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Volume 22 (2003), number 2 pp.

117–132 COMPUTER GRAPHICS for um

Recent Developments and Applications of Haptic Devices

S. D. Laycock and A. M. Day

School of Information Systems, University of East Anglia, Norwich NR4 7TJ, UK


S.Laycock@uea.ac.uk; Amd@sys.uea.ac.uk

Abstract
Over recent years a variety of haptic feedback devices have been developed and are being used in a number of
important applications. They range from joysticks used in the entertainment industry to specialised devices used in
medical applications. This paper will describe the recent developments of these devices and show how they have
been applied. It also examines how haptic feedback has been combined with visual display devices, such as virtual
reality walls and workbenches, in order to improve the immersive experience.
Keywords: Haptics, Force feedback, Haptic Gloves, Exoskeleton, Workbenches, Motion platforms, Locomotion
Interfaces.
ACM CSS: H.5.2 Information Interfaces and Presentation—Haptic I/O; I.3.8 Computer Graphics—Applications;
I.6 Simulation and Modelling—Applications

1. Introduction receptors. Force feedback is able to provide large forces


capable of stopping the user’s motion, for example when
Haptic feedback is becoming more viable as the processing
colliding with a virtual wall. This paper will mainly be aimed
power of computers increases and the technology used to
at devices capable of force feedback, however, some devices
build the haptic devices develops. The inclusion of haptic
allowing tactile feedback will also be included.
feedback in applications has been shown in several cases
to improve interaction [1–3]. This paper aims to outline the
main types of haptic feedback device by illustrating a variety 1.1.2. Tactile Feedback
of devices which are commercially available and under Tactile feedback is sensed by a humans receptors which lie
current research. The applications in which these devices much closer to the surface of the skin. It is experienced from
have been utilized will also be discussed. The aim is to show heat, pressure and vibration. Feeling the texture of a surface
the extent to which haptic feedback has been used and to is one example of tactile feedback.
provide inspiration for future developments.
The first section will give a selection of terms which will 1.1.3. Haptic Feedback
be used throughout this paper. The following sections will
describe some of the devices currently available and their The definition of the word haptic taken from the Oxford
applications. These devices range from small one finger English Dictionary is; “Of, pertaining to, or relating to the
desktop devices to motion platforms capable of exerting sense of touch or tactile sensations.” [4]. This definition
forces on rows of seats in a theatre. seems to link it more closely with tactile feedback. The
term Haptic Feedback is now widely used to include Tactile
Feedback and Force feedback.
1.1. Terminology
1.1.1. Force Feedback 1.1.4. Degrees of Freedom (DOF)

Force feedback links the user to the computer by applying For every haptic device the degrees of freedom are specified.
forces on the user. These forces are sensed by low-bandwidth This quantity describes how many translations and rotations

c The Eurographics Association and Blackwell Publishing Ltd


2003. Published by Blackwell Publishing, 9600 Garsington Road,
Oxford OX4 2DQ, UK and 350 Main Street, Malden, MA 02148,
USA. 117
118 S. D. Laycock and A. M. Day / Haptic Feedback Devices

are utilized by the haptic device. A haptic mouse for instance Ensuring the device is statically balanced is another
moves in the x-y plane and so has two degrees of freedom design consideration. This means that the centre of mass of
(DOF). Three-dimensional devices are able to translate the moving parts remains stationary regardless of movement.
along the x-axis, y-axis and the z-axis and are classed as If this property can be achieved then there is no need
three DOF. Three-dimensional devices which are also able for active gravity compensation and the average torque
to rotate about all three axes have six DOF. Arm and hand required from the actuators is zero. The device should also
haptic devices can have more degrees of freedom, as the be designed so that it does not intrude into the visual space,
force feedback can be applied to other points such as the meeting this requirement can be difficult particularly with
forearm and wrist. exoskeleton style devices (see section 5). The materials that
are used to construct such devices need to be considered.
1.1.5. Actuators Some parts of the device will need to be strong enough
to take the stress and strain applied by the user and the
The actuator is the component that allows a haptic device to
actuators. Steel is often used if high forces are required;
exert the force on the user. One of the most common types
aluminium when smaller forces are required. However, these
of actuator used in haptic devices today is the electric motor.
materials make the devices heavy, which can cause problems
The type of actuator used is crucial to the design of any
for haptic gloves, arm exoskeletons, and portable devices.
haptic device. A trade off has to be made between the power
the actuator is able to produce and its volume and weight. Another consideration, which affects the overall weight of
This issue will be discussed further in the following section the device, is the type of actuators incorporated. Actuators,
regarding the design of a good haptic feedback device. as discussed previously, provide the forces for the device. In
most cases a good actuator should be compact and light as
well as capable of producing the necessary power to deliver
2. Requirements for the good design of a Haptic
the forces. There are tradeoffs between power, volume and
Feedback Device
weight since actuators capable of producing large forces are
In order to produce a good haptic feedback device several generally heavier and are larger in size than those actuators
requirements need to be taken into account. It is important to capable of smaller forces. The weight of the actuators
examine closely the human sense of touch when construct- used is a critical factor when considering portable devices,
ing these requirements. It is difficult to produce a complete particularly when multiple DOF are required. For certain
set accurate for all devices as the ideal device requirements devices these constraints can be relaxed. In motion platforms
vary for different devices and depend on the application. used in flight simulators the weight and size of the actuators
is less critical compared to the greater power output that
These requirements have been compiled from the follow- is required. There are various actuators available including
ing sources [5], [6] and [7]. A common goal as set out by hydraulic, electric and pneumatic. Hydraulic actuators are
Ellis [8] describes the need to allow unimpeded motion but able to produce large forces but there is a potential hazard
to be able to exert high fidelity forces and torques. The me- from hydraulic fluid leaks. The oil used as the hydraulic fluid
chanical constraints for the device should include low iner- may not be safe if the device is to work in hygienic areas
tia, backlash, weight and friction. When using a device it is such as hospitals. In the worse case the flammable liquid
important that if the contact point of the device is not collid- posses a fire risk. Pneumatic actuators tend to be much safer
ing with anything in the virtual world then negligible friction but the force they can produce is limited. Electric actuators
is perceived. A friction level of 5% of the force range was are the most common, as they are reasonably safe and can
set by Adelstein and Rosen during their design phase [9]. provide forces suitable for many small haptic devices. The
The low friction enables the user to move the device freely actuators should also be backdrivable. This means that the
when not in contact. Obtaining negligible friction can be a user should be able to move the device around without
problem particularly when high stiffness is required. High opposition from the actuators. This property coupled with
stiffness implies a stiff mechanical interface which needs to low friction and inertia aid in achieving unimpeded motion.
be constructed from metal. These heavy materials increase
the friction as well as increasing the overall weight of the Often haptic devices will be used for long periods of time
device. This provides a conflict between obtaining high stiff- and so they must be comfortable to use. The weight of a
ness whilst keeping low friction. When considering the con- device needs to be taken into consideration. If parts are very
struction of a force feedback device there is a choice between heavy then moving them around may cause fatigue in a
serial and parallel mechanisms. Serial mechanisms are more short space of time particularly if the device is grounded,
compact and can be fast. The down side is that as each sec- to some extent, on the user. The position in which the user is
tion is added to the chain the total inertia increases and the expected to operate the device also needs to be considered.
total stiffness decreases. Parallel mechanisms do not exhibit For small desktop devices it is important that the hand and
the above problem and have a much higher stiffness. The wrist can be positioned comfortably. Many small devices
disadvantage over serial mechanisms is that the mechanism’s allow the wrist to be supported by the surface on which
elements can physically interfere. they sit, similar to operating a mouse. A pilot study of


