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COVERSHEET

TABLE OF CONTENTS
TEAM MEMBERS...................................................................................3
EXECUTIVE SUMMARY...........................................................................4
Target audience.................................................................................................................... 4
Target platform(s)................................................................................................................. 4
Core mechanics/dynamics.................................................................................................... 4
Genre.................................................................................................................................... 4
Similar games....................................................................................................................... 4
60 seconds of gameplay....................................................................................................... 4
"Hook".................................................................................................................................. 4

GAME MECHANICS................................................................................5
Number of players................................................................................................................ 5
Controls................................................................................................................................ 5
Avatar................................................................................................................................... 5
NPCs..................................................................................................................................... 5
Objects................................................................................................................................. 5
Levels................................................................................................................................... 5

CHARACTER, SETTING, STORY...............................................................6


Character descriptions and backstories................................................................................6
NPC descriptions and backstories......................................................................................... 6
Game world description........................................................................................................ 6
Story experience in gameplay.............................................................................................. 6

ART, MUSIC, SOUND..............................................................................7


Style..................................................................................................................................... 7
Art assets.............................................................................................................................. 7
Music assets......................................................................................................................... 7
Sound effect assets.............................................................................................................. 7

REFERENCES........................................................................................ 8
GAME DEMO DESCRIPTION....................................................................9
GAME DEMO MILESTONES...................................................................10

TEAM MEMBERS
YOU....................................................................................................LEAD DESIGNER

EXECUTIVE SUMMARY
Target audience
What people or what type(s) of gamer(s) is your game for?

Target platform(s)
What platform(s) will you make your game for?

Core mechanics/dynamics
What are the core mechanics and/or dynamics of your game?

Genre
What genre does your game fit into?

Similar games
What are some games that are similar to yours that have already been published?

60 seconds of gameplay
Describe the first minute or so of gameplay your players will experience.

"Hook"
Describe the aspects of your game that you think make it special, or different from
similar games.

GAME MECHANICS
Number of players
How many players is this game designed for?

Controls
How will players control their on-screen avatars and/or game action(s)?

Avatar
Describe the avatar that will represent the player in the game world.

NPCs
What types of NPCs will the player encounter in this game?

Objects
What types of objects will the player encounter in this game?

Levels
List and describe each level in the game and how levels flow from one to the next
during gameplay.

CHARACTER, SETTING, STORY


Character descriptions and backstories
List, name, and describe the principal characters in the game, and their
backstories as appropriate.

NPC descriptions and backstories


List, name, and describe the NPC characters in the game, and their backstories as
appropriate.

Game world description


Describe the world in which the game takes place.

Story experience in gameplay


Describe how players will experience the story of the game through gameplay.

ART, MUSIC, SOUND


Style
Describe the art style (realistic, cartoon-y, etc.) to be used in the game.

Art assets
List and describe all of the major art assets (character models, scenery, user
interface graphics etc.) that the game will need.

Music assets
List and describe all of the major music assets (soundtrack, character soundtrack,
etc.) that the game will need.

Sound effect assets


List and describe all of the sound effect assets that the game will need.

REFERENCES
List all external references (books, websites, etc.) used as sources of content or information for
your game design.

GAME DEMO DESCRIPTION


Describe what you will implement as a game demo -- what types and how many levels, what
gameplay features you will present, what player interface elements you will present, etc.

GAME DEMO MILESTONES


List each milestone date below. Next to each milestone date, list and briefly describe what
work (GDD, demo level, final presentation) is planned to be completed for the milestone date.

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