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PREMIER MANSION ALLIANCE MANSION OUTBREAK MANSION SPEED MINI-GAME INFECTED CARDS [33]: INFECTED CARDS [37]: INFECTED
PREMIER MANSION
ALLIANCE MANSION
OUTBREAK MANSION
SPEED MINI-GAME
INFECTED CARDS [33]:
INFECTED CARDS [37]:
INFECTED CARDS [27]:
MA-001 Majini [3]
MA-002 Zombie (Male) [2]
MA-003 Zombie (Female) [2]
MA-004 Zombie Butcher [3]
MA-005 Bui Kichwa [3]
MA-006 Licker [3]
MA-007 Nemesis (T-Type) [1]
MA-008 Hunter [2]
MA-009 Mimicry Marcus [2]
MA-010 Uroboros Aheri [1] BOSS
MA-011 Dr. Salvador [3]
MA-014 Gatling Gun Majini [3]
MA-015 Cerberus [3]
MA-016 El Gigante [1]
MA-017 Executioner [1]
MA-022 Lurker [3]
MA-023 Infected Bat [3]
MA-024 Licker ß [2]
MA-025 Duvalia (Las Plagas) [2]
MA-026 Garrador [2]
MA-027 Zombie (Male) [3]
MA-028 Kipepeo (Las Plagas) [3]
MA-029 Albert Wesker [1] BOSS
MA-030 Cephalo (Las Plagas) [3]
MA-031 Proto Tyrant [1]
MA-032 Iron Maiden [2]
MA-033 Zombie Horde [3]
MA-034 Nosferatu [2]
MA-035 Los Illuminados Monk [2]
MA-036 Reaper [2]
MA-037 Guardian of Insanity [3]
MA-041 Tyrant T-002 [1] BOSS
MA-042 Yawn [2]
MA-043 Nemesis 2nd Form [1]
MA-044 Grave Zombie [3]
MA-045 Wasp [2]
MA-046 Web Spinner [2]
MA-047 Reinforced Zombie [3]
MA-048 Crimson Head [2]
MA-049 Reinforced Licker [3]
MA-050 Grave Digger [2]
MA-051 Zombie Cop [3]
MA-052 Eliminator [2]
MA-053 Lisa Trevor [1]
No actions, no buys, no taking turns! Just ammo, guns and zombies! Two players, estimated time: 2 to 5 minutes.
Require counters of any kind. These can be any type of coin, token, or a distinguishable card.
The following cards will form the Mansion for this mini-game:
Big Man Majini [2]
Los Ganados (Female) [3]
Los Ganados (Handscythe) [3]
Los Illuminados (Bow) [3]
Los Illuminados (Shield) [1]
Town Majini (Shovel) [2]
Town Majini [3]
Venomous Snake [3]
Shuffle these 20 cards together, then create two separate Mansions with 10 cards each, then place them face
down in the middle of the table, with space in between them.
Each Player needs the following cards for their starting Inventory:
AMMO:
WEAPONS:
MANSION ITEM CARDS [3]:
TOKEN CARDS [2]:
MA-054 Kevlar Jacket [1]
MA-055 Antivirus [2]
5x Ammo x10
4x Ammo x20
2x Ammo x30
MA-012 Rocket Launcher Case [1]
MA-013 Gatling Gun Case [1]
EVENT CARDS [5]:
2x Custom Full-Bore Machine Gun
1x Custom Lightning Hawk
2x Custom Pump-Action Shotgun
4x Custom Standard Sidearm
EVENT CARDS [2]:
MANSION ITEM CARDS [3]:
MA-038 Explosive Barrel [3]
MA-039 Collapsing Floor Traps [1]
MA-040 Laser Targeting Device [1]
MA-056 Laser Trap [1]
MA-057 Giant Rock Trap [1]
Each Player will take their 20 cards and shuffle them together, then place them in their Inventory Area.
IT-002 Yellow Herb [3]
BONUS CARDS [5]:
OUTBREAK CARDS
BONUS CARDS [5]:
MA-018 Time Bonus +1 [1]
MA-019 Time Bonus +2 [1]
MA-020 Time Bonus +3 [1]
MA-021 Combo Bonus [2]
MA-018 Time Bonus +1 [1]
MA-019 Time Bonus +2 [1]
MA-020 Time Bonus +3 [1]
MA-021 Combo Bonus [2]
INFECTED CHARACTERS [3]:
CH-031 Zombie A [1]
CH-032 Zombie B [1]
CH-033 Zombie C [1]
Victory Condition
When a Player plays every card in their Inventory and Hand, the game is over. Each Infected they Defeated
throughout the game is worth 1 Decoration for every 10 Health that Infected has. Every “Reload Counter” is
worth -1 Decoration, and every card in your Hand and Inventory at the end of the game is worth -1 Decoration.
The Player with the most Decorations at the end of the game wins!
STORY MODE:
INFECTION CARDS [40]:
Game Flow
Each Player will draw 5 cards from the top of their Inventory. In this minigame, Players will perform their turns
STORY MODE:
+
All Infected Cards EXCEPT [30]:
IN-001 Claw [5]
+ All Infected Cards [33]
- Guardian of Insanity [3]
IN-002 Virulent Frenzy [6]
+ All Token Cards [2]
- Los Illuminados Monk [2]
IN-003 Bile Vomit [6]
+
All Mansion Item Cards [3]
- Reaper [2]
IN-004 Slough Armor [6]
simultaneously. If at any time, a Player has a Hand of Ammunition or Weapons only, that Player can reveal their
hand and take a “mulligan” (shuffle all of their cards in their Hand and Discard Pile into their Inventory, then
draw a new Hand of 5 cards). When both Players are ready, they will each flip over the top card of each of the
Mansions. Players will ignore all effects for this Game Mode.
+
All Event Cards [5]
IN-005 Drag [6]
MERCENARY MODE:
IN-006 Devour [6]
IN-007 Infection [5]
REMOVE these cards from the
Mansion of STORY MODE:
MERCENARY MODE:
REMOVE these cards from the
Defeating the Infected
In order to Defeat the Infected, a Player needs to play the Ammunition cards required to use the Weapons in their
Hand to Defeat 1 of the Revealed Infected (Players can “overpay” and play too much Ammunition if they wish).
As soon as a Player has done this, they can take that Infected from the middle of the table and move it to the side
-
El Gigante [1]
OUTBREAK MODE:
Mansion of STORY MODE:
- Gatling Gun Case [1]
of their Play Area. Afterwards, turn over the next Infected in the same Mansion, then that Player draws cards
+ All Infected Cards [27]
- Albert Wesker [1]
- Hunter [2]
from their Inventory until they have 5 cards in their Hand.
+ All Mansion Item Cards [3]
- Collapsing Floor Traps [1]
- Nemesis T-Type [1]
+ All Event Cards [2]
- Garrador [2]
- Rocket Launcher Case [1]
+ All Token Cards [0]
- Iron Maiden [2]
-
Uroboros Aheri [1]
When a Player is using 1 Weapon, their Damage may exceed the Health of the Infected. However, a Player may
not play a 2nd Weapon unless it is required to Defeat that Infected.
- Laser Targeting Device [1]
-
Yellow Herb [3]
ALSO USE:
- Proto Tyrant [1]
+
All Infection Cards [40]
If at any time, a Player cannot play any Weapons due to insufficient ammo, they Gain 1 “Reload Counter”. A
ADD:
+
All Infected Character Cards [3]
ADD:
+
All Bonus Cards [5]
+
All Bonus Cards [5]
Reload Counter gives a Player +30 Ammo for their next Weapon. Ammo does not carry over. When you Defeat
an Infected, any extra Ammo you have does not carry over, meaning you will have to play Ammunition cards to
generate new Ammo.
MERCENARY MODE:
PARTNER MODIFICATION:
REMOVE these cards from the
Mansion of OUTBREAK MODE:
+ All Infected Cards [37]
- Antivirus [2]
+ All Event Cards [5]
- Giant Rock Trap [1]
- Kevlar Jacket [1]
- Laser Trap [1]
- Lisa Trevor [1]
- Tyrant T-002 [1]
ADD:
+
All Bonus Cards (from one of the
Base Sets) [5]
1
26
“Mega Money” NIGHTMARE MANSION MERCENARIES MANSION Premier, Alliance, Outbreak Outbreak Mode * [Basic Resources]
“Mega Money”
NIGHTMARE MANSION
MERCENARIES MANSION
Premier, Alliance, Outbreak
Outbreak Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
INFECTED CARDS [35]:
INFECTED CARDS [71]:
INFECTED CARDS [71]:
* Gathering Forces
* Flamethrower
MA-086 Los Illuminados (Scythe) [3]
ITEMS:
* Item Management
* Lightning Hawk & Hand Cannon
* Parting Ways
* Longbow
AMMO:
* Returned Favor
* Riot Shotgun & Triple Barreled Shotgun
* Treasure
MA-054 Osmund Saddler [1] BOSS
MA-055 Bitores Mendez [1]
MA-056 Regenerator [2]
MA-057 Jack Krauser [1]
MA-058 Colmillos [3]
MA-059 Militia (Flail) [3]
MA-060 Militia (Stun Rod) [2]
MA-073 Town Majini [3]
MA-074 Town Majini (Shovel) [3]
MA-075 Giant Majini [2]
MA-076 Base Majini (Gun) [3]
MA-077 Chicken [1]
* Shattered Memories
* Six Shooter
MA-087 Venomous Snake [3]
MA-088 Tribal Majini (Bow) [3]
MA-089 Tribal Majini (Oil Pot) [3]
MA-090 Tribal Majini (Shield) [3]
MA-091 Crocodile [3]
* The Merchant
You can never have too much cash, stranger…
MA-061 Militia (Rocket Launcher) [2]
MA-078 Red Executioner [1] BOSS
MA-079 Big Man Majini [3]
MA-080 Chainsaw Majini [2]
MA-092 Town Majini (Motorcycle) [3]
MA-093 Los Ganados (Handscythe) [3]
MA-094 Los Ganados (Pitchfork) [3]
MA-081 Los Illuminados (Shield) [3]
“A Gun Is A Gun”
Premier, Alliance, Outbreak
Outbreak Mode
MA-082 J.J. [2]
MA-083 Los Ganados (Male) [3]
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Escape from the Dead City
MA-062 Novistador [3]
MA-063 Zombie Security Guard [3]
MA-064 Zombie Technician [3]
MA-065 Verdugo [2]
MA-066 Ivy [2]
MA-084 Los Ganados (Female) [3]
MA-085 Adjule [3]
MA-095 Los Ganados [3]
MA-096 Los Illuminados (Bow) [3]
MA-097 Militia (Bow) [3]
MA-098 Base Majini (Shield) [3]
ITEMS:
* Assault Machine Gun & Full-Bore Machine Gun;
* Gathering Forces
Russian Assault Rifle & Signature Special
* Higher Priorities
MA-067 Neptune [2]
MA-068 Hunter [2]
MA-069 Cerberus [3]
STORY MODE:
* Power of the t-Virus
* Blowback Pistol;
* Shattered Memories
Standard Sidearm & Samurai Edge
Easy Mansion: “The Cult” [26]
MANSION ITEM CARDS [4]:
* Wesker’s Secret
The more Infected that appear, the more difficult this Mansion becomes.
* Bolt-Action Rifle & Semi-Automatic Rifle;
Telescopic Sight Rifle
MA-070 Treasure Map [2]
MA-071 Hidden Treasure [2]
* Flash Grenade & Grenade Launcher; Grenade
EVENT CARDS [1]:
* Lightning Hawk & Hand Cannon; Six Shooter
MA-072 P.R.L. 412 [1]
Chicken [1]
Los Ganados (Female) [3]
Los Ganados (Handscythe) [3]
Los Ganados (Male) [3]
Los Ganados (Pitchfork) [3]
Los Ganados [3]
Los Illuminados (Bow) [3]
Los Illuminados (Scythe) [3]
Los Illuminados (Shield) [3]
Red Executioner [1] BOSS
* Pump-Action Shotgun & Automatic Shotgun;
Riot Shotgun & Triple Barreled Shotgun
STORY MODE:
Normal Mansion: “Tribal Technology” [30]
Pushing all Weapon types into the same Resource Pile gives Players a much different game than normal…
+ All Infected Cards [35]
Instead of going directly for you, this Mansion aspires to destroy the Resource Area.
+ All Mansion Item Cards [4]
Base Majini (Gun) [3]
+ All Event Cards [1]
+ All Token Cards [0]
MERCENARY MODE:
REMOVE these cards from the
Mansion of STORY MODE:
Base Majini (Shield) [3]
Chicken [1]
Crocodile [3]
Giant Majini [2]
J.J. [2]
Militia (Bow) [3]
Red Executioner [1] BOSS
Tribal Majini (Bow) [3]
Tribal Majini (Oil Pot) [3]
Tribal Majini (Shield) [3]
Venomous Snake [3]
- Bitores Mendez [1]
Hard Mansion: “Majini Rock” [30]
- Hidden Treasure [2]
- Osmund Saddler [1]
The more bad cards that Players Trash, the more they will find coming back to
them
- P.R.L. 412 [1]
Adjule [3]
- Treasure Map [2]
ADD:
Base Majini (Gun) [3]
Base Majini (Shield) [3]
Big Man Majini [3]
+
All Bonus Cards (from one of the
Base Sets) [5]
Chainsaw Majini [2]
Chicken [1]
J.J. [2]
Militia (Bow) [3]
Red Executioner [1] BOSS
Town Majini (Motorcycle) [3]
Town Majini (Shovel) [3]
Town Majini [3]
MERCENARY MODE:
ADD these cards to any of the Mansions of STORY MODE:
+
All Bonus Cards (from either Premier or Alliance Sets) [5]
SPEED MINI-GAME MODE:
Big Man Majini [2]
Los Ganados (Female) [3]
Los Ganados (Handscythe) [3]
Los Illuminados (Bow) [3]
Los Illuminados (Shield) [1]
Town Majini (Shovel) [2]
Town Majini [3]
Venomous Snake [3]
SKILL MODIFICATION:
Choose one of the Mansions from Mercenaries Story Mode, or build one of
your own out of the Infected in the Resident Evil: Mercenaries expansion.
ALSO USE:
+
All Skill Cards (list of Skill Cards can be found on page 22.
25
2
   

