 999)
thus..
Dash

= approx..[34*Speed] (Max = 6000)

When fresh caught, you can get one out of 8 types of Chocobo's. The stats the
Chocobo will have vary greatly depending on what type you've caught. Below is
a chart with the ranges in which the types vary in their stats. Only the most
important stats are listed in the table:
MSpeed is the range of the max speed the caught Chocobo will/can ever attain.
Speed is the range of the current speed the caught Chocobo will/can have.
.-----------.--------.--------.----------.--------.-------.--------.
|Rating:
| MSpeed:| Speed:| Stamina: | Accel: | Int: | Co-Op: |
|-----------|--------|--------|----------|--------|-------|--------|
|Wonderful: | 99-121 | 50-97 | 337-463 | 60-70 | 50-60 |
0
|
|Great:
| 85-110 | 42-88 | 287-393 | 60-70 | 50-60 |
0
|
|Good:
| 79-101 | 39-81 | 247-363 | 50-60 | 30-40 |
0
|
|So-so:
| 67-92 | 33-74 | 247-343 | 50-60 | 30-40 |
0
|
|Average:
| 55-86 | 17-70 | 167-263 | 30-50 | 0-20 |
0
|
|Poor:
| 49-71 | 15-58 | 87-213 | 30-50 | 0-20 |
0
|
|Bad:
| 40-63 | 12-51 | 67-143 | 20-50 | 0-20 |
0
|
|Terrible: | 34-57 | 10-46 | 37-113 | 20-50 | 0-20 |
0
|
'-----------'--------'--------'----------'--------'-------'--------'
Note: Accel & Int are always multiples of 10 .. (50..60..70, etc).
----For example, it's possible that your Chocobo is a Great type, and it can have
a minimum of 85 MSpeed. In this case, the Chocobo will NEVER be able to get
higher speed than that. It's very likely the Chocobo comes with a rather low
current speed as well (with 42 being the lowest).
Usually, due to the mechanics behind all this, Chocobo's will get stats around
the middle of the stat ranges presented in the table. You can make fairly good
Chocobo's out of caught Chocobos, but they can never reach the highest of
stats
because that always requires breeding. Feeding them with Greens still helps a
lot. Speaking of Greens, that's the next section:
Feeding Greens/Raising Stats:
==============================
Each Green has unique properties to raise a Chocobo's stats. Each Green only
raises a specific comnination of stats, which requires you to feed several
different Greens to Chocobo's.

Gysahl Greens:
-------------Dash + [0-3] (Legend: Somewhere between 0 and 3, only round numbers)
Run
+ [0-2]
Stam + [0-3]
Co-Op + [1]
Krakka Greens:
-------------Int
+ [1-2]
Co-Op + [1]
Tantal Greens:
-------------Dash + [1-4]
Run
+ [1-4]
Stam + [1-2]
Int
+ [1]
Co-Op + [1]
Pahsana Greens:
--------------Int
+ [1-8]
Co-Op + 25%[1], 75%[2]

(25% chance the increase is 1, 75% chance the


increase is 2 points)

Curiel Greens:
-------------Dash + [0-3]
Run
+ [0-3]
Stam + [3-10]
Co-Op + [2]
Mimett Greens:
-------------Dash + [1-16]
Run
+ [0-3]
Stam + [3-10]
Accel + 75%[0], 25%[1]
Co-Op + [2]
Reagan Greens:
-------------Dash = [Speed * 34]
x = [Dash/20], y = [between 0 & 10]
Dash + 50%[x+y], 50%[x-y], minimum = 0
x = [Run/20], y = [between 0 & 10]
Run
+ 50%[x+y], 50%[x-y], minimum = 0
x = [Stam/100], y = [between 0 & 10]
Stam + 50%[x+y], 50%[x-y], minimum = 0
Co-Op + [3]

Sylkis Greens:
-------------Dash = [Speed * 34]
x = [Dash/10], y = [between 0 & 10]
Dash + 50%[x+y], 50%[x-y], minimum = 0
x = [Run/10], y = [between 0 & 10]
Run
+ 50%[x+y], 50%[x-y], minimum = 0
x = [Stam/50], y = [between 0 & 10]
Stam + 50%[x+y], 50%[x-y], minimum = 0
Int
+ [1-4]
Co-Op + [4]
If you look closely, you'll see that Sylkis Greens are 2 times better than
Reagan Greens. Sylkis Greens are also the best Greens to raise Dash, Run,
Stam,
and Co-Op with. Pahsana are the best to raise Int. The only Greens that cause
an increase in Accel are Mimett Greens, and there's only a 25% chance for an
increase. Then again, most Chocobo's will only need about 30 points increase
for Accel.
Feeding the Chocobo with tons of Greens can certainly improve the Chocobo's
stats, but only to the maximum of the Chocobo's potential (MRun, MDash, and
999
for Stamina, and 100 for Accel, Int, Co-Op). You can only attain higher MRun
and MDash on your Chocobo's by breeding Chocobo's. Lucky you, as that's what
the next section covers:
Breeding Chocobo's/The Nuts:
=============================
Many of the Nuts are actually utterly useless. Pepio Nut actually makes your
Chocobo worse than it's parents.. Luchile Nut cannot increase the Chocobo
stats
either. Saraha, Lasan, Pram, and Porov Nut can increase your Chocobo's stats,
but the chances are small, and the increase is much better with some other
Nuts. Plus the afore mentioned Nuts also have a chance to decrease your born
Chocobo's stats to below the parent's average.
In short, you're NUTS if you use any of the above Nuts. ^_^"
The Carob Nut is essential to breed your first Blue and Green Chocobo's. If
you
are just interested in breeding the ultimate breed however, you'll just want
to use Zeio Nuts, which are the best Nuts in the game when it comes to stats.
Therefore, this is the only Nut I will present the stats for. Really, don't
worry about the other crap.
When the game says a Chocobo isn't ready to breed again, then simply waiting
doesn't do the trick. You must fight some battles before they can breed again:
Note: Mating Chocobo's always gives 50% chance on either gender.
----- Newborn Chocobo: Can breed after 3 to 18 battles.

Parent Chocobo: Can breed again after 3 to 10 battles.


Zeio Nut:
--------Max Dash =
and

55/256 chance -> Baby's MDash set to highest of Parent's MDash,


increased by 1/10th. Max MDash is 6000.
201/256 chance -> Baby's MDash set to average of Parent's MDash.

Dash

Average of Parent's Dash.

Max Run

Run

= Average of Parent's Run.

80/256 chance -> Baby's MRun set to highest of Parent's MRun, and
increased by 1/8th. Max MRun is 6000.
15/256 chance -> Baby's MRun set to highest of Parent's MRun, and
decreased by 1/20th.
161/256 chance -> Baby's MRun set to average of Paren't MDash.

Stamina = 175/256 chance -> Baby's Stamina set to highest of Parent's


Stamina,
and increased by 1/20th. Max Stamina is 9999.
81/256 chance -> Baby's Stamina set to average of Parent's
Stamina.
Accel & Int = Average of Parent's Accel & Parent's Int.
Co-Op
= Always zero Co-Op when newborn.
Note: If you get a Gold Chocobo out of the breeding, and it would normally be
----- below 5000 MDash, it will get a bonus to it's MDash:
7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300
2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400
2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500
| 1/16 chance -> MDash = 5950(!)
These numbers will get increased/decreased by a number between 0 and 25.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
{M3} Fort Condor
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Fort Condor Treasure Chart:
===========================
Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize you
will get if you forget to do battles. Besides, the only reason to go through
all this effort is because you want a Perfect Treasure File.. right? Most of
the time though, when you miss a battle and you do the next one, you'll get
the
prize of the last battle.
If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn.
During battles #1-3, he will drop a Vagyrisk Claw. During the other battles,

you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is very
low (19 & below) and you're only 5 enemies away from beating the battle. If
you have to fight CMD. Grand Horn, you will NOT receive any battle prize!
The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and is
only fought during the Huge Materia Battle. This is the only exception when it
comes to battle prizes: You'll also receive the Phoenix and Huge Materia. If
you fail to lose to this 'boss', you will never be able to enter Fort Condor
again, instead of getting Game Over.
Battles #14-18 are considered won
that is 3000 for each battle. You
The following chart is completely
do
all battles nothing can go wrong.
battles.

if you had given them at least 15000 gold,


will never get any prizes for them, however.
correct and tested by myself twice. If you
The chart works (best) if you do all

.------------.-------------.-------------------------------------------.
|Battles Won:|Enemy Amount:|Prize Won (notes):
|
|------------|-------------|-------------------------------------------|
|Battle: #1 | 11 Enemies |Magic Comb
|
|Battle: #2 | 20 Enemies |Peace Ring
|
|Battle: #3 | 20 Enemies |3 Ethers (the game says 3 Tincture)
|
|Battle: #4 | 25 Enemies |Megalixir
|
|Battle: #5 | 25 Enemies |5 Hi-Potions (the game says potions)
|
|Battle: #6 | 25 Enemies |5 Hi-Potions (the game says potions)
|
|Battle: #7 | 30 Enemies |Superball
|
|Battle: #8 | 30 Enemies |3 Turbo Ethers
|
|Battle: #9 | 30 Enemies |3 Turbo Ethers
|
|Battle: #10 | 35 Enemies |5 X-Potions (game gives tiny blank screen) |
|Battle: #11 | 35 Enemies |5 X-Potions (game gives tiny blank screen) |
|Battle: #12 | 35 Enemies |5 X-Potions (game gives tiny blank screen) |
|Battle: #13 | 40 Enemies |3 Elixirs
|
|Battle: #14 |
--|(Tifa is asleep)
|
|Battle: #15 |
--|(Tifa is asleep)
|
|Battle: #16 |
--|(Tifa is asleep)
|
|Battle: #17 |
--|(Tifa is asleep)
|
|Battle: #18 |
--|(Tifa is asleep)
|
|Battle: #19 | 40 Enemies |3 Elixirs
|
|------------|-------------|-------------------------------------------|
|Mandatory: | 45 Enemies |Imperial Guard, Phoenix, Huge Materia
|
|----------------------------------------------------------------------|
|Huge Materia Battle Note: Let the enemy reach the shack. Beat the
|
|CMD. Grand Horn and he'll drop the Imperial Guard. You will still
|
|receive the Phoenix and Huge Materia.
|
'----------------------------------------------------------------------'
When the Fort Condor Battles are available:
===========================================
Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle!
Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed.
---------Battle #1: When you first reach Fort Condor after the Mythril Mines.
---------Battle #2: After sleeping in Junon, after Bottomswell, but before getting the

Shiva Materia.
---------Battle #3: After getting in the water with Mr. Dolphin, but before using the
Dolphin Whistle.
---------Battle #4: After getting the buggy, before going to Cosmo Canyon.
---------Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down.
Available after having chosen your party for the Cave of the Gi.
---------Battle #6: After completing Cave of the Gi, before talking to Shera.
---------Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives.
---------Battle #8: After getting the Tiny Bronco, before getting the Keystone.
---------Battle #9: After the dating sequence in the Gold Saucer, before going to the
Temple of the Ancients.
---------Battle #10: After finishing the Temple of the Ancients, before awakening the
Sleeping Forest with the Lunar Harp.
---------Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before
sleeping in the Forgotten Capital.
---------Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before
the disc ends.
---------Battle #13: After Disc 2 starts, until you get the Highwind.
---------Battle #14-18: Cannot be done. Tifa sleeps for 7 days..
---------Battle #19: After getting the Highwind, before going to Mideel.
---------Mandatory Battle: This is during the Huge Materia Quest with Cid.
---------Fort Condor Troops and Enemies:
===============================
As for funding, I guess this is the place to put this. If you want to let them
handle it, they need to have 3000 gil at the very least. If you have too
little
money on you yourself (less than 4000), the man will not allow you to do the
battle either. On an other interesting note: The max amount of gil you can
give
them is 32767 gil. You can do this by giving them 500 gil until you're at like
29500, then give them a large amount of money.
The maximum amount of troops you can have during a battle is 20.
.--------------.------.------.-------.-------.--------------.----------------.
|Troops
| Cost:| HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:|
|--------------|------|------|-------|-------|--------------|----------------|
|Fighter
| 400 | 200 |
1
| 30
|
--|
--|
|Attacker
| 420 | 180 |
1
| 25
|
Beast
|
Barbarian
|
|Defender
| 440 | 220 |
1
| 35
| Barbarian
|
Wyvern
|

|Shooter
| 520 | 160 | 1,2,3 | 20
|
Wyvern
|
Beast
|
|Repairer
| 480 | 160 |
1
| 10
|
--|
--|
|Worker
| 400 | 160 |
1
| 15
|
--|
--|
|Stoner
| 480 | 100 | 1-4 | 20
|
--|
Wyvern
|
|Tri-Stoner*
|1000 | 150 | 1-5 | 35
|
--|
Wyvern
|
|Catapult
| 480 | 100 |
5
| 18
|
--|
--|
|Fire Catapult*| 600 | 120 |
6
| 25
|
--|
--|
'--------------'------'------'-------'-------'--------------'----------------'
*If you don't skip any battles, Tri-Stoners will be available from battle 4
and
onwards. Fire Catapults will be available from battle 7 and onward.
.----------.-----.-------.-------.------------.-------------.
|Enemies: | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:|
|----------|-----|-------|-------|------------|-------------|
|Barbarian | 130 | 1,2,3 | 15
| Attacker
|
Defender |
|Beast
| 180 |
1
| 25
| Shooter
|
Attacker |
|Wyvern
| 140 |
1
| 20
| Defender
|
Shooter
|
|Commander*| 230 |
1
| 50
|
--|
--|
'----------'-----'-------'-------'------------'-------------'
*The Commander always appears last, and takes half damage from all troops.
For any troop left standing at the end of the battle, no matter which troop,
you'll get back 200 gil.
Fort Condor Battle Formations:
==============================
Enemies can come from either the left or the right. If, at any time, you've
defeated all enemies on the screen, meaning there are no enemies left to
fight,
you will have won the battle, and any further enemies will not appear.
Trick: To easily win a battle, place one Fighter and start the fight. You can
now place another Fighter, except lower than the first. Go as low as possible,
you'll see a red laser line that indicates where you may still place your
troops (your territory, basically). Repeat this until you got some Fighters
near the enemies. Quickly assault these enemies and guard the entrances they
come through. When the enemies are defeated, and thus no enemies are on
screen,
you'll have won the battle. You can speed this up by R1 or R2 for faster
battle
speed.
The charts below show the battle formations. My thanks goes out to AA's FAQ
which I used for reference for some charts.
.----------------.-------------------.-------------------.-------------------.
|First Battle:
|Battles #2-3:
|Battles #4-6:
|Battles #7-9:
|
|11 Enemies Total|20 Enemies Total
|25 Enemies Total
|30 Enemies Total
|
|------.---------|---------.---------|---------.---------|---------.---------|
|Left: |Right:
|Left:
|Right:
|Left:
|Right:
|Left:
|Right:
|
|------|---------|---------|---------|---------|---------|---------|---------|
|Beast |Beast
|Wyvern
|Beast
|Beast
|Barbarian|Wyvern
|Wyvern
|
|Beast |Beast
|Barbarian|--|--|Wyvern
|Barbarian|Barbarian|
|Wyvern|Wyvern
|Wyvern
|Beast
|Barbarian|Beast
|Beast
|Beast
|

|Beast |Beast
|--|Wyvern
|--|Wyvern
|Wyvern
|Wyvern
|
|Wyvern|Beast
|Beast
|Beast
|Beast
|Beast
|Wyvern
|Wyvern
|
|None |Commander|Beast
|Wyvern
|--|Wyvern
|Barbarian|Barbarian|
'------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|
|Wyvern
|Barbarian|--|Wyvern
|Beast
|Beast
|
|Beast
|Wyvern
|--|Wyvern
|Beast
|Beast
|
|Barbarian|--|--|Wyvern
|Barbarian|Beast
|
|--|Beast
|--|Wyvern
|Wyvern
|Barbarian|
|Beast
|--|--|Wyvern
|Beast
|Barbarian|
|--|Commander|Barbarian|Barbarian|Wyvern
|Wyvern
|
'---------'---------|Beast
|Beast
|Wyvern
|Wyvern
|
|--|Beast
|Barbarian|--|
|Barbarian|--|--|Commander|
|Wyvern
|Barbarian|---------'---------'
|--|Commander|
'---------'---------'
.-------------------.
|Battles #10-12:
|
|35 Enemies Total
|
|---------.---------|
|Barbarian|Barbarian|
|Barbarian|--|
|Barbarian|Barbarian|
|Wyvern
|--|
|Wyvern
|Wyvern
|
|Wyvern
|--|
|Wyvern
|Wyvern
|
|Wyvern
|Wyvern
|
|--|Wyvern
|
|Wyvern
|Wyvern
|
|--|Beast
|
|Beast
|--|
|--|Beast
|
|Beast
|--|
|--|Beast
|
|Beast
|--|
|--|Beast
|
|Beast
|--|
|--|Barbarian|
|--|Barbarian|
|--|Barbarian|
|Wyvern
|--|
|--|Wyvern
|
|Beast
|Beast
|
|Beast
|Beast
|
|Beast
|--|
|--|Commander|
'---------'---------'

.-------------------.
|Battles #13-14:
|
|40 Enemies Total
|
|---------.---------|
|Beast
|Beast
|
|Beast
|Beast
|
|Beast
|--|
|Barbarian|Barbarian|
|Barbarian|Barbarian|
|Barbarian|--|
|Wyvern
|Wyvern
|
|Wyvern
|Wyvern
|
|Wyvern
|--|
|Beast
|--|
|Beast
|Beast
|
|Beast
|Beast
|
|Beast
|Beast
|
|Barbarian|--|
|Barbarian|Barbarian|
|Barbarian|Barbarian|
|Barbarian|Barbarian|
|Wyvern
|--|
|Wyvern
|Wyvern
|
|Wyvern
|Wyvern
|
|Wyvern
|Wyvern
|
|--|Beast
|
|Barbarian|Beast
|
|--|Commander|
'---------'---------'

.-------------------.
|Huge Materia Battle|
|45 Enemies Total
|
|---------.---------|
|Left:
|Right:
|
|---------|---------|
|Barbarian|Beast
|
|Barbarian|Beast
|
|Wyvern
|Beast
|
|Beast
|Barbarian|
|Barbarian|Beast
|
|Beast
|Barbarian|
|Beast
|--|
|Barbarian|--|
|Wyvern
|--|
|Beast
|--|
|Barbarian|--|
|Wyvern
|--|
|Beast
|--|
|Barbarian|--|
|--|Wyvern
|
|--|Beast
|
|--|Barbarian|
|--|Wyvern
|
|--|Beast
|
|--|Barbarian|
|Barbarian|Barbarian|
|Barbarian|Barbarian|
|Barbarian|Barbarian|
|Beast
|Beast
|
|Beast
|Beast
|
|Beast
|Beast
|
|Wyvern
|Wyvern
|
|Wyvern
|Wyvern
|
|Wyvern
|none
|
|--|Commander|
'---------'---------'

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||
{M4} Bone Village
||
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There are quite some treasures that can be dug up in Bone Village. But there
are also many rumored items, most of which are false and cannot be dug up.
This
section will hopefully clear up most of it.
Trick:
-----First of all, you should know that you don't NEED to place men to help you
located the digging spot(s), if you already KNOW where the spots are located!
And since I'm listing the locations of all 'hotspots' here, you should never
need to place anymore diggers, thus allowing you to dig up treasure.. for
free!
The first time you can access Bone Village is after getting the Tiny Bronco.
The first time you can dig up treasure in Bone Village is after finishing the
Temple of the Ancients, hence, to continue, you need to dig up the Lunar Harp.
Since an image says a thousand words (and it sort of does, actually), here is
the Treasure Map of Bone Village:
www.shillatime.org/bonevillage0000.jpg
Information about items, spots and their chances are all on the image. And as
you can also read on there, it's possible to dig for free by just not placing
any diggers! The map shows the spots already. And this also means you can get
infinite free Ethers (100%) and Elixirs (14.06%) at spots 6 and 5
respectively.
Note: It's unknown where Catastrophe and Steal Materia can be dug up, but they
should be able to be dug up, at least in the Playstation Version. It's not
possible to get the Steal Materia in the PC version (according to Terence).
For perfect treasure gamers, it may be useful to note that they have to dig up
the Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously
also
required.
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||
{M5} Storyline Minigames
||
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{M5.1} Gym Squats in Wall Market
================================
You're battling a guy on steroids for a Wig. The controls are: [], X, O....in
that order, and repeat to perform squats. Only press the next button the
moment
Cloud has stopped moving, because if he's still in movement, he'll scratch his
head like a dumb-ass which costs you precious time. I suggest you save before

attempting this, as it's quite possible to lose. As for the guy on steroids
(who is not Big Bro, btw, that is the gym-owner who gives you a wig), he will
perform squats ranging from about .. 12 - 19. His average is around 15 - 17.
The record for this game is likely to be 21 squats. Mail me your best!
{M5.2} Mayor Domino's Password
===============================
On the 62nd floor of the Shinra Building, you must do a little puzzle to guess
the password of Mayor Domino correctly. Even if you try out all passwords, he
still gives away his Keycard 65, but if you want to get an additional prize,
you must guess the password correctly. The password is NEVER: ORBS or HOJO.
You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but I
urge you not to, as he won't say anything that isn't already written here.
There are three methods of getting the password. The first involves you
puzzling it out on your own, with tables to help you on your way. The second
and third methods are tricks to get the password quickly. If you pay Hart all
the way up to 15000 gil (who the hell has 23500 gil at this point of the game
anyway?), he'll just say you're dumb and give you his Keycard.
Here are the 3 Methods for getting the Password.
Method 1: The Honest method
--------------------------There are 4 different sections of the library. The lower left is the 'Urban
Dev. Research Library'. In this section, the following files are the ones that
this section normally has to have:
.-------------------------------------------.
|Names of the files:
|
|-------------------------------------------|
|Midgar City map: Sectors 5-8
|
|Reactor Construction Chart
|
|Problems with Plate construction in Midgar |
|New plans for Urban Planning
|
|An illustrated guide to City Planning
|
|Midgar City Map: Sectors 0-4
|
'-------------------------------------------'
The lower right section is the 'Scientific Research Library', and the
following
files are the ones that the section should normally have:
.------------------------------------------------.
|Names of the files:
|
|------------------------------------------------|
|Final evolutionary stages in land dwelling life |
|Report on high Mako levels in living beings
|
|The Ancients in History
|
|Mako energy and the rise in life forms
|
|File on Dr. Gast, Biologist
|
|Data on experimental animals living near Midgar |
'------------------------------------------------'
The upper left section is the 'Peace Preservation/Weapon Dev. Research
Library'
and the following files are the ones that the section should normally have:
.-----------------------------------------.

|Names of the files:


|
|-----------------------------------------|
|Materia production and its military uses |
|Heidegger's Shinra peace keeping law
|
|Breakdown of SOLDIER members by class
|
|Plan for new land weapons
|
|Economic report: anti-Shinra activities |
|Ranks and extended use of Mako weaponry |
'-----------------------------------------'
Last, the upper right section is the 'Space Dev. Research Library' and the
following files are the ones that the section should normally have:
.-----------------------------------------------.
|Names of the files:
|
|-----------------------------------------------|
|Modern history of Midgar space program vol. 1 |
|Modern history of Midgar space program vol. 2 |
|Diminishing Mako energy and Planet movements
|
|Results of the failed space mission "YA-79"
|
|Economic report: Space Dev Program
|
|Shinra rocket space travel
|
'-----------------------------------------------'
You'll notice that there is one file in each section that doesn't belong
there.
You can simply check the above tables to see if something doesn't belong in a
section. That file, that doesn't belong in the section, has a number in front
of it, which you must check. This number indicates which letter of the file is
used in the password. For example, with the file 'Shinra rocket space travel'
with the number 15, the letter A is used in the password. Spaces don't count,
just letters/characters. Check all four the sections, and you'll get four
letters. These letters should form one of the words the Mayor lets you pick
out
of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO.
Method 2: The quickest method
----------------------------This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, also
known as the 'Space Dev. Research Library', which has a blue floor and green
shelves. Check out the file on the LEFT of the MIDDLE shelf.
.-------------------------------------------------------------.
|If the file is this:
|Then password is: |
|------------------------------------------|------------------|
|2 Economic report: Space Dev Program
|
BEST
|
|1 Results of failed space mission "YA-79" |
KING
|
|1 Breakdown of SOLDIER members by class
|
BOMB
|
|10 New plans for urban planning
|
MAKO
|
'-------------------------------------------------------------'
Method 3: Another alternative
----------------------------There is also an easy trick that will also allow you to skip this whole
puzzle.
Basically, talk to the Mayor, and when he asks you to choose a password,
choose
'Wait a second'. Now take the elevator on the bottom of this screen to the

first floor. Head outside, and save the game. Go back up with the same
elevator, to the 62nd floor again. Try all the passwords until you got the
right one. Now reset the game, restart from your save, and go back up to the
Mayor and answer with the password you got from the previous time. Voila, the
Elemental Materia is yours!
The Prizes:
Your reward varies on how
Get it right on your 1st
Get it right on your 2nd
Get it right on your 3rd
Get it right on your 4th
Get it right on your 5th+

good
try:
try:
try:
try:
try:

you do:
Elemental Materia
Elixir
Ether
Potion
Nothing

{M5.3} G-Bike
=============
This is the bike game you play when escaping from Shinra Building. You're
supposed to protect the car from the bikers, because when they hit the car,
they actually cause HP damage to your characters, and after the bike game you
will be attacked by Motor Ball, a boss. So you may want to keep your HP up.
Fortunately this is done rather easily. There are two kind of bikers: Orange
and Red ones. The bikers differ in AI, and the orange bikers tend to attack
the
car directly, while the red bikers are meant to lure you away and manoeuvrer
around you to get to the car (or let others get to it). If you keep slashing
with your sword (Square for left, O for right), never kill a red biker, and
stay close to the car, the red bikers will stay away from you and the car.
This
strategy was made up by BrutalAl.
{M5.4} Tifa's Piano
====================
In the flashback Cloud gets the first opportunity to play the Piano in Tifa's
room.
When you get to Nibelheim the first time for real, you can play Tifa's Piano
again. The following sequence is the tune:
X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.
If you play this sequence three times you'll get 1 gil from the Piano; Tifa's
secret savings.
When you're in control of Tifa as the team's leader, head back to Nibelheim
and
inspect the Piano. You'll receive the Elemental Materia, but ONLY if you chose
to play the piano during the flashback and you said you 'jammed on it'.
And lastly, as most people know, after you've got Cloud back, head back to
Nibelheim, with Tifa in your party, and play the tune again. You'll get Tifa's
Final Limit Break, Final Heaven, and a letter from Zangan, her teacher.
{M5.5} CPR on Priscilla
=======================

This is done after the fight with Bottomswell. Basically, you can't go wrong
here, and there are no prizes. Still, it may be informative to know that you
need to breathe into her 41 times. Cloud will breathe a little bit every time,
but the max he can hold is 9 (or 10, but it may be tricky to breath into her).
If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG,
as
that's where I read this info for the first time.
{M5.6} Jumping with Mr. Dolphin
===============================
This is also a no-prize game. Basically, if you don't move at all, and press
[] twice, Cloud will be launched up the right spot. No need to do it any
different. You can also call Mr. Dolphin when you drive into Junon with the
Buggy: Mr. Dolpin will bring you to the other continent instantly!
{M5.7} Parading
===============
Again, I read a great strategy in GarlandG's FAQ, so my thanks go out to him.
Here's what you do: You must run "through" the soldiers, instead of doing like
the other soldier who showed how to do it (if you do it that way, you're score
is likely going to suck). In other words, hold X and the direction down button
when you get to control Cloud and he will run straight into the open spot. Now
let go of the X button and hold the direction left button and Cloud will start
marching in the same tempo as the others. Now, the number "1" will pop up on
the screen and you can start tapping the circle button to increase the %.
The Prizes:
<29% (?) = Grenade
30%-39% = 6 Potions
40%-49% = 6 Ethers
50%+ = 5000 gil
{M5.8} The Send-off for Rufus
=============================
This is the minigame where you do poses and such for Rufus (and Heidegger).
Simply press the right button when the commander tells you to. You get 10
points for each right move, except turning. You must face the same way as the
others to receive points, so turning is still important. Your victory pose
will
get you 30 points. There is no fixed maximum you can get, since the commands
are random, and the more turns, the less max points you can get. Here are the
prizes you can get:
0-50 Points = Silver Glasses
60-90 Points = HP Plus Materia
100+ Points = Force Stealer
You can make Cloud move after the sendoff is already done by pressing the
buttons. He'll do things like scratch his back with his gun, shrug, or touch
his hip with his hands and pose.
{M5.9} Snowboarding in reallife
===============================

Very similar to Snowboarding in the Gold Saucer, but there are no rankings
whatsoever for this. I'll include a brief description for the tracks:
The first part (before any intersections) is the only part that holds
balloons.
It starts out pretty easy with 12 red balloons. After a while a big jump is
coming up with a red, blue and a green balloon to get. After that, 2 red,
1 blue, 1 red, and 1 green balloon are on your path. The next part holds 6
red,
6 blue, 2 red, 2 green, 4 blue, 4 green balloons. In the tree section 5 red
balloons can be found. After that, 1 more red and 1 more blue are all that's
left to collect. It's IMPOSSIBLE to collect all the green/blue balloons
however.
After choosing at an intersection, here's what the course looks like:
Left: Small rocks in the snow, after which snowballs come rolling side to
side.
Left/Left: Many penguins to dodge at first, after which you get many sharp
corners similar to the Course C in the Gold Saucer.
Left/Right: A red cave with many stalacites (sp?) falling from the ceiling.
Right: You're snowboarding on ice with large gray rocks sticking out, and
snowballs rolling from the sides.
Right/Left: Some caves with crystals sticking out.
Right/Right: Mogs run from left to right and after that you'll have to dodge
iglos and the mogs popping up from behind them.
Note: Anyone happen to know what the Yellow Balloons are for when I choose
Right, and then Left? In the Gold Saucer it's for time attack..
{M5.10} Submarine battle
========================
There are 7 targets, but all that really matters is that you shoot down the
red
submarine. You can do this pretty much at the start already, by popping a
bunch
of torpedoes in it.
Controls:
Up
Down
Left/Right
[]
X
Triangle
R1
R2

=
=
=
=
=
=
=
=

Descend
Ascend
Left or right
Launch Torpedo
Decrease Speed
Increase Speed
Sonar (locate other subs from above)
Change view (I wouldn't mess with it)

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||
IV) Optional Quests & Areas: {OPT}
||
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||
||
{OPT-1} Getting Yuffie
||
CHECKLIST||
||
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||

|| Treasure: Throw Materia, Character: Yuffie.


||
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If you want to get Yuffie, walk around some time in the forests on the
world map, until you come to battle a Mystery Ninja. The first forest you
encounter on the world map are the ones near Junon. Beat her, and go though
the
dialog like this: NEVER enter the menu, and NEVER use the save point. Talk to
her. Answer:
"Not Interested"
"......petrified"
"Wait a second!"
"......That's right"
"......Let's hurry on"
Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not
sure if you're going to like her personality though ..heh. ;) If you make a
mistake or enter the Menu, Yuffie will steal a sum of money from you, and
vanish.
Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies
to cause damage (and later throw money). You can give it to someone else if
you
like, or start using Yuffie(she's also a long range character, which gives her
a pretty big advantage over others). Put her in the back row.
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||
{OPT-2} Wutai
||
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||
{OPT-3} The Wutai Pagoda
||
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No, these two sections are NOT unfinished, but they can be found in the Walkthrough already, and I didn't want to paste the whole sections in here as
well.
Instead, be a smart boy (or girl) and use Ctrl+F and search for {OPT-2} and
{OPT-3} in above direction, or while being at the top of the document. You'll
find it quick enough.
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|| {OPT-4} Wutai Da-chao Fire Cave ||
CHECKLIST
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|| Treasure:| Oritsuru, Steal as Well Materia.
||
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Continuing in Wutai, there is one final thing you can do here. Remember the
fire cave at the Da-Chao Statues? Well, you can use the Leviathan Scales,
gotten from the Underwater Reactor at Junon (in a chest near the submarine,
don't miss it!) to put out the fires. Your reward will be the Oritsuru from
the

chest, which is a good weapon for Yuffie, and the Steal as Well Materia.
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|| {OPT-5} Getting Vincent/Shinra Mansion ||

CHECKLIST
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|| Character:| Vincent.
||
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Search for {OPT-5} to find this section, which is a part of the Walkthrough.
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||
{OPT-6} Ancient Forest
||

CHECKLIST
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|| Treasure:| Supershot ST, Spring Gun Clip, Slash All Materia,
||
||
| Typoon Materia, Minerva Band, Apocalypse, Elixir.
||
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You can enter the Ancient Forest once you've beaten Ultimate Weapon, OR bred
yourself a Mountain Chocobo (or better). It's the little green bulb with red
dots on a canyon near Cosmo Canyon. The Highwind can't land here due to the
many forests.
Once you've entered, you'll find that this area is a puzzle. You must make
your
way though each area.. and obtain the treasures (that's what you're here for,
I assume). There are various things that stand in your way, or can help you.
By pressing Square, you'll end up at the start (if you get stuck this is
useful
but you'll have to do everything all over again!)
o Insects: Can be placed in Pitcher Flowers, but will be eaten quickly. They
can also be placed in front of a Hollow Tree to lure out a Frog.
o Frogs: Can be placed in Pitcher Flowers, but won't be eaten. Instead they
will jump out. If Cloud is standing on it he'll get launched far away (which
can be useful at times)
o Beehive: Can be thrown into a Large Flytrap, this will keep it closed.
o Pitcher Flower: Can be used as a bridge or catapult by placing Insects or
Frogs in it respectively.
o Stamen: These pink stamen can be used to swing Cloud across areas or ledges.
o Hollow Tree: When placing an Insect in front of this, a Frog will come out.
Area 1:

-------Grab the three Insects and place them closeby the ledge that leads to the
Pitcher Flowers. When all three Insects are here, you'll have enough time to
place them in the Pitcher Flowers one by one, and jump across. The Large
Flytrap holds a Supershot ST in the middle that can be reached by walking
slightly from the right. Don't go all the way to the middle or you'll get..
well, eaten. More to the right of this area is a Spring Gun Clip if you walk
behind the tree. Head to Area 2.
Area 2:
-------This area isn't too hard either. First grab the Insect, then walk more to the
right and jump up with the Stamen. Here, place the Insect in the Pitcher
Flower
or alternatively lure the Frog out and put that in the Pitcher Flower. Jump
across the Pitcher Flowers to the right. Now that you're across the Large
Flytrap, pick up the nearby Frog and walk to the right. There are two Pitcher
Flowers here which you can walk to from the small ledge. Place the Frog in the
left Pitcher Flower and have Cloud jump on the Pitcher Flower. Keep him there
and he'll get launched to the platform with a Beehive. Grab it and jump off.
Walk near the Large Flytrap and place the Beehive in it. Grab the Slash All
Materia. Walk to the right again, grab another Frog, place it in the right
Pitcher Flower this time, have Cloud stand on it, and he'll get launched to
the
right. Oh, and that other item will be gotten soon.
Area 3:
-------First walk a bit to the right and grab the Insect. Walk back and place it in
the Pitcher Flower. Quickly grab the other Insect too and make your way to the
Stamen. Cloud will get swinged to above. Here, it may be useful to have the
Area headers on (with Select). Walk a bit to the left, after which you'll want
to go all the way to the right so you can grab the Typoon Materia. After
getting that, walk all the way to the left and go down there so you'll end up
in Area 2 where the Minerva Band lies for the taking. After this, repeat the
process with the Frog (in the right Pitcher Flower) to reach the right part
again, and walk back to Area 3.
Make your way back to the treetops. Here, walk to the middle (which is on the
right from where you start). and head down there. Walk down the rope. Grab the
Insect here, and place it in the Pitcher Flower to reach the Beehive. Grab the
Beehive, put it in the Large Flytrap, grab the Insect, walk past the Large
Flytrap and you'll be on the left side of the area again. Here, grab a Insect
and lure the Frog out of the Hollow Tree. Leave it, and grab the Insect all
the
way to the left. Place it in the Pitcher Flower all the way to the right (but
still on the left of the Large Flytrap), grab the Frog, and put that Frog in
the Pitcher Flower all the way to the right. Have Cloud stand on it and you'll
be launched to the entrance of Area 4.
Area 4:
-------This is no puzzle, just a Cave with the precious Apocalypse, a weapon for
Cloud
with TRIPLE Materia Growth. Oh yeah, there's an Elixir in here too. Exit the
Cave and you'll be back on the world map. After all, you've got the 7 treasure
of the Ancient Forest. Heh, 7 again huh? That number sure does pop up alot in

the game.. Coincidence?


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||
{OPT-7} Minor optional quests
||
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--------------------------.
{OPT-7.1} Lucretia's Cave |
--------------------------'
Treasure: Chaos, Death Penalty.
Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can
check out the waterfall cave west the Gold Saucer, and southwest of North
Corel. Have Vincent in your party and a scene will happen. After this, fight
10
random battles (though you can't get encounters near the waterfall) and return
here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and
his Ultimate Weapon: Death Penalty.
-----------------------.
{OPT-7.2} The backroom |
-----------------------'
Treasure: Fullcure Materia, Elixir, Magic Source
Once you've gotten the Highwind, head to Cosmo Canyon. Enter the Item Shop on
the far right, and go behind the back. This was blocked off at first. Now you
can grab the Fullcure Materia, along with the Elixir and Magic Source.
----------------------------------.
{OPT-7.3} Treasure at Rocket Town |
----------------------------------'
Treasure: Fourth Bracelet, Guard Source
Once you've gotten the Highwind, head back to Rocket Town. Head into the
weapon
store and grab a Fourth Bracelet from the chest in the other room. This is a
rather good armor, although the Magic Defense from armor is NEVER used from
any
armor. So ignore that.. your Mdef will always be based on just your Spirit
Stat. It's still a good armor for now. Now go to the Item Shop (with the Old
Man outside) and grab a Guard Source from the room behind.
-----------------------.
{OPT-7.4} Chocobo Sage |
-----------------------'
Treasure: Enemy Skill Materia
Once you've gotten the Highwind, fly over to the House surrounded by mountains
east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Talk to
the Green Chocobo to receive the 4th (and final) Enemy Skill Materia. The
Chocobo Sage himself can supply you with hints, and the more he tells you, the
more you can tell Chole at the Chocobo Farm. He'll remember a new thing when
you fight between 3 and 6 battles. He also sells some of the best Nuts/Greens.
------------------------.
{OPT-7.5} Cactus Island |
------------------------'

Good Morph: Tetra Elemental


From Cosmo Canyon, fly to the southwest from there, and you should be able to
locate an island called Cactus Island. You can land on the grass, and fight
Cactuers in the desert. The reason to come here is that they can be morphed
into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and
Lightning. The Cactuers pack a punch with their 1000 Needles attack that
always
does 1000 damage, and their normal 'Mystery Kick' that can do around 750
damage. They are also very hard to hit, in fact you only have 1/8th chance you
can hit them normally with physical attacks. Fortunately, there are ways to
morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill
Level 4 Suicide on them they'll instantly have very low HP. You can now do two
things: You can manipulate them, making them an easy target for morphing, or
you can paralyze them using the item Dazers (gotten from Boundfat enemies in
the Corral Valley, just north from the Sleeping Forest). Either way works just
fine. I suggest you get 3 of them, for whenever you want one for any party
member.
------------------------------.
{OPT-7.6} Villa Costa Del Sol |
------------------------------'
Yes, this is the Villa that came on the house market when President Shinra was
killed (Rufus his father). You can in fact buy this the first time you get to
Costa Del Sol, but it's more than obvious many players won't have 300000 gil
to
buy it. So when you are on Disc2/3 and have sold 'All' Materia's for 1.4 mil
gold a piece, come back and buy the house. The items in the basement can be
gotten without buying it, and the only thing that it grants you is that you
can
sleep here and that it's named 'Villa Cloud'.
-----------------------------.
{OPT-7.7} The Sunken Gelnika |
-----------------------------'
Check the FAQ with Ctrl+F for {OPT-7.7} as I see no need to waste space here.
----------------------------------.
{OPT-7.8} Revisiting Midgar Slums |
----------------------------------'
Treasure: Key to Sector 5, Premium Heart, Sneak Glove.
After you've got Cloud back in your party on Disc 2, after getting the
Highwind
go to Bone Village. Check this picture: www.shillatime.org/bonevillage0000.jpg
Go dig at either spot 5, 6 or 7. You will get the Key to Sector 5, which
allows
you to enter Midgar again. Head to Midgar (and guess what, the guy there
lost his key on an excavation tour .. tough luck!). If you go inside the
church
you can witness a glitch of Aeris. Head to Wall Market and go to the store
that
says 'Item'. In here, try and use the machine to receive the Premium Heart,
Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in
your party.

Now head to the weapon store up north. Talk to the guy who sold you the
batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell
you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it
increases your stealing chances by alot.. so you can't get around it if you
want to have it.
---------------------------------.
{OPT-7.9} Cave with Sleeping Man |
---------------------------------'
Treasure: Mythril, Bolt Ring.
There is a cave behind a river on the west/northwest of the Mythril Mines,
which you might've noticed earlier. You can reach it by using the buggy to
cross the shallow part(or, much later, the Highwind or colored chocobos). In
the cave is a sleeping man who will tell you either how many times you've
fought battles, how many times you have escaped, or that large materia needs
high level materia..With that he is hinting at how Master Materia works.
What use is this to us? If the last two digits of the number you have fought
are the same, the man will wake up and give you an item. If the numbers are
odd
(11,33,55,etc) you will get the Key Item 'Mythril', which will be useful
later.
If the last two numbers are even (00,22,44,etc) you'll get a Bolt Ring, which
is an accessory that nullifies all Bolt attacks.
-----------------------------.
{OPT-7.10} The Weapon Seller |
-----------------------------'
Treasure: Great Gospel, Gold Armlet.
Head over to the single house south of the Gold Saucer.. remember? You can use
the river running through the western continent to get there faster. This
weapon dealer knows a great deal about the Keystone.. but he sold it to Dio,
the owner of the Gold Saucer. You can also sleep here for FREE, if you check
out the bed. He's also looking for some Mythril.
Get the Mythril(see {OPT-7.9}) and go back to the Weapon Seller's house. Give
it to him, and he'll let you open up either the small box upstairs, or the
large box downstairs. The large box holds a Gold Armlet, the small one is
Great
Gospel, Aeris' her final Limit Break. Needless to say, go for the small box.
You might also want to take your time to um, well, teach Aeris this Limit
Break. It's a very good one. Note: You can get infinite Great Gospels if you
keep getting just the small box.
----------------------------------------.
{OPT-7.11} The Turtle's Paradise Flyers |
----------------------------------------'
Treasure: Power Source, Guard Source, Speed Source, Magic Source, Luck Source,
Megalixir.
There's a contest held by the Turtle's Paradise Pub in Wutai. You must read 6
Flyers all over the world, and if you have, you'll get a prize! Where are
they?
1) In the Sector 5 Slums, in the room with the boy you can steal 5 gil from or
leave it and get a Turbo Ether later.

2) First floor of the Shinra Building, upper right corner on the bulletin.
Read
the whole bulletin and you'll come across it. This is the hardest flyer, as
you
only get TWO chances: During the first raid, and during the return when you
parachute back into Midgar.
3) This is in the main lobby of the Gold Saucer's Ghost Hotel. About the only
useful thing you can do there.
4) In Cosmo Canyon, attached on the Tiger Lily Arms Shop.
5) Also in Cosmo Canyon, at the Inn, next to the Innkeepers' counter.
6) Inside Wutai itself, in the hallway of Yuffie's lower room (where you get
trapped).
7) Huh? Weren't there only 6? Yes, there are 6 Flyers, but make sure you also
read the contest sign outside of the Turtle's Paradise Pub itself. If you
don't
read it, how would Cloud know there's a contest in the first place?
The reward is one of each Stat Source, plus a Megalixir.
------------------------------------------.
{OPT-7.12} Hidden Scene in Shinra Mansion |
------------------------------------------'
Once Cloud 'finds' himself on Disc 2, return to the Library in the Shinra
Mansion's Basement. You'll get to see a scene that explains alot and fills up
some plotholes.
----------------------------------------------------.
{OPT-7.13} Creating Master Materia from Huge Materia|
----------------------------------------------------'
If you've done everything right, you should have all 4 of the Huge Materia.
However, if you failed one or more of the missions, you will not have them
all.
Below is a small chart to see which you get when you fail some missions:
Fail
Fail
Fail
Fail
Fail

Nothing:
1 Mission:
2 Missions:
3 Missions:
4 Missions:

You
You
You
You
You

will
will
will
will
will

have
have
have
have
have

4:
3:
2:
1:
0.

Yellow, Green, Red, Blue.


Yellow, Green, Red.
Yellow, Green.
Yellow.

As you can see, it does not matter which you failed. It does not matter if you
fail to get the one at Fort Condor, or the one from the Rocket. In either
case,
the Blue Huge Materia will be lost to you. If you've only missed the Blue
Huge Materia, you can no longer get a 'perfect' game. You can, however, still
dig up Bahamut ZERO from Bone Village, if that's all you're interested in.
Refer to section {M4} for this.
If you return to Bugenhagens observatory with all mastered Magic Materia,
you'll get the Master Magic Materia. If you have mastered all Summon Materia,
you'll get the Master Summon Materia. If you have mastered the following of
the
Command Materia: Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Then
you will receive Master Command. Just inspect the Huge Materia of the color
you
have the mastered materia of. Your Mastered Materia will merge, and you lose
those individual materia. Master Summon allows summons to be cast without a

restriction per battle. You can re-create infinite Master Materia, as the Huge
Materia will keep on existing.
Master Support or Master Independent Materia don't exist.
-----------------------------------------.
{OPT-7.14} The Old beat-up key in Mideel |
-----------------------------------------'
Treasure: Curse Ring.
In the weapon shop, be sure to inspect the door. Apparently you can't open
it..
but you must inspect it anyway before you can do the rest of this mini-quest.
There's not much inside the Accessory shop on the lower left of Mideel, but
there's an item to be found near the man outside of it. Nearby on the left
you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless
Old Key'. Now head to the weapon shop and try the key on the door in the back.
Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ring
is a good accessory that increases your stats like this: Str +35, Mag +25, Dex
+15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle
you'll automatically get Death Sentenced, meaning the equipped character dies
within 60 seconds. You can easily counter this by casting 'Death Force' on the
character.
------------------------------.
{OPT-7.15} The Kalm Traveller |
------------------------------'
Treasure: Master Command, Master Magic, Master Summon, Gold Chocobo.
After getting the Highwind, go back to Kalm and enter the rightmost house.
Head up the stairs to find a man who's in search of three items: Guide Book,
Earth Harp, Desert Rose. If you give them to him, he'll reward you greatly..
The Guide Book is gotten by morphing a Ghost Ship (found in either the Underwater Reactor tunnel or Battle Square). The reward is an Underwater Materia.
This Materia removes the 20 minutes timer from the battle with Emerald. As for
the Earth Harp and Desert Rose.. you only have to defeat Emerald and Ruby
respectively. The rewards are the Three Master Materia (for the Earth Harp),
and a Gold Chocobo(for the Desert Rose). Interested in beating the WEAPONs?
Read on!
--------------------------------------.
{OPT-7.16} The 4 Secret Materia Caves |
--------------------------------------'
You may have seen them before, those elusive caves around the worldmap that
you
couldn't reach by foot, nor by Highwind. There's 4 of them, and each holds a
unique materia.
1: Quadra Magic
--------------The first materia cave you can visit is the one that's located on an island
northeast of Mideel. It's an island with a green part and a rocky gray part.
The parts are separated by a small cliff. Normally this cave can be reached by
the Green, Black, and Gold Chocobo's. I say normally, because there is a trick
that you can perform with the Highwind, so that you land on the rocky part of
the island, thus gaining access to the materia cave. The trick can be, well,

tricky to do, but once you get it you'll see that it's not impossible to pull
off. This is how you do the trick:
Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave.
Follow the dirt path from the cave until you see a cliff that leads to a grass
area. This is the spot you need to be at. The trick is to fly/land the
highwind
near the cliff so that when you land, you'll actually be on the dirt area
leading to the Cave that's normally still unreachable. To do this, face the
Highwind south, and use Square + Directional buttons to move it around. When
nearby the ledge, press X to land, and also hold the Up/Left buttons along
with
L1. If done correctly, you'll be next to the ledge on the dirt area. It's
kinda
tricky, but give it a few tries and I'm sure you'll be able to pull it off.
Here's a video that shows how it's done (on Youtube). Note, this video is not
mine, nor do I take credit for it. All credits go out to the original poster
of
the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek
2: Mime
------This cave is on the Wutai continent. It's on the eastern part, and it can only
be reached by a Green, Black, or Gold Chocobo. Go inside to get the Yellow
Mime
materia.
3: HP<->MP
---------This materia cave is located north of North Corel, and is cut-off from the
continent by mountains, a desert, and a river. Therefore, you can only access
the cave with a Black or Gold chocobo. Yeah, you're probably wondering what
good a Blue chocobo is. Well, they can access Lucretia's Cave..(so can the
Submarine, though). They can also access the cave with the sleeping man...
4: Knights of the Round
----------------------The last cave is also the hardest to get to. The round island at the northeast
corner of the worldmap can only be accessed by a Gold Chocobo. Your reward is
precious: The best summon one can wish for: Knights of the Round.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
V)
The optional WEAPONs: {WEA}
||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=*oO
||
||
{WEA-1} Ultimate Weapon
||
CHECKLIST||
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
||
|| Treasure: Ultimate Weapon(Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO

Ultimate Weapon appears for the first time during Mideel. This is the only
mandatory battle, however. There are more optional battles, and you can fight
Ultimate Weapon on the World Map after beating Diamond Weapon. However, you
may
find difficulties with this due to the story progressing when you fly above
the
Northern Crater and Midgar. So you may want to do this on Disc 3. Otherwise,
just save your game often and reset if things don't go your way.
Ultimate Weapon can be fought on several places. Also depending on where you
fight him, you can steal different things from him. The following table is
pretty much a modified one from Kao Megura's FAQ. Credits go to him:
.--------------------------------------------------.
|Location
|Battle Type|Item to steal: |
|----------------------|-----------|---------------|
|Mideel (Mandatory)
|Ground
| Cursed Ring |
|Junon Area (At lake) |Aerial
|
Circlet
|
|Mideel
|Aerial
|
Circlet
|
|Mt. Nibel
|Aerial
|
Circlet
|
|North Corel
|Aerial
|
Circlet
|
|Gongaga Village
|Ground
| Reflect Ring |
|Fort Condor
|Ground
| Reflect Ring |
|Midgar City
|Ground
| Reflect Ring |
|Northern Crater
|Ground
| Reflect Ring |
|Cosmo Area (Final)
|Aerial
|
--|
'--------------------------------------------------'
After he flies away, you'll have to find him again, and this can be a major
pain at times. He won't fly to his next destination if you don't bump into him
about 4 times (often the magic number here). So that means flying over the
world trying to find him. You can also leave the game for a bit, and when you
come back Cid should be swearing, which is a sign Ultimate bumped into you
himself.
<Perfect Game Note 28:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Make sure you steal the Cursed Ring the first time you battle him. Even more
important, make SURE you steal 99 (or 98 since you should have one) Reflect
Rings from him, as they can't be gotten anywhere else. This takes a really,
really long time. I suggest you steal 10 a day, then you're at least done
after
10 days. Note that you shouldn't hurt Ultimate Weapon during the battles...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Note that Ultimate Weapon may have 100000 HP, but this carries over ALL
battles, even starting at the mandatory battle. Ultimate Weapon can never heal
his HP. To protect from his Ultima Beam, put an Elemental Materia paired with
any Materia that doesn't have an element, in your ARMOR (except Support
Materia
which doesn't work). This will protect against an elemental many describe as
'Hidden'. Ultima Beam is the only damaging attack that has this element, so
protect yourself from it. An example combo is MP Plus-Elemental. Also equip a
Long Range Materia on Cloud, and use Long Range characters (or rely on magic).
Now bump into him with the Highwind. Here are the boss battle specifics:

.-----------------------------------------------------------------------------.
|Name: Ultimate Weapon (Level: 61)
|Nullifies: Gravity
|
|HP: 100000
|-----------------------------------|
|MP: 400
|Status Effect Weaknesses:
|
|Exp: 35000
|Slow, Darkness
|
|AP: 3500
|
|
|Gil: 25000
|
|
|Drops: Ultimate Weapon
|
|
|Steal: Cursed Ring
|
|
|Morph: --'-----------------------------------|
|Attacks: Quake 2 and Claw are used on Ground Battles only, Thunderball is
used|
|in Airial Battles only. Finally, Shadow Flare is used as Final Attack in the
|
|last battle at Cosmo Canyon.
|
|
|
|Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base
|
|Damage]; Claw [1 Enemy, Phys Atk, 2100 Base Damage]; Ultima Beam [All
Enemies,|
|Mag Atk, Cost=40MP, Hidden Element, 2079 Base Damage]; Thunderball [1 Enemy,
|
|Mag Atk, Lightning Element, 2945.25 Base Damage]; Shadow Flare [1 Enemy, Mag
|
|Atk, Cost=100MP, 10828.125 Base Damage, Used as Final Attack]
|
|-----------------------------------------------------------------------------|
|Strategy: During the regular battles, Ultimate Weapon will fly off after only
|
|a few turns, so your goal is to inflict as much damage as possible quickly.
|
|Cast your most powerful summon, Comet 2, or anything else hard hitting. Once
|
|he's down under 20k HP, he'll fly off to Cosmo Canyon for the final battle.
|
|Before you go after him here, equip all your Enemy Skill Materia on one
|
|character so you can learn Shadow Flare, which is his Final Attack to the
|
|person who attacked him last and killed him. You can cast reflect on that
|
|character to reflect it and still learn the skill. You may also want to equip
|

|double or triple growth weapons to master your materia rather quickly..


|
'-----------------------------------------------------------------------------'
Ultimate Weapon will return to the planet, leaving a big-ass crater allowing
you to walk normally into the Ancient Forest without a chocobo, if you want
to.
Oh, and he also drops this funny looking sword called after him, Ultimate
Weapon. Oh, and it's Cloud's Ultimate Weapon, gotten from Ultimate Weapon. Are
you confused now? Good, a normal person should be ;)
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{WEA-2} Emerald Weapon
||
CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure: Earth Harp (Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Once you've gotten the Submarine, it technically is possible to challenge
Emerald Weapon. Technically, because if you go in un-prepared, he'll kill you
with a sneeze, snort, and a water fart, or a combo of those. In all
seriousness
he's just a really tough boss, only available to the US and PAL versions, and
to the JAP International Version.
You only have 20 minutes to beat Emerald, since the fight takes place under
water. If you equip someone with the Underwater Materia, this timer will go
away (for the whole battle). Check the Kalm Traveller section for this.
Over the years, people have come up with numerous strategies to beat him. It
would be silly to post them all here, so I will cover a couple strategies that
are all very different, and range in easy to hard(er), but also range in how
much you have to have before the battle. Some people don't have KotR, and I'm
offering them a strategy as well. Let's bring it on then! First, the Boss
Data:
.-----------------------------------------------------------------------------.
|Name: Emerald Weapon (Level: 99)
|Weakness: Lightning
|
|HP: 1000000
|Halves: Gravity (still does loads)
|
|MP: 100
|Nullifies: Earth
|
|Exp: 50000
|Absorbs: Ice, Water
|
|AP: 50000
|-----------------------------------|
|Gil: 50000
|Status Effect Weaknesses:
|
|Drops: Earth Harp (100%)
|Slow, Darkness
|

|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Foot Stamp [All Enemies, Phys Atk, 8677.5 Base Damage, Only used
|
|when all Eyes are closed]; Emerald Shoot [1 Enemy, Mag Atk, 9520.875 Base
|
|Damage, Despells Barrier, MBarrier, Shield, Death Force, Resist, Only used
|
|when all eyes are closed]; Emerald Beam [All Enemies, Mag Atk, Damage =
|
|Target's HP * 21/32], Despells Regen, Only used when at least 1 Eye is open];
|
|Revenge Stamp [All Enemies, Phys Atk, 5495.75 Base Damage, Despells Haste];
|
|Aire Tam Storm [All Enemies, Phys Atk, Damage = 1111 * Number of Materia
|
|Equipped]
|
|-----------------------------------------------------------------------------|
|Name: Eye (Level: 50)
|Weakness: Fire
|
|HP: 25000
|Nullifies: Earth
|
|MP: 100
|Absorbs: Ice, Water
|
|Exp: 0
|-----------------------------------|
|AP: 0
|Status Effect Weaknesses:
|
|Gil: 0
|Slow, Darkness
|
|Drops: --|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: Emerald Laser [1 Enemy, Mag Atk, 4162.5 Base Damage]
|
|
Emerald Laser [1 Enemy, Mag Atk, 712.5 MP Base Damage]
|
|-----------------------------------------------------------------------------|
|General Information:
|
|--------------------|
|Aire Tam Storm does 1111 damage for every materia equipped on a character. So
|
|it doesn't always do 9999 damage. Therefore, I suggest you never use more
than|
|8 materia on a character in this battle. If you do, have the Final Attack|

|Revive combo ready or else you're dead. Aire Tam = Materia if you spell it
|
|backwards. Aire Tam Storm and Emerald Beam are both ONLY used if Emerald has
|
|one or more eyes left/open. Revenge Stamp is his counter attack, but only
when|
|at least one or more eyes are open. His Foot Stamp and Emerald Shoot attacks
|
|are only used when all eyes are dead/closed. This pretty much covers his
|
|attacks. Many of his attacks de-spell good statuses, such as Barrier, Regen,
|
|Haste, and many more. It's therefore not really worth it to protect yourself
|
|with them. As for the weapon you should equip.. all I'm going to say is that
|
|Ultimate Weapons have ZERO growth, so you won't get a single point of that
|
|whopping nice 50000 AP if you use them.
|
|----------------------------------------|
|Armor: Mystile (or Ziedrich, but Mystile is better, since Emerald ONLY uses
|
|non-elemental attacks and Mystile has better evasion than Ziedrich, which is
|
|alot better than the +35 extra physical defense the Ziedrich gives.)
|
|Accessory: Circlet, Tough Ring, (or Champion Belt)
|
|
|
|Strategy 1: Abusing Emeralds Weaknesses:
|
|----------------------------------------|
|Materia Setup: Gravity-Quadra Magic, Gravity-HP Absorb,
|
|Gravity-MP Absorb, W-Magic-HP Plus
|
|----------------------------------------|
|As you can see, Emerald can be slowed, and you can also damage him with
|
|Gravity. Although halved, this still does 9999 damage through the most part
of|
|the battle. With the above Materia setup, your character will do 8 times 9999
|
|damage until Emerald starts getting low on HP. Besides, you gain enough HP/MP
|
|to keep you going, and since you have 8 Materia, Aire Tam Storm won't kill
you|
|if you have max HP. To make the battle easier, use Ink on him to Darkness
him,|
|and also cast Slow on him. Use Megalixirs for curing. On an interesting note,
|

|if your characters are Level 99 when facing Emerald, Goblin Punch can do high
|
|damage (up to 9999 of course) because you're the same level as him. Goblin
|
|Punch is an Enemy Skill that doesn't use MP.
|
|
|
|Strategy 2: The Mime 'Abusal':
|
|------------------------------|
|Materia Setup: Mime on all three characters, Knights of the Round-W-Summon on
|
|one character.
|
|------------------------------|
|After casting KotR (twice), keep miming it until Emerald dies. A cheap but
|
|effective strategy.
|
|
|
|Strategy 3: Lucky 7777:
|
|-----------------------|
|Materia Setup: HP Plus and an other Materia, two Materia on each character.
|
|-----------------------|
|This setup will have Aire Tam Storm cause 2222 damage, putting characters
with|
|9999 HP into lucky 7777. This will cause 64 hits of 7777 damage. If you have
|
|your characters fill up their Limit Breaks before the battle (and use either
|
|Yuffie ->Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course
|
|Cloud ->Omnislash) you can use those afterwards and all hits will do 7777
|
|damage. If you have a Mime materia, have the character who used their limit
|
|break the last, mime, and you'll probably have killed Emerald. You could also
|
|just hack and slash away. Alternatively you can put your characters in Lucky
|
|7777 before the battle to make things easier. You can check how to do that at
|
|the Lucky 7777 section.
|
|
|
|If you feel more strategies should be listed here, email me with suggestions.
|

'-----------------------------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{WEA-3} Ruby Weapon
||

CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=*oO
|| Treasure: Desert Rose (Boss Reward).
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
Also only available on US, PAL and JAP International Versions, Ruby Weapon
appears after beating Ultimate Weapon (thus after Diamond Weapon as well), AND
having fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of the
Desert surrounding the Gold Saucer, and you'll notice what's meant with head
when you bump into it. Before you attempt it, I suggest you prepare yourself
accordingly. You can bump into it with either the Highwind or a Gold Chocobo.
Again, here's the Boss Data and strategies:
.-----------------------------------------------------------------------------.
|Name: Ruby Weapon (Level: 59)
|Nullifies: Gravity, Water
|
|HP: 800000
|Absorbs: Fire, Ice, Lightning,
|
|MP: 2560
|Earth
|
|Exp: 45000
|-----------------------------------|
|AP: 50000
|Status Effect Weaknesses:
|
|Gil: 30000
|Slow, Paralyze, Darkness
|
|Drops: Desert Rose (100%)
|
|
|Steal: --|
|
|Morph: --'-----------------------------------|
|Attacks: These attacks are only used when the tentacles aren't in the sand:
|
|
|
|Big Claw [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,]; Big Swing [All
|
|Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralyzed]; Comet2 [4 Hits,
|
|Mag Atk, Cost=110MP, 2913.75 Base Damage]; Whirlsand [Removes character from
|
|battle, and is counted as dead];
|
|
|
|These attacks are used when the tentacles are buried in the sand:
|

|
|
|Ruby Flame [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage]; Ultima [All
|
|Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage, Used as Couter Attack on
|
|Summons]; Ruby Ray [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict
|
|Confusion]; Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage];
|
|
|
|These attacks are also used by Ruby, but his tentacles perform the action:
|
|
|
|Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32, Can inflict
|
|Frog & Small]; Right Thrust [1 Enemy, Mag Atk, Damage = Target's HP * 15/16,
|
|Can inflict Frog & Small]; Left Revenge [1 Enemy, Mag Atk, Damage = Target's
|
|MP * 15/32, Can inflict Poison & Slow-numb]; Left Thrust [1 Enemy, Mag Atk,
|
|Damage = Target's MP * 25/32, Can inflict Poison & Slow-numb];
|
|------------------------------------------|----------------------------------|
|Name: Ruby's Tentacle (Level: 37)
|Nullifies: Gravity, Water
|
|HP: 40000
|
|
|MP: 1000
|
|
|Exp: 0
|
|
|AP: 0
|
|
|Gil: 0
|Status Effect Weaknesses:
|
|Drops: --|Poison, Slow, Paralyze, Darkness
|
|Steal: --|
|
|Morph: --|
|
|Attacks: (Ruby uses all attacks itself)
|
|
|-----------------------------------------------------------------------------|
|General Information:
|
|--------------------|
|Ruby Weapon will be invincible to ALL attacks until he sticks it's tentacles
|

|in the sand. Furthermore, when it's tentacles aren't in the sand, it will use
|
|Whirlsand on two party members, removing them from battle, being flagged as
|
|DEAD. So you don't want that. Therefore, kill two characters off before the
|
|battle, and have the living person cast Life2 on both characters when Ruby
|
|sticks it's tentacles in the sand. Ruby has very high defenses, so you may
|
|find it difficult to damage him. Piercing attacks work great, but there are
|
|only few of those. Now we can take a look at different strategies:
|
|Armor: Mystile (or Ziedrich)
|
|Accessory: Ribbon
|
|
|
|Strategy 1: Taking advantages of Ruby's Weaknesses:
|
|---------------------------------------------------|
|Ruby surely may not have any elemental weaknesses like Emerald does, but he's
|
|got some major ones on bad status effects. Paralyze is the most useful to us,
|
|as it will stop him completely, only for a short while, but still. The *key*
|
|item you'll be using will be Dazers, which you can steal/morph/win from
|
|Boundfat creatures, which appear in the Coral Valley (after Bone Village).
I'd|
|go with stealing. You can also steal Dazers from Battery Caps, which appear
in|
|forests near Nibelheim and Rocket Town. Get alot, or just clone them with the
|
|W-item trick. Hades also inflicts paralyze when cast, but NOT when used with
|
|Added Effect (unfortunately). You can only cast Hades 5 rounds, unless you
|
|have Master Summon, so we can't rely on that. Have one character use Dazers
|
|with W-item on Ruby and the tentacles at all times (clone when needed), and
|
|have the other two characters use the strongest attacks you have. If you
|
|manage to keep Ruby paralyzed he won't get turns. You can also slow ruby so
|
|that if it happens he snaps out of paralyze he's alot slower than normal. You
|
|can poison the tentacles but I can't recommend it as it eventually only leads
|
|to Ruby withdrawing them, which you don't want. You can also inflict Darkness
|

|on Ruby (and tentacles), but it certainly doesn't help for the tentacles, and
|
|Ruby only has one physical attack which he only uses when the tentacles
aren't|
|in the sand, so it's not useful to use it. I also suggest speeding up the
|
|party with haste (Big Guard), and use Hero Drinks (4 for each character) to
|
|make your attacks (and defense) stronger.
|
|
|
|Strategy 2: Minimalizing Ruby's attacks:
|
|----------------------------------------|
|Materia: at least Elemental(level 3+)-Fire in ARMOR
|
|Again, based on when Ruby has it's tentacles in the sand. When the tentacles
|
|are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2.
|
|Ruby Flame is fire based, so that's free healing for everyone who has the
|
|Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the
|
|Tentacles and Ruby Ray. Those first two attacks are rather powerful, but
there|
|are ways around them. Shadow Flare can be reflected, although this isn't a
|
|good idea to cast that just for that attack. It's better to prevent Ultima
and|
|Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560
|
|MP, which is alot, but 26 castings of Magic Hammer will do the trick, so that
|
|is where you'll be focusing on. With all three characters doing it, you'll be
|
|doing it for about 9-10 turns. After this, all that's left is the tentacles
|
|attacks and Ruby Ray. The tentacles can not kill you, and always take a
|
|certain % of your HP away. They also cause bad status effects, but giving
|
|everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far
|
|from being the worst attack in the game. It's base damage is 4662, and it's
|
|only directed at one character. If you have Ziedrich equipped the damage will
|
|even be halved due to a special element. Now it's all just a matter of
healing|
|with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to
|
|boost attack and defense. For just boosting defense you can also cast Dragon
|

|Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or
|
|use Ultima/Comet2 with W-magic/Quadra Magic.
|
|
|
|Strategy 3: Knight of the Round with Dazers:
|
|--------------------------------------------|
|A well known strategy. This basically involves using W-Summon and Dazers to
|
|prevent Ruby from countering with Ultima. And if something does go wrong, you
|
|still have a chance that Mystile dodges Ultima.
|
|
|
|More strategies? Send me (original) suggestions.
|
'-----------------------------------------------------------------------------'
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||
VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT}
||
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|| {ULT-1} Ultimate Weapon & L4 Limit Break List ||
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This list is sorted by character.
Note: In order to learn the Ultimate Limit Break, a character must learn ALL
----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith
doesn't have an Ultimate Limit Break Manual.
Note: Ultimate Weapons have ZERO Materia Growth!
----Note: Don't understand the formulas for Ultimate Weapons? No worries.. check
----- the mechanics section where it's explained in an easy way ;)
-----------------------------------.
Cloud: Ultimate Weapon & Omnislash |
-----------------------------------'
Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flying
creature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also check
section {WEA-1} for more info.
Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1
(In other words, the higher the difference between Clouds Max HP and Current
HP
the weaker the weapon. The less the difference, the more powerful. This weapon
even changes color! Notice it becomes more blue when weaker..)

Omnislash can be bought for 51200 Battle Points at the Gold Saucer's Battle
Square, after you've gotten the Tiny Bronco. After getting the Highwind on
Disc2, the amount of points needed is lowered to 32000 BP.
------------------------------------.
Barret: Missing Score & Catastrophe |
------------------------------------'
Missing Score is found in a chest on the stairs leading to Hojo, during the
Midgar Raid at the end of Disc2. The chest ONLY appears if Barret is in your
party.
Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1
(In other words, the more AP-heavy materia in the weapon, the more powerful it
is. Underwater Materia adds no AP, even if you gained some on it.)
Catastrophe can be gotten at any time after the Huge Materia events at North
Corel. The lady in the middle house on the west side of town will give you
this. She has a green bandana. Note: It is rumored that Catastrophe can also
be dug up in Bone Village. I have never seen any proof on this, so even if
it's
true it's ridiculously rare, and there's no need to get it from there.
-----------------------------------.
Tifa: Premium Heart & Final Heaven |
-----------------------------------'
Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, head
to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar
Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the
upper level. Here, stand near the ledge, in the middle between the smoke and
the campfire. Mark the spot, and the next morning grab the Key Item 'Key to
Sector 5'. Head to Wall Market and go to the store that says 'Item'. In here,
try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon.
A
funny scene will happen if you have Cid and Tifa in your party.
Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1
(In other words, the higher level Tifa's Limit Break is set to, and the fuller
her Limit Bar is, the more damage this does. This weapon therefore always does
good damage during her limit breaks, but may suck without a full limit bar.)
Final Heaven can be gotten by having Tifa in your party and returning to the
Piano in her room after Cloud 'finds himself' on Disc2. Play the following:
X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.
-------------------------------------.
Aeris: Princess Guard & Great Gospel |
-------------------------------------'
Princess Guard is found in the chest at the end of walkway IIII at the Clock
Room in the Temple of the Ancients.
Power Up = x2 if one character is dead, x3 if 2 characters are dead
(In other words, it becomes more powerful with team members KO'd.)
Great Gospel can be gotten after getting the Tiny Bronco. Remember the
sleeping
man in the cave on the eastern continent? If not, I'll refresh your memory:

There is a cave behind a river on the west/northwest of the Mythril Mines,


which you might've noticed earlier. You can reach it by using the buggy to
cross the shallow part. You can take the buggy to the other continent by just
riding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco.
In
the cave is a sleeping man who will tell you either how many times you've
fought battles, how many times you have escaped, or that large materia needs
high level materia..What use is this to us? If the last two digits of the
number you have fought are the same, the man will wake up and give you an
item.
If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril',
which will be useful now. Get the Mythril and go back to the Weapon Seller's
house. Give it to him, and he'll let you open up either the small box
upstairs,
or the large box downstairs. The large box holds a Gold Armlet, the small one
is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the
small box. You might also want to take your time to um, well, teach Aeris this
Limit Break. It's a very good one.
--------------------------------------.
Red XIII: Limited Moon & Cosmo Memory |
--------------------------------------'
Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here
after
taking Bugenhagen to the Forgotten Capital. You can also do this on Disc3.
Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1
(In other words, the larger the difference between Red XIII's Max MP and
Current MP, the weaker the weapon. The lesser the difference, the more
powerful
the weapon.)
Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check
this
guide for {OPT-5} and you'll find the section that guides you through the
Mansion.
---------------------------------.
Yuffie: Conformer & All Creation |
---------------------------------'
The Conformer is found in a chest in the Gelnika. This chest is in the upper
left corner of the first room north of the first hallway. The chest can't be
seen, so just press circle and you'll open it.
Power Up = [Power * Enemy Level/16]
(In other words, the higher the enemy level, the more powerful the weapon.
Ability powers are overwritten, so Morph deals normal damage instead of 1/8.)
All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} and
possibly {OPT-2} for more info.
-----------------------------.
Cid: Venus Gospel & Highwind |
-----------------------------'
Venus Gospel is gotten by talking to the Old Man in Rocket Town several times,
after the Rocket has been launched.

Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1


(In other words, the larger the difference between Cid's Max MP and Current
MP,
the weaker the weapon. The lesser the difference, the more powerful the
weapon.)
Highwind is found in a chest in the room with the broken helicopter. The chest
is on the lower right of the screen.
-------------------------------.
Vincent: Death Penalty & Chaos |
-------------------------------'
Both Death Penalty and Chaos are found in the waterfall cave. Once you've
gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the
waterfall cave west the Gold Saucer, and southwest of North Corel. Have
Vincent
in your party and a scene will happen. After this, fight 10 random battles
(though you can't get encounters near the waterfall) and return here with
Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his
Ultimate
Weapon: Death Penalty.
[Power * [Vincent's Kills / 128] / 16] + 10
(In other words, the more enemies Vincent kills, no matter with which weapon,
the more powerful Death Penalty becomes. This can even cause overflow damage
at
very high kills.)
------------------------------.
Cait Sith: HP Shout (& Slots) |
------------------------------'
The HP Shout is found in one of the lockers on floor 63 of the Shinra
Building.
You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get
it
already.
Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1
(In other words, the higher the difference between Cait's Max HP and Current
HP
the weaker the weapon. The less the difference, the more powerful.)
Cait Sith's best limit break is Slots, with many possible combo's. There is no
Manual for this and it's gotten like any other regular Limit Break.
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|| {ULT-2} Ultimate Weapons at Max Power ||
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Last, a short but in my opinion useful section on how many extra damage the
Ultimate Weapons can do when they're at max power; And of course, how you get
them at max power.
Ultimate Weapon:
Missing Score:
Premium Heart:
Princess Guard:

Max
Max
Max
Max

Power
Power
Power
Power

=
=
=
=

Damage
Damage
Damage
Damage

*
*
*
*

3 (Have Cloud at Full HP)


~25 (Have 8 Mastered KotR Materia in it)
~4 (Have a Full L4 Limit Break on Tifa)
3 (Have two dead party members)

Red XIII:
Yuffie:
WEAPON)
Cid:
Vincent:
Cait Sith:

Max Power = Damage * 3 (Have Red XIII at Full MP)


Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald
Max Power = Damage * 3 (Have Cid at Full MP)
Max Power = Damage * 32 (Max kills with Vincent; 65535 kills)
Max Power = Damage * 3 (Have Cait Sith at Max HP)

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||
VII)
General Useful Information: {INF}
||
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|| {INF-1.1} Character Stats Information ||
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Level (Lvl):
-----------Character levels are basically a rough indication of how 'good' a character
is.
When a character levels up, he/she will gain a bonus in their stats. HP and MP
can only be increased by level ups. The other stats can be increased by items
called 'Sources', besides the regular increase through levels.
When a character joins the team, their level is based on party's average
level.
This varies by character:
.------------.-------------.
Barret
= [average party level - 1]
|Cloud's Lvl | Yuffie's Lvl|
Tifa
= [average party level - 2]
|------------|-------------|
Aeris
= [average party level - 3]
|
1-20
|
17
|
Red XII
= [average party level + 2]
| 21-25
|
22
|
Cait Sith = [average party level]
| 26-30
|
27
|
Vincent
= [average party level + 3]
| 31-35
|
32
|
Cid
= [average party level + 3]
| 36-40
|
37
|
Yuffie
= [Depends on Cloud's level; See table] | 41-99
|
42
|
'------------'-------------'
HP (Hit Points):
---------------HP is the life of the character. When depleted, the character will be KO'd
(dead) in battle. When all characters in your party have no HP left, it will
be
game over. HP is increased when a character levels up.
MP (Magic Points):
-----------------MP is used to cast Magic. Every spell requires a certain amount of MP to be
cast. The points are deducted after the casting. When you have insufficient MP
to cast a spell, you simply can't use the spell.
Strength (Str):
--------------Strength is used to power up a character's physical attacks. The higher your
Str, the higher damage you will do with physical attacks.
Vitality (Vit):
---------------

Vitality is used to power up a character's defense against physical attacks.


The higher your Vit, the less damage you'll receive from enemy attacks that
fall under physical attacks.
Magic (Mag):
-----------Magic is used to power up the magic that a character can use. This includes
summons as well as regular magic and enemy skills. The higher your Mag, the
higher damage you'll hit with magic.
Spirit (Spr):
------------Spirit is used to power up a character's defense against magical attacks. The
higher your Spr, the less damage you'll take from enemy attacks that fall
under
magical attacks. This is an important stat, because there is a bug in the game
that causes the magical defense that armor gives not to be taken in account.
This means your magic defense is always just your Spirit stat.
Dexterity (Dex):
---------------Dexterity is besically the speed of your characters, and it determines how
fast
their bars will fill up. Dexterity is ALSO an important part of a characters
evasion against physical attacks.
Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, the
faster your character will be, and the more physical attacks they will evade.
Luck (Lck):
----------Luck increases the chance to perform a critical hit with physical attacks. It
ALSO increases the chance to get a 'lucky evade' in which case you will evade
either physical or magical attacks. The higher your Lck, the more critical
hits
you will perform, and the more attacks you will evade. The chance formula for
getting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give
you
a 63% chance because [] means you round down.
Then there are the derived stats, which are used in battle. They consist out
of the primary stats, which are discussed above.
Attack
Attack%
Defense
Defense%
Magic Attack
Magic Defense
Bonus)
Magic Defense%

(Atk)
(At%)
(Def)
(Df%)
(MAt)
(MDf)

=
=
=
=
=
=

Str + Weapon Attack Bonus


Weapon Attack% Bonus
Vit + Armour Defense Bonus
(Dexterity / 4) + Armour Defense% Bonus
Magic
Spirit
-> (BUG..there's NO +Armour MDefense

(MD%) = Armour MDefense% Bonus


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|| {INF-1.2} Character's Min/Max Natural Stats ||
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Below is a chart with the range minimum/maximum of which the characters their

stats will be at when they are Lvl 99. This is a very good reference to check
who would generally make a better fighter or magic user. Please note, stats
can
be boosted permanently, HP/MP cannot. Here's the table:
.---------.---------.-------.------.------.-------.------.-----.-----.
|Name:
|
HP
| MP
| Str | Vit | Mag | Spr | Dex |Luck |
|---------|---------|-------|------|------|-------|------|-----|-----|
|Cloud
|8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29|
|Tifa
|8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30|
|Aeris
|8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28|
|Barret
|9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27|
|Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28|
|Cid
|8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27|
|Yuffie
|8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32|
|Vincent |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30|
|Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30|
'---------'---------'-------'------'------'-------'------'-----'-----'
Note: The game does not allow *both* HP and MP to reach their max
simultaneously
which means you can only achieve one or the other value above. If you
wish
to max both, the max MP values will change slightly if you lay the focus
on HP (which is generally regarded more important than MP):
.---------.-------------------------------.
|Name:
|Absolute --> In HP Combination |
|---------|-------------------------------|
|Cloud
|
905 --> 902
|
|Tifa
|
850 --> 848
|
|Aeris
|
994 --> ???
|
|Barret
|
796 --> 793
|
|Red XIII |
866 --> 863
|
|Cid
|
822 --> 821
|
|Yuffie
|
841 --> 838
|
|Vincent |
915 --> 907
|
|Cait Sith|
869 --> 869
|
'---------'-------------------------------'
Refer to section {PER-7} for more information regarding maxing both the values
for Natural HP and MP.
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||
{INF-2} Battle Types & Front/Backrow
||
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There are several battles that can happen in FF7. The easiest is of course the
Normal Battle, where you face the enemies and they you, no advantages or
disadvantages. This section will describe the battle formations/types other
than normal:
Pre-Emptive: Your characters will have filled time bars at the start of the
------------ battle, and the enemies are with their back towards you, allowing
you to do double damage to them.

Back Attack: Your characters are not facing the enemies, and their back/front
------------ row is reversed (so front row becomes back row and back row
becomes front row). The enemies may attack first and will do
double damage if you're not facing them.
Side Attack: Here your party will appear on both sides of the enemies,
------------ surrounding them. The battle with Air Buster is a good example
for
this. Back damage hits 2x harder than normal damage.
Side Attack
(Ambush)
: Here the enemies surround you, thus you cannot escape the
------------ battle until you've at least cleared one side up. Back damage
does
2 times the damage to you.
Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater
----- chances for the Pre-Emptive formation, it can also HALVE the chance of
getting the Ambush and Back Attack special formations. This ONLY works
when you place the Pre-Emptive Materia on your 3rd character. Whenever
you've changed materia or equipment on a character that doesn't have the
Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd
character again so that the game fixes the check for this bonus.
Frontrow & Backrow:
------------------It may sometimes be a bit unclear what the difference is between frontrow and
backrow, but it's actually quite simple. Frontrow is 'normal'. When characters
are in the backrow, they deal half the damage with physical attacks to
enemies,
but also receive half the damage from physical attacks from enemies. The
damage
from magic is unaltered.
Enemies can also be in the front or backrow. This, of course, only applies
with
groups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example.
A character in your party who is in the back, will do 1/4th damage to the
grunt
in the backrow.
To switch a character from the front/backrow, just go to 'Order' in the menu,
select a character, and select it again. Their picture will swap forward or
backward. It's that simple.
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||
{INF-3} Gaining Experience
||
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Unlike several other RPG's, the experience gained from a battle is not split
between party members. If there's 1000 Exp to get, all party members will get
1000 when alive and in your party, for example. These rules generally apply:
Character inside party, not dead: Gains Exp listed at end of the battle
Character inside party, dead: Gains 0 Exp

Character not in party (dead/not dead): Gains half the Exp at end of the
battle
Character removed from group (not in PHS/temporary unplayable): Gains 0 Exp
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||
{INF-4} Elemental Information
||
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This section briefly covers the Elements in FF7.
When
When
When
When

a
a
a
a

target
target
target
target

is weak against an Element, damage is doubled.


is strong (halves) against an Element, damage is halved.
is immune (nullifies) against an Element, damage is zero.
absorbs an Element, damage will be restorative.

Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath)


----Fire:
----Effective against: Ice-based enemies and many animals
Fire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil,
Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..)
Ice:
---Effective against: Fire based enemies
Ice Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antartic Wind, Ice Crystal,
Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..)
Lightning:
---------Effective against: Mechanical enemies
Lightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt,
Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt,
etc..)
Earth:
-----Effective against: No specific type; NOT Effective against flying enemies!
Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet,
Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..)
Poison:
------Effective against: Human enemies;
NOT Effective against Poison based enemies or Robotic Enemies!
Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks
(Shady Breath, Poison Breath, Toxic Powder, etc..)
Note: If Immune to the poison status, an immunity from poison element is also
granted, unless the target absorbs the poison element.
Gravity:
-------Effective against: Many Non-boss enemies, (but also) Godo, Emerald Weapon
Gravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, Laser

Water:
-----Effective against: Ho-chu, Malboro, Wolfmeister, Iron Man
Water Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper
Breath,
Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave,
etc..)
Wind:
----Effective against: Flying enemies
Wind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sicle, etc..)
Note: The summon Choco/Mog's itself is non-elemental. If you pair it with
----- the Elemental Materia in your weapon, you'll gain the Wind element.
Typoon also gives the Wind element when paired with Elemental. The
Typoon
summon normally deals Fire/Ice/Lightning/Earth damage when summoned.
Holy:
----Effective against: Undead enemies
Holy Attack: Alexander
Restorative:
-----------Effective against: (Hurts/Causes instant death to:) Ghost, Gi Spector,
Gi Nattak, Black Bat, Ghost Ship, Dragon Zombie.
Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc..
Non-Elemental:
-------------Effective against: Anything
Attacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc..
Cut/Hit/Punch/Shoot/Shout:
-------------------------These are elements not shown to the player.
Depending on what weapon you use, your character is given one of these
elements when using physical attacks. Note: Ziedrich halves these elements.
Hidden:
------The element of Ultima Beam (an attack used by Ultimate Weapon). You can
protect yourself from this attack/element by equipping the Elemental materia
linked to any Non-elemental materia, except Support(blue) Materia.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{INF-5} Status Effects
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
There are 31 Status Effects in FF7, some alot more common than others. They
don't all show on the status screen either. The ones that don't show are:
Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start.

The following section is, (almost) word by word, borrowed from Terence's
Battle
Mechanics FAQ. I don't think anything explains it better than he does in
there,
so I am not attempting. So, it should be said, credits to Terence.
Some status effects have a time duration. This is described in time units. The
best way to describe a time unit is to point to a countdown status, such as
Death Sentence or Slow-numb (Slow Petrify). Those countdowns are also measured
in time units, not seconds. If you have the battle speed on 'Wait', you'll
notice that they stop ticking when attacks are being executed. On 'Active',
the
timer runs on and on...
Death
----The ultimate offensive Status Attribute. If you're successfully hit with it,
you are immediately reduced to 0 HP. Death is also the state of having 0 HP.
You can protect from it, fortunately. That is, you can protect yourself from
'Sudden Death', which is any attack that causes you to instantly die,
regardless of how much HP you have or how much damage the attack actually
caused. However, if you are reduced to 0 HP by taking too much damage...
well,
you can't protect against that at all.
Visuals:
Effects:

Character lies down, HP turns red


Character cannot Act
Character flagged as 'Dead'
Removes all Statuses except for 'Frog' and 'Small'
Duration:
Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Safety Bit,
Destruct+Added Effect, Odin+Added Effect, Death Force
Cured by:
Life, Life2, Phoenix Down, Angel Whisper, Phoenix
Near-death
---------When your character is heavily wounded, but still able to fight, they are
classed as Near-death. They kneel down and their HP indicator turns yellow to
notify of this. Otherwise, this Status Attribute means nothing else; it
occurs
only when your HP is 25% or less of your current Max HP, and you are not yet
dead.
Visuals:
Character kneels, HP turns yellow
Effects:
None
Duration:
Until cured
Protected by: Anything that prevents HP loss
Cured by:
Anything that serves to boost your HP above 25% of Max HP
Sleep
----This nasty affliction is one of four temporary 'Can't Act' Status Attributes
in
FF7. Once under this Status, the character is asleep, and cannot fight
normally. However, Sleep is easily reversed; any Physical hit is enough to

wake up a sleeping character.


Visuals:
Effects:
Duration:
Protected by:
Cured by:

Character kneels/has Zzz above head


Character cannot Act
26 units
'Petrify', 'Peerless', 'Resist', Ribbon, Headband,
Seal+Added Effect, Hades+Added Effect
Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper

Poison
-----Any character inflicted with this Status will continually take Poison
Elemental
damage throughout the battle. It won't be purged naturally until the battle
ends.
Note: The Status Attribute Poison is different from the Element Poison. But,
if you Void or Absorb Poison Elemental, any attack that does Poison damage
will
no longer inflict the Poison Attribute. However, you will still be vulnerable
to things like Bad Breath, which causes various Status Attributes without
causing damage.
The reverse also has effects; being Immune to the Status Attribute Poison will
mean that you are also considered Immune to the element.
Visuals:
Effects:

Character kneels/flashes Green


Character takes [1/32 of Max HP] of Physical Poison Elemental
damage every 2.5 units of time (ignores Defense, Barrier and

is

No Random Variation)
Duration:
Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Poison Ring, Star
Pendant, Fairy Ring, Poison+Added Effect, Hades+Added Effect
Cured by:
Poisona, Esuna, Remedy, White Wind, Angel Whisper, Antidote
Sadness
------A character inflicted with Sadness is more subdued and careful in battle. They
tend to take less damage from attacks, but they find it difficult to get angry
at anything. Hence, the growth of their Limit Bar is severely reduced. The
Limit Bar turns blue to notify you of this condition.
Visuals:
Effects:

Limit bar is colored Blue (instead of pink)


Character takes approximately 177/256x damage from most attacks
except Restorative, Items, and attacks with No Random Variation
Limit Bar growth halved
Duration:
Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring
Cured by:
Hyper, Esuna, Remedy
Fury
---Anyone in Fury status is more prone to rushing the enemy, and attacking them

with greater fervour. As such, while they don't benefit from the reduced
damage of Sadness, they instead get an increase in the growth of their Limit
Bar, allowing them to pull of Limit Breaks with greater frequency. However,
their attacks are more erratic, and miss more often. The Limit Bar turns red
to notify you of this condition.
Visuals:
Effects:

Limit bar is colored Red (instead of pink)


Character Attack% and Magic Attack% reduced by ~30.8%
Limit Bar growth doubled
Duration:
Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring
Cured by:
Tranquilizer, Esuna, Remedy
Confusion
--------The pure opposite of Berserk, despite the fact that the character suffering
from Confusion doesn't have any increased damage potential. You immediately
lose control of the character, and they will randomly attack their allies,
even
themselves. Fortunately, it's easy to cure; a single Physical hit will take
care of it. However, a recently Confused character will always carry out the
last command they were asked to irregardless; but it will always be against
you.
Visuals:
Effects:
Duration:
Protected by:
Cured by:

Character continually spins in place


Character randomly attacks allies
Until end of battle
'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring,
Contain+Added Effect, Mystify+Added Effect, Hades+Added Effect
Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper

Silence
------The power of this affliction is often underestimated. While under its
influence, you are unable to cast any Magic, Enemy Skills or Summons. However,
your other commands are untouched. Its usefulness lies in using it on the
enemy; many of them have attacks that would be better left sealed with
Silence.
Visuals:
Effects:
Duration:
Protected by:
Cured by:

Character kneels/has speech bubble over head


Character cannot use Magic/Enemy Skills/Summons
Until end of battle
'Petrify', 'Peerless', 'Resist', Ribbon, Seal+Added Effect,
Hades+Added Effect
Esuna, Remedy, White Wind, Angel Whisper, Echo Screen

Haste
----One of the best Status Attributes, Haste has your time bar filling up twice as
fast as normal. However, on the flip-side, all timed effects like Slow-numb,
Barrier and so forth, will run out twice as quickly. But, the pros far
outweigh the cons in this instance.
Visuals:

Character Animation speed doubled

Effects:
Time Unit speed doubled
Duration:
Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:
DeSpell
Slow
---The complete opposite of Haste, Slow causes your time bar to fill up twice as
slow as normal. But, it has its good side; Barrier, MBarrier, Slow-numb,
Death-sentence... all those take far longer to run out of time.
Visuals:
Character Animation speed halved
Effects:
Time Unit speed halved
Duration:
Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Time+Added Effect
Cured by:
DeSpell, White Wind, Angel Whisper
Stop
---The second worst of the four temporary 'Can't Act' Status Attributes, Stop
completely shuts off the Time counter for that character. However, on the
other hand, things like Barrier, MBarrier, Regen and so on will not count down
during this time, until Stop has worn off or it's been dispelled.
Visuals:
Effects:

Character Animation speed paused


Time Unit speed reduced to zero
Character cannot Act
Duration:
15 units
Protected by: 'Petrify', 'Peerless', 'Resist', Contain+Added Effect,
Time+Added EFfect, Choco/Mog+Added Effect
Cured by:
DeSpell, White Wind, Angel Whisper
Frog
---Perhaps the worst of the transformation Statuses, Frog both reduces your
attack
power, as well as preventing you from using almost all of your Materia. The
only options available to you are Fight, Item, and if you have it equipped,
the
Magic Spell 'Toad'. You can't even perform Limit Breaks while transformed
into
a frog.
Visuals:
Effects:

Character is a frog!
All Physical attacks do 1/4 of Base Damage
Character can only use Fight (not Limit), Item (including
W-Item) or cast Toad
Duration:
Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape,
Transform+Added Effect, Hades+Added Effect
Cured by:
Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden's Kiss,
Impaler

Small
----While not as bad as Frog, this is still a terrible condition. While Magic is
still wide open to you, every physical attack you do will have an Attack of 0;
you will do 1 HP damage until modifications added after the random variation
are added. Elemental attacks and Added Damage Effects will use the 1 HP
damage
as the basis for their calculations.
Visuals:
Effects:
Duration:
Protected by:
Cured by:

Character size is significantly reduced


Character Attack reduced to 0
Until end of battle
'Petrify', 'Peerless', 'Resist', Ribbon, White Cape,
Transform+Added Effect, Hades+Added Effect
Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia,
Shrivel

Slow-numb (Slow Petrify)


-----------------------One of the banes of the beginner player, Slow-numb can easily take out a
character within moments if you're not prepared for it. Essentially, it's a
countdown to petrify; you have 30 units of time (as shown by the counter above
the character's head) to cure them of the affliction, or end the battle.
Otherwise, they are inflicted by the Status Petrify.
Visuals:
Effects:

Character has timer above head/flashes Grey


30-unit Timer set on character
When Timer reaches 0, Petrify is inflicted on character
Duration:
30 units
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit
Cured by:
Esuna, Remedy, White Wind, Angel Whisper, Soft
Petrify
------Completely turned to stone, this is a very bad Status Attribute to earn. You
can't act, and even worse, you're flagged as 'Dead'; if everyone in your party
is flagged as 'Dead', then the game is over. However, it's easily curable,
and
while Petrified, you cannot be inflicted with any other Status Attributes, or
take damage in any way at all. However, that also means you can't have damage
healed while Petrified either. Not many enemies can directly Petrify you. Most
of the time, Slow-numb will be used.
Visuals:
Effects:

Character Animation speed paused/Character coloured Grey


Character cannot Act
Character flagged as 'Dead'
Voids all damage
Prevents Status changes
Duration:
Until end of battle
Protected by: 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit,
Contain+Added Effect
Cured by:
Esuna, Remedy, White Wind, Angel Whisper, Soft
Regen

----An alternative to the standard healing spells, Regen has the potential to be
greater than any of them, for half the cost of Cure3. However, its healing
ability takes place over time, and it heals at a rate proportional to your
current Max HP value. In addition, it has a short duration, and it can be
DeSpelled.
Visuals:
Effects:

Character flashes Orange


Character steadily gains approximately 1/32 of their Max HP
over each unit of time
Duration:
32 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:
DeSpell
Barrier
------A protective Status Attribute, and the first available to you. It halves the
damage from all Physical attacks, but it has a limited duration. The time
left
for Barrier can be checked in the Barrier gauge in the left window, next to
the
character name.
Visuals:
None
Effects:
Halves all Physical damage
Duration:
30 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:
DeBarrier, DeSpell
MBarrier
-------The counterpart of Barrier, MBarrier simply halves the damage from all Magical
attacks. Again, it only has a limited duration; the time left for MBarrier
can
be checked in the MBarrier gauge in the left window, next to the Character
name.
Visuals:
None
Effects:
Halves all Magical damage
Duration:
30 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:
DeBarrier, DeSpell
Reflect
------One of the most interesting Status Attributes, Reflect allows you to bounce
away certain spells up to a maximum of four times per casting per character. A
list of spells that cannot be reflected can be found below:
Visuals:
Effects:
Duration:

None
Will reflect spells up to four times back at caster, or random
enemy if caster is an ally
Will only reflect certain magical spells
Until end of battle or exhausted

Protected by: 'Petrify', 'Peerless', 'Resist'


Cured by:
DeBarrier, DeSpell
What CAN NOT be Reflected:
Summons and Items cannot be reflected.
Magic:
Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet,
Comet2, FullCure, Shield, Ultima
Enemy Skills:
White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta,
Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death,
Death Sentence, Roulette
Everything else can be reflected, so it's not listed here.
Shield
-----A very powerful defensive Status Attribute, second only to Peerless. It voids
all normal attacks, and absorbs all Elemental Magic. However, it will not
absorb Non-Elemental damage, and also, Items seem able to breach Shield and
still cause full damage, whether they're Elemental items or not.
Visuals:
Effects:

None
Voids normal attacks
Absorbs Elemental Magic and nullifies Physical damage
Does not defend against Item damage or Non-Element Magic
attacks
Duration:
17.5 units
Protected by: 'Petrify', 'Resist'
Cured by:
DeBarrier, DeSpell
Death-sentence
-------------Under this condition, a counter positioned above the character's head begins
to
count down to zero. If it does reach zero, then the Status Death is inflicted
on the character, subject to protection from Death.
Visuals:
Effects:

Character kneels/has timer above head


60-unit Timer set on character
When Timer reaches 0, Death is inflicted on character
Duration:
60 units
Protected by: 'Petrify', 'Peerless', 'Resist', 'Death Force', Ribbon,
Safety Bit
Cured by:
None
Manipulate
---------The only Status Attribute that cannot be used on your party, Manipulate is a
very useful tool. Using it on an enemy, if they're susceptible to it, will
place the enemy under the character's command. Note that each character can

only Manipulate one enemy at a time, and a single Physical hit will free the
enemy from your control.
Visuals:
Character flashes Cyan
Effects:
Character is controlled by whomever used Manipulate on them
Duration:
Until end of battle
Protected by: 'Petrify', 'Resist', 'Sleep', 'Stop', 'Paralyzed'
Cured by:
Any Physical hit, White Wind
Berserk
------This is a very risky Status Attribute. On the plus side, a character under
this Attribute hits harder than usual with every attack. But on the minus,
they cannot be controlled, and they randomly attack the enemy any time they
can. It is also impossible to Critical Strike when under Berserk Status.
Berserk has another use; it's an effective alternative to Silence when used on
the enemy....
Visuals:
Effects:

Character flashes Red


Character's Physical Damage is multiplied by 1.5
Character attacks random Enemy with Physical Attack
Impossible to get Critical Strikes
Duration:
Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring,
Mystify+Added Effect
Cured by:
Esuna, Remedy, White Wind, Angel Whisper
Peerless
-------The ultimate defensive Status Attribute. Unfortunately, only one character
has
the ability to use this: Aeris. When used, it fully voids all damage of any
type, as well as acting like Resist with regards to Status Attributes.
However,
it has a limited duration, and the Void state makes it impossible to heal
while
under it, but it is still a formidable Attribute.
Visuals:
Effects:

Character flashes Yellow


Voids all damage
Immune to all Status Attributes
Duration:
17.5 units
Protected by: 'Petrify', 'Resist'
Cured by:
None
Paralyzed
--------The least powerful of the temporary 'Can't Act' Status Attributes, it's still
a
pain at times. It acts almost exactly like Sleep and while it lasts for a
very
short time, you can't cure it with a simple Physical attack.
Visuals:

Character kneels/Character animation speed paused

Effects:
Character cannot Act
Duration:
8 units
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring
Cured by:
Esuna, Remedy, White Wind, Angel Whisper
Darkness
-------A nuisance at best, Darkness simply reduces your attack accuracy, causing you
to miss more often. It's easily cured, however, and it has little tactical
use.
Visuals:
Effects:
Duration:
Protected by:
Cured by:

Character kneels/flashes Black


Character Accuracy% reduced
Until end of battle
'Petrify', 'Peerless', 'Resist', Ribbon, Silver Glasses,
Fairy Ring
Esuna, Remedy, White Wind, Angel Whisper, Eye drop

Dual
---This extremely rare Status only turns up during one battle; that with
Bottomswell. Whenever Bottomswell uses Waterpolo at you, both Imprisoned and
Dual are placed on you. Dual is dangerous however; it acts like a reverse
Regen. HP is drained over time, requiring swift attention.
Visuals:
Effects:

None
Character steadily loses approximately 1/32 of their Max HP
over each unit of time
Duration:
Until cured
Protected by: Nothing
Cured by:
Killing Waterpolo (blue orb surrounding character)
Death Force
----------A useful status, which allows you to temporarily give yourself protection from
Death until the end of the battle. Its usefulness stems from the fact that
very few enemies actually use the Death Status. Recognise them, and you can
possibly spare an Accessory slot or a few Materia slots and just rely on Death
Force for protection when you need it. Of course, the disadvantage is that
the
immunity is temporary; if that character gets hit by DeSpell or White Wind or
gets killed, then they will lose the immunity immediately.
Visuals:
None
Effects:
Immune 'Death'
Duration:
Until end of battle
Protected by: --Cured by:
DeSpell, White Wind
Resist
-----You are never given any indication of when you have Resist, but its effects
are

quickly apparent; any Status change is prevented by the power of Resist.


