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By Dan Hass
The Order of Tythia was inspired by the alliances determination to reform Odill.
The Tythian, Pastor Okama provoked a slave revolt in Ferry hill. During the conflict
allies were captured and are in the custody of Prin ce Priogrim. Can the PCs save
their allies? A D&D 5 t h edition adventure for 1-8 7 t h level characters. The fourth
episode of the Villages of Odill Arc.
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DG28 Peasant Revolt
By Dan Hass
Contents
Adventure Summary .............................................................................................................. 0
Preparing the Adventure........................................................................................................ 0
Running the Adventure .......................................................................................................... 0
Adventure Background .......................................................................................................... 1
Adventure Outline.................................................................................................................. 1
Starting the Adventure ........................................................................................................... 2
Encounter 1: Interdiction........................................................................................................ 3
Encounter 2: Entering Odill .................................................................................................... 4
Encounter 3: The Streets of Odill ........................................................................................... 5
Encounter 4: Militias Keep .................................................................................................... 6
Encounter 5: Fiendish Pursuit................................................................................................ 7
Concluding the Adventure ..................................................................................................... 8
Appendix 1: DM Maps ........................................................................................................... 9
Odill Area ........................................................................................................................... 9
Odill ..................................................................................................................................10
Forest Path .......................................................................................................................11
Odill Gate..........................................................................................................................12
Street Scene .....................................................................................................................13
Militia Keep .......................................................................................................................14
Thanks to the many people who have helped me make this possible. Here are some who
contributed in special ways.
Editing
Jeremy Esch
Cover Art
Fernando Olmedo (his work)
Sponsor
The War Store
Sponsor
Eric Mills
Adventure Summary
DG29 Allies in Trouble is a Dungeons and
Dragons 5th Edition adventure designed for
1-8 7th level characters. It requires a
Players Handbook (PHB), a Monster
Manual (MM), and a Dungeon Master's
Guide (DMG).
While the encounters include scaling for
1-8 characters, parties of 1 or 2 PCs and 7
or 8 PCs are fringe circumstances that may
play oddly. Specifically, parties of 1-2 are
highly susceptible to a single bad die roll,
and 7-8 can slow play dramatically. Ideally
a party will be 3-6 PCs.
It is set in the Dimgaard Campaign
Setting (the Dimgaard Campaign Guide is a
free pdf download), but could be set in other
campaigns where there is a corrupt city ripe
for overthrow by organizing the communities
near it. The Digital copies of the encounter
maps are available here.
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DG29 Allies in Trouble
By Dan Hass
Adventure Background
The villages around Odill have split between
the anti-slavery Alliance, and those who
rely on Odills slave trade for the labor
intensive plantations that provide most of
the food to Odill.
DG29 Allies in Trouble takes place
immediately after DG28 Peasant Revolt
during which the Tythian, Pastor Okama
and the gold dragonborn Wulxan were
captured by the pro-slavery nobles as they
worked in support of the rebelling peasants.
They are in custody in Odill. They were
examined by Tholy the Divine, the chief
theologian of the Inquisition in Odill and
determined to be threats to civil order and
the One True Faith. Both are sentenced to
execution and are being held in the keep of
Prince Priogrims newly upgraded militia.
They will be executed in the evening of the
current day.
Okama and Wulxan
Pastor Okama and Wulxan have
developed a close relationship as they
pursued their mutual goal of undermining
the slave trade in Odill.
While trying to liberate some Cheynan
peasants in Ferryhill, Okama triggered a
full-scale peasant revolt. He realized that
his actions had led to a great deal of
rampant violence and destruction, and
tried to take actions to moderate the
situation. In the process the Odill nobles
captured him.
Wulxan went to investigate Okamas
disappearance and was also captured.
The Odill nobles military prowess was
intimidating to the nobles in the Alliance.
They are generally unsure they have the
military resources to overcome Odill should
hostilities erupt. Sandpoint, Noldrun, and
Darnagal participated in the suppression of
the peasant revolt, but beyond that they
havent declared their allegiance to either
faction. There is hope they can be swayed
to join the Alliance, but there is no current
strategy for that now.
Prison?
The concept of incarceration as a form of
punishment hasnt emerged in Dimgaard.
Certainly the idea of incarceration with
the goal of reform isnt a part of any
Dimgaard culture.
Suspected criminals are confined in
short term holding spaces keeps,
towers, stronghouses until the
appropriate authority can rule on guilt.