STORY MODE

   

“Dawn Of Nightmares”

Alliance, Outbreak

Outbreak Mode

 

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 
       
 

* Desperate Escape

* Lightning Hawk & Hand Cannon

STORY MODE is meant to be played with any combination of cards. You can play with as few as 18 Resource Piles, or as many as you want.

ITEMS:

* Fierce Battle

* Riot Shotgun & Triple Barreled Shotgun

 
   

* Gathering Forces

* Russian Assault Rifle & Signature Special

   

[Basic Resources]

ALL SETS

ALL MODES

* “I Have This

* Telescopic Sight Rifle

 

* Injection

         

AMMO:

* Ammo x10

* Ammo x20

* Ammo x30

ITEMS:

* Green Herb

WEAPONS:

* Combat Knife & Survival Knife

* Handgun & Burst-Fire Handgun

 

* Power of the t-Virus

* Quirk of Fate

* Wesker’s Secret

 

Introduction to Outbreak using the Alliance set.

 

STARTING INVENTORY: 7x Ammo x10, 1x Handgun and 2x Combat Knife

 
 
   

“Quick Game”

     
   

“First Timer”

   

Alliance, Outbreak

Outbreak Mode

Premier

 

Story Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* Fierce Battle

 

* Blowback Pistol

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

ITEMS:

ITEMS:

* Gathering Forces

* Flamethrower

* Escape from the Dead City

* Bolt-Action Rifle & Semi-Automatic Rifle

 

* Great Ambition

* Lightning Hawk & Hand Cannon

 

* Mansion Foyer

* Reload

* Shattered Memories

*

*

*

Grenade

Pump-Action Shotgun & Automatic Shotgun

Six Shooter

AMMO:

*

Treasure

* Parting Ways

* Quirk of Fate

* Returned Favor

* Riot Shotgun & Triple Barreled Shotgun

* Russian Assault Rifle & Signature Special

 

* The Merchant

 

Don't have the full hour to play? Use this Scenario!

 

* Umbrella Corporation

A

rounded scenario for First Timers and Veterans alike.

   

“Trouble Around Every Corner”

Alliance, Outbreak

Outbreak Mode

 
 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 
   

“Classic Horror”

   

* Gathering Forces

* Blowback Pistol

Premier

 

Story Mode

ITEMS:

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* “I Have This

* Lightning Hawk & Hand Cannon

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

* Quirk of Fate

*

Riot Shotgun & Triple Barreled Shotgun

 

ITEMS:

* The Gathering Darkness

*

Russian Assault Rifle & Signature Special

* Item Management

* Grenade

 

*

First Aid Spray

* Uroboros Injection

* Standard Sidearm & Samurai Edge

 

* Mansion Foyer

* Reload

* Longbow

 

* Pump-Action Shotgun & Automatic Shotgun

* Wesker’s Secret

* Stun Rod

Find inventive ways to keep your opponent’s away from winning!