Unfortunately, that can also mean, for example, if you have Frog and then
Resist is placed on you, you cannot then cure Frog without removing Resist
first. Its best use is to trap enemies with certain Status Attributes so that
they can't heal themselves. As a secondary use, it can be used as a temporary
defense against nasty Statuses, but it's expensive, and not easy to remove.
Visuals:
None
Effects:
Immune to all Status Attributes
Duration:
Until end of battle
Protected by: None
Cured by:
DeSpell, White Wind
Lucky Girl
---------Only one attack in the game can inflict this Status: Lucky Girl. This is one
of the Limit Combinations in Cait Sith's Slot Limit. It is a somewhat useful
status, causing all subsequent attacks to be Critical Strikes. However, this
is offset by its rarity; most players will go through the game without ever
seeing Lucky Girl.
Visuals:
None
Effects:
All attacks are automatic Critical Strikes
Duration:
Until end of battle
Protected by: ???
Cured by:
None
Imprisoned
---------The final temporary 'Can't Act' Status. Unfortunately, the temporary nature
of
this status is dependant on what is causing it; various enemies have a few
ways
of dealing out this attribute, and each requires its own method of removing
it.
In addition, the character is flagged as 'Dead'. It is easily the worst of
the
four 'Can't Act' Statuses.
Visuals:
Effects:

Character Animation speed paused


Character cannot Act
Character flagged as 'Dead'
Character cannot be targeted by attacks/spells
Duration:
Until end of battle
Protected by: None
Cured by:
Killing Pyramid, Waterpolo or Left Arm/Right Arm
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{INF-6} Limit Breaks
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This section describes the characters their Limit Breaks briefly, and gives
mostly technical details, rather than descriptions.
Note: When you select a Limit Break, it will come before any other attacks in

the queue (both ally and enemy). It will attack DIRECTLY after the last
attack.
-----------------------.
Learning Limit Breaks: |
-----------------------'
Limit breaks are learned either by using the first level Limit Break a number
of times, or by killing a certain amount of enemies with that character, which
will learn you the next Limit Level. To be able to teach a Level 4 Limit to a
character, you'll need to have learned all Limit Breaks on that character.
It is possible to 'skip' Limit Breaks. For example, you can get Meteorain
while you haven't learned Climhazzard yet. After all, you could've killed 320
enemies, but not yet have used Blade Beam 7 times yet.
The below chart shows how many times you must use a Limit Break, or how many
kills a character must get in order to reach a new Limit Break. When using
Limit Breaks, you must win the battle in order to have the Limit Count. All
battles in the Battle Square don't count toward wins, nor to kills.
.----------.-------.------.------.------.------.------.------.
|Name:
| L1-1 | L1-2 | L2-1 | L2-1 | L3-1 | L3-2 | L4 |
|
|
| Uses | Kills| Uses | Kills| Uses |
|
|----------|-------|------|------|------|------|------|------|
|Cloud
|Initial|
8 | 120 |
7 | 320 |
6 |Manual|
|Barret
|Initial|
9 |
80 |
8 | 160 |
6 |Manual|
|Tifa
|Initial|
9 |
96 |
7 | 192 |
6 |Manual|
|Aeris
|Initial|
8 |
80 |
6 | 160 |
5 |Manual|
|Red XIII |Initial|
8 |
72 |
7 | 144 |
6 |Manual|
|Yuffie
|Initial|
8 |
64 |
7 | 128 |
6 |Manual|
|Cait Sith |Initial|
- |
40 |
- |
- |
- |
- |
|Vincent
|Initial|
- |
40 |
- |
96 |
- |Manual|
|Cid
|Initial|
7 |
60 |
6 | 136 |
5 |Manual|
'----------'-------'------'------'------'------'------'------'
Example: Use Braver 8 times with Cloud, and you will learn Cross-slash. If you
want to learn Blade Beam, you'll need to kill 120 enemies with Cloud. If you
then want to learn Climhazzard, use Blade Beam 7 times. If you want to learn
Meteorain, you'll need to have a total of 320 kills with Cloud, et cetera.
-----------------------.
Filling the Limit Bar: |
-----------------------'
Every character has their own speed of filling their limit break bar, some
alot
faster than others. Below is a table in which you can see how much a character
needs to lose from their max HP to fill up the limit bar completely. For
example, if Cloud has 1000 Max HP, and he's still using Braver/Cross Slash,
which are Lvl 1 Limits, then he will need to lose 465 HP to fill up his bar
completely.
.----------.--------.--------.--------.--------.
|Name
|Level 1:|Level 2:|Level 3:|Level 4:|
|----------|--------|--------|--------|--------|
|Cloud
| 46.5% | 107.6% | 144.4% | 168.0% |
|Barret
| 42.8% | 79.7% | 124.2% | 149.4% |
|Tifa
| 39.8% | 110.9% | 169.0% | 187.9% |
|Aeris
| 66.4% | 94.3% | 106.9% | 144.8% |

|Red XIII | 64.7% | 99.6% | 129.2% | 161.4% |


|Yuffie
| 66.4% | 99.6% | 132.8% | 159.3% |
|Cait Sith | 53.1% | 59.8% | ---- | ---- |
|Vincent
| 67.1% | 81.0% | 105.9% | 141.4% |
|Cid
| 66.4% | 93.0% | 126.2% | 159.3% |
'----------'--------'--------'--------'--------'
---------------------------.
Limit Breaks by Character: |
---------------------------'
Cloud:
.------.---------------.-------------.-----.----------------------------------.
|Level:|Limit Name:
|Attack Power:|Hits:|Extra Info:
|
|------|---------------|-------------|-----|----------------------------------|
|1-1: |Braver
|3x Normal
| 1 |
|
|1-2: |Cross-slash
|3.25x Normal | 1 |100% Inflict Paralyze
|
|2-1: |Blade Beam
|3.5x Normal | 1+x |1x Power for the small beams
|
|2-2: |Climhazzard
|4.375x Normal| 1 |
|
|3-1: |Meteorain
|1.625x Normal| 6 |
|
|3-2: |Finishing Touch|3.125x Normal|1 All|100% Death to creatures not immune
|
|4:
|Omnislash
|0.75x Normal | 15 |Automatic critical hits*
|
'------'---------------'-------------'-----'----------------------------------'
*Note: The Auto-critical hits can still go critical, performing double damage.
Barret:
.------.--------------.--------------.-----.----------------------------------.
|Level:|Limit Name:
|Attack Power: |Hits:|Extra Info:
|
|------|--------------|--------------|-----|----------------------------------|
|1-1: |Big Shot
|3.25x Normal | 1 |
|
|1-2: |Mindblow
|[Target's MP] | 1 |Inflicts MP Damage
|
|2-1: |Grenade Bomb |3.375x Normal |1 All|
|
|2-2: |Hammerblow
|
--| 1 |100% Death to a creature not
immune|
|3-1: |Satellite Beam|2.1875x Normal|1 All|Automatic critical hit
|
|3-2: |Ungarmax
|0.5x Normal
| 18 |
|
|4:
|Catastrophe
|1.25x Normal | 10 |
|

'------'--------------'--------------'-----'----------------------------------'
Tifa:
.------.-------------.-------------.------------------------------------------.
|Level:|Limit Name: |Attack Power:|Hits:|Extra Info:
|
|------|-------------|-------------|-----|------------------------------------|
|1-1: |Beat Rush
|1.25x Normal| 1 |Tifa picks her opponents at random
|
|1-2: |Somersault
|1.375x Normal| 1 |for all her Limit Breaks.
|
|2-1: |Waterkick
|1.5x
Normal| 1 |
|
|2-2: |Meteodrive
|1.625x Normal| 1 |
|
|3-1: |Dolphin Blow |1.75x Normal| 1 |
|
|3-2: |Meteor Strike|1.875x Normal| 1 |
|
|4:
|Final Heaven |2.625x Normal| 1 |
|
'------'-------------'-------------'-----'------------------------------------'
Note: Tifa will use all Limit Breaks below the *set* Limit Break. So at Level
4
----- she will perform all her Limit Breaks. If you get Miss on the slots,
then
the Limit Break is not performed. If you get a YEAH!, the Limit Break is
performed with critical damage. Hit means regular damage.
Aeris:
.------.-------------------.--------------------------------------------------.
|Level:|Limit Name:
|Extra Info:
|
|------|-------------------|--------------------------------------------------|
|1-1: |Healing Wind
|Heals whole party with Power = 1/2 of Max HP
|
|1-2: |Seal Evil
|100% Stop & Silence to all Targets if not immune
|
|2-1: |Breath of the Earth|Cures:Sleep, Poison, Sadness, Fury, Confusion,
|
|
|
|Silence,Slow, Stop, Frog, Small, Slow-numb,
Petrify|
|2-2: |Fury Brand
|Fills up others' Limit Bars completely
|
|3-1: |Planet Protector
|Casts Peerless on party
|
|3-2: |Pulse of Life
|Casts Full-cure and Life2 on whole party in one
|
|4:
|Great Gospel
|Casts Full-cure and Peerless to whole party
|

'------'-------------------'--------------------------------------------------'
Red XIII:
.------.------------.--------------.-----.------------------------------------.
|Level:|Limit Name: |Attack Power: |Hits:|Extra Info:
|
|------|------------|--------------|-----|------------------------------------|
|1-1: |Sled Fang
|3x Normal
| 1 |
|
|1-2: |Lunatic High|
--|1 All|Casts Haste on Party, Red XIII gains
|
|
|
|
|
|+50% Def for every character alive,
|
|
|
|
|
|with a max of +100% Def
|
|2-1: |Blood Fang |1.25x Normal | 1 |Absorbs HP & MP from Target
|
|2-2: |Stardust Ray|0.625x Normal | 10 |
|
|3-1: |Howling Moon|
--| 1 |Casts Haste & Berserk on Red XIII
and|
|
|
|
|
|increases his Att with +60%
(max=100%)|
|3-2: |Earth Rave |0.875x Normal | 5 |
|
|4:
|Cosmo Memory|7.8125x Normal|1 All|
|
'------'------------'--------------'-----'------------------------------------'
Yuffie:
.------.------------------.-------------.-----.-------------------------------.
|Level:|Limit Name:
|Attack Power:|Hits:|Extra Info:
|
|------|------------------|-------------|-----|-------------------------------|
|1-1: |Greased Lightning |3.125x Normal| 1 |
|
|1-2: |Clear Tranquil
|
--|1 All|Heals party, Power=1/2 of Max
HP|
|2-1: |Landscaper
|3x Normal
|1 All|Misses flying enemies(Earth
Elm)|
|2-2: |Bloodfest
|0.625x Normal| 10 |
|
|3-1: |Gauntlet
|1.75x Normal |1 All|Piercing & Automatic
CriticalHit|
|3-2: |Doom of the Living|0.625x Normal| 15 |
|
|4:
|All Creation
|8x Normal
|1 All|
|
'------'------------------'-------------'-----'-------------------------------'

Cid:
.------.-----------.--------------.-----.-------------------------------------.
|Level:|Limit Name:|Attack Power: |Hits:|Extra Info:
|
|------|-----------|--------------|-----|-------------------------------------|
|1-1: |Boost Jump |3.25x Normal | 1 |
|
|1-2: |Dynamite
|2.25x Normal |1 All|
|
|2-1: |Hyper Jump |3.5x Normal
| 1 |Can inflict 'Death'
|
|2-2: |Dragon
|1.25x Normal | 1 |
|
|3-1: |Dragon Dive|1.4375x Normal| 6 |Can inflict 'Death'
|
|3-2: |Big Brawl |1.125x Normal | 8 |
|
|4:
|Highwind
|0.6875x Normal| 18 |
|
'------'-----------'--------------'-----'-------------------------------------'
Vincent: Each Transformation comes with stat modifcations:
.------.---------------.-------------.-------------.-----.--------------------.
|Level:|Transformation:|Limit Name: |Attack Power |Hits:|Extra Info:
|
|------|---------------|-------------|-------------|-----|--------------------|
|1-1: |Galian Beast
|Berserk Dance|1.5x Normal | 1 |
|
|1-2: |+20% Evasion% |Beast Flare |1.75x Normal |1 All|Fire Elemental
|
|
|+50% Dex
|
|
|
|
|
|
|130% Max HP
|
|
|
|
|
|------|---------------|-------------|-------------|-----|--------------------|
|2-1: |Death Gigas
|Gigadunk
|1.625x Normal| 1 |
|
|2-2: |+50% Def
|Live Wire
|1.375x Normal|1 All|Lightning Elemental
|
|
|-70% MDef
|
|
|
|
|
|
|-20% Dex
|
|
|
|
|
|
|200% Max HP
|
|
|
|
|
|------|---------------|-------------|-------------|-----|--------------------|
|3-1: |Hellmasker
|Splattercombo|0.5x Normal | 5 |
|
|3-2: |+50% Def
|Nightmare
|
--| 1 |Causes Sleep,
Poison,|

|
|+50% Evasion% |
|
|
|Confusion,Frog,Small
|
|------|---------------|-------------|-------------|-----|--------------------|
|4-1: |Chaos
|Chaos Saber |2.5x Normal |1 All|
|
|4-2
|+100% Def
|Satan Slam
|5.625 Normal |1 All|Can cause 'Death'
|
|
|+100% MDef
|
|
|
|
|
'------'---------------'-------------'-------------'-----'--------------------'
Note: Vincent will randomly use the first attack on the list 70% of the time.
----- This is the physical attack of the two. He will use the magical ones 30%
of the time. For example, when being Hellmasker, he'll use Splattercombo
70% of the time, and Nightmare 30% of the time.
Cait Sith:
.------.---------------.------------------------------------------------------.
|Level:|Limit Name:
|Damage Calculations:
|
|------|---------------|------------------------------------------------------|
|1:
|Dice
|Two to Six Dice are thrown depending on the enemy
level|
|
|
|Lvl: 1-29 = 2 Dice, Lvl40-49 = 4 Dice,
|
|
|
|Lvl:30-39 = 3 Dice, Lvl50-59 = 5 Dice, Lvl60+ = 6 Dice
|
|
|
|Power = Dice Sum * Highest Repeat * 100
|
'------'---------------'------------------------------------------------------'
Example: Cait is Lvl 99. He will throw 6 Dice. They are: 4,4,4,6,5,2. The Dice
Sum = 25. Highest Repeat = 3 (there are three 4's).
25 * 3 * 100 = 7500 damage.
.------.---------------.---------------.--------------------------------------.
|Level:|Limit Name:
|Slots Rolled: |Extra Information:
|
|------|---------------|---------------|--------------------------------------|
|2:
|Toy Box:
|Not 3 same
|Random effect out of the following 7:
|
|
|Boulder
|
|Attack with Power 2x
Normal
|
|
|Icicles
|
|Attack with Power 2.5x Normal
|
|
|Weight
|
|Attack with Power 3x
Normal
|
|
|Hammer
|
|Attack with Power 3.5x Normal
|
|
|Fat Chocobo
|
|Attack with Power 4x
Normal
|

|
|Hell House
|
|Attack with Power 4.5x Normal
|
|
|Comets
|
|Attack with Power 5x
Normal
|
|
|---------------|---------------|---------------------------------------|
|
|Mog Dance
|3 Stars
|Party is fully healed
|
|
|Toy Soldier
|3 Crowns
|Attack with Power 5x Normal
|
|
|Summon
|3 Bars
|Random summon is used
|
|
|Transform
|3 Mogs
|Cait Sith morphs with party; HP/MP
adds|
|
|Lucky Girl
|3 Hearts
|Lucky Girl status: 255% Critical Hits
|
|
|Death to Party |2 Cait Sith+Bar|Instant Game Over.. :(
|
|
|Instant Victory|3 Cait Sith
|Instant Victory against ANY enemy :D
|
'------'---------------'---------------'--------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{INF-7} Useful Wins, Steals & Morphs
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This section is *NOT* a full list of unique items or missable items. In this
section, the only thing that is covered are useful items you may want to get
from your enemies in battles. Things that will make your FF7 life easier.
Listed in order of appearance. * = definitely recommended!
.----------------.----------------------.-----------------------------------.
|Item:
|Gotten from (how):
|Use of item:
|
|----------------|----------------------|-----------------------------------|
|Spider Web
|Grashstrike (win)
|Casts Slow on all enemies
|
|Deadly Waste
|Smogger (win)
|Casts Bio2 on all enemies
|
|Speed Drink
|Vice (steal)
|Casts Haste on one target
|
|Striking Staff* |Eligor (steal)
|Best weapon for Aeris atm
|
|Ether
|Deenglow (steal)
|Can sell for 750 gold a piece
|
|Graviball
|Deenglow (win)
|Hurts for 1/4 damage of HP
|
|Carbon Bangle* |Moth Slasher(steal)
|Best armor atm
|
|Hardedge*
|SOLDIER:3rd(steal)
|Best weapon for Cloud atm
|
|Atomic Scissors*|Custom Sweeper(steal) |Best weapon for Barret atm
|
|Grand Glove*
|Madouge(steal)
|Best Weapon for Tifa atm
|
|Boomerang*
|Formula(steal)
|Best weapon for Yuffie atm
|
|Ether
|Scrutin Eye(steal)
|Can sell for 750 gil a piece
|
|Diamond Pin*
|Bagnadrana(steal)
|Best weapon for Red XIII atm
|
|Right Arm*
|Bomb(steal)
|Grand damaging item (1k+ damage)
|
|Platinum Bangle*|Death Claw(steal)
|Best armor atm
|
|X-Potion
|Bullmotor(steal)
|Best healing item atm
|
|Turbo Ether
|Land Worm(steal)
|Best MP recovery item
|
|10000 gil
|Cactuar(win)
|Good gil income.. duh
|
|T/S Bomb
|Flapbeat(steal/win)
|Hurts for 1/2 damage of HP
|
|Turbo Ether
|Golem(steal)
|Best MP recovery item
|
|M-Tentacles
|Sneaky Step(win)
|Casts Bio3 on all enemies
|
|Smoke Bomb
|Gi Spector(win)
|Escape instantly from battle
|

|Turbo Ether
|Jersey(steal)
|Best MP recovery item
|
|Gold Armlet*
|Dragon(steal)
|Best armor atm
|
|Adaman Bangle* |Adamantaimai(steal)
|High defense armor
|
|Dazers
|Boundfat(steal/win)
|Inflicts paralyze on target
|
|Water Ring*
|Acrophies(steal)
|Absorbs Water damage
|
|Circlet*
|Snow(steal)
|+30 Mag, +30 Spr
|
|Dragon Armlet* |Blue Dragon(win)
|Best armor atm
|
|Protect Ring*
|Schizo right(steal)
|Auto barrier +Mbarrier
|
|Gigas Armlet
|Gigas(steal)
|Decent armor +30 Str
|
|Dragon Scales
|Sea Worm(steal)
|Good damaging water item
|
|Tetra Elemental*|Cactuer(morph)
|Absorbs Fire, Ice, Earth, Lightning|
|Imperial Guard* |CMD Grand Horn(win)
|Good and rare armor
|
|Warrior Bangle* |Eagle Gun(steal)
|Great defensive armor +20 Str
|
|Ziedrich*
|Rude(steal 3 times)
|
|
|
|Rocket Town, Gelnika, |
|
|
|Midgar Raid
|Best defensive armor
|
|Touph Ring*
|Reno(steal 2 times)
|
|
|
|Gelnika, Midgar Raid |+50 Vit, +50 Spr
|
|Minerva Band*
|Elena(steal)
|Good armor
|
|Ribbon*
|Ho-chu(steal)
|Immunity to many status effects
|
|Rising Sun
|Diamond Weapon(steal) |Good weapon for Yuffie
|
|Ribbon*
|Master Tonberry(morph)|Immunity to many status effects
|
|Protect Ring*
|Mover(morph)
|Auto barrier +Mbarrier
|
'----------------'----------------------'-----------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{INF-8} Shopping List
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
.-------------------.
|Sector 7 Item Shop |
|--------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Restore Materia
750 gil|
'--------------------------------'

.---------------------.
|Sector 7 Weapon Shop |
|------------------------------.
|Iron Bangle
160 gil|
|Assault Gun
350 gil|
|Grenade
80 gil|
'------------------------------'

.----------------------.
|Sector 5 Materia Shop |
|--------------------------------.
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Restore Materia
750 gil|
'--------------------------------'

.-------------------.
|Sector 5 Item Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Tent
500 gil|
'------------------------------'

.---------------------.
|Sector 5 Weapon Shop |
|-------------------------------.
|Titan Bangle
280 gil |
|Grenade
80 gil |
'-------------------------------'

.----------------------.
|Wall Market Item Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Echo Screen
100 gil|

.-------------------------.
|Wall Market Materia Shop |
|--------------------------------.
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Restore Materia
750 gil|
|Cover Materia
1000 gil|
'--------------------------------'
.------------------------.
|Wall Market Weapon Shop |
|-------------------------------.
|Mythril Rod
370 gil|
|Metal Knuckle
320 gil|
|Assault Gun
350 gil|
|Titan Bangle
280 gil|
|Mythril Armlet
350 gil|
'-------------------------------'

|Eye drop
50 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Hi-Potion
300 gil|
|Tent
500 gil|
'------------------------------'

.-------------------------.
|Sector 7 Slums Item Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Grenade
80 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'------------------------------'

.--------------------------.
|Shinra Building Item Shop |
|--------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Eye drop
50 gil|
|Tent
500 gil|
'--------------------------------'

.--------------------.
|Kalm Town Item Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Eye drop
50 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'------------------------------'

.-----------------------.
|Kalm Town Materia Shop |
|--------------------------------.
|Earth Materia
1500 gil|
|Poison Materia
1500 gil|
|Steal Materia
1200 gil|
|Sense Materia
1000 gil|
|Heal Materia
1500 gil|
'--------------------------------'

.------------------------.
|Kalm Town Weapon Shop
|
|------------------------------.
|Mythril Saber
1000 gil|
|Cannon Ball
950 gil|
|Mythril Claw
750 gil|
|Full Metal Staff
800 gil|
|Mythril Armlet
350 gil|
'------------------------------'

.-------------------.
|Chocobo Farm Store |
|--------------------------------.
|Mimett Greens
1500 gil|
|Curiel Greens
1000 gil|
|Pahsana Greens
800 gil|
|Tantal Greens
400 gil|
|Krakka Greens
250 gil|
|Gysahl Greens
100 gil|
'--------------------------------'

.----------------------.
|Fort Condor Item Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'------------------------------'

.-------------------------.
|Fort Condor Materia Shop |

.------------------------.
|Below Junon Weapon Shop |

|--------------------------------.
|Fire Materia
600 gil|
|Lightning Materia
600 gil|
|Ice Materia
600 gil|
|Restore Materia
750 gil|
'--------------------------------'

|------------------------------.
|Mythril Armlet
300 gil|
|Potion
50 gil|
|Phoenix Down
300 gil|
|Grenade
80 gil|
|Tent
500 gil|
'------------------------------'

.--------------------.
|Junon Materia Shop 1|
|--------------------------------.
|Sense Materia
1000 gil|
|Seal Materia
3000 gil|
|Restore Materia
750 gil|
|Heal Materia
1500 gil|
|Revive Materia
3000 gil|
'--------------------------------'

.------------------.
|Junon Weapon Shop |
|------------------------------.
|Hardedge
1500 gil|
|Grand Glove
1200 gil|
|Atomic Scissors
1400 gil|
|Striking Staff
1300 gil|
|Diamond Pin
1300 gil|
|Boomerang
1400 gil|
'------------------------------'

.----------------.
|Junon Item Shop |
|--------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Eye drop
50 gil|
|Echo Screen
100 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'--------------------------------'

.--------------------.
|Junon Materia Shop 2|
|------------------------------.
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Earth Materia
1500 gil|
|Poison Materia
1500 gil|
'------------------------------'

.---------------------.
|Junon Accessory Shop |
|--------------------------------.
|Silver Glasses
3000 gil|
|Headband
3000 gil|
'--------------------------------'

.------------------.
|Junon Weapon Shop |
|------------------------------.
|Mythril Saber
1000 gil|
|Cannon Ball
950 gil|
|Mythril Claw
750 gil|
|Full Metal Staff
800 gil|
|Mythril Clip
800 gil|
'------------------------------'

.---------------------.
|Cargo Boat Item Shop |
|--------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
'--------------------------------'

.--------------------------.
|Costa del Sol Weapon Shop |
|------------------------------.
|Platinum Bangle
1800 gil|
|Carbon Bangle
800 gil|
|Four Slots
1300 gil|
|Molotov
400 gil|
'------------------------------'

.---------------------------.
|Costa del Sol Materia Shop |
|--------------------------------.
|Heal Materia
1500 gil|
|Revive Materia
3000 gil|

.------------------------.
|Costa del Sol Item Shop |
|------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|

|Restore Materia
750 gil|
|Seal Materia
3000 gil|
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
'--------------------------------'

|Phoenix Down
300 gil|
|Soft
150 gil|
|Antidote
80 gil|
|Eye drop
50 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'------------------------------'

.----------------------.
|North Corel Tool Shop |
|--------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Tent
500 gil|
'--------------------------------'

.--------------------------.
|North Corel General Store |
|------------------------------.
|Transform
5000 gil|
|Maiden's Kiss
150 gil|
|Cornucopia
150 gil|
|Soft
150 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
'------------------------------'

.------------------------.
|North Corel Weapon Shop |
|--------------------------------.
|Carbon Bangle
800 gil|
|Force Stealer
2200 gil|
|Molotov
400 gil|
'--------------------------------'

.------------------------.
|Ghost Square Hotel Shop |
|------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Antidote
80 gil|
|Maiden's Kiss
150 gil|
|Cornucopia
150 gil|
|Soft
150 gil|
|Echo Screen
100 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
'------------------------------'

.-------------------------.
|Prison Pub General Store |
|--------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Tent
500 gil|
'--------------------------------'
.-----------------------.
|Gongaga Accessory Shop |
|--------------------------------.
|Headband
3000 gil|
|Silver Glasses
3000 gil|
|Star Pendant
4000 gil|
|Talisman
4000 gil|
|White Cape
5000 gil|
|Fury Ring
5000 gil|
|Mystify Materia
6000 gil|
|Time Materia
6000 gil|
|Heal Materia
1500 gil|
|Transform Materia
5000 gil|
'--------------------------------'

.--------------------.
|Gongaga Weapon Shop |
|------------------------------.
|Hardedge
1500 gil|
|Grand Glove
1200 gil|
|Atomic Scissors
1400 gil|
|Striking Staff
1300 gil|
|Diamond Pin
1300 gil|
|Boomerang
1400 gil|
|Impaler
500 gil|
|Shrivel
500 gil|
|Molotov
400 gil|
'------------------------------'

.------------------.
|Gongaga Item Shop |
|--------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|

.---------------------------.
|Cosmo Canyon General Store |
|------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|

|Tent
500 gil|
|Maiden's Kiss
150 gil|
|Cornucopia
150 gil|
|Soft
150 gil|
|Echo Screen
100 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
'--------------------------------'

|Ether
1500 gil|
|Tent
500 gil|
|Maiden's Kiss
150 gil|
|Cornucopia
150 gil|
|Soft
150 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
'------------------------------'

.----------------------.
|Tigerlily Weapon Shop |
|--------------------------------.
|Butterfly Edge
2800 gil|
|Tiger Fang
2500 gil|
|Heavy Vulcan
2700 gil|
|Prism Staff
2600 gil|
|Silver Barrette
2500 gil|
|Pinwheel
2600 gil|
|Green M-phone
2400 gil|
|Silver Armlet
1300 gil|
'--------------------------------'

.--------------------------.
|Cosmo Canyon Materia Shop |
|-------------------------------.
|MP Plus Materia
8000 gil|
|HP Plus Materia
8000 gil|
|Mystify Materia
6000 gil|
|Transform Materia
5000 gil|
'-------------------------------'

.------------------------.
|Nibelheim General Store |
|--------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Tent
500 gil|
'--------------------------------'

.------------------------.
|Rocket Town Weapon Shop |
|-------------------------------.
|Shotgun
3100 gil|
|Gold Armlet
2000 gil|
|Power Wrist
7500 gil|
|Protect Vest
3500 gil|
|Earring
7500 gil|
|Talisman
4000 gil|
'-------------------------------'

.----------------------.
|Rocket Town Item Shop |
|--------------------------------.
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
|Barrier Materia
10000 gil|
|Exit Materia
10000 gil|
|Time Materia
6000 gil|
'--------------------------------'

.-----------------------.
|Bone Village Item Shop |
|-------------------------------.
|Diamond Bangle
3200 gil|
|Rune Armlet
3700 gil|
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
'-------------------------------'

.------------------.
|Wutai Weapon Shop |
|--------------------------------.
|Murasame
6500 gil|
|Diamond Knuckle
5800 gil|
|Chainsaw
6300 gil|
|Aurora Rod
5800 gil|
|Gold Barrette
6000 gil|
|Slash Lance
6500 gil|

.----------------.
|Wutai Item Shop |
|-------------------------------.
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|

|Blue M-phone
5500 gil|
|Razor Ring
6000 gil|
|Shortbarrel
6400 gil|
'--------------------------------'

|Fire Veil
800 gil|
|Swift Bolt
800 gil|
|Choco Feather
10000 gil|
'-------------------------------'

.--------------------------------.
|Temple of the Ancients Item Shop|
|--------------------------------|
|Potion
50 gil|
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Maiden's Kiss
150 gil|
|Tent
500 gil|
'--------------------------------'

.-----------------------.
|Icicle Inn Weapon Shop |
|-------------------------------.
|Organics
12000 gil|
|Dragon Claw
10000 gil|
|Microlaser
12000 gil|
|Adaman Clip
11000 gil|
|Hawkeye
12000 gil|
|Red M-Phone
11000 gil|
|Mast Ax
13000 gil|
|Lariat
12000 gil|
|Tent
500 gil|
|Hi-Potion
300 gil|
'-------------------------------'

.-----------------------------.
|Chocobo Farm Store (Disc 2/3)|
|--------------------------------.
|Lasan Nut
600 gil|
|Saraha Nut
400 gil|
|Luchile Nut
200 gil|
|Pepio Nut
100 gil|
|Mimett Greens
1500 gil|
|Curiel Greens
1000 gil|
|Pahsana Greens
800 gil|
|Tantal Greens
400 gil|
|Krakka Greens
250 gil|
|Gysahl Greens
100 gil|
'--------------------------------'

.---------------------------------.
|Fort Condor Item Shop (Disc 2/3) |
|---------------------------------'
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Tent
500 gil|
|S-mine
1000 gil|
'-------------------------------'

.-----------------------------------.
|Fort Condor Materia Shop (Disc 2/3)|
|-----------------------------------'
|Throw Materia
10000 gil|
|Manipulate Materia
10000 gil|
|Deathblow Materia
10000 gil|
|Destruct Materia
9000 gil|
|All Materia
20000 gil|
'--------------------------------'

.-----------------------------.
|Junon Weapon Shop (Disc 2/3) |
|-------------------------------.
|Rune Blade
3800 gil|
|Enhance Sword
12000 gil|
|W-Machine Gun
2000 gil|
|Drill Arm
3300 gil|
|Platinum Fist
2700 gil|
|Kaiser Knuckle
15000 gil|
|Fairy Tale
2500 gil|
'-------------------------------'

.---------------------------.
|Junon Item Shop (Disc 2/3) |
|--------------------------------.
|Wind Slash
2000 gil|
|Twin Viper
3200 gil|
|Viper Halberd
7000 gil|
|Dragoon Lance
6200 gil|
|Peacemaker
3500 gil|
|Buntline
6800 gil|
|Magic Comb
2000 gil|

.-----------------------------.
|Junon Weapon Shop (Disc 2/3) |
|-------------------------------.
|Nail Bat
2800 gil|
|Rocket Punch
3200 gil|
|Work Glove
2200 gil|
|Hairpin
6000 gil|
|Superball
3000 gil|
|Trumpet Shell
3000 gil|
|Mop
3200 gil|

|Plus Barrette
3500 gil|
|Wizard Staff
1800 gil|
|Wizer Staff
3200 gil|
'--------------------------------'

|Silver Rifle
3000 gil|
'-------------------------------'

.--------------------------------.
|Junon Accessory Shop (Disc 2/3) |
|--------------------------------.
|Platinum Bangle
1800 gil|
|Powersoul
4200 gil|
|Enemy Launcher
3300 gil|
|Magic Shuriken
6000 gil|
|White M-Phone
2300 gil|
|Black M-Phone
2800 gil|
|Silver M-Phone
3300 gil|
|Sniper CR
3000 gil|
'--------------------------------'

.-----------------------------.
|Junon Weapon Shop (Disc 2/3) |
|-------------------------------.
|Atomic Scissors
1400 gil|
|Grand Glove
1200 gil|
|Striking Staff
1300 gil|
|Diamond Pin
1300 gil|
|Boomerang
1400 gil|
|Yellow M-Phone
500 gil|
|Spear
1200 gil|
|Trident
7500 gil|
|Quicksilver
1000 gil|
'-------------------------------'

.-----------------------------------.
|Costa del Sol Weapon Shop(Disc 2/3)|
|-----------------------------------'
|Solid Bazooka
16000 gil|
|Centclip
14000 gil|
|Spiral Shuriken
14000 gil|
|Long Barrel R
13000 gil|
|Gold M-phone
15000 gil|
|S-mine
1000 gil|
'---------------------------------'

.--------------------------------------.
|Costa del Sol Materia Shop (Disc 2/3) |
|--------------------------------------'
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Earth Materia
1500 gil|
|Gravity Materia
8000 gil|
|Poison Materia
1500 gil|
'-----------------------------------'

.-----------------------------------.
|Rocket Town Weapon Shop (Disc 2/3) |
|-----------------------------------'
|S-mine
1000 gil|
|Gold Armlet
2000 gil|
|Edincoat
8000 gil|
|Power Wrist
7500 gil|
|Protect Vest
3500 gil|
|Earring
7500 gil|
|Talisman
4000 gil|
|Peace Ring
7500 gil|
|Safety Bit
7500 gil|
'---------------------------------'

.---------------------------------.
|Rocket Town Item Shop (Disc 2/3) |
|---------------------------------'
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Tent
500 gil|
|Barrier Materia
10000 gil|
|Exit Materia
10000 gil|
|Time Materia
6000 gil|
|Throw Materia
10000 gil|
|Deathblow Materia
10000 gil|
|Manipulate Materia
10000 gil|
'-------------------------------'

.---------------------------.
|Chocobo Sage General Store |
|---------------------------------.
|Porov Nut
2000 gil|
|Pram Nut
2500 gil|
|Sylkis Greens
5000 gil|
|Reagan Greens
3000 gil|
'---------------------------------'

.-----------------.
|Mideel Item Shop |
|-------------------------------.
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Remedy
1000 gil|
|Tent
500 gil|
'-------------------------------'

.--------------------.
|Mideel Materia Shop |
|---------------------------------.
|HP Plus Materia
8000 gil|
|MP Plus Materia
8000 gil|
|Transform Materia
5000 gil|
|Gravity Materia
8000 gil|
|Destruct Materia
9000 gil|
'---------------------------------'

.-------------------.
|Mideel Weapon Shop |
|-------------------------------.
|Crystal Sword
18000 gil|
|Crystal Glove
16000 gil|
|A.M Cannon
18000 gil|
|Crystal Comb
17000 gil|
|Crystal Cross
18000 gil|
|Crystal M-Phone
18000 gil|
|Partisan
19000 gil|
|Winchester
18000 gil|
|Crystal Bangle
4800 gil|
|Wizard Bracelet
12000 gil|
'-------------------------------'

.----------------------.
|Mideel Accessory Shop |
|---------------------------------.
|Amulet
10000 gil|
|Fire Ring
8000 gil|
|Ice Ring
8000 gil|
|Bolt Ring
8000 gil|
|Fairy Ring
7000 gil|
|Jem Ring
7500 gil|
|White Cape
5000 gil|
'---------------------------------'

.---------------------------.
|Destroyed Mideel Item Shop |
|-------------------------------.
|Potion
50 gil|
|Phoenix Down
300 gil|
|Antidote
80 gil|
|Tent
500 gil|
'-------------------------------'

.------------------------------.
|Destroyed Mideel Materia Shop |
|---------------------------------.
|Fire Materia
600 gil|
|Ice Materia
600 gil|
|Lightning Materia
600 gil|
|Restore Materia
750 gil|
'---------------------------------'

.-----------------------------.
|Mideel Crazy Woman Item Shop |
|-------------------------------.
|Hi-Potion
300 gil|
|Phoenix Down
300 gil|
|Ether
1500 gil|
|Hyper
100 gil|
|Tranquilizer
100 gil|
|Remedy
1000 gil|
|Tent
500 gil|
'-------------------------------'

.-------------------------------.
|Mideel Crazy Woman Weapon Shop |
|---------------------------------.
|Crystal Sword
18000 gil|
|Crystal Glove
16000 gil|
|A.M Cannon
18000 gil|
|Crystal Comb
17000 gil|
|Crystal Cross
18000 gil|
|Crystal M-Phone
18000 gil|
|Partisan
19000 gil|
|Winchester
18000 gil|
|Crystal Bangle
4800 gil|
|Wizard Bracelet
12000 gil|
'---------------------------------'

.--------------------.
|Mideel Materia Shop |
|-------------------------------.
|HP Plus Materia
8000 gil|
|MP Plus Materia
8000 gil|
|Transform Materia
5000 gil|
|Gravity Materia
8000 gil|
|Destruct Materia
9000 gil|
'-------------------------------'

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{INF-9} Overflow
||

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Overflow is basically a glitch that causes negative damage, causing the game
to
think that the target has so much HP, it better fix the problem. Instant
Death.
Overflow can be attained versus almost all enemies in FF7, with the exceptions
of Ruby Weapon and a Safer Sephiroth at max power. These two enemies have a
too
high Defense for the glitch to work.
How does it work? Overflow damage can only be attained by two characters, and
more specifically by only two weapons: Vincent's Death Penalty and Barret's
Missing Score. These two weapons have ridiculous high damage multipliers,
which
is the key of access to this glitch. To power up Vincent's Death Penalty, you
need to kill enemies, and the more you kill, the more powerful the weapon.
Barret's Mission Score is powered up by putting as much high AP materia in the
weapon's slots.
The maximum damage multiplier for the Death Penalty is x32, and it's approx.
x25 for the Missing Score. You do not need to have these weapons at max power
to
perform overflow, however. It depends on how high the enemy's defense is. The
higher the defense, the more power you need. Emerald Weapon has a Defense of
180
and you'll need quite some power to kill him with Overflow.
Like I said, you don't need the weapons at max power, but say you need approx
2+ million AP in the Mission Score if you throw 4 Hero Drinks on Barret (to
double his attack power). And you'll need approx 15000+ kills on Vincent's
Death Penalty.
Measuring Vincent's kills may be a useful thing to some players. Here's how
you
do it the most easy (and only) way:
o Using Everyone's Grudge:
==========================
If you've only just begun with getting kills on Vincent, you can get Vincent
hit
by an attack called Everyone's Grudge, used by Master Tonberry in the Crater.
This attack uses this formula: Kills * 10 = Damage. As you can see, you can
only
measure up to 1000 kills with this.
o Using Ruby WEAPON:
====================
When you get more and more kills, you can check your kills by doing alot of
math. Do an attack versus Ruby WEAPON. Vincent at Lvl 99, 255 Str, and the
99 Atk Death Penalty will damage Ruby for around 6400 damage. If you do this
damage to Ruby with that Vincent, you'll have around ~12522 kills.
If you're consistently doing 9999 damage to Ruby with the above setup-Vincent,
your kills should be ~20890 or more. That's already enough to kill Emerald
with

'Check 2', or in other words with Berserk and Deathblow/Critical Hit.


If you want to measure beyond this, put Vincent under the Frog status before
attacking Ruby Weapon. This will reduce Vincent's damage to 1/4th, so if you
were hitting 9999 before, you will now do 2500 damage (or more, if you had
more
kills). At 5000 damage you'll have ~41780 kills.
o Other useful information:
===========================
o If the defense value of an enemy is higher than 421, you can never make the
overflow trick work, ever. Not even with a maxed out Vincent/Death Penalty.
o The max defense an enemy is allowed to have when you're trying to get
overflow with a MAXED Barret, is the value 394. This is good enough for
practically anything but Ruby WEAPON.
o The MINIMUM amount of kills (and here's where it starts to get interesting)
for Vincent's Death Penalty, in order to One Hit KO Emerald WEAPON [combined
with 4 Hero Hero Drinks, Berserk, and Deathblow], is 16896 kills.
o The MINIMUM amount of AP for Barret in order to On Hit KO Emerald WEAPON,
[again combined with 4 Hero Drinks, Berserk, and Deathblow] is 1410000 AP.
That's not all that bad, seeing how 3 maxed KOTR Materia would do the trick.
o Furthermore, it's impossible to get overflow if you're not using Berserk or
Deathblow. It *is* possible to get overflow without Hero Drinks (and still
using Berserk & Deathblow), but you would need the ridiculous amount of
60580 kills on a maxed out Vincent. Stick to the above methods...
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
VIII) Lists: Equipment, Materia & Spells: {LIS}
||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=*oO
||
{LIS-1} Items
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
This section is (currently) sorted on 'Type'. Also, to keep this concrete, I
listed the easiest ways of obtaining the items, and not ALL possibilities.
For a list of Item Pictures: http://www.shillatime.org/finalfantasy7/items/
------------------.----------------------------------------------------------Potion:
|One Target, Effect: Restores 100 HP
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------Hi-Potion:
|One Target, Effect: Restores 500 HP
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------X-Potion:
|One Target, Effect: Restores HP fully
|Where to get: Buy at Wonder Square (80 GP) or Steal Spiral
|(Mideel Area), Gargoyle (Crater Area),

|Win Bizarre Bug (Gongaga)


------------------|----------------------------------------------------------Ether:
|One Target, Effect: Restores 100 MP
|Where to get: Buy at Mideel item Shop
------------------|----------------------------------------------------------Turbo Ether:
|One Target, Effect: Restores MP fully
|Where to get: Steal Jersey (Shinra Mansion),
|Poodler (Gelnika), Win Mover (Crater), Magic Pot (Crater)
------------------|----------------------------------------------------------Elixir:
|One Target, Restores HP/MP fully
|Where to get: Dig Bone Village: check Section {M4}, Steal:
|Gighee (Crater), Master Tonberry (Crater),
|Win Dark Dragon (Crater)
------------------|----------------------------------------------------------Megalixir:
|All Targets, Restores HP/MP fully
|Where to get: Win Master Tonberry (Crater)
------------------|----------------------------------------------------------Phoenix Down:
|One Target, Cures Death (gives 25% of Max HP back)
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------Antidote:
|One Target, Cures Poison
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------Soft:
|One Target, Cures Slow-numb, Petrify
|Where to get: Buy at item shops (Costa Del Sol, North
Corel)
------------------|----------------------------------------------------------Maiden's Kiss:
|One Target, Cures Frog
|Where to get: Buy at item shops (North Corel, Gongaga)
------------------|----------------------------------------------------------Cornucopia:
|One Target, Cures Small
|Where to get: Buy at item shops (North Corel, Gongaga)
------------------|----------------------------------------------------------Echo Screen:
|One Target, Cures Silence
|Where to get:Buy at item shops (Junon, Gongaga)
------------------|----------------------------------------------------------Hyper:
|One Target, Cures Sadness, inflicts Fury
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------Tranquilizer:
|One Target, Cures Fury, inflicts Sadness
|Where to get: Buy at various item shops
------------------|----------------------------------------------------------Remedy:
|One Target, Cures Sleep, Poison, Sadness, Fury, Confusion,
|Silence, Frog, Small, Slow-numb, Petrify, Berserk,

|Paralyzed, Darkness
|Where to get: Buy at Mideel Item Shop,Steal
Parasite(Crater)
------------------|----------------------------------------------------------Smoke Bomb:
|All Targets, Causes instant escape from battle
|Where to get: Steal Slalom (Junon Underwater Reactor Path)
------------------|----------------------------------------------------------Speed Drink:
|One Target, Casts Haste
|Where to get: Steal Vice (Sector 5 Slums), Morph Formula
|(Junon Area), Sonic Speed (Mount Nibel)
------------------|----------------------------------------------------------Hero Drink:
|One Target, Gives +30% (in battle) to: Att, MAt, Def, MDf
|Where to get: Chocobo Racing (B, A, S Classes)
------------------|----------------------------------------------------------Vaccine:
|One Target, Casts Resist
|Where to get: Morph Dark Dragon (Crater), Dragon Zombie
|(Crater)
------------------|----------------------------------------------------------Grenade:
|One Target, Causes damage (160 Base Damage)
|Where to get: Buy at item shops (Midgar),
------------------|----------------------------------------------------------Shrapnel:
|All Targets, Causes damage (416 Base Damage)
|Where to get: Win or Morph Bomb (North Corel Bridge)
------------------|----------------------------------------------------------Right Arm:
|All Targets, Causes damage (1600 Base Damage)
|Where to get: Steal Bomb (North Corel Bridge)
------------------|----------------------------------------------------------Hourglass:
|All Targets, Casts Stop
|Where to get: Morph Kimara Bug (Gongaga)
------------------|----------------------------------------------------------Kiss of Death:
|All Targets, Casts Death
|Where to get: Win Death Dealer (Crater)
------------------|----------------------------------------------------------Spider Web:
|All Targets, Casts Slow (100%)
|Where to get: Steal Kimara Bug (Gongaga)
------------------|----------------------------------------------------------Dream Powder:
|All Targets, Casts Sleep
|Where to get: Morph Crown Lance (Cosmo Canyon Beach),
|Crysales (Mideel Grass Area)
------------------|----------------------------------------------------------Mute Mask:
|All Targets, Casts Silence
|Where to get: Morph Dorky Face (Shinra Mansion)
------------------|----------------------------------------------------------War Gong:
|All Targets, Casts Berserk

|Where to get: Win Grand Horn (Gongaga Area)


------------------|----------------------------------------------------------Loco Weed:
|All Targets, Casts Confusion
|Where to get: Win Razor Weed (Wutai Area),
|Corvette (Underwater Tunnel)
------------------|----------------------------------------------------------Fire Fang:
|All Targets, Casts Fire2 (960 Base Damage)
|Where to get: Win Dragon (Mount Nibel)
------------------|----------------------------------------------------------Fire Veil:
|All Targets, Casts Fire3 (1200 Base Damage)
|Where to get: Morph Desert Sahagin (Cosmo Canyon Area),
|Win Foulander (Wutai Da Chao Statues)
------------------|----------------------------------------------------------Antartic Wind:
|All Targets, Casts Ice2 (1200 Base Damage)
|Where to get: Morph Jumping (Icicle Area)
------------------|----------------------------------------------------------Ice Crystal:
|All Targets, Casts Ice3 (2076 Base Damage)
|Where to get: Win Snow (Great Glacier), Morph Bandersnatch
|(Icicle Area)
------------------|----------------------------------------------------------Bolt Plume:
|All Targets, Casts Bolt2 (416 Base Damage)
|Where to get: Steal Thunderbird (Wutai Area)
------------------|----------------------------------------------------------Swift Bolt:
|All Targets, Casts Bolt3 (1200 Base Damage)
|Where to get: Morph Thunderbird (Wutai Area)
------------------|----------------------------------------------------------Earth Drum:
|All Targets, Casts Quake2 (640 Base Damage)
|Where to get: Win Flower Prong (Gongaga), Steal Christopher
|(Crater)
------------------|----------------------------------------------------------Earth Mallet:
|All Targets, Casts Quake3 (2560 Base Damage)
|Where to get: Win Gigas (Crater before Whirlwind Maze
Disc2)
------------------|----------------------------------------------------------Deadly Waste:
|All Targets, Casts Bio2 (96 Base Damage)
|Where to get: Win Slalom (Junon)
------------------|----------------------------------------------------------M-Tentacles:
|All Targets, Casts Bio3 (2400 Base Damage)
|Where to get: Win Malboro (Gaea's Cliff OR Crater)
------------------|----------------------------------------------------------Stardust:
|4 Targets/Hits, Casts Comet2 (1120 Base Damage p/hit)
|Where to get: Win Serpent (Gelnika), Battle Square Disc2
|(8000 BP)
------------------|-----------------------------------------------------------

Vampire Fang:

|One Target, Drains HP (192 Base Damage)


|Where to get: Win Black Bat (Shinra Mansion), Evilhead
|(Gaea's Cliff)
------------------|----------------------------------------------------------Ghost Hand:
|One Target, Drains MP (32 Base Damage)
|Where to get: Steal Ghost (Train Graveyard)
------------------|----------------------------------------------------------Vagyrisk Claw:
|One Target, Casts Petrify
|Where to get: Win CMD Grand Horn Level 19 (Fort Condor),
|Steal Bagrisk (Cosmo Canyon Dirt Area, Char. Level 77 =
MAX)
------------------|----------------------------------------------------------Light Curtain:
|All Targets, Casts Barrier (100%)
|Where to get: Morph Corvette (Underwater Tunnel)
------------------|----------------------------------------------------------Lunar Curtain:
|All Target, Casts MBarrier (100%)
|Where to get: Win Foulander (Wutai Da Chao Statues)
------------------|----------------------------------------------------------Mirror:
|All Targets, Casts Reflect (100%)
|Where to get: Win Mirage (Shinra Mansion)
------------------|----------------------------------------------------------Holy Torch:
|All Targets, Cures: Haste, Slow, Stop, Regen, Barrier,
|MBarrier, Reflect, Shield
|Where to get: Morph Stilva, Evilhead (Gaea's Cliff),
|Win Unknown 3 (Gelnika)
------------------|----------------------------------------------------------Bird Wing:
|All Targets, Casts Whirlwind (Wind, 1040 Base Damage)
|Where to get: Win Tonadu
|(Beach Bone Village/Temple of Ancients)
------------------|----------------------------------------------------------Dragon Scales:
|All Targets, Water Attack (3680 Base Damage)
|Where to get: Steal Sea Worm (Mideel Beach)
------------------|----------------------------------------------------------Impaler:
|One Target, Casts Frog
|Where to get: Buy at Gongaga Weapon Shop
------------------|----------------------------------------------------------Shrivel:
|One Target, Casts Mini
|Where to get: Buy at Gongaga Weapon Shop
------------------|----------------------------------------------------------Eye Drop:
|One Target, Cures Darkness
|Where to get: Buy at various shops (Costa Del Sol)
------------------|----------------------------------------------------------Molotov:
|One Target, Fire Attack (400 Base Damage)
|Where to get: Buy at shops (Costa Del Sol, Gongaga)

------------------|----------------------------------------------------------S-mine:
|One Target, Causes damage (1600 Base Damage)
|Where to get: Buy at item shops
|(Fort Condor/Rocket Town Disc2)
------------------|----------------------------------------------------------8-inch Cannon:
|One Target, Causes damage (3200 Base Damage)
|Where to get: Win Grosspanzer*Big (Midgar Raid Disc2)
------------------|----------------------------------------------------------Graviball:
|One Target, Casts Demi (Damage = HP/4)
|Where to get: Win Deenglow (Train Graveyard), Steal Shadow
|Maker (Midgar Raid Disc2)
------------------|----------------------------------------------------------T/S Bomb:
|One Target, Casts Demi2 (Damage = HP/2)
|Where to get: Steal Flapbeat (Gold Saucer Area)
------------------|----------------------------------------------------------Ink:
|One Target, Casts Darkness
|Where to get: Steal Bad Rap (Gelnika Hallway)
------------------|----------------------------------------------------------Dazers:
|One Target, Casts Paralyzed
|Where to get: Steal Battery Cap (Rocket Town Area),
Boundfat
|(Corel Valley)
------------------|----------------------------------------------------------Dragon Fang:
|All Targets, Causes Damage (Lightning, 2400 Base Damage)
|Where to get: Win Schizo (Gaea's Cliff), Prize Wonder
Square
|Submarine Game Level 2(only ONCE)
------------------|----------------------------------------------------------Cauldron:
|One Target, Casts 100%: Sleep, Poison, Confusion, Silence,
|Frog, Small
|Where to get: Steal Dragon Zombie (Crater)
------------------|----------------------------------------------------------Sylkis Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Sage Shop
|Dash: (Formula) Run: (Formula), Stamina: (Formula),
|Int: +1-4, Co-Op: +4
------------------|----------------------------------------------------------Reagan Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Sage Shop
|Dash: (Formula) Run: (Formula) Stamina: (Formula), Co-Op:
+3
|Check section {M2.2} for the formulas.
------------------|----------------------------------------------------------Mimett Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Dash: +1-16, Run: +3-10, Accel: +1(25%), Co-Op: +2

------------------|----------------------------------------------------------Curiel Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Dash: +0-3, Run: +0-3, Stamina: +3-10, Co-Op: +2
------------------|----------------------------------------------------------Pahsana Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Int: +1-8, Co-Op: +1(25%), +2(75%)
------------------|----------------------------------------------------------Tantal Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Dash: +0-4, Run: +1-4, Stamina: +1-2, Int: +1, Co-Op: +1
------------------|----------------------------------------------------------Krakka Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Int: +1-2, Co-Op: +1
------------------|----------------------------------------------------------Gysahl Greens:
|One Target, Heals for 100
|Where to get: Buy at Chocobo Ranch Shop
|Dash: +0-3, Run: +0-2, Stamina: + ~3, Co-Op: +1
------------------|----------------------------------------------------------Tent:
|All Targets, Heals HP/MP fully,ONLY at Save Points/World
Map
|Where to get: Buy at various shops
------------------|----------------------------------------------------------Power Source:
|One Target, Increases Strength by +1 permanently
|Where to get: Morph Heavy Tank (Gongaga Reactor), Screamer
|(Mount Nibel), Unknown (Gelnika)
------------------|----------------------------------------------------------Guard Source:
|One Target, Increases Vitality by +1 permanently
|Where to get: Morph (Bagnadrana~Mount Corel), Spiral
(Mideel
|Area), Unknown2 (Gelnika)
------------------|----------------------------------------------------------Magic Source:
|One Target, Increases Magic by +1 permanently
|Where to get: Morph 8eye (Temple of Ancients/Battle Square)
|Unknown3 (Gelnika/Battle Square Special Battle)
------------------|----------------------------------------------------------Mind Source:
|One Target, Increases Spirit by +1 permanently
|Where to get: Morph Dragon Rider (Whirlwind Maze), Killbin
|(Whirlwind Maze), Serpent (Gelnika/Battle Square)
------------------|----------------------------------------------------------Speed Source:
|One Target, Increases Dexterity by +1 permanently
|Where to get: Morph Poodler (Gelnika Hallway)
------------------|-----------------------------------------------------------

Luck Source:

|One Target, Increases Luck by +1 permanently


|Where to get: Morph Bad Rap(Gelnika Hallway)
------------------|----------------------------------------------------------Zeio Nut:
|Used for Chocobo Breeding
|Where to get: Steal (Goblins~Goblin Island)
------------------|----------------------------------------------------------Carob Nut:
|Used for Chocobo Breeding
|Where to get: Steal (Vlakorados~Bone Village Area)
------------------|----------------------------------------------------------Porov Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Sage
------------------|----------------------------------------------------------Pram Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Sage
------------------|----------------------------------------------------------Lasan Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Ranch
------------------|----------------------------------------------------------Saraha Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Ranch
------------------|----------------------------------------------------------Luchile Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Ranch
------------------|----------------------------------------------------------Pepio Nut:
|Used for Chocobo Breeding
|Where to get: Buy at the Chocobo Ranch
------------------|----------------------------------------------------------Battery:
|Used to activate several machines when climbing up to reach
|Shinra Building
|Where to get: Weapon Shop owner Wall Market
------------------|----------------------------------------------------------Tissue:
|Has no use at all, collectors item.
|Where to get: Battle Square Prize (normal battles)
------------------|----------------------------------------------------------Omnislash:
|Teaches Omnislash to Cloud; Final Limit Break
|Where to get: Prize at Battle Square
------------------|----------------------------------------------------------Catastrophe:
|Teaches Barret Catastrophe; Final Limit Break
|Where to get: Woman in North Corel (Disc2/3)
------------------|----------------------------------------------------------Final Heaven:
|Teaches Tifa Final Heaven; Final Limit Break
|Where to get: Tifa's Piano (Disc2/3)

------------------|----------------------------------------------------------Great Gospel:
|Teaches Aeris Great Gospel; Final Limit Break
|Where to get: Weapon Shop Owner (Small Box)
------------------|----------------------------------------------------------Cosmo Memory:
|Teaches Red XIII Cosmo Memory; Final Limit Break
|Where to get: Beat Lost Number(Safe in Shinra Mansion)
------------------|----------------------------------------------------------All Creation:
|Teaches Yuffie All Creation; Final Limit Break
|Where to get: Beat Godo(Wutai Pagoda)
------------------|----------------------------------------------------------Chaos:
|Teaches Vincent Chaos; Final Limit Break
|Where to get: Waterfall Cave
------------------|----------------------------------------------------------Highwind:
|Teaches Cid Highwind; Final Limit Break
|Where to get: Chest in Sunken Gelnika
------------------|----------------------------------------------------------1/35 Soldier:
|Has no use at all, collectors item.
|Where to get: Speed Square Prize (3000-4999 points)
------------------|----------------------------------------------------------Super Sweeper:
|Has no use at all, collectors item.
|Where to get: Speed Square Prize (3000-4999 points)
------------------|----------------------------------------------------------Masamune Blade:
|Has no use at all, collectors item.
|Where to get: Speed Square Prize (3000-4999 points),
|Battle Square Special Battle Prize
------------------|----------------------------------------------------------Save Crystal:
|Creates Save Point in the Northern Crater
|Where to get: First Chest in the Crater
------------------|----------------------------------------------------------Combat Dairy:
|Has no use at all, collectors item.
|Where to get: Battle Square Special Battle Prize
------------------|----------------------------------------------------------Autograph:
|Has no use at all, collectors item.
|Where to get: Battle Square Special Battle Prize
------------------|----------------------------------------------------------Gambler:
|Has no use at all, collectors item.
|Where to get: Battle Square Special Battle Prize
------------------|----------------------------------------------------------Earth Harp:
|Exchange for 3 Master Materia (Kalm Traveller)
|Where to get: Beat Emerald Weapon
------------------|----------------------------------------------------------Desert Rose:
|Exchange for Golden Chocobo (Kalm Traveller)
|Where to get: Ruby Weapon

------------------|----------------------------------------------------------Guide Book:
|Exchange for Underwater Materia (Kalm Traveller)
|Where to get: Morph Ghost Shop (Underwater Tunnel)
------------------'----------------------------------------------------------Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-2} Key Items
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This list is sorted alphabetically and describes little detail towards how to
get the Key Items, as they are all covered in the Walkthrough already, and are
often even required to proceed with the story.
Note: Items with an * are all required for a 'Perfect List'. Items with (*)
are
----- a choice between those two.
.--------------------.------------------------------.------------------------.
|Name of Item:
|Effect of item:
|Location(s):
|
|--------------------|------------------------------|------------------------|
|A Coupon*
|Exchange for Star Pendant
|Shinra Building Floor 63
|
|B Coupon*
|Exchange for Four Slots
|Shinra Building Floor 63
|
|Basement Key*
|Unlocks room to Vincent
|Shinra Mansion
|
|Bikini Briefs(*)
|Affects Don Corneo's choice
|Wall Market
|
|Black Materia
|Summons Meteor
|Temple of the Ancients
|
|Blonde Wig*
|Affects Don Corneo's choice
|Wall Market
|
|Brown Wig
|Affects Don Corneo's choice
|Wall Market
|
|C Coupon*
|Exchange for 'All' Materia
|Shinra Building Floor 63
|
|Cologne
|Affects Don Corneo's choice
|Wall Market
|
|Cotton Dress
|Affects Don Corneo's choice
|Wall Market
|
|Deodorant
|Exchange for Flower Cologne
|Wall Market
|
|Diamond Tiara*
|Affects Don Corneo's choice
|Wall Market
|
|Digestive
|Exchange for Sexy Cologne
|Wall Market
|
|Disinfectant
|Exchange for Cologne
|Wall Market
|
|Flower Cologne
|Affects Don Corneo's choice
|Wall Market
|
|Glacier Map*
|Map of the Great Glacier
|Icicle Inn
|

|Glass Tiara
|Affects Don Corneo's choice
|Wall Market
|
|Gold Ticket*
|Lifetime access Gold Saucer
|Gold Saucer
|
|Yellow Huge Materia*|Can create Master Command
|Win 1 Materia Mission
|
|Green Huge Materia* |Can create Master Magic
|Win 2 Materia Missions
|
|Red Huge Materia*
|Can create Master Summon
|Win 3 Materia Missions
|
|Blue Huge Materia* |Can create Bahamut ZERO
|Win All Materia Missions
|
|Key to the Ancients*|Proceeds with story
|Underwater near Bone
Vil.|
|Key to Sector 5*
|Allows access to Midgar Slums |Dig up at Bone Village
|
|Keycard 60
|Allows access up to 60th floor|Shinra Building
|
|Keycard 62
|Allows access up to 62th floor|Shinra Building
|
|Keycard 65
|Allows access up to 65th floor|Shinra Building
|
|Keycard 66
|Allows access up to 66th floor|Shinra Building
|
|Keycard 68
|Allows access up to 68th floor|Shinra Building
|
|Keystone
|Access Temple of the Ancients |Battle Square Showroom
|
|Leviathan Scales*
|Access to Fire Da Chao Cave
|Underwater Reactor
|
|Lingerie(*)
|Affects Don Corneo's choice
|Wall Market
|
|Lunar Harp*
|Access through Sleeping Forest|Dig up at Bone Village
|
|Member's Card*
|Gives access to Honeybee Inn |Wall Market
|
|Midgar Parts (x5)
|Solves puzzle for Keycard 66 |Shinra Building
|
|Mythril*
|Exchange at Weapon Seller
|Sleeping Man in Cave
|
|Pharmacy Coupon
|Exchange at Medicine Shop
|Wall Market
|
|PHS*
|Used to switch party members |Kalm Town
|
|Ruby Tiara
|Affects Don Corneo's choice
|Wall Market
|
|Satin Dress
|Affects Don Corneo's choice
|Wall Market
|
|Sexy Cologne
|Affects Don Corneo's choice
|Wall Market
|
|Silk Dress*
|Affects Don Corneo's choice
|Wall Market
|
|Snowboard*
|Used for Snowboarding
|Icicle Inn
|
|Wig
|Affects Don Corneo's choice
|Wall Market
|

'--------------------'------------------------------'------------------------'
Note: Huge Materia's won't appear in the menu after handing them to
Bugenhagen.
Note: Total of 48 possible Key Items, Total of 64 Item Slots.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-3} Weapons
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Note: For detailed information about Ultimate Weapons, check section {ULT}.
----.------------------------.
|Cloud's Weapons: Swords |
|------------------------------.---.----.------.------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|--------------|---------------|---|----|------|------------------------------|
|Buster Sword |O=O
| 18| 96%|Normal|+2 Magic,Can't Sell,Can't
Throw|
|Mythril Saber |O=O O
| 23| 98%|Normal|+4 Magic
|
|Hardedge
|O=O O O
| 32| 98%|Normal|+6 Magic
|
|Butterfly Edge|O=O O=O
| 39|100%|Normal|+8 Magic
|
|Enhance Sword |O=O O=O O=O O=O| 43|107%|Normal|+16 Magic
|
|Organics
|O=O O=O O O
| 62|103%|Normal|+15 Magic
|
|Crystal Sword |O=O O=O O=O
| 76|105%|Normal|+19 Magic
|
|Force Stealer |O O O
| 36|100%|DOUBLE|+7 Magic
|
|Rune Blade
|O O O O
| 40|108%|DOUBLE|+9 Magic
|
|Murasame
|O=O O=O O
| 51|100%|Normal|+12 Magic
|
|Nail Bat
|
| 70|100%| NONE |+4% Critical Hits
|
|Yoshiyuki
|O O
| 56|100%|Normal|+9 Magic, Power Up Factor: x2
|
|
|
|
|
|
|with 1 KO char.and x3 with 2
KO|
|Apocalypse
|O O O
| 88|110%|TRIPLE|+43 Magic, +16 Spirit
|
|Heaven's Cloud|O O O O O O
| 93|100%|Normal|+31 Magic
|
|Ragnarok
|O=O O=O O=O
| 97|105%|Normal|+43 Magic, +35 Spirit
|
|Ultima Weapon |= = = =|100|110%| NONE |+51 Magic, +35 Spirit
|
'--------------'---------------'---'----'------'------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cloud/

---------------Locations:
---------------Buster Sword:
Initial Equipment
Mythril Saber: Buy (Kalm)
Hardedge:
Steal SOLDIER:3rd (Shinra HQ), Buy (Junon Disc1, Gongaga)
Butterfly Edge: Buy (Cosmo Canyon)
Enhance Sword: Chest (Gaea's Cliff, Buy (Junon Disc2)
Organics:
Buy (Icicle Inn)
Crystal Sword: Buy (Mideel)
Force Stealer: 100+ Points at Rufus' Sendoff, Buy (North Corel)
Rune Blade:
Chest (Mount Nibel), Buy (Junon Disc2)
Murasame:
Buy (Wutai)
Nail Bat:
Chest (Temple of the Ancients), Buy (Junon Disc2)
Yoshiyuki:
Talk to Old Man in Rocket Town several times and look at the
Rocket with him (Best done on Disc1/early Disc2)
Apocalypse:
Chest (End of the Ancient Forest)
Heaven's Cloud: Chest (Gelnika)
Ragnarok:
Won Proud Clod (Midgar Raid Disc2)
Ultima Weapon: Won from Ultimate Weapon
.-------------------------------.
|Barret's Weapons: Gimmick Arms | Note: (LR) = Long Range Weapon
|-------------------------------.---.----.------.-----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|---------------|---------------|---|----|------|-----------------------------|
|Gatling Gun
|O
| 14| 97%|Normal|(LR), Can't Sell, Can't Throw
|
|Assault Gun
|O=O
| 17| 98%|Normal|+1 Magic, (LR)
|
|Cannon Ball
|O=O O
| 23| 98%|Normal|+2 Magic
|
|Atomic Scissors|O=O O O
| 32| 99%|Normal|+4 Magic
|
|Heavy Vulcan
|O=O O=O
| 39|100%|Normal|+8 Magic, (LR)
|
|Chainsaw
|O=O O=O O
| 52|100%|Normal|+10 Magic
|
|Microlaser
|O=O O=O O O
| 63|101%|Normal|+13 Magic, (LR)
|
|A*M Cannon
|O=O O=O O=O
| 77|103%|Normal|+16 Magic, (LR)
|
|W Machine Gun |O O O
| 30|100%|DOUBLE|+3 Magic, (LR)
|
|Drill Arm
|O O O O
| 37| 97%|DOUBLE|+3% Critical Hits
|
|Solid Bazooka |O=O O=O O=O O=O| 61|100%|Normal|+15 Magic, (LR)
|
|Rocket Punch
|
| 62|110%| NONE |+4% Critical Hits
|
|Enemy Launcher |O=O O O O
| 35|100%|Normal|+7 Magic, (LR)
|
|Pile Banger
|= = =
| 90| 80%| NONE |+3% Critical Hits
|

|Max Ray
|O=O O=O O=O
| 97| 98%|Normal|+30 Magic, (LR)
|
|Missing Score |= = = =| 98|108%| NONE |+49 Magic, (LR)
|
'---------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/barret/
---------------Locations:
---------------Gatling Gun:
Initial Equipment
Assault Gun:
Won Guard Scorpion, Buy (Wall Market)
Cannon Ball:
Buy (Kalm)
Atomic Scissors: Steal Custom Sweeper (Midgar Area), Buy (Junon)
Heavy Vulcan:
Buy (Cosmo Canyon)
Chainsaw:
Buy (Wutai)
Microlaser:
Buy (Icicle Inn)
A*M Cannon:
Buy (Mideel)
W Machine Gun:
Chest (North Corel Tracks), Buy (Junon Disc2)
Drill Arm:
Chest (Rocket Town Cid's House), Buy (Junon Disc2)
Solid Bazooka:
Buy (Costa Del Sol Disc2)
Rocket Punch:
Chest (Temple of the Ancients), Buy (Junon Disc2)
Enemy Launcher: Chest (Shinra Mansion), Buy (Junon Disc2)
Pile Banger:
Chest (Shinra Building Disc2)
Max Ray:
Chest (Midgar Raid Disc2)
Missing Score:
Chest (Midgar Raid Disc2 Stairs to Hojo, BARRET IN YOUR
PARTY)
.-----------------------.
|Tifa's Weapons: Gloves | Note: None of Tifa's Weapons can be Thrown
|-------------------------------.---.----.------.-----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|---------------|---------------|---|----|------|-----------------------------|
|Leather Glove |O
| 13| 99%|Normal|+2% Critical Hits
|
|Metal Knuckle |O=O
| 18|102%|Normal|+1 Magic, +2% Critical Hits
|
|Mythril Claw
|O=O O
| 24|106%|Normal|+3 Magic, +2% Critical Hits
|
|Grand Glove
|O=O O O
| 31|110%|Normal|+6 Magic, +2% Critical Hits
|
|Tiger Fang
|O=O O=O
| 38|110%|Normal|+8 Magic, +2% Critical Hits
|
|Diamond Knuckle|O=O O=O O
| 51|112%|Normal|+10 Magic, +2% Critical Hits
|
|Dragon Claw
|O=O O=O O O
| 62|114%|Normal|+13 Magic, +2% Critical Hits
|
|Crystal Glove |O=O O=O O=O
| 75|115%|Normal|+16 Magic, +2% Critical Hits
|
|Motor Drive
|O O O
| 27|106%|DOUBLE|+6 Magic
|
|Platinum Fist |O O O O
| 30|108%|DOUBLE|+7 Magic
|

|Kaiser Knuckle |O=O O O O O O O| 44|110%|Normal|+13 Magic, +1% Critical Hits


|
|Work Glove
|
| 68|114%| NONE |+4% Critical Hits
|
|Powersoul
|O O O O
| 28|106%|DOUBLE|+7 Magic, Power Up: See Note
|
|Master Fist
|O O O O O O
| 38|108%|Normal|Power Up Factor: See Note
|
|God's Hand
|O=O O=O
| 86|255%|Normal|+34 Magic, +2% Critical Hits
|
|Premium Heart |= = = =| 99|112%| NONE |+32 Magic
|
'---------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/tifa/
---------------Powersoul: When in Near-Death: x2, When in Death Sentence: x4, Combined: x8.
---------------Master Fist: Damage =
Damage * (1 + 1 each for Near-death, Poison, Sadness, Silence, Slow, Darkness
---------------+ 2 each for Death-sentence and Slow-numb Statuses)
Locations:
---------------Leather Glove:
Initial Equipment
Metal Knuckle:
Buy (Wall Market)
Mythril Claw:
Buy (Kalm)
Grand Glove:
Steal Madouge (Mythril Mines), Buy (Junon, Gongaga)
Tiger Fang:
Buy (Cosmo Canyon)
Diamond Knuckle: Buy (Wutai)
Dragon Claw:
Buy (Icicle Inn)
Crystal Glove:
Buy (Mideel)
Motor Drive:
Chest (Costa Del Sol Villa)
Platinum Fist:
Black cape guy (Nibelheim Tifa's House), Buy (Junon Disc2)
Kaiser Knuckle: Chest (Whirlwind Maze), Buy (Costa Del Sol Disc2)
Work Glove:
Chest (Temple of the Ancients), Buy (Junon Disc2)
Powersoul:
Chest (Mount Nibel), Buy (Junon Disc2)
Masterfist:
Chest (Shinra Building Disc2)
God's Hand:
Won Carry Armor
Premium Heart:
Gotten from 'Item' Shop in Wall Market (Disc2/3)
.--------------------.
|Aeris' Weapons: Rods |
|----------------|---------------.---.----.------.----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|----------------|---------------|---|----|------|----------------------------|
|Guard Stick
|O
| 12| 99%|Normal|+2 Mag, +4 Spr, +1 Vit
|
|Mythril Rod
|O=O
| 16|100%|Normal|+3 Magic
|
|Full Metal Staff|O=O O
| 22|100%|Normal|+4 Magic
|
|Striking Staff |O=O O O
| 32|100%|Normal|+7 Magic
|

|Prism Staff
|O=O O=O
| 40|105%|Normal|+10 Magic
|
|Aurora Rod
|O=O O=O O
| 51|110%|Normal|+14 Magic
|
|Wizard Staff
|O O O
| 28|100%|DOUBLE|+6 Magic
|
|Wizer Staff
|O O O O
| 33|100%|DOUBLE|+7 Magic
|
|Fairy Tale
|O O O O O O O | 37|103%|Normal|+8 Magic
|
|Umbrella
|
| 58|118%| NONE |+10 Magic, +20 Vitality
|
|Princess Guard |O=O O=O O=O O | 52|111%|Normal|+22 Mag, +20 Spr, +12 Vit
|
'----------------'---------------'---'----'------'----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/aeris/
---------------Locations:
---------------Guard Stick:
Initial Equipment
Mythril Rod:
Buy (Wall Market)
Full Metal Staff: Buy (Kalm)
Striking Staff:
Steal Eligor (Train Graveyard), Harpy, Buy (Junon, Gongaga)
Prism Staff:
Buy (Cosmo Canyon)
Aurora Rod:
Buy (Wutai)
Wizard Staff:
Treasure Item (Falling at Mount Corel), Buy (Junon Disc2)
Wizer Staff:
Won Gi Nattak, Buy (Junon Disc2)
Fairy Tale:
Won Reno (Gongaga), Buy (Junon Disc2)
Umbrella:
Prize Speed Square 5000+ Points (only ONCE, Disc1)
Princess Guard:
Chest (Temple of the Ancients Room IIII)
.------------------------------. Note: (LR) = Long Range Weapon
|Red XIII's Weapons: Hairdress | Note: None of Red XIII's Weapons can be
Thrown
|-------------------------------.---.----.------.-----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|---------------|---------------|---|----|------|-----------------------------|
|Mythril Clip
|O=O O
| 24|100%|Normal|+6 Magic, Can't Sell
|
|Diamond Pin
|O=O O O
| 33|102%|Normal|+8 Magic
|
|Silver Barrette|O=O O=O
| 40|110%|Normal|+10 Magic, Can't Sell
|
|Gold Barrette |O=O O=O O
| 50|104%|Normal|+13 Magic
|
|Adaman Clip
|O=O O=O O O
| 60|106%|Normal|+15 Magic
|
|Crystal Comb
|O=O O=O O=O
| 76|108%|Normal|+20 Magic
|
|Magic Comb
|O O O
| 37|100%|DOUBLE|+4 Magic
|
|Plus Barrette |O O O O
| 39|104%|DOUBLE|+12 Magic
|

|Centclip
|O O O O O O O O| 58|108%|Normal|+22 Magic
|
|Hairpin
|
| 57|120%| NONE |+15 Mag,+5% Critical Hits,
(LR)|
|Seraph Comb
|O O O O
| 68|110%|Normal|+14 Magic, Can't Sell
|
|Behemoth Horn |O O O O O O
| 91| 75%|Normal|+26 Mag, +18 Spr, +35 Vit
|
|Spring Gun Clip|O=O O=O O=O
| 87|100%|Normal|+55 Magic
|
|Limited Moon
|= = = =| 93|114%| NONE |+31 Magic
|
'---------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/redxiii/
--------------Locations:
--------------Mythril Clip:
Initial Equipment, Buy (Junon)
Diamond Pin:
Steal Bagnadrana (Mount Corel), Buy (Gongaga)
Silver Barrette: Buy (Cosmo Canyon)
Gold Barrette:
Buy (Wutai)
Adaman Clip:
Buy (Icicle Inn)
Crystal Comb:
Buy (Mideel)
Magic Comb:
Fort Condor Prize 1st Battle, Buy (Junon Disc2)
Plus Barrette:
Chest (Mount Nibel), Buy (Junon Disc2)
Centclip:
Buy (Costa Del Sol Disc2),
Hairpin:
Chest (Wutai Godo's House), Buy (Junon Disc2)
Seraph Comb:
Auto-given after the Cave of the Gi
Behemoth Horn:
Chest (Stairs Shinra Building Disc2)
Spring Gun Clip: Chest Ancient Forest
Limited Moon:
Given by Bugenhagen on Disc3
.---------------------------.
|Yuffie's Weapons: Shuriken | Note: All of Yuffie's Weapons are Long Range
|--------------------------------.---.----.------.----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|----------------|---------------|---|----|------|----------------------------|
|4-point Shuriken|O=O O
| 23|100%|Normal|+6 Magic
|
|Boomerang
|O=O O O
| 30|101%|Normal|+7 Magic
|
|Pinwheel
|O=O O=O
| 37|104%|Normal|+9 Magic
|
|Razor Ring
|O=O O=O O
| 49|105%|Normal|+12 Magic
|
|Hawkeye
|O=O O=O O O
| 61|107%|Normal|+14 Magic
|
|Crystal Cross
|O=O O=O O=O
| 74|110%|Normal|+18 Magic
|
|Wind Slash
|O O O
| 30|103%|DOUBLE|+7 Magic
|
|Twin Viper
|O O O O
| 36|108%|DOUBLE|+8 Magic
|

|Spiral Shuriken |O=O O O O O O O| 68|110%|Normal|+18 Magic, +2% Critical Hits


|
|Superball
|
| 68|120%| NONE |+10 Magic, +4% Critical Hits
|
|Magic Shuriken |O O O
| 64|113%|Normal|+10 Dex, +2% Critical Hits
|
|Rising Sun
|O=O O=O
| 68|108%|DOUBLE|+16 Magic
|
|Oritsuru
|O=O O=O O O O O| 90|116%|Normal|+38 Magic
|
|Conformer
|= = = =| 96|112%| NONE |+42 Magic
|
'----------------'---------------'---'----'------'----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/yuffie/
---------------Locations:
---------------4-point Shuriken: Initial Equipment
Boomerang:
Steal Formula (Junon Area), Buy (Junon, Gongaga)
Pinwheel:
Buy (Cosmo Canyon)
Razor Wing:
Buy (Wutai)
Hawkeye:
Buy (Icicle Inn)
Crystal Cross:
Buy (Mideel)
Wind Slash:
Chest (Cargo Ship), Buy (Junon Disc2)
Twin Viper:
Chest (Shinra Mansion), Buy (Junon Disc2)
Spiral Shuriken: Buy (Costa Del Sol Disc2)
Superball:
Prize at Fort Condor, Buy (Junon Disc2)
Magic Shuriken:
Chest (Wutai Godo's House), Buy (Junon Disc2),
Rising Sun:
Steal from Diamond Weapon
Oritsuru:
Da-chao fire (Chest in the fire)
Conformer:
Chest (Gelnika)
.--------------------------------.
|Cait Sith's Weapons: Megaphones |
|-------------------------------.---.----.------.-----------------------------.
|Weapon Name:
|Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|---------------|---------------|---|----|------|-----------------------------|
|Yellow M-phone |O=O O O
| 36|100%|Normal|+8 Magic
|
|Green M-phone |O=O O=O
| 41|100%|Normal|+9 Magic
|
|Blue M-phone
|O=O O=O O
| 48|100%|Normal|+10 Magic
|
|Red M-phone
|O=O O=O O O
| 60|100%|Normal|+15 Magic
|
|Crystal M-phone|O=O O=O O=O
| 74|100%|Normal|+20 Magic
|
|White M-phone |O O O
| 35|102%|DOUBLE|+8 Magic
|
|Black M-phone |O O O O
| 31|104%|DOUBLE|+10 Magic
|
|Silver M-phone |O O O O O O O O| 28|106%|Normal|+14 Magic
|

|Trumpet Shell |
| 68|118%| NONE |+2 Magic, +4% Critical Hits
|
|Gold M-phone
|O=O O=O O=O O=O| 58|103%|Normal|+28 Magic
|
|Battle Trumpet |= = =
| 95| 95%| NONE |+2% Critical Hits
|
|Starlight Phone|O=O O=O O=O O=O| 88|102%|Normal|+31 Magic, +30 Vitality
|
|HP Shout
|= = = =| 95|110%| NONE |+44 Magic
|
'---------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/caitsith/
---------------Locations:
--------------Yellow M-phone: Initial Equipment, Buy (Junon Disc2)
Green M-phone:
Buy (Cosmo Canyon)
Blue M-phone:
Buy (Wutai)
Red M-phone:
Buy (Icicle Inn)
Crystal M-phone: Buy (Mideel)
White M-phone:
Chest (Gongaga), Buy (Disc2)
Black M-phone:
Chest (Cave of the Gi), Buy (Junon Disc2)
Silver M-phone: Chest (Shinra Mansion), Buy Junon Disc2)
Trumpet Shell:
Chest (Temple of the Ancients), Buy (Junon Disc2)
Gold M-phone:
Buy (Costa Del Sol Disc2)
Battle Trumpet: Chest (Underwater Reactor)
Starlight Phone: Chest (Midgar Raid Disc2)
HP Shout:
Locker (Shinra Building Floor 64 Disc2)
.------------------------.
|Vincent's Weapons: Guns | Note: All of Vincent's Weapons are Long Range
|-----------------------------.---.----.------.-------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|-------------|---------------|---|----|------|-------------------------------|
|Quicksilver |O=O O O
| 38|110%|Normal|+10 Magic
|
|Shotgun
|O=O O=O
| 48|112%|Normal|+12 Magic
|
|Shortbarrel |O=O O=O O
| 51|118%|Normal|+14 Magic
|
|Lariat
|O=O O=O O O
| 64|120%|Normal|+16 Magic
|
|Windchester |O=O O=O O=O
| 73|120%|Normal|+18 Magic
|
|Peacemaker
|O=O O
| 38|118%|DOUBLE|+8 Magic
|
|Buntline
|O=O O=O
| 48|124%|DOUBLE|+18 Magic
|
|Long Barrel R|O=O O=O O=O O=O| 66|255%|Normal|+14 Magic
|
|Silver Rifle |
| 62|120%| NONE |+4% Critical Hits
|

|Sniper CR
|O=O O=O
| 42|255%|Normal|+7 Magic
|
|Supershot ST |= = =
| 97|120%| NONE |+52 Magic
|
|Outsider
|O=O O=O O O O O| 80|120%|Normal|+48 Magic
|
|Death Penalty|= = = =| 99|115%| NONE |+34 Magic
|
'-------------'---------------'---'----'------'-------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/vincent/
---------------Locations:
------------Quicksilver:
Initial Equipment, Buy (Junon Disc2)
Shotgun:
Buy (Rocket Town Disc1 only)
Shortbarrel:
Buy (Wutai)
Lariat:
Buy (Icicle Inn)
Windchester:
Buy (Mideel)
Peacemaker:
Chest (Kalm), Buy (Junon Disc2)
Buntline:
Dig up (Bone Village), Buy (Junon Disc2)
Long Barrel R: Buy (Costa Del Sol Disc2)
Silver Rifle: Chest (Temple of the Ancients), Buy (Junon Disc2)
Sniper CR:
Chest (Mount Nibel), Buy (Junon Disc2)
Supershot ST: Chest (Ancient Forest)
Outsider:
Chest (Gelnika)
Death Penalty: Waterfall Cave (fight 10 random battles after the scene)
.----------------------.
|Cid's Weapons: Spears |
|-----------------------------.---.----.------.-------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|-------------|---------------|---|----|------|-------------------------------|
|Spear
|O=O O=O
| 44| 97%|Normal|+8 Magic
|
|Slash Lance |O=O O=O O
| 56| 98%|Normal|+10 Magic
|
|Trident
|O O O O O O
| 60|105%|Normal|+12 Magic
|
|Mast Ax
|O=O O=O O O
| 64| 99%|Normal|+15 Magic
|
|Partisan
|O=O O=O O=O
| 78|100%|Normal|+17 Magic
|
|Viper Halberd|O O O O
| 58|102%|DOUBLE|+13 Magic
|
|Javelin
|O=O O=O O
| 62|104%|DOUBLE|+12 Magic
|
|Grow Lance
|O=O O=O O=O
| 78|102%|Normal|+31 Magic
|
|Mop
|
| 68|118%| NONE |+3 Magic, +5% Critical Hits
|
|Dragoon Lance|O O O O O O O O| 66|100%|Normal|+7 Magic
|

|Scimitar
|O=O
| 86|102%|TRIPLE|+20 Magic
|
|Flayer
|O O O O O O
|100|100%|Normal|+20 Magic
|
|Spirit Lance |O=O O=O
| 92|112%|Normal|+43 Magic, +20 Spirit
|
|Venus Gospel |= = = =| 97|103%| NONE |+42 Magic
|
'-------------'---------------'---'----'------'-------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cid/
---------------Locations:
------------Spear:
Initial Equipment, Buy (Junon Disc2)
Slash Lance:
Buy (Wutai)
Trident:
Chest (Temple of the Ancients), Buy (Junon Disc2)
Mast Ax:
Buy (Icicle Inn)
Partisan:
Buy (Mideel)
Viper Halberd: Chest (Corral Valley), Buy (Junon Disc2)
Javelin:
Chest (Gaea's Cliff)
Grow Lance:
Item (Shinra Building Floor 63 Disc2)
Mop:
Dig up (Bone Village), Buy (Junon Disc2)
Dragoon Lance: Chest (Da-chao Fire Cave before fires), Buy (Junon Disc2)
Scimitar:
Chest (Underwater Reactor)
Flayer:
Prize at Speed Square 5000+ Points (only ONCE, Disc2)
Spirit Lance: Chest (Gelnika)
Venus Gospel: Talk to Old Man in Rocket Town several times (After Launch)
.-----------------------------. Note: Neither Sephiroth nor the Masamune can
|Sephiroth's Weapon: Masamune | be gotten, this is data from the Kalm
Flashback.
|-----------------------------.---.----.------.-------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:
|
|-------------|---------------|---|----|------|-------------------------------|
|Masamune
|= = =
| 99|255%| NONE |Can't Sell, Can't Throw,
|
|
|
|
|
|
|+255% Critical Hits
|
'-------------'---------------'---'----'------'-------------------------------'
Weapon Picture: http://www.shillatime.org/finalfantasy7/weapons/sephiroth/
--------------Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-4} Armor
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
.-----------------. 32 Different armor types. All armor in FF7 are bracelets.
|Armor Statistics:| Note: A bug causes ARMOR MDef to be ZERO, 0, NIHIL,
NOTHING!
|-----------------|---------------.---.----.----.----.------.-----------------.

|Armor Name:
|Materia Slots: |Def|Def%|MDef|MDf%|Growth|Special Bonus:
|
|-----------------|---------------|---|----|----|----|------|-----------------|
|Adaman Bangle
|O=O
| 93| 0 | 23 | 0 |Normal|
|
|Aegis Armlet
|O=O O=O
| 55| 15 | 86 | 50 |Normal|
|
|Aurora Armlet
|O=O O=O
| 76| 8 | 54 | 3 |Normal|Absorbs Ice
|
|Bolt Armlet
|O=O O=O
| 74| 8 | 55 | 3 |Normal|Absorbs Bolt
|
|Bronze Bangle
|
| 8 | 0 | 0 | 0 | NONE |
|
|Carbon Bangle
|O=O O
| 27| 3 | 14 | 0 |Normal|
|
|Chocobracelet
|O O O O
| 35| 10 | 38 | 10 |Normal|+30 Dex, +20 Luck
|
|Crystal Bangle
|O=O O=O O=O
| 70| 8 | 45 | 1 |Normal|
|
|Diamond Bangle
|O=O O=O O
| 57| 6 | 37 | 0 |Normal|
|
|Dragon Armlet
|O=O O=O O=O
| 58| 3 | 47 | 2 |Normal|Half
Fire,Ice,Bolt|
|Edincoat
|O O O O O O O | 50| 0 | 33 | 0 |Normal|+5 Magic
|
|Escort Guard
|O=O O=O O=O
| 62| 5 | 55 | 0 |Normal|Nullifies Earth,
|
|
|
|
|
|
|
|
|Bolt,Poison,Water
|
|
|
|
|
|
|
|
|(Worn by Men)
|
|Fire Armlet
|O=O O=O
| 72| 8 | 52 | 3 |Normal|Absorbs Fire
|
|Four Slots
|O O O O
| 12| 0 | 10 | 0 |Normal|
|
|Fourth Bracelet |O=O O=O O
| 74| 3 |100 | 3 |Normal|+20 Magic
|
|Gigas Armlet
|= =
| 59| 0 | 0 | 0 | NONE |+30 Strength
|
|Gold Armlet
|O=O O=O
| 46| 4 | 28 | 0 |Normal|
|
|Imperial Guard
|O=O O=O O=O
| 82| 0 | 74 | 0 |Normal|
|
|Iron Bangle
|O
| 10| 0 | 2 | 0 |Normal|
|
|Minerva Band
|O=O O=O O=O
| 60| 8 | 57 | 0 |Normal|Nullifies Fire,
|
|
|
|
|
|
|
|
|Ice, Gravity,
Holy|
|
|
|
|
|
|
|
|(Worn by Women)
|
|Mystile
|O=O O=O O=O
| 65| 50 | 72 | 60 |Normal|
|
|Mythril Armlet
|O=O
| 18| 3 | 8 | 0 |Normal|
|

|Platinum Bangle |O O
| 20| 0 | 12 | 0 |DOUBLE|
|
|Precious Watch
|O O O O O O O O| 0| 0 | 0 | 0 |Normal|
|
|Rune Armlet
|O O O O
| 43| 5 | 24 | 0 |DOUBLE|
|
|Shinra Alpha
|O=O O=O O=O
| 77| 0 | 34 | 0 |Normal|
|
|Shinra Beta
|O=O O O
| 30| 0 | 0 | 0 |Normal|
|
|Silver Armlet
|O=O O O
| 34| 4 | 22 | 0 |Normal|
|
|Titan Armlet
|O O
| 14| 2 | 4 | 0 |Normal|
|
|Warrior Bangle
|= =
| 96| 0 | 21 | 0 | NONE |+20 Strength
|
|Wizard's Bracelet|O=O O=O O=O O=O| 6 | 3 | 85 | 3 |Normal|+20 Magic
|
|Ziedrich
|
|100| 15 | 98 | 18 | NONE |+20 Str, +20 Mag
|
|
|
|
|
|
|
|
|Half all Elements
|
'-----------------'---------------'---'----'----'----'------'-----------------'
Armor Pictures: http://www.shillatime.org/finalfantasy7/armor/
--------------.-----------------.
|Armor Locations: |32 Different armor types. All armor in FF7 are bracelets.
|-----------------|-----------------------------------------------------------.
|Armor Name:
|Armor Location(s):
|
|-----------------|-----------------------------------------------------------|
|Adaman Bangle
|Steal Adamantaimai (Wutai Beaches)
|
|Aegis Armlet
|Chest during Midgar Raid Disc2
|
|Aurora Armlet
|Chest Forgotten Capital, Steal Unknown2 (Gelnika)
|
|Bolt Armlet
|Chest Corral Valley, Steal Unknown3 (Gelnika)
|
|Bronze Bangle
|Initial Equipment of Cloud, Barret, Tifa, Aeris
|
|Carbon Bangle
|Steal Moth Slasher(Shinra Building),Buy(Costa Del
Sol,Corel)|
|Chocobracelet
|Chocobo Racing Prize (S Rank), Given by Esther (10 wins)
|
|Crystal Bangle
|Buy (Mideel)
|
|Diamond Bangle
|Buy (Bone Village)
|
|Dragon Armlet
|Win (Red Dragon, Blue Dragon), Steal Dark Dragon (Crater)
|
|Edincoat
|Win (Palmer), Buy (Rocket Town Disc2 after Highwind)
|

|Escort Guard
|Chest Gelnika, Morph Iron Man (Crater beyond no return)
|
|Fire Armlet
|Chest Gaea's Cliff, Steal Unknown (Gelnika)
|
|Four Slots
|Shinra Building (Coupon B exchange), Buy (Costa Del Sol)
|
|Fourth Bracelet |Chest in Rocket Town (Disc2 after Highwind)
|
|Gigas Armlet
|Win (Demon's Gate), Steal Gigas (Crater after Gaea's Cliff)
|
|Gold Armlet
|Initial on Cid, Steal Dragon (Mount Nibel),Buy (Rocket
Town)|
|Imperial Guard
|Win (Final Fort Condor CMD Grand Horn), Chest in the Crater
|
|Iron Bangle
|Buy (Sector 7 Shop)
|
|Minerva Band
|Chest in the Ancient Forest, Steal Elena (Midgar Raid
Disc2)|
|Mystile
|Chest at Midgar Raid Disc2, Chest in Crater
|
|Mythril Armlet
|Win (Heli Gunner), Buy (Wall Market, Junon, Kalm)
|
|Platinum Bangle |Buy (Costa Del Sol), Steal Death Claw (Corel Prison)
|
|Precious Watch
|Chocobo Racing Prize (S Rank), Given by Esther (10 wins)
|
|Rune Armlet
|Buy (Bone Village)
|
|Shinra Alpha
|Steal Underwater MP (Underwt. Reactor),
(SOLDIER:1st~Midgar)|
|Shinra Beta
|Steal Shinra Marine (Cargo Boat)
|
|Silver Armlet
|Win(Dyne), Initial on Cait Sith & Vincent, Buy(Cosmo
Canyon)|
|Titan Armlet
|Win (Air Buster), Buy (Wall Market)
|
|Warrior Bangle
|Steal Eagle Gun (North Corel Train)
|
|Wizard's Bracelet|Win(Jenova LIFE),Steal Epiolnis (Ancient
Forest),Buy(Mideel)|
|Ziedrich
|Steal (Rude, x3 Times: Gelnika, Rocket Town, Midgar Raid)
|
'-----------------'-----------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-5} Accessories
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
.-----------------.
|Accessory Stats: | 32 Different accessory types.
|-----------------------------------------------------------------------------.
|Name:
|Effect:
|
|---------------|-------------------------------------------------------------|

|Amulet
|
|Bolt Ring
|
|Cat's Bell
|
|Champion Belt
|
|Choco Feather
|
|Circlet
|
|Curse Ring
+10Luck|
|Earrings
|
|Fairy Ring
|
|Fire Ring
|
|Fury Ring
|
|Headband
|
|Hypnocrown
|
|Ice Ring
|
|Jem Ring
|
|Peace Ring
|
|Poison Ring
Status|
|Power Wrist
|
|Protect Ring
|
|Protect Vest
|
|Reflect Ring
|
|Ribbon
|
|
|
|
|
|Safety Bit
|
|Silver Glasses
|
|Sneak Glove
|
|Sprint Shoes
|

|+10 Luck
|Nullifies Lightning
|Recovers 2 HP per/step
|+30 Strength, +30 Vitality
|+10 Dexterity
|+30 Magic, +30 Spirit
|Auto-Death Sentence,+35Str,+25Mag,+15Dex,+15Vit,+15Spr,
|+10 Magic
|Immune to Darkness & Poison
|Nullifies Fire
|Auto-Berserk
|Immune to Sleep
|100% chance of manipulation on POSSIBLE enemies
|Nullifies Ice
|Immune to Petrify, Slow-numb, Paralyzed
|Immune to Sadness, Fury, Confusion, Berserk
|Absorb Poison (only nullifies though), Immune to Poison
|+10 Strength
|Auto-Wall (Barrier + MBarrier)
|+10 Vitality
|Permanent Auto-Reflect
|Immune to Sleep, Poison, Sadness, Fury, Confusion, Silence,
|Frog, Small, Slow-numb, Petrify, Death-sentence, Berserk,
|Paralyzed, Darkness
|Immune to Petrify, Snow-numb, Death, Death-sentence
|Immune to Darkness
|Increases stealing rate (by giving character's steal lvl +60)
|Auto-Haste

|Star Pendant
|Immune to Poison
|
|Talisman
|+10 Spirit
|
|Tetra Elemental|Absorb Fire, Ice, Lightning, Earth
|
|Touph Ring
|+50 Vitality, +50 Spirit
|
|Water Ring
|Absorb Water
|
|White Cape
|Immune to Small, Frog
|
'---------------'-------------------------------------------------------------'
Accessory Pictures: http://www.shillatime.org/finalfantasy7/accessory/
------------------.---------------------.
|Accessory Locations: | 32 Different accessory types.
|-----------------------------------------------------------------------------.
|Name:
|Locations:
|
|---------------|-------------------------------------------------------------|
|Amulet
|Buy (Mideel Accessory Shop)
|
|Bolt Ring
|Sleeping Man in Cave, Buy (Mideel Accessory Shop)
|
|Cat's Bell
|Chocobo Racing Prize (Class A, S), Given by Esther (10 wins)
|
|Champion Belt |Battle Square Prize
|
|Choco Feather |Prize from Dio(Keystone event), Buy (Wutai, Mideel)
|
|Circlet
|Steal (Snow), Ultimate Weapon, Ho-chu (Battle Square)
|
|Curse Ring
|Reward for beat-up key quest, Steal (Ultimate Weapon-1st
Time)|
|Earrings
|Buy (Rocket Town)
|
|Fairy Ring
|Chest in Cave of the Gi, Buy (Mideel Accessory Shop)
|
|Fire Ring
|Chest in Costa Del Sol Villa, Buy (Mideel Accessory Shop)
|
|Fury Ring
|Battle Square Prize (Early Disc1), Buy(Gongaga Accessory
Shop)|
|Headband
|Buy (Junon, Gongaga Accessory Shops)
|
|Hypnocrown
|Chest in Corral Valley Cave
|
|Ice Ring
|Win Checkov (Wutai Pagoda), Buy (Mideel Accessory Shop)
|
|Jem Ring
|Win (Materia Keeper), Buy (Mideel Accessory Shop)
|
|Peace Ring
|Win (Rapps), Fort Condor Prize 2, Buy (Rocket Town Disc2)
|

|Poison Ring
|Chest in Whirlwind Maze
|
|Power Wrist
|Win (Bottomswell), Buy (Rocket Town)
|
|Protect Ring
|Steal (Schizo Right), Morph Mover (Crater)
|
|Protect Vest
|Win (Rufus), Buy (Rocket Town)
|
|Reflect Ring
|Win (Jenova DEATH), Steal Ultimate Weapon (Ground Battles)
|
|Ribbon
|Chests in Temple of the Ancients, in Gaea's Cliff hidden
room,|
|
|Prize Battle Square Special Battle (10 wins), Morph Ho-chu
|
|
|(Special Battle), Morph Master Tonberry (Crater)
|
|Safety Bit
|Treasure at Great Glacier, Prize Snowboarding game Course A,
|
|
|Buy (Rocket Town Item Shop)
|
|Silver Glasses |0-50 points at Rufus' Sendoff, Buy (Junon, Gongaga)
|
|Sneak Glove
|Buy for 129000! gil from Wall Market Weapon Shop Owner(Disc2)
|
|Sprint Shoes
|Win Battle Square--> Prize given by woman near stairs,
Chocobo|
|
|Racing (S Rank), Given by Esther (10 wins)
|
|Star Pendant
|Exchange Coupon A (Shinra HQ), Win (Motor Ball), Buy
(Gongaga)|
|Talisman
|Win (Sample:HO512), Buy (Gongaga Accessory Shop)
|
|Tetra Elemental|Morph Cactuer (Cactus Island), Chest in the Crater
|
|Touph Ring
|Steal Reno (Gelnika & Midgar Raid Disc2)
|
|Water Ring
|Chest in Corral Valley, Steal Acrophies (Corral Valley),
|
|
|Serpent (Gelnika & Battle Square)
|
|White Cape
|Win (Jenova BIRTH), Buy (Gongaga & Mideel Accessory Shops)
|
'---------------'-------------------------------------------------------------'
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
{LIS-6} Materia & Spells/Commands
||
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|| {LIS-6.1} Magic Green Materia & Magic Spells ||
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This section lists all Magic Green Materia, and also lists the spells that can
be gotten through these Materia. Some notes before heading on:

- The base formula for Base Magic Damage: 6 * [Level + Magic]


Example 1: Level 50, Magic stat 75..-->6 * [50
Example 2: Level 99, Magic stat 255..-->6 * [99

+ 75] = 750 (= Base)


+ 255] = 2124 (= Base)

Damage is then worked out with the formula for the spell. The formula for
this is simple: [BaseMagicDamage * SpellPower] ... An example:
If you use Ultima
If you use Ultima
This will be just
after figuring in

with Example 1, you will do [750 * 6.5625] = 4921 damage.


with Example 2, you will do [2124* 6.5625] = 13938 damage.
the rough damage, but if the damage is still above 9999
enemy defense, it is maxed at 9999 damage.

