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Table of Contents
----------------1) Introduction
2) Version History
3) Rules of the Game
4) Fusions
5) Summons
6) Rituals
7) Specialty Cards
8) Cards that Cannot be Used
9) Card of the Week
10) Frequently Asked Questions
11) Submissions
12) Credits
1. Introduction
---------------
Hey. Before I go on,I would like to take the time to mention that this
was
originally designed for DM6E2. But I changed it to Eternal Duelist Soul
because
it's easier to fill in.
Like so many, I can't figure out any of the Polymerizations. This should
help
for anyone who has problems.
2. Version History
-----------------Version 1.0 (10/26/2002)
After much thinking, this version becomes version 1.
Version 2.0 (10/28/2002)
Thanks to Robert Spurling, I was able to add Wall Shadow to the FAQ.
Added the Empress Judge and Skull Knight to the list of Fusions.
Version 3.0 (10/30/2002)
Figured I should add some contribution address. Send your questions or
submissions to jaygibbs3@cogeco.ca
Version 4.0 (11/09/2002)
Added some more Fusions. I would like to make a few points. 1: This
FAQ will be updated on Saturdays, so I can collect your emails during
the week and update all of them. 2: Please don't send fusions that you
got from Forbidden Memories and Dark Duel Stories. They have completely
different fusion combos. And in DDS, some of the Yellow and Orange cards
are fusions. Please check the combos. And 3: Please don't email me for
codes. Some of the cards have no codes. So again, please no code
questions.
That's it.
Version 4.1 (11/11/2002)
What! An update on a monday! You must think I'm insane. Actually, this is
a special release for my birthday. I added the Attack and Defense power
of
the Fusion Monsters. That's about it. See'ya on Saturday.
Version 5.0 (11/16/2002)
Added 7 more fusion combos. Started to add attack/defense power of Ritual
monsters. Also, the Marik saga started today on KidsWB. Hope you saw it,
I did.
Version 6.0 (11/23/2002)
Just a few more Fusions. And I changed the Summons. First, I changed the
Summon requirements for the Toon Monsters. And second, I entered Metalzoa
into the database. And finally, I have some announcements. First, I would
like to recognize the following people for their contribution: Robert
Spurling, Dixhuit83, Gemini troi, and mrmonkeyman640. All people who
submit
to me will get there name mentioned. Second, I have gotten into the Deck
rating business. If you have a deck, submit it to me. I'll give you a
good
idea of what I think of it. Third, please specify what you're sending me.
If it is a rating, title your email "Rate my Deck", if a question, title
it
"Question", and if it is a submission, title it "Submission". I will
usually
respond by the next update. Oh, and we finally got to see the God cards
on
Yu-Gi-Oh! today on KidsWB. Go Obelisk. See ya next Saturday.
Version 6.1 (11/29/2002)
Yeah, I know I would only update on Saturday, but I can't wait that long
between weekends. So I will now update on Wendesday as well as Saturday.
Today, being Friday, was just an announcement update. So I only added
stuff
about the 3 God Cards. The real update will be tomorrow. So, have a happy
Hurraiday (Friday).
Version 7.0 (12/04/2002)
Midweek Wendsday! (boy, that's catchy) Sorry about the non-update on the
weekend, but I was too busy to update. BlueEyesWhiteDragon5 submitted
some
info. See ya on Saturday.
Version 8.0 (12/07/2002)
Big bad news. This is the last update of the Fusion section. There will
be
no more additions to the list. However, it isn't the last version, heck
no.
The Summon section needs to be improved, since I refuse to think that's
all
the summons in the entire game. There will be some more specialty cards,
and
a new "Card of the Week" section. I still accept questions, and will
still
update the FAQ section with your questions. And the attack and defense
power
of the Ritual monsters and Summon monsters still need to be added.
Version 8.1 (12/29/2002)
Man, I'm bad at this. 22 days and no update. Well, I've added more stuff
to
the Ritual section. I was hoping to give you a nice Christmas Present,
but
it's kinda a little late. I might have it for New Years though.