 

* Shattered Memories

*

Submission

* Umbrella Corporation

 

Featuring many of the Weapons and Item cards found in the original Resident Evil game. The Player who manages their Inventory effectively will find themselves closer to escaping.

 

“Resident Reaper”

Alliance, Outbreak

Outbreak Mode

 

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 
 
         

* Fierce Battle

* Blowback Pistol

         
   

“Spy Games”

Premier

 

Story Mode

ITEMS:

* Injection

* Flamethrower

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* Quirk of Fate

* Flash Grenade (without Grenade Launcher)

 
 

* Deadly Aim

* Escape from the Dead City

* Assault Machine Gun & Full-Bore Machine Gun

* Grenade

* Lightning Hawk & Hand Cannon

 

ITEMS:

*

* Riot Shotgun & Triple Barreled Shotgun

 
 

First Aid Spray

* Item Management

* Longbow

 

* Russian Assault Rifle & Signature Special

 

* Master of Unlocking

* Pump-Action Shotgun & Automatic Shotgun

* Standard Sidearm & Samurai Edge

 

* Ominous Battle

*

Six Shooter

* Stun Rod

* Umbrella Corporation

 

* Telescopic Sight Rifle

A

few new cards are added to this setup, including a card that allows Players to steal Weaponry from the other

Arm yourself to the teeth with this near Weapons only setup!

 

survivors, adding to their own armory of Infected destruction.

 
   

“Explosions And Flames”

     
   

“Whaddya Buyin?”

   

Premier, Alliance, Outbreak

Outbreak Mode

Premier

 

Story Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* By Any Means Necessary

* Flamethrower

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

ITEMS:

ITEMS:

* Desperate Escape

* Grenade

* Escape from the Dead City

* Bolt-Action Rifle & Semi-Automatic Rifle

 

* Shattered Memories

* Longbow

 

* Master of Unlocking

* Ominous Battle

* Reload

* The Merchant

* Grenade

* Pump-Action Shotgun & Automatic Shotgun

* Six Shooter

* Submission

AMMO:

*

Treasure

* Night Scope Rocket Launcher

* Russian Assault Rifle & Signature Special

* Standard Sidearm & Samurai Edge

* Stun Rod

 

With a change in scenery comes new Resources available for purchase just in time as the Infected have rallied. The Merchant appears in the most unlikely of places to offer you “A lot of good things for sale, Stranger.”

* Submission

 

Hardly any Ammo is required in this quirky Scenario.

 
 

3

24

   

OUTBREAK MODE

   

“Battle Hardened Veteran”

Premier

Story Mode

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 
       
 

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

 

OUTBREAK MODE is meant to be played with any combination of cards. You can play with as few as 18 Resource Piles, or as many as you want.

ITEMS:

* Mansion Foyer

* Bolt-Action Rifle & Semi-Automatic Rifle

   

* Reload

* Longbow

   

“Outbreak”

 

Premier, Outbreak

Outbreak Mode

* Shattered Memories

* Pump-Action Shotgun & Automatic Shotgun

 

*

[Basic Resources]

ACTIONS:

* Deadly Aim

 

WEAPONS:

 

* The Merchant

* Six Shooter

* Bolt-Action Rifle & Semi-Automatic Rifle

*

Umbrella Corporation

* Submission

ITEMS:

 

* Escape from the Dead City

* Lightning Hawk & Hand Cannon

 

You have survived this long, only to face a final surge of Infected. Only those with strong wills and brave hearts will prove themselves able to stand at the top and escape with their lives.

 
 

* “I Have This

* Pump-Action Shotgun & Automatic Shotgun

* Injection

* Stun Rod

 

* Mansion Foyer

   

“Initial Horror”

Alliance

Story Mode

 

* Power of the t-Virus

 

*

[Basic Resources]

ACTIONS:

* Desperate Escape

WEAPONS:

* Flash Grenade & Grenade Launcher

 

* Shattered Memories

 

* The Merchant

* Wesker’s Secret

ITEMS:

*

Red Herb

* Fierce Battle

* Riot Shotgun & Triple Barreled Shotgun

* Gathering Forces

* Russian Assault Rifle & Signature Special

 

Introduction to Outbreak using the Premier. (NOTE: This scenario will have 19 Resource Piles instead of the usual 18)

* Quirk of Fate

* Telescopic Sight Rifle

* Star-crossed Duo

 

* Uroboros Injection

   

“Infection Balance”

Premier, Outbreak

Outbreak Mode

This is where the nightmare begins. With one less Resource pile this scenario is a little easier for new players to handle. (NOTE: This scenario will have 17 Resource Piles instead of the usual 18.)

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* By Any Means Necessary

* Bolt-Action Rifle & Semi-Automatic Rifle

 

ITEMS:

 

“Bound Advance”

     

* Deadly Aim

* Lightning Hawk & Hand Cannon

 

Alliance

Story Mode

 

* Escape from the Dead City

*

Longbow

*

[Basic Resources]

ACTIONS:

WEAPONS:

* Injection

 

*

Pump-Action Shotgun & Automatic Shotgun

 

* Desperate Escape

* Blowback Pistol

 

ITEMS:

*

Red Herb

* Item Management

* Ominous Battle

 

* Gathering Forces

* Quirk of Fate

* Flamethrower

* Flash Grenade & Grenade Launcher

* Power of the t-Virus

AMMO:

* Star-crossed Duo

* Riot Shotgun & Triple Barreled Shotgun

* Shattered Memories

*

Treasure

* Russian Assault Rifle & Signature Special

 
 

Learn to master the Virus within you in order to get the most out of this Scenario.

 

* Telescopic Sight Rifle

Providing Players with little to no Drawing ability, this setup will strain resources as they attempt to make the most of their initial 5 cards.

 
 
   

“Duplicity”

     

Premier, Outbreak

Outbreak Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

“Backlog”

Alliance

Story Mode

 

ITEMS:

* Deadly Aim

* Bolt-Action Rifle (without Semi-Automatic Rifle)

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* Escape from the Dead City

* Lightning Hawk & Hand Cannon

 
 

* Injection

* Reload

* Returned Favor

* Shattered Memories

* Pump-Action Shotgun & Automatic Shotgun

* Standard Sidearm & Samurai Edge

* Stun Rod

* Submission

ITEMS:

* Archrival

* Desperate Escape

* Gathering Forces

* Great Ambition

* Flamethrower

* Flash Grenade & Grenade Launcher

* Riot Shotgun & Triple Barreled Shotgun

* Russian Assault Rifle & Signature Special

 
     

* Partners

* Telescopic Sight Rifle

Sometimes having multiple copies of the same card isn’t a bad idea…

 

* Star-crossed Duo

 

* Uroboros Injection

   

“Embrace The Darkness”

   

Premier, Outbreak

Outbreak Mode

Players will find themselves with a bit too many Resources as they battle to control their Inventory sizes with this setup.

*

[Basic Resources]

ACTIONS:

WEAPONS:

ITEMS:

* By Any Means Necessary

* Bolt-Action Rifle & Semi-Automatic Rifle

 

* Deadly Aim

* Grenade

   

“Fast Action”

Alliance

Story Mode

 

* Higher Priorities

* Pump-Action Shotgun & Automatic Shotgun

* Ominous Battle

* Six Shooter

 

ITEMS:

ACTIONS:

WEAPONS:

* Power of the t-Virus

* Submission

* Desperate Escape

* Flamethrower

* Shattered Memories

 

AMMO:

* Fierce Battle

* Flash Grenade & Grenade Launcher

* The Gathering Darkness

*

Treasure

* Gathering Forces

* Riot Shotgun & Triple Barreled Shotgun

 

* Partners

* Russian Assault Rifle & Signature Special

* Telescopic Sight Rifle

 

Being an Infected isn’t all that bad…

is it?

* Quirk of Fate

 

* Star-crossed Duo

 

Feel like ending the game quickly? This setup will allow Players to build up their Inventory the quickest and have everything they need when they decide to Explore the Mansion.

 

23

4

   

“Lethal Injection”

Premier, Alliance

Story Mode

 

SKILL SYSTEM MODIFICATION

   

*

[Basic Resources]

ACTIONS:

WEAPONS:

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

Any Scenario from a previous game mode may be used with the Skill System. You may also choose one of the below scenarios, specifically designed to introduce the Skill System.