Punishments range from the ultimate
form of punishment, execution by magic
item crafting, down to a nominal fine. In
between is simple execution, permanent
slavery, indentured servitude for a set
amount of time, performing a service, and
hard labor. Each of these turns the
criminal into an asset for the state while a
prison system would be a financial
burden on the state.
Adventure Outline
Brilohors Haunting
Creature trap
Odill is the territory of the night hag (MM p.178), Brilohor.
The DM can use her Nightmare Haunting during any
long rest. There is no known NPC in Odill capable of
casting greater restoration. This effect may also carry
over from one adventure to the next.
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DG29 Allies in Trouble
By Dan Hass
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DG29 Allies in Trouble
By Dan Hass
Encounter 1: Interdiction
Map. Forest path (Appendix 1)
Encounter background. The PCs have
almost certainly made enemies of the evil
organizations within Odill. One of them
(DMs choice) has hired this band of
goblinoids to monitor activity around
Greenville, and ambush the PCs when they
leave Greenville.
A tree comes crashing across the forest
path followed by guttural battle cries.
Bypassing
It is possible that the PCs will bypass this
encounter all together with a good plan
for infiltrating Odill. This is intended as a
random encounter, and it isnt crucial to
the plot of the adventure. A good way to
reward a clever strategy by the players is
to allow them to bypass this encounter
and preserve their resources.
Completely bypassing an encounter is
one of the strongest boons a DM can
award a party and should not be awarded
lightly.
Running the encounter. The goblinoids
are hiding. They attack when the PCs pass
their ambush point.
The goblinoids open with a deadfall trap.
Deadfall Trap
Mechanical trap
A tree has been placed to fall into the PCs location when
they reach a point in the path. The tree is obvious, so
Perception doesnt reveal it. But a passive Investigation
of 18+ will reveal it when 30 ft. away. If not detected, the
deadfall attacks a random PC and any other PC within 10
ft. of the target PC. The deadfall does 18 (4d10)
bludgeoning damage (DC17 Dexterity saving throw for
half).
#
Goblinoids
1
Hobgoblin Captain
2 Bugbear, Hobgoblin Captain
3
Bugbear,
2 Hobgoblin Captain
4
3 Bugbear,
2 Hobgoblin Captain
5
3 Bugbear,
3 Hobgoblin Captain
6
5 Bugbear,
3 Hobgoblin Captain
7
5 Bugbear,
4 Hobgoblin Captain
8
4 Bugbear,
5 Hobgoblin Captain
Bugbear. MM p.33
XP
700
900
1,600
2,000
2,700
3,100
3,800
4,300
Reactions.
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DG29 Allies in Trouble
By Dan Hass
Veteran. MM p.350
1
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DG29 Allies in Trouble
By Dan Hass
Reactions
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DG29 Allies in Trouble
By Dan Hass
Bandit. MM p.343
1
Knight. MM p.347
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Tactics
There are enough acolytes among the
defenders so that each defender can
benefit from bless. The bandits will try to
stay at a range where they can benefit
from a knights Leadership. They will
use the murder holes to defend the
approach attacking unseen from total
cover.
Concluding the encounter. Pastor Okama
(acolyte, MM p.342), and Wulxan (noble,
MM p.348) are healthy. If freed the PCs
need to exit Odill. The DM may replay
Encounter 3.
If the PCs are overcome, Priogrim has
them executed for treason in such a way
that they cannot be raised.
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DG29 Allies in Trouble
By Dan Hass
Actions
1
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 5 (2d4) slashing damage plus the target must
succeed on a DC16 Constitution saving throw or be
poisoned for one minute.
1
Fork. Melee Weapon Attack: +2 to hit, reach 5 ft ., one
target. Hit: 3 (ld6) piercing damage plus the target mus
succeed on a DC16 Dexterity (Acrobatics) check or drop
an item or weapon it is holding of the devils choice.
Reactions
1
Bead of Night
Wondrous Item, uncommon (requires attunement)
This is a pearl that emanates magical darkness as the
spell. It is contained in a clasp, so that by interacting with
the clasp as an object, the darkness can be suppressed.
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DG29 Allies in Trouble
By Dan Hass
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DG29 Allies in Trouble
By Dan Hass
Appendix 1: DM Maps
Odill Area
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DG29 Allies in Trouble
By Dan Hass
Odill
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DG29 Allies in Trouble
By Dan Hass
Forest Path
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DG29 Allies in Trouble
By Dan Hass
Odill Gate
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DG29 Allies in Trouble
By Dan Hass
Street Scene
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DG29 Allies in Trouble
By Dan Hass
Militia Keep