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pecies
Chagrian
Home Plan
net: Champa
ala
Attribute Dice:
D
12D
DEXTERITY
Y 1D+1/3D+
+1
KNOWLEDG
GE 1D+1/4D
D
MECHANIC
CAL 1D+1/4D
D
PERCEPTIO
ON 1D+1/4D
D
STRENGTH
H 2D/4D+1
TECHNICAL
L 1D+1/4D
Special Abiilities:
Amphibiouss: Chagrians can survive
e both on lan
nd
and in wate
er.
Low-Light Vision: Poo
or lighting penalties are
a
reduced byy 2D.
Radiation Resistance: Chagrians gain a +2
2D
bonus wh
hen resistin
ng damage
e caused by
radiation.
Story Facto
ors:
Weak Sense of Taste: Chagrians
C
lo
ose their sen
nse
of taste, and as such, th
hey do not relish
r
food the
way most other
o
speciess do. Many feel
f
that eating
is a waste of
o time.
Move: 10/12
2
Size: 1.7 to 2.2 meters ta
all.
Source: Ulttimate Alien
n Anthology (pages 32-33
3),
Alien Antho
ology (pagess 62-63), Th
he Clone Wa
ars
Campaign Guide
G
(page 159)
Dug
Home Plan
net: Malastare
Attribute Dice:
D
12D
DEXTERITY
Y 2D/4D+2
KNOWLEDG
GE 1D/3D+2
2
MECHANIC
CAL 1D+2/4D
D+1
PERCEPTIO
ON 1D/3D+2
2
STRENGTH
H 1D+1/4D
TECHNICAL
L 1D/3D+2
Special Abiilities:
Nimble:
Ni
hysiology, Dugs
D
gain a
Due to their ph
bing/jumping
g
pe
ermanent +1D bonus to
o their climb
sk
kill.
Sh
hout: Dugs can
c issue forrth a deep be
ellow which
h
ca
an be heard up to 3 kilom
meters awayy.
Sttory Factorss:
Re
eputation: Dugs
D
are kno
own as bullie
es and thugss
byy most othe
er sentient sspecies, and
d are almostt
un
niversally
disliked
b
by
non-Du
ugs.
Manyy
crrimelords, however,
h
em
mploy them as
a assassinss
an
nd henchme
en.
Move:
M
7/9
Siize: 1 meter tall
So
ource: Ultim
mate Alien An
nthology (pa
age 50), The
e
Cllone Wars Campaign
C
Gu
uide (pages 10-11)
1
GenDai
G
Home
H
Planet: Unknown
Atttribute Dice
e: 12D
DEXTERITY 2D/4D
2
KN
NOWLEDGE
E 1D+1/3D+
+2
MECHANICAL
M
L 2D/4D
PE
ERCEPTION
N 1D/3D
ST
TRENGTH 3D/5D
TE
ECHNICAL 1D+2/4D
1
Sp
pecial Abilitties:
In
ndicisive: Bec
cause of
th
heir extraordinarily long
liffe spans, Gen
nDai are slo
ow
in
n their decisio
on-making p
processes,
ta
aking a -1D penalty
p
to Inittiative rolls.
Mental
M
Instab
bility: As theyy age, GenD
Dai begin to
o
lo
ose touch with
w
reality, losing 1 pip
p
in both
h
Kn
nowledge an
nd Perception
n every thou
usand years.
Hibernation:
Hi
A GenDai c
can enter a state
s
similarr
to
o hibernation
n trance with
h a Moderate
e Perception
n
ro
oll. He can remain in hibernation indefinetly,,
ce
easing to age
e and needing no food, water or airr
un
ntil it emerge
es from the ttrance.
Su
urge: When a GenDai is injured, he recoverss
on
ne wound le
evel every 1D
D rounds.
Re
egeneration:: A GenDaii can regrow
w lost bodyy
pa
arts, includin
ng significan
nt portions off its physicall
sttructure and individual limbs, in 2D minutes. Att
th
he end of that time, all persisten
nt penaltiess
asssociated wiith the loss o
of one or mo
ore limbs are
e
re
emoved.
Re
esilient Phyysiology: Because of th
heir unique
e
ph
hysiology, th
he GenDai ca
an shrug off the effect off
wounds
w
that would
w
be fatal to any otther species..
Double the nu
umbers of th
he Damage Chart when
n
ca
alculating a GenDais w
wound, thus:: Stunned iss
0-6, Wound
ded 7-16, Inc
capacitated 17-24, Morta
ally
Wounded 25-30
2
and Killled 31+.
Move: 12/14
4
Size: 2.5 me
eters tall
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
11)
Geonosian
n
aste-Driven Society:
S
Ca
onosians are
e born into a
Geo
ca
aste-domina
ated society. Any Geono
osian workerr
who
w wishes to
o leave the ttoils of his ca
aste may do
o
so
o by particip
pating in gladiatorial com
mbat, but att
th
he very real risk
r
of death
h. Geonosian
n aristocratss
ho
old the pow
wer within ttheir societyy, while the
e
workers
w
are considered
c
m
more or less expendable.
e
.
Move:
M
10/12 (walk), 16 (flight)
Siize: 1.7 mete
ers tall
So
ource: Ultim
mate Alien A
Anthology (pages 64-65),,
Th
he Clone Wa
ars Campaign Guide (page 181)
Ik
ktotchi
Worker
Home Plan
net: Geonosiss
Attribute Dice:
D
11D
DEXTERITY
Y 1D+1/4D
KNOWLEDG
GE 1D/3D+2
2
MECHANIC
CAL 1D/3D+2
2
PERCEPTIO
ON 1D/3D+2
2
STRENGTH
H 2D/4D+1
TECHNICAL
L 1D/4D
Move: 10/12
2
Size: 1.6 me
eters tall
Aristocrat
Home Plan
net: Geonosiss
Attribute Dice:
D
12D
DEXTERITY
Y 2D/4D+2
KNOWLEDG
GE 1D/4D
MECHANIC
CAL 1D/3D+2
2
PERCEPTIO
ON 1D+2/4D
D+1
STRENGTH
H 1D/3D+1
TECHNICAL
L 1D+1/4D
Special Abiilities:
Flight: Geonosian aristo
ocrats and some
s
worke
ers
have wings, and are ablle to fly.
Natural Arm
mor: Due to their
t
thick ch
hitinous shellls,
Geonosian aristocrats gain a +2 pip bonus to
Strength rollls made to resist
r
any form
m of damage.
Radiation Resistance:
R
gain a +2 pip
G
Geonosians
p
bonus to Sttrength rolls made to ressist the effec
cts
of harmful radiation.
r
Story Facto
ors:
Home
H
Planet: Iktotchon
Atttribute Dice
e: 12D
DEXTERITY 1D/3D+2
1
KN
NOWLEDGE
E 1D+1/4D
MECHANICAL
M
L 1D+2/4D+
+1
PE
ERCEPTION
N 1D+1/3D+2
ST
TRENGTH 1D+2/4D+1
TE
ECHNICAL 1D+1/4D
1
Sp
pecial Abilitties:
To
ough Skin: Grants +1
1 pip again
nst physicall
da
amage.
Ex
xpert Pilots: Iktotchi ge
et a perman
nent +2 pip
p
bo
onus to all piiloting skill ro
olls.
Sttory Factorss:
Prrecognition: All Iktotchi have a limiited form off
prrecognition. Most Iktotc
chi are unablle to controll
when
w
these visions m
manifest, and
d generallyy
re
eceive them
m as vivid d
dreams or daydreams..
Fo
orce sensittive Iktotch
hi who possess the
e
Fa
arseeing forc
ce power ga
ain a +2D bo
onus on both
h
co
ontrol and se
ense rolls wh
hen using tha
at power.
Move:
M
10/12
Siize: 1.6 to 2 meters
m
tall.
So
ource: Ultim
mate Alien A
Anthology (pages 75-76),,
Allien Antholo
ogy (pages 8
80-81), The Clone Warss
Ca
ampaign Gu
uide (page 12
2)
Kaleesh
Home Planet: Kalee
Attribute Dice: 12D
DEXTERITY 2D/3D+2
KNOWLEDGE 1D+1/3D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D+1
STRENGTH 2D+1/4D+1
TECHNICAL 1D+2/3D+2
Special Abilities:
Nomads: Kaleesh
are a nomadic
people who have
learned to live off
the land. At character
creation only, they get 2D for every 1D placed in
the survival skill.
Darkvision: Because of the thermoreceptor
glands next to their eyes, Kaleesh suffer no
penalties from darkness at up to 20 meters,
though they cannot distinguish colors in such
situations.
Driven: Kaleesh are focused individuals who
maintain sight of their goals even under adverse
conditions. Because of this single-minded drive,
they gain a +2D bonus to willpower rolls.
Persistent: A Kaleesh can reroll any stamina
check, but the result of the reroll must be
accepted, even if worse.
Move: 10/12
Size: 1.6-1.8 meters
Source: The Clone Wars Campaign Guide (pages
12-13)
Kaminoan
Home Planet: Kamino
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 2D+1/4D+2
MECHANICAL 1D/4D
PERCEPTION 1D/3D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D+1
Special Abilities:
Physiologists: Kaminoans
are expert cloners
and posess remarkable
knowledge about the
physiologies of species
across the galaxy. At
character creation they
get 2D for every 1D
Kerkoiden
Nautolan
Home Plan
net: Glee Ansselm
Attribute Dice:
D
11D
DEXTERITY
Y 1D+1/4D
KNOWLEDG
GE 1D/3D+1
1
MECHANIC
CAL 1D/3D+2
2
PERCEPTIO
ON 1D/3D+2
2
STRENGTH
H 2D/4D+1
TECHNICAL
L 1D/3D+1
Special Abiilities:
Breathe Un
nderwater: As
A amphibio
ous creature
es,
Nautolans can
c breathe in
i both air an
nd water.
Expert Swim
mmers: Nau
utolans gain a permane
ent
ming skill rollls.
+1D bonus to all swimm
Low-light Vision: Poo
or lighting penalties are
a
reduced byy 2D.
Pheromone
e Detection: Nautolans
N
po
ossess tendrrils
which act as
a their majo
or sensory orrgans, and th
hey
barely function outside of water. Th
he tendrils are
a
so sensitivve that theyy can sensse odors an
nd
pheromone
es, which can
c
allow an observa
ant
Nautolan so
ome idea of a targets em
motional sta
ate.
Because off this, Nautolans gain a +1D bonus to
all skills rolls involving interpersona
i
al relations (ie,
(
bargain,
command,,
con,
intimidatio
on,
investigation, or persu
uasion) wh
hen in wate
er.
When outsiide of water,, this bonus is
i reduced to
oa
mere +1 pip.
Story Facto
ors:
Language: The Nautollan language
e is only fu
ully
pronouncea
able when th
he speaker iss under wate
er.
Move: 10/12
2 (walking), 8/10 (swimm
ming)
Size: 1.8-2 meters
m
Source: Ulltimate Alien Anthologyy (pages 10
04105), Powe
er of the Jed
di Sourcebo
ook (pages 717
72), The Clo
one Wars Ca
ampaign Guide (page 15))
Nelvaanian
N
Home
H
Planet: Nelvaan
Atttribute Dice
e: 12D
DEXTERITY 2D/4D
2
KN
NOWLEDGE
E 1D/3D+1
MECHANICAL
M
L 2D/3D+2
PE
ERCEPTION
N 2D+2/4D+2
ST
TRENGTH 2D/4D
TE
ECHNICAL 1D/3D
1
Sp
pecial Abilitties:
Lo
ow-light Visio
on:
Po
oor lighting
pe
enalties are
re
educed by 2D
D.
Prrimitive:
Nelvaanians suffer
s
a -1 pip
pe
enalty when using
te
echnological weapons an
nd other mac
chinery.
Sccent: Nelvaa
anians have a keen sen
nse of smell,,
ga
aining a +3D
D bonus to ssearch for ta
argets within
n
20
0 meters an
nd ignoring vvisibility pen
nalties when
n
tra
acking.