 

ITEMS:

* Fierce Battle

* Longbow

 

* Item Management

* Riot Shotgun & Triple Barreled Shotgun

AMMO:

* Treasure

* Ominous Battle

* Russian Assault Rifle & Signature Special

 

SKILL CARDS

   

*

Quirk of Fate

* Six Shooter

       
       

*

Reload

 

SK-001 Extension LV. 1 [1] SK-004 Medic LV. 1 [1] SK-007 Luck LV. 1 [1] SK-010 Toughness LV. 1 [1] SK-013 Reversal LV. 1 [1] SK-016 Smart Reload LV. 1 [1] SK-019 Weapon Master LV. 1 [1] SK-022 Giant Killing LV. 1 [1] SK-025 Maximizer LV. 1 [1]

SK-028 Handgun Technique LV. 1 [1]

SK-002 Extension LV. 2 [1] SK-005 Medic LV. 2 [1] SK-008 Luck LV. 2 [1] SK-011 Toughness LV. 2 [1] SK-014 Reversal LV. 2 [1] SK-017 Smart Reload LV. 2 [1] SK-020 Weapon Master LV. 2 [1] SK-023 Giant Killing LV. 2 [1] SK-026 Maximizer LV. 2 [1]

SK-029 Handgun Technique LV. 2 [1]

SK-003 Extension LV. 3 [1] SK-006 Medic LV. 3 [1] SK-009 Luck LV. 3 [1] SK-012 Toughness LV. 3 [1] SK-015 Reversal LV. 3 [1] SK-018 Smart Reload LV. 3 [1] SK-021 Weapon Master LV. 3 [1]

 

Ignore all those tiny weapons and go for nothing but the best! Use your Treasure to get the large Weaponry you need to annihilate the Infected.

 
   

“Top Of The Class”

Premier, Alliance

Story Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

ITEMS:

* Deadly Aim

* Item Management

* Bolt-Action Rifle & Semi-Automatic Rifle;

Telescopic Sight Rifle

SK-024 Giant Killing LV. 3 [1] SK-027 Maximizer LV. 3 [1]

SK-030 Handgun Technique LV. 3 [1]

*

Ominous Battle

*

Reload

* Flash Grenade & Grenade Launcher; Grenade

 

* Shattered Memories

* Longbow

 

“Additional Benefits”

Mercenaries

 

Skill System Modification

 

* Uroboros Injection

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 

* Pump-Action Shotgun & Automatic Shotgun;

 

*

Anticipation

* Custom Bolt-Action Rifle

 

ITEMS:

Riot Shotgun & Triple Barreled Shotgun

* Backstab

* Custom Full-Bore Machine Gun

 

* Russian Assault Rifle & Signature Special

 

* Battle Hardened

* Custom Lightning Hawk

 

* Six Shooter

 

* Boundless Battlefield

* Custom Pump-Action Shotgun

 

* Coup De Grâce

 

* Hunting Bow

 

Combining the best of the best from Sets 1 and 2, this set up will give you everything you need to rip through the Mansion.

* Tear Gas

*

Ibex Standard

Your introduction to the Skill System gives additional benefits to new cards.

 
   

“Nightmare”

Premier, Nightmare

Story Mode

 

“Hand To Hand”

Mercenaries

 

Skill System Modification

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 
 

* A Gift?

* Broken Butterfly

 

* Anticipation

* Custom Bolt-Action Rifle

 

ITEMS:

ITEMS:

* Escape from the Dead City

* HE Grenade

* Backstab

* Custom Full-Bore Machine Gun

 
 

* High Value Targets

* Machine Pistol w/ Stock & Gangster’s Machine Gun

 

*

Coup De Grâce

* Custom Lightning Hawk

 

* Lonewolf

* Single Shot Rifle w/ Scope & Special Ops Rifle

*

Melee

* Custom Pump-Action Shotgun

 

* Long Awaited Dawn

* Tear Gas

 

* Hunting Bow

 

*

Ominous Battle

* The Mercenaries

* Ibex Standard

* PDA

Using Actions to win the game may be quicker than going the standard route with this Scenario.

 

* Toe to Toe

 

Introduction to Nightmare using the Premier set.

   

“Law Of Thieves”

Premier, Mercenaries

Skill System Modification

 
 

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 
       
 

“Bigger Is Better”

Premier, Nightmare

Story Mode

 

*

Backstab

* Custom Bolt-Action Rifle

 

ITEMS:

*

[Basic Resources]

ACTIONS:

WEAPONS:

* Bolt-Action Rifle & Semi-Automatic Rifle

*

* Escape from the Dead City

Battle Hardened

* Custom Full-Bore Machine Gun

* Custom Lightning Hawk

 

ITEMS:

* Deadly Aim

* Escape from the Dead City

* High Value Targets

* Broken Butterfly

* Longbow

* Reload

* Shattered Memories

* The Mercenaries

* Custom Pump-Action Shotgun

* Grenade

*

Ibex Standard

* Lonewolf

* Pump-Action Shotgun & Automatic Shotgun

 

* Ominous Battle

Stealing what you need from your opponents will boost you up and push them down.

 

* Shattered Memories

 

* The Merchant

   

“Old Meets New”

     

* Toe to Toe

Alliance, Mercenaries

Skill System Modification

*

[Basic Resources]

ACTIONS:

 

WEAPONS:

 

Having a Bigger Inventory allows a player more options, and greater power…

 

* Backstab

* Blowback Pistol

ITEMS:

 

* Fight or Flight

* Custom Bolt-Action Rifle

 

* Great Ambition

* Custom Full-Bore Machine Gun

 

* Quirk of Fate

 

* Custom Pump-Action Shotgun

* Tear Gas

* Riot Shotgun & Triple Barreled Shotgun

* Uroboros Injection

* Telescopic Sight Rifle

 

This Scenario has an equal amount of old cards with a mix of new cards to provide players with disruptive opportunities.

 

5

22

PARTNER MODIFICATION “Surging Forward” Premier, Nightmare Story Mode * [Basic Resources] ACTIONS: WEAPONS: Any
PARTNER MODIFICATION
“Surging Forward”
Premier, Nightmare
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
Any Scenario from the previous modes (STORY, MERCENARY, VERSUS) can be used for the
PARTNER MODIFICATION. You can also choose any of the following Scenarios made
specifically for the PARTNER MODIFICATION:
* Deadly Aim
* Broken Butterfly
ITEMS:
* Mind Control
* Longbow
* Raccoon City Police Department
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* Reload
* Pump-Action Shotgun & Automatic Shotgun
* Shattered Memories
* Silver Ghost & Punisher
“Partners In Escape”
Alliance
Partner Modification
*
Toe to Toe
* Single Shot Rifle w/ Scope & Special Ops Rifle
*
[Basic Resources]
ACTIONS:
WEAPONS:
Will you rush through the Mansion, or take your time gathering everything?
* Archrival
* Flamethrower
ITEMS:
* Cornered
* Flash Grenade & Grenade Launcher
*
Red Herb
“Ambition”
Premier, Nightmare
Story Mode
*
Great Ambition
* Riot Shotgun & Triple Barreled Shotgun
* Partners
* Russian Assault Rifle & Signature Special
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Quirk of Fate
* Telescopic Sight Rifle
* A Gift?
* Machine Pistol w/ Stock & Gangster’s Machine Gun
ITEMS:
*
Star-crossed Duo
* Deadly Aim
* Mine Thrower
* Mind Control
* Pump-Action Shotgun & Automatic Shotgun
An Introduction to the Partner Modification, many cards that had limited uses before are completely changed
when adding in more Characters.
* Ominous Battle
* Single Shot Rifle w/ Scope & Special Ops Rifle
*
PDA
* Six Shooter
*
Symbol of Evil
“A Little Gun Goes A Long Way”
Alliance
Partner Modification
*
Vengeful Intention
*
[Basic Resources]
ACTIONS:
WEAPONS:
You only have 1 goal: Complete. Global. Saturation. And you intend to meet it.
*
Archrival
* Blowback Pistol
ITEMS:
*
Cornered
* Flamethrower
*
Red Herb
* Desperate Escape
* Flash Grenade & Grenade Launcher
“Biohazard”
Alliance, Nightmare
Story Mode
* Gathering Forces
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Partners
*
A Gift?
* Broken Butterfly
* Quirk of Fate
ITEMS:
*
Desperate Escape
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* Star-crossed Duo
*
Fierce Battle
* Riot Shotgun & Triple Barreled Shotgun
* Uroboros Injection
* High Value Targets
* Single Shot Rifle w/ Scope & Special Ops Rifle
Sometimes, the person who is more accurate is the one who survives, as proven by this Scenario.
* PDA
*
Raccoon City Police Department
* Symbol of Evil
“Tactical Advance”
Alliance
Partner Modification
* Toe to Toe
*
[Basic Resources]
ACTIONS:
WEAPONS:
Introduction to Nightmare using the Alliance set.
* Desperate Escape
* Flamethrower
ITEMS:
* Fierce Battle
* Riot Shotgun & Triple Barreled Shotgun
* Great Ambition
* Russian Assault Rifle & Signature Special
“Loaded For Bear”
AMMO:
Alliance, Nightmare
Story Mode
* Partners
* Telescopic Sight Rifle
* Treasure
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Quirk of Fate
* Fierce Battle
* Broken Butterfly
* Star-crossed Duo
ITEMS:
* Gathering Forces
* Flamethrower
* Uroboros Injection
* Great Ambition
* HE Grenade
AMMO:
Having more cards in your Hand will demand smarter choices be made, less your Partner be killed.
* Quirk of Fate
* Mine Thrower
* Treasure
* Riot Shotgun & Triple Barreled Shotgun
* Silver Ghost & Punisher
* Single Shot Rifle w/ Scope & Special Ops Rifle
Itching for a fight? Make sure to go in with an ample supply of Weaponry!
“Griefing”
Alliance, Nightmare
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
* A Gift?
* Broken Butterfly
ITEMS:
* Long Awaited Dawn
* Flashbang
* Mind Control
* Mine Thrower
* Quirk of Fate
* Riot Shotgun & Triple Barreled Shotgun
* Toe to Toe
* Silver Ghost & Punisher
* Uroboros Injection
* Single Shot Rifle w/ Scope & Special Ops Rifle
Hold back the other players from winning, and you may find yourself in the lead
21
6
   

