Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Produced by
Ennead Games
www.enneadgames.com
Contents
Saving throws............................................ 21
Introduction .................................................... 2
Size ............................................................ 21
Skills .......................................................... 22
Colour/Type ................................................ 6
Wyrmling ..................................................... 6
Young .......................................................... 7
Titles.......................................................... 31
Juvenile ....................................................... 7
Lairs ............................................................... 32
Location .................................................... 32
Adult ............................................................ 8
Features .................................................... 32
Old ............................................................... 8
Templates ..................................................... 36
Feats.............................................................. 38
Ancient ........................................................ 9
Wyrm........................................................... 9
Base Type/Stats......................................... 10
CR Changes ............................................... 12
Health/HD ................................................. 13
Alignment .................................................. 13
Upcoming Products....................................... 60
Senses ....................................................... 21
Swapping Abilities
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
Age
Wyrmling
Very Young
Young
Juvenile
Young Adult
Adult
Mature Adult
Old
Very Old
Ancient
Wyrm
Great Wyrm
# of change(s)
1
1d2
1d3
1d4
1d4 +1
1d4 +2
1d6
1d6 +1
1d6 +2
1d8
1d8 +1
1d8 +2
D8
12
34
5- 6
7-8
Change
Age Related
Breath Weapon
Caster Level
Colour change
Example Swap
Age Based
Roll the dice after the age name to determine
the age-level ability that has been swapped.
Age
Wyrmling
Very Young
Young
Juvenile
Young Adult
Adult
Mature Adult
Old
Very Old
Ancient
Wyrm
Great Wyrm
Range
1
1d2
1d3
1d4
1d5
1d6
1d6 + 1d1
1d8
1d8 + 1d1
1d10
1d10 +1d1
1d12
Duplicated Swap
If you end up with an ability the dragon
already has, then either:
(1) Reroll result
(2) Make the ability twice as effective.
Saves are harder, duration longer, etc
It could be used twice as many times
per day or other effects. In effect the
dragon has lost one ability, but gained
power in another.
Multiple Swaps
If your dragon has multiple abilities swapped
out, then you have a choice to make or roll
on. Are you swapping from the same colour,
or is each swap possible from another
colour/type?
Colour/Type
Wyrmling
D100
01 05
06 10
11 15
16 20
21 25
26 30
31 35
36 40
41 45
46 - 50
51 - 55
56 60
61 65
66 70
71 75
76 80
81 85
86 90
91 95
96 - 00
Base Type
Black (1)
Blue (1)
Brass (1)
Brine (2)
Bronze (1)
Cloud (2)
Copper (1)
Crystal (2)
Forest (3)
Gold (1)
Green (1)
Magma (2)
Red (1)
Sea (3)
Silver (1)
Sky (3)
Sovereign (3)
Umbral (2)
Underworld (3)
White (1)
D100
01 - 04
05 08
09 12
13 16
17 20
21 24
25 28
29 32
33 36
37 40
41 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 76
77 80
81 84
85 88
89 92
93 96
97 - 00
Caster Level
Roll a d6 and check against the age category
to determine new caster level.
Wyrmling
Very
Young
Young
Juvenile
Young
Adult
Adult
Mature
Adult
Old
Very Old
Ancient
Wyrm
Great
Wyrm
1-2
-
3-4
-
5-6
-
1
3
1
3
5
1
3
5
7
7
9
5
7
9
11
13
9
11
13
15
17
11
13
15
17
19
Very Young
D20
1
2-5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Juvenile
D100
01 04
05 - 08
09 - 12
13 16
17 20
21 24
25 28
29 32
33 36
40 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 76
77 80
81 84
85 88
89 92
93 96
97 - 00
Young
D100
01 05
06 10
11 15
16 20
21 25
26 30
31 35
36 40
41 45
46 50
51 55
56 60
61 65
66 70
71 75
76 80
81 85
86 90
91 95
96 98
99 - 00
Bless (1)
Calm Emotions (3)
Charm Person (1)
Create food and water (1)
Darkness (1)
Desert Wind (1)
Endure Elements (1)
Entangle (3)
Feather Fall (1)
Fog Cloud (1)
Fog Vision (1)
Frightful Presence (1)
Glitterdust (2)
Hideous Laughter (1)
Hydraulic Push (3)
Minor Image (1)
Pyrotechnics (1)
Scorching Ray (2)
Stone Shape (3)
Trap Master (1)
Unfettered swimmer (3)
Vampiric Touch (2)
Water Breathing (2)
Wave Mastery (1)
Young Adult
D20
01 - 05
06 10
11 15
16 - 20
DR 2/adamantine (3)
DR 5/magic (1)
Gust of wind (1)
Spell resistance (1)
Adult
D100
01 04
05 - 08
09 - 12
13 16
17 20
21 24
25 28
29 32
33 36
40 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 76
77 80
81 84
85 88
89 92
93 - 94
95 - 96
97 - 98
99 - 00
Old
D100
01 03
04 06
07 09
10 12
13 15
16 18
19 21
22 26
27 29
30 32
33 35
36 40
41 43
44 46
47 49
50 52
53 55
56 - 60
61 63
64 66
67 69
70 - 74
75 77
78 80
81 - 85
86 88
89 91
92 94
95 97
98 - 00
Blight (3)
Call Lightning (3)
Change Shape (3)
Cloud Form (2)
Cold Aura (1)
Control Water (2)
Corrupt water (1)
Daylight (1)
Electricity Aura (1)
Fire Aura (1)
Fog Cloud (1)
Frightful Presence (1)
Gust of Wind (3)
Luck (1)
Rainbow Pattern (2)
Shadow Breath (2)
Shadow Walk (2)
Solid Fog (2)
Spike Stones (3)
Stone Shape (1)
Suggestion (1)
Tongues (3)
Trackless Step (1)
Underworld Burrower (3)
Ventriloquism (1)
Wall of fire (2)
Mature Adult
D20
01 15
16 - 20
DR 10/magic (1)
DR 5/adamantine (3)
Very Old
D20
01 15
16 - 20
DR 15/magic (1)
DR 10/adamantine (3)
Ancient
D100
01 03
04 05
06 - 07
08 09
10 12
13 15
16 18
19 21
22 24
25 27
28 30
31 33
34 36
37 39
40 42
43 45
46 48
49 - 51
52 54
55 57
58 60
61 63
64 66
67 69
70 72
73 - 75
76 78
79 81
82 84
85 87
88 90
91 93
94 96
97 - 00
Great Wyrm
D100
01 02
03 04
05 - 08
09 10
11 - 14
15 17
18 19
20 21
22 - 25
26 27
28 29
30 31
32 - 35
36 38
39 40
41 - 44
45 46
47 48
49 - 52
53 54
55 56
57 58
59 62
63 64
65 66
67 - 70
71 72
73 74
75 76
77 - 80
81 82
83 85
86 90
91 93
94 96
97 98
99 - 00
Wyrm
D20
01 15
16 - 20
DR 20/magic (1)
DR 15/adamantine (3)
D100
01 05
06 10
11 15
16 20
21 25
26 30
31 35
36 40
41 45
46 - 50
51 - 55
56 60
61 65
66 70
71 75
76 80
81 85
86 90
91 95
96 - 00
Base Type/Stats
To start off with you need a base type to
change and alter. As detailed in the
Pathfinder Roleplaying Game Bestiary
entry on age categories for dragons, an
increase in age increases certain base abilities,
but, you need to know what these are first.
Other dragon types may be substituted for
the base dragon type, but the rules and
changes would apply to them as well.
This is the same chart from earlier that lists
the various known base types or colours,
repeated here for convenience
Base Type
Black (1)
Blue (1)
Brass (1)
Brine (2)
Bronze (1)
Cloud (2)
Copper (1)
Crystal (2)
Forest (3)
Gold (1)
Green (1)
Magma (2)
Red (1)
Sea (3)
Silver (1)
Sky (3)
Sovereign (3)
Umbral (2)
Underworld (3)
White (1)
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Str
9
9
10
10
11
11
11
11
12
13
13
13
14
14
14
15
15
16
17
17
Dex
16
16
11
13
16
16
16
16
12
14
14
16
13
15
15
14
14
15
14
14
Con
13
13
10
13
13
13
13
13
11
13
13
13
14
14
16
14
14
11
15
15
Int
10
10
11
10
8
6
10
12
13
10
14
12
14
17
15
10
15
13
10
14
Wis
11
14
16
14
11
9
11
13
16
11
15
12
15
14
15
11
14
10
11
15
Cha
16
13
13
13
8
6
10
12
13
10
14
11
14
15
16
10
14
11
10
14
Epic Wyrm
Age: 1400 1600
CR: Base + 18
Size: Base +5
HD: Base + 24
Natural Armour: Base + 35
Breath Weapon: Base x 13
Legendary
Age: 1600 1800
CR: Base + 20
Size: Base +5
HD: Base + 26
Natural Armour: Base + 37
Breath Weapon: Base x 14
Mythological
Age: 1800 2000
CR: Base + 22
Size: Base +5
HD: Base + 28
Natural Armour: Base + 38
Breath Weapon: Base x 15
Age Categories
Next you need to determine how old the
dragon is. You can:
Paragon(minimum stats)
Age: 2000 +
CR: Base + 24
Size: Base +6
HD: Base + 30
Natural Armour: Base + 40
Breath Weapon: Base x 16
11
Ability Scores
CR Changes
Epic Wyrm
Str
Dex
-8
+28
Legendary
Str
Dex
-10
+30
Con
+14
Int
+12
Wis
+12
Cha
+12
Con
+14
Int
+14
Wis
+14
Cha
+14
Mythological
Str
Dex
-10
+32
Con
+16
Int
+14
Wis
+14
Cha
+14
Paragon
Str
Dex
-10
+34
Con
+16
Int
+16
Wis
+16
Cha
+16
Trivial Abilities
+0.5 or none to CR
A significant special attack is one that stands a
good chance of incapacitating or crippling a
character in one round. A significant special
quality is one that seriously diminishes the
monsters vulnerability to common attacks. If
the special abilities gained are not tied to a
class or Hit Die increase, this CR increase will
stack.
