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USER'S MANUAL

INTRODUCTION

Dear Stalkers, welcome to The Zone once more!


We've started to develop Lost Alpha in the summer of
2008. The project first started out as a modification to
add back the cut levels which all Stalker fans knew of.
After a while, it became more than just a modification, it
became our dream game, how we saw S.T.A.L.K.E.R.
We hope to give you the same feeling when you first
played S.T.A.L.K.E.R. A new chapter with familiar elements without which S.T.A.L.K.E.R. would not be the
game we all grew to love. Lost Alpha was a labour of
love. We are passionate about it and we hope you all will
enjoy it as much as we enjoyed creating it!
The Dezowave Team

MAP OF THE ZONE


Generators

Chernobyl Nuclear Power Plant

Pripyat

Lost Factory
Outskirts

Radar

Countryside

Military Warehouses
Swamps

Dead City

Great Metal Factory

Yantar

Forest

Construction site
Garbage
Agroprom Institute

Rostok Factory
Cordon

Dark Valley

Darkscape

HUD

Online
contacts

Task objective
marker

Minimap

Online contact
Red: hostile
Yellow: neutral
Green: friendly

Compass

PDA
notification
Irradiation

Date & time

Psy level
Weapon
condition

Thirst
Current weapon
& ammunition
Flashlight
battery

Stamina

Health bar
& bleeding indicator

Fire mode

Hunger
Tiredness

PDA
Zoom out to Zone map
Zoom in to actor

Zoom in
Zoom out
Place map marker

Downloads
Skills
Encyclopedia
Statistics
Ranking
Contacts
Diary
Map
Tasks

INVENTORY
Knife
slot

Flashlight
slot

Sidearm
slot

Belt
Drag your ammo & artefacts here
NOTE:
You must have an ammo for your
guns attached to a belt to be able
to reload the weapon

Item name
Item condition

Main weapon slot

Item value
Item weight
Item description
Suit slot
Bleeding
Armor condition
Stamina
Irradiation
Satiety
Hydration
Backpack contents

Immunites
& penalties from
equipped items

Weight limit
Time

Money

Total weight

SAFES

Press right hand side of the wheel


to rotate it clockwise. Use it to set the
1st, 3rd, etc. number in the code sequence

Press left hand side of the wheel


to rotate it anticlockwise. Use it to set the
2nd, 4th, etc. number in the code sequence

CARS
DRIVING YOUR CAR

2. Press USE (F) to get in

1. Press USE (F) to open the door

Fuel level

Car condition
3. Press START ENGINE (B)
Check default controls of
your car on the next page

Tachometer (RPM)
Speedometer

MAINTAINING YOUR CAR

1. Press USE (F) to open trunk

2. Select option from the menu

AVAILABLE CARS
Moskwitch
Cost: 200,000 RU

Moskwitch Cabriolet
Cost: 200,000 RU

Lada
Cost: 200,000 RU

Lada Cabriolet
Cost: 200,000 RU

Niva Hospital Service


Cost: 150,000 RU

Niva Military Service


Cost: 150,000 RU

Niva Tuned
Cost: 200,000 RU

UAZ
Cost: 150,000 RU

RAF Truck
Cost: 200,000 RU

Kamaz Truck
Cost: 300,000 RU

Tractor
Cost: 150,000 RU

BTR
Cost: 500,000 RU

ARTIFACTS
Jellyfish
Is formed in the Trampoline anomaly. Forms a weak protective field whose side effect is a slight radiation. The
artifact is widespread and not very valuable.

Stone Flower
Born in the Springboard anomaly. This artifact is found in only a few areas of the Zone. The bits of metallic
compounds create a beautiful light play. It is very calming to study this artifact at night by the fire.

Night Star
This wonderful artifact is formed by the anomaly Trampoline. The use of the artifact demands the neutralization of deadly radiation. Expensive and rare, this artifact is extremely interesting for scientific expeditions and
other research activity in the Zone.

Wrenched
Located in the anomaly called "Vortex". When it touches the body it disseminates the directed of the radiation,
protecting from scratches or wounds made by weapons. This artifact isn't hard to find, that's why they don't
pay much for it.