“Hoarding”

Alliance, Nightmare

Story Mode

 

VERSUS MODE

   

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

*

*

Any of the STORY MODE, MERCENARY MODE or OUTBREAK MODE Scenarios can be used for VERSUS MODE, just add the “Struggle for Survival” and “Back to Back” cards (from the Premier set) along with the others mentioned and take out 2 other Resource Piles of your choice (A total of 18 Resource Piles) or you can choose from one of the below.

ITEMS:

 

Fierce Battle

 

Incendiary Grenade

*

High Value Targets

*

Machine Pistol w/ Stock & Gangster’s Machine Gun

 

*

Lonewolf

*

Mine Thrower

*

Raccoon City Police Department

* Riot Shotgun & Triple Barreled Shotgun

 

*

Toe to Toe

* Silver Ghost & Punisher

 
 

*

Vengeful Intention

*

Telescopic Sight Rifle

 

“Quick And Easy”

     

No Trash is the centerpiece of this Scenario.

 

Premier

Versus Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 
 
         

* Deadly Aim

*

Bolt-Action Rifle & Semi-Automatic Rifle

 
   

“Disposable”

   

ITEMS:

Premier, Alliance, Outbreak, Nightmare

Story Mode

* Item Management

*

Grenade

*

[Basic Resources]

ACTIONS:

WEAPONS:

   

* Mansion Foyer

* Pump-Action Shotgun & Automatic Shotgun

 
 

*

Desperate Escape

* Flashbang

* Reload

* Six Shooter

 

ITEMS:

*

Fierce Battle

* HE Grenade

* Shattered Memories

* Submission

 

*

Ominous Battle

* Incendiary Grenade

* Struggle for Survival

 

AMMO:

*

Raccoon City Police Department

* Lightning Hawk & Hand Cannon

* The Merchant

*

Treasure

* Shattered Memories

* Night Scope Rocket Launcher

     
       

* The Merchant

 

Bigger is not always better, but beware the magnum, a gun that will certainly make anyone's day.

 

One and done is the easiest way to sum up this odd Scenario.

 
   

“Big Guns, Big Explosions”

     
 

Premier

Versus Mode

   

“Millionaire”

Premier, Alliance, Outbreak, Nightmare

Story Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 
         

* Back to Back

* Assault Machine Gun & Full-Bore Machine Gun

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

ITEMS:

* Mansion Foyer

* Bolt-Action Rifle & Semi-Automatic Rifle

ITEMS:

AMMO:

*

Treasure

* Fierce Battle

* Gathering Forces

* High Value Targets

* Item Management

* Flamethrower

* Lightning Hawk & Hand Cannon

* Mine Thrower

* Riot Shotgun & Triple Barreled Shotgun

 

* Ominous Battle

* Shattered Memories

* Struggle for Survival

* Grenade

* Longbow

* Pump-Action Shotgun & Automatic Shotgun

* Six Shooter

* Shattered Memories

 

*

Submission

 

* The Merchant

* Toe to Toe

Use this setup if your play style is to Buy everything that explodes or destroys. More defensive cards are added, along with more “Trash” abilities and larger Damage dealing Weapons.

 

You'll feel like a million bucks when everything is within your grasp.

 
 
   

“I've Covered Wars”

     
   

“Competitive”

   

Premier

Versus Mode

Premier, Alliance, Outbreak, Nightmare

Story Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

* Back to Back

* Bolt-Action Rifle & Semi-Automatic Rifle

 

* Deadly Aim

* Broken Butterfly

ITEMS:

ITEMS:

* Mansion Foyer

* Master of Unlocking

* Gatling Gun

* Grenade

 

* Fierce Battle

* Mine Thrower

 
 

* Gathering Forces

* Night Scope Rocket Launcher

* Ominous Battle

* Longbow

* Injection

* Silver Ghost & Punisher

* Shattered Memories

* Pump-Action Shotgun & Automatic Shotgun

 

* Parting Ways

* Stun Rod

* Struggle for Survival

* Rocket Launcher

* Shattered Memories

 

* Six Shooter

 

* The Merchant

 

Feel like you can handle it all? With this setup, the most powerful Weapons in the game, the Rocket Launcher and the Gatling Gun, join the Resource Piles. Drop one of these on your friends and they won’t be able to recover before you put them down for good. (NOTE: This scenario will have 19 Resource Piles instead of the usual 18)

 

There is no one way to win with this Scenario.

 
 

