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+ Attack - Shot

+ Attack2 - Turns on the zoom toggle mode burst of automatic fire and glocku and Clarion, assumes the
silencer on the m4 and usp.
+ Back - Go back
+ Commandmenu - Enable commandmenu. This menu is typically the bound under the "H".
+ Duck - Crouch
+ Forward - Moves forward
+ Graph - Shows the player stats and ping
+ Jlook - You can look around using the joystick
+ Jump - Jump
+ Klook - You can look around using the keyboard
+ Left - Clockwise rotation
+ Lookdown - Looking down
+ Lookup - Looks up
+ Mlook - You can look around using the mouse
+ Movedown - Going down (the ladder, influencing the water)
+ Moveleft - Goes to the right
+ Moveright - Goes left
+ Moveup - Climb (the ladder, setting out from under the water)
+ Nvgadjust - Enable Night Vision
+ Reload - Reloads gun
+ Right - Rotate right
+ Score - Shows the player stats and ping
+ Showscores - Shows the player stats and ping
+ Speed - Stealth
+ Use - You can use the buttons, rescue the hostages, driving, etc..
+ Voicerecord - You can chat with other players through a microphone
//////////// These commands work only if the command is enabled thirdperson * ////////////
+ Camdistance - Moves the "chase cam" away from the player
+ Camin - Moves the "chase cam" to the front
+ Cammousemove - Moves the "chase cam" with a mouse
+ Camout - Moves the "chase cam" back
+ Campitchdown - Reduces the cap "chase cam" when looking down?
+ Campitchup - Increases the cap "chase cam" when looking up?
+ Camyawleft - Tilts chase cam "in the left
+ Camyawright - Tilts chase cam "in the right
_cl_autowepswitch "1" - on / off automatically change to a stronger weapon if you have one. [0-1]
_restart - Shuts down and restarts the game.
_setrenderer - Select a rendering mode: opengl or d3d. [Opengl/d3d]
_setgamedir - Set the path to the game directory.
_setvideomode - Sets the screen resolution, eg 800 x 600 _setvideomode [640 x 480-1600 x 1200]
_snd_mixahead "0.1" - is responsible for the time (in sec) in so far as mixing the sound before you hear it.
With the radical changes in values, you can get sound from the late, or we can lose packets (loss).
adjust_crosshair - Change the color viewfinder.
addip "Minutes" - Bans player in the IP, eg 194.206.3.156 addip 3. Ban a player for 5 minutes. If someone is
not giving the ban a minute so he will get a perm.
alias - Allows you to assign multiple commands to one key.
allow_spectators "1" - Allows players to join as observers. [0-1]
ambient_fade "100" - Sets the distance, where the sounds of moving away in August.
ambient_level "0300" - Sets the audio level for "ambient sounds."
appenddemo - Records demo.dem and attach them to the existing demos in cstrike.
autobuy - Buys weapons and equipment included in the file autobuy in cstrike.
ati_npatch "1" - on / off support for ATI TRUFORM. Set to "1" gives the effect of a higher quality models, but
it affects performance. [0-1]
ati_subdiv "2" - The higher the value, the more polygons are added to models in order to smooth out. You
need to have 'ati_npatch 1'. [0-7]
banid - Bans player in the Steam_ID.
bgetmod - Displays information about the console port of the client, server port and server ip.
bind - Gives the function key: bind "key" command ". One key can be assigned more than one command.
bgmbuffer "4096" - Sets the assigned / reserved kilobytes of memory for music CD/MP3.
bgmvolume "1" - When set to "0" pauses the currently played sound to play with the command "play mp3"

to enable the current sound again change the value to "1". [0-1]
bottomcolor "0" - Sets the color of your floor in the HL model that others can see (does not work cs.) [0255]
brightness "0" - Sets the brightness. [0-2]
buy - Opens the buy menu.
buyequip - Opens the menu, buying accessories - grenades, vest.
buyammo1 - Buys ammunition for rifles.
buyammo2 - Buys ammunition for pistols.
c_maxdistance "200" - Sets the distance MAXimum "chase cam".
c_maxpitch "90" - Sets MAXimum cap (vertically), "chase cam".
c_maxyaw "135" - Sets MAXimum ceiling (horizontal) "chase cam".
c_mindistance "30" - Sets the minimum distance "chase cam".
c_minpitch "0" - Sets the minimum threshold (vertical) and "chase cam".
c_minyaw "-135" - Sets the minimum threshold (horizontal) "chase cam".
cam_command "0" - Enables trzecioosobowy (the same as "thirdperson"). Must be sv_cheats "1", To
command, starting with cam_ work you need to change the najp [ierw. [0-1]
cam_contain "0" - on / off automatically setting the camera in every room. [0-1]
cam_idealdist "64" - Sets the distance between the camera, and a model player.
cam_idealpitch "0" - Sets the camera cap (vertically).
cam_idealyaw "90" - Sets a ceiling camera (horizontal).
cam_snapto "0" - If it is on view camera angles are moving with the same prspeeds prompted at you,
instead of moving faster than the player. [0-1]
cd - Controls features a CD player, (formula = cd command value, eg: cd play 1). List of commands: "close"
- "Close your CD-ROM drive, eject - Open CD-ROM," info "- Displays the number of audio tracks and current
status.
"Loop" (song) - It seems the order to CDek play the song over and over, "off" - Turns off music from CD,
"on" - Turns on music from a CD, "pause" - pause, "play (song)" - command the CD to play on the path,
"remap" - Displays the order in which tracks are to be played, "remap" (track) (track) ... (Track) - Set new
order to play songs from a CD, "reset" - Deletes the CD features "resume" - Complete the track after the
previous zapauzowaniu, "Stop" - Stops the currently played track.
chase_active "0" - This is the same as the command thirdperson, except that it only works in
SinglePlayerMode and when moving the mouse closer and further away the camera from the player model.
[0-1]
chase_back "100" - Sets the distance between the camera and the player model when it is set chase_active
"1".
chase_right "0" - Sets how far the camera is up to the right side when it is set chase_active "1". If we want
the camera was on the left side we need to use negative values.
chase_up "16" - Sets if the camera is above the player model when it is set chase_active "1".
cancelselect - Cancel selection
changelevel <map> - Changes the map without having to remove players from the server.
changelevel2 <map> - Changes the map without having to remove players from the server, you can
continue the previous round.
chooseteam - Opens a menu of team selection.
/ / / CL_ \\
cl_allowdownload "1" - on / off download maps, sounds, models and sprites at the connection to the server.
cl_allowupload "1" - on / off upload maps, sounds, models and sprites at the connection to the server.
cl_anglespeedkey "0670" - Sets the speed at which the directional keys change the viewing angle.
cl_backspeed "400" - Sets the rate of retreat of the player (can be set as allowed by the server)
cl_bob "0.01" - Sets the speed and frequency with which weapons move during the course of the player.
cl_bobcycle "0800" - Sets the "eject" hand-held weapons.
cl_bobup "0500" - Sets the frequency "vibration" when running the player.
cl_chasedist "112" - Determines how far the camera is to be withdrawn at your death.
cl_clockreset "0.1" - If this command is set differently than cl_clockreset server can enforce the use of
cl_clockreset server and reset the delta? But it can cause packet loss.
cl_cmdbackup "2" - Sets how many frames can be sent again.
cl_cmdrate "30" - is responsible for a number of times per second, the player sends packets to the server
informing the server about its
pursuits.

