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Player: Ryan
Male elf necromancer 13 - CR 12
Lawful Evil Humanoid (Elf); Deity: Urgathoa; Age: 124;
Height: 6' 1"; Weight: 127lb.; Eyes: grey; Hair: Black;
Skin: fair
Ability
Score
STR
10
18/22
+4/+6
12/16
+1/+3
21/25
+5/+7
12/16
+1/+3
16
+3
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
Total
FORTITUDE
+10 =
(CONSTITUTION)
Modifier
Base
Ability
Resist
+4
+3
+3
Skill Name
Acrobatics
Notes
REFLEX
+14 =
(DEXTERITY)
+4
+6
+3
Knowledge (dungeoneering)
+1
+14 =
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
Knowledge (religion)
Knowledge (Undead)
Linguistics
Perception
Profession (sailor)
Ride
Sense Motive
Spellcraft
(WISDOM)
+8
+3
+3
Elven Immunities
Total
27
Touch AC
=
10
CM Bonus
CM Defense
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (arcana)
Knowledge (engineering)
WILL
AC
Appraise
Bluff
Climb
Craft (alchemy)
Craft (blacksmith)
Craft (carpentry)
Craft (sculpture)
Craft (stonemasonry)
Temp
+4
+4
18
+8
24
+6
+1
+1
Flat-Footed AC
=
= 10
+1
20
BAB
Strength
Size
Misc
+6
+0
BAB
Strength
Dexterity
Size
+6
+0
+6
Hero Points
HP
Base Attack
+6
Initiative
+6
Speed
30 / 60 ft
100
Damage / Current HP
Ranks
DEX (6)
Temp
Knowledge (geography)
+11
+4
+7
+23
+9
+9
+9
+9
+4
+3
+6
+14
+3
+4
+22
+20
+11
+11
+11
+11
+11
+11
+12
+18
+23
+15
+13
+13
+6
+4
+23
INT (7)
CHA (3)
STR (0)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
CHA (3)
CHA (3)
DEX (6)
DEX (6)
WIS (3)
CHA (3)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
INT (7)
WIS (3)
WIS (3)
DEX (6)
WIS (3)
INT (7)
1
1
2
13
1
1
1
1
1
5
1
12
10
1
1
1
1
1
1
2
8
13
5
8
7
1
13
Stealth
Survival
Swim
Use Magic Device
Ability
+6
Temporary
Misc
Total
Rng: 80'
2-hand, P
+8
+3
+8
+4
DEX (6)
WIS (3)
STR (0)
CHA (3)
2
3
1
Feats
Command Undead (10/day, DC 19)
Channel energy can take control of undead.
Craft Wand
You can create magic wands.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Feats
Empower Spell
Gear
Eschew Materials
Persistent Spell
Foes must succeed at 2 saves or suffer the spell's full effects.
Scribe Scroll
You can create magic scrolls.
Selective Spell
You can cast a spell that does not affect some targets within its area.
Spell Penetration
+2 to caster levels checks to overcome spell resistance.
Traits
Magical Lineage (Ray of Enfeeblement)
A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Riftwarden Orphan
You bear a strange birthmark on your body - something you've learned is the
Sign of the Seeker's Spiral, a rune associated with the secret society known as
the Riftwardens. You have researched this rune, and have learned that the mark
sometimes appears on the children of Riftwardens who have been exposed to
particularly strange planar energies. Unfortunately, you never knew your parents,
Dagger
for you were raised by a foster family in Kenabres. Your foster family has
confirmed that both of your parents were Riftwardens, and has further confirmed
Crit: 19-20/2
that your parents went missing on a secret mission into the Worldwound
less than
Rng:
a month after you were born. You're not sure what happened to them, but
you're10'
certain they're dead - and your gut tells you that the one who murderedLight,
them yetP/S
lives! In any event, you've long felt magic in your blood, and casting spells comes
easily to you. You gain a +2 traitLongsword
bonus on all concentration checks.
