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3 Applications
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Categorization
Techniques
Gamication techniques strive to leverage peoples natural desires for socializing, learning, mastery, competition,
achievement, status, self-expression, altruism, or closure.
Early gamication strategies use rewards for players who
accomplish desired tasks or competition to engage players. Types of rewards include points,[22] achievement
badges or levels,[23] the lling of a progress bar,[24] or
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receive points and/or badges for performing a variety of
actions, including spreading links to questions and answers via Facebook and Twitter. A large number of different badges are available, and when a users reputation
points exceed various thresholds, he or she gains additional privileges, including at the higher end, the privilege
of helping to moderate the site.
Gamication can be used for ideation, the structured
brainstorming to produce new ideas. A study at MIT
Sloan found that ideation games helped participants generate more and better ideas, and compared it to gauging
the inuence of academic papers by the numbers of citations received in subsequent research.[38]
Education and training are areas where there has been interest in gamication.[40][41] Microsoft released the game
Ribbon Hero 2 as an add-on to their Oce productivity
suite to help train people to use it eectively,[42] which
was described by Microsoft as one of the most popular projects its Oce Labs division ever released.[43]
The New York City Department of Education with funding from the MacArthur Foundation and the Bill and
Melinda Gates Foundation has set up a school called
Quest to Learn centred around game-based learning, with
the intent to make education more engaging and relevant to modern kids.[44] SAP has used games to educate their employees on sustainability.[45] The US military and Unilever have also used gamication in their
training.[46] The Khan Academy is an example of the
use of gamication techniques in online education.[47] In
August 2009, Gbanga launched the educational locationbased game Gbanga Zooh for Zurich Zoo that asked participants to actively save endangered animals and physically bring them back to a zoo. Players maintained
virtual habitats across the Canton of Zurich to attract
and collect endangered species of animals.[48] In 2014,
the True Life Game project was initiated, with the main
purpose of researching the best ways to apply concepts
of gamication and crowdsourcing into lifelong learning.
In 2015, Arizona State University added ve interactive
story based games to its environmental science curriculum. Within the game, students are placed in leadership
roles and given the task of solving complicated environmental and sustainability issues.[49]
4 HISTORY
tools that use gamication to improve productivity. Digital Brand Group is the rst company in India to fully gamify their work process to make their work style more engaging and encouraging.
Crowdsourcing has been gamied in games like Foldit, a
game designed by the University of Washington, in which
players compete to manipulate proteins into more ecient structures. A 2010 paper in science journal Nature
credited Foldits 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions.[54] The ESP Game is a game that is used
to generate image metadata. Google Image Labeler is
a version of the ESP Game that Google has licensed to
generate its own image metadata.[55] Research from the
University of Bonn used gamication to increase wiki
contributions by 62%.[56]
Experts anticipate that the technique would also be
applied to health care, nancial services, transportation, government,[57] employee training,[46] and other
activities.[58]
Alix Levine, an American security consultant, described
gamication as some techniques that a number of extremist websites such as Stormfront and various terrorismrelated sites used to build loyalty and participation. As
an example, Levine mentioned reputation scores.[59][60]
The Anti-Defamation League has noted that some terror
groups, such as Hezbollah, have created actual games to
market their ideology to adolescents.[61]
Microsoft has also announced plans to use gamication
techniques for its Windows Phone 7 operating system
design.[62] While businesses face the challenges of creating motivating gameplay strategies, what makes for effective gamication [63] is a key question?
3
Coonradt, who in 1973 founded the consultancy The Finals San Francisco.[95]
Game of Work and in 1984 wrote a book[74] by the same
name, as the Grandfather of Gamication.
