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Documenti di Cultura
Featuring Lighthouse
Written by Gerry Saracco
Art by Dan Houser & Ade Smith
Adversaries Logo by Juan Paolo Maninata
Lighthouse
Real Name: Professor Avery Albright
Resistances:
Composure: 2D
Fortitude: 2D
Reaction: 3D
Will: 2D
Aptitudes:
Academia: 3D
Everything Else: 1D
Powers:
Super Science: 4D
Lighthouse Armor Mk1:
Armor: 3D (Complication: Device)
Energy Control (Light): 5D (Boost: Area Effect
4D, Complication: Device)
Ensnare: 4D (Complication: Device, Limited
Power [Can only be used for swinging])
Life Support: 3D (Complication: Device)
Advantages/Disadvantages:
Occupation: (Scientist): 1D
Social Disadvantage (Disreputable,Minor) -1D
Cost Resistances 5D + Aptitudes 3D + Powers
18D + Advantages 1D - Disadvantages 1D = 26D
Background:
As a child, Avery always had a fascination with
lighthouses. His parents took him to see a few
when he was younger. He became enamored
at the concept of light being used to help people.
Using Lighthouse
Lighthouse doesnt really consider himself a
villain; he thinks of himself as an anti-hero,
fighting the system to expose government coverups and crimes to the public. He will typically be
involved in destroying high-tech weapon caches,
as well as research facilities that research such
weapons. He can also be found exposing
corporations that pay off government officials for
special treatment (like being awarded no bid
contracts when other companies are better
qualified for the job).
Lighthouse 2.0
As Avery continues to develop his suit, he will
incorporate new devices into the armor. These
devices will enable him to use light in new ways,
such as creating Holograms, or bending light
around the armor to make him invisible to sight.
He will even figure out how to manipulate light to
enable the armor to fly. Use the following stats
for the new and improved Lighthouse:
Resistances:
Composure: 3D
Fortitude: 2D
Reaction: 3D
Will: 3D
Aptitudes:
Academia 3D
Everything Else 1D
Powers:
Lighthouse Armor MK II:
Armor: 4D (Complication: Device)
Energy Control (Light): 5D (Boost: Area Effect
4D, Complication: Device)
(Sight):
3D
Occupation (scientist): 1D
Story Seed
Lighthouse has learned that Palond Industries has
a new contract to produce laser weapons based on
his designs from college. Once again, he is
determined to see that his work is not used in such
a fashion, so he targets the facility the material is
made at. However, PI was expecting him to do that,
so they arranged to field test a new super-soldier
in conjunction with the U.S. Military.
When Lighthouse arrives to destroy the weapons,
he finds himself facing not only guards from Paladin
Security, but Colonel Freedom! The Colonel has
specific instructions to take Lighthouse out, and he
has been given authorization to use lethal force.
Lighthouse tries to escape, not wanting the facility
staff to get caught in the crossfire.
Colonel Freedom
Real Name: Colonel Marcus Wellington
Resistances:
Composure: 3D
Fortitude: 4D
Reaction: 3D
Will: 3D
Aptitudes:
Fighting: 3D
Shooting: 3D
Everything Else: 1D
Powers:
Super Leap: 2D
Super Strength: 2D
Armored Costume:
Armor: 2D (Complication: Device)
High Tech Throwing Stars:
Super Weaponry: 4D (Boost: Area Effect 2D,
Multi-Power (Physical Paralysis), Complication:
Device)
Advantages/Disadvantages:
Occupation (Soldier): 2D
Mental Hindrance (Duty, Major) -2D
Resistances 9D + Aptitudes 8D + Powers 12D
+ Advantages 2D - Disadvantages 2D = 29D
Background:
Colonel Marcus Wellington is a career soldier,
having served in both Afghanistan and Iraq. A
true patriot, he was glad to be hand picked for