12
Health/HD
Breath Weapon
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Base HD
3d12
4d12
5d12
6d12
7d12
8d12
No changes from base
Alignment
A dragons alignment goes a long way to
describing its personality, attitude and ethics.
D10
1
2-3
4
56
7
89
10
Alignment
Lawful Good
Neutral Good
Chaotic Good
True Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
Acid
Cold
Electricity
Energy
Fire
Gas Blinding
Gas - Confusion
Gas - Hallucinogenic
Gas - Laughing
Gas - Poison
Gas - Sleep
Gas Slowing
Magic Dispel
Magic - Wild
Paralysing
Piercing
Rust
Sonic
Stunning
Same as Base Dragon/Other
Game
13
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
Cone
15
20
30
40
50
60
70
Line
30
40
60
80
100
120
140
Cone - Normal
Cone - Wide
Cone - Long
Line - Straight
Line - Jagged
Same as base
D20
1 -2
34
56
78
9 - 20
Class Levels/Abilities
Damage Reduction
Class/Level
D20
1-9
10
11
12
13
14
15
16
17
18
19
20
D20
1-2
3-5
6 - 15
16 - 18
19 - 20
No class levels
1 class/1 level
1 class/1 level per age
1 class/1 level per 2 ages
1 class/1 level per 3 ages
1 class/1 level per 4 ages
1 class/1d2 levels
1 class/1d4 levels
1 class/1d6 levels
1 class/1d8 levels
1 class/1d10 levels
Roll again but 2 classes
Random Class
D20
12
34
5- 6
78
9 - 10
11
12
13
14
15 17
18 19
20
1
3
5 (*)
7
9
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rouge
Sorcerer
Wizard
Other Class
6
8
10 (*)
12
14
11
13
15 (*)
17
19
16
18
20 (*)
22
24
Environment
Negation
D100
01 05
06 10
11 15
16 20
21 25
26 30
31 35
36 40
41 45
46 65
66 70
71 75
76 80
81 85
86 90
91 96
97
98
99
00
Method of Negation
Acid
Aligned - Chaos
Aligned - Evil
Aligned - Good
Aligned - Lawful
Cold/Ice
Electricity
Heat/Fire
Iron/Steel
Magic
Poison
Silver
Sonic
Wood
Star Metal/Other Exotic Metal
Something Else
Double (-1 to CR)
Combination Required (+1 CR)
None/- (+2 CR)
Epic (+2 CR)
Notes:
Double and Combination work similar. If you
get one of these results, roll twice again
(ignoring the bottom 4 results).
If the original option was double, then then
the damage is negated if the weapon/attack
has EITHER of these properties.
If the original was Combination, then the
weapon/attack must have BOTH.
As you can imagine, this may present
problems if you have two seemingly
contradictory properties. After all, what
weapon is aligned to both good AND evil at
the same time? But wait, wasnt there a
legend about a weapon that had these very
properties? Use any conflicts as prompts and
seeds for new items or adventures.
Terrain Found
Any
Air (Temperate)
Coastline
Desert (Temperate)
Desert (Warm)
Forest (Cold)
Forest (Temperate)
Forest (Warm)
Hills (Cold)
Hills (Temperate)
Hills (Warm)
Mountains (Cold)
Mountains (Temperate)
Mountains (Warm)
Ocean (Cold)
Ocean (Temperate)
Ocean (Warm)
Plains (Cold)
Plains (Temperate)
Plains (Warm)
Planear (elemental plane)
Planear (other plane)
Rivers/Lake
Swamp (Cold)
Swamp (Temperate)
Swamp (Warm)
Underground
Urban
Same as base
Elemental Plane
D20
Earth
01 04
Air
05 08
Fire
09 12
Water
13 - 16
Quasi-Elemental Plane
17 - 18
Para-Elemental Plane
19 - 20
16
Other Planes
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
D100
1
2
Abyss
Acheron
Arborea
Arcadia
Astral
Baator
Beastlands
Bytopia
Carceri
Celestia
Elysium
Gehenna
Hades
Limbo
Mechanus
Pandemonium
Ysgard
Energy Positive
Energy - Negative
Other Plane/Demi Plane
3
4
5
6
7
8
9
10
11
12 - 13
14
15 16
17
Feats
18
19
20
21 - 22
23
24
25
26
27
28
29
Acrobatic
Acrobatic Steps [Dex 15,
Nimble Moves]
Agile Maneuvers
Alertness
Arcane Strike [Ability to cast
arcane spells]
Augment Summoning [Spell
Focus (conjuration)]
Awesome Blow [Str 25, Power
Attack, Improved Bull Rush,
size Large or larger]
Bleeding
Critical
[Critical
Focus, base attack bonus +11]
Blind-Fight
Blinding Critical [Critical Focus,
base attack bonus +15]
Cleave [Str 13, Power Attack,
base attack bonus +1]
Combat Casting
Combat Expertise [Int 13]
Combat Reflexes
Critical Focus [Base attack
bonus +9]
Dazzling Display [Weapon
Focus, proficiency with the
selected weapon]
Deadly Aim [Dex 13, base
attack bonus +1]
Deadly
Stroke
[Dazzling
Display, Greater Weapon
Focus,
Shatter
Defences,
Weapon Focus, proficiency
with the selected weapon,
base attack bonus +11]
Deceitful
Defensive Combat Training
Diehard [Endurance]
Dodge [Dex 13]
Empower Spell
Endurance
Enlarge Spell
Exhausting Critical [Critical
Focus, Tiring Critical, base
attack bonus +15]
30
31 - 33
34
35
36
37
38
39
40
41
42
43
44
45 - 47
48
49
50
51
52
Extend Spell
Flyby Attack [Fly speed]
Great Cleave [Str 13, Cleave,
Power Attack, base attack
bonus +4]
Great Fortitude
Greater
Disarm
[Combat
Expertise, Improved Disarm,
base attack bonus +6, Int 13]
Greater
Feint
[Combat
Expertise, Improved Feint,
base attack bonus +6, Int 13]
Greater Overrun [Improved
Overrun, Power Attack, base
attack bonus +6, Str 13]
Greater Spell Focus (school)
[Spell Focus]
Greater Spell Penetration
[Spell Penetration]
Greater
Trip
[Combat
Expertise, Improved Trip, base
attack bonus +6, Int 13]
Greater Vital Strike [Improved
Vital Strike, Vital Strike, base
attack bonus +16]
53 54
55
56
Improved Initiative
Improved Iron Will [Iron Will]
Improved Lightning Reflexes
[Lightning Reflexes]
57
Improved
Natural
Armor
[Natural armor, Con 13]
Improved Overrun [Str 13,
Power Attack, base attack
bonus +1]
Improved Sunder [Str 13,
Power Attack, base attack
bonus +1]
Improved Trip [Int 13, Combat
Expertise]
Improved Vital Strike [Vital
Strike, base attack bonus +11]
Intimidating Prowess
Iron Will
Lightning Reflexes
Lightning Stance [Dex 17,
Dodge, Wind Stance, base
attack bonus +11]
Lunge [Base attack bonus +6]
Maximise Spell
Mobility [Dex 13, Dodge]
Multiattack [Three or more
natural attacks]
58
59
60
61
62 64
65 66
67 - 68
69
70
71
72
73
Greater
Weapon
Focus
[Proficiency with selected
weapon, Weapon Focus with
selected weapon, base attack
bonus +1, 8th-level fighter/age
category]
Heighten Spell
Hover
Improved Bull Rush [Str 13,
Power Attack, base attack
bonus +1]
Improved Critical (bite, claw,
wing or tail) [Proficient with
weapon, base attack bonus
+8]
Improved Disarm [Int 13,
Combat Expertise]
Improved Feint [Int 13,
Combat Expertise]
Improved Great Fortitude
[Great Fortitude]
74
75
76
77
78
79
80
81
82
83
84
85
18
Nimble Moves
Penetrating Strike [Weapon
Focus, base attack bonus +1,
12th-level fighter, proficiency
with weapon]
Persuasive
Power Attack [Str 13, base
attack bonus +1]
Quicken Spell
Shatter Defences [Weapon
Focus, Dazzling Display, base
attack bonus +6, proficiency
with weapon]
Sickening Critical [Critical
Focus, base attack bonus +11]
Silent Spell
Skill Focus (skill)
Snatch [Size Huge or larger]
Spell Focus (school)
Spell Penetration
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
D20
12
34
5 12
13 16
17 - 20
Perfect
Good
Average
Poor
Clumsy
Immunities
All Dragons have at least one immunity, in
addition to being immune to sleep and
paralysis.