cl_corpsestay "600" - Sets the time in seconds after which the body disappear
cl_crosshair_color "# # # # # # #" - Sets the color viewfinder
cl_crosshair_size "1/2/3" - Sets the size of the viewfinder
cl_crosshair_translucent "0" - on / off crosshair transparent
cl_dlmax "128" - Sets the size of the fragment and player textures cells decals'ow (range: 16:1024, the
numbers must be
multiple of 16).
cl_download_ingame "1" - on / off download maps, sounds, models, sprites and decalsw during the game.
cl_dynamiccrosshair "1" - on / off dynamic crosshair (expanding at running, jumping, etc.).
cl_fixtimerate "7.5" - is the number of milliseconds per frame. The server sends the time-marking in each
packet, and the client receives is only once per frame, and treated as a value to which you pursue (unless
the delta becomes too large and the clock of the client changes the value of the server clock).
cl_forwardspeed "400" - Sets the player's running speed (can be set as allowed by the server)
cl_gaitestimation "1" - on / off movements to predict a player?
cl_gg "0" - on / off the ability to watch a demo of "gamegauge mode", using commands and viewdemo
playdemo. after
watching the demo off the game, and information about fps'ach the demo will be recorded in the cstrike \\
fps.txt.
cl_himodels "0" - on / off better quality models.
cl_idealpitchscale "0.8" - presents (mainly in joystickach) how many degrees the image can be corrected,
when walking
on sloping surfaces. It is also used to maintain the level of the curves of surfaces (you must have lookstrafe
"1"
and incorporated + mlook).
cl_lc "1" - is responsible for calculating and offsetting the latency (lag) by the server. (You must have cl_lw
"1" and
server must be sv_unlag "1")
cl_lw "1" - is responsible for anticipating the shot, set as they are checked against the sound and animation.
cl_logocolor # Valve_Orange - Sets the color Sprey: # Valve_Blue, # Valve_Brown, # Valve_Dkgray, #
Valve_Ltblue,
# Valve_Ltgray, # Valve_Green, # Valve_Orange, # Valve_Red, # Valve_Yellow.
cl_logofile lambda - Sets the type of Sprey: 8ball1, andre, camp1, chick1, chuckskull, devl1, Gun1, lambda,
skull,
smiley, Splatt, twitching, v_1.
cl_messages - Shows the server information.
cl_minmodels "0" - on / off "truncated" models (a model of CT and a terrorist.)
cl_movespeedkey "0.4" - Sets the player's movement speed while sneaking.
cl_needinstanced "0" - on / off the console displays information about the models of weapons. It only works
if it is set
developer 1 and the first sv_instancedbaseline
cl_nosmooth "0" - Sets the predictable mistakes that can be easily repaired at the time set in
cl_smoothtime.
cl_observercrosshair "0" - on / off dating in spectator mode.
cl_pitchdown "89" - Sets the maximum angle when looking down.
cl_pitchspeed "225" - Sets the rate of change of angle of view, ie how fast the viewfinder will fell down after
entering the
Lookdown command +, + lookup.
cl_pitchup "89" - Sets the maximum angle when looking up.
cl_pmanstats "0" - Displays information on the screen of smoke particles from the Smoke from all over the
map. "Particles Drawn" is a
number of particles on your screen, and "CMiniMem Free" shows the amount of free memory for the smoke.
cl_radartype "0" - on / off the radar opaque.
cl_rate "9999" - Sets the maximum limit of bytes sent from client to server.
cl_resend "6" - Delay in seconds before re- prBoth connect to the server by the client (retrying connection
a server).
cl_righthand "1" - on / off view of weapons in his right hand
cl_shadows "1" - on / off shadows.
cl_showerror "0" - on / off on-screen display predictable mistakes at the end of each round.
cl_showevents "0" - on / off on-screen display events such as killing someone. All events are stored in
cstrike \\ events.
cl_showfps "0" - on / off display FPS'w in the upper left corner of the screen.
cl_shownet "0" - 1 - displays inf. the size of incoming network packets, 2 - Displays inf. on

incoming network packets and their size. [0-2]