- If you pair a Magic Green Materia with the All Materia, and you cast a spell
on all enemies, the damage will be only 2/3 of the original power.
- If you pair a Magic Green Materia with the Quadra Magic Materia, you will
cast the magic four times with 1/2 power.
Now for the list:
.----------------------------------------.------------------.-----------------.
|Materia Name: Restore
|Spell Name: Cure |Spell Name: Cure2
|
|Desc: Equips "Restore" magic
|Power: Base + 110 |Power: Base + 770
|
|
|MAt%: 255
|MAt%: 255
|
|HP: -2% Str: -1 Vit: - Dex: |Cost: 5 MP
|Cost: 24 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets |1 Tar/All Targets
|
|
|Element: Restore |Element: Restore
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|
| 1
Cure
0
|------------------|------------------|
| 2
Cure2
2500
|Spell Name: Regen |Spell Name: Cure3
|
| 3
Regen
17000
|MAt%: 255
|Power: Base +
2860|
| 4
Cure3
25000
|Cost 30 MP
|MAt%: 255
|
| 5
-40000
|1 Tar/All Targets |Cost 64 MP
|
|
|Element: None
|1 Tar/All Targets
|
|Buy Price: 750 Gil
|Inflict 100% Regen|Element: Restore
|
|Mastered Copy Value: 210000 Gil
|Reflectable
|Reflectable
|
|
'------------------'------------------|

|Locations:
|
|Found: 1. In No.1 Reactor.
|
|Shops: 2. Sector 7 Item Shop.
|
|
3. Sector 5 Materia Shop.
|
|
4. Wall Market Materia Shop.
|
|
5. Fort Condor Materia Shop.
|
|
6. Junon Materia Shop 1.
|
|
7. Costa Del Sol Materia Shop (Disc 1).
|
|
8. Destroyed Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'
.--------------------------------------.-------------------.------------------.
|Materia Name: Heal
|Spell Name: Poisona|Spell Name: Esuna
|
|Desc: Equips "Heal" magic
|MAt%: 255
|MAt%: 255
|
|
|Cost: 3 MP
|Cost: 15 MP
|
|HP: -2% Str: -1 Vit: - Dex: |1 Tar/All Targets |1 Tar/All Targets
|
|MP: +2% Mag: +1 Spr: - Lck: |Element: None
|Element: None
|
|
|100% Cure Poison
|100% Cures: Sleep,
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Poison, Sadness,
|
| 1
Poisona
0
|-------------------|Fury, Confusion,
|
| 2
Esuna
12000
|Spell Name: Resist |Silence, Frog,
|
| 3
Resist
52000
|MAt%: 255
|Small, Slow-numb,
|
| 4
-60000
|Cost: 120 MP
|Petrify, Berserk,
|
|
|1 Tar/All Targets |Paralysed,
Darkness|
|Buy Price: 1000 Gil
|Element: None
|
|
|Mastered Copy Value: 105000 Gil
|Inflict 100% Resist|Reflectable
|
|
|Reflectable
|
|
|Locations:
'-------------------'-------------------|
|Shops: 1. Kalm Town Materia Shop.
|

|
2. Junon Materia Shop 1.
|
|
3. Costa Del Sol Materia Shop (Disc 1).
|
|
4. Gongaga Accessory Shop.
|
'-----------------------------------------------------------------------------'
.-------------------------------------.---------------------------------------.
|Materia Name: Revive
|Spell Name: Life
|
|Desc: Equips "Revive" magic
|Power: [Target's Max HP / 4]
|
|
|MAt%: 255
|
|HP: -5% Str: -2 Vit: -1 Dex: |Cost: 34 MP
|
|MP: +5% Mag: +2 Spr: +1 Lck: |1 Tar/All Targets
|
|
|Element: Restore
|
|Lvl Ability Gained
Total AP Req
|100% Cure Death, 25% chance of killing
|
| 1
Life
0
|targets that absorb Restorative
(undead)|
| 2
Life2
45000
|Reflectable
|
| 3
-55000
|----------------------------------------|
|
|Spell Name: Life2
|
|Buy Price: 3000 Gil
|Power: [Target's Max HP]
|
|Mastered Copy Value: 210000 Gil
|MAt% 255
|
|
|Cost: 100 MP
|
|Locations:
|1 Tar/All Targets
|
|Shops: 1. Junon Materia Shop 1.
|Element: Restore
|
|
2. Costa Del Sol Materia Shop |100% Cure Death, 100% chance of killing
|
|
(Disc 1).
|targets that absorb Restorative
(undead)|
|
|Reflectable
|
'-------------------------------------'---------------------------------------'
.-----------------------------------------.-----------------.-----------------.
|Materia Name: Fire
|Spell Name: Fire |Spell Name: Fire2
|

|Desc: Equips "Fire" magic


|Power: 0.5x Base |Power: 1.25x Base
|
|
|MAt%: 100
|MAt%: 100
|
|HP: -2% Str: -1 Vit: - Dex: |Cost: 4 MP
|Cost: 22 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets|1 Tar/All Targets
|
|
|Element: Fire
|Element: Fire
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|
| 1
Fire
0
|-----------------|------------------|
| 2
Fire2
2000
|Spell Name: Fire3|
|
| 3
Fire3
18000
|Power: 4x Base
|
|
| 4
-35000
|MAt%: 100
|
|
|
|Cost: 52 MP
|
|
|Buy Price: 600 Gil
|1 Tar/All Targets|
|
|Mastered Copy Value: 42000 Gil
|Element: Fire
|
|
|
|Reflectable
|
|
|Locations:
'-----------------'
|
|Found: 1. Initial equipment on RedXIII.
|
|Shops: 2. Sector 7 Item Shop.
|
|
3. Sector 5 Materia Shop.
|
|
4. Wall Market Materia Shop.
|
|
5. Fort Condor Materia Shop.
|
|
6. Junon Materia Shop 2.
|
|
7. Costa Del Sol Materia Shop (All Discs).
|
|
8. Destroyed Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------.-----------------------------------.
|Materia Name: Ice
|Spell Name: Ice |Spell Name: Ice2
|
|Desc: Equips "Ice" magic
|Power: 0.5x Base |Power: 1.25x Base
|
|
|MAt%: 100
|MAt%: 100
|

|HP: -2% Str: -1 Vit: - Dex: |Cost: 4 MP


|Cost: 22 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets|1 Tar/All Targets
|
|
|Element: Ice
|Element: Ice
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|
| 1
Ice
0
|-----------------|------------------|
| 2
Ice2
2000
|Spell Name: Ice3 |
|
| 3
Ice3
18000
|Power: 4x Base
|
|
| 4
-35000
|MAt%: 100
|
|
|
|Cost: 52 MP
|
|
|Buy Price: 600 Gil
|1 Tar/All Targets|
|
|Mastered Copy Value: 42000 Gil
|Element: Ice
|
|
|
|Reflectable
|
|
|Locations:
'-----------------'
|
|Found: 1. Initial equipment on Cloud.
|
|Shops: 2. Sector 7 Item Shop.
|
|
3. Sector 5 Materia Shop.
|
|
4. Wall Market Materia Shop.
|
|
5. Fort Condor Materia Shop.
|
|
6. Junon Materia Shop 2.
|
|
7. Costa Del Sol Materia Shop (All Discs).
|
|
8. Destroyed Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'
.----------------------------------------.------------------.-----------------.
|Materia Name: Lightning
|Spell Name: Bolt |Spell Name: Bolt2
|
|Desc: Equips "Lightning" magic
|Power: 0.5x Base |Power: 1.25x Base
|
|
|MAt%: 100
|MAt%: 100
|
|HP: -2% Str: -1 Vit: - Dex: |Cost: 4 MP
|Cost: 22 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets |1 Tar/All Targets
|

|
|Element: Lightning|Element:
Lightning|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|
| 1
Bolt
0
|------------------|------------------|
| 2
Bolt2
2000
|Spell Name: Bolt3 |
|
| 3
Bolt3
18000
|Power: 4x Base
|
|
| 4
-35000
|MAt%: 100
|
|
|
|Cost: 52 MP
|
|
|Buy Price: 600 Gil
|1 Tar/All Targets |
|
|Mastered Copy Value: 42000 Gil
|Element: Lightning|
|
|
|Reflectable
|
|
|Locations:
'------------------'
|
|Found: 1. Initial equipment on Cloud.
|
|Shops: 2. Sector 7 Item Shop.
|
|
3. Sector 5 Materia Shop.
|
|
4. Wall Market Materia Shop.
|
|
5. Fort Condor Materia Shop.
|
|
6. Junon Materia Shop 2.
|
|
7. Costa Del Sol Materia Shop (All Discs).
|
|
8. Destroyed Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'
.---------------------------------------.-------------------------------------.
|Materia Name: Earth
|Spell Name: Quake |Spell Name:
Quake2|
|Desc: Equips "Earth" magic
|Power: 0.6875x Base|Power: 1.5x Base
|
|
|MAt%: 100
|MAt%: 100
|
|HP: -2% Str: -1 Vit: - Dex: |Cost: 6 MP
|Cost: 28 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets |1 Tar/All Targets
|
|
|Element: Earth
|Element: Earth
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|

| 1
Quake
0
|-------------------|------------------|
| 2
Quake2
6000
|Spell Name: Quake3 |
|
| 3
Quake3
22000
|Power: 4,375x Base |
|
| 4
-40000
|MAt%: 100
|
|
|
|Cost: 68 MP
|
|
|Buy Price: 1500 Gil
|1 Tar/All Targets |
|
|Mastered Copy Value: 105000 Gil
|Element: Earth
|
|
|
|Reflectable
|
|
|Locations:
'-------------------'
|
|Shops: 1. Kalm Town Materia Shop.
|
|
2. Junon Materia Shop 2.
|
|
3. Costa Del Sol Materia Shop (Disc 2/3).
|
'-----------------------------------------------------------------------------'
.---------------------------------------.-------------------------------------.
|Materia Name: Poison
|Spell Name: Bio
|Spell Name: Bio2
|
|Desc: Equips "Poison" magic
|Power: 0.625x Base|Power: 1.3125 Base
|
|
|MAt%: 100
|MAt%: 100
|
|HP: -2% Str: -1 Vit: - Dex: |Cost: 8 MP
|Cost: 36
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets |1 Tar/All Targets
|
|
|Element: Poison
|Element: Poison
|
|Lvl Ability Gained
Total AP Req
|Inflict Poison 48%|Inflict Poison 48%
|
| 1
Bio
0
|Reflectable
|Reflectable
|
| 2
Bio2
5000
|------------------|-------------------|
| 3
Bio3
20000
|Spell Name: Bio3 |
|
| 4
-38000
|Power: 4.25x Base |
|
|
|MAt%: 100
|
|
|Buy Price: 1500 Gil
|Cost: 80 MP
|
|
|Mastered Copy Value: 105000 Gil
|Element: Poison
|
|

|
|Inflict Poison 72%|
|
|Locations:
|Reflectable
|
|
|Found: 1. Shinra HQ, Floor 67.
'------------------'
|
|Shops: 2. Kalm Town Materia Shop.
|
|
3. Junon Materia Shop 2.
|
|
4. Costa del Sol Materia Shop (Disc 2).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------.-----------------------.
|Materia Name: Gravity
|Spell Name: Demi
|
|Desc: Equips "Gravity" magic
|Power: [Target's HP /
4]|
|
|MAt%: 75%
|
|HP: -2% Str: -1 Vit: - Dex: |Cost 14 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |1 Tar/All Targets
|
|
|Element: Gravity
|
|Lvl Ability Gained
Total AP Req
|Non-Reflectable
|
| 1
Demi
0
|------------------------|
| 2
Demi2
10000
|Spell Name: Demi2
|
| 3
Demi3
20000
|Power: [Target's HP /
2]|
| 4
-40000
|MAt%: 75
|
|
|Cost: 33 MP
|
|Buy Price: 6000 Gil
|1 Tar/All Targets
|
|Mastered Copy Value: 560000 Gil
|Element: Gravity
|
|
|Non-Reflectable
|
|Locations:
|------------------------|
|Found: 1. Gi Cave, after the Gi Nattak boss.
.----'Spell Name: Demi3
|
|Shops: 2. Costa Del Sol Materia Shop (Disc 2). |Power: [Target's HP * 3 / 4]
|
|
3. Mideel Materia Shop.
|MAt%: 75
|
|
|Cost:48 MP
|

|
|1 Tar/All Targets
|
|
|Element: Gravity
|
|
|Non-Reflectable
|
'------------------------------------------------'----------------------------'
.----------------------------------------------------------.------------------.
|Materia Name: Seal
|Spell Name:
Sleepel|
|Desc: Equips "Seal" magic
|MAt%: 100
|
|
|Cost: 8 MP
|
|HP: -2% Str: -1 Vit: - Dex: |1 Tar/All Targets
|
|MP: +2% Mag: +1 Spr: - Lck: |Element: None
|
|
|Inflict Sleep 72%
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|
| 1
Sleepel
0
|-------------------|
| 2
Silence
10000
|Spell Name:
Silence|
| 3
-20000
|MAt%: 100
|
|
|Cost: 24 MP
|
|Buy Price: 3000 Gil
|1 Tar/All Targets
|
|Mastered Copy Value: 210000 Gil
|Element: None
|
|
|Inflict Silence
60%|
|Locations:
|Reflectable
|
|Shops: 1. Junon Materia Shop 1.
'-------------------|
|
2. Costa Del Sol Materia Shop (Disc 1).
|
'-----------------------------------------------------------------------------'
.--------------------------------------------------------.--------------------.
|Materia Name: Mystify
|Spell Name: Confu
|
|Desc: Equips "Mystify" magic
|MAt%: 100
|
|
|Cost 18 MP
|

|HP: -2% Str: -1 Vit: - Dex: |1 Tar/All Targets


|
|MP: +2% Mag: +1 Spr: - Lck: |Element: None
|
|
|Inflict Confusion
60%|
|Lvl Ability Gained
Total AP Req
|Reflectable
|
| 1
Confu
0
.----------------------------------|
| 2
Berserk
12000
|Spell Name: Berserk
|
| 3
-25000
|MAt%: 100
|
|
|Cost 28 MP
|
|Buy Price: 5000 Gil
|1 Tar/All Targets
|
|Mastered Copy Value: 420000 Gil
|Element: None
|
|
|Inflict Berserk 80% on enemies,
|
|Locations:
|Inflict Berserk 100% on
characters|
|Shops: 1. Gongaga Accessory Shop.
|Reflectable
|
|
2. Cosmo Canyon Materia Shop.
|
|
'-------------------------------------------'---------------------------------'
.-----------------------------------------.-----------------------------------.
|Materia Name: Transform
|Spell Name: Mini
|
|Desc: Equips "Transform" magic
|MAt%: 100
|
|
|Cost: 10 MP
|
|HP: -2% Str: -1 Vit: - Dex: |1 Tar/All Targets
|
|MP: +2% Mag: +1 Spr: - Lck: |Element: None
|
|
|Toggle Small 72%
|
|Lvl Ability Gained
Total AP Req
|When target is Small, then 100%
cure|
| 1
Mini
0
|Reflectable
|
| 2
Toad
8000
|------------------------------------|
| 3
-24000
|Spell Name: Toad
|
|
|MAt%: 100
|
|Buy Price: 5000 Gil
|Cost: 14 MP
|

|Mastered Copy Value: 350000 Gil


|1 Tar/All Targets
|
|
|Element: None
|
|Locations:
|Toggle Frog 72%
|
|Found: 1. Initial equipment on Cait Sith.|When target is Frog, then 100% cure
|
|Shops: 2. North Corel General Store.
|Reflectable
|
|
3. Gongaga Accessory Shop.
'------------------------------------|
|
4. Cosmo Canyon Materia Shop.
|
|
5. Mideel Materia Shop
|
'-----------------------------------------------------------------------------'
.-----------------------------------------.-----------------------------------.
|Materia Name: Time
|Spell Name: Haste |Spell Name: Slow
|
|Desc: Equips "Time" magic
|Auto Hit
|Auto Hit
|
|
|Cost: 18 MP
|Cost: 20 MP
|
|HP: -5% Str: -2 Vit: -1 Dex: |1 Tar/All Targets |1 Tar/All
Targets|
|MP: +5% Mag: +2 Spr: +1 Lck: |Element: None
|Element: None
|
|
|100% Inflict Haste|100% Infict Slow
|
|Lvl Ability Gained
Total AP Req
|Reflectable
|Reflectable
|
| 1
Haste
0
|------------------|-----------------|
| 2
Slow
8000
|Spell Name: Stop |
|
| 3
Stop
20000
|Auto Hit
|
|
| 4
-42000
|Cost: 34 MP
|
|
|
|1 Tar/All Targets |
|
|Buy Price: 6000 Gil
|Element: None
|
|
|Mastered Copy Value: 420000 Gil
|60% Inflict Stop |
|
|
|Reflectable
|
|
|Locations:
'------------------'
|
|Shops: 1. Gongaga Accessory Shop.
|
|
2. Rocket Town Item Shop (All Discs).
|

'-----------------------------------------------------------------------------'
.-----------------------------------.--------------------.--------------------.
|Materia Name: Barrier
|Spell Name: Barrier |Spell Name: MBarrier
|
|Desc: Equips "Barrier" magic
|Auto Hit
|Auto Hit
|
|
|Cost: 16 MP
|Cost: 24 MP
|
|HP: -5% Str: -2 Vit: -1 Dex: - |1 Tar/All Targets
|1 Tar/All Targets
|
|MP: +5% Mag: +2 Spr: +1 Lck: - |Element: None
|Element: None
|
|
|100% Inflict Barrier|100% Inflict
MBarrier|
|
|Halves Physical Dmg |Halves Magical Dmg
|
|Lvl Ability Gained
Total AP Req |Reflectable
|Reflectable
|
| 1
Barrier
0
|--------------------|---------------------|
| 2
MBarrier
5000
|Spell Name: Reflect |Spell Name: Wall
|
| 3
Reflect
15000
|Auto Hit
|Auto Hit
|
| 4
Wall
30000
|Cost: 30 MP
|Cost: 58 MP
|
| 5
-45000
|1 Tar/All Targets
|1 Tar/All Targets
|
|
|Element: None
|Element: None
|
|Buy Price: 10000 Gil
|100% Inflict Reflect|100% Inflict Barrier
|
|Mastered Copy Value: 600000
|Non-Reflectable
|and MBarrier
|
|
|
|Reflectable
|
|Location:
'--------------------'---------------------|
|Shops: 1. Rocket Town Item Shop (All Discs).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------.-----------------------------------.
|Materia Name: Destruct
|Spell Name: DeBarrier
|
|Desc: Equips "Destruct" magic
|MAt%: 255
|
|
|Cost: 12 MP
|
|HP: -5% Str: -2 Vit: -1 Dex: |1 Tar/All Targets
|

|MP: +5% Mag: +2 Spr: +1 Lck: |Element: None


|
|
|100% Cures Barrier, MBarrier,
|
|Lvl Ability Gained
Total AP Req
|Reflect, Shield
|
| 1
DeBarrier
0
|Non-Reflectable
|
| 2
DeSpell
6000
|------------------------------------|
| 3
Death
10000
|Spell Name: DeSpell
|
| 4
-45000
|MAt%: 255
|
|
|Cost: 20 MP
|
|Buy Price: 9000 Gil
|1 Tar/All Targets
|
|Mastered Copy Value: 630000 Gil
|Element: None
|
|
|100% Cures Haste, Slow, Stop,
Regen,|
|Locations:
|Barrier, MBarrier, Reflect, Shield,
|
|Found: 1. Shinra Mansion Basement where |Death Force, Resist
|
|
Sephiroth throws it at you.
|Non-Reflectable
|
|Shops: 2. Fort Condor Materia Shop
|------------------------------------|
|
(Disc 2).
|Spell Name: Death
|
|
3. Mideel Materia Shop.
|MAt%: 100
|
|
|Cost: 30 MP
|
|
|1 Tar/All Targets
|
|
|Element: None
|
|
|Inflict Death 44%
|
|
|Reflectable
|
'-----------------------------------------'-----------------------------------'
.--------------------------------------------.--------------------------------.
|Materia Name: Exit
|Spell Name: Escape
|
|Desc: Equips "Exit" magic
|MAt%: 110
|
|
|Cost: 16 MP
|
|HP: -2% Str: -1 Vit: - Dex: |Target: Self
|

|MP: +2% Mag: +1 Spr: - Lck: |Causes team to flee (if


possible)|
|
|---------------------------------|
|Lvl Ability Gained
Total AP Req
|Spell Name: Remove
|
| 1
Escape
0
|MAt%: 110
|
| 2
Remove
10000
|Cost: 99 MP
|
| 3
-30000
|All Targets
|
|
|Inflict Death 100%
|
|Buy Price: 10000 Gil
|Element: None
|
|Mastered Copy Value: 700000 Gil
|No Gil/Items given
|
|
'---------------------------------|
|Location:
|
|Shops: 1. Rocket Town Item Shop (All Discs).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------.-----------------.
|Materia Name: Comet
|Spell Name: Comet
|
|Desc: Equips "Comet" magic
|Power: 5x Base
|
|
|MAt%: 100
|
|HP: -5% Str: -2 Vit: -1 Dex: |Cost: 70 MP
|
|MP: +5% Mag: +2 Spr: +1 Lck: |1 Target
|
|
|Element: None
|
|Lvl Ability Gained
Total AP Req
|Non-Reflectable
|
| 1
Comet
0
|------------------|
| 2
Comet2
12000
|Spell Name:
Comet2|
| 3
-60000
|Power: 1.875x
Base|
|
|MAt%: 100
|
|Buy Price: --|Cost: 110 MP
|
|Mastered Copy Value: 1400000
|4 Targets
|
|
|Element: None
|

|Location:
|Non-Reflectable
|
|Found: 1. City of the Ancients, at the
'------------------|
|
top of the staircase before Jenova.
|
'-----------------------------------------------------------------------------'
.-----------------------------------.---------------------.-------------------.
|Materia Name: Contain
|Spell Name: Freeze
|Spell Name: Break
|
|Desc: Equips "Contain" magic
|Power: 5.9375x Base |Power: 6.25x Base
|
|
|MAt%: 100
|MAt%: 100
|
|HP: -10% Str: -4 Vit: -2 Dex: - |Cost: 82 MP
|Cost: 86 MP
|
|MP: +10% Mag: +4 Spr: +2 Lck: - |1 Target
|1 Target
|
|
|Element: Ice
|Element: Earth
|
|Lvl Ability Gained
Total AP Req |Inflict Stop ~68%
|Inflict Petrify
~32%|
| 1
Freeze
0
|Reflectable
|Reflectable
|
| 2
Break
5000
|------------------------------------------|
| 3
Tornado
10000
|Spell Name: Tornado
|Spell Name: Flare
|
| 4
Flare
15000
|Power 6.5625x Base
|Power: 7.1875x
Base|
| 5
-60000
|MAt%: 100
|MAt%: 100
|
|
|Cost: 90 MP
|Cost: 100 MP
|
|Buy Price: --|1 Target
|1 Target
|
|Mastered Copy Value: 1 Gil
|Element: Wind
|Element: Fire
|
|
|Inflict Confusion ~32%|Reflectable
|
|Location:
|Reflectable
|
|
|Found: 1. White Chocobo in Mideel,
'----------------------'-------------------|
|
feed it a Mimett (Samolen) Green, and scratch it behind the ears.
|
|
Can be done both before and after the destruction of Mideel.
|
'-----------------------------------------------------------------------------'
.----------------------------------------------------.------------------------.

|Materia Name: Full Cure


|Spell Name: FullCure
|
|Desc: Equips "Full Cure" magic
|Power: [Target's Max HP]
|
|
|MAt%: 255
|
|HP: -10% Str: -4 Vit: -2 Dex: |Cost: 99 MP
|
|MP: +10% Mag: +4 Spr: +2 Lck: |1 Target
|
|
|Element: Restore
|
|Lvl Ability Gained
Total AP Req
|Non-Reflectable
|
| 1
-0
'-------------------------|
| 2
Full Cure
3000
|
| 3
-100000
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Cosmo Canyon (after getting Highwind). In the backroom of the Item
|
|
Shop where a rope blocked your access earlier on.
|
'-----------------------------------------------------------------------------'
.-----------------------------------.-----------------------------------------.
|Materia Name: Shield
|Spell Name: Shield
|
|Desc: Equips "Shield" magic
|Auto Hit
|
|
|Cost: 180 MP
|
|HP: -10% Str: -4 Vit: -2 Dex: - |1 Target
|
|MP: +10% Mag: +4 Spr: +2 Lck: - |Element: None
|
|
|100% Inflict Shield
|
|Lvl Ability Gained
Total AP Req |Shield absorbs all Elemental Attacks, and
|
| 1
-0
|Nullifies almost all Physical Attacks.
|
| 2
Shield
10000
'------------------------------------------|

| 3
-100000
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. In the Northern Crater, head down the Left Path, then Upper Path,
|
|
it's in the second screen on the upper left. Walk underneath the
|
|
swamp to reach it.
|
'-----------------------------------------------------------------------------'
.----------------------------------------------------------.------------------.
|Materia Name: Ultima
|Spell Name: Ultima
|
|Desc: Equips "Ultima" magic
|MAt%: 100
|
|
|Power: 6.5625x
Base|
|HP: -10% Str: -4 Vit: -2 Dex: |Cost: 130 MP
|
|MP: +10% Mag: +4 Spr: +2 Lck: |All Targets
|
|
|Element: None
|
|Lvl Ability Gained
Total AP Req
'-------------------|
| 1
-0
|
| 2
Ultima
5000
|
| 3
-100000
|
|
|
|Buy Price: (if failed to stop the train: 50000 Gil)
|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. When you stop the North Corel Huge Materia Train, you will be given
|
|
the Ultima Materia for free by a kid who saw it glowing in the
well.|

|
If you fail to stop the train (but at least got on it), you must
pay|
|
50000 gil for it. If you failed to even get on the train, the
Ultima|
|
Materia will be lost.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Master Magic
|
|Desc: Equips all magic
|
|
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|No Levels
|
|
|
|Grants use of ALL Magic abilities
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Green Huge
|
|
Materia and inspect it when you have a Mastered Copy of each Green,
|
|
Magic Materia. Upon inspection you can choose to get a Master Magic
|
|
Materia in exchange for the individual Mastered Copies of the Green
|
|
Magic Materia. You can do this as many times as you want. Just
don't|
|
lose/sell any unique, un-mastered Magic Materia.
|
|
2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia
|
|
with the Kalm Traveller.
|
'-----------------------------------------------------------------------------'

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {LIS-6.2} Summon Red Materia & Summon Spells||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Summon Materia is used to, well, summon creatures that will damage your
opponents. The higher the level the Summon Materia is, the more you can summon
the creature in one battle. Damage is calculated in the same way as with Magic
Materia.
Note: Summon Materia is never buyable. Copies always sell for only 1 gil. You
should never sell (or lose) them anyway, for they are all unique.
.-----------------------------------------------------.-----------------------.
|Materia Name: Choco/Mog
|Attack Name:
DeathBlow!!|
|Desc: Summons Choco/Mog
|MAt%: 255
|
|
|Power: 1x Base
|
|HP: -2% Str: - Vit: - Dex: |Cost: 14 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |All Targets
|
|
|Element: None
|
|Lvl Ability Gained
Total AP Req
|Inflict Stop 40%
|
| 1
Summon Choco/Mog 1x per battle 0
|------------------------|
| 2
Summon Choco/Mog 2x per battle 2000
|Attack Name: FatChocobo|
| 3
Summon Choco/Mog 3x per battle 14000
|MAt%: 255
|
| 4
Summon Choco/Mog 4x per battle 25000
|Power: 1.25x Base
|
| 5
Summon Choco/Mog 5x per battle 35000
|Cost: 14 MP
|
|
|All Targets
|
|241/256 chance of getting 'DeathBlow!!'
'------------------------|
| 15/256 chance of getting 'Fat-Chocobo'
|
|
|
|Notes:
|
|- The Choco/Mog Materia itself is Wind Elemental, and this is the Element
that|
|
you will gain through the Elemental Materia when paired. Both Summon
|
|
attacks are Non-elemental when cast, though.
|
|
|

|Location:
|
|Found: 1. Speak with the Chocobo's near the fence at the Chocobo Ranch. You
|
|
can do this the first time on Disc 1. Should you have missed it,
you|
|
can also do it on Disc 2/3 by catching Chocobo's yourself and
|
|
talking to those.
|
'-----------------------------------------------------------------------------'
.----------------------------------------------------.------------------------.
|Materia Name: Shiva
|Attack Name: Diamond
Dust|
|Desc: Summons Shiva
|MAt%: 255
|
|
|Power: 1.5x Base
|
|HP: -2% Str: - Vit: - Dex: |Cost: 32 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |All Targets
|
|
|Element: Ice
|
|Lvl Ability Gained
Total AP Req
'-------------------------|
| 1
Summon Shiva 1x per battle 0
|
| 2
Summon Shiva 2x per battle 4000
|
| 3
Summon Shiva 3x per battle 15000
|
| 4
Summon Shiva 4x per battle 30000
|
| 5
Summon Shiva 5x per battle 50000
|
|
|
|Location
|
|Found: 1. Given to you by Priscilla in Junon on Disc 1.
|
'-----------------------------------------------------------------------------'
.--------------------------------------------------------.--------------------.
|Materia Name: Ifrit
|Attack Name:
Hellfire|
|Desc: Summons Ifrit
|MAt%: 255
|
|
|Power: 1.6875x Base
|

|HP: -2% Str: - Vit: - Dex: |Cost: 34 MP


|
|MP: +2% Mag: +1 Spr: - Lck: |All Targets
|
|
|Element: Fire
|
|Lvl Ability Gained
Total AP Req
'---------------------|
| 1
Summon Ifrit 1x per battle 0
|
| 2
Summon Ifrit 2x per battle 5000
|
| 3
Summon Ifrit 3x per battle 20000
|
| 4
Summon Ifrit 4x per battle 35000
|
| 5
Summon Ifrit 5x per battle 60000
|
|
|
|Location:
|
|Found: 1. On the Cargo Boat after the fight with Jenova*LIFE.
|
'-----------------------------------------------------------------------------'
.--------------------------------------------------.--------------------------.
|Materia Name: Ramuh
|Attack Name: Judgement
Bolt|
|Desc: Summons Ramuh
|MAt%: 255
|
|
|Power: 1.875x Base
|
|HP: -2% Str: - Vit: - Dex: |Cost: 40 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |All Targets
|
|
|Element: Lightning
|
|Lvl Ability Gained
Total AP Req
'---------------------------|
| 1
Summon Ramuh 1x per battle 0
|
| 2
Summon Ramuh 2x per battle 10000
|
| 3
Summon Ramuh 3x per battle 25000
|
| 4
Summon Ramuh 4x per battle 50000
|
| 5
Summon Ramuh 5x per battle 70000
|
|
|
|Location:
|

|Found: 1. In the Chocobo Jockey Room on Disc 1, when racing for the 1st time.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------.-----------------------------.
|Materia Name: Titan
|Attack Name: Anger of the
Land|
|Desc: Summons Titan
|MAt%: 255
|
|
|Power: 2.0625x Base
|
|HP: -2% Str: - Vit: - Dex: |Cost: 46 MP
|
|MP: +2% Mag: +1 Spr: - Lck: |All Targets
|
|
|Element: Earth
|
|Lvl Ability Gained
Total AP Req
'------------------------------|
| 1
Summon Titan 1x per battle 0
|
| 2
Summon Titan 2x per battle 15000
|
| 3
Summon Titan 3x per battle 30000
|
| 4
Summon Titan 4x per battle 60000
|
| 5
Summon Titan 5x per battle 80000
|
|
|
|Location:
|
|Found: 1. Gongaga's blown-up reactor, check the crack that Scarlett
inspected.|
'-----------------------------------------------------------------------------'
.---------------------------------------------.-------------------------------.
|Materia Name: Odin
|Attack Name: Steel Bladed Sword
|
|Desc: Summons Odin
|MAt%: 255
|
|
|Cost: 80 MP
|
|HP: -5% Str: - Vit: - Dex: |All Targets
|
|MP: +5% Mag: +1 Spr: +1 Lck: |Element: None
|
|
|Inflict Death 92%
|
|Lvl Ability Gained
Total AP Req
|--------------------------------|

| 1
Summon Odin 1x per battle 0
|Attack Name: Gunge Lance
|
| 2
Summon Odin 2x per battle 16000
|MAt%: 255
|
| 3
Summon Odin 3x per battle 32000
|Power: 4.875x Base
|
| 4
Summon Odin 4x per battle 65000
|Cost: 80 MP
|
| 5
Summon Odin 5x per battle 90000
|1 Target
|
|
|Element: None
|
|
'--------------------------------|
|Gunge Lance is used when no opponent(s) would die from Steel Bladed Sword.
|
|
|
|Location:
|
|Found: 1. In the Safe in the Shinra Mansion in Nibelheim. Also see section
|
|
{OPT-5} for more specific information.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------.-----------------------.
|Materia Name: Leviathan
|Attack Name: Tidal Wave
|
|Desc: Summons Leviathan
|MAt%: 255
|
|
|Power: 4.6875x Base
|
|HP: -5% Str: - Vit: - Dex: |Cost: 78 MP
|
|MP: +5% Mag: +1 Spr: +1 Lck: |All Targets
|
|
|Element: Water
|
|Lvl Ability Gained
Total AP Req
'------------------------|
| 1
Summon Leviathan 1x per battle 0
|
| 2
Summon Leviathan 2x per battle 18000
|
| 3
Summon Leviathan 3x per battle 38000
|
| 4
Summon Leviathan 4x per battle 70000
|
| 5
Summon Leviathan 5x per battle 100000
|
|
|
|Location:
|

|Found: 1. Gotten from Godo in the Wutai Pagoda after defeating him.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------.-----------------------.
|Materia Name: Bahamut
|Attack Name: Mega Flare
|
|Desc: Summons Bahamut
|Piercing Attack
|
|
|MAt%: 255
|
|HP: -5% Str: - Vit: - Dex: |Power: 4.0625x Base
|
|MP: +5% Mag: +1 Spr: +1 Lck: |Cost: 100 MP
|
|
|All Targets
|
|Lvl Ability Gained
Total AP Req
|Element: None
|
| 1
Summon Bahamut 1x per battle 0
'------------------------|
| 2
Summon Bahamut 2x per battle 20000
|
| 3
Summon Bahamut 3x per battle 50000
|
| 4
Summon Bahamut 4x per battle 80000
|
| 5
Summon Bahamut 5x per battle 120000
|
|
|
|Location:
|
|Found: 1. Dropped after defeating Red Dragon in the Temple of the Ancients.
|
'-----------------------------------------------------------------------------'
.-------------------------------------------------.---------------------------.
|Materia Name: Kjata
|Attack Name: Tetra-Disaster
|
|Desc: Summons Kjata
|MAt%: 255
|
|
|Power: 6.25x Base
|
|HP: -5% Str: - Vit: - Dex: |Cost: 110 MP
|
|MP: +5% Mag: +1 Spr: +1 Lck: |All Targets
|
|
|Element: Fire/Ice/Lightning
|
|Lvl Ability Gained
Total AP Req
'----------------------------|

| 1
Summon Kjata 1x per battle 0
|
| 2
Summon Kjata 2x per battle 22000
|
| 3
Summon Kjata 3x per battle 60000
|
| 4
Summon Kjata 4x per battle 90000
|
| 5
Summon Kjata 5x per battle 140000
|
|
|
|Location:
|
|Found: 1. In the Sleeping Forest, it will randomly appear on the left or
right|
|
sides; Quickly run to it and grab it.
|
'-----------------------------------------------------------------------------'
.------------------------------------------------------.----------------------.
|Materia Name: Alexander
|Attack Name: Judgement
|
|Desc: Summons Alexander
|MAt%: 255
|
|
|Power: 7.5x Base
|
|HP: -5% Str: - Vit: - Dex: |Cost: 120 MP
|
|MP: +5% Mag: +1 Spr: +1 Lck: |All Targets
|
|
|Element: Holy
|
|Lvl Ability Gained
Total AP Req
'-----------------------|
| 1
Summon Alexander 1x per battle 0
|
| 2
Summon Alexander 2x per battle 25000
|
| 3
Summon Alexander 3x per battle 65000
|
| 4
Summon Alexander 4x per battle 100000
|
| 5
Summon Alexander 5x per battle 150000
|
|
|
|Location:
|
|Found: 1. Touch the hot springs in the Great Glacier, then head to the cave
|
|
with Snow and defeat her. For more info check section {26}.
|
'-----------------------------------------------------------------------------'

.-------------------------------------------------.---------------------------.
|Materia Name: Phoenix
|Attack Name: Phoenix Flame
|
|Desc: Summons Phoenix
|MAt%: 255
|
|
|Power: 3.75x Base
|
|HP: -10% Str: - Vit: - Dex: |Cost: 180 MP
|
|MP: +10% Mag: +2 Spr: +2 Lck: |All Targets
|
|
|Element: Fire
|
|Lvl Ability Gained
Total AP Req |Casts Life2 on entire party
|
| 1
Summon Phoenix 1x per battle 0
'----------------------------|
| 2
Summon Phoenix 2x per battle 28000
|
| 3
Summon Phoenix 3x per battle 70000
|
| 4
Summon Phoenix 4x per battle 120000
|
| 5
Summon Phoenix 5x per battle 180000
|
|
|
|Location:
|
|Found: 1. After the final battle at Fort Condor you can go outside and pick
it|
|
up near the broken egg.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------.-----------------------.
|Materia Name: Neo Bahamut
|Attack Name: Giga Flare
|
|Desc: Summons Neo Bahamut
|Piercing Attack
|
|
|MAt%: 255
|
|HP: -10% Str: - Vit: - Dex: |Power: 5x Base
|
|MP: +10% Mag: +2 Spr: +2 Lck: |Cost: 140 MP
|
|
|All Targets
|
|Lvl Ability Gained
Total AP Req |Element: None
|
| 1
Summon Neo Bahamut 1x per battle 0
'------------------------|

| 2
Summon Neo Bahamut 2x per battle 30000
|
| 3
Summon Neo Bahamut 3x per battle 80000
|
| 4
Summon Neo Bahamut 4x per battle 140000
|
| 5
Summon Neo Bahamut 5x per battle 200000
|
|
|
|Location:
|
|Found: 1. Inside the Whirlwind Maze in the screen after Tifa joins up.
|
'-----------------------------------------------------------------------------'
.----------------------------------------------.------------------------------.
|Materia Name: Hades
|Attack Name: Black Cauldron
|
|Desc: Summons Hades
|MAt%: 255
|
|
|Power: 5.625x Base
|
|HP: -10% Str: - Vit: - Dex: |Cost: 150 MP
|
|MP: +15% Mag: +4 Spr: +4 Lck: |All Targets
|
|
|Element: None
|
|Lvl Ability Gained
Total AP Req |100% Inflicts: Sleep, Poison,
|
| 1
Summon Hades 1x per battle 0
|Confusion, Silence, Slow,
Frog,|
| 2
Summon Hades 2x per battle 35000
|Small, Paralyzed
|
| 3
Summon Hades 3x per battle 120000
'-------------------------------|
| 4
Summon Hades 4x per battle 150000
|
| 5
Summon Hades 5x per battle 250000
|
|
|
|Note: When paired with Added Effect, Hades does NOT grant Slow and Paralyzed.
|
|
|
|Location:
|
|Found: 1. Inside the Sunken Gelnika; In the room with the wrecked helicopter.
|
'-----------------------------------------------------------------------------'

.-------------------------------------------------.---------------------------.
|Materia Name: Typoon
|Attack Name: Disintegration
|
|Desc: Summons Typoon
|Piercing Attack
|
|
|MAt%: 255
|
|HP: -10% Str: - Vit: - Dex: |Power: 6.875x Base
|
|MP: +15% Mag: +4 Spr: +4 Lck: |Cost: 160 MP
|
|
|All Targets
|
|Lvl Ability Gained
Total AP Req |Element: Fire/Ice/Earth/
|
| 1
Summon Typoon 1x per battle 0
|Lighning
|
| 2
Summon Typoon 2x per battle 35000
'----------------------------|
| 3
Summon Typoon 3x per battle 120000
|
| 4
Summon Typoon 4x per battle 150000
|
| 5
Summon Typoon 5x per battle 250000
|
|
|
|Location:
|
|Found: 1. In the Ancient Forest, third area, upper part. {OPT-6} for more
info|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------.-----------------------.
|Materia Name: Bahamut ZERO
|Attack Name: Tera Flare
|
|Desc: Summons Bahamut ZERO
|Piercing Attack
|
|
|MAt%: 255
|
|HP: -10% Str: - Vit: - Dex: |Power: 7.5x Base
|
|MP: +15% Mag: +4 Spr: +4 Lck: |Cost: 180 MP
|
|
|All Targets
|
|Lvl Ability Gained
Total AP Req |Element: None
|
| 1
Summon Bahamut ZERO 1x per battle 0
'------------------------|
| 2
Summon Bahamut ZERO 2x per battle 35000
|
| 3
Summon Bahamut ZERO 3x per battle 120000
|

| 4
Summon Bahamut ZERO 4x per battle 150000
|
| 5
Summon Bahamut ZERO 5x per battle 250000
|
|
|
|Found: 1. Inspect the Blue Huge Materia in Bugenhagens Observatory when you
|
|
have both Bahamut and Neo Bahamut Materia.
|
|
2. If you missed the Blue Huge Materia, dig the Bahamut ZERO Materia
up|
|
in Bone Village {M4}. It's a small chance you find it, keep trying.
|
'-----------------------------------------------------------------------------'
.---------------------------------------------------.-------------------------.
|Materia Name: Knights of Round
|Attack Name: Ultimate End
|
|Desc: Summons Knights of Round
|Piercing Attack
|
|
|MAt%: 255
|
|HP: -10% Str: - Vit: - Dex: |Power: 5x Base
|
|MP: +20% Mag: +8 Spr: +8 Lck: |Cost: 250 MP
|
|
Total |13x All Targets
|
|Lvl Ability Gained
AP Req |Element: None
|
| 1
Summon Knights of Round 1x per battle 0
'--------------------------|
| 2
Summon Knights of Round 2x per battle 50000
|
| 3
Summon Knights of Round 3x per battle 200000
|
| 4
Summon Knights of Round 4x per battle 300000
|
| 5
Summon Knights of Round 5x per battle 500000
|
|
|
|Location:
|
|Found: 1. Materia Cave at the Round Island at the north corner of the world
|
|
map: Only a Gold Chocobo can ride over the ocean to reach it.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.

|Materia Name: Master Summon


|
|Desc: All Summoned monsters summoned
|
|
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|No Levels
|
|Grants use of all Summon abilities
|
|No limits on how often each Summon may be cast
|
|
|
|Locations:
|
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Red Huge
|
|
Materia and inspect it when you have a Mastered Copy of each Red,
|
|
Summon Materia. Upon inspection you can choose to get a Master
|
|
Summon Materia in exchange for the individual Mastered Copies of
the|
|
Red Summon Materia. You can do this as many times as you want. Just
|
|
don't lose/sell any un-mastered Summon Materia.
|
|
2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia
|
|
with the Kalm Traveller.
|
'-----------------------------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-6.3} Support Blue Materia
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Support Materia is never effective on it's own. You must pair it with other
Materia, which can create particular effective combinations. So, the key lies
in linking the Materia, which can only be done with Paired Materia Slots.
In-depth linking information about specific Support Materia is listed below.
.-----------------------------------------------------------------------------.
|Materia Name: All
|
|Desc: 'All' effects on paired Magic
|

|HP: - Str: - Vit: - Dex: |


|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Use paired Magic against all 1x per battle 0
|
| 2
Use paired Magic against all 2x per battle 1500
|
| 3
Use paired Magic against all 3x per battle 6000
|
| 4
Use paired Magic against all 4x per battle 18000
|
| 5
Use paired Magic against all 5x per battle 35000
|
|
|
|Can be paired with:
|
| Restore, Heal, Revive, Fire, Ice, Lightning, Earth, Poison, Gravity, Seal,
|
| Mystify, Transform, Time, Barrier, Destruct, Master Magic
|
|
|
|Notes:
|
|- Allows certain abilities (those marked '1 Tar/All Targets') to be able to
|
|
target All Targets. Only abilities on the above Materia listing require
|
|
the All Materia to be able to use 'All Targets'.
|
|- If you pair a Magic Green Materia with the All Materia, and you cast a
spell|
|
on all enemies, the damage will be only 2/3 of the original power.
|
|
|
|Buy Price: 20000 Gil
|
|Mastered Copy Value: 1400000 Gil
|
|
|
|Locations:
|
|Found: 1. Sector 7 Slums Beginners Hall.
|
|
2. Shinra HQ (63rd Floor).
|
|
3. Cargo Ship (cargo hall).
|

|
4. Mount Nibel.
|
|
5. Great Glacier Snowfield Cave.
|
|
6. Gold Saucer Snowboarding Game (get 89+ points on Course B).
|
|Shops: 7. Fort Condor Materia Shop (Disc 2).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Counter (Command Counter)
|
|Desc: Attacks with paired Command when damage is incurred
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
30% chance of counterattack with paired Command 0
|
| 2
40% chance of counterattack with paired Command 20000
|
| 3
60% chance of counterattack with paired Command 40000
|
| 4
80% chance of counterattack with paired Command 60000
|
| 5 100% chance of counterattack with paired Command 100000
|
|
|
|Can be paired with:
|
| Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime, Master Command
|
|
|
|Notes:
|
|- With the exception of Master Command, you will counter once with all the
|
|
abilities you are considered to know that are also on the linked Materia.
|
|
While this seems straightforward for most of them, it is especially
|
|
important with the Throw and Steal Materia.
|
|- Your known ability from any given Throw or Steal Materia will be the one
|
|
highlighted on the materia. You will be unable to counter with the other
|

|
darkened ability *UNLESS* you have another source for that particular
|
|
ability. If you have a source for both abilities on the Materia, then
|
|
you will counter with *BOTH*, the higher level ability being used
|
|
immediately after the lower level ability.
|
|- As an example, Counter+Steal L2 (granting Mug) would counter with the Mug
|
|
ability. However, if you also added a Steal L1 Materia to the character
|
|
so that they theoretically know Steal *AND* Mug at the same time, then
|
|
you will counter *TWICE* when attacked - first with Steal, then with Mug
|
|
- while only needing a single Counter Materia. However, this will take
|
|
up two of the eight maximum counter effects you may have on a single
|
|
character.
|
|- When linked to Master Command, one of the commands out of Steal, Sense,
|
|
Throw, Morph, D. blow, Manip and Mine will be picked at random to be
|
|
used for a single counter attack. Coin will never be used as a counter
|
|
from a Master Command linkup, even though Master Command counts as giving
|
|
you Coin, and not Throw.
|
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all
|
|
share the same command space, and there is only room for 8 such attacks.
|
|
Only the first eight Counter Effects placed chronogically onto a
character|
|
will be used.
|
|- Support abilities (that naturally target party members) will be used on the
|
|
Countering player or the player's group if the ability is naturally area.
|
|
Attack abilities will be used on the enemy that triggered the counter.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|

|Found: 1. Northern Crater, Left Path then Upper Path. After a while you can
|
|
grab the Counter Materia from a bright light in the middle of a
|
|
screen which comes after the swamp areas.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Magic Counter
|
|Desc: Attacks with paired Magic/Summon when attacked
|
|HP:
Str: Vit: Dex: |
|MP:
Mag: Spr: Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
30% chance of counterattack with paired Magic 0
|
| 2
40% chance of counterattack with paired Magic 20000
|
| 3
60% chance of counterattack with paired Magic 40000
|
| 4
80% chance of counterattack with paired Magic 80000
|
| 5 100% chance of counterattack with paired Magic 300000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia
|
|
|
|Notes:
|
|- When linked to normal Magic Materia, the ability countered with will be the
|
|
highest level ability on the linked Materia. Linking to normal Summon
|
|
Materia will simply counter with the appropriate summon.
|
|- When linked to Master Magic, any of the 54 possible spells will be picked
|
|
at random to be used to counter attack.
|
|- When linked to Master Summon, any of the 16 possible summons will be picked
|
|
at random to be used to counter attack.
|

|- Support abilities (that naturally target party members) will be used on the
|
|
Countering player or the player's group if the ability is naturally area.
|
|
Attack abilities will be used on the enemy that triggered the counter.
|
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all
|
|
share the same command space, and there are only room for 8 such attacks.
|
|
Only the first eight Counter Effects placed chronogically onto a
character|
|
will be used.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Gold Saucer (Chocobo Racing Rank A, S).
|
|
2. Northern Crater (behind a Green stream of Mako, Left Path, then
|
|
Lower Path).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: MP Turbo
|
|Desc: Uses extra MP and Increases power of paired Magic
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
10% MP Increase, 10% Damage Increase 0
|
| 2
20% MP Increase, 20% Damage Increase 10000
|
| 3
30% MP Increase, 30% Damage Increase 30000
|
| 4
40% MP Increase, 40% Damage Increase 60000
|
| 5
50% MP Increase, 50% Damage Increase 120000
|

|
|
|Can be paired with:
|
| All Magic and Summon Materia
|
|
|
|Notes:
|
|- MP Cost = [MP Cost * (10 + MP Turbo Lv) / 10)] + 1
|
|
If (MP Cost > 255) then: MP Cost = 255, thus Max MP Cost = 255.
|
|- Even if the MP Cost is 255, the Magic Damage Increase will still be the
|
|
full amount the Materia should give.
|
|- Damage Increase is only applied to spells that use the Physical, Magical
|
|
and Cure Formulas. Spells like Demi will not be affected, but will still
|
|
suffer from the MP Cost Increase.
|
|- Status spells that do not have an automatic 100% chance to hit are also
|
|
affected by MP Turbo, and are multiplied by the same formula damage is
|
|
increased by.
|
|- Multiple MP Turbo Materia can stack on the same spells up to the maximum of
|
|
50% increase - the strength of a single L5 MP Turbo. Quadra Magic
|
|
Materia only give their effect to abilities that the linked materia can
|
|
give at its *current* level.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Whirlwind Maze, dropped after the battle with Jenova DEATH.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: HP Absorb
|

|Desc: Attacks with paired Materia, absorbs HP at same time


|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Add HP Absorb effect to paired Materia 0
|
| 2
-100000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|
| Manipulate, Mime, Master Command
|
|
|
|Notes:
|
|- HP Absorb will restore [Damage / 10] HP when the ability it is enhancing is
|
|
used. If the ability healed its target, then HP Absorb will hurt you
|
|
instead.
|
|- When linked to Magic and Summon Materia, the Support Materia will apply its
|
|
effect to all abilities granted by that materia. In the case of Magic
|
|
Materia, this is dependent on the Magic Materia's current level.
|
|- When linked with normal Command Materia, the Support Materia will apply its
|
|
effect to the highlighted ability on the materia. The darkened ability
|
|
will only be allowed to get the effect if you have *another* source for
|
|
that particular ability equipped. For example, if you have Throw L2
|
|
(which grants Coin), then you would get Added Cut applied to Coin only
|
|
and not Throw, unless you *also* added a Throw L1 Materia to the
|
|
character (which grants Throw only).
|
|- When linked with Master Command, the Support Materia will apply its effect
|
|
to *ALL* commands you currently have equipped, including Attack, Magic,
|

|
Summon and Item. Note that Throw is exempt unless you have another
|
|
source for the Throw ability (since Master Command doesn't support Throw
|
|
as a separate ability), and that Limit is not affected either.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Wutai, in Yuffie's House in a Treasure Chest.
|
|
2. Northern Crater (on a ledge near the start of the screen where you
|
|
can jump down/climb up).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: MP Absorb
|
|Desc: Attacks with paired Materia, absorbs MP at same time
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Add MP Absorb effect to paired Materia 0
|
| 2
-100000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|
| Manipulate, Mime, Master Command
|
|
|
|Notes:
|
|- MP Absorb will restore [Damage / 100] MP when the ability it is enhancing
is|

|
used. If the ability healed its target, then MP Absorb will hurt you
|
|
instead.
|
|- When linked to Magic and Summon Materia, the Support Materia will apply its
|
|
effect to all abilities granted by that materia. In the case of Magic
|
|
Materia, this is dependent on the Magic Materia's current level.
|
|- When linked with normal Command Materia, the Support Materia will apply its
|
|
effect to the highlighted ability on the materia. The darkened ability
|
|
will only be allowed to get the effect if you have *another* source for
|
|
that particular ability equipped. For example, if you have Throw L2
|
|
(which grants Coin), then you would get Added Cut applied to Coin only
|
|
and not Throw, unless you *also* added a Throw L1 Materia to the
|
|
character (which grants Throw only).
|
|- When linked with Master Command, the Support Materia will apply its effect
|
|
to *ALL* commands you currently have equipped, including Attack, Magic,
|
|
Summon and Item. Note that Throw is exempt unless you have another
|
|
source for the Throw ability (since Master Command doesn't support Throw
|
|
as a separate ability), and that Limit is not affected either.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Wutai Item Shop during the Wutai Sidequest. You cannot do this
side-|
|
quest after you parachute into Midgar at the end of Disc2.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Elemental
|
|Desc: Adds Materia element to equipped weapon or armor
|

|HP: - Str: - Vit: - Dex: |


|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Half Element
0
|
| 2
Void Element
10000
|
| 3
Absorb Element
40000
|
| 4
-80000
|
|
|
|Can be paired with:
|
| All Materia except Support Materia (see below)
|
|
|
|Notes:
|
|- Equip on Weapon to Attack with Element
|
|- Equip on Armor to Defend against Element
|
| (Level of defense depends on level of Elemental Materia)
|
|
|
| Fire is gained from
: Fire, Ifrit, Phoenix
|
| Ice is gained from
: Ice, Shiva
|
| Lightning is gained from: Lightning, Ramuh
|
| Earth is gained from
: Earth, Titan
|
| Poison is gained from
: Poison
|
| Gravity is gained from : Gravity
|
| Water is gained from
: Leviathan
|
| Wind is gained from
: Choco/Mog, Typoon
|
| Holy is gained from
: Alexander
|
| 'Hidden' is gained from : Any Non-Support(Non Blue) Materia not listed
above|
|
|

|- Only 1 attack's damage in the game uses 'Hidden' as Element; Ultimate


WEAPON|
| 'Ultima Beam'. You can nullify/absorb this attack with the right combo.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. From Mayor Domino at Shinra HQ when you guess correctly in 1 try.
|
|
2. Mount Nibel (Materia Spring with condensed Mako).
|
|
3. Nibelheim, Tifa's Piano when Tifa is the party leader at Disc 2.
|
|
(You must have chosen to 'jam on the Piano' in the Kalm Flasback.)
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Added Effect
|
|Desc: Adds Materia status to equipped weapon or armor
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Added Effect
0
|
| 2
-100000
|
|
|
|Can be paired with:
|
| Poison, Seal, Mystify, Transform, Time, Destruct, Contain, Choco/Mog, Odin,
|
| Hades
|
|
|
|Notes:
|
|- Equip on Weapon to get: ~20% Inflict Status
|

|- Equip on Armor to get: Immune: Status


|
|- The level of the paired Materia does NOT matter! - you will gain all
|
|
statuses that Materia can grant
|
|
|
| Poison grants
: Poison
|
| Seal grants
: Sleep, Silence
|
| Mystify grants : Confusion, Berserk
|
| Transform grants: Frog, Small
|
| Time grants
: Slow, Stop
|
| Destruct grants : Death
|
| Contain grants : Confusion, Stop, Petrify
|
| Choco/Mog grants: Stop
|
| Hades grants
: Sleep, Poison, Confusion, Silence, Frog, Small
|
| Odin grants
: Death
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Cave of the Gi, backtrack to the ledge of the first screen.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Quadra Magic
|
|Desc: Paired Magic used 4 times
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|

| 1
Use paired Magic with 4x-M once per battle
0
|
| 2
Use paired Magic with 4x-M twice per battle
40000
|
| 3
Use paired Magic with 4x-M three times per battle
80000
|
| 4
Use paired Magic with 4x-M four times per battle
120000
|
| 5
Use paired Magic with 4x-M five times per battle
200000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia except: Knights of Round, and Escape Materia
|
|
|
|Notes:
|
|- Any valid spell used with Quadra Magic will pick a random target out of the
|
|
party chosen, and attempt to unleash all four castings against that
|
|
target. If the target dies during the castings, all unused castings are
|
|
lost.
|
|- Spells that are naturally area will simply hit the chosen party four times.
|
|- Each casting will automatically have its damage cut in half; this includes
|
|
HP% and Max HP%-based attacks like Demi and FullCure. MP Cost will be as
|
|
if only a single spell had been cast.
|
|- Status effects without a 100% chance of hitting will also have their chance
|
|
to hit cut in half.
|
|- Attaching multiple Quadra Magic to the same Materia will cause the spell to
|
|
hit one extra time per Materia. For example, having three Quadra Magics
|
|
attached to three Earths would cause Quake to cast 6 times when used.
|
|
This can be done up to a maximum of 8 times if you use five (or more)
|
|
instances of Quadra Magic.
|
|- In the event that the first spell is Reflected, the rest of the Quadra
|
|
Magic hits will hit the target the spell was successfully reflected to,
|
|
without needing to reflect again.
|

|- The reason KotR doesn't work with Quadra Magic is NOT because of the MP
Cost|
|
because Quadra Magic doesn't increase MP Cost. It's not compatible
because|
|
it would've been too powerful.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Materia Cave near Mideel, it can be reached by abusing the Highwind
|
|
glitch, or by using a Green, Black or Gold Chocobo. Section
|
|
{OPT-7.16} holds more information regarding the Highwind glitch.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Sneak Attack
|
|Desc: Pre-emptive attack with paired Materia
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
20% chance of Sneak Attacking with paired Materia 0
|
| 2
35% chance of Sneak Attacking with paired Materia 20000
|
| 3
50% chance of Sneak Attacking with paired Materia 60000
|
| 4
65% chance of Sneak Attacking with paired Materia 100000
|
| 5
80% chance of Sneak Attacking with paired Materia 150000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|
| Manipulate, Mime, Master Command
|

|
|
|Notes:
|
|- See the notes for Counter for linking with Command Materia
|
|- See the notes for Magic Counter for linking with Magic and Summon Materia
|
|- Sneak Attack allows a chance to use the chosen ability at the start of the
|
|
battle, immediately after the setup routines
|
|- The target chosen by the Sneak Attack will be random, based on the default
|
|
target for the ability used
|
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all
|
|
share the same command space, and there are only room for 8 such attacks.
|
|
Only the first eight Counter Effects placed chronogically onto a
character|
|
will be used
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Gold Saucer, win at Chocobo Racing (Rank S).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Final Attack
|
|Desc: Automatically uses paired Materia when disabled
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Use paired Materia when KOed, 1x maximum 0
|
| 2
Use paired Materia when KOed, 2x maximum 20000
|

| 3
Use paired Materia when KOed, 3x maximum 40000
|
| 4
Use paired Materia when KOed, 4x maximum 80000
|
| 5
Use paired Materia when KOed, 5x maximum 160000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|
| Manipulate, Mime, Master Command
|
|
|
|Notes:
|
|- See the notes for Counter for linking with Command Materia
|
|- See the notes for Magic Counter for linking with Magic and Summon Materia
|
|- Final Attack allows the use of the chosen ability as a counter attack
|
|
against an attack that knocks out the character. The standard rules for
|
|
counter attacks still apply however
|
|- Final Attacks will hit either the enemy or allies, depending on the default
|
|
target for the ability. In the case of abilities that target enemies by
|
|
default, a random group or single enemy will be chosen. All supportive
|
|
spells will be targetted on the character using the Final Attack (or that
|
|
character's group if area)
|
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all
|
|
share the same command space, and there are only room for 8 such attacks.
|
|
Only the first eight Counter Effects placed chronogically onto a
character|
|
will be used
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|

|Found: 1. Gold Saucer Battle Square, win the Special Battle (only given
once).|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Added Cut
|
|Desc: Attacks simultaneously when paired Materia is used
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Use Attack on target(s) after using paired Materia 0
|
| 2
-200000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|
| Manipulate, Mime, Master Command
|
|
|
|Notes:
|
|- Added Cut causes the Attack Command to be used on the same target as the
|
|
affected ability immediately after its execution.
|
|- If the ability was on all targets, a random target within the targetted
|
|
group will be used.
|
|- When linked to Magic and Summon Materia, the Support Materia will apply its
|
|
effect to all abilities granted by that materia. In the case of Magic
|
|
Materia, this is dependent on the Magic Materia's current level.
|
|- When linked with normal Command Materia, the Support Materia will apply its
|
|
effect to the highlighted ability on the materia. The darkened ability
|
|
will only be allowed to get the effect if you have *another* source for
|
|
that particular ability equipped. For example, if you have Throw L2
|

|
(which grants Coin), then you would get Added Cut applied to Coin only
|
|
and not Throw, unless you *also* added a Throw L1 Materia to the
|
|
character (which grants Throw only).
|
|- When linked with Master Command, the Support Materia will apply its effect
|
|
to *ALL* commands you currently have equipped, including Attack, Magic,
|
|
Summon and Item. Note that Throw is exempt unless you have another
|
|
source for the Throw ability (since Master Command doesn't support Throw
|
|
as a separate ability), and that Limit is not affected either.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Great Glacier, on a one-way path.
|
|
Please check the Great Glacier section {26} for more info.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Steal As Well
|
|Desc: Steal simultaneously when paired Materia is used
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Use Steal on target(s) after using paired Materia
0
|
| 2
-200000
|
|
|
|Can be paired with:
|
| All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,
|

| Manipulate, Mime, Master Command


|
|
|
|Notes:
|
|- Will use the standard Steal effect on all targets that are successfully
|
|
hit by the linked ability.
|
|- When linked to Magic and Summon Materia, the Support Materia will apply its
|
|
effect to all abilities granted by that materia. In the case of Magic
|
|
Materia, this is dependent on the Magic Materia's current level.
|
|- When linked with normal Command Materia, the Support Materia will apply its
|
|
effect to the highlighted ability on the materia. The darkened ability
|
|
will only be allowed to get the effect if you have *another* source for
|
|
that particular ability equipped. For example, if you have Throw L2
|
|
(which grants Coin), then you would get Added Cut applied to Coin only
|
|
and not Throw, unless you *also* added a Throw L1 Materia to the
|
|
character (which grants Throw only).
|
|- When linked with Master Command, the Support Materia will apply its effect
|
|
to *ALL* commands you currently have equipped, including Attack, Magic,
|
|
Summon and Item. Note that Throw is exempt unless you have another
|
|
source for the Throw ability (since Master Command doesn't support Throw
|
|
as a separate ability), and that Limit is not affected either.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Wutai Da-Chao Statue cave with the flames; Use the Leviathan Scales
|
|
to put the fire out. Leviathan Scales are gotten from the
Underwater|
|
Reactor at Junon. If you miss it, you cannot get the Scales nor
this|

|
Materia ever again.
|
'-----------------------------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-6.4} Independent Purple Materia
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Independent Materia functions on itself, as the name implies. The effects
range
from stat boosts to useful abilities such as an increase of Pre-emptive
battles
or an Exp and Gil boost after battles.
.-----------------------------------------------------------------------------.
|Materia Name: MP Plus
|
|Desc: Increases MP capacity
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
MP +10%
0
|
| 2
MP +20%
10000
|
| 3
MP +30%
20000
|
| 4
MP +40%
30000
|
| 5
MP +50%
50000
|
|
|
|Notes:
|
|- The maximum additional MP that can be gained through Materia is +100%
|
|
|
|Buy Price: 8000 Gil
|
|Mastered Copy Value: 560000 Gil
|
|
|
|Locations:
|
|Shops: 1. Cosmo Canyon Materia Shop.
|

|
2. Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: HP Plus
|
|Desc: Increases HP capacity
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
HP +10%
0
|
| 2
HP +20%
10000
|
| 3
HP +30%
20000
|
| 4
HP +40%
30000
|
| 5
HP +50%
50000
|
|
|
|Notes:
|
|- The maximum additional HP that can be gained through Materia is +100%
|
|- Extra HP Plus Materia over this will only help balance out extra negative
|
|
percentage modifiers
|
|
|
|Buy Price: 8000 Gil
|
|Mastered Copy Value: 560000 Gil
|
|
|
|Locations:
|
|Shops: 1. Cosmo Canyon Materia Shop.
|
|
2. Mideel Materia Shop.
|
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
|Materia Name: Speed Plus
|
|Desc: Increases "Dexterity"
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Dex +10%
0
|
| 2
Dex +20%
15000
|
| 3
Dex +30%
30000
|
| 4
Dex +40%
60000
|
| 5
Dex +50%
100000
|
|
|
|Notes:
|
|- The maximum additional Dex that can be gained through Materia is +100%
|
|- This modifier applies to base Dex only, and does not include static
|
|
modifiers to Dex from other Materia
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1400000 Gil
|
|
|
|Locations:
|
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 20480 BP).
|
|
(Disc 1 after getting Tiny Bronco = 12000 BP).
|
|
(Disc 2 after getting Highwind = 4000 BP).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Magic Plus
|

|Desc: Increases "Magic"


|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Mag +10%
0
|
| 2
Mag +20%
10000
|
| 3
Mag +30%
20000
|
| 4
Mag +40%
30000
|
| 5
Mag +50%
50000
|
|
|
|Notes:
|
|- The maximum additional Mag that can be gained through Materia is +100%
|
|- This modifier applies to base Mag only, and does not include static
|
|
modifiers to Mag from other Materia
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1050000 Gil
|
|
|
|Location:
|
|Found: 1. Corral Valley Cave (climb up the long ladder).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Luck Plus
|
|Desc: Increases "Luck"
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|

|Lvl Ability Gained


Total AP Req
|
| 1
Lck +10%
0
|
| 2
Lck +20%
15000
|
| 3
Lck +30%
30000
|
| 4
Lck +40%
60000
|
| 5
Lck +50%
100000
|
|
|
|Notes:
|
|- The maximum additional Luck that can be gained through Materia is +100%
|
|- This modifier applies to base Luck only, and does not include static
|
|
modifiers to Luck from other Materia
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1050000 Gil
|
|
|
|Location:
|
|Found: 1. Temple of the Ancients in the maze.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Exp Plus
|
|Desc: Receive more EXP points
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: +1
|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
+ 50% Exp Gain
0
|
| 2
+100% Exp Gain
60000
|
| 3
-150000
|

|
|
|Notes:
|
|- Only affects the individual character with it equipped
|
|- Maximum bonus to Exp Gain is an additional 100% (for 200% total)
|
|
|
|Buy Price: --- (2000 GP)
|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Gold Saucer Wonder Square, Lady (Costs 2000 GP, listed as ????).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Gil Plus
|
|Desc: Earn more Gil after battles
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: +1
|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
+150% (200% in reality) Gil Gain 0
|
| 2
+200% Gil Gain
80000
|
| 3
-150000
|
|
|
|Notes:
|
|- Maximum bonus to Gil Gain is an additional 100% (200% total)
|
|- BUG: Due to a bug in the game, even a 1-star Gil Plus Materia will give you
|
|
the maximum of 200% Gil per battle. More than 200% cannot be attained,
not|
|
even with additional Gil Plus Materia.
|
|
|

|Buy Price: --- (1000 GP)


|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Gold Saucer Wonder Square, Lady (Costs 1000 GP, listed as ????).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Enemy Away
|
|Desc: Decreases Encounter rate
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: +1
|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Decreases Encounter Rate by 7/16ths (43.75%) 0
|
| 2
Decreases Encounter Rate by 14/16ths (87.5%)
10000
|
| 3
-50000
|
|
|
|Notes:
|
|- Enemy Away Materia and Enemy Lure Materia stack additively
|
|- Minimum Encounter Rate is 2/16ths of normal
|
|- To give an indication: At lvl 1, you will encounter about half the enemies
|
| you used to encounter. At lvl 2 or higher you will encounter only about
|
| one eighth of the enemies you used to encounter.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|

|Found: 1. Gold Saucer Chocobo Racing (A, S Class)


|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Enemy Lure
|
|Desc: Increases Encounter rate
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: -1
|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Increases Encounter Rate by 7/16ths (43.75%) 0
|
| 2
Increases Encounter Rate by 14/16ths (87.5%)
10000
|
| 3
-50000
|
|
|
|Notes:
|
|- Enemy Away Materia and Enemy Lure Materia stack additively
|
|- Maximum Encounter Rate is 32/16ths of normal
|
|- On the World Map, Encounter Rate is doubled if it is greater than 16/16ths,
|
|
granting a maximum possible Encounter Rate of 64/16ths(4x higher, 400%)
|
|
due to Enemy Lure
|
|- To give an indication: At lvl 1, you will encounter about 1.5x the enemies
|
|
you used to encounter. At lvl 2 or higher you will encounter 1.875x the
|
|
enemies you used to encounter, which is almost twice as much as normal.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 5120 BP).
|

|
(Disc 1 after getting Tiny Bronco = 800 BP).
|
|
(Disc 2 after getting Highwind = 250 BP).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Chocobo Lure
|
|Desc: Attracts Chocobos
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: +1
|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
+ 8 Chocobo Lure Rating
0
|
| 2
+12 Chocobo Lure Rating
3000
|
| 3
+16 Chocobo Lure Rating
10000
|
| 4
-30000
|
|
|
|Notes:
|
|- Standard Chocobo Lure Rating is 0
|
|- Additional Chocobo Lures stack additively
|
|- Maximum Chocobo Lure Rating is 32
|
|
|
|Buy Price: --- (2000 Gil)
|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Bought from Choco Billy on Disc 1 for 2000 gil.
|
|
2. Found in front of the Chocobo fence on Disc 2 after you've gotten
|
|
the Highwind. It will be there regardless if you've gotten the
first|
|
one or not. It's in the very lower right corner.
|

'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Pre-emptive
|
|Desc: Increases rate of pre-emptive attacks
|
|HP: - Str: - Vit: - Dex: +2
|
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
+16/256 Chance of 'Pre-emptive Attack!' 0
|
| 2
+22/256 Chance of 'Pre-emptive Attack!' 8000
|
| 3
+28/256 Chance of 'Pre-emptive Attack!' 20000
|
| 4
+34/256 Chance of 'Pre-emptive Attack!' 40000
|
| 5
+48/256 Chance of 'Pre-emptive Attack!' 80000
|
|
|
|Notes:
|
|- Base chance of Pre-emptive Attack is 16/256 (6.25%)
|
|- Maximum chance of Pre-emptive Attack is 85/256 (~33.2%)
|
|- Pre-emptive Materia stack with each other
|
|
|
|- A 5-star ONLY Pre-Emptive Materia will not only give you greater chances
for|
|
the Pre-Emptive formation, it can also HALVE the chance of getting the
|
|
Ambush and Back Attack special formations. This ONLY works when you place
|
|
the Pre-Emptive Materia on your 3rd (last) character. Whenever you've
|
|
changed materia or equipment on a character that doesn't have the Pre|
|
Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd
|
|
character again so that the game fixes the check for this bonus.
|
|
|
|Buy Price: --|

|Mastered Copy Value: 1 Gil


|
|
|
|Location:
|
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 10240 BP).
|
|
(Disc 1 after getting Tiny Bronco = 6400 BP).
|
|
(Disc 2 after getting Highwind = 1000 BP).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Long Range
|
|Desc: Same Attack Power even from the back row
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
All Weapon-based Attacks are Long Range
0
|
| 2
-80000
|
|
|
|Notes:
|
|- Grants the Long Range attribute to the weapon the character is using. This
|
|
allows the Attack, Steal, Mug, Morph, D. blow, Slash-All, Flash, 2x-Cut
|
|
and 4x-Cut Commands to hit Out of Reach targets
|
|- Note that Morph, D. blow, Slash-All and 4x-Cut do not require a Long Range
|
|
weapon to deal full damage to Back Row enemies. These abilities are
|
|
already at full power on back row.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|

|Location:
|
|Found: 1. Eastern part of the Mythril Mines, climb a vine to an upper ledge.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Mega All
|
|Desc: 'All' effects on every action
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Use valid Commands against all 1x per battle
0
|
| 2
Use valid Commands against all 2x per battle
20000
|
| 3
Use valid Commands against all 3x per battle
40000
|
| 4
Use valid Commands against all 4x per battle
80000
|
| 5
Use valid Commands against all 5x per battle
160000
|
|
|
|Notes:
|
|- Valid commands are Steal, Mug, Sense, Morph, D. blow, Manipulate
|
|- Mega All will also apply its effects to all Magic Materia
|
|- Finally, turns the Attack command into Slash-All
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Northern Crater, left path, then bottom path, it can be seen and
|
|
found in a green Mako stream. You must jump and press circle
|
|
repeatedly to grab it.
|

'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Counter Attack
|
|Desc: Counter attacks when damage is incurred
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
30% chance of counter with physical attack
0
|
| 2
40% chance of counter with physical attack
10000
|
| 3
60% chance of counter with physical attack
20000
|
| 4
80% chance of counter with physical attack
50000
|
| 5
100% chance of counter with physical attack 100000
|
|
|
|Notes:
|
|- Character with Counter Attack equipped will counter with the Attack
|
|
command, targetting the enemy that triggered the counter
|
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all
|
|
share the same command space, and there are only room for 8 such attacks.
|
|
Only the first eight Counter Effects placed chronogically onto a characer
|
|
will be used
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Locations:
|
|Found: 1. Mount Nibel after the Materia Keeper boss fight.
|
|
2. Gold Saucer Chocobo Racing (Rank A+, the prize is called simply
|

|
"Counter" instead of "Counter Attack".
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Cover
|
|Desc: Protects allies when attacked
|
|HP: - Str: - Vit: +1 Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
20% chance of protecting allies from attacks
0
|
| 2
40% chance of protecting allies from attacks
2000
|
| 3
60% chance of protecting allies from attacks
10000
|
| 4
80% chance of protecting allies from attacks
25000
|
| 5
100% chance of protecting allies from attacks 40000
|
|
|
|Notes:
|
|- Cover Materia stacks additively, with no coded maximum. Overflow occurs
|
|
at every 256%, reducing percentage back to 0. 100% is all that's
|
|
necessary to defend against every defendable attack.
|
|- The rules for Cover are as follows:
|
|
* You cannot Cover someone against your own attack
|
|
* You cannot Cover yourself
|
|
* The attack must be Physical and have a Power stat
|
|
* The attack must not be Curing, Inflicting or Toggling the Frog Status
|
|
* The attack must only be hitting one Target
|
|
* The character with the Cover Materia must not be under any of the
|
|
following Statuses: Death, Sleep, Confusion, Stop, Frog, Small,
|
|
Petrify, Berserk, Paralysed, Darkness, Imprisoned
|

|- If all rules are passed and the Cover percentage check passes, then a
|
|
random character out of those who pass all the checks is chosen to cover
|
|
the target.
|
|- Perhaps the strangest ability that is covered by the above rules is Elixir.
|
|
Be careful when giving Elixirs to party members while one of them has the
|
|
Cover Materia equipped.
|
|
|
|Buy Price: 1000 Gil
|
|Mastered Copy Value: 70000 Gil
|
|
|
|Location:
|
|Found: 1. Aeris' Garden in Midgar.
|
|Shops: 2. Wall Market Materia Shop.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Underwater
|
|Desc: Underwater breathing
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|No Levels
|
|Removes timer in Emerald Weapon Battle
|
|
|
|Notes:
|
|- BUG: Due to a bug in implementation, Underwater has 1 Star and can gain AP
|
| However, it is always considered to have 0 AP when used with Missing Score
|
|
|
|Buy Price: --|

|Mastered Copy Value: 1 Gil


|
|
|
|Location:
|
|Found: 1. Kalm Town, the Kalm Traveler. Morph a Ghost Ship in the Junon
|
|
Underwater Reactor's tunnel into a Guide Book. You can give this to
|
|
the Kalm Traveler and he'll give you the Underwater Materia. This
|
|
can be done only once.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: HP<->MP
|
|Desc: Exchange HP and MP levels
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
Swaps HP and MP values
0
|
| 2
-80000
|
|
|
|Notes:
|
|- The use of this Materia also swaps the HP and MP maximums and damage caps
|
|
for abilities that target that character. Any ability targetting a
|
|
character with the HP<->MP Materia equipped cannot do more than 999 HP
|
|
damage and 9999 MP damage
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|

|Found: 1. The Materia Cave north of North Corel. It requires a Black or a


Gold|
|
Chocobo to reach it.
|
'-----------------------------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-6.5} Command Yellow Materia
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Command Materia basically add commands to the battle menu. Many will override
your basic commands, making them better.
.-----------------------------------------------------------------------------.
|Materia Name: Slash-All
|Command Name: Slash-All
|
|Desc: Attacks all opponents
|Physical Attack
|
|HP: - Str: - Vit: - Dex: |Power: 1x Base
|
|MP: - Mag: - Spr: - Lck: |PAtk%: Weapon's Atk%
|
|
|All Targets
|
|Lvl Ability Gained
Total AP Req
|Back Row targets are hit for
|
| 1
Slash-All
0
|full damage without Long Range
|
| 2
Flash
130000
|-------------------------------|
| 3
-150000
|Command Name: Flash
|
|
|Physical Status Change
|
|- Slash-All replaces Fight command
|PAt%: [Weapon's Atk% / 2]
|
|- Flash replaces Slash-All when learned
|All Targets
|
|
|100% Inflicts Death
|
|Buy Price: --|As seen above, Flash will cut
|
|Mastered Copy Value: 1 Gil
|your accuracy in half.
|
|
'-------------------------------|
|Location:
|
|Found: 1. In the Ancient Forest, in the second area.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.

|Materia Name: Double Cut


|Command Name: 2x-Cut
|
|Desc: Attacks constantly
|Physical Attack
|
|HP: - Str: - Vit: - Dex: +2
|Power: 1x Base
|
|MP: - Mag: - Spr: - Lck: |PAtk%: Weapon's Atk%
|
|
|2x one Target
|
|Lvl Ability Gained
Total AP Req
|---------------------|
| 1
2x-Cut
0
|Command Name: 4x-Cut
|
| 2
4x-Cut
100000
|Physical Attack
|
| 3
-150000
|Power: 1x Base
|
|
|PAtk%: Weapon's Atk%
|
|- 2x-Cut replaces Fight command
|4x random Targets
|
|- 4x-Cut replaces 2x-Cut when learned
'---------------------|
|- Both 2x and 4x-Cut deal full damage to enemies that are in the back row
|
| without needing the Long Range ability.
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Sunken Gelnika, first room, lower part of the room, upright corner.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: W-Magic
|Command Name: W-Magic
|
|Desc: Casts two Magic spells at once
|Use Magic twice in
|
|HP: - Str: - Vit: - Dex: |only one turn.
|
|MP: - Mag: - Spr: - Lck: '----------------------|
|
|
|Lvl Ability Gained
Total AP Req
|

| 1
W-Magic
0
|
| 2
-250000
|
|
|
|- W-Magic replaces Magic command
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Northern Crater, take the left-upper route, it is in the third
|
|
screen with the bright light in the middle, it's all the way north.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: W-Summon
|Command Name: W-Summon
|
|Desc: Casts two Summon spells at once
|Use Summons twice in
|
|HP: - Str: - Vit: - Dex: |only one turn.
|
|MP: - Mag: - Spr: - Lck: '-----------------------|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
W-Summon
0
|
| 2
-250000
|
|
|
|- W-Summon replaces Summon command
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|

|Found: 1. Gold Saucer Battle Square (Disc 2 after getting Highwind = 64000
BP)|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: W-Item
|Command Name: W-Item
|
|Desc: Use two items at once
|Use Items twice in
|
|HP: - Str: - Vit: - Dex: |only one turn.
|
|MP: - Mag: - Spr: - Lck: '---------------------|
|
|
|Lvl Ability Gained
Total AP Req
|
| 1
W-Item
0
|
| 2
-250000
|
|
|
|- W-Item replaces Item command
|
|
|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Midgar Raid on Disc 2, southern end of the winding tunnels.
|
|
2. If missed during the Midgar Raid, dig up in Bone Village {M4}.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Steal
|Command Name: Steal
|
|Desc: Equips "Steal" command
|Physical Ability
|
|HP: - Str: - Vit: - Dex: +2
|Automatic Hit
|
|MP: - Mag: - Spr: - Lck: |1 or All Targets
|
|
|Attempts to steal an item from the
|

|Lvl Ability Gained Total AP Req


|targetted enemy. It goes through all
|
| 1
Steal
0
|items the target holds.
|
| 2
Mug
40000
|Success Formula: See below.
|
| 3
-50000
|-----------------------------------------|
|
|Command Name: Mug
|
|
|Physical Ability
|
|
|Power: 1x Base
|
|
|PAtk%: Weapon's Atk%
|
|
|1 or All Targets
|
|
|Hits an enemy and also attempts to steal
|
|
|an item from the targetted enemy. It
goes|
|
|through all items the target holds.
|
|
'-----------------------------------------|
|Notes:
|
|- Steal will not be given as a command at L2 and above; *Only* Mug will be
|
|
given at that level.
|
|- Success Formula for stealing:
|
|
LvlDiff
= 40 + Attacker's Level - Target's Level
|
|
If Sneak Glove is equipped, LvlDiff is capped at 100 minimum
|
|
LvlFactor = [512 * LvlDiff / 100]
|
|
Item Chance = (depends per enemy & item, check the Enemy Mechanics)
|
|
Base Chance = Item Chance * LvlFactor / 256
|
|
If (Rnd(0..63) <= Base Chance): Stop here, WIN ITEM!
|
|
|
|Buy Price: 1200 Gil
|
|Mastered Copy Value: 84000 Gil
|
|
|
|Locations:
|

|Found: 1. Midgar, sector 6 sewers.