D20
1 -2
34
56
78
9 10
11 12
13 - 20
Acid
Electricity
Fire
Cold
Poison
Sonic
Same as base
Languages
Flight
Speed
CR +/- 1 per speed change as appropriate.
Round to the nearest 5 feet.
D20
Slower by 50%
1
Slower by 40%
2
Slower by 30%
3
Slower by 20%
56
Slower by 10%
79
No change
10 - 13
Increase by 10%
14 15
Increase by 20%
16 17
Increase by 30%
18
Increase by 40%
19
Increase by 50%
20
D20
1
2
3
4
56
78
9
10
11
12 13
14
15
16 17
18
19
20
Maneuvrability
CR +/- 1 per manoeuvrability change. This
replaces what the base flying class is for the
size of the dragon.
19
Abyssal
Aquan
Auran
Celestial
Dwarven
Elven
Giant
Gnome
Ignan
Infernal
Necril
Orc
Sylvan
Tengu
Terran
Undercommon
Lore
Movement (Non-flight)
D20
01 04
05 10
11 20
Optional Rule:
Some dragons have gone to great lengths to
hide any information about themselves from
mortal eyes. Other simply do not care, or even
want others to know what they can do, to
establish fear at hearing their name.
Average Speed
Roll for walking speed and other movement
type
D20
20 feet
01 05
40 feet
06 15
60 feet
16 18
80 feet
19 - 20
Burrowing
Jumping
Swimming
DC is -10
DC is -8
DC is -6
DC is -4
DC is -2
No Change
DC is +2
DC is +4
DC is +6
DC is +8
DC is +10
Natural Armour
Base Natural Armour (before age factored in)
D20
1
2
34
56
78
9 10
11 12
13 14
15 16
17 - 20
+1
+2
+3
+4
+5
+6
+7
+8
+9
Same as base dragon
20
Saving throws
Size
All 3 poor
Poor Fortitude
Poor Fortitude & Reflex
Poor Fortitude & Will
Poor Reflex
Poor Reflex & Will
Poor Will
No changes
D100
01
02 - 05
06 - 20
21 - 70
71 - 94
95 - 99
00
Suggested CR change
Each poor category gives -1 to CR.
Senses
This is represented as a bonus to the base
Perception Skill. Every 5 points adds 0.5 to CR.
Round to the nearest 5.
D20
1
2
34
57
8 10
11 - 20
5d10
4d10
3d10
2d10
1d10
Same as base/Normal
21
Decreased size by 3
Decreased size by 2
Decreased size by 1
Same as Base
Increased size by 1
Increased size by 2
Increased size by 3
Skills
You have several options at this point;
Appraise
Bluff
Climb
Craft
Diplomacy
Fly
Heal
Intimidate
Knowledge (all)
Linguistics
Perception
Sense Motive
Spellcraft
Stealth
Survival
Swim
Use Magic Device
22
Spell casting
Now you have caster level, you have several
options for determining what spells can be
cast/are known;
Same as base
Use column A
Use column B
Use column C
Wyrmling
Very
Young
Young
Juvenile
Young
Adult
Adult
Mature
Adult
Old
Very Old
Ancient
Wyrm
Great
Wyrm
A
-
B
-
C
-
1
3
1
3
5
1
3
5
7
7
9
5
7
9
11
13
9
11
13
15
17
11
13
15
17
19
23
Body Details
Eyes Colour
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Back
The area found between wings and on top of
the body, covers the neck as well.
D100
01 - 04
05 08
09 12
13 16
17 20
21 24
25 28
29 32
33 36
37 40
41 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 - 76
77 80
81 84
85 88
89 92
93 96
97 - 00
Bone - Armour
Bumps double ridge
Bumps Irregular pattern
Bumps single ridge
Carapace
Feathers - Large
Feathers - Small
Fin - Double
Fin - Single
Flat, with small scales
Furred/mane
Grooved double groove
Grooved Single groove
Normal/Same as base
Plates Alternating
Plates Double row
Plates Single row
Ridged
Segments /Large Scales
Serrated Spine/Fine
Small bony protrusions
Smooth scales very tiny
Spines like a porcupine
Thick Scales
Tortoise like shell
Amber
Black
Blue - Navy
Blue - Sky
Brown
Green - Forest
Green - Lime
Green Olive
Grey
Grey - Light
Metallic - Gold
Metallic Silver
Orange
Pink
Purple
Red
White
Yellow
Other colour
Heterochromia iridium aka
Different Eye Colour
(roll again twice, once for each
eye, re-rolling this result)
Eyes Quantity
D20
1
2 - 16
17 18
19
20
# of eyes
1 Natural Cyclops
2
4
6
8
Eyes Type/Style
D20
1
2
3
4
5
6
7
8 - 20
24
Eye style
Iris None/solid colour
On stalks
Compound
Glowing
Iris Cross shaped
Iris Circle
Iris - Irregular
Normal
Head
What animal does the head of this dragon
resemble? If the head has horns, roll on next
chart as well.
D12
1
2
4
5
6
7
8
9
9
10
11
12
Snake no horns
Snake with horns
Turtle with horns
Turtle no horns
Lizard no horns
Lizard with horns
Ceratops with horns
Crocodile no horns
Crocodile with horns
Velociraptor no horns
Velociraptor with horns
Normal/Same as base/Other
Horns
Any horn sizes are in relation to the head of
the dragon.
D20
13
46
79
10 12
13 15
16 18
19 - 20
Horn type
Frill
Nasal
Brow
Frill and nasal
Frill and brow
Nasal and brow
Frill, nasal and brow
Horn - Frill
Bone
Collapsible
Long
Plumed/Feathered
Ridged
Short
Spikes
Wide
25
D12
1
2
4
5
6
7
8
9
9
10
11
12
Horn - Nasal
Double - curved
Double long and thin
Double - ridged
Double - smooth
Double - twisted
Short bony nob
Single - curved
Single long and thin
Single - ridged
Single - smooth
Single - twisted
Spike Cluster
D12
1
2
4
5
6
7
8
9
9
10
11
12
Horn - Brow
Antlers
Antlers Flat/Moose like
Double Ridged
Double - Serrated
Double - Smooth
Double Twisted
Single - Curved
Single - Ridged
Single - Serrated
Single Smooth
Single Twisted
Stubs
Jaws/Mouth
Limbs details
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
D20
1
2
Beak - Long
Beak Short
Extendable Jaw
Fangs Double (up and down)
Fangs Extended/large
Fangs Venom (adds +1 to CR
and gives any bite attack
poison damage)
Forked/split tongue
Long, prehensile tongue
Mandibles - Dual
Mandibles - Quad
Overbite
Secondary internal jaw/mouth
Snake/Wide open
Teeth - Retractable
Teeth Second Row
Teeth - Serrated (+1 to bite
damage)
Tentacles large
Tentacles small & prehensile
Under bite
Normal/Same as base
3
4
5
6
7
8
9
10
11 - 20
Scales Colour
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Limb details
Armoured
Double Jointed/bend both
ways
Muscular - Long
Muscular - Short
Omni-jointed
(can bend in any direction)
Second joint
Spider like
Thin - Long
Thin Short
Horned /spiked
(roll on Horn Nasal chart)
Normal
26
Colour of scales
Aqua
Black
Blue
Brass
Bronze
Brown
Copper
Gold
Green
Grey
Olive
Orange
Purple
Red
Silver
White
Yellow
Same as base
Other metal
Other colour
Scales Pattern
D20
1
2
3
4
5
6
7
89
10
11 - 12
13 14
15
16 - 20
Tail
What is the nature of the tail of the dragon?
