Documenti di Didattica
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2
Changes from previous version are marked in red
Introduction
Necessary Components
Event Deck
Remove any Event cards that you don't
have expansions for.
The Plot, Overlord, Travel and Rumor cards are not used in this
expansion. However, the Agent cards from the lieutenants packs
can be used.
Campaign Structure
Over the course of the campaign, the heroes will explore multiple
levels of the DelvenDeep dungeon. Each level of the dungeon is
considered one quest.
Summary Cards
Summary cards are available as a
quick reference for the rules.
Condition Deck
You will need to create a Condition deck for applying random
conditions. Use one of each condition card to create the Condition
deck.
Each hero receives 2 XP at the end of the last Act I level to spend
on skills. The heroes also receive 200 gold to use during the
shopping step before Act II starts.
Lieutenant Deck
Create two Lieutenant Decks by shuffling all lieutenants cards of
the same act together.
Monster Deck
Create two Monster Decks by shuffling all monster cards of the
same act together.
Relic Deck
Create a Relic Deck by shuffling all Relic cards together.
Quest Setup
The Entrance
The indoor entrance map tile is placed on the table. Players place
their heroes on the entrance tile.
Dungeon Cards
At the start of a new quest, the heroes take their turn first.
The Overlord
Event Cards
After placing a new map tile, draw an Event card and resolve its
effect. The Event card may have special instructions for setting
up the room.
Explore
Draw Dungeon card
Draw Event card
Place treasure token
Spawn monsters
1.
2.
3.
4.
During Act I, there may only be one Global Event card in play at
any time. When another Global Event card is drawn, discard the
Global Event card currently in play.
Awareness
Knowledge
Might
Willpower
During Act II, there may be two Global Event cards in play at one
time. If a third Global Event card is drawn, the players decide
which existing Global Event card to replace with the new one.
However, if a Dark Influence card is drawn, the players must
choose to replace any non-Dark Influence Global Event cards
first.
Red Token: Damage trap. If the hero that searched the token
fails the attribute test, then the hero and all other figures
adjacent to the treasure token take one red die of damage. Do
not draw a Search card.
If the hero passes the test, then no damage is taken and the
hero can draw a Search card.
Blue Token: Condition trap. If the hero that searched the token
fails the attribute test, then apply a random condition from the
bottom of the Condition deck to the hero and all other figures
adjacent to the treasure token. Do not draw a Search card.
If the heroes complete their objective first, each hero gains one
fortune token.
If the hero passes the test, then no condition is applied and the
hero can draw a Search card.
Treasure Tokens
After the Event card is drawn for a new tile, a treasure token is
added to the room. The Event card may have other instructions
for placing treasure tokens. Take the top objective token from the
treasure token stack and place it face down on the numbered
corner of the map tile.
Spawning Monsters
After placing treasure tokens on a new tile, a monster group will
be spawned. The Event card may indicate special instructions for
placing (or not placing) monsters.
Draw a monster card from the bottom of the monster deck for
the current Act. Place this card in the Overlord play area. New
monster cards are placed to the right of any existing ones,
forming a row of monster cards.
Place figures for the monster group starting at the furthest open
end from where the room was explored. Spawn monsters
according to the number of heroes.
Condition Deck
Monster Activation
Blitz Cards
Once the portal is revealed, remove all doors on the map and
place an end cap tile on all open ends. No new rooms can be
explored.
Threat
The Overlord uses threat in order to spawn reinforcements. The
Overlord gains threat as follows:
1.
2.
3.
4.
Agents (optional)
When an Agent spawns, draw the bottom card from the Summon
Agent deck for the current Act.
An Agent will replace a monster figure in the monster group it
spawned for. If there is a master monster in the group, remove
the master monster and place the Agent in its place. If there is
no master monster, remove one of the minion monsters that is
closest to the heroes and place the Agent in its place.
If the Overlord has eight or more threat tokens at the start of the
Overlord turn, discard eight threat tokens and place
reinforcements.
Agents do not carry relics, and are unable to pick up the Portal.
They are treated as master monsters for all other purposes.
Reinforcements
Lieutenants
When a Lieutenant spawns, draw the bottom card from the
Lieutenant deck for the current Act. The Lieutenant will spawn in
the First Room, adjacent to the entrance.
Secret Rooms
If there are no relics left in the Relic deck, then there is no need
to check to see if a lieutenant spawns with a relic.
Do not use treasure tokens in a secret room. Use the secret room
challenge tokens as normal.
Portals
The white treasure token represents the Portal down to the next
level of the dungeon. The white treasure token remains on the
map where it was revealed. To complete the current level, all
heroes must exit by moving onto the Portal.
When the Portal is revealed, immediately spawn a Lieutenant in
the First Room.
All Event cards in play are placed in the Event discard pile. The
Event discard pile is not shuffled back into the Event deck
between levels.
Remove any Dark Influence Event and Dark Presence cards from
the Event card discard pile and shuffle them back into the Event
deck.
