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ETOILES MORTANT
M

CC

RS

ST

CON

WP

LD

PTS

15

12

15

16

12

75

TYPE: Troop, Small Bases (30mm).


SQUAD COMPOSITION: 1 Etoiles Mortant Squad
Commander and 4 Etoiles Mortant.

SQUAD SIZE: 5-12 Etoiles Mortant.


ARMOUR: Dying Stars Armour: (-2 Blast)

SQUAD UPGRADES: The Squad may be increased


by up to 7 Models at 15 Points per Model 1 in 5 Models in
the Squad can replace its P60 Punisher handgun with
a Gehenna Puker for 20 points. One Squad of Etoiles
Mortant can be upgraded with the Rapid Deployment
Special Skill for 2 points per Model.

EQUIPMENT: P60 Punisher Handgun, Punisher Short


Sword, Dying Stars Armour.

RANGED WEAPONS:
R

ST

18

11

CLOSE COMBAT WEAPON:

P60 Punisher Handgun


RoF
AVV

TYPE

ST

Piercing (P)

B2B

+2

Passive: Headshot: If a Ranged Skill Test with the


Enhanced P-60 Punisher Handgun results in a roll of a
natural 1, the attack gains Critical Force (2).

ST

FT

14

Gehenna Puker
RoF
AVV

SPECIAL SKILLS:

TYPE

Plasma (S)

Fearless, Camouflage (2),


Contempt (Dark Legion), Infiltrate, Pathfinder, They All
Have to Die!, Strike into the Heart of Darkness
Active: Strike into the Heart of Darkness: Turn to Burn 1
Resource Card. The Squad gains Predator Senses Special
Skill.

11

Punisher Short Sword


RoA
AVV

TYPE

Piercing

Passive: Parry: Models with a Punisher Short Sword gain


Impenetrable Armour (10) against Close Combat Attacks.
Passive: Cardinals Blood: Due to their connections with
the Brotherhood, the Close Combat Weapons of the
Etoiles Mortants have been Blessed. Heal rolls cannot be
made against Wound Effect caused by Etoiles Mortants.
Active: Blessed by the Brotherhood: Turn to Burn 1
Resource Card to increase one Models Punisher Short
Sword RoA Value by +2.
Passive: They All Have to Die!: At the end of the Models
activation where it performed a Close Combat Action and
is no longer Engaged, the Model can move up to 3 towards the nearest enemy Model (this additional movement can exceed the 2 x MV limit per turn).

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SPECIAL SKILLS:

As Sea Lions, Fearless,


Doomtrooper, Cartel Agent (Lord Type only), Colonel
of the 9th Sea Lions, Fortune Favours the Brave,
Megacorporate Champion, Smog Bomb
Passive: Colonel of the 9th Sea Lions: A Capitol army
which contains Mitch Hunter may include up to two
Squads of Sea Lions as Troop choices. Any other
Squads of Sea Lions in an army containing Mitch
Hunter must be taken as Support Squads as normal.
Passive: Fortune Favours the Brave: When fighting an
enemy in Close Combat that causes Fear (X), Mitch
Hunter may once per Game Turn either re-roll one of
his own CC test, or force his opponent to re-roll a successful Armour test. The player controlling Mitch Hunter may make this decision after the D20 have been
rolled.

Active: Megacorporate Champion: Mitch Hunter may


remove up to two Whirlwind tokens from the game
per turn to add either +2 St per token or add +1 to Impenetrable Armour per token. The effects of removing
a Whirlwind token last for one Game Turn. Mitch may
also use 2 Whirlwind Tokens to regain a Wound lost
earlier in the Game.
Active: Smog Bomb: Turn to Burn 3 Resource Cards
during Mitch Hunters activation phase and place a
30mm token onto the battlefield within 18 of Mitch
Hunter. Every Model within 4 of the token receives an
additional RS modifier of -3. Models which finish their
activation within the area of Smog Bomb (4) take St8
Piercing Autohit. The Smog Bomb dissipates at the
end of Game Turn.

PRIDE
M

CC

RS

ST

CON

WP

LD

14

15

15

13(10)

TYPE: Special, Small Base (30mm), Unique


EQUIPMENT: Canine Teeth
CLOSE COMBAT WEAPON:

ARMOUR: Sub-Dermal Titanium Armour and Dodge:


(No negative Weapon type Modifiers).