|
|Shops: 2. Kalm Town Materia Shop.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Sense
|Command Name: Sense
|
|Desc: Equips "Sense" command
|Automatic Hit
|
|HP: - Str: - Vit: - Dex: |- Enemies with 30000 Max HP or above can't
|
|MP: - Mag: - Spr: - Lck: |be sensed.
|
|
|- Sensing an enemy will display their Lvl,
|
|Lvl Ability Gained Total AP Req |HP, Max HP, MP, Max MP, and any Elemental
|
| 1
Sense
0
|weaknesses.
|
| 2
-40000
|- A sensed enemy will have their current
|
|
|HP and MP listed next to their name in the
|
|Buy Price: 1000 Gil
|Help Window for the rest of the battle.
You|
|Mastered Copy Value: 700000 Gil
|can bring up the Help Window with
[Select].|
|
'-------------------------------------------|
|Locations:
|
|Found: 1. Midgar, Sector 6 Playground.
|
|
2. Initial Equipment on RedXIII.
|
|Shops: 3. Kalm Town Materia Shop.
|
|
4. Junon Materia Shop 1.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Throw
|Command Name: Throw
|
|Desc: Equips "Throw" command
|Physical Attack
|
|HP: - Str: - Vit: +1 Dex: |Automatic Hit
|
|MP: - Mag: - Spr: - Lck: |1 Target
|

|
|Power: Base Damage uses this
Formula:|
|Lvl Ability Gained
Total AP Req
|Att = (Str + Weapon Att) * 2
|
|
|Weapon Att is the Att of the Weapon
|
| 1
Throw
0
|that is thrown. The Att of Throw is
|
| 2
Coin
45000
|not capped at 255.
|
| 3
-60000
|-------------------------------------|
|
|Command Name: Coin
|
|Buy Price: 10000 Gil
|Physical Attack
|
|Mastered Copy Value: 700000 Gil
|Automatic Hit
|
|
|All Targets
|
|Notes:
|Power:
|
|- With Coin learned, the command will
|([Gil Thrown/10] / Number of
Targets)|
|morph back and forth to Throw as well.
'-------------------------------------|
|
|
|Locations:
|
|Found: 1. Intial Equipment on Yuffie.
|
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).
|
|
3. Rocket Town Item Shop (Disc 2/3).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Morph
|Command Name: Morph
|
|Desc: Equips "Morph" command
|Physical Formula
|
|HP: - Str: - Vit: - Dex: |Power: 1/8x Base
|
|MP: - Mag: - Spr: - Lck: |PAtk%: Weapon's Atk
|
|
|1/All Targets
|
|Lvl Ability Gained
Total AP Req
|Can't get critical hits
|
| 1
Morph
0
|When Morph is used to kill the
|
| 2
-100000
|target, it is Morphed if
possible.|

|
'----------------------------------|
|Buy Price: --|
|Mastered Copy Value: 1 Gil
|
|
|
|Location:
|
|Found: 1. Temple of the Ancients, nearby the purple spring.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Deathblow
|Command Name: D.blow
|
|Desc: Equips "Deathblow" command
|Physical Attack
|
|HP: - Str: - Vit: - Dex: |Power: 1x Base
|
|MP: - Mag: - Spr: - Lck: +1
|PAtk%: [Weapon At% / 3]
|
|
|1/All Targets
|
|Lvl Ability Gained
Total AP Req
|Automatic Critical Hit
|
| 1
D. blow
0
|As seen above, Deathblow lowers
|
| 2
-40000
|your accuracy to 33% of
original.|
|
'---------------------------------|
|Buy Price: 10000 Gil
|
|Mastered Copy Value: 700000 Gil
|
|
|
|Locations:
|
|Found: 1. Gongaga Village, in the forest.
|
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).
|
|
3. Rocket Town Item Shop (Disc 2/3).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Manipulate
|Command Name: Manip.
|

|Desc: Equips "Manipulate" command


|Automatic Hit
|
|HP: - Str: - Vit: - Dex: |1/All Targets
|
|MP: - Mag: - Spr: - Lck: |Attempts to manipulate target
|
|
'--------------------------------|
|Lvl Ability Gained
Total AP Req
|
| 1
Manip.
0
|
| 2
-40000
|
|
|
|Buy Price: 10000 Gil
|
|Mastered Copy Value: 700000 Gil
|
|
|
|Notes:
|
|- You may not Manipulate an enemy under the following conditions:
|
|
* The enemy is already being Manipulated
|
|
* The enemy is under an effect that freezes its Turn Timer
|
|
(Death, Stop, Paralysed, Petrify or Sleep will do this)
|
|
* The enemy is immune to Manipulate
|
|- Success Formula is as follows:
|
|
Hit% = 50 + Attacker's Level - Target's Level
|
|
- If you are trying to Manipulate more than one Target at once:
|
|
Hit% = [Hit% * 4 / 5]
|
|
- If Enemy is Weak (Auto Hit) to Elem/Status used, Hit% = 255
|
|
- If HypnoCrown is equipped, Hit% is capped at 100 minimum
|
|
- If (Rnd(0..99) < Hit%): Target is Manipulated
|
|
|
|Locations:
|
|Found: 1. Intial Equipment on Cait Sith.
|
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).
|

|
3. Rocket Town Item Shop (Disc 2/3).
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Mime
|Command Name: Mime
|
|Desc: Equips "Mime" command
|Automatic Hit
|
|HP: - Str: - Vit: - Dex: |Target: Self
|
|MP: - Mag: - Spr: - Lck: |Mimes the last command used by
party.|
|
|
|
|
|Limit Breaks can only be mimed by
the|
|Lvl Ability Gained
Total AP Req
|character that can actually them.
|
| 1
Mime
0
|
|
| 2
-100000
|Certain special effects caused by
|
|
|Materia combos may also be mimed.
|
|Buy Price: 10000 Gil
'-------------------------------------|
|Mastered Copy Value: 700000 Gil
|
|
|
|Locations:
|
|Found: 1. Materia cave on the Wutai continent. The materia cave is about
|
|
halfway down the eastern coast of Wutai's island, and it requires a
|
|
Green, Black or Gold Chocobo to access.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Enemy Skill
|Command Name: Enemy Skill
|
|Desc: Equips "Enemy Skill" command
|Grants use of Enemy
Skills|
|HP: - Str: - Vit: - Dex: '--------------------------|
|MP: - Mag: - Spr: - Lck: |
|
|

|Buy Price: --|


|Mastered Copy Value: 1 Gil
|
|
|
|Notes:
|
|- Stars are gained by having an enemy use one of the 24 Enemy Skills in FF7
|
| against you. You must win the battle to keep the Enemy Skill on the
Materia.|
|- If a character has two Enemy Skill Materia on them, they can only learn a
|
| new Enemy Skill if *both* materia do not have that skill.
|
|- Some Enemy Skills must be forced out of the enemy by Manipulating them.
|
|- The section right below {LIS-6.6} holds all information about Enemy Skills.
|
|
|
|Locations: See below.
|
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
|Materia Name: Master Command
|
|Desc: Equips all Commands
|
|HP: - Str: - Vit: - Dex: |
|MP: - Mag: - Spr: - Lck: |
|
|
|No Levels
|
|- Grants use of Steal, Sense, Coin/Throw, Morph, D. blow, Manip. and Mime
|
|
|
|Locations:
|
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Yellow Huge
|
|
Materia and inspect it when you have a Mastered Copy of the Mime,
|
|
Manipulate, Deathblow, Morph, Throw, Sense and Steal Materia. Upon
|
|
inspection you can choose to get a Master Command Materia in
|
|
exchange for the individual Mastered Copies of the mentioned
Command|

|
Materia. You can do this as many times as you want. Just don't
|
|
lose/sell any unique un-mastered Command Materia.
|
|
2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia
|
|
with the Kalm Traveller.
|
'-----------------------------------------------------------------------------'
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-6.6} Enemy Skills
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Locations of the four Enemy Skill Materia's:
--------------------------------------------1. Found on the spot you fought the H0512 Boss, in Shinra Building.
2. Found in the Beginner's Hall in Junon.
3. City of the Ancients; Behind the uppermost bed in the room you took a nap.
4. Gotten by talking to the Green Chocobo at the Chocobo Sage's House.
You can NOT learn Enemy Skills when you run away from a battle or get kicked
out of battle. You can also NOT learn any skill in the Battle Square, and you
can also NOT learn a skill by having characters cast it on each other.
.-------------.---.--------------------------------.--------------------------.
|Enemy Skill: |MP:|Effect of Skill:
|Learn from:
|
|-------------|---|--------------------------------|--------------------------|
|Frog Song
| 5|Toggle 100%: Frog, Sleep
|Touch Me (Gongaga Area),
|
|
|
|1 Target
|Toxic Frog (ToA)
|
|
|
|
|Christopher (Crater)
|
|-------------|---|--------------------------------|--------------------------|
|L4 Suicide
| 10|Causes critical damage
|Mu (Chocobo Farm Area),
|
|
|
|Damage = (HP * 31/32) to enemies|Trickplay (Icicle Area)
|
|
|
|with levels dividable by 4,
|
|
|
|
|Also Inflicts (100%): Small
|
|
|-------------|---|--------------------------------|--------------------------|
|Magic Hammer | 3|Drains 100 MP from 1 Target
|Razor Weed (Wutai Area)
|
|-------------|---|--------------------------------|--------------------------|
|White Wind
| 34|Heals All Targets HP with the
|Zemzelett (Junon Area),
|

|
|
|current HP of the caster, &
|Wind Wing (Whirlwind Maze)
|
|
|
|Cures 100%: Sleep, Poison,
|
|
|
|
|Confusion, Silence, Slow, Stop, |
|
|
|
|Frog, Small, Slow-numb, Petrify,|
|
|
|
|Berserk, Paralyzed, Darkness,
|
|
|
|
|Death Force, Manipulate, Resist |
|
|-------------|---|--------------------------------|--------------------------|
|Big Guard
| 56|Casts Barrier, MBarrier, Haste |Beach Plug (Beaches near
|
|
|
|on All Targets
|Gongaga)
|
|-------------|---|--------------------------------|--------------------------|
|Angel Whisper| 50|Revives, Full Cures, & Cures
|Pollensalta (Crater)
|
|
|
|Sleep, Poison, Confusion,
|
|
|
|
|Silence, Slow, Stop, Frog, Small|
|
|
|
|Slow-numb, Petrify, Berserk,
|
|
|
|
|Paralyzed, Darkness, (1 Target) |
|
|-------------|---|--------------------------------|--------------------------|
|Dragon Force | 19|Increases Def +50% and MDef +50%|Dark Dragon (crater)
|
|
|
|up to 100% maximum, (1 Target) |
|
|-------------|---|--------------------------------|--------------------------|
|Death Force | 3|Inflicts Death Force; Immune to |Adamantaimai (Wutai Beach)
|
|
|
|Sudden Death attacks, (1 Target)|
|
|-------------|---|--------------------------------|--------------------------|
|Flame Thrower| 10|Fire Damage (0.875x Base) on
|Ark Dragon (Mythril Mines)
|
|
|
|1 Target
|Dragon (Mount Nibel)
|
|-------------|---|--------------------------------|--------------------------|
|Laser
| 16|Current HP/2 = Damage (Gravity) |Death Claw (Corel Prison),
|
|
|
|1 Target
|Dark Dragon (Crater)
|
|-------------|---|--------------------------------|--------------------------|

|Matra Magic | 8|Non-elemental Damage to all


|Custom Sweeper(Midgar
Area)|
|
|
|Targets (0.6875x Base)
|Bullmotor (Corel Prison),
|
|
|
|
|Death Machine(Corel
Prison)|
|-------------|---|--------------------------------|--------------------------|
|Bad Breath
| 58|Inflicts (100%): Sleep, Poison, |Malboro (Gaea's Cliff or
|
|
|
|Confusion, Silence, Frog, Small |Crater)
|
|
|
|to All Targets
|
|
|-------------|---|--------------------------------|--------------------------|
|Beta
| 35|Fire Damage to All Targets
|Midgar Zolom (Marshes)
|
|
|
|(3.375x Base)
|
|
|-------------|---|--------------------------------|--------------------------|
|Aqualung
| 34|Water Damage to All Targets
|Harpy (Corel Desert
|
|
|
|(3.25x Base)
|world map), Jenova LIFE
|
|
|
|
|(Forgotten Capital),
|
|
|
|
|Serpent (Gelnika)
|
|-------------|---|--------------------------------|--------------------------|
|Trine
| 20|Lightning Damage to All Targets,|Materia Keeper(Mount
Nibel)|
|
|
|(2.125x Base)
|Godo (Wutai Pagoda),
|
|
|
|
|Stilva (Gaea's Cliff)
|
|-------------|---|--------------------------------|--------------------------|
|Magic Breath | 75|Fire/Lightning/Earth Damage to |Stilva (Gaea's Cliff),
|
|
|
|All Targets (4.8125x Base)
|Parasite (Crater)
|
|-------------|---|--------------------------------|--------------------------|
|????
| 3|1 Target, Damage =
|Jersey (Shinra Mansion)
|
|
|
|Caster's Max HP - Caster's HP
|*Note: Don't attack Jersey
|
|
|
|
|Behemoth (Midgar Raid)
|
|-------------|---|--------------------------------|--------------------------|
|Goblin Punch | 0|Physical Damage on 1 Target with|Goblin (Goblin Island)
|

|
|
|(0.75x Base). If Target's Lvl
|
|
|
|
|= Caster's Lvl then damage * 8 |
|
|
|
|
|
|
|-------------|---|--------------------------------|--------------------------|
|Chocobuckle | 3|Damage = amount of escapes
|Chocobo (near Mideel and
|
|
|
|
|some near Chocobo Ranch)
|
|
|
|
|*Specifics below
|
|-------------|---|--------------------------------|--------------------------|
|L5 Death
| 22|Casts Death on all Targets, but |Parasite (Crater)
|
|
|
|only hits on Lvls divisible by 5|
|
|-------------|---|--------------------------------|--------------------------|
|Death
| 10|Casts Death Sentence on 1 Target|Gi Spector (Cave of Gi),
|
|Sentence
|
|After the 60 seconds timer,
|Sneaky Step (Cave of Gi),
|
|
|
|Death is cast on Target
|Boundfat (Corral Valley)
|
|-------------|---|--------------------------------|--------------------------|
|Roulette
| 6|Selects 1 Target randomly from |Death Dealer (Crater)
|
|
|
|all Targets, and casts Death
|Manipulate recommended
|
|-------------|---|--------------------------------|--------------------------|
|Shadow Flare |100|High non-elemental damage on 1 |Dragon Zombie (Crater),
|
|
|
|Target (7.8125x Base)
|Ultimate Weapon, Ruby
|
|
|
|
|Weapon, Safer Sephiroth
|
|-------------|---|--------------------------------|--------------------------|
|Pandora's Box|120|High Piercing (defense ignoring)|Dragon Zombie (Crater)
|
|
|
|magic attack on All Targets
|*NOTE: Only used ONCE in
|
|
|
|(3.75x Base)
|the entire game, as a
Final|
|
|
|
|Attack
|
'-------------'---'--------------------------------'--------------------------'
Common Problems:
----------------

-If you want Trine on all FOUR Enemy Skill Materia's, make sure you don't kill
Godo before getting the Highwind. You can, however, still do everything else
in
Wutai, just don't do the Godo Boss Battle.
-Pandora's Box is only used by the first Dragon Zombie you'll meet, as a Final
Attack when it's killed off. After this, something in the game causes them to
NEVER perform this attack again. So, if you want the skill on all FOUR
Materia,
learn them all at once, or you will never be able to again.
-Jersey will NEVER cast ???? if you've already attacked it once (with physical
attacks). This is a bug, so when you get into a battle with them don't attack
them and wait for them to cast ????. And even that may take a while.
-Chocobuckle can be learned from ALL Chocobo's, but the easiest way is to find
some that have a level divisible by 4, so you can cast L4 Suicide on it (after
feeding it a Mimett Green OR a Sylkis Green). Around the Chocobo Farm are
Chocobo's with a level that's divisible by 4.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-7} Materia Combinations
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
The Materia system is well known for it's extreme flexibility. There are in
fact almost infinite combinations possible if you have a maximum of 16 slots
available.
Essential for making a Materia Combination are LINKED slots (O=O), which look
sort of like that. Blue Support Materia is also often an essential piece of
Materia, especially for linked slots. With the extremely detailed Materia list
above you should be able to compile your own useful combo's, especially since
it is listed for all Support Materia with which other Materia they function.
Sometimes it matters if you put the combination in your Weapon or in your
Armor. Especially with Added Effect (status effects) and the Elemental
Materia.
If you put the combination in your Weapon, you will attack with the particular
element or have a chance to inflict the status effect. Putting the combination
in your armor will protect you completely from the status effect, and
depending
on the level of the Elemental Materia, also solid protection vs the element.
If
the Elemental Materia is of Lvl3 or higher, you can even put an elemental
combination in your armor, and cast powerful spells of that element (for
example from the Contain Materia) on yourself for solid healing.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{LIS-8} Reflection
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This is a short section devoted to which Magic CAN, and CANNOT be reflected:
Reflectable Magic:
-----------------Cure, Cure2, Cure3, Poisona, Esuna, Resist, Life, Life2, Regen, Fire, Fire2,
Fire3, Ice, Ice2, Ice3, Bolt, Bolt2, Bolt3, Quake, Quake2, Quake3, Bio, Bio2,

Bio3, Sleepel, Confu, Silence, Mini, Toad, Berserk, Haste, Slow, Stop,
Barrier,
MBarrier, Death, Freeze, Break, Tornado, Flare, Wall.
Reflectable Enemy Skills:
------------------------Frog Song, L4 Suicide, Magic Hammer, Death Force, Flame Thrower, Laser, Matra
Magic, Aqualung, Shadow Flare, Pandora's Box.
NON-Reflectable Magic:
---------------------Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet,
Comet2,
FullCure, Shield, Ultima.
NON-Reflectable Enemy Skills:
----------------------------White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine,
Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence,
Roulette.
Summons: Can NOT be reflected.
Items : Can NOT be reflected.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
IX) The Perfection Challenge {PER}
||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=*oO
||
{PER-1} Introduction
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
This is the part which I probably enjoy the most in writing. I've seen many
people try and attempt to get the best possible 'save game' for various RPG's,
and FF7 is definitely no exception. In fact, it's actually pretty darn
difficult to attain a 'Perfect Game'. A what?, you say? Agreed, everyone has
different definitions of this rather global and vague term, so I will define
what this section is all about.
I've split this up in a few levels, which (IMO) are based on their difficulty.
The higher the Level, the harder to attain it. As you can see, this starts out
rather difficult already. And trust me, this isn't SUPPOSED to be easy:
Level 1:
-------- (Being able to) Beat the game
- Have Yuffie & Vincent
- All Characters Lvl 99
- Have All Ultimate Weapons/Ultimate Limit Breaks (Learned!)
- Have a Gold Chocobo
- Have at least 1 of each Materia Mastered, including Master Materia's
- This includes 4 Enemy Skill Materia's with ALL Skills
- All Side Quests done of section {OPT} (+ anything possibly not in there too)
- *(Being able to) beat Emerald & Ruby
*Note: I personally like to keep Emerald and Ruby alive. I save before beating

------ them, so I know I can beat them in that save file. Why keep them alive?
Well, I think they're fun to play with, and what is more fun than playing with
the toughest bosses when you're ultra powerful yourself? I highly advise you
to
keep them alive too (but being able to beat them) so you can always have some
fun. As for the Kalm Traveller quest, you'll know that you can complete it at
any time too, so you can scratch that as being done, basically. The Earth Harp
and Desert Rose are obviously also unique, but as long as you know you can get
them at any time, it really doesn't matter. You must still get a set of Master
Materia on your own, however.
Level 2:
-------- Everything of Level 1
- Max Stats for all characters
- Gotten 'All Treasure' in the game (see definition below)
- All Key Items possible -> check section {LIS-2}
- At least 1 of each item in the game
- Cleared the Gold Saucer (check definition below)
- Have Max GP (10000)
Level 3:
-------- Everything of Level 2
- Have the Max for every item in the game (99 in most cases, check {PER-3})
- Have 0 escapes (this is the best, and it's harder than 1111 or 2222 escapes
which you may want for Chocobuckle, since you'll run into trouble with the
Max HP/MP paths. So really, 0 escapes it is)
- Have a 'Perfect Chocobo' (check definition below)
- Max out Barret's Natural HP to 9999
*Note: Level 4&5 are naturally impossible for people with normal lifes like me
------ and probably/hopefully you ;) This, because it will practically take
you
an endless amount of time to do the things listed below. It's possible, yes,
but you I estimate the time it takes to surpass 1500(!!!) hours. You should
try
bits of it, but don't expect to complete it. Ever.
Therefore, I am deciding, right here, right now, that if you complete
everything up to Level 3, you've done it. You have the Perfect FF7 game.
Level 4:
-------- Everything of Level 3
- Max out all character's their natural HP/MP
- Do everything without the W-Item Trick (You may, however, if you really want
to, use the trick to get 99 Dragon Fangs, which is impossible otherwise.)
Level 5:
-------- Everything of Level 4
- Max out experience and gil
- Max out Vincent's kills for Death Penalty

*Note: I don't think anyone has done this, honestly. It would take at least
------ 200 hours to max out the kills for Vincent's Death Penalty(65535
kills).
Anyone who does this, has absolutely no life, and should consider seeking
professional help. It is only listed here for completion purposes. Please
remember, it's not about HAVING the perfect game, it's about still being able
to attain it. If you've done everything else, you have a 'potentially perfect
game', which is practically a perfect game. Comprende?
Definition of 'All Treasure':
----------------------------Check {PER-5} please.
Definition of 'Cleared Gold Saucer':
------------------------------------ Beat Sumo Wrestler/Wrestler
- Score 300 GP at Super Dunk
- Get each prize at least ONCE at BOTH left and right Wonder Catchers
- Score 10000+ on the G-bike (there is no max)
- Have gotten ALL possible Fortunes from the Crystal Fortune (Note: Harder
than
you think! This requires backtracking throughout the game)
- Complete Mog's House and get the 30 GP reward
- Score 300 GP at the 3D-battler (beat 4th opponent)
- Complete all Submarine Levels
- Score 'COOL' (=100 Points) on all 3 Courses at Snowboarding, Score SUPER on
all 3 Courses on Time Attack
- Score 7000+ points at Speed Square (will be adjusted to the Max when I find
out the real Max for the Playstation Version)
- Have gotten all the prizes at Chocobo Racing at least once
Definition of 'Perfect Chocobo':
-------------------------------- Have 176 as Top Speed
- Have 999 Stamina
- Have 100 Co-operation
- Have 100 Intelligence
- Have 100 Acceleration
- The only thing that's difficult is the Top Speed. You must breed your Gold
Chocobo with a Wonderful Chocobo until you get two Gold Chocobo's of which one
is at least Wonderful. It's difficult to check this. After you've attained
that
it's best to keep mating your Gold Chocobo's with each other, and mate the
newborns again (which have a chance to be better than their parents, this
chance is the highest when you breed with Zeio Nuts, also check this by
feeding
them max greens and check their Max Top Speed). When you get a better newborn
than it's parents were, use it to breed further. You should obviously know
that
Parent Chocobo's must wait between 3-10 random battles before they can breed
again, and newborn must wait between 3-18 random battles before they can breed
again.
Please Note:
-------------

I'm not telling you to max specific


it's
simply time consuming. After you've
for
yourself what Materia you'd like to
something in here that can vary for

Materia, because that's not difficult,


done the things in here, you can choose
have more of. It would be silly to put
every person.

Level 4: This just adds natural HP/MP for all characters. This is by far the
hardest you can imagine. You must plan how to keep several characters dead,
and
into battle, so they won't gain experience up to a certain level, and after
the
certain level you must reset every time they level up if they don't have the
exact right combination of HP/MP naturally. Sometimes this chance is like 1/32
you get it right, so that means resetting approx. 32 times. For just one
level.
It's not impossible, but it's very difficult, and probably something to do
only
throughout the course of years. Plus, combined with the other things you
should
get, you'll get high levels since you have to steal/win 99 of several items,
thus gaining a lot of experience. I personally got stuck in Gaea's Cliffs,
with
Gigas. Here, I also had to watch Cid's HP/MP and eventually it became way too
difficult. It really requires a plan, besides the already very important
information provided by Terence, that is.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{PER-2} Stat Maxing
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This section is all about Maxing Out your character's stats, and nothing else.
When a character reaches Level 99, they will never have max stats, so you must
raise these stats with Sources. For each stat a Source exist. HP and MP are
not covered in this section. So.. where to get these Sources effectively?
Strength: (Power Source)
------------------------ Morph Heavy Tank (Broken Gongaga Reactor)
- Morph Screamer (Mount Nibel)
- Unknown (Sunken Gelnika)
Vitality: (Guard Source)
------------------------ Morph Bagnadrana (Mount Corel)
- Morph Spiral (Mideel Dirt Areas)
- Morph Unknown 2 (Sunken Gelnika)
- Morph Maximum Kimaira (Midgar Raid Disc2, Special Battle Fight #7)
- Morph Armored Golem (Crater)
Magic: (Magic Source)
--------------------- Morph 8 eye (Temple of the Ancients, Battle Square)
- Morph Unknown 3 (Sunken Gelnika, Special Battle Fight #3)
Spirit: (Mind Source)
---------------------

- Morph Dragon Rider (Whirlwind Maze)


- Morph Killbin (Whirlwind Maze)
- Morph Serpent (Sunken Gelnika, Battle Square, Special Battle Fight #4)
Dexterity: (Speed Source)
------------------------- Morph Poodler (Sunken Gelnika)
Luck: (Luck Source)
------------------- Morph Bad Rap (Sunken Gelnika)
*Note: Maxing stats is fairly easy (with sources). There's only one thing to
be
------ aware of: Stat boosting equipment. If you wear something that boosts a
stat, you can't boost that stat higher than 255, BUT it will not be the max
for
that character. Say you have a weapon equipped that increases Magic +10, you
can only boost the Magic stat to 255 .. but when you remove the weapon (or
rather, equip an other weapon, since you can't remove weapons), the magic stat
will be only 245 (or higher, depending on the boost the other weapon gives).
Many people don't realize Weapons can boost other stats too, mainly Magic. To
reach max stats, unequip any accessory, equip an armor that doesn't boost any
stats (there's plenty of those armors), and equip a weapon that doesn't boost
any stats, IF POSSIBLE. Otherwise, equip the weapon that has the smallest stat
boost. Here's a quick list of what to equip when boosting stats to the 255
max:
For
For
For
For
For
For
For
For
For

Cloud equip the Nail Bat.


Barret equip the Gatling Gun, Drill Arm, Rocket Punch or Pile Banger.
Tifa equip the Leather Glove, Work Glove, or Master Fist.
Aeris (doesn't really matter), combination Guard Stick/Mythril Rod.
RedXIII equip the Magic Comb.
Yuffie equip the 4-point Shuriken.
Cait Sith equip the Battle Trumpet.
Vincent equip the Silver Rifle.
Cid equip the Mop.

Effective Method:
----------------For obvious reasons, always use Yuffie with her Conformer. This allows high
damage when morphing. Max her Strength out first so morphing becomes easier.
Speaking of Strength, go to Gongaga for that and have fun with Heavy Tanks.
For Dexterity and Luck, go to the Sunken Gelnika and into the Hallway where
you
also (possibly) fought the Turks in. The creatures here come in groups and all
morph into Speed/Luck Sources. As for Vitality, head to Mideel and morph
Spiral
creatures on the dirt areas. They also come in groups, so that speed things
up.
The two remaining stats, Magic and Spirit, are possibly the hardest to max
out.
The best way to do this is to do the Special Battle in the Battle Square, and
only proceed up to the 4th battle all the time. Yes.. because by then you'll

have morphed both the Unknown 3 and Serpent in a Magic/Mind Source. It doesn't
even take THAT long, but it certainly helps if Cloud has max Strength. During
this method, you may also want to morph the Ho-chu's from Fight #2 into
Ribbons
to get 99 of those as well.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{PER-3} Item Maxing
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
This section is here to aid you with your goal to attain the Max of every
item,
piece of equipment, or whatever is in the Menu under items.
All the difficult or missable items are described in the Walkthrough, and by
following the Walkthrough you will not miss anything.
Below is a list of the whole item menu (and Key Items), and it should look
like this for a Level 3+ Perfect Game:
Note: Limit Breaks should be learned. The only manual you need 99 of is the
Great Gospel limit break manual. This can even be done on Disc 3, BUT keep in
mind you MUST do this BEFORE getting the Gold Armlet from the big box at the
Weapon Trader. After you get the Gold Armlet (which is part of the 'Get ALL
Treasure in the game' definition), you won't be able to trade Mythril for
Great
Gospels anymore.
Name
Max
.---------------.
|Potion
|99|
|Hi-Potion
|99|
|X-Potion
|99|
|Ether
|99|
|Turbo Ether |99|
|Elixir
|99|
|Megalixir
|99|
|Phoenix Down|99|
|Antidote
|99|
|Soft
|99|
'---------------'
Name
Max
.----------------.
|Stardust
|99|
|Vampire Fang |99|
|Ghost Hand
|99|
|Vagyrisk Claw|99|
|Light Curtain|99|
|Lunar Curtain|99|
|Mirror
|99|
|Holy Torch
|99|
|Bird Wing
|99|
|Dragon Scales|99|
'----------------'

Name
Max
.----------------.
|Maiden's Kiss|99|
|Cornucopia
|99|
|Echo Screen |99|
|Hyper
|99|
|Tranquilizer |99|
|Remedy
|99|
|Smoke Bomb
|99|
|Speed Drink |99|
|Hero Drink
|99|
|Vaccine
|99|
'----------------'
Name
Max
.---------------.
|Impaler
|99|
|Shrivel
|99|
|Eye drop
|99|
|Molotov
|99|
|S-mine
|99|
|8inch Cannon|99|
|Graviball
|99|
|T/S Bomb
|99|
|Ink
|99|
|Dazers
|99|
'---------------'

Name
Max
.----------------.
|Grenade
|99|
|Shrapnel
|99|
|Right arm
|99|
|Hourglass
|99|
|Kiss of Death|99|
|Spider Web
|99|
|Dream Powder |99|
|Mute Mask
|99|
|War Gong
|99|
|Loco weed
|99|
'----------------'
Name
Max
.-----------------.
|Dragon Fang **| 2|
|Cauldron
|99|
|Sylkis Greens |99|
|Reagan Greens |99|
|Mimett Greens |99|
|Curiel Greens |99|
|Pahsana Greens|99|
|Tantal Greens |99|
|Krakka Greens |99|
|Gysahl Greens |99|
'-----------------'

Name
Max
.-----------------.
|Fire Fang
|99|
|Fire Veil
|99|
|Antarctic Wind|99|
|Ice Crystal
|99|
|Bolt Plume
|99|
|Swift Bolt
|99|
|Earth Drum
|99|
|Earth Mallet |99|
|Deadly Waste |99|
|M-Tentacles
|99|
'-----------------'

Name
Max
Name
Max
Name
Max
.---------------. .-----------------. .--------------.

Name
Max
.---------------.
|Tent
|99|
|Power Source|99|
|Guard Source|99|
|Magic Source|99|
|Mind Source |99|
|Speed Source|99|
|Luck Source |99|
|Zeio Nut
|99|
|Carob Nut
|99|
|Porov Nut
|99|
'---------------'

|Pram Nut
|99|
|Lasan Nut
|99|
|Saraha Nut |99|
|Luchile Nut |99|
|Pepio Nut
|99|
|Battery
| 1|
|Tissue
|99|
|Omnislash
| 1|
|Catastrophe | 1|
|Final Heaven| 1|
Crater.]
'---------------'

|Great Gospel |99|


|Cosmo Memory | 1|
|All Creation | 1|
|Chaos
| 1|
|Highwind
| 1|
|1/35 soldier |99|
|Super Sweeper |99|
|Masamune Blade|99|
|Save Crystal* | 1|
|Combat Diary |99|

|Autograph |99|
|Gambler
|99|
|Earth Harp | 1|
|Desert Rose| 1|
|Guide Book |99|
'--------------'
[*Note: You're allowed to use this to
create a Save Point in Northern

'-----------------'

Name
Max Name
Max Name
Max Name
Max
.-----------------..------------------..------------------..-----------------.
|Buster Sword | 1||Leather Glove | 1||Gatling Gun
| 1||Mythril Clip
|
99|
|Mythril Saber |99||Metal Knuckle |99||Assault Gun
|99||Diamond Pin
|
99|
|Hardedge
|99||Mythril Claw
|99||Cannon Ball
|99||Silver Barrette|
99|
|Butterfly Edge|99||Grand Glove
|99||Atomic Scissors|99||Gold Barrette |
99|
|Enhance Sword |99||Tiger Fang
|99||Heavy Vulcan
|99||Adaman Clip
|
99|
|Organics
|99||Diamond Knuckle|99||Chainsaw
|99||Crystal Comb
|
99|
|Crystal Sword |99||Dragon Claw
|99||Microlaser
|99||Magic Comb
|
99|
|Force Stealer |99||Crystal Glove |99||A*M Cannon
|99||Plus Barrette |
99|
|Rune Blade
|99||Motor Drive
| 1||W Machine Gun |99||Centclip
|
99|
|Murasame
|99||Platinum Fist |99||Drill Arm
|99||Hairpin
|
99|
|Nail Bat
|99||Kaiser Knuckle |99||Solid Bazooka |99||Seraph Comb
|
1|
|Yoshiyuki
| 1||Work Glove
|99||Rocket Punch
|99||Behemoth Horn |
1|
|Apocalypse
| 1||Powersoul
|99||Enemy Launcher |99||Spring Gun Clip|
1|
|Heaven's Cloud| 1||Master Fist
| 1||Pile Banger
| 1||Limited Moon
|
1|
|Ragnarok
| 1||God's Hand
| 1||Max Ray
|
1|'------------------'
|Ultima Weapon | 1||Premium Heart | 1||Missing Score | 1|
'-----------------''------------------''------------------'
Name
Max Name
Max Name
Max Name
Max
.-------------------..----------------..-------------------..-----------------.
|Guard Stick
| 1||Spear
|99||4-point Shuriken| 1||Yellow M-phone |
99|
|Mythril Rod
|99||Slash Lance |99||Boomerang
|99||Green M-phone |
99|

|Full Metal Staff|99||Trident


|99||Pinwheel
|99||Blue M-phone
|
99|
|Striking Staff |99||Mast Axe
|99||Razor Ring
|99||Red M-phone
|
99|
|Prism Staff
|99||Partisan
|99||Hawk Eye
|99||Crystal M-phone|
99|
|Aurora Rod
|99||Viper Halberd|99||Crystal Cross
|99||White M-phone |
99|
|Wizard Staff
|99||Javelin
| 1||Wind Slash
|99||Black M-phone |
99|
|Wizer Staff
|99||Grow Lance
| 1||Twin Viper
|99||Silver M-phone |
99|
|Fairy Tale
|99||Mop
|99||Spiral Shuriken |99||Trumpet Shell |
99|
|Umbrella
| 1||Dragoon Lance|99||Superball
|99||Gold M-phone
|
99|
|Princess Guard | 1||Scimitar
| 1||Magic Shuriken |99||Battle Trumpet |
1|
'-------------------'|Flayer
| 1||Rising Sun
| 1||Starlight Phone|
1|
|Spirit Lance | 1||Oritsuru
| 1||HP Shout
|
1|
|Venus Gospel | 1||Conformer
|
1|'------------------'
'----------------''-------------------'
Name
Max
.----------------.
|Quicksilver |99|
|Shotgun
|99|
|Shortbarrel |99|
|Lariat
|99|
|Winchester
|99|
|Peacemaker
|99|
|Buntline
|99|
|Long Barrel R|99|
|Silver Rifle |99|
|Sniper CR
|99|
|Supershot ST | 1|
|Outsider
| 1|
|Death Penalty| 1|
Imperial
|----------------'

Name
Max
.------------------.
|Aegis Armlet
| 1|
|Fourth Bracelet| 1|
|Warrior Bangle | 1|
|Shinra Beta
|99|
|Shinra Alpha
|99|
|Four Slots
|99|
|Fire Armlet
|99|
|Aurora Armlet |99|
|Bolt Armlet
|99|
|Dragon Armlet |99|
|Minerva Band
| 2|
|Escort Guard **| 1|
|Mystile
| 3|[Mystile &

|Adaman Bangle |99|


|Gigas Armlet
|99|
|Imperial Guard | 3|
'------------------'

|Ziedrich
| 3|
|Precious Watch |99|
|Chocobracelet |99|
'------------------'

Name
Max
.-----------------.
|Power Wrist
|99|
|Protect Vest |99|
|Earring
|99|
|Talisman
|99|
|Choco Feather |99|
|Amulet
|99|
|Champion Belt |99|
|Poison Ring
| 1|

Name
Max
.------------------.
|Bronze Bangle | 4|
|Iron Bangle
|99|
|Titan Bangle
|99|
|Mythril Armlet |99|
|Carbon Bangle |99|
|Silver Armlet |99|
|Gold Armlet
|99|
|Diamond Bangle |99|
|Crystal Bangle |99|
|Platinum Bangle|99|
|Rune Armlet
|99|
|Edincoat
|99|
|Wizard Bracelet|99|

Name
Max
.------------------.
|Sprint Shoes
|99|
|Peace Ring
|99|
|Ribbon
|99|
|Fire Ring
|99|
|Ice Ring
|99|
|Bolt Ring
|99|
|Tetra Elemental|99|
|Safety Bit
|99|

Key Items:***
.----------------.
|Silk Dress
|
|Blonde Wig
|
|Diamond Tiara
|
|Sexy Cologne
|
|Member's Card
|
|Lingerie
|
|Key to Ancients |
|Lunar Harp
|

Guard must be
duplicated in the
Northern Crater
to get 3 of each
in total.]

|Touph Ring
| 2|
|Circlet
|99|
|Star Pendant |99|
|Silver Glasses|99|
|Headband
|99|
|Fairy Ring
|99|
|Jem Ring
|99|
|White Cape
|99|
'-----------------'

|Fury Ring
|99|
|Curse Ring
| 2|
|Protect Ring
|99|
|Cat's Bell
|99|
|Reflect Ring
|99|
|Water Ring
|99|
|Sneak Glove
| 1|
|HypnoCrown
| 1|
'------------------'

|Basement Key
|
|Key to Sector 5 |
|PHS
|
|Gold Ticket
|
|Keystone
|
|Leviathan Scales|
|Glacier Map
|
|A Coupon
|
|B Coupon
|
|C Coupon
|
|Snowboard
|
|Mythril
|
'----------------'
**Note: There are 2 Dragon Fangs in the game (Win: Schizo, and Prize from the
Submarine Game). You can only get 99 with the W-Item trick. There is only 1
Escort Guard in the game (Chest: Gelnika), but you can Morph Iron Man (after
the point of no return) into Escort Guards, so 99 is possible, though useless.
***Note: As you can see, you can only have 20 Key Items on Disc3, out of the
64
possible item slots. So nope, you can't fill all Key Item Slots up.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{PER-4} Un-mastered Materia Maxing
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Any Materia can produce an infinite amount of mastered Materia, and 1 new unmastered copy will be born during the process. Therefore, only un-mastered
Materia are truly unique. After all, if you ever lose an un-mastered Materia,
you will be seriously screwed if that particular Materia happens to be unique.
Therefore, to qualify under a Perfect Game, I will not subscribe you to all
sorts of rules in which you must have so many of this and that mastered
Materia
because that is a useless effort. I will focus on the un-mastered Materia, and
in particular on the unique un-mastered Materia.
In short, this requires you to have AT LEAST 1 of each un-mastered Materia,
and
more of the following special unique cases:
- 3 copies of Un-mastered Elemental Materia
First is from Mayor Domino at a perfect guess. Second is in Mount Nibel. The
Third is gotten from Tifa's Piano when Tifa is the leader of the party. Jam on
the Piano in the Kalm Flashback.
- 2 copies of Un-mastered Chocobo Lure Materia
You must buy the first one on Disc 1, and get the second one on Disc 2 in the
very bottom right corner of the screen, near the fence.
- 2 copies of Un-mastered Shield Materia
- 2 copies of Un-mastered (Command) Counter Materia
Both are gotten through the crater duplication trick.
The cases above are unique, and therefore you must acquire the maximum amount
possible of the un-mastered copies. You might wonder why the Mega-All Materia
isn't on the list, but that is because that one cannot actually be duplicated.

This has to do with the mechanics around the crater duplication trick, and the
fact that Vincent can never grab the Mega-All Materia if you want to do the
crater duplication trick. Therefore, the above list is definitive.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||
{PER-5} 100% Treasure
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
Let's start off with a definition for this vaguely named challenge. Also, when
you've accomplished this, no one can check if you really did get everything.
It's something for yourself, so that YOU know that YOU did it. And that surely
does give a satisfying feeling, especially when you find many things you
didn't
get before.
Definition of 'All Treasure':
----------------------------These are items you pick up from chests, item bags, etc. Most of these are in
the field, and if you follow my Walkthrough, you WILL get them all. But this
definition includes more. This also includes the BEST possible treasures when
it comes to things such as the Force Steal from Rufus' Send-off, and 5000 gil
from Parading. And things such as the Megalixir in Bone Village are also
included, because they are a one-time only treasure. The things Esther gives
you for winning 10 times in a row at Chocobo Racing (S-rank) is also included,
for example, and so is the Ribbon for winning the Special Battle 10 times. So
now you should have a decent idea of what is meant with this definition.
Things
like the Tough Ring and Reflect Ring (99) are also counted as treasure, since
they're also one-shot items in a way. A good example of something that does
NOT
qualify as treasure would be the Sneak Materia, as it can only be gotten at
Chocobo Racing, but there are infinite available copies. So you can qualify
for
this definition without having a Sneak Materia, for example. I'm also thinking
of creating a full list for this definition.
This is a full list of all treasure you must get, which will mainly tell you
to
just follow the walkthrough and get all treasure in the header's for each
section. It also includes a few treasures that can be easy to miss when you
don't know they actually count as treasure:
o Get all Treasure as described in the Walkthrough headers
o Exception is the Ether during the 'Climbing the Shiny Wire of Hope', where
you must keep the Battery in your inventory for a Perfect Game. This is a
dilemma of some sorts, but just forget about the Ether, really. YOU know
that
you could've gotten it any time, and that's all that matters.
o Another exception is when you normally exchange the Coupons A, B, C for
items
in the Shinra Building. The Coupons are unique, so you should keep them.
o From Bone Village, get the Buntline, Mop, Megalixir, plus anything you may
have missed. If you dig up a Steal Materia, I'd appreciate it if you let me
know where and in what version.
o All Treasure in the Gold Saucer that can be only gotten once
o Do the Crater Trick as described in the Walkthrough
o As also described in the Walkthrough, get the Elemental Materia from Domino,

the 5000 gil for Parading, and the Force Stealer from the Send-off
o Get ALL the Fort Condor Treasure ;)
o You need 99 of the Great Gospel limit break manual. This can even be done on
Disc 3, BUT keep in mind you MUST do this BEFORE getting the Gold Armlet
from
the big box at the Weapon Trader. After you get the Gold Armlet (which is
also
a treasure you must get), you won't be able to trade for Great Gospels
anymore
Like I said before, it isn't all that hard if you follow this Walkthrough. If
you think I should explain it all better (here), send me an email.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {PER-6} Lost Forever Items and things to watch ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
These are the things that you REALLY, REALLY can't get anymore after missing
them. In other words, make SURE that you get these things, most of them EVEN
if
you're not doing a perfect game.
Note: There's obviously more to miss when you're doing a 100% Treasure Game.
Most items are unique however, and thus of high importance to many players.
1. Iron Bangle: Buy in Sector 7 right away during the first visit.
===============
2. Ghost Hand: Get them from Ghosts in the Train Graveyard, or from Ghosts in
============== the Battle Square (battle #3), but only before getting the Tiny
Bronco. After that it's impossible to get.
3. Battery: Keep this in your inventory.
===========
4. First Enemy Skill Materia: Pick up after the H0512 boss battle.
=============================
5. Shinra Beta: It's best to steal 99 from these on the Cargo Ship. You CAN,
=============== however, get them from Submarine Crew as well (win), but not
enough to fill your inventory fully, as they aren't random
encounters.
6. Ifrit Materia: You're D-U-M-B if you miss this, but it's possible. It's
left
================= after the fight with Jenova BIRTH on the Cargo Ship.
7. Ramuh Materia: In the right corner of the Jockey Room, when coming up with
================= Esther for the Chocobo Races.
8. Vagyrisk Claw: You must steal these from Bagrisks and you can do this as
long
================= as you are Level 77 or LOWER. The best chance for stealing
them is at Level 11, but even then the chance is only
4.23%..

don't

Wearing a Sneak Glove makes the chance 0% basically, so


do that.

9. Added Effect Materia: Get it from the Cave of the Gi.


========================
10. Yoshiyuki: Gotten by talking to the Old Man in Rocket Town several times.
============== This can be done UNTIL you get the Submarine. After that, you
won't get it.
11-14. Bahamut Materia/Morph Materia/Luck Plus Materia/Princess Guard:
======================================================================
All gotten in the Temple of the Ancients. Unequip Aeris her unique
Weapon
and Armor before Demon's Gate.. Accessory or Materia is fine..
15. MP Absorb Materia: Gotten from the Wutai 'Materia stolen' Subquest. This
can
====================== be done UNTIL you parachute into Midgar, so basically
it
can't be done on Disc3.
16. Umbrella: Gotten from the Speed Square, Disc1 only (basically).
=============
17. Mythril Clip: Buy 99 in Junon during Disc1 (basically). After getting the
================= Highwind this will be gone forever.
18. Shotgun: Buy 99 in Rocket Town during Disc1 (basically). After getting the
============ Highwind this will be gone forever.
17. Four Slots: Buy 99 in Costa Del Sol during Disc1 (basically). After
getting
=============== the Highwind this will be gone forever.
18. Javelin: Chest in Gaea's Cliff ONLY.
============
19. Earth Mallet: WIN from Gigas (After Gaea's Cliff/In the Crater). This is
================= the ONLY place.
20. Gigas Armlet: (Note: it's possible to steal these from Gigas in the Battle
================= Square, even on Disc3, but it takes much longer)
21-23. Neo Bahamut Materia: All gotten in the Whirlwind Maze
====== MP Turbo Materia:
Poison Ring:
24. Curse Ring: Steal from Ultimate Weapon(1st) and do the Old Beat-up Key
Quest
=============== in Mideel before it gets destroyed.
25. Warrior Bangle: Steal from Eagle Gun during the Corel Train events.
===================
26. Ultima Materia: Don't fail to at least get on the train (and stop it).

===================
27-29. Battle Trumpet: All gotten from the Underwater Reactor at Junon.
====== Scimitar:
Leviathan Scales:
30-31. Oritsuru:
Can both only be gotten from the Da-chao cave if
====== Steal as Well Materia: you have the Leviathan Scales from the
Underwater
Reactor.
32. Rising Sun: Steal from Diamond Weapon.
===============
33-41. Max Ray:
====== Aegis Armlet:
Starlight Phone:
Behemoth Horn:
Master Fist:
Pile Banger:
Grow Lance:
HP Shout:
Mystile:

All during the Midgar Disc 2 Raid.

42. Graviball: Steal from Shadowmaker (During Midgar Raid)


==============
43. 8inch Cannon: Win from Grosspanzer*Big (before the stairs to Hojo, Midgar)
=================
44. Missing Score: On the stairs to Hojo during the Midgar Disc 2 Raid, in a
================== chest. Barret must be in your party or the chest won't
appear.
45. Shinra Alpha: Steal from SOLDIER:1st at the stairs leading to Hojo. This
is
================= the last, but also the best time to get them.
46. Ziedrich: Stolen from Rude (3 times!) on Disc2. 1: Rocket Town, 2:
Gelnika,
============= 3: Midgar.
47. Touph Ring: Stolen from Reno (2 times!) on Disc2. 1: Gelnika, 2: Midgar.
===============
48. Minerva Band: The one stolen from Elena is unique (Midgar Raid).
=================
49. Reflect Ring: Steal it from Ultimate Weapon (ground battles) for multiple
================= copies.
50. Mystile: Use the Crater Duplication Trick to get a 3rd Mystile.
============
And that's it. Of course, it's best to follow the Walkthrough ;)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{PER-7} Max Natural HP/MP
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
BEFORE YOU READ ON, I RECOMMEND YOU READ THE APPENDIX OF THE PARTY MECHANICS
DOCUMENT, ALSO HOSTED AT GAMEFAQS, FOR A BETTER UNDERSTANDING OF THIS SECTION.
Take a look at the the left table below. Looks nice, huh? Those are the
maximum
natural values of HP and MP that your characters can obtain. This doesn't come
easy, and it will require a lot of resetting in order to get those values.
The table on the right shows the proces of MP not being able to be maxed out
simultaneously with HP. The first value shows the maximum natural MP if you
would only max out MP naturally (so technically, it's possible to have). The
value on the right shows the maximum value of natural MP if you also wish to
max natural HP. More info follows.
Consider the table on the left as your final result, your reward.
Max Natural Values:
.---------.----.---.
|Name:
| HP | MP|
|---------|----|---|
|Cloud
|9511|902|
|Tifa
|9037|848|
|Aeris
|8816|???|
|Barret
|9999|793|
|Red XIII |9556|863|
|Cid
|9284|821|
|Yuffie
|8993|838|
|Vincent |8779|907|
|Cait Sith|9135|869|
'---------'--------'

Slight shift in Max MP:


.---------.-------------------------------.
|Name:
|Absolute --> In HP Combination |
|---------|-------------------------------|
|Cloud
|
905 --> 902
|
|Tifa
|
850 --> 848
|
|Aeris
|
994 --> ???
|
|Barret
|
796 --> 793
|
|Red XIII |
866 --> 863
|
|Cid
|
822 --> 821
|
|Yuffie
|
841 --> 838
|
|Vincent |
915 --> 907
|
|Cait Sith|
869 --> 869
|
'---------'-------------------------------'

The table listed slightly below is a table with Max Safety Levels. These are
the levels that you are allowed to level up to without paying attention to
your
character's natural HP or MP. After those levels, you'll have to follow a
certain path in order to max Natural HP/MP.
Note: In order to simplify things, I have chosen to only list the Safety
Levels
when you want to max out BOTH Natural HP and MP. If you only wish to max
out one of the two, refer to Terence Party Mechanics.
Technical Note: The tables in Terence's Party Mechanics are not incorrect, but
are not much use to us if we want to max out BOTH HP and MP,
which is exactly the goal of a perfect game. To keep things
simple, a choice had to be made to attain the *absolute*
natural max of either HP or MP (for technical reasons, the
game
doesn't allow both to reach the *absolute* value). The choice
was quickly made, and HP will reach it's absolute value while
MP will reach it's maximum natural value that is possible to
attain in combination with max natural HP. If that doesn't
make

any sense, don't worry, not many truly understand it. ;)


Follow the instructions in this section, and you'll be fine.
Cloud
Barret
Tifa
Red XIII
Yuffie
Cait Sith
Vincent
Cid

Max
Max
Max
Max
Max
Max
Max
Max

Safety
Safety
Safety
Safety
Safety
Safety
Safety
Safety

Lvl:
Lvl:
Lvl:
Lvl:
Lvl:
Lvl:
Lvl:
Lvl:

65
53
55
51
53
51
39
45

I cannot stress enough how important this table is when attempting to Max
Natural HP/MP. You will want to stay low on experience, even in combination
with
other goals such as zero escapes, or stealing and winning 99 of certain items.
However, it sounds harder than it is. It's possible to keep two party members
dead in your party, so they won't gain any experience. If you want to continue
your Perfect Game for as long as possible without bothering natural HP/MP, I
suggest you keep Vincent and Cid dead at a few levels below their Safety Lvl.
Why a few below? Because certain story events force you to use other party
members, and members not in your party, even when dead, receive 50%
Experience.
I suggest you try to stay in the Safety Level zone at the very least until you
have gotten the Highwind. This grants you a lot of freedom which can provide a
distraction from levelling up and resetting.
Speaking of resetting, you'll be doing so much of it that your Playstation
won't even like it, besides you. Take Cid, for example. At the beginning
there's
not much to worry about and things will go smoothly, However, from Level 61
and
onwards there is only one allowed HP and MP value. This is a deadly
combination
that usually occurs later for most characters. This combination indicates that
there is only a (1/8)*(1/8) = 1/64 chance for getting the combination.
Painful.
That means, for one level for Cid, you'll already need approximately 64 resets
to get it right. You'll understand now that this is a very, very tedious
task, and only something to do in the span of years.
Obviously, you should never have any Materia on the character you're checking,
as we're really talking about the *natural* HP/MP here. Just in case, y'know.
Furthermore, you must make ABSOLUTELY sure that characters don't level up at
the same time, when you're busy with resetting for the right values. I don't
need to explain that your chances will be even more horrible than 1/64 when
two
characters level up at the same time.. it will make this REALLY impossible,
even more than it already seems. ;)
This requires to have at least a whole Memory Card full of save games so that
when you DO screw up by accident, you won't have do much over again. You must
also kill off your characters conveniently so they gain only so much exp so
you

can exactly have *just them* Lvl up. This may sound weird, but you'll get the
hang of it soon enough.
Speaking of killing off characters, as mentioned earlier, this is the method
to
prevent characters from getting any experience at all. Members in your party
will get full exp, when dead they get none, and if they're in the PHS (not in
party) they will still gain 1/2 of the normal exp. Therefore it would be best
to
keep two party members dead at all times (probably Red XIII and Vincent).
The only thing that's left for me to say here is.. GOOD LUCK!
Closing Note:
------------Of course, as you've seen, it's extremely difficult to max all the character's
their Max HP/MP. Alternatively you can just max Barret's HP (to 9999, which
has
practical uses), which is a LOT easier. Or you can just max out the HP/MP for
your favorite party members (including Cloud).
Natural Maxing Paths:
=====================
These are the paths you have to follow in order to come to the maximum natural
HP and MP values. I have included these charts not only for completion
purposes,
but also due to the fact that the charts listed elsewhere are not compatible
for
maxing BOTH HP and MP naturally. These charts are.
Aeris is not listed among these charts for obvious reasons. I consider
levelling
her up to L99 a waste of time as well, not to mention maxing HP/MP.
I'd like to take the time to express my thanks to whoistornapart for his
extensive work on the revision of these charts. It would never have been
possible to attempt this challenge without him or these revised charts.
A final word of warning: Take a look at how big these charts are. The chance
that a typo or a flaw has slipped in there is very real. ALWAYS keep a number
of
backup files to ensure safety, and PLEASE inform any difficulties. This is a
process of trial and error.
Lastly, how do these charts work? If you are levelling up Cloud for example,
and
you're going from Level 77 to Level 78, you'll have to check all values in the
table below. The values that are listed are SAFE. Those are ALLOWED. There is
a table for HP and MP for every character. You check (in-game) if you have the
ALLOWED values for both HP and MP (natural values of course, without any
materia
altering them!), and if you do, save your game. If you don't, reset, try
again.
Cid's table has HP and MP intergrated. At Level 61 you're allowed to have the
HP

value 5320, and the MP value 518. At Level 49, when your HP is in the range
3546-3548, you're allowed to have any MP value. However, should your HP be
3553
at that time, only the MP values 385-396 are allowed. Then another bunch of HP
ranges follows, at which all MP values are allowed. For example, for the HP
range 3730-3738 you're allowed to have all MP values, just like for the HP
range
3768-3776. The "ALL" is listed behind this "group of ranges".
.-----------------------------------------------------------------------------.
|L 49 3546-3548 / ALL
|
Example|
|
3553 / 385-396
'-------|
|
3554-3561, 3566-3574, 3579-3587, 3591-3599, 3604-3612, 3616-3625,
|
|
3629-3637, 3642-3650, 3655-3662, 3667-3675, 3680-3688, 3692-3700,
|
|
3705-3713, 3717-3726, 3730-3738, 3743-3751, 3756-3763, 3768-3776 /
ALL|
'-----------------------------------------------------------------------------'
And now, finally, the charts.
Cloud's HP
==========
L 6-77 All
L78
L79
L80
L81

L82

L83

L84
L85

6901, 6903-6905, 6909, 6911, 6913-6915, 6917-6919, 6921, 6923-6925,


6927-6931, 6933-6935, 6937-6945, 6947-6955, 6957-7332
7025, 7035, 7045, 7049, 7055, 7059, 7061, 7065, 7069, 7071, 7073-7075,
7079, 7081, 7083-7085, 7089, 7091, 7093-7095, 7097-7099, 7101,
7103-7105, 7107-7111, 7113-7115, 7117-7125, 7127-7135, 7137-7452
7205, 7215, 7225, 7229, 7235, 7239, 7241, 7245, 7249, 7251, 7253-7255,
7259, 7261, 7263-7265, 7269, 7271, 7273-7275, 7277-7279, 7281,
7283-7285, 7287-7291, 7293-7295, 7297-7305, 7307-7315, 7317-7572
7385, 7395, 7405, 7415, 7425, 7434-7435, 7444-7445, 7453-7455,
7464-7465, 7473-7475, 7483-7485, 7493-7495, 7502-7505, 7512-7515,
7522-7525, 7532-7535, 7541-7545, 7551-7555, 7561-7565, 7570-7575,
7580-7585, 7590-7594, 7599-7604, 7609-7614, 7618-7624, 7628-7634,
7637-7643, 7647-7653, 7656-7663, 7666-7673, 7675-7692
7532, 7542, 7552, 7562, 7572, 7581-7582, 7591-7592, 7600-7602,
7611-7612, 7620-7622, 7630-7632, 7640-7642, 7649-7652, 7659-7662,
7668-7672, 7678-7682, 7688-7692, 7697-7701, 7707-7711, 7716-7721,
7726-7731, 7735-7741, 7745-7750, 7754-7760, 7764-7770, 7773-7780,
7782-7799
7679, 7689, 7699, 7709, 7719, 7728-7729, 7738-7739, 7747-7749,
7757-7759, 7767-7769, 7776-7779, 7786-7789, 7795-7799, 7805-7808,
7814-7818, 7824-7828, 7833-7838, 7843-7848, 7852-7857, 7862-7867,
7871-7877, 7880-7887, 7889-7906
7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896,
7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955,
7960-7964, 7969-7974, 7978-7984, 7987-7994, 7996-8013
7953, 7963, 7973, 7982-7983, 7992-7993, 8001-8003, 8011-8013, 8020-8022,
8029-8032, 8039-8042, 8048-8052, 8058-8062, 8067-8071, 8076-8081,

L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

8085-8091, 8094-8101, 8103-8120


8080, 8090, 8099-8100, 8109-8110, 8118-8120, 8128-8129, 8137-8139,
8146-8149, 8156-8159, 8165-8169, 8174-8178, 8183-8188, 8192-8198,
8201-8208, 8210-8227
8197, 8207, 8216-8217, 8226-8227, 8235-8236, 8245-8246, 8254-8256,
8263-8266, 8272-8276, 8281-8285, 8290-8295, 8299-8305, 8308-8315,
8317-8334
8314, 8324, 8333-8334, 8343, 8352-8353, 8361-8363, 8370-8373, 8379-8383,
8388-8392, 8397-8402, 8406-8412, 8415-8422, 8424-8433
8431, 8441, 8450, 8459-8460, 8468-8470, 8477-8480, 8486-8490, 8495-8499,
8504-8509, 8513-8519, 8522-8529, 8531
8548, 8557, 8566-8567, 8575-8577, 8584-8587, 8593-8597, 8602-8606,
8611-8616, 8620-8626, 8629
8655, 8664, 8673-8674, 8682-8684, 8691-8694, 8700-8704, 8709-8713,
8718-8723, 8727
8762, 8771, 8780-8781, 8789-8791, 8798-8801, 8807-8811, 8816-8820, 8825
8869, 8878, 8887-8888, 8896-8898, 8905-8908, 8914-8918, 8923
8976, 8985, 8994-8995, 9003-9005, 9012-9015, 9021
9083, 9092, 9101-9102, 9110-9112, 9119
9190, 9199, 9208-9209, 9217
9297, 9306, 9315
9404, 9413
9511

Cloud's MP
==========
1-65 All
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93

596-630
612-640
626-649
642-659
656-669
666-678
678-687
688-697
700-707
711-717
720-726
731-736
740-745
751-755
762-765
771-774
778-781
785-787
793-794
800
807
815
822
829
837
844
851
858

L94
L95
L96
L97
L98
L99

866
873
880
888
895
902

Barret's HP
===========
L 1-77 All
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

7381-7387,
7553-7559,
7725-7731,
7897-7903,
8039-8045,
8181-8187,
8323-8329,
8465-8471,
8588-8594,
8711-8717,
8825-8831,
8939-8945,
9053-9059,
9167-9252
9271-9349
9375-9444
9479-9539
9583-9634
9687-9729
9791-9824
9895-9919
9999

7400-7852
7572-7967
7744-8082
7916-7922,
8058-8064,
8200-8206,
8342-8348,
8474-8480,
8597-8603,
8721-8836
8835-8940
8949-9044
9063-9148

Barret's MP
===========
1-53 All
L54
L55
L56
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70

416, 418-445
432, 434-455
448, 450-465
464, 466-475
478-485
490-495
501-505
512-515
520-523
529-532
537-540
546-549
554-557
562-565
571-574
579-582
588-591

7925-7931,
8067-8073,
8209-8215,
8351-8357,
8483-8628
8607-8732

7934-8197
8076-8311
8218-8420
8360-8524

L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

596-599
604-607
613-616
621-624
630-633
638-641
646-649
655-658
663-666
672-675
680-683
686-689
692-694
699-700
705
711
718
724
730
737
743
749
755
762
768
774
781
787
793

Tifa's HP
=========
L 1-77 All
L78
L79
L80
L81

L82

L83

6567-6569, 6571-6572, 6574-6578, 6580-6581, 6583-6993


6686, 6695, 6704-6705, 6709, 6714, 6718, 6721, 6723-6724, 6727-6728,
6730, 6732-6733, 6737, 6739-6744, 6746-6747, 6749-6753, 6755-6756,
6758-7110
6861, 6870, 6879-6880, 6884, 6889, 6893, 6896, 6898-6899, 6902-6903,
6905, 6907-6908, 6912, 6914-6919, 6921-6922, 6924-6928, 6930-6931,
6933-7227
7036, 7045, 7054-7055, 7064, 7073-7074, 7082-7083, 7091-7093, 7100-7102,
7110-7111, 7119-7120, 7128-7130, 7137-7139, 7146-7148, 7155-7157,
7165-7167, 7174-7176, 7183-7185, 7192-7194, 7201-7204, 7210-7213,
7219-7222, 7228-7231, 7237-7241, 7246-7250, 7255-7259, 7264-7268,
7273-7278, 7282-7287, 7291-7296, 7300-7306, 7309-7315, 7318-7324,
7327-7334, 7336-7343
7174, 7183, 7192-7193, 7202, 7211-7212, 7220-7221, 7229-7230, 7238-7239,
7248-7249, 7257-7258, 7266-7267, 7275-7276, 7284-7286, 7293-7295,
7302-7304, 7311-7313, 7320-7323, 7329-7332, 7338-7341, 7347-7350,
7356-7360, 7365-7369, 7374-7378, 7383-7388, 7392-7397, 7401-7406,
7410-7416, 7419-7425, 7428-7434, 7437-7444
7312, 7321, 7330-7331, 7340, 7349, 7358, 7367-7368, 7376-7377,
7385-7386, 7394-7395, 7403-7405, 7412-7414, 7421-7423, 7430-7432,
7439-7442, 7448-7451, 7457-7460, 7466-7470, 7475-7479, 7484-7488,
7493-7498, 7502-7507, 7511-7516, 7520-7526, 7529-7535, 7538-7544

L84

L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

7450, 7459, 7468, 7477, 7486-7487, 7495-7496, 7504-7505, 7513-7514,


7522-7524, 7531-7533, 7540-7542, 7549-7552, 7558-7561, 7567-7570,
7576-7580, 7585-7589, 7594-7598, 7603-7608, 7612-7617, 7621-7626,
7630-7636, 7639-7645
7569, 7578, 7587, 7596, 7605-7606, 7614-7615, 7623-7624, 7632-7634,
7641-7643, 7650-7652, 7659-7662, 7668-7671, 7677-7680, 7686-7690,
7695-7699, 7704-7708, 7713-7718, 7722-7727, 7731-7737, 7740-7746
7688, 7697, 7706, 7715-7716, 7724-7725, 7733-7734, 7742-7744, 7751-7753,
7760-7762, 7769-7772, 7778-7781, 7787-7790, 7796-7800, 7805-7809,
7814-7819, 7823-7828, 7832-7838, 7841
7798, 7807, 7816, 7825-7826, 7834-7835, 7843-7844, 7852-7854, 7861-7863,
7870-7872, 7879-7882, 7888-7891, 7897-7901, 7906-7910, 7915-7920,
7924-7929, 7933
7908, 7917, 7926, 7935-7936, 7944-7945, 7953-7954, 7962-7964, 7971-7973,
7980-7983, 7989-7992, 7998-8002, 8007-8011, 8016-8021, 8025
8018, 8027, 8036, 8045-8046, 8054-8055, 8063-8065, 8072-8074, 8081-8084,
8090-8093, 8099-8103, 8108-8112, 8117
8128, 8137, 8146-8147, 8155-8156, 8164-8166, 8173-8175, 8182-8185,
8191-8194, 8200-8204, 8209
8229, 8238, 8247-8248, 8256-8257, 8265-8267, 8274-8276, 8283-8286,
8292-8295, 8301
8330, 8339, 8348-8349, 8357-8358, 8366-8368, 8375-8377, 8384-8387, 8393
8431, 8440, 8449-8450, 8458-8459, 8467-8469, 8476-8478, 8485
8532, 8541, 8550-8551, 8559-8560, 8568-8570, 8577
8633, 8642, 8651-8652, 8660-8661, 8669
8734, 8743, 8752-8753, 8761
8835, 8844, 8853
8936, 8945
9037

Tifa's MP
=========
L 1-55 All
L56
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77

460-485
476-495
493-506
507-516
520-527
532-537
541-546
550-555
559-564
570-574
579-583
588-592
597-601
606-610
617-620
626-629
635-638
644-647
653-656
664-666
673-675
682-684

L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

691-693
700-702
710-712
719-721
726-728
733-734
740
748
755
762
769
776
784
791
798
805
812
820
827
834
841
848

Red XIII's HP
=============
L 1-60 All
L61
L62

L63

L64

L65

L66

L67

5102, 5106-5114, 5117-5126, 5129-5138, 5141-5150, 5153-5162, 5165-5174,


5176-5186, 5188-5198, 5200-5210, 5212-5221, 5224-5233, 5235-5245,
5247-5257, 5259-5269, 5271-5281, 5283-5304, 5306-5316, 5318-5427
5220, 5225-5232, 5236-5244, 5248-5256, 5260-5268, 5272-5280, 5284-5292,
5295-5304, 5307-5316, 5319-5328, 5331-5340, 5343-5351, 5354-5363,
5366-5375, 5378-5387, 5390-5399, 5402-5411, 5413-5423, 5425-5434,
5437-5446, 5448-5458, 5460-5549
5332-5338, 5344-5350, 5355-5362, 5367-5374, 5379-5386, 5391-5398,
5403-5410, 5414-5422, 5426-5434, 5438-5446, 5450-5458, 5462-5470,
5473-5481, 5485-5493, 5497-5505, 5509-5517, 5521-5529, 5532-5541,
5544-5553, 5556-5564, 5567-5576, 5579-5588, 5590-5600, 5602-5668
5444, 5451-5456, 5463-5468, 5474-5480, 5486-5492, 5498-5504, 5510-5516,
5522-5528, 5533-5540, 5545-5552, 5557-5564, 5569-5576, 5581-5588,
5592-5600, 5604-5611, 5616-5623, 5628-5635, 5640-5647, 5651-5659,
5663-5671, 5675-5683, 5686-5694, 5698-5706, 5709-5718, 5721-5730,
5732-5787
5558-5562, 5570-5574, 5582-5586, 5593-5598, 5605-5610, 5617-5622,
5629-5634, 5641-5646, 5652-5658, 5664-5670, 5676-5682, 5688-5694,
5700-5706, 5711-5718, 5723-5730, 5735-5741, 5747-5753, 5759-5765,
5770-5777, 5782-5789, 5794-5801, 5805-5813, 5817-5824, 5828-5836,
5840-5848, 5851-5860, 5862-5906
5678-5680, 5689-5692, 5701-5704, 5712-5716, 5725-5728, 5736-5740,
5748-5752, 5760-5764, 5771-5776, 5783-5788, 5795-5800, 5807-5812,
5819-5824, 5830-5836, 5842-5848, 5854-5860, 5866-5871, 5878-5883,
5889-5895, 5901-5907, 5913-5919, 5924-5931, 5936-5943, 5947-5954,
5959-5966, 5970-5978, 5981-5990, 5992-6025
5785-5786, 5797-5798, 5809-5810, 5820-5822, 5832-5834, 5844-5846,
5856-5858, 5867-5870, 5879-5882, 5890-5894, 5903-5906, 5914-5918,
5926-5930, 5938-5942, 5949-5954, 5961-5966, 5973-5978, 5985-5990,

L68

L69

L70

L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

5997-6001, 6008-6013, 6020-6025, 6032-6037, 6043-6049, 6055-6061,


6066-6073, 6078-6084, 6089-6096, 6100-6108, 6111-6120, 6122-6144
5904, 5916, 5928, 5939-5940, 5951-5952, 5963-5964, 5975-5976, 5987-5988,
5998-6000, 6010-6012, 6022-6024, 6034-6036, 6045-6048, 6057-6060,
6068-6072, 6081-6084, 6092-6096, 6104-6108, 6116-6120, 6127-6131,
6139-6143, 6151-6155, 6162-6167, 6174-6179, 6185-6191, 6197-6203,
6208-6214, 6219-6226, 6230-6238, 6241-6250, 6252-6263
6058, 6082, 6094, 6106, 6117-6118, 6129-6130, 6141-6142, 6153-6154,
6165-6166, 6176-6178, 6188-6190, 6200-6202, 6212-6214, 6223-6226,
6235-6238, 6246-6250, 6258-6261, 6270-6273, 6281-6285, 6293-6297,
6304-6309, 6316-6321, 6327-6333, 6338-6344, 6349-6356, 6360-6368,
6371-6380, 6382
6236, 6260, 6272, 6284, 6295-6296, 6307-6308, 6319-6320, 6331-6332,
6343-6344, 6354-6356, 6366-6368, 6377-6380, 6389-6391, 6400-6403,
6412-6415, 6423-6427, 6435-6439, 6446-6451, 6457-6463, 6468-6474,
6479-6486, 6490-6498, 6501
6414, 6438, 6450, 6462, 6473-6474, 6485-6486, 6497-6498, 6508-6510,
6519-6521, 6531-6533, 6542-6545, 6554-6557, 6565-6569, 6576-6581,
6587-6593, 6598-6604, 6609-6616, 6620
6592, 6604, 6616, 6627-6628, 6639-6640, 6650-6651, 6661-6663, 6673-6675,
6684-6687, 6695-6699, 6706-6711, 6717-6723, 6728-6734, 6739
6746, 6758, 6769-6770, 6781, 6792-6793, 6803-6805, 6814-6817, 6825-6829,
6836-6841, 6847-6853, 6858
6888, 6900, 6911, 6922-6923, 6933-6935, 6944-6947, 6955-6959, 6966-6971,
6977
7030, 7041, 7052-7053, 7063-7065, 7074-7077, 7085-7089, 7096
7160, 7171, 7182-7183, 7193-7195, 7204-7207, 7215
7290, 7301, 7312-7313, 7323-7325, 7334
7420, 7431, 7442-7443, 7453
7550, 7561, 7572
7680, 7691
7810
7907
8004
8101
8198
8295
8392
8489
8586
8683
8780
8877
8974
9071
9168
9265
9362
9459
9556

Red XIII's MP
=============
L 1-51 All
L52

434, 436, 438-458

L53
L54
L55
L56
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

451, 453, 455-469


468, 470-480
484-492
496-503
509-514
521-525
533-536
546-548
557-559
566-568
575-578
584-587
594-597
603-606
612-615
622-625
631-634
641-644
650-653
659-662
669-672
678-681
688-691
697-700
706-709
716-719
725-728
735-738
744-746
751-752
757
764
771
777
784
790
797
804
810
817
823
830
837
843
850
856
863

Yuffie's HP
===========
L 1-78 All
L79
L80

6527-6529, 6533, 6538-6539, 6542-6543, 6545, 6547-6549, 6551-6559,


6562-6569, 6571-6959
6689, 6698-6699, 6707-6709, 6713, 6718-6719, 6722-6723, 6725, 6727-6729,
6731-6739, 6742-6749, 6751-7079

L81

L82

L83

L84

L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

6869, 6878-6879, 6887-6889, 6898-6899, 6907-6909, 6916-6919, 6926-6929,


6935-6939, 6945-6949, 6955-6959, 6964-6968, 6974-6978, 6983-6988,
6993-6997, 7003-7007, 7012-7017, 7022-7026, 7031-7036, 7041-7046,
7051-7055, 7060-7065, 7070-7074, 7079-7084, 7089-7094, 7098-7103,
7108-7113, 7117-7122, 7127-7132, 7136-7142, 7146-7151, 7155-7161,
7164-7170, 7174-7180, 7183-7190, 7193-7199
7013, 7022-7023, 7031-7033, 7042-7043, 7051-7053, 7060-7063, 7070-7073,
7079-7083, 7089-7092, 7099-7102, 7108-7112, 7118-7121, 7127-7131,
7137-7141, 7147-7150, 7156-7160, 7166-7170, 7175-7179, 7185-7189,
7194-7198, 7204-7208, 7213-7218, 7223-7227, 7232-7237, 7242-7246,
7251-7256, 7261-7266, 7270-7275, 7279-7285, 7289-7295, 7298-7304
7157, 7166-7167, 7175-7177, 7186-7187, 7195-7197, 7204-7207, 7214-7216,
7223-7226, 7233-7236, 7243-7245, 7252-7255, 7262-7265, 7271-7274,
7281-7284, 7290-7294, 7300-7303, 7309-7313, 7319-7322, 7328-7332,
7338-7342, 7347-7351, 7357-7361, 7366-7371, 7376-7380, 7385-7390,
7394-7400, 7403-7409
7301, 7310-7311, 7319-7321, 7330-7331, 7339-7340, 7348-7350, 7358-7360,
7367-7369, 7377-7379, 7386-7389, 7396-7398, 7405-7408, 7415-7418,
7424-7427, 7434-7437, 7443-7447, 7453-7456, 7462-7466, 7472-7476,
7481-7485, 7490-7495, 7499-7505, 7508-7514
7445, 7454-7455, 7463-7464, 7473-7474, 7482-7484, 7492-7493, 7501-7503,
7511-7513, 7520-7523, 7530-7532, 7539-7542, 7549-7552, 7558-7561,
7568-7571, 7577-7581, 7586-7590, 7595-7600, 7604-7610, 7613-7619
7569, 7578-7579, 7588, 7597-7598, 7607-7608, 7616-7618, 7626-7628,
7635-7637, 7645-7647, 7654-7657, 7664-7666, 7673-7676, 7682-7686,
7691-7695, 7700-7705, 7709-7715, 7718-7724
7693, 7703, 7712-7713, 7722-7723, 7731-7733, 7741-7742, 7750-7752,
7760-7762, 7769-7771, 7778-7781, 7787-7791, 7796-7800, 7805-7810,
7814-7820, 7823-7829
7808, 7818, 7827-7828, 7837-7838, 7846-7847, 7856-7857, 7865-7867,
7874-7876, 7883-7886, 7892-7896, 7901-7905, 7910-7915, 7919-7925,
7928-7934
7923, 7933, 7942-7943, 7952, 7961-7962, 7970-7972, 7979-7981, 7988-7991,
7997-8001, 8006-8010, 8015-8020, 8024-8030, 8033
8038, 8048, 8057, 8066-8067, 8075-8077, 8084-8086, 8093-8096, 8102-8106,
8111-8115, 8120-8125, 8129
8153, 8162, 8171-8172, 8180-8182, 8189-8191, 8198-8201, 8207-8211,
8216-8220, 8225
8258, 8267, 8276-8277, 8285-8287, 8294-8296, 8303-8306, 8312-8316, 8321
8363, 8372, 8381-8382, 8390-8392, 8399-8401, 8408-8411, 8417
8468, 8477, 8486-8487, 8495-8497, 8504-8506, 8513
8573, 8582, 8591-8592, 8600-8602, 8609
8678, 8687, 8696-8697, 8705
8783, 8792, 8801
8888, 8897
8993

Yuffie's MP
===========
L 1-53 All
L54
L55
L56
L57
L58

441-465
458-476
475-487
490-498
503-509

L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

515-520
527-531
539-542
548-551
556-559
565-568
573-576
582-585
590-593
599-602
607-610
616-619
624-627
633-636
641-644
650-653
658-661
667-670
675-678
684-687
692-694
701-702
709
716
723
730
738
745
752
759
766
774
781
788
795
802
810
817
824
831
838

Cait Sith's HP
==============
L 1-69 All
L70
L71
L72
L73
L74

6307-6313, 6315-6333, 6335-6722


6404, 6406-6410, 6414, 6416-6421, 6424, 6426-6430, 6434, 6436-6441,
6443-6451, 6453-6461, 6463-6481, 6483-6821
6495, 6498, 6505, 6508, 6515, 6517-6518, 6525, 6528, 6535, 6537-6538,
6542, 6544-6548, 6552, 6554-6558, 6562, 6564-6569, 6572, 6574-6578,
6582, 6584-6589, 6591-6599, 6601-6609, 6611-6629, 6631-6920
6636, 6643, 6646, 6653, 6656, 6663, 6665-6666, 6673, 6676, 6683,
6685-6686, 6690, 6692-6696, 6700, 6702-6706, 6710, 6712-6717, 6720,
6722-6726, 6730, 6732-6737, 6739-6747, 6749-6757, 6759-7019
6784, 6791, 6794, 6801, 6804, 6811, 6813-6814, 6821, 6824, 6831,

L75
L76
L77
L78
L79
L80
L81

L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

6833-6834, 6838, 6840-6844, 6848, 6850-6854, 6858, 6860-6865,


6867-6875, 6877-6885, 6887-7118
6932, 6939, 6942, 6949, 6952, 6959, 6961-6962, 6966, 6968-6972, 6976,
6978-6982, 6986, 6988-6993, 6995-7003, 7005-7217
7060, 7067, 7070, 7077, 7080, 7087, 7089-7090, 7094, 7096-7100, 7104,
7106-7111, 7113-7121, 7123-7316
7188, 7195, 7198, 7205, 7207-7208, 7212, 7214-7218, 7222, 7224-7227,
7229, 7231-7239, 7241, 7243-7248, 7250-7415
7306, 7313, 7316, 7323, 7325-7326, 7330, 7332-7335, 7340, 7342,
7344-7345, 7347, 7349, 7351-7356, 7358-7514
7424, 7431, 7434, 7441, 7443, 7448, 7450, 7452-7453, 7455, 7457,
7459-7460, 7462-7464, 7466-7467, 7469-7474, 7476-7613
7542, 7549, 7551, 7556, 7558, 7561, 7563, 7565, 7568, 7570-7572,
7575, 7577-7582, 7584-7712
7650, 7657, 7664, 7671, 7678-7679, 7685-7686, 7692-7693, 7699-7700,
7706-7708, 7713-7715, 7720-7722, 7727-7730, 7734-7737, 7741-7744,
7748-7752, 7755-7759, 7762-7766, 7769-7774, 7776-7781, 7783-7788,
7790-7811
7743, 7750, 7757, 7764, 7771-7772, 7778-7779, 7785-7786, 7792-7794,
7799-7801, 7806-7808, 7813-7816, 7820-7823, 7827-7830, 7834-7838,
7841-7845, 7848-7852, 7855-7860, 7862-7867, 7869-7874, 7876-7890
7836, 7843, 7850, 7857-7858, 7864-7865, 7871-7872, 7878-7880,
7885-7887, 7892-7894, 7899-7902, 7906-7909, 7913-7916, 7920-7924,
7927-7931, 7934-7938, 7941-7946, 7948-7953, 7955-7969
7922, 7929, 7936, 7943-7944, 7950-7951, 7957-7958, 7964-7966,
7971-7973, 7978-7980, 7985-7988, 7992-7995, 7999-8002, 8006-8010,
8013-8017, 8020-8025, 8027-8032, 8034-8048
8008, 8015, 8022, 8029-8030, 8036-8037, 8043-8044, 8050-8052,
8057-8059, 8064-8066, 8071-8074, 8078-8081, 8085-8089, 8092-8096,
8099-8104, 8106-8111, 8113-8127
8094, 8101, 8108, 8115-8116, 8122-8123, 8129-8130, 8136-8138,
8143-8145, 8150-8153, 8157-8160, 8164-8168, 8171-8175, 8178-8183
8185-8190, 8192-8199
8180, 8187, 8194, 8201-8202, 8208-8209, 8215-8217, 8222-8224,
8229-8232, 8236-8239, 8243-8247, 8250-8254, 8257-8262, 8264-8269,
8271
8266, 8273, 8280-8281, 8287-8288, 8294-8296, 8301-8303, 8308-8311,
8315-8318, 8322-8326, 8329-8333, 8336-8341, 8343
8345, 8352, 8359-8360, 8366-8367, 8373-8375, 8380-8382, 8387-8390,
8394-8397, 8401-8405, 8408-8412, 8415
8424, 8431, 8438-8439, 8445-8446, 8452-8454, 8459-8461, 8466-8469,
8473-8476, 8480-8484, 8487
8503, 8510, 8517-8518, 8524-8525, 8531-8533, 8538-8540, 8545-8548,
8552-8555, 8559
8582, 8589, 8596-8597, 8603-8604, 8610-8612, 8617-8619, 8624-8627,
8631
8661, 8668, 8675-8676, 8682-8683, 8689-8691, 8696-8698, 8703
8740, 8747, 8754-8755, 8761-8762, 8768-8770, 8775
8819, 8826, 8833-8834, 8840-8841, 8847
8898, 8905, 8912-8913, 8919
8977, 8984, 8991
9056, 9063
9135

Cait Sith's MP
==============

L 1-51
L52
L53
L54
L55
L56
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

All

434-458
451-469
468-480
483-491
495-501
508-512
520-523
532-534
544-545
555
564
574
583
593
602
611
621
630
640
649
658
668
677
687
696
705
715
724
734
743
750
757
764
771
778
785
792
799
806
813
820
827
834
841
848
855
862
869

Vincent's HP
============
L 1-39 All
L40

2147, 2150-2151, 2153-2154, 2156, 2158, 2161-2162, 2164-2165, 2167,

L41
L42
L43
L44
L45
L46
L47
L48
L49
L50
L51
L52
L53
L54
L55
L56
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86

2169, 2172-2173, 2175-2176,


2191, 2193-2195, 2197-2198,
2211-2213, 2215-2217, 2219,
2237, 2239-2241, 2243-2246,
2261-2263, 2265-2267, 2270,
2228, 2239, 2250, 2261, 2272,
2360, 2371
2349, 2360, 2371, 2382, 2393,
2481, 2492
2459, 2470, 2481, 2492, 2503,
2591, 2602, 2613
2569, 2580, 2591, 2602, 2613,
2701, 2712, 2723
2668, 2679, 2690, 2701, 2712,
2800, 2811, 2822, 2833
2789, 2811, 2822, 2833, 2844,
2932, 2943
2954, 2976, 2987, 2998, 3009,
3119, 3130, 3141, 3152, 3163
3251, 3262, 3273
3372, 3383
3493
3616
3739
3862
3985
4108
4231
4354
4477
4600
4723
4843
4963
5083
5203
5323
5443
5563
5683
5803
5923
6043
6163
6283
6403
6523
6643
6763
6883
7003
7123
7215
7307
7399
7491
7583

2178, 2180, 2182-2184, 2186-2187, 2189,


2200-2202, 2204-2206, 2208-2209,
2221-2224, 2226-2228, 2230, 2232-2235,
2248, 2250-2252, 2254-2257, 2259,
2272-2274, 2276-2278, 2281-2285, 2287
2283, 2294, 2305, 2316, 2327, 2338, 2349,
2404, 2415, 2426, 2437, 2448, 2459, 2470,
2514, 2525, 2536, 2547, 2558, 2569, 2580,
2624, 2635, 2646, 2657, 2668, 2679, 2690,
2723, 2734, 2745, 2756, 2767, 2778, 2789,
2855, 2866, 2877, 2888, 2899, 2910, 2921,
3020, 3031, 3042, 3053

L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

7675
7767
7859
7951
8043
8135
8227
8319
8411
8503
8595
8687
8779

Vincent's MP
============
L 1-56 All
L57
L58
L59
L60
L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78
L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94

475-512
492-523
508-533
525-544
539-554
555-570
571-586
585-600
601-616
617-632
631-646
647-662
663-678
679-694
693-706
709-718
723-730
735-740
747-752
759-763
768-772
780-783
791-794
802-805
811-814
813-816
814-817
816-819
818-821
822-824
826-828
832-834
837-839
844-845
850-851
856-857
863-864
870

L95
L96
L97
L98
L99

878
885
892
900
907

Cid's HP/MP
===========
1-45 All
L46

3193-3202, 3204-3227, 3229-3252, 3254-3277, 3279-3302, 3304-3327,


3329-3352, 3354-3377, 3379-3402 / ALL

L47

3311-3314, 3316-3326, 3329-3339, 3341-3351, 3354-3364, 3366-3377,


3379-3389, 3391-3402, 3404-3414, 3416-3427, 3429-3439, 3441-3452,
3454-3464, 3466-3477, 3479-3489, 3492-3502, 3505-3514, 3517-3527 / ALL

L48

3429-3438, 3441-3450, 3454-3463, 3466-3475, 3479-3488, 3491-3501,


3504-3513, 3516-3526, 3529-3538, 3541-3551, 3554-3564, 3567-3576,
3580-3589, 3592-3601, 3605-3614, 3617-3626, 3630-3639, 3642-3651 / ALL

L49

3546-3548 / ALL
3553 / 385-396
3554-3561, 3566-3574, 3579-3587, 3591-3599, 3604-3612, 3616-3625,
3629-3637, 3642-3650, 3655-3662, 3667-3675, 3680-3688, 3692-3700,
3705-3713, 3717-3726, 3730-3738, 3743-3751, 3756-3763, 3768-3776 /

ALL
L50

3666 / 390-406
3667-3671 / 383, 385, 387-406
3678 / 399-406
3679 / 390-406
3680-3684 / 383, 385, 387-406
3691 / 390-406
3692-3697 / 383, 385, 387-406
3704 / 390-406
3705-3710 / 383, 385, 387-406
3716-3717 / 390-406
3718-3723 / 383, 385, 387-406
3729 / 390-406
3730-3735 / 383, 385, 387-406
3742 / 390-406
3743-3744 / 383, 385, 387-406
3745 / ALL
3746-3748, 3755-3757 / 383, 385, 387-406
3758 / ALL
3759-3761 / 383, 385, 387-406
3767 / 395-406
3768-3769 / 383, 385, 387-406
3770-3771 / ALL
3772-3774, 3780-3781 / 383, 385, 387-406
3782-3783 / ALL
3784-3786 / 383, 385, 387-406
3792 / 390-406
3793-3794 / 383, 385, 387-406
3795-3796 / ALL

3797-3799, 3805-3806 / 383, 385, 387-406


3807-3809 / ALL
3810-3812, 3818 / 383, 385, 387-406
3819-3821 / ALL
3822-3824, 3831 / 383, 385, 387-406
3832-3834 / ALL
3835-3837 / 383, 385, 387-406
3844-3847 / ALL
3848-3850, 3856 / 383, 385, 387-406
3857-3860 / ALL
3861-3863 / 383, 385, 387-406
3869-3872 / ALL
3873-3875 / 383, 385, 387-406
3881-3885 / ALL
3886-3888, 3893 / 383, 385, 387-406
3894-3897 / ALL
3898-3900 / 383, 385, 387-406
L51

3791 / 404-415
3792-3793 / 397, 399, 401-415
3803 / 409-415
3804 / 404-415
3805-3806 / 397, 399, 401-415
3816 / 404-415
3817-3819 / 397, 399, 401-415
3829 / 404-415
3830-3832 / 397, 399, 401-415
3842 / 404-415
3843-3845, 3855-3858 / 397, 399, 401-415
3867 / 407-415
3868-3871, 3880-3884, 3893-3897, 3906-3910,
3919-3922, 3931 / 397, 399, 401-415
3932 / ALL
3933-3935, 3944 / 397, 399, 401-415
3945 / ALL
3946-3948, 3957 / 397, 399, 401-415
3958 / ALL
3959-3961 / 397, 399, 401-415
3969 / 393, 395-415
3970-3971 / ALL
3972-3974 / 397, 399, 401-415
3982 / 393, 395-415
3983-3984 / ALL
3985-3987 / 397, 399, 401-415
3994 / 393-415
3995-3997 / ALL
3998-4000 / 397, 399, 401-415
4006-4009 / ALL
4010-4012, 4018 / 397, 399, 401-415
4019-4022 / ALL
4023-4025 / 397, 399, 401-415

L52

3908, 3920 / 422-425


3921 / 421-425
3932 / 422-425
3933-3934, 3945-3946 / 421-425
3947 / 418-425

3958 / 421-425
3959-3960 / 418-425
3971 / 421-425
3972 / 418-425
3973 / 413, 415, 417-425
3984 / 418-425
3985-3986 / 413, 415, 417-425
3996 / 421-425
3997 / 418-425
3998-3999 / 413, 415, 417-425
4009 / 418-425
4010-4012 / 413, 415, 417-425
4022 / 418-425
4023-4025 / 413, 415, 417-425
4035 / 418-425
4036-4038, 4048-4051 / 413, 415, 417-425
4060 / 418-425
4061-4063, 4073-4076, 4086-4098 / 413, 415, 417-425
4099 / 401-425
4100-4101 / 413, 415, 417-425
4102 / 422-425
4111 / 413, 415, 417-425
4112 / 401-425
4113-4114 / 413, 415, 417-425
4115 / 422-425
4123 / 409, 411-425
4124 / 401-425
4125 / 404-425
4126-4127 / 413, 415, 417-425
4128 / 421-425
4135 / 410-425
4136-4138 / 401-425
4139-4140 / 413, 415, 417-425
4141 / 418-425
4147 / 424
4148-4149 / 401-425
4150 / 405-425
4151-4153 / 415, 417-425
4159 / 424
4160 / 409, 411-425
L53

4036 / 434-435
4049, 4062, 4074 / 434-436
4075 / 433-436
4087 / 434-436
4088, 4100 / 433-436
4101 / 432-436
4113 / 433-436
4114 / 432-436
4125 / 433-436
4126-4127, 4138-4139 / 432-436
4140 / 430-436
4151 / 432-436
4152-4153 / 430-436
4164 / 432-436
4165-4166, 4177-4179 / 430-436
4189 / 432-436

4190-4192, 4202-4204, 4215-4217, 4227-4230, 4240-4242 / 430-436


4243 / 434-436
4252 / 426, 428-436
4253 / 414, 416, 418-436
4254 / 426, 428-436
4255 / 430-436
4256 / 433-436
4264 / 427-436
4265 / 414, 416, 418-436
4266 / 421-436
4267 / 429-436
4268 / 430-436
4269 / 432-436
4276 / 426, 428-436
4277-4278 / 414, 416, 418-436
4279 / 426, 428-436
4280-4282 / 430-436
4288 / 435
4289 / 426, 428-436
L54

4203, 4229 / 445


4242, 4255, 4267 / 444-446
4268 / 443-446
4280-4281, 4293 / 444-446
4294, 4306 / 443-446
4307 / 442-446
4318 / 443-446
4319-4320, 4331-4333, 4344-4345, 4356-4358, 4369-4371 / 442-446
4381-4382 / 440-446
4383 / 442-446
4384 / 444-446
4393 / 440-446
4394 / 430, 432, 434-446
4395 / 440-446
4396 / 442-446
4397 / 443-446
4405 / 440-446
4406 / 430, 432, 434-446
4407 / 435-446
4408 / 440-446
4409-4410 / 442-446
4417 / 445
4418 / 440-446

L55

4396, 4422 / 456-457


4435, 4448, 4460 / 455-457
4461, 4473-4474, 4485-4486, 4498-4499 / 454-457
4510-4511 / 453-457
4512 / 454-457
4522 / 453-457
4523 / 450-457
4524 / 453-457
4525 / 455-457
4534 / 453-457
4535 / 447, 449-457
4536-4537 / 453-456
4538 / 454-456

4546 / 456
4547 / 453-456
L56

4589 / 466-467
4602, 4614-4615, 4627, 4639-4640 / 464-467
4651 / 464-467
4653 / 465-467
4663 / 464-467
4664 / 461-467
4665 / 463-466
4666 / 465-466
4675 / 466
4676 / 464-466

L57

4743 / 476
4756 / 476
4768 / 475-477
4780-4781 / 474-477
4792 / 475-477
4793 / 473-477
4794 / 475-476
4804 / 476
4805 / 474-476

L58

4897 / 487-488
4909 / 486-488
4921 / 487-488
4922 / 485-488
4933 / 487
4934 / 485-486

L59

5038 / 497
5050 / 496-497
5062 / 497
5063 / 496

L60

5179 / 508-509
5191 / 508

L61
L62
L63
L64
L65
L66
L67
L68
L69
L70
L71
L72
L73
L74
L75
L76
L77
L78

5320
5435
5550
5665
5780
5895
6010
6125
6240
6355
6470
6585
6700
6815
6930
7045
7160
7275

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

518
527
536
545
554
563
572
581
590
599
607
616
625
634
643
652
661
670

L79
L80
L81
L82
L83
L84
L85
L86
L87
L88
L89
L90
L91
L92
L93
L94
L95
L96
L97
L98
L99

7390
7505
7620
7703
7796
7889
7982
8075
8168
8261
8354
8447
8540
8633
8726
8819
8912
9005
9098
9191
9284

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

679
688
696
703
710
717
724
731
738
745
752
759
765
772
779
786
793
800
807
814
821

I hear you thinking: "Aww.. the wrong values.. AGAIN." So true.