Move:
M
10/12
Siize: 1.5-2 me
eters
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
16
6)
Po
olis Massan
n (Kallidahin)
Home
H
Planet: Unknown
Atttribute Dice
e: 12D
DEXTERITY 1D+2/3D+1
1
KN
NOWLEDGE
E 3D/5D
MECHANICAL
M
L 2D/4D
PE
ERCEPTION
N 2D/4D+1
ST
TRENGTH 1D/2D+2
TE
ECHNICAL 2D/4D+2
2
Sp
pecial Abilitties:
Skilled Ph
hysicians: Polis
P
Massa
ans treat the
Medicine advanced
a
sk
kill like a re
egular skill for
f
advanceme
ent cost purp
poses.
Darkvision: Polis Masssans are ab
ble to see in
complete darkness, suffering no
n
penaltie
es.
However, they
t
cannott perceive colors
c
in total
darkness.
Mute: Poliss Massans have
h
no voc
cal cords, an
nd
must rely on
o a combination of sign
s
languag
ge,
computers, and te
elepathy in
n order to
communica
ate with othe
ers. When th
hey learn ne
ew
languages, they can understand
u
b not speak
but
them.
Limited Te
elepathy: Po
olis Massanss are able to
employ a weak form of telepath
hy that allow
ws
them to co
onvey simple
e feelings an
nd thoughts to
any willing
g recipient. This is a frree action for
f
targets with
hin 20 meterss, beyond th
hat it requiress a
Perception roll of Mode
erate difficultty, modified by
proximity lik
ke a Force Power.
P
Move: 10/12
2
Size: 1.4-1.6
6 meters
Source: Wiizards Websiite
Republic Clone
C
Home Plan
net: Kamino
Attribute Dice:
D
Add 2D to the stats belo
ow,
without adding more than
t
2 pips to any sing
gle
attribute.
DEXTERITY
Y 3D
KNOWLEDG
GE 2D+1
MECHANIC
CAL 2D+2
PERCEPTIO
ON 2D+1
STRENGTH
H 3D
TECHNICAL
L 2D+2
Special Abiilities:
Military Tra
aining: All clo
ones go thro
ough intensiive
military traiining through
hout their fo
ormative yea
ars.
Umbaran
U
Home
H
Planet: Umbara
Atttribute Dice
e: 12D
DEXTERITY 2D/4D
2
KN
NOWLEDGE
E 2D/4D+1
MECHANICAL
M
L 2D/4D
PE
ERCEPTION
N
2D
D+2/4D+2
ST
TRENGTH 1D+1/3D+1
TE
ECHNICAL 2D/4D
2
Sp
pecial Abilitties:
Umbaranss
Da
arkvision:
ca
an see in the
e dark up to
o
20
0 meters. Darkvision
D
iss
bllack and wh
hite only butt
ottherwise fu
unctions ass
no
ormal light.
Lo
ow-Light Visiion: Umabarrans gain 2D
D in low-lightt
co
onditions, an
nd retain th
he ability to
o distinguish
h
co
olor and deta
ail under the
ese condition
ns.
Liight Sensitiviity: Abrupt e
exposure to
o bright lightt
(ssuch as sunllight) blinds Umbarans for 1 round..
In
n addition, they sufferr a 1 penalty while
e
op
perating in bright lig
ght withoutt protective
e
eyyewear.
Pe
erceptive: Umbaran
U
g
gain a +2 bonus to
o
Pe
erception against con and bargain ro
olls.
Sttory Factorss:
In
nfluence: In
n situations where a characterss
re
eputation can
n be a factor, Umabaran
ns gain a +2
2
bo
onus to con, bargain, p
persuasion, investigation
i
n
an
nd intimidatiion rolls.
Move:
M
10/12
Siize: 1.7-2 me
eters (male),, 1.5-1.8 mete
ers (female))
So
ource: Ultim
mate Alien Anthology (pages 175-17
76), The Clo
one Wars C
Campaign Guide
G
(page
e
16
60)
Vurk
Home Planet: Sembla
Attribute Dice: 12D
DEXTERITY 1D+2/3D+1
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D+1/4D+2
STRENGTH 2D+2/4D+2
TECHNICAL 1D+2/4D
Special Abilities:
Breathe Underwater: As amphibious beings,
Vurks cannot drown underwater.
Expert Swimmers: Vurks get a permanent 2D
bonus to swimming.
Story Factors:
Placid: Vurks are renowned for their ability to
remain calm and collected, even in the face of
danger. They get a 2D willpower bonus to resist
fear and losing his temper.
Nomads: As nomads, Vurks are accustomed to
moving around, even through dangerous places.
They get a 1D bonus to survival rolls.
Move: 10 (6 swimming)
Size: 1.7-2.0 meters
Source: The Clone Wars Campaign Guide (page
17)
Starships
Dagger Starfighter
Sabaoth Starfighter
Scale: Starffighter
Length: 13 meters
Skill: Starfig
ghter piloting
g: Sabaoth fig
ghter
Crew: 1
Crew Skill: All skills 5D
Cargo Capa
acity: 50 kilo
ograms
Consumables: 1 week
Cost: 170,00
00 (new), 72
2,000 (used)
Maneuvera
ability: 3D
Space: 9
Atmospherre: 385; 1,110
0 kmh
Hull: 2D+1
Sensors:
Passive: 20//0D
Scan: 40/1D
D
Search: 70/2
2D
Focus: 3/2D
D+2
Weapons:
4 Laser Can
nnons (fire-llinked)
Fire Arc: Fro
ont
Skill: Starsh
hip gunnery
Fire Controll: 3D
Space Rang
ge: 1-3/12/25
Atmosphere
e Range: 100
0-300/1.2/2.5 km
Damage: 4D
D
Craft: Morn
ningStar-A Asssault Starfigh
hter
Affiliation: General / Mercs
Era: Old Re
epublic
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
83)
Type: Space superiorityy fighter
Scale: Starffighter
Length: 14..4 meters
Skill: Starfig
ghter piloting
g: MorningSttar
Crew: 1
Cargo Capa
acity: 75 kilo
ograms
Consumables: 3 days
Cost: 43,000
0 (new), 10,0
000 (used)
Hyperdrive
H
M
Multiplier:
x2
2
Na
av Compute
er: 5 pre-prog
grammed ju
umps
Maneuverabi
M
ility: 1D
Sp
pace: 6
Attmosphere: 330; 950 km
mh
Hull:
H
2D+1
Sh
hields: 1D+1
Se
ensors:
Pa
assive: 15/1D
D
Sccan: 30/2D
Se
earch: 65/2D
D+1
Fo
ocus: 3/3D
Weapons
W
(Mo
orningStar-A
A):
3 Light Laserr Cannons (ffire-linked)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 1D
1
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 5D
Co
oncussion Missile
M
Laun
ncher (4 missiles)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 1D+1
1
Sp
pace Range: 1/3/7
Attmosphere Range:
R
50-10
00/300/700
Da
amage: 8D
Weapons
W
(Mo
orningStar-B
B):
3 Light Laserr Cannons (ffire-linked)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 1D
1
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 5D
3 Heavy Lase
er Cannons ((fire-linked)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 1D
1
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 7D
Weapons
W
(Mo
orningStar-C
C):
3 Heavy Lase
er Cannons ((fire-linked)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 1D
1
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 7D
3 Concussio
on Missile Launcher (10
(
missiless
ea
ach)
Fiire Arc: Frontt
Damage: 6D
2 Light Ion Cannons (fire-linked)
Fire Arc: Rear
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 3D
Jedi Starfighter
Craft: Ku
uat System
ms Enginee
ering Delta
a-7
Aethersprite
e-class Starfig
ghter
Affiliation: Jedi Order
Era: Rise off the Empire
Source: d2
20 Rulebook
k (page 229)), Starships of
the Galaxy Saga Ed. (page
(
60), Th
he Clone Wa
ars
Campaign Guide
G
(page 137)
Type: Lightt interceptor
Scale: Starffighter
Length: 8 meters
m
Skill: Starfig
ghter piloting
g: Delta-7
Crew: 1 pllus hardwire
ed astromec
ch droid (can
coordinate))
Crew Skill: All skills typ
pically at 4D
Cargo Capa
acity: None
Consumables: None (1
1 week with booster ring)
Cost: 180,000 (new), 145,000 (used),
(
(hig
ghmaneuver variant: 210
0,000/160,000
0), high-speed
variant: 385
5,000/290,000
0)
Hyperdrive
e Multiplier:: x1 (with bo
ooster ring, see
below)
Na
av Compute
er: Uses a m
modified astro
omech droid
d
prrogrammed with 10 jump
ps
Maneuverabi
M
ility: 3D (high
h maneuver variant: 4D)
Sp
pace: 9 (high
h-speed variant: 11)
Attmosphere: 400; 1,150 k
kmh (high-sp
peed variant::
43
35; 1,260 km
mh)
Hull:
H
2D
Sh
hields: 1D
Se
ensors:
Pa
assive: 25/1D
D
Sccan: 45/2D
Se
earch: 65/2D
D+2
Fo
ocus: 3/3D+1
Weapons:
W
2 Dual Laserss (fire-linked
d)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 2D
2
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 6D
No
otes: The De
elta-7 require
es a separate
e hyperdrive
e
module
m
in the
t
form o
of a booste
er ring (the
e
TrransGalMeg Industries Syluire-31 hyperdrive
e
bo
ooster ring)). Docking with the riing takes 3
ro
ounds to ac
ccomplish, a
and requiress a Difficultt
sttarfighter piiloting skill check (th
he fighter'ss
maneuverabil
m
lity counts fo
or this roll). Additionally,
A
,
th
he Delta-7 incorporatess a specia
ally-designed
d
asstromech droid
d
(R4-P
P series), which iss
ha
ardwired into the starfigh
hter. Withou
ut the properr
drroid, the pilot suffers a -1D pen
nalty to hiss
asstrogation skill checks. The droid suffers the
e
sa
ame penaltty to both
h its astrog
gation and
d
sttarfighter rep
pair skill chec
cks.