7

20

MERCENARY MODE: Mercenaries STORY MODE: Mercenaries MERCENARIES uses a different set of Basic Resources made
MERCENARY MODE: Mercenaries
STORY MODE: Mercenaries
MERCENARIES uses a different set of Basic Resources made up of enhanced Ammo, revised First Aid Spray
and new basic weapons. Take care not to mix them up with cards with the same name.
MERCENARIES uses a different set of Basic Resources made up of enhanced Ammo, revised First Aid Spray
and new weapons. Take care not to mix them up with cards with the same name.
[Basic Resources]
[Basic Resources]
ALL SETS
ALL MODES
ALL SETS
ALL MODES
AMMO:
ITEMS:
WEAPONS:
AMMO:
ITEMS:
WEAPONS:
*
Ammo x10
* First Aid Spray
* Custom Standard Sidearm
* Ammo x10
* First Aid Spray
* Custom Standard Sidearm
* Ammo x20
* Reliable Blade
* Ammo x20
* Reliable Blade
* Ammo x30
* Ammo x30
STARTING INVENTORY: 7x Ammo x10, 1x Custom Standard Sidearm and 2x Reliable Blade
“Quick Tactics”
Premier, Mercenaries
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
“Neophyte”
Mercenaries
Story Mode
* Deadly Aim
* Bolt-Action Rifle & Semi-Automatic Rifle
ITEMS:
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Fight or Flight
* Custom Full-Bore Machine Gun
*
Anticipation
* Custom Bolt-Action Rifle
* Melee
* Custom Pump-Action Shotgun
ITEMS:
*
Battle Hardened
* Custom Lightning Hawk
* Reload
* Grenade
* Boundless Battlefield
* Custom Pump-Action Shotgun
* Resuscitate
* Ibex Standard
* Fight or Flight
* Hunting Bow
*
Struggle for Survival
* Pump-Action Shotgun & Automatic Shotgun
* Melee
* Ibex Standard
With everything on the cheap, setting up your inventory could never be easier!
* Tear Gas
* The Mercenaries
“Weapon Club”
Premier, Mercenaries
Mercenary Mode
Introduction to Mercenaries set.
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
Shattered Memories
* Bolt-Action Rifle & Semi-Automatic Rifle
ITEMS:
“Standard Play”
* Custom Bolt-Action Rifle
Mercenaries
Story Mode
* Custom Full-Bore Machine Gun
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
Custom Lightning Hawk
*
Anticipation
* Custom Bolt-Action Rifle
ITEMS:
* Custom Pump-Action Shotgun
*
Boundless Battlefield
* Custom Full-Bore Machine Gun
* Grenade
*
Melee
* Custom Lightning Hawk
* Hunting Bow
*
Resuscitate
* Custom Pump-Action Shotgun
* Ibex Standard
*
Tear Gas
* Hunting Bow
* Pump-Action Shotgun & Automatic Shotgun
*
The Mercenaries
* Ibex Standard
*
Six Shooter
Use this Scenario when your looking for something that helps any play style.
*
Submission
Ever wanted to play with almost nothing but Weapons? This Scenario is for you!
“Easy Actions”
Mercenaries
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
“Draw Power”
*
Anticipation
* Custom Bolt-Action Rifle
Alliance, Mercenaries
Mercenary Mode
ITEMS:
* Battle Hardened
* Custom Full-Bore Machine Gun
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Boundless Battlefield
* Custom Lightning Hawk
* Boundless Battlefield
* Blowback Pistol
ITEMS:
* Fight or Flight
* Custom Pump-Action Shotgun
* Fierce Battle
* Custom Bolt-Action Rifle
* Melee
* Hunting Bow
* Fight or Flight
* Custom Pump-Action Shotgun
* Resuscitate
* Ibex Standard
* Great Ambition
*
Ibex Standard
Cheap Actions are abound in this Scenario, giving players plenty of time to get their Inventory ready.
* Melee
* Riot Shotgun & Triple Barreled Shotgun
* Quirk of Fate
* Russian Assault Rifle & Signature Special
Every Action in this Scenario will net you more cards.
“Giveaway”
Premier, Mercenaries
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
“Different Methods”
* Boundless Battlefield
* Custom Bolt-Action Rifle
Alliance, Mercenaries
Mercenary Mode
ITEMS:
* Fight or Flight
* Custom Lightning Hawk
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Item Management
* Custom Pump-Action Shotgun
* Anticipation
* Blowback Pistol
ITEMS:
* Shattered Memories
* Grenade
* Boundless Battlefield
* Custom Full-Bore Machine Gun
* Tear Gas
* Hunting Bow
* Melee
* Custom Lightning Hawk
* The Mercenaries
* Ibex Standard
* Resuscitate
* Flamethrower
Steal, Trash, and give your worst cards to your opponents.
* Tear Gas
* Riot Shotgun & Triple Barreled Shotgun
* The Mercenaries
* Telescopic Sight Rifle
Every Weapon in this Scenario can end the game in its own way.
19
8
“Golden Standard” “Infested Police Station” Premier, Mercenaries Story Mode Alliance, Nightmare Mercenary
“Golden Standard”
“Infested Police Station”
Premier, Mercenaries
Story Mode
Alliance, Nightmare
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
Boundless Battlefield
*
Custom Bolt-Action Rifle
*
Desperate Escape
* Machine Pistol w/ Stock & Gangster’s Machine Gun
ITEMS:
ITEMS:
*
Escape from the Dead City
*
Hunting Bow
*
Fierce Battle
* Riot Shotgun & Triple Barreled Shotgun
*
Fight or Flight
* Ibex Standard
* Long Awaited Dawn
* Russian Assault Rifle & Signature Special
*
Ominous Battle
* Pump-Action Shotgun & Automatic Shotgun
* PDA
* Silver Ghost & Punisher
*
Reload
* Six Shooter
*
Raccoon City Police Department
* Single Shot Rifle w/ Scope & Special Ops Rifle
* Shattered Memories
*
Toe to Toe
* Telescopic Sight Rifle
* Umbrella Corporation
Your team has been dropped into a very familiar building: a police department, which has been completely
overrun by the Infected!
Play with the best of the best from Sets 1 (Premier) and 5 (Mercenaries).
“Infested Gun Shop”
Alliance, Nightmare
Mercenary Mode
“Interaction”
Alliance, Mercenaries
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Gathering Forces
* Broken Butterfly
* Anticipation
* Custom Lightning Hawk
ITEMS:
* Great Ambition
* HE Grenade
ITEMS:
* Boundless Battlefield
* Custom Pump-Action Shotgun
* Long Awaited Dawn
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* Fierce Battle
*
Hunting Bow
* Quirk of Fate
* Mine Thrower
*
Fight or Flight
* Ibex Standard
* Riot Shotgun & Triple Barreled Shotgun
* The Mercenaries
* Russian Assault Rifle & Signature Special
* Russian Assault Rifle & Signature Special
* Uroboros Injection
* Telescopic Sight Rifle
* Silver Ghost & Punisher
Slowing your opponents down is never a bad thing.
* Single Shot Rifle w/ Scope & Special Ops Rifle
“Buying Spree”
Walls and cabinets stand in front of you, filled to the brim with every Weapon imaginable, eagerly awaiting use
against those who had wronged their owner…
Alliance, Mercenaries
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
Anticipation
* Blowback Pistol
ITEMS:
* Desperate Escape
* Custom Lightning Hawk
* Fight or Flight
* Hunting Bow
*
Gathering Forces
* Riot Shotgun & Triple Barreled Shotgun
* Star-crossed Duo
* Russian Assault Rifle & Signature Special
* Tear Gas
* Telescopic Sight Rifle
Buy multiple cards a turn to ensure the greatest chance of survival!
“Control”
Premier, Alliance, Nightmare, Mercenaries
Story Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Anticipation
*
Custom Pump-Action Shotgun
ITEMS:
* Fight or Flight
*
HE Grenade
* Master of Unlocking
* Russian Assault Rifle & Signature Special
* Mind Control
* Silver Ghost & Punisher
* The Mercenaries
* Single Shot Rifle w/ Scope & Special Ops Rifle
* Uroboros Injection
*
Six Shooter
Most cards in this scenario can be used against your opponents while also giving you a benefit.
Story Mode
“Big Inventory Wins”
Premier, Alliance, Outbreak, Nightmare,
Mercenaries
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Fierce Battle
* Flamethrower
ITEMS:
* Lonewolf
* Hunting Bow
* Parting Ways
* Mine Thrower
AMMO:
* Raccoon City Police Department
* Russian Assault Rifle & Signature Special
* Treasure
* Toe to Toe
* Six Shooter
The bigger the Inventory, the better the benefits. (NOTE: This scenario will have 17 Resource Piles instead of
the usual 18.)
9
18
“Infested Supply Depot (Outbreak)” Premier, Outbreak, Nightmare, Mercenaries Story Mode Alliance, Outbreak
“Infested Supply Depot (Outbreak)”
Premier, Outbreak, Nightmare,
Mercenaries
Story Mode
Alliance, Outbreak
Mercenary Mode
“Every Way Out”
*
[Basic Resources]
ACTIONS:
WEAPONS:
* [Basic Resources]
*
Desperate Escape
*
Flamethrower
ACTIONS:
WEAPONS:
ITEMS:
* Boundless Battlefield
* Custom Bolt-Action Rifle
*
Fierce Battle
* Riot Shotgun & Triple Barreled Shotgun
ITEMS:
* Parting Ways
* Custom Lightning Hawk
* Gathering Forces
* Russian Assault Rifle & Signature Special
* Tear Gas
* Custom Pump-Action Shotgun
* Great Ambition
* Standard Sidearm & Samurai Edge
* Toe to Toe
* Grenade
* “I Have This
* Stun Rod
* Mine Thrower
* Quirk of Fate
* Silver Ghost & Punisher
*
Uroboros Injection
Featuring all the Weapons you could ever need, this abandoned Supply Depot guarantees one thing: Mass
Destruction.
With multiple ways to play, choosing the best one is the key to victory. (NOTE: This scenario will have 16
Resource Piles instead of the usual 18.)
“Infested Shopping Mall (Outbreak)”
Alliance, Outbreak
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
Desperate Escape
* Lightning Hawk & Hand Cannon
ITEMS:
*
Fierce Battle
* Riot Shotgun & Triple Barreled Shotgun
* Red Herb
AMMO:
* Great Ambition
*
Russian Assault Rifle & Signature Special
* Partners
*
Telescopic Sight Rifle
* Treasure
*
Quirk of Fate
*
Star-crossed Duo
Welcome to Raccoon City Mall, where anything great is located, everything is on sale, and everyone greets you
with rotting teeth and a monstrous hunger! We’ve got what cures your hunger for Infected destruction!
“Sacrifice”
Premier, Nightmare
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
A Gift?
*
Grenade
ITEMS:
* Ominous Battle
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* Shattered Memories
* Mine Thrower
*
Symbol of Evil
*
Silver Ghost & Punisher
* Toe to Toe
*
Single Shot Rifle w/ Scope & Special Ops Rifle
* Vengeful Intention
*
Six Shooter
Convert your Health into more beneficial gains, such as cards, ammo, and more. There are multiple ways to
establish your teams dominance with this scenario.
“Sluggish”
Premier, Nightmare
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
*
A Gift?
* HE Grenade
ITEMS:
*
Item Management
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* Mind Control
* Pump-Action Shotgun & Automatic Shotgun
* Ominous Battle
* Silver Ghost & Punisher
* PDA
* Single Shot Rifle w/ Scope & Special Ops Rifle
* The Merchant
*
Six Shooter
Less Actions demands smarter buying and more tactical decisions on your team’s part.
“Zombie Hunters”
Premier, Nightmare
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Deadly Aim
* Bolt-Action Rifle & Semi-Automatic Rifle
ITEMS:
* Escape from the Dead City
* Machine Pistol w/ Stock & Gangster’s Machine Gun
* High Value Targets
* Mine Thrower
* Item Management
* Pump-Action Shotgun & Automatic Shotgun
* Long Awaited Dawn
* Single Shot Rifle w/ Scope & Special Ops Rifle
* Shattered Memories
* Toe to Toe
The hunted becomes the hunter in this scenario.
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10
ADVANCED NOTE 1: Custom Resources “Infested Shopping Mall” Alliance Mercenary Mode As Players become more
ADVANCED NOTE 1: Custom Resources
“Infested Shopping Mall”
Alliance
Mercenary Mode
As Players become more experienced, they may wish to try their own combination of Resources. Allow each
Player to pick one of the Resource Piles one at a time, until you have 18 Resource piles total. It is advised that
you always play with the Basic Resources.
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Desperate Escape
* Riot Shotgun & Triple Barreled Shotgun
ITEMS:
* Fierce Battle
* Russian Assault Rifle Signature Special
*
Red Herb
* Gathering Forces
*
Telescopic Sight Rifle
AMMO:
ADVANCED NOTE 2: Alternate Play Difficulty
* Great Ambition
* Treasure
* Partners
Use the below if you feel that the above setups are not suitable enough to meet your demands:
* Quirk of Fate
* Star-crossed Duo
Easy Difficulty: All Infected get -10 Health, -10 Damage, and their effects are not active.
Hard Difficulty: All Infected get +10 Health, +10 Damage, and apply their effects twice.
Welcome to Raccoon City Mall, where anything great is located, everything is on sale, and everyone greets you
with rotting teeth and a monstrous hunger! We’ve got what cures your hunger for Infected destruction!
Hard Difficulty (Outbreak): Characters die to the Infection at an Infection Level of 8 instead of 10. They still
shuffle 10 Infections into their Inventory when they become an Infected.
“Special Forces (Outbreak)”
Premier, Outbreak
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
Professional Difficulty (Premier): Apply all the Hard Difficulty rules. In addition, if an Infected is not defeated,
it remains face up and must be defeated before Players can move on. The face-up Infected must be Attacked by
Characters on their turns until it is defeated. When you choose to Attack the Revealed Infected, you use an
Explore to do so. You cannot Explore the Mansion until the Revealed Infected is defeated. Characters who are
reduced to 0 or less Health in this mode are permanently out of the game and do not revive.
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Ominous Battle
* Grenade
*
First Aid Spray
* Parting Ways
* Pump-Action Shotgun & Automatic Shotgun
* Reload
*
Six Shooter
* Returned Favor
* Shattered Memories
Professional Difficulty (Alliance): Player’s must Explore at least once on their turn.
* Umbrella Corporation
Professional Difficulty (Outbreak): Character’s Infection Level increases by 1 at the end of their turn,
regardless of whether they Explored or not.
Being quick on your feet and managing your Teams Inventory will be the key to this battle. If you find yourself
running low on Health, you can always have one of your teammates Buy a First Aid Spray.
Professional Difficulty (Nightmare/Mercenaries): Hard Difficulty & Players must Explore at least once on
their turn.
“Jack Of All Trades (Outbreak)”
Premier, Outbreak
Mercenary Mode
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Escape from the Dead City
* Bolt-Action Rifle & Semi-Automatic Rifle
ADVANCED NOTE 3: Custom Starting Inventories
* “I Have This
* Grenade
Players can also play with the Custom Starting Inventories in order to enhance the flavor of the game even more.
You can find these Custom Starting Inventories under the MERCENARY MODE section. (pg. 13)
* Item Management
* Pump-Action Shotgun & Automatic Shotgun
* Parting Ways
*
Six Shooter
* Returned Favor
* Shattered Memories
ADVANCED NOTE 4: The Weekend Killer
Feel like Resident Evil action all day long? Combine the Mansions from all Resident Evil sets and rejoice in the
Infected hunting fun! The game ends when “Albert Wesker”, “Uroboros Aheri”, “Tyrant T-002”, and “Osmund
Saddler” have been defeated.
A little bit of everything can be found in this Scenario.
“Limited Movement (Outbreak)”
Premier, Outbreak
Mercenary Mode
ADVANCED NOTE 5: Using Outbreak Cards
*
[Basic Resources]
ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
If you’re not playing Outbreak Mode and a card tells you to increase your Infection, Gain 1 “Ammo x10″ card
instead. (Suggestion from Bandai forum.)
ITEMS:
* “I Have This
* Bolt-Action Rifle & Semi-Automatic Rifle
* Item Management
* Grenade
* Master of Unlocking
* Lightning Hawk & Hand Cannon
Card Misprints:
* Returned Favor
* Pump-Action Shotgun & Automatic Shotgun
* Shattered Memories
* AC-032 Lonewolf -The “+1 Ammo” icon should be “+20 Ammo”.
* The Merchant
* AC-034 Raccoon City Police Department - “+2 Ammo” icon should be “+20 Ammo”.
* CH-031 Zombie A - The "Berserker" in its effect text should be "Zombie A".
* Card #s: MA-054, MA-055, MA-056 and MA-057 appears on cards in both Outbreak and Nightmare sets.
Make no wasted movements as your Team will be down to one or two Actions per turn. Make every card count
and you will come out victorious!
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16
   