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
X)
Enemy Encyclopedia {ENC}
||
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
||
{ENC-1} Explanations
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Welcome to the Enemy Encyclopedia. Yes, Enemy, not Monster Encyclopedia, since
not all enemies are monsters, right?
This Enemy Encyclopedia is sorted by area. This means the enemies are sorted
in
the order you will meet them. This has various advantages over alphabetical
listing:
- You can search by area, obviously.
- Enemies that work/go together are nearby in the list.
- If you wanted to search/look alphabetically for an enemy, you would have to
know it's name. If you know the name, you can just press Ctrl+F and find the
enemy you're looking for.
Below is a dummy enemy entry, except somewhat smaller so there is room for
some explanations. Don't worry, most is self-explanatory.
.======. Primary Stats
Secondary Stats
.------.
|Name: | /
\
/
\
| BOSS | - Only if it's a
BOSS
|========o==========oo===========o=============o=========|
enemy
| Level: | Exp:
|| Attack:
| MDefense:
|Luck:
|
|--------|----------||-----------|-------------|---------|

| HP:
| AP:
|| MAttack: | Defense%:
|
|
|--------|----------||-----------|-------------|
|
| MP:
| Gil:
|| Defense: | Dexterity: |
| Elemental Info:
|========o====================oo===============o=========|/
| Fire
[ ] | Earth
[ ]| Water [ ] |Restorative [ ]|- Hurt at
Restorative
| Ice
[ ] | Poison [ ]| Wind [ ] |
| means it's undead
| Lightning [ ] | Gravity [ ]| Holy [ ] |
|
|------------o--------------------o---------------o------|- An empty box means
| Death
[ ]| Near-death[ ]|Sleep
[ ]|Poison
[ ]|a weakness, and
Immune
| Sadness [ ]| Fury
[ ]|Confusion [ ]|Silence [ ]|an Immunity. 'Imm'
| Slow
[ ]| Stop
[ ]|Frog
[ ]|Small
[ ]|at Manip. and Death
| Slow-numb[ ]| Petrify
[ ]|Death Sent.[ ]|Manip.
[ ]|Sentence means the
| Berserk [ ]| Paralyzed [ ]|Darkness
[ ]|
|same as 'Immune'
|================o===================o===================|
| Drops: Item [8]| Steal: Item [32] | Morph: Item
|- Drops/Steal/Morph
|================o===================o===================|
| Location(s): No. 1 Reactor (Midgar)
|- Locations
|--------------------------------------------------------|
| Attacks:
|- An Attack in { }
| -------| means the attack
has
'========================================================' no in-game name
Also, attacks will look like this:
[Attack Name, 1 or All Targets, Elemental (if none, no mention),
Base Damage (this will be reduced by your defense, so the damage in-game will
be lower), Inflicts Status Effects (if none, no mention - hit chance is either
100% or in brackets. When in brackets, think of it as a chance out of 64, yes,
even if the number exceeds it - then it's simply 100%. These formulas are not
known yet precisely), Notes (is the attack used under certain circumstances,
Final Attack, and so on)]
Battle Notes explain information about the specific enemy battle and are
always
self explanatory.
NOTE: If you successfully steal an item from an enemy, that enemy will NEVER
drop an item. You can't have both a stolen and dropped item.
Example of Dropped List:
========================
Win: Tranquilizer [8],
Hi-Potion [8],
Loco Weed [8]
- The odds in brackets should be thought of as fractions out of 64 (plus 1).
- So there is a 9/64 chance of winning Tranquilizer.
- 55/64 chance something else:
- 9/64 chance of Hi-Potion
- 55/64 chance something else
- 9/64 chance of Loco Weed
- 55/64 chance of Nothing
This gives you the following chances:

Tranquilizer: (9/64)
Hi-Potion: (55/64)*(9/64)
Loco Weed: (55/64)*(55/64)*(9/64)
Nothing: (55/64)*(55/64)*(55/64)

=
=
=
=

14.06%
12.08%
10.39%
63.47%

Note that this is a complicated and one of the rarer cases. Most of the time,
an
enemy can only drop one item, and it's a simple 9/64 (or whatever) chance when
it says [8] (or [32] or whatever). If it says 100% it should be obvious as
well.
Example of Stealing List:
=========================
Steal: Soft [32],
Soft [32],
Vagyrisk Claw [8]
This is more formula heavy, I'm sorry, but it just is.
Factor
Formula's:
Main Formula:

Lvl Diff = 40 + Attacker's Level - Target's Level


StealMod = [512 * Lvl Diff / 100]
Chance
= [Item Chance * StealMod / 256]

The number you get out of the Chance formula is to be thought of as a fraction
out of 64 (plus 1), so from here it's the same as dropped items.
Example: This is from a Bagrisk, a creature that is Level 19. Assuming you are
level 77, let's see how the game checks the Stealing List:
Lvl Diff = 40 + 77 - 19 = 98
Stealmod = [512 * 98/100] = [501.76] = 501
Chance
= [32 * 501/256] = [62.625] = 62
1st Soft: (63/64)
2nd Soft: (1/64)*(63/64)
Vagyrisk Claw: (1/64)*(1/64)*(9/64)
Nothing: (1/64)*(1/64)*(55/64)

=
98.44%
=
1.54%
= 0.000034%
=
0.0021%

As you can see, even though Level 77 is the last possible level to steal a
Vagyrisk Claw at, it's not quite a good idea to wait that long, seeing how low
your chances are. At Level 78+, the chance of stealing a Vagyrisk Claw is 0.
At Level 11, the chances for stealing are best, with a 54.86% chance of
stealing
a Soft, a 4.23% chance of stealing a Vagyrisk Claw, and a 40.91% chance of
stealing Nothing. For the mechanics, my thanks go out to Terence.
Most of the time, an enemy will have only one item to steal. In that case,
it's
a lot easier as you only have to calculate the chance for that one item.
And now, on to the enemy list.
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
||
{ENC-2} Enemy Encyclopedia
||

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
244 Enemy entries in total. If I counted correctly, that is. ;)
.=========.
|Name: MP |
|
=============o====================oo===============o===============o==========
.
| Level:
2 | Exp: 16
|| Attack:
6 | MDefense:
0 |Luck:
4
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
30 | AP:
2
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 10
|| Defense:
4 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Grenade [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Machine Gun [Physical Attack, 1 Target, 6 Base Damage]
|
| -------- {Tonfa}
[Physical Attack, 1 Target, 9 Base Damage]
|

'=============================================================================
='
.==================.
|Name: Guard Hound |
|
=============o====================oo===============o===============o==========
.
| Level:
3 | Exp: 20
|| Attack:
8 | MDefense:
2 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
42 | AP:
2
|| MAttack:
2 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 12
|| Defense:
4 | Dexterity: 64 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 8 Base Damage]
|
| -------- Tentacle [Physical Attack, 1 Target, 12 Base Damage]
|
'=============================================================================
='

.=================.
|Name: Mono Drive |
|
=============o====================oo===============o===============o==========
.
| Level:
2 | Exp: 18
|| Attack:
3 | MDefense:
4 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
28 | AP:
3
|| MAttack:
3 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
28 | Gil:
8
|| Defense:
6 | Dexterity: 49 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8],
| Steal: --| Morph: Ether
|
|
Ether [2]
|
|
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|
Train Graveyard (right after first mission)
|
|-----------------------------------------------------------------------------|
| Attacks: {Drilldrive} [Physical Attack, 1 Target, 3 Base Damage]
|
| -------- Fire
[Magical Attack, 1 Target, 15 Base Damage]
|

'=============================================================================
='
.============.
|Name: Grunt |
|
=============o====================oo===============o===============o==========
.
| Level:
7 | Exp: 22
|| Attack:
12 | MDefense:
2 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
40 | AP:
2
|| MAttack:
2 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 15
|| Defense:
10 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8],
| Steal: Grenade [8]
| Morph: Potion
|
|
Potion [8]
|
|
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Handclaw} [Physical Attack, 1 Target, 12 Base Damage]
|
| -------- Beam Gun
[Physical Attack, 1 Target, 13.5 Base Damage]
|

'=============================================================================
='
.==============.
|Name: 1st Ray |
|
=============o====================oo===============o===============o==========
.
| Level:
4 | Exp: 12
|| Attack:
10 | MDefense:
0 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
18 | AP:
1
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
5
|| Defense:
2 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence
| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Laser Cannon} [Physical Attack, 1 Target, 10 Base Damage]
|
'=============================================================================
='
.==============.

|Name: Sweeper |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp: 27
|| Attack:
18 | MDefense:
4 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
140 | AP:
3
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 30
|| Defense:
20 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence
| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage]
|
| -------- W Machine Gun [Physical Attack, 1 Target, 31.5 Base Damage]
|
|
Smoke Shot
[Physical Attack, 1 Target, 27 Base Damage]
|
'=============================================================================
='

.=====================.
.======.
|Name: Guard Scorpion |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
12 | Exp: 100
|| Attack:
30 | MDefense: 256*|Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
10
|| MAttack:
15 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 100
|| Defense:
40*| Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]| Death Sentence
| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
==========================o==========================o========================
|
| Drops: Assault Gun (100%)| Steal: --| Morph: --|
|
==========================o==========================o========================
|
| Location(s): No. 1 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Rifle
[Physical Attack, 1 Target, 41 Base Damage]
Form
1|
| -------- Search Scope [Selects next Target to attack]
Form
1|
|
Scorpion Tail [Physical Attack, 1 Target, 71.75 Base Damage] Form
1|

|
Tail Laser
[Physical Attack, All Targets, 123 Base Damage,
|
|
100% Counterattack in 2nd form]
Form
2|
| Battle Notes:
|
| ------------|
| - Guard Scorpion has two forms. It's initial is when the battle starts, this
|
|
is Form 1. It's second form is when it raises it's tail.
|
| - It will transform to Form 2 after using two damaging attacks. It will
|
|
transform back to Form 1 after a short amount of time has passed.
|
| - During Form 1, the stats for Def and MDef above are correct. When it is
|
|
in it's 2nd Form, it will get a boost for these stats, and these stats
|
|
become this: Defense = 255, MDefense = 384.
|
| - Guard Scorpion has a fixed attack pattern: Search Scope, Attack, Search
|
Scope, Attack, Transform to Form 2, Wait, Wait, Transform to Form 1,
Repeat|
'=============================================================================
='
.==================.
|Name: Grashstrike |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp: 20
|| Attack:
12 | MDefense:
2 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
42 | AP:
2
|| MAttack:
15 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 20
|| Defense:
18 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Spider Web [2]
| Steal: Spider Web [32]
| Morph: Spider Web
|
|
==========================o==========================o========================
|
| Location(s): Lower Sector 4 Plate (Midgar, before second reactor)
|
|-----------------------------------------------------------------------------|
| Attacks: {Sickle} [Physical Attack, 1 Target, 12 Base Damage]
|
| -------- Silk
[Magical Attack, 1 Target, Inflicts Slow 100%]
|
'=============================================================================
='
.======================.
|Name: Rocket Launcher |
|
=============o====================oo===============o===============o==========
.
| Level:
5 | Exp: 13
|| Attack:
30 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
50 | AP:
3
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
7
|| Defense:
2 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence
| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Lower Sector 4 Plate (Midgar, before second reactor)
|
|-----------------------------------------------------------------------------|
| Attacks: Rocket Launcher [Physical Attack, 1 Target, 51 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Chuse Tank |
|
=============o====================oo===============o===============o==========
.
| Level:
6 | Exp: 23
|| Attack:
10 | MDefense: 66 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
36 | AP:
2
|| MAttack:
0 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 30
|| Defense:
6 | Dexterity: 57 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Lower Sector 4 Plate (Midgar, before second reactor)
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 10 Base Damage]
|
| -------- Rolling Claw [Magical Attack, 1 Target, Damage = 1/8 of Target's
HP]|
'=============================================================================
='
.============.
|Name: Blugu |
|
=============o====================oo===============o===============o==========
.
| Level:
4 | Exp: 18
|| Attack:
8 | MDefense: 128 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
120 | AP:
2
|| MAttack:
24 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 35
|| Defense: 180 | Dexterity: 52 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| Darkness
[ ]|
|

|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Eye drop [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Lower Sector 4 Plate (Midgar, before second reactor)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 8 Base Damage]
|
| -------- Hell Bubbles [Magical Attack, 1 Target, Inflict Sleep (80)]
|
'=============================================================================
='
.==============.
|Name: Smogger |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp: 32
|| Attack:
22 | MDefense: 64 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
90 | AP:
3
|| MAttack:
8 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 60
|| Defense:
24 | Dexterity: 47 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence
| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|

|
==========================o==========================o========================
|
| Drops: Deadly Waste [8] | Steal: Smoke Bomb [32]
| Morph: Hi-Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 5 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Punch} [Physical Attack, 1 Target, 22 Base Damage]
|
| -------- Smog
[Physical Attack, 1 Target, 16.5 Base Damage,
|
|
Inflict Poison (88)]
|
|
Smog
[Physical Attack, 1 Target, 16.5 Base Damage,
|
|
Inflict Darkness (92)]
|
'=============================================================================
='
.========================.
|Name: Special Combatant |
|
=============o====================oo===============o===============o==========
.
| Level:
9 | Exp: 28
|| Attack:
15 | MDefense: 32 |Luck: 12
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
60 | AP:
3
|| MAttack:
2 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 40
|| Defense:
24 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|

| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Antidote [8]
| Steal: Eye drop [32]
| Morph: Hi-Potion
|
|
Grenade [2]
|
|
|
|
==========================o==========================o========================
|
| Location(s): No. 5 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Handclaw} [Physical Attack, 1 Target, 15 Base Damage]
|
| -------- Beam Gun
[Physical Attack, 1 Target, 16.875 Base Damage]
|
|
Wave
[Physical Attack, 1 Target, 80 Base Damage]
|
'=============================================================================
='
.==================.
|Name: Blood Taste |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp: 24
|| Attack:
12 | MDefense: 24 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
72 | AP:
2
|| MAttack:
14 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 32
|| Defense:
22 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Antidote [8]
| Steal: Eye drop [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 5 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 12 Base Damage]
|
| -------- Tentacle Drain [Physical Absorb, 1 Target, 7.5 Base Damage/Absorb]
|
'=============================================================================
='
.=======================.
|Name: Proto Machinegun |
|
=============o====================oo===============o===============o==========
.
| Level:
4 | Exp: 16
|| Attack:
12 | MDefense: 128 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
100 | AP:
2
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 15
|| Defense:
2 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|

| Slow-numb
[ ]| Petrify
[ ]| Death Sentence
| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): No. 5 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Machine Gun [Physical Attack, 1 Target, 12 Base Damage]
|
'=============================================================================
='
.=================.
.======.
|Name: Air Buster |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
15 | Exp: 180
|| Attack:
24 | MDefense: 320 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1200 | AP:
16
|| MAttack:
12 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 150
|| Defense:
80 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]| Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]| Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]| Death Sentence
| Manipulate
[Imm]|

| Berserk
[Immune]| Paralyzed [Immune]| [Immune]
|
Darkness[Immune]|
|
===========================o=========================o========================
|
| Drops: Titan Bangle (100%)| Steal: --| Morph: --|
|
===========================o=========================o========================
|
| Location(s): No. 5 Reactor (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Big Bomber [Physical Attack, 1 Target, 109.375 Base Damage] Ammo =
4|
| -------- Energy Ball [Physical Attack, 1 Target, 65.625 Base Damage]
|
|
Rear Gun
[Physical Attack, 1 Target, 43.75 Base Damage]
|
|
{Bodyblow} [Physical Counter Attack, One Target, 87.5 Base Damage]
|
|
|
| Battle Notes:
|
| ------------|
| - Battle formation is always the same: Cloud on one side, and Barret & Tifa
|
|
on the other side of Air Buster.
|
| - Air Buster takes 5x damage from Back Attacks (instead of the regular 2x).
|
| - When below 20% of it's Max HP, Air Buster can no longer turn.
|
'=============================================================================
='
.==================.
|Name: Whole Eater |
|
=============o====================oo===============o===============o==========
.
| Level:
9 | Exp: 24
|| Attack:
30 | MDefense: 80 |Luck:
4
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
72 | AP:
2
|| MAttack:
0 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 70
|| Defense:
14 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|

| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Sector 5 Slum (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Sickle} [Physical Attack, 1 Target, 38 Base Damage,
|
| -------Can sometimes use 2x times in a single turn]
|
'=============================================================================
='
.===================.
|Name: Hedgehog Pie |
|
=============o====================oo===============o===============o==========
.
| Level:
6 | Exp: 20
|| Attack:
12 | MDefense: 12 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
40 | AP:
3
|| MAttack:
4 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
52 | Gil: 25
|| Defense:
18 | Dexterity: 42 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[Weak]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Sector 5 Slum (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 12 Base Damage]
|
| -------- Fire
[Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
30 Base Damage
|
'=============================================================================
='
.===========.
|Name: Vice |
|
=============o====================oo===============o===============o==========
.
| Level:
7 | Exp: 24
|| Attack:
14 | MDefense:
0 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
68 | AP:
3
|| MAttack:
0 | Defense%: 16 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 80
|| Defense:
14 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Speed Drink [32] | Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Sector 5 Slum (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Hit} [Physical Attack, 1 Target, 14 Base Damage,
|
| -------Note: This attack is never used, unless you manipulate Vice]
|
|
Steal [Steals random item, Kill Vice to get the item back]
|
|
Grind [Steals random item, Kill Vice to get the item back]
|
|
{Escape} [Escapes battle, Only after stealing an item]
|
'=============================================================================
='
.=================.
|Name: Hell House |
|
=============o====================oo===============o===============o==========
.
| Level:
11 | Exp: 44
|| Attack:
24*| MDefense: 48*|Luck:
2*|
|-------------|--------------------||---------------|---------------|---------|
| HP:
450 | AP:
6
|| MAttack:
20*| Defense%:
0*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 250*
|| Defense:
2 | Dexterity: 52*|
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Im*]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Sector 6 Slum (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Erupt}
[Physical Attack, 1 Target, 32 Base Damage,
|
| -------Inflict Darkness (28)]
|
|
Hell Bomber [Physical Attack, 1 Target, 48 Base Damage]
|
|
Suicide Drop [Physical Attack, All Targets, Earth Elemental,
|
|
255% Hit Rate, 32 Base Damage, 50% chance being used
|
|
as counterattack when under 75% of it's Max HP,
|
|
Transforms into Type B after using this attack]
|
| Battle Notes:
|
| ------------|
| - Hell House will transform into a new form when it uses Suicide Drop.
|
| * This new form has somewhat different stats: Gil = 200, Att = 32, MAtk =
24,|
|
MDef = 64, Def% = 3, Dex = 59, Luck = 4, not Immune to Death Sentence.
|

| - The transformed Hell House can use the below attacks:


|
|
|
|
{Bodyblow}
[Physical Attack, 1 Target, 107.5 Base Damage]
|
|
Suicide Drop [Physical Attack, All Targets, Earth Elemental,
|
|
255% Hit Rate, 43 Base Damage]
|
|
Lunattack
[Physical Attack, 1 Target, 75,25 Base Damage,
|
|
25% chance of being used as a counterattack when
under|
|
25% of it's Max HP]
|
|
Hell Press
[Physical Attack, 1 Target, 64.5 Base Damage]
|
'=============================================================================
='
.======================.
|Name: Corneo's Lackey |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp:
8
|| Attack:
14 | MDefense:
6 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
42 | AP:
0
|| MAttack:
10 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 10
|| Defense:
12 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|

|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Don Corneo's Mansion (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Hit}
[Physical Attack, 1 Target, 14 Base Damage]
|
| -------- {Machine Gun} [Physical Attack, 1 Target, 14 Base Damage]
|
'=============================================================================
='
.=============.
|Name: Scotch |
|
=============o====================oo===============o===============o==========
.
| Level:
11 | Exp: 22
|| Attack:
22 | MDefense: 18 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
150 | AP:
0
|| MAttack:
33 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 60
|| Defense:
32 | Dexterity: 44 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|

|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Don Corneo's Mansion (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Hit}
[Physical Attack, 1 Target, 29 Base Damage]
|
| -------- {Machine Gun} [Physical Attack, 1 Target, 29 Base Damage, will use
|
|
2x in a row when he's attacked or when one of his
|
|
allies gets killed]
|
'=============================================================================
='
.==========.
.======.
|Name: Aps |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
18 | Exp: 240
|| Attack:
40 | MDefense: 160 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1800 | AP:
22
|| MAttack:
40 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 253
|| Defense:
36 | Dexterity: 63 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o=========================o========================
|
| Drops: Phoenix Down (100%)| Steal: --| Morph: --|
|
===========================o=========================o========================
|
| Location(s): Sewers (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Tail Attack} [Physical Attack, 1 Target, 77.5 Base Damage]
|
| -------- Lick
[Physical Attack, 1 Target, 15.5 Base Damage,
|
|
Inflicts Sadness 100%]
|
|
Sewer Tsunami [Physical Attack, All Targets, Water Elemental,
|
|
Comes forward - Aps takes between (180-192) damage,
|
|
77.5 Base Damage]
|
|
Sewer Tsunami [Physical Attack, All Targets, Water Elemental,
|
|
Comes backward - Aps takes between (45-48) damage,
|
|
77.5 Base Damage]
|
| Battle Notes:
|
| ------------|
| - Aps has two versions of Sewer Tsunami, as noted above. The forward version
|
|
hits the party up front, and also hits Aps in the back. The backward
|
|
version hits the party from the back, and Aps from the front.
|
| - Aps takes 4x damage from Back Attacks (instead of the regular 2x damage).
|
'=============================================================================
='
.==============.
|Name: Sahagin |
|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 30
|| Attack:
23 | MDefense: 64 |Luck: 12
|

|-------------|--------------------||---------------|---------------|---------|
| HP:
150 | AP:
3
|| MAttack:
8 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 89
|| Defense:
32 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Absorbs] | Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8],
| Steal: Hyper [8]
| Morph: Potion
|
|
Hyper [2]
|
|
|
|
==========================o==========================o========================
|
| Location(s): Sewers (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Harpoon} [Physical Attack, 1 Target, 30 Base Damage]
|
| -------- Water Gun [Physical Attack, 1 Target, 41.25 Base Damage]
|
|
|
| Battle Notes: - When Sahagin gets hit by a Physical Attack, there is a
1/16th|
| ------------chance that it's defense becomes 512. This nullifies any
|
|
Physical Damage.
|
'=============================================================================
='

.=============.
|Name: Ceasar |
|
=============o====================oo===============o===============o==========
.
| Level:
11 | Exp: 23
|| Attack:
22 | MDefense: 18 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
120 | AP:
2
|| MAttack:
33 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 55
|| Defense:
32 | Dexterity: 47 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8],
| Steal: Tranquilizer [8] | Morph: Potion
|
|
Tranquilizer [2] |
|
|
|
==========================o==========================o========================
|
| Location(s): Sewers (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage]
|
| -------- Bubble
[Physical Attack, 1 Target, Water Elemental,
|
|
21.75 Base Damage]
|

'=============================================================================
='
.=============.
|Name: Eligor |
|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 36
|| Attack:
33 | MDefense: 110 |Luck:
7
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
300 | AP:
4
|| MAttack:
24 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
67 | Gil: 120
|| Defense:
46 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Echo Screen [2]
| Steal: Striking Staff [8]| Morph: Mute Mask
|
|
==========================o==========================o========================
|
| Location(s): Train Graveyard (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Sword Attack} [Physical Attack, 1 Target, 29 Base Damage]
|
| -------- Mono Laser
[Physical Attack, 1 Target, 39.375 Base Damage,
|
|
Will be used against all party members when Eligor
|

|
is below 50% of it's Max HP]
|
|
Silence
[Magical Attack, MP=24, 1 Target, Inflicts Silence
(60)]|
|
Sleepel
[Magical Attack, MP=8, 1 Target, Inflicts Sleepel (72)]
|
'=============================================================================
='
.============.
|Name: Ghost |
|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 30
|| Attack:
25 | MDefense: 56 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
130 | AP:
3
|| MAttack:
18 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 22
|| Defense:
8 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[Immune] | Water [Immune]
|
Restorative[Hurt]|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Death]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death [Full-Cure]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Ghost Hand [2]
| Steal: Ghost Hand [32]
| Morph: Ether
|
|
==========================o==========================o========================
|
| Location(s): Train Graveyard (Midgar)
|
|-----------------------------------------------------------------------------|

| Attacks: {Scratch} [Physical Attack, 1 Target, 32 Base Damage]


|
| -------- Fire
[Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
39.375 Base Damage]
|
|
Drain
[Magical Attack, MP=1, 1 Target, Absorbs 63 Base Damage]
|
'=============================================================================
='
.===============.
|Name: Cripshay |
|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp: 26
|| Attack:
11 | MDefense: 26 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
100 | AP:
3
|| MAttack:
0 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 53
|| Defense:
18 | Dexterity: 46 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Train Graveyard (Midgar)
|

|-----------------------------------------------------------------------------|
| Attacks: {Scissors} [Physical Attack, 1 Target, 11 Base Damage]
|
| -------- Dual Spike [Physical Attack, 1 Target, 13.75 Base Damage]
|
'=============================================================================
='
.===============.
|Name: Deenglow |
|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 35
|| Attack:
22 | MDefense: 240 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
120 | AP:
4
|| MAttack:
22 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
72 | Gil: 70
|| Defense:
32 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [Weak]
|
|
| Lightning [Immune] | Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]| Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Graviball [8]
| Steal: Ether [32]
| Morph: Phoenix Down
|
|
==========================o==========================o========================
|
| Location(s): Train Graveyard (Midgar Sector 7)
|
|-----------------------------------------------------------------------------|

| Attacks: {Wing Cutter} [Physical Attack, 1 Target, 28 Base Damage]


|
| -------- Ice [Magical Attack, 1 Target, 96 Base Damage]
|
|
Demi [Magical Attack, 1 Target, Gravity, Damage = Target's HP/4]
|
'=============================================================================
='
.=====================.
|Name: Aero Combatant |
|
=============o====================oo===============o===============o==========
.
| Level:
11 | Exp: 40
|| Attack:
22 | MDefense: 24*|Luck:
22*|
|-------------|--------------------||---------------|---------------|---------|
| HP:
190 | AP:
4
|| MAttack:
6*| Defense%: 40*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 110
|| Defense:
24 | Dexterity: 72*|
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune]* | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]*
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Potion [32]
| Morph: Potion
|
|
==========================o==========================o========================
|
| Location(s): Plate Support (Midgar Sector 7)
|
|-----------------------------------------------------------------------------|

| Attacks: {Kick}
[Physical Attack, 1 Target, 29 Base Damage]
|
| -------- Propeller [Physical Attack, 1 Target, 43.5 Base Damage]
|
|
|
| Battle Notes: - Aero Combatant will be Aerial at first, but has a 50% chance
|
| ------------of dropping ('transforming') to the ground when it's hit.
|
| * It's stats will alter slightly: MAtk = 33, MDef = 48, Def% = 1, Dex = 42,
|
|
Luck = 1, No longer Immune to Earth, No longer Weak to Wind.
|
| - When on the ground, Aero Combatant can only use the attacks below:
|
|
|
|
{Propeller Sword} [Physical Attack, 1 Target, 29 Base Damage]
|
|
Sword Rush
[Physical Attack, 1 Target, 32.625 Base Damage]
|
'=============================================================================
='
.=================.
.======.
|Name: Turks:Reno |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
17 | Exp: 290
|| Attack:
32 | MDefense: 62 |Luck: 15
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
22
|| MAttack:
20 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 500
|| Defense:
52 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Halves] | Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|

| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o=========================o========================
|
| Drops: Ether (100%)
| Steal: --| Morph: --|
|
===========================o=========================o========================
|
| Location(s): Plate Support (Midgar Sector 7)
|
|-----------------------------------------------------------------------------|
| Attacks: {Short Staff}
[Physical Attack, 1 Target, 61.25 Base Damage]
|
| -------- Pyramid
[Magical Attack, 1 Target, Inflicts Imprisoned
100%]|
|
Electro-mag Rod [Physical Attack, 1 Target, Lightning Elemental,
|
|
73.5 Base Damage, Inflicts Paralysed (24)]
|
'=============================================================================
='
.========================.
|Name: Grenade Combatant |
|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 42
|| Attack:
18 | MDefense: 30 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
130 | AP:
4
|| MAttack:
4 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 72
|| Defense:
24 | Dexterity: 54 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]| Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]| Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]| Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]| Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]| Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Grenade [8]
| Steal: Tranquilizer [32] | Morph: Grenade
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage]
|
| -------- Hand Grenade [Physical Attack, 1 Target, 39.375 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Mighty Grunt |
|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 50
|| Attack:
20*| MDefense: 64*|Luck:
0*|
|-------------|--------------------||---------------|---------------|---------|
| HP:
230 | AP:
5
|| MAttack:
6 | Defense%:
0*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 98
|| Defense: 100*| Dexterity: 40*|
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Tranquilizer [8] | Steal: Tranquilizer [32] | Morph: --|
|
|
Grenade [8]
|
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 27 Base Damage]
|
| -------- Double Shot
[Physical Attack, 1 Target, 50.625 Base Damage]
|
|
|
| Battle Notes: * Mighty Grunt will lose it's armor when it falls below 50% of
|
| ------------it's Max HP. It's stats will change: Atk = 28, Def = 4,
|
|
Mdef = 8, Def% = 33, Dex = 55, Luck = 12, No longer Immune to Slow-numb,
|
|
Petrify, Death Sentence, Manipulate, Berserk.
|
| - Mighty Grunt will only be able to perform the attacks below without armor:
|
|
|
|
{Roller Dash} [Physical Attack, 1 Target, 38 Base Damage]
|
|
Rollerspin
[Physical Attack, 1 Target, 66.5 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Moth Slasher |
|
=============o====================oo===============o===============o==========
.
| Level:
13 | Exp: 46
|| Attack:
31 | MDefense: 58 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
260 | AP:
5
|| MAttack:
0 | Defense%:
4 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 75
|| Defense:
28 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: Carbon Bangle [32]| Morph: --|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Verbal Attack} [Physical Attack, 1 Target, 43 Base Damage]
|
| -------- Speed Slash
[Physical Attack, 1 Target, 77.9375 Base Damage]
|
'=============================================================================
='
.==================.
|Name: Sword Dance |
|
=============o====================oo===============o===============o==========
.
| Level:
11 | Exp: 39
|| Attack:
22 | MDefense: 32 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
160 | AP:
6
|| MAttack:
0 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
0 | Gil: 90
|| Defense:
24 | Dexterity: 52 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Loco Weed [8]
| Steal: Hyper [8]
| Morph: Light Curtain
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 29 Base Damage,
|
| -------Sometimes used twice in a combo]
|
|
Slap
[Physical Attack, 1 Target, 36.25 Base Damage,
|
|
Inflicts Fury (48)]
|
|
Sawback
[Physical Attack, All Targets, 29 Base Damage,
|
|
Sometimes used twice in a combo]
|
|
Gash
[Physical Attack, 1 Target, 36.25 Base Damage,
|
|
Never used, unless you manipulate it]
|
'=============================================================================
='
.=====================.
|Name: Hammer Blaster |

|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 43
|| Attack:
18 | MDefense: 44 |Luck:
4
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
210 | AP:
5
|| MAttack:
0 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 80
|| Defense:
12 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Loco Weed [8]
| Steal: Echo Screen [32] | Morph: Smoke Bomb
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Hammer Attack} [Physical Attack, 1 Target, 18 Base Damage]
|
| -------- {Muyddle Mallet} [Physical Attack, 1 Target, 9 Base Damage,
|
|
Inflicts Confusion (48)]
|
'=============================================================================
='
.====================.
|Name: Warning Board |

|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 38
|| Attack:
10 | MDefense: 14 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
270 | AP:
4
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 75
|| Defense:
10 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: --|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Has no attacks! Will print: "Warning! Warning!" and "Leave at
once!"|
| -------- Functions as the base of the enemies: Machine Gun & Laser Gun.
|
'=============================================================================
='
.==================.
|Name: Machine Gun |

|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp:
5
|| Attack:
18 | MDefense:
4 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
155 | AP:
4
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
0
|| Defense:
10 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Hi-Potion
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 18 Base Damage]
|
| -------|
'=============================================================================
='
.===================.
|Name: Laser Cannon |

|
=============o====================oo===============o===============o==========
.
| Level:
8 | Exp:
5
|| Attack:
20 | MDefense:
4 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
155 | AP:
4
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
0
|| Defense:
10 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
==========================o==========================o========================
|
| Drops: --| Steal: --| Morph: Hi-Potion
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Laser Cannon [Physical Attack, 1 Target, 20 Base Damage]
|
| -------- Paralaser
[Physical Attack, 1 Target, 20 Base Damage,
|
|
Inflicts Paralyzed (8)]
|
'=============================================================================
='
.==================.
|Name: SOLDIER:3rd |

|
=============o====================oo===============o===============o==========
.
| Level:
13 | Exp: 54
|| Attack:
27 | MDefense: 72 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
250 | AP:
6
|| MAttack:
8 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 116
|| Defense:
38 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Loco Weed [8]
| Steal: Hardedge [8]
| Morph: Bolt Plume
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Split} [Physical Attack, 1 Target, 37 Base Damage,
|
| -------Will sometimes use twice in a combo]
|
|
Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
|
157.5 Base Damage]
|
|
Ice2
[Magical Attack, MP=22, 1 Target, Ice Elemental,
|

|
157.5 Base Damage]
|
|
Sleepel [Magical Attack, MP=8, 1 Target, Inflicts Sleep (72)]
|
|
Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental,
|
|
Will sometimes use twice in a combo,94.4 Base
Damage]|
'=============================================================================
='
.===================.
.======.
|Name: Sample:H0512 |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
19 | Exp: 300
|| Attack:
40 | MDefense: 64 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
30
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 250
|| Defense:
60 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [Halves] | Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o=========================o========================
|
| Drops: Talisman (100%)
| Steal: --| Morph: --|
|
===========================o=========================o========================
|

| Location(s): Shinra Building (Midgar)


|
|-----------------------------------------------------------------------------|
| Attacks: {Keyclaw}
[Physical Attack, 1 Target, 63 Base Damage]
|
| -------- Shady Breath [Magical Attack, MP=4, All Targets,
|
|
Inflicts Poison (72)]
|
|
Reanimagic
[MP=40, Revives dead H0512-opt samples]
|
'=============================================================================
='
.=======================.
.======.
|Name: Sample:H0512-opt |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
7 | Exp: 20
|| Attack:
22 | MDefense: 32 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
300 | AP:
2
|| MAttack:
18 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
48 | Gil:
0
|| Defense:
46 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o=========================o========================
|

| Drops: Tranquilizer (100%)| Steal: --| Morph: --|


|
===========================o=========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 22 Base Damage]
|
| -------- Fire
[Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
75 Base Damage]
|
|
Ice
[Magical Attack, MP=4, 1 Target, Ice Elemental,
|
|
75 Base Damage]
|
|
Rolling Attack [Physical Attack, 1 Target, 66 Base Damage]
|
|
|
| Battle Notes: - If Sample:H0512 dies, living -opt samples also die, without
|
| ------------leaving any Exp, AP, Gil or items.
|
'=============================================================================
='
.================.
|Name: Brain Pod |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 52
|| Attack:
23 | MDefense: 32 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
240 | AP:
6
|| MAttack:
6 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
46 | Gil: 95
|| Defense:
26 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
==========================o==========================o========================
|
| Drops: Deadly Waste [8] | Steal: Antidote [32]
| Morph: Deadly Waste
|
|
==========================o==========================o========================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 33 Base Damage,
|
| -------- Refuse
[Magical Attack, MP=4, 1 Target, 94.5 Base Damage,
|
|
Inflicts Poison (40)]
|
|
Refuse
[Magical Attack, MP=4, 1 Target, 47.25 Base Damage,
|
|
Inflicts Sleep (40)]
|
'=============================================================================
='
.====================.
|Name: Vargid Police |
|
=============o====================oo===============o===============o==========
.
| Level:
9 | Exp: 44
|| Attack:
12 | MDefense: 20 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
140 | AP:
7
|| MAttack:
24 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
28 | Gil: 40
|| Defense:
16 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative
[ ]|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o==========================o=======================
|
| Drops: Phoenix Down (100%)| Steal: Tranquilizer [32]| Morph: Tranquilizer
|
|
===========================o==========================o=======================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Needle [Physical Attack, MP=1, 1 Target, 0.75 Base Damage,
|
| -------Inflicts Paralyzed (8)]
|
|
Suicide [Magical Attack, MP=10, 1 Target, Kills Vargid Police,
|
|
Damage = 3/16th of Target's HP]
|
'=============================================================================
='
.=============.
|Name: Zenene |
|
=============o====================oo===============o===============o==========
.
| Level:
14 | Exp: 58
|| Attack:
26 | MDefense: 20 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
250 | AP:
6
|| MAttack:
16 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
93 | Gil: 60
|| Defense:
20 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[ ]
| Water [ ]
|
Restorative[Hurt]|

| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death [Full-Cure]| Near-death
[ ]|Sleep
[ ]| Poison
[Immmune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o==========================o=======================
|
| Drops: Ether [8]
| Steal: Deadly Waste [32] | Morph: Remedy
|
|
===========================o==========================o=======================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fang}
[Physical Attack, 1 Target, 37 Base Damage]
|
| -------- Piazzo Shower [Magical Attack, MP=6, 1 Target, Poison Elemental,
|
|
90 Base Damage, Inflicts Poison (75)]
|
|
Ghengaga
[Magical Attack, MP=6, 1 Target, Fire Elemental,
|
|
112.5 Base Damage]
|
'=============================================================================
='
.=====================.
.================.======.
|Name: Hundred Gunner |
|Long Range Enemy| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
18 | Exp: 330
|| Attack:
52 | MDefense: 240 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
35
|| MAttack:
0 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
0 | Gil: 300
|| Defense:
46 | Dexterity: 63 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o=========================o========================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o=========================o========================
|
| Location(s): Shinra Building; Elevator (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Aux Artillery
[Physical Attack, 1 Target, 100 Base Damage,
|
| -------Only used in 1st Form]
|
|
Hidden Artillery [Physical Attack, 1 Target, 137.5 Base Damage,
|
|
Only used in 1st Form]
|
|
Main Artillery
[Physical Attack, All Targets, 123.75 Base Damage,
|
|
Only used in 2nd Form]
|
|
{Charging}
[Will charge up twice for Wave Artillery, 3rd
Form]|
|
Wave Artillery
[Physical Attack, All Targets, 185.625 Base
Damage,|
|
Only used in 3rd Form]
|
|
|
| Battle Notes: - Hundred Gunner has three forms. When it gets damaged it will
|

| ------------get kind of bashed, and it will use different attacks.


|
| - Hundred Gunner will change to it's 2nd Form when it falls below 2/3 of
it's|
|
Max HP. It will change to it's 3rd form at 1/3 or less of it's Max HP.
|
| - When Hundred Gunner is defeated, Heli Gunner will immediately replace it.
|
'=============================================================================
='
.==================.
.================.======.
|Name: Heli Gunner |
|Long Range Enemy| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
19 | Exp: 250
|| Attack:
55 | MDefense: 220*|Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
25
|| MAttack:
0 | Defense%: 15 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 200
|| Defense:
40*| Dexterity: 66 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o=========================o======================
|
| Drops: Mythril Armlet (100%)| Steal: --| Morph: --|
|
=============================o=========================o======================
|

| Location(s): Shinra Building; Elevator (Midgar)


|
|-----------------------------------------------------------------------------|
| Attacks: AB Cannon
[Physical Attack, 1 Target, 119 Base Damage,
|
| -------Inflicts Sleep (28), Only used in 1st Form]
|
|
C Cannon
[Physical Attack, 1 Target, 119 Base Damage,
|
|
Inflicts Poison (28), Only used in 1st Form]
|
|
Firing Line [Physical Attack, All Targets, 141.3125 Base Damage,
|
|
Inflicts Poison & Sleep (20), Only used in 1st Form]
|
|
Spinning Bodyblow [Physical Attack, 1 Target, 148.75 Base Damage,
|
|
Only used in 2nd Form]
|
|
Flying Drill
[Physical Attack, 1 Target, 178.5 Base Damage,
|
|
Only used in 2nd Form]
|
|
|
| Battle Notes: - Heli Gunner will appear immediately after Hundred Gunner is
|
| ------------destroyed.
|
| - When Heli Gunner falls below 25% of it's Max HP, it will change to Form 2.
|
'=============================================================================
='
.============.
.======.
|Name: Rufus |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
21 | Exp: 240
|| Attack:
35 | MDefense: 160 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
500 | AP:
35
|| MAttack:
0 | Defense%: 14 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 400
|| Defense:
32 | Dexterity: 72 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Protect Vest (100%) | Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: Shotgun [Physical Attack, 1 Target, 57 Base Damage]
|
| -------|
'=============================================================================
='
.==================.
.======.
|Name: Dark Nation |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
15 | Exp: 70
|| Attack:
43 | MDefense: 94 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
140 | AP:
7
|| MAttack:
15 | Defense%: 18 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 250
|| Defense:
38 | Dexterity: 74 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Guard Source (100%) | Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Building (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 63 Base Damage]
|
| -------- Barrier [Magical Attack, MP=16, 1 Target, Inflicts Barrier 100%]
|
|
MBarrier [Magical Attack, MP=24, 1 Target, Inflicts MBarrier 100%]
|
|
Bolt
[Magical Attack, MP=4, 1 Target, Lightning Elemental,
|
|
90 Base Damage]
|
|
|
| Battle Notes: - Dark Nation will first cast Barrier and MBarrier on Rufus
|
| ------------before doing anything else.
|
'=============================================================================
='
.=================.
.======.
|Name: Motor Ball |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
19 | Exp: 440
|| Attack:
44 | MDefense: 34 |Luck:
1
|

|-------------|--------------------||---------------|---------------|---------|
| HP:
2600 | AP:
45
|| MAttack:
17 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 350
|| Defense:
32 | Dexterity: 67 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o=========================o======================
|
| Drops: Star Pendant (100%) | Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Highway (Midgar)
|
|-----------------------------------------------------------------------------|
| Attacks: {Highway}
[Physical Attack, All Targets, 70 Base Damage,
|
| -------Only used as initial ambush attack]
|
|
Deadly Wheel
[Physical Attack, All Targets, 70 Base Damage,
|
|
Only used in 1st Form]
|
|
Arm Attack
[Physical Attack, 1 Target, 87.5 Base Damage,
|
|
Only used in 1st Form]
|
|
Rolling Fire
[Magical Attack, MP=24, All Targets, Fire Elemental,
|
|
216 Base Damage, Only used in 1st Form]
|

|
{Deadly Wheel} [Physical Attack, All Targets, 70 Base Damage,
|
|
Only used in 2nd Form]
|
|
Twin Burner
[Magical Attack, MP=16, All Targets, Fire Elemental,
|
|
135 Base Damage, Only used in 2nd Form]
|
|
|
| Battle Notes: - Motor Ball can change forms. It's 1st form is the initial
|
| ------------form, it's 2nd form is when it bends over with flamethrower.
|
| - When Motor Ball falls below 1/8th of it's Max HP, only form 1 can be used.
|
'=============================================================================
='
.=================.
|Name: Devil Ride |
|
=============o====================oo===============o===============o==========
.
| Level:
13 | Exp: 60
|| Attack:
25 | MDefense: 22 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
240 | AP:
6
|| MAttack:
4 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 100
|| Defense:
40 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|

|
==========================o==========================o========================
|
| Drops: Potion [8]
| Steal: Hi-Potion [32]
| Morph: --|
|
==========================o==========================o========================
|
| Location(s): World Map: Midgar Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Wheelie} [Physical Attack, 1 Target, 35 Base Damage]
|
| -------- Drift Turn [Physical Attack, All Targets, 43.75 Base Damage]
|
'=============================================================================
='
.=====================.
|Name: Custom Sweeper |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 63
|| Attack:
30 | MDefense: 40 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
300 | AP:
7
|| MAttack:
3 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 120
|| Defense:
30 | Dexterity: 43 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|

|
=========================o============================o=======================
|
| Drops: Potion [8]
| Steal: Atomic Scissors [32]| Morph: Hi-Potion
|
|
=========================o============================o=======================
|
| Location(s): World Map: Midgar Area
|
|-----------------------------------------------------------------------------|
| Attacks: W Machine Gun [Physical Attack, 1 Target, 77 Base Damage]
|
| -------- Smoke Shot
[Physical Attack, All Targets, 43.75 Base Damage]
|
|
Matra Magic
[Magical Attack, MP=8, All Targets, 74.25 Base
Damage,|
|
Enemy Skill]
|
'=============================================================================
='
.================.
|Name: Kalm Fang |
|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 53
|| Attack:
24 | MDefense: 14 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
160 | AP:
5
|| MAttack:
16 | Defense%: 14 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 92
|| Defense:
30 | Dexterity: 57 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Ether [8]
| Morph: X-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Midgar Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Fang}
[Physical Attack, 1 Target, 31 Base Damage]
|
| -------- Bodyblow [Physical Attack, All Targets, 31 Base Damage]
|
'=============================================================================
='
.==============.
|Name: Prowler |
|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 55
|| Attack:
23 | MDefense: 28 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
150 | AP:
5
|| MAttack:
0 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 160
|| Defense:
28 | Dexterity: 66 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Ether [32]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Midgar Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Hit}
[Physical Attack, 1 Target, 31 Base Damage,
|
| -------This attack is never used, unless you manipulate Prowler]
|
|
Steal
[Steals random item, Kill Prowler to get the item back]
|
|
Grind
[Steals random item, Kill Prowler to get the item back]
|
|
Seize
[Physical Attack, 1 Target, 31 Base Damage]
|
|
{Escape} [Escapes battle, Only after stealing an item]
|
'=============================================================================
='
.===============.
|Name: Elfadunk |
|
=============o====================oo===============o===============o==========
.
| Level:
14 | Exp: 64
|| Attack:
28 | MDefense:
8 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
220 | AP:
7
|| MAttack:
6 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
34 | Gil: 140
|| Defense:
40 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Hi-Potion [8]
| Morph: --|
|
=========================o===========================o========================
|
| Location(s): World Map: Grasslands Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 40 Base Damage,
|
| -------- Shower
[Magical Attack, MP=5, 1 Target, 20 Base Damage,
|
|
Inflicts Sadness (100)]
|
'=============================================================================
='
.=========.
|Name: Mu |
|
=============o====================oo===============o===============o==========
.
| Level:
12 | Exp: 54
|| Attack:
23 | MDefense: 32 |Luck: 14
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
210 | AP:
6
|| MAttack:
27 | Defense%:
7 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
52 | Gil: 130
|| Defense:
30 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Grasslands Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Rock Toss} [Physical Attack, 1 Target, 31 Base Damage,
|
| -------- Sewer
[Magical Attack, 1 Target, Water Elemental,
|
|
234 Base Damage]
|
|
Sinking
[Physical Attack, 1 Target, Earth Elemental,
|
|
73.625 Base Damage]
|
|
Hot Spring [Magical HP Restore, 1 Target, 388 Base Healing]
|
|
L4 Suicide [Magical Attack, MP=10, All Targets, Inflicts Small
100%,|
|
Damage = 31/32th of Target's HP, Will miss if Target's
|
|
Lvl is not a multiple of 4, Enemy Skill]
|
| Battle Pattern:
|
| --------------|
| [2/7 chance]: Use {Rock Toss}
|
| [2/7 chance]: Use Sewer
|
| [2/7 chance]: Use Sinking
|
| [1/14 chance]: Use Hot Springs
|
| [1/14 chance]: Use L4 Suicide
|
'=============================================================================
='
.=================.
|Name: Mandragora |

|
=============o====================oo===============o===============o==========
.
| Level:
10 | Exp: 55
|| Attack:
22 | MDefense: 450 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
120 | AP:
6
|| MAttack:
53 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 135
|| Defense:
12 | Dexterity: 49 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Lasan Nut [8]
| Steal: Lasan Nut [8]
| Morph: Ether
|
|
=========================o===========================o========================
|
| Location(s): World Map: Grasslands Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Grass Punch} [Physical Attack, 1 Target, 28 Base Damage,
|
| -------- Slow Dance
[Physical Attack, 1 Target, 17.5 Base Damage,
|
|
Inflicts Slow 100%]
|
|
|
| Battle Notes: - Mandragora enemies will not attack you until you attack one
|

| ------------of them first; Then they'll all attack once.


|
'=============================================================================
='
.===============.
|Name: Levrikon |
|
=============o====================oo===============o===============o==========
.
| Level:
14 | Exp: 65
|| Attack:
38 | MDefense: 12 |Luck:
4
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
200 | AP:
7
|| MAttack:
6 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 128
|| Defense:
40 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Ether [8]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Grasslands Area
|
|-----------------------------------------------------------------------------|
| Attacks: Bird Kick
[Physical Attack, 1 Target, 54 Base Damage]
|
| -------- Flaming Peck [Physical Attack, 1 Target, 108 Base Damage,
|

|
Inflicts Fury (8)]
|
'=============================================================================
='
.===================.
|Name: Midgar Zolom |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 250
|| Attack:
120 | MDefense: 70 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
25
|| MAttack:
40 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
348 | Gil: 400
|| Defense:
90 | Dexterity: 54 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: --| Steal: --| Morph: X-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Marshes Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 508 Base Damage]
|
| -------- {Blown Away} [Remove Target from battle, Target is not counted dead
|

|
but counted escaped, Can use twice per battle,
|
|
Also used as counterattack when below 50% of Max HP]
|
|
Beta
[Magical Attack, MP=35, All Targets, Fire Elemental,
|
|
Only used as counterattack when HP is below 1500,
|
|
Can only use once per battle, Enemy Skill]
|
|
|
| Battle Notes: - Midgar Zolom will change form (and will stand tall) when it
|
| ------------falls below 75% of it's Max HP (so at 3000 HP or less).
|
'=============================================================================
='
.==============.
|Name: Chocobo |
|
=============o====================oo===============o===============o==========
.
| Level:
* | Exp: 10
|| Attack:
13 | MDefense: 26 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP: Lvl*10 | AP:
1
|| MAttack:
52 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
* | Gil:
1
|| Defense:
40 | Dexterity:101 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|

|
=========================o===========================o========================
|
| Drops: --| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): World Map: Various Chocobo Tracks (with Chocobo Lure Materia)
|
|-----------------------------------------------------------------------------|
| Attacks: Chocobuckle [Physical Attack, MP=3, 1 Target, Damage = # of
escapes,|
| -------Only used as a 100% counterattack if both:
|
|
- Chocobo has been fed Sylkis or Mimett Greens
|
|
- Chocbo's HP is reduced to ({1/32th of Max HP}+1)
|
|
but is higher than 0 HP!
|
|
Enemy Skill]
|
|
{Goes nuts} [Escapes battle after getting hit]
|
|
|
| Battle Notes: * Chocobos can have various levels, depending on where they
are|
| ------------fought. The levels can be: 13, 16, 19, 22, 29, 30, 33, 36.
|
| * Chocobo's HP = Chocobo's Lvl * 10
|
| * Chocobo's MP = Chocobo's Lvl (at L13 and L16), OR 30 (L19) OR 100 (L22+)
|
| - Escaped Chocobo's obviously don't leave anything behind.
|
| - The Chocobo's Lvl doesn't always determine how good it is, the battle
|
|
formation is what matters. Check the Chocobo Section {M2} for more info.
|
'=============================================================================
='
.==============.
|Name: Madouge |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 70
|| Attack:
36 | MDefense: 26 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
220 | AP:
8
|| MAttack:
4 | Defense%:
6 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 150
|| Defense:
22 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Grand Glove [8]
| Morph: Potion
|
|
=========================o===========================o========================
|
| Location(s): Mythril Mines
|
|-----------------------------------------------------------------------------|
| Attacks: {Ironball} [Physical Attack, 1 Target, 67.5 Base Damage]
|
| -------- Swamp Shoot [Physical Attack, 1 Target, 13.5 Base Damage,
|
|
Inflicts Darkness 100%]
|
'=============================================================================
='
.==============.
|Name: Crawler |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 56
|| Attack:
28 | MDefense: 32 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
140 | AP:
6
|| MAttack:
38 | Defense%:
5 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
48 | Gil: 65
|| Defense:
10 | Dexterity: 36 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Weak]
| Water [ ]
| Restorative [ ]
|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): Mythril Mines
|
|-----------------------------------------------------------------------------|
| Attacks: Bite
[Physical Attack, 1 Target, 41 Base Damage]
|
| -------- Cold Breath [Magical Attack, MP=2, 1 Target, Ice Elemental,
|
|
19.875 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Ark Dragon |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 84
|| Attack:
56 | MDefense: 130 |Luck:
7
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
280 | AP:
10
|| MAttack:
18 | Defense%:
5 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
124 | Gil: 180
|| Defense:
50 | Dexterity: 61 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Phoenix Down [8],| Steal: Ether [32]
| Morph: Phoenix Down
|
|
Ether [2]
|
|
|
|
=========================o===========================o========================
|
| Location(s): Mythril Mines
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 67.5 Base Damage]
|
| -------- Flame Thrower [Magical Attack, MP=10, 1 Target, Fire Elemental,
|
|
189 Base Damage, Enemy Skill]
|
'=============================================================================
='
.================.
|Name: Castanets |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 65
|| Attack:
26 | MDefense:
4 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
190 | AP:
7
|| MAttack:
2 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 113
|| Defense:
76 | Dexterity: 49 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): Mythril Mines
|
|-----------------------------------------------------------------------------|
| Attacks: 2-stage Attack [Physical Attack, 1 Target, 38 Base Damage]
|
| -------- Scissor Spark [Physical Attack, 1 Target, Lightning Elemental,
|
|
52.25 Base Damage]
|
'=============================================================================
='
.=====================.
|Name: Hell Rider VR2 |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 72
|| Attack:
78 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
350 | AP:
8
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
50 | Gil: 130
|| Defense:
46 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Hi-Potion [32]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Junon Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Iron Mallet} [Physical Attack, 1 Target, 207 Base Damage]
|
| -------- {Ballistic}
[Physical Attack, 1 Target, 310.5 Base Damage]
|
|
Electromag
[All Targets; Changes front/back row of party
members]|
'=============================================================================
='
.================.
|Name: Zemzelett |
|
=============o====================oo===============o===============o==========
.
| Level:
17 | Exp: 70
|| Attack:
30 | MDefense: 50 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
285 | AP:
7
|| MAttack:
30 | Defense%:
1*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
36 | Gil: 165
|| Defense:
50*| Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): World Map: Junon Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Clap}
[Physical Attack, All Targets, Wind Elemental,
|
| -------45 Base Damage]
|
|
Thunderbolt [Magical Attack, MP=4, 1 Target, Lightning Elemental,
|
|
264.375 Base Damage]
|
|
White Wind [Magical Attack, MP=34, All Allies,
|
|
Restore Power = Caster's Current HP,
|
|
100% Cures: Sleep, Poison, Confusion, Silence, Slow,
|
|
Stop, Frog, Small, Slow-numb, Petrify, Manipulate,
|
|
Berserk, Paralyzed, Darkness, Death Force, Resist.
|

|
Only used when manipulated, Enemy Skill]
|
|
|
| Battle Notes: - Zemzelett can fly. If it chooses to do so, it's stats will
|
| ------------slightly change: Def = 20, Def% = 60. It also becomes a Long
|
|
Range enemy when flying.
|
'=============================================================================
='
.===================.
|Name: Nerosuferoth |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 53
|| Attack:
23 | MDefense: 24 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
150 | AP:
5
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 146
|| Defense:
34 | Dexterity: 53 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|

| Location(s): World Map: Junon Area


|
|-----------------------------------------------------------------------------|
| Attacks: {Beak}
[Physical Attack, 1 Target, 45 Base Damage]
|
| -------- Heatwing [Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
126 Base Damage]
|
'=============================================================================
='
.==============.
|Name: Formula |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 65
|| Attack:
16 | MDefense: 32 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
240 | AP:
7
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 120
|| Defense:
36 | Dexterity: 57 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Boomerang [8]
| Morph: Speed Drink
|
|
=========================o===========================o========================
|

| Location(s): World Map: Junon Area


|
|-----------------------------------------------------------------------------|
| Attacks: {Air Bomber} [Magical Attack, MP=5, 1 Target, Wind Elemental,
|
| -------126 Base Damage]
|
|
Blue Impulse [Magical Attack, MP=18, 1 Target, Wind Elemental,
|
|
78.75 Base Damage]
|
|
Cross Impulse [Magical Attack, MP=26, All Targets, Wind Elemental,
|
|
110.25 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Capparwire |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 60
|| Attack:
16 | MDefense: 10 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
210 | AP:
6
|| MAttack:
0 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 103
|| Defense:
38 | Dexterity: 42 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: Ether [8]
| Morph: --|
|
=========================o===========================o========================
|
| Location(s): World Map: Junon Area (Forests)
|
|-----------------------------------------------------------------------------|
| Attacks: {Wire Attack} [Magical Attack, 1 Target, 90 Base Damage]
|
| -------- Grand Spark
[Magical Attack, 1 Target, 135 Base Damage]
|
'=============================================================================
='
.====================.
|Name: Mystery Ninja |
|
=============o====================oo===============o===============o==========
.
| Level:
x | Exp: 160*
|| Attack:
50*| MDefense: 30*|Luck:
21*|
|-------------|--------------------||---------------|---------------|---------|
| HP:
600* | AP:
20*
|| MAttack:
30*| Defense%:
9*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
117* | Gil: 400*
|| Defense:
56*| Dexterity: 50*|
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=========================o===========================o========================
|
| Drops: --| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): World Map: Forests:
|
|
Junon Area: [32/256 encounter chance] (12.5%)
|
|
Gongaga Area: [64/256 encounter chance]
(25%)
|
|
Nibel Area: [64/256 encounter chance]
(25%)
|
|
Rocket Town Area: [255/256 encounter chance] (~100%)
|
|
Woodlands Area: [128/256 encounter chance]
(50%)
|
|
Mideel Area: [128/256 encounter chance]
(50%)
|
|
Goblin/Round Island: [128/256 encounter chance]
(50%)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fight}
[Magical Attack, 1 Target, (102-395) Base Damage]
|
| -------- {Throw}
[Escapes from battle]
|
|
{Spider Web} [Physical Change Status, 1 Target, Inflicts Slow 100%]
|
| Lv 17-22 {Impaler}
[Physical Change Status, 1 Target, Inflicts Frog 100%]
|
| Lv 17-22 {Fire Fang} [Physical Attack, 1 Target, Fire Elemental,
|
|
(102-135) Base Damage]
|
| Lv 27-42 {Fire Veil} [Physical Attack, All Targets, Fire Elemental,
|
|
(172-395) Base Damage]
|
| Lv 27-42 {Leviathan Scales} [Physical Attack, All Targets, Water Elemental,
|
|
(215-493.75) Base Damage]
|
| Lv 27-42 {Swift Bolt}
[Physical Attack, All Targets OR 1 Target,
|
|
Lightning Elemental, (215-493.75) Base Damage]
|
|
|
| Battle Notes: - Mystery Ninja's Lvl depends on Cloud's Lvl:
|
| ------------------------------------------------------|

|
Cloud's Lvl:
|Mystery Ninja's Lvl:
|
|
---------------------|--------------------|
|
1 - 20
|
17
|
|
21 - 25
|
22
|
|
26 - 30
|
27
|
|
31 - 35
|
32
|
|
36 - 40
|
37
|
|
41 - 99
|
42
|
|
------------------------------------------|
| * Mystery Ninja's stats vary depending on the Lvl:
|
|
Lvl 17: See stats above.
|
|
Lvl 22: HP=800, MP=150, Exp=240, AP=40, Gil=800, Atk=57, MAtk=38, Def=60,
|
|
MDef=34, Def%=10, Dex=62, Luck=21.
|
|
Lvl 27: HP=1120, MP=190, Exp=320, AP=60, Gil=1200, Atk=64, MAtk=43,
Def=68,|
|
MDef=40, Def%=11, Dex=64, Luck=23.
|
|
Lvl 32: HP=1500, MP=234, Exp=480, AP=80, Gil=1600, Atk=69, MAtk=48,
Def=72,|
|
MDef=46, Def%=13, Dex=80, Luck=23.
|
|
Lvl 37: HP=1950, MP=280, Exp=640, AP=100, Gil=2000, Atk=74, MAtk=54,
|
|
Def=78, MDef=54, Def%=14, Dex=90, Luck=24.
|
|
Lvl 42: HP=2400, MP=325, Exp=720, AP=120, Gil=2400, Atk=80, MAtk=58,
|
|
Def=82, MDef=58, Def%=15, Dex=100, Luck=24.
|
'=============================================================================
='
.=====================.
|Name: CMD.Grand Horn |
|
=============o====================oo===============o===============o==========
.
| Level:
x | Exp: 200*
|| Attack:
40*| MDefense: 32*|Luck:
10*|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000*| AP:
20*
|| MAttack:
20*| Defense%:
5*|
|

|-------------|--------------------||---------------|---------------|
|
| MP:
100*| Gil: 2400*
|| Defense:
30*| Dexterity: 57*|
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=================================o=======================o====================
|
| Drops: Vagyrisk Claw 100% (L19)| Steal: --| Morph: --|
|
--(L25)|
|
|
|
Imperial Guard 100% (L37)|
|
|
|
=================================o=======================o====================
|
| Location(s): Fort Condor (Lose the strategy battle)
|
|-----------------------------------------------------------------------------|
| Attacks: {Punch}
[Physical Attack, 1 Target, (63-560) Base Damage]
|
| -------- Poison Breath [Magical Attack, MP=10, 1 Target, Poison Elemental,
|
|
(175.5-594) Base Damage, Inflicts Poison (84)]
|
|
Grand Attack [Physical Attack, All Targets, (63-560) Base Damage]
|
|
Note: L37 version uses this only as a Final Attack,
|
|
the others use it normally.]
|
|
|
| Battle Notes: - There are three versions of CMD.Grand Horn: L19, L25 and
L37.|

| ------------- * The stats differ depending on the Lvl:


|
| * Lvl 19: See stats in the table above.
|
| * Lvl 25: HP=4000, MP=200, Exp=400, AP=40, Gil=4800, Atk=60, MAtk=50,
Def=50,|
|
MDef=62, Def%=5, Dex=67, Luck=20.
|
| * Lvl 37: HP=8000, MP=300, Exp=800, AP=80, Gil=9600, Atk=100, MAtk=95,
|
|
Def=70, MDef=80, Def%=5, Dex=79, Luck=30.
|
|
|
| - There are a LOT of variables which choose the one you fight:
|
| - If there are less than 3 party members in your party: L19 CMD.Grand Horn.
|
| - For the following notes, please note that Aeris Lvl NEVER counts to the
|
|
party's average Lvl for this minigame, how strange it might be. A party
|
|
with L20 Aeris, L25 Cloud and L25 RedXIII results in an average of
|
|
(25+25)/3 = 17.
|
| - Average Party Level = 18 or lower: L19 CMD.Grand Horn.
|
| - Average Party Level 25+: L25 CMD.Grand Horn.
|
| - The last Fort Condor battle (the only mandatory one), you will always face
|
|
the L37 CMD.Grand Horn. This is also the only time you face the L37 one.
|
| - For the average party levels (19 - 24) it depends on the battle rank and
|
|
how many enemies you defeat before they reach the shack:
|
|
|
|
Battles 1-3:
Rank 1 |Rank 1:
Always L19 CMD.Grand Horn.
|
|
Battles 4-6:
Rank 2 |Rank 2:
Kill 15+ enemies for L19 CMD.Grand
Horn,|
|
|
otherwise L25 CMD.Grand Horn.
|
|
Battles 7-9:
Rank 3 |Rank 3:
Kill 20+ enemies for L19 CMD.Grand
Horn,|
|
|
otherwise L25 CMD.Grand Horn.
|
|
Battles 10-12: Rank 4 |Rank 4 & 5: Kill 25+ enemies for L19 CMD.Grand
Horn,|
|
Battles 13+:
Rank 5 |
otherwise L25 CMD.Grand Horn.
|
'=============================================================================
='

.==================.
.======.
|Name: Bottomswell |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
23 | Exp: 550
|| Attack:
42 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2500 | AP:
52
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 1000
|| Defense:
36 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Power Wrist (100%)
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Junon
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, All Targets, 255 Base Damage,
|
| -------Only used in 1st Form]
|
|
Tail Attack
[Physical Attack, All Targets, 127.5 Base Damage]
|

|
Only used in 1st Form]
|
|
Moonstrike
[Physical Attack, All Targets, 127.5 Base Damage,
|
|
Only used in 2nd Form]
|
|
{Waterball} [Creates Waterpolo over 1 Target, Inflicts Imprisoned,
|
|
Dual 100%(Dual = Reverse Regen), Only used in 3rd
Form]|
|
Big Wave
[Physical Attack, All Targets, Water Elemental,
|
|
191.25 Base Damage, Only used in 3rd Form
|
|
or Final Attack]
|
|
|
| Battle Notes: - Bottomswell has 3 Forms, but they're hard to recognize other
|
| ------------than from the attacks that Bottomswell uses.
|
'=============================================================================
='
.==================.
|Name: Scrutin Eye |
|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 80
|| Attack:
20 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
240 | AP:
8
|| MAttack:
5 | Defense%: 16 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
60 | Gil: 120
|| Defense:
20 | Dexterity: 36 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|

| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Ether [2]
| Steal: Ether [32]
| Morph: Turbo Ether
|
|
=========================o===========================o========================
|
| Location(s): Cargo Ship
|
|-----------------------------------------------------------------------------|
| Attacks: {Drilldrive} [Magical Attack, 1 Target, 29 Base Damage]
|
| -------- Ice2
[Magical Attack, MP=22, 1 Target, 150 Base Damage]
|
|
Fire2
[Magical Attack, MP=22, 1 Target, 150 Base Damage]
|
'=============================================================================
='
.=============.
|Name: Marine |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 75
|| Attack:
36 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
300 | AP:
8
|| MAttack:
5 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 150
|| Defense:
30 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|

| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Eye Drop 100%
| Steal: Shinra Beta [8]
| Morph: X-Potion
|
|
=========================o===========================o========================
|
| Location(s): Cargo Ship
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 54 Base Damage]
|
| -------- Grenade
[Physical Attack, All Targets, 67.5 Base Damage]
|
|
Max of 4 Grenades per Marine]
|
|
{Smoke Bullet} [Physical Change Status, Inflicts Sleep,
|
|
Darkness (100)]
|
'=============================================================================
='
.===================.
.======.
|Name: Jenova*BIRTH |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
25 | Exp: 680
|| Attack:
38 | MDefense: 180 |Luck:
10|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
64
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
110 | Gil: 800
|| Defense:
56 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: White Cape (100%)
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Cargo Ship
|
|-----------------------------------------------------------------------------|
| Attacks: {Laser}
[Physical Attack, 1 Target, 201 Base Damage,
|
| -------Sometimes uses 3x versus a non-stopped/non-dead party]
|
|
Gas
[Physical Attack, All Targets, 201 Base Damage]
|
|
W-Laser
[Physical Attack, 1 Target, 201 Base Damage,
|
|
Sometimes uses 3x versus a non-stopped/non-dead party]
|
|
Tail Laser [Physical Attack, All Targets, 201 Base Damage]
|
|
Stop
[Magical Attack, MP=34 1/All Targets, Inflicts Stop
(60)]|
|
191.25 Base Damage, Only used in 3rd Form
|
|
or Final Attack]
|
'=============================================================================
='
.================.
|Name: Grangalan |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 88
|| Attack:
40 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
550 | AP:
10
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
60 | Gil: 220
|| Defense:
88 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[Imm]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): Worldmap: Corel Area
|
|-----------------------------------------------------------------------------|
| Attacks: Darkeye
[Magical Change Status, MP=4, 1 Target,
|
| -------Inflicts Darkness (72), Can only use when
|
|
Grangalan Jr. is killed.]
|
|
Silver Wheel [Physical Attack, 1 Target, 75 Base Damage]
|
|
{Put out}
[Releases Grangalan Jr., Only used once per battle as
|
|
a counterattack]
|
|
|
| Battle Notes: If Grangalan dies, it's juniors go down with it and leave no
|
| ------------- Exp, AP, Gil, or items.
|
'=============================================================================
='
.====================.

|Name: Grangalan Jr. |


|
=============o====================oo===============o===============o==========
.
| Level:
15 | Exp: 77
|| Attack:
30 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
330 | AP:
8
|| MAttack:
15 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 110
|| Defense:
66 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[Imm]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): Worldmap: Corel Area
|
|-----------------------------------------------------------------------------|
| Attacks: Triclops
[Magical Change Status, MP=4, 1 Target,
|
| -------Inflicts Sadness, Slow-numb (72), Can only use when
|
|
all Grangalan Jr.Jr. are killed.]
|
|
Silver Wheel [Physical Attack, 1 Target, 55 Base Damage]
|
|
{Put out}
[Releases 3x Grangalan Jr.Jr., Only used once per
|

|
battle as a counterattack]
|
|
|
| Battle Notes: If Grangalan dies, it's juniors go down with it and leave no
|
| ------------- Exp, AP, Gil, or items.
|
'=============================================================================
='
.=======================.
|Name: Grangalan Jr.Jr. |
|
=============o====================oo===============o===============o==========
.
| Level:
14 | Exp: 66
|| Attack:
20 | MDefense: 40 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
110 | AP:
6
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 55
|| Defense:
44 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[Imm]|
|
|
=========================o===========================o========================
|
| Drops: Potion [8]
| Steal: --| Morph: --|
|
=========================o===========================o========================
|
| Location(s): Worldmap: Corel Area
|

|-----------------------------------------------------------------------------|
| Attacks: Stop Eye
[Magical Change Status, MP=4, 1 Target,
|
| -------Inflicts Stop (72), Can only use when under Berserk]
|
|
Silver Wheel [Physical Attack, 1 Target, 35 Base Damage]
|
|
|
| Battle Notes: If Grangalan dies, it's juniors go down with it and leave no
|
| ------------- Exp, AP, Gil, or items.
|
'=============================================================================
='
.==================.
|Name: Needle Kiss |
|
=============o====================oo===============o===============o==========
.
| Level:
17 | Exp: 75
|| Attack:
26 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
180 | AP:
8
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 130
|| Defense:
38 | Dexterity: 47 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [Immune] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|

| Drops: Bolt Plume [8]


| Steal: Soft [32]
| Morph: Remedy
|
|
=========================o===========================o========================
|
| Location(s): Worldmap: Corel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Chute Attack} [Physical Attack, 1 Target, 39 Base Damage,
|
| -------Can use twice in a row]
|
|
Thunder Kiss
[Magical Attack, MP=4, 1 Target, Lightning
Elemental,|
|
189 Base Damage]
|
'=============================================================================
='
.================.
|Name: Beachplug |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 95
|| Attack:
22 | MDefense: 36 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
200 | AP:
10
|| MAttack:
8 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 155
|| Defense:
36 | Dexterity: 52 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Turbo Ether
|
|
=========================o===========================o========================
|
| Location(s): Worldmap: Corel Area & Gold Saucer Area (Beaches)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 33 Base Damage]
|
| -------- Big Guard [Change Status, MP=56, All Targets, Inflicts Barrier,
|
|
MBarrier, Haste 100%. Used only under Manipulate.
|
|
Enemy Skill]
|
|
Ice
[Magical Attack, MP=4, 1 Target, 72 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Search Crown |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 80
|| Attack:
20 | MDefense: 70 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
150 | AP:
8
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
30 | Gil: 111
|| Defense:
26 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|

| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Turbo Ether [8]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): Mount Corel
|
|-----------------------------------------------------------------------------|
| Attacks: Seed Shot [Physical Attack, 1 Target, 30 Base Damage]
|
| -------- Four Laser [Magical Attack, MP=8, 1 Target, 120.75 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Bagnadrana |
|
=============o====================oo===============o===============o==========
.
| Level:
16 | Exp: 110
|| Attack:
40 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
450 | AP:
11
|| MAttack:
23 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
60 | Gil: 120
|| Defense:
40 | Dexterity: 43 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Immune] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Diamond Pin [8]
| Morph: Guard Source
|
|
=========================o===========================o========================
|
| Location(s): Mount Corel
|
|-----------------------------------------------------------------------------|
| Attacks: Fang
[Physical Attack, 1 Target, 60 Base Damage]
|
| -------- Claw
[Physical Attack, 1 Target, 60 Base Damage]
|
|
Horn
[Physical Attack, 1 Target, 67.5 Base Damage]
|
|
Poison Breath [Physical Attack, 1 Target, 175.5 Base Damage,
|
|
Inflicts Poison (84)]
|
'=============================================================================
='
.=================.
|Name: Bloatfloat |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 90
|| Attack:
20 | MDefense: 40 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
240 | AP:
9
|| MAttack:
24 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 125
|| Defense:
36 | Dexterity: 52 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Soft [8]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): Mount Corel
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 31 Base Damage]
|
| -------- Vacuum
[Physical Attack, 1 Target, 48.4375 Base Damage]
|
|
Spiky Hell [Magical Attack, 1 Target, 200 Fixed Damage,
|
|
100% counterattack vs magic attacks, once per battle]
|
'=============================================================================
='
.================.
|Name: Cokatolis |
|
=============o====================oo===============o===============o==========
.
| Level:
17 | Exp: 97
|| Attack:
30 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
420 | AP:
10
|| MAttack:
24 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 168
|| Defense:
36 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Soft [8]
| Steal: Soft [32]
| Morph: Soft
|
|
=========================o===========================o========================
|
| Location(s): Mount Corel
|
|-----------------------------------------------------------------------------|
| Attacks: {Beak}
[Physical Attack, 1 Target, 45 Base Damage]
|
| -------- Bird Kick
[Physical Attack, 1 Target, 45 Base Damage]
|
|
Petrify Smog [Change Status, 1 Target, Inflicts Slow-numb (72)]
|
'=============================================================================
='
.===========.
|Name: Bomb |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 150
|| Attack:
24 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
600 | AP:
20
|| MAttack:
22 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
30 | Gil: 192
|| Defense:
60 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Shrapnel [8]
| Steal: Right Arm [8]
| Morph: Shrapnel
|
|
=========================o===========================o========================
|
| Location(s): Mount Corel (Bridge)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 37 Base Damage]
|
| -------Only used in 1st & 2nd Forms]
|
|
{Bodyblow} [Physical Attack, 1 Target, 92.5 Base Damage,
|
|
Only used in 3rd Form]
|
|
Fireball
[Magical Attack, MP=3, 1 Target, Fire Elemental,
|
|
240 Base Damage, Only used in 2nd & 3rd Form]
|
|
Bomb Blast [Physical Attack, 1 Target, 587.375 Base Damage,
|
|
100% counterattack if HP falls below 25% without dying,
|
|
Bomb leaves no Exp, AP, Gil, or Items]
|
'=============================================================================
='
.==============.
|Name: 2-Faced |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 100
|| Attack:
40 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
330 | AP:
10
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 156
|| Defense:
38 | Dexterity: 48 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Hi-Potion [8]
| Steal: Phoenix Down [32] | Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): Corel Prison
|
|-----------------------------------------------------------------------------|
| Attacks: Cure3
[Magical HP Restore, MP=64, 1 Target, 3118 Base Healing]
|
| -------Used only as 12.5% counterattack, Kills 2-Faced]
|
|
Self-destruct [Physical Attack, 1 Target,
|
|
Damage = 3/4th of Target's HP,
|
|
Used only as 12.5% counterattack, Kills 2-Faced]
|
|
|
| Battle Notes: - 2-Faced never attacks normally, it only counterattacks.
|
| ------------- - Although 2-Faced is not immune to Berserk, it does not have
a|
| designated Berserk Attack. As such, it will try to use a non-existant
|
| attack, which happens to cost more MP than it will ever have. Because of
|
| this, it will keep printing the message "2-Faced's skill power is used up."
|
'=============================================================================
='

.=============.
|Name: Bandit |
|
=============o====================oo===============o===============o==========
.
| Level:
17 | Exp: 99
|| Attack:
38 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
360 | AP:
10
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 220
|| Defense:
40 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o===========================o========================
|
| Drops: Tent [8]
| Steal: X-Potion [32]
| Morph: Hi-Potion
|
|
=========================o===========================o========================
|
| Location(s): Corel Prison
|
|-----------------------------------------------------------------------------|
| Attacks: {Hit}
[Physical Attack, 1 Target, 58 Base Damage,
|
| -------Only used under Manipulate or Berserk]
|
|
Hold-up [Steals 340 Gil, 1 Target, Kill Bandit to get it back]
|
|
Mug
[Physical Attack, 1 Target, 58 Base Damage, Steals random
|

|
item, kill Bandit to get it back]
|
|
{Escape} [Escapes from battle]
|
'=============================================================================
='
.=================.
|Name: Death Claw |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 96
|| Attack:
41 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
400 | AP:
10
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 168
|| Defense:
44 | Dexterity: 51 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: Platinum Bangle [32]| Morph: Hi-Potion
|
|
=========================o============================o=======================
|
| Location(s): Corel Prison Desert Edge
|
|-----------------------------------------------------------------------------|
| Attacks: Claw
[Physical Attack, 1 Target, 65 Base Damage]
|

| -------- Death Claw [Physical Attack, 1 Target, 65 Base Damage,


|
|
Inflicts Paralyzed (20)]
|
|
Laser
[Magical Attack, MP=16, Gravity Elemental,
|
|
Damage = Target's HP/2, Enemy Skill]
|
|
Barrier
[Change Status, MP=16, 1 Target, Inflicts Barrier 100%]
|
|
MBarrier
[Change Status, MP=24, 1 Target, Inflicts MBarrier 100%]
|
'=============================================================================
='
.================.
|Name: Bullmotor |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 92
|| Attack:
36 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
420 | AP:
9
|| MAttack:
8 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
96 | Gil: 140
|| Defense:
40 | Dexterity: 61 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Ether [8]
| Steal: X-Potion [32]
| Morph: Turbo Ether
|

|
=========================o============================o=======================
|
| Location(s): Corel Prison Desert Edge
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 57 Base Damage]
|
| -------- Matra Magic [Magical Attack, MP=8, All Targets, 111.375 Base
Damage,|
|
Enemy Skill]
|
'=============================================================================
='
.================.
|Name: Land Worm |
|
=============o====================oo===============o===============o==========
.
| Level:
22 | Exp: 400
|| Attack:
60 | MDefense: 230 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1500 | AP:
40
|| MAttack:
42 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 256
|| Defense:
80 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Absorb] | Water [ ]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Ether [8]
| Steal: Turbo Ether [8]
| Morph: Fire Fang
|

|
=========================o============================o=======================
|
| Location(s): Corel Desert
|
|-----------------------------------------------------------------------------|
| Attacks: Earthquake [Magical Attack, MP=10, All Targets, Earth Elemental,
|
| -------144 Base Damage]
|
|
Sandstorm [Physical Attack, All Targets, Earth Elemental,
|
|
284 Base Damage, Inflicts Darkness (48)]
|
'=============================================================================
='
.==============.
|Name: Cactuar |
|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp:
1
|| Attack:
30 | MDefense:
0 |Luck: 40
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
200 | AP:
1
|| MAttack:
20 | Defense%: 20 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 10000
|| Defense:
40 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Immune] | Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[Immune] | Poison [ ]
| Wind [Immune]
|
|
| Lightning [Immune] | Gravity [Immune] | Holy [Immune]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=========================o============================o=======================
|

| Drops: --| Steal: --| Morph: Hi-Potion


|
|
=========================o============================o=======================
|
| Location(s): Corel Desert
|
|-----------------------------------------------------------------------------|
| Attacks: {Mystery Kick} [Magical Attack, 1 Target, 144 Base Damage]
|
| -------- {Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - For physical hits, there is a 7/8th (= 87.5%) chance that
|
| ------------Cactuar's Def% = 255, resulting in a miss for the attack.
|
'=============================================================================
='
.===========.
.======.
|Name: Dyne |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
23 | Exp: 600
|| Attack:
32 | MDefense: 250 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1200 | AP:
55
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 750
|| Defense:
64 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Silver Armlet (100%) | Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Corel Prison
|
|-----------------------------------------------------------------------------|
| Attacks: Needle Gun
[Physical Attack, 1 Target, 165 Base Damage]
|
| -------- S-Mine
[Physical Attack, 1 Target, 171.875 Base Damage]
|
|
Molotov Cocktail [Physical Attack, All Targets, 178.75 Base Damage]
|
|
|
| Battle Notes: - Dyne will use Molotov Cocktail after Needle Gun in the same
|
| ------------turn if his HP is below 25% of his Max HP.
|
| - Dyne will use S-Mine after Needle Gun in the same turn if his HP is
between|
|
50% and 25% of his Max HP.
|
'=============================================================================
='
.==============.
|Name: Spencer |
|
=============o====================oo===============o===============o==========
.
| Level:
17 | Exp: 110
|| Attack:
42 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
250 | AP:
11
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 175
|| Defense:
22 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Saraha Nut [8]
| Steal: Saraha Nut [8]
| Morph: --|
|
=========================o============================o=======================
|
| Location(s): World Map: Gold Saucer Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Swordblade} [Physical Attack, 1 Target, 64 Base Damage]
|
| -------- Upper Cutter [Physical Attack, 1 Target, 80 Base Damage]
|
'=============================================================================
='
.===============.
|Name: Flapbeat |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 140
|| Attack:
40 | MDefense: 156 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
330 | AP:
15
|| MAttack:
32 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
60 | Gil: 186
|| Defense:
36 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: T/S Bomb [8]
| Steal: T/S Bomb [32]
| Morph: T/S Bomb
|
|
=========================o============================o=======================
|
| Location(s): World Map: Gold Saucer Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Tailbeat}
[Physical Attack, 1 Target, 62 Base Damage]
|
| -------- Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental,
|
|
225 Base Damage]
|
'=============================================================================
='
.============.
|Name: Joker |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 150
|| Attack:
45 | MDefense: 162 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
370 | AP:
30
|| MAttack:
31 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 260
|| Defense:
32 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=========================o============================o=======================
|
| Location(s): World Map: Gold Saucer Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Spinning Card} [Physical Attack, 1 Target, 70 Base Damage]
|
| -------- Spade
[Physical Attack, 1 Target, 105 Base Damage]
|
|
Heart
[Magical HP Restore, 1 Target, 514 Base Healing]
|
|
Club
[Magical Attack, 1 Target, Earth Elemental,
|
|
220.5 Base Damage]
|
|
Diamond
[Magical Attack, 1 Target, 18.375 Base Damage]
|
|
Joker
[Change Status, 1 Target, Inflicts Death (48)]
|
'=============================================================================
='
.============.
|Name: Harpy |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 148
|| Attack:
50 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
14
|| MAttack:
13 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 210
|| Defense:
32 | Dexterity: 58 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: Striking Staff [8] | Morph: Elixir
|
|
=========================o============================o=======================
|
| Location(s): World Map: Gold Saucer Area Desert (or Grassfield with Chocobo)
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 106 Base Damage]
|
| -------- Poison Storm [Change Status, MP=20, 1 Target, Inflicts Poison
(100)]|
|
Aqualung
[Magical Attack, MP=34, All Targets, Water Elemental,
|
|
604.5 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Grand Horn |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 180
|| Attack:
46 | MDefense: 90 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
460 | AP:
15
|| MAttack:
15 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
43 | Gil: 240
|| Defense:
42 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: War Gong [8],
| Steal: --| Morph: Hi-Potion
|
|
Hi-Potion [8]
|
|
|
|
=========================o============================o=======================
|
| Location(s): World Map: Gongaga Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Punch}
[Physical Attack, 1 Target, 100 Base Damage]
|
| -------- Grand Punch [Magical Attack, 1 Target, Earth Elemental,
|
|
306 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Gagighandi |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 173
|| Attack:
40 | MDefense: 72 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
480 | AP:
18
|| MAttack:
25 | Defense%:
1 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
55 | Gil: 220
|| Defense:
38 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Soft [8]
| Steal: Soft [32]
| Morph: Remedy
|
|
=========================o============================o=======================
|
| Location(s): World Map: Gongaga Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 63 Base Damage]
|
| -------- Stone Stare [Change Status, MP=5, 1 Target, Inflicts Slow-numb
100%]|
'=============================================================================
='
.===============.
|Name: Touch Me |
|
=============o====================oo===============o===============o==========
.
| Level:
18 | Exp: 170
|| Attack:
30 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
300 | AP:
23
|| MAttack:
28 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
74 | Gil: 180
|| Defense:
20 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Maiden's Kiss [8]| Steal: Impaler [32]
| Morph: Remedy
|
|
=========================o============================o=======================
|
| Location(s): World Map: Gongaga Area
|
|-----------------------------------------------------------------------------|
| Attacks: Frog Jab [Physical Attack, 1 Target, 5.75 Base Damage,
|
| -------Toggles Frog 100%]
|
|
Frog Song [Change Status, MP=5, 1 Target, Toggles Frog, Sleep 100%]
|
'=============================================================================
='
.=================.
.======.
|Name: Turks:Reno |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
22 | Exp: 660
|| Attack:
35 | MDefense: 164 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
60
|| MAttack:
35 | Defense%:
1 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 1500
|| Defense:
66 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Fairy Tale (100%)
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gongaga Village Jungle
|
|-----------------------------------------------------------------------------|
| Attacks: {Short Staff} [Physical Attack, 1 Target, 73.75 Base Damage]
|
| -------- Turk Light
[Physical Attack, 1 Target, 256.5 Base Damage]
|
|
Electropod
[Physical Attack, 1 Target, Lightning Elemental,
|
|
177 Base Damage]
|
|
{Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - If Rude is defeated before Reno, then the next turn Reno
will|
| ------------escape, leaving no Exp, AP, Gil or Items.
|
'=============================================================================
='

.=================.
.======.
|Name: Turks:Rude |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
23 | Exp: 720
|| Attack:
40 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
70
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
135 | Gil: 2000
|| Defense: 100 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion (100%)
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gongaga Village Jungle
|
|-----------------------------------------------------------------------------|
| Attacks: {Shoulder Attack} [Physical Attack, 1 Target, 204 Base Damage]
|
| -------- Fire
[Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
174 Base Damage, Never used on Tifa]
|

|
Cure
[Magical Attack, MP=5, 1 Target, 458 Base
Healing]|
|
{Cover}
[Covers Physical Hit for Reno]
|
|
{Escape}
[Escapes from battle]
|
| Battle Notes: - If Reno is defeated before Rude, then the next turn Reno
will|
| ------------escape, leaving no Exp, AP, Gil or Items.
|
| - Since Rude has a crush on Tifa, he will never attack her unless Tifa is
the|
|
only one left standing. Even then, there's a 1/3rd chance he'll hesitate.
|
'=============================================================================
='
.=================.
|Name: Kimara Bug |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 190
|| Attack:
37 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
700 | AP:
19
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
25 | Gil: 278
|| Defense:
40 | Dexterity: 61 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|

| Drops: Hi-Potion [8]


| Steal: Spider Web [32]
| Morph: Hourglass
|
|
=========================o============================o=======================
|
| Location(s): Gongaga Village Jungle
|
|-----------------------------------------------------------------------------|
| Attacks: Butterfly Attack [Physical Attack, 1 Target, 58 Base Damage]
|
| -------- Stop Web
[Change Status, MP=5, Inflicts Stop 100%]
|
|
Spider Attack
[Physical Attack, 1 Target, 123.25 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Flower Prong |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 240*
|| Attack:
40*| MDefense: 200*|Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
550 | AP:
24*
|| MAttack:
30*| Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
68 | Gil: 400*
|| Defense:
58 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[Weak]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|

| Drops: Earth Drum [8]


| Steal: --| Morph:
|
|
=========================o============================o=======================
|
| Location(s): Gongaga Village Jungle
|
|-----------------------------------------------------------------------------|
| Attacks: Bio2
[Magical Attack, MP=36, 1 Target, 385.875 Base
Damage,|
| -------Inflicts Poison (48), Used in 1st Form]
|
|
Seed Bullet
[Physical Attack, 1 Target, 66 Base Damage,
|
|
Used in 2nd Form]
|
|
W Laser
[Magical Attack, 1 Target,
|
|
Damage = 15/16th of Target's HP, Used in 3rd Form]
|
|
Pollen
[Physical Attack, All Targets, 52.5 Base Damage,
|
|
Inflicts Sleep (80), Used in 3rd Form]
|
|
Bio2
[Magical Attack, MP=36, 1 Target, 511.875 Base
Damage,|
|
Inflicts Poison (48), Used in 3rd Form]
|
|
|
| Battle Notes: - Flower Prong has three forms. Everytime a form falls below
|
| ------------70% of it's Max HP it will change to the next form, with
full|
|
HP, MP, and new stats. The first form's stats are in the table above.
|
| * 2nd Form Stats: Exp=220, AP=22, Gil=350, Atk=42, MAtk=38, MDef=250.
|
| * 3rd Form Stats: Exp=200, AP=20, Gil=300, Atk=44, MAtk=46, MDef=300.
|
'=============================================================================
='
.=================.
|Name: Heavy Tank |
|
=============o====================oo===============o===============o==========
.
| Level:
21 | Exp: 340
|| Attack:
49 | MDefense: 90 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
45
|| MAttack:
37 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
25 | Gil: 1300
|| Defense:
34 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: Phoenix Down [32]
| Morph: Power Source
|
|
=========================o============================o=======================
|
| Location(s): Gongaga Village Meltdown Reactor
|
|-----------------------------------------------------------------------------|
| Attacks: {Charge}
[Physical Attack, 1 Target, 169.5 Base Damage]
|
| -------- Wheelie Attack [Physical Attack, 1 Target, 169.5 Base Damage]
|
|
Big Spiral
[Physical Attack, 1 Target, 169.5 Base Damage]
|
'=============================================================================
='
.==================.
|Name: Crown Lance |
|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp: 225
|| Attack:
34 | MDefense: 140 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
440 | AP:
23
|| MAttack:
31 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
70 | Gil: 400
|| Defense:
30 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Dream Powder
|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area Beaches
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 55 Base Damage]
|
| -------Used in front row]
|
|
Sleepel
[Change Status, MP=8, 1 Target, Inflicts Sleep (72)]
|
|
Used in backrows]
|
|
Bolt
[Magical Attack, 1 Target, Lightning Elemental,
|
|
153 Base Damage, Used in front row]
|
|
Deadly Needles [Magical Attack, 1 Target, 19.125 Base Damage,
|
|
Inflicts Petrify 100%, Used as 100% counterattack
if|
|
Crown Lance is in front row and HP below 50% of
Max]|
|
|
| Battle Notes: - Crown Lance can Advance or Retreat to the front/back row.
|

| ------------Depending where it is, it can use different attacks.


|
'=============================================================================
='
.===============.
|Name: Skeeskee |
|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp: 222
|| Attack:
45 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
540 | AP:
22
|| MAttack:
33 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 222
|| Defense:
40 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hyper [8]
| Steal: Tranquilizer [32]
| Morph: Hyper
|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Beak}
[Physical Attack, 1 Target, 101 Base Damage]
|
| -------- Rage Bomber [Physical Attack, 1 Target, 252.5 Base Damage,
|

|
Inflicts Fury (72), Only used as counterattack when
|
|
below 50% of Max HP or when Poisoned]
|
'=============================================================================
='
.==============.
|Name: Bagrisk |
|
=============o====================oo===============o===============o==========
.
| Level:
19 | Exp: 240
|| Attack:
50 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
400 | AP:
30
|| MAttack:
39 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
50 | Gil: 275
|| Defense:
44 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Soft [8]
| Steal: Soft [32],
| Morph: Remedy
|
|
|
Soft [32],
|
|
|
|
Vagyrisk Claw [8]
|
|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area (Dirt Area near grass and no red glow)
|

|-----------------------------------------------------------------------------|
| Attacks: {Tail}
[Physical Attack, 1 Target, 108 Base Damage,
|
| -------Sometimes uses twice in a row]
|
|
Stone strike [Change Status, MP=10, 1 Target, Inflicts Petrify
100%,|
|
Max use of 1 per battle]
|
|
Quake2
[Magical Attack, MP=28, 1 Target, Earth Elemental,
|
|
522 Base Damage]
|
|
|
| Battle Notes: - The lower the Lvl of your stealing character, the better the
|
| ------------odds are for stealing a Vagyrisk Claw. The best chance for
|
| stealing one is at Lvl 11 with only a chance of 4.23%. The highest Lvl you
|
| are allowed to be at in order to steal a Vagyrisk Claw is Lvl 77. And NEVER
|
| attempt to steal a Vagyrsik Claw with the Sneak Glove equipped, as it will
|
| reduce to odds to (nearly) 0% at all times.
|
'=============================================================================
='
.=====================.
|Name: Desert Sahagin |
|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp: 230
|| Attack:
46 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
580 | AP:
21
|| MAttack:
38 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 300
|| Defense:
32 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[ ]
| Water [Absorb]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Potion [8]
| Steal: Potion [32]
| Morph: Fire Veil
|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Harpoon}
[Physical Attack, 1 Target, 102 Base Damage]
|
| -------- Sandgun
[Change Status, 1 Target, Inflicts Darkness (48)]
|
|
|
| Battle Notes: - When Sahagin gets hit by a Physical Attack, there is a
1/16th|
| ------------chance that it's defense becomes 512. This nullifies any
|
|
Physical Damage.
|
'=============================================================================
='
.==============.
|Name: Griffin |
|
=============o====================oo===============o===============o==========
.
| Level:
21 | Exp: 260
|| Attack:
45 | MDefense: 160 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
760 | AP:
25
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 350
|| Defense:
42 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Phoenix Down 100%| Steal: Phoenix Down [32]
| Morph: Phoenix Down
|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 103 Base Damage]
|
| -------- Peacock
[Magical MP Attack, MP=8, 1 Target,
|
|
84 Base MP Damage]
|
|
|
| Battle Notes: - Griffon can fly; If it does, it becomes a Long Range target.
|
| ------------- - Flying Form stats: +30 Def%
|
'=============================================================================
='
.============.
|Name: Golem |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 300
|| Attack:
60*| MDefense: 100*|Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
22
|| MAttack:
5*| Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
0 | Gil: 500
|| Defense:
56*| Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: Turbo Ether [8]
| Morph: --|
|
=========================o============================o=======================
|
| Location(s): World Map: Cosmo Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Golem Punch} [Physical Attack, 1 Target, 150 Base Damage,
|
| -------Only used if Golem hasn't Advanced at all]
|
|
Finger Shot
[Physical Attack, 1 Target, 187.5 Base Damage,
|
|
Only used if Golem hasn't Advanced at all]
|
|
Megaton Punch [Physical Attack, 1 Target, 281.25 Base Damage,
|
|
Only used if Golem has Advanced twice]
|
|
{Advance}
[Moves forward]
|
|
{Retreat}
[Moves backward, Only used as counterattack if 200
|
|
damage has been dealt since last Retreat]
|
|
|
| Battle Notes: - Golem can Advance or Retreat. The stats in the table above
|

| ------------are it's initial stats. Below are stats for when it's moved:
|
| * No Advance (after 1 turn): Att=48, Def=80, MAtk=243, MDef=130.
|
| * 1st Advance: Att=52, Def=72, MAtk=249, MDef=120.
|
| * 2nd Advance: Att=56, Def=64, MAtk=255, MDef=110.
|
'=============================================================================
='
.==================.
|Name: Sneaky Step |
|
=============o====================oo===============o===============o==========
.
| Level:
21 | Exp: 270
|| Attack:
52 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
600 | AP:
24
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
65 | Gil: 330
|| Defense:
30 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: M-Tentacles [8] | Steal: --| Morph: Ghost Hand
|
|
=========================o============================o=======================
|
| Location(s): Cave of the Gi
|

|-----------------------------------------------------------------------------|
| Attacks: Triple Attack [Physical Attack, 1 Target, 120 Base Damage]
|
| -------- Death Sentence [Change Status, MP=10, 1 Target,
|
|
Inflicts Death Sentence 100%, Enemy Skill]
|
'=============================================================================
='
.==========.
|Name: Heg |
|
=============o====================oo===============o===============o==========
.
| Level:
22 | Exp: 250
|| Attack:
46 | MDefense: 64 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
400 | AP:
20
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 240
|| Defense:
30 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=========================o============================o=======================
|
| Location(s): Cave of the Gi
|

|-----------------------------------------------------------------------------|
| Attacks: {Poison Fang} [Physical Attack, 1 Target, 108 Base Damage,
|
| -------Inflicts Poison 100%]
|
|
Halt Whip
[Physical Attack, 1 Target, 94.5 Base Damage,
|
|
Inflicts Paralyzed (28)]
|
'=============================================================================
='
.=================.
|Name: Gi Spector |
|
=============o====================oo===============o===============o==========
.
| Level:
23 | Exp: 260
|| Attack:
45 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
450 | AP:
20
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
88 | Gil: 150
|| Defense:
30 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Smoke Bomb [8]
| Steal: --| Morph: Ghost Hand
|
|
=========================o============================o=======================
|

| Location(s): Cave of the Gi


|
|-----------------------------------------------------------------------------|
| Attacks: Skewer
[Physical Attack, 1 Target, 109 Base Damage]
|
| -------- Hell Spear
[Physical Attack, 1 Target, 136.25 Base Damage,
|
|
Inflict Paralyzed (28]
|
|
Death Sentence [Change Status, MP=10, 1 Target,
|
|
Inflicts Death Sentence 100%, Enemy Skill,
|
|
Only used as 50% counterattack if Target has 75% or
|
|
less than their Max HP]
|
'=============================================================================
='
.==============.
|Name: Stinger |
|
=============o====================oo===============o===============o==========
.
| Level:
25 | Exp: 290
|| Attack:
60 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2200 | AP:
25
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
60 | Gil: 358
|| Defense:
56 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: Ether [8]
| Morph: --|
|
=========================o============================o=======================
|
| Location(s): Cave of the Gi (Spiderwebs)
|
|-----------------------------------------------------------------------------|
| Attacks: Sting
[Physical Attack, 1 Target, 152 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Sting Bomb [Magical Attack, MP=20, 1 Target,
|
|
Damage = 3/4th of Target's HP, Also used as a
|
|
counterattack (2x max per battle)]
|
|
Rabbit Gouge [Physical Attack, 1 Target, 304 Base Damage]
|
'=============================================================================
='
.================.
.======.
|Name: Gi Nattak |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
29 | Exp: 1400
|| Attack:
70 | MDefense: 140 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
5500 | AP:
150
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 3000
|| Defense:
70 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Wizer Staff (100%)
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Cave of the Gi
|
|-----------------------------------------------------------------------------|
| Attacks: {Spear Attack} [Physical Attack, 1 Target, 566.5625 Base Damage]
|
| -------- Drain
[Magical Absorb, MP=1, 1 Target, 121.5 Base Absorb]
|
|
Aspil
[Magical MP Absorb, MP=1, 1 Target,
|
|
40.5 Base MP Absorb]
|
|
DeBarrier
[Change Status, MP=12, Removes Barrier, MBarrier,
|
|
Reflect, Shield 100%]
|
|
Take Over
[Orders a Soul Fire to posess a Target]
|
'=============================================================================
='
.================.
.======.
|Name: Soul Fire |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
21 | Exp: 200
|| Attack:
16 | MDefense: 10 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1300 | AP:
10
|| MAttack:
16 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 100
|| Defense: 130 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|

| Fire
[Absorb] | Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Phoenix Down [8]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Cave of the Gi
|
|-----------------------------------------------------------------------------|
| Attacks: Fire2 [Magical Attack, MP=22, 1 Target, 277.5 Base Damage,
|
| -------Used when inside a character]
|
|
|
| Battle Notes: - If Soul Fire gets in a character, it will stay there for 4
|
| ------------turns or until the character dies.
|
'=============================================================================
='
.=================.
|Name: Nibel Wolf |
|
=============o====================oo===============o===============o==========
.
| Level:
23 | Exp: 265
|| Attack:
50 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
700 | AP:
24
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
0 | Gil: 260
|| Defense:
36 | Dexterity: 57 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Luchille Nut [8] | Steal: Luchille Nut [8]
| Morph: Hi-Potion
|
|
=========================o============================o=======================
|
| Location(s): World Map: Nibel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 120 Base Damage]
|
| -------- Fang
[Physical Attack, 1 Target, 120 Base Damage]
|
|
Howling
[Recovers a fallen Nibel Wolf; Adds 265 Exp and 260 Gil
|
|
to the Nibel Wolf, Max of 3x per battle]
|
'=============================================================================
='
.=============.
|Name: Valron |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 300
|| Attack:
50 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
950 | AP:
30
|| MAttack:
45 | Defense%:
1 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 300
|| Defense:
50 | Dexterity: 49 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Hi-Potion
|
|
=========================o============================o=======================
|
| Location(s): World Map: Nibel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Speed Punch} [Physical Attack, 1 Target, 124 Base Damage]
|
| -------- Jump Kick
[Physical Attack, 1 Target, 155 Base Damage]
|
|
{Dive Kick}
[Magical Attack, 1 Target,
|
|
Damage = 1/4th of Target's HP]
|
|
DeSpell
[Change Status, MP=20, 1 Target, Removes Haste, Slow,
|
|
Stop, Regen, Barrier, MBarrier, Reflect, Shield,
|
|
Death Force, Resist 100%]
|
|
MBarrier
[Change Status, 1 Target, Inflicts MBarrier 100%]
|
|
Demi3
[Magical Attack, MP=48, 1 Target, Gravity Elemental,
|
|
Damage = 3/4th of Target's Max HP]
|