Gravi
Can spot it near anomalies such as "Vortex" or in the hands of another stalker. While wearing it a certain
amount of radiation is stored in the body while the rest of it is scattered in the radial direction away from the
body. A good price.

Goldfish
An artifact formed in the Vortex anomaly. Is activated by the heat of the body. Decide what's worse: radiation
or knife wounds, and chose the lesser of the two evils. In any case you can sell the artifact for good profit.

Radiation: +2
Bulletproof Cap: +1
Radiation: +3
Bulletproof Cap: +2
Radiation: +3
Bulletproof Cap: +3

Radiation: +3
Rupture: +1

Radiation: +4
Rupture: +2

Radiation: +3
Rupture: +3

Droplets

Radiation: -5
Endurance: -10

Fireball

Radiation: -10
Endurance: -10

Formed in the anomaly Stirfry at high temperatures. From the exterior looks like a tear-like shade compound
with a glossy surface, covered in cracks.
Crystallizes in the anomaly Scorcher. Fights well with radioactivity, though the heightened rate of energy
exchange wears out the muscles of the moving apparatus. Won't be able to run for long. Artifact emmits heat.

Crystal
Is created when heavy metals fall into the Stirfry anomaly. This artifact eliminates radiation wonderfully. It is
highly valued by stalkers and hard to find.

Radiation: -15
Endurance: -10

Stone Blood

Health: +5
Impact: -5
Bulletproof Cap: -5

Meat chunk

Health: +10
Impact: -5
Rupture: -5
Bulletproof Cap: -5

You can find this artifact near the anomaly Merry-go-Round. It is quite an ugly reddish object made out of
pressed together and curiously bent polymerized remnants of plants, soil, and bones. Quite widespread and not
very effective.
Manufactured by the Merry-go-Round anomaly. Causes increased cell growth. On the other hand, the newly
formed cells are much more receptive to the effects of physical uranium. The artifact doesn't show up very
often, but it's hard to call it rare.

Soul
Very rarely found artifact, located near the Merry-go-Round anomaly. Only a very few manage to find this
artifact, and few have even seen it. It has a nice shape and an equally nice price.

Slime
It is certain that this artifact is created by the anomaly called Stew. When carried on the best, the wounds
bleed less, although the body of its owner becomes more vulnerable to various burns.

Slug
Formed by the Stew anomaly. The negative qualities of this artifact are compensated by the fact that it
heightens the coagulation quality of blood. Its not often that one runs into such an artifact, and they pay well
for it too.

Mica

Anomaly Stew is able to create such an artifact at the rarest, most extreme collection of physical conditions.
The result is a semi-transparent, hard object. A rare and expensive artifact.

Health: +15
Impact: -5
Rupture: -5
Bulletproof Cap: -5
Bleeding: -5
Burn: -5
Chemical Burn: -5
Bleeding: -5
Burn: -5
Chemical Burn: -5
Bleeding: -15
Burn: -5
Chemical Burn: -5

ARTIFACTS
Spring

Impact: +10

According to the opinion of some researchers-theorists, this artifact is a hybrid between Batteries and
Pacifiers.

Shell

Burn: +10

When wearing this artifact the denaturalization of proteins happens slower. In other words, the flesh is able to
endure higher temperatures and burns less. In itself it is an expensive and rare thing.

Battery

Electric shock: +10

The origin of this object is shrouded in scientific mystery. Its clear that its made in part by di-electric
elements, but science does not know the physical conditions in which it is formed.

Pellicle

Chemical Burn: +10

This artifact is so rare that many researchers can't even imagine that such a substance can exist in a natural
setting. Emmits acidic chemical components.

Mama's Beads

Bulletproof Cap: +2

Wonderful artifact. Keep it safe - it's good because it only has positive qualities. Scientists can't figure out
how to create such an artifact in laboratory conditions.

Thorn
The result of the interaction between the anomaly Burnt Fuzz and the body of a careless stalker. The Spiker
artifact pokes the body of its owner, no matter what. But it also helps clean the body of radionucliodes. Quite
widespread and cheap.

