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Yu-Gi-Oh!

The Eternal Duelist Soul


Game Boy Advance
Fusions/Summons FAQ
This document Copywrite 2002 by Jay Gibbs (tahugalikopaka of GFAQS
Boards)

Table of Contents
----------------1) Introduction
2) Version History
3) Rules of the Game
4) Fusions
5) Summons
6) Rituals
7) Specialty Cards
8) Cards that Cannot be Used
9) Card of the Week
10) Frequently Asked Questions
11) Submissions
12) Credits

1. Introduction
---------------

Hey. Before I go on,I would like to take the time to mention that this
was
originally designed for DM6E2. But I changed it to Eternal Duelist Soul
because
it's easier to fill in.
Like so many, I can't figure out any of the Polymerizations. This should
help
for anyone who has problems.

2. Version History
-----------------Version 1.0 (10/26/2002)
After much thinking, this version becomes version 1.
Version 2.0 (10/28/2002)
Thanks to Robert Spurling, I was able to add Wall Shadow to the FAQ.
Added the Empress Judge and Skull Knight to the list of Fusions.
Version 3.0 (10/30/2002)
Figured I should add some contribution address. Send your questions or
submissions to jaygibbs3@cogeco.ca
Version 4.0 (11/09/2002)
Added some more Fusions. I would like to make a few points. 1: This
FAQ will be updated on Saturdays, so I can collect your emails during
the week and update all of them. 2: Please don't send fusions that you
got from Forbidden Memories and Dark Duel Stories. They have completely
different fusion combos. And in DDS, some of the Yellow and Orange cards
are fusions. Please check the combos. And 3: Please don't email me for
codes. Some of the cards have no codes. So again, please no code
questions.
That's it.
Version 4.1 (11/11/2002)

What! An update on a monday! You must think I'm insane. Actually, this is
a special release for my birthday. I added the Attack and Defense power
of
the Fusion Monsters. That's about it. See'ya on Saturday.
Version 5.0 (11/16/2002)
Added 7 more fusion combos. Started to add attack/defense power of Ritual
monsters. Also, the Marik saga started today on KidsWB. Hope you saw it,
I did.
Version 6.0 (11/23/2002)
Just a few more Fusions. And I changed the Summons. First, I changed the
Summon requirements for the Toon Monsters. And second, I entered Metalzoa
into the database. And finally, I have some announcements. First, I would
like to recognize the following people for their contribution: Robert
Spurling, Dixhuit83, Gemini troi, and mrmonkeyman640. All people who
submit
to me will get there name mentioned. Second, I have gotten into the Deck
rating business. If you have a deck, submit it to me. I'll give you a
good
idea of what I think of it. Third, please specify what you're sending me.
If it is a rating, title your email "Rate my Deck", if a question, title
it
"Question", and if it is a submission, title it "Submission". I will
usually
respond by the next update. Oh, and we finally got to see the God cards
on
Yu-Gi-Oh! today on KidsWB. Go Obelisk. See ya next Saturday.
Version 6.1 (11/29/2002)
Yeah, I know I would only update on Saturday, but I can't wait that long
between weekends. So I will now update on Wendesday as well as Saturday.
Today, being Friday, was just an announcement update. So I only added
stuff
about the 3 God Cards. The real update will be tomorrow. So, have a happy
Hurraiday (Friday).
Version 7.0 (12/04/2002)

Midweek Wendsday! (boy, that's catchy) Sorry about the non-update on the
weekend, but I was too busy to update. BlueEyesWhiteDragon5 submitted
some
info. See ya on Saturday.
Version 8.0 (12/07/2002)
Big bad news. This is the last update of the Fusion section. There will
be
no more additions to the list. However, it isn't the last version, heck
no.
The Summon section needs to be improved, since I refuse to think that's
all
the summons in the entire game. There will be some more specialty cards,
and
a new "Card of the Week" section. I still accept questions, and will
still
update the FAQ section with your questions. And the attack and defense
power
of the Ritual monsters and Summon monsters still need to be added.
Version 8.1 (12/29/2002)
Man, I'm bad at this. 22 days and no update. Well, I've added more stuff
to
the Ritual section. I was hoping to give you a nice Christmas Present,
but
it's kinda a little late. I might have it for New Years though.