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 119

wrist motion was undertaken to show that a square region 3. Desktop Devices
of side 150 mm could be utilized as the workspace area and
The most common devices in use today are those which
that 50 g masses were acceptable for applications requiring
can be operated in a desktop environment. These devices
approximately 30 min to complete [8]. For larger devices,
range from the conventional mouse with added tactile or
ensuring a comfortable position for operation can be more of
force feedback to haptic gloves with limited movement. The
a problem. The freedom of motion relates to the requirement
difference in price range of these devices is large. The Log-
that the workspace should be sufficient for the application
itech Wingman force feedback mouse costs approximately
and should not restrict the user in natural movement. For
60 EUR [13] and Immersion’s CyberGlove and CyberGrasp
the motion of larger devices such as arm exoskeletons the
combination costs about 50 000 EUR [14]. The technology
characteristics of the human arm need to be noted. In order
and design of some of the devices available will now be de-
for humans to perceive forces smoothly the device must
scribed, starting with tactile feedback devices for the desktop
match or exceed the human sensing resolution. The joint environment.
position sensitivity (JND – Just Noticeable Differences) for
the finger, wrist, elbow and shoulder are as follows: 2.5◦ , 2◦ ,
2◦ and 0.8◦ [10]. Another factor is the forces that are able to 3.1. Tactile Devices
be produced. The maximum forces that can be sustained for
Tactile devices have been in use since the 1970’s to act as
long periods of time is particularly important. For a male
aids for blind and deaf people. More recently this technology
test case Tan et al. [10] determined the sustained forces to
has been developed to provide additional information for
be; wrist 64.3 N, elbow 98.4 N, shoulder 101.5 N and for a
human–computer interaction. The first devices to be com-
female test case; wrist 35.5 N, elbow 49.1 N, shoulder 68.7 N
mercially available for haptic feedback in the desktop envi-
(side) and 87.2 N (front).
ronment were the force and tactile feedback mice. Logitech
produce a tactile mouse tilted the iFeel MouseMan. This
Shimoga details five main approaches to touch feedback mouse is able to vibrate as the user interacts with buttons and
these are; Visual, Pneumatic, Vibro-tactile, Electro-tactile menus on the desktop and windows applications. The mouse
and Functional Neuromuscular Stimulation [11]. Pneumatic, can also be used with a variety of games. Some reviewers
Vibro-tactile and Electro-tactile devices will be discussed have stated that the vibrations produced by the mouse do not
in this paper. For tactile devices the weight is even more seem particularly natural and may in fact become tiresome
significant as the parts of the device that interact with the in the windows environment [15]. However, very positive
operator such as the array of pins in Vibro-tactile devices are feedback has also been presented with regard to its appli-
attached to the operator. As mentioned at the beginning of cation to a variety of games. The tactile feedback that the
this section looking at the characteristics of human touch is mouse exhibits is controlled by software called TouchSense
a critical task when designing devices. Air pockets and air produced by Immersion Corp.
rings transmit forces to the user in pneumatic devices. The
pressure produced by these devices need to be appropriate At the University of East Anglia experiments were
for the human’s ability to sense pressure. This pressure undertaken with a variety of tactile mice to investigate their
should be just above 0.2 N/cm2 . The reasons for this value use in a collection of perceptualization tasks [16]. Tactile
is due to the fact that the human finger cannot sense pressure mice were designed with the base mouse comprising of
below this value and that large forces deteriorate the sensing an Apple Macintosh single-button mouse. The feedback
ability. was provided through the sound channel of the Macintosh
Quadro 950. Mono and Stereo speaker mice were developed
When considering Vibro-tactile devices Shimoga lists using typical personal computer speakers stripped to just the
the following properties of the cutaneous mechanoreceptors coil, magnet and casing. The speaker could then be attached
as crucial information for the design of touch feedback to the side of the mouse to provide vibrotactile stimulus
devices: The receptors within the skin, their mean receptive to an area onto which the user could rest their finger. The
preferred mouse produced was the solenoid mouse due to
areas, spatial resolution, responsive frequency range and the
its low noise and comfort of use. One experiment involved
frequency for maximum sensitivity. The spatial resolution of
the user choosing a shorter line displayed within a collection
the fingertip has been determined using a test called the two-
of slightly longer lines. The task was completed with and
point limen [7]. The average separation at the fingertip was
without the aid of tactile feedback. The results showed that
found to be 2.5 mm and the palm less sensitive at 11 mm.
visual clutter could be overcome with the inclusion of tactile
Single-point vibrations at the fingertip can be sensed at a
feedback.
bandwidth of at least 300 Hz [8]. Tactile devices are also
produced which convey temperature information to the user. Besides mice, tactile feedback has also been applied to
Humans can experience temperature without discomfort the input devices in laptop computers. At the IBM Almaden
between 13 and 46 ◦ C. Typically the human finger tip can Research Centre the Tractile device has been developed [17].
sense a temperature change of 1 ◦ C. This device is located in the TrackPoint position on the


c The Eurographics Association and Blackwell Publishing Ltd 2003
120 S. D. Laycock and A. M. Day / Haptic Feedback Devices