Crystal Thorn
Crystallizes in the anomaly Burnt Fuzz. Naturally takes out the radiation from the organism. That is, through
the ears along with some amount of blood. Blood loss is possible also through over openings. Widespread and
quite effective, which is the cause for the stable pricein the artifact market.

Urchin
The anomaly Burnt Fuzz very rarely gives rise to this artifact. Blood pressure rises, the body gets rid of a
large amount of red blood cells. But along with them the stored radiation leaves the body as well. In his
fundamental work titled "Ionization and polarization of the components of rare artifacts", Saharov noted that
the content of this formation has a critical stability, and it's not realistic to create such an artifact in lab
conditions in the next ten years.

Doughboy

Radiation: -5
Bleeding: +5

Radiation: -10
Bleeding: +10

Radiation: -15
Bleeding: +15

Rupture: +2

When you hold this mystery of the Zone in your hands, you feel how your skin becomes tougher and less
sensitive. You can still shoot through it with a bullet, but it's much more difficult to cut through.

Compass
Apart from its positive properties, this artifact seems to react to certain elements present in the Zone. Some
say that if handled properly, it can be used as a zone-proof compass.

Snowflake
While not being remotely similar to snowflakes to the naked eye, on a microscopic level its whole structure
looks exactly like thousands of snowflakes.

Flame
No, this won't burn you, but it's rather hot. It emits a bigger glow that your average artifact, but that is to be
expected with a nature like fire.

Bubble
This heart-shaped artifact secretes a thick mucus-like liquid which, if applied to a desired area, reduces
effects of harmful chemicals on said surface.

Firefly
Artifact with spastic movement patterns. It's easy to figure out that the core is the culprit which triggers a
continuous chemical reaction.

Bleeding: -7
Burn: -5
Rupture: +2
Radiation: -10
Chemical Burn: -5
Endurance: +28
Electric shock: -30
Radiation: -10
Endurance: -9
Bulletproof Cap: +10
Radiation: +3
Rupture: +1
Chemical Burn: +10
Health: +10
Radiation: +3
Impact: +5

ARTIFACTS
Rock
Your eyes will be amazed by the unique and scrumptious look of this shaped beauty. As you hold it in your
palm, you can feel every cell in your body get tougher by the second.

Liver
Relatively organic and smelly is what stalkers use to characterize this artifact. Those who get pass its less
than subtle smell benefit from a boost to their vital signs and resistance.

Bouquet
This bouquet of neatly colored spines isn't the best gift for your love interest, unless you crave for her death.

Cuttlefish
This artifact is far from cuddly. Running your skin on this is the equivalent of a good acid bath, so keep the
gloves on.

Fungus
This oddly colored artifact may look dangerous at first glance, but in reality it's a radiation sponge that
imprisons it within its jagged shell. But by doing so, it emanates an odorless and colorless gas that, when
inhaled, makes bleeding a far more serious medical condition.

Ball of twine
Well... this is simply a ball of twine. It looks incredibly fragile and underwhelming, though appearances don't
make a good testament to its true properties.

Soother

Health: +10
Rupture: +10
Bulletproof Cap: +10
Health: +10
Radiation: -5
Bleeding: +10
Radiation: +5
Explosion: +5
Bulletproof Cap: +3
Radiation: +5
Rupture: +5
Radiation: -25
Bleeding: -10

Radiation: -10
Bleeding: -7
Burn: -5
Telepathy: +15
Chemical Burn: -5

Tinted by the soft golden color made from its separate composites, the Soother greatly cuts down on the
radiation emissions from the Goldfish and NightStar.

Radiation: +5
Rupture: +3
Bulletproof Cap: +3

Quartz

Radiation: -15

Apart from being shiny and pretty, it negates radiation through some unknown process.

Jewel
This azure-colored artifact isn't really renowned, mostly because scientists claim it doesn't have positive
attributes. But hearsay seems to contradict that consensus.

Glass Ball
Uncannily similar to fabled crystal balls used by seers, the Glass Ball lowers the levels of lactic acid present in
the legs during physical exercise to prevent leg soreness and allow for longer sprints.

White Sun

Endurance: +5
Impact: +10
Endurance: +25
Electric shock: -5
Endurance: +28

With the formidable property of giving the wearer practically limitless energy, this one is a keeper and your
best friend forever.