Azure
A
Ange
el
Crraft: Modifie
ed Kuat Syste
ems Enginee
ering Delta-7
7
Ae
ethersprite-c
class Starfigh
hter
Afffiliation: An
nakin Skywa
alker
Erra: Rise of th
he Empire
Jedi Interceptor
Craft: Kuat Systems Engineering Eta-2 Actis-class
Interceptor
Affiliation: Jedi Order
Era: Rise of the Empire
Source: Wizards Website, Starships of the Galaxy
- Saga Ed. (page 82), Saga Edition Core Rulebook
(page 180), The Clone Wars Campaign Guide
(page 139)
Type: Interceptor
Scale: Starfighter
Length: 5.47 meters
Skill: Starfighter piloting: Eta-2
BTL-B Y-W
Wing
Prroton Torpe
edo Launche
er (10 torped
does)
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Fiire Control: 2D
2
Sp
pace Range: 1/3/7
Attmosphere Range:
R
50-100
0/300/700
Da
amage: 9D
Hyena
H
Bomber
Craft: Koen
nsayr BTL-B Y-wing
Y
(BTL
L-S1)
Affiliation: Old Republiic
Era: Rise off the Empire
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
173)
Type: Attac
ck starfighterr
Scale: Starffighter
Length: 16 meters
Skill: Starfig
ghter piloting
g: Y-wing
Crew: 1, gunners:
g
1, 1 astromec
ch droid (can
coordinate))
Cargo Capa
acity: 130 killograms
Consumables: 1 week
Cost: 127,00
00 (new), 63
3,000 (used)
Hyperdrive
e Multiplier:: x2
Nav Comp
puter: No (uses astrromech dro
oid
programme
ed with 10 ju
umps)
Maneuvera
ability: 1D+2
2
Space: 6
Atmospherre: 330; 950 kmh
k
Hull: 4D+1
Shields: 1D
D+2
Sensors:
Passive: 20//0D
Scan: 35/1D
D
Search: 40/2
2D
Focus: 2/3D
D
Weapons:
2 Laser Can
nnons (fire linked)
l
Fire Arc: Fro
ont
Skill: Starsh
hip gunnery
Fire Controll: 2D
Space Rang
ge: 1-3/12/25
Atmosphere
e Range: 100
0-300/1.2/2.5 km
Damage: 5D
D
2 Light Ion
n Cannons (ffire linked)
Fire Arc: Turret
Crew: 1
Skill: Starsh
hip gunnery
Fire Controll: 3D
Space Rang
ge: 1-3/7/36
Atmosphere
e Range: 100
0-300/700/3.6
6 km
Damage: 4D
D
Soulless One
Craft: Modified Feethan Ottraw Scalable
Assemblies Belbullab-22 Starfighter
Affiliation: General Grievous
Era: Rise of the Empire
Source: The Clone Wars Campaign Guide (page
204)
Type: Modified heavy fighter
Scale: Starfighter
Length: 6.71 meters
Skill: Starfighter piloting: Belbullab
Crew: 1
Crew Skill: Astrogation 4D, starfighter piloting
6D+1, starship gunnery 6D, starship shields 5D
Cargo Capacity: 160 kilograms
Consumables: None
Cost: Not available for sale
Maneuverability: 2D+1
Space: 8
Atmosphere: 380; 1,100 kmh
Hull: 5D+1
Shields: 1D+2
Sensors:
Passive: 20/1D
Scan: 30/1D+2
Search: 50/2D+1
Focus: 5/3D+2
Weapons:
2 Triple Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Freefall Bomber
CIS-Advanced Starfighter
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (20 bombs)
Fire Arc: Ventral
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 13D
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 20/1D
Scan: 45/2D
Search: 80/3D
Focus: 2/3D+2
Weapons:
Tractor/Repulsor Beam Array
Fire Arc: 14 left, 14 right, 14 top, 14 bottom, 14
front, 14 back
Skill: Tractor beam operation
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.3/2.5 km
Damage: 4D
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
G9 Rigger
Barloz Medium Freighter
Craft: Corellian
Engineering Corporation
G9 Rigger Transport
Affiliation: General
Era: Old Republic
Source: The Clone Wars Campaign Guide (page
76)
Type: Light freighter
Scale: Starfighter
Length: 34.1 meters
Skill: Space transports: G9 Rigger
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 70 metric tons
Consumables: 1 month
Cost: 85,000 (new), 45,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: Yes
Space: 3
Atmosphere: 240; 700 kmh
Hull: 3D+1
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 35/1D+2
Focus: 2/2D
Weapons:
Double Light Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
KR-TB Doomtrader
Co
onsumabless: 1 month
Co
ost: 800,000 (new), 160,0
000 (used)
Sp
pace: 5
Attmosphere: 295; 850 km
mh
Hull:
H
6D+2
Sh
hields: 2D
Banking Clan
C
Transp
port
Craft: Tech
hno Union BC
C-714 Luxuryy Transport
Affiliation: Intergalactic
c Banking Cllan
Era: Rise off the Empire
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
203)
Type: Space cruiser
Scale: Starffighter
Length: 55..2 meters
Skill: Space
e transports: BC-714 Tran
nsport
Crew: 17
Passengerss: 30
Cargo Capa
acity: 80 me
etric tons
Consumables: 6 month
hs
Cost: 1.7 million
m
(new),, 980,000 (ussed)
Hyperdrive
e Multiplier:: x1
Hyperdrive
e Backup: x6
6
Nav Compu
uter: Yes
Space: 4
Atmospherre: 600; 1,800
0 kmh
Hull: 4D+2
2
Shields: 3D
D
Sensors
Passive: 40//1D
Scan: 70/2D
D
Search: 100
0/3D
Focus: 4/3D
D+2
Seltiss-2 Caravel
Craft: Ubrik
kkian Industrries Seltiss-2 Caravel
Affiliation: Hutts
Era: Rise off the Empire
Source: The Clone Warrs Campaign
n Guide (p. 80)
Type: Luxu
urious subspa
ace shuttle
Scale: Starffighter
Length: 30 meters
Skill: Space
e transports: Seltiss-2 Carravel
Crew: 2, gu
unners: 2
Passengerss: 12
Cargo Capa
acity: 50 me
etric tons
Se
ensors:
Pa
assive: 15/0D
D
Sccan: 30/1D
Se
earch: 75/2D
D
Fo
ocus: 4/3D
Weapons:
W
La
aser Cannon
n Battery
Fiire Arc: Turre
et
Crrew: 2
Sk
kill: Starship gunnery
Fiire Control: 1D+2
1
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 4D
Se
eltiss-2 Carravel Cabin
n
Crraft: Ubrikkiian Industrie
es Seltiss-2 Ca
aravel cabin
Afffiliation: Hu
utts
Erra: Rise of th
he Empire
So
ource: The Clone
C
Wars C
Campaign Guide
G
(pagess
80
0-81)
Ty
ype: Detached cabin
Sc
cale: Starfigh
hter
Le
ength: 9 meters
Sk
kill: Space trransports: Se
eltiss-2 Caravvel
Crrew: 1
Pa
assengers: 6
Ca
argo Capaciity: 5 metric tons
Co
onsumabless: 2 weeks
Co
ost: 400,000 (new), 80,00
00 (used)
Sp
pace: 3
Attmosphere: 240; 700 km
mh
Hull:
H
1D+2
Sh
hields: +2
Se
ensors:
Pa
assive: 7/0D
Sccan: 20/1D
Se
earch: 10/1D
D+1
Fo
ocus: 2/2D
CR20 Troo
op Carrier
Droch
D
Board
ding Ship
Craft: Core
ellian Engin
neering Corp
poration CR
R20
Troop Carrier
Affiliation: General / Olld Republic
Era: Rise off the Empire
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
166)
Type: Troop
p carrier
Scale: Capiital
Length: 60 meters
Skill: Space
e transports: CR20 Troop
p Carrier
Crew: 6, ske
eleton: 2/+7
7
Passengerss: 40 (troops)
Cargo Capa
acity: 15 me
etric tons
Consumables: 2 weekss
Cost: 680,00
00 (new), 26
65,000 (used))
Hyperdrive
e Multiplier:: x3
Hyperdrive
e Backup: x1
12
Nav Compu
uter: Yes
Maneuvera
ability: 0D+2
2
Space: 5
Atmospherre: 295; 850 kmh
k
Hull: 1D
Shields: +1
1
Sensors:
Passive: 25//1D+1
Scan: 50/2D
D
Search: 75/2
2D+2
Focus: 3/3D
D
Weapons:
2 Double Turbolaser
T
C
Cannons
(firre separatelyy)
Fire Arc: Turret (left and
d right)
Skill: Capita
al Ship Gunnery
Fire Controll: 1D+1
Space Rang
ge: 1-8/17/60
Atmosphere
e Range: 100
0-800/1.7/6 km
m
Damage: 6D
D
Carried Veh
hicles: 12 sp
peeder bikess
Crraft: Colic
coid Creatiion Nest Droch-classs
Bo
oarding Ship
p
Afffiliation: Se
eparatists
Erra: Rise of th
he Empire
So
ource: The Clone
C
Wars C
Campaign Guide
G
(p207)
Ty
ype: Boardin
ng shuttle
Sc
cale: Starfigh
hter
Le
ength: 20 meters
Sk
kill: Space trransports: Drroch Boardin
ng Craft
Crrew: 1
Pa
assengers: 6 (droid troo
ops)
Ca
argo Capaciity: 30 kilogrrams
Co
onsumabless: 1 day
Co
ost: 43,000
Maneuverabi
M
ility: +2
Sp
pace: 5
Attmosphere: 295; 850 km
mh
Hull:
H
2D
Se
ensors:
Pa
assive: 15/0D
D
Sccan: 30/1D
Se
earch: 60/2D
D
Fo
ocus: 3/2D+1
Weapons:
W
Liight Laser Cannon
C
Fiire Arc: Turre
et
Sk
kill: Starship gunnery
Fiire Control: 2D
2
Sp
pace Range: 1-3/12/25
Attmosphere Range:
R
100-30
00/1.2/2.5 km
m
Da
amage: 3D
Bo
oarding Driill
Fiire Arc: Frontt
Sk
kill: Starship gunnery
Ra
ange: Contact
Da
amage: 8D
No
ote: The boarding
b
drrill pincers pierce the
e
ta
argets hull upon
u
direct contact. Ro
oll the targett
sh
hips hull -2D
D; if the boa
arding drill roll
r scores a
lightly damag
ged result, iit has breach
hed the hull..
Once
O
the hulll is breached, the pince
ers require 5
ro
ounds to ope
en the acce
ess to the intterior of the
e
ta
arget ship.