3. Rules of the Game


-------------------1. You can only use one monster card per turn. Use of "Change of Heart"
or
"Monster Reborn" or "Call of the Haunted" doesn't count for this one
monster placement per turn.
2. Purple cards are the Fusion monsters, which need 2 cards or more to
create.
Light Blue cards are the Rituals, which need a certain magic (green card)
to use.

3. The God cards CANNOT be used.

4. Fusions
---------Now it is time for what we have been waiting for, the Fusions
1. Alligator's Sword Dragon (1700/1500): Alligator's Sword and Baby
Dragon
2. Amphibious Bugroth (1850/3000): Ground Attacker Bugroth and Guardian
of the Sea
3. Aqua Dragon (2250/1900): Fairy Dragon, Amazon of the Seas and Zone
Eater
4. B. Skull Dragon (3200/2500): Red-Eyes B. Dragon and Summoned Skull
5. Barox (1380/1540): Frenzied Panda and Ryu-Kishin
6. Bikuribox (2300/2000): Crass Clown and Dream Clown
7. Blue-Eyes Ultimate Dragon (4500/3800): Blue-Eyes White Dragon x3
8. Bracchio-Radius (2200/2000): Two-Headed King Rex and Crawling Dragon
#2
9. Charubin the Fire Knight (1100/800): Monster Egg and Hinotama Soul
10. Crimson Sunbird (2300/1800): Faith Bird and Skull Red Bird
11. Cyber-Saurus (1800/1400): Blast Juggler and Two-Headed King Rex
12. Darkfire Dragon (1500/1250): Petit Dragon and Firegrass
13. Deepsea Shark (1900/1600): Bottom Dweller and Tongyo
14. Dragoness the Wicked Knight (1200/900): Armaill and One-Eyed Shield
Dragon
15. Empress Judge (2100/1700): Hibikime and Queen's Double
16. Flame Ghost (1000/800): Skull Servent and Dissolverock
17. Flame Swordsman (1) (1800/1600): Masaki the Legenadry Swordsman and
Flame
Manipulator
18. Flame Swordsman (2) (1800/1600): Masaki the Legendary Swordsman and
Flame
Manipulator
19. Flower Wolf (1800/1400): Silver Fang and Darkworld Thorns
20. Fusionist (900/700): Petit Angel and Mystical Sheep #2
21. Gaia the Dragon Champion (2600/2100): Gaia the Fierce Knight and
Curse of Dragon
22. Giltia the D. Knight (1850/1500): Guardian of the Labyrinth and
Protector of the
Throne
23. Great Mammoth of Goldfine (2200/1800): The Snake Hair and Dragon
Zombie

24. Kaiser Dragon (2300/2000): Winged Dragon, Guardian of the Fortress #1


and Fairy
Dragon
25. Kaminari Attack (1900/1400): Ocubeam and Mega Thunderball
26. Kamionwizard (1300/1100): Mystical Elf and Curtain of the Dark Ones
27. Karbonala Warrior (1500/1200): M-Warrior #1 and M-Warrior #2
28. Kwager Hercules (1900/1700): Kuwagata a and Hercules Beetle
29. Labyrinth Tank (2400/2400): Giga-Tech Wolf and Cannon Soldier
30. Man-eating Black Shark (2100/1300): Sea Kamen, Gruesome Goo and
Amazon of the
Seas
31. Marine Beast (1700/1600): Water Magician and Behegon
32. Mavelus (1300/900): Tyhone and Wings of Wicked Flame
33. Metal Dragon (1850/1700): Steel Ogre Grotto #1 and Lesser Dragon
34. Meteor B. Dragon (3500/2000): Red-Eyes B. Dragon and Meteor Dragon
35. Musician King (1750/1500): Lady of Faith and Witch of the Black
Forest
36. Mystical Sand (2100/1700): Giant Soldier of Stone and Ancient Elf
37. Pragtical (1900/1500): Trakadon and Flame Viper
38. Punished Eagle (2100/1800): Blue-Winged Crow and Niwatori
39. Rabid Horseman (2000/1700): Mystic Horseman and Battle Ox
40. Rare Fish (1500/1200): Fusionist and Enchanting Mermaid
41. Roaring Ocean Snake (2100/1800): Mystic Lamp and Hyosube
42. Rose Spectre of Dunn (2000/1800): Feral Imp and Snakeyahsi
43. Skelgon (1700/1900): The Snake Hair and Blackland Fire Dragon
44. Skull Knight (2650/2250): Tainted Wisdom and Ancient Brain
45. Skullbird (1900/1700): Takuhe and Temple of Skulls
46. Soul Hunter (2200/1800): Lord of the Lamp and Invader from Another
Dimension
47. Thousand Dragon (1) (2400/2000): Baby Dragon and Time Wizard
48. Thousand Dragon (2) (2400/2000): Baby Dragon and Time Wizard
49. Twin-Headed Thunder Dragon (2800/2100): Two Thunder Dragons
50. Vermillion Sparrow (1900/1500): Rhaimundos of the Red Sword and
Fireyarou
51. Warrior of Tradition (1900/1700): Sonic Maid and Beautiful
Headhuntress
52. Zombie Warrior (1200/900): Skull Servent and Battle Warrior

