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Name
Mv WS BS St To Wo In
At
Black Orcs
1
4
7
3
5* 5
3
4
4*
9 2+
195
Composition: Lord
General; Quell Animosity; Size Matters - Black Orcs; Armed to da Teef
1 2+ Armour Save - cannot be improved
[45]
1 One use - re-roll single armour save
[5]
1
4
3
3
3 4
2
2
1
7
1
65
Composition: Hero
Size Matters - Orcs; Choppa
16 4
4
3
4* 4
1
2
1*
8 4+ 6+*
291
Composition: Special
Size Matters - Black Orcs; Musician ; Standard Bearer ; Armed to da Teef; Choppa;
Heavy Armour; Shield
1
4
5
3
4* 4
1
2
2*
8 4+ 6+*
[34]
Choppa; Heavy Armour; Shield; Armed to da Teef
1 Unit has +1 to movement
[15]
Total Cost:
999
Option Footnotes
Armed to da Teef
Choppa
Hand Weapon
Heavy Armour
Musician
Shield
Short Bow
Spear
Standard Bearer
Options
The Black Orc can count as having two choppas, a Great Weapon, or a single Choppa, chosen at the start
of each combat.
+1 Strength in the first round of combat if on foot. Counts as a Hand Weapon in all other respects.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
+1 Armour save bonus.
16" Range, Strength 3. Volley Fire
Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
+1 to Combat Resolution; Standard can be captured if unit Flees.
Special
If the Black Orc's unit rolls a "Squabble" for an animosity test, the unit takes D6 S5 hits and counts as
rolling "Plan's a good 'un" instead.
Size Matters - Black Orcs Do not take Panic tests caused by Snotlings, Squigs, Goblins or Orcs.
Size Matters - Goblins
Do not take Panic tests caused by Snotlings.
Size Matters - Orcs
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
Stomp
1 automatic hit at creature's strength, Always strikes last
Swiftstride
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
Quell Animosity
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.
Spells
Roll 2D6 on this table:
2) The caster dies. Any model in base contact take a S10 hit. All friendly units suffer D6 strength 3 hits.
3-4) The caster dies. Any model in base contact take a S10 hit.
5-6) The caster takes D3 Strength 4 hits with no armor save.
7) The caster forgets the spell he was casting.
8-9) The caster takes a wound with no armor save.
10-11) The caster is subject to Frenzy and Stupidity for the rest of the game, and never loses his Frenzy.
12) The spell is cast with Irresistable Force, but roll on this table again.
Lords
Heroes
Core
Special
Rare
Min
0
0
250
0
0
Max
250
250
Unlimited
500
250
Used
195
215
298
291
0
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.