Sheathipede Shuttle
Nu Attack
k Shuttle
Craft: Cyg
gnus Space
eworks Nu
u-class Atta
ack
Shuttle
Affiliation: Old Republiic
Era: Rise off the Empire
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
172)
Type: Milita
ary orbital sh
huttle
Scale: Starffighter
Length: 19 meters
Skill: Space
e transports: Nu Shuttle
Crew: 2, ske
eleton: 1/+10
Passengerss: 30
Cargo capa
acity: 2 metrric tons
Consumables: 2 days
Cost: 85,000
0 (new), 50,0
000 (used)
Hyperdrive
e Multiplier:: x1
Nav Compu
uter: Yes
Maneuvera
ability: 2D
Space: 5
Atmospherre: 295; 850 kmh
k
Hull: 3D+2
2
Shields: 2D
D
Sensors:
Passive: 20//0D
Scan: 35/1D
D
Search: 75/2
2D
Focus: 3/2D
D+2
Weapons:
2 Medium Laser
L
Canno
ons (fire-link
ked)
Fire arc: Fro
ont
Skill: Starsh
hip gunnery
Fire control:: 2D
Space range
e: 1-4/12/25
Atmosphere
e range: 100--400/1.2/2.5 km
k
Damage: 4D
D
2 Double Light
L
Laser Cannons
C
(firre-linked)
Fire arc: Fro
ont turrets
Crew: Co-piilot
Skill: Starsh
hip gunnery
Fire control:: 2D+1
Space range
e: 1-3/1/2
Atmosphere
e range: 100--300/1/2 km
Damage: 4D
D
Te
echno Unio
on Starship
p
Crraft: Techno
o Union Hard
dcell-class Sttarship
Afffiliation: Te
echno Union
n
Erra: Rise of th
he Empire
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
20
07)
Ty
ype: Armed transport
Sc
cale: Capitall
Le
ength: 220 meters
m
Sk
kill: Capital ship
s
piloting: Hardcell Sttarship
Crrew: 166, gu
unners: 24
Crrew Skill: Astrogation
A
3
3D, capital ship gunneryy
3D
D+2, capital ship piloting
g 3D, capital ship shieldss
3D
D, capital shiip repair 3D, sensors 3D+
+1
Pa
assengers: 1,017
1
Ca
argo Capaciity: 12,400 m
metric tons
Co
onsumabless: 6 months
Co
ost: Not avaiilable for sale
1
Hyperdrive
H
M
Multiplier:
x1
Hyperdrive
H
B
Backup:
x8
Na
av Compute
er: Yes
Sp
pace: 2
Attmosphere: 330; 950 km
mh
Hull:
H
2D+2
Sh
hields: 2D
Se
ensors:
Pa
assive: 20/1D
D
Sccan: 60/2D
Se
earch: 80/3D
D
Fo
ocus: 4/3D+2
2
Weapons:
W
8 Laser Cann
nons
Fiire Arc: Sidess
Crrew: 3
Sccale: Starfigh
hter
Sk
kill: Starship gunnery
Fiire Control: 4D
4
Sp
pace Range: 2-10/20/40
Attmosphere Range:
R
0.2-1//2/4 km
Da
amage: 4D
Craft:
Corellian
Engineering
Corporation
Consular-class Cruiser Charger c70 Retrofit
Affiliation: Old Republic
Era: Rise of the Empire
Source: The Clone Wars Campaign Guide (page
170)
Type: Retrofitted diplomatic transport
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Consular Cruiser
Crew: 3, gunners: 5, skeleton: 2/+5
Passengers: 20 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 6 months
Cost: 1.65 million (new), 700,000 (used)
Hyperdrive Multiplier: x1.5
Nav Computer: Yes
Maneuverability: +2
Space: 6
Focus: 3/4D
Weapons:
4 Turbolasers
Fire Arc: 2 left, 2 right
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 3-15/35/75
Atmosphere Range: 2-6/24/50 km
Damage: 4D
6 Laser Cannons
Fire Arc: 1 front, 2 right, 2 left, 1 back
Scale: Starfighter
Crew: 5
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Tractor Beam Projector
Fire Arc: Front
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D
MedStar Frigate
Sabaoth Destroyer
Craft: Ubrikkian Custom Destroyer
Affiliation: Sabaoth Mercenaries / General
Era: Old Republic
Source: The Clone Wars Campaign Guide (page
220)
Type: Warship
Scale: Capital
Length: 675 meters
Skill: Capital ship piloting: Sabaoth Destroyer
Crew: 250, gunners: 114
Crew Skill: Astrogation 3D, capital ship gunnery
3D+2, capital ship piloting 3D, capital ship shields
3D+1, capital ship repair 2D, sensors 3D+2
Passengers: 3,000
Scale: Capital
Length: 1,088 meters
Skill: Capital ship piloting
Crew: 21,992, gunners: 358, skeleton: 8,000/+15
Crew Skill: Astrogation 4D, capital ship piloting
4D+1, capital ship gunnery 4D+1
Passengers: 48,247 plus 1.5 million deactivated
battle droids (no more than 6,000 can be
activated on-board at once)
Cargo Capacity: 29,000 metric tons, 160 MTTs
and 280 assorted droid armored vehicles
Consumables: 1 year
Cost: Not available for sale (valued at 125
millions)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 3D+2
Sensors:
Passive: 30/1D+1
Scan: 60/2D+1
Search: 90/3D+2
Focus: 6/4D+2
Weapons:
14 Quad Turbolasers
Fire Arc: 4 front, 5 left, 5 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
34 Dual Laser Cannons
Fire Arc: 6 batteries turret, 2 batteries front, 4
batteries left, 4 batteries right, 1 battery rear
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 5D
2 Heavy Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
12 Point-Defense Ion Cannons
Fire Arc: 2 batteries left, 2 batteries right
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 3D
102 Proton Torpedo Tubes (16 torpedoes each)
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
Starfighter Complement: 120 Tri-fighters, 120
"Vulture" droid starfighters, 8 landing craft
Invisible Hand
Craft: Modified Free Dac Volunteers/Pammant
Docks Providence-class carrier/destroyer
Affiliation: General Grievous
Era: Rise of the Empire
Source: Wizards Website, The Clone Wars
Campaign Guide (pages 208-209)
Type: Carrier/destroyer
Scale: Capital
Length: 1,088 meters
Skill: Capital ship piloting
Crew: 600, gunners: 358, skeleton: 200/+15
Crew Skill: Astrogation 5D+2, capital ship
piloting 6D, capital ship gunnery 5D+2
Passengers: 125,000 plus 1.5 million deactivated
battle droids (no more than 6,000 can be
activated on-board at once)
Cargo Capacity: 29,000 metric tons, 160 MTTs
and 280 assorted droid armored vehicles
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 3D+2
Sensors:
Passive: 30/1D+1
Scan: 60/2D+1
Search: 90/3D+2
Focus: 6/4D+2
Weapons:
14 Quad Turbolasers
Fire Arc: 4 front, 5 left, 5 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
34 Dual Laser Cannons
Fire Arc: 6 batteries turret, 2 batteries front, 4
batteries left, 4 batteries right, 1 battery rear
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 5D
2 Heavy Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
12 Point-Defense Ion Cannons
Fire Arc: 2 batteries left, 2 batteries right
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 3D
102 Proton Torpedo Tubes (16 torpedoes each)
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
Starfighter Complement: 120 Tri-fighters, 120
"Vulture" droid starfighters, 16 landing craft
Vehicles
AT-AP
AT-XT
All-Terrain
Craft:
Rothana
Engineering
Experimental Transport
Type: Light walker
Scale: Walker
Length: 6.2 meters tall
Skill: Walker operation: AT-XT
Crew: 1
Cargo Capacity: 12 kilograms
Cover: Full
Maneuverability: 0D+2
Move: 8; 25 kmh
Body Strength: 2D
Shields: +2
Weapons:
Heavy Laser Cannon
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-30/500/1 Km
Damage: 4D
Twin Proton Grenade
Launcher (18 grenades)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D+1
Range: 10-50/80/150
Damage: 5D (2 grenades)
Source: The Clone Wars Campaign Guide (page
163)
AT-RT
Craft: Kuat Drive Yards
All Terrain Recon Transport
Type: Recon walker
Scale: Walker
Length: 3.2 meters tall
Skill: Walker operation: AT-RT
Crew: 1
Cargo Capacity: 20 kilograms
Cover: 1/4
Cost: 40,000 (new),
24,000 (used)
Maneuverability: 2D
Move: 25; 70 kmh
Body Strength: 1D+2
Weapons:
Laser Cann
non
Fire Arc: Fro
ont
Skill: Vehiclle blasters
Fire Controll: 1D
Range: 50-3
300/500/1 Km
m
Damage: 3D
D
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
164), Wizarrds Website
So
ource: d20 Core Rulebook (page
e 197), The
e
Cllone Wars Campaign
C
Gu
uide (pages 164-165)
1
SP
PHA-T
AT-TE
Craft: Roth
hana Heavyy Engineerin
ng All-Terra
ain
Tactical Enfforcer
Type: Walk
ker
Scale: Walk
ker
Length: 12..4 meters lon
ng
Skill: Walke
er operation
n: AT-TE
Crew: 1, gu
unners 6
Crew Skill: All skills typ
pically at 5D
Passengerss: 38 (troops)
Cargo Capa
acity: 10 ton
ns
Cover: Full
Cost: Not avvailable for sale
s
Maneuvera
ability: +1
Move: 21; 60
6 kmh
Body Stren
ngth: 5D+1
Weapons:
Heavy Projjectile Canno
on
Fire Arc: Fro
ont
Skill: Vehiclle blasters
Fire Controll: 2D
Range: 50-3
300/1/3 Km
Damage: 5D
D
6 Light Blasster Cannon
ns (fire separately)
Fire Arc: 4 frront, 2 rear
Scale: Spee
eder
Crew: 1
Skill: Vehiclle blasters
Fire Controll: 2D
Range: 10-2
250/500/1 Km
m
Damage: 4D
D
Crraft: Rothan
na Engineerin
ng Self Prop
pelled Heavyy
Arrtillery-Turbo
olaser
Ty
ype: Heavy artillery
a
walk
ker
Sc
cale: Walkerr
Le
ength: 34 meters
Sk
kill: Walker operation: S
SPHA-T
Crrew: 15, gun
nners: 10
Pa
assengers: 30
3 (troops)
Ca
argo Capaciity: 500 kilog
grams
Co
over: Full
Co
ost: Not avaiilable for sale
Maneuverabi
M
ility: 0D
Move:
M
12; 35 kmh
k
Bo
ody Strengtth: 7D+1
Weapons:
W
12
2 Blaster Ca
annons (fire separately)
Fiire Arc: 2 fron
nt, 2 rear, 5 rright, 5 left
Sccale: Character
Crrew: 1
Sk
kill: Vehicle blasters
b
Fiire Control: 1D
1
Ra
ange: 10-50//250/500
Da
amage: 6D
Heavy
H
Turbolaser Canno
on (SPHA-T))
Fiire Arc: Frontt
Sccale: Starfigh
hter
Crrew: 10
Sk
kill: Vehicle weapons
w
Fiire Control: 2D
2
Ra
ange: 100-40
00/2/4 Km
Da
amage: 7D
Heavy
H
Ion Ca
annon (SPHA
A-I)
Fiire Arc: Frontt
Sccale: Starfigh
hter
Crrew: 10
Sk
kill: Vehicle weapons
w
Fiire Control: 2D
2
Ra
ange: 50-400
0/900/2 Km
Da
amage: 5D
Liight Blaster Cannon
Fiire Arc: Turre
et
Sk
kill: Vehicle blasters
b
Fiire Control: 2D
2
Ra
ange: 5-300//600/1 Km
Da
amage: 3D
So
ource: Ultim
mate Adverssaries (page
es 149-150),,
Th
he Clone Wars
W
Campa
aign Guide (pages 200-20
01)
Trri-Droid
Crraft: Techno
o Union Tri-D
Droid
Ty
ype: Droid walker
w
Sc
cale: Walkerr
Le
ength: 14 meters tall
Sk
kill: Walker operation: d
droid walker
Crrew: Droid brain
b
Crrew Skill: 4D
D in all appro
opriate skills
Ca
argo Capaciity: None
Co
ost: 100,000
Maneuverabi
M
ility: 0D
Move:
M
18; 50 kmh
k
Bo
ody Strengtth: 3D
Weapons:
W
3 Ordnance Launchers
L
((48 shells)
Fiire Arc: Turre
et
Sk
kill: Vehicle blasters
b
Fiire Control: 2D
2
Ra
ange: 50-400
0/900/2 Km
Da
amage: 5D
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
20
02)
Wookiee Ornithopter
BARC Speeder
Cost: 2,500
Maneuverability: 3D
Move: 105; 300 kmh
Body Strength: 1D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: +2
Range: 50-400/900/3 Km
Damage: 4D
Source: d20 Core Rulebook (page 237), Secrets
of Naboo (page 10), The Clone Wars Campaign
Guide (page 202)
Craft:
Aratech
Biker
Advanced
Recon
Commando (BARC) Speeder
Type: Speeder bike
Scale: Speeder
Length: 4.57 meters
Skill: Repulsorlift operation: speeder bike
Crew: 1
Cargo Capacity: 5 kilograms
Cover: 1/4
Altitude Range: Ground level-150 meters
Cost: 8,300 (new), 1,550 (used)
Maneuverability: 2D
Move: 180; 520 kmh
Body Strength: 2D+1
Weapons:
4 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 30-50/100/200
Damage: 4D+2
Source: The Clone Wars Campaign Guide (page
165)
Swamp Speeder
Craft: Uulshos Manufacturing Infantry Support
Platform (ISP)
Type: Light attack vehicle
Scale: Speeder
Length: 5 meters
Skill: Repulsorlift operation: swamp speeder
Crew: 2
Cargo Capacity: 55 kilograms
Cover: 1/2
Altitude Range: Ground level-1.3 meters
Cost: 11,600 (new), 2,880 (used)
Maneuverability: 1D+2
Move: 35; 100 kmh
Medlifter
M
Body Stren
ngth: 2D+1
Weapons:
2 Twin Blasster Cannon
ns
Fire Arc: 1 frront/right turrret, 1 front/le
eft turret
Skill: Vehiclle blasters
Fire Controll: 1D+1
Range: 10-1
100/500/800
Damage: 4D
D
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
166), Wizarrds Website
Carrier Gu
unship
Crraft: Ubrikk
kian Industries Model 300 Medlifterr
Trroop Transpo
ort
Ty
ype: Medica
al troop transsport
Sc
cale: Speede
er
Le
ength: 9 meters
Sk
kill: Repulso
orlift operatio
on: airspeede
ers
Crrew: 2
Pa
assengers: 4
Ca
argo Capaciity: 1 metric ton
Co
over: Full
Alltitude Rang
ge: Ground le
evel-100 meters
Co
ost: 24,000 (new),
(
5,100 (used)
Maneuverabi
M
ility: 1D
Move:
M
280; 80
00 kmh
Bo
ody Strengtth: 2D+1
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
16
67)
Republic Tro
oop Transp
port
Craft: Roth
hana Heavy Engineering
E
LAAT/c Carrgo
Gunship
Type: Airsp
peeder
Scale: Spee
eder
Length: 17..4 meters
Skill: Rep
pulsorlift op
peration: LAAT/c
L
Carrgo
Gunship
Crew: 1
Crew Skill: All skills typ
pically at 5D
Passengerss: None
Cargo Cap
pacity: 40 to
ons (1 AT-TE
E, 4 AT-XTs,, 1
Republic tro
oop transporrt, 1 TX-130 Saber tank, or
1 forward command ce
enter)
Cover: Full
Altitude Ra
ange: Up to 1,000
1
meterss
Cost: 58,000
0 (new), 42,0
000 (used)
Maneuvera
ability: 1D (+
+1 when loa
aded)
Move: 216; 620 kmh
Body Stren
ngth: 4D+1
Weapons:
Crraft: Rotha
ana Heavy Engineerin
ng Republic
c
Trroop Transpo
ort (RTT)
Ty
ype: Landsp
peeder
Sc
cale: Speede
er
Le
ength: 18 meters
Sk
kill: Repulso
orlift operatio
on: RTT
Crrew: 1, gunn
ners: 1
Pa
assengers: 12
1 (troops)
Ca
argo Capaciity: 3 tons
Co
over: Full
Alltitude Rang
ge: Up to 5 m
meters
Co
ost: 42,000 (new),
(
10,200
0 (used)
Maneuverabi
M
ility: 1D+1
Range: 50-500/1/2 Km
Damage: 7D
Medium Twin-Laser Turret
Fire Arc: Turret (front/left/right arcs only)
Crew: Co-pilot
Skill: Vehicle blasters
Fire Control: 1D+2
Range: 5-50/200/500
Damage: 5D
Concussion Missile Launchers (8 missiles)
Fire Arc: Front
Crew: 1 or co-pilot
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1/2 Km
Damage: 6D
Medium Twin-Laser Turret
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D+2
Range: 5-50/200/500
Damage: 6D
Source: Wizards Website, The Clone Wars
Campaign Guide (page 169)
UT-AT
Weapons:
Heavy Lase
er Cannon
Fire Arc: Fro
ont
Crew: 1 (co
ockpit gunner)
Skill: Vehiclle blasters
Fire Controll: 1D+2
Range: 200--1/3/5 Km
Damage: 5D
D+2
2 Medium Laser
L
Canno
ons
Fire Arc: Fro
ont
Crew: 1 (co
ockpit gunner)
Scale: Spee
eder
Skill: Vehiclle blasters
Fire Controll: 1D
Range: 50-2
200/500/1 Km
m
Damage: 5D
D+2
4 Anti-Infan
ntry Laser Turrets
T
Fire Arc: Turret
Crew: 1
Scale: Chara
acter
Skill: Vehiclle blasters
Fire Controll: 1D
Range: 5-20
0/200/400
Damage: 8D
D
Ion Bomble
et Generato
or
Fire Arc: Fro
ont
Scale: Spee
eder
Skill: Vehiclle blasters
Fire Controll: 1D
Range: 20-1
100/200/300 Km
K
Damage: 4D
D
Note: The UT-AT
U
must come to a complete sto
op
for one fulll round befo
ore engaging
g the bomblet
generator.
