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DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
CHA
12 (+1) 14 (+2)
Actions
Multiattack. The decaton can make ten arm attacks, and if the
action would be available, self-destruct.
Arm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d6+3) bludgeoning damage.
Self-Destruct. This action can only be taken when the decaton
has 5 or less hit points. The decaton explodes and is killed
immediately, and each creature within 30 feet of the decaton
must make a DC 14 Dexterity saving throw, taking 7 (1d10+2)
force damage for each hit point the decaton had before selfdestruction, to a maximum of 22 (3d10+6) on a failed save,
and half as much on a save.
Nonaton
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Actions
Multiattack. The nonaton can make nine arm attacks.
Arm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8+3) bludgeoning damage.
Octon
Actions
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
Multiattack. The octon can make six claw attacks and two
glaive attacks.
WIS
12 (+1)
CHA
15 (+2)
Septon
Large construct, lawful neutral
Armor Class 17 (natural armor)
Hit Points 97 (13d10+26)
Speed 40 ft., swim 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
15 (+2)
Actions
Multiattack. The septon can make seven arm attacks.
Arm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 8 (1d8+4) bludgeoning damage.
Hexton
Actions
DEX
17 (+3)
CON
14 (+2)
Multiattack. The hexton can make four claw attacks, and two
longsword attacks. If both longsword attacks target and hit the
same creature, the target is stunned.
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Quinton
Huge construct, lawful neutral
Armor Class 17 (natural armor)
Hit Points 127 (15d12+30)
Speed 25 ft., fly 20 ft.
STR
19 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
18 (+4)
Actions
Multiattack. The quinton can make four arm attacks and one
tail attack.
Arm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d8+4) bludgeoning damage.
Tail. Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) bludgeoning damage. If the target is a creature,
it must succeed on a DC 14 Strength saving throw, or it is
grappled (escape DC 14).