[colour] dots
[colour] geometric shapes
[colour] mottling
[colour] spots
[colour] stripes - horizontal
[colour] stripes - vertical
Dark [colour] on top of the
body with a light [colour] on
bottom
Dark shade of main colour on
top, with lighter shade on
bottom
Each scale has a [colour] edge
Each scale has a darker edge
Each scale has a lighter edge
Random scales of [colour]
Solid Colouration
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Armoured/Thick scales
Arrow headed shape tip
Axe/blade shaped tip
Bone like club on the end
Constricting
Double spikes (+2 to tail
damage)
Eject able spines (like a
manticore)
Fin/Fish like
Flat end
Forked end
Muscular
Normal/Same as base
Pointed/sword shaped tip
Prehensile
Sharp blade like end (+1 tail
damage)
Short stub (loses tail attack
and -2 to CR)
Spiked (+1 to tail damage)
Stiff/Rigid, but useable
Stinger (+2 tail damage, poison
type)
Whip like (long and thin)
Second Tail
Same as the main
Different from main (roll on
the chart again)
27
Wings Type/Style
Talon Details
D20
12
34
5-6
78
9 10
11 12
13 - 20
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
Wings Quantity
D20
1-2
3 - 15
16 - 19
20
0
2
4
6
20
28
Wing type
Appear to be large scales
Bat
Bee like transparent/clear
Beetle (hidden under a shell)
Bird/Feathered
Bones No skin
Bones - Skin between
Butterfly bland/dark
Butterfly - colourful
Demonic
Dragon - Curved
Dragonfly
Faerie/Gossamer
Fin like
Long and thin
Muscular
Scaled
Short and thick
Smooth and flat, great for
gliding
Normal/Same as base
D100
01 - 04
05 08
Wing Tips/Edges
What can be found at the edge or tips of the
dragons wings (front mostly, but sometimes
the rear)? Often these give a small bonus to
wing damage or a change in speed or
manoeuvrability class. An increase in speed,
damage or manoeuvrability also increase CR
by 0.5
D20
1
2
3
4
5
6
7
8
9
10
11
12 - 20
09 12
13 16
17 20
21 24
25 28
Grooves
Hollow (+10% speed, -1
damage)
Plates/thick scales
Serrated edge (+1 damage)
Small bumps
Small claws
Small controllable flaps
(improved manoeuvrability)
Smoothed (+10% to speed)
Spikes (+1 damage)
Tendrils (rear of wing)
Armoured (Hits against the
wing take less damage)
Nothing/Normal
29 32
33 36
37 40
41 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 76
77 80
81 84
85 88
89 92
93 96
97 - 00
29
Mortal Name
True Name
D100
01 - 04
05 -08
09 12
13 16
17 20
21 24
25 28
29 32
33 36
37 40
41 44
45 48
49 52
53 56
57 60
61 64
65 68
69 72
73 76
77 80
81 84
85 88
89 92
93 96
97 - 00
D20
12
34
56
78
9 10
11 12
13 14
15 -16
17 18
19 - 20
2 NC
3 NC
4 NC
1 + 1d4
1 + 1d6
1 + 1d8
1 + 1d10
1 + 1d12
1 + 1 per 2 age categories
1 + 1 Per age category
Azorth
Bane
Chazor
Cinder
Deathbringer
Destro
Ember
Emmeraus
Flamestrike
Grandsire
Hellios
Infernus
Ishmael
Janus
Kelko
Leviathan
Magistar
Ormr
Pyrite
Pyro
Python
Skrie
Tiamat
Yogoth
Zeal
30
Titles
Titles
D100
1-2
34
56
78
9 10
11 12
13 - 14
15 16
17 18
19 20
21 22
23 24
25 26
27 28
29 30
31 32
33 34
35 36
37 38
39 40
41 42
43 44
45 46
47 48
49 - 50
51 52
53 54
55 56
57 58
59 60
61 62
63 64
65 66
67 68
69 70
71 72
73 - 74
75 76
77 78
79 80
81 82
83 84
85 86
87 88
89 90
91 92
93 94
95 96
97 - 98
99 - 00
Avatar of [deity]/[element]
Bane of [x]
Bringer of [doom]
Champion of [place]/[race]
Defender of [place]/[race]
Destroyer of [place]
Exterminator of [race]
Hunter of [x]/[race]
Killer of [race]
Lord/Lady of [element]
Master of [element]
Most Holy
Most Imperial
Most Wondrous
Regal
Saviour of [place]/[race]
Slayer of [dragon]
The Blessed
The Brave
The Chosen
The Deadly
The Divine
The Elder
The Enduring
The Enigmatic
The Eternal
The Fierce
The Gifted
The Hunter
The Immortal
The Inscrutable
The Legendary
The Loud
The Magnificent
The Majestic
The Mysterious
The Mystical
The One & Only
The Persistent
The Profound
The Radiant
The Renowned
The Silent
The Spectacular
The Strong
The Sublime
The Swift
The Transcendental
The Undying
The Untouchable
Features
Lairs
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Location
Where does the dragon have its lair, what
place does it call home? This is not the same
as the environment in which its found, as it
may have its hunting grounds in the desert,
but it lives in the nearby mountains.
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cave Normal
Cave Underwater
Desert
Forest
Iceberg/Frozen Area
Island
Mountains Crevasse/cave
Mountains - Peaks
Nomad Has hidden stashes
for its horde and food
Ocean/Beach
River/Lake
Ruins
Swamp
Underground
Urban - Ruins
Urban Sewers/caverns
Valley
Volcano
Same as home terrain
Somewhere Else
32
Dragon Eggs
Incubation Method
Egg Size
How big is the clutch of eggs and how big are
they?
D20
15
6 10
11 15
16 - 20
Tiny
Small
Medium
Large
Size(Clutch Size)
Tiny (1d5)
Small (1d4)
Medium (1d3)
Large (1d2)
L
1
2
3
4
W
1
8
16
32
18
19
20
Tiny
Small
Medium
Large
Incubation period
200 + 1d100 days
250 + 2d100 days
300 + 3d100 days
350 + 4d100 days
33
Always in darkness
Always in light
Anywhere but never moved
Bathed in blood
Bathed in fresh blood daily
Buried in dirt
Constant breeze over it
Immersed in acid
In fresh running water
In sea water
In still or fouled water
Inside a living host
Kept in a bird like nest
Kept in an open flame
Kept in dry sand
Never to touch solid ground
Snow/Ice or other freezing
temperature liquid
Under a pile of gold
Warmed by the parents body
Other exotic or weird method
Egg Durability
Egg Colouration
D20
Roll once
Aqua/Water
1
Black
2
Blue
3
Brown
4
Camouflage pattern
5
Green
6
Grey
7
Orange
8
Purple
9
Red
10
Spotted
11
Translucent
12
Violet
13
White
14
Yellow
15
Flame (orange/yellow pattern)
16
Roll again but metallic version
17
Same as terrain/area in which
18
it is stored (a form of
chameleon. Changes within 24
hours if moved)
Same colour/pattern as parent
19 - 20
Egg Features
D20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Roll once
Appears broken/cracked
Clear/transparent shell
Dimples all over
Gem like objects in shell
Geometric patterns
Glows in dark
Illusion looks like something
else
Metallic like shine
Radiates Cold
Radiates Heat
Ridged/groves
Scales
Secondary outer shell
Small horns around crown
Small Spines
Smooth
Stone like covering
Vibrates slightly
Roll Twice
Other
Hardness
D20
1
2
3-4
5-6
7 10
11- 14
15 - 16
17 - 18
19
20
HP of the egg
8
10
12
14
16
18
20
22
24
26
Break AC
D20
1
2
3-4
5-6
7 10
11- 14
15 - 16
17 - 18
19
20
AC
2
4
6
8
10
12
14
16
18
20
34
Effect if broken
D20
1
2
3
4
5
6
7
8
9
10
11
12
The range of this effect is 5 feet per age
category of the dragon parent and effects all
things within range as per normal.
13
14
15
16
17
18
19
20
Roll once
Acid jet
Bright Light (Intense) Blinded
for 1 round PDP
Confusion 1 round PDP
Explosion
Force Stunned for 1 round
PDP
Hallucinogenic gas 1 PDP
Illness Sickened for 1 round
PDP
Poison
Same breath weapon effect as
the parent in all directions,
centred on the egg
Sleep 1 minute PDP
Slow the eggs contents stick
to everything slowing those in
range
Sonic Deafened for 1 round
PDP
Stench Anyone is range is
has the Nauseated status for
PDP
Sticky Mess Entangled for 1
round PDP
Tempory Petrifaction
Petrified for 1 round PDP
Time stop 1 round PDP
Wild Zone The area where
the egg was broken becomes a
Wild zone for 1 day PDP
Brightness Dazzled for 1
round PDP
Fatigued for 1 round PDP
Lucky Nothing happens and
the egg is broken without
incident
35
Templates
Intro
At some point in the past, through magical
means, some aspects of a troll have become
fused with this being, granting them increased
strength and constitution, with a trolls ability
to regenerate. Sadly, this comes at a cost to
higher brain functions.
Changes
Str
+6
Dex
+2
Con
+6
Int
-6
Wis
-2
Cha
-6
Abilities
Gained: Fast Healing (5), Scent
Chameleon (Inherited)
CR +1
Intro
Able to control and shift the colours on their
scales (within reason), this dragon can be
harder to spot or find when compared to
others of its kind.
Changes
Str
Dex
+12 to Stealth
Con
-
Int
-
Wis
-
Abilities
Halves any penalty to stealth due to size
36
Cha
-
Intro
Over many generations, this dragon has been
bred to allow it to absorb magic from others
giving it a boost to its powers, albeit
temporary. Sometimes though this can
backfire
Notes:
Health
These HP are temporary. Once the duration
ends, these are removed, but the dragon will
always be left with at least 1 HP left per age
category and cant be taken to below 1.
Changes
Str
Dex
+2
+4
See below
Con
+4
Int
+4
Wis
-
Cha
-
Overloaded
If a Spell Absorber becomes overloaded, then
all bonuses it has acquired are immediately
nullified as if they have ended.
Abilities
Strength
Toughness
Agility
Health
Speed
Reflexes
Armoured
Fury
Nothing
10
Overloaded
+4 to Str
+4 to Con
+4 to Dex
Spell level x 4
back in HP
(See notes)
Spell level x 5 to
speed
Spell level to
Initiative rolls
Spell level to
armour class (but
same as reduction
to Dex)
+1 to all critical
dice rolls
Spell saved as
normal
See Notes
37
Feats
Quicken Breath
Intro
By breathing the breath weapon faster, the
dragon can use it more often, but it is weaker
than normal
Prerequisites
Breath weapon, Dex 16
Benefit
The breath weapon can be used every other
round
Special
All random damage dice are at the minimum
possible for the age and size.
Recover Breath
Intro
The dragon can recover from using its breath
weapon quickly.