5. Summons
----------

The next part of the list is the Summons, which need a special 2-3 card
combo to use

1. Red-Eyes Black Metal Dragon: Use "Metalmorph" on Red-Eyes Black Dragon


and then
sacrifice it to bring out The REBMD.
2. Dark Sage: Use the effects of the Time Wizard on Dark Magician.
Sacrifice the
Dark Magician.
3. Blue-Eyes Toon Dragon: Use the "Toon World" card to summon it.
4. Toon Mermaid: Use "Toon World" card to summon it.
5. Toon Skull: Use "Toon World" card to summon it.
6. Manga Ryu-Ran: Use "Toon World" card to summon it.
7. Gate Guardian: Place Sanga of the Thunder, Suijin, and Kazejin on the
field
and sacrifice them to bring him out.
8. Exodia the Forbidden One: Have all five pieces of Exodia in your hand.
9. Valkyrion the Magna Warrior: Place Alpha, Beta and Gamma magnet
warriors
on the field. Sacrifice them to bring him out.
10. Harpie Lady Sisters: Use "Elegent Egotist" to pull it out of your
deck. Must
have Harpie Lady on the field already.
11. Wall Shadow: Use Magical labyrinth on Labyrinth Walls and special
summon
Wall Shadow to the field.
12. Cocoon of Evolution: If you have Petit Moth on the field, you can
summon this
on the same turn. It will become an equipment card for the Petit Moth,
changing
the Petit Moth's Defense power to 2000.
12. Larvae Moth: Sacrifice the Petit Moth equipped with the Cocoon of
Evolution
after 2 turns
13. Great Moth: Sacrifice the Petit Moth equipped with the Cocoon of
Evolution
after 4 Turns
14. Perfectly Ultimate Great Moth: Sacrifice Petit Moth with the Cocoon
of
Evolution equipped to it after 6 turns.
15. Metalzoa: Sacrifice Zoa equipped with "Metalmorph" to summon this.
To Be Continued

6. Rituals
---------Special monsters that need a ritual card
1. Black Luster Soldier (3000/2500): Need "Black Luster Ritual"
2. Chakra (2450/2000): Need "Resurrection of Chakra"
3. Crab Turtle: Need "Turtle Oath"
4. Dokurorider: Need "Revival of Dokurorider"
5. Fiend's Mirror: Need "Beastly Mirror Ritual"
6. Fortress Whale: Need "Fortress Whale Oath"
7. Garma Sword: Need "Garma Sword Oath"
8. Hungry Burger (2000/1850): Need "Hamburger Recipe"
9. Javelin Beetle: Need "Javelin Beetle Pact"
10. Magician of Black Chaos (2800/2600): Need "Dark Magic Ritual"
11. Performance of Sword: Need "Commencement Dance"
12. Relinquished (0/0): Need "Black Illusion Ritual"
13. Skull Guardian: Need "Novox's Prayer"
14. Super War Lion: Need "War Lion Ritual"
15. Zera the Mant: Need "Zera Ritual"
16. Obelisk the Tormenter (4000/4000): THIS CARD CANNOT BE USED

7. Specialty Cards
-----------------These cards are extremely special cards with special powers
1. Cyber-Stein: This card can special summon on Fusion monster from the
Fusion deck at the cost of 5000 life points
2. Senju of the Thousand Hands: Take one Ritual Monster out of your deck.
3. Sonic Bird: Take one Ritual Magic Card out of your deck.
4. Time Wizard: Flip a coin. If you call it right, all opponents monsters
are destroyed. If wrong, your monsters are destroyed.
5. Jigen Bakudan: When it is flipped up, all of the monsters on your side
are destroyed and half of their combined attack points is deducted from
your opponent's life points.

