Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
2009-2010
Robotic Performance
The Tiller Girls is a group of 12 small autonomous robots. These robots were
developed in Artificial Intelligence for the study of gaits given minimal freedom of movements. The robots can only balance their torsos and shoulders
but they can yet achieve a large variety of expressions and behaviors.
Performers in the traditional performing arts such as music, dance and theatre are generally thought to have both technical skills and interpretive skills,
where the latter skills are regarded as specific human skills. This piece walks
along this thin line.
Auslander highlights the grey area between these with examples from the
famous early 20th-century Tiller Girls synchronized chorus-line dance, in
which human performers are called upon to exercise their technical skills but
not their interpretive skills.
Exhibits
Productions
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Area V5
2009
Interactive Robotic Installation
Exhibits
2009 Museum of Civilization
(Quebec)
Wind Tunnel
2009-2010
Interactive Public Installation
The Wind Tunnel is a long corridor where passengers in transit can experience the created turbulences of aeronautical test chambers.
The corridor is lenght is of an arbitrary dimension where the longest span
would give the outmost vanishing point.
The tunnel could namely be deployed in parrallel to moving escalators and in
long transit spaces.
The sensing surface is retrofitted into the floor (using propriertary multi-touch
ruggedized capacitive matrix) while the visuals are displayed from the top via
an array of video projectors. The visuals will vary from time to time and will
marry the architecture of this long corridor.
Exhibits
Japan Media Arts Festival 2010
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Prayers' Drum
2009-2010
Interactive Public Installation
Exhibits
Remoteness, Frankston Art
Centre (Melbourne)
Prix Ars Electronica 2010,
Honourable Mention,
Digital Musics.
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Exhibits
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Exhibits
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Panorama
2009-2010
Interactive Public Installation
Proposal
Airports are transient areas out of time and space. To recreate a sensation
of location, Panorama will present a 360 degrees view of the sourrounding of
the termimal (or key area of the city).
By utilizing real-time video stitching and by deploying a large array of wireless cameras around the terminal, this outside membrane will recreate an
outstanding panorama of the surroundings.
Exhibits
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Mechanical Pixels
2009-2010
Interactive Public Installation
Proposal
Light pixels emanating from usual videowalls or projectors are replaced with
physical entities.
The proposal aims at utilizing known icons of the aeronautical industry.
The intensity of a pixel could be reproduced by high spinning air instruments
(see below right) or by utilizing their directionality.
As well, pixels could be incarnated by pan&tilt small rods that would augment
the display in a 3d space. Such rendering are used in visualization of phenomena (above right).
Exhibits
Productions
1989-2010
ProductionsProcessing-Plant
Processing-Plant//Louis-Philippe
Louis-PhilippeDemers
Demers 1989-2010
Natural Teratology
2009-2010
Interactive Robotic nstallation
Collaboration with Brandon Ballengee
Proposal
Exhibits
Kinetic Toys
2009-2010
Interactive Robotic Installation
Proposal
Exhibits
Devolution
2006
Robotic and Dance Performance
Collaboration with Garry Stewart &
Australian Dance Theatre
Exhibits
2006 Adelaide Festival
2007 Sydney Festival
2007 Theatre de la Ville Paris
Prizes.
2006 Helpman Awards
Best Lighting
Best New Production
2006 Ruby Innovation Award
2006 Australia Dance
Outstanding Perf.
Exhibits
2007 Hannover Messe Norgren Stand
COLONIE 003
2006
Interactive robotic installation
This colony is based on the Stewart or Gough platform (see below) where
four layers of this mechanical assembly are joined together.
Each plaftorm posseses six cylinders for a total of 24 cylinders per colony
member.
This installation is also called "The Twins" as two of these machines are set
up in a cage following any of the visitors' movement.
An instance of this trunk was also utilized in Devolution.
Fully deployed, the robot spans for around three meters.
COLONIE 002
2005
Robotic Character for a dance performance
Collaboration with Pablo Ventura
This colony is based on the delta manipulator (see right) where three layers
of this mechanical assembly are joined together.
The machine was presented at the end of Pablo Ventura's Fabrica III and
also during a machinic dance solo.
Fully deployed, the robot spans for around four meters.
Exhibits
Fabrica
Tanzhaus Wassewerk
Zurich 2005
Figuren Theatre
Erlangen 2005
Teatro Cuyas
Las Palmas 2005
Kubic's Cube
Tesla / Transmediale 2006
Productions Processing-Plant / Louis-Philippe Demers 1989-2008
En Attendant le
Mtro
2004
Public space robotic installation
Collaboration with Robert Lepage
A parallel world, a colony of robots staged in the same situation as public transit passagers, simply waiting for the next subway - endlessly!. This
Jaquemart is somehow classic since it represents a staging of human activities, the one of ephemerous and regular commuting passengers. However,
it does incarnates a world of its own, an invented underground out of time,
space and unreachable. The Jaquemart beats the time on its own way: it
does announce the incoming subway. Which passenger has not run after the
incoming train due to the wind draft? The robots are the clock of the subway:
mechanical, sequenced and automated. The time underneath the surface of
the world is somehow stopped. This is represented by a negative action - no
action ritual - which tells the outside world time. A sort of minute of silence,
every hour, at the memory of their perpetuous waiting.