cl_sidespeed "400" - Sets the speed strafe'owania. Should be equal to cl_forwardspeed and cl_backspeed. It
is
limited by sv_maxspeed.
cl_slist "10" - Specifies the time in which you have to wait for a response from the pingowaniu lost (do not
know exactly).
cl_smoothtime "0.1" - Specifies the time at which the image will be smoothed after the expected error.
When set to 0
we have problems with interpolation and the image can "jump".
cl_solid_players "1" - on / off constant view of player models.
cl_timeout "300" - Sets the time of inactivity after which the client loses the connection to the server.
cl_updaterate "20" - is responsible for a number of times per second, the player receives the data from the
server.
cl_upspeed "320" - Ustawaia speed climbing, going into the player.
cl_vsmoothing "0.05" - called "smoothing, Image allows interpolation between the image vectors,
smooth / interpolates the source image and its angles.
cl_waterdist "4" - Sets the distance underwater.
cl_weather "1" - on / off weather effects such as rain de_aztek.
cl_yawspeed "210" - Sets the rotation speed.
clear - Clears the console.
clearplayers - Resets the list of players online.
clientport "27005" - Sets the port through which the client connects to the server.
clockwindow "0.5" - This command is designed to prevent the use speedhack by players, does not block the
effect of SH, but it makes it feel when cziter lag. By changing the value of this command have an impact on
customers' modems. It is a command to the server, not client.
cmdlist - Displays a list of console commands.
commentator - Sets a commentator for HLTV.
con_color - Sets the font color to Sayu.
con_notifytime "4" - Sets the time in seconds, after which the text disappears from the upper left corner
(only developer "1"). [0 <]
condebug - In cstrike console.log file will be created containing all the messages that appear in the server
console, from the start. Great for finding the problems so that a plugin does not work.
condump - Dumps the console to a file in cstrike. Do not overwrite files, ie, creates a sequentially numbered
files named: condump1.txt, condump2.txt etc.
connect <ip> - Connects to the server.
console "1" - Not working since Steam. Once when she was set to "0" could not open the console.
contimes - Determines how many times you see each line of text?
coop "0" - The command developed for Quake, do not work in the HL, or cs. [0-1]
crosshair "1" - on / off red dot sniper rifle in a pinch. [0-1]
cvarlist - Displays a list of variables in the console. Incorrectly shows the string variables (such as hostname,
servercfgfile, where you type text instead of value). Typing "cvarlist log" will save us a list of variables in a
text file in cstrike.
d_spriteskip "0" - on / off faster rendering spritesw. [0-1]
deathmatch "0" - Sets whether the game is multiplayer "1" or Singleplayer "0".
default_fov "90" - Sets a "vision" in the HL. In cs only works when urzesz and look down on his body. In the
HL allows you to zoom (zooming) in weapons, which do not have a zoom. [10-150]
delta_clear - Clears the statistics displayed through delta_stats.
delta_stats - Displays statistics / information to the console in several groups - I do not know exactly what.
dem_save - Saves a demo while watching viewdemo mode.
dem_start - Plays viewdemo demo mode.
dem_speed - Sets the speed of watching demos viewdemo mode.
dem_pause - Pauses demo viewdemo mode.
dem_forcehltv - Thanks to her we can see the simple demo of it would be a HLTV demo. [0-1]
dem_jump - Specifies to which the second demo "jump", for example dem_jump 12 - We will watch a demo
of 12 seconds.
dev_overview "0" - Sets the view of the overview as it is in a folder on plikach.bmp overviews. Requires:
sv_cheats "1" developer "1". [0-2]
developer "0" - set to "1" allows you to display advanced information on the screen and the console, many
commands require the developer first It also allows you to unlock over 100 fps
disconnect - Disconnects from the server.
dlfile - In the form: "cmd dlfile filename" You could download files from the server .

drawradar - Shows the radar.


drop - Throws a weapon.
dropclient - Disconnects from the server.
echo "Message" - Displays the message in the console.
edgefriction "2" - Set on the banks of the friction surface. The higher the number you pressed the power is
increasing, with large values \u200b\u200bof hard to fall from anywhere.
enableconsole - Allows you to display the console.
endmovie - Stops recording frame / picture frame.
Entities - Displays information about the console models, etc. map.
entity_dump - Displays information on the console (I do not know what).
escape - Cancels a choice, go to the game menu.
ex_extrapmax "1.2" - When we have a loss / choke, or other delays, the interpolation of data we may run
out so the game begins extrapolowa? position of other players.
ex_interp "0.1" - Specifies that much time (ms) are interpolated models. Accepted values \u200b\u200bare
times, after which if the game does not get information on the location of players you familiar with them.
Often a change of command is being blocked by such additions as wwcl or HLGuard, values
\u200b\u200babove 0.1 are blocked by the game itself. How wpiszemu ex_interp 0 August ex_interp should
just automatically be calculated as 1/cl_updaterate, but in reality, the models will then jump and better
calculate it yourself by following formula ex_interp = (1 / cl_updaterate) 0.02.
exec nazwa.cfg - opens *. cfg files or *. rc
exit - Out of the game.
fakelag "0" - simulates the lag, the higher the value the greater the lag. [0 <]
fakeloss "0" - simulates the loss, the greater the value the greater the loss. [0 <]
fastsprites - Sets the density / quality of the smoke - 0/1/2/3 - default - 2 more HERE. [0-3]
FirstPerson - Enables the first person mode. Requires sv_cheats "1" developer "1". [0-1]
flush - Clears the cache.
fps_max "72" - Sets the maximum number of fps, you can set more than 100 only if a developer "1"
(though it makes no sense.) [1920-1000]
fps_modem - Sets the amount of adjustment increase fps while playing online (does not work, use
fps_max).
fs_lazy_precache "0" - When set to "1" game when you connect to the server loads and loads all the sounds
that will be used during the game, instead of files to be loaded when needed. Setting to "1" significantly
increase the time you connect to a server, but speeds up after the game. [0-1]
fs_perf_warnings "0" - Displays console information resampling textures. Requires developer "1". [0-1]
fs_precache_timings "0" - set to "1" in the console displays information about sounds currently reenacted.
Requires developer "1". [0-1]
fs_startup_timings "0" - displays in the console time and the details of connecting to the server. [0-1]
fullinfo - Shows information about the user.
fullserverinfo - Shows information about the server.
gamma "3" - Sets the gamma level. [1-3]
/ / / GL_ \\
gl_alphamin "0.25" - Controls the filtering of texture alpha-mask, ie grilles, fences, doors. It affects the
appearance of their
edge. Higher values \u200b\u200bmake these objects look skinny, setting it to 1 makes it disappear. [0-1]
gl_affinemodels "0" - set to 1 accelerates the rendering of textures, at the expense of accuracy (effect may
occur faster running). [0-1]
gl_clear "0" - set the visual quality of 0 / 1. Set to 1 clears the color buffer. Also used by mapperw as a
tool to check whether the map is no "leakage / leakage." [0-1]
gl_cull "1" - Enables setting GL_CULL_FACE mean that the position of polygons odwrucone customer, are not
rendered, which is less area for rendering, which means speeding up the process. [0-1]
gl_d3dflip "0" - Works only in D3D. Enables the inverted order / sequence renderownia. If you are using D3D
and you have a problem with the mouse przyci?ciami smoke'u especially in this command is set to 1 [0-1]
gl_dither "1" - The 16-bit rendering can be used form of the scattering of colors, generating close
adjacent to the points of the constituent colors. On 32-bit unless there is no effect on the walls, but only at
the sky. [0-1]
gl_dump - Displays information about the use / work the graphics card.
gl_flipmatrix "0" - set to 1, has something to do with the sight and zoom, but it only works on older graphics
cards using 3dfx drivers. Used on other cards / drivers buguje snajperkach optical viewfinder. [0-1]
gl_fog - On / off the fog. It was created for CZeroBut in 1.6 it works. Probably only works on de_inferno_cz.
[0-1]
gl_keeptjunctions "1" - on / off display of kinks between the textures. [0-1]

gl_lightholes "1" - on / off the light in the corners. [0-1]