Prerequisites
Breath weapon, Con 16
Benefit
Can be taken multiple times. Each time this
feat is taken, the time the dragon needs
before it can cast it breath weapon again is
reduced by 1, to a minimum of one round.
Shape Breath
Intro
The dragon can decide how it wants it breath
weapon to be shaped.
Prerequisites
Breath weapon, adult age
Benefit
Each use of the breath weapon, the dragon
can determine how it wants it breath weapon
to be shaped (cloud, line etc)
Special
The dragon must roll a 2d4 instead of 1d4 to
determine number of rounds between breath
weapons uses.
38
Dragon Blood
Intro
Sometimes the sheer power of a dragon
infuses their blood with arcane forces
Prerequisites
Dragon Blood, Con 14, spell casting ability
Benefit
Magic/arcane damage to attackers
Special
Magic/arcane damage is reduced by 1
Intro
The blood of the dragon has rather electrical
quality to it. Although not true electricity, it
can cause a bit of damage to those exposed to
it.
Prerequisites
Dragon Blood, Con 16
Benefit
Electrical damage to attackers. +1 to total
damage if they have metal armour or struck
with a metal weapon (like iron etc.) or
anything that conducts electricity.
Special
Electrical attacks to the dragon are at -1.
Optional Rule:
Those who have dragon blood within them,
like half-dragons or sorcerers, may take these
feats but they are only half as effective.
39
Appendix 1
Spell Packs
Caster Level 9
0 (at will)8
1 (6/ day)5
2 (6/ day)4
Caster Level 1
3 (6/ day)3
0 (at will)4
1 (3/day)2
4 (4/ day)2
Caster Level 11
0 (at will)9
Caster Level 3
0 (at will)5
1 (5/day)3
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
Caster Level 5
4 (6/ day)3
0 (at will)6
1 (6/day)4
2 (4/day)2
5 (4/ day)2
Caster Level 7
0 (at will)7
1 (6/day)5
2 (6/ day)3
3 (4/ day)2
40
Caster Level 13
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)3
6 (4/ day)2
Caster Level 17
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (6/ day)3
8 (4/ day)2
Caster Level 15
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (4/ day)2
Caster Level 19
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (6/ day)3
8 (6/ day)3
9 (4/ day)2
41
Caster Level 9
0 (at will)8
1 (6/ day)5
Caster Level 1
0 (at will)4
1 (3/day)2
2 (6/ day)4
3 (6/ day)3
4 (4/ day)2
Caster Level 3
0 (at will)5
1 (5/day)3
Caster Level 11
Acid Splash; Arcane Mark; Ghost
Sound; Message
Reduce Person; Silent Image;
Unseen Servant
0 (at will)9
1 (6/ day)5
Caster Level 5
0 (at will)6
1 (6/day)4
2 (4/day)2
2 (6/ day)5
Acid Splash; Disrupt Undead;
Ghost Sound; Prestidigitation;
Read Magic; Resistance
Chill Touch; Erase; Magic Missile;
Sleep
Invisibility; Locate Object
3 (6/ day)4
4 (6/ day)3
5 (4/ day)2
Caster Level 7
0 (at will)7
1 (6/day)5
2 (6/ day)3
3 (4/ day)2
Caster Level 13
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)3
6 (4/ day)2
42
Caster Level 19
Caster Level 15
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (4/ day)2
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (6/ day)3
8 (6/ day)3
Caster Level 17
9 (4/ day)2
0 (at will)9
1 (6/ day)5
2 (6/ day)5
3 (6/ day)4
4 (6/ day)4
5 (6/ day)4
6 (6/ day)3
7 (6/ day)3
8 (4/ day)2
43
Appendix 2
Physical Size Details
Find the size of the dragon and roll.
Sizes are in feet, weight in pounds
Tiny
D6
1
2
3
4
5
6
Overall
Length
4
4
4
3
5
5
Body
Neck
Tail
1
1.5
1
1
2
2
1
1
2
1
2
1
2
1.5
1
1
1
2
Overall
Length
8
8
8
8
8
10
Body
Neck
Tail
2.5
3.5
3.5
2
3
3
2
1.5
1.5
2
2
2
3.5
3
3
4
3
4
Overall
Length
16
16
16
16
16
18
Body
Neck
Tail
5
7
7
5
6
6
5
4
4
5
5
6
6
5
5
6
5
6
Body
Width
1
1
1
1
2
2
Max
Min
Wingspan Wingspan
8
4
6
4
8
4
6
4
8
4
8
4
Weight
Body
Width
2
2
2
2
2
3
Max
Min
Wingspan Wingspan
16
8
16
8
12
8
16
8
16
8
18
8
Weight
Body
Width
3
2
3
3
3
4
Max
Min
Wingspan Wingspan
24
12
24
12
18
12
24
12
24
12
24
10
Weight
5
5
7
4
6
7
Small
D6
1
2
3
4
5
6
40
40
40
40
40
50
Medium
D6
1
2
3
4
5
6
44
320
320
320
320
320
340
Large
D6
1
2
3
4
5
6
Overall
Length
31
31
31
31
31
33
Body
Neck
Tail
9
13
13
9
11
11
9
7
7
9
9
11
13
11
11
13
11
11
Overall
Length
55
55
55
55
60
60
Body
Neck
Tail
16
20
21
18
25
20
15
14
13
16
10
20
24
21
21
21
25
20
Overall
Length
85
85
85
85
90
90
Body
Neck
Tail
24
28
29
23
30
35
23
22
21
23
30
25
38
35
35
39
30
30
Overall
Length
100
100
100
110
110
120
Body
Neck
Tail
30
30
40
35
30
40
30
40
30
35
30
40
40
30
30
40
50
40
Body
Width
5
5
7
5
6
8
Max
Min
Wingspan Wingspan
36
18
36
18
27
18
36
18
36
18
38
14
Weight
Body
Width
8
8
8
9
10
10
Max
Min
Wingspan Wingspan
60
30
60
30
45
30
60
30
60
24
60
32
Weight
Body
Width
10
10
10
10
11
12
Max
Min
Wingspan Wingspan
80
40
80
40
60
40
80
40
80
40
85
35
Weight
Body
Width
15
15
16
16
17
17
Max
Min
Wingspan Wingspan
90
30
90
30
100
40
100
40
100
30
110
40
2,500
2,500
2,500
2,500
2,500
2,750
Huge
D6
1
2
3
4
5
6
20,000
20,000
20,000
20,000
22,000
21,000
Gargantuan
D6
1
2
3
4
5
6
160,000
160,000
160,000
160,000
180,000
190,000
Colossal
D6
1
2
3
4
5
6
45
Weight
200,000
200,000
210,000
210,000
220,000
220,000
Appendix 3
Treasure Hordes
2
Type
Coins
Gems
Notes:
Dragon treasure hordes are triple
normal
For the purposes of this appendix a
horde is the treasure a dragon has
collected, even if its just a few coins.
Mundane items, such as clothing or
tools are not included
A Medium level of advancement for
determination was used
The treasure hordes are based off the
CR/APL, so range from 1 to 20
If gems are listed as [Gem (a/b/c)],
then there are several gems of that
types at the various values presented.
E.G. Rock Quartz (8/12 gp) would
mean there are 2 Rock Quartz, one
worth 8gp and another worth 12 gp.
Gems also cover various precious
materials, like ivory etc.
Art/Objects are as the name suggests,
object and/or artwork.
Masterwork items are items of a
superior quality
Magic items, covers potions, scrolls
etc.