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
170)
Ground Armored
A
Tank
Craft: Ba
aktoid Arm
mor Workshop
Armored Ta
ank (GAT)
Type: Assau
ult tank
Scale: Spee
eder
Length: 7 meters
m
Skill: Repullsorlift opera
ation: GAT
Groun
nd
b
Crrew: Droid brain
Crrew Skill: Alll skills 5D
Ca
argo Capaciity: None
Alltitude Rang
ge: Ground level-1 meterrs
Co
ost: 17,500 (new),
(
11,000
0 (used)
Maneuverabi
M
ility: 2D
Move:
M
45; 130
0 kmh
Bo
ody Strengtth: 5D+1
Weapons:
W
2 Medium Laser Cannon
ns (fire-linked
d)
Fiire Arc: Frontt
Sk
kill: Vehicle blasters
b
Fiire Control: 2D
2
Ra
ange: 50-500
0/1/2 Km
Da
amage: 4D+
+1
2 Concussion
n Missile Lau
unchers (24 missiles)
Fiire Arc: Frontt
Sk
kill: Vehicle blasters
b
Fiire Control: 2D
2
Ra
ange: 50-500
0/1/2 Km
Da
amage: 6D
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
19
98)
MTT
M
Weapons:
2 Dual Blasster Cannon
ns (fire-linked
d)
Fire Arc: Fro
ont
Skill: Vehiclle blasters
Fire Controll: 2D
Range: 50-4
400/900/3 Km
m
Damage: 4D
D+1
Game Note
es: If attacke
ed from the rear, the MT
TT
only has an
n effective Body Strength
h of 1D due to
the thinnesss of the rear
r
armor (to allow for
f
ventilation of
o the powe
er plant). If th
he MTT suffe
ers
a damage result
r
of Heavy or highe
er from a re
ear
attack, the power plan
nt will explo
ode within 2D
2
turns. This explosion will destro
oy any droiids
and/or characters on board
b
and completely
c
g
gut
the MTT.
Source: d20
0 Core Ruleb
book (page2
201), Secrets of
Naboo (pa
age 9), The
e Clone Wa
ars Campaign
Guide (page
e 200)
Fiire Control: 2D
2
Ra
ange: 50-100
0/200/400
Da
amage: 5D
No
ote: The cla
aws built intto the whee
el rim inflictt
+1D ramming
g damage.
So
ource: Wizzards Webssite, The Clone
C
Warss
Ca
ampaign Gu
uide (page 20
03)
Hailfire
H
Droiid
Tsmeu-6 Wheel
W
Bike
e
Craft: Z-Go
omor Ternbu
uell Guppat Corp.
C
Tsmeu
u-6
Personal Wheel
W
Bike
Type: Perso
onal wheel bike
b
Scale: Spee
eder
Length: 3.5
5 meters long
g
Skill: Groun
nd vehicle op
peration/wallker operatio
on
Crew: 1
Passengerss: 0 (Civilian version: 1)
Cargo Cap
pacity: 5 killograms (Civvilian versio
on:
10kg)
Cover: 1/4
Cost: Not available
a
for sale (weaponless Civilian
version: 15,000 new)
Maneuvera
ability: 1D+2
2
Move: 115; 330 kmh
h (wheeled)), 3; 10 km
mh
(walker)
Body Stren
ngth: 2D
Weapons:
Double Bla
aster Cannon
n
Fire Arc: Fro
ont
Skill: Vehiclle blasters
Crraft: InterGa
alactic Bankiing Clan IG-227 Hailfire-cllass Droid Ta
ank
Ty
ype: Wheele
ed droid tank
k
Sc
cale: Speede
er
Le
ength: 5.5 meters
m
tall, 6 m
meters long
Sk
kill: Ground vehicle operation
Crrew: Droid brain
b
Crrew Skill: Alll skills 4D
Ca
argo Capaciity: None
Co
ost: 60,000 (new),
(
36,000
0 (used)
Maneuverabi
M
ility: 2D
Move:
M
40; 120
0 kmh
Bo
ody Strengtth: 3D
Weapons:
W
2 Hailfire Misssiles Launccher (15 missiles each)
Fiire Arc: Frontt
Sk
kill: Missile weapons
w
Fiire Control: 2D
2
Ra
ange: 50-250
0/1/3 Km
Da
amage: 6D
La
aser Cannon
n
Fiire Arc: Frontt
Sk
kill: Vehicle blasters
b
Fiire Control: 1D
1
Ra
ange: 50-500
0/1/2 Km
Da
amage: 4D
So
ource: Ultim
mate Adverssaries (page
e 151), The
e
Cllone Wars Campaign
C
Gu
uide (page 19
99)
Droids
Galactic Chopper
C
Me
edical Assisstant Droid
d
Type: Ubrik
kkian Model DD-13 Cybe
ernetic Surgic
cal
Droid
DEXTERITY
Y 1D
KNOWLEDG
GE 2D
Alien Specie
es 4D+1
MECHANIC
CAL 1D
PERCEPTIO
ON 2D
(A) Injury/ailment
diagnostics 4D, search 4D
4
STRENGTH
H 1D
TECHNICAL
L 2D
Computer programming
p
g/repair 3D,
first aid 4D, (A) medicin
ne:
cyborging 4D+2
4
Equipped With:
W
-Medical co
omputer scom
mp link:
interface to adequate medical
m
computer or
o surgeon drroid
adds +1D to
o all medica
al skills.
-Medical dia
agnostic com
mputer
and sensor
-Vocabulato
or
-Two manip
pulator armss
-Various surrgical attachments
-Hypodermic injectors (4D
( stun dam
mage)
-Amputation
n vibroblade
e (STR+3D)
-Internal sto
orage (10kg)
-Three legs
Move: 8
Size: 1.83 meters
m
tall
Cost: 4,150
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
66)
-T
Two manipullator arms w
with cradling paddles
-V
Vocabulator
Move:
M
10
Siize: 1.16 metters
Co
ost: 5,870
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
67
7)
IM
M-6 Medica
al Droid
EW-3 Midw
wife Droid
Type: Chroon-Tan B-Ma
achine
DEXTERITY 2D
KNOWLEDG
GE 2D
Alien specie
es 5D
MECHANIC
CAL 1D
PERCEPTIO
ON 2D
Persuasion:: calming 4D
D
STRENGTH
H 2D
Lifting 3D
TECHNICAL
L 2D
First aid 5D, (A) medicin
ne: infant de
elivery 7D
Equipped With:
W
-Repulsorlifft unit
-Multi-specttrum photore
eceptors
-Warming cushion
c
Ty
ype: Cybot--Galactica IM
M-6 battlefie
eld medicall
drroid
DEXTERITY 2D+2
2
KN
NOWLEDGE
E 2D
Allien species 5D+1
MECHANICAL
M
L 1D
(A
A) Bacta tank
k operation 3
3D
PE
ERCEPTION
N 2D
(A
A) Injury/ailm
ment diagnossis 4D+2, sea
arch 3D+2
ST
TRENGTH 2D
Liifting 3D+1
TE
ECHNICAL 3D
3
Co
omputer pro
ogramming/rrepair 4D+2,, first Aid 5D,,
(A
A) medicine 5D
Equipped With:
W
-Repulsorlifft unit
-Internal co
omlink
-Two manip
pulator armss
-Vocabulato
or
-Improved sensor
s
packa
age (+2D to search)
-Medpac reservoir (5 medpacs)
-Surgery kit
Move: 12
Size: 1 meter tall
Cost: 11,800
0
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
67)
Type: Med
dtech Industries FX-se
eries Medic
cal
Assistant Drroid
DEXTERITY
Y 1D
KNOWLEDG
GE 1D
Alien Specie
es 3D
MECHANIC
CAL 1D
(A) Bacta ta
ank operation 3D+1
PERCEPTIO
ON 2D
(A) Injury/ailment diagn
nostics 3D+2
2
STRENGTH
H 1D
TECHNICAL
L 2D
First aid 3D+2, (A) med
dicine 4D
Equipped With:
W
-Medical computer
c
sc
comp link: interface to
adequate medical
m
com
mputer or surgeon
s
dro
oid
adds +1D to
o all medica
al skills.
