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Character Design OGR

Lewis Maddison
16/11/15

Game Outline
The three cards I picked where Life, Literature and Strength
After standing for thousands of years Yggdrasil, the world tree, has been
near destroyed by a powerful, unknown entity. The fate of the world rests
on the ancient Lore Keeper who must scour the connected worlds to find
the pieces of the core of Yggdrasil. Aided only by his ethereal, Fantasy
companions and his wavering abilities in the arcane.
The main protagonist of the game is the Lore keeper, An ancient bear
creature that lives at the base of the world tree on the green planes. Part
of an old race of creatures, dedicated to protecting the world tree. Upon
its destruction, his power begins to wane and he must seek help from his
vast library of fantasy stories, myths and legends.
The other 2 characters tie into the mechanics of the game. With the Lore
Keeper losing his powers when the world tree is destroyed. He uses his
knowledge of summoning to call upon characters from his favourite novels
and Fantasy stories to aid him. The first being Red riding Hood and The
seconds being a twisted Alice from lewis Carrolls novels.

Written Statement
For this project I am going to be creating the worlds and
characters for 2D Action platformer. The Characters will
be fully painted and include Turnarounds, expression sheets
and Prop design sheets. The environments will be a key
part of the overall design as the levels are what make a
Platformer. So I will be looking into 2-3 different
locations, which relate to the worlds the tree is linked to
for their designs. Lastly I will be creating a separate prop
sheet for the different objects and items that can be
interacted with throughout the game. Like Alices strange
plants, or the fragments of the world tree core.

Characters and Game Mechanics


The main mechanic of my game is the Lore Keepers ability
to summon different people and creatures from Fantasy,
Myths and Legends. However each character has there own
strengths and weaknesses. The strengths can be used to
get through different parts of the stage whilst the
Weaknesses prevent the player from doing certain things,
or cause certain things to happen to the character that
has been summoned.

LORE KEEPER
The lore Keeper is the main protagonist
of the game. Part of an ancient race
bred to protect the world tree for
thousands of years. This creature has
access to long forgotten arcane powers.
After the tree is destroyed these powers
have vanished. Leaving him to rely on the
ability to summon creatures from
different planes of reality.
The design of this guy went from being
big and ferocious, to some one who is
more stern, old yet peaceful looking. The
design is still being worked on but I am
close to a design I really like.

Red Riding Hood


Red riding hood is the Little girl she always has
been. Except her time inside the wolfs stomach
caused her to retreat into herself. Her long hair
now covers her eyes and her only pride is the
red cloak she keeps wrapped around her neck and
the weapon of the huntsman that saved her all
those years ago.
Red Riding hood is a slow combatant thanks to
her height, making her almost useless in battle,
but her Cloak grants her the ability to glide
over distances and blind enemies for an attack.
Her weakness is her deep fear of any woodland
animal, especially wolves. The sight of one causes
her to retreat into herself, becoming virtually
unusable for a short time.

Alice in Wonderland
I am still working on a design for Alice however I have an idea
of what I want her to look like in the end. This Alice is not
like the Alice that we know from Lewis Carrolls novels. Upon
falling down the rabbit hole and returning, Alices mind and
body was twisted into that of Wonderland. Clock work gears
and metal jut out of her skin and her eyes are wild and crazy.
Her time in wonderland left her with the ability to summon
monsters and friends from Wonderland to aid her in her
battle, however it also made her addicted to weird plants and
potions. Causing her incessant need to drink and eat whatever
she comes across, resulting in disastrous effects.

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