Ivory
Rather strange, even for its nature. It almost looks like ivory but it houses loose, visible energy within its
inner walls.

Devil's guts

Health: +10
Hunger: -1
Health: +15

Whatever this thing is, it's probably the grossest, most disgusting and puke-worthy thing in the entire
Universe. Because of its origins - more specifically, artifacts rumored to be the warped guts of dismembered
stalkers - people tend to think of it as a cursed thing. Although it is far from the truth, as the latter influences
the body to increase the metabolites of the wearer.

Spine
The Spine artifact is, by all means, quite flaccid. It stiffens when it makes contact with certain chemical agents.

Electra
Physically speaking, this is a scientific mystery. The mere reactions from being manipulated in testing are, by
Newton's laws, impossible. But hey, this is the Zone...

Radiation: +10
Electric shock: +10
Chemical Burn: +10
Endurance: +14
Electric shock: -5

ARTIFACTS
Gold beads
This artifact doesn't have any positive nor negative properties. However, each bead is of enormous value in
the Big Land. It is considered to be like a diamond, because of its harmless properties. Authorities overlook its
sale in jewelry stores all across the world.

Blue beads
It's a rarity to have an artifact that only holds positive properties, but this one does. If you don't care, this is
still worth an enormous amount of money for just one artifact.

Red beads
Relatively toxic beads with somewhat good effects despite its deadliness. Most stalkers sell these like they do
with other beads.

Green beads
Clearly not the best choice of artifact if you are easily affected by chemical imbalances within your body.
Despite that, drug companies seek it for research and development purposes. Whatever they create with it
must be a lucrative entreprise.

Sauron's eye
What is most surprising about this artifact is its name. Who knew Lord of the Rings was popular among
stalkers?

Mercury ball
Dubbed the Mercury Ball, it got the name from the both the element and planet. The emanating color is akin to
the searing heat of Mercury and the inner layer of liquid is, surprisingly, a heavier and more toxic variant of
the element mercury, unique to the Zone.

Crescent
This actually smells... quite good! Although, I don't think anyone would try a bite for obvious reasons...

Cake
As this artifact protects you from bullets, your metabolism has certain resources drained which causes food
cravings. It has a fitting name!

Accumulator
The Accumulator has a neat effect on small shrapnel: it disintegrates it before it can cause any serious
wounds. But, like its name suggests, it accumulates something: electricity. When properly stimulated it can
harness the ongoing current and unleash it when it cannot be accumulated any longer, in a deadly fashion.

Green Parasite
This is a "half-product" of an artifact transmutation. Scientists believe that this type of artifact can be used as
an ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.

Blue Parasite
This is a "half-product" of an artifact transmutation. Apparently the blue color comes from microbes which
interfered with the transmutation process. Scientists believe that this type of artifact can be used as an
ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.

Endurance: +14
Explosion: +5
Bulletproof Cap: +2
Radiation: +10
Bleeding: -10
Bulletproof Cap: +2
Hunger: -1
Chemical Burn: -5
Bulletproof Cap: +2
Health: +15
Radiation: -5
Hunger: -1
Radiation: -3
Endurance: -5
Rupture: +5
Health: +10
Hunger: -1
Bleeding: -3
Explosion: +3
Hunger: +1
Bulletproof Cap: +10
Electric shock: -10
Explosion: +10