laptop and looks the same as the TrackPoint. An actuator 3.2. Two and Three DOF Desktop Devices
is used to vibrate inside the TrackPoint at a maximum rate
of 30 Hz. The goal of this device is to produce tactile This section includes force feedback devices which exhibit
vibration with a compact design and power consumption two or three degrees of freedom. One such example is
the LogiTech Wingman force feedback mouse. This device
suitable for laptop computers. This device has been used
allows the user to feel the graphical user interface by
in experiments to investigate the effects of tactile feedback
applying force feedback in the x-y plane. The user is able
in steering tasks. The experiment was designed such that
to feel buttons and items on the start menu and is also able
the user is required to navigate around a circular tunnel
to receive force feedback when resizing a window. This is in
keeping within the edges. This task is assumed to resemble the form of stretching sensations similar to that of stretching
menu navigation. The results of this experiment showed that a rubber band. There are several other mice available such as
the steering performance was increased with the use of the the MouseCat produced by Haptic Technologies [21]. Haptic
tactile device and that it is important to ensure that the visual Technologies has since been acquired by Immersion Corp.
feedback corresponds to the tactile feedback. This mouse was originally aimed at the visually impaired,
to allow them to operate a computer with a graphical
The use of tactile feedback is not just limited to the desk- display which could be felt via the mouse. The MouseCat
top environment. There are several applications which use is supplied with software which allows the user to interact
tactile feedback to aid users in a variety of tasks. In numer- with the Windows environment and extra sounds are played
ous activities where humans find themselves interacting with for the icons on the screen. This software is known as
machines problems can arise where the interface overloads TouchWindows. Tests have shown that users learn Windows
significantly faster when using this software [21].
the users’ sensors. Driving a car is one task which requires
concentration on the surroundings and leaves little time to Another inexpensive category of devices is the force feed-
check the dashboard’s collection of dials. The University back joystick. The ordinary joystick which provides no force
of British Columbia has developed a tactile steering wheel feedback delivers only information regarding the position of
which could warn the driver of a variety of messages such the stick. There are two main types of configurations for
as low fuel [18]. They have undertaken experiments to show joysticks; these are Spherical Jointed Joysticks, which use
that with the addition of tactile feedback the user is able to only rotations, and Cartesian configurations that allow trans-
distinguish when warnings occur faster than visual feedback lations as well as rotations. Cartesian joysticks have the ad-
alone. The steering wheel comprises of a pneumatic pocket vantage of a larger workspace and the ability to translate
covered with a vinyl steering wheel cover. The pneumatic giving increased mobility to the user. However, they also
pocket can be inflated and deflated rapidly using a pump to need an increased amount of desk space.
provide vibratory stimulus that can be localised to a specific
There are several types of joysticks available for personal
area. In most tactile devices, which use vibration as the stim-
computers. Microsoft has produced the Force feedback
ulus, the part of the device which touches the user moves
joystick called the Force Feedback 2 [22]. This device costs
orthogonal to the users skin. At McGill University a device
approximately 100 EUR and contains a 16 bit 25 MHz on
which utilizes an array of 64 closely packed piezoelectric board processor. As well as being applied to games this
actuators to create lateral stress fields in the skin covering the device has also been adapted for the rehabilitation of patients
finger pad has been developed [19]. This device illustrates a with brain injuries [23]. The Joystick has been adapted with
new approach to providing tactile feedback although further the addition of a handle designed for patients less able to grip
research is needed to achieve the perceptions of texture from the original handle of the joystick and with a support for the
this device. A new design for a USB driven tactile display is user’s arm. The main advantage of this system is the ability
currently being developed at McGill University. It has 100 to allow patients to use the programs over the Internet (in the
taxels at a 1 mm pitch. It is thought that it will be able to form of Java Applets), to provide personalised programs of
move the skin ±50 µm per taxel. therapeutic exercises.

Force Feedback is becoming increasingly popular in


In addition to tactile responses through pressure on the gaming with 12% of all personal computer games being
skin devices are also available to provide information based touch sense enabled [24]. Joysticks and Mice are some of the
on temperature. The Displaced Temperature Sensing System devices used in these games. Over 200 games are available
produced at CM Research is able to provide temperature for the SideWinder Force Feedback 2 Joystick. There are
information through a device attached to the fingertip [20]. also other devices such as the SideWinder Force Feedback
The device is capable of producing temperatures between Wheel retailing at approximately 180 EUR. Force feedback
10 and 35 ◦ C. It has some interesting possibilities for is provided through a steering wheel to allow the user to
applications such as providing temperature information to experience a variety of sensations including the roughness
the user of a prosthetic limb or in tele-robotics. of the terrain. Logitech have also produced a very successful


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 121

force feedback wheel, the GT, which sold over 350 000. Its of freedom in the horizontal plane. The vertical movements
successor the Driving Force wheel was released in 2001 are passively actuated by an elastic return. This device has
for the Playstation 2 retailing at 130 EUR and is expected the ability to make the user believe they are touching three-
to be popular. For a variety of force feedback devices for dimensional surfaces when actuators are only providing
the games industry see [25] [26]. Other larger devices are forces in two dimensions.
also available in the entertainment industry and these will be
discussed in later sections. In 1999 Immersion released the Most haptic devices have some static friction, which
Impulse Engine 2000 a two DOF joystick. It consists of a accounts for approximately 5% of the output. The Maglev
13 cm hard plastic handle mounted on top of a metal box. is a magnetically levitated joystick [30]. This device uses
It is marketed as a research quality force feedback joystick Lorentz actuators that ensure no friction is perceived. The
exhibiting smooth drive torque with minimal compliance entire device is contained in a desktop height cabinet. The
and friction [27]. Two or more devices can be interfaced with user interacts with a single moving part located in the
a single system allowing for joint participation in tasks such centre of a bowl mounted in the top of the cabinet. One
as surgical simulations. disadvantage of the Lorentz actuator is the fact that heating
occurs when electrical current flows through for long periods
Joysticks and mice are common interfaces but many of time. This means the device can only be used accurately
haptic devices have been designed which adopt a novel for short periods of time. The work area of this device is
approach. The first of this type of device to be discussed is relatively small, 15–20 degrees of rotation and 25 mm of
called the Pantograph [28]. It has two degrees of freedom translation is the range of motion available. It gives the
and was developed at McGill University, Montreal. This user restricted movement but is useful for many desktop
device was originally conceived in 1993 with the following applications, particularly those which require small forces.
requirements: a large work area, simplicity and fidelity. The The reason is that as friction is non-existent in the device it
device uses a simple five-bar linkage that is characterised allows small forces to be perceived accurately.
by an acceleration response. It has negligible friction and
so when no forces are applied the impression of sliding FCS Control Systems have recently produced the Haptic-
over an icy surface is detected. Several versions of this Master [31]. A three DOF force controlled robot arm capable
device have been developed, the original was designed for of a maximum force of 250 N. The ability to produce large
the rehabilitation of the visually handicapped in an office forces coupled with a maximum deceleration of 50 m/s2
environment. In 1995 a smaller version was developed which allow high fidelity contacts to be perceived. This device is
was used in experiments in micro gravity. Recently the aimed at applications such as simulation and training, reha-
Pantograph has been redesigned to allow for a resolution of bilitation and virtual design. It was found to perform very
10 µm or less. well in terms of the fidelity of forces when operated by the
author. When colliding with complex polygonal models such
The devices described in the preceding sections all work as a tooth the feeling of every part of the tooth seemed very
in two dimensions. The interaction of current graphical user realistic. The final device to be discussed in this section is
interfaces is in two dimensions and has been for many the Excalibur device a linear haptic display [32]. This device
years but humans operate in three dimensions. The two operates on a larger scale compared to the rest of the de-
dimensional interface constrains the user from being able vices already mentioned with the workspace area measured
to interface with the computer as naturally as possible. at 300×300×200mm. It is able to provide a continuous force
Computers are nearing the stage where three-dimensional of 100 N or a peak force of 200 N. The device is constructed
interfaces and three-dimensional force feedback devices are on a large square surface with guide rails along each edge.
becoming a viable option for the average computer user. The device only exhibits three DOF but with large force
Today the rendering of a virtual environment can almost capabilities it would be well suited to telerobotics, mainte-
be completely left to the graphics card and today’s 2 GHz nance analysis and CAD style applications.
processors can replace the dual processor systems that used
to be required.
3.3. Five-Seven DOF Desktop Devices
Force feedback devices capable of working in three
dimensions will now be discussed. The next generation of The devices discussed previously allow the user fairly
personal computers will be able to effectively utilize these limited movement in terms of DOF and the work area, with
devices. However, the constraining factor will be the cost the exception of excalibur. The next set of devices are those
of a three-dimensional force feedback device. We will start with slightly larger work areas and between five and seven
our discussion with a device that does not have actuators DOF. The first category concerns those devices which are
for each DOF, but is able to give the user the impression manipulated using a tool of some kind. This can be a pen
of three dimensional force feedback. It is called the PenCat, based device or a device which allows the user to attach a
a two and a half degrees of freedom device produced by specific type of tool corresponding to the application. The
McGill University [29]. Forces are applied to the degrees advantages of the pen based device are; it is familiar to the