gl_max_size "512" - Sets the size of the textures MAXimum. The value must be multiples of 16 If the
texture is too large in proportion to the value of command is the texture will be reduced.
gl_monolights "0" - on / off a single source of light, without shadows. When you throw a grenade, you light
a torch at this point is the color returns to normal. [0-1]
gl_overbright "0" - on / off saturated, more realistic lighting. [0-1]
gl_palette_tex "1" - on / off support for "flat" textures. [0-1]
gl_picmip "0" - Sets the rendering quality maps. The higher the value the faster the game, but definitely
inferior quality. [0-3]
gl_playermip "0" - Sets the rendering quality players. The higher the value the faster the game, but the
inferior quality of the models. [0-3]
gl_polyoffset "0.1 / 4 - Number of offsets per polygon (align polygons). When you set a high value, we can
see the bullets, and blood sprays the walls, the so-called hack decal. ATI-"4", AND FOR nvidia "0.1".
gl_round_down "3" - is responsible for smoothing, precision textures. When the texture has to change the
size (see gl_max_size) is dependent on the value of this command. The lower the value of this should be
clearer textures, and the higher the value the worse the quality of textures, but much depends on the
graphics card. [0-5]
gl_spriteblend "1" - Enables the combining sprites. Something like rendering for sprites. Set to 0 gives a
lower quality of sprites, but it is more of a quantity, such as more blood. [0-1]
gl_texels - Shows how many texels in the console (the smallest points of texture on the screen) is sent to
the graphics card.
gl_texturemode [Type] - Sets the type of texture: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest,
gl_nearest_mipmap_linear, gl_linear_mipmap_linear.
gl_wateramp "0.3" - Increases the waves on the water. You can not change the value of this command, it
only changes the sv_wateramp.
gl_wireframe "0" - set to 1 shows the glowing lines on any surface, which slinik game draws on the screen,
showing how the surface will be divided. Set to 2 does the same thing only shows the lines seen / passing
through the wall. This command is used by mapperw to check what is already calculated to improve the
performance of their maps. [0-3]
gl_zmax "4096" - Sets the size MAXimum zbuffer. It is visible distance MAXimum. Setting it to 0 in D3D, you
can see through walls. The value can be changed only with sv_zmax.]
gl_ztrick "0" - set to 1, preventing the clear zbuffer'a between image frames. Set to 1 can increase the
number of fps, but the objects seen from afar may blink / vibrate. [0-1]
gg - On / off the ability to watch a demo of "gamegauge mode", using commands and viewdemo playdemo.
after watching the demo off the game, and information about fps'ach the demos are saved in the file
cstrike \\ fps.txt.
god - On / Off mode "god", which can not hurt us, requires sv_cheats "1".
graphheight "64" - Sets the height net_graph.
Gunsmoke - Activate / deactivate departing smoke from the barrel during firing, significantly reduces fps.
hideconsole - Hides the console.
hideradar - Hides the radar.
hisound "1" - enables the best sound quality - 1 = 22kHz, 0 = 11kHz. [0-1]
host_framerate "0" - Sets a "time / clock" server, but only in singleplayer, and during playback, you can use
it to scroll.
host_profile "0" in the console displays information for all clients connected to the server and the ping. [0-1]
host_speeds "0" - Displays the server fps, ping, statistics, transfer, etc. rendering statistics. [0-1]
HostMap - When you change the map command "map nazwa_mapy" HostMap is set to the name of the new
map.
hostname - Sets the server name.
hostPort - Sets the server port.
hpkextract <file_name> [all | 1 idx] - Extract the files from the. HPK
hpklist <file_name> - List of files in the file nazwa_pliku.hpk
hpk_maxsize "1.5" - Sets MAXimum file size (M custom.hpk holds the logo of other players. Set to 0 means
that there is no limit.
hpkremove <file_name> <index> - Deletes files from the file nazwa_pliku.hpk
hpkval <file_name> - Checks the "state" data in the file nazwa_pliku.hpk
/ / / HUD_ \\
hud_capturemouse "1" - on / off cursor commandmenu (does not work cs 1.6). [0-1]
hud_centerid "0" - Determines where you want the player's nickname, the nacelowaniu at him in the lower
left-0, or the cursor-1. [0-1]

hud_deathnotice_time "6" - time in which they are displayed information about the deaths (those in the
upper right corner).
hud_draw "1" - on / off display of HUD (the amount of money, HP, time, radar, sight, etc.). [0-1]
hud_drawhistory_time "5" - The time in which HUD icons are displayed, for example, when buying weapons.
hud_fastswitch "0" - on / off quickly change weapons without the need to confirm your shot selection. [0-1]
hud_saytext "1" - on / off display of in-game chat. [0-1]
hud_saytext_internal "1" - on / off display of in-game chat. [0-1]
hud_saytext_time "5" - The time in which subtitles are displayed in the chat. [0-1]
hud_takesshots "0" - on / off screen statw doing before changing the map. [0-1]
impulse 100 - Turn on the flashlight.
impulse 201 - Draw the logo.
invnext - Selects the next weapon hud'zie.
invprev - Selects the previous weapon hud'zie.
ip localhost - If you can not establish a connection, you must enter the server console this command with
the server ip.
ip_clientport - Sets the TCP / IP client on the LAN.
ip_hostport - Sets the TCP / IP.
ipx_clientport - Sets the port for IPX LAN client.
ipx_hostport - Sets the port IPX server.
joyadvanced "0" - set to "1" allows you to use commands that begin with: joyadvaxisX, where "X" is the
letter of the axis. [0-1] More about Joystickach HERE
Joyadvaxisx "0" - Controls mapping of the X-axis input device (typically joystick left and right) - Allows the
joystick to turn. [0-4]
Joyadvaxisy "0" - Controls mapping of the Y-axis input device (typically joystick forward and backward) Allows the joystick to move with the front and rear. [0-4]
Joyadvaxisz "0" - Controls mapping of the Z-axis input device (typically joystick throttle) - Not used. [0-4]
Joyadvaxisu "20" - Controls mapping of U axis input device (custom axis - Assassin 3D trackball left and
right, WingMan Warrior turnover SpinControl and SpaceOrb) - Sets the Assassin 3D to relative move in left
and right. (Not self centering). [0-20]
Joyadvaxisv "18" - Controls mapping of the input device, the axis V (custom axis - Assassin 3D trackball
forward and backward and the variance in SpaceOrb) - Sets the Assassin 3D to relative, looking to free up
and down. (Not self centering). [0-20]
Joyforwardsensitivity "-1.0" - Controls the speed of top-down, or how much joystick movement is required
to run in przdlub back at full speed.
Joyforwardthreshold "0.15" - controls the neutral zone to move in front and back.
joyname "Joystick" - Sets the name of the joystick.
Joypitchsensitivity "-0.25" - Controls pr?dko?? or ratio used when you look up and down using the Assassin
3D - This option allows you to look up and down from a 45 degree angle without repositioning your hand.
Joypitchthreshold "0.15" - controls the neutral zone for looking up and down.
Joysidesensitivity "1.0" - Controls pr?dko?? top-down, or how much joystick movement is required to run at
full speed sideways.
Joysidethreshold "0.15" - controls the neutral zone to move sideways.
Joyyawsensitivity "-0.5" - Controls pr?dko?? or ratio used when you look left and right using the Assassin 3D
- This option allows you to look left and right with a 90 degree angle without repositioning your hand.
Joyyawthreshold "0.15" - controls the neutral zone for walking to the left and right.
joywwhack1 "0" - Enables special tuning curves for Logitech Wingman Warrior joystick - fixes a problem with
centering. [0-1]
joywwhack2 "0" - set to "1" to fix the problem "out of control" (no checks) if you use a joystick for turning
or looking at the left / right. [0-1]
kick "Nazwa_gracza" reason "- Allows adminowi for kicking players. You can type in console "status" and
instead nicku_gracza can enter its number. Example: Do not kick Player Cheat! - The player will see: Kicked
by Console: Do not cheat.
kill - Committed suicide.
lastinv - Removing the last used weapon.
lightgamma 2.5 - Sets the strength of light.
listen - Activate / deactivate the possibility of connecting to the server. [0-1]
listid - Displays a list of banned players SteamID.
listip - Displays a list of banned players ip.
listdemo nazwa_dema - Displays information about the console demo nazwa_dema: size, number of frames,
time, etc..
loadas8bit "0" - Decreases the sound quality (up to 8 bits). [0-1]