MERCENARY MODE

 

Terminology of the Game:

 

These are the special terms used throughout the game.

Any Scenario from STORY MODE or OUTBREAK MODE can be used for this game mode, or you can choose from one of the below.

Attach: Taking a card and placing it under your Character or Partner.

   

“Special Forces”

Premier

Mercenary Mode

Attack: A Player using 1 Explore to have their Character deal Damage to another Character.

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

Defeat: When your Damage is greater than or equal to the Health of the Infected.

 
 

* Deadly Aim

*

Assault Machine Gun & Full-Bore Machine Gun

ITEMS:

* First Aid Spray

 

* Item Management

*

Grenade

Explore: Following the procedures designated in the rulebook.

 

* Master of Unlocking

* Pump-Action Shotgun & Automatic Shotgun

 

* Ominous Battle

* Six Shooter

   

* Reload

 

Gain: Moving a card from Resource Area, Mansion Area, or from outside the game into a Player’s Discard Pile.

* Shattered Memories

* Umbrella Corporation

Heal: Increasing the Health of the Character card by indicated amount. However, it cannot exceed its Maximum Health.

Being quick on your feet and managing your Teams Inventory will be the key to this battle. If you find yourself running low on Health, you can always have one of your teammates Buy you a First Aid Spray.

Infected Character: These Character cards will say “Infected Character” at the top.

   

“Limited Movement”

Premier

Mercenary Mode

Infection Level: amount that shows how Infected a Character is. This is represented by a face up pile of Infection cards near the Character.

*

[Basic Resources]

ACTIONS:

WEAPONS:

ITEMS:

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

Main Character: Your non-Partner Character

* Item Management

* Bolt-Action Rifle & Semi-Automatic Rifle

 

* Mansion Foyer

*

Grenade

Obtain: a card to your Inventory, Discard Pile, or Hand.

* Master of Unlocking

* Pump-Action Shotgun & Automatic Shotgun

* Ominous Battle

* Six Shooter

 

Partner: secondary Character.

* Shattered Memories

 

* The Merchant

Permanently Defeated: a Characters Maximum Health is reduced to 0 or less.

Make no wasted movements as your Team will be down to one or two Actions per turn. Make every card count and you will come out victorious!

Remove from the Game: Move the card out of the game. It is no in the current game.

 

Reveal: the indicated card to all Players.

 
   

“Jack Of All Trades”

Premier

Mercenary Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

Trash: Moving a card to the bottom of its Resource Pile in the original Area.

ITEMS:

* Deadly Aim

* Assault Machine Gun & Full-Bore Machine Gun

* Escape from the Dead City

* Bolt-Action Rifle & Semi-Automatic Rifle

+X Action(s): The Player gets X additional Actions during this turn. The instructions on the current Action card must be completed before the Player can play another Action card or moves on to an additional step.