Multiplehand:
Characters+8/+8/+3,
: You should be siblings
that takes
Crit: 2
Main
1d3 with any other character
this trait, so that you share the same missing parents. Your
parentsB,
could
even be
Light,
Nonlethal
foster
parents.
nonlethal
Gear
Total Weight Carried: 12/100 lbs, Light Load
(Light: 33 lbs, Medium: 66 lbs, Heavy: 100 lbs)
+1 Monstrous Humanoid-bane frost light crossbow
Alchemist's lab <In: Dropped to ground (1 @ 40
lbs)> of natural armor +1
Amulet
Artisan's outfit (Free)
Cloak of resistance +3
Dagger
Dead Hand (6/day)
Deathgag elixir
Giant wasp poison x2
Gloves of swimming and climbing
Headband of vast intelligence +4 (Craft [alchemy],
Knowledge [Undead])
Longsword
Lukwalla crystals
Money
Necklace of adaptation
Pearl of power (3rd level, 1/day)
4 lbs
40 lbs
0.1 lbs
1 lb
1 lb
4 lbs
0.7 lbs
0.1 lbs
-
Special Abilities
Arcane Bond (Ring of sustenance) (1/day) (Sp)
Wizards who select a bonded object begin play with one at no cost. Objects
that are the subject of an arcane bond must fall into one of the following
categories: amulet, ring, staff, wand, or weapon. These objects are always
masterwork quality. Weapons acquired at 1st level are not made of any
[N/A]
Bane
(Monstrous
special
material.
If the object is Humanoid)
an amulet or ring, it must be worn to have
A
banewhile
weapon
excels
at attacking
one type
or subtype
of one
creature.
effect,
staves,
wands,
and weapons
must
be held in
hand.Against
If a
its
designated
foe,
its
effective
enhancement
bonusobject
is +2 worn
betterorthan
its he
wizard attempts to cast a spell without his bonded
in hand,
normal
enhancement
bonus.
It
deals
an
extra
2d6
points
of
damage
against
must make a concentration check or lose the spell. The DC for this check is
the
foe.
Bows,
crossbows,
andIfslings
so crafted
bestow
the bane
quality upon
equal
to
20 + the
spell's level.
the object
is a ring
or amulet,
it occupies
the
Elven
Magic
their
ammunition.
ringracial
or
neck
sloton
accordingly.
+2
bonus
caster checks to overcome spell resistance. +2 to spellcraft
checks
to determine the properties of a magic item.
Construction
A bonded object can be used once per day to cast any one spell that the
Requirements:
Magicand
Arms
and Armor,
summon
monster
I ; Cost
+1
Enchantment
wizard has in hisCraft
spellbook
is capable
of casting,
even
if the spell
is not
Bonus
You must spend
2 slots
to castlike
spells
Enchantment
prepared.
This spell
is treated
anyfrom
otherthe
spell
cast by theschool.
wizard, including
casting time, duration, and other effects dependent on the wizard's level. This
Hero
Points
spell cannot
be modified by metamagic feats or other abilities. The bonded
Hero
can
spent
at any
timefrom
and the
do not
require
an actionschools
to use (see
objectpoints
cannot
bebe
used
to cast
spells
wizard's
opposition
(although
the
actions they modify consume part of your characters turn as
arcane school).
normal). You cannot spend more than 1 hero point during a single round of
combat.
Whenever
a hero point
is spent,
it can
have
any one
of as
theiffollowing
A wizard
can(20
add feet,
additional
abilities
to his
bonded
object
he has
Life
Sight
13magic
rounds/day)
(Su)
effects.
the8th
required
itemgain
creation
feats and
he meets
of the
At
level, you
blindsight
to a ifrange
of 10 the
feetlevel
for aprerequisites
number of rounds
feat.day
Forequal
example,
a wizard
with
a bonded
dagger
must
beyou
at least
5th level
per
to your
wizard
level.