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122 S. D. Laycock and A. M. Day / Haptic Feedback Devices

user, can easily be used to represent the handles of tools modelling has also been developed. Freeform [37] produced
and can be held in many ways to match the required tool. by SensAble Technologies is one example of a modelling
Unlike force feedback gloves the size of the device is not tool using the Phantom. The user is able to interact with a
partly dependant on the size of the user. deformable object representing virtual clay. The model is
constructed by modifying a volumetric representation. This
In 1991 a project began at the University of Colorado program is used by designers and artists. The designer uses
with the aim to design and develop a high fidelity haptic the stylus to operate a virtual carving tool on the screen.
interface [33]. As discussed in section 2 the actuators are At the University of North Carolina a modelling tool based
an important component in a haptic device which must be on subdivision surfaces has been developed called inTouch
designed appropriately. For this device maximum forces to [36]. This tool allows a mesh to be modified at several
be produced were set at 10 N. To be able to achieve this levels to achieve the desired shape. The user can also paint
force whilst maintaining low friction a new dry friction onto the surface of the object using the haptic device as the
concept was developed. This requires no seals for containing paintbrush.
the lubricating fluid of previous friction drives and is
extremely stiff whilst possessing no backlash or cogging. The Phantom has been incorporated into many medical
This device was largely completed in 1999 and over the applications. One such application is the examination of
past three years the main focus of the research has looked the human thigh [40]. The system uses a spring damper
at how well haptic interfaces can improve the understanding model to represent a deformable human thigh. The data
of large complex multidimensional data sets. This device for the thigh has been obtained using echography and the
uses a parallel mechanism to produce force in five DOF. system is used to train practitioners to detect thrombosis in
The haptic interface project is now looking towards a the vein. The Phantom has also been used as the device to
new theme: to investigate how well users can convey provide feedback for virtual reality training when diagnosing
three-dimensional concepts directly in three dimensions. prostate cancer. The stylus is not used in this example the
One possible application is to use the haptic interface in user’s index finger is placed in the thimble gimbal [41].
connection with teaching three-dimensional vector calculus Astley and Hayward [42] detail the constraints that need
concepts to students. to be adhered to when linking a haptic feedback device to
surgical simulations. They give several techniques which can
Another example of a pen based device is the Phantom allow the update rates of the haptic and visual rendering to be
produced by SensAble Technologies. There are five devices achieved. These techniques result due to observations made
available in the Phantom range [34]. These devices start with regarding the amount of detail and feedback that is required.
the Phantom Desktop which has been designed for the office For instance they suggest that the user is focused on a small
environment. This device has a work area which can be fully region of interest when probing a virtual body. The region
utilized with only hand and wrist movements. It has been of interest can be represented with high detail compared to
used in a wide variety of applications including art, design parts of the object outside of the region of interest.
and medicine. When tried by the author smooth unimpeded
Phantom Premium is the range of haptic devices which
movements can be made and sufficient forces for desktop
allow a larger work area and can produce larger forces with
applications are applied. The user must take care in not
six DOF. There are three devices in the Premium range
applying too much force as the limit of the device can be
each with varying size of work area and maximum exertable
exceeded relatively easily.
force. Ford Motor Company uses a large Phantom for testing
Two-dimensional paint programs and design programs are the design of a vehicle. The user is able to feel the interior
well established but commercial three-dimensional art pro- of the car. This is a type of virtual prototyping. Virtual
grams that use input devices capable of three-dimensional prototyping is the process of constructing a prototype of a
force feedback are not commonplace. The Phantom has been design in a virtual environment and is outlined in a paper
used as the three-dimensional input device capable of force by Chen at SensAble Technologies [2]. Prototyping in this
feedback in art and design applications that allow painting way reduces the time taken to construct the model and also
[35], sculpture [36][37], engraving [38] and carving [39]. reduces the need for modifications that may be required
further along the design stage. Chen’s paper describes how
DAB [35] is an example of a haptic paint program which the Phantom Premium 3.0 can be used in virtual prototyping.
allows the user to paint onto a virtual two-dimensional It describes the range of areas to be product visualisation,
canvas using a virtual three-dimensional paintbrush. The fit analysis, dynamic simulation and maintenance analysis.
Phantom Desktop is incorporated to provide the haptic Chen uses the example of the haptic device being integrated
feedback for this program. The user holds the stylus of with Boeing’s VPS system for maintenance analysis. In one
the device like a paintbrush and the bristles of the brush test the user is required to move a teapot around simulated
are modelled such that realistic strokes can be produced landing gear. Their tests have shown that haptic feedback is
under physical rules. A variety of brushes are simulated to almost essential in order to make the task possible and that
allow a variety of effects to be utilized. Three-dimensional six DOF is significantly better in this case when compared


