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teleportation options in Misc > Trainer Options. Thanks to sjaak for the coordin
ates.
Improvements to reset skin on death to remove version dependency and preve
nt game crashes.
Scrollable menu items now work by pressing Confirm first and then select
ing an option.
Never Wanted is rolled into Freeze Wanted Level
Marksman Pistol was missing tint options
Miscellaneous bug fixes and improvements
THIS RELEASE (#27, 8th July)
Changes:
YOU NEED TO UPDATE SCRIPT HOOK AGAIN
v1.0.393
Added Ill Gotten Gains II vehicles (six), weapons (Knuckle Duster, Marks
man Pistol) and horns (three)
Added Night Vision and Thermal Vision to Player Menu; also available as
hotkey functions
Added Extra Power option to Vehicles menu, which increases power and torqu
e
Hide HUD improved so that weapon & radio wheels still available
Returned spawned vehicles to having the default paint fade; they were pr
eviously set to no fade, but this hid military vehicles camouflage
PREVIOUS RELEASE (#26, 4th July)
Changes:
Reminder: You need Script Hook v1.0.372.2a
Bug fix/improvement: dying as a non-player skin is now automatically all
owed in Director Mode, where nothing bad happens, but death is reset in normal m
ode, where you would otherwise get stuck in the loading screen. The option to ma
nually change this has now been removed.
Bug fix: if you died as a bird or a whale etc, then sometimes the game w
ould crash, and if not, then usually you would fade to black & go through the re
spawn process a little while after being reset. Both of these are probably resol
ved.
Improvement: if you have the latest version of the game, the above reset
-on-death restores you to the right character, not just always Michael.
Bug fix: Improvements to No Traffic and No Peds to try and avoid case where
they return after a while
Bug fix: if you had international characters (e.g. accented letters) in
your Windows username, the trainer would crash on loading
Bug fix: in hotkeys, teleport to vehicle and teleport to marker were mix
ed up
Bug fix: the metal/metallic vehicle paints, and some others, were missin
g the pearl coats that LSC gives them. Thanks to sjaak for highlighting this iss
ue.
Bug fix: in #25, vehicle rockets were broken and may have crashed the tr
ainer
Bug fix: some cars have more suspension options than expected, and these
had random/corrupt names in the mod menu
Further vehicle paint improvements: you can now add pearl to anything, i
ncluding matte. Where relevant, the menu jumps to the paint you already had appl
ied. There is still a little more to be done here in future.
Dirt Level added to vehicle paint menu
Next Radio Track added to hotkeys
Added ability to turn off game controller (i.e. XBox gamepad) support wi
thin the trainer. See Misc -> Trainer Options.
PREVIOUS RELEASE (#25, 29th June)
Changes:
Updated ScriptHook library
you need the latest version
Added images to vehicle spawn menu. Hopefully everything is covered and
correct. Thanks to CrazyAGaming and Didjos for helping with sourcing images. PS:
this is why the ASI filesize has increased significantly.
.
-
Ability to change number plate text. This is in the Vehicle Mods menu, a
t the end.
Ability to save and restore vehicles, and manage the save slots. This is
in the Vehicle menu. This should save and restore mods, extras, paint etc, but
there are probably issues and imperfections yet to be found.
Most status messages moved to new mechanism that displays in bottom left
corner
thanks to qaisjp
Updated ScriptHook to the B release, which you should have
PREVIOUS RELEASE (#19, 6th June)
Changes:
Database stability fixes
Added Restricted Zones to World Menu. Turn this off to allow easy access t
o Fort Zancudo etc.
PREVIOUS RELEASE (#18, 26th May)
Changes:
Bug fix: infinite ammo was still broken
Various scenery-based locations added; e.g. hospital, LifeInvader, sunke
n cargo ship, etc
Another attempt at fixing cash text comma bug on foreign locales
Various minor fixes