The term gamication rst gained widespread usage in
2010, in a more specic sense referring to incorporation of social/reward aspects of games into software.[75]
The technique captured the attention of venture capitalists, one of whom said he considered gamication the
most promising area in gaming.[76] Another observed
that half of all companies seeking funding for consumer
software applications mentioned game design in their
presentations.[24]
Several researchers consider gamication closely related
to earlier work on adapting game-design elements and
techniques to non-game contexts. Deterding et al.[2] survey research in humancomputer interaction that uses
game-derived elements for motivation and interface design, and Nelson[77] argues for a connection to both the
Soviet concept of socialist competition, and the American management trend of fun at work. Fuchs[78]
points out that gamication might be driven by new
forms of ludic interfaces. Gamication conferences have
also retroactively incorporated simulation; e.g. Will
Wright, designer of the 1989 video game SimCity, was
the keynote speaker at the gamication conference Gsummit 2013.[79]
In addition to companies that use the technique, a number of businesses created gamication platforms. In October 2007, Bunchball,[80] backed by Adobe Systems
Incorporated,[81] was the rst company to provide game
mechanics as a service,[82] on Dunder Miin Innity, the
community site for the NBC TV show The Oce. Bunchball customers have included Playboy, Chiquita, Bravo,
and The USA Network.[83] In June 2009 a Seattle-based
startup called BigDoor was founded, providing gamication technology to non-gaming websites.[84][85][86]
Badgeville launched in late 2010, and raised $15 million
in venture-capital funding in its rst year of operation;[87]
it provides gamication services to a number of large customers. InsideSales.com provides a gamication solution
targeted to sales representatives using the Charles Coonradt principles[73] that are integrated into Salesforce.com
platform. IActionable also launched a gamication
platform aimed at integrating with Salesforce.com.[88]
In 2011, Playlyfe was launched which started oering
gamication as a service to individual developers and
enterprises.[89][90]
5 Legal restrictions
Through gamications growing adoption and its nature as
a data aggregator, multiple legal restrictions may apply to
gamication. Some refer to the use of virtual currencies
and virtual assets, data privacy laws and data protection,
or labour laws.[96]
The use of virtual currencies, in contrast to traditional
payment systems, is not regulated. The legal uncertainty
surrounding the virtual currency schemes might constitute a challenge for public authorities, as these schemes
can be used by criminals, fraudsters and money launderers to perform their illegal activities.[97]
6 Criticism
University of Hamburg researcher Sebastian Deterding
has characterised the initial popular strategies for gamication as not being fun and creating an articial sense of
achievement. He also says that gamication can encourage unintended behaviours.[98] Game designers like Jon
Rado and Margaret Robertson have also criticised gamication as excluding elements like storytelling and experiences and using simple reward systems in place of true
game mechanics.[99][100] MIT Professor Kevin Slavin has
described business research into gamication as awed
and misleading for those unfamiliar with gaming.
[101]
Heather Chaplin, writing in Slate, describes gamication as an allegedly populist idea that actually benets
corporate interests over those of ordinary people. [102]
Gamication as a term has also been criticised. Ian Bogost has referred to the term as a marketing fad and suggested exploitationware as a more suitable name for the
games used in marketing.[103] Jane McGonigal has distanced her work from the label gamication, listing rewards outside of gameplay as the central idea of gamication and distinguishing game applications where the
gameplay itself is the reward under the term gameful
design.[104] Fuchs et al. investigated historical predecessors to todays gamication that go back to the 18th
century.[105] Other opinions on the terminology criticism
Among established enterprise rms, SAP AG,[91][92] Mihave made the case why the term gamication makes
crosoft, IBM, SAP, LiveOps, Deloitte, and other comsense.[106]
panies have started using gamication in various applicaGamication practitioners[107][108] have pointed out that
tions and processes.[93]
while the initial popular designs were in fact mostly reGamication 2013, an event exploring the future of gamlying on simplistic reward approach, even those led to
ication, was held at the University of Waterloo Stratford
signicant improvements in short term engagement. A
Campus in October 2013.[94]
call was made to game designers to engage in gamicaThe inaugural Loyalty Games 2014 Loyalty Gamication tion and apply their knowledge and skills to that area in a
World Championship were held online with Live World constructive way.[109]
See also
Bragging rights
[10] Philipp Herzig, Susanne Strahringer, and Michael Ameling (2012). Gamication of ERP Systems-Exploring Gamication Eects on User Acceptance Constructs (PDF).
Multikonferenz Wirtschaftsinformatik 2012 (MKWI'12).
pp. 793804.