log - Allows you to store the console to a file. [0-1]


logaddress_add Set address and port of the remote server on which to save the logs from the game.
<iport>.
logaddress_del Removes the address and port of remote server <iport>.
logaddress_delall - Removes all addresses logged on to the list.
logaddress_list - Displays all addresses that are used by the command: logaddress.
logsdir logs - Defines the folder where logs will be saved.
lookspring "0" - Activate / deactivate the automatic centering of the image, if Mouse Look is turned off (mlook). Also excludes the possibility of moving the mouse up and down. Should be set when Mouse Look is
on (+ mlook). [0-1]
lookstrafe "0" - when it is turned on when you move the mouse side to side instead of rotating strejfujesz.
[0-1]
lservercfgfile "Listenserver.cfg" - Sets the config, which is automatically loaded when the server is expected
Listen.
m_filter "0" - on / off filtering of mouse movements, and smooths out her moves. [0-1]
m_forward "1" - When it is turned on and turned off MouseLook (mlook) by moving the mouse forward and
backward move.
m_pitch "0022" - Sets the ratio (multiplier) for the command sensitivity. He is responsible for the vertical
axis. It is something like zoom_sensitivity_ratio. Thanks m_pitch sens'a can be reduced even further in the
game (even below the value "1"). sense * m_pitch = true sense. If the value for m_pitch you type '-' give us
the vertical axis is reversed so InvertMouse. Besides m_pitch also works as a loop'er, ie an action is
repeated about twice per second.
m_side "0.8" - Sets the speed with which you can strafowa? using the mouse. You must have: lookstrafe "1"
and MouseLook (+ mlook).
m_yaw "0022" - Sets the ratio (multiplier) for the command sensitivity. He is responsible for the horizontal
axis. It is something like zoom_sensitivity_ratio. If the value for m_yaw you type '-' give us a reversed
horizontal axis.
map - Change the map when you change all players disconnect from the server, it is better to use the
command: "changelevel.
mapchangecfgfile "Server.cfg" - Complete this confg when changing the map (eg to restore the old settings.)
mapcyclefile "Mapcycle.txt" - File Server mapcycle'u with (the order of play map).
max_shells "120" - Sets the number of scales.
max_smokepuffs "120" - Sets the amount of balloons on crutches on the wall.
max_queries_sec "0.5" - Sets how often the customer can check the status of the server (all-seeing eye,
scripts www)
max_queries_sec_global "10" - Sets how often you can actually check the server status.
max_queries_window "30" - Sets the size of the time window to check the query as you have problems with
HLSW timeout set in the 10th
maxplayers - Maximum number of players, remember that the reservation systems of slots on the server
usually take 2 slots.
mcache - Displays models / spritesy currently located in the cache, as is always the first printed map.
menuSelect "X" - Select items from the menu.
messagemode "Message" - Sends a message to all on serve.
messagemode2 "Message" - Sends a message to players from the team.
/ / / MP_ \\
mp_autokick "1" - on / off banning for TK and kicking for AFK. [0-1]
mp_autoteambalance "1" - on / off autobalance, ie compensates to keep the number of players in teams.
[0-1]
mp_buytime "1.5" - Specifies the time at which you can buy weapons. [.25 <]
mp_c4timer "45" - Sets the time from planting the bomb to its explosion. [1915-1990]
mp_chattime "10" - Sets the time in which players can write on the chat before changing maps. [1 <]
mp_consistency "1" - Test the connection to the server if the client did not modify their sounds or models
(unless you do not check the sprites). This only validates the importance of these files. [0-1]
mp_decals "300" - Sets the max. number of sprites, decalsw, logo, blood on the ground visible on the
screen.
mp_fadetoblack "0" - on / off black screen after the death of a player, but the player sees further hud and
can chat with each other. [0-1]
mp_flashlight "0" - on / off the ability to use a flashlight. [0-1]
mp_footsteps "1" - on / off hearing the steps (both his and the opponent). [0-1]