'=============================================================================
='
.=============.
|Name: Mirage |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 290
|| Attack:
50 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
570 | AP:
22
|| MAttack:
45 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 180
|| Defense:
36 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Mirror [8]
| Steal: --| Morph: --|
|
=========================o============================o=======================
|
| Location(s): Shinra Mansion
|
|-----------------------------------------------------------------------------|
| Attacks: {Swing Attack} [Physical Attack, 1 Target, 124 Base Damage]
|
| -------|
|
|

| Battle Notes: - Mirage is always under the Permanent Reflect status.


|
| ------------|
'=============================================================================
='
.=================.
|Name: Dorky Face |
|
=============o====================oo===============o===============o==========
.
| Level:
23 | Exp: 300
|| Attack:
50 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
520 | AP:
35
|| MAttack:
40 | Defense%: 30 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 202
|| Defense:
36 | Dexterity: 35 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Phoenix Down [8] | Steal: Echo Screen [32]
| Morph: Mute Mask
|
|
=========================o============================o=======================
|
| Location(s): Shinra Mansion
|
|-----------------------------------------------------------------------------|
| Attacks: {Cutter}
[Physical Attack, 1 Target, 120 Base Damage]
|

| -------- Curses
[Change Status, MP=10, 1 Target, Inflicts Silence
100%]|
|
Funny Breath [Change Status, MP=10, All Target,
|
|
Inflicts Confusion (24)]
|
'=============================================================================
='
.=============.
|Name: Jersey |
|
=============o====================oo===============o===============o==========
.
| Level:
25 | Exp: 320
|| Attack:
55 | MDefense: 144 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
500 | AP:
30
|| MAttack:
15 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 384
|| Defense:
40 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=========================o============================o=======================
|
| Drops: Turbo Ether [8] | Steal: Turbo Ether [32]
| Morph: --|
|
=========================o============================o=======================
|
| Location(s): Shinra Mansion
|
|-----------------------------------------------------------------------------|

| Attacks: Spin Attack [Physical Attack, 1 Target, 139 Base Damage]


|
| -------- ????
[Physical Attack, MP=3, 1 Target,
|
|
Damage = Caster's Max HP - Caster's Current HP,
|
|
Only used in 1st Form, Enemy Skill]
|
|
Fire2
[Magical Attack, MP=22, 1 Target, Fire Elemental,
|
|
300 Base Damage, Only used in 2nd Form]
|
|
|
| Battle Notes: - Jersey has two forms, one with scales leaning to the left
and|
| ------------one with the scales leaning to the right.
|
| - The initial(1st) form is with scales to the right:Immune to Magical
Attacks|
| - The 2nd form is with scales to the left: Immune to Physical Attack.
|
| - Jersey will switch to the 2nd form after being attacked with a physical
|
|
attack, but due to a bug it will not ever change back to the 1st form. If
|
|
you want to learn ????, be sure to never attack Jersey. Even then, it's
|
|
only a 1/6th chance they use it.
|
'=============================================================================
='
.=================.
|Name: Ghirofelgo |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 380
|| Attack:
50 | MDefense: 400 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
44
|| MAttack:
35 | Defense%: 33 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 300
|| Defense: 100 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Phoenix Down [8]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Mansion
|
|-----------------------------------------------------------------------------|
| Attacks: {Guillotine}
[Physical Attack, 1 Target, 325 Base Damage,
|
| -------Only used when on it's chain]
|
|
{Catch Chain}
[Gets back in it's chain]
|
|
{Fail to Catch} [Doesn't get back in it's chain]
|
'=============================================================================
='
.==================.
.======.
|Name: Lost Number |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
35 | Exp: 2000
|| Attack:
80*| MDefense: 280*|Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
7000 | AP:
80
|| MAttack:
35*| Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 2000
|| Defense: 120*| Dexterity: 82 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Cosmo Memory 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Mansion
|
|-----------------------------------------------------------------------------|
| Attacks: {Punch}
[Magical Attack, 1 Target, 341 Base Damage]
|
| -------- Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
|
525 Base Damage]
|
| Magic
|
| Form:
{Tentacle} [Physical Attack, 1 Target, 852.5 Base Damage,
|
|
Aspil
[Magical MP Absorb, MP=1, 1 Target, 40.5 Base MP Damage]
|
|
Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
|
675 Base Damage]
|
|
Quake2
[Magical Attack, MP=28, 1 Target, Earth Elemental,
|
|
810 Base Damage]
|
|
Bio2
[Magical Attack, MP=36, 1 Target, Poison Elemental,
|
|
708.75 Base Damage, Inflicts Poison (48)]
|
| Physical
|
| Form:
{Punch}
[Physical Attack, 1 Target, 905 Base Damage,
|

|
Sometimes used twice in a row]
|
|
Lost Blow [Physical Attack, 1 Target, 2828.125 Base Damage]
|
|
|
| Battle Notes: - Lost Number transforms when it falls below 50% of it's Max
|
| ------------HP. If the last hit you hit it with was a magical attack, it
|
|
will change into the Red magical form. If the last hit you hit it with was
|
|
a physical attack, it will change into the Purple physical form.
|
| * Red Magic Form Stats: MAtk=55, Def=40, MDef=440.
|
| * Purple Physical Form Stats: Atk=140, MAtk=5, Def=400, MDef=200.
|
'=============================================================================
='
.================.
|Name: Black Bat |
|
=============o====================oo===============o===============o==========
.
| Level:
25 | Exp: 270
|| Attack:
30 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
550 | AP:
24
|| MAttack:
44 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
80
|| Defense:
36 | Dexterity: 52 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Vampire Fang [8]
| Steal: --| Morph: Vampire Fang
|
|
=============================o=========================o======================
|
| Location(s): Shinra Mansion Secret Basement
|
|-----------------------------------------------------------------------------|
| Attacks: Blood Suck
[Physical Absorb, 1 Target, 53 Base Damage]
|
| -------|
|
|
| Battle Notes: - There is a 1/8th chance per Physical hit that Black Bat's
|
| ------------Def% will be 255 instead; This results in a guaranteed miss.
|
'=============================================================================
='
.===========.
|Name: Ying |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 400
|| Attack:
75 | MDefense: 50 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1200 | AP:
30
|| MAttack:
5 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 400
|| Defense: 420 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Mansion Secret Basement
|
|-----------------------------------------------------------------------------|
| Attacks: {Ying Punch}
[Physical Attack, 1 Target, 243 Base Damage]
|
| -------- Sadistic Attack [Physical Attack, 1 Target, 303.75 Base Damage,
|
|
Always attacks whoever has the lowest HP]
|
'=============================================================================
='
.===========.
|Name: Yang |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 300
|| Attack:
5 | MDefense: 420 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1200 | AP:
40
|| MAttack:
32 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 400
|| Defense:
50 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Shinra Mansion Secret Basement
|
|-----------------------------------------------------------------------------|
| Attacks: Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
| -------420 Base Damage]
|
|
Ice2
[Magical Attack, MP=22, 1 Target, Ice Elemental,
|
|
420 Base Damage]
|
|
Suicide Yang [Magical Attack, 1 Target, Kills Yang when used,
|
|
Damage = 31/32th of Target's Max HP, Only used if
Yang|
|
has less than 22 MP or is below 1/8th of it's Max HP]
|
|
{Happy Yang}
[+10 Atk, counterattack to Physical Attacks]
|
|
{Enchanted Yang} [+10 MAtk, counterattack to Magical Attacks]
|
'=============================================================================
='
.=============.
|Name: Dragon |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 900
|| Attack:
90 | MDefense: 300 |Luck: 40
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3500 | AP:
110
|| MAttack:
65 | Defense%: 20 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
250 | Gil: 1400
|| Defense: 120 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorbs] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Fire Fang 100%
| Steal: Gold Armlet [32] | Morph: --|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: {Dragon Fang} [Physical Attack, 1 Target, 900 Base Damage]
|
| -------- Flame Thrower [Magical Attack, 1 Target, Fire Elemental,
|
|
509.25 Base Damage, Enemy Skill]
|
'=============================================================================
='
.==================.
|Name: Sonic Speed |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 370
|| Attack:
52 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
750 | AP:
28
|| MAttack:
44 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
50 | Gil: 330
|| Defense:
52 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Ether [8]
| Morph: Speed Drink
|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: {Sonic Attack} [Physical Attack, 1 Target, 136 Base Damage,
|
| -------1/3rd chance it will be used twice in a row]
|
'=============================================================================
='
.=================.
|Name: Twin Brain |
|
=============o====================oo===============o===============o==========
.
| Level:
25 | Exp: 340
|| Attack:
45 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
400 | AP:
32
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 320
|| Defense:
44 | Dexterity: 48 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ether [8]
| Steal: Ether [32]
| Morph: Turbo Ether
|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: Absorb
[Physical Absorb, 1 Target, 115 Base Absorb]
|
| -------- Stare Down [Change Status, MP=5, 1 Target, Inflicts Paralyzed 100%]
|
'=============================================================================
='
.==========.
|Name: Zuu |
|
=============o====================oo===============o===============o==========
.
| Level:
27 | Exp: 450
|| Attack:
55 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1200 | AP:
38
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 430
|| Defense:
50 | Dexterity: 64 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Bird Wing [8]
| Steal: Bird Wing [32]
| Morph: Bird Wing
|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 294 Base Attack]
|
| -------- Great Gale [Physical Attack, All Targets, Wind Elemental,
|
|
275.625 Base Damage, Inflicts Darkness (40 ]
|
|
|
| Battle Notes: - Zuus fought on the wooden bridge in Mt Nibel are Long Range
|
| ------------Targets. All other Zuus may be hit with close range attacks.
|
'=============================================================================
='
.=================.
|Name: Kyuvilduns |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 340
|| Attack:
48 | MDefense: 64 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
34
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 368
|| Defense:
42 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|

| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Hi-Potion
|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: Lay Flat [Physical Attack, 1 Target, 300 Base Attack]
|
| -------|
'=============================================================================
='
.===============.
|Name: Screamer |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 400
|| Attack:
67 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
33
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 400
|| Defense:
44 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Earth Drum [8]
| Steal: --| Morph: Power Source
|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: {Ironball} [Physical Attack, 1 Target, 218.75 Base Attack]
|
| -------- Iron Attack [Physical Attack, 1 Target, Earth Elemental,
|
|
437.5 Base Damage]
|
|
War Cry
[Change Attack, MP=4, 1 Target, Inflicts Sadness 100%]
|
'=============================================================================
='
.=====================.
.======.
|Name: Materia Keeper |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
38 | Exp: 3000
|| Attack:
90 | MDefense: 280 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
8400 | AP:
200
|| MAttack:
12 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 2400
|| Defense: 100 | Dexterity: 90 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Jem Ring 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Mount Nibel
|
|-----------------------------------------------------------------------------|
| Attacks: {Keyclaw} [Physical Attack, 1 Target, 541 Base Damage]
|
| -------- Big Horn
[Physical Attack, 1 Target, 541 Base Damage]
|
|
Hell Combo [Physical Attack, 1 Target, 899.5 Base Damage]
|
|
Trine
[Magical Attack, MP=20, 1 Target, Lightning Elemental,
|
|
637.5 Base Damage, Enemy Skill]
|
|
Cure2
[Magical Attack, MP=24, 1 Target, 1070 Base Healing]
|
'=============================================================================
='
.====================.
|Name: Bahba Velamyu |
|
=============o====================oo===============o===============o==========
.
| Level:
23 | Exp: 285
|| Attack:
40 | MDefense: 176 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
640 | AP:
20
|| MAttack:
44 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
40 | Gil: 280
|| Defense:
38 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Mute Mask [8]
| Steal: --| Morph: Mute Mask
|
|
=============================o=========================o======================
|
| Location(s): World Map: Nibel Area Forests
|
|-----------------------------------------------------------------------------|
| Attacks: Bonecutter
[Physical Attack, 1 Target, 68 Base Attack,
|
| -------1/5th chance it will be used twice in a row]
|
|
Jumping Cutter [Physical Attack, 1 Target, 68 Base Damage,
|
|
1/5th chance it will be used twice in a row]
|
|
Magic Cutter
[Magical MP Absorb, MP=4, 1 Target,
|
|
50.25 Base MP Absorb]
|
|
Silence
[Change Status, MP=24, 1 Target,
|
|
Inflicts Silence (60)]
|
|
Slow
[Change Status, MP=20, 1 Target, Inflicts Slow 100%]
|

'=============================================================================
='
.==================.
|Name: Battery Cap |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 270
|| Attack:
41 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
640 | AP:
32
|| MAttack:
42 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
58 | Gil: 386
|| Defense:
38 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Eye drop [8]
| Steal: Dazers [32]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): World Map: Nibel Area Forests
|
|-----------------------------------------------------------------------------|
| Attacks: Seed Shot
[Change Status, 1 Target, Inflicts Darkness 100%]
|
| -------- Four Laser [Magical Attack, MP=16, 1 Target, 396 Base Damage]
|
'=============================================================================
='

.===================.
|Name: Velcher Task |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 320
|| Attack:
50 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
900 | AP:
31
|| MAttack:
45 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
28 | Gil: 350
|| Defense:
50 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Remedy [32]
| Morph: Remedy
|
|
=============================o=========================o======================
|
| Location(s): World Map: Rocket Launch Pad Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 130 Base Damage]
|
| -------- Poison Blow [Change Status, MP=4, 1 Target, Inflicts Poison (72)]
|
'=============================================================================
='

.=============.
.======.
|Name: Palmer |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
38 | Exp: 1800
|| Attack:
100 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
98
|| MAttack:
25 | Defense%: 50 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
240 | Gil: 5000
|| Defense: 100 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Edincoat 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Rocket Town
|
|-----------------------------------------------------------------------------|
| Attacks: Mako Gun [Magical Attack, 1 Target, Fire Elemental,
|
| -------472.5 Base Damage]
|
|
Mako Gun [Magical Attack, 1 Target, Ice Elemental,
|

|
472.5 Base Damage]
|
|
Mako Gun [Magical Attack, 1 Target, Bolt2 Elemental,
|
'=============================================================================
='
.==================.
|Name: Thunderbird |
|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 385
|| Attack:
70 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
36
|| MAttack:
32 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 420
|| Defense:
40 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Bolt Plume [8],
| Steal: Bolt Plume [32] | Morph: Swift Bolt
|
|
Hi-Potion [8],
|
|
|
|
Echo Screen [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): World Map: Wutai Area
|

|-----------------------------------------------------------------------------|
| Attacks: {Stab}
[Physical Attack, 1 Target, 253 Base Damage]
|
| -------- Lightning [Magical Attack, MP=16, All Targets, Lightning Elemental,
|
|
450 Base Damage]
|
'=============================================================================
='
.=================.
|Name: Razor Weed |
|
=============o====================oo===============o===============o==========
.
| Level:
27 | Exp: 375
|| Attack:
58 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
30
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
145 | Gil: 350
|| Defense:
50 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Tranquilizer [8],
| Steal: --| Morph: --|
|
Hi-Potion [8],
|
|
|
|
Loco Weed [8]
|
|
|

|
=============================o=========================o======================
|
| Location(s): World Map: Wutai Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Glasscutter} [Physical Attack, 1 Target, 154 Base Damage]
|
| -------- Spaz Voice
[Change Status, MP=15, 1 Target, Inflicts Fury (48),
|
|
100% counterattack vs physical attacks]
|
|
Magic Hammer [Magical MP Absorb, MP=3, 1 Target,
|
|
100 Fixed MP Absorb, Only used under Manipulate,
|
|
Enemy Skill]
|
'=============================================================================
='
.===============.
|Name: Edgehead |
|
=============o====================oo===============o===============o==========
.
| Level:
27 | Exp: 370
|| Attack:
60 | MDefense: 140 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
900 | AP:
36
|| MAttack:
31 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 385
|| Defense:
48 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion [8],
| Steal: --| Morph: --|
|
Smoke Bomb [8],
|
|
|
|
Hourglass [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): World Map: Wutai Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Scissors}
[Physical Attack, 1 Target, 160 Base Damage]
|
| -------- Electric Burst [Magical Attack, MP=8, 1 Target, Lightning
Elemental,|
|
348 Base Damage]
|
'=============================================================================
='
.==================.
|Name: Bizarre Bug |
|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 420
|| Attack:
75 | MDefense: 160 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
975 | AP:
40
|| MAttack:
24 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 340
|| Defense:
50 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|

| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): World Map: Wutai Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 270 Base Damage,
|
| -------Only used in 1st Form]
|
|
{Scorpion Attack} [Physical Attack, 1 Target, 270 Base Damage,
|
|
Only used in 2nd Form]
|
|
Toxic Powder
[Physical Attack, All Targets, Poison Elemental,
|
|
421.875 Base Damage, Inflicts Poison 100%,
|
|
Only used in 2nd Form and only once per battle]
|
|
|
| Battle Notes: - 1st Form is on the ground, stats see above.
|
| ------------- - 2nd Form is flying, stats: Def=0, Def%=51.
|
'=============================================================================
='
.=================.
|Name: Tail Vault |
|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 440
|| Attack:
69 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
960 | AP:
36
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 380
|| Defense:
46 | Dexterity: 60 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Phoenix Down 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): World Map: Wutai Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 249 Base Damage]
|
| -------- Somersault [Physical Attack, 1 Target, 249 Base Damage,
|
|
Used as counterattack vs all party members]
|
'=============================================================================
='
.===================.
|Name: Adamantaimai |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 720
|| Attack:
71 | MDefense: 280 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
100
|| MAttack:
75 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
240 | Gil: 2000
|| Defense:
60 | Dexterity: 62 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Dragon Scales [8],
| Steal: Adaman Bangle [32]| Morph: --|
|
Phoenix Down [8]
|
|
|
|
=============================o==========================o=====================
|
| Location(s): World Map: Wutai Area Beaches
|
|-----------------------------------------------------------------------------|
| Attacks: {Light Shell} [Physical Attack, 1 Target, 269 Base Damage,
|
| -------Only used as 100% counterattack]
|
|
Death Force
[Change Status, MP=3, 1 Target,
|
|
Inflicts Death Force 100%,
|
|
Only used under Manipulate, Enemy Skill]
|
|
Barrier
[Change Status, MP=16, 1 Target,
|
|
Inflicts Barrier 100%]
|
|
MBarrier
[Change Status, MP=24, 1 Target,
|
|
Inflicts MBarrier 100%]
|
|
|
| Battle Notes: - If you want to see your game crash, cast Barrier and
MBarrier|

| ------------on Adamantaimai before it's first turn. It will try to cast


|
|
Cure, but it doesn't have that, so the game freezes.
|
'=============================================================================
='
.================.
|Name: Foulander |
|
=============o====================oo===============o===============o==========
.
| Level:
27 | Exp: 440
|| Attack:
50 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
34
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 460
|| Defense:
46 | Dexterity: 54 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Lunar Curtain [8],
| Steal: --| Morph: --|
|
Fire Veil [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): Wutai Da Chao Statue
|
|-----------------------------------------------------------------------------|

| Attacks: {Claw}
[Physical Attack, 1 Target, 134 Base Damage,
|
| -------1/3rd chance this will be used twice in a row]
|
|
Flame Dance [Magical Attack, MP=16, 1 Target, Fire Elemental,
|
|
390 Base Damage]
|
'=============================================================================
='
.=============.
|Name: Garuda |
|
=============o====================oo===============o===============o==========
.
| Level:
29 | Exp: 520
|| Attack:
56 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1400 | AP:
30
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 520
|| Defense:
52 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [Weak]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ice Crystal [8],
| Steal: --| Morph: --|
|
Bolt Plume [8],
|
|
|
|
Light Curtain [8],
|
|
|

|
Mute Mask [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): Wutai Da Chao Statue
|
|-----------------------------------------------------------------------------|
| Attacks: {Rod} [Physical Attack, 1 Target, 156 Base Damage]
|
| -------- Ice2 [Magical Attack, MP=22, 1 Target, Ice Elemental,
|
|
480 Base Damage]
|
|
Bolt2 [Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
|
480 Base Damage]
|
|
Dance [Magical MP Absorb, MP=8, 1 Target, 192 Base MP Absorb]
|
'=============================================================================
='
.=================.
|Name: Jayjujayme |
|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 410
|| Attack:
52 | MDefense: 160 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
640 | AP:
35
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
20 | Gil: 350
|| Defense:
46 | Dexterity: 45 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|

| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Remedy [8],
| Steal: --| Morph: --|
|
Remedy [8],
|
|
|
|
Deadly Waste [8],
|
|
|
|
X-Potion [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): Wutai Da Chao Statue
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 142 Base Damage]
|
| -------- Confu-scale [Magical Attack, MP=5, 1 Target, 283.5 Base Damage,
|
|
Inflicts Confusion 100%, Only used under Manipulate]
|
|
Silk
[Change Status, 1 Target, Inflicts Slow 100%]
|
|
Thread
[Change Status, 1 Target, Inflicts Stop (100),
|
|
Only used on targets that are slowed]
|
'=============================================================================
='
.===================.
|Name: Attack Squad |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 300
|| Attack:
60 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1300 | AP:
10
|| MAttack:
20 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 420
|| Defense:
66 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Remedy [8],
| Steal: --| Morph: --|
|
Remedy [8],
|
|
|
|
Deadly Waste [8],
|
|
|
|
X-Potion [8]
|
|
|
|
=============================o=========================o======================
|
| Location(s): Wutai (when Materia is stolen)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 186 Base Damage]
|
| -------- Grenade
[Physical Attack, MP=5, 1 Target, 232.5 Base Damage,
|
|
{Smoke Bullet} [Change Status, 1 Target,
|
|
Inflicts Sleep, Darkness (100)]
|
'=============================================================================
='
.============.
.======.
|Name: Rapps |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
39 | Exp: 3200
|| Attack:
90 | MDefense: 400 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
6000 | AP:
33
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 20000
|| Defense:
58 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Peace Ring 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Wutai Da Chao Statue
|
|-----------------------------------------------------------------------------|
| Attacks: {Wing Cut}
[Physical Attack, 1 Target, 526 Base Damage]
|
| -------- Scorpion's Tail [Physical Attack, 1 Target, 526 Base Damage,
|
|
Inflicts Poison (48),
|
|
1/9th chance used twice in a row]
|
|
Aero3
[Magical Attack, MP=50, 1 Target, Wind Elemental,
|
|
1762.5 Base Damage]
|
'=============================================================================
='
.=============.
.======.

|Name: Gorkii |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
30 | Exp: 1500
|| Attack:
71 | MDefense: 280 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
50
|| MAttack:
75 | Defense%: 25 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
150 | Gil: 1500
|| Defense:
60 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Wutai Pagoda
|
|-----------------------------------------------------------------------------|
| Attacks: {Dive Kick} [Magical Attack, 1 Target,
|
| -------Damage = 1/4th of Target's Max HP]
|
|
Barrier
[Change Status, MP=16, 1 Target, Inflicts 100% Barrier]
|
|
Inflicts Poison (48),
|

|
1/9th chance used twice in a row]
|
|
Demi2
[Magical Attack, MP=33, 1 Target, Gravity Elemental,
|
|
Damage = 1/2 of Target's Max HP]
|
|
Reflect
[Change Status, MP=30, 1 Target, Inflicts 100% Reflect]
|
|
Regen
[Change Status, MP=30, 1 Target, Inflicts 100% Regen]
|
'=============================================================================
='
.============.
.======.
|Name: Shake |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
32 | Exp: 2200
|| Attack:
71 | MDefense: 280 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
50
|| MAttack:
75 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
180 | Gil:
0
|| Defense:
60 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Turbo Ether 100%
| Steal: --| Morph: --|

|
=============================o=========================o======================
|
| Location(s): Wutai Pagoda
|
|-----------------------------------------------------------------------------|
| Attacks: {Beak}
[Physical Attack, 1 Target, 284 Base Damage]
|
| -------- Rage Bomber [Physical Attack, 1 Target, 710 Base Damage,
|
|
Inflicts Fury (72), Only used as counterattack, or
|
|
when Shake is poisoned]
|
'=============================================================================
='
.=============.
.======.
|Name: Chekov |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
34 | Exp: 2900
|| Attack:
71 | MDefense: 280 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
5000 | AP:
50
|| MAttack:
75 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
210 | Gil:
0
|| Defense:
60 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Ice Ring 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Wutai Pagoda
|
|-----------------------------------------------------------------------------|
| Attacks: Absorb
[Physical Absorb, 1 Target, 296 Base Absorb]
|
| -------- Stare Down [Change Status, MP=5, 1 Target, Inflicts Paralyzed 100%]
|
'=============================================================================
='
.=============.
.======.
|Name: Staniv |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
36 | Exp: 3600
|| Attack:
71 | MDefense: 280 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
50
|| MAttack:
75 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
240 | Gil:
0
|| Defense:
60 | Dexterity: 72 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Elixir 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Wutai Pagoda
|
|-----------------------------------------------------------------------------|
| Attacks: {Ironball} [Physical Attack, 1 Target, 385 Base Damage]
|
| -------- Iron Attack [Physical Attack, 1 Target, Earth Elemental,
|
|
770 Base Damage, Only used as counterattack]
|
|
War Cry
[Change Status, MP=4, 1 Target, Inflicts Sadness 100%]
|
'=============================================================================
='
.===========.
.======.
|Name: Godo |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
41 | Exp: 5000
|| Attack:
70 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
60
|| MAttack:
45 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
1000 | Gil: 40000
|| Defense:
60 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: All Creation 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Wutai Pagoda
|
|-----------------------------------------------------------------------------|
| Attacks: {Cure2}
[Magical HP Restore, MP=24, 1 Target, 1286 Base
Healing]|
| -------- {Sleepel}
[Change Status, MP=8, 1 Target, Inflicts Sleep (72)]
|
|
{Mini}
[Change Status, MP=8, 1 Target, Inflicts Small (72)]
|
|
Drain
[Magical Absorb, MP=1, 1 Target, 193.5 Base Absorb]
|
|
Bio2
[Magical Attack, MP=36, 1 Target, Poison Elemental,
|
|
677.25 Base Damage, Inflicts Poison (48)]
|
|
Trine
[Magical Attack, MP=20, 1 Target, Lightning Elemental,
|
|
1096.5 Base Damage, Enemy Skill]
|
|
Demi3
[Magical Attack, MP=48, 1 Target, Gravity Elemental,
|
|
Damage = 3/4th of Target's HP]
|
|
Beast Sword [Physical Attack, 1 Target, 337 Base Damage]
|
|
|
| Battle Notes: - Godo can transform between 3 forms, and he uses different
|
| ------------attacks depending on his Form. He can use any attack at any
|
|
given moment however, and his stats do not change.
|
| - Form 1 Attacks: {Cure2}, {Sleepel}, {Mini}.
|
| - Form 2 Attacks: Trine, Beast Sword.
|
| - Form 3 Attacks: Drain, Bio2, Demi3.
|
'=============================================================================
='
.============.
|Name: Slaps |

|
=============o====================oo===============o===============o==========
.
| Level:
29 | Exp: 370
|| Attack:
46 | MDefense: 66 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
900 | AP:
30
|| MAttack:
34 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
50 | Gil: 450
|| Defense:
42 | Dexterity: 56 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Hyper
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Woodlands Area (around Temple of the Ancients)
|
|-----------------------------------------------------------------------------|
| Attacks: Bug Needle
[Magical Attack, 1 Target, 23.625 Base Damage,
|
| -------Inflicts Poison, Sadness (88)]
|
|
Berserk Needle
[Magical Attack, 1 Target, 23.625 Base Damage,
|
|
Inflicts Berserk 100%]
|
|
Paralyzer Needle [Magical Attack, 1 Target, 23.625 Base Damage,
|

|
Inflicts Paralyzed (20),
|
|
Used vs target with lowest HP, Used 1x per
battle]|
'=============================================================================
='
.===================.
|Name: Under Lizard |
|
=============o====================oo===============o===============o==========
.
| Level:
29 | Exp: 440
|| Attack:
70 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1400 | AP:
45
|| MAttack:
50 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
140 | Gil: 420
|| Defense:
50 | Dexterity: 66 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Remedy [8]
| Steal: Remedy [32]
| Morph: Remedy
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Woodlands Area (around Temple of the Ancients)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Magical Attack, 1 Target, 259 Base Damage]
|

| -------- Petrified Frog [Change Status, MP=45, 1 Target,


|
|
Inflicts Frog, Slow-numb (84)]
|
'=============================================================================
='
.=================.
|Name: Kelzmelzer |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 410
|| Attack:
50 | MDefense: 90 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
35
|| MAttack:
35 | Defense%: 14 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 400
|| Defense:
56 | Dexterity: 53 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Potion [8]
| Steal: Antidote [32]
| Morph: Antidote
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Woodlands Area (around Temple of the Ancients)
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 142 Base Damage]
|

| -------- Liquid poison [Change Status, 1 Target, Inflicts Poison 100%]


|
'=============================================================================
='
.================.
|Name: Dual Horn |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 550
|| Attack:
68 | MDefense: 166 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2500 | AP:
45
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 500
|| Defense:
70 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Pepio Nut [8]
| Steal: Pepio Nut [8]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Woodlands Area (around Temple of the Ancients)
|
|-----------------------------------------------------------------------------|
| Attacks: {Angle Punch} [Physical Attack, 1 Target, 257 Base Damage]
|
| -------- Horn Lift
[Physical Attack, 1 Target, 257 Base Damage]
|

'=============================================================================
='
.=============.
|Name: Tonadu |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 600
|| Attack:
54 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
45
|| MAttack:
55 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 600
|| Defense:
52 | Dexterity: 66 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Bird Wing 100%
| Steal: Bird Wing [63]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Woodlands Area Beaches (around Temple of the
Ancients)|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 308 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Great Gale [Physical Attack, 1 Target, Wind Elemental,
|

|
257 Base Damage]
|
|
Big Sound [Physical Attack, 1 Target, Wind Elemental,
|
|
192.5 Base Damage, Only used under Manipulate]
|
'=============================================================================
='
.=================.
|Name: Toxic Frog |
|
=============o====================oo===============o===============o==========
.
| Level:
26 | Exp: 420
|| Attack:
56 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
500 | AP:
30
|| MAttack:
35 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 260
|| Defense:
30 | Dexterity: 74 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Impaler [8]
| Steal: Impaler [63]
| Morph: Remedy
|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|

| Attacks: Frog Jab [Physical Attack, 1 Target, 18.25 Base Damage,


|
| -------Toggles Frog 100%]
|
|
Frog Song [Change Status, MP=5, 1 Target, Toggles Frog, Sleep 100%,
|
|
Enemy Skill]
|
|
Poisona
[Change Status, MP=3, 1 Target, Cures Poison 100%,
|
|
Only used under Manipulate]
|
'=============================================================================
='
.===============.
|Name: Doorbull |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 760
|| Attack:
70 | MDefense: 160 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2800 | AP:
50
|| MAttack:
50 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
160 | Gil: 680
|| Defense:
66 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Hi-Potion [32]
| Morph: --|

|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 298 Base Damage]
|
| -------- Fang
[Physical Attack, 1 Target, 298 Base Damage]
|
|
Fire Shell [Physical Attack, 1 Target, Fire Elemental,
|
|
298 Base Damage]
|
|
Light Shell [Physical Attack, 1 Target, 298 Base Damage]
|
|
|
| Battle Notes: Although Doorbull is not immune to Berserk, it does not have a
|
| ------------- Berserk Attack. As such, it will try to use a non-existant
|
| attack, which happens to cost more MP than it will ever have. Because of
|
| this, it will keep printing the message "Doorbull's skill power is used up."
|
'=============================================================================
='
.=====================.
|Name: Ancient Dragon |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 800
|| Attack:
70 | MDefense: 280 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2400 | AP:
80
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
450 | Gil: 800
|| Defense:
90 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Turbo Ether [8]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: {Horn}
[Physical Attack, 1 Target, 328.5 Base Damage]
|
| -------- Southern Cross [Physical Attack, 1 Target, Ice Elemental,
|
|
584 Base Damage]
|
'=============================================================================
='
.============.
|Name: 8 eye |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 1000
|| Attack:
40 | MDefense: 400 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
500 | AP:
100
|| MAttack:
60 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 720
|| Defense: 200 | Dexterity: 25 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Death]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: Magic Source
|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: {Eyesight} [Magical MP Attack, 1 Target,
|
| -------Damage = 3/4th of Target's MP,
|
|
Only used as counterattack vs magical attacks]
|
|
{Eyesight} [Magical Attack, 1 Target,
|
|
Damage = 3/4th of Target's HP]
|
|
{Eyesight} [Magical Attack, 1 Target, 1620 Base Damage]
|
|
{Eyesight} [Change Status, 1 Target, Inflicts Slow, Darkness 100%,
|
|
Only used as coumterattack vs physical attacks]
|
'=============================================================================
='
.===============.
|Name: Jemnezmy |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 510
|| Attack:
55 | MDefense: 80 |Luck: 25
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
800 | AP:
50
|| MAttack:
34 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 400
|| Defense:
58 | Dexterity: 60 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Immune] | Poison [Death]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: Toad
[Change Status, MP=14, 1 Target, Toggle Frog (72)]
|
| -------- Poisona
[Change Status, MP=3, 1 Target, Cures Poison 100%]
|
|
Only used as counterattack if they have Poison status]
|
|
Fascination [Change Status, MP=5, 1 Target, Inflicts Confusion
100%,|
|
Never used on Tifa, Aeris or Yuffie]
|
|
Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental,
|
|
130.5 Base Damage, Only used on Frog targets or female
|
|
party members]
|
'=============================================================================
='
.=================.
.======.
|Name: Red Dragon |
|

| BOSS

|
=============o====================oo===============o===============o==========
|
| Level:
39 | Exp: 3500
|| Attack:
95 | MDefense: 260 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6800 | AP:
200
|| MAttack:
85 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1000
|| Defense:
80 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Dragon Armlet 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: {Dragon Fang}
[Physical Attack, 1 Target, 1387.5 Base Damage]
|
| -------- {Tail Attack}
[Physical Attack, 1 Target, 693.75 Base Damage]
|
|
Red Dragon Breath [Magical Attack, 1 Target, Fire Elemental,
|
|
930 Base Danage]
|
'=============================================================================
='

.==================.
.======.
|Name: Demons Gate |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
45 | Exp: 3800
|| Attack:
150 | MDefense: 450 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
400
|| MAttack:
96 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 4000
|| Defense: 100 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Halves] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Gigas Armlet 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Temple of the Ancients
|
|-----------------------------------------------------------------------------|
| Attacks: {Falling Rocks} [Physical Attack, 1 Target, 1762.5 Base Damage]
|
| -------- Cave-in
[Physical Attack, 1 Target, Ice Elemental,
|
|
1410 Base Damage]
|

|
Petrif-Eye
[Change Status, MP=12, 1 Target,
|
|
Inflicts Slow-numb 100%]
|
|
Demon Rush
[Physical Attack, All Targets, 2115 Base Damage,
|
|
Only used after {Advance}]
|
|
{Advance}
[Moves forward; Sometimes used at the start, and
|
|
used after falling below 7500, 5000 and 2500 HP]
|
|
{Retreat}
[Moves backward; Used after Demon Rush]
|
'=============================================================================
='
.=================.
|Name: Vlakorados |
|
=============o====================oo===============o===============o==========
.
| Level:
33 | Exp: 510
|| Attack:
60 | MDefense: 48 |Luck: 15
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
33333 | AP:
40
|| MAttack:
57 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
333 | Gil: 460
|| Defense:
60 | Dexterity: 73 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|

| Drops: Carob Nut [32]


| Steal: Carob Nut [32]
| Morph: Elixir
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Icicle Area (Grass Area)
|
|-----------------------------------------------------------------------------|
| Attacks: {Tail Attack}
[Physical Attack, 1 Target, 227.5 Base Damage]
|
| -------- Violent Advance [Physical Attack, 1 Target, 182 Base Damage]
|
|
Bolt Ball
[Magical Attack, MP=22, 1 Target,
|
|
Lightning Elemental, 540 Base Damage]
|
'=============================================================================
='
.================.
|Name: Trickplay |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 480
|| Attack:
100 | MDefense: 96 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1500 | AP:
35
|| MAttack:
45 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 800
|| Defense:
40 | Dexterity: 53 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Absorb] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Icicle Area (Grass Area)
|
|-----------------------------------------------------------------------------|
| Attacks: {Rock Toss}
[Physical Attack, 1 Target, 325 Base Damage]
|
| -------- Magma
[Physical Attack, 1 Target, Fire Elemental,
|
|
325 Base Damage]
|
|
Sewer
[Magical Attack, 1 Target, Water Elemental,
|
|
414 Base Damage]
|
|
Sinking
[Physical Attack, 1 Target, Earth Elemental,
|
|
325 Base Damage
|
|
Hot Springs
[Magical HP Restore, 1 Target, 568 Base Healing]
|
|
Gold Mountain [Physical Attack, 1 Target, 325 Base Damage,
|
|
Adds 800 to Trickplay's Gil Value]
|
|
L4 Suicide [Magical Attack, MP=10, All Targets, Inflicts Small
100%,|
|
Damage = 31/32th of Target's HP, Will miss if Target's
|
|
Lvl is not a multiple of 4, Enemy Skill]
|
|
|
| Battle Pattern:
|
| --------------|
| [4/23 chance (~17.4%)]: Use {Rock Toss}
|
| [4/23 chance (~17.4%)]: Use Sewer
|
| [4/23 chance (~17.4%)]: Use Sinking
|
| [4/23 chance (~17.4%)]: Use Gold Mountain
|
| [4/23 chance (~17.4%)]: Use Magma
|
| [2/23 chance (~8.7%)]: Use L4 Suicide
|

| [1/23 chance (~4.35%)]: Use Hot Springs


|
'=============================================================================
='
.===============.
|Name: Boundfat |
|
=============o====================oo===============o===============o==========
.
| Level:
27 | Exp: 420
|| Attack:
55 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
500 | AP:
40
|| MAttack:
50 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil: 350
|| Defense:
60 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Dazers [8]
| Steal: Dazers [32]
| Morph: Dazers
|
|
=============================o=========================o======================
|
| Location(s): Corel Valley
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 147 Base Damage,
|
| -------Always attacks whoever has the lowest HP]
|

|
Ice2
[Magical Attack, 1 Target, Ice Elemental,
|
|
577.5 Base Damage, Always attacks lowest MDef
target]|
|
Dark Needle
[Physical Attack, 1 Target, 147 Base Damage,
|
|
Inflicts Darkness 100%,
|
|
Always attacks lowest Def target]
|
|
Death Sentence [Change Status, MP=10, 1 Target,
|
|
Inflicts 100% Death Sentence, Only used as Final
|
|
Attack vs a Magic or Summon command]
|
'=============================================================================
='
.=================.
|Name: Malldancer |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 500
|| Attack:
61 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
600 | AP:
56
|| MAttack:
50 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 700
|| Defense:
58 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Phoenix Down [8] | Morph: X-Potion
|
|
=============================o=========================o======================
|
| Location(s): Corel Valley
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw} [Physical Attack, 1 Target, 183 Base Damage]
|
| -------- Dance [Physical Attack, 1 Target, 183 Base Damage,
|
|
Inflicts Slow, Darkness 100%]
|
'=============================================================================
='
.=============.
|Name: Hungry |
|
=============o====================oo===============o===============o==========
.
| Level:
33 | Exp: 700
|| Attack:
60 | MDefense: 130 |Luck: 30
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
60
|| MAttack:
45 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 600
|| Defense:
64 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Ether [8]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Corel Valley
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 182 Base Damage]
|
| -------- Mini
[Change Status, MP=10, 1 Target, Toggles Small 100%]
|
|
Eat
[Eats Target; Removes Target from battle; Counts as
dead,|
|
Can only be used on targets with Small status]
|
'=============================================================================
='
.==================.
.======.
|Name: Jenova*LIFE |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
50 | Exp: 4000
|| Attack:
128 | MDefense: 290 |Luck: 40
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
350
|| MAttack:
40 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1500
|| Defense: 110 | Dexterity:140 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Halves] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Wizard Bracelet 100% | Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): City of the Ancients (Water Altar)
|
|-----------------------------------------------------------------------------|
| Attacks: Blue Light [Magical Attack, MP=8, 1 Target, Water Elemental,
|
| -------472.5 Base Damage]
|
|
Blue Flame [Magical Attack, MP=12, 1 Target, Water Elemental,
|
|
540 Base Damage]
|
|
Aqualung
[Magical Attack, MP=34, All Targets, Water Elemental,
|
|
1755 Base Damage, Enemy Skill]
|
|
Reflect
[Change Status, MP=30, 1 Target, Inflicts Reflect 100%,
|
|
Only used as 100% counterattack vs magical attacks if
|
|
Jenova*LIFE isn't already in Reflect status]
|
'=============================================================================
='
.================.
|Name: Acrophies |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 800
|| Attack:
60 | MDefense: 160 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2400 | AP:
90
|| MAttack:
55 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 1200
|| Defense:
70 | Dexterity: 54 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Absorb]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: Water Ring [8]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Corel Valley Cave
|
|-----------------------------------------------------------------------------|
| Attacks: {Big Red Clipper} [Physical Attack, 1 Target, 190 Base Damage]
|
| -------- Isogin Smog
[Magical Attack, MP=10, 1 Target, 540 Base
Damage,|
|
Inflicts Darkness, Due to a bug this is only
used|
|
when all targets already have Darkness status]
|
|
Huge Tidal Wave
[Physical Attack, MP=20, All Targets,
|
|
Water Elemental, 237.5 Base Damage, Acrophies
|
|
heals itself for between 1025-1093]
|
|
|
| Battle Notes: - Acrophies takes 8x damage from back attacks instead of the
|
| ------------usual 2x damage.
|
'=============================================================================
='
.================.
|Name: Grimguard |
|
=============o====================oo===============o===============o==========
.

| Level:
31 | Exp: 600
|| Attack:
60 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
880 | AP:
45
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 560
|| Defense:
52 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Shrivel [8]
| Steal: Shrivel [32 ]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Corel Valley Cave
|
|-----------------------------------------------------------------------------|
| Attacks: Ice2
[Magical Attack, MP=22, 1 Target, Ice Elemental,
|
| -------420 Base Damage, Only used in 1st Form]
|
|
Bolt2
[Magical Attack, MP=22, 1 Target, Lightning
Elemental,|
|
420 Base Damage, Used only in 1st Form]
|
|
Grim Rod
[Physical Attack, 1 Target, 176 Base Damage,
|
|
Used only in 2nd Form]
|
|
{Spin Shield} [Transforms from 1st to 2nd and 2nd to 1st Form]
|

|
|
| Battle Notes: - Grimguard randomly starts in the 1st or 2nd Form.
|
| ------------- - 1st Form is strong vs magic: MDef=510.
|
|
- 2nd Form is strong vs physical attacks: Def=254.
|
'=============================================================================
='
.==============.
|Name: Jumping |
|
=============o====================oo===============o===============o==========
.
| Level:
24 | Exp: 400
|| Attack:
30 | MDefense: 50 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
999 | AP:
30
|| MAttack:
15 | Defense%: 15 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
50
|| Defense:
40 | Dexterity: 74 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Antarctic
Wind|
|
=============================o=========================o======================
|
| Location(s): World Map: Icicle Area (Ice)
|

|-----------------------------------------------------------------------------|
| Attacks: Dive Kick [Physical Attack, 1 Target, 65 Base Damage]
|
| -------- Club Sword [Physical Attack, 1 Target, 650 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Bandersnatch |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 510
|| Attack:
68 | MDefense: 76 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
860 | AP:
40
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 600
|| Defense:
46 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: --| Morph: Ice Crystal
|
|
=============================o=========================o======================
|
| Location(s): World Map: Icicle Area (Ice)
|
|-----------------------------------------------------------------------------|

| Attacks: {Bodyblow} [Physical Attack, 1 Target, 257 Base Damage]


|
| -------- Bite
[Physical Attack, 1 Target, 257 Base Damage,
|
|
Inflicts Confusion (48)]
|
|
Howling
[Revives a fallen Bandersnatch]
|
'=============================================================================
='
.================.
|Name: Ice Golem |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 1000
|| Attack:
100 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
70
|| MAttack:
70 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1500
|| Defense:
80 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Hi-Potion [32]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Great Glacier
|

|-----------------------------------------------------------------------------|
| Attacks: Golem Punch
[Physical Attack, 1 Target, 600 Base Damage]
|
| -------- Cold Snap
[Physical Attack, 1 Target, Ice Elemental,
|
|
600 Base Damage]
|
|
Wide Grazer
[Magical Attack, MP=15, All Targets,
|
|
Lightning Elemental, 618.75 Base Damage]
|
'=============================================================================
='
.============.
|Name: Shred |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 500
|| Attack:
70 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
900 | AP:
40
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 950
|| Defense:
66 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ether [2]
| Steal: --| Morph: --|

|
=============================o=========================o======================
|
| Location(s): Great Glacier
|
|-----------------------------------------------------------------------------|
| Attacks: {Tail}
[Physical Attack, 1 Target, 280 Base Damage]
|
| -------- Crazy Saw [Physical Attack, 1 Target, 17.5 Base Damage,
|
|
Inflicts Berserk 100%]
|
|
Cure3
[Magical HP Restore, MP=64, 1/All Targets,
|
|
3382 Base Healing, Only used as a counterattack,
|
|
once per battle, Will use on All Allies if an ally has
|
|
dropped below 25% of their Max HP]
|
'=============================================================================
='
.===================.
|Name: Lessaloploth |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 920
|| Attack:
65 | MDefense: 190 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
65
|| MAttack:
67 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 1000
|| Defense:
74 | Dexterity: 77 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[Immune] | Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|

| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Phoenix Down [8]
| Steal: Phoenix Down [32]| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Great Glacier
|
|-----------------------------------------------------------------------------|
| Attacks: {Wing Cut}
[Physical Attack, 1 Target, 272 Base Damage]
|
| -------- Scorpion's Tail [Physical Attack, 1 Target, 272 Base Damage,
|
|
Inflicts Poison (48)]
|
|
Avalanche
[Physical Attack, All Targets, Ice Elemental,
|
|
1020 Base Damage]
|
'=============================================================================
='
.==================.
|Name: Frozen Nail |
|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 520
|| Attack:
67 | MDefense: 128 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1300 | AP:
50
|| MAttack:
65 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 800
|| Defense:
52 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Great Glacier
|
|-----------------------------------------------------------------------------|
| Attacks: Continu-claw [Physical Attack, 1 Target, 183 Base Damage]
|
| -------- Flying Sickle [Magical Attack, MP=8, 1 Target, Wind Elemental,
|
|
418.5 Base Damage]
|
'=============================================================================
='
.===========.
|Name: Snow |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 500
|| Attack:
50 | MDefense: 138 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
42
|| MAttack:
80 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
160 | Gil: 700
|| Defense:
66 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ice Crystal [8]
| Steal: Circlet [8]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Great Glacier
|
|-----------------------------------------------------------------------------|
| Attacks: Ice2
[Magical Attack, MP=22, 1 Target, Ice Elemental,
|
|
840 Base Damage, Only used as counterattack]
|
| -------- Fascination [Change Status, MP=5, Inflicts Confusion 100%]
|
|
Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental,
|
|
252 Base Damage]
|
'=============================================================================
='
.==============.
|Name: Magnade |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 980
|| Attack:
134 | MDefense: 48 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
50
|| MAttack:
60 | Defense%:
5*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 1200
|| Defense:
70 | Dexterity: 50 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion [8]
| Steal: Phoenix Down [32]| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Great Glacier
|
|-----------------------------------------------------------------------------|
| Attacks: {Shield Throw} [Physical Attack, 1 Target, 324 Base Damage,
|
|
Only used if Magnade has it's shields]
|
| -------- W Shield Throw [Physical Attack, 1 Target, 648 Base Damage,
|
|
Only used if Magnade has it's shields]
|
|
Strong Kick
[Physical Attack, 1 Target, 540 Base Damage,
|
|
Only used if Magnade has lost both shields]
|
|
|
| Battle Notes: * Magnade will have a Def% of 255 until it's shields break.
|
| ------------- - It's shields will break after 20 to 24 abilities have been
|
|
used in the battle (by everyone in total).
|
'=============================================================================
='
.=================.
|Name: Zolokalter |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 700
|| Attack:
70 | MDefense: 80 |Luck:
9
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
950 | AP:
60
|| MAttack:
50 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
90 | Gil: 700
|| Defense:
58 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion [8]
| Steal: --| Morph: Antidote
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 265 Base Damage,
|
| -------Only used on *any* target with Poison Status, even it's
|
|
allies or itself]
|
|
Toxic Barf [Change Status, 1 Target, Inflicts Poison, Slow 100%,
|
|
Also used as counterattack vs physical attacks, When
|
|
used as coumterattack, it will randomly target
|
|
something, even allies, though not itself]
|
'=============================================================================
='
.=================.

|Name: Headbomber |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 640
|| Attack:
70 | MDefense: 46 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
64
|| MAttack:
40 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 460
|| Defense:
60 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hyper [2]
| Steal: Tranquilizer [63]| Morph: Tranquilizer
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Dorsal Punch} [Physical Attack, 1 Target, 298 Base Damage]
|
| -------- Extreme Bomber [Physical Attack, 1 Target, 1303.75 Base Damage,
|
|
Inflicts Fury (72), Only used when powered up]
|
|
allies or itself]
|
|
|

| Battle Notes: * When alone or when all allies are killed, Headbomber will
|
| ------------power up and have 120 Dex instead of 60. It will use Extreme
|
|
Bomber repeatedly until the battle ends.
|
'=============================================================================
='
.==============.
|Name: Malboro |
|
=============o====================oo===============o===============o==========
.
| Level:
44 | Exp: 1000
|| Attack:
70 | MDefense: 120 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4400 | AP:
100
|| MAttack:
50 | Defense%: 15 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
900 | Gil: 100
|| Defense: 110 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Water]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: M-Tentacles 100%
| Steal: M-Tentacles [32],| Morph: --|
|
|
Echo Screen [32] |
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|

|-----------------------------------------------------------------------------|
| Attacks: Frozen Beam [Magical Attack, MP=20, 1 Target, Ice Elemental,
|
| -------1057.5 Base Damage]
|
|
Bio2
[Magical Attack, MP=36, 1 Target, Poison Elemental,
|
|
740.25 Base Damage]
|
|
Bad Breath [Change Status, MP=58, All Targets, Inflicts Poison,
|
|
Confusion, Sleep, Silence, Frog & Small 100%,
|
|
Max use of 3x per battle]
|
'=============================================================================
='
.==================.
|Name: Blue Dragon |
|
=============o====================oo===============o===============o==========
.
| Level:
41 | Exp: 1200
|| Attack:
121 | MDefense: 240 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
8800 | AP:
200
|| MAttack:
90 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
500 | Gil: 1000
|| Defense:
86 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Dragon Armlet 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Dragon Fang}
[Physical Attack, 1 Target, 2240 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Tail Attack
[Physical Attack, 1 Target, 1120 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Blue Dragon Breath [Magical Attack, MP=20, All Targets,
|
|
Ice Elemental, 687.75 Base Damage]
|
|
Great Gale
[Physical Attack, All Targets, Wind Elemental,
|
|
1680 Base Damage, Inflicts Darkness (40)]
|
|
Dragon Force
[Increases Base Defenses, MP=19, +50% Def &
MDef,|
|
Up to max of +100%, Enemy Skill]
|
'=============================================================================
='
.=============.
|Name: Stilva |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 1000
|| Attack:
75 | MDefense: 120 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
110
|| MAttack:
55 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1100
|| Defense:
60 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Tent [8]
| Steal: --| Morph: Holy Torch
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Big Red Clipper} [Physical Attack, 1 Target, 354 Base Damage]
|
| -------- Big Horn
[Physical Attack, 1 Target, 354 Base Damage]
|
|
Jump Attack
[Physical Attack, 1 Target, 442 Base Damage,
|
|
Always targets whoever has the highest HP]
|
|
Trine
[Magical Attack, MP=20, All Targets,
|
|
Lightning Elemental, 1211.25 Base Damage,
|
|
Only used under Manipulate, Enemy Skill]
|
|
Magic Breath
[Magical Attack, MP=75, All Targets,
|
|
Fire/Ice/Lightning Elemental,
|
|
2743.125 Base Damage, Enemy Skill]
|
'=============================================================================
='
.=============.
|Name: Icicle |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 500*
|| Attack:
73 | MDefense: 96 |Luck:
2
|

|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
0
|| MAttack:
63 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil:
0
|| Defense:
64 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[Weak]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: Icicle Drop [Physical Attack, 1 Target, 831 Base Damage,
|
| -------Used as 50% chance counterattack]
|
|
|
| Battle Notes: * When killed, all unkilled Evilheads (flying bats) will be
|
| ------------removed, leaving no rewards. Icicle also leaves no Exp.
|
'=============================================================================
='
.===============.
|Name: Evilhead |

|
=============o====================oo===============o===============o==========
.
| Level:
28 | Exp: 650
|| Attack:
80 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
740 | AP:
50
|| MAttack:
65 | Defense%:
1*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
45 | Gil: 400
|| Defense:
50 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Vampire Fang [8]
| Steal: --| Morph: Holy Torch
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: Blood Suck [Physical Absorb, 1 Target, 290 Base Damage]
|
| -------- Ultrasound [Magical Attack, 1 Target, 279 Base Damage,
|
|
Inflicts Silence (x)]
|
|
|
| Battle Notes: * There's 25% chance per hit that Evilhead's Def% is 255
|

| ------------instead of 1, resulting in a guaranteed miss.


|
'=============================================================================
='
.============.
|Name: Cuahl |
|
=============o====================oo===============o===============o==========
.
| Level:
33 | Exp: 720
|| Attack:
65 | MDefense: 70 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1300 | AP:
70
|| MAttack:
45 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
60 | Gil: 800
|| Defense:
42 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Tranquilizer [32]| Morph: Tranquilizer
|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Light Shell} [Physical Attack, 1 Target, 266 Base Damage,
|
| -------Only used after being hit by a magic attack]
|

|
Blaster
[Magical Attack, MP=20, 1 Target, 819 Base Damage,
|
|
Only used after being hit by a physical attack]
|
'=============================================================================
='
.
====================.
.-----.
|Name: Schizo(Right) |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
43 | Exp: 2200
|| Attack:
57 | MDefense: 94 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
18000 | AP:
120
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
350 | Gil: 1500
|| Defense:
52 | Dexterity: 72 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: --| Steal: Protect Ring [8] | Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|

|-----------------------------------------------------------------------------|
| Attacks: {Right Breath} [Magical Attack, MP=10, 1 Target, Fire Elemental,
|
| -------1089.375 Base Damage, Used against all party
members|
|
instead of Double Breath if Schizo(Left) is dead]
|
|
Double Breath [Magical Attack, MP=10, 1 Target, Fire/Ice
Elemental,|
|
1711.875 Base Damage,
|
|
Only used if Schizo(Left) is alive]
|
|
{Tremor}
[Magical Attack, MP=8, All Targets, Earth Elemental,
|
|
747 Base Damage, Used as a counterattack against
|
|
every 5th hit]
|
|
{Right Breath 2} [Magical Attack, All Targets, Lightning Elemental,
|
|
1400.625 Base Damage, Only used as Final Attack]
|
'=============================================================================
='
.
===================.
.-----.
|Name: Schizo(Left) |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
43 | Exp: 2200
|| Attack:
57 | MDefense: 94 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
18000 | AP:
120
|| MAttack:
40 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
350 | Gil: 1500
|| Defense:
52 | Dexterity: 72 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Dragon Fang 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Gaea's Cliff
|
|-----------------------------------------------------------------------------|
| Attacks: {Left Breath} [Magical Attack, MP=10, 1 Target, Ice Elemental,
|
| -------1089.375 Base Damage, Used against all party
members|
|
instead of Double Breath if Schizo(Right) is dead]
|
|
Double Breath [Magical Attack, MP=10, 1 Target, Fire/Ice
Elemental,|
|
1711.875 Base Damage,
|
|
Only used if Schizo(Left) is alive]
|
|
{Tremor}
[Magical Attack, MP=8, All Targets, Earth Elemental,
|
|
778.125 Base Damage, Used as a counterattack
against|
|
every 6th hit]
|
|
{Left Breath 2} [Magical Attack, All Targets, Lightning Elemental,
|
|
1400.625 Base Damage, Only used as Final Attack]
|
'=============================================================================
='
.============.
|Name: Gigas |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 840
|| Attack:
100 | MDefense: 98 |Luck: 22
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
3500 | AP:
84
|| MAttack:
59 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 560
|| Defense:
80 | Dexterity: 79 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Earth Mallet [8]
| Steal: Gigas Armlet [32]| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Squash} [Physical Attack, 1 Target, Earth Elemental,
|
| -------450 Base Damage, Also used as a combo of 1 to 3 hits
when|
|
used as a counterattack against magical attacks]
|
|
instead of Double Breath if Schizo(Right) is dead]
|
|
Moon Wars [Physical Attack, 1 Target, 600 Base Damage,
|
|
Sometimes used 1 to 3 times in a combo when Gigas' MP is
|
|
below 68 (too low to cast Quake3)]
|
|
Quake3
[Magical Attack, MP=68, All Targets, Earth Elemental,
|
|
2598.75 Base Damage]
|

'=============================================================================
='
.==============.
|Name: Grenade |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 900
|| Attack:
70 | MDefense: 64 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
100
|| MAttack:
30 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 400
|| Defense:
60 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Right Arm [8]
| Steal: Right Arm [8]
| Morph: Right Arm
|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 280 Base Damage,
|
| -------Only used in 1st & 2nd Form]
|
|
Gush
[Physical Attack, 1 Target, Fire Elemental,
|

|
525 Base Damage]
|
|
{Bodyblow} [Physical Attack, 1 Target, 700 Base Damage,
|
|
Only used in 3rd Form]
|
|
Bomb Blast [Physical Attack, 1 Target, 4445 Base Damage, Used
random|
|
in 3rd Form, 100% counterattack if HP falls below 25%
of|
|
Max HP, Kills Grenade when used, Leaves no rewards]
|
'=============================================================================
='
.==============.
|Name: Gremlin |
|
=============o====================oo===============o===============o==========
.
| Level:
36 | Exp: 750
|| Attack:
70 | MDefense: 80 |Luck: 14
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1500 | AP:
60
|| MAttack:
55 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 750
|| Defense:
60 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Shrivel [8]
| Steal: Tent [32]
| Morph: X-Potion
|

|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 304 Base Damage]
|
| -------- Bad mouth [Physical Attack, 1 Target, 912 Base Damage,
|
|
Inflicts Sadness 100%]
|
|
{Fury}
[Animation only - Gremlin throws a tantrum]
|
|
{Fury 2} [Animation only - Gremlin throws a tantrum]
|
'=============================================================================
='
.==============.
|Name: Ironite |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 900
|| Attack:
65 | MDefense: 40 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2400 | AP:
48
|| MAttack:
50 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 680
|| Defense:
58 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Hi-Potion [2]
| Steal: Phoenix Down [8] | Morph: --|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 185 Base Damage]
|
| -------- Flying Upper [Physical Attack, 1 Target, 555 Base Damage,
|
|
Sleepel
[Change Status, MP=8, 1 Target, Inflicts Sleep (72)]
|
'=============================================================================
='
.================.
|Name: Sculpture |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 860
|| Attack:
56 | MDefense: 68 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1700 | AP:
60
|| MAttack:
48 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 640
|| Defense:
40 | Dexterity: 53 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Death]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Tranquilizer [2]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 168 Base Damage]
|
| -------- Fire Shell [Physical Attack, 1 Target, Fire Elemental,
|
|
504 Base Damage, Sometimes used 2 to 3 times in a row]
|
'=============================================================================
='
.================.
|Name: Wind Wing |
|
=============o====================oo===============o===============o==========
.
| Level:
36 | Exp: 800
|| Attack:
75 | MDefense: 64 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1900 | AP:
60
|| MAttack:
45 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
350 | Gil: 500
|| Defense:
60 | Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Death]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: Phoenix Down [8]
| Steal: Hi-Potion [32]
| Morph: Phoenix Down
|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Tailbeat} [Physical Attack, 1 Target, 327 Base Damage]
|
| -------- Sham Seal [Physical Attack, 1 Target, 715.3125 Base Damage]
|
|
Aero3
[Magical Attack, MP=50, 1 Target, Wind Elemental,
|
|
White Wind [Magical Attack, MP=34, All Allies,
|
|
Restore Power = Caster's Current HP,
|
|
100% Cures: Sleep, Poison, Confusion, Silence, Slow,
|
|
Stop, Frog, Small, Slow-numb, Petrify, Manipulate,
|
|
Berserk, Paralyzed, Darkness, Death Force, Resist.
|
|
Enemy Skill]
|
'=============================================================================
='
.===================.
|Name: Dragon Rider |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 1000
|| Attack:
84 | MDefense: 120 |Luck: 30
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3500 | AP:
80
|| MAttack:
76 | Defense%: 15 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
180 | Gil: 690
|| Defense:
80 | Dexterity: 77 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Hi-Potion [32]
| Morph: Mind Source
|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {Fang}
[Physical Attack, 1 Target, 357 Base Damage]
|
| -------- Duel Attack
[Physical Attack, 1 Target, 446.25 Base Damage]
|
|
Head Hunting
[Physical Attack, 1 Target, 892.5 Base Damage]
|
|
Head Hunting 2 [Physical Attack, 1 Target, 1785 Base Damage]
|
|
Rider Breath
[Magical Attack, MP=20, 1 Target,
|
|
1248.75 Base Damage,
|
|
Also used as random counterattack vs magic attacks]
|
'=============================================================================
='
.==============.
|Name: Killbin |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 700
|| Attack:
90 | MDefense: 126 |Luck: 25
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3200 | AP:
150
|| MAttack:
85 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
380 | Gil: 1000
|| Defense:
64 | Dexterity: 68 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ether [8]
| Steal: Turbo Ether [32] | Morph: Mind Source
|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: {x}
[Physical Attack, 1 Target, 342 Base Damage,
|
| -------Killbin will have 'Orange Swords' shown,
|
|
Sometimes used twice in a row]
|
|
{Cure2} [Magical HP Restore, MP=24, 1 Target, 1460 Base Damage,
|
|
Killbin will have 'Pink Heart' shown,
|
|
Only used when below 1/3rd of Max HP]
|
|
{Fire2} [Magical Attack, MP=22, 1 Target, Fire Elemental,
|
|
862.5 Base Damage, Killbin will have 'Red Fire' shown,
|
|
{Ice2} [Magical Attack, MP=22, 1 Target, Ice Elemental,
|
|
862.5 Base Damage, Killbin will have 'Blue Ice' shown,
|
|
{Aspil} [Magical MP Absorb, MP=1, 86.25 MP Absorb,
|
|
Killbin will have 'Blue Electronics' shown
|

|
{Slow} [Change Status, MP=20, 1 Target, Inflicts Slow (100),
|
|
Killbin will have 'Yellow Clock' shown]
|
'=============================================================================
='
.===============.
|Name: Tonberry |
|
=============o====================oo===============o===============o==========
.
| Level:
25 | Exp: 999
|| Attack:
100 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
15000 | AP:
99
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
250 | Gil: 999
|| Defense:
50 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: Hi-Potion [32]
| Morph: Mind Source
|
|
=============================o=========================o======================
|
| Location(s): 1. Gold Saucer Battle Square
|
|
(2. Tonberry was left out of the Whirlwind Maze)
|
|-----------------------------------------------------------------------------|

| Attacks: Time Damage [Physical Attack, 1 Target,


|
| -------Damage = (Hours played * 100) + Minutes played,
|
|
Only used as counterattack against 3rd attack since
|
|
Tonberry's last turn]
|
|
Knife
[Change Status, 1 Target, Inflicts Death 100%]
|
|
{Move}
[Moves forward towards the party]
|
|
{Move Left} [Moves to the left]
|
|
{Move Right} [Moves to the right]
|
'=============================================================================
='
.
===================.
.-----.
|Name: Jenova*DEATH |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
55 | Exp: 6000
|| Attack:
140 | MDefense: 320 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
25000 | AP:
400
|| MAttack:
70 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
800 | Gil: 5000
|| Defense:
90 | Dexterity:150 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|

| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Reflect Ring 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Whirlwind Maze
|
|-----------------------------------------------------------------------------|
| Attacks: Red Light
[Magical Attack, MP=8, 1 Target, Fire Elemental,
|
| -------843.75 Base Damage, Will use 1 to 3 times against
|
|
random targets, or use against all targets]
|
|
Tropic Wind [Magical Attack, MP=12, 1 Target, Fire/Wind Elemental,
|
|
1711.875 Base Damage]
|
|
Silence
[Change Status, MP=24, 1 Target, Inflicts Silence (60)]
|
'=============================================================================
='
.======================.
|Name: Roulette Cannon |
|
=============o====================oo===============o===============o==========
.
| Level:
38 | Exp: 1200
|| Attack:
80 | MDefense: 50 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
100
|| MAttack:
60 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 1600
|| Defense:
60 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|

| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[Immune]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion 100%
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Junon (Disc 2)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fire Roulette} [Physical Attack, MP=8, 1 Target,
|
| -------684.375 Base Damage,
|
|
Only used as 100% counterattack,
|
|
Will not be used if two party members are dead]
|
'=============================================================================
='
.==================.
|Name: SOLDIER:2nd |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 1000
|| Attack:
80 | MDefense: 60 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
85
|| MAttack:
60 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
340 | Gil: 750
|| Defense:
58 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: X-Potion [8]
| Steal: Remedy [8]
| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Junon (Disc 2)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fight}
[Physical Attack, 1 Target, 341 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Sword of Doom [Physical Attack, 1 Target, 1023, Used as a 100%
|
|
counterattack vs magical attacks]
|
'=============================================================================
='
.=================.
|Name: Hippogriff |
|
=============o====================oo===============o===============o==========
.
| Level:
37 | Exp: 800
|| Attack:
90 | MDefense: 120 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
80
|| MAttack:
98 | Defense%:
1*|
|
|-------------|--------------------||---------------|---------------|
|
| MP:
280 | Gil: 1500
|| Defense:
80 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Echo Screen [2]
| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Mideel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Beak}
[Physical Attack, 1 Target, 402 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
???
[Physical Attack, 1 Target, 1206 Base Damage, Only used in
|
|
the 1st Form after Hippogriff has been in the air once
|
|
L2 Confu [Change Status, MP=18, 1 Target, Inflicts Confusion 100%,
|
|
Misses if Target's Lvl is not multiple of 2,
|
|
Only used in 1st Form]
|
|
|
| Battle Notes: - 1st Form is on the ground, 2nd Form is in the Air.
|
| ------------- * 2nd Form: Def=31%, Long Range enemy.
|
'=============================================================================
='
.==================.
|Name: Head Hunter |
|
=============o====================oo===============o===============o==========
.
| Level:
30 | Exp: 650
|| Attack:
100 | MDefense: 60 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
2000 | AP:
80
|| MAttack:
58 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 1000
|| Defense:
60 | Dexterity: 67 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ether [8]
| Steal: Tranquilizer [32]| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Mideel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Sickle}
[Physical Attack, 1 Target, 472 Base Damage]
|
| -------- Rising Dagger [Physical Attack, 1 Target, 472 Base Damage]
|
'=============================================================================
='
.=============.
|Name: Spiral |
|
=============o====================oo===============o===============o==========
.
| Level:
39 | Exp: 700
|| Attack:
80 | MDefense: 80*|Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2800 | AP:
80
|| MAttack:
80 | Defense%:
2 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 1300
|| Defense:
80*| Dexterity: 65 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Hi-Potion [8]
| Steal: X-Potion [32]
| Morph: Guard Source
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Mideel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Angle Punch} [Physical Attack, 1 Target, 371 Base Damage,
|
| -------Only used in 1st Form]
|
|
Spin
[Physical Attack, 1 Target, 463.75 Base Damage,
|
|
Only used in 2nd Form]
|
|
|
| Battle Notes: - 1st Form is the default form, 2nd Form is spinning and
occurs|
| ------------as random counterattack. It will return to the 1st Form
after|
|
between 1 and 4 turns have passed for Spiral.
|
| * 2nd Form has different stats: Def=320, MDef=320 (Normal defenses x4)
|
'=============================================================================
='

.===============.
|Name: Crysales |
|
=============o====================oo===============o===============o==========
.
| Level:
37 | Exp: 800
|| Attack:
98 | MDefense: 84 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1500 | AP:
80
|| MAttack:
45 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 600
|| Defense:
46 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o=========================o======================
|
| Drops: Ether [8]
| Steal: --| Morph: Dream Powder
|
|
=============================o=========================o======================
|
| Location(s): Worldmap: Mideel Area
|
|-----------------------------------------------------------------------------|
| Attacks: {Bite}
[Physical Attack, 1 Target, 550 Base Damage]
|
| -------- Sleep Scales [Change Status, MP=10, Inflicts Sleep 100%]
|
'=============================================================================
='
.===============.

|Name: Sea Worm |


|
=============o====================oo===============o===============o==========
.
| Level:
22 | Exp: 1300
|| Attack:
60 | MDefense: 230 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
9000 | AP:
200
|| MAttack:
42 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 5000
|| Defense:
80 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Absorb] | Water [ ]
| Restorative [ ]
|
| Ice
[Weak]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: Turbo Ether [8]
| Steal: Dragon Scales [32]| Morph: Dragon
Scales|
|
=============================o==========================o=====================
|
| Location(s): Worldmap: Mideel Area (Beaches)
|
|-----------------------------------------------------------------------------|
| Attacks: Earthquake
[Magical Attack, MP=10, 1 Target, Earth Elemental,
|
| -------144 Base Damage]
|
|
Sandstorm
[Physical Attack, All Targets, Earth Elemental,
|
|
284 Base Damage, Inflicts Darkness (48)]
|
|
Crush
[Physical Attack, 1 Target, 426 Base Damage]
|

'=============================================================================
='
.=============.
|Name: Goblin |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp:
20
|| Attack:
58 | MDefense: 74 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
20
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
80 | Gil:
20
|| Defense:
74 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Zeio Nut [8]
| Steal: Zeio Nut [8]
| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Worldmap: Goblin Island/Round Island (Forests)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fight}
[Physical Attack, 1 Target, 274 Base Damage]
|
| -------- Goblin Punch [Physical Attack, 1 Target, 205.5 Base Damage,
|
|
If Caster's Lvl = Target's Lvl then Damage x8,
|

|
Enemy Skill]
|
|
Sleepel
[Change Status, MP=8, 1 Target, Inflicts Sleep (72)]
|
'=============================================================================
='
.==============.
|Name: Cactuer |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 1000
|| Attack:
63 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
100
|| MAttack:
85 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 1000
|| Defense:
90 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Zeio Nut [8]
| Steal: Zeio Nut [8]
| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Worldmap: Cactus Island
|
|-----------------------------------------------------------------------------|
| Attacks: 1000 Needles
[Magical Attack, 1 Target, 1000 Fixed Damage]
|

| -------- {Mystery Kick} [Physical Attack, 1 Target, 891 Base Damage,


|
|
1/3rd chance used twice in a row]
|
|
|
| Battle Notes: * There's a 7/8th chance per hit that Cactuer's Def% will be
|
| ------------255 instead of 1, resulting in a guardanteed miss.
|
'=============================================================================
='
.=================.
|Name: Gas Ducter |
|
=============o====================oo===============o===============o==========
.
| Level:
42 | Exp: 900
|| Attack:
88 | MDefense: 68 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
75
|| MAttack:
80 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 1100
|| Defense:
76 | Dexterity: 85 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o==========================o=====================
|

| Location(s): Corel Reactor (Huge Materia Quest)


|
|-----------------------------------------------------------------------------|
| Attacks: {Punch}
[Physical Attack, 1 Target, 548 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Smog Alert [Physical Attack, 1 Target, 685 Base Damage, Inflicts
|
|
Poison, Sadness, Silence, Darkness 100%,
|
|
Sometimes used twice in a row]
|
'=============================================================================
='
.
==================.
.-----.
|Name: Wolfmeister |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
42 | Exp: 10000
|| Attack:
140 | MDefense: 240 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
100
|| MAttack: 100 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil:
600
|| Defense: 100 | Dexterity:124 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Weak]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|

|
=============================o=========================o======================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o=========================o======================
|
| Location(s): Corel Reactor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Big Punch} [Physical Attack, 1 Target, 1080 Base Damage]
|
| -------- Heavy Sword [Physical Attack, 1 Target, 1350 Base Damage]
|
|
Atomic Ray [Magical Attack, MP=20, 1 Target, 965.25 Base Damage]
|
|
Big Guard
[Change Status, MP=56, All Targets, Inflicts Barrier,
|
|
MBarrier, Haste 100%, Enemy Skill]
|
'=============================================================================
='
.
================.
.-----.
|Name: Eagle Gun |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
46 | Exp: 2000
|| Attack:
90 | MDefense: 100 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
17000 | AP:
90
|| MAttack:
50 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
50 | Gil: 1600
|| Defense:
86 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|

| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o===========================o======================
|
| Drops: X-Potion 100%
| Steal: Warrior Bangle [32]| Morph: --|
|
===========================o===========================o======================
|
| Location(s): Corel Reactor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 606 Base Damage]
|
| -------- Single Wing Fire [Physical Attack, 1 Target, 606 Base Damage]
|
|
Sometimes used twice in a row]
|
|
Dual Wing Fire
[Physical Attack, All Targets, 606 Base Damage,
|
|
Sometimes used twice in a row]
|
'=============================================================================
='
.
======================.
.-----.
|Name: Ultimate Weapon |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
61 | Exp: 35000
|| Attack:
100 | MDefense: 100 |Luck: 50
|
|-------------|--------------------||---------------|---------------|---------|
| HP: 100000 | AP:
3500
|| MAttack: 170 | Defense%:
3 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 25000
|| Defense: 120 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune]* | Water [Immune]* | Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Ultima Weapon 100% | Steal: Curse Ring [32]
OR| Morph: --|
|
(Last Battle ONLY) |
Reflect Ring [32] OR|
|
|
|
Circlet [32]
|
|
|
===========================o============================o=====================
|
| Location(s): 1. Mideel (Mandatory)
| Ground | Cursed Ring
|
|
2. Junon Area (At lake) | Aerial | Circlet
|
|
3. Mideel
| Aerial | Circlet
|
|
4. Mt. Nibel
| Aerial | Circlet
|
|
5. North Corel
| Aerial | Circlet
|
|
6. Gongaga Village
| Ground | Reflect Ring
|
|
7. Fort Condor
| Ground | Reflect Ring
|
|
8. Midgar City
| Ground | Reflect Ring
|
|
9. Northern Crater
| Ground | Reflect Ring
|
|
10.Cosmo Area (Final)
| Aerial | Reflect Ring
|
|-----------------------------------------------------------------------------|
| Attacks: Quake2
[Magical Attack, MP=28, 1 Target, Earth Elemental,
|
| -------2079 Base Damage, Only used in battle battles]
|
|
{Thunderball} [Magical Attack, MP=20, Lightning Elemental,
|

|
2945.25 Base Damage, Only used in aerial battle]
|
|
{Claw}
[Physical Attack, 1 Target, 2100 Base Damage]
|
|
Ultima Beam
[Magical Attack, MP=40, All Targets, Hidden
Elemental,|
|
2079 Base Damage]
|
|
Shadow Flare [Magical Attack, MP=100, 1 Target,
|
|
10828.125 Base Damage, Used as Final Attack,
|
|
Enemy Skill]
|
|
{Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - Ultimate Weapon has one mandatory battle in Mideel. From
this|
| ------------moment onward, any damage you deal to it will be deducted
|
|
from his initial 100000 HP. The random battles later allow you to reduce
|
|
his HP even more. When it falls below 20000 HP, Ultimate Weapon will head
|
|
over to Cosmo Canyon, where the final battle with it is initiated. If you
|
|
reduced it's HP to 0, it will be restored to 20000 in this final battle.
|
| - In the first battle, you can steal a Cursed Ring, in any other ground
|
|
battles you can steal a Reflect Ring, and in any other aerial battles you
|
|
can steal a Circlet.
|
'=============================================================================
='
.====================.
|Name: Death Machine |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 900
|| Attack:
72 | MDefense: 60 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2500 | AP:
80
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
150 | Gil: 1200
|| Defense:
58 | Dexterity: 66 |
|
|
=============o====================oo===============o===============o==========
|

| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: W Machine Gun [8] | Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Path
|
|-----------------------------------------------------------------------------|
| Attacks: W Machine Gun [Physical Attack, 1 Target, 535.5 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
100 Needles
[Physical Attack, 1 Target, 382.5 Base Damage]
|
|
Matra Magic
[Magical Attack, MP=8, All Targets, 247.5 Base
Damage,|
|
Enemy Skill]
|
'=============================================================================
='
.=============.
|Name: Slalom |
|
=============o====================oo===============o===============o==========
.
| Level:
37 | Exp: 700
|| Attack:
70 | MDefense: 80 |Luck: 12
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1600 | AP:
70
|| MAttack:
45 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
30 | Gil: 1500
|| Defense:
74 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: Deadly Waste [8]
| Steal: Smoke Bomb [8]
| Morph: Hi-Potion
|
|
=============================o==========================o=====================
|
| Location(s): Junon Path
|
|-----------------------------------------------------------------------------|
| Attacks: {Punch} [Physical Attack, 1 Target, 310 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Smog
[Physical Attack, 1 Target, 232.5 Base Damage,
|
|
Inflicts Poison (88), Sometimes uses Smog (Darkness)
|
|
version immediately after this in the same turn]
|
|
Smog
[Physical Attack, 1 Target, 232.5 Base Damage,
|
|
Inflicts Darkness (92), Sometimes uses Smog (Poison)
|
|
version immediately after this in the same turn]
|
'=============================================================================
='
.===================.
|Name: Guard System |

|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 1100
|| Attack:
55 | MDefense: 50 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2200 | AP:
80
|| MAttack:
56 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 1200
|| Defense:
70 | Dexterity: 67 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: Molotov [2]
| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Has no attacks. Will print 'Warning! Warning!' and 'Leave at
once!!'|
| -------- Comes with Quick Machine Gun or Rocket Launcher.
|
'=============================================================================
='
.========================.
|Name: Quick Machine Gun |

|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp: 600
|| Attack:
130 | MDefense: 30 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
60
|| MAttack:
15 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 300
|| Defense:
50 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: --| Morph: Hi-Potion
|
|
=============================o==========================o=====================
|
| Location(s): Junon (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Machine Gun [Physical Attack, 1 Target, 454 Base Damage,
|
| -------Note: Both the Single and Double shot version deal the
|
|
exact same damage due to the second shot being
ignored]|
'=============================================================================
='
.======================.
|Name: Rocket Launcher |

|
=============o====================oo===============o===============o==========
.
| Level:
20 | Exp: 600
|| Attack:
130 | MDefense: 30 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
60
|| MAttack:
15 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil: 300
|| Defense:
50 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: --| Morph: Hi-Potion
|
|
=============================o==========================o=====================
|
| Location(s): Junon (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Rocket Launcher [Physical Attack, 1 Target, 681 Base Damage,
|
| -------- Confu Missile
[Physical Attack, 1 Target, 567.5 Base Damage,
|
|
Inflicts Confusion 100%]
|
'=============================================================================
='
.=====================.
|Name: Submarine Crew |

|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 850
|| Attack:
75 | MDefense: 74 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1500 | AP:
80
|| MAttack:
25 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
85 | Gil: 500
|| Defense:
56 | Dexterity: 55 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: S-mine [8],
| Steal: 8-inch Cannon
| Morph: --|
|
Shinra Beta [8]
|
|
|
|
=============================o==========================o=====================
|
| Location(s): Junon (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 300 Base Damage]
|
| -------- Hand Grenade [Physical Attack, 1 Target, 656.25 Base Damage,
|
|
Only used under Manipulate]
|
'=============================================================================
='

.=================.
|Name: Ghost Ship |
|
=============o====================oo===============o===============o==========
.
| Level:
44 | Exp: 1600
|| Attack:
80 | MDefense: 80 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6600 | AP:
60
|| MAttack:
68 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 2000
|| Defense:
70 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Halves]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death [Full-Cure]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Phoenix Down [8]
| Steal: Phoenix Down [32] | Morph: Guide Book
|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Tunnel (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Fight}
[Physical Attack, 1 Target, 410 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
St.Elmos Fire [Physical Attack, 1 Target, 410 Base Damage]
|
|
Goannai
[Removes target from battle, Target is counter dead,
|

|
Can be used a max of 2x per battle, Targets whoever
|
|
hass the highest HP]
|
'=============================================================================
='
.===============.
|Name: Corvette |
|
=============o====================oo===============o===============o==========
.
| Level:
36 | Exp: 1050
|| Attack:
78 | MDefense: 74 |Luck: 15
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3200 | AP:
60
|| MAttack:
68 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
260 | Gil: 2200
|| Defense:
68 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Loco Weed [8]
| Steal: Hyper [8]
| Morph: Light
Curtain|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Tunnel (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 339 Base Damage,
|

| -------Only used under Manipulate]


|
|
Gash
[Physical Attack, 1 Target, 423.75 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Spinning Cut [Physical Attack, 1 Target, 635.625 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Slap
[Physical Attack, 1 Target, 423.75 Base Damage,
|
|
Inflicts Fury (48)]
|
'=============================================================================
='
.=================.
|Name: Diver Nest |
|
=============o====================oo===============o===============o==========
.
| Level:
38 | Exp: 1340
|| Attack:
60 | MDefense: 110 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2800 | AP:
60
|| MAttack:
65 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 1250
|| Defense:
90 | Dexterity: 64 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|

| Drops: X-Potion [2]


| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Tunnel (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 682.5 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Big Wave
[Physical Attack, All Targets, 341.25 Base Damage,
|
|
Tornade Wave [Magical Attack, 1 Target, Wind Elemental,
|
|
772.5 Base Damage, Sometimes used twice in a row]
|
'=============================================================================
='
.====================.
|Name: Underwater MP |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 820
|| Attack:
70 | MDefense: 124 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1000 | AP:
80
|| MAttack:
65 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 600
|| Defense:
80 | Dexterity: 62 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Grenade 100%
| Steal: Shinra Alpha [8] | Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 292 Base Damage,
|
| -------Is used 3x in a row]
|
|
Hand Grenade [Physical Attack, 1 Target, 638.75 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Senior Grunt |
|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp: 930
|| Attack:
75 | MDefense: 90 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2600 | AP:
90
|| MAttack:
80 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
245 | Gil: 800
|| Defense:
70 | Dexterity: 69 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Handclaw}
[Physical Attack, 1 Target, 321 Base Damage]
|
| -------- Harrier Beam [Physical Attack, 1 Target, 401.25 Base Damage]
|
|
Water Wave
[Physical Attack, 1 Target, 401.25 Base Damage]
|
'=============================================================================
='
.====================.
|Name: Hard Attacker |
|
=============o====================oo===============o===============o==========
.
| Level:
32 | Exp: 750
|| Attack:
80 | MDefense: 74 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2500 | AP:
58
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
150 | Gil: 600
|| Defense:
90 | Dexterity: 77 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[ ]
| Water [Halves]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|

| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: Molotov [8]
| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow}
[Physical Attack, 1 Target, 320 Base Damage]
|
| -------- Oil
[Physical Attack, 1 Target, Fire Elemental,
|
|
320 Base Damage]
|
'=============================================================================
='
.===============.
|Name: Guardian |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 940
|| Attack:
80 | MDefense: 80 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
60
|| MAttack:
66 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
340 | Gil: 500
|| Defense:
76 | Dexterity: 67 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|

| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Rocket Punch} [Physical Attack, 1 Target, 475 Base Damage,
|
| -------Will sometimes use twice in a row]
|
|
W Rocket Punch [Physical Attack, 1 Target, 475 Base Damage,
|
|
Will sometimes use twice in a row]
|
|
Jumping Blow
[Physical Attack, 1 Target, 475 Base Damage,
|
|
Will sometimes use twice in a row]
|
|
|
| Battle Notes: - Because it has no berserk attack, when it is berserked it
|
| ------------will keep printing the message:
|
|
"Guardian's skill power is used up."
|
'=============================================================================
='
.==================.
|Name: Gun Carrier |
|
=============o====================oo===============o===============o==========
.
| Level:
39 | Exp: 860
|| Attack:
60 | MDefense: 84 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3400 | AP:
75
|| MAttack:
45 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
240 | Gil: 1600
|| Defense:
76 | Dexterity: 59 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
=============================o==========================o=====================
|
| Drops: S-mine [8]
| Steal: --| Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Normal Shell
[Physical Attack, 1 Target, 279 Base Damage,
|
| -------Will sometimes be used against all party members]
|
|
Abnormal Shell [Physical Attack, 1 Target, 69.75 Base Damage,
|
|
Inflicts Slow, Darkness 100%]
|
|
Bodyblow
[Physical Attack, 1 Target, 697.5 Base Damage]
|
'=============================================================================
='
.==============.
|Name: Captain |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 850
|| Attack:
84 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
84
|| MAttack:
34 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
90 | Gil: 1050
|| Defense:
66 | Dexterity: 63 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
=============================o==========================o=====================
|
| Drops: S-mine [8]
| Steal: Shinra Alpha [8] | Morph: --|
|
=============================o==========================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Machine Gun} [Physical Attack, 1 Target, 351 Base Damage,
|
| -------Will sometimes be used against all party members, or
|
|
twice in a row]
|
|
Hand Grenade [Physical Attack, 1 Target, 767.8125 Base Damage,
|
|
Only used under Manipulate]
|
'=============================================================================
='
.
==================.
.-----.
|Name: Carry Armor |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
45 | Exp: 2800
|| Attack:
90 | MDefense: 300 |Luck:
0
|

|-------------|--------------------||---------------|---------------|---------|
| HP:
24000 | AP:
240
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 4000
|| Defense: 200 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: God's Hand 100%
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Lapis Laser
[Magical Attack, MP=10, 1 Target, 1875 Base Damage,
|
| -------Sometimes used as 1st attack before battle starts]
|
|
{Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage,
|
|
100% counterattack, hits each Imprisoned
character]|
|
|
| Battle Notes: - Carry Armor comes accompanied by a Right and Left arm. These
|
| ------------are covered in their own Enemy entry below.
|
'=============================================================================
='

.
================.
.-----.
|Name: Right Arm |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
45 | Exp: 1400
|| Attack:
80 | MDefense: 300 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
95
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil:
0
|| Defense: 200 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: {Arm Punch}
[Physical Attack, 1 Target, 624 Base Damage]
|
| -------- Arm Grab
[Change Status, 1 Target, Inflicts Imprisoned 100%]
|

|
{Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage,
|
|
100% counterattack, hits each Imprisoned
character]|
'=============================================================================
='
.
===============.
.-----.
|Name: Left Arm |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
45 | Exp: 1500
|| Attack:
80 | MDefense: 300 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
90
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil:
0
|| Defense: 200 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Immune] | Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Junon Underwater Reacyor (Huge Materia Quest)
|

|-----------------------------------------------------------------------------|
| Attacks: {Arm Punch}
[Physical Attack, 1 Target, 624 Base Damage]
|
| -------- Arm Grab
[Change Status, 1 Target, Inflicts Imprisoned 100%]
|
|
{Damage Attack} [Magical Attack, 1 Target, 562.5 Base Damage,
|
|
100% counterattack, hits each Imprisoned
character]|
'=============================================================================
='
.
=================.
.-----.
|Name: Turks:Rude |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
42 | Exp: 3400
|| Attack:
60 | MDefense: 160 |Luck:
9
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
9000 | AP:
80
|| MAttack:
30 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
240 | Gil: 3000
|| Defense:
60 | Dexterity: 78 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Hi-Potion [8]
| Steal: Ziedrich [8]
| Morph: --|

|
===========================o============================o=====================
|
| Location(s): Rocket Town (Huge Materia Quest)
|
|-----------------------------------------------------------------------------|
| Attacks: Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
| -------540 Base Damage]
|
|
Cure2
[Magical HP Restore, MP=24, 1 Target, 1202 Base Healing]
|
|
MBarrier [Change Status, MP=24, 1 Target, Inflicts MBarrier 100%]
|
|
Grand Spark
[Physical Attack, 1 Target, 648 Base Damage,
|
|
Will use 3x in a row, but not on Tifa]
|
|
{Shoulder Attack} [Physical Attack, 1 Target, 882 Base Damage]
|
|
|
| Battle Notes: - If Rude uses a spell, he may use any of the spells under
|
| ------------certain conditions, all in the same turn.
|
| - Since Rude has a crush on Tifa, he will never attack her unless Tifa is
the|
|
only one left standing. Even then, there's a 1/3rd chance he'll hesitate.
|
|
He will still hit her with his Bolt2 desperation move, however.
|
'=============================================================================
='
.==============.
|Name: Rilfsak |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 1000
|| Attack:
60 | MDefense: 170 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
70
|| MAttack: 100 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
500 | Gil: 900
|| Defense:
90 | Dexterity: 58 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|

| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o==========================o=======================
|
| Drops: X-Potion [8]
| Steal: --| Morph: --|
|
===========================o==========================o=======================
|
| Location(s): Ancient Forest
|
|-----------------------------------------------------------------------------|
| Attacks: {Blood Suck} [Physical Absorb, 1 Target, 285 Base Damage]
|
| -------- Autumn Leaves [Physical Attack, 1 Target, 356.25 Base Damage,
|
|
Inflicts Darkness (40), Sometimes used on 1st turn,
|
|
Used as counterattack vs magic attacks when HP is
|
|
below 1/3rd of Max HP]
|
'=============================================================================
='
.=============.
|Name: Diablo |
|
=============o====================oo===============o===============o==========
.
| Level:
41 | Exp: 1100
|| Attack:
100 | MDefense: 110 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
70
|| MAttack:
86 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 1100
|| Defense:
80 | Dexterity: 75 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[Immune] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Immune] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o==========================o=======================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o==========================o=======================
|
| Location(s): Ancient Forest
|
|-----------------------------------------------------------------------------|
| Attacks: {Horn Bomber} [Physical Attack, 1 Target, 1147.5 Base Damage]
|
| -------- Flame
[Magical Attack, 1 Target, Fire Elemental,
|
|
762 Base Damage, MP=16, Only after receiving an
|
|
Ice-Elemental magic attack]
|
|
Cold
[Magical Attack, 1 Target, Ice Elemental,
|
|
762 Base Damage, MP=16, Only after receiving an
|
|
Fire-Elemental magic attack]
|
|
|
| Battle Notes: - Diablo does not counterattack any summons or enemy skills,
|
| ------------he will react to Mute Mask, War Gong, Loco Weed, Impaler and
|
| Ink with Cold, and he will react to Fire Fang, Fire Veil, Antarctic Wind and
|
| T/S Bomb with Flame. He will not react to Pahsana Greens or Holy Torch.
|