Gamication of learning
Game
Game studies
Incentive-centered design
Serious game
Simulation
Transreality gaming
[13] Hamari, Juho; Koivisto, Jonna (2015). Why do people use gamication services?". International Journal of Information Management 35 (4): 419431.
doi:10.1016/j.ijinfomgt.2015.04.006.
g-learning or game-learning
Exergaming
References
REFERENCES
Enterprise-
[45] Herger, Mario (Oct 28, 2011). Enterprise Gamication Sustainability examples.
EnterpriseGamication.com.
[46] Huling, Ray (March 25, 2010). Gamication: Turning
Work Into Play. H Plus Magazine.
[47] Shantanu Sinha (February 14, 2012). Motivating Students and the Gamication of Learning. Hungton
Post.
[48] Lssi, M: Elefanten und Tiger per Handy retten, 20
Minuten AG, 2009.
[49] ASU Online Pilots Games for Environmental Science.
Arizona State University. Retrieved 5 August 2015.
[50] Jeries, Adrianne (16 September 2011). The Fitocrats:
How Two Nerds Turned an Addiction to Videogames Into
an Addiction to Fitness. The New York Observer. Retrieved 23 January 2012.
[51] Van Grove, Jennifer (21 April 2011). Introducing An
App Store for Microsoft Outlook. Mashable. Retrieved
12 February 2013.
[52] Tehrani, Rich (Nov 11, 2011). Will Call Center Gamication Increase Productivity?". blog.tmcnet.com.
[64] Jim Giles (19 July 2012). The password you can use
without knowing it?". New Scientist.
[65] Christien Kroeze (16 August 2012). Gamifying authentication. IEEE Conference Proceedings.
[66] Grace, Lindsay. Gamifying Archives, A Study of
Docugames as a Preservation Medium. Computer Games
(CGAMES), 2011 16th International Conference on. IEEE
Press. Retrieved 2011.
[67] http://www.brw.com.au/p/entrepreneurs/
everyone_loves_winning_how_rydges_
ky3lAs92n4NvdxAZqNLGuI
[68] Marczewski, Andrzej (April 2012).
Forward.
Gamication: A Simple Introduction (1st ed.). p. 46.
ISBN 9781471798665. Retrieved 2012-11-25.
[69] "Gamication at Google Trends. Google Trends. Retrieved 2012-11-25.
REFERENCES
[87] Badgeville Raises $12 Million, Celebrates With An Infographic. TechCrunch. July 12, 2011.
[90] For the game of life, gamication is the new mantra - The
Economic Times. Retrieved 2015-06-09.
[91] Herger, Mario (July 27, 2011). OINK OINK! Welcome to the SAP Gamication Cup!". EnterpriseGamication.com.
[92] Herger, Mario (November 2, 2011). Gamied Manufacturing. Enterprise-Gamication.com.
[93] Silverman, Rachel (Nov 2, 2011). Latest Game Theory: Mixing Work and Play Companies Adopt gaming
Techniques to Motivate Employees. Wallstreet Journal.
[94] Beitz, Mike (July 12, 2013). "'UW Stratford campus
to host international gamication conference', by Mike
Betz. thebeaconherald.com.
[95] Games, Loyalty.
onships.
Rethinking Gamication.
meson-
Mario Herger: Gamication in Healthcare & Fitness. Vol 07. EGC Media, 2015, ISBN 978-1502856-09-8.
Michael Hugos: Enterprise Games - Using Game
Mechanics to Build a Better Business OReilly,
2012, ISBN 978-1-449-31956-4.
Karl M. Kapp, Lucas Blair, Rich Mesch (2013). The
Gamication of Learning and Instruction Fieldbook:
Ideas into Practice. John Wiley & Sons. ISBN 9781-118-67724-7.
Fuchs, Mathias (2014). Predigital Precursors of
Gamication. In Mathias Fuchs, Sonia Fizek,
Paolo Runo, Niklas Schrape. Rethinking Gamication. Lneburg: meson press. ISBN 978-395796-000-9.
10 External links
Mario Herger (October 18, 2013). Enterprise
Gamication: Engaging People By Letting Them
Have Fun. YouTube video of GamifyCon.
Gabe Zichermann (April 27, 2012). gamication:
innovation and future. YouTube video of the
keynote address at TNW 2012.
Sebastian Deterding (January 24,
2011).
Meaningful Play: Getting Gamication Right.
YouTube video of a Google Tech Talk.
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