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Ramp It Up
Trail Head
First, make sure you install the free effects included on the DVD that
came with this book particularly IL Alpha Ramp and Boris BCC Tritone,
which will all be used in this project.
If you have a problem playing the above movie from this PDF file,
open the Bonus Tutorials>BT4-Ramp It Up folder and play the finished
Creating Motion Graphics 3rd Edition
Chapter 22:
adjustment layers
Chapter 25:
creating and animating text
Effects Used:
Fill, Ramp, Roughen Edges,
Boris BCC Tritone, IL Alpha Ramp
Ramp It Up // BT4
movie BT4-RampItUp.mov so you can see what the end result will
look like.Then open the BT4-RampItUp.aep project.
The first five example comps compare the various methods you might
employ to create a vignette for a layer. Lets explore them one by one.
Vignette Shootout
Creating a nice vignette (which a dictionary might describe as a picture
shading off gradually at the edges ) involves making a matte with a
gradient that ramps from white to black so that the object fades
smoothly to transparency. Simple to describe, but how precisely to do?
Theres more than one solution, and theyre not all created equal.
The example comps weve created cover five different techniques
for you to compare. Consider the issues of render times (RAM Preview
them to get a feel for how fast or slow they process although this is
less of an issue with faster computers), whether you
have one or two layers to manage, whether you
have to save a file to the hard disk, and of course,the
final look for example, if youd like the image to be
opaque in the center, the gradient needs to have a
solid white center. In each comp, click on the Alpha
swatch at the bottom of the Comp window to check
out what the matte actually looks like.
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Option #2: Using a wide mask feather is also animatable. To get the size of the hot spot right, either
resize the mask shape or use Mask Expansion
(below) to move the feathered area more to the
inside or outside of the shape.
Ramp It Up // BT4
shapes that better fit the image you are trying to matte. This gradient
approach renders quickly, but making changes is awkward, and you
have two layers to keep track of. (If youre wondering exactly how we
used Photoshops Gradient Editor to create this image, the steps are
covered at the end of this tutorial.)
Option #4: The IL Alpha Ramp (previously offered by Pinnacle Systems, now distributed by Red Giant
Software) creates pleasing animatable gradients that are applied to the movies alpha channel.
Creating Motion Graphics 3rd Edition
Ramp It Up // BT4
center and falloff using separate sliders. Since its an effect, you have
only one layer to deal with, and dont have to save anything to disk.
To see the ramp it creates, select the layer and open the Effect
Controls window (F3). Change the View Mode from Normal to Ramp.
The Ramp Edge Point is actually placed at the bottom of the opaque
(white) area,not the center as you might expect.With this effect selected,
drag the Ramp Edge Point around in the Comp window this sets the
outer edge of the ramps transition zone; we placed it on the womans
chin.The Ramp Curvature slider changes the ramp from linear to radial,
deciding how large the hotspot is; Ramp Width sets the width of the
feathered edge. Ramp Angle is more useful for changing the direction
of a linear ramp, but you can use it to animate a radial ramp as well. The
parameter Alpha Inversion has been changed to 100%, so that it ramps
from white in the center out to black the default is 0% which creates
transparency in the center. All in all, this is a very flexible way to apply
a soft transparent falloff for a layer, with reasonable render times and
a nice look. (Check out the Free Plug-ins>Red Giant Software Image
Lounge folder on the DVD for full instructions on using this effect.)
Animation Preset:
ILAlphaRamp_linear_diag.ffx
Animation Preset:
ILAlphaRamp_linear_horiz.ffx
Animation Preset:
ILAlphaRamp_linear_vert.ffx
Animation Preset:
ILAlphaRamp_radial.ffx
Ramp It Up // BT4
Ramp It Up // BT4
Ramp It Up
We compiled this step-by-step tutorial to show how you might put the
IL Alpha Ramp effect to use; well also throw in a few other tips and
tricks along the way. If you havent already, play the final movie from
page 1, or play BT4-RampItUp.mov from the Bonus Tutorials>BT4Ramp It Up folder, so you can see the final result.
Step 1: With the BT4-RampItUp.aep project still
open, use Window>Close All to clean up your workspace. Type Command+N on Mac (Control+N on
Windows) to make a New Composition and name it
Ramp It Up. Enter a size of 320240, set the frame
rate to 29.97 fps, 05:00 duration, and Full Resolution.
Step 2: Select the file HD_snare drum in the
Project windows Sources>Movies folder, and type
Command+/ (Control+/) to add it to your comp, centered in the Comp window. RAM Preview the comp.
Step 3: Our goal is to replace the static blue-purple
background in this movie with something more
animated, but without doing any tedious frame-byframe rotoscoping. To make the edges of the movie
transparent (or at least semi-transparent), select the
movie and apply Effect>Pinnacle Image Lounge>IL
Alpha Ramp (which we explored earlier).
Step 4: This effect defaults to making the center of
the movie transparent, so the first step is to set the
Alpha Inversion slider in the Effect Controls window
to 100%, which makes the center opaque. Change
the View Mode to Ramp so you can see the matte
clearly, and adjust the three parameters below it
until youve created a radial gradient centered
roughly where the snare drum is, with a white center and a nice soft falloff to black.To accomplish this,
youll have to move the Ramp Edge Point towards
the bottom of the Comp window to do this, make
sure the name of the effect is selected in the Effect
Controls window, and drag the effect point (the +
symbol) around in the Comp window. Settings that
Creating Motion Graphics 3rd Edition
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Step 4: Adjust Alpha Ramps parameters to get a radial gradient centered roughly where the snare drums head
is (left). This will start to fade off the edges of the movie (right).
worked for us were Ramp Edge Point = 200, 240, Ramp Width = 160,
and Ramp Curvature = 75%.