mp_forcecamera "0" - Sets the opportunity to watch someone in spectator mode. 0-You can watch all, 1-you
can only view your team (there is no free look option), 2-you can watch only the first-person perspective, 3you can only watch his team (running free look). This command works the same as mp_forcechasecam, but
when these two commands to set a value other than 0, you set the value of mp_forcechasecam.
[0-3]
mp_forcechasecam "0" - Sets the opportunity to watch someone in spectator mode (see mp_forcecamera).
[0-3]
mp_fragsleft - Displays the number of frags in the console to reach the remaining mp_fraglimit (frags limit,
after which the change map), but the command does not exist in mp_fraglimit cs 1.6 (wtf?), So I do not
know why mp_fragsleft is an active command.
mp_freezetime "6" - Sets the time during which you can not move at the beginning of each round. [0 <]
mp_friendlyfire "0" - on / off FRIENDLYFIRE, ie the possibility of inflicting injuries to players on their team.
[0-1]
mp_hostagepenalty "13" - Sets the number of hostages you can kill before the server you kicknie, set to 0
disables this command. [0 <]
mp_kickpercent "0.66" - Percentage of players from one team needed to kickni?cia another player from the
server during vote'owania it.
mp_limitteams "2" - Maximal number of players, which may be more than one team in the second. Set to 0
disables this command. [0 <]
mp_logdetail "0" - Save the date to the cstrike / logs logs from the game: 1-Logs attacking enemies, 2-Logs
attacking your team, 3-Logs attacking anyone (except the hosts). [0-3]
mp_logecho "1" - on / off command echo login at the server console. [0-1]
mp_logfile "1" - on / off the server console login to foot. [0-1]
mp_logmessages "1" - on / off login chat (Say's) to file. [0-1]
mp_mapvoteratio "0.66" - Sets the percentage of players who must vote on the same map before the
change. [0.0-1.0]
mp_maxrounds "0" - Sets the number of rounds played adjustment increase on the map. 0 disables this
command. [0 <]
mp_playerid "0" - Specifies the information displayed on nacelowaniu on someone. 0-displays all the
nicknames, 1-Shows the nicknames of your team and the hosts, 2-Does not display anything, even the
hosts. [0-2]
mp_roundtime "5" - Sets the minimum time round. [1-9]
mp_startmoney "800" - Sets the state of our portfolio at the beginning of the map and after a reboot. [016000]
mp_timeleft "0" - Sets the time remaining until the end of the map if it is set mp_timelimit. Set to "0"
disables this command. [0 <]
mp_timelimit "0" - Sets the time after which the map is changed. Set to "0" disables this command. [0 <]
mp_tkpunish "0" - on / off killing committed players for TK (killing a player from his team). [0-1]
mp_windifference "1" - sets a limit to win rounds, where a team can have more than the other, for example,
(Mp_windifference "8" T = 15: CT = 7 = Change map). Set to "0" disables this command. [0 <]
mp_winlimit "0" - Sets a limit rounds wins, followed by a change maps. [0 <]
model "Barney" - Sets the player model in the HL. Available models: barney, gina, Gman, Gordon, helmet,
hgrunt, recon, robo, scientist, zombie.
motd - Displays "message of the day" - message of the day.
motdfile motd.txt - Sets a file to display "message of the day."
motd_write - Saves the file motd.
MP3Volume "0.2" - Sets the volume empetrjek.
name "Name" - Sets the name of the player.
net_address - Used to specify the address where you ListenSerwer (if you have multiple IP addresses for
example).
net_chokeloop "0" - Applies bandwidth / bandwidth choke'u to retransmit packets.
net_graph - Enables a graph that displays the status fps, ping, status, etc. 0/1/2/3 packages. More about
net_graphie TU. [0-3]
net_graphpos "0" - set appropriately to the left, right, center graph. [0-2]
net_graphwidth "192" - Sets the width in pixels (negative values \u200b\u200brather not give anything
interesting.)
net_log "0" - on / off logging "events" network to a file. [0-1]
net_scale "5" - defines the scale packages 1px default is 5 bytes of data. Change the value of 1 will increase
the size (more stretched to the top), values \u200b\u200bgreater than 5 flattens a graph only for the
second net_graph

net_showdrop "0" - displays a message on the console when you "get lost" package. It works for both client
and server. [0-1]
net_showpackets "0" - displays the movement of incoming / outgoing packets. It works for both client and
server. [0-1]
noclip - You go through walls, requires sv_cheats "1". [0-1]
nosound "0" - on / off most of the sounds, but like the sound of walking shot. [0-1]
notarget - Enemies do not attack you, requires sv_cheats "1". [0-1]
password - Sets the password from the server when entering the password-protected server (via the search
engine servers, and not by IP connect).
pausable "0" - on / off the ability to stop play on the server.
pause - Stops the game requires pausable "1".
Ping - Displays the ping of all players.
pingservers - Refresh ping servers on the server list.
play nazwa_liku - Plays a file. wav
playdemo nazwa_dema - plays a demo.
playvol '9 '- Sets the volume of sounds played the demo. [0-10]
pointfile filename - Opens file maps \\ nazwa_pliku.pts.
port "27015" - Sets the server port.
quit - Exit the game.
/ / / R_ \\
r_aliastransadj "100" - Sets the max. distance of objects rendered, (does not work cs.) [SOFT]
r_aliastransbase "200" - Sets the max. distance of objects rendered, (does not work cs.) [SOFT]
r_ambient_b "0" - artificially change the current direction of the light in the blue. [SOFT, 0-255 SPM]
r_ambient_g "0" - Artificial light of recent changes in the direction of the green. [SOFT, 0-255 SPM]
r_ambient_r "0" - artificially change the current direction of the light in the red. [SOFT, 0-255 SPM]
r_decals "4096" - Sets the max. number of sprites, decalsw, logo, blood on the ground visible on the
screen. This is not the same as mp_decals. Reset to mp_decals when connecting to the server. [OpenGL,
D3D 0 <]
r_detailtextures "0" - on / off more retail textures. [OpenGL 0-1]
r_drawentities "1" - Controls the display of objects, models, sprites - the software works only mode. 0-Does
not display nothing but the textures and HUD, 1-Displays all normal, 2-Displays all normal, except sprites,
models, weapons and characters (they are composed of many white boxes / polygons, you can not see
certain models thrown a grenade, lying weapon on the ground), 3-displays everything normally except
sprites, models, weapons and characters (more simple boxes, they are less less than the value "2" are no
longer just white), 4-displays everything normally except sprites, models weapons and characters (they are
more skompllikowane and boxes is more than the value of "3", are more colorful), 5-For every weapon there
is one individual box / polygon. [0-5]
r_drawflat "0" - set to 1 shows how the game engine is divided drawn surfaces. [SOFT, SPM 0-1]
r_draworder "0" - on / off the possibility of "seeing through walls", shows what is calculated by the wall (do
not know what it was). [SOFT, SPM 0-1]
r_drawviewmodel "1" on / off view of weapon for a split second to turn off the weapons for a long view,
type: alias m_pitch "r_drawviewmodel 0. [0-1]
r_dspeeds "0" - on / off statistics on the console display speed rendering of objects. The first number is the
time in ms how the game engine needs to drawn with the image frame (needs developer "1"). [SOFT 0-1]
r_dynamic "1" - on / off dynamic lighting, glowing objects shed light on other objects / walls forming
projekce such missiles in HL. [OpenGL, D3D 0-1]
r_fullbright "0" - set to a rendering all the textures with no dynamic shadows / lights, then get the white
texture so that even a flashlight is not visible. 2 lightmap rendering method, and all models are shaded by
Gouraud. 3-lightmap rendering method. 4-Same as the value of "3". but it also shows "mip level" surface
with respect to each player. [SOFT, SPM 0-4]
r_glowshellfreq "2.2" - Sets the frequency ?a?enia / player models glow plug sterownaych by the server, for
example, glow when player spawn in deathamtchu, player glow pink for the TA / TK.
r_graphheight "10" - Sets the height of an adjustable graphu r_timegraph command. [SOFT]
r_lightmap 'D3D = 0 "/ SOFT =" -1 "- in D3D set to" 1 "or" -1 "has the effect of white walls, and software
set to" 1 "removes the light, clear skies only. [SOFT/D3D "-1" - "1"]
r_lightstyle "-1" - Set to "1" removes The complete light on the map, I can only see other players and the
sky. [SOFT "-1" - "1"]
r_luminance "0" - Set to "1" makes the whole map luminuje green / blue. [0-1]
r_maxedges "7200" - Sets the maximum number of edge planes / surfaces for rendering. [SOFT 7200 <]
r_maxsurfs "2000" - Sets the maximum number of planes / surfaces for rendering. [SOFT 2000 <]