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 123

to three DOF. Virtual prototyping can also be performed in the Laparoscopic Impulse Engine. This is a five DOF
a distributed environment; Adidas use SensAble’s devices to device produced by Immersion Corp. The device is well
help design their shoes in a virtual distributed environment suited to Laparoscopy and Endoscopy procedures with a
[24]. maximum force of 8 N and an accurate position resolution
of 0.025 mm. It is claimed to bring unprecedented levels of
Another six DOF device is the Freedom 6S, commercially
realism to surgical simulations. This device has been used in
available through MPB Technologies, in association with
the Karlsruhe Endoscopic Surgery Trainer [46]. This system
Prof. V. Hayward [43]. This device can produce a maximum
was developed to aid in the training of minimal invasive
force of 2.5 N and exhibits a resolution in the same league
surgical procedures and the first commercial system
as the Phantom Desktop. The Freedom 6S has a larger
was installed at MIS-training System at the University
workspace when compared to the Phantom Desktop and
Hospital/Tuebingen Germany in 1996. A rough imitation
is being promoted for a variety of applications ranging
of the outward human abdomen is utilized in conjunction
from animation through CAD to telemanipulation. It is the
with electromechanical instrument guidance and tracking
result of a 14 million dollar project started in 1992 to be
systems. A variety of surgical instruments and endoscopic
used in telerobotic applications. The level of fidelity is very
high, so much so that it is claimed that surgeons using the cameras can be imitated. The feedback is provided through
device should not be able to feel the difference between two Laparoscopic Impulse Engines. A new device for
using a real scalpel to cut through tissue and using the laparascopic applications is the Laparoscopic Surgical
Freedom 6S to cut through virtual tissue [44]. A six DOF Workstation by Immersion Corp. It provides the force
device capable of 25 N maximum force has also recently feedback to a new training system by Reachin Technologies
become commercially available. This device is called the titled The Reachin Laparoscopic Trainer [12]. It consists
Delta Haptic device based on the delta manipulator and of a 19” flat panel display controlled by a PC with dual
was designed at the Institut de Systèmes Robotiques [45]. 1.8 GHz processors plus graphics card. The trainer will take
This device also uses a parallel design and has base the user through several steps of showing an informative
mounted actuators. These properties help to ensure a high video, to guiding the user through the procedure before
stiffness and a low inertia. Experimental results have proven allowing them to perform a number of tasks. An important
promising when testing the device for navigating a mobile feature is the ability to perform skill assessment. This is
robot through a maze. achieved by recording every movement that the laparoscopic
instruments make. This performance data can be analysed to
Many haptic devices have been applied to and purposely provide information regarding errors, any possible damage
built for medical applications. A device originally designed to patient tissue and variation from the ideal path.
for this purpose is the Freedom-7 [5]. This device has seven
DOF and its design allows it to be adapted to simulate The devices discussed previously consist of rigid materi-
scissors, knives and forceps. The original concept for this als linked together. Another way of manipulating the part of
device was recorded by Hayward in 1995. The work area the device held by the user is by attaching it to strings or steel
relates to an ellipsoidal volume of axis lengths 130 × 160 × cables which can be tightened and relaxed to move a part in
180 mm. The work area is roughly the same as the low range a required direction. The advantages of these stringed force
of the Phantom Premiums although it has an extra DOF. This feedback devices are their low weight and small inertia. They
extra DOF comes from the ability to translate 10 mm relative also tend not to intrude in the visual space of the user since
to the rest of the device. The extra DOF can be utilized for only thin cables and a small structure which supports them is
the opening and closing of scissors and forceps. When this required. The disadvantage is that the cables can only apply a
extra DOF is not required the device can be optimised to force in one direction, if the device needs to move back in the
use only six DOF. Two advantages of this device are its
other direction another string and actuator is required. For
small footprint ensuring a low visual intrusion and static
a complete device this can mean a large number of strings
balance. This device is made from aluminium. Research is
and actuators. One such stringed device is called the Space
currently being undertaken to see how advanced materials
Interface Device for Artificial Reality (SPIDAR) [47]. The
can be used which could lead to a lighter construction with
original design was a cube with four cables extended from
higher stiffness and higher structural damping [5].
four vertices of the cube. At each vertex was an actuator and
Minimal invasive surgery is performed very frequently pulley system capable of applying the forces to the cable.
as it has advantages for the patient such as faster recovery, The other end of each cable was attached to a centrepiece
less damage to healthy tissue and smaller scars. However, where the user’s finger was placed. Later the SPIDAR II
this procedure has its disadvantages for the surgeon. These was produced. This device uses eight cables which allow
are restricted vision, difficult hand–eye coordination and forces to be applied to both one finger and a thumb. More
handling of instruments with limited mobility. To be able recently the Scaleable-SPIDAR has been developed capable
to train doctors and students more effectively to complete of providing greater forces and a much larger workspace.
these procedures devices have been constructed such as This device is discussed in section 8.


c The Eurographics Association and Blackwell Publishing Ltd 2003
124 S. D. Laycock and A. M. Day / Haptic Feedback Devices

4. Haptic Feedback Gloves the CyberGrasp discussed above. The disadvantage of this
device is that the structure is located near the palm and so
Haptic feedback gloves open up the world of force feedback the users’ movement is limited to a certain extent. However,
by allowing the user to pick up and feel virtual objects in this design does have the advantage of not being able to force
a much more natural way. This ability is required in many the user’s fingers backwards.
applications. The first problem in designing a device for
producing force feedback to the hands is the weight of the At the University of Tsukuba a device aimed at allowing
parts that are needed. The heaviest parts of the device are two hands to experience tactile feedback is being developed.
usually the actuators. These are often placed on the arm or With this device, known as FEELEX, the user is not required
back rather than the hand which can quickly cause fatigue, to wear an array transmitting the feedback but instead an
as well as needing a large amount of space on the hand. array of actuators is mounted to a base. Attached to the
actuator array is a flexible screen made from rubber with
Another concern for the developer is deciding which hand a top layer of white nylon cloth. An image is then projected
movements to apply force feedback to. Including the wrist straight onto the cloth from above. The user is then able to
the human hand has 26 DOF. To apply force feedback to all look directly at the image and feel the surface to obtain both
these would require many actuators and additional linking visual and haptic information. Due to the fact that the user is
materials that would make the device uncomfortable to wear not required to wear any equipment several people can use
as well as increasing the price significantly. One way to this system at the same time. There are some limitations with
reduce the problem of weight is to mount the device onto this system such as the inability to represent a sharp edge and
a desk or wall for support. The University of Tokyo did actuator overload caused by too much force being applied by
this when they produced their glove in 1994 [48]. It is a the user [51].
mechanical exoskeleton, which stands on a desk, into which
the user places their hand. Eleven DOF can be utilized when
operating this device. The Sensor Glove II, which allowed 5. Arm Exoskeleton Haptic Devices
20 DOF, was developed between 1995–1999. Applications can be envisaged where the workspace and
Most of the early portable feedback devices allowed forces provided by devices discussed previously would
limited force feedback, for example the University of simply have too many limitations. This leads us to devices
Tsukuba’s Hand Master developed in 1992 [7]. It is a simply that allow the user’s arm to experience force feedback. The
most common configurations to achieve this are exoskeleton
designed string based device which allows force feedback
constructions.
to the thumb and first finger. In the case of the finger an
actuator is placed on the back of the hand which tightens The user places their arm inside the device and forces can
a cable stretched along a beam to a pulley. The cable is be applied to separate points along the arm and hand. It is
attached to the fingertip. In 1993 a design was patented for a often the case that separate devices are used for the arm and
glove which had both force and tactile feedback. The tactile hand. The force feedback for the hand can be reflected using
feedback consisted of a three by three array of micropins one of the gloves discussed in the previous section. With the
which are positioned at each fingertip. The addition of increase of the forces involved and the fact that the user is
tactile feedback to the glove allowed texture of objects to be actually inside the device makes safety an important issue.
perceived and therefore increased the information the user
can retrieve when touching a virtual object. In 1995 Virtual The Sarcos Dextrous Arm Master, [52], was originally
Technologies produced the CyberTouch Glove based on the designed for underwater telerobotic applications. The arm
patent [7]. Virtual Technologies has now been acquired by is attached to a base resting on the floor. This device has
Immersion Corp. A force feedback glove titled CyberGrasp ten degrees of freedom with 97.7 N-m of torque at the
is also produced by Immersion Corp [49]. It is able to shoulder, 50 N-m at the elbow, 22 N-m at the wrist and
produce 12 N per finger and allows the user the freedom of 5.5 N-m at the hand. High pressure oil is used by the
a 1 m radius hemisphere for working. actuators to provide the force feedback but this has the
disadvantage of the risk of oil leaks. The Dextrous arm
The human–machine Interface Laboratory at Rutgers is available for telerobotic applications where a slave is
University has a history of producing haptic feedback gloves also supplied to mimic the movements of the master. A
with their Rutgers Masters Range. Recently produced is full body suit is also available from Sarcos which allows
the Rutgers Master II-New Design (RMII-ND) [50]. This the user to control a humanoid robot or a character in a
glove allows 16 N forces to be exerted onto the thumb, virtual environment with 32 DOF, however, this suit does
index finger, middle finger and ring finger. It uses pneumatic not provide force feedback. The Sarcos Dextrous Arm
actuators arranged in a direct drive configuration. The Master has been linked with the Utah’s Alpha 1 CAD
advantage of this is the lack of cables and pulleys to promote system to manipulate virtual mechanisms [54]. Another arm
a more compact and light weight structure. The weight manipulator based on an exoskeleton design is the Master
of this device is approximately a third of the weight of Arm produced at the Southern Methodist University. This is