Return the View Mode to Normal when youre happy with your ramp.
The comps background color should be visible in the corners where
the movie ramps to transparency; this tells you that placing a movie in
the background will show up in these areas.
Step 5: From the Sources>Movies folder in
the Project window, select GI_Syn_DigitalJoy
and drag this layer to the left side of the
Timeline window, below HD_snare drum.
Make sure it starts at 00:00. (This movie is dissected in Bonus Tutorial 6, if youre curious
how it was created).
Step 6: Drag the time marker along the timeline; the GI_Syn_DigitalJoy movie should be
visible in the corners, adding movement and
interest. The only problem is that the yellowgreen color scheme doesnt suit the blue-purple background in our snare drum movie.
Select the GI_Syn_DigitalJoy layer, and apply
Effect>BCC3 Color & Blurs>BCC Tritone. The
default is to tint the movie blue, which helps,
but we can match the movie even better by
using colors from the snare drum movie.
Creating Motion Graphics 3rd Edition
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Ramp It Up // BT4
Step 10: Before the Adjustment Layer, the colors matched but were a bit flat (left). To give the whole scene an
overexposed filmic glow, we applied Fast Blur to an Adjustment Layer, and set it to Overlay mode (right).
rendering, an adjustment layer internally makes a copy of the composite underneath it, applies any effects assigned to it, and then composites the result back on top of the underlying layers.
Step 10: Hit F4 to toggle from Switches to Modes, and set the Modes
popup to Overlay for the Adjustment Layer. This composites the
blurred version of the layer stack on top of the original layers using a
blending mode. Turn on and off the eyeball for the top layer so you
can see exactly what effect its having, and try a few other blending
Step 10 complete: The layer stack in the Timeline window after creating the Adjustment Layer.
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arrow in its upper right corner to open its Options menu and select
Reset Character.
Click on the eyedropper, and choose a shade of blue in the Comp
window.Then place your cursor roughly in the upper left corner of the
drum head and type RAMP IT UP (with a return after RAMP), then hit
Enter (not return) to accept the text. Use the Character palette to
choose a font style and size you like; we selected Trajan Pro Bold, set to
58 px. When done, type V to return to the normal Selection tool.
Step 12: To make the text appear to lie downon top of the snare drum,
were going to take advantage of 3D space to match the perpsective of
the drum head. Hit F4 to toggle the Switches column forward, and
enable the 3D Layer switch for our Text layer RAMP IT UP (look for the
3D cube icon in the Switches column header). With RAMP IT UP still
selected, type R to reveal its Orientation and Rotation properties.
Orientation is good for posing a layer; scrub its X,Y,
and Z values until the text seems to have the same
perspective as the drum head. We used values
around 308, 9, 12. We also nudged its Position to
better center the text inside the head.
Step 12 and 13: Text is added, and tilted back using 3D Orientation to have the same perspective as the drum
head. The Multiply blending mode adds to the illusion; the Roughen Edges effects gives it a beaten down look.
Creating Motion Graphics 3rd Edition
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Step 18: Lets finish off our animation by adding some music. We used
KS_EvilBirds.mov from the Sources>Audio folder, but feel free to use
your own percussive track. Add it to your comp, and play around with
timing this audio track better to the drumming video:
Hit Option+Home (Alt+Home) to make it start initially at 00:00.
Type LL (two Ls in quick succession) to reveal the audios Waveform
in the Timeline window.
Hit End, and then type Option+] (Alt+]) to trim the out point here.
Step 19: Now, lets time the music to the animation. As the drummer
was playing to a different piece of music than ours when the video
was shot, were going to have to fake the timing by lining up at least
one prominent hit, and hoping the others are close enough:
Scrub the time marker along the timeline until you see the drum stick
hit the snare theres a prominent hit at 02:00, for example.
Type Y to select the Pan Behind tool. Normally this tool is used for
either moving the anchor point, or moving a layer inside a mask. But if
you position your cursor over the audio tracks layer bar in the Timeline
window, it will turn into a two-headed arrow otherwise known as the
Slip Edit tool (see figure on next page). When this tool is active, you
can move the layers source while maintaining the same in and out
points in the Timeline window. (Note that if you can see the trimmed
frames at either end of a layer bar, you dont need to use this tool the
cursor will toggle to the slip edit tool when you move it over any
trimmed frames.)
Fast Toggling
To quickly toggle a keyframe to
Hold, press Command+Option
(Control+Alt) and click on it. To
toggle back to Linear, you can
just press Command (Control)
when you click.
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Click on the layer bar and drag left to slip the audio track, until a
spike in the waveform lines up with the time marker. Unfortunately,
the waveform does not redraw while youre slipping; release the
mouse periodically to check your new position.
RAM Preview (if your computer is slow, turn off Adjustment Layer
1 to speed up processing), and keep trying alternate edits until you
find one you like.
Step 20: Finally, lets more closely tie the text
animation to the music and video. Move the
time marker to 02:00, or whichever prominent
drum hit you were using for your timing. Select
RAMP IT UP, and hit the [ (left bracket) key to
slide the text to start at the same time. RAM
Preview and see how you like the result.We happened to pick timings for the text animation
which we knew would match up with the tempo
of our soundtrack; feel free to drag the keyframes for Start to line up with prominent drum
hits in your own music edit.
If you feel you got lost somewhere along the way, our version is
inside the BT4-Ramp It Up Final Version folder inside this project.
Feel free to pick it apart if you could not follow some step. In the meantime, we hope you picked up a few useful tricks for blending together
layers of a composition plus learned why the IL Alpha Ramp effect is
one of the more useful tools you can have in your arsenal.
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