8. Cards That Cannot Be Used


---------------------------These cards are just space fillers, they cannot be used
1. The Monarchy: Boat invitation to the Duelist Kingdom
2. Set Sail for the Kingdom: Invitation to the tournament at Duelist
Kingdom
3. Glory of the King's Hand: Qualification for the $3,000,000 prize
4. Obelisk the Tormenter: The God of Destruction
5. Slifer the Sky Dragon: The God of Power
6. The Winged Dragon of Ra: The God of the Sun

9. Card of the Week


------------------Eternal Rest: Destroy ALL monsters with Equipment Magic Cards.

10. Frequently Asked Questions


-----------------------------1. Q. What is Polymerization?
A. Polymerization is the act of fusing two monster cards into a stronger
one.
2. Q. Is there a card that fuses?
A. Yes. There are two cards call "Polymerization", but they both do the
same thing.
3. Q. Can I use a Fusion Monster without using the Polymerizer?
A. Yes. The magical effect of card "Cyber-Stein" does that.
4. Q. I have the two cards for fusion, but it won't work. What is going
on?
A. You have to have the monster that is the outcome of the fusion. EX.
You need
not just the Curse of Dragon and Gaia to make the Dragon Champion, you
also need the
Dragon Champion card to fuse.

5. Q. All the Toon monsters can directly attack opponents life points,
but why not
the Toon Alligator?
A. Toon Alligator is an exception. It can be summoned right away instaed
of waiting
for Toon World. So it doesn't have the same powers as the Toon monsters
6. Q. I still don't get the act of Fusion, Ritualing, and Summoning.
Could you
explain?
A. Okay. Fusion requires that both cards be in your hand and that
Polymerization be
face-up on the field. Ritualing requires that you must have the Ritual
monster in
your hand and the Ritual card for it face-up on the field. Sacrifice
monsters from
the field or your hand to pay for the star cost. Summoning requires that
all
required monsters be on the field and the result in your hand. Sacrifice
all the
parts that are on the field to bring out the end result.
7. Q. I was watching the show and I saw the Paradox brothers use a fused
monster
called "Wall Shadow", but I thought it was a summon.
A. "Wall Shadow" is a summon, and it has a doozy of summon requirement.
Check the Summon section.
8. Q. I also saw the brothers use "Labyrinth Wall" and "Magical
Labyrinth".
Do they really do the same thing?
A. Nope. They are both needed to summon "Wall Shadow".
9. Q. If "Labyrinth Wall" doesn't create a maze, what about the "Call of
the Haunted"?
A. Sorry. "Call Of the Haunted" is a trap that only brings back one
monster
the same way it was when it was destroyed, not a zombie.
10. Q. What's the code for Dark Magician Girl?
A. People get alot of this. There is NO code for DMG. You get it in the
pack
with the Millenium Eye on it.

11. Q. Why arent the Dragon Master Knight, Thousand-Eyes Restrict and
Five-God
Dragon in your list?
A. That's because they aren't in the game. If you want to use them, play
Duel Monsters 7 in Japan.
12. Q. What info do you have about the God Cards?
A. Well, the God Cards were the strongest cards in the game. That's why
they can't
be played. Each God Card has a special power. Obelisk the Tormenter can
destroy your
opponents monsters with a proper tribute. Slifer the Sky Dragon's A/D
Power depends
on how many cards are in your hand. And The Winged Dragon of Ra uses a
tribute of
your life points to give it attack/defense power. Oh, and these cards are
not
affected by stuff like Dark Hole, Raigeki, or Trap Hole. I would love to
see these
cards playable in the US, but until someone at Konami decides to bring
DM7 to the
US, we won't see them. :(
13. Q. Why can't I use the Cyber-Stein effect?
A. When you click on the card, it will show something like the button
used to activate
a Magic Card. Press that button and you can use the effect.

11. Submissions
--------------Send your submissions to jaygibbs3@cogeco.ca

12. Credits
---------Me, CJayC of the GameFAQS website, Konami for creating the game, and
anyone who sent
in fusions and summons. Escpecially Robert Spurling for the Wall Shadow
summon.

So Long and Good Dueling.

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