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 125

a unilateral aluminium manipulator grounded to a chair. The the Reachin Display to find out the affects of force feedback,
device is strapped to the right arm and inflatable cushions are head tracking and correcting the perspective view of the
used for force feedback. It is used as part of the Pneumatic display [58]. Their results showed that the performance of
Haptic Interface which allows the users to feel objects in the the task was improved by 20% when head tracking and
computer generated environment [56]. force feedback was used in combination with this apparatus.
Another system similar to the Reachin display is the Visual-
One smaller desktop device capable of producing force Haptic Workbench developed at the University of California
feedback to the whole hand and arm is the CyberForce pro- [59]. This system includes a CRT suspended from the ceiling
duced by Immersion Corp [49]. This device is proficient in projecting onto a mirror beneath. The user looks at the
producing force feedback to the users arm and in conjunction mirror wearing CrystalEyes glasses and manipulates the
with the CyberGrasp the user can also experience force feed- environment with two-Phantom devices. A separate device
back to each finger. The workspace is limited to 300 mm by is used for the index finger and the thumb of the operator.
300 mm and a maximum force of 8.8 N can be experienced
making this device perfect for the desktop environment. This Larger examples of this amalgamation of three-
device currently retails at approximately 70 000 EUR [14]. dimensional viewing and force feedback are the haptic
workbenches. These types of system usually consist
Devices, which are grounded on the users body, can
of a virtual reality workbench, glasses and a haptic
provide an increased freedom to make the experience more
feedback device. The workbench and glasses ensure
natural. One disadvantage of this is that the user has to
three-dimensional objects can be perceived and the haptic
support the weight of the device. Considerations of weight
feedback device allows objects in the virtual environment
and expense have probably limited the developments of
to be felt. In general these devices allow a larger workspace
portable force feedback devices for the arms. A portable
than the Reachin Display described previously. One of the
joystick has been designed at the Univeristy of Tsukuba.
early workbenches was the Grope workbench [60]. The
This joystick has three degrees of freedom and weighs 500 g.
Grope project was started in 1967 with the aim of the
The joystick is strapped to the users’ arm and allows freedom
project being to link visual and haptic display for use in
to move around [57]. Some larger force feedback devices
research regarding molecular docking systems. The project
will be introduced in sections 7 and 8.
consisted of four stages of development, the first stage
concerned a two dimensional system and the final stage
6. Workbenches completed the initial aim, a 6-D molecular docking system.
This final system is called the Grope III and consists of an
The connection between the three-dimensional force Argonne Arm attached to a Sun4 and uses a large screen
feedback device and the graphics projected on the two- for visual display capable of producing stereovision via a
dimensional screen still needs further developments. Tektronix alternating polarizing plate. The use of this device
Problems arise when the user is required to use the device in research undertaken by chemists regarding molecular
some distance from the virtual object. It can require docking has proved the usefulness of haptics in scientific
a prolonged training period in which the user has to visualisation of this nature.
get accustomed to moving a three-dimensional object
and watching the interactions a small distance away on Another workbench is the Nanomanipulator [61]. This
the monitor. If the user could appear to manipulate the system allows the user to interact with an environment
three-dimensional object directly then this would be an magnified a billion times. This system was constructed
improvement. in 1992 when a Scanning Tunnelling Microscope built at
UCLA was linked with a Head Mounted display at UNC.
The Reachin Display has achieved this ability to see An Argonne III remote manipulator was used to provide the
and feel the object in the same place by using a semi- force feedback. The use of the head mounted display allowed
transparent mirror onto which the display from the monitor the user to be surrounded by the microscopic environment
is projected. CrystalEyes glasses are incorporated to allow while touching and modifying the object.
the user to perceive the object in three dimensions [53]. With
the Reachin system one hand is used for navigation and the More recently a haptic workbench has been constructed
other is used to touch the virtual objects. For the navigation at the University of Utah [55]. The system was constructed
a SpaceMouse can be used and for the haptic feedback a to allow research to be carried out into the benefits of haptic
Phantom device is used. There are two types of system scientific visualisation. Their research concerns the use of
these are called the Desktop Display and the Developer their system for volumetric CT/MRI/MRA data, computa-
Display. The Desktop Display uses a Phantom Desktop tional fluid dynamics data and finite element solutions to
whereas the Developer Display uses a Phantom Premium bioelectric field problems. For the visual display a Fakespace
1.5 haptic display. The Reachin display currently starts at Immersive Workbench is used in combination with Stereo-
a price of approximately 36 000 EUR [14]. Arsenault and graphics CrystalEyes LCD shutter glasses. To provide the
Ware have conducted experiments using apparatus similar to haptic feedback a SensAble Phantom 3.0 haptic device is


c The Eurographics Association and Blackwell Publishing Ltd 2003
126 S. D. Laycock and A. M. Day / Haptic Feedback Devices

