Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Integrated Technique
Conceptual Approach
Mastery Learning
Programmed Instruction
Panel Discussion
Symposium
Team Teaching
Discussion Procedure
Brainstorming
Buzz Session
Role Playing
Simulation
Module
Case Study
Dramatization
Seminar
Workshop
Seminar Workshop
Educational Games
Crossword Puzzle
Picture Puzzle
Spider Web
Fall-out Shelter
Tele-Lecture
Informance
Loop a Word
Strategy Bingo
Circular Response
Brain Trust
Word Association
Survey
Sentence Completion
Unified Differentiated
Activities Technique
Conscience talk
Group Investigation
Learning Together
Debate Forum
Interview
Laboratory Method
Expository Method
Moisoniaan Teaching /
Unit Method
TIME-TESTED METHOD
Inductive Method
- Starts with the study of specific cases and ends with a
generalization of rule. A discovery method calls attention to
distinct but related details that lead to the formation of
conclusion, definition, rule, or principle
Value: the learner gains knowledge through his own activity
Deductive Method
- A process form reasoning from the general to the particular. It
starts with a rule that is applied to specific cases for the purpose
of testing, illustrating or developing the problem to which it
applies.
Value: remedies or overcome students tendency to jump to
conclusions until the truth is proven or analysis is completed.
Type-Study Method
- Closely akin to inductive method except that only one case is
studied. A typical case is taken for detailed examination
PE (DANCE)
LECTURE
INFORMANCE
performance.
PART-WHOLE METHOD
-The premises of the method are that the parts are
more important than the whole since parts make up the
whole. This is based on the stimulus-response theory of
Thorndike. Learning of the parts and mastery of the parts
leads to learning the whole activity.
WHOLE-PART METHOD
- The premises are that it is more meaningful for the
learning to see the activity in its entirely first rather the part to the whole.
STUDENTS TEAM ACHIEVEMENTS DIVISIONS - involves cooperative or group
learning among student of different level, sexes, or ethnicity. Students usually
work in team group however, they are tested individually. Generally this method
is applicable in most areas.
LEARNING TOGETHER
- emphasizes cooperative effort. Specifically, the
strategy develops positive independent, face to face interaction, individual
accountability, social skills and group processing.
SEMINAR
- It is a form class organization in higher education in which groups
advanced graduated students, engaged in research or advanced study under the
general direction of one or more staff member for discuss of problems of mental
interest. The speaker will tell and share his experience to the audience.
HEALTH - VALUES CLARIFICATION
VALUES VOTING
- One of the creative teaching approach which is an
effective technique to motivate the students and this simply done by voting. This
technique is used to encourage individuals to consider more thoughtfully what
they value, what they want out of life or what type of person they want to
become.
DECISION TEE MAKING
-A decision tree (or tree diagram) is a decision
support tool that uses a tee-like graph or model of decisions and their possible
consequences, including chance event outcomes, resource costs, and utility.
Decision trees are commonly used in operations research, specifically in decision
analysis, to help identify a strategy most likely to reach a goal. Another use of
decision trees is as a descriptive means for calculating conditional probabilities.
FALL-OUT SHELTER - Is an exercise of decision making. It is a decision wherein
you are in a hurry that you should make a quick decision, after that there is a
certain reason why you do that so.
RANK ORDER
- Is a method of arranging. Rank people, places, activities,
or values in order of importance. Applies to conducting a group analysis.
P.E. (SPORTS)
ARTS
DEMONSTRATION METHOD
- The telling-or-showing method, students
learn by seeing and then imitating with the teacher as the model.
TEAM TEACHING
- It is an approach that involves two or more teachers
who worked cooperatively with the same group of students for some period of
time.
TEAM GAME TOURNAMENT
bee.
SIMULATION
process.
COPY METHOD
4. Simulation
5. Mastery learning
6. Performance
THE PHRASE METHOD
- The song is taught in parts or by phrase
- It involves imitation of note learning
- Pupil learns in musical phrase at a time
1. The teaching sings the whole song once or twice
2. She explains the meaning of the song
3. She sings the first phase and the children repeat. She sings the
second phrase and the children repeat it. She teaches the rest
of the phrases in the same way.
4. She sings two phrases at a time and lets the children repeat
them
5. Then she sings the whole song and the children sing after her
ORFF SCHULWERK ACTIVITIES
Dr. Carl Orff is a German composer and conductor. His program is based on
the belief that music, speech and movement and inseparable and that
music instruction should begin with the simplest songs and concepts, then
progress gradually to more complex levels. It incorporates not only vocal
creativity and improvisation but also the playing of melodies and patterns
initially in the pentatonic scale using the percussion instrument he
designed.
It involves:
1. Reciting lyrics with time
2. Using varied movements
- pot sheen tap and clap time signature
- marching, hopping, and jumping
3. Singing the song while performing different movements
4. Using instruments to accompany the song
5. Using props
KODALY METHOD
The Kodly approach emphasizes the importance of learning how to sing
on pitch.
1.
2.
3.
4.
5.
SIGHT READING
Sight-reading is the reading and performing of a piece of written music,
specifically when the performer has not seen it before.
Authors in music literature commonly use the term "sight-reading"
generically for "the ability to read and produce both instrumental and
vocal music at first sight ... the conversion of musical information from
sight to sound