'=============================================================================
='
.===============.
|Name: Epiolnis |
|
=============o====================oo===============o===============o==========
.
| Level:
36 | Exp: 950
|| Attack:
90 | MDefense: 100 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1800 | AP:
70
|| MAttack:
50 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
90 | Gil: 1500
|| Defense:
58 | Dexterity: 86 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o===========================o======================
|
| Drops: --| Steal: Wizard Bracelet [8]| Morph: --|
|
===========================o===========================o======================
|
| Location(s): Ancient Forest
|
|-----------------------------------------------------------------------------|
| Attacks: Bird Kick [Physical Attack, 1 Target, 393 Base Damage]
|
| -------- Catapult [Physical Attack, 1 Target, 393 Base Damage]
|
|
Acid Rain [Magical Attack, MP=15, 1 Target, Poison Elemental,
|

|
645 Base Damage, Targets whoever has the highest HP]
|
'=============================================================================
='
.=============.
|Name: Ho-chu |
|
=============o====================oo===============o===============o==========
.
| Level:
39 | Exp: 750
|| Attack:
96 | MDefense: 94 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4300 | AP:
70
|| MAttack:
86 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
290 | Gil: 2500
|| Defense:
68 | Dexterity: 95 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Weak]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o===========================o======================
|
| Drops: --| Steal: Circlet [8]
| Morph: Ribbon
|
|
===========================o===========================o======================
|
| Location(s): 1. Gold Saucer Battle Square (Special Battle, Round #2)
|
|
2. (Ho-chu was left out of the Ancient Forest)
|
|-----------------------------------------------------------------------------|
| Attacks: Whip Sting [Physical Attack, 1 Target, 564 Base Damage,
|

| -------Inflicts Paralyzed (100)]


|
|
Big Pollen [Magical Attack, All Targets, 750 Base Damage,
|
|
Inflicts Sleep (48)]
|
'=============================================================================
='
.
=================.
.-----.
|Name: Turks:Reno |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
42 | Exp: 5000
|| Attack:
100 | MDefense: 96 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
15000 | AP:
300
|| MAttack:
85 | Defense%: 12 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
230 | Gil: 4000
|| Defense: 100 | Dexterity: 85 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: Tough Ring [32]
| Morph: --|
|
===========================o============================o=====================
|

| Location(s): Sunken Gelnika


|
|-----------------------------------------------------------------------------|
| Attacks: {Short Staff} [Physical Attack, 1 Target, 780 Base Damage]
|
| -------- Neo Turk Light [Change Status, 1 Target, Inflicts Confusion 100%]
|
|
Electropod 2
[Physical Attack, 1 Target, Lightning Elemental,
|
|
2652 Base Damage]
|
|
|
| Battle Notes: - Reno reacts to Ice Crystal, Bolt Plume and Swift Bolt as if
|
| ------------they were 'Bolt' spells.
|
'=============================================================================
='
.
=================.
.-----.
|Name: Turks:Rude |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
49 | Exp: 5500
|| Attack:
110 | MDefense: 160 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
20000 | AP:
360
|| MAttack:
75 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
280 | Gil: 5000
|| Defense: 120 | Dexterity: 79 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Elixir 100%
| Steal: Ziedrich [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: Bolt2
[Magical Attack, MP=22, 1 Target, Lightning Elemental,
|
| -------930 Base Damage]
|
|
Cure2
[Magical HP Restore, MP=24, 1 Target, 1514 Base Healing]
|
|
Ice2
[Magical Attack, MP=22, 1 Target, Ice Elemental,
|
|
930 Base Damage]
|
|
Fire2
[Magical Attack, MP=22, 1 Target, Fire Elemental,
|
|
930 Base Damage]
|
|
{Shoulder Attack} [Physical Attack, 1 Target, 2346 Base Damage]
|
|
|
| Battle Notes: - If Rude has used an attack other than {Shoulder Attack}, he
|
| ------------cannot do anything for the rest of the battle. This is a
bug.|
| - Since Rude has a crush on Tifa, he will never attack her with Bolt2, Ice2,
|
|
Fire2, and only with a 1/3rd chance with {Shoulder Attack}.
|
'=============================================================================
='
.==============.
|Name: Poodler |
|
=============o====================oo===============o===============o==========
.
| Level:
42 | Exp:
900
|| Attack:
98 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
70
|| MAttack:
85 | Defense%:
2 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 2500
|| Defense: 110 | Dexterity: 86 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: Turbo Ether [32]
| Morph: Speed Source
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 610 Base Damage]
|
| -------- Fire
[Magical Attack, MP=4, 1 Target, Fire Elemental,
|
|
381 Base Damage, Only used as random counterattack when
|
|
it's HP is below 25% of it's Max HP]
|
'=============================================================================
='
.==============.
|Name: Bad Rap |
|
=============o====================oo===============o===============o==========
.
| Level:
38 | Exp: 1100
|| Attack:
70 | MDefense: 90 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
9000 | AP:
70
|| MAttack: 100 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 2500
|| Defense:
90 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Dazers [8]
| Steal: Ink [8]
| Morph: Luck Source
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: {Whip}
[Physical Attack, 1 Target, 319 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Big Fang
[Physical Attack, 1 Target, 837.375 Base Damage,
|
|
Always targets whoever has the highest HP]
|
|
Evil Poison [Physical Attack, MP=4, 1 Target, Poison Elemental,
|
|
Inflicts Darkness 100%]
|
'=============================================================================
='
.==============.
|Name: Unknown |

|
=============o====================oo===============o===============o==========
.
| Level:
50 | Exp: 1500
|| Attack:
110 | MDefense: 110 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
11000 | AP:
150
|| MAttack: 110 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
110 | Gil: 5000
|| Defense: 110 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Light Curtain [2] | Steal: Fire Armlet [8]
| Morph: Power Source
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: Bite
[Physical Attack, 1 Target, 965 Base Damage]
|
| -------- Tongue [Physical Attack, 1 Target, 2895 Base Damage,
|
|
Has 2 different animations, though they're the same
attack]|
|
Blaster [Magical Attack, MP=20, 1 Target, 1680 Base Damage]
|
'=============================================================================
='

.================.
|Name: Unknown 2 |
|
=============o====================oo===============o===============o==========
.
| Level:
51 | Exp:
900
|| Attack:
130 | MDefense: 130 |Luck: 13
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
13000 | AP:
300
|| MAttack: 130 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
130 | Gil: 10000
|| Defense: 130 | Dexterity:150 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Holy Torch [2]
| Steal: Bolt Armlet [8]
| Morph: Magic Source
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: Tentacle
[Physical Attack, 1 Target, 3495 Base Damage]
|
| -------- ? Needle
[Change Status, 1 Target, Inflicts Paralyzed 100%,
|
|
100% counterattack vs physical attacks when below
|
|
25% of it's Max HP]
|

|
Abnormal Breath [Change Status, MP=11, 1 Target,
|
|
Inflicts Confusion 100%, Used as 1st attack and as
|
|
100% counterattack vs physical attacks when it's
|
|
HP is between 25% - 50% of it's Max HP]
|
'=============================================================================
='
.================.
|Name: Unknown 3 |
|
=============o====================oo===============o===============o==========
.
| Level:
52 | Exp:
900
|| Attack:
150 | MDefense: 150 |Luck: 12
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
15000 | AP:
200
|| MAttack: 150 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
150 | Gil: 7500
|| Defense: 150 | Dexterity:130 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Holy Torch [2]
| Steal: Bolt Armlet [8]
| Morph: Magic Source
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|

|-----------------------------------------------------------------------------|
| Attacks: Poison Fang [Physical Attack, 1 Target, 4374 Base Damage,
|
| -------Inflicts Poison (100), Only used on party members
|
|
without Poison status]
|
|
Bolt2
[Magical Attack, MP=22*, 1 Target, Lightning
Elemental,|
|
1515 Base Damage, Only used on party members without
|
|
Poison Status, *Actually costs 4 MP due to a bug]
|
|
25% of it's Max HP]
|
|
Slap
[Physical Attack, MP=11, 1 Target, 4374 Base Damage,
|
|
Inflicts Fury 100%, Only used on party members
|
|
without Poison status]
|
|
Creepy Touch [Change Status, MP=13, 1 Target, Inflicts Sadness
100%,|
|
Only used as counterattack]
|
'=============================================================================
='
.==============.
|Name: Serpent |
|
=============o====================oo===============o===============o==========
.
| Level:
40 | Exp: 1400
|| Attack:
140 | MDefense: 324 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
14000 | AP:
70
|| MAttack:
80 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
290 | Gil: 2500
|| Defense: 120 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Absorb]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Dragon Scales [8], | Steal: Water Ring [32]
| Morph: Mind Source
|
|
Stardust [2]
|
|
|
|
===========================o============================o=====================
|
| Location(s): Sunken Gelnika
|
|-----------------------------------------------------------------------------|
| Attacks: Viper Breath [Magical Attack, MP=20, 1 Target, Ice/Water Elemental,
|
| -------900 Base Damage, Only used if it's HP is greater than
|
|
~80% of the party's average HP]
|
|
without Poison status]
|
|
Aqualung
[Magical Attack, MP=34, All Targets, Water Elemental,
|
|
2340 Base Damage, Only used if it's HP is between
~80%|
|
and ~40% of the party's average HP]
|
|
Huge Tidal Wave [Physical Attack, MP=20, 1 Target, Water Elemental,
|
|
1268.75 Base Damage, Only used if it's HP is
|
|
between ~40% and ~20% of the party's average HP]
|
|
Dragon Dance [Physical Attack, 1 Target, 1268.75 Base Damage,
|
|
Only used if it's HP is below ~20% of the party's
|
|
average HP]
|
|
|
| Battle Notes: - Example: If one party member is dead, and the other two
their|
| ------------current HP combined is 5500, then the average party HP is
|
| 2750. If Serpent's HP is higher than ~80% of that, so at 2200+ HP, it will
|

| only be able to use Viper Breath. If between 1100 and 2200 HP, it will be
|
| only able to use Aqualung. Between 550 and 1100 HP it will only be able to
|
| use Huge Tidal Wave, and below 550 HP it can only use Dragon Dance in this
|
| example. As you can see, the most used attack is Viper Breath due to Serpent
|
| often having higher HP than your party's average HP.
|
'=============================================================================
='
.
=====================.
.-----.
|Name: Diamond Weapon |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
49 | Exp: 35000
|| Attack:
50 | MDefense: 250 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
30000 | AP:
3500
|| MAttack:
50 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
30000 | Gil: 25000
|| Defense: 250 | Dexterity:180 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: Rising Sun [32]
| Morph: --|

|
===========================o============================o=====================
|
| Location(s): Worldmap Near Midgar (End of Disc 2)
|
|-----------------------------------------------------------------------------|
| Attacks: {Diamond Fire} [Magical Attack, 1 Target, Fire Elemental,
|
| -------891 Base Damage]
|
|
{Foot Stamp}
[Magical Attack, 1 Target, 1188 Base Damage]
|
|
Diamond Flash [Magical Attack, All Targets,
|
|
Damage = 7/8th of Target's HP,
|
|
Inflicts Silence 100%]
|
|
|
| Battle Notes: - Diamond Weapon is immune to physical attacks, with the
|
| ------------exception of the period in which it counts down to Diamond
|
|
Flash.
|
| - It will start the countdown after a certain amount of Limit Breaks or
|
|
Summons have been used, depending on it's current HP.
|
'=============================================================================
='
.===============.
|Name: Behemoth |
|
=============o====================oo===============o===============o==========
.
| Level:
45 | Exp: 1500
|| Attack:
140 | MDefense: 200 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
7000 | AP:
100
|| MAttack: 110 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 2200
|| Defense: 120 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Stardust [8]
| Steal: Phoenix Down [32], | Morph: --|
|
|
War Gong [32]
|
|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Behemoth Horn} [Physical Attack, 1 Target, 1260 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Claw
[Physical Attack, 1 Target, 1120 Base Damage,
|
|
Sometimes used twice in a row, Sometimes followed
|
|
by {Behemoth Horn}]
|
|
????
[Physical Attack, MP=3, 1 Target,
|
|
Damage = Caster's Max HP - Caster's Current HP,
|
|
Enemy Skill]
|
|
Flare
[Magical Attack, MP=100, 1 Target, Fire Elemental,
|
|
6684.375 Base Damage, Only used as a 100%
|
|
counterattack vs magical damage]
|
'=============================================================================
='
.===============.
|Name: Cromwell |

|
=============o====================oo===============o===============o==========
.
| Level:
42 | Exp:
800
|| Attack:
100 | MDefense: 104 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3500 | AP:
80
|| MAttack:
75 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 1500
|| Defense: 110 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: 8-inch Cannon [2] | Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: Normal Shell [Physical Attack, 1 Target, 624 Base Damage,
|
| -------Sometimes used twice in a row]
|
'=============================================================================
='
.==============.
|Name: Manhole |

|
=============o====================oo===============o===============o==========
.
| Level:
35 | Exp:
900
|| Attack:
100 | MDefense: 110 |Luck:
8
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2500 | AP:
80
|| MAttack:
70 | Defense%: 20 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
110 | Gil: 3000
|| Defense: 120 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Rockbreaker} [Physical Attack, 1 Target, 536 Base Damage]
|
| -------- Ice2
[Magical Attack, MP=22, 1 target, Ice Elemental,
|
|
787.5 Base Damage, Only used under certain
conditions]|
|
Fire2
[Magical Attack, MP=22, 1 target, Fire Elemental,
|
|
787.5 Base Damage, Only used under certain
conditions]|

|
|
| Battle Notes: - Manhole always appears in groups of three. There's only one
|
| ------------*real* Manhole with the lid open.
|
| - Manhole is not immune to Berserk, but it does not have a Berserk attack.
|
|
This will cause it to continually print the following message:
|
|
"Manhole's skill power is used up."
|
'=============================================================================
='
.================.
|Name: Crazy Saw |
|
=============o====================oo===============o===============o==========
.
| Level:
44 | Exp:
800
|| Attack:
116 | MDefense: 120 |Luck:
2
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3900 | AP:
80
|| MAttack:
96 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
340 | Gil: 1300
|| Defense: 100 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: Phoenix Down [8], | Steal: Mute Mask [32]
| Morph: Turbo Ether
|

|
Ether [8]
|
|
|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Uppercut} [Physical Attack, 1 Target, 911 Base Damage,
|
| -------Inflicts Confusion 100%]
|
|
Rifle
[Physical Attack, 1 Target, 911 Base Damage]
|
'=============================================================================
='
.===================.
|Name: Shadow Maker |
|
=============o====================oo===============o===============o==========
.
| Level:
42 | Exp:
500
|| Attack:
90 | MDefense: 68 |Luck: 30
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
25
|| MAttack:
75 | Defense%: 20 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil:
500
|| Defense:
90 | Dexterity: 40 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|

| Drops: Turbo Ether 100%, | Steal: Graviball [63]


| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Support Beam} [Change Status, MP=8, 1 Target, Inflicts Slow (100)
|
| -------|
'=============================================================================
='
.
==================.
.-----.
|Name: Turks:Elena |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
53 | Exp: 6400
|| Attack:
75 | MDefense: 190 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
30000 | AP:
800
|| MAttack: 100 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 7000
|| Defense:
90 | Dexterity: 85 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|

|
===========================o============================o=====================
|
| Drops: --| Steal: Minerva Band [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Kick}
[Physical Attack, 1 Target, 1427.5 Base Damage]
|
| -------891 Base Damage]
|
|
{Bewildered} [Change Status, 1 Target, Inflicts Confusion (80),
|
|
Only used as 1st attack, or when Elena retreats to
|
|
the backrow]
|
|
{Throw}
[Physical Attack, All Targets, Fire Elemental,
|
|
1142 Base Damage, Only used as 1st attack, or when
|
|
Elena moved to the front row]
|
|
{Throw}
[Physical Attack, 1 Target, 856.5 Base Damage]
|
|
{Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - As soon as any of the three Turks have been defeated, they
|
| ------------all flee the battle. The ones that haven't been defeated
yet,|
| in other words the ones that have more than 0 HP, will not drop any rewards.
|
| To get the rewards, wipe them out with All Targets attacks.
|
'=============================================================================
='
.
=================.
.-----.
|Name: Turks:Reno |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
50 | Exp: 4500
|| Attack:
100 | MDefense: 106 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
25000 | AP:
550
|| MAttack: 105 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 3000
|| Defense: 120 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Elixir 100%
| Steal: Tough Ring [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|
| Attacks: {Short Staff} [Physical Attack, 1 Target, 905 Base Damage]
|
| -------- Turk Light
[Magical Attack, 1 Target, 697.5 Base Damage]
|
|
Electropod
[Physical Attack, 1 Target, Lightning Elemental,
|
|
2172 Base Damage]
|
|
{Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - As soon as any of the three Turks have been defeated, they
|
| ------------all flee the battle. The ones that haven't been defeated
yet,|
| in other words the ones that have more than 0 HP, will not drop any rewards.
|

| To get the rewards, wipe them out with All Targets attacks.
|
'=============================================================================
='
.
=================.
.-----.
|Name: Turks:Rude |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
51 | Exp: 5500
|| Attack:
110 | MDefense: 190 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
28000 | AP:
600
|| MAttack:
83 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
250 | Gil: 5000
|| Defense: 130 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Elixir 100%
| Steal: Ziedrich [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Sector 8 Underground
|
|-----------------------------------------------------------------------------|

| Attacks: {Shoulder Attack} [Physical Attack, 1 Target, 2955 Base Damage]


|
| -------- Grand Spark
[Magical Attack, 1 Target, 1206 Base Damage]
|
|
{Cover}
[Sometimes covers physical attacks for
Turks:Reno]|
|
{Escape}
[Escapes from battle]
|
|
|
| Battle Notes: - As soon as any of the three Turks have been defeated, they
|
| ------------all flee the battle. The ones that haven't been defeated
yet,|
| in other words the ones that have more than 0 HP, will not drop any rewards.
|
| To get the rewards, wipe them out with All Targets attacks.
|
| - There is only a 1/3rd chance that Rude will attack Tifa.
|
'=============================================================================
='
.
=================.
.-----.
|Name: Proud Clod |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
53 | Exp: 7000
|| Attack:
102 | MDefense: 300 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
60000 | AP:
1000
|| MAttack: 120 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
320 | Gil: 10000
|| Defense: 170 | Dexterity: 88 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|

| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Ragnarok 100%
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Big Hand Clash} [Physical Attack, 1 Target, 774 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Wrist Laser
[Physical Attack, 1 Target, 774 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Knee Fire
[Physical Attack, 1 Target, 774 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Knee Blend
[Physical Attack, 1 Target, 774 Base Damage,
|
|
Sometimes used twice in a row]
|
|
{W Machine Gun} [Physical Attack, 1 Target, 1354.5 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Materia Jammer
[Change Status, MP=16, All Targets,
|
|
Inflicts Reflect 100%, Only used with Jamar
Armor]|
|
Beam Cannon
[Magical Attack, MP=32, All Targets,
|
|
1297.5 Base Damage]
|
'=============================================================================
='
.
==================.
.-----.
|Name: Jamar Armor |
| BOSS
|
|
=============o====================oo===============o===============o==========
|

| Level:
62 | Exp: 8000
|| Attack:
130 | MDefense: 330 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
20000 | AP:
1500
|| MAttack: 109 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 10000
|| Defense: 200 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack. It's function is so Proud Clod can use Materia
|
| -------- Jammer.
|
'=============================================================================
='
.======================.
|Name: Grosspanzer*Big |
|
=============o====================oo===============o===============o==========
.
| Level:
46 | Exp:
800
|| Attack:
140 | MDefense: 160 |Luck:
0
|

|-------------|--------------------||---------------|---------------|---------|
| HP:
4600 | AP:
80
|| MAttack: 124 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 2100
|| Defense: 120 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: 8-inch Cannon 100% | Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack. It's function is so Grosspanzer*Mobile can use
|
| -------- {Napalm Bomb}
|
'=============================================================================
='
.========================.
|Name: Grosspanzer*Small |
|
=============o====================oo===============o===============o==========
.
| Level:
42 | Exp:
600
|| Attack:
120 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|

| HP:
2900 | AP:
80
|| MAttack:
90 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
160 | Gil:
700
|| Defense: 100 | Dexterity:136 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack. It's function is so Grosspanzer*Mobile can use
|
| -------- {Normal Shell}
|
'=============================================================================
='
.=========================.
|Name: Grosspanzer*Mobile |
|
=============o====================oo===============o===============o==========
.
| Level:
50 | Exp:
400
|| Attack:
160 | MDefense: 160 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
80
|| MAttack: 111 | Defense%: 10 |
|

|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1400
|| Defense: 136 | Dexterity: 75 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Napalm Bomb} [Physical Attack, 1 Target, Fire Elemental,
|
| -------2490 Base Damage, Only used if Grosspanzer*Big is
|
|
alive]
|
|
{Normal Shell} [Physical Attack, 1 Target, 1660 Base Damage,
|
|
Only used if one Grosspanzer*Small is alive]
|
|
{Normal Shell} [Physical Attack, 1 Target, 3112.5 Base Damage,
|
|
Only used if both Grosspanzer*Small are alive]
|
|
{Bodyblow}
[Physical Attack, 1 Target, 4150 Base Damage,
|
|
Only used if either only Grosspanzer*Mobile is
alive|
|
or when all Grosspanzer parts are alive]
|

|
{Deadly Wheel} [Physical Attack, All Targets, 1660 Base Damage,
|
|
Sometimes used twice in a row, Only used if all
|
|
parts are alive, or if either Grosspanzer*Big or
|
|
both Grosspanzer*Small have been destroyed]
|
'=============================================================================
='
.==================.
|Name: SOLDIER:1st |
|
=============o====================oo===============o===============o==========
.
| Level:
44 | Exp:
960
|| Attack:
100 | MDefense: 120 |Luck: 20
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
5000 | AP:
90
|| MAttack:
85 | Defense%:
4 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 2400
|| Defense:
94 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: Shinra Alpha [8]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|

|-----------------------------------------------------------------------------|
| Attacks: {Fight}
[Physical Attack, 1 Target, 648 Base Damage]
|
| -------Sometimes used twice in a row]
|
|
Silence
[Change Status, MP=24, 1 Target, Inflicts
Silence(60),|
|
Used as 100% counterattack vs magical attacks
|
|
Sword of Doom [Physical Attack, 1 Target, 1944 Base Damage,
|
|
Only used below 25% of his Max HP after certain
hits]|
|
{Quadra Cut} [Physical Attack, 1 Target, 1944 Base Damage,
|
|
Only used below 75% of his Max HP after certain
hits]|
'=============================================================================
='
.==============.
|Name: XCannon |
|
=============o====================oo===============o===============o==========
.
| Level:
46 | Exp: 2000
|| Attack:
80 | MDefense: 400 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
20000 | AP:
90
|| MAttack:
60 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 3000
|| Defense: 120 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[Immune]|
|

|
===========================o============================o=====================
|
| Drops: Turbo Ether [8]
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Countdown}
[Used before Dragon Cannon]
|
| -------- Dragon Cannon [Physical Attack, 1 Target, 425 Base Damage,
|
|
Used every 5th turn out of 6 turns]
|
|
|
| Battle Notes: - Yes, you noticed correctly. XCannon is indeed pathetic at
|
| ------------this point of the game.
|
'=============================================================================
='
.======================.
|Name: Maximum Kimaira |
|
=============o====================oo===============o===============o==========
.
| Level:
49 | Exp: 1200
|| Attack:
120 | MDefense: 126 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
90
|| MAttack: 100 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
350 | Gil: 3800
|| Defense: 140 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|

| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: Guard Source
|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 1035 Base Damage,
|
|
Sometimes used twice in a row]
|
| -------- Freeze
[Magical Attack, MP=82, 1 Target,Ice Elemental,
|
|
5308.125 Base Damage, Inflicts Stop (68)]
|
|
Northern Cross [Change Status, MP=30, 1 Target,
|
|
Inflicts Poison (100)]
|
|
|
| Battle Notes: - Due to a bug, Maximum Kimaira will respond to magical
attacks|
| ------------against the last physical attack, not the magical attacker.
|
'=============================================================================
='
.
===========.
.-----.
|Name: Hojo |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
50 | Exp:
0
|| Attack:
60 | MDefense: 150 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
13000 | AP:
0
|| MAttack:
60 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
250 | Gil:
0
|| Defense: 130 | Dexterity: 78 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Capsule [Revives a Bad Rap Sample & Poodler Sample]
|
| -------|
'=============================================================================
='
.
=====================.
.-----.
|Name: Poodler Sample |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
42 | Exp: 2000*
|| Attack:
93 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
150*
|| MAttack:
55 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|

| MP:
200 | Gil: 2000*
|| Defense: 100 | Dexterity: 80 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 581 Base Damage]
|
| -------- Fire2
[Magical Attack, MP=22, 1 Target, Fire Elemental,
|
|
727.5 Base Damage]
|
|
|
| Battle Notes: * These rewards are not gained. You only gain rewards from
|
| ------------Lifeform-Hojo N.
|
'=============================================================================
='
.
=====================.
.
|Name: Bad Rap Sample |
|

.-----| BOSS

|
=============o====================oo===============o===============o==========
|
| Level:
34 | Exp: 2000*
|| Attack:
96 | MDefense: 160 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
11000 | AP:
150*
|| MAttack: 100 | Defense%:
2 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 2200*
|| Defense: 120 | Dexterity: 89 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 581 Base Damage]
|
| -------- Fire2
[Magical Attack, MP=22, 1 Target, Fire Elemental,
|
|
727.5 Base Damage]
|
|
|
| Battle Notes: * These rewards are not gained. You only gain rewards from
|

| ------------Lifeform-Hojo N.
|
'=============================================================================
='
.
====================.
.-----.
|Name: Helletic Hojo |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
55 | Exp:
0
|| Attack:
80 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
26000 | AP:
0
|| MAttack:
60 | Defense%:
6 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil:
0
|| Defense: 140 | Dexterity: 68 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|

| Attacks: {Pile Banger} [Physical Attack, 1 Target, 1962.5 Base Damage,


|
| -------Only used when Right Arm is alive,
|
|
Sometimes used twice in a row]
|
|
{Revive}
[Revives Right arm]
|
|
Bio Gas
[Magical Attack, MP=15, 1 Target, 690 Base Damage,
|
|
Inflicts Poison 100%, Only used with both Arms alive]
|
|
Confu
[Change Status, MP=18, 1 Target, Inflicts Confusion
(60),|
|
Only used with both Arms alive]
|
|
Sleepel
[Change Status, MP=8, 1 Target, Inflicts Sleep (72),
|
|
Only used when Right Arm is dead]
|
|
Silence
[Change Status, MP=24, 1 Target, Inflicts Silence (60),
|
|
Only used when Left Arm is dead]
|
'=============================================================================
='
.
================.
.-----.
|Name: Right Arm |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
55 | Exp:
0
|| Attack:
150 | MDefense: 130 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
5000 | AP:
0
|| MAttack:
80 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil:
0
|| Defense: 120 | Dexterity: 95 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack, only functions so Helletic Hojo can use attacks.
|
| -------|
'=============================================================================
='
.
===============.
.-----.
|Name: Left Arm |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
55 | Exp:
0
|| Attack:
46 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
23000 | AP:
0
|| MAttack: 100 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil:
0
|| Defense: 150 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|

|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack, only functions so Helletic Hojo can use attacks.
|
| -------|
'=============================================================================
='
.
======================.
.-----.
|Name: Lifeform-Hojo N |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
58 | Exp: 25000
|| Attack:
100 | MDefense: 180 |Luck:
6
|
|-------------|--------------------||---------------|---------------|---------|
| HP: Midgar | AP:
2500
|| MAttack:
90 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 6000
|| Defense: 120 | Dexterity:100 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|

| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Power Source 100% | Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Midgar Mako Cannon
|
|-----------------------------------------------------------------------------|
| Attacks: {Absorb} [Magical Attack, MP=2, 555 Base Damage (not absorb..)]
|
| -------- Combo
[Physical Attack, 1 Target, 257.5 Base Damage]
|
|
Combo
[Physical Attack, 1 Target, 618 Base Damage,
|
|
Inflicts Poison (80)]
|
|
Combo
[Physical Attack, 1 Target, 360.5 Base Damage,
|
|
Inflicts Darkness (80)]
|
|
Combo
[Physical Attack, 1 Target, 824 Base Damage,
|
|
Inflicts Sleep (80)]
|
|
Slow
[Change Status, 1 Target, Inflicts Slow (100)]
|
|
Silence [Change Status, MP=24, 1 Target, Inflicts Silence (60),
|
|
Only used as 100% counterattack vs magical attacks]
|
|
|
| Battle Notes: - Lifeform-Hojo N is called Lifeform Hojo NA because there are
|
| ------------invisble B & C targets left from the previous battle. This
is|
|
only a small bug.
|

| - Combo will be consecutive, and all 4 hits will follow up on each other.
|
| - Sorry, I couldn't resist... Lifeform-Hojo N's HP value is 30000.
|
'=============================================================================
='
.
==================.
.-----.
|Name: Ruby Weapon |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
59 | Exp: 45000
|| Attack:
100 | MDefense: 500 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP: 800000 | AP: 50000
|| MAttack: 200 | Defense%: 100 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
2560 | Gil: 30000
|| Defense: 480 | Dexterity:253 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[Absorb] | Water [Immune]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [Absorb] | Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Desert Rose 100%
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Worldmap: Gold Saucer Desert (Only after killing Ultimate
Weapon|

|
and fighting one random encounter afterwards)
|
|-----------------------------------------------------------------------------|
| Attacks: {Big Claw} [Magical Attack, 1 Target, Damage = 5/8th of Target's
HP,|
| -------Only used with the Tentacles out of the ground]
|
|
Big Swing [Physical Attack, All Targets, 5225 Base Damage,
|
|
Inflicts Paralyzed (40), Only used with the Tentacles
|
|
out of the ground]
|
|
Comet2
[Magical Attack, MP=110, 4x Target, 2913.75 Base Damage,
|
|
Only used with the Tentacles out of the ground]
|
|
Whirlsand [Removes Target from battle, Target is counted as dead]
|
|
Only used with the Tentacles out of the ground]
|
|
Ruby Flame [Magical Attack, 1 Target, Fire Elemental,
|
|
5439 Base Damage]
|
|
Ultima
[Magical attack, MP=130, All Targets,
|
|
10198.125 Base Damage]
|
|
Ruby Ray
[Magical Attack, 1 Target, 4662 Base Damage,
|
|
Inflicts Confusion (100)]
|
|
Shadow Flare
[Magical Attack, MP=100, 1 Target,
|
|
12140.625 Base Damage]
|
|
{Right Revenge} [Magical Attack, 1 Target,
|
|
Damage = 15/33th of Target's Max HP,
|
|
Inflicts Frog, Small (84)]
|
|
{Right Thrust} [Magical Attack, 1 Target,
|
|
Damage = 15/16th of Target's HP,
|
|
Inflicts Frog, Small (84)]
|
|
{Left Revenge} [Magical MP Attack, 1 Target,
|
|
MP Damage = 15/32th of Target's MP,
|
|
Inflicts Poison, Slow-numb (84)]
|

|
{Left Thrust}
[Magiical MP Attack, 1 Target,
|
|
MP Damage = 25/32th of Target's MP,
|
|
Inflicts Poison, Slow-numb (84)]
|
|
|
| Battle Notes: - The battle begins as an invisble ambush, and Ruby will
always|
| ------------get the first attack.
|
| - Ruby Weapon is immune to all damage until it's Tentacles have been in the
|
|
ground at least once.
|
| - It will stick it's Tentacles in the ground when two party members are
dead.|
'=============================================================================
='
.
======================.
.-----.
|Name: Ruby's Tentacle |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
40 | Exp:
0
|| Attack:
100 | MDefense: 100 |Luck: 10
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
40000 | AP:
0
|| MAttack: 150 | Defense%: 100 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
1000 | Gil:
0
|| Defense: 100 | Dexterity:253 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [Immune]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|

| Slow-numb [Immune]| Petrify


[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Worldmap: Gold Saucer Desert (Only after killing Ultimate
Weapon|
|
and fighting one random encounter afterwards)
|
|-----------------------------------------------------------------------------|
| Attacks: Does not attack on it's own; Ruby Weapon performs the attack
itself.|
| -------|
'=============================================================================
='
.
=====================.
.-----.
|Name: Emerald Weapon |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
99 | Exp: 50000
|| Attack:
180 | MDefense: 180 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP: 1000000 | AP: 50000
|| MAttack: 180 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 50000
|| Defense: 180 | Dexterity:230 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [Absorb]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Earth Harp 100%
| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Worldmap: Underwater
|
|-----------------------------------------------------------------------------|
| Attacks: {Foot Stamp}
[Physical Attack, All Targets, 8677.5 Base Damage]
|
| -------- Emerald Shoot [Magical Attack, 1 Target, 9520.875 Base Damage,
|
|
Removes Barrier, MBarrier, Shield, Death Force,
|
|
Shield 100%]
|
|
Emerald Beam
[Magical Attack, All Targets,
|
|
Damage = 21/32th of Target's HP, Removes Regen
100%,|
|
Only used if at least one Eye is alive]
|
|
Revenge Stamp [Physical Attack, All Targets, 5495.75 Base Damage,
|
|
Removes Haste 100%, Only used as counterattack when
|
|
at least one Eye is alive]
|
|
Aire Tam Storm [Physical Attack, All Targets,
|
|
Damage = 1111 * Amount of Materia Equipped,
|
|
Removes Haste, Slow, Stop, Regen, Barrier,
MBarrier,|
|
Reflect, Shield, Death Force, Resist,
|
|
Only used when at least one Eye is alive, or as a
|
|
counterattack under certain conditions]
|
|
|
| Battle Notes: - The battle will have a 20 minute timer, which can only be
|

| ------------removed by having a character equip the Underwater Materia.


|
'=============================================================================
='
.
==========.
.-----.
|Name: Eye |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
50 | Exp:
0
|| Attack:
50 | MDefense:
2 |Luck:
1
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
25000 | AP:
0
|| MAttack:
50 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil:
0
|| Defense:
2 | Dexterity: * |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Weak]
| Earth
[Immune] | Water [Absorb]
| Restorative [ ]
|
| Ice
[Absorb] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Worldmap: Underwater
|
|-----------------------------------------------------------------------------|

| Attacks: Emerald Laser [Magical Attack, 1 Target, 4162.5 Base Damage]


|
| -------- Emerald Laser [Magical MP Attack, 1 Target, 712.5 Base MP Damage]
|
|
|
| Battle Notes: * Type A can use HP attacks and has 150 Dex.
|
| ------------- * Type B can use HP attacks and has 250 Dex.
|
| - At the start of the battle, all 4 Eyes begin off as dead, and they can be
|
|
revived by Emerald Weapon.
|
'=============================================================================
='
.===============.
|Name: Gargoyle |
|
=============o====================oo===============o===============o==========
.
| Level:
43 | Exp:
800
|| Attack:
120 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2000 | AP:
80
|| MAttack:
64 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 2500
|| Defense: 140 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [Weak]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|

| Drops: X-Potion [8]


| Steal: X-Potion [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Kick}
[Physical Attack, 1 Target, 925 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
L4 Death [Change Status, MP=20, All Targets, Inflicts Death 100%,
|
|
Will miss if Target's Lvl is not a multiple of 4,
|
|
Final Attack]
|
|
|
| Battle Notes: - Gargoyle will enter the battle petrified, being completely
|
| ------------immune to any damage. After it's first turn it will soften.
|
'=============================================================================
='
.==================.
|Name: Dark Dragon |
|
=============o====================oo===============o===============o==========
.
| Level:
57 | Exp: 5000
|| Attack:
150 | MDefense: 240 |Luck:
3
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
14000 | AP:
350
|| MAttack:
90 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
600 | Gil: 2500
|| Defense: 120 | Dexterity:100 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: Elixir [8]
| Steal: Dragon Armlet [8]
| Morph: Vaccine
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 1752 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
{Tail Attack}
[Physical Attack, 1 Target, 2190 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Dark Dragon Breath [Magical Attack, MP=20, All Targets,
|
|
Inflicts Darkness (80)]
|
|
Ultima
[Magical Attack, MP=130, 1 Target,
|
|
5788.125 Base Damage, Only used as
counterattack|
|
vs magical attacks once per battle]
|
|
Dragon Force
[Increases Base Defenses, MP=19, +50% Def &
MDef,|
|
Up to max of +100%, Enemy Skill]
|
|
Laser
[Magical Attack, MP=16, 1 Target,
|
|
Gravity Elemental, Damage = 50% of Target's HP,
|
|
Only used under Manipulate, Enemy Skill]
|
'=============================================================================
='
.===============.
|Name: Scissors |
|
=============o====================oo===============o===============o==========
.

| Level:
33 | Exp: 1000
|| Attack:
72 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2900 | AP:
90
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
88 | Gil: 1400
|| Defense:
58 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: Ether [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: Cross Scissor [Physical Attack, 1 Target, 294 Base Damage,
|
| -------- Scissor Kick
[Physical Attack, 1 Target, 294 Base Damage]
|
|
Scissor Attack [Physical Attack, 1 Target, 18.375 Base Damage,
|
|
Inflicts Death 100%, Will split into
Scissors(Upper)|
|
and Scissors(Lower) after this attack]
|
'=============================================================================
='
.======================.

|Name: Scissors(Upper) |
|
=============o====================oo===============o===============o==========
.
| Level:
33 | Exp: 1200
|| Attack:
72 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2900 | AP:
90
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
88 | Gil: 1400
|| Defense:
58 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: Ether [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: Cross Scissor
[Physical Attack, 1 Target, 294 Base Damage,
|
| -------- Bloody Nail
[Physical Absorb, 1 Target, 294 Base Damage]
|
|
Scissor Tornado [Removes Target from battle, counts as an escape]
|
'=============================================================================
='
.======================.

|Name: Scissors(Lower) |
|
=============o====================oo===============o===============o==========
.
| Level:
33 | Exp: 1200
|| Attack:
72 | MDefense: 80 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
2900 | AP:
90
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
88 | Gil: 1400
|| Defense:
58 | Dexterity: 60 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Weak]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: Ether [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: Scissor Kick [Physical Attack, 1 Target, 294 Base Damage,
|
| -------- Confu
[Change Status, MP=18, 1 Target, Inflicts Confusion
(60)]|
|
Cure3
[Magical HP Restore, MP=64, 1 Target, 3448 Base Healing]
|
'=============================================================================
='
.===============.

|Name: Parasite |
|
=============o====================oo===============o===============o==========
.
| Level:
51 | Exp: 1100
|| Attack:
120 | MDefense: 140 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
100
|| MAttack: 100 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
300 | Gil: 1000
|| Defense: 150 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Remedy [8]
| Steal: Remedy [32]
| Morph: Remedy
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Head Attack} [Physical Attack, 1 Target, 1075 Base Damage]
|
| -------- L5 Death
[Change Status, MP=22, All Targets,
|
|
Inflicts Death 100%, Will miss if Target's Lvl is
not|
|
a multiple of 5, Only used under Manipulate]
|
|
Magic Breath [Magical Attack, MP=75, All Targets,
|

|
Fire/Ice/Lightning Elemental, 2743.125 Base Damage,
|
|
Enemy Skill]
|
|
Para Tail
[Physical Attack, 1 Target, 1075 Base Damage,
|
|
Inflicts Sadness 100%]
|
|
Magic Extinguish [Change Status, 1 Target, Inflicts Silence 100%,
|
|
Only used as 100% counterattack vs magic attacks]
|
'=============================================================================
='
.==================.
|Name: Pollensalta |
|
=============o====================oo===============o===============o==========
.
| Level:
41 | Exp: 1000
|| Attack:
110 | MDefense: 136 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4000 | AP:
100
|| MAttack:
90 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
220 | Gil: 1000
|| Defense:
60 | Dexterity: 85 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Absorb] | Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [8]
| Steal: Hyper [32]
| Morph: --|

|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: Fire3 [Magical Attack, MP=52, 1 Target, 3144 Base Damage]
|
| -------- Fascination [Change Status, MP=5, 1 Target, Inflicts Confusion
100%]|
|
Cold Breath [Magical Attack, MP=12, 1 Target, Ice Elemental,
|
|
294.75 Base Damage]
|
|
Angel Whisper [Magical HP Restore, MP=50, 1 Target, Revives and
|
|
Restores Target's HP fully, Removes Sleep, Poison,
|
|
Confusion, Silence, Slow, Frog, Small, Slow-numb,
|
|
Petrify, Berserk, Paralyzed, Darkness]
|
|
Fire/Ice/Lightning Elemental, 2743.125 Base Damage,
|
|
Enemy Skill]
|
'=============================================================================
='
.======================.
|Name: Master Tonberry |
|
=============o====================oo===============o===============o==========
.
| Level:
77 | Exp: 6000
|| Attack:
150 | MDefense: 150 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
44444 | AP:
200
|| MAttack: 130 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil: 6800
|| Defense: 136 | Dexterity: 70 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|

| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Megalixir [8]
| Steal: Elixir [32]
| Morph: Ribbon
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: Everyone's Grudge [Physical Attack, 1 Target,
|
| -------Damage = (# Enemies killed by Target) * 10,
|
|
Only used as counterattack against the 2nd
attack|
|
since Master Tonberry's last turn]
|
|
Knife
[Change Status, 1 Target, Inflicts Death 100%]
|
|
{Move}
[Moves forward towards party]
|
|
{Move Right}
[Moves right]
|
|
{Move Left}
[Moves left]
|
'=============================================================================
='
.====================.
|Name: King Behemoth |
|
=============o====================oo===============o===============o==========
.
| Level:
60 | Exp: 2000
|| Attack:
150 | MDefense: 256 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
18000 | AP:
250
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
560 | Gil:
950
|| Defense: 140 | Dexterity: 90 |
|

|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[ ]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: X-Potion [32]
| Steal: Phoenix Down [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Behemoth Horn} [Physical Attack, 1 Target, 2065.5 Base Damage]
|
| -------- Flare
[Magical Attack, MP=100, 5390.625 Base Damage,
|
|
Only used under Manipulate]
|
|
King Teel
[Physical Attack, 1 Target, 1836 Base Damage]
|
|
Bite
[Physical Attack, 1 Target, 1836 Base Damage]
|
|
Comet2
[Magical Attack, MP=110, 4 Targets,
|
|
1406.25 Base Damage, Only used as 100%
|
|
counterattack against magical attacks]
|
'=============================================================================
='
.================.
|Name: Allemagne |
|
=============o====================oo===============o===============o==========
.

| Level:
48 | Exp: 1300
|| Attack:
120 | MDefense: 96 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
8000 | AP:
100
|| MAttack:
88 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 1360
|| Defense:
90 | Dexterity: 85 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [Weak]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[ ]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Eye drop 100%
| Steal: Eye drop [32]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Claw}
[Physical Attack, 1 Target, 1020 Base Damage]
|
| -------Sometimes used twice in a row]
|
|
L4 Death [Change Status, MP=20, All Targets, Inflicts Death 100%,
|
|
Will miss when Target's Lvl is not a multiple of 4]
|
|
L3 Flare [Magical Attack, MP=20, All Targets, Fire Elemental,
|
|
Will miss when Target's Lvl is not a multiple of 3]
|
|
Teardrop [Physical Attack, 1 Target, 1020 Base Damage,
|

|
Inflicts Sadness 100%, Only used as random counterattack
|
|
against physical attacks]
|
|
Big Breath [Magical Attack, MP=20, 1 Target, 816 Base Damage]
|
'=============================================================================
='
.====================.
|Name: Armored Golem |
|
=============o====================oo===============o===============o==========
.
| Level:
41 | Exp: 2500
|| Attack:
110 | MDefense: 120 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
10000 | AP:
100
|| MAttack:
98 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil: 2680
|| Defense: 100 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[Immune]| Fury
[Immune]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[Immune]|
|
|
===========================o============================o=====================
|
| Drops: Echo Screen [8]
| Steal: Turbo Ether [32]
| Morph: Guard Source
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|

| Attacks: Snap
[Physical Attack, 1 Target, 670 Base Damage]
|
| -------- Megaton Punch [Physical Attack,1 Target, 1256.25 Base Damage,
|
|
Only used after advancing 3 times]
|
|
Golem Laser
[Magical Attack, MP=20, 1 Target, 834 Base Damage]
|
|
{Advance}
[Moves Armored Golem forward]
|
|
{Retreat}
[Mover Armored Golem backward]
|
|
|
| Battle Notes: - Armored Golem can Advance or Retreat. The stats in the table
|
| ------------are it's initial stats. Below are stats for when it's moved:
|
| * No Advance (after 1 turn): Att=94, Def=132, MAtk=74, MDef=160.
|
| * 1st Advance: Att=98, Def=124, MAtk=80, MDef=150.
|
| * 2nd Advance: Att=102, Def=116, MAtk=86, MDef=140.
|
| * 3rd Advance: Att=106, Def=108, MAtk=92, MDef=130.
|
'=============================================================================
='
.===================.
|Name: Death Dealer |
|
=============o====================oo===============o===============o==========
.
| Level:
48 | Exp: 1800
|| Attack:
120 | MDefense: 140 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
7000 | AP:
200
|| MAttack: 120 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 1200
|| Defense: 140 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
|
Restorative[Imm]|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|

| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[ ]|
| Berserk
[ ]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Kiss of Death [8], | Steal: Turbo Ether [32]
| Morph: --|
|
X-Potion [8]
|
|
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Spin Turn} [Physical Attack, 1 Target, 1020 Base Damage]
|
| -------Sometimes used twice in a row]
|
|
Emperor
[Magical HP Restore, 1 Target, 1360 Base Healing,
|
|
Restores 0 HP due to the Immunity to Restorative]
|
|
Hidden One [Change Status, 1 Target, Inflicts Death 100%]
|
|
Star
[Physical Attack, 1 Target, 1020 Base Damage,
|
|
Sometimes used twice in a row]
|
|
Sun
[Change Status, 1 Target,
|
|
Inflicts Silence, Darkness 100%]
|
|
World
[Change Status, 1 Target, Inflicts Stop 100%]
|
|
Roulette
[Change Status, MP=6, Random Target out All on Screen,
|
|
Inflicts Death 100%, only used as a counterattack when
|
|
below 25% of it's Max HP]
|
'=============================================================================
='
.====================.
|Name: Dragon Zombie |
|
=============o====================oo===============o===============o==========
.

| Level:
54 | Exp: 4000
|| Attack:
160 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
13000 | AP:
300
|| MAttack:
65 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil: 2800
|| Defense: 150 | Dexterity:110 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
|
Restorative[Hurt]|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [Weak]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death [Full-Cure]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[ ]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Cauldron [8],
| Steal: Cauldron [32]
| Morph: Vaccine
|
|
X-Potion [2]
|
|
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Poison Fang} [Physical Attack, 1 Target, 5340 Base Damage,
|
| -------Inflicts Poison (100), Sometimes used twice in a
row]|
|
Body Tail
[Physical Attack, 1 Target, 1780 Base Damage]
|
|
Abnormal Breath [Magical Attack, MP=20, 1 Attack, 714 Base Damage,
|
|
Inflicts Poison 100%]
|
|
Bone
[Physical Attack, 1 Target, 1780 Base Damage,
|

|
Inflicts Paralyzed 100%]
|
|
Shadow Flare
[Magical Attack, MP=100, 1 Target,
|
|
5578.125 Base Damage, Enemy Skill]
|
|
Pandora's Box
[Magical Piercing Attack, 110 MP, All Targets,
|
|
2677.5 Base Damage, Only used as a Final Attack,
|
|
and ONLY USED ONCE *PER GAME*]
|
'=============================================================================
='
.============.
|Name: Mover |
|
=============o====================oo===============o===============o==========
.
| Level:
59 | Exp:
0
|| Attack:
100 | MDefense: 250 |Luck: 50
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
3000 | AP:
8300
|| MAttack:
98 | Defense%: 10 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
120 | Gil: 30000
|| Defense: 150 | Dexterity:200 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Halves] | Water [ ]
| Restorative [ ]
|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [Halves] | Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion
[ ]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Turbo Ether 100%
| Steal: Turbo Ether [32]
| Morph: Protect Ring
|

|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Bodyblow} [Physical Attack, 1 Target, 836 Base Damage]
|
| -------- {Triangle Attack} [Physical Attack, 1 Target, 836 Base Damage]
|
'=============================================================================
='
.================.
|Name: Magic Pot |
|
=============o====================oo===============o===============o==========
.
| Level:
41 | Exp: 8000
|| Attack:
64 | MDefense: 64 |Luck: 16
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
4096 | AP:
1000
|| MAttack:
64 | Defense%:
8 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
128 | Gil: 8500
|| Defense:
64 | Dexterity: 64 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Turbo Ether 100%
| Steal: --| Morph: --|

|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Gimme} [Steals a random item, Kill Magic Pot to get it back]
|
| -------- {Escape} [Escapes from battle]
|
|
"Gimme Elixir"
|
|
|
| Battle Notes: - Magic Pot is immune to all damage until an Elixir has been
|
| ------------used on it.
|
'=============================================================================
='
.==================.
|Name: Christopher |
|
=============o====================oo===============o===============o==========
.
| Level:
34 | Exp: 1300
|| Attack:
70 | MDefense: 150 |Luck:
5
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
6000 | AP:
80
|| MAttack:
64 | Defense%:
5 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
200 | Gil:
800
|| Defense:
66 | Dexterity: 90 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[ ]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb
[ ]| Petrify
[ ]|Death Sentence [ ]| Manipulate
[Imm]|

| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Phoenix Down [8]
| Steal: Earth Drum [8]
| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Flutilizer} [Physical Attack, 1 Target, 365 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Cure2
[Magical MP Restore, MP=24, 1 Target,
|
|
1358 Base Healing, Can be used on all allies if
|
|
Gighee's HP is below 2/3rd of it's Max HP]
|
|
Bolt3
[Magical Attack, MP=52, 1 Target, Lightning Elemental,
|
|
2352 Base Damage]
|
|
Aspil
[Magical MP Absorb, MP=1, 1 Target, 73.5 MP Absorb,
|
|
Used if it has too little MP to cast spells]
|
|
High/Low Suit [Change Status, MP=10, 1 Target,
|
|
Inflicts Sadness 100%, Used twice in a row, Can only
|
|
use if Gighee is alive]
|
|
Suffocation Song [Change Status, 1 Target, Inflicts Death 100%,
|
|
Only used if on opponents with Sadness status,
|
|
Can only use if Gighee is alive]
|
|
Stardust March
[Physical Attack, 1 Target, 292 Base Damage,
|
|
Can only use if Gighee is alive]
|
'=============================================================================
='
.===============.
|Name: Iron Man |
|
=============o====================oo===============o===============o==========
.

| Level:
46 | Exp: 10000
|| Attack:
180 | MDefense: 400 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
20000 | AP:
150
|| MAttack: 160 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
100 | Gil:
600
|| Defense: 240 | Dexterity:200 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[Halves] | Earth
[Halves] | Water [Weak]
| Restorative [ ]
|
| Ice
[Halves] | Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [ ]
| Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[ ]| Poison
[ ]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[ ]|
| Slow
[ ]| Stop
[ ]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence [ ]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed
[ ]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: Phoenix Down [8]
| Steal: Elixir [8]
| Morph: Escort Guard
|
|
===========================o============================o=====================
|
| Location(s): Northern Crater (Past the point of no return)
|
|-----------------------------------------------------------------------------|
| Attacks: {Heavy Sword} [Physical Attack, 1 Target, 2482.5 Base Damage,
|
| -------Sometimes used twice in a row]
|
|
Grand Sword
[Physical Attack, All Targets, 1986 Base Damage,
|
|
Sometimes used twice in a row, or followed by
|
|
{Heavy Sword}]
|
|
Adrenaline
[Change Status, Self, Inflicts Haste, Barrier 100%]
|
|
Only used as counterattack below 75% of it's Max HP,
|

|
Max use of 4x per battle]
|
'=============================================================================
='
.
=======================.
.-----.
|Name: Jenova*SYNTHESIS |
| BOSS
|
|
=============o====================oo===============o===============o==========
|
| Level:
61 | Exp: 60000
|| Attack:
150 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
60000 | AP:
500
|| MAttack: 120 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
600 | Gil:
0
|| Defense: 100 | Dexterity:120 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [Absorb] | Wind [ ]
|
|
| Lightning [ ]
| Gravity [Halves] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|

| Attacks: Absorb
[Magical Attack, 1 Target, 1357.5 Base Damage (not absorb)
|
| -------Inflicts Sadness (48), Only used if C is alive]
|
|
{Repeating Slap} [Physical Attack, 1 Target, 2325 Base Damage,
|
|
Inflicts Fury (48), Only used if B is alive]
|
|
Bio2
[Magical Attack, MP=36, 1425.375 Base Damage,
|
|
Inflicts Poison (48), Only used with both Arms]
|
|
Cure3
[Magical HP Restore, MP=64, 1 Target,
|
|
3946 Base Healing, Only used when B is dead, but
|
|
C is alive]
|
|
Stop
[Change Status, MP=34, 1 Target, Inflicts
Stop(60),|
|
Only used if B is alive, but C is dead]
|
|
Ultima
[Magical Attack, MP=130, All Targets,
|
|
7126.875 Base Damage, Used after the countdown]
|
|
{Right Hand Revived} [Revives Right Hand]
|
|
{Left Hand Revived} [Revives Left Hand]
|
|
|
| Battle Notes: - In the above attack explanations, B and C stand for Jenova's
|
| ------------Arms, JENOVA*SYNTHESISB & C.
|
| - Jenova's countdown lasts 5 turns, after which Ultima is used.
|
| - In this battle, many checks are made concerning the two Final Bosses. This
|
|
is explained further in their own enemy entries.
|
| - Jenova's B Arm has the same stats but 10000 HP.
|
| - Jenova's C Arm has the same stats but 8000 HP. The arms don't give Exp.
|
| - When the arms are revived, they'll only be restored to 25% of their Max
HP.|
'=============================================================================
='
.
========================.
.
|Name: Bizarro*Sephiroth |
|

.-----------| FINAL BOSS

|
=============o====================oo===============o===============o==========
|
| Level:
61 | Exp:
0
|| Attack:
210 | MDefense: 200 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
60000 | AP:
0
|| MAttack: 144 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
400 | Gil:
0
|| Defense: 200 | Dexterity:100 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[ ]
| Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[Immune]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Sephiroth Shock} [Physical Attack, 1 Target, 2131.25 Base Damage,
|
| -------Also used if other attacks fail for some reason]
|
|
Aurora Fence
[Magical HP Restore, All Targets,
|
|
1252 Base Healing, Removes all status effects,
|
|
Only used when Head is dead]
|

|
Bolt3
[Magical Attack, MP=52, Lightning Elemental,
|
|
4920 Base Damage, Only used if Right Magic lives]
|
|
Quake3
[Magical Attack, MP=68, Earth Elemental,
|
|
5381.25 Base Damage, Only used if Left Magic
lives]|
|
Stigma
[Magical Attack, All Targets, 2152.5 Base Damage,
|
|
Inflicts Poison, Slow 100%, Only used with Head
|
|
and Core alive]
|
|
Heartless Angel [Physical Attack, 1 Target, Damage = Targets HP 1,|
|
Only used when Head is alive and Core is dead]
|
|
Ice3
[Magical Attack, MP=52, 1 Target, Ice Elemental,
|
|
4920 Base Damage, Only used if Right Magic lives]
|
|
Fire3
[Magical Attack, MP=52, 1 Target, Fire Elemental,
|
|
4920 Base Damage, Only used if Left Magic lives]
|
|
Bizarro Enegy
[Magical HP Restore, 1 Target, 6840 Base Healing,
|
|
If Core is alive, it will use this to heal the
Main|
|
Body every turn. Also used when Left & Right Magic
|
|
are revived]
|
|
|
| Battle Notes: - Main Body's Max HP = 40000 + 5000 * No. of Characters at
L99|
| ------------+ 60000 if Knights of Round was used on Jenova*SYNTHESIS
|
|
Head's Max HP
= 2000 +
250 * No. of Characters at
L99|
|
Core's Max HP
= 10000 + 1250 * No. of Characters at
L99|
|
Right Mgc's Max HP = 4000 +
500 * No. of Characters at
L99|
|
Left Mgc's Max HP = 4000 +
500 * No. of Characters at
L99|
| - All parts have the same basic stats as Bizarro*Sephiroth.
|
| - Right Magic Absorbs Ice and Lightning, Left Magic Absorbs Fire and Ice.
|
| - Core is immune to ALL damage, unless both Right and Left Magic are dead.
|
| - Wether you face Bizarro Sephiroth with one, two, or three parties, depends
|

|
on the following checks:
|
| - If ANY one statement of the following is true, then:
|
|
|
| - One Party: 1. Jenova Synthesis achieved 13+ turns before the countdown for
|
|
Ultima started.
|
|
2. The average party level is 53 or less, Aeris not counting.
|
|
3. At least one character is level 34 or less.
|
|
|
| - Two Parties: 1. At least one party member is level 44 or less.
|
|
2. You are missing Yuffie, Vincent, or both.
|
|
3. The average party level is 67 or less.
|
|
|
| - Three Parties: Basically, fail the above checks, and you get 3 parties. In
|
|
other words, it means ALL the following is true:
|
|
1. Jenova*SYNTHESIS got a max of 12 turns before countdown.
|
|
2. The average party level is 68+.
|
|
3. The lowest level a character has is 45+.
|
|
4. Both Yuffie and Vincent are recruited.
|
|
|
| - The Def, MDef and Dex stats of all the different Bizarro Sephiroth's that
|
|
you can battle vary slightly, give or take 20 points. For the *exact*
|
|
mechanics, I refer you to the Enemy Mechanics guide by TFergusson. I would
|
|
be going out of my way if I went into too many details here, as the whole
|
|
section is 50KB or more.
|
'=============================================================================
='
.
======================.
.
|Name: Safer*Sephiroth |
|

.-----------| FINAL BOSS

|
=============o====================oo===============o===============o==========
|
| Level:
87 | Exp:
0
|| Attack:
230 | MDefense: 180 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
80000*| AP:
0
|| MAttack: 100 | Defense%:
1 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
680 | Gil:
0
|| Defense: 100 | Dexterity:160 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Wing} [Physical Attack, 1 Target, (8782.5 - 10389) Base Damage,
|
| -------Inflicts Paralyzed, Darkness 100%]
|
|
Deen
[Magical Attack, All Targets,
|
|
(1753.125 - 2128.125) Base Damage]
|
|
Wall
[Change Status, MP=58, 1 Target,
|

|
Inflicts Barrier, MBarrier 100%, Always the first attack]
|
|
Pale Horse
[Magical Attack, 1 Target, (2454.375 - 2979.375) Base
|
|
Damage, Inflicts Sadness, Frog, Small 100%]
|
|
Shadow Flare [Magical Attack, MP=100, (8765.625 - 10640.625) Base
|
|
Damage, Enemy Skill]
|
|
Super Nova
[Magical Attack, All Targets,
|
|
Damage = 15/16th of Target's Max HP,
|
|
Inflicts Confusion, Silence, Slow (32)]
|
|
DeSpell
[Change Status, MP=20, Removes Haste, Slow, Regen,
|
|
Barrier, MBarrier, Reflect, Shield, Death Force,
|
|
Resist 100%]
|
|
Break
[Magical Attack, MP=86, 1 Target, Earth Elemental,
|
|
(7012.5 - 8512.5) Base Damage,Inflicts Petrify (32)]
|
|
Heartless Angel [Physical Attack, 1 Target, Damage = Targets HP 1]|
|
|
| Battle Notes: - Safer*Sephiroth's stats change depending on various factors:
|
| ------------- +30000 Max HP, 2 Atk, 20 Def, 5 MAtk, 16 MDef per char at L99
|
|
+80000 Max HP if you cast Knights of Round on
Jenova*SYNTHESIS|
| - Also, for each time you killed Bizarro*Sephiroth's Head, Safer*Sephiroth's
|
|
HP will be 100 lower than his Max HP, up to a maximum of 24,900 HP lower.
|
| - At maximum power, Safer*Sephiroth will have:
|
|
400000 Max HP, 246 Atk, 260 Def, 140 MAtk, 308 MDef.
|
| - Safer*Sephiroth's MP is restored at the start to max every turn.
|
'=============================================================================
='
.
================.
.-----------.
|Name: Sephiroth |
| FINAL BOSS
|
|
=============o====================oo===============o===============o==========
|

| Level:
50 | Exp:
0
|| Attack:
0 | MDefense:
0 |Luck:
0
|
|-------------|--------------------||---------------|---------------|---------|
| HP:
1 | AP:
0
|| MAttack:
0 | Defense%:
0 |
|
|-------------|--------------------||---------------|---------------|
|
| MP:
0 | Gil:
0
|| Defense:
0 | Dexterity:100 |
|
|
=============o====================oo===============o===============o==========
|
| Fire
[ ]
| Earth
[Immune] | Water [ ]
| Restorative [ ]
|
| Ice
[ ]
| Poison [ ]
| Wind [ ]
|
|
| Lightning [ ]
| Gravity [Immune] | Holy [ ]
|
|
|-------------------o--------------------o------------------o-----------------|
| Death
[Immune]| Near-death
[ ]|Sleep
[Immune]| Poison
[Immune]|
| Sadness
[ ]| Fury
[ ]|Confusion [Immune]| Silence
[Immune]|
| Slow
[ ]| Stop
[Immune]|Frog
[Immune]| Small
[Immune]|
| Slow-numb [Immune]| Petrify
[Immune]|Death Sentence[Imm]| Manipulate
[Imm]|
| Berserk
[Immune]| Paralyzed [Immune]|Darkness
[ ]|
|
|
===========================o============================o=====================
|
| Drops: --| Steal: --| Morph: --|
|
===========================o============================o=====================
|
| Location(s): Northern Crater
|
|-----------------------------------------------------------------------------|
| Attacks: {Cut} [Magical Attack, 1 Target, Damage = 31/32th of Targets Max
HP,|
| -------If Sephiroth uses this, Cloud will instantly counter and
|
|
finish off Sephiroth.
|
'=============================================================================
='
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
||
{ENC-3} World Map Encounters
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

The following encounter lists can come in handy if you want to know the
encounter rates and chances for encountering certain enemies.
Encounter Rates show how 'dangerous' a specific area is. The LOWER the rate,
the
more often you will find yourself running into encounters.
Midgar Area
===========
Midgar Area - Grass
Normal Battle #1: 16/64 Chance
Row 1: 1x Kalm Fang
Row 2: 1x Kalm Fang
Row 3: 1x Kalm Fang
Normal Battle #2: 16/64 Chance
Row 1: 2x Kalm Fang, 1x Prowler
Normal Battle #3: 16/64 Chance
Row 1: 2x Devil Ride
Normal Battle #4: 16/64 Chance
Row 1: 1x Kalm Fang
Row 2: 2x Kalm Fang

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Kalm Fang, 1x Prowler
Row 2: 1x Prowler
Ambush:
4/64 Chance
Grp 1: 1x Prowler
Grp 2: 2x Kalm Fang

Midgar Area - Dirt


Normal Battle #1: 16/64 Chance
Row 1: 1x Devil Ride
Normal Battle #2: 16/64 Chance
Row 1: 1x Custom Sweeper
Row 2: 1x Custom Sweeper
Normal Battle #3: 16/64 Chance
Row 1: 2x Kalm Fang
Row 2: 1x Devil Ride
Normal Battle #4: 16/64 Chance
Row 1: 1x Kalm Fang, 1x Prowler
Row 2: 1x Prowler

Encounter Value: 20
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Devil Ride
Side Attack:
10/64 Chance
Row 1: 2x Custom Sweeper

Midgar Area - Beach


Normal Battle #1: 22/64
Row 1: 2x Kalm Fang
Row 2: 1x Kalm Fang
Normal Battle #2: 21/64
Row 1: 2x Kalm Fang
Normal Battle #3: 21/64
Row 1: 1x Kalm Fang
Row 2: 1x Prowler, 1x

Encounter Value: 64
Ambush:
8/64 Chance
Grp 1: 2x Prowler
Grp 2: 1x Kalm Fang

Chance
Chance
Chance
Kalm Fang

Kalm Area
=========
Kalm Area - Grass
Normal Battle #1: 13/64 Chance
Row 1: 1x Levrikon
Row 2: 2x Mu
Normal Battle #2: 13/64 Chance

Encounter Value: 32
BAtt (Normal) #1:
2/64 Chance
Row 1: 1x Elfadunk
Row 2: 1x Elfadunk
BAtt (Normal) #2:
2/64 Chance

Row 1: 1x Levrikon
Row 2: 1x Levrikon
Row 3: 1x Levrikon
Normal (BAtt) #3: 13/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Levrikon
Normal (BAtt) #4: 13/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Levrikon
Normal Battle #5: 12/64 Chance
Row 1: 4x Mandragora
Kalm Area - Beach
Normal Battle #1: 16/64
Row 1: 1x Levrikon
Normal Battle #2: 16/64
Row 1: 1x Levrikon
Row 2: 1x Levrikon
Normal Battle #3: 16/64
Row 1: 1x Elfadunk
Normal Battle #4: 16/64
Row 1: 2x Elfadunk

Row 1: 1x Elfadunk
Row 2: 2x Elfadunk
Amb. (Normal):
4/64 Chance
Row 1: 1x Levrikon, 2x Mandragora
Row 2: 1x Elfadunk

Encounter Value:

Chance

64

Chance
Chance
Chance

Junon Area
==========
Junon Area - Grass
Normal Battle #1: 16/64 Chance
Row 1: 2x Nerosuferoth
Normal Battle #2: 16/64 Chance
Row 1: 2x Nerosuferoth
Row 2: 1x Formula
Normal Battle #3: 16/64 Chance
Row 1: 1x Zemzelett
Normal Battle #4: 16/64 Chance
Row 1: 1x Zemzelett,
2x Nerosuferoth

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 2: 2x Nerosuferoth
Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Nerosuferoth
Row 2: 2x Nerosuferoth

Junon Area - Dirt


Normal Battle #1: 22/64 Chance
Row 1: 1x Hell Rider VR2
Normal Battle #2: 21/64 Chance
Row 1: 1x Formula
Row 2: 1x Formula
Normal Battle #3: 21/64 Chance
Row 1: 1x Zemzelett

Encounter Value: 20
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Zemzelett

Junon Area - Forest


Normal Battle #1: 32/64 Chance
Row 1: 2x Formula
Row 2: 1x Formula
Normal Battle #2: 32/64 Chance
Row 1: 2x Capparwire
Row 2: 3x Capparwire

Encounter Value: 12
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Capparwire

Junon Area - Beach


Normal Battle #1: 22/64 Chance
Row 1: 1x Capparwire
Row 2: 1x Capparwire
Normal Battle #2: 21/64 Chance
Row 1: 2x Nerosuferoth
Normal Battle #3: 21/64 Chance
Row 1: 1x Nerosuferoth
Row 2: 2x Capparwire

Encounter Value:

64

Corel Area - Grass


Normal Battle #1: 64/64 Chance
Row 3: 1x Grangalan

Encounter Value:

32

Corel Area - Mountain Path


Normal Battle #1: 22/64 Chance
Row 3: 1x Grangalan
Normal Battle #2: 21/64 Chance
Row 1: 2x Needle Kiss
Normal Battle #3: 21/64 Chance
Row 1: 1x Cokatolis,
1x Needle Kiss
Row 2: 1x Needle Kiss

Encounter Value: 32
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Needle Kiss
Side Attack:
16/64 Chance
Row 1: 2x Needle Kiss

Corel Area
==========

Corel Area - Beach


Normal Battle #1: 16/64
Row 3: 1x Grangalan
Normal Battle #2: 16/64
Row 1: 1x Beachplug
Row 2: 2x Beachplug
Normal Battle #3: 16/64
Row 1: 3x Beachplug
Row 2: 1x Beachplug
Normal (Side) #4: 16/64
Row 1: 3x Beachplug

Encounter Value:

64

Chance
Chance
Chance
Chance

Gold Saucer Area


================
Gold Saucer Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 3x Spencer
Row 2: 1x Flapbeat
Normal Battle #2: 21/64 Chance
Row 1: 1x Flapbeat
Row 2: 2x Flapbeat
Normal Battle #3: 21/64 Chance
Row 1: 1x Joker
Row 2: 1x Joker

Encounter Value: 32
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Joker, 2x Flapbeat

Gold Saucer Area - Desert


Normal Battle #1: 32/64 Chance
Row 1: 1x Harpy
Normal Battle #2: 32/64 Chance
Row 1: 2x Flapbeat
Row 2: 2x Flapbeat

Encounter Value:

32

Gold Saucer Area - Beach


Normal Battle #1: 16/64
Row 3: 1x Grangalan
Normal Battle #2: 16/64
Row 1: 1x Beachplug
Row 2: 2x Beachplug
Normal Battle #3: 16/64
Row 1: 3x Beachplug
Row 2: 1x Beachplug
Normal Battle #4: 16/64
Row 1: 3x Beachplug

Encounter Value:

64

Chance
Chance
Chance
Chance

Gongaga Area
============
Gongaga Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 1x Grand Horn
Normal Battle #2: 21/64 Chance
Row 1: 2x Gagighandi
Normal Battle #3: 21/64 Chance
Row 1: 2x Grand Horn

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Grand Horn
Ambush:
4/64 Chance
Grp 1: 1x Gagighandi
Grp 2: 2x Gagighandi

Gongaga Area - Jungle


Normal Battle #1: 22/64
Row 1: 2x Gagighandi
Row 2: 1x Gagighandi
Normal Battle #2: 21/64
Row 1: 2x Gagighandi
Normal Battle #3: 21/64
Row 1: 1x Gagighandi,

Encounter Value: 20
Ambush:
8/64 Chance
Grp 1: 3x Touch Me
Grp 2: 3x Touch Me

Gongaga Area - Beach


Normal Battle #1: 16/64
Row 3: 1x Grangalan
Normal Battle #2: 16/64
Row 1: 1x Beachplug
Row 2: 2x Beachplug
Normal Battle #3: 16/64
Row 1: 3x Beachplug
Row 2: 1x Beachplug
Normal Battle #4: 16/64
Row 1: 3x Beachplug

Chance
Chance
Chance
2x Touch Me

Encounter Value:
Chance
Chance
Chance
Chance

Cosmo Area
==========

64

Cosmo Area - Grass


Normal Battle #1: 22/64 Chance
Row 1: 1x Grand Horn
Normal Battle #2: 21/64 Chance
Row 1: 2x Gagighandi
Normal Battle #3: 21/64 Chance
Row 1: 2x Grand Horn

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Grand Horn
Ambush:
4/64 Chance
Grp 1: 1x Gagighandi
Grp 2: 2x Gagighandi

Cosmo Area - Dirt


Normal Battle #1: 22/64 Chance
Row 1: 2x Bagrisk
Row 2: 1x Bagrisk
Normal Battle #2: 21/64 Chance
Row 1: 1x Griffin
Normal Battle #3: 21/64 Chance
Row 1: 1x Desert Sahagin
Row 2: 1x Desert Sahagin

Encounter Value: 20
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Bagrisk

Cosmo Area - Canyon


Normal Battle #1: 11/64 Chance
Row 1: 2x Skeeskee
Row 2: 1x Skeeskee
Normal Battle #2: 11/64 Chance
Row 1: 1x Griffin
Normal Battle #3: 11/64 Chance
Row 1: 1x Golem
Normal Battle #4: 11/64 Chance
Row 1: 2x Skeeskee
Row 2: 1x Griffin
Normal Battle #5: 10/64 Chance
Row 1: 1x Desert Sahagin
Row 2: 2x Desert Sahagin
Normal Battle #6: 10/64 Chance
Row 1: 2x Desert Sahagin

Encounter Value: 32
Back Attack #1:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Desert Sahagin
Back Attack #2:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Skeeskee
Side Attack:
10/64 Chance
Row 1: 3x Skeeskee
Ambush:
4/64 Chance
Grp 1: 1x Desert Sahagin
Grp 2: 1x Desert Sahagin

Cosmo Area - Beach


Normal Battle #1:
Row 1: 1x Crown
Row 2: 1x Crown
Normal Battle #2:
Row 1: 1x Crown
Row 2: 2x Crown
Normal Battle #3:
Row 1: 1x Crown

Encounter Value: 64
Ambush:
8/64 Chance
Grp 1: 1x Crown Lance
Grp 2: 1x Crown Lance

22/64 Chance
Lance
Lance
21/64 Chance
Lance
Lance
21/64 Chance
Lance

Nibel Area
==========
Nibel Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 1x Nibel Wolf
Row 2: 1x Nibel Wolf
Normal Battle #2: 21/64 Chance
Row 1: 1x Valron, 2x Nibel Wolf

Encounter Value: 32
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Nibel Wolf

Normal Battle #3: 21/64 Chance


Row 1: 1x Valron
Nibel Area - Forest
Normal Battle #1: 22/64 Chance
Row 1: 1x Bahba Velamyu
Row 2: 1x Bahba Velamyu
Normal Battle #2: 21/64 Chance
Row 1: 4x Battery Cap
Row 2: 1x Valron
Normal Battle #3: 21/64 Chance
Row 1: 1x Battery Cap
Row 2: 2x Battery Cap
Row 3: 3x Battery Cap

Encounter Value: 12
Ambush:
8/64 Chance
Grp 1: 1x Bahba Velamyu
Grp 2: 1x Bahba Velamyu

Nibel Area - Beach


Normal Battle #1:
Row 1: 1x Crown
Row 2: 1x Crown
Normal Battle #2:
Row 1: 1x Crown
Row 2: 2x Crown
Normal Battle #3:
Row 1: 1x Crown

Encounter Value: 64
Ambush:
8/64 Chance
Grp 1: 1x Crown Lance
Grp 2: 1x Crown Lance

22/64 Chance
Lance
Lance
21/64 Chance
Lance
Lance
21/64 Chance
Lance

Rocket Launch Pad Area


======================
Rocket Launch Pad Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 1x Nibel Wolf
Row 2: 2x Nibel Wolf
Normal Battle #2: 21/64 Chance
Row 1: 1x Velcher Task
Row 2: 1x Velcher Task
Normal Battle #3: 21/64 Chance
Row 1: 2x Nibel Wolf
Row 2: 1x Velcher Task

Encounter Value: 32
Ambush:
8/64 Chance
Grp 1: 2x Nibel Wolf
Grp 2: 1x Velcher Task

Rocket Launch Pad Area - Forest


Normal Battle #1: 22/64 Chance
Row 1: 1x Kyuvilduns
Row 2: 2x Kyuvilduns
Row 3: 1x Kyuvilduns
Normal Battle #2: 21/64 Chance
Row 1: 1x Valron
Row 2: 2x Valron
Normal Battle #3: 21/64 Chance
Row 1: 1x Velcher Task
Row 2: 1x Velcher Task

Encounter Value: 12
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Velcher Task

Rocket Launch Pad Area - Beach


Normal Battle #1: 22/64 Chance
Row 1: 1x Crown Lance
Row 2: 1x Crown Lance

Encounter Value: 64
Ambush:
8/64 Chance
Grp 1: 1x Crown Lance
Grp 2: 1x Crown Lance

Normal
Row
Row
Normal
Row

Battle #2:
1: 1x Crown
2: 2x Crown
Battle #3:
1: 1x Crown

21/64 Chance
Lance
Lance
21/64 Chance
Lance

Wutai Area
==========
Wutai Area - Grass
Normal Battle #1: 16/64 Chance
Row 1: 1x Tail Vault,
2x Razor Weed
Normal Battle #2: 16/64 Chance
Row 1: 1x Razor Weed
Row 2: 3x Razor Weed
Normal Battle #3: 16/64 Chance
Row 1: 1x Edgehead
Row 2: 2x Tail Vault
Normal Battle #4: 16/64 Chance
Row 1: 2x Tail Vault

Encounter Value:

64

Wutai Area - Dirt


Normal Battle #1: 16/64 Chance
Row 1: 2x Thunderbird
Row 2: 2x Thunderbird
Normal Battle #2: 16/64 Chance
Row 1: 2x Bizarre Bug
Row 2: 3x Thunderbird
Normal Battle #3: 16/64 Chance
Row 1: 2x Tail Vault
Row 2: 1x Tail Vault
Normal Battle #4: 16/64 Chance
Row 1: 1x Tail Vault,
2x Bizarre Bug

Encounter Value: 64
Back Attack #1:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Thunderbird
Back Attack #1:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Tail Vault
Side Attack:
10/64 Chance
Row 1: 3x Bizarre Bug
Ambush:
4/64 Chance
Grp 1: 1x Tail Vault,
1x Thunderbird
Grp 2: 2x Bizarre Bug

Wutai Area - Beach


Normal Battle #1: 64/64 Chance
Row 1: 1x Adamantaimai

Encounter Value:

96

Woodlands Area
==============
Woodlands Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 1x Under Lizard
Normal Battle #2: 21/64 Chance
Row 1: 1x Dual Horn
Normal Battle #3: 21/64 Chance
Row 1: 2x Dual Horn

Encounter Value: 32
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Dual Horn

Woodlands Area - Dirt


Normal Battle #1: 22/64 Chance

Encounter Value:

32

Row
Normal
Row
Normal
Row

1: 1x Under Lizard
Battle #2: 21/64 Chance
1: 2x Under Lizard
Battle #3: 21/64 Chance
1: 1x Tonadu

Woodlands Area - Jungle


Normal Battle #1: 22/64 Chance
Row 1: 2x Slaps
Row 2: 1x Slaps
Normal Battle #2: 21/64 Chance
Row 1: 2x Slaps
Row 2: 2x Slaps
Row 3: 1x Slaps
Normal Battle #3: 21/64 Chance
Row 1: 2x Kelzmelzer

Encounter Value: 12
Ambush:
8/64 Chance
Grp 1: 2x Slaps
Grp 2: 2x Slaps

Woodlands Area - Beach


Normal Battle #1: 64/64 Chance
Row 1: 1x Tonadu

Encounter Value:

96

Icicle Area
===========
Icicle Area - Grass
Normal Battle #1: 22/64 Chance
Row 1: 1x Vlakorados
Normal Battle #2: 21/64 Chance
Row 1: 1x Trickplay
Normal Battle #3: 21/64 Chance
Row 1: 2x Trickplay

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Trickplay
Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Vlakorados

Icicle Area - Snow


Normal Battle #1: 13/64 Chance
Row 1: 1x Bandersnatch
Normal Battle #2: 13/64 Chance
Row 1: 1x Bandersnatch
Row 2: 1x Bandersnatch
Normal Battle #3: 13/64 Chance
Row 1: 1x Bandersnatch
Row 2: 2x Bandersnatch
Normal Battle #4: 13/64 Chance
Row 1: 1x Jumping
Normal Battle #5: 12/64 Chance
Row 1: 2x Jumping

Encounter Value: 32
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Bandersnatch
Ambush:
4/64 Chance
Grp 1: 1x Bandersnatch
Grp 2: 1x Bandersnatch

Icicle Area - Beach


Normal Battle #1: 64/64 Chance
Row 1: 1x Tonadu

Encounter Value:

Mideel Area
===========

96

Mideel Area - Grass


Normal Battle #1: 16/64
Row 1: 1x Hippogriff
Normal Battle #2: 16/64
Row 1: 1x Spiral
Row 2: 1x Spiral
Normal Battle #3: 16/64
Row 1: 2x Head Hunter
Row 2: 1x Head Hunter
Normal Battle #4: 16/64
Row 1: 2x Head Hunter
Row 2: 1x Head Hunter

Encounter Value:

Chance

32

Chance
Chance
Chance

Mideel Area - Dirt


Normal Battle #1: 22/64 Chance
Row 1: 1x Spiral
Row 2: 1x Spiral
Row 3: 1x Spiral
Normal Battle #2: 21/64 Chance
Row 1: 2x Spiral
Normal Battle #3: 21/64 Chance
Row 1: 1x Hippogriff

Encounter Value: 20
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Spiral

Mideel Area - Jungle


Normal Battle #1: 22/64 Chance
Row 1: 1x Crysales
Row 2: 2x Crysales
Normal Battle #2: 21/64 Chance
Row 1: 2x Head Hunter
Row 2: 2x Head Hunter
Normal Battle #3: 21/64 Chance
Row 1: 3x Head Hunter

Encounter Value:

12

Mideel Area - Beach


Normal Battle #1: 64/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Sea Worm

Encounter Value:

96

Encounter Value:

96

North Corel Area


================
North Corel Area - Desert
Normal Battle #1: 20/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Sea Worm
Normal Battle #2: 20/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Tonadu
Normal Battle #3: 16/64 Chance
Row 1: 1x Cactuer

Cactus Island
=============

Cactus Island - Grass


Normal Battle #1: 22/64 Chance
Row 1: 1x Dual Horn
Normal Battle #2: 21/64 Chance
Row 1: 2x Dual Horn
Normal Battle #3: 21/64 Chance
Row 1: 1x Under Lizard

Encounter Value:

64

Cactus Island - Desert


Normal Battle #1: 64/64 Chance
Row 1: 1x Cactuer

Encounter Value:

96

Encounter Value:

64

Goblin Island
=============
Goblin Island - Grass and Beach
Normal Battle #1: 22/64 Chance
Row 1: 1x Dual Horn
Normal Battle #2: 21/64 Chance
Row 1: 2x Dual Horn
Normal Battle #3: 21/64 Chance
Row 1: 1x Under Lizard

Goblin Island and Round Island - Forest


Encounter Value:
Normal Battle #1: 22/64 Chance
Back Attack #1:
4/64
Row 1: 2x Goblin
RUN DIFFICULTY: 2
Normal Battle #2: 21/64 Chance
Row 1: 1x Goblin
Row 1: 1x Goblin
Side Attack:
10/64
Row 2: 2x Goblin
Row 1: 2x Goblin
Normal Battle #3: 21/64 Chance
Ambush:
4/64
Row 1: 1x Goblin
Grp 1: 2x Goblin
Grp 2: 1x Goblin

64
Chance
Chance
Chance

Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
||
{ENC-4} Chocobo Encounters
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
How often you will get into a Chocobo Battle depends on the level of your
Chocobo Lure Materia.
You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST
have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a
'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16.
The maximum rating you can get by stacking Chocobo Lure materia is 32. You can
get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you
will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16
would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere
else. A rating of only 8 would give you 75% around the Ranch, 50% around
Junon,
and only 25% everywhere else.
A table can help illustrate this further:

.-------------.-------.---------------.---------------.----------------------.
|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo
|
|Materia Lvl: |
|battle Ranch: |battle Junon: |battle everywhere
else:|
|-------------|-------|---------------|---------------|----------------------|
|Level 1
|
8
|
75%
|
50%
|
25%
|
|Level 3&4
| 16
|
100%
|
100%
|
50%
|
|2x Lvl 3 or 4| 32
|
100%
|
100%
|
100%
|
'-------------'-------'---------------'---------------'----------------------'
When you get into a Chocobo Battle, which encounter you get depends on odds.
Also note, Chocobo Level doesn't have anything to do with how good the Chocobo
is. The battle formation is what matters when looking at how good they are.
Kalm Area Chocobos
==================
Chocobo Battle #1:
25% Chance
Row 1: 1x Chocobo (L13)
Row 2: 2x Mandragora
Chocobo Battle #2:
25% Chance
Row 1: 1x Mandragora, 1x Chocobo (L13)
Row 2: 1x Levrikon
Chocobo Battle #3:
25% Chance
Row 1: 1x Chocobo (L16)
Row 2: 1x Levrikon
Row 3: 1x Levrikon
Chocobo Battle #4:
25% Chance
Row 1: 1x Elfadunk
Row 2: 1x Chocobo (L16)
Row 3: 1x Elfadunk
Junon Area Chocobos
===================
Chocobo Battle #1:
25% Chance
Row 1: 3x Capparwire
Row 2: 1x Chocobo (L19)
Chocobo Battle #2:
25% Chance
Row 1: 1x Chocobo (L19)
Row 2: 2x Capparwire
Chocobo Battle #3:
25% Chance
Row 1: 2x Nerosuferoth
Row 2: 1x Chocobo (L19)
Chocobo Battle #4:
25% Chance
Row 1: 2x Capparwire, 1x Chocobo (L19)
Gold Saucer Area Chocobos
=========================
Chocobo Battle #1:
~15.75% Chance
Row 1: 1x Chocobo (L29)

Row 2: 2x Flapbeat
Chocobo Battle #2:
~15.75% Chance
Row 1: 2x Spencer
Row 2: 1x Chocobo (L29)
Chocobo Battle #3:
~34.25% Chance
Row 1: 2x Flapbeat
Row 2: 1x Chocobo (L22)
Chocobo Battle #4:
~34.25% Chance
Row 1: 1x Chocobo (L22), 1x Harpy
Rocket Launch Pad Area Chocobos
===============================
Chocobo Battle #1:
~15.75% Chance
Row 1: 1x Chocobo (L22)
Row 2: 2x Valron
Chocobo Battle #2:
~15.75% Chance
Row 1: 2x Kyuvilduns
Row 2: 1x Chocobo (L22)
Chocobo Battle #3:
~34.25% Chance
Row 1: 1x Chocobo (L22), 1x Velcher Task, 1x Kyuvilduns
Chocobo Battle #4:
~34.25% Chance
Row 1: 2x Velcher Task
Row 2: 1x Chocobo (L22)
Wutai Area Chocobos
===================
Chocobo Battle #1:
25% Chance
Row 1: 1x Chocobo (L30)
Row 2: 2x Tail Vault
Chocobo Battle #2:
25% Chance
Row 1: 3x Razor Weed, 1x Chocobo (L30)
Chocobo Battle #3:
25% Chance
Row 1: 1x Chocobo (L30)
Row 2: 3x Tail Vault
Chocobo Battle #4:
25% Chance
Row 1: 1x Chocobo (L30)
Row 2: 2x Tail Vault
Icicle Area Chocobos
====================
Chocobo Battle #1:
~9.75% Chance
Row 1: 1x Chocobo (L33), 1x Jumping
Chocobo Battle #2:
~9.75% Chance
Row 1: 1x Chocobo (L33)
Row 2: 2x Jumping
Chocobo Battle #3:
~40.25% Chance
Row 1: 1x Chocobo (L33)
Row 2: 1x Bandersnatch, 1x Jumping
Chocobo Battle #4:
~40.25% Chance
Row 1: 2x Bandersnatch, 1x Chocobo (L33)
Mideel Area Chocobos
====================
Chocobo Battle #1:
22% Chance
Row 1: 1x Spiral, 1x Chocobo (L36)
Chocobo Battle #2:
22% Chance
Row 1: 2x Spiral

Row 2: 1x Chocobo (L36)


Chocobo Battle #3:
28% Chance
Row 1: 1x Chocobo (L36)
Row 2: 3x Head Hunter
Chocobo Battle #4:
28% Chance
Row 1: 1x Chocobo (L36), 2x Head Hunter
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=*oO
||
{ENC-5} Field Map Encounters
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
No. 1 Reactor
=============
Midgar - Sector 1 (Outside Reactor)
Normal Battle #1: 24/64 Chance
Row 1: 2x MP
Normal Battle #2: 22/64 Chance
Row 1: 1x Guard Hound
Normal Battle #3: 18/64 Chance
Row 1: 1x MP, 1x Guard Hound

Encounter Value: 128


Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Guard Hound

Reactor #1 - Connecting Walkway


Normal Battle #1: 18/64 Chance
Row 1: 2x Mono Drive
Normal Battle #2: 17/64 Chance
Row 1: 2x MP
Row 2: 1x Mono Drive
Normal Battle #3: 29/64 Chance
Row 1: 2x MP

Encounter Value:

48

Reactor #1 - Entrance
Normal Battle #1: 18/64
Row 1: 2x Grunt
Normal Battle #2: 17/64
Row 1: 1x 1st Ray, 1x
Row 2: 1x 1st Ray
Normal Battle #3: 15/64
Row 1: 3x 1st Ray
Normal Battle #4: 14/64
Row 1: 1x Grunt
Row 2: 2x Grunt

Encounter Value:

48

Chance
Chance
Grunt
Chance
Chance

Reactor #1 - Main Staircase


Normal Battle #1: 14/64 Chance
Row 1: 2x Mono Drive
Row 2: 1x 1st Ray
Normal Battle #2: 12/64 Chance
Row 1: 2x 1st Ray
Normal Battle #3: 11/64 Chance
Row 1: 2x Grunt
Normal Battle #4: 10/64 Chance

Encounter Value: 128


Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Mono Drive
Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Grunt
Row 2: 2x Grunt

Row
Row
Normal
Row
Normal
Row
Row

1: 1x 1st Ray, 1x Grunt


2: 1x 1st Ray
Battle #5:
9/64 Chance
1: 3x 1st Ray
Battle #6:
8/64 Chance
1: 1x Grunt
2: 2x Grunt

Reactor #1 - Upper Piping


Normal Battle #1: 24/64 Chance
Row 1: 2x Grunt
Row 2: 2x Mono Drive
Normal Battle #2: 22/64 Chance
Row 1: 2x Grunt
Row 2: 3x Mono Drive
Normal Battle #3: 18/64 Chance
Row 1: 2x Grunt
Row 2: 1x Grunt

Encounter Value: 72
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Grunt
Row 2: 1x Mono Drive

Reactor #1 - Lower Piping


Normal Battle #1: 24/64 Chance
Row 1: 1x Sweeper
Normal Battle #2: 22/64 Chance
Row 1: 1x Sweeper
Row 2: 2x Grunt
Normal Battle #3: 18/64 Chance
Row 1: 2x Grunt
Row 2: 1x Sweeper

Encounter Value: 72
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Grunt

Sector 7 Train Station


======================
Midgar - Train Graveyard South (Before Aps)
Midgar - Train Graveyard North (Before Aps)
Normal Battle #1: 18/64 Chance
Row 1: 3x Mono Drive
Normal Battle #2: 17/64 Chance
Row 1: 2x Guard Hound
Normal Battle #3: 15/64 Chance
Row 1: 2x Mono Drive
Row 2: 1x Mono Drive
Normal Battle #4: 14/64 Chance
Row 1: 1x Sweeper

Lower Sector 4 Plate


====================
Midgar - Sector 4 Train Tunnel
Normal Battle #1: 24/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Rocket Launcher
Row 2: 2x Rocket Launcher
Normal Battle #2: 22/64 Chance

Encounter Value: 192


Encounter Value: 128

Encounter Value: 72
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 3
Row 1: 4x Grashtrike

RUN DIFFICULTY: 2
Row 1: 2x Grashtrike
Row 2: 1x Grashtrike
Normal Battle #3: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Grashtrike
Row 2: 2x Grashtrike
Lower Sector 4 Plate - Corridors
Normal Battle #1: 24/64 Chance
Row 1: 2x Grashtrike
Row 2: 2x Chuse Tank
Normal Battle #2: 22/64 Chance
Row 1: 1x Chuse Tank
Row 2: 2x Chuse Tank
Normal Battle #3: 18/64 Chance
Row 1: 3x Chuse Tank
Row 2: 2x Grashtrike

Encounter Value: 72
Ambush:
8/64 Chance
Grp 1: 2x Grashtrike
Grp 2: 2x Grashtrike

Lower Sector 4 Plate - Lattice Walkways


Encounter Value: 72
Normal Battle #1: 24/64 Chance
Back Attack #1:
8/64 Chance
Row 1: 1x Rocket Launcher
RUN DIFFICULTY: 2
Row 2: 2x Rocket Launcher
Row 1: 1x Chuse Tank
Normal Battle #2: 22/64 Chance
Row 2: 3x Blugu
Row 1: 2x Rocket Launcher
Row 2: 2x Blugu
Normal Battle #3: 18/64 Chance
Row 1: 1x Rocket Launcher
Row 2: 2x Blugu

No. 5 Reactor
=============
Reactor #5 - Main Staircase
Reactor #5 - Upper Piping
Normal Battle #1: 18/64 Chance
Row 1: 1x Special Combatant
Row 2: 2x Smogger
Normal Battle #2: 17/64 Chance
Row 1: 2x Smogger
Row 2: 1x Proto Machinegun
Normal Battle #3: 15/64 Chance
Row 1: 2x Special Combatant
Row 2: 2x Special Combatant
Normal Battle #4: 14/64 Chance
Row 1: 2x Smogger
Reactor #5 - Lower Piping
Reactor #5 - Reactor Valve
Normal Battle #1: 24/64 Chance
Row 1: 2x Proto Machinegun
Row 2: 3x Proto Machinegun
Normal Battle #2: 22/64 Chance

Encounter Value: 128


Encounter Value: 72

Encounter Value: 72
Encounter Value: 72
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Blood Taste
Row 2: 1x Blood Taste

Row
Row
Normal
Row

1: 2x Smogger
2: 1x Blood Taste
Battle #3: 18/64 Chance
1: 1x Smogger, 2x Blood Taste

Reactor #5 - Entrance
Normal Battle #1: 15/64 Chance
Row 1: 2x Special Combatant
Row 2: 1x Special Combatant
Normal Battle #2: 14/64 Chance
Row 1: 2x Proto Machinegun
Row 2: 1x Proto Machinegun
Normal Battle #3: 13/64 Chance
Row 1: 2x Proto Machinegun
Row 3: 2x Special Combatant
Normal Battle #4: 12/64 Chance
Row 1: 2x Blood Taste
Row 2: 2x Special Combatant
Normal Battle #5: 10/64 Chance
Row 1: 2x Blood Taste
Row 2: 2x Blood Taste

Sector 5 Slum
=============
Church Rafters
Normal Battle #1: 46/64 Chance
Row 1: 1x Hedgehog Pie
Row 2: 2x Hedgehog Pie
Normal Battle #2: 18/64 Chance
Row 1: 2x Hedgehog Pie