used and a pinch glove can be operated with the subdominant both hands to allow a maximum force of 30 N to be felt.
hand to allow the user to navigate menus. Experiments have been undertaken into how useful this
design is in terms of providing haptic feedback to virtual
environments. These experiments have shown that the force
7. Human-Scale Haptic Devices feedback provided increases the user’s ability to complete
the task. The advantage of this device is the limited intrusion
Human-scale devices concern those systems that allow the
into the workspace. The weight of the parts of the device
entire human body to be inside the virtual environment.
which interface with the user is negligible. Problems can
These systems are particularly useful when the application
arise if you move faster than the motors can reel the cable
requires an immersive experience with visual and force
in, this causes the cable to be suspended under its weight
feedback.
and can provide false information regarding the position of
At the University of Tsukuba, Hashimoto and Iwata the hand. Another disadvantage is that the user is limited to
have undertaken research into using immersive projection the size of the cube. The following device also uses a cable to
displays and haptic feedback [62]. Their system comprises provide the force feedback but it is a portable device which
of a prototype Ensphered Vision display and a HapticMaster. gives the user an increased freedom of motion.
The HapticMaster produces good fidelity of forces but the
This device is being developed at the Research Centre
three pantograph mechanisms tend to impede the users’ for Advanced Science and Technology, at the University of
motion. The Ensphered vision display consists of a single Tokyo. The system combines a portable haptic device with
projector and two mirrors allowing a field of view of 360◦ immersive projection displays such as CAVE displays. It is
horizontal and 125◦ vertical. The movement inside the known as hapticGEAR [65], which consists of a backpack,
display is limited due to the static haptic device being worn by the user, containing actuators. A wire stretches in
used. The advantage is the large workspace which can front of the user and a pen is attached to the wire to provide
be seen seamlessly and without distortion or perspective force feedback to the hand. This design ensures that the
problems. This system has been applied to medical data user’s visibility is not effected and that most of the weight
applications to allow a user to navigate and interact with can be located on the back which is less likely to tire the
Computed Tomography (CT) volume data. The visual user. A major advantage of this system is the freedom of
display surrounds the user to provide better visual feedback movement and therefore the large workspace which can be
compared to the workbenches described in the previous exploited. This system has been applied to virtual prototyp-
section but the freedom of motion provided by the haptic ing such as in manipulating a full size model of a car.
device is limited to an eight-inch radial dome which in
some applications will not be satisfactory. The next device To allow truly immersive experiences the key will be in
to be discussed allows forces to be experienced over a much allowing the user to feel forces on any part of the body when
larger workspace. it collides or touches virtual objects. The previous device
could possibly be developed to allow cables to be linked
The device is described as a Safe Large Workspace Haptic on key joints on the user to apply forces by tightening and
device produced at Harvard University [63]. The design was releasing the joints. The current problem is that the actuators
motivated by the requirement to provide safe, repeatable, required are still relatively heavy when compared to the
accurate and smooth controlled resistance to the user over power they can produce. Locating all the actuators required
a large workspace. It is very versatile in its application to for this type of system on the back would prove too heavy
sports training and rehabilitation. This is due to the end for the user to carry for any length of time comfortably.
effectors ability to accommodate a variety of components The weight of the design has constrained full body force
and objects to grip sports equipment and support the users’ feedback devices by grounding them in order to take the
body. This device can be used comfortably by a 6ft 4in tall pressure off the user.
person when training for a number of sports such as javelin
and shotput. The maximum force of 500 N and workspace An early design for a full body haptic display is a non-
volume of a sphere three meters in diameter make this device portable design using an exoskeleton approach. This design
applicable to natural body movements and strong enough was called “Immerse” produced by Zechner in 1993 [7]. This
to support the user. Another device of similar workspace suit uses a head mounted display for the visual feedback.
volume is the Scaleable-SPIDAR. It is a large-scale version The problem with this design is the restriction in movement,
of the SPIDAR, mentioned in section 3.3, which permits the as the user is not permitted to walk freely. Some research
user to experience force sensations of weight, contact and has been developed which incorporates an Omni-directional
inertia [64]. The design is similar to the SPIDAR discussed treadmill to allow the user to walk around whilst staying in
but this time the user stands inside the cube instead of a relatively small area [66]. The device has been developed
just placing their hand inside. A prototype has been built for the US Army Dismounted Infantry Training Program.
to the dimensions of a 3 m cube with a 100-inch display Section 9 includes other locomotion interfaces to allow
screen. The prototype allows finger rings to be worn on natural motion.


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 127

To allow users to feel as though they are moving over a August Designs Inc, have produced a Ship Motion Simu-
relatively large distance when in fact they have only moved lator [72]. This is a motion platform similar in configuration
a few centimetres leads us to Motion Platforms. to the Stewart Platform. It allows the user to simulate the
physical motion of a variety of boats from small rafts to large
container ships as well as wave conditions. They believe this
8. Motion Platforms simulation to be particularly valuable for the training and
Motion platforms allow the user’s whole body to be moved testing of personnel and equipment for use on board ships.
so that they can perceive sensations such as moving quickly, The surface area of the motion platform measures 4 feet by
falling and moving over rough terrain without actually 5 feet and the device is priced at approximately 85 000 EUR.
leaving a small area. Alternative devices to the motion platforms developed are
One of the first uses of the motion platform in virtual headsets that can be worn which stimulate the area of skin
environments was the application to flight training. Many near to the ear by transmitting signals that affect the users
flight simulators have been constructed to train pilots in a balance. By varying the signals produced by these headsets
variety of simulated environments. The force feedback is the user can be made to feel unbalanced. Virtual Motion has
usually provided from actuators located in a base mounted produced one such example of a virtual motion headset [73].
on the floor. The motion platform then sits on top of the
base and actuators. The arrangement of these platforms 9. Locomotion Interfaces
is often based on designs, by Stewart in 1965 [67]. This
design consists of six actuator arms connected between the In the previous section devices were discussed which gave
base and the motion platform and was used for early flight the user the feeling of motion whilst the user stayed in a
simulators, as well as in some Joysticks such as the Haptic relatively small area. To simulate more natural movements
Master [68]. Several types of actuators can be used including through larger virtual environments locomotion interfaces
hydraulic, pneumatic, and electrical. The hydraulic actuators can be incorporated. They allow the user to walk through
are probably the best suited to motion platforms, particularly a virtual environment and require energy to do so. These
the large motion platforms, as they are accurate and can interfaces provide advantages for applications in training and
produce large forces. However, the flammable hydraulic simulations involving tasks where humans are required to
fluid pushed through at high pressure has a potential to leak. move naturally through an environment. In particular where
Pneumatic and electrical techniques used in the PemRam the users fatigue has an impact on how the simulation is used
may become commercially viable and should be much safer. as apposed to performing a task whilst sitting in a chair.
The largest flight simulator is produced by NASA Ames The Sarcos Treadport is one example of a locomotive
Research Centre called the Vertical Motion Simulator, interface [74]. The Treadport consists of a 4 × 8 ft treadmill,
VMS [69]. The cab has a range of motion consisting of a mechanical tether and a CAVE-like visual display. The
seventy feet vertically, 40 feet lateral movement and 8 feet mechanical tether is attached to the user which prevents
longitudinal movement. Eight 150 horsepower motors are them from walking through virtual walls. A safety line is
required to move the platform which weighs 70 tons. The suspended from the ceiling preventing the user from falling
size of this simulator and the larger range of motion make if they become unbalanced. Providing the user does not
it possible to achieve critical conditions such as during take move too rapidly the system will allow the user to squat and
off. This device has six DOF to match the degrees of freedom crawl on their hands and knees. The mechanical tether can
of a real aircraft. The motion platform allows for a variety of provide force feedback to the user to simulate walking up
different cabs to be attached to it to simulate a range of craft. and down slopes without the need of moving the treadmill
These include helicopters, space shuttles and fighter jets. to the desired incline. Psychophysical experiments have
shown this approach to be reasonably successful. Currently
Motion platform technology is also applied to the the research undertaken at the University of Utah involves
entertainment industry. This ranges from single user arcade the evaluation of the benefits of three dimensional force
games to multi-user theatre simulations in which the entire application to the body.
audience experiences motion. Universal Studios houses a
ride based on a roving motion platform called Men In Black Another locomotion interface is the Torus Treadmill
– Alien attack [70]. This ride allows the audience to expe- produced at the University of Tsukuba [75]. The torus
rience forces on the pod in which they sit. These forces are treadmill consists of 12 conveyor belts positioned side by
applied to give the impression of aliens interacting with the side with 2 mm gaps. Each conveyor belt is driven by an AC
pod and the impression of movement at high speed. Single motor to achieve a maximum conveyor speed of 1.2 m/s. The
user chairs are also available in the entertainment industry. belts are moved in the perpendicular direction to the rotation
A chair titled the ”R & R chair” provides motion to the user of the belt to allow the user to walk in any desired direction
and display when the user moves the joystick. A small air indefinitely. Due to the speed restrictions of the belts the user
compressor is used to provide power to the chair [71]. may have to walk slower than they would naturally walk.