r_mirroralpha "1" - on / off reflective (reflective, reflective) texture. Does not work because sprawia?o some
rendering problems. [0-1]
r_mmx "0" - on / off support for MMX technology processors. [0-1]
r_norefresh "0" - on / off refresh the world and HUD. [OpenGL/D3D 0-1]
r_novis "0" - Set to 0 renders only those objects which may be visible from certain points of the map. Set to
1 renders everything no matter where the site lies on the map. Set to 0 przuspiesza rendering process
considerably. [OpenGL/D3D 0-1]
r_numedges "0" - on / off display of the console to keep the number of edges on the screen. The first
number indicates the currently rendered edges, the second number is the max. number of edges that the
engine can draw on the screen (which is limited by r_maxedgesvariable), last number represents the
number of all visible edges of the component maps according to the VIS for the map. The first number must
be equal to or less than the third number, because the game engine "cuts" edges that are "covered" or
overlap and can not be normally visible. [SOFT 0-1]
r_numsurfs "0" - on / off display of the console to keep the number of planes visible on the screen. The first
number is the areas which are currently being rendered, the second number is the max. number of planes
that the engine can draw on the screen (which is limited by r_maxsurfs), last number represents the
number of all visible surfaces of the parts of the map according to the VIS for the map. [SOFT 0-1]
r_polymodelstats "0" - on / off display of the console to keep the number of models shown on each image
frame (the first model is always the player's gun.) If the number exceeds 64, some models may not be
rendered and will not be displayed. [SOFT, SPM 0-1]
r_reportedgeout "1" - on / off display of the console to keep the number of edges Unlisted currently on the
screen (you must have developer 1).
[SOFT 0-1]
r_reportsurfout "1" - on / off display of the console to keep the number of planes Unlisted currently on the
screen (you must have developer 1). [SOFT 0-1]
r_speeds "0" - is used as a measure of performance maps by mapperw. Displays the console to keep the
number of FPS'w, delay in the display, the value and the value epoly wpoly.
r_timegraph "0" - on / off display of the "time / clock" graphu from FPS'w. [SOFT 0-1]
r_traceglow "0" - Set to "1" vision prevents light being projected env_glow-made, and some models of the
explosion sprites by humans (eg hostage cs, Scientists and monsters in HL), when the source is for these
models. [0-1]
r_wadtextures "0" - Determines whether the game is to use the attached files. Defects or not. [0-1]
r_wateralpha "1" - set to 1 enables the alpha-blending, a degree of transparency of the water. Set to "0"
allows you to see what is under water (you must have r_novis "1"). [OpenGL/D3D 0-1]
r_waterwarp "1" - set to "0" disables the effect of waves, when we are under water, it also increases the
clarity of water. [SOFT 0-1]
Radio1 - Open the menu of the first radio
Radio2 - Open the menu of the second radio
radio3 - Opens the third radio
rate - Sets the maximum limit of bytes received by you jaie come to the server. [1000-25000]
rcon - The command that we must enter the command to use console, rcon, like rcon sv_restartround "1".
More about rcon'ie TU
rcon_address - Sets the server ip you want to get access rcon'a, if empty - this is the ip number to which
you are currently connected to the game, otherwise you must enter.
rcon_password
rcon_port - Sets the server port to which you want to get access rcon'a, if empty - it is a port to which you
are currently connected to the game, otherwise you must enter.
Rebuy - Buys the previous equipment and weapons.
reconnect - Once again, connects to the server.
record nazwa_dema - Records a demo.
reload - Reload the current map.
removedemo - Removes the demo.
removeid - Removes the ID of the file banned.cfg.
removeip - Removes file Listip.cfg IP.
restart - Resets the map.
retry - Reconnecting to server
room_type - Mapperzy use this to do the echo on the maps. Changes automatically when a player enters the
zone, where it is being used env_sound. [0-28]
/ / / S_ \\
s_2dvolume "1" - Set the volume adjustment increase, which sounds can be played in 2D. ["0" - "1.0"]

s_a3d '"- On / off support for the A3D technology. [0-1]