DEFAULT CONTROLS
Menu

ESC

Move forward

Up arrow

Console

Move Backward

Down arrow

Start/stop engine

Knife

Turn Left

Left arrow

Drive forward

Pistol

Turn right

Right arrow

Drive Backward

Rifle

Strafe left

Turn Left

Grenade

Strafe right

Turn right

Binoculars

Peer left

Change gear

Bolt

Peer right

Headlights on/off

Next weapon

Crouch

Left CTRL

Horn

Fire mode

Sprint

Left SHIFT

Repair, refuel, trunk

Prev fire mode

Toggle sprint

Next fire mode

Jump

SPACE

Reload

Use

Fire weapon

Mouse 1

Drop

Ironsights / scope

Mouse 2

Start the engine

Inventory

PDA

TAB

Medkit

Map

Bandage

Active tasks

Flashlight

Enable UI

Nightvision

Disable UI

First person view

F1

Quick save

F6

Second person view

F2

Quick load

F7

Third person view

F3

Screenshot

F12

CARS

SYSTEM REQUIREMENTS
RECOMMENDED SYSTEM REQUIREMENTS
STATIC LIGHTNING MODE:
Intel Core2Duo or equivalent AMD CPU around 2 GHZ Speed
2 GB RAM
NVIDIA 9800 GT, or equivalent ATI/AMD HD3000 SERIES vGA Card
20 GB Free space on HDD

FULL DYNAMIC LIGHTING WITHOUT SPECIAL EFFECTS:


Intel Core2Duo or equivalent AMD CPU around 3 GHZ Speed
4 GB RAM
NVIDIA GT500 series, or equivalent ATI/AMD HD5000 SERIES VGA Card
20 GB Free space on HDD
64bit operating system

FULL DYNAMIC LIGHTING WITH ALL SPECIAL EFFECTS:


Intel MULTICORE (I3, I5) or equivalent AMD CPU around 3 GHZ Speed
4 to 6 GB RAM
NVIDIA GT600 SERIES, or equivalent ATI/AMD HD6000 SERIES VGA Card
20 GB Free space on HDD
64bit operating system

FULL DYNAMIC LIGHTING DX10 WITH ALL SPECIAL EFFECTS:


Intel I5, I7 or equivalent AMD CPU around 3.5 GHZ Speed
8 GB RAM or more!
NVIDIA GT700 SERIES, or equivalent ATI/AMD HD7000 SERIES VGA Card
20 GB Free space on HDD
64bit operating system
Please Note: Laptop mobility vga chipset performance is not equal to the desktop version!

SCREEN SPACE OCCLUSION MODES

In the advanced graphics options you can select SSAO (screen space ambient occlusion) modes. There are 3
modes, the general SSAO, then HBAO and HDAO. HBAO was optimized for Nvidia cards, while HDAO was made
for ATI/AMD cards, so please select the proper one to avoid slowdowns. Eventually if you don't need this
feature, you can disable it.

DEZOWAVE TEAM
Project lead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi)
Lead Programmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . Griph00n (Ventura Del Monte)
utak3r (Piotr Borys)
Features / Gameplay Programmer . . . . . . . . . . . . . . . . Skyloader (Vladislav Skuratov)
Griph00n (Ventura Del Monte)
Core / Engine Programmer . . . . . . . . . . . . . . . . . . . . . . Kolmogor
utak3r (Piotr Borys)
Shaders Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . cjayho (Henry Hey)
Lead Level Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi)
Lead Environment Artist . . . . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak)
Lead Game Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Vintar (Bradley Hean)
Game Designers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard)
Dez (Zoltan Munkacsi)
Griph00n (Ventura Del Monte)
Modellers / Texture Artists . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak)
lijenstina (Vuk Gardasevic)
Gnomus (Brian Frank)
kailniris (David Kailniris)
MaxOFF (Maxim Chernov)
C*O*L*T (Eugene Wozniak)
Animations Department . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard)
Gnomus (Brian Frank)
Skyloader (Vladislav Skuratov)
C*O*L*T (Eugene Wozniak)
Audio Engineers / Musicians . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel)
Klangsegler (Marco Schink)
Dez (Zoltan Munkacsi)
cjayho (Henry Hey)
Voice Actor Director . . . . . . . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel)
Voice Actors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zerknautscher (Hauke Kolle)
Eugene (Yevgeniy Malygin)
Justin (Justin Hand)
Brian (Brian McManus)
Serafim12 (Sanya Mankov)
Chris (Chris Dattoli)
Austin (Austin Harris)
Roman (Chris Roman)
Sidorovich :) (Eric Tassil)
Strelok :) (Jay Appleyard)
Jim (Jim McCabe)
Kerry (Kerry Dubyk)
Sean (Sean Polite)
Stig (Stig Sydtangen)
Special thanks to the following Voice Actors . . . . . . . . Hauke Kolle (Narrator for the intro movie and many, many NPCs)
Jim McCabe (Narrator for the 2012 Trailer and Various NPCs)
Localization Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . basist (Aleksey Petrenko)
NoSf3rAtU (Leonardo Sassi)
atikabubu (Lukasz Stanczak)
Boris47