Midgar Normal
Row
Row
Normal
Row

Sector 5 Slums
Battle #1: 24/64 Chance
1: 1x Whole Eater
2: 1x Whole Eater
Battle #2: 22/64 Chance
1: 1x Whole Eater,
1x Hedgehog Pie
Row 2: 1x Hedgehog Pie
Normal Battle #3: 18/64 Chance
Row 1: 2x Vice

Sector 6
========
Midgar Normal
Row
Normal
Row
Row

Sector 6 Ruins
Battle #1: 42/64 Chance
1: 1x Hell House
Battle #2: 22/64 Chance
1: 2x Whole Eater
2: 2x Whole Eater

Encounter Value: 72
Back Attack #1:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Special Combatant
Row 2: 1x Proto Machinegun
Back Attack #2:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Blood Taste
Ambush:
4/64 Chance
Grp 1: 1x Blood Taste
Grp 2: 2x Blood Taste

Encounter Value: 128


Back Attack #1:
6/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Hedgehog Pie
Ambush:
6/64 Chance
Grp 1: 2x Hedgehog Pie
Grp 2: 1x Hedgehog Pie
Encounter Value: 128
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Vice

Encounter Value: 72
Side Attack:
8/64 Chance
Row 1: 1x Hell House
Ambush:
8/64 Chance
Grp 1: 1x Whole Eater
Grp 2: 2x Whole Eater

Sewer
=====
Sewers
Normal
Row
Row
Normal
Row
Row
Normal
Row
Row
Normal
Row
Row

Encounter Value:
Battle #1: 18/64
1: 1x Ceasar
2: 2x Ceasar
Battle #2: 17/64
1: 2x Sahagin
2: 1x Ceasar
Battle #3: 15/64
1: 1x Sahagin
2: 1x Sahagin
Battle #4: 14/64
1: 2x Sahagin
2: 1x Sahagin

Chance
Chance
Chance

Train Graveyard
===============
Midgar - Train Graveyard South (After Aps)
Normal Battle #1: 15/64 Chance
Row 1: 2x Cripshay, 1x Deenglow
Normal Battle #2: 27/64 Chance
Row 1: 2x Deenglow
Normal Battle #3: 12/64 Chance
Row 1: 1x Ghost
Row 2: 2x Ghost
Normal Battle #4: 10/64 Chance
Row 1: 1x Ghost, 1x Deenglow
Row 2: 1x Ghost
Midgar Normal
Row
Normal
Row
Row
Normal
Row
Normal
Row
Row
Normal
Row
Row

72

Chance

Train Graveyard North (After Aps)


Battle #1: 15/64 Chance
1: 1x Eligor
Battle #2: 14/64 Chance
1: 2x Deenglow
2: 1x Deenglow
Battle #3: 13/64 Chance
1: 2x Deenglow
Battle #4: 12/64 Chance
1: 1x Ghost
2: 2x Ghost
Battle #5: 10/64 Chance
1: 1x Ghost, 1x Deenglow
2: 1x Ghost

Encounter Value: 192

Encounter Value: 128

Plate Support
=============
Midgar - Sector 7 Support Pillar (Lower)
Encounter Value: 72
Normal Battle #1: 24/64 Chance
Back Attack #1:
8/64 Chance

Row
Row
Normal
Row
Row
Normal
Row
Midgar Normal
Row
Row
Normal
Row
Row
Normal
Row

1: 1x Aero
2: 1x Aero
Battle #2:
1: 1x Aero
2: 1x Aero
Battle #3:
1: 1x Aero

Combatant
Combatant
22/64 Chance
Combatant
Combatant
18/64 Chance
Combatant

RUN DIFFICULTY: 2
Row 1: 2x Aero Combatant

Sector 7 Support Pillar (Upper)


Encounter Value: 72
Battle #1: 24/64 Chance
Back Attack #1:
3/64 Chance
1: 1x Aero Combatant
RUN DIFFICULTY: 2
2: 1x Aero Combatant
Row 1: 2x Aero Combatant
Battle #2: 22/64 Chance
Back Attack #2:
3/64 Chance
1: 1x Aero Combatant
[Same as Back Attack #1]
2: 1x Aero Combatant
Ambush:
6/64 Chance
Battle #3: 18/64 Chance
Grp 1: 1x Aero Combatant
1: 1x Aero Combatant
Grp 2: 1x Aero Combatant

Shinra HQ
=========
Shinra HQ - Outside Main Doors
Normal Battle #1: 42/64 Chance
Row 1: 2x Grenade Combatant
Normal Battle #2: 22/64 Chance
Row 1: 2x Grenade Combatant
Row 2: 1x Grenade Combatant
Shinra HQ - Floor 1
Normal Battle #1: 42/64 Chance
Row 1: 2x Grenade Combatant
Normal Battle #2: 22/64 Chance
Row 1: 2x Grenade Combatant
Row 2: 1x Grenade Combatant
Shinra HQ - Floor 2
Normal Battle #1: 24/64 Chance
Row 1: 2x Grenade Combatant
Normal Battle #2: 22/64 Chance
Row 1: 2x Grenade Combatant
Row 2: 1x Grenade Combatant
Normal Battle #3: 18/64 Chance
Row 1: 1x Mighty Grunt
Shinra HQ - Floor 3
Normal Battle #1: 24/64 Chance
Row 1: 1x Mighty Grunt
Normal Battle #2: 22/64 Chance
Row 1: 2x Grenade Combatant
Row 2: 1x Grenade Combatant
Normal Battle #3: 18/64 Chance
Row 1: 2x Grenade Combatant

Encounter Value: 192

Encounter Value: 192


Ambush:
8/64 Chance
Grp 1: 1x Grenade Combatant
Grp 2: 1x Grenade Combatant

Encounter Value: 192

Encounter Value: 192


Ambush:
8/64 Chance
Grp 1: 1x Grenade Combatant
Grp 2: 1x Grenade Combatant

Shinra HQ - Floor 59
Normal Battle #1: 24/64 Chance
Row 1: 1x Mighty Grunt
Normal Battle #2: 22/64 Chance
Row 1: 2x Mighty Grunt
Normal Battle #3: 18/64 Chance
Row 1: 1x Mighty Grunt
Row 2: 2x Mighty Grunt

Encounter Value: 192

Shinra HQ - Floor 63
Normal Battle #1: 18/64 Chance
Row 2: 1x Hammer Blaster
Normal Battle #2: 17/64 Chance
Row 1: 1x Sword Dance
Normal Battle #3: 15/64 Chance
Row 1: 1x Hammer Blaster
Row 2: 1x Hammer Blaster
Normal Battle #3: 14/64 Chance
Row 1: 2x Sword Dance

Encounter Value: 192

Shinra HQ - Floor 65
Normal Battle #1: 15/64 Chance
Row 2: 1x Hammer Blaster
Normal Battle #2: 14/64 Chance
Row 1: 1x Sword Dance
Normal Battle #3: 13/64 Chance
Row 1: 1x Hammer Blaster
Row 2: 1x Hammer Blaster
Normal Battle #3: 12/64 Chance
Row 1: 2x Sword Dance
Normal Battle #3: 10/64 Chance
Row 1: 3x Sword Dance

Encounter Value: 240


BAtt (Ambush) #1:
8/64 Chance
Grp 1: 1x Hammer Blaster
Grp 2: 1x Hammer Blaster

Shinra HQ - Floor 67 (Before Escape)


Normal Battle #1: 18/64 Chance
Row 1: 1x Warning Board
Normal Battle #2: 17/64 Chance
Row 1: 1x Moth Slasher
Normal Battle #3: 15/64 Chance
Row 1: 1x SOLDIER:3rd
Row 2: 1x SOLDIER:3rd
Normal Battle #3: 14/64 Chance
Row 1: 1x Moth Slasher
Row 2: 1x Moth Slasher

Encounter Value: 192


Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Moth Slasher

Shinra HQ - Floor 68 (Before Escape)


Normal Battle #1: 18/64 Chance
Row 1: 1x Warning Board
Row 2: 1x Warning Board
Normal Battle #2: 17/64 Chance
Row 1: 2x SOLDIER:3rd

Encounter Value: 192


Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x SOLDIER:3rd

Row
Normal
Row
Row
Row
Normal
Row
Row

2: 1x SOLDIER:3rd
Battle #3: 15/64 Chance
1: 1x Moth Slasher
2: 1x Moth Slasher
3: 1x Moth Slasher
Battle #3: 14/64 Chance
1: 1x Moth Slasher
2: 2x SOLDIER:3rd

Escape
======
Shinra HQ - Floor 67 (After Escape)
Normal Battle #1: 24/64 Chance
Row 1: 1x Brain Pod
Row 2: 1x Brain Pod
Normal Battle #2: 22/64 Chance
Row 1: 1x Brain Pod
Normal Battle #3: 18/64 Chance
Row 1: 3x Vargid Police
Shinra HQ - Floor 68 (After Escape)
Normal Battle #1: 24/64 Chance
Row 1: 1x Zenene
Row 2: 1x Zenene
Normal Battle #2: 22/64 Chance
Row 1: 1x Vargid Police
Row 2: 1x Zenene
Normal Battle #3: 18/64 Chance
Row 1: 2x Brain Pod
Row 2: 1x Zenene
Shinra HQ - Floor 69
Normal Battle #1: 18/64 Chance
Row 1: 1x Zenene
Normal Battle #2: 17/64 Chance
Row 1: 2x Vargid Police
Normal Battle #3: 15/64 Chance
Row 1: 1x Vargid Police
Row 2: 1x Zenene
Normal Battle #4: 14/64 Chance
Row 1: 2x Brain Pod
Row 2: 1x Zenene

Mythril Mines
=============
Mythril Mines - Zolom Swamp Side
Mythril Mines - Fort Condor Side
Normal Battle #1: 24/64 Chance
Row 1: 2x Madouge
Normal Battle #2: 22/64 Chance
Row 1: 1x Madouge, 2x Crawler

Encounter Value: 192


Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Brain Pod,
2x Vargid Police

Encounter Value: 128

Encounter Value: 192


Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Zenene
Ambush:
4/64 Chance
Grp 1: 2x Vargid Police
Grp 2: 1x Vargid Police

Encounter Value: 48
Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Crawler
Row 2: 2x Crawler

Row
Normal
Row
Row

2: 1x Madouge, 1x Crawler
Battle #3: 18/64 Chance
1: 2x Castanets
2: 1x Castanets

Mythril Mines - Eastern Peninsula


Normal Battle #1: 24/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Crawler
Row 2: 1x Ark Dragon
Normal Battle #2: 22/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Castanets
Row 2: 2x Castanets
Normal Battle #3: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Castanets
Row 2: 1x Ark Dragon, 1x Crawler

Encounter Value: 40
Ambush:
8/64 Chance
RUN DIFFICULTY: 3
Grp 1: 1x Ark Dragon
Grp 2: 1x Ark Dragon

Mythril Mines - Northern Peninsula


Normal Battle #1: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Crawler
Row 2: 1x Ark Dragon
Normal Battle #2: 17/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Castanets
Row 2: 2x Castanets
Normal Battle #3: 15/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Castanets
Row 2: 1x Ark Dragon, 1x Crawler
Normal Battle #4: 14/64 Chance
RUN DIFFICULTY: 2
Row 1: 5x Crawler

Encounter Value:

Cargo Ship
==========
Cargo Ship
Normal Battle #1: 24/64 Chance
Row 1: 2x Scrutin Eye
Row 2: 2x Scrutin Eye
Normal Battle #2: 22/64 Chance
Row 1: 2x Marine
Normal Battle #3: 18/64 Chance
Row 1: 1x Marine
Row 2: 2x Marine

Mt. Corel
=========
Mt Corel - 1st and 2nd Screen

40

Encounter Value: 40
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Scrutin Eye
Row 2: 2x Scrutin Eye

Encounter Value:

48

Normal
Row
Row
Normal
Row
Row
Normal
Row

Battle #1: 24/64 Chance


1: 2x Needle Kiss
2: 1x Needle Kiss
Battle #2: 22/64 Chance
1: 3x Search Crown
2: 1x Needle Kiss
Battle #3: 18/64 Chance
1: 1x Needle Kiss,
1x Search Crown
Row 2: 1x Bagnadrana

Back Attack #1:


8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Needle Kiss
Row 2: 1x Needle Kiss

Mt Corel
Normal
Row
Row
Normal
Row
Row
Normal
Row
Normal
Row
Row
Row

- Corel Reactor
Battle #1: 18/64
1: 1x Bloatfloat
2: 2x Bloatfloat
Battle #2: 17/64
1: 1x Bagnadrana
2: 1x Bagnadrana
Battle #3: 15/64
1: 4x Bloatfloat
Battle #4: 14/64
1: 1x Bloatfloat
2: 1x Bagnadrana
3: 1x Bloatfloat

Mt Corel
Normal
Row
Normal
Row
Normal
Row
Row
Normal
Row
Row

- Bridge Start
Battle #1: 18/64
1: 1x Bomb
Battle #2: 17/64
1: 2x Bomb
Battle #3: 15/64
1: 1x Cokatolis
2: 2x Bloatfloat
Battle #4: 14/64
1: 1x Cokatolis
2: 1x Cokatolis

Mt Corel
Normal
Row
Row
Normal
Row
Row

- Rollercoaster Tracks
Battle #1: 34/64 Chance
1: 3x Needle Kiss
2: 1x Cokatolis
Battle #2: 30/64 Chance
1: 1x Cokatolis
2: 1x Cokatolis

Encounter Value: 72
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Cokatolis
Ambush:
4/64 Chance
Grp 1: 3x Needle Kiss
Grp 2: 2x Needle Kiss

Mt Corel
Normal
Row
Row
Normal
Row
Row
Normal

- Waterside Tracks
Battle #1: 24/64 Chance
1: 2x Search Crown
2: 3x Search Crown
Battle #2: 22/64 Chance
1: 2x Needle Kiss
2: 1x Bagnadrana
Battle #3: 18/64 Chance

Encounter Value: 72
Side Attack:
8/64 Chance
Row 1: 5x Search Crown

Chance

Encounter Value:

72

Encounter Value:

72

Chance
Chance
Chance

Chance
Chance
Chance
Chance

Row 1: 3x Search Crown,


2x Needle Kiss
Mt Corel
Normal
Row
Normal
Row

- Final Bridge
Battle #1: 34/64 Chance
1: 1x Bomb
Battle #2: 30/64 Chance
1: 1x Bagnadrana

Corel Prison
============
Corel Prison - 1st Screen
Corel Prison - 2nd Screen
Normal Battle #1: 24/64 Chance
Row 1: 1x 2-Faced
Row 2: 2x Bandit
Normal Battle #2: 22/64 Chance
Row 1: 2x 2-Faced
Row 2: 1x Bandit
Normal Battle #3: 18/64 Chance
Row 1: 3x 2-Faced
Corel Prison - Well
Normal Battle #1: 64/64 Chance
Row 1: 2x 2-Faced
Row 2: 2x 2-Faced

Corel Desert
============
Corel Prison - Desert Outskirts
Normal Battle #1: 18/64 Chance
Row 1: 2x Death Claw
Normal Battle #2: 17/64 Chance
Row 1: 1x Bullmotor
Row 2: 2x Bullmotor
Row 3: 1x Bullmotor
Normal Battle #3: 15/64 Chance
Row 1: 2x Death Claw
Row 2: 1x Bullmotor
Normal Battle #4: 14/64 Chance
Row 1: 1x 2-Faced
Row 2: 2x Bandit
Corel Prison - Junkyard
Normal Battle #1: 18/64 Chance
Row 1: 2x Death Claw
Normal Battle #2: 17/64 Chance
Row 1: 1x Bullmotor
Row 2: 2x Bullmotor
Row 3: 1x Bullmotor

Encounter Value: 72
Ambush:
12/64 Chance
Grp 1: 1x Cokatolis
Grp 2: 2x Cokatolis

Encounter Value: 72
Encounter Value: 128
Ambush:
8/64 Chance
Grp 1: 1x Bandit
Grp 2: 1x Bandit

Encounter Value:

72

Encounter Value: 128

Encounter Value: 128

Normal
Row
Row
Normal
Row
Row

Battle #3: 15/64 Chance


1: 2x Death Claw
2: 1x Bullmotor
Battle #4: 14/64 Chance
1: 2x 2-Faced
2: 1x Bandit

Corel Desert
Normal Battle #1: 60/64 Chance
Row 1: 1x Land Worm
Normal Battle #2:
4/64 Chance
Row 1: 1x Cactuar

Jungle
======
Gongaga - Jungle (1st Screen)
Normal Battle #1: 18/64 Chance
Row 1: 1x Kimara Bug
Normal Battle #2: 17/64 Chance
Row 1: 1x Touch Me
Normal Battle #3: 15/64 Chance
Row 1: 2x Kimara Bug
Gongaga - Jungle (2nd Screen)
Normal Battle #1: 18/64 Chance
Row 1: 1x Flower Prong
Normal Battle #2: 17/64 Chance
Row 1: 1x Touch Me
Normal Battle #3: 15/64 Chance
Row 1: 2x Kimara Bug
Normal Battle #4: 14/64 Chance
Row 1: 1x Kimara Bug

Meltdown Reactor
================
Gongaga - Wasteland and Mako Reactor
Normal Battle #1: 64/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Heavy Tank

Caves of the Gi
===============
Caverns of the Gi - 1st Screen
Normal Battle #1: 24/64 Chance
Row 1: 2x Heg
Row 2: 2x Heg
Normal Battle #2: 22/64 Chance
Row 1: 1x Sneaky Step
Normal Battle #3: 18/64 Chance

Encounter Value: 240

Encounter Value: 48
Ambush:
8/64 Chance
Grp 1: 1x Touch Me
Grp 2: 1x Touch Me

Encounter Value: 48
Side Attack:
8/64 Chance
Row 1: 1x Flower Prong

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Heavy Tank

Encounter Value:

48

Row 1: 2x Heg
Row 2: 1x Sneaky Step
Caverns of the Gi - 2nd Screen
Normal Battle #1: 24/64 Chance
Row 1: 1x Sneaky Step
Row 2: 2x Sneaky Step
Normal Battle #2: 22/64 Chance
Row 1: 2x Sneaky Step
Normal Battle #3: 18/64 Chance
Row 1: 2x Heg
Row 2: 3x Heg

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Sneaky Step

Caverns of the Gi - 3rd Screen


Normal Battle #1: 18/64 Chance
Row 1: 1x Sneaky Step
Row 2: 3x Heg
Normal Battle #2: 17/64 Chance
Row 1: 1x Gi Spector
Normal Battle #3: 15/64 Chance
Row 1: 2x Heg
Row 2: 1x Sneaky Step
Normal Battle #4: 14/64 Chance
Row 1: 2x Heg
Row 2: 3x Heg

Encounter Value:
Back Attack #1:
4/64
RUN DIFFICULTY: 2
Row 1: 2x Sneaky Step
Side Attack:
8/64
Row 1: 2x Sneaky Step
Ambush:
4/64
Grp 1: 1x Gi Spector
Grp 2: 1x Gi Spector

Shinra Mansion
==============
Nibelheim Mansion - 1st Floor
Normal Battle #1: 24/64 Chance
Row 1: 1x Dorky Face
Row 2: 2x Dorky Face
Normal Battle #1: 22/64 Chance
Row 1: 2x Dorky Face
Row 2: 2x Dorky Face
Normal Battle #1: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Ghirofelgo
Nibelheim Mansion - 2nd Floor
Normal Battle #1: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Ghirofelgo
Normal Battle #2: 17/64 Chance
Row 1: 1x Dorky Face
Row 2: 2x Dorky Face
Row 3: 1x Dorky Face
Normal Battle #3: 15/64 Chance
Row 1: 2x Mirage
Row 2: 1x Dorky Face
Normal Battle #4: 14/64 Chance
Row 1: 3x Jersey

Encounter Value:

72
Chance
Chance
Chance

48

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Ghirofelgo
Ambush:
4/64 Chance
Grp 1: 1x Jersey
Grp 2: 2x Mirage

Nibelheim Mansion - Spiral


Normal Battle #1: 24/64
RUN DIFFICULTY: 2
Row 1: 1x Ghirofelgo
Normal Battle #2: 22/64
Row 1: 2x Dorky Face
Row 2: 1x Black Bat
Normal Battle #3: 18/64
Row 1: 1x Dorky Face,
Row 2: 1x Dorky Face

Staircase
Chance
Chance
Chance
1x Mirage

Nibelheim Mansion - Caves


Normal Battle #1: 15/64 Chance
Row 1: 1x Black Bat
Row 2: 1x Black Bat
Normal Battle #2: 14/64 Chance
Row 1: 2x Black Bat
Row 2: 1x Black Bat
Normal Battle #3: 13/64 Chance
Row 1: 1x Black Bat
Row 2: 2x Black Bat
Row 3: 1x Black Bat
Normal Battle #4: 12/64 Chance
Row 1: 1x Ying, 1x Yang
Normal Battle #5: 10/64 Chance
Row 1: 1x Ying, 1x Yang

Encounter Value: 40
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Black Bat
Row 2: 2x Black Bat
Ambush:
4/64 Chance
Grp 1: 1x Jersey
Grp 2: 2x Mirage

Encounter Value: 40
Back Attack #1:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Black Bat
Row 2: 1x Black Bat
Back Attack #2:
2/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Ying, 1x Yang
Ambush:
4/64 Chance
Grp 1: 2x Black Bat
Grp 2: 1x Black Bat

Mt. Nibel
=========
Mt Nibel - Approach (Flashback)
Mt Nibel - Approach (Normal)
Mt Nibel - Western Base (Fall) (Flashback)
Mt Nibel - Western Base (Normal)
Normal Battle #1: 18/64 Chance
Row 1: 2x Kyuvilduns
Normal Battle #2: 17/64 Chance
Row 1: 2x Kyuvilduns
Row 2: 1x Kyuvilduns
Normal Battle #3: 15/64 Chance
Row 1: 1x Sonic Speed,
2x Kyuvilduns
Normal Battle #4: 14/64 Chance
Row 1: 1x Sonic Speed
Row 2: 1x Sonic Speed
Mt Nibel
Normal
Row
Row
Row
Normal

- Wooden Bridge (Flashback)


Battle #1: 34/64 Chance
1: 1x Sonic Speed
2: 1x Sonic Speed
3: 1x Sonic Speed
Battle #2: 30/64 Chance

Encounter
Encounter
Encounter
Encounter

Value: 192
Value: 128
Value: 72
Value: 72

Encounter Value: 128

Row 1: 1x Sonic Speed


Row 2: 1x Sonic Speed
Mt Nibel - Wooden Bridge (Normal)
Normal Battle #1: 24/64 Chance
Row 1: 1x Sonic Speed
Row 2: 1x Sonic Speed
Row 3: 1x Sonic Speed
Normal Battle #2: 22/64 Chance
Row 1: 1x Sonic Speed
Row 2: 1x Sonic Speed
Normal Battle #3: 18/64 Chance
RowFl: 1x Zuu

Encounter Value: 72
Ambush:
8/64 Chance
Grp 1: 1x Sonic Speed
Grp 2: 1x Sonic Speed

Mt Nibel - Reactor Approach (Flashback)


Mt Nibel - Reactor Area (Flashback)
Mt Nibel - In Front of Reactor (Flashback)
Normal Battle #1: 24/64 Chance
Row 1: 2x Twin Brain
Row 2: 1x Sonic Speed
Normal Battle #2: 22/64 Chance
Row 1: 1x Twin Brain
Row 2: 2x Twin Brain
Normal Battle #3: 18/64 Chance
Row 1: 1x Sonic Speed
Row 2: 2x Sonic Speed

Encounter Value: 192


Encounter Value: 72
Encounter Value: 72

Mt Nibel
Normal
Row
Row
Normal
Row
Row
Normal
Row
Row
Normal
Row
Normal
Row
Row

- Reactor Approach (Normal)


Battle #1: 15/64 Chance
1: 2x Twin Brain
2: 1x Sonic Speed
Battle #2: 14/64 Chance
1: 1x Twin Brain
2: 2x Twin Brain
Battle #3: 13/64 Chance
1: 1x Sonic Speed
2: 2x Sonic Speed
Battle #4: 12/64 Chance
1: 1x Zuu
Battle #5: 10/64 Chance
1: 1x Screamer, 1x Twin Brain
2: 1x Screamer

Encounter Value: 128

Mt Nibel
Normal
Row
Row
Normal
Row
Row
Normal
Row
Row

- Reactor Area (Normal)


Battle #1: 15/64 Chance
1: 2x Twin Brain
2: 1x Sonic Speed
Battle #2: 14/64 Chance
1: 1x Twin Brain
2: 2x Twin Brain
Battle #3: 13/64 Chance
1: 1x Sonic Speed
2: 2x Sonic Speed

Encounter Value: 128


Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Screamer

Normal
Row
Normal
Row
Row
Mt Nibel
Normal
Row
Row
Normal
Row
Row
Normal
Row
Row
Normal
Row
Normal
Row
Row

Battle #4: 12/64 Chance


1: 1x Zuu
Battle #5: 10/64 Chance
1: 1x Screamer, 1x Twin Brain
2: 1x Screamer
- In Front of Reactor (Normal)
Encounter Value: 128
Battle #1: 15/64 Chance
Back Attack #1:
4/64 Chance
1: 2x Twin Brain
RUN DIFFICULTY: 2
2: 1x Sonic Speed
Row 1: 2x Screamer
Battle #2: 14/64 Chance
Ambush:
4/64 Chance
1: 1x Twin Brain
Grp 1: 1x Screamer
2: 2x Twin Brain
Grp 2: 1x Screamer
Battle #3: 13/64 Chance
1: 1x Sonic Speed
2: 2x Sonic Speed
Battle #4: 12/64 Chance
1: 1x Zuu
Battle #5: 10/64 Chance
1: 1x Screamer, 1x Twin Brain
2: 1x Screamer

Nibel Caves - Western Base (Flashback)


Nibel Caves - Past Mako Fountain (Flashback)
Normal Battle #1: 24/64 Chance
Row 1: 3x Kyuvilduns
Row 2: 2x Kyuvilduns
Normal Battle #2: 22/64 Chance
Row 1: 2x Twin Brain
Row 2: 1x Twin Brain
Normal Battle #3: 18/64 Chance
Row 1: 2x Twin Brain
Row 2: 3x Kyuvilduns

Encounter Value: 72
Encounter Value: 128

Nibel Caves - Western Base (Normal)


Nibel Caves - Past Mako Fountain (Normal)
Nibel Caves - Pipe Room
Normal Battle #1: 18/64 Chance
Row 1: 3x Kyuvilduns
Row 2: 2x Kyuvilduns
Normal Battle #2: 17/64 Chance
Row 1: 2x Twin Brain
Row 2: 1x Twin Brain
Normal Battle #3: 15/64 Chance
Row 1: 2x Twin Brain
Row 2: 3x Kyuvilduns
Normal Battle #4: 14/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Dragon

Encounter Value:
Encounter Value:
Encounter Value:

Wutai, Da-chao Statue


=====================

72
72
72

Da Chao - Base
Normal Battle #1: 24/64 Chance
Row 1: 3x Razor Weed
Normal Battle #2: 22/64 Chance
Row 1: 1x Bizarre Bug
Row 2: 1x Bizarre Bug
Normal Battle #3: 18/64 Chance
Row 1: 2x Jayjujayme
Row 2: 1x Bizarre Bug

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Razor Weed

Da Chao - Far Left Hand


Normal Battle #1: 24/64 Chance
Row 1: 1x Foulander
Row 2: 3x Bizarre Bug
Normal Battle #2: 22/64 Chance
Row 1: 2x Foulander
Normal Battle #3: 18/64 Chance
Row 1: 3x Foulander

Encounter Value: 48
Back Attack #1:
12/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Foulander
Row 2: 1x Foulander

Da Chao - Lower Junction


Normal Battle #1: 18/64
Row 1: 1x Foulander
Row 2: 3x Bizarre Bug
Normal Battle #2: 17/64
Row 1: 2x Foulander
Normal Battle #3: 15/64
Row 1: 3x Foulander
Normal Battle #4: 14/64
Row 1: 2x Jayjujayme
Row 2: 1x Bizarre Bug

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Foulander
Row 2: 1x Foulander

Chance
Chance
Chance
Chance

Da Chao - Far Right Hand


Normal Battle #1: 24/64 Chance
Row 1: 3x Jayjujayme
Row 2: 1x Garuda
Normal Battle #2: 22/64 Chance
Row 1: 1x Garuda
Row 2: 1x Garuda
Normal Battle #3: 18/64 Chance
Row 1: 2x Jayjujayme
Row 2: 1x Garuda

Encounter Value: 48
Ambush:
8/64 Chance
Grp 1: 1x Garuda
Grp 2: 1x Garuda

Da Chao - Upper Junction


Normal Battle #1: 18/64
Row 1: 3x Jayjujayme
Row 2: 1x Garuda
Normal Battle #2: 17/64
Row 1: 1x Garuda
Row 2: 1x Garuda
Normal Battle #3: 15/64
Row 1: 2x Jayjujayme
Row 2: 1x Garuda
Normal Battle #4: 14/64

Encounter Value: 48
Ambush:
8/64 Chance
Grp 1: 1x Garuda
Grp 2: 1x Garuda

Chance
Chance
Chance
Chance

Row 1: 1x Bizarre Bug


Row 2: 1x Bizarre Bug
Da Chao - Topmost Hand
Normal Battle #1: 18/64
Row 1: 2x Garuda
Row 2: 1x Foulander
Normal Battle #2: 17/64
Row 1: 1x Garuda
Row 2: 2x Garuda
Normal Battle #3: 15/64
Row 1: 2x Foulander
Normal Battle #4: 14/64
Row 1: 2x Jayjujayme
Row 2: 1x Garuda

Chance
Chance
Chance

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Razor Weed
Ambush:
4/64 Chance
Grp 1: 2x Foulander
Grp 2: 1x Garuda

Chance

Temple of the Ancients


======================
Temple of the Ancients - Main Area
Normal Battle #1: 15/64 Chance
Row 1: 2x Kelzmelzer
Normal Battle #2: 14/64 Chance
Row 1: 1x Under Lizard
Normal Battle #3: 13/64 Chance
Row 1: 2x Kelzmelzer
Row 2: 2x Toxic Frog
Normal Battle #4: 12/64 Chance
Row 1: 1x Under Lizard
Row 2: 2x Toxic Frog
Normal Battle #5: 10/64 Chance
Row 1: 1x Doorbull
Temple of the Ancients - Mural Room
Normal Battle #1: 24/64 Chance
Row 1: 1x Ancient Dragon
Row 2: 1x Ancient Dragon
Normal Battle #2: 22/64 Chance
Row 1: 1x Doorbull
Normal Battle #3: 18/64 Chance
Row 1: 1x Ancient Dragon
Row 2: 2x Ancient Dragon

Corel Valley
============
Corel Valley - Entrance
Normal Battle #1: 24/64 Chance
Row 1: 1x Boundfat
Row 2: 3x Malldancer
Normal Battle #2: 22/64 Chance
Row 1: 2x Malldancer
Row 2: 2x Malldancer

Encounter Value: 128


Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Kelzmelzer
Row 2: 1x Kelzmelzer
Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Kelzmelzer
Row 2: 2x Toxic Frog
Side Attack:
8/64 Chance
Row 1: 2x Kelzmelzer

Encounter Value: 40
Ambush:
8/64 Chance
Grp 1: 1x Doorbull
Grp 2: 1x Doorbull

Encounter Value:

72

Normal Battle #3: 18/64 Chance


Row 1: 2x Malldancer
Row 2: 3x Boundfat
Corel Valley - Approaching Forgotten City
Normal Battle #1: 64/64 Chance
Row 1: 1x Hungry
Corel Valley - Giant Conch
Normal Battle #1: 24/64
Row 1: 2x Boundfat
Row 2: 1x Boundfat
Normal Battle #2: 22/64
Row 1: 1x Trickplay
Row 2: 2x Boundfat
Normal Battle #3: 18/64
Row 1: 2x Trickplay

Corel Valley Cave


=================
Corel Valley Cave
Normal Battle #1: 15/64
Row 1: 3x Grimguard
Normal Battle #2: 14/64
Row 1: 1x Acrophies
Normal Battle #3: 13/64
Row 1: 2x Hungry
Normal Battle #4: 12/64
Row 1: 3x Boundfat
Row 2: 1x Hungry
Normal Battle #5: 10/64
Row 1: 1x Boundfat
Row 2: 2x Boundfat
Row 3: 1x Boundfat

Shell
Chance

Encounter Value:

72

Encounter Value: 72
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 3x Boundfat

Chance
Chance

Chance
Chance
Chance
Chance

Encounter Value: 72
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Boundfat, 1x Hungry
Ambush:
4/64 Chance
Grp 1: 1x Hungry
Grp 2: 1x Hungry

Chance

Great Glacier
=============
Great Glaicer - Start
Glacier Pass - L/R Snow and L/R Ice
Normal Battle #1: 15/64 Chance
Row 1: 2x Shred
Row 2: 1x Shred
Normal Battle #2: 14/64 Chance
Row 1: 1x Frozen Nail
Row 2: 1x Frozen Nail
Normal Battle #3: 13/64 Chance
Row 1: 2x Shred
Row 2: 1x Frozen Nail
Normal Battle #4: 12/64 Chance
Row 1: 2x Bandersnatch
Normal Battle #5: 10/64 Chance

Encounter Value: 128


Encounter Value: 128

Row 1: 1x Frozen Nail


Row 2: 2x Frozen Nail
Glacier Pass - L/R Narrow, Diagonal, Forest
Encounter Value: 128
Normal Battle #1: 17/64 Chance
Back Attack #1:
4/64 Chance
Row 1: 2x Shred
RUN DIFFICULTY: 2
Row 2: 1x Shred
Row 1: 2x Bandersnatch
Normal Battle #2: 16/64 Chance
Ambush:
4/64 Chance
Row 1: 1x Frozen Nail
Grp 1: 2x Bandersnatch
Row 2: 1x Frozen Nail
Grp 2: 1x Bandersnatch
Normal Battle #3: 15/64 Chance
Row 1: 2x Shred
Row 2: 1x Frozen Nail
Normal Battle #4: 12/64 Chance
Row 1: 2x Bandersnatch
Normal Battle #5:
4/64 Chance
Row 1: 1x Frozen Nail
Row 2: 2x Frozen Nail
Great Glacier - Southern Ice Cave
Normal Battle #1: 24/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Lessaloploth
Normal Battle #2: 22/64 Chance
Row 1: 3x Hungry
Normal Battle #3: 18/64 Chance
Row 1: 2x Bandersnatch
Row 2: 2x Bandersnatch

Encounter Value: 128


Ambush:
8/64 Chance
Grp 1: 2x Hungry
Grp 2: 1x Hungry

Great Glacier - Center Areas and Caves


Normal Battle #1: 15/64 Chance
Row 1: 2x Bandersnatch
Row 2: 1x Bandersnatch
Normal Battle #2: 14/64 Chance
Row 1: 1x Ice Golem
Normal Battle #3: 13/64 Chance
Row 1: 2x Bandersnatch
Normal Battle #4: 12/64 Chance
Row 1: 1x Snow
Normal Battle #5: 10/64 Chance
Row 1: 2x Ice Golem

Encounter Value: 128


Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Bandersnatch
Side Attack:
8/64 Chance
Row 1: 2x Bandersnatch, 1x Snow
Ambush:
4/64 Chance
Grp 1: 1x Bandersnatch
Grp 2: 2x Bandersnatch

Great Glacier - Northwest Areas and Caves


Encounter Value: 72
Normal Battle #1: 14/64 Chance
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
RUN DIFFICULTY: 3
Row 1: 1x Magnade
Row 1: 1x Magnade
Normal Battle #2: 12/64 Chance
Ambush:
4/64 Chance
Row 1: 1x Lessaloploth
Grp 1: 1x Bandersnatch
Row 2: 1x Lessaloploth
Grp 2: 2x Bandersnatch
Normal Battle #3: 11/64 Chance
Row 1: 2x Bandersnatch
Row 2: 2x Bandersnatch
Normal Battle #4: 10/64 Chance

RUN DIFFICULTY: 2
Row 1: 1x Snow
Row 2: 1x Lessaloploth
Normal Battle #5:
9/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Snow
Normal Battle #6:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Magnade
NOTE: Icicle Area - Snowstorm follows all rules for the *World Map*. It is
not a Field Map area. It is listed here to reduce confusion with regards to
when and where you can access these encounters, but it is important to
remember that it is a World Map area.
Icicle Area - Snowstorm
Normal Battle #1: 22/64 Chance
Row 1: 1x Lessaloploth
Normal Battle #2: 21/64 Chance
Row 1: 2x Ice Golem
Normal Battle #3: 21/64 Chance
Row 1: 1x Jumping
Row 2: 2x Jumping

Gaea's Cliff
============
Gaea's Cliff - Outdoors
Normal Battle #1: 18/64
Row 1: 2x Headbomber
Row 2: 1x Headbomber
Normal Battle #2: 17/64
RUN DIFFICULTY: 2
Row 1: 1x Malboro
Normal Battle #3: 15/64
Row 1: 2x Zolokalter
Normal Battle #4: 14/64
Row 1: 2x Headbomber
Row 2: 1x Zolokalter

Chance
Chance

Encounter Value: 96
Side Attack:
10/64 Chance
Row 1: 3x Jumping

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Headbomber

Chance
Chance

Gaea's Cliff - Indoors


Normal Battle #1: 18/64 Chance
Row 1: 1x Stilva
Normal Battle #2: 17/64 Chance
Row 1: 2x Headbomber,
1x Zolokalter
Normal Battle #3: 15/64 Chance
Row 1: 2x Zolokalter
Row 2: 2x Zolokalter
Normal Battle #4: 14/64 Chance
Row 1: 1x Evilhead
Row 2: 1x Evilhead

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Stilva
Ambush:
4/64 Chance
Grp 1: 1x Evilhead
Grp 2: 1x Evilhead

Gaea's Cliff - Schizo's Lair


Normal Battle #1: 18/64 Chance
Row 1: 3x Evilhead
Normal Battle #2: 17/64 Chance
Row 1: 2x Cuahl
Normal Battle #3: 15/64 Chance
Row 1: 1x Cuahl, 2x Headbomber
Normal Battle #4: 14/64 Chance
Row 1: 1x Blue Dragon

Whirlwind Maze
==============
Whirlwind Maze - Crater
Normal Battle #1: 24/64 Chance
Row 1: 1x Grenade
Normal Battle #2: 22/64 Chance
Row 1: 1x Gigas
Normal Battle #3: 18/64 Chance
Row 1: 1x Grenade
Row 2: 1x Grenade

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Cuahl

Encounter Value: 32
Side Attack:
8/64 Chance
Row 1: 1x Grenade

Whirlwind Maze - Long Straight L/R Road


Encounter Value: 48
Normal Battle #1: 18/64 Chance
Back Attack #1:
8/64 Chance
Row 1: 3x Gremlin
RUN DIFFICULTY: 2
Normal Battle #2: 17/64 Chance
Row 1: 2x Gremlin
Row 1: 2x Sculpture
Normal Battle #3: 15/64 Chance
Row 1: 1x Ironite
Normal Battle #4: 14/64 Chance
Row 1: 2x Gremlin
Row 2: 1x Sculpture
Whirlwind Maze - Winding Path
Normal Battle #1: 15/64 Chance
Row 1: 1x Wind Wing
Row 2: 1x Wind Wing
Normal Battle #2: 14/64 Chance
Row 1: 1x Dragon Rider
Normal Battle #3: 13/64 Chance
Row 1: 1x Ironite
Row 2: 2x Wind Wing
Normal Battle #4: 12/64 Chance
Row 1: 2x Ironite
Normal Battle #5: 10/64 Chance
Row 1: 2x Killbin

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Wind Wing
Ambush:
4/64 Chance
Grp 1: 1x Wind Wing
Grp 2: 2x Wind Wing

Junon (Disc Two): Aljunon


=========================
Aljunon - Outside Execution Room (During Esc.) Encounter Value:
Normal Battle #1: 34/64 Chance
Row 1: 1x SOLDIER:2nd

48

Normal Battle #2: 30/64 Chance


Row 1: 2x SOLDIER:2nd
Junon - Barret's Escape on Main Concourse
Junon - Airship Dock (During Escape)
Normal Battle #1: 24/64 Chance
Row 1: 1x SOLDIER:2nd
Normal Battle #2: 22/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Roulette Cannon
Normal Battle #3: 18/64 Chance
Row 1: 2x SOLDIER:2nd

Junon Path
==========
Junon - Airship Dock (After Escape)
Normal Battle #1: 24/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Roulette Cannon
Normal Battle #2: 22/64 Chance
Row 1: 2x SOLDIER:2nd
Normal Battle #3: 18/64 Chance
Row 1: 2x SOLDIER:2nd,
1x Roulette Cannon

Encounter Value:
Encounter Value:

48
48

Encounter Value: 48
Ambush:
4/64 Chance
Grp 1: 1x SOLDIER:2nd
Grp 2: 1x SOLDIER:2nd

Aljunon - Outside Execution Room (After Esc.) Encounter Value: 48


Junon Path - Outside Elevator
Encounter Value: 48
Junon Path - 1st Corridor
Encounter Value: 48
Normal Battle #1: 24/64 Chance
Back Attack #1:
8/64 Chance
Row 1: 2x Slalom
RUN DIFFICULTY: 2
Normal Battle #2: 22/64 Chance
Row 1: 2x Slalom
Row 1: 1x Slalom
Side Attack:
8/64 Chance
Row 2: 2x Slalom
Row 1: 1x Death Machine
Normal Battle #3: 18/64 Chance
Row 1: 1x Death Machine
Junon Path - Submarine Dock
Normal Battle #1: 34/64 Chance
Row 1: 3x SOLDIER:2nd
Normal Battle #2: 30/64 Chance
Row 2: 2x SOLDIER:2nd
Junon Path - 2nd and 3rd Corridor
Normal Battle #1: 18/64 Chance
Row 1: 1x Death Machine
Row 2: 1x Death Machine
Normal Battle #2: 17/64 Chance
Row 1: 1x Guard System
Normal Battle #3: 15/64 Chance
Row 1: 2x Slalom
Row 2: 1x SOLDIER:2nd

Encounter Value:

Encounter Value:
Back Attack #1:
2/64
RUN DIFFICULTY: 2
Row 1: 2x SOLDIER:2nd
Back Attack #2:
2/64
RUN DIFFICULTY: 2
Row 1: 2x Slalom
Ambush:
4/64
Grp 1: 2x SOLDIER:2nd

48

48
Chance
Chance
Chance

Normal Battle #4: 14/64 Chance


Row 1: 2x Guard System
Underwater Tunnel
=================
Underwater Pipe
Normal Battle #1: 24/64 Chance
Row 1: 1x Diver Nest
Normal Battle #2: 22/64 Chance
Row 1: 1x Ghost Ship
Normal Battle #2: 18/64 Chance
Row 1: 2x Corvette

Grp 2: 1x SOLDIER:2nd

Encounter Value: 48
Ambush:
8/64 Chance
Grp 1: 1x Corvette
Grp 2: 1x Corvette

Underwater Reactor
==================
Underwater Reactor - Walkway Over Subs
Encounter Value: 48
Underwater Reactor - Save Point Corridor
Encounter Value: 48
Normal Battle #1: 18/64 Chance
Back Attack #1:
8/64 Chance
Row 1: 1x Senior Grunt,
RUN DIFFICULTY: 2
1x Gun Carrier
Row 1: 1x Gun Carrier
Normal Battle #2: 17/64 Chance
Row 2: 1x Senior Grunt
Row 1: 1x Hard Attacker
Row 2: 1x Hard Attacker
Normal Battle #3: 15/64 Chance
Row 1: 1x Hard Attacker
Row 2: 2x Senior Grunt
Normal Battle #4: 14/64 Chance
Row 1: 1x Guardian
Underwater Reactor - Reactor Chamber
Normal Battle #1: 18/64 Chance
Row 1: 1x Guardian
Normal Battle #2: 17/64 Chance
Row 1: 1x Guardian
Row 2: 1x Guardian
Normal Battle #3: 15/64 Chance
Row 1: 1x Senior Grunt,
1x Gun Carrier
Normal Battle #4: 14/64 Chance
Row 1: 1x Hard Attacker
Row 2: 1x Hard Attacker

The Ancient Forest


==================
Ancient Forest - 1st Screen and Treetops
Normal Battle #1: 18/64 Chance
Row 1: Rilfsak
Row 2: 2x Rilfsak
Normal Battle #2: 17/64 Chance
Row 1: 2x Epiolnis
Normal Battle #3: 15/64 Chance

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Guardian
Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Gun Carrier
Row 2: 1x Senior Grunt

Encounter Value: 128

Row 1: 2x Diablo
Normal Battle #4: 14/64 Chance
Row 1: 1x Diablo, 2x Rilfsak
Ancient Forest - 2nd and 3rd Screen
Normal Battle #1: 18/64 Chance
Row 1: Rilfsak
Row 2: 2x Rilfsak
Normal Battle #2: 17/64 Chance
Row 1: 2x Epiolnis
Normal Battle #3: 15/64 Chance
Row 1: 2x Diablo
Normal Battle #4: 14/64 Chance
Row 1: 1x Diablo, 2x Rilfsak

Encounter Value: 128


Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Rilfsak
Side Attack:
8/64 Chance
Row 1: 3x Rilfsak
Ambush:
4/64 Chance
Grp 1: 2x Rilfsak
Grp 2: 1x Rilfsak

Ancient Forest - Cave


Normal Battle #1: 24/64 Chance
Row 1: 1x Diablo
Row 2: 1x Diablo
Normal Battle #2: 22/64 Chance
Row 1: 2x Rilfsak
Row 2: 1x Epiolnis
Normal Battle #3: 18/64 Chance
Row 1: 1x Diablo

Encounter Value: 48
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Diablo

The Gelnika
===========
Gelnika - Northern Room
Normal Battle #1: 24/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Unknown
Normal Battle #2: 22/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Unknown 3
Normal Battle #3: 18/64 Chance
RUN DIFFICULTY: 3
Row 1: 2x Unknown 2

Encounter Value: 40
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 4
Row 1: 1x Unknown

Gelnika - Connecting Corridor


Normal Battle #1: 24/64 Chance
Row 1: 1x Poodler
Row 2: 1x Poodler
Normal Battle #2: 22/64 Chance
Row 1: 1x Poodler
Row 2: 2x Bad Rap
Normal Battle #3: 18/64 Chance
Row 1: 2x Bad Rap
Row 2: 2x Bad Rap

Encounter Value: 48
Ambush:
8/64 Chance
Grp 1: 2x Bad Rap
Grp 2: 1x Poodler

Gelnika - Flooded Cargo Bay


Normal Battle #1: 18/64 Chance

Encounter Value:

48

RUN DIFFICULTY: 3
Row 1: 1x Serpent
Normal Battle #2: 17/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Unknown
Normal Battle #3: 15/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Unknown 3
Normal Battle #4: 14/64 Chance
RUN DIFFICULTY: 3
Row 1: 2x Unknown 2

Sector 8 Underground
====================
Midgar - Sector 8 Underground (Upper)
Normal Battle #1: 14/64 Chance
Row 1: 2x Cromwell
Normal Battle #2: 12/64 Chance
Row 1: 1x Manhole
Row 2: 2x Manhole
Normal Battle #3: 11/64 Chance
Row 1: 1x Manhole
Row 2: 2x Manhole
Normal Battle #4: 10/64 Chance
Row 1: 1x Behemoth
Normal Battle #5:
9/64 Chance
Row 1: 1x Crazy Saw
Row 2: 1x Crazy Saw
Normal Battle #6:
8/64 Chance
Row 1: 1x Crazy Saw, 1x Cromwell
Midgar Normal
Row
Row
Normal
Row
Row
Normal
Row
Row
Normal
Row
Normal
Row
Row
Normal
Row

Sector 8 Underground (Lower)


Battle #1: 14/64 Chance
1: 1x Cromwell
2: 2x Cromwell
Battle #2: 12/64 Chance
1: 1x Manhole
2: 2x Manhole
Battle #3: 11/64 Chance
1: 1x Manhole
2: 2x Manhole
Battle #4: 10/64 Chance
1: 1x Behemoth
Battle #5:
9/64 Chance
1: 1x Crazy Saw
2: 1x Crazy Saw
Battle #6:
8/64 Chance
1: 1x Crazy Saw, 1x Cromwell

Midgar Raid - Train Tunnel Segments


Midgar Raid - Train Tunnel Junctions
Normal Battle #1: 18/64 Chance
Row 1: 1x Crazy Saw

Encounter Value:
Back Attack #1:
2/64
RUN DIFFICULTY: 2
Row 1: 1x Cromwell
Back Attack #2:
2/64
RUN DIFFICULTY: 2
Row 1: 2x Cromwell
Ambush:
4/64
Grp 1: 1x Cromwell
Grp 2: 1x Cromwell

48
Chance

Encounter Value:
Back Attack #1:
2/64
RUN DIFFICULTY: 2
Row 1: 1x Cromwell
Back Attack #2:
2/64
RUN DIFFICULTY: 2
Row 1: 2x Cromwell
Ambush:
4/64
Grp 1: 1x Cromwell
Grp 2: 1x Cromwell

48
Chance

Chance
Chance

Chance
Chance

Encounter Value: 72
Encounter Value: 128
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2

Normal
Row
Normal
Row
Row
Normal
Row
Row

Battle #2: 17/64 Chance


1: 2x Shadow Maker
Battle #3: 15/64 Chance
1: 1x Shadow Maker
2: 2x Shadow Maker
Battle #4: 14/64 Chance
1: 2x Shadow Maker
2: 1x Crazy Saw

The Mako Cannon


===============
Midgar - Sister Ray Base
Normal Battle #1: 18/64
Row 1: 1x Grosspanzer
Normal Battle #2: 17/64
Row 1: 1x Grosspanzer
Normal Battle #3: 15/64
Row 1: 1x Grosspanzer
Normal Battle #4: 14/64
Row 1: 1x Grosspanzer

Encounter Value:

48

Chance
Chance
Chance
Chance

Sister Ray - Upper Gantries


Normal Battle #1: 15/64 Chance
Row 1: 2x SOLDIER:1st
Normal Battle #2: 14/64 Chance
Row 1: 1x XCannon
Normal Battle #3: 13/64 Chance
Row 1: 2x SOLDIER:1st
Row 2: 1x SOLDIER:1st
Normal Battle #4: 12/64 Chance
Row 1: 1x Maximum Kimaira
Normal Battle #5: 10/64 Chance
Row 1: 1x SOLDIER:1st

The Northern Crater


===================
Northern Crater - Descent (1st Screen)
Normal Battle #1: 18/64 Chance
Row 1: 1x Gargoyle
Normal Battle #2: 17/64 Chance
Row 1: 1x Dark Dragon
Normal Battle #3: 15/64 Chance
Row 1: 2x Parasite
Normal Battle #4: 14/64 Chance
Row 1: 2x Gargoyle
Northern
Normal
Row
Normal
Row

Row 1: 2x Shadow Maker


Back Attack #2:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Crazy Saw

Crater - Descent (2nd Screen)


Battle #1: 18/64 Chance
1: 1x Scissors
Battle #2: 17/64 Chance
1: 1x Dark Dragon

Encounter Value: 48
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x SOLDIER:1st
Ambush:
4/64 Chance
Grp 1: 1x SOLDIER:1st
Grp 2: 1x SOLDIER:1st

Encounter Value:

32

Encounter Value: 24
Back Attack #1:
4/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Parasite
Back Attack #2:
4/64 Chance

Normal
Row
Normal
Row
Northern
Normal
Row
Normal
Row
Normal
Row
Normal
Row
Row
Normal
Row

Battle #3: 15/64 Chance


1: 2x Parasite
Battle #4: 14/64 Chance
1: 2x Gargoyle

RUN DIFFICULTY: 2
Row 1: 1x Scissors

Crater - Descent (3rd Screen - Outer) Encounter Value: 24


Battle #1: 15/64 Chance
Back Attack #1:
4/64 Chance
1: 1x Scissors
RUN DIFFICULTY: 2
Battle #2: 14/64 Chance
Row 1: 2x Parasite
1: 1x Dark Dragon
Back Attack #2:
4/64 Chance
Battle #3: 13/64 Chance
RUN DIFFICULTY: 2
1: 2x Parasite
Row 1: 1x Scissors
Battle #4: 12/64 Chance
1: 1x Parasite
2: 2x Parasite
Battle #5: 10/64 Chance
1: 2x Scissors

Northern Crater - Descent (3rd Screen - Cave) Encounter Value:


Northern Crater - Dividing Point
Encounter Value:
Normal Battle #1: 14/64 Chance
Back Attack #1:
4/64
Row 1: 2x Scissors
RUN DIFFICULTY: 2
Normal Battle #2: 12/64 Chance
Row 1: 2x Parasite
Row 1: 1x Dark Dragon
Back Attack #2:
4/64
Normal Battle #3: 11/64 Chance
RUN DIFFICULTY: 2
Row 1: 2x Parasite
Row 1: 1x Scissors
Normal Battle #4: 10/64 Chance
Row 1: 1x Scissors
Normal Battle #5:
9/64 Chance
Row 1: 1x Parasite
Row 2: 2x Parasite
Normal Battle #6:
8/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Master Tonberry

32
40
Chance
Chance

Northern Crater - Graveyard (Upp/Lwr Pillar)


Encounter Value: 32
Northern Crater - Graveyard (Hatchery+Spine)
Encounter Value: 24
Normal Battle #1: 14/64 Chance
Back Attack #1:
4/64 Chance
Row 1: 1x Pollensalta
RUN DIFFICULTY: 2
Normal Battle #2: 12/64 Chance
Row 1: 1x Death Dealer
Row 1: 2x Death Dealer
Ambush:
4/64 Chance
Normal Battle #3: 11/64 Chance
Grp 1: 1x Death Dealer
Row 1: 1x Pollensalta, 2x Parasite
Grp 2: 1x Death Dealer
Normal Battle #4: 10/64 Chance
Row 1: 3x Parasite
Normal Battle #5:
9/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Malboro
Normal Battle #6:
8/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Dragon Zombie
Northern Crater - Left Junction

Encounter Value:

32

Northern Crater - Floating Platforms


Northern Crater - Grassy Area
Normal Battle #1: 18/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x King Behemoth
Normal Battle #2: 17/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Allemagne
Normal Battle #3: 15/64 Chance
RUN DIFFICULTY: 2
Row 1: 1x Armored Golem
Normal Battle #4: 14/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Master Tonberry

Encounter Value: 32
Encounter Value: 32
Back Attack #1:
8/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Allemagne

Northern Crater - Water Area (1st Screen)


Encounter Value:
Northern Crater - Water Area (2nd Screen)
Encounter Value:
Normal Battle #1: 15/64 Chance
Side Attack:
8/64
Row 1: 1x Christopher, 1x Gighee
Row 1: 2x Magic Pot
Normal Battle #2: 13/64 Chance
Ambush:
8/64
Row 1: 1x Magic Pot
Grp 1: 1x Allemagne
Normal Battle #3: 12/64 Chance
Grp 2: 1x Allemagne
Row 1: 2x Magic Pot
Normal Battle #4: 11/64 Chance
Row 1: 1x Allemagne
Normal Battle #5:
9/64 Chance
RUN DIFFICULTY: 3
Row 1: 1x Master Tonberry
Normal Battle #6:
4/64 Chance
Row 1: 3x Mover

24
32
Chance
Chance

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
||
XI)
Appendix:
||
Oo*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=*oO
|| {AP-1} Music Guide: FFVII's Official Soundtrack ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
This is the tracklist of the Official Soundtrack of Final Fantasy VII. The
songs are composed by Nobuo Uematsu. Read the disclaimer of the site below,
and
listen to the tracks there:
------------------------------------------------------------------------------http://www.sound-test.org/soundtracks/final-fantasy/final-fantasy-7/
------------------------------------------------------------------------------Disc One:
--------01. Prelude
02. Opening - Bombing Mission
03. Mako Reactor

Examples of when/where:
----------------------Final Fantasy Main Series theme
Intro Mission
Inside Reactors

04. Anxious Heart


05. Tifa's Theme
06. Barrett's Theme
07. Hurry!
Raid
08. Lurking in the Darkness
09. Shinra Company
10. Those Who Fight
11. Fanfare
12. Flowers Blooming in the Church
13. Turk's Theme
14. Underneath the Rotting Pizza
15. Oppressed People
16. Honeybee Manor
17. Who are You
18. Don of the Slums
19. Infiltrating the Shinra Building
20. Those Who Fight Further
21. Red XIII's Theme
22. Crazy Motorcycle
23. Holding My Thoughts in My Heart

Train Graveyard
Tifa's theme
Barret's theme
Caught in Train/Underwater Reactor

Disc Two:
--------01. Final Fantasy VII Main Theme
02. Ahead on our Way
03. Rest Until Tomorrow
04. That Day, 5 Years Ago
05. Ranch Boy
06. Waltz de Chocobo
07. Electric de Chocobo
08. Cinco de Chocobo
09. Chasing the Black-Caped Man
10. Fortress of the Condor
11. Rufus' Welcoming Ceremony
12. It's Difficult to Stand on
Both Feet, Isn't It?
13. Trail of Blood
14. J-E-N-O-V-A
15. Continue?
16. Coast of the Sun
17. Mark of the Traitor
18. Coal Mine Town
19. Gold Saucer
20. Cait Sith's Theme
21. Sandy Badlands

Examples of when/where:
----------------------Initial World Map theme
Kalm Town
Rest theme
Flashbacks
Chocobo Farm
Chocobo Dance
Battle with a Chocobo
Riding a Chocobo
Mythril Mines/Sleeping Forest
Fort Condor Minigame theme
Junon
Cargo Ship

Disc Three:
----------01. Valley of the Fallen Star
02. Flow of Life
03. Great Warrior
04. Descendant of Shinobi
05. Those Chosen by the Planet

Examples of when/where:
----------------------Cosmo Canyon
Bugenhagens Observatory
Nanaki meets Seto, his warrior father
Yuffie is up to something..
Sephiroth's theme/Shinra Mansion

Sewers
Shinra's theme
Battle theme
Battle Victory
Together with Aeris
Turk's theme
Slums
Wall Market
Honeybee Inn
Several Cloud Flashbacks
Don Corneo theme
Shinra Building
Boss Battle
RedXIII's theme
Motorcycle Minigame
North Corel Train Tracks

Ghost Hotel/Cave of Gi
Jenova battles
Game Over
Costa Del Sol
North Corel/Barret's flashbacks
Corel Ropeway
Gold Saucer
Cait Sith's theme
Desert Prison

06. The Nightmare's Beginning


Basement
07. Cid's Theme
08. Steal the Tiny Bronco!
09. Wutai
10. Stolen Materia
11. Racing Chocobos - Place your Bets
12. Fiddle de Chocobo
13. A Great Success
14. Tango of Tears
15. Debut
16. Interrupted by Fireworks
17. Forested Temple
18. Hearing the Cry of the Planet
19. Aerith's Theme
20. Buried in the Snow
21. The Great Northern Cave
22. Reunion
23. Who am I?

Vincent's theme/Shinra Mansion

Disc Four:
---------01. Shinra's Full-Scale Attack
02. Weapon Raid
03. Highwind Takes to the Skies
04. A Secret, Sleeping in the Deep Sea
05. Parochial Village
06. Off the Edge of Despair
07. On the Other side of the Mountain
08. Hurry Faster!
09. Sending a Dream into the Universe
10. The Countdown Begins
11. If you Open your Heart
12. The Mako Cannon is Fired,
Shinra Explodes
13. Judgement Day
14. Jenova Absolute
15. The Birth of God
16. One-Winged Angel
17. World Crisis
18. Staff Roll

Examples of when/where:
----------------------Shinra preparing to fight WEAPON
WEAPON attacks Junon
Flying with the Highwind
Submarine theme
Mideel/Bone Village/Sleeping Man Cave
Cloud in Mideel
Cloud and Tifa.. silly youths
Battle Square Battle theme
Shera & Cid
5..4..3..2..1..Rocket is launching!
Fort Condor
Diamond Weapon cutscene

Cid's theme
Stealing the Tiny Bronco..
Wutai
Yuffie fooled you..
Betting on Chocobos
Racing Chocobos
Winning Chocobo Racing
Losing Chocobo Racing
Event Square's Dating Scene
Gondola Dating Scene.. is it love?
Temple of the Ancients
Forgotten Capital
Aeris' theme
Great Glacier
Second/Final Worldmap theme
Scenes deep in Northern Cave Disc 2
Cloud's scenes with identity confusion

Northern Cave
Jenova Synthesis Battle
Bizarro Sephiroth Battle
Safer Sephiroth Battle
Ending Scene
Staff Roll

In my humble opinion, the best soundtrack a game has ever seen..err heard.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {AP-2} One-Winged Angel Lyrics & Translation ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
In-game (Latin):
---------------Estuans interius
ira vehementi
Estuans interius
ira vehementi

Translation (English):
---------------------Burning inside,
with violent anger
Burning inside,
with violent anger

Sephiroth
Sephiroth
Estuans interius
ira vehementi
Estuans interius
ira vehementi
Sephiroth
Sephiroth
Sors immanis
Et inanis
Sors immanis
Et inanis
Estuans interius
ira vehementi
Estuans interius
ira vehementi
Sephiroth
Sephiroth

Sephiroth
Sephiroth
Burning inside,
with violent anger
Burning inside,
with violent anger
Sephiroth
Sephiroth
Fate and
Fate and

monstrous
empty,
monstrous
empty,

Burning inside,
with violent anger
Burning inside,
with violent anger
Sephiroth
Sephiroth

Veni,
Ne me
Veni,
Ne me

veni, venias,
mori facias
veni, venias,
mori facias

Come, come, O
Do not let me
Come, come, O
Do not let me

come
die
come
die

Veni,
Ne me
Veni,
Ne me

veni, venias,
mori facias
veni, venias,
mori facias

Come, come, O
Do not let me
Come, come, O
Do not let me

come
die
come
die

Veni, veni, venias (Gloriosa)


Ne me mori facias (Generosa)
Veni, veni, venias (Gloriosa)
Ne me mori facias (Generosa)

Come, come, O come (Glorious)


Do not let me die (Noble)
Come, come, O come (Glorious)
Do not let me die (Noble)

Veni, veni, venias (Gloriosa)


Ne me mori facias (Generosa)
Veni, veni, venias (Gloriosa)
Ne me mori facias (Generosa)

Come, come, O come (Glorious)


Do not let me die (Noble)
Come, come, O come (Glorious)
Do not let me die (Noble)

Sephiroth
Sephiroth
(Repeat from start)

Sephiroth
Sephiroth
(Repeat from start)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{AP-3} Memory Card Slot Pictures
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Depending on what memory card slot you save your file on in the Playstation
version, the so called Save Block Picture will differ. Below is a list of
which
picture belongs to which slot. Please Note, several sources on the web have
listed Priscilla instead of Elena. This is wrong. Some also report 'Boxer' as

a picture, this is false. Below is the one and only correct list:
Slot
Slot
Slot
Slot
Slot

1
2
3
4
5

=
=
=
=
=

Cloud
Barret
Aeris
Cait Sith
RedXIII

Slot
Slot
Slot
Slot
Slot

6
7
8
9
10

=
=
=
=
=

Cid
Tifa
Vincent
Yuffie
Rufus

Slot
Slot
Slot
Slot
Slot

11
12
13
14
15

=
=
=
=
=

Tseng
Elena
Rude
Reno
Sephiroth

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{AP-4} Tricks
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
All Lucky 7s:
------------Whenever a character gets 7777 HP, he/she will go on a rampage of 62 hits,
that
all do 7777 damage a hit. That adds up to 482174 total damage. Plus, the
character will do 7777 damage for all other hits he makes (after the
rampage, should the enemy still live).
If more then one character enters the battle with All Lucky 7s, only one
*extra*
hit will be added per character, so if two characters would have All Lucky 7s,
then the total amount of hits would be 63. With all three characters, the
total
amount of hits would be 64.
There are many ways for getting All Lucky 7s on your characters. You can fool
around by keeping your enemies quiet (manipulate them), and have one of your
characters in mini attack your characters until the last digits are 77. Exit
the battle and heal until you're at 7777 HP. You can also try and train
Chocobuckle up to 2222 (or 1111) damage to get an instant All Lucky 7s.. but
it
will require you 2222 escapes from battles..
It should be noted that after the battle, the character's HP is reduced to 1,
so you can't bring the Lucky 7s over to another battle. Furthermore, it must
be said that even when 2 (or all) characters get into Lucky 7s, the amount of
total hits stays the same (64 hits in total). All characters will get reduced
to 1 HP after the battle this way.
Perhaps more interestingly, enemies can ALSO go into All Lucky 7s. Of course,
this means bad news for you, since they'll hit for 7777 everytime they hit.
The
good news is that they don't go in a frenzy; It's just that their attacks
cause
7777 damage all the time. Other good news is that if you poison them, the
poison effect will also cause 7777 damage, meaning instant death. Obviously,
the enemy must have above 7777 HP to even get into All Lucky 7s. There aren't
that many enemies that have that high HP, although there's plenty of bosses
that qualify.
You may wonder.. why exactly 64 hits? I wondered the same thing. The only
thing
I can come up with is that Square didn't want the frenzy to last forever (so
you can't kill Emerald and Ruby with it in one go, probably), and capped the

damage at 500k damage, a nice round number. Since you can't get exactly 500000
damage with All Lucky 7s, it comes down to 64 hits, with 497728 damage in
total. Another possibility is that the combo couldn't be coded longer than 64
consecutive hits. 64 is a common hexidecimal number, so it's a possibility.
W-Item Trick:
-------------With the W-Item Materia, you can duplicate any item that can be USED IN
BATTLE.
This excludes alot of things, like equipment. It works like this: Say you want
to duplicate a Megalixir, of which you only have 1 left. Select the W-Item
Command, then select the Megalixir and use it. Then move your cursor to any
other item the you can use, and press O. After this, press X. You'll now have
2 Megalixirs. Press O,X,O,X..etc to get more duplicates. And yes, you only
need
to have 1 of an item and you can duplicate it.
Quadra Magic Materia with the Highwind:
---------------------------------------The first materia cave you can visit is the one that's located on an island
northeast of Mideel. It's an island with a green part and a rocky gray part.
The parts are separated by a small cliff. Normally this cave can be reached by
the Green, Black, and Gold Chocobo's. I say normally, because there is a trick
that you can perform with the Highwind, so that you land on the rocky part of
the island, thus gaining access to the materia cave. The trick can be, well,
tricky to do, but once you get it you'll see that it's not impossible to pull
off. This is how you do the trick:
Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave.
Follow the dirt path from the cave until you see a cliff that leads to a grass
area. This is the spot you need to be at. The trick is to fly/land the
highwind
near the cliff so that when you land, you'll actually be on the dirt area
leading to the Cave that's normally still unreachable. To do this, face the
Highwind south, and use Square + Directional buttons to move it around. When
nearby the ledge, press X to land, and also hold the Up/Left buttons along
with
L1. If done correctly, you'll be next to the ledge on the dirt area. It's
kinda
tricky, but give it a few tries and I'm sure you'll be able to pull it off.
Here's a video that shows how it's done (on Youtube). Note, this video is not
mine, nor do I take credit for it. All credits go out to the original poster
of
the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek
Regain Chocobo Stamina:
-----------------------A simple trick, during Chocobo Racing, hold R1+R2 down to regain Stamina.
The Slots Trick:
----------------A good way to choose what handicap you'll get is to manipulate the spinning
slot machine by tapping square quickly, which basically slows the slots down.
There are always three handicaps on a slot (sometimes it's 3 the same though).
If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you

want the 5 Lvl Down handicap, tap square like I described previously, and
press
circle the moment the Frog picture passes the middle of the slot. It will spin
to the next icon and halt there, because it takes a bit to press the button
and
for the game to confirm. Don't forget, practice makes perfect.
Note that this trick also works for Tifa's Slots, and Cait Sith's Slots. With
Cait it's still extremely difficult to get 3 Cait Sith's on a row, though.
Escape Battle Square and get BP:
--------------------------------If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL
receive all the BP, including the handicap for that battle! Same thing works
for the the 'Escape' spell on the Exit Materia. Please note that if you escape
normally, YOU *WILL* LOSE ALL BP.
Crater Duplication Trick:
------------------------When the party splits up, send your party members down these paths:
-The first question that's asked is about Cloud. Send him, and everyone else
to
the left, EXCEPT TIFA. Send TIFA to the RIGHT.
-Head down(left) with Cloud. Here, you'll get to another intersection. Again,
the first question is about Cloud. Send Cloud down, send Barret up, send
Red XIII up, send Yuffie up, send Cait Sith down, send Vincent down, and send
Cid up. Now take Cloud down through the Left-down path.
Grab all items, and when you get to the final room of the crater, don't go
talk
to any of your party members, but backtrack the way you came, back to the
screen where your party split up.
Take the right path, and grab all items. When you get to the final room of the
crater, DON'T do anything again except exit back through the path you fist
went
through, which is also the exit closest by to you. Backtrack all the way until
the screen where the 'Left Path' splits into an upper and lower path, and take
the upper path now.
Grab all items, and finally, head to the final room of the crater. Now you can
go and talk to your party members. If you did the trick exactly as explained,
you should get the following items:
Tifa: 'Mythril' (this is a typo = Mystile)
Cid: Imperial Guard
Barret: Vaccine
Red XIII: Shield Materia
Yuffie: (Command) Counter
Should you be interested in what each character grabs when they walk down a
path, a list is presented below. The above is the ultimate combination,
though.
Also note that whichever path Cloud walks down first, any items will not be
picked up from that path by party members. It is also for this reason, that it

is impossible to duplicate the Mega-All Materia. Vincent can never grab the
Mega-All Materia if you wish to perform the duplication trick. The list:
The Right Path:
--------------Barret:
Guard Source
Tifa:
Mythril (Mystile)
Red XIII: Mind Source
Yuffie:
Last Elixir (Megalixir)
Cait Sith: Elixer
Vincent:
Last Elixir (Megalixir)
Cid:
Speed Source
The Left-Upper Path:
-------------------Barret:
Vaccine
Tifa:
Hero Drink
Red XIII: Shield materia
Yuffie:
(Command) Counter materia
Cait Sith: Remedy
Vincent:
Magic Source
Cid:
Imperial Guard
The Left-Down Path:
------------------Barret:
Remedy
Tifa:
Turbo Ether
Red XIII: Speed Source
Yuffie:
Vaccine
Cait Sith: X-Potion
Vincent:
Mega-All materia
Cid:
Elixer
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||
{AP-5} 'Best of'
||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
This section will discuss which Character Team, which Armor and Accessory, and
which Materia setups are the absolute best. (Materia setups in future update)
-----------------------.
{AP-5.1} The Best Team |
-----------------------'
A very difficult matter to discuss. The easiest character to put in here is..
Cloud. Simply because you don't have a choice for the majority of the game, he
will be in your party. Fortunately, he is also one of the best characters in
the game. This leaves us with the remaining two characters.
The choice will be made by technical power and theoretically being able to
perform as much possible damage in as little time.
This leaves out RedXIII. While he's absolutely the best character to use from
when you get him up to the middle of Disc2 (basically a large part of the
game)
he doesn't qualify for the 'Best Team'. He lacks good multiple hit Limit
Breaks

and aside from Stardust Ray (10 hits), there's only Earth Rave with 5 hits.
Stardust Ray is only 10 hits, and is quite weak (5/8 of base power). There are
characters with better Limit Breaks. Red's Cosmo Memory only hits once.
Aeris has obviously some great, unique limit breaks that can make the whole
party invincible for a short time (the great status effect Peerless). But
unfortunately, for even more obvious reasons, Aeris is not suited for the
'Best
Team'.
Tifa also has a few problems that interfere with her fitting in the 'Best
Team'
because her limits only hit once. Sure, there's 7 of them total, but that is
still only 7 hits. And the damage cap stays 9999. Besides, Tifa has a horrible
Ultimate Weapon, which is worthless when her Limit Bar is not, or barely
filled.
Vincent then? His limits transform him into beasts, and these transformations
give him huge boosts to his stats. However, you lose control of Vincent for
the
remainder of the battle. Should you choose to use Vincent, it would be best to
have him transform into Hellmasker. You'll have 70% chance that everytime he
uses an attack, it will be Splattercombo, which hits 5 times. Besides, this
transformation gives +50% evasion, a boost that cannot be replicated by the
use of skills or items. Still, losing control over Vincent is a very painful
issue when you are fighting Emerald, Ruby, or perhaps Safer Sephiroth at max
power. I would almost write Vincent off the list, if it weren't for his quite
'odd' Ultimate Weapon. The Death Penalty increases in damage by killing
enemies
but this allows for 'Overflow damage'. This can kill any enemy, even Emerald
Weapon, in one hit. Only Ruby Weapon can withstand the overflow damage, due
to it's insane defense. Obviously, Overflow Damage is nice, but it is also
considered a glitch. All in all, this will take a very long time to power up
anyway, and therefore I'm throwing Vincent out of the race.
How about Cait Sith? His Ultimate Weapon uses the same powers as Cloud's, but
his limit break makes him unique. He can kill anything in one hit with the
right slots combo, but if you were to rely on pure luck, you can count on
never seeing that happen. Manipulating the slots sometimes works, but often it
doesn't, because of the game playing 'tricks' on the slots. It will let it
spin
too far. This just isn't relyable enough, so Cait's out of the race too.
Leaves us with Barret, Cid, and Yuffie. An extremely difficult choice.
Barret has the Ungarmax limit break (18 hits, at 1/2 of base power).
Cid has the Highwind limit break (18 hits, at 11/16 of base power), which is
technically speaking the greatest in damage potential.
Yuffie has the Doom of the Living limit break (15 hits, at 5/8 of base power).
Judging by limits, this puts Cid on front, Barret a close second, and Yuffie a
slightly distant 3rd. However, we're not done on judging the limits yet.
Terence has uncovered how fast limit breaks charge. Here's how fast the limits
charge that we are discussing right now:
Doom of the Living: 132.8%
Highwind:
159.3%
Ungarmax:
124.2%

The percentage represent how much of the Max HP a character needs to take
damage, in order for the Limit Bar to completely fill up. Say a character has
9999 max HP, then Ungarmax's Limit Bar will be filled up after Barret has
taken
12420 damage. This changes the whole issue. It looks like Barret now takes the
first place, seeing how his limit charges up absolutely the fastest. Yuffie
closes in on Cid, because her bar also charges up faster than Cid's. And on
another note, Barret's limit also has by far the fastest animation, which
gives
him another advantage in my opinion. So far the limit breaks. Let's continue!
Barret's Ultimate Weapon is good. In fact, in can also cause overflow damage,
just like Vincent, if you fill it up with Mastered KotR Materia. However,
because that's an abnormal setup, I will not look at this factor. Aside of
that
the weapon can easily max out damage.
Yuffie's Ultimate Weapon is the best of the game, however. Her Conformer will
adjust in power to the enemy level. Is the enemy level 99? The power will be
max. In other words, when you need the power, you will have it. When you don't
need the power, you have less. Not only that, but the Conformer can morph at
full power. This is an excellent ability. Last but not least, should Yuffie
get
confused and attack one of your party members, the Conformer will deal no
damage at all, to your character. Another great ability.
Cid's Ultimate Weapon, the Venus Gospel, is also good. Easily maxes damage,
but
when Cid's really low on MP, you will see a drop in damage, which isn't so
nice. All in all, a decent weapon.
Noteworthy at the very least, both Barret and Yuffie's Ultimate Weapons are
Long Range. This means you can always have them in the back while doing full
damage, and only receiving half the (physical) damage the enemy dishes out.
Lastly, Barret can max out his 'Natural HP' (also see section {PER-7} ). This
means he can have 9999 HP without wasting a materia slot on a HP Plus Materia.
This, of course, requires a precise setup so there's no materia that will
lower
his HP, but it can save you a materia slot. Another + for Barret.
MY CONCLUSION: Barret belongs into 'The Best Team', no discussion. However,
-------------- it's a difficult call between Yuffie and Cid. I would go with
Yuffie, simple because her Ultimate Weapon is so much better,
and her limit break also fills up faster.
BUT.....!
--------Remember, this is all theory. Feel free to use whoever you like. It will never
really matter who you use, when you're already very powerful. This is just an
analysis of a discussion that has been held numerous times.
--------------------------------------.
{AP-5.1} The Best Armor and Accessory |
--------------------------------------'
A smaller discussion, that's for sure. The nominated armors are:

Ziedrich, Mystile, and Wizard Bracelet.


Wow, many other armors fall off the list already! Yeah. You must remember,
there's a bug that causes Armor Mdef to be zero, basically. It doesn't add up
to your MDef. Fortunately, Mdef% (Magic Evasion) DOES work, and so does
everything else. Aegis Armlet would be decent, but it has only 4 slots. The
50% Mdef% is nice, but 4 slots just doesn't work. Escort Guard and Minerva
Band have nice elemental properties, and both 6 slots, however, they have
nearly no evasion stats (Def% & Mdef%). Same holds true for the Imperial
Guard.
The Ziedrich then. It had NO Materia slots, and that is it's biggest flaw.
However, it has 100 (max) defense, and very decent evasion stats. Plus, who
needs Materia slots versus Emerald Weapon (Aire Tam Storm does more damage
when
you have more Materia equipped). Besides, Ziedrich adds +20 to Str and Mag.
Oh,
and it halves ALL elements, even the invisible ones like Cut, Shout..
The Wizard Bracelet would be very good if it weren't for the Mdef bug. Still,
it's the only armor with 8 slots-linked. This alone makes it very good. It's
defense stats are worthless, but then again do you need defense when you can
be very offensive?
And finally the Mystile. The winner in my opinion. 6 slots, linked. Solid
defensive stats, and .. incredible evasion stats (50% physical, 60% magical).
The evasion stats will cause many, many attacks to miss you, something that's
very nice. The 6 slots and evasion own the Ziedrich, and the defense stats and
the evasion own the Wizard Bracelet too. Mystile all the way!
MY CONCLUSION: Mystile
---------------------Then Accessories. Highly a matter of preference, there are a few that are
clearly better than the rest. The nominated ones: Ribbon, Sprint Shoes,
Protect Ring, and Sneak Glove.
It's clear that Ribbon protects against nearly all bad status effects. It
doesn't protect against Slow, and Death.
Sprint Shoes will give you Auto-Haste at the start of the battle. This could
make it a very quick battle for you.
Protect Ring gives an Auto-Wall at the start of the battle. All damage cut in
half.. that's nice. However, this wears off quickly..
The Sneak Glove allows you to steal items alot faster than normal. A unique
ability, hard to weigh against the others. Plus, there's only one of this.
MY CONCLUSION: Ribbon
--------------------While it's possible to defend from many status effects with Hades-Added Effect
in your Armor, the easiest way is to just use a Ribbon. You can always equip a
different accessory for battles in which you don't need the Ribbon. Against
Emerald, it is useless to equip a Ribbon, for example.

If you don't have your stats maxed out, the Tough Ring, Champion Belt, or
Circlet are also very good accessories. Even the Curse Ring can be good.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {AP-6} Interesting facts: Did you know that..? ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
PHS:
---Did you know that PHS stands for Party Hensei (Editing) System? Many people
have probably been pondering about what the 'H' would stand for. There you
have
it. The funny thing about the PHS is, that in Japan, people have the Personal
Handiphone System (PHS), basically what we call cellphones. And that's exactly
what the PHS also is in FF7: A cellphone! Since the acronyms are the same,
this
is a joke only the Japanese probably understood.
Test 0:
------There used to be an enemy called Test 0. This enemy was supposedly in the
japanese version, and could be encountered in pairs of 4 in the well in the
Corel Prison (with the opened box there). They looked the same like the Guard
Hounds you encounter in some reactors at the beginning. They had 25000 HP
each,
and gave 1000 Exp, 100 AP, and 10000 gil each. Times 4, that's a big reward
for
a battle. They didn't fight back at all, making it a fairly easy battle. This
is what one of the strategy guides has to say about it:
http://www.ff7citadel.com/rumors/test0.jpg
It's unknown to me if they actually were in the japanese version. They are
definitely not in any other version though.
An other test creature looked like a Pyramid. It may have also been called
Test 0 (or simply Test). It was fought in groups of 5, and you got 500000 Exp,
500000 gil, and 10000 AP a piece. They are still fightable in the debug room,
which is a test 'area' you can only get to with the help of Gameshark codes.
Getting the Red Submarine:
-------------------------All you need to do is fail the submarine mini-game. Basically, this means you
miss out the Huge Materia (which is pretty bad). If you return to the underwater reactor you can pass through the door that is normally blocked by the
dog. You will need the Red Submarine to proceed with the game. There's nothing
special about it except that it's, well, red.
Cait Sith's Manipulate Materia:
------------------------------Of course you know he comes with this materia. But did you ever think about
the
possibility that it may not be a coincidence that specifically Cait Sith comes
with this particular materia? After all.. Cait Sith surely does manipulate you
a number of times in the story.. does he not?
Cetra:
------

The name 'Cetra' comes from the latin word 'cetera', which means others.
Indeed
were the Cetra the others on the planet besides the normal humans..
The Loveless Play:
-----------------This was a side-quest that was left out of the game. The idea was that you got
the 'Loveless Ticket' from Test 0 (see earlier), or perhaps the open chest in
that same well. The ticket allowed access to watch the Loveless Play at the
Event Square, but the whole side quest was left out. There are still
references
to the Loveless Play in FF7: There's a large poster in Midgar, right before
meeting the 'flower girl' at the beginning. Cid also mentions the Loveless
Play
while on the Highwind:
Cid: "You ever see the play 'LOVELESS'?"
{No} "Yeah, I figured someone like you wouldn't be much on plays."
{Yes} "Yeah? Really? Well, that's fine."
"They've been doin' that play every summer since I was a kid."
"An' I remember seein' it just once."
"That was when I was in Midgar interviewing to be a pilot."
"I had some free time and thought I'd catch the play."
"Now, I'm no big fan of the theater or anything."
"But this thing put me to sleep, just like I thought it would."
"Finally during the last scene, the guy next to me woke me up tellin' me my
snorin' was too loud."
"So about all I really remember of that play is the end"
"The sister of the lead asks her lover,"
"Do you really have to leave?"
"And the guy says,"
"I promised. The people I love, are waiting."
"I don't understand. Not at all. But please take care of yourself."
"Of course I'll come back to you. Even if you don't promise to wait. I'll
return knowing that you'll be here."
"I remember thinking when I heard those lines, *&%! What the hell's he talkin'
about? But, you know now I'm not so sure"
"I think I understand."
It's possible that Cid intends to say something implicitly about Shera this
way.
Origin of the crashed rocket in Aeris' church:
----------------------------------------------------------Cid will hint you the following: "That reminds me, there was a test rocket
that
landed in the Slums of Midgar long ago." He's talking about a rocket that
Shinra launched from Rocket Town a long time ago. It appears it crashed in the
slums of Midgar .. in the church where you met Aeris!
The text on Jenova's Helmet:
----------------------------In-game, you'll only get to see the text on Jenova's helmet for a second, so
it's difficult to interpret what it says. Here's what it actually says:
.--------------------------.
|
JENOVA
|
|
MADE IN HONG KONG
|
| ALL RIGHTS RESERVED 1996 |

| SQUER COMPANY LIMITED


|
'--------------------------'
Unused music track:
-------------------Listen to the track here: http://www.ff7citadel.com/secrets/COMICAL.mid
It appears this track (which can still be found on the discs though hacking)
was just left out of the game. It's guessed to be used during one of the
scenes
with Yuffie.
Name of FF7's world:
-------------------Often topic of discussion, there is no 'real official name' for the world. It
is either referred to by 'The Planet', 'Earth', or 'Gaia'. That last name
comes
from 'Gaia's Cliffs', which was mistranslated into Gaea's Cliffs.
Amount of slots in Princess Guard & Masamune:
---------------------------------------------All Ultimate Weapons have 8 Slots, except these two. Princess Guard has 7
Slots
which makes it unique.. Perhaps this has something to do with this being the
seventh FF.. whereas Aeris is perhaps THE key character of the game. It is
also
remarkable that the Princess Guard is the ONLY Ultimate Weapon that has
materia slots with growth. Another coincidence?
The Masamune has 6 Slots. The number 6 is often associated with evil or the
devil (think of 666). Of course this could be complete coincidence, but Square
is always full of surprises...
The 'Red Man' in the Corel Prison Well:
---------------------------------------Take a look at the following site:
http://www.ff7citadel.com/secrets/sp_redman.shtml
Rare Official Artwork:
----------------------The Ultimania Omega book holds some very neat, official artwork that many fans
have never seen before. If you're a real fan, you're going to enjoy the fact
I put some artwork on my site:
http://www.shillatime.org/finalfantasy7/artwork/
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {AP-7} Bradygames Guide Error: List & Appendix ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
I first designed a list like this in my FF7: Crisis Core Guide. Because I'd
really like to see these lists slowly become a trend of some sorts, I figured
there would be no better way than to implement them in my existing guides.
Yes. We all know that the Bradygames Guide for FF7 is a goof. Moronically.
Supreme idioticy. Historically Fepic Ailed. So this list will probably be on
the long side. Feel free to help me with it.

Also, I don't own, nor do I plan to own the other published strategy guide out
there. I would however appreciate it if someone could supply me a list of
errors in there.
Note: This List is a work in progress.
1. Errors and Typos.
====================
1.1. Let's start with a famous one. How in the hell is the Bestairy ordened?
At least in my version of the Guide, it starts with "Castanets", and it
vaguely looks like it goes by area from area that you progress from the
Mythril Mines onward, with sometimes a previous area mixed in. In short,
it makes no sense at all.
1.20. Page 220. X Summon, X Magic and X Item don't exist. How about X = W.
1.21. Page 216. Accessories List: Poison Ring is *not* gotten by defeating
Motorball. It's found in a chest in the Whirlwind Maze on Disc 2.
2. Missing Information.
=======================
2.1. The Guide completely lacks to mention anything about the power of Limit
Breaks, or the mechanics of the Limit Breaks. At all. It just describes
what the player can see on their screen.
2.2. The Guide does not provide Boss Statistics during the Walkthrough.
2.3. The Guide does not provide anything related to the Golden Saucer date
scene. No mechanics, nothing.
2.40. Page 212: The Weapons List misses the fact that many weapons also boost
the Magic Stat. There is no mention of this during the whole list.
2.41. Page 212: No specific information is given on any weapon's power. This
includes, but is not limited to, Ultimate Weapons, Yoshiyuki, etc..
2.42. Page 212: Two of Tifa's weapons, Powersoul & Master Fist, are missing
completely from the list.
2.43. Page 213: Pile Banger is missing from Barret's Weapon List. Two weapons
are missing from Yuffie's list: Spiral Shuriken & Rising Sun. From Red's
List, the elusive Behemoth Horn is missing.
2.44. Page 214: Three(!) weapons are missing from Cid's List: Grow Lance,
Flayer, and Spirit Lance.
2.50. Page 215: The Armor List is missing three armors: Adaman Bangle, Fourth
Bracelet, and Precious Watch. Furthermore, many locations are missing.
Imperial Guard, for example, can be gotten in the crater as well as from
CMD. Grand Horn in the final Fort Condor battle. None of this is listed.
2.60. Page 216: The Accessories List is missing 4 entries: Circlet, Curse
Ring,
Protect Ring, and Sprint Shoes. Furthermore, many additional locations
are simply not listed. For example, Ribbon can also be gotten in the
Gaea's Cliff's, by morphing Ho-Chu's or Master Tonberries, and even as

a prize for winning the Special Battle in the Gold Saucer 10 times.
2.40. Page 217: Item List is missing following items: Earth Mallet, Hourglass,
Kiss of Death, Vagyrisk Claw, [Light Barrier = Light Curtain], Lunar
Curtain, Mirror, [Holy Touch = Holy Torch], Cauldron, Tantal Greens,
Gysahl Greens, Battery, Omnislash, Catastrophe, Final Heaven, Great
Gospel, Cosmo Memory, All Creation, Chaos, Highwind, Masamune Blade,
Combat Dairy, Autograph, Gambler, Earth Harp, Desert Rose, Guide Book.
2.41. Page 217: The Item List also misses the availability of the items, as in
their locations. It also misses any detail on how items work, what their
power is when items have a certain power, etc.
2.42. Page 217: The "Rare Items" List, which is actually better named Key Item
List, is also missing out on a few items: A Coupon, B Coupon, C Coupon,
Bikini Briefs, Lingerie, [Grass Tiara = Glass Tiara], Gold Ticket,
Key to Sector 5, Lunar Harp, [Pharmacy Coupons = Pharmacy Coupon].

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XII)
I need help: Wanted List
||
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To keep improving this FAQ, I need help on the following subjects:
o Information regarding the Gold Saucer Speed Square:
* How many points can the Zeppelin Propellor give in the PC version of the
game, and what is the max points that can be scored by hitting it?
* I need confirmation of how many specific targets there really are. This
includes, but is not limited to the large Icicle Shards in the Ice Cave.
o Information regarding the Gold Saucer Wonder Square:
* What are the exact chances of the Wonder Catchers? It is likely that these
chances are a (x out of 256 chance), but these are still unknown. Only the
rough numbers are known in %.
* Have I listed all possible lines of the Crystal Fortune Machine? I heard
there may be a line similar to 'Your lucky color is red.'..True or False?
* Information regarding the 3D-battler. Insight in the 'AI'. I know the 4th
red opponent will either hit you with 2/3rd chance, or you hit him with
1/3rd chance. The 5th opponent will either hit you, or result in a draw.
I'm not sure which is 1/3 and which is 2/3 here. How is this laid out for
the other opponents?
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XIII)
Version History
||
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July 7, 2006
--------------Started the whole project because I knew it would work out.

November 14, 2006


-----------------Many updates have been made, and the whole Guide is almost complete. Things
left to do are the Materia section, small typoes, perhaps a FAQ section, maybe
a Music Section, and maybe the amount of damage attacks can do from enemies.
I am probably not including an enemy section. People can check Terence's list
for a great list on that. The whole document has stayed surprisingly compact,
too! Seems like my goals are going to be accomplished. And why not.. I'm just
going to send this in. Check back frequently for updates ;)
February 1, 2007
----------------Large spellcheck done, and minor additions to several sections.
February 10, 2007
-----------------Added additional, detailed information on all Attacks for all Bosses.
07/07/07 (and beyond)
--------------------Many additions, including the 'Did You Know' section, many Appendices, and
more
details on various things as Mechanics. This date is the perfect date to also
release the FAQ in it's best state. Here it is, including more info about a
Perfect Game, Music Section, Picture links for all Armor, Weapons, Accessories
Materia, and much more. Just read it already ;)
Updates Version Perfect +
------------------------Sometimes, I actually make an unnoticed update. I will keep doing so, because
if I, or someone else, finds something noteworthy, I will put it in the Guide.
Below can be found what the latest (un)announced updates are. Figured you may
want to check them out.
o
o
o
o
o
o
o
o

Additional section about un-mastered Materia added.


Item list re-organized.
Added Date Mechanics section {M1.6}. Figured it wouldn't hurt.
Added an Elixir treasure in the Gaea's Cliff. This one slipped through.
Updated section {INF-2} with Front and Backrow information.
Added in-depth character section.
Corrections in the Speed Square target table.
Added a brand new logo sketch and renewed the layout.

Ultimate
========
This is the final stage of the FAQ, and any further updates will only consist
of
minor corrections. All sections are now complete. For the updates, see below:
o Made the definitive logo (Again, Yes).
o Added the Enemy Encyclopedia for completion purposes.
Holy shit, that took alot of time. Yes, that's where that 700KB came from.
o Added enemy encounter list.
o Added Overflow info.
o Added BradyGames Guide Error List.
o Added Max Natural HP/MP charts.
o Minor typo fixes [30/10/'08].

o
o
o
o
o
o
o
o

Polished: Lost Forevers List and Optional Things in the Buggy.


Spllchechk doen. Yes, spellcheck done.
Corrections to Max Natural HP/MP charts. More errors may still exist.
Major correction (twice) on Cait Sith's Max Natural HP chart.
Added NTSC Snowboarding times.
Added Don Corneo's Choice mechanics.
Added Shinra Elevator mechanics.
Started a complete re-write.

Ultimate Printed Guide Project Started!


--------------------------------------o The document is going through a re-write.
o This entire guide will be printed with a professional design, and with a
very
limited stock of 1000. Visit www.shillatime.org to pre-order your copy
today!
o It will include maps, information not found in this guide and more!
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XIV)
Credits
||
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If I missed anyone, please let me know by email.
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

shadow666: Great source of knowledge and GameFAQs board legend


GarlandG: Info on CPR and Parade
Shademp: Incredible help with Snowboarding and Speed Square
Xenomic: Spelling/Grammar issues
BrutalAl: Info about G-bike trick and Domino Password Method 2
SternDesSuedens: Course C Snowboarding info, Time Attack, and Battle Square
Terence: Many mechanics, enemy related mainly. Many, many thanks.
Apathetic Aardvark: Battle Square and Fort Condor reference
Quietus: Tip about setting the battle speed to the max for Perfect Game
Staffan Bengstsson: Several corrections
The Great Yuffilator: In-depth mechanics of Crater item duplication trick
lolo26: Mechanics calculations expert; Big help with overflow
WingedMasamune: Continuous support and big help on several corrections
Shademp: Big help with snowboarding times, especially the NTSC times
CJayC/SBAllen: Maintaining GameFAQs

o This document is copyright S. Huijboom (Absolute Steve). All rights


reserved.
o I'd like to thank all my readers for their patience to read through this
behemoth of text that is probably litterred with spelling errors. :p
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||
XV)
Copyright
||

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO
This may *not* be reproduced under any circumstances except for personal,
private use. It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright. Do *not* copy or alter information slightly from this guide,
and
do not present it as your own. The creation of this Guide took a lot of time,
please respect that. Below is a list of sites that are allowed to host this
document. The latest update of this file can always be found at GameFAQs.com.
Allowed sites: GameFAQs.com
ChapterCheats.com
IGN.com
______________________________________________________________________________
__

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`-. | .-..
._.-.
/
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)| | | | (.-'
(
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'
`'`-' `--' `-' `-`--`-`-'`--'
`-' `-'`--' `'
`--'
S. Huijboom [Absolute Steve] 2009. Contact: faq@shillatime.org
______________________________________________________________________________
__

Writing a thank-you takes a minute, the pleasure of reading it lasts all day.

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