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Sailor
Greaves
BACKGROUND
PLAYER NAME
Goliath
Neutral
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
14
+2
PROFICIENCY BONUS
14
D20+1
30 ft.
ARMOR
CLASS
INITIATIVE
SPEED
PERSONALITY TRAITS
+2
DEXTERITY
12
+1
+2
Strength
+1
Dexterity
Constitution
+2
+4
Intelligence
+4
Wisdom
-1
Charisma
CONSTITUTION
SAVING THROWS
INTELLIGENCE
14
+2
WISDOM
14
+2
CHARISMA
8
-1
+3
Acrobatics (Dex)
+2
+4
Arcana (Int)
+2
Athletics (Str)
-1
Deception (Cha)
+2
History (Int)
+2
Insight (Wis)
-1
Intimidation (Cha)
+2
Investigation (Int)
Medicine (Wis)
Total
NAME
+4
Nature (Int)
+4
Perception (Wis)
-1
Performance (Cha)
-1
Persuasion (Cha)
+2
Religion (Int)
+1
+1
Stealth (Dex)
+2
Survival (Wis)
DEATH SAVES
D20+2
D6+2
FLAWS
Stones Endurance:
You can focus yourself to occasionally shrug off injury.
When you take damage, you can use your reaction to
roll a d12. Add your Constitution modifier to the
number rolled, and reduce the damage by that total.
After you use this trait, you cant use it again until you
finish a short or long rest.
Powerful Build:
You count as one size larger when
determining your carrying capacity and the weight you
can push, drag, or lift.
Mountain Born:
Youre acclimated to high altitude,
including elevations above 20,000 feet. Youre also
naturally adapted to cold climates.
BONDS
Scimitar
FAILURES
HIT DICE
+2
Nature
SUCCESSES
D8
SKILLS
14
IDEALS
14
+2
Balance, Preservation
10
CP
SP
EP
GP
10
PP
Druidic:
You know Druidic, the secret language of druids. You
can speak the language and use it to leave hidden
messages. Vou and others who know this language
automatically spot such a message. Others spot lhe
message's presence with a successful DC 15 Wisdom
(Perception) check but can't decipher it without magic.
Ship's Passage:
When you need to, you can secure free passage on
a sailing ship for yourself and your adventuring
companions. Vou might sail on the ship you served
on, or another ship you have good relations with
(perhaps one captained bya former crewmate).
Because you're calling in a favor, you can't be certain
of a schedule or route that wiII meet your every need.
Your Dungeon Master wiII determine how long it takes
to get where you need to go. In return for your free
passage, you and your companions are expected to
assist the crew during the voyage.
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25
8 ft.
AGE
HEIGHT
130 kg.
WEIGHT
Green
Grey
Brown
EYES
SKIN
HAIR
NAME
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Emerald Enclave
SYMBOL
Druid
SPELLCASTING
CLASS
CANTRIPS
Wisdom
D8+4
+4
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
1. Druidcraft
2. Thorn Whip
SPELL
LEVEL
SLOTS TOTAL
ED
EPAR
PR
SLOTS EXPENDED
Cure Wounds
Phaerie Fire
SPELL NAME
Thunderwave
SPELLS KNOWN
Fog Cloud
Create or Destroy Water
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.