Exhibits
Lille 2004 /
European Capital of Cultrure
COLONIE 001
2004
Interactive Robotic Installtion
This is the first installation of a serie of robotic colonies. All these machines
are based on either existing or theoritical mechanical structures envisioned
to be used at the nano mechanical stage or on industrial manipulators used
in assembly lines. The manipulators are not the typical 6DOF robot arm but
rather positional devices using complex mechanical shapes.
Being blown up to human visibility and body size, the visitors can experience
these now deviant macro-nano-robots in the context of colonies. Out of the
assembly line, the robots are lost, seeking for a new meaning of life.
Colonies are groups of similar machines are created, namely 8 to 16.
The behaviours of the colonies are fictituous.
Exhibits
Montreal Science Museum 2004
ARMAGEDDON
2004
Robotic Characters for an Operetta
in collaboration with Art Zoyd
In 200041 after the invention of the record player, human beings have done
a bunk, i.e. they have been lost with all hands, but not their souls or angels.
Fortunately, industrial robots have survived, and their role and raison d'tre
are that of perpetually playing out the great human myths: The Gallic War,
Operation Desert Storm and Armageddon, operettas in an inimitable style,
full of killings, massacres and liquidations. The robots, each of which has an
enormous loudspeaker for a mouth, are 21 in number; 12 form an articulate
choir of thaumaturgic angels. No human voices, only voice synthesis: barbaric words and songs to the gentle metallic swish of the first human-type
grunts, a real operetta libretto with entrances and exits, interjections, divine
interventions, spoken and sung dialogues, mistaken identities, and, as a
finale, an armed battle: a real carnage.
Exhibits
Lille 2004 / European Capital of
Cultrure.
Le Mange 2004
LASSEMBLEE
2001
Robotic Performance
Interactive Robotic Installation
Exhibits
Oriente Occidente 2004
Lille 2004 /
European Capital of Cultrure
EMAF 2002
EXIT 2002
VIA2002
ELEKTRA2001
FER 2001
SHOCKHEADED
PETER
2000
Robotic characters for a junk opera
Collaboration with Director Michael Simon
From the instant that our Creator breathed life on this draughty old planet
we call home, mother nature has been scribbling away at her drawing board
delivering a diversity of designs as distinct from one another as the weevil
and the whale. From the tiger to the tapeworm, from the person to the flea.
But sometimes Ma Nature gets drunk with her power and creates in a blinding flash of inspiration a singular anomaly a masterpiece of uniqueness never
to be repeated never to be seen again,never to be jostled from it's stool in
the dust covered archives of legend. Let us follow and observe as he goes
about his respectable business. -- excerpt from the play
Exhibits
Dsseldorf
Schauspielhaus 2000
r111-MagneticModule
2000
Interactive robot
in collaboration with Supreme Particles
Energy potentials are collected from the internet and from the local movement of spectators in the physical space of r111.
The Magnetic Module consists out of a matrix of magnets under a metallic platform. on the platform is a collection of different granular media (little
balls), both magnetic and non-magnetic. with this setup, we can create structures (flows, concentrations) that visualize the systems energy potential with
the help of granular media.
Exhibits
PASS (2000)
EXIT 2000
Canon Art Lab (2000)
Prizes
Honorable Mention
Ars Electronica 2002
Selection
MedienKusnt Pries SWR 2004
Le Procs
1999
Robotic Installtion & Performance
Collaboration with Bill Vorn
created for Robert Lepage & Peter Gabriels Zulu Time
Exhibits
Oriente Occidente 2004
Lille 2004 /
European Capital of Cultrure
EXIT 2003
VIA2003
EMAF 2002
Quebec2001
Creteil 1999
Zurich 1999
Exhibits
Areale 1999
V2 1999
Muse de Soissons 1999
Contemporary Arts Museum
of Montreal 1998
ISEA1997
Prizes
1st Prize VIDA Articial Life - 1999
No Mans Land
1996
Interactive robotic environment
Collaboration with Bill Vorn
Commissionned by Ars Electronica
Exhibits
Ars Electronica 1996
Prizes
Distinction, Interactive Kunst
Ars Electronica 1996
Exhibits
Sonambiente 1996
ISEA 1995
AT THE EDGE OF CHAOS is a subset of a wider study on robotic genderization through metaphoric animal-like behavior. In the present case, four
machines seem to fight for a piece of meat or dead animal: they are bulky
and noisy scavengers. The piece of meat is a steel cube simultaneously
pushed back and forth by four pneumatic actuators where the friction of the
cube against the floor generates a high repetitive pitch.
The machines are sinked into a trap in the middle of the space. Viewers can
walk above the trap since a grid covers the opening and enables the audience to see through, beneath their feet. The robots behavior is altered by the
viewer's presence and sometimes totally independent and autonomous.