-Readout sc
creen
-Medical dia
agnostic com
mputer and sensor
s
-Infrared se
ensors
-Analytical computer
c
an
nd sensors
-14 light ma
anipulator arm
ms
-6 main ma
anipulator arm
ms
-V
Various surgical attachme
ents
-H
Hypodermic injectors (4D
D stun damage)
-M
Medicine disp
pensers
-M
Mobility caste
er trio
Move:
M
4
Siize: 1.83 metters tall
Co
ost: 4,300 crredits
So
ource: The Force Unlea
ashed Camp
paign Guide
e
(p
page 103), The
T
Clone Wars Camp
paign Guide
e
(p
pages 160-16
61)
SP
P-4 Analysiis Droid
Ty
ype: Cybot Galactica
G
SP--4 Analysis Droid
D
DEXTERITY 2D
2
KN
NOWLEDGE
E 3D+1
Bu
ureaucracy 6D, planetary systems 7D, scholar::
ellectronics 7D,
7
scholar: science 7D,
7
scholar::
sttarships 7D, scholar:
s
wea
apons 7D
MECHANICAL
M
L 2D+2
Se
ensors 5D
PE
ERCEPTION
N 3D
In
nvestigation 5D+2,
5
search
h 5D
ST
TRENGTH 1D+1
TE
ECHNICAL 2D
2
Co
omputer pro
ogramming/rrepair 6D
Eq
quipped Wiith:
-C
Comlink
-Im
mproved sen
nsor package
e
with
w infrared vision
v
-T
Two manipullator arms
-T
Two legs
-V
Vocabulator
-W
Wireless com
mputer interfa
face.
When
W
connec
cted to main
nframe,
ad
dds +1D to +3D
+ to Know
wledge,
de
epending on
n mainframes size)
Move:
M
7
Siize: 1.46 metters
Co
ost: 3,100 crredits
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
68
8)
LE
E Repair Drroid
Ty
ype: Cybot Galactica
G
LE--series repairr droid
DEXTERITY 1D
1
KN
NOWLEDGE
E 2D
MECHANICAL
M
L 2D
Asstrogation 2D+1, comm
munications 3D, sensorss
3D
D
PE
ERCEPTION
N 1D
ST
TRENGTH 2D
TE
ECHNICAL 2D
2
Capital
ship
repair
4D,
computer programming/repair
5D, space transports repair 3D
Equipped With:
-Humanoid body (two arms,
two legs, head)
-Visual/audial sensors (human
range)
-Vocabulator
speech/sound
system
Move: 7
Size: 1.7 meters tall
Cost: 12,800 (new), 6,500
(used)
Source: Cynabars Fantastic
Technology Droids (page
65), Platts Smugglers Guide (pages 60), Arms
and Equipment Guide (pages 50-51), The Clone
Wars Campaign Guide (pages 68-69)
P2 Astromech Prototype
Type: Industrial Automaton
Astromech Droid Prototype
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
Space transports 2D
PERCEPTION 1D
Search 2D
STRENGTH 2D
TECHNICAL 2D
Space transports repair 5D
Equipped With:
-Three wheeled legs (one retractable)
-Heavy grasper arm
-Three medium arms (retractable)
-Laser welder (5D damage, 0.5 meter range)
-Video display screen
-Buzzsaw (5D damage)
-Armored hull (+1D to Strength when resisting
damage)
Move: 4
Size: 2.2 meters
Cost: 2,500-4,200 (used)
Source: Cynabars Fantastic Technology Droids,
Arms and Equipment Guide (page 46), The Clone
Wars Campaign Guide (page 69)
MECHANICAL 3D
space
Astrogation
4D,
transports 4D+2, starship
shields 3D+2
PERCEPTION 1D
Search 2D
STRENGTH 1D
TECHNICAL 2D
Computer
4D,
programming/repair
space transports repair 3D
Equipped With:
-Audio and visual receptors
(equipped with nightvision)
-Two manipulator arms
-Tread locomotion system
(magnetic)
-Astrogation buffer (stores 10 hyperjumps)
-Vocabulator
Move: 7
Size: 1.6 meters
Cost: 4,200 credits
Source: The Clone Wars Campaign Guide (page
161)
Pit Droid
Type: Serv-O-Droid DUM Series Pit Droid
DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 1D
Ground vehicle operation
2D+2, repulsorlift
operation 2D+2
PERCEPTION 1D
STRENGTH 2D
Lifting 4D+1
TECHNICAL 2D
Computer programming/
repair 3D, ground
vehicle repair 4D,
repulsorlift repair 4D
Equipped With:
-Foldable humanoid body (two arms, two legs,
head)
-Receiver/transmitter with antenna (range .25
km)
Move: 6
Size: 1.19 meter tall
Cost: 1,300
Source: The Clone Wars Campaign Guide (page
70)
5YQ Proto
ocol Droid
Type: Cybo
ot Galactica 5YQ-series
5
Protocol Droid
d
DEXTERITY
Y 1D
KNOWLEDG
GE 2D+1
Cultures 4D
D, languages 6D
MECHANIC
CAL 1D
PERCEPTIO
ON 1D
STRENGTH
H 1D
TECHNICAL
L 1D
Equipped With:
W
-Humanoid body (ttwo
arms, two le
egs, head)
-Two visua
al and audial
sensors hu
uman range
-Vocabulato
or
-Internal sto
orage (5kg)
Move: 8
Size: 1.7 me
eters tall
Cost: 1,460
Source: Th
he Clone Wars
W
Campaign Guide (p
page
70)
Marksman
n-H Trainin
ng Remote
Type:
Industrial
A
Automaton
Marksman
n-H
Hovering Re
emote
DEXTERITY
Y 3D
Blaster arra
ay 5D, dodge 4D
KNOWLEDG
GE 1D
MECHANIC
CAL 1D
PERCEPTIO
ON 1D
Search 4D
STRENGTH
H 1D
TECHNICAL
L 1D
Equipped With:
W
-Blaster arra
ay (can do 1 pip, 2 pip, 1D,
1 or 1D+1 of
damage, firre rate: 6, ran
nge: 2-3/5/10))
-Motion se
ensors (+2 to search rolls again
nst
moving targ
gets)
Move: 15
Size: 10 cen
ntimeters in diameter
Cost: 350 crredits
Source: Po
ower of the Jedi
J
(pages 57-58), Hero
os
Guide (pag
ge 154), The Clone Wars Campaign
Guide (page
e 162)
BCA-11/X
X Training Droid
D
Type: Bak
ktoid Comb
bat Automa
ata BCA-11
1/X
lightsaber practice
p
droid
d
DEXTERITY
Y 3D
Blaster: blasster carbine 5D, dodge 3D+2
3
KNOWLEDG
GE 1D
MECHANIC
CAL 1D
ERCEPTION
N 1D+2
PE
Se
earch 3D
ST
TRENGTH 3D
Brrawling 4D, stamina
s
4D
TE
ECHNICAL 1D
1
Eq
quipped Wiith:
-H
Humanoid bo
ody (two arm
ms, two legs,, head)
-Im
mproved se
ensor packa
age (+2D in low-lightt
co
onditions)
-V
Vocabulator
-Q
Quadanium battle armor with corto
osis bonding
g
(+
+1D+2 to Strength
S
aga
ainst physic
cal damage,,
+2D against energy da
amage, +2D
D+2 againstt
lig
ghtsaber dam
mage).
Move:
M
10
Siize: 1.9 mete
ers tall
Co
ost: 5,860
Eq
quipment: Blaster
B
carbin
ne (5D)
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
71
1)
IG
G-86 Sentin
nel Droid
Ty
ype: Holowa
an
Mechanicals
M
I
IG-86
sentine
el droid
DEXTERITY 4D
4
Bllaster 4D+2, dodge 5D+2
KN
NOWLEDGE
E 2D
MECHANICAL
M
L 1D
PE
ERCEPTION
N 2D
Se
earch 4D
ST
TRENGTH 3D+1
Brrawling 4D, climbing/
c
ju
umping 6D
TE
ECHNICAL 1D
1
Co
omputer pro
ogramming/
re
epair 2D+2
Equipped With:
W
-Humanoid body (two arms,
a
two leg
gs, head)
-Durasteel shell
s
(+1D to
o Strength ag
gainst physic
cal
damage, +1 against ene
ergy damage
e)
-Vocabulato
or
Move: 10
Size: 2 meters tall
Cost: 19,000
0
Equipmentt: Blaster rifle
e (5D)
Source: Th
he Clone Wa
ars Campaign
n Guide (pa
age
71)
Advanced
d Dwarf Spiider Droid
Type: Com
mmerce Guild
d Advanced
d Dwarf Spid
der
Droid (A-DS
SD)
DEXTERITY
Y 2D+1
Blaster artiillery: blaste
er cannon 3D+2,
3
misssile
weapons 4D
D+1
KNOWLEDG
GE 1D
MECHANIC
CAL 1D
PERCEPTIO
ON 1D+1
STRENGTH
H 4D+1
Climbing 5D
D+1
TECHNICAL
L 1D
Equipped With:
W
-Blaster can
nnon (9D)
-Fire-linked
d missile lau
unchers (9D
D/7D/5D, bla
ast
radius: 2/4/6
6, 36 frag misssiles carried
d)
-Quadanium
m armor (+
+1D to Stre
ength to ressist
damage)
-Comlink
-Digging cla
aws
-Locked ac
ccess (the drroid's shut-d
down switch
h is
secured or internally loc
cated)
-Magnetic feet
e
-Restraining
g bolt
-Improved sensor
s
pack
kage (+2 to all search sk
kill
rolls)
-Infrared viision (can see
s
in the dark
d
up to 30
meters)
-Self-destruct system (8D damage)
Move: 12, 4 (burrowing)
A-Series
A
Asssassin Droid
d
Ty
ype: Pollux Poi
P A-series
asssassin droid
d
DEXTERITY 3D+1
3
Bllaster: wrist blasters
b
6D+
+2,
melee
m
comba
at 6D+1,
melee
m
parry 6D
6
KN
NOWLEDGE
E 2D
MECHANICAL
M
L 1D
PE
ERCEPTION
N 2D+1
Se
earch 6D, sneak 3D+1
ST
TRENGTH 3D+1
TE
ECHNICAL 1D
1
Eq
quipped Wiith:
-V
Vocabulator
-2
2 wrist blaste
ers (5D)
-F
Finger bladess (STR+2)
-H
Humanoid bo
ody
(2
2 arms, 2 legss, head)
-Im
mproved se
ensors (+1D
D to all search rolls,,
in
nfrared vision
n)
-Q
Quadanium battle armor (+1D physical,
p
+1
en
nergy)
-L
Locked acce
ess (The droiid's shut-dow
wn switch iss
se
ecured or intternally locatted)
Move:
M
11
Siize: 3 meterss tall
Co
ost: 14,000
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
18
89)
to
o Moderate),, Hold-out blaster pistol (3D), 2 frag
g
grrenades (5D)).