4. Fusions
---------Now it is time for what we have been waiting for, the Fusions
1. Alligator's Sword Dragon (1700/1500): Alligator's Sword and Baby
Dragon
2. Amphibious Bugroth (1850/3000): Ground Attacker Bugroth and Guardian
of the Sea
3. Aqua Dragon (2250/1900): Fairy Dragon, Amazon of the Seas and Zone
Eater
4. B. Skull Dragon (3200/2500): Red-Eyes B. Dragon and Summoned Skull
5. Barox (1380/1540): Frenzied Panda and Ryu-Kishin
6. Bikuribox (2300/2000): Crass Clown and Dream Clown
7. Blue-Eyes Ultimate Dragon (4500/3800): Blue-Eyes White Dragon x3
8. Bracchio-Radius (2200/2000): Two-Headed King Rex and Crawling Dragon
#2
9. Charubin the Fire Knight (1100/800): Monster Egg and Hinotama Soul
10. Crimson Sunbird (2300/1800): Faith Bird and Skull Red Bird
11. Cyber-Saurus (1800/1400): Blast Juggler and Two-Headed King Rex
12. Darkfire Dragon (1500/1250): Petit Dragon and Firegrass
13. Deepsea Shark (1900/1600): Bottom Dweller and Tongyo
14. Dragoness the Wicked Knight (1200/900): Armaill and One-Eyed Shield
Dragon
15. Empress Judge (2100/1700): Hibikime and Queen's Double
16. Flame Ghost (1000/800): Skull Servent and Dissolverock
17. Flame Swordsman (1) (1800/1600): Masaki the Legenadry Swordsman and
Flame
Manipulator
18. Flame Swordsman (2) (1800/1600): Masaki the Legendary Swordsman and
Flame
Manipulator
19. Flower Wolf (1800/1400): Silver Fang and Darkworld Thorns
20. Fusionist (900/700): Petit Angel and Mystical Sheep #2
21. Gaia the Dragon Champion (2600/2100): Gaia the Fierce Knight and
Curse of Dragon
22. Giltia the D. Knight (1850/1500): Guardian of the Labyrinth and
Protector of the
Throne
23. Great Mammoth of Goldfine (2200/1800): The Snake Hair and Dragon
Zombie
5. Summons
----------
The next part of the list is the Summons, which need a special 2-3 card
combo to use
6. Rituals
---------Special monsters that need a ritual card
1. Black Luster Soldier (3000/2500): Need "Black Luster Ritual"
2. Chakra (2450/2000): Need "Resurrection of Chakra"
3. Crab Turtle: Need "Turtle Oath"
4. Dokurorider: Need "Revival of Dokurorider"
5. Fiend's Mirror: Need "Beastly Mirror Ritual"
6. Fortress Whale: Need "Fortress Whale Oath"
7. Garma Sword: Need "Garma Sword Oath"
8. Hungry Burger (2000/1850): Need "Hamburger Recipe"
9. Javelin Beetle: Need "Javelin Beetle Pact"
10. Magician of Black Chaos (2800/2600): Need "Dark Magic Ritual"
11. Performance of Sword: Need "Commencement Dance"
12. Relinquished (0/0): Need "Black Illusion Ritual"
13. Skull Guardian: Need "Novox's Prayer"
14. Super War Lion: Need "War Lion Ritual"
15. Zera the Mant: Need "Zera Ritual"
16. Obelisk the Tormenter (4000/4000): THIS CARD CANNOT BE USED
7. Specialty Cards
-----------------These cards are extremely special cards with special powers
1. Cyber-Stein: This card can special summon on Fusion monster from the
Fusion deck at the cost of 5000 life points
2. Senju of the Thousand Hands: Take one Ritual Monster out of your deck.
3. Sonic Bird: Take one Ritual Magic Card out of your deck.
4. Time Wizard: Flip a coin. If you call it right, all opponents monsters
are destroyed. If wrong, your monsters are destroyed.
5. Jigen Bakudan: When it is flipped up, all of the monsters on your side
are destroyed and half of their combined attack points is deducted from
your opponent's life points.
5. Q. All the Toon monsters can directly attack opponents life points,
but why not
the Toon Alligator?
A. Toon Alligator is an exception. It can be summoned right away instaed
of waiting
for Toon World. So it doesn't have the same powers as the Toon monsters
6. Q. I still don't get the act of Fusion, Ritualing, and Summoning.
Could you
explain?
A. Okay. Fusion requires that both cards be in your hand and that
Polymerization be
face-up on the field. Ritualing requires that you must have the Ritual
monster in
your hand and the Ritual card for it face-up on the field. Sacrifice
monsters from
the field or your hand to pay for the star cost. Summoning requires that
all
required monsters be on the field and the result in your hand. Sacrifice
all the
parts that are on the field to bring out the end result.
7. Q. I was watching the show and I saw the Paradox brothers use a fused
monster
called "Wall Shadow", but I thought it was a summon.
A. "Wall Shadow" is a summon, and it has a doozy of summon requirement.
Check the Summon section.
8. Q. I also saw the brothers use "Labyrinth Wall" and "Magical
Labyrinth".
Do they really do the same thing?
A. Nope. They are both needed to summon "Wall Shadow".
9. Q. If "Labyrinth Wall" doesn't create a maze, what about the "Call of
the Haunted"?
A. Sorry. "Call Of the Haunted" is a trap that only brings back one
monster
the same way it was when it was destroyed, not a zombie.
10. Q. What's the code for Dark Magician Girl?
A. People get alot of this. There is NO code for DMG. You get it in the
pack
with the Millenium Eye on it.
11. Q. Why arent the Dragon Master Knight, Thousand-Eyes Restrict and
Five-God
Dragon in your list?
A. That's because they aren't in the game. If you want to use them, play
Duel Monsters 7 in Japan.
12. Q. What info do you have about the God Cards?
A. Well, the God Cards were the strongest cards in the game. That's why
they can't
be played. Each God Card has a special power. Obelisk the Tormenter can
destroy your
opponents monsters with a proper tribute. Slifer the Sky Dragon's A/D
Power depends
on how many cards are in your hand. And The Winged Dragon of Ra uses a
tribute of
your life points to give it attack/defense power. Oh, and these cards are
not
affected by stuff like Dark Hole, Raigeki, or Trap Hole. I would love to
see these
cards playable in the US, but until someone at Konami decides to bring
DM7 to the
US, we won't see them. :(
13. Q. Why can't I use the Cyber-Stein effect?
A. When you click on the card, it will show something like the button
used to activate
a Magic Card. Press that button and you can use the effect.
11. Submissions
--------------Send your submissions to jaygibbs3@cogeco.ca
12. Credits
---------Me, CJayC of the GameFAQS website, Konami for creating the game, and
anyone who sent
in fusions and summons. Escpecially Robert Spurling for the Wall Shadow
summon.