Details on items can be found in
Pathfinder Roleplaying Game Core
Rulebook (blank or cr), Pathfinder
Roleplaying Game: Advanced Players
Guide (apg), Pathfinder Roleplaying
Game: Ultimate Magic (um)
Art/Objects
Masterwork
Items
Magic Items
Total
3
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
1
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
Details
77 gp, 114 sp, 1306 cp
Jasper (50 gp)
Rock Quartz (8/12 gp)
Sard (60 gp)
Crystal skull (80 gp)
Decorated silver plate (60 gp)
Gold cup with royal crest
(550 gp)
Set of six silver dice (75 gp)
Silver hand mirror (75 gp)
Silver sceptre with eagle
symbols (125 gp)
Masterwork Light Crossbow
(335 gp)
Potion of Stabilize (25 gp)
Scroll of Bless (25 gp)
1581 gp 4 sp 6 cp
Details
63 gp, 79 sp, 1047 cp
Onyx (45 gp)
Masterwork Sling
(300 gp)
Potion of Jump (cr, 50 gp)
Scroll of Hypnotism (cr, 25 gp)
501 gp 3 sp 7 cp
46
Details
131 gp
Aquamarine (400 gp)
Chrysoprase (45 gp)
Jade (70 gp)
Jasper (60 gp)
Moonstone (35 gp)
Sardonyx (50 gp)
Topaz (350 gp)
Tourmaline (110 gp)
Gold and silver chess set (100
gp)
Gold statue of a lion (110 gp)
Platinum holy symbol (500 gp)
Porcelain doll with silk clothing
(40 gp)
Silver hand mirror (75 gp)
Silver statue of a dragon (65 gp)
2141 gp
4
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic
Total
Details
29 pp, 343 gp, 264 sp, 1855 cp
Jasper (35 gp): Smoky Quartz
(55 gp)
2 x Bronze statuette of a
warrior (15 gp); Carved jade idol
(80 gp); Copper brazier with
religious markings (50 gp);
Copper sceptre (50 gp);
Decorated electrum plate (110
gp); Engraved Mithril scarab
(400 gp); Gold cauldron with
alchemical symbols (750 gp)
Gold statue of a lion (110 gp)
Ivory bowl with animal carvings
(40 gp); Porcelain mask (40 gp)
Set of six silver dice (75 gp)
Masterwork Quarterstaff
(600 gp)
Masterwork Shortbow (330 gp)
Oil of Arcane Mark (cr, 25 gp)
Potion of Stabilize (cr, 25 gp)
Scroll of Glitterdust (cr, 150 gp)
Scroll of Spark (apg, 12 gp 5 sp)
3645 gp 4 sp 5 cp
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic
Total
5
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
Details
18 pp, 402 gp, 2284 sp, 5944 cp
Amber (130 gp)
Amethyst
(90/100/120 gp)
Jade (100 gp)
Carved stone idol (30 gp)
Decorated electrum plate (110
gp)
Decorated silver plate (60 gp)
Gold chess set (500 gp)
Gold puzzle box (500 gp)
Ivory drinking horn with copper
ends (60 gp)
Ivory drinking horn with silver
ends (110 gp)
Painting of a noblewoman (50
gp)
Mithril Shirt (1100 gp)
Wand of Remove Fear (cr, 750
gp)
4679 gp 8 sp 4 cp
7
Details
38 pp, 353 gp
Aquamarine (500 gp); Black
Pearl (450 gp); Carnelian (40 gp)
Chrysoprase (40 gp); Coral (100
gp); Jasper (60 gp); Moonstone
(50 gp); Onyx (60 gp); Topaz
(450 gp); Tourmaline (100/110
gp); Zircon (45 gp)
Carved ivory scroll case (60 gp)
Copper and glass decanter (25
gp); Copper brazier with
religious markings (50 gp)
Copper sceptre with gold inlay
(50 gp); Gold baby rattle (100
gp); Gold chess set (500 gp)
2 x Gold holy symbol (100 gp)
Ivory drinking horn with silver
ends (110 gp); Marble idol (300
gp); Painting of a noblewoman
(50 gp); Polished darkwood
chalice (50 gp)
-
Type
Coins
Gems
4233 gp
Total
Art/Objects
Masterwork
Items
Magic
47
Details
12 pp, 190 gp, 567 sp, 3688 cp
Agate (11 gp)
Lapis Lazuli (9 gp)
Gold and silver hand mirror
(120 gp)
Marble idol (300 gp)
Painting of a noblewoman
(50 gp)
Silver baby rattle (50 gp)
Silver holy symbol (25 gp)
Silver sceptre with eagle
symbols (125 gp)
Masterwork Sling (300 gp)
Potion of Protection from Cold
(5th) (cr, 750 gp)
Ring of Ferocious Action
(3000 gp)
Scroll of Magic Circle against
Chaos
(cr, 375 gp)
Wand of Cure Light Wounds (cr,
750 gp)
6268 gp 5 sp 8 cp
8
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic
Total
10
Details
15 pp, 165 gp
Bloodstone (55 gp); Coral (100
gp); Deep Blue Spinel (110 gp)
Garnet (110 gp); Opal (600 gp)
Red Spinel (50 gp)
Copper and glass decanter
(25 gp); Copper sceptre with
gold inlay (50 gp); Gold chess
set (500 gp); Silver and glass
decanter (75 gp); Silver holy
symbol (25 gp); Silver mask (75
gp)
-
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
9
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
Details
410 pp, 1561 gp, 100 sp, 813 cp
Amber (90 gp)
Tourmaline (100 gp)
Crystal egg with silver stand
(50 gp)
Beneficial Bandolier
(1000 gp)
Light Crossbow (+1 weapon)
(sheds light) (2335 gp)
Potion of Aid
(cr, 300 gp)
Potion of Protection from Good
(cr, 50 gp)
Wand of Scorching Ray
(cr, 4500 gp)
14104 gp 1 sp 3 cp
48
Details
180 pp, 1913 gp, 109 sp, 1001
cp
Aquamarine (400 gp)
Bloodstone (60 gp)
Citrine (45 gp)
Green Spinel (55 gp)
Jet (90 gp)
Crystal egg with silver stand (50
gp)
Engraved platinum scarab (700
gp)
Glowing metallic meteor (6500
gp)
Gold flute (1000 gp)
Gold statue of a dragon (110 gp)
Ivory drinking horn with copper
ends (60 gp)
Painted paper fan with silver
slats (20 gp)
2 x Platinum holy symbol (500
gp)
Silver brazier with religious
markings (80 gp)
Masterwork Light Flail (308 gp)
Potion of Feather Step (apg, 50
gp)
Scroll of Hypnotism (cr, 25 gp)
14286 gp 9 sp 1 cp
11
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
12
Details
76 pp, 1377 gp, 4987 sp, 21066
cp
Amber (110 gp)
Amethyst (70 gp)
Black Pearl (650 gp)
Carnelian (50 gp)
Coral (90 gp)
Deep
Blue
Spinel
(80/110/110/130 gp)
Freshwater Pearl (10 gp)
Garnet (70 gp)
Green Spinel (45 gp)
Jet (120/130 gp)
Obsidian (11 gp)
Rose Quartz (40 gp)
Saltwater Pearl (130 gp)
Sardonyx (45/60 gp)
Topaz (550 gp)
Tourmaline (100 gp)
Elaborate copper wind chimes
(20 gp)
Elaborate silver wind chimes (60
gp)
Engraved gold scarab (75 gp)
Gold and platinum statuette of
a deity
(750 gp)
Gold chalice with griffon
carvings (600 gp)
Helm carved from a pit fiend
skull (5000 gp)
Mithril sceptre with gold inlay
(600 gp)
Platinum chalice with angel
carvings (1250 gp)
Platinum flagon with religious
markings (1100 gp)
Platinum holy symbol (500 gp)
Porcelain mask
(40 gp)
Silver holy symbol (25 gp)
-
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
49
Details
323 pp, 1975 gp, 2185 sp, 9648
cp
Amber (80 gp)
Amethyst (90 gp)
Black Pearl (650 gp)
Chrysoberyl (110 gp)
Garnet (100 gp)
Ivory (50 gp)
Jet (90/110 gp)
Onyx (50 gp)
Saltwater Pearl (90/100 gp)
Bronze flagon with warrior
images (50 gp)
Gold and silver hand mirror
(120 gp)
Gold flute (1000 gp)
Gold holy symbol (100 gp)
Gold mask (450 gp)
Painting of a queen (750 gp)
Painting of a queen by a master
(1500 gp)
Platinum holy symbol (500 gp)
Platinum idol with mysterious
markings (5000 gp)
Silver chess set (50 gp)
Silver hand mirror (75 gp)
Silver statue of a dragon (65 gp)
Buckler (+1 shield) (1155 gp)
Cap of Light (900 gp)
Lesser Burrowing Bullet (1722
gp) (sheds light)
Oil of Shrink Item
(cr, 750 gp)
Potion of Protection from Cold
(5th) (cr, 750 gp)
Wand of Chill touch (cr, 750 gp)
Wand
of
Undetectable
Alignment (cr, 750 gp)
23476 gp 9 sp 8 cp
14
13
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
Details
289 pp, 3288 gp, 2304 sp,
11428 cp
Amber (110 gp)
Aquamarine (600 gp)
2 x Black Pearl (450 gp)
Citrine (50 gp)
Deep Blue Spinel (110 gp)
Garnet (100 gp)
Hematite (7 gp)
Ivory (60 gp)
Jade (70/80/90 gp)
Jet (90 gp)
Lapis Lazuli (8 gp)