Terminology
At the start of the campaign, set aside any Relics that are
rewards in the campaign. These Relics should not be available in
a DelvenDeep Rumor quest. Do the same for lieutenants. Add the
DelvenDeep Act I Rumor card to the Rumor deck.
Fortune Tokens
Heroes may spend fortune tokens to gain bonuses as follows:
Completing A Level
When all heroes have exited the level by moving onto the Portal,
the level is complete. The heroes may now prepare to continue to
the next level.
All hero tokens that the Overlord has collected are returned to
the heroes.
If the heroes win a DelvenDeep Rumor quest, they may keep one
Relic gained during the quest, and all gold from Search items. If
the Overlord wins the quest, the Overlord gains threat tokens
equal to the number of heroes, and keeps any Relics carried by
surviving lieutenants.
The heroes may purchase new gear. Deal out the top six shop
item cards for the current Act. Any items not purchased are
returned to the bottom of the shop item deck.
After the Shopping step, the Overlord discards all threat tokens.
The players discard all fortune tokens, recover all health and
stamina, and lose all conditions.
Marshall
By The Book: Exhaust this card when an Event card is drawn.
Test C. If you pass, you may shuffle the Event card into the
Event deck and draw a new Event card. If you fail, suffer 1 F and
the Event card is played.
Losing
again.
Prophet
Grim Fate: A hero with the insight token may suffer 2 f and
exhaust this card during his turn to reveal the top card of the
Event deck. Place the revealed card on the top or bottom of the
Event deck.
Appendix A: Relics
Some effects on Relics may not apply due to the mechanics of
this variant. The following are some adjustments to Relics to
make them compatible.
Wildlander
Danger Sense: Exhaust this card to reveal the top card of the
Event deck. You may place the card on the top or bottom of the
Event deck.
Sun's Fury: Ignore the Return this card to the game box...
text.
Placing Rooms
When the heroes explore a new room, the Overlord chooses a
Dungeon card in their hand and plays it. The Overlord places the
matching room tile, chooses the orientation, and places doors.
The Shadow Rune (Evil): Ignore the Zachareth Only text. The
last surge option should read Gain a threat token.
Triggering Events
Once a new map tile is placed, the Overlord chooses an Event
card in their hand and plays it.
Valyndra's Gift: The lieutenant will always use this relic for itself
when it is first attacked.
Spawning Monsters
The Overlord draws a number of cards from the bottom of the
Monster deck equal to the number of monster groups that will be
spawned, plus one. Choose which monsters to spawn and place
the remaining cards on top of the Reinforcement deck. The
Overlord may ignore Dungeon card monster trait requirements.
Completing A Level
All Event cards in play and in the Overlord's hand are placed in
the Event card discard pile.
During Act I, the Overlord may choose up to two Event cards in
the discard pile and remove them from the game. The remaining
cards in the Event discard pile are shuffled back into the Event
deck.
During Act II, the Overlord may choose up to three Event cards
in the discard pile and remove them from the game. The
remaining cards in the Event discard pile are shuffled back into
the Event deck.
Conditions
Whenever a random condition is called for (such as with trapped
treasure tokens), the Overlord shuffles the Condition deck and
draws two cards from the bottom. Choose one card and apply the
condition. Place both cards on top of the Condition deck.
Monster Activation
The Overlord may choose the order in which monster groups and
figures are activated.
Gaining Threat
Because a real Overlord is unable to gain threat from Blitz cards,
threat is instead gained when a master monster, Agent, or
Lieutenant is defeated.
When a master monster, Agent, or Lieutenant is defeated, the
Overlord gains threat tokens equal to the size of the figure's
base.
The other means for gaining threat tokens still apply.
Reinforcements
The Overlord draws a number of cards from the bottom of the
Reinforcement deck equal to the number of monster groups that
will be spawned, plus one. Choose which monster group to spawn
and place the remaining cards on top of the Reinforcement deck.
Reinforcements are placed in any space in the First Room.
The Overlord also has the option to Restock a monster group that
is currently in play. Figures can be added to a monster group in
play up to the group limit. The cost to Restock is one threat per
base space of the monster figure. This cost is per figure
Restocked.
Restocked monsters are placed in any space in the First Room.
Multiple figures and monster groups may be Restocked at one
time.
Restocking occurs during the Reinforcement step, at the start of
the Overlord turn.
Spawning Lieutenants
The Overlord draws a number of cards from the bottom of the
Lieutenant deck equal to the number of lieutenants that will be
spawned, plus one. Choose which lieutenants to spawn and place
the remaining cards on top of the Lieutenant deck.
If a lieutenant would carry a relic, the Overlord draws two cards
from the bottom of the Relic deck. Choose one relic to give to the
lieutenant and place the other card on top of the Relic deck.
Spawning Agents (optional)
The Overlord draws a number of cards from the bottom of the
Summon Agent deck equal to the number of Agents that will be
spawned, plus one. Choose which Agents to spawn and place the
remaining cards on top of the Agent deck.