c The Eurographics Association and Blackwell Publishing Ltd 2003
128 S. D. Laycock and A. M. Day / Haptic Feedback Devices

Table 1: Comparison of Tactile Feedback Devices

Title Developer Year Effect No. of Stimuli

CyberTouch Immersion Corp 1995 0–125 Hz 4 fingers, thumb, palm


Tractile Device IBM Almaden Research Centre 1999 30 Hz 1
Pneumatic Steering Wheel University of British Columbia 2001 10Hz 1 - (8 or more)
Lateral Skin Stretch McGill University 2000 - 64 actuator/112 contactor/36 gap
Fingertip Stimulator University of Exeter 2001 25–400 Hz 100 contactors
TouchMaster Exos, Inc 1993 210–240 Hz 4 fingers, thumb
Tactool System Xtensory, Inc 1995 Impulsive 30 g 2 fingers
Vibration 20 Hz
Displaced Temperature Sensing System CM Research - Temperature 10–35 ◦ C finger
Temperature Display Hokkaido University 1993 Temperature −10–60 ◦ C fingertip

- indicates information not available

Table 2: Comparison of Desktop Haptic Feedback Devices

Title Developer Year DOF Max Force(N)/ Resolution(mm) Workspace(mm)


Torque(N-m)

MouseCat Haptic Technologies 1997 2 10 - 125 × 75


Pantograph McGill University 1993 2 10 - 100 × 160
PenCat McGill University 1998 3 - - 100 × 60 × 25
Impulse Engine 2000 Immersion Corp 1999 2 8.9 0.02 152 × 152
Phantom Desktop SensAble Technologies 1993 3 out/6 in 6.4 0.02 160 × 130 × 130
Freedom-7 McGill University 1998 7 5/0.6 0.02 130 × 160 × 180 7th
dof:10
HapticMaster University of Tsukuba 1994 6 17.6/0.54 0.4 sphere Ø400
Freedom 6S MPB Technologies 1999 6 2.5/125 0.02 220 × 240 × 220
SPIDAR Tokyo Institute of Technology 1990 3 4 per string 0.5 900 × 600 × 600
SPIDAR II Tokyo Institute of Technology 1994 6 to 12 4 per string 0.5 300
Maglev Carnegie Mellon University 1996 6 55/6 0.003 15–20◦ rotation, 25
translation
FEELEX 2 University of Tsukuba 2001 Screen 10.8 at top of rod 8 50 × 50
Haptic Interface University of Colorado 1999 5 8 0.005 sphere Ø300
Delta Haptic Device Institut de Systèmes Robotiques 2001 6 25/0.2 < 0.1 trans < 0.04◦ rot cylinder Ø360 × 200
Excalibur Haptic Technologies 1999 3 200 0.008 300 × 300 × 200

- indicates information not available

The motion of the feet is measured by magnetic sensors. sculpture to medical training. A large category of haptics is
When the displacement is determined the belts can be moved devoted to medical applications with a series of specialised
in the opposite direction to cancel out the step. The overall devices to train users in performing surgical and exploratory
walkable area of the treadmill is one metre square. procedures. Currently the technology is too expensive for the
standard user to purchase their next computer accompanied
by a six degree of freedom haptic feedback device, however,
10. Conclusions in the near future we should see the force feedback mouse
become a prominent feature in the Windows environment.
This survey is intended to give insight into the types of haptic The addition of the three degrees of freedom desktop device
feedback device available and some of the applications will certainly follow.
incorporating haptic feedback. The Tables 1–4 allow easy
comparison of the lastest force and tactile feedback devices. Towards the high end of the range of haptic feedback
The most common category of haptic feedback device is devices future developments could include the production of
the desktop device. The Phantom devices being the most a portable haptic feedback suit which would provide force
common to be used in a variety of applications ranging from feedback to all parts of the users body in a large scale


c The Eurographics Association and Blackwell Publishing Ltd 2003
S. D. Laycock and A. M. Day / Haptic Feedback Devices 129

Table 3: Comparison of Haptic Feedback Gloves and Arm Exoskeletons

Title Developer Year DOF Max Force(N)/ Workspace(mm)


Torque(N-m)

Sensor Glove University of Tokyo 1994 11 - -


Sensor Glove 2 University of Tokyo 1998 20 - -
Sensor Arm University of Tokyo 1998 7 - -
Hand Master University of Tsukuba 1992 2 per finger 7–20 at fingertip Joint Angle 60◦
CyberForce Immersion Corp 2001 6 8.8 300 × 300
CyberGrasp Immersion Corp 1999 5 12 per finger 1000 radius
RMII-ND Rutgers University 2000 4 16 per finger 2000 radius
Sarcos Dextrous Arm Master Sarcos 1991 10 97 N-m shoulder 180◦ shoulder
50 N-m elbow 105◦ elbow
50 N-m wrist 105◦ × 180◦ × 100◦ wrist
5.5 N-m hand 80◦ thumb
Pneumatic Haptic Interface Southern Methodist University 1999 - 854N/28-58 N-m* -

- indicates information not available


* operating at 100psi

Table 4: Comparison of Large-Scale Haptic Devices

Title Developer Year DOF Max Force(N)/ Resolution(mm) Workspace(mm)


Torque(N-m)

hapticGEAR University of Tokyo 2001 3 15.7 10 Portable (Back grounded)


WearableMaster University of Tsukuba - 3 1.9 - Portable (Arm grounded)
Scaleable-SPIDAR Tokyo Institute of Technology 2000 6 15 3000 × 3000 × 3000
HapticMaster FCS Control Systems 2000 3 250 < 0.004 1 rad, 280–360 radius, 400 height
Large Haptic Device Harvard University 1996 6 500/550 - sphere Ø3000

- indicates information not available

workspace. This idea seems a very exciting prospect with 4. Oxford English Dictionary Online. http:
applications in training for a variety of purposes including //dictionary.oed.com/cgi/entry/00102461.
military as well as fully immersive meetings in virtual
distributed environments. The current limitations of actuator 5. V. Hayward, P. Gregorio, O. Astley, S. Greenish,
technologies prevent this design from becoming a reality at M. Doyon, L. Lessard, J. McDougall, I. Sinclair, S.
the present time. Boelen, X. Chen, J. P. Demers, J. Poulin, I. Benguigui,
N. Almey, B. Makuc and X. Zhang. Freedom 7: a
high fidelity seven axis haptic feedback device with
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