DEZOWAVE TEAM
Designers (artwork, gui) . . . . . . . . . . . . . . . . . . . . . . . .Tzupi (Robert Haab)
Cromm Cruac (Marcin Zemczak)
Someguy 353 (Sheng Guo Wu)
Dave (Emich dEfidieu)
czechdeath (Daniel Tejnicky)
Q/A Department . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tejas Stalker
hhiker (Laura Loolaid)
czechdeath (Daniel Tejnicky)
Killer Angel (Cristian George)
atikabubu (Lukasz Stanczak)
Maximus (Drikus Oosthuizen)
basist (Aleksey Petrenko)
NoSf3rAtU (Leonardo Sassi)
PlotnikoffDD (Dimitry Plotnikoff
Site / Forum Management . . . . . . . . . . . . . . . . . . . . . . bg (Balazs Hajdu)
jwknaggs (John Knaggs)
atikabubu (Lukasz Stanczak)
nemo (Piotr K.)
Tejas Stalker
Former Lost Alpha project members . . . . . . . . . . . . . . Barin: programmer, Nova: modeller, Neo: programmer,
Artos: scripter, Nick: programmer, Haron: modeller,
Alejandro: modeller, iWann: modeller, Dzastreux: modeller,
Magpie: modeller, Jack: modeller, Freddy: writer,
Orion: forum support, [SOC]: forum support
Special thanks to Sergiy -GSC- Grygorovych and all former, and current employees of GSC Gameworld, who helped us in
creating our dream game.
Furthermore, we would like to greet for their contribution: Bac9-flcl, Sergy172, Vandrerer, Ux.loki, Jim, Vora Bat, Hornes,
Dargalon, xStream, Macron, K.D., Gosuke, Alwen, Darkman, xKoweKx, Imperialreign, WheelJack, KazakHD
Last but not least, we would like to thank everyone for your support during this long development time.
See you in the Zone!
Those who supported us
Adrian Turcek, Alek Bassel, Aleksei KazakHD Kazakov, Alex Grobler, Alexander Schmidt, Alois Smolik, Andre Esbjornson,
Andrzej Nowicki, Anton Ivanov, Antony Naylor, Arend Westra, Bastiaan Tolsma, Bene, Chezzlor, Chris Nightingale, Clint
Garrett, Clive Lawson, Cristian George, Daniel Tejnicky, D1mon, Darkman, Dave Edwards, David Caplin, Demichev Sergey,
Dietmar Stockenreitner, Dmitri Tochnov, Eduard Mkrtchyan, Geoff Henderson, Grazyna Struginska, HarD313, Johannes
Saccone, Ray, Jim, Joseph Ingram, Joseph James, Kenny Swift, Kirill Medvedev, Lucian Mangu, Luke Cantrell, Maciej
Gurtowski, Marek Boguta, Mark Semak, Martin Hajek, Martin Klinger, Michael Salmon, Michal Schongut, Mikko Taipale,
Nathaniel Laney, New World Creative, Nick Simm, Nikolay Popov, Ory Viktorio Drilon, Pablo Dallas, Paul-Erik Lunde Nysted,
Petr Kobrle, Raphael Dordeins, Raphael Tiziani, Raven, Rimantas Janulevicius, Rohit Sawant, Roman Konyshev, Roman
Mainer, Shadow, Shai Gelbaum, Skyline Team, Stefaan Meul, Steinar Hallberg Mikkelsen, Steven Ashworth, Tamas Balogh,
Tero Valtteri Tammisto, Thomas Uhlarik, Tibor Steinbrunner, Tomasz Skalski, Vilmantas Pocius, Volker Dannenberg, ves
Maisch, Aleksey Khesh, Aleksandr Balan, Dmitriy Bobylev, Andrey Vladykin, Pavel Vysotskiy, Il'ya Konobeyev, Vladimir
Lozovskiy, Sergey Lementarev
... and many more!

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