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Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
Classes Weapon Master (Kensei)

Weapon Master (Kensei)

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(Oriental Adventures variant, p. 53)


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For weapon masters (kensei), the perfection of ki is found in the mastery of a single melee weapon. Weapon masters seek to unite this

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weapon of choice with the body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Requirements
Base Attack Bonus: +5
Skills: Intimidate 4 ranks
Feats: Dodge , Mobility , Combat Reflexes , Expertise , Weapon Focus (with weapon of choice) , Whirlwind Attack
Special: Must own a masterwork weapon of choice.

Hitdie
d10

Skillpoints
2 + Int

ClassFeatures
Weapon and Armor Proficiency: Weapon masters gain no additional weapon or armor proficiency.
Weapon of Choice (Ex): Weapon masters dedicate their lives to the study of a single melee weapon, often the katana or another type
of sword. A weapon master must have the Weapon Focus feat with this weapon of choice. All of a weapon master's special abilities
apply only when he is wielding that type of weapon. Once he has selected a weapon of choice, a weapon master cannot later change
that weapon.
In order to qualify for the weapon master class, a character must own a masterwork weapon that is his weapon of choice. He does not
necessarily need to continue using that same weapon throughout his career, and he gains the benefits of the class even if he is using a
normal (not a masterwork) weapon, as long as it is his weapon of choice.
Ki Damage (Ex): After scoring a hit with his weapon of choice, a weapon master can choose not to roll dice to determine the damage.
Instead, he figures the normal maximum damage (not a critical hit) he can inflict and deals that much damage to the target. A weapon
master wielding a katana with a 17 Strength deals 13 points of damage (10 + 3 for Strength) when he chooses this option. Additional
damage, such as from using the Power Attack feat (following all the rules for it normally), the sneak attack ability, or a weapon's
special properties (such as flaming or honorable), is determined normally, not maximized. This ability cannot be used when you roll a
successful critical hit. The weapon master can use this ability once per day per class level.
Increased Multiplier (Ex): A weapon master of 2nd level or higher can deal extra damage with a critical hit. The damage multiplier of
the weapon master's favored weapon is increased by 1. For example, the katana has a critical multiplier of 2. Using this ability, the
weapon master can increase that multiplier to 3 once per day at 2nd level. As a weapon master increases in level, he can use this
ability more frequently. The weapon master must declare the use of this ability before rolling any damage dice.
Superior Weapon Focus (Ex): Stacking with any existing Weapon Focus bonus, a weapon master of 3rd level or higher adds an
additional +1 to all attack rolls with his weapon of choice.
Superior Combat Reflexes (Ex): A weapon master of 5th level or higher can make a number of attacks of opportunity in a round equal
to his Dexterity modifier plus his Wisdom modifier.
Ki Critical: When a weapon master reaches 7th level, he gains the "Improved Critical"feats/playershandbookv356/improvedcritical
1463/ feat for free. If he already possesses this feat, he adds an additional +2 to the threat range for his weapon of choice. This +2
bonus is applied last, after any multipliers, such as those given by the Improved Critical feat or by keen weapons.
Ki Whirlwind Attack (Ex): A weapon master of 9th level or higher can make a Whirlwind Attack as a standard action rather than a full
round action. Only one whirlwind attack can be made per round.

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WeaponMaster(Kensei)ClassD&DTools

Advancement
Level

BAB

Fort Save

Ref Save

Will Save

Special

1st

+1

+0

+2

+0

Weapon of choice, ki damage 1/day/level

2nd

+2

+0

+3

+0

Increased multiplier 1/day

3rd

+3

+1

+3

+1

Superior Weapon Focus

4th

+4

+1

+4

+1

Increased multiplier 2/day

5th

+5

+1

+4

+1

Superior Combat Reflexes

6th

+6

+2

+5

+2

Increased multiplier 3/day

7th

+7

+2

+5

+2

Ki critical

8th

+8

+2

+6

+2

Increased multiplier 4/day

9th

+9

+3

+6

+3

Ki Whirlwind Attack

10th

+10

+3

+7

+3

Increased multiplier 5/day

Class skills
Skill name

Key ability

Iaijutsu Focus

CHA

Intimidate

CHA

Listen

WIS

Sense Motive

WIS

Spot

WIS

Trained only

Armor check penalty

Spells for Weapon Master (Kensei)


Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9

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