Move:
M
10
Siize: 1.91 metters tall
Co
ost: 6,460 crredits
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
19
90)
Sn
now Droid
-Integrated multichanne
el comlink
-Remote rec
ceiver (5,000
0 km range)
-Vocabulato
or
-2 wrist blad
des (STR+2 damage)
-2 wrist blassters (4D)
-Jet pack (10 charges)
Move: 10 (w
walking or flyying)
Size: 1.91 meters
m
tall
Cost: 2,100
Source: The Clone Warrs Campaign
n Guide (pag
ges
189-190)
Battle Dro
oid Assassin
n
Type: Bak
ktoid Comb
bat Automa
ata B1 Seriies
Assassin Ba
attle Droid
DEXTERITY
Y 2D
Blaster 2D+
+2, blaster:
blaster rifle 3D+2,
grenades 2D
D+2
KNOWLEDG
GE 1D
MECHANIC
CAL 1D
PERCEPTIO
ON 1D
Search 1D+
+2
STRENGTH
H 2D
Brawling 3D
D
TECHNICAL
L 1D
Equipped With:
W
-Integrated multichannel com
mlink
-Improved sensor
s
packa
age (+2D to search)
-Remote rec
ceiver (5,000
0 km range)
-Vocabulato
or (the dro
oid can replicate organ
nic
speech)
Equipmentt: Heavy bla
aster rifle (5D
D+2, range: 350/150/430, when using
g targeting scope,
s
redu
uce
all Long Ra
ange or prec
cision shot difficulty
d
leve
els
Ty
ype: Baktoid
d Combat A
Automata B2 Series Cold
d
Asssault Battle Droid
DEXTERITY 1D+1
1
Bllaster 2D+1, dodge 2D
KN
NOWLEDGE
E 1D
In
ntimidation 2D+1
2
MECHANICAL
M
L 1D
PE
ERCEPTION
N 1D
Se
earch 2D
ST
TRENGTH 4D
Brrawling 4D+
+2, climbing//jumping 4D+
+2
TE
ECHNICAL 1D
1
Eq
quipped Wiith:
-R
Remote rece
eiver (5,000 km range,, with locall
ba
ack-up proce
essor)
-In
ntegrated co
omlink
-P
Plasteel shelll (+2 to Stren
ngth to resistt damage)
-V
Vocabulator
Move:
M
8
Siize: 1.93 metters tall
Co
ost: 5,500 crredits
Eq
quipment: Heavy
H
blaster rifle (5D+2
2)
So
ource: The Clone
C
Wars C
Campaign Guide
G
(pagess
19
90-191)
Droid Commando
Type: Baktoid Combat Automata BX-Series Droid
Commando
DEXTERITY 4D
Blaster 6D, brawling parry 4D+2, dodge 4D+2,
grenade 4D+2, melee combat 4D+2
KNOWLEDGE 3D
Tactics 5D+2
MECHANICAL 2D
PERCEPTION 2D+2
Con 3D, search 6D, sneak 6D
STRENGTH 2D
Brawling 5D
TECHNICAL 2D
Equipped With:
-Humanoid body
(2 legs, 2 arms, head)
-Low-light vision
(poor lighting penalties
are reduced by 2D)
-Internal comlink
-Vocabulator
-Armor (+1D against
energy attacks)
Move: 10
IG Lancer Droid
Type: Phlut Design Systems
IG-series Lancer Combat Droid
DEXTERITY 3D
Blaster 4D, dodge 4D, melee combat 5D
KNOWLEDGE 1D
MECHANICAL 2D
Repulsorlift operation 5D
PERCEPTION 2D
STRENGTH 3D
TECHNICAL 1D
Equipped With:
-Humanoid body
(two arms, two legs, head)
-Internal comlink
-Vocabulator
-Remote processor
Move: 11
Size: 1.96 meters tall
Cost: 2,700
Equipment: Energy lance (STR+4D damage)
Source: Threats of the Galaxy (page 141), The
Clone Wars Campaign Guide (pages 192-193)
Move: 10
Size: 1.95 meters tall
Cost: 27,000
Equipment: 2 lightsabers (5D)
Source: The Clone Wars Campaign Guide (page
193)
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 6D,
hide 5D+1
STRENGTH 5D+1
TECHNICAL 1D
Equipped With:
-Internal comlink
-Vocabulator
-Remote receiver
-2 double heavy blasters (6D damage)
-Durasteel plating (+1D against physical damage)
-Improved sensor package (+2D to search)
-Low-light vision (poor lighting penalties are
reduced by 2D)
Move: 13
Size: 6 meters tall
Cost: 16,000
Source: The Clone Wars Campaign Guide (page
195)
Equipped With:
W
-Integrated multichanne
el comlink
-Remote rec
ceiver (5,000
0 km range)
-Vocabulato
or (the dro
oid can replicate organ
nic
speech)
Equipmentt: Blaster carbine (5D, range: 320/60/210)
Move: 10
Size: 1.91 meters
m
tall
Cost: 1,000 credits
Source: Secrets of Nab
boo (page 13
3), Invasion of
Theed (pag
ge 25), The
e Clone Wa
ars Campaign
Guide (page
e 196)
Battle Dro
oid Security
y
Type: Bak
ktoid Comba
at Automata
a OOM-seriies
Security Batttle Droid
DEXTERITY
Y 1D+1
Blaster 2D
KNOWLEDG
GE 1D+2
MECHANIC
CAL 1D
PERCEPTIO
ON 1D+1
Search 2D+
+1
STRENGTH
H 2D
Brawling 3D
D
TECHNICAL
L 1D
Computer programming
p
g/repair 1D+
+2
Equipped With:
W
-Integrated multichanne
el comlink
-Remote rec
ceiver (5,000
0 km range)
-Vocabulato
or (the dro
oid can replicate organ
nic
speech)
Equipmentt: Blaster carbine (5D, range: 320/60/210)
Move: 10
Size: 1.91 meters
m
tall
Cost: 900 crredits
So
ource: Secre
ets of Naboo
o (page 13),, Invasion off
Th
heed (page 25), The Clone Warss Campaign
n
Guide (page 196)
1
Chameleon Droid
Ty
ype: Arakyd
d Industries/T
Techno Unio
on Modified
d
Sp
pelunker Pro
obe Droid
DEXTERITY 3D
3
Bllaster 3D+1
KN
NOWLEDGE
E 1D
MECHANICAL
M
L 1D
PE
ERCEPTION
N 2D
Hide 4D, searc
ch 4D, sneak
k 4D
ST
TRENGTH 3D
Brrawling 4D
TE
ECHNICAL 2D+2
2
Demolitions 4D+2
4
Eq
quipped Wiith:
-C
Cloaking ho
oloprojector (projects surrounding
g
im
magery in the
e droids pla
ace, adding +4D to hide
e
an
nd +3D to sn
neak)
-S
Sensor array (+2D to sea
arch)
-S
Small repulssorlift unit (+3D to ru
unning and
d
climbing/jump
ping)
-F
Four articu
ulated legss with traction-field
t
d
ge
enerators (+
+3D to climbiing)
-T
Triple Laser cannon
c
(6D+
+2 damage)
-M
Minelayer (24
4 frag mines,, remote detonator)
mbing)
Move:
M
10 (wa
alking), 5 (clim
Siize: 2 meterss tall
Co
ost: 15,750
So
ource: The Clone
C
Wars C
Campaign Guide
G
(p197)
Ultra
U
Droide
eka
Ty
ype: Droidek
ka Series Ultra Destroyerr Droid
DEXTERITY 3D
3
Bllaster: heavyy
re
epeating blasster 5D
KN
NOWLEDGE
E 1D
MECHANICAL
M
L 1D
PE
ERCEPTION
N 1D
Se
earch 3D+2
ST
TRENGTH 5D+2
TE
ECHNICAL 1D
1
Eq
quipped Wiith:
-Two mounted
heavy repeating blasters (8D)
-Durasteel plating (+1D physical)
-Defensive shields (+5D to Strength to resist
energy damage, cant be deployed in wheel
mode)
-Remote receiver (5,000 km range)
-Integrated comlink
Move: 5 walking, 25 in "wheel mode"
Size: 3.9 meters tall
Cost: 29,000 credits
Note: After the shields have been active for 5
rounds, they start draining energy from the
droids blaster, reducing its damage by 1D every
round until drained. At this point the shield is
deactivated and the blaster returns to normal
operation. The shield can only be activated again
after 5 rounds.
Source: The Clone Wars Campaign Guide (pages
197-198)
Salvager
Creature
es
Akk Dog
Type: Repto
omammal beast
Planet of Origin:
O
un Kal
Haruu
DEXTERITY
Y 2D+1
PERCEPTIO
ON 2D
STRENGTH
H 5D
Special Abiilities:
Natural Arm
mor: Grants +2D
+ to resistt damage.
Teeth: Do STR+2D
S
dam
mage.
Move: 10
Size: 5-6 me
eters long
Source: Clo
one Wars Ca
ampaign Guide (page 57))
Dactillion
Orneriness:
O
3
3D
So
ource: Clone
e Wars Cam
mpaign Guide
e (page 221)
Horax
H
Ty
ype: Giant re
eptillian
Pllanet of Orig
gin: Nelvaan
n
DEXTERITY 1D+1
1
PE
ERCEPTION
N 1D
Se
earch 2D+2
ST
TRENGTH 6D
Sp
pecial Abilitties:
Gore: Does ST
TR+2D dama
age.
Ta
ail Slap: Do
oes STR+1D
D damage and
a
knockss
ta
arget prone.
Move:
M
12
Siize: 15 meters tall
Sc
cale: Speede
er
So
ource: The Clone
C
Wars Campaign Guide
G
(page
e
22
21)
Kybuck
Ky
Type: Wing
ged raptavian
n
Planet of Origin:
O
au
Utapa
DEXTERITY
Y 3D+2
PERCEPTIO
ON 2D+2
Search 4D
STRENGTH
H 6D
Climbing 7D
D
Special Abiilities:
Claws: Do STR+2 da
amage and grant a +1D
bonus to cliimbing.
Beak: Does STR+1D da
amage.
Move: 14 (fflying), 6 (gro
ound)
Size: 6 meters tall, 24-m
meter wingsp
pan
Ty
ype: Praries dasher
Pllanet of Orig
gin: Kashyyyyk
DEXTERITY 4D
4
PE
ERCEPTION
N 3D
ST
TRENGTH 2D
Ju
umping 6D, liifting 4D
Sp
pecial Abilitties:
Ch
harge Attack
k: Using
ho
orns to charg
ge deals
ST
TR+2 damag
ge.
Move:
M
30
Siize: 1.5 mete
ers at the sho
oulders
Orneriness:
O
1
1D
So
ource: Daw
wn of Defian
nce Traito
ors Gambitt
(p
page 16), The
T
Clone W
Wars Camp
paign Guide
e
(p
page 129)
Weapon
ns
Garrote
Model: Stan
ndard-issue Garrote
G
Type: Single
e cord strang
gling weapon
Scale: Charracter
Skill: Melee
e combat: ga
arrote
Cost: 50 cre
edits
Availabilityy: 1
Difficulty: Moderate
M
(frrom behind)
Damage: ST
TR+1D
Game Note
es: Target may attemp
pt a brawlin
ing
parry to resist with a +10
1 difficulty modifier.
m
Source: Rules
R
of En
ngagement The Rebel
b
SpecForce Handbook (pages 44-4
45), Arms an
nd
Equipment Guide (pag
ge 28), The
e Clone Wa
ars
Campaign Guide
G
(pagess 59-60)
Snap Bato
on
Stun Gaun
ntlets
Model: Palandrix Perso
onal Protecttion Gear Stu
un
Gauntlets
Type: Hand
d-to-hand stu
un gauntlets
Skill: Brawlling
Ammo: 10 charges
c
ost: 200
Co
Av
vailability: 2
Difficulty: Eassy
Damage: STR
R+2D stun
So
ource: Gund
darks Fanta
astic Techno
ology (pagess
12
2-13), Piratess & Privatee
ers (page 43), Arms and
d
Eq
quipment Guide (page 31), Knightss of the Old
d
Re
epublic Cam
mpaign Guide
e (page 202)), The Clone
e
Wars
W
Campaign Guide (pa
age 60)
Vibroknuckl
V
ler
Model:
M
Czerka Vibroknuc
ckler
Ty
ype: Melee weapon
w
Sc
cale: Charac
cter
Sk
kill: Melee combat:
c
vibro
oknucler
Co
ost: 200
Av
vailability: 2,
2 R
Difficulty: Very Easy
Damage: STR
R+1D+1 (STR
R+1 if unpow
wered)
So
ource: Armss and Equip
pment Guide
e (page 30),,
Th
he Clone Wa
ars Campaign Guide (page 60)
Duelist
D
Vibrorapier
Model:
M
LaserHone
Du
uelist Vibrorrapier
Ty
ype: Person
nal combat
vibroblade
Sk
kill: Melee combat
c
Co
ost: 300
Av
vailability: 2,
2 R
Difficulty: Mo
oderate
Damage:
STR+3D
(m
maximum: 7D)
Gundarks
So
ource:
Fa
antastic
T
Technology
(p
page 14), Pirates &
Prrivateers (p
page 42),
Arrms and Equipment
Guide (page 30), The
Cllone Wars Campaign
Guide (page 60)
6
BlasTech DLT-20A
BlasTech DT-12
Model: BlasTech DT-12 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster:
heavy blaster pistol
Ammo: 25
Cost: 900
Availability: 1, R
Range: 2-5/20/35
Damage: 5D+1
Game Notes: Its large trigger makes it a preferred
choice for those who lack hands like those of a
human.