s_automax_distance "30" - Sets MAXimum distance that sound can travel. [S_automin_distance <]
s_automin_distance "2" - Sets the minimum distance that sound can travel. [0-s_automax_distance]
s_bloat "2.0" factor for polygons in A3D 2.0 only. Effectively scaled by the specified number of polygons.
This can fill the gap left by not rendering small polygons.
s_buffersize "65536" - Sets bufer in bytes for the sounds.
s_disable_a3d - Disable support for the A3D technology. [0-1]
s_distance "60" - Sets the ratio / multiplier for the units in the game, and meters. Has an impact on the
speed, position and distance of sound. Higher values \u200b\u200bwill make it closer to hear everything.
s_doppler "0.0" - Sets the game the Doppler effect. [0-10]
s_enable_a3d - Enables support for the A3D technology. [0-1]
s_eax - Enables support for EAX. [0-1]
s_geometry "0" - on / off rendering of geometry only in A3
s_max_distance "1000" - Specifies the distance in meters, at which the volume is minimal. For example, if it
is set to 3m, then the volume will be highest at a distance of 3 m and below, and half the volume at a
distance of 6 m [s_min_distance <]
s_min_distance "5" - Specifies the distance at which the volume is muted (Mute). When sound is muted
relieve the load on the CPU, unless you mix hardwarowego.
s_numpolys "200" - Specifies the maximum number of polygons for rendering. A3D 2.0 only. Setting this
command is the same as utawienie 's_geometry 0'. [0 <]
s_occfactor "0250" - Sets the absorption of sound intensity from the walls. [0-1.0]
s_occlude "0" - on / off occlusion, or reproduction of sound passing through a fixed obstacle. Only in A3D
2.0. [0-1]
s_polysize - Determines the smallest area polygon that is to be rendered to the occlusion. The higher the
value the better the renderer, but higher CPU usage. [0 <]
s_refdelay "4" Specifies the delay between the sound source and its closest reflection in A3D 2.0 only higher the number the greater the difference between the sound source and reflection. [0-100]
s_refgain "0.4" sets the increase / enlarge the individual reflections. The gap grows high frequency is filtered
[/ b] and the volume decreases. Only in A3D 2.0. [0-10]
s_reflect "1" - Enable reflection of sound (echo), A3D 2.0 only. [0-1]
s_reverb "1" - enables reflection, imitation, artificial reverberation rooms. [0-1]
s_rolloff "1.0" - Specifies the volume level under influence of the gap between sound and listener. It may be
in the range 0.0 (no rolloff) to 10.0. A value of 1.0 means that the effect is realistic.
s_show "0" - on / off display on the right side of the screen currently reenacted sounds. [0-1]
s_usepvs "1" - Turns on or off, operating tables PVS (calculates a list of objects visible depending on the
position of a player).
s_verbwet "0.25" Controls the wet / dry mix of sound reflections. The higher the value the more "wet"
reflectance. Only in A3D. [0-1.0]
say "Shout" - Sends a message to everyone on serve.
say_team "Shout" - Sends a message to each team.
scr_centertime "2" - Sets the time in seconds that the information will appear yellow in the middle of the
screen, like: "Terrorists Win", "You injured a Hostage"
screenshot - Does the game screen, the same as the snapshot.
sensitivity - Sets the mouse sensitivity.
servercfgfile server.cfg - Sets the config, which will be loaded automatically when you assume a dedicated
server.
serverinfo - Displays information about the server.
setdemoinfo - Adds information to the demo.
setinfo "Dm" "1" On / Off display info about the map.
setinfo "Lefthand" "0" - Activate / deactivate display of weapons in his left hand.
setinfo "Ah" "1" - on / off atutomatyczne tips (Autohelp): place a c4 bomb spot, you have the bomb find the
target zone or drop it another terrorist c4 etc..
setinfo "Vgui_menus" "1" - Change the menu, buying and teams. "1" - Picture menu, "0" - text menu.
setinfo "_vgui_menus" "1" - Like the earlier ones.
setinfo "_ah" "1" Like autohelp, but in previous versions cs.
setinfo "_pw", "Password" - Set the password on one server.
setinfo "Friends" "0" - Shows friends in the game, it's probably a frags tp.
setinfo "Ghosts" "0" - Enable / disable updating of information on the observers.
setmaster - Sets the IP for the master server.
showpause - When set to "1" shows the HUD'zie icon representing the game, ie, whether the game is
spauzowana or not. [0-1]

shutdownserver - Turn off the server.


sizedown - Reduces the screen size increases the fps.
sizeup - Increase the size of the screen, reduces fps
slist - Find a list of servers in the console on the local network.
slot "X" - Selects the slot (instead of "X" put the figure 1-10).
snapshot - It does picture of the game.
snd_noextraupdate "0" - When enabled disallows the update of audio files during rendering potentially "slow
down" shares (and takes more fps).
snd_show "0" - Displays console information about the sounds that are currently being played, and which
not. [0-1]
speak - Say the word (just words from a file pak0.pak in sound / vox).
soundinfo - Displays information about: channel stereo, sampled, and DMA channels speed of sound.
soundlist - Displays a list of all loaded files.
/ / / SPEC_ \\
spec_autodirector "1" - Locks the camera in spectator mode, the camera "chase cam", can not then move
the mouse.
spec_autodirector_internal "1" - Prevents the mouse in spectator mode, the camera "chase cam".
spec_decal - Commentator HLTV proxy sprejuje custom decal - logo
spec_drawcone "1" - Shows the orange cones / triangles in spectator mode, the camera "overview" to
indicate which way a player looks at observed.
spec_drawcone_internal "1" - Shows the orange cones / triangles in spectator mode, the camera "overview"
to indicate which way a player looks at observed.
spec_drawnames "1" - Shows the nicknames of players in spectator, the camera "overview"
spec_drawnames_internal "1" - Shows the nicknames of players in spectator, the camera "overview"
icons spec_drawstatus "1" - Shows the status of the game (the map name, time) in the upper right corner of
the screen.
spec_drawstatus_internal "1" - Shows the status of the game (the map name, time) in the upper right
corner of the screen. The command is not working since Steam.
spec_help - Shows help screen
spec_menu - Opens a menu of the viewer / observer
spec_mode <1-6> [<0-4>] - sets the main view, the second parameter controls the PIP, not all
combinations work
spec_mode_internal "1" - Sets the first camera you'll have the set right after the entrance to the spectator
mode, or how they kill you. Changes automatically when you press the space bar, ctrl, or command
"spec_mode" spectator mode. The value you set before entering the server to work. 1-Blocked "Chase
Cam", 2-Slow "Chase Cam" 3 - "Free Look", 4 - "First Person", 5 - "Free Map Overview", 6 - "Chase Map
Overview."
spec_pip "0" - Sets a spectator mode, this small, square screen (picture-in-Picture). 0-Off, 1 - "Chase Cam"
player, 2 - "First Person", 3 - "Chase Map Overview" (Remote), 4 - "Chase Map Overview" (approx.), 5Zbugowany mode, it shows on the small screen All spritesy overview mode, ie: orange cones, nicknames for
players, the red circles significant position player, etc..
spec_scoreboard "0" - on / off the table in spectator mode.
spec_toggleinset - Change the mode in the Picture-in-Picture.
startdemos - Play the demo with a loop, ie, one after another.
startmovie filename - Plays video.
status - Displays info about the console gamers liczbnie, ID, ping, fragach, nick etc..
stop - Ends to record a demo.
stopdemo - Stops playing the demo.
stopsound - Mutes the sound on the map.
suitvolume - Sets the volume of items in the game HEV, such as lift kits.
/ / / Sv_ \\
sv_accelerate "5" - Sets the speed of acceleration. In cs is locked on the value of "5". The HL is not locked,
and the default is "10". [5]
sv_aim "0" - Enable Auto-Aim, ie, that the sight is blocked at a certain level, and it can only move sideways.
Works only in HL, the server must be sv_cheats "1". [0-1]
sv_airaccelerate "10" - Sets the speed to accelerate through the air. On surf_mapach standard is "100". [0
<]
sv_airmove "1" - on / off ability to move up in the air. [0-1]
sv_allowdownload "1" - Allows customers to download files from the server (models, sprays, Soundy). [0-1]

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