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Chocobo Racing Guide by *Kotetsu*
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Chocobo Racing Guide by Kotetsu
<http://www.gamefaqs.com/users/Kotetsu/contributions>
*Version:* 1.0 | *Updated:* 02/19/07 | Search Guide | Bookmark Guide
Final Fantasy X (US) Chocobo Racing Guide
Written by Kotetsu
Written for: GameFAQs.com
Version 1.0 2-19-07
Table of Contents
1. History
2. FAQ
A. How do I get the Cloudy Mirror?
B. How do I turn the Cloudy Mirror into the Celestial Mirror?
C. How the hell do I get 5 chests in the Remiem Temple race?
D. What about the 6th chest that's on the map? Can't you get
6 chests?
E. When do I get the airship?
3.
4.
5.
6.
1. History
v0.1 12-26-01 Finally got to this part of FFX. Started with the
Remiem Temple.
v0.2 12-27-01 Finished everything up. Ready to submit.
v0.3 12-30-01 Added another question in the FAQ, changed a
few things. CHANGED CONTACT INFORMATION. PLEASE READ IT.
v0.4 1-4-02 Fixed some mistakes. Decided to update the
Cloudy Mirror part of the FAQ.
v0.5 1-20-02 Finally decided to add another question to the
FAQ. I've gotten at least 30 people asking me about it. Sorry
for not responding to those e-mails, my only answer was 'I don't
know'
v0.6 1-23-02 Decided to add yet another thing to the FAQ.
v0.7 1-31-02 Added some contributions.
v0.8 2-7-02 Morelock's guide has been found. Check out the FAQ
section of the guide for the link.
v0.9 2-20-02 New site with my guide on it and I added some info
to the Remiem Temple section of the guide.
v1.0 2-19-07 5 years after my last update, I am removing my real
name, my e-mail address, my screen name, and dead links from the
guide. I also no longer care who uses this guide or where they
use it.
2. FAQ
Q. How do I get the Cloudy Mirror?
A. You have to win a race at the Remiem Temple. No chests
are required, and I think you'll still get the mirror if
you run into a pole.
to me. I was hoping that people would figure it out on their own, but
I guess they didn't. Here's the explaination:
You acually have to BEAT 0:0.0 to get the Sun Sigil. What does this
mean?
Example:
Let's say you get the following...
Time: 0:36.0
Balloons: 14
Birds: 2
You receive: Turbo Ether
Doing the math, your time will come out to be 0:0.0 exactly. Now, onto
example 2...
Time: 0:35.9
Balloons: 14
Birds: 2
You receive: Sun Sigil
Why? The game still shows the time as 0:0.0...However, if you do the
math yourself, it comes out to be -0:0.1. Thus, you beat 0:0.0.
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
still
A
- <7 seconds
B
- <13 seconds
C (w/o Chest B) - <13 seconds
C (w/Chest B) - <18 seconds
D (w/o Chest B) - <19 seconds
D (w/Chest B) - <23 seconds
E (w/o Chest B) - <28 seconds
E (w/Chest B) - <32 seconds (You can get that and
lose. The 5 chests requires a flaming heap of luck)
B. Dodger Chocobo
Strategy: Keep turning! If you don't, you'll get hit by
blitzballs and get stopped for a second. Don't go TOO far out
to the side, or you might have trouble getting back. The
blitzballs tend to come in groups of 3. Dodge 3 in one
direction, switch directions, continue dodging, repeat.
First Time Prize: Lvl 1 Key Sphere
Beating Your Record Prize: Mega Potion
C. Hyper Dodger Chocobo
Strategy: Swirve like mad. If you're on the right side and
you see stuff coming at you, swirve to the left. If you're
on the left and see stuff flying at you, swirve to the right.
Chances are you'll get hit at least once, even if you're good.
First Time Prize: Lvl 2 Key Sphere
Beating Your Record Prize: Ether
D. Catcher Chocobo
Strategy: At the beginning, hope for a line of ballons on the
right. If the balloons aren't on the right, just stick to the
inside of the turn. Attempt to dodge the birds (why the hell
are they flying at you in the first place?) while collecting
balloons. Dodging birds should be priority 1, while collecting
balloons should be your 2nd priority.
First Time Prize: Lvl 3 Key Sphere
Beating Your Record Prize: Turbo Ether
Beating 0.0.0: Sun Sigil
Morelock's Guide:
http://www.gv-vault.com/final_fantasy_x_sidequests.txt
Strategies
------------------------------------------------------------------From rleeson42@hotmail.com
I was just bored and wanted to tell you what I'd figured out
about the actual chocobo race for the Sun Sigil. The trick to
beating it is really straightforward and simple, just hard to
maintain. You must get out in front of the trainer going around
the bend from the plateau to the plain. Following this follow the
path of balloons exactly in order. You'll notice if you look
close enough no two balloons are exactly across from each other,
so if you run staight to the side with one that looks like it's
directly across you'll actually get the next one. When you follow
this path, the crazy zig-zag, not only can you get most of the
balloons, but the birds will miss you. They'll pull up just at
the last second assuming you stay on this path. If you stray from
it you might get hit. I beat it this way getting 17 balloons and
1 hit, ending up with about -6 seconds. It seemed to work every
time I used it but I'd usually screw up right before the end, so
people will have to practice it and be careful. All right well
that's enough, hope this helped.
------------------------------------------------------------------------------------------------------------------------------------From saintly@innocent.com
I believe the purpose of the chocobo race (and making it
required in order to attain the main characters ultimate weapon) is
part of an evil plot by Square to make everyone truly hate and
despise Chocobos forever.
That said... tips to beating the %7(*&# game:
- Expect to put in around 3-5 hours playing the game over
and over.
- If you don't get at least 4 balloons on your side at the
beginning, just let the game play itself and go do
something else. Rationale: Losing the game is frustrating
and uses up some of your concentration. Take a 30-second
break (to read a book, or do something else while the
game plays itself) when you know you can't win. Even when
you just let the chocobo run on it's own, I've still seen
it beat the trainer (it zig-zags across the field, bouncing
off the sides - it only usually gets hit with 2-3 birds too!)
- You NEED the 12-15 second bonus from the first balloons,
the rest are much harder to get.
- Do NOT head directly for the next balloon, unless you are
doing it at at a very sharp angle in relation to the
direction you are supposed to be heading. The birds do
adjust course to intercept you, but they can't change
course fast enough if you are heading sharply to the right
or left.
- The birds come in pairs, and alternate. Two come for you,
then two come for the trainer. Once you dodge your two,
you can head straight (and collect balloons) for a while
until you see the two for the trainer go by, then
immediately start to dodge to the left or right.
- For some reason, your Chocobo becomes "Wobbly chocobo" when
you try to steer hard to the right (especially on the third
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