 

* Item Management

* Grenade

 

* Master of Unlocking

* Pump-Action Shotgun & Automatic Shotgun

 

* Reload

* Six Shooter

 

+X Ammo: The Player has an additional X Ammo for the turn to use with.

* Shattered Memories

 

* The Merchant

+X Buy(s): The Player may Buy an additional X Resources during their turn. The extra Buy adds to the Players overall Buying amount and does not require a Player to immediately Buy.

A little bit of everything can be found in this Scenario

 
 

+X Card(s): As soon as the Player plays a card stating this, Draw X cards from your Inventory. If there are not enough cards in the Player’s Inventory, that Player draws as many as they can, shuffles their Discard Pile, places the shuffled cards in their Inventory Area, then draws the rest. If the Player still does not have enough cards, then they draw as many as they can.

   

“Infested Supply Depot”

Alliance

Mercenary Mode

*

[Basic Resources]

ACTIONS:

WEAPONS:

 

ITEMS:

* Archrival

* Flamethrower

 

* Desperate Escape

* Flash Grenade & Grenade Launcher

+X Explore: The Player may Explore X times more during this turn.

 

* Fierce Battle

* Riot Shotgun & Triple Barreled Shotgun

* Gathering Forces

* Russian Assault Rifle Signature Special

+X Gold: The Player has an additional X Gold for the turn to Buy Resources with.

* Great Ambition

* Telescopic Sight Rifle

 

* Quirk of Fate

 

* Uroboros Injection

Featuring all the Weapons you could ever need, this abandoned Supply Depot guarantees one thing: Mass Destruction.

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12

   

MERCENARY MODE

 
 

Characters Custom Starting Inventory

 
   

Premier

 

Nightmare

 

CH-001

ALBERT WESKER:

7x Ammo x10, 1x Mater of Unlocking, 2x Handgun

CH-034

CHRIS REDFIELD:

3x Ammo x10, 2x Ammo x20, 1x Long Awaited Dawn, 1x PDA, 1x Flashbang, 1x Silver Ghost, 1x Single Shot Rifle w/ Scope

CH-002

LEON S. KENNEDY:

7x Ammo x10, 1x Reload, 2x Handgun

 
   

6x Ammo x10, 1x Lonewolf, 1x Vengeful Intention, 2x Single Shot Rifle w/ Scope

CH-003

CLAIRE REDFIELD:

6x Ammo x10, 2x Ammo x20, 2x Assault Machine Gun

CH-035

SERGEI VLADIMIR:

CH-004

SHEVA ALOMAR:

7x Ammo x10, 1x Deadly Aim, 2x Bolt-Action Rifle

CH-036

LUIS SERA:

7x Ammo x10, 1x A Gift?, 2x Single Shot Rifle w/ Scope

CH-005

BARRY BURTON:

6x Ammo x10, 1x Deadly Aim, 1x Reload, 2x Handgun

CH-037

JOSH STONE:

6x Ammo x10, 1x Green Herb, 1x A Gift?, 1x HE Grenade, 1x Machine Pistol w/ Stock

CH-006

ADA WONG:

7x Ammo x10, 2x Mater of Unlocking, 1x Handgun

 
   

7x Ammo x10, 1x Raccoon City Police Department, 1x Machine Pistol w/ Stock, 1x Silver Ghost

CH-007

JACK KRAUSER:

6x Ammo x10, 4x Combat Knife

CH-038

MIKHAIL VICTOR:

CH-008

CHRIS REDFIELD:

7x Ammo x10, 1x Pump-Action Shotgun, 2x Submission**

CH-039

CARLOS OLIVEIRA:

5x Ammo x10, 1x Ammo x20, 1x Symbol of Evil, 1x Combat Knife, 1x HE Grenade 1x Machine Pistol w/ Stock

CH-009

JILL VALENTINE:

7x Ammo x10, 2x Grenade, 1x Handgun

 
   

7x Ammo x10, 1x Raccoon City Police Department, 1x HE Grenade, 1x Machine Pistol w/ Stock

CH-010

REBECCA CHAMBERS:

7x Ammo x10, 1x First Aid Spray, 1x Green Herb, 1x Shattered Memories

CH-040

MYSTERIOUS MASK:

     

6x Ammo x10, 1x Symbol of Evil, 1x Vengeful Intention, 1x Incendiary Grenade, 1x Single Shot Rifle w/ Scope

   

Alliance

CH-041

ALBERT WESKER:

CH-011

CARLOS OLIVEIRA:

7x Ammo x10, 1x Combat Knife, 1x Handgun, 1x Russian Assault Rifle

CH-042

LEON S. KENNEDY:

6x Ammo x10, 1x PDA, 1x Raccoon City Police Department, 2x Silver Ghost

CH-012

JOSH STONE:

7x Ammo x10, 1x Blowback Pistol, 2x Handgun

 
   

6x Ammo x10, 1x Green Herb, 1x Symbol of Evil, 1x Vengeful Intention, 1x Machine Pistol w/ Stock

CH-013

STEVE BURNSIDE:

7x Ammo x10, 2x Uroboros Injection, 1x Handgun

CH-043

ADA WONG:

CH-014

JACK KRAUSER:

7x Ammo x10, 1x Treasure, 1x Archrival, 1x Blowback Pistol

 
   

Mercenaries

 

CH-015

HUNK:

8x Ammo x10, 2x Great Ambition

 

CH-044

JACK KRAUSER:

4x Ammo x10, 1x Melee, 1x Hunting Bow, 4x Reliable Blade

   

6x Ammo x10, 1x Ammo x20, 2x Flash Grenade, 1x Telescopic Sight Rifle

 

CH-016

JILL VALENTINE:

CH-045

HUNK:

6x Ammo x10, 1x Backstab, 1x Battle Hardened, 1x Custom Full-Bore Machine Gun, 1x Ibex Standard

CH-017

BILLY COEN:

8x Ammo x10, 1x Star-crossed Duo, 1x Flamethrower

 

CH-046

CLAIRE REDFIELD:

6x Ammo x10, 1x Ammo x20, 2x Melee, 1x Ibex Standard

CH-018

LEON S. KENNEDY:

7x Ammo x10, 1x Quirk of Fate, 1x Combat Knife, 1x Survival Knife

   

7x Ammo x10, 1x Custom Bolt-Action Rifle, 1x Custom Pump-Action Shotgun, 1x Ibex Standard

CH-019

CHRIS REDFIELD:

8x Ammo x10, 1x Desperate Escape, 1x Riot Shotgun

CH-047

CHRIS REDFIELD:

CH-020

CLAIRE REDFIELD:

7x Ammo x10, 2x Green Herb, 1x Red Herb

CH-048

JILL VALENTINE:

5x Ammo x10, 1x Ammo x20, 1x Custom Full-Bore Machine Gun, 1x Custom Pump-Action Shotgun, 2x Reliable Blade

 
   

Outbreak

CH-049

ALBERT WESKER:

7x Ammo x10, 1x Ammo x20, 2x Custom Pump-Action Shotgun

CH-021

EXCELLA GIONNE:

8x Ammo x10, 1x By Any Means Necessary, 1x Power of the t-Virus

CH-050

REBECCA CHAMBERS:

5x Ammo x10, 1x Ammo x20, 1x Resuscitate, 2x Custom Full-Bore Machine Gun, 1x Tear Gas

CH-022

KEVIN RYMAN:

7x Ammo x10, 2x Combat Knife, 1x Standard Sidearm

 
   

7x Ammo x10, 1x Ammo x20, 1x Custom Bolt-Action Rifle, 1x Ibex Standard

CH-023

DAVID KING:

4x Ammo x10, 6x Combat Knife

CH-051

BARRY BURTON:

CH-024

MARK WILKINS:

7x Ammo x10, 2x Stun Rod, 1x Submission*

CH-025

JILL VALENTINE:

7x Ammo x10, 1x Parting Ways**, 2x Standard Sidearm

CH-026

LEON S. KENNEDY:

6x Ammo x10, 1x Power of the t-Virus, 1x Returned Favor, 2x Standard Sidearm

CH-027

ADA WONG:

8x Ammo x10, 1x By Any Means Necessary, 1x “I Have This

CH-028

CHRIS REDFIELD:

7x Ammo x10, 1x Combat Knife, 2x Standard Sidearm

CH-029

REBECCA CHAMBERS:

7x Ammo x10, 2x Green Herb, 1x By Any Means Necessary

CH-030

HUNK:

7x Ammo x10, 2x Grenade*, 1x Pump-Action Shotgun*

 

*Cards from Premier set. **Corrected misprints from rulebooks.

 

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