This
ability
only
allows
toimmediately.
detect
livingto
Act
Out
of
Turn
:
You
can
spend
a
hero
point
to
take
your
turn
add magicand
abilities
to the
dagger (see
Craft
Arms
and Armor
feat in
creatures
undead
creatures.
This the
sight
alsoMagic
tellstoyou
whether
a creature
Treat
this
as
a
readied
action,
moving
your
initiative
just
before
the
currently
Chapter
5).undead.
If the bonded
objectand
is aother
wand,
it loses its
abilitiesliving
whennor
its
is
livingcreature.
or
creatures
thatwand
are
neither
acting
YouConstructs
may but
onlyittake
move
or a and
standard
action
this
turn.
Low-Light
last charge
isVision
consumed,
is ability.
nota destroyed
retains
all on
of its
bonded
undead
cannot
be seen with
this
The range
ofit this
ability
increases
by
See
twice
as farlevel,
as
aand
human
in
low
color
and
detail.
object
properties
and
canby
bean
used
tolight,
craftdistinguishing
a new
Thefour
magic
properties
10
feet
atIf 12th
additional
10
feet wand.
for
every
levels
beyond
Bonus:
used
before
a
roll
is
made,
a
hero
point
grants
you
a
+8
luck
bonus
of a bonded
object, including
anytomagic
abilities added to the object, only
12th.
rounds
not need
be is
consecutive.
to
anyThese
one
roll. Ifdoused
made, this
bonus
is reduced
+4.
function
ford20
the wizard
who after
ownsait.roll
If a bonded
object's
owner
dies, ortothe
You
can
use
a
hero
point
to
grant
this
bonus
toordinary
another masterwork
character, asitem
longofas
item is replaced, the object reverts to being an
you
are in the same
location and your character can reasonably affect the
the appropriate
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology,
Freetype.
download at http://www.wolflair.com
outcomeInc.
of the
roll
(such as distracting a monster, shouting words of
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
encouragement,
another to
with
Hero
points
If a bonded objectorisotherwise
damaged,aiding
it is restored
fullthe
hit check).
points the
next
time the
spent
aid another
character
grant
onlyofhalf
the listed
bonus
(+4orbefore
the
wizardtoprepares
his spells.
If the
object
an arcane
bond
is lost
destroyed,
roll,
+2
after
the
roll).
it can be replaced after 1 week in a special ritual that costs 200 gp per wizard
level plus the cost of the masterwork item. This ritual takes 8 hours to
Extra
Action
You
can
spend
apoint
hero
point
on
your
turn
to
gain
an
additional
complete.
enchantments
existing
replacing
abilities
there
the
standard
Inspiration:
feels
Recall:
to
only
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Reroll:
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Special:
nearly
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blinds
Diplomacy
desired
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Cheat
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Note:
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Death
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You
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points,
attempting
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roll
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Such
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Possibilities
spent
reducing
alive,
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only
Regardless
death.
an
used
same
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is
or
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made
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If
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be
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Special Abilities
Necromancy
Tracked Resources
Wand of protection from evil (50 charges)
The dread and feared necromancer commands undead and uses the foul power
of unlife against his enemies.
Transmutation
You must spend 2 slots to cast spells from the Transmutation school.
Spell-Like Abilities
Grave Touch (6 rounds, 10/day) (Sp)
Tracked Resources
Arcane Bond (Ring of sustenance) (1/day) (Sp)
Command Undead (10/day, DC 19)
Wand of spectral hand (50 charges)
Dagger
Dead Hand (6/day)
Deathgag elixir
Giant wasp poison
Life Sight (20 feet, 13 rounds/day) (Su)
Languages
Abyssal
Azlanti
Celestial
Common
Cyclops
Draconic
Elven
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Ghol-Gan
Giant
Infernal
Necril
Orc
Polyglot
Sylvan
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.