Moonstone (65 gp)
Sard (55 gp)
Smoky Quartz (55 gp)
Tigereye (10 gp)
Tourmaline (70 gp)
Zircon (50 gp)
Engraved Mithril scarab (400
gp)
Engraved platinum scarab (700
gp)
Gold and Mithril chess set (1000
gp)
Gold chalice with griffon
carvings (600 gp)
2 x Gold decanter with grape
vine patterns (850 gp)
Helm carved from a pit fiend
skull (5000 gp)
Holy text penned by a saint
(5000 gp)
Painting of a queen by a master
(1500 gp)
Platinum chalice blessed by a
saint (6000 gp)
2 x Platinum holy symbol (500
gp)
Platinum statuette of a deity
(1300 gp)
-
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
50
Details
117 pp, 1786 gp, 6538 sp,
36000 cp
Amber (90/110 gp); Amethyst
(110/130 gp); Black Pearl (450
gp); Bloodstone (50 gp)
Coral (80/100/110/110 gp)
Deep Blue Spinel (80 gp);
Garnet (80/110 gp); Jade
(70/130 gp); Jet (110/120 gp)
Onyx (60 gp); Saltwater Pearl
(80/90/100/110 gp); Smoky
Quartz (60 gp)
Tourmaline (110 gp)
Gold and ivory decanter (400
gp); Gold bejewelled royal orb
(7000 gp); Gold chess set (500
gp); Gold flute (1000 gp)
Painting of a queen (750 gp)
Platinum holy symbol (500 gp)
Platinum mask (900 gp)
Masterwork Glaive (308 gp)
Masterwork Light Crossbow
(335 gp)
Dwarven Waraxe (+1 weapon)
(2330 gp); Equestrian Belt (3200
gp) (inscription provides clue to
function); Eyes of the Eagle
(2500 gp)
Heavy Mace (+1 weapon) (2312
gp); Leather Armour (+1
armour) (1160 gp)
Oil of Bless Weapon (cr, 50 gp)
Padded Armour (+1 armour)
(1155 gp); Potion of Darkvision
(cr, 300 gp)
Potion of Delay Poison (cr, 300
gp); Potion of Displacement (cr,
750 gp); Potion of Guidance (cr,
25 gp); Potion of Tongues (cr,
750 gp); Ring of Protection +1
(2000 gp); Scroll of Blink (cr, 375
gp); Scroll of Cause Fear (cr, 25
gp); Tower Shield (+1 shield)
(1180 gp)
Wand of Expeditious Retreat
(cr, 750 gp); Wand of Faerie Fire
(cr, 750 gp); Wand of Feather
Step (apg, 750 gp)
Wand of Mirror Image (cr, 4500
gp)
Wand
of
Ray
of
Enfeeblement (cr, 750 gp)
Wand of Shatter (cr, 4500 gp)
48724 gp 8 sp
15
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Details
138 pp, 1975 gp, 6055 sp,
34466 cp
Amber (70/80/100 gp)
Amethyst (100/100/130/10 gp)
Black Pearl (500 gp)
Chrysoberyl
(90/100/110 gp)
Chrysoprase
(50/60/65 gp)
2 x Coral (100 gp)
Deep Blue Spinel (100/120 gp)
Garnet (100/100/100/110 gp)
Green Spinel (50 gp)
Jade (130 gp); Jet (130 gp)
Opal (650 gp)
Saltwater Pearl
(80/80/100 gp)
Sardonyx (65 gp); Smoky Quartz
(65 gp); Topaz (550 gp)
Bejewelled sword of state (6000
gp)
Engraved Mithril scarab (400
gp)
Gold
bowl
with
dragon
engravings (400 gp)
Gold mask (450 gp)
Helm carved from a pit fiend
skull (5000 gp)
Marble idol (300 gp)
2 x Painting of a queen by a
master (1500 gp)
Platinum holy symbol (500 gp)
2 x Platinum statuette of a deity
(1300 gp)
-
Total
16
Type
Coins
Gems
Art/Objects
51
Details
61 pp, 1172 gp, 25988 sp,
67427 cp
Agate (10 gp); Amber (120 gp)
Amethyst (80 gp); Black Pearl
(450 gp); Chrysoprase (45 gp)
Freshwater Pearl (10/10 gp)
Ivory (40 gp); Lapis Lazuli (9 gp)
Moonstone (50 gp); Obsidian
(10 gp); Sard (65 gp); Small
Ruby (1100 gp); Tigereye (10
gp)
Tourmaline (100 gp)
Book of lost songs by a famous
bard (3000 gp)
Carved jade idol (80 gp)
Decorated silver plate (60 gp)
Engraved Mithril scarab (400
gp)
Engraved platinum scarab (700
gp)
Gold and silver chess set (100
gp)
Gold
bowl
with
dragon
engravings (400 gp)
Gold chess set (500 gp)
2 x Gold flute (1000 gp)
Ivory bowl with animal carvings
(40 gp)
Ivory drinking horn with silver
ends (110 gp)
Masterwork
Items
Magic Items
Total
17
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Total
52
Details
119 pp, 1578 gp, 2309 sp,
9778 cp
Alabaster (8 gp); Amber
(100/130 gp); Black Pearl (550
gp); Bloodstone (40 gp)
Chrysoberyl (110 gp); Coral
(90 gp)
Deep Blue Spinel (90 gp)
Ivory (50 gp); Jet (100 gp)
Saltwater Pearl (100 gp)
Sard (55 gp)
Small Ruby (1100 gp)
Tourmaline (70 gp)
Turquoise (13 gp)
Glowing metallic meteor
(6500 gp)
Gold and platinum statuette
of a deity (750 gp)
Gold bowl with dragon
engravings (400 gp)
Gold decanter with grape vine
patterns (850 gp)
Painting of a queen by a
master (1500 gp)
Bracers of Armor +1 (1000 gp)
Buckler (+1 shield) (1155 gp)
Falchion
(+1
weapon,
Conductive) (8375 gp)
Greataxe (+1 weapon) (sheds
light) (2320 gp)
Minor Ring of Spell Storing
(18000 gp)
Oil of Magic Vestment (cr, 750
gp)
Potion of Darkvision (cr, 300
gp)
Potion of Displacement (cr,
750 gp)
Potion of Haste (cr, 750 gp)
Potion of Protection from
Electricity (5th) (cr, 750 gp)
Scroll of Symbol of Death (cr,
8000 gp)
Staff of Courage (19200 gp)
Wand of Confusion (cr, 21000
gp)
Wand of Enlarge Person (cr,
750 gp)
Wand of Ill Omen (apg, 750
gp)
99552 gp 6 sp 8 cp
18
Type
Coins
Gems
Art/Objects
Masterwork
Items
Magic Items
Details
124 pp, 1257 gp, 4550 sp,
44164 cp
Black Pearl (450 gp)
Brilliant Green Emerald (5500
gp)
2 x Citrine (50 gp)
Coral (110 gp)
Deep Blue Spinel
(80/90 gp)
Ivory (55 gp)
Jade (110 gp)
Jet (100 gp)
Moonstone
(40/45/45 gp)
Opal (450 gp)
Peridot (45 gp)
Rhodochrosite (9 gp)
Saltwater Pearl (110/130 gp)
Sard (50 gp)
Shell (9 gp)
Topaz (550 gp)
Tourmaline (90/110 gp)
Bejewelled sword of state
(6000 gp)
Carved saint's femur (6000 gp)
Gilded demon skull (300 gp)
Gold chess set (500 gp)
Gold flute (1000 gp)
Mithril
hourglass
with
diamond dust (4000 gp)
Painting of a queen by a
master (1500 gp)
Platinum bowl with arcane
engravings (800 gp)
Platinum holy symbol (500 gp)
Platinum mask (900 gp)
Platinum sceptre with gold
inlay (1200 gp)
2 x Platinum statuette of a
deity (1300 gp)
Silver holy symbol (25 gp)
-
Total
19
Type
Coins
Gems
Art/Objects
Masterwork Items
Magic Items
Total
53
Details
13615 pp, 22572 gp
Black Pearl
(450/600 gp)
Citrine (50 gp)
Jade (130 gp)
Moonstone (40/45 gp)
Opal (350 gp)
Red Spinel (50 gp)
Rose Quartz (60 gp)
Saltwater
Pearl
(110/110 gp)
Smoky Quartz (65 gp)
Masterwork Longspear
(305 gp)
Potion of Protection
from Electricity (5th)
(cr, 750 gp)
Ring of Protection +1
(2000 gp)
Scroll of Volcanic Storm
(um, 700 gp)
Wand of Enlarge Person
(cr, 750 gp)
165287 gp
20
Type
Coins
Gems
Art/Objects
Details
1514 pp, 9435 gp, 9367
sp, 92068 cp
Amber (90 gp)
Black Pearl (450 gp)
Chrysoberyl (110 gp)
Chrysoprase (50/55 gp)
Coral (70/100 gp)
Deep Blue Spinel
(100/120 gp)
Ivory (55 gp)
Jade (90 gp)
Jasper (65 gp)
Jet (70 gp)
Large Diamond (6000
gp)
Milky Quartz (40 gp)
Opal (450 gp)
Red Spinel (55 gp)
Sard (45 gp)
Smoky Quartz (50 gp)
Star Sapphire (5000 gp)
Topaz (450/500 gp)
Bronze statuette of a
warrior (15 gp)
Carved stone idol (30
gp)
Electrum censer with
silver filigree (70 gp)
Gold candelabra with
holy symbol (200 gp)
Gold
chalice
with
griffon carvings (600 gp)
Gold decanter with
grape vine patterns
(850 gp)
Gold statue of a dragon
(110 gp)
Marble idol (300 gp)
Mithral hourglass with
diamond dust (4000 gp)
Painted paper fan with
silver slats (20 gp)
2 x Painting of a queen
(750 gp)
Painting of a queen by a
master (1500 gp)
2 x Platinum bowl with
arcane engravings (800
gp)
Polished
darkwood
chalice (50 gp)
Preserved beast head
on a plaque (75 gp)
Masterwork Items
Magic Items
Total
54
Appendix 4
Handy charts
These charts are to provide a handy visual
guide for breath weapons.