Canine Teeth
R

ST

RoA

AVV

TYPE

B2B

+0

Piercing

Active: Canine Grip: Turn to Burn 1 Resource Card.


Pride can make a Hold Him Special Action against
Models on Small and Medium bases regardless of the
enemy Model facing

PRIDES SPECIAL SKILLS:

Fearless, Camouflage (1), Ranger, Target Sense, Stalk, Investigation,


Loyal unto Death, Clever Dog!
Passive: Investigation: Whilst Pride is in play, Mitch
Hunter and Pride have the Predator Senses special
skill and Mitch has the Target Identifier Special Skill
and his Pathfinder Skill is upgraded to the Ranger
Skill.
Passive: Loyal unto Death: If Mitch Hunter is removed
from play, Pride can be activated as normal, but gains
a +2 Modifier to RoA, CC and St.
Passive: Clever Dog!: Mitch and Pride ignore Unit Coherency rules. Pride cannot interact with Objective
Markers. If within 12 of Pride, Mitch may reroll any Con
Tests.

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SHIRYO-X

CC

RS

ST

CON

WP

LD

PTS

17

15

11

14

15

18

16(12)

205

TYPE: Warlord (Close Combat), Medium Base (40mm). Unique. .

CC

RS

ST

CON

WP

LD

PTS

16

14

10

13

15

18

16 (11)

145

TYPE: Lord, Medium Base (40mm). Unique.


EQUIPMENT: Ghostfire Flamethrower, Demontooth Katana, Soulscourger
ARMOUR: Enhanced Demon Hunter Armour (no negative weapon type modifiers taken)
KI POWERS: Shiryo-X may select up to 4 Ki Powers from the Soshomara Temple for free
SPECIAL SKILLS: Predator Senses, Fear (1), ConRANGED WEAPONS:
R

FT

Tambu no. 34G Ghostfire Flamethrower


ST
RoF
AVV
TYPE

14

Blast (A)

Active: Ghostfire: In lieu of making a Ranged Attack with


this weapon, Place a 30mm token (AV10 SP3) within 30
of Shiryo-X , every model finishing its activation within 3
of the token receives St12 AVV0 Blast Auothit. The token is
removed at the end of the Game turn.

CLOSE COMBAT WEAPONS:


R

ST

1.5

+4

Soulscourger
RoA
AVV

TYPE

Piercing

Passive: Scourge of Souls: Natural rolls of 1, 2 or 3 in CC


have Critical Damage (2) and Critical Force (+1). Heal rolls
cannot be made against Wound Effects caused by the
Soulscourger.

ST

1.5

+4

Demontooth Katana
RoA
AVV

tempt (Dark Legion), Fearless, Against the Legion, Master


Hunter, Void Flutter, Kenjutsu, Kanashibari
Passive: Against the Legion: Shiryo-X Lord Type has the
Cartel Agent special skill, but cannot join the Brotherhood.
Passive: Master Hunter: If targeted by Dark Symmetry
Psychic Powers the Demon Hunter gains an additional +5
Modifier to WP.
Active: Void Flutter: Turn to Burn 1 Resource Card at
the beginning of Shiryo-Xsactivation. For his first
Action Shiroyo-Xs may be placed without Movement
modifiers within 10 of his current location. This counts
as a Run Action. Void Flutter allows movement through
Impassable terrain. Shiryo-X may not finish his move
within Impassable Terrain.
Passive: Kenjutsu: Shiryo-X can ignore any Would Effects
caused by Close Combat attacks on a D20 roll of 1-8.
Shiryo-X may use both the Soulscourger and Demontooth
Katana in CC for 1 CC Action Point, but if so both weapons
gain: RoA cannot be increased by any means.
Active: Kanashibari: Turn to Burn 3 Resource Cards and
nominate an enemy squad on small or medium bases
within 30 of Shiryo-X. Every model in the nominated
squad must pass St test with a -6 modifier to complete
a Movement action (including Movement actions with
place in the description).

TYPE

Piercing

Passive: Monomolecular Edge: This Weapon grants an


additional -1 modifier to Armour Value for all models
within CCWR of Shiryo-X. Monomolecular Edge modifiers
are cumulative. Shiryo-X and Demon Hunters ignore the
Monomolecular Edge special skill.

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