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This document summarizes card abilities for a card game. It describes several cards that banish or crush opponent's cards, boost power of your own cards, manipulate your and your opponent's Ener Zones, and provide guard abilities. The cards work together to control the battlefield and power up your own cards while weakening your opponent's forces.
This document summarizes card abilities for a card game. It describes several cards that banish or crush opponent's cards, boost power of your own cards, manipulate your and your opponent's Ener Zones, and provide guard abilities. The cards work together to control the battlefield and power up your own cards while weakening your opponent's forces.
This document summarizes card abilities for a card game. It describes several cards that banish or crush opponent's cards, boost power of your own cards, manipulate your and your opponent's Ener Zones, and provide guard abilities. The cards work together to control the battlefield and power up your own cards while weakening your opponent's forces.
SIGNI with power 5000 or less. [Action] : Until end of turn, all of your SIGNI get +5000 power. *Yuzuki-Four, Fire of Nature [On-Play] : Crush one of your Life Cloth . [Constant] : All of your cards have Life Burst: Ener Charge 1. [Action] : Crush one of your opponent's Life Cloth . *Rekindling Effort Use Timing [ Main Phase] This card can only be used when there are four or more cards in your opponent's Ener Zone . Put up to two cards from your opponent's Ener Zone into the trash. *Over and Over Again Use Timing [ Main Phase] Add up to 2 cards from your Ener Zone to your hand . *Body and Soul Use Timing [ Main Phase] [Attack Phase] If your opponent's LRIG is blue, the cost of this card becomes . Add the top card of your deck to Life Cloth . *Back Against the Flame Use Timing [ Main Phase]
Discard 3 cards from your hand . If you do,
banish all SIGNI . (Your SIGNI are also included) *See Through the Fiery Ambition Use Timing [ Main Phase] [Attack Phase] This turn, all of your SIGNI get [ Assassin] as long as the power of the SIGNI in front of it is 12000 or more. (If a SIGNI with [Assassin ] attacks, it deals damage to the opponent as if there was no SIGNI in front of it)
#Phantom Dragon Princess, Orochi
[Constant] : As long as your opponent has four or less cards in their Ener Zone , this SIGNI gets [ Double Crush ]. [Constant] : When this SIGNI attacks, put one card from your opponent's Ener Zone into the trash. Life Burst: Put one card with [ Multi Ener] from your opponent's Ener Zone into the trash, then banish one of your opponent's SIGNI with power 8000 or less. #Roaring Gun, Ordnance [Action] : Banish one of your opponent's SIGNI with power 7000 or less. #Natural Stone, Hisui [On-Play] : Banish one of your opponent's SIGNI with power 2000 or less. #Amethyst, Natural Stone
[On-Play] : You may banish one of your
opponent's SIGNI with power 1000 or less. #Komaris, Phantom Beast [Action] : Until end of turn, all of your SIGNI get +5000 power. Life Burst: Draw a card. #Miria, Vermilion Messenger [On-Play] : If your LRIG is black, put the top 10 cards of your deck into the trash . If 10 cards were put into the trash this way, add 5 black SIGNI from your trash to your deck. Then, shuffle your deck. Life Burst: Until end of turn, one of your opponent's LRIGs or SIGNI gets "Can't attack". #Servant T2 [Guard ] (By discarding this card from your hand, disable one of a LRIG's attacks) [Constant] : [Multi Ener] (When you pay a cost, treat this card as if it has all colors) #Servant D2 [Guard ] (By discarding this card from your hand, disable one of a LRIG's attacks) [Constant] : [Multi Ener] (When you pay a cost, treat this card as if it has all colors) #Servant D [Guard ] (By discarding this card from your hand, disable one of a LRIG's attacks) [Constant] : [Multi Ener] (When you pay a cost,
treat this card as if it has all colors)
#Servant O [Guard ] (By discarding this card from your hand, disable one of a LRIG's attacks) [Constant] : [Multi Ener] (When you pay a cost, treat this card as if it has all colors) Life Burst: Ener Charge 1 #Fracturing Lust Each player puts cards in their Ener Zone into their trash until they have four cards in their Ener Zone . (Players with four or less cards in their Ener Zone are not affected by this effect) #THREE OUT Draw 3 cards. Then, discard 1 card from your hand . #Repair Add the top card of your deck to your Life Cloth . Then, if there are 10 or more cards in your Ener Zone , you may add an additional card from the top of your deck to to your Life Cloth . Life Burst: Add the top card of your deck to your Life Cloth .