Breath weapons cone/line
DD represents the squares the dragon would
be occupying. Each square covers 5 feet. For
breath weapons with a larger range, continue
the pattern below
D
D
D
D
15
15
15
15
15
15
20
20
15
15
20
20
30
30
30
20
20
30
30
30
40
40
30
30
30
30
30
30
40
40
50
40
40
40
40
30
30
40
40
40
40
50
50
50
50
50
40
40
40
40
40
40
50
50
50
50
60
60
60
50
50
50
50
40
40
50
50
50
50
60
60
60
55
70
70
60
60
60
60
50
50
50
50
50
50
60
60
60
60
70
70
80
70
70
70
70
60
60
60
60
50
50
60
60
60
60
70
70
70
70
80
80
80
80
80
70
70
70
70
60
60
60
60
60
60
70
70
70
70
80
80
80
80
80
80
80
80
70
70
70
70
60
60
70
70
70
70
80
80
80
80
80
80
80
80
70
70
70
70
70
70
80
80
80
80
80
80
80
80
70
70
80
80
80
80
80
80
80
80
80
80
80
80
Dragon
Breath
10
15
Breath
Breath
Dragon
Breath
0
Next, you roll a d6. If a 1 or 2 is rolled, you go
forward & left one square, 3 or 4 means
straight ahead, 5 or 6 means forward-right.
0 feet
5 feet
Dragon (D)
Breath (B)
10 feet
1-2
34
5- 6
5 feet
Dragon
Breath
10 feet
Breath
10
Breath
Dragon
Breath
15
20
Breath
Breath
Breath
10
15
10
15
20
25
20
25
30
10
Breath
0 feet
10
15
20
25
30
35
B
B
15
12
34
5-6
10
15
20
25
30
56
35
40
Appendix 5 Name
Components
D1000
1-4
5-8
9 - 12
13 - 16
17 - 20
21 - 24
25 - 28
29 - 32
33 - 36
37 - 40
41 - 44
45 - 48
49 - 52
53 - 56
57 - 60
61 - 64
65 - 68
69 - 72
73 - 76
77 - 80
81 - 84
85 - 88
89 - 92
93 - 96
97 - 100
101 - 104
105 - 108
109 - 112
113 - 116
117 - 120
121 - 124
125 - 128
129 - 132
133 - 136
137 - 140
141 - 144
145 - 148
149 - 152
153 - 156
157 - 160
161 - 164
165 - 168
169 - 172
173 - 176
177 - 180
181 - 184
185 - 188
189 - 192
193 - 196
197 - 200
201 - 204
205 - 208
209 - 212
213 - 216
217 - 220
221 - 224
225 - 228
229 - 232
233 - 236
237 - 240
241 - 244
245 - 248
249 - 252
253 - 256
257 - 260
261 - 264
265 - 268
269 - 272
273 - 276
277 - 280
281 - 284
285 - 288
289 - 292
293 - 296
297 - 300
301 - 304
305 - 308
309 - 312
313 - 316
317 - 320
321 - 324
325 - 328
329 - 332
333 - 336
337 - 340
341 - 344
345 - 348
349 - 352
353 - 356
aaros
aeros
agha
agham
aghe
aghi
agyrt
airos
akkan
alae
alaerth
aly
alymm
andra
andre
andusk
angkar
anthar
aradace
arauth
ardu
arveia
arydun
aryxon
aryz
atar
atir
ator
atrux
atur
auntyr
aurak
aurus
aurux
auth
autha
bahor
bahr
bala
ballax
bane
bine
57
bone
calaun
ciym
claug
claux
cligh
clugh
daerev
dalagh
dalah
darrath
darrh
daurgo
deregh
deszeld
durg
eir
elden
endeem
endor
eor
eroese
ethar
fel
fex
fix
fux
gahl
galad
gaul
gaulir
gehl
gihl
gohl
golos
gos
guhl
guth
guthi
gyrtu
harn
hern
hirn
hoon
horn
hornx
ikkan
357 - 360
361 - 364
365 - 368
369 - 372
373 - 376
377 - 380
381 - 384
385 - 388
389 - 392
393 - 396
397 - 400
401 - 404
405 - 408
409 - 412
413 - 416
417 - 420
421 - 424
425 - 428
429 - 432
433 - 436
437 - 440
441 - 444
445 - 448
449 - 452
453 - 456
457 - 460
461 - 464
465 - 468
469 - 472
473 - 476
477 - 480
481 - 484
485 - 488
489 - 492
493 - 496
497 - 500
501 - 504
505 - 508
509 - 512
513 - 516
517 - 520
521 - 524
525 - 528
529 - 532
533 - 536
537 - 540
541 - 544
inator
ingeir
irden
irfel
irralux
irrelux
irrolux
irrulux
ix
ixu
iyliam
iym
jalan
jhar
karrious
kerin
kerrar
kerrax
kirrer
klauth
kleuth
lerath
lham
lotho
lothtor
lrath
majeir
mal
malae
marun
marux
maugh
melox
mere
meriak
miir
miirym
morn
mornaug
murh
nabal
nar
nir
nunn
nur
nym
nyth
545 - 548
549 - 552
553 - 556
557 - 560
561 - 564
565 - 568
569 - 572
573 - 576
577 - 580
581 - 584
585 - 588
589 - 592
593 - 596
597 - 600
601 - 604
605 - 608
609 - 612
613 - 616
617 - 620
621 - 624
625 - 628
629 - 632
633 - 636
637 - 640
641 - 644
645 - 648
649 - 652
653 - 656
657 - 660
661 - 664
665 - 668
669 - 672
673 - 676
677 - 680
681 - 684
685 - 688
689 - 692
693 - 696
697 - 700
701 - 704
705 - 708
709 - 712
713 - 716
717 - 720
721 - 724
725 - 728
729 - 732
58
nytrix
oloth
ontor
ontrix
osk
othim
ottherix
palar
palax
parrail
quirin
quitu
quran
quren
qurotan
qutux
ra
raali
ragoth
rappil
raul
rax
razylym
re
reoz
ri
rio
rith
rithux
rix
riylm
rox
ru
rukk
rurr
rux
rya
ryo
rysear
ryx
saryn
saryx
ser
seyr
skad
skarr
surp
733 - 736
737 - 740
741 - 744
745 - 748
749 - 752
753 - 756
757 - 760
761 - 764
765 - 768
769 - 772
773 - 776
777 - 780
781 - 784
785 - 788
789 - 792
793 - 796
797 - 800
801 - 804
805 - 808
809 - 812
813 - 816
817 - 820
821 - 824
825 - 828
829 - 832
833 - 836
837 - 840
841 - 844
845 - 848
849 - 852
853 - 856
857 - 860
861 - 864
865 - 868
869 - 872
873 - 876
877 - 880
881 - 884
885 - 888
889 - 892
893 - 896
897 - 900
901 - 904
905 - 908
909 - 912
913 - 916
917 - 920
surr
sygax
tanarg
thal
thalu
thanach
thargar
tharur
thot
thoth
thrax
thriin
thriina
tostyn
tosz
traint
tratain
treori
treoris
turac
turace
ua
ualin
ujhar
ulham
umer
umerus
untryr
unur
uraka
uryte
uthrax
uxin
vaer
vaeros
vala
valam
vale
vali
valos
valu
vanc
veiar
velam
vene
vilam
vinc
921 - 924
925 - 928
929 - 932
933 - 936
937 - 940
941 - 944
945 - 948
949 - 952
953 - 956
957 - 960
961 - 964
965 - 968
969 - 972
973 - 976
977 - 980
981 - 984
985 - 988
989 - 992
993 - 996
997 - 1000
vincix
voar
voarex
vonc
vulam
vunc
vureem
waer
waur
wyr
xan
xin
xon
xun
zandae
zendae
zindae
zundae
zygax
zyreph
Name Separators
D20
14
58
9 12
13 - 20
59
Space [ ]
Hyphen [ - ]
Apostrophe * +
Nothing/Combined with
previous
Upcoming Products
Treasure Hordes
[PFRPG/D20]
More pre-generated treasure hordes &
collections for various levels of play.
Breath Weapons
[PFRPG/d20]
Not just for dragons, breath weapons add a
new level of danger to existing creatures
Featuring:
Breath Weapon Template (to give
creatures breath weapons)
At least 40 Breath Weapon types
(some old, some new)
Dragon Lairs
[Generic]
Your dragon will need a place to stay, to
horde their treasure, to sleep and to store
food
Easthalen
(Game World Core Book)
[Pathfinder/D20]
Dragon Types
[PFRPG/d20]
New types of dragons & templates
60
OPEN GAME
LICENSE
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.
and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All
Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or
trademark owners who have contributed Open Game Content;
(b)"Derivative Material" means copyrighted material including
derivative works and translations (including into other
computer languages), potation, modification, correction,
addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be
recast, transformed or adapted; (c) "Distribute" means to
reproduce, license, rent, lease, sell, broadcast, publicly display,
transmit or otherwise distribute; (d)"Open Game Content"
means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content
does not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly identified
as Open Game Content by the Contributor, and means any
work covered by this License, including translations and
derivative works under copyright law, but specifically excludes
Product Identity. (e) "Product Identity" means product and
product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots,
thematic elements, dialogue, incidents, language, artwork,
symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or
audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or
effects, logos, symbols, or graphic designs; and any other
trademark or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f) "Trademark"
means the logos, names, mark, sign, motto, designs that are
used by a Contributor to identify itself or its products or the
associated products contributed to the Open Game License by
the Contributor (g) "Use", "Used" or "Using" means to use,
Distribute, copy, edit, format, modify, translate and otherwise
create Derivative Material of Open Game Content. (h) "You" or
"Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content
may only be Used under and in terms of this License. You must
affix such a notice to any Open Game Content that you Use. No
terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions
may be applied to any Open Game Content distributed using
this License.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights conveyed
by this License.
6.Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the
61