Exhibits
Ars Electronica 1996
Images du futur 1995
Prizes
Distinction, Interactive Kunst
Ars Electronica 1996
Espace Vectoriel
1993
Interactive Robotic Installation
Collaboration with Bill Vorn
Exhibits
Sonar 2003, Barcelona
Artec 97, Nagoya
Art Futura 96, Madrid
DEAF 96, Rotterdam
Sound Art 95, Hannover
Palomar, Montreal
Sonar 94, Barcelona
EMAF 93, Osnabrck
SIGGRAPH93, L.A.
Prizes
Best of Show, IDMA 96
Productions Processing-Plant / Louis-Philippe Demers 1989-2008
Exhibits
EMAF 2002
ROBOTIC Festival
2001
Curator
Parc dAventures Scientifiques
(Frameries,Belgique)
Exhibits
FER2001
Parc dAventures Scientifiques
Frameries, Belgique
Wishing Well
2007
Interactive Multi-Touch Installation
Exhibits
2007 IDAT - Singapore Science
Centre
iTAG
2006
Exhibits
2006 Tagged Exhibit - London
Interactive Floor
2004
Interactive Performance Floor
collaboration with Philippe Jean / Ateliers Numriques
Cirque du Soleil / MGM
A large interactive floor is constructed used novel capacitive sensing technologies. The surface is approximatively 120sqm and more than thirty performers will be interacting at once. This surface can perform full 360 degrees
rotation while being able to move up and down by ten of meters.
Images are created by Holger Forterer under the direction of Robert Lepage.
The system generates "tracking" images at a rate of 30fps and sent them to
a real-time video image synthesis system.
The piece is a commission of Cirque du Soleil for their new MGM Las Vegas
performance.
Exhibits
MGMGrand Hotel, Las Vegas
Opening end summer 2004
3D Multi-Touch
2007
Interactive Multi-Touch Research
Richness in humans sense of touch lies in that it lets us feel the texture, temperature of the object, or simply the joy of manipulating, grasping or squeezing with our hands. In the world of conventional HCI, this richness of sense
of touch has somehow been lost in the digital jungle, and therefore it is our
aim to revive it. This proposal will research far beyond conventional touch or
haptic interface such as key press, screen touch and mouse scroll; we want
an unconventional touch sensitive interface.
We propose to research and develop a multi-touch surface which can be used
together with three-dimensional physical objects. We will develop thin, flexible
surface layers which have pixelized miniature capacitive sensing nodes; and
affix this surface to 3D objects. We selected the capacitive-sensing approach
because it can be made as thin laminates and therefore, it has more potential
to conform to arbitrary-shaped objects.
Exhibits
Hypersymphonic
2002
Interactive Stations
Exhibits
Museum of Civilsation 2002-03
Quebec City
Schillerhaus
Fountain
2003
The goal is to realize an outside interactive water fountain giving an entertaining but yet simple and readable dialogue to the visitor.
The fountain must therefore react to the presence of people and as well,
react to the presence of many visitors simulteanously.
The Interaction Scenario is based on the simple and common image of
Moses splitting the water of the sea. In a similar way, the proximity of a visitor will close down neihbouring water spray.
Exhibits
Frankfurt Schillerhaus TBA
2004
Exhibits
Submitted to FusedSpace interntional public space contest.
Lost Referential
1998
Exhibits
LIGHTFORMS 98, NYC
Prizes
Interactive Award Lighting
Design Competition
Museum Park
1996
Exhibits
V2, Rotterdam 1996
Electro-Clips
1994
'Electro Clips' is an installation for ballet which enables the dancers to interact with light and sound directly. The visual and acoustic symbols which ballet normally uses as givens are produced and influenced in 'Electro Clips' by
the dancer Stephen Galloway, his movements and choreography. A parallel
environment of sound, light and movement is produced.
The dancer assumes the role of a director in that he can use the changing
functions of the sensors distributed about the stage area like a keyboard to
manipulate sound and light.
Exhibits
Ars Electronica 94
Theatre am Turm , Frankfurt 94
Dance Fest, Munich 95
Prizes
Honorable mention,
Interactive Kunst
Ars Electronica 1994
Frankfurt Airport
2000
Exhibits
Frankfurt Airport, 2000
Interactive
Technologies
Exhibits
Las Vegas 2004
Museum of Civilisation 2002
HfG 2000
Contemporary Arts Museum
Montreal 1998
ISEA 1992 / Cyberarts 1992
Fraport 2000
Museum Park V2 1996
Interactive Lighting
1989-2008
Exhibits
Theatre am Turm 1994
ISEA 1992 / Cyberarts 1992
Dance&Tech 1995
Museum Park V2 1996
Banff Centre 1990
USITT 1990
Lighting
Exhibits
Jeanne la Folle, Tokyo,Mexico
Devolution, Sydney, Australia
Andrea Davidson, Montral
autre gauche, Banff Centre
Electro-Clips, TAT
Assemble, Elektra 2001