Source: Arms and Equipment Guide (page 10),
The Clone Wars Campaign Guide (pages 61-62)
Czerka Adjudicator
Model: BlasTech DH-23 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500
Availability: 2, R
Body: 2D
Range: 3-10/20/80
Damage: 4D+1
Source: Arms and Equipment Guide (pages 7-8),
The Clone Wars Campaign Guide (page 61)
Czerka Adventurer
EMP Grenade
Type: Ion grenade droid popper
Scale: Character
Skill: Grenade
Cost: 500
Availability: 2, R
Range: 3-5/15/30
Blast Radius: 0-2/4/6
Damage: 6D/5D/4D
ionization
Source: The Clone
Wars
Campaign
Guide (pages 61-62)
Micro Blaster
Model: Gee-Tech 12 Defender MicroBlaster
Type: Micro blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 2
Cost: 400 (power pack: 10)
Availability: 2, R or X
Fire Rate: 1
Range: 1-5/no effect at further ranges
Damage: 2D+2
Game Notes: Very Difficult search skill roll
required for characters and weapon detectors to
find micro blaster. Weapon cannot be reloaded
Source: Gundarks Fantastic Technology (page
25), Arms and Equipment Guide (page 13), The
Clone Wars Campaign Guide (pages 61-62)
SoroSuub Firelance
Cost: 200
Availability: 2
Merr-Sonn DEMP Ionization Blast Rocket
Blast Radius: 2 meters
Damage: 4D ionization
Cost: 400
Availability: 2, R
BlasTech Lumablast Rocket
Range: 3-10/30/120
Blast Radius: 4 meters
Damage: Every creature within the blast radius
must make a Difficult stamina roll or be blinded
for 1D rounds.
Cost: 400
Availability: 2, R
Kelvarek Dumb Energy Quarrel
Damage: 3D
Cost: 450
Availability: 1, R
Source: Arms and Equipment Guide (pages 2728), The Clone Wars Campaign Guide (page 63)
Sonic Cannon
Range: 20-600/3/16 km
Blast Radius: 3 meters
Damage: 5D+1
Game Notes: Must be stationary with legs
deployed to fire.
Source: The Clone Wars Campaign Guide (page
103)
Equipment
Camo Armor
Model: Creshaldyne Industries Scout Armor
Type: Light scout armor
Cost: 1,500
Availability: 2
Game Effects:
Basic Suit: +1D physical, +2
energy for torso, arms and legs.
Camo Field: +1D to difficulty of
search or Perception rolls for
those trying to spot the wearer if
the wearer remains motionless.
Source: Galaxy Guide 10:
Bounty Hunters (page 87),
Gundarks Fantastic Technology
(pages
49-50),
Rules
of
Engagement The Rebel
SpecForce Handbook (page
34), Arms and Equipment Guide (page 43), The
Clone Wars Campaign Guide (page 64)
Shadowsuit
Ayellixe/Krongbing
Model:
Textiles Shadowsuit
Type: Anti-sensor suit
Cost: 600
Availability: 3
Game Notes: Adds +2D to sneak.
Source: Rules of Engagement
The Rebel SpecForce Handbook
(page 34), Arms and Equipment
Guide (page 40), The Clone Wars
Campaign Guide (page 64)
Thinsuit
Model: Karflo Corporation Thinsuit
Type: Insulation armor
Cost: 900
Availability: 2
Game Notes: +1 against physical
attacks. Provides up to 18 hours of
limited protection against chemical
exposure
in
most
known
atmosphere types and temperature
extremes from -30 to 100 degrees.
Breath mask with extended filter
(lasts up to 6 hours), storage room
for up to 5 more filters. Can be worn
in space, providing heat and
protection for nearly one hour,
Bioscanner
Model: Cryoncorp Mediscan 21
Type: Medscanner
Cost: 3,000
Availability: 2
Game Notes: The difficulty level for using this
scanner is the same as that for using a medpac
Easy for Wounded, Moderate for Incapacitated
and Difficult for Mortally Wounded characters.
Bracer Computer
Model: Standard Bracer Computer
Type: Computer
Skill: Computer programming/repair
Cost: 1,300
Availability: 2
Game Notes: Has all the abilities of a standard
datapad, including datacard reading. It features a
holographic screen that displays information as a
two-dimensional image about 3cm above the
device. Plus, the keyboard accommodates onehand typing.
Source: The Clone Wars Campaign Guide (page
65)
Camo-Netting
Halo Lamp
Type: Glow device
Cost: 30
Availability: 2
Range: 5-meter radius
Game Notes: A pocket-sized disc that fits in the
palm of a human hand and can be attached as a
weapon accessory.
Source: The Clone Wars Campaign Guide (page
66)
Force Powers
Pall of the Dark Side
Control Difficulty: Difficult
Required Powers: Concentration
Effect: This power allows a character with Dark
Side points to conceal her Force sensitivity from
other characters. In game terms, any time a Jedi
rolls their Sense Force potential power to detect
the players Force sensitivity, the player may
immediately roll control to activate Pall of the
Dark Side. This roll does not incur a multiple
action penalty. If the roll is successful, then she
may add half of her Dark Side score to her control
roll to resist detection (were normally, a
character would only roll her control roll to resist
being detected).
Example: Jedi Master Ambelled Daru suspects
that Darth Arius may be a Sith Lord. Ambelled
Daru rolls a 28 on his sense roll to Sense Force
Potential. Darth Arius immediately activates pall
of the Dark Side. He rolls a 23 on his control roll,
successfully activating the power. He then adds
half of the number of Dark Side points to his roll
(in this case half of 12 is 6) for a total of 29. His
new score exceeds Ambelled Darus roll, and
thus Ambelled Darus attempt to Sense Force
Potential fails.
Source: Clone Wars Campaign Guide (page 31)
Cloak
Sense Difficulty: Easy
Alter Difficulty: Special
Required Powers: Absorb/dissipate energy,
concentration, telekinesis.
This power may be kept up.
Effect: This power allows the Jedi to bend light
around himself making him more difficult to see.
In game terms, this power adds a bonus to the
Jedis sneak roll. The amount of the bonus
depends on the Jedis alter roll. For a Difficult roll,
the Jedi may add +2D to his sneak roll; for a Very
Difficult, he may add +2D+2, and for a Heroic
roll, he may add +3D+1.
Source: Clone Wars Campaign Guide (page 50)
Malacia
Sense Difficulty: Moderate.
Alter Difficulty: Targets control or Strength roll.
Required Powers: Enhance anothers attribute,
enhance attribute, control pain, control anothers
pain, transfer force.
Morichro
Control Difficulty: Moderate, modified by
proximity.
Alter Difficulty: Perception or control roll of the
target.
Required Powers: Accelerate anothers healing,
control anothers pain, control pain, hibernation
trance, injure/kill, life detection, life sense, place
another in hibernation trance.
Note: A character with more than two Dark Side
Points cannot utilize the power.
Warning: If the target of this power dies for any
reason while being under its influence, the Forceuser who initiated the power gains a Dark Side
Point.
Effect: This power is an offensive variation of
place another in hibernation trance. It allows a
Force-user to put someone into a trance-like
state. If the target fails his Perception or control
roll to resist this power, in addition to rolling a 1
on the Wild Die, the target immediately dies and
the user of the power gains one Dark Side Point.
The target can spent a Force Point in order to
escape immediate death. When used against a
living being, morichro has a maximum range of
10 meters. The effects are otherwise identical to
the place another in hibernation trance power.
Source: Power of the Jedi Sourcebook (pg 16),
The Clone Wars Campaign Guide (page 51)
Phase
No. Just... no.
Rend
Control Difficulty: Easy (or opposed control roll),
modified by proximity
Sense Difficulty: Easy, modified by proximity
Alter Difficulty: Targets Strength roll
Required Powers: Control pain, inflict pain,
injure/kill, life sense, telekinetic kill
Warning: A character who uses this power
automatically receives a Dark Side Point.
Shatterpoint Sense
Sense Difficulty: Very Difficult for present events,
Very Difficult for future events (adding an
additional +10 for events that are not in the
immediate future).
Required Powers: Emptiness, hibernation
trance, sense path, postcognition, sense force,
farseeing, life sense
Time to use: One minute.
Effect: This power allows the Jedi to reach out
through the Force and view the events and
people around him in such a way that reveals
their interconnectedness. The power extends
through the Force to see the ever-changing sea of
events in terms of their probability and causality;
however, it only allows the Jedi to understand
connections between people and events. When
viewing these events and connection, the power
creates an vision in the Jedis mind allowing
them to view reality as though it were a crystal or
gem. It allows them to view multiple facets, as
well as viewing faults and veins as they run
through the gem (the faults being the
connections of causality and destiny that bind
people together). Many of the interconnections
create shatterpoints, important linchpins in
destiny. Having this understanding of these
shatterpoints allows the Jedi to potential to strike
the gem in hopes to shape events to the greater
good.
However, the power has several limitations.
Shatterpoint sense will not reveal much
additional factual information about the universe.
If a Jedi were to have reached out to Chancellor
Palpatine through Shatterpoint Sense, they would
discover a strong (and growing) connection
between Palpatine and Anakin Skywalker. It
would not reveal that Palpatine was a Sith Lord,
nor would it reveal Anakins destiny to become a
Sith Lord. However, in order to get a vision of
Anakins shatterpoints, the Jedi would separately
have to focus on Anakin, where he would see a
strong connection to both Palpatine and Padm
Shatterpoint Strike
Sense Difficulty: Very Difficult
Required Powers: Emptiness, hibernation
trance, sense path, farseeing, life sense,
shatterpoint sense
Effect: Shatterpoint is a very rare power that
allows a Jedi to see faults and fissures within
objects, much like faults of a gem. These faults
may exist because of previous interactions with
the Force (such as prior healings that may be
undone), or natural fissures which occasionally
occur. Such fissures may only exist for the
briefest moment, and can disappear with very
little provocation, such as a slight movement of
the person or object. These faults will generally
make the object or person much more
vulnerable to attack. Just as striking on the fault
of a gem may cause it to shatter, striking a
shatterpoint will easily destroy a person or object.
In game terms, if the gamemaster determines
that a shatterpoint exists within a person or
object, the Force user may make his rolls to
sense it. The Force user must then, as a separate
action, make an attack that same round to strike
the shatterpoint. When the target rolls to resist
damage, the damage resistance total is reduced
by half. For every +10 that the Force user
exceeds the difficulty, the resistance total is
reduced by another -5.
Source: Clone Wars Campaign Guide (page 51)
Technometry
Control Difficulty: Easy
Sense Difficulty: Moderate
Alter
Difficulty: Moderate (or opposed
Perception roll for droids)
Required Powers: Absorb/dissipate energy,
affect mind
Effect: This power allows the Force user to reach
out through the Force to gain a greater sense of a
computer or droid, and in some cases exercise
control over it. If the Jedi is attempting to gain
access to a computer or modify a droid, she may
choose to extend herself through the Force to
feel and understand that system. She then gains a
+2D to her computer programming/repair, droid
programming, or droid repair rolls. This effect
lasts for three rounds.
Alternatively, the Jedi may reach out through the
Force to jam a droids senses for three rounds.
During that time, the droid will take a -2D to all
Perception rolls to detect the presence of the Jedi
(assuming the Jedi is attempting to sneak by or
avoid detection), also the droid takes a -2D to all
offensive and defensive rolls. In some cases, the
jamming may confuse the droid and cause it to
flee, until the effects have dissipated.