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ECON2112
2
a
2, 1
1, 3
0, 0
ECON2112
Not Confess
Confess
Not Confess
10, 10
11, 0
Confess
0, 11
3, 3
R
2
a
2, 1
b
0, 0
a
1, 3
L
R
a
2, 1
1, 3
b
0, 0
1, 3
1, 3
The rules of the game are as follows. Player 1 has to choose between L and R, and
player 2 has to choose between a and b. Each of them has to make a choice without
knowing the other players choice. Payoffs are as described in the figure.
The game is a modification of the game in Figure 1. Player 2 is now called
to move regardless of player 1s choice, but his choice is only relevant in terms of
payoffs if player 1 plays L.
Is now (R, b) a good solution of the game?
Let us pose the question in different terms. Do the games in Figure 1 and Figure 3
represent the same strategic situation? Our answer must be yes. In either case,
player 1 and player 2 know that player 2s strategy choice is only relevant in case
player 1 chooses L. Consequently, the strategy profile (R, b) cannot be considered
a good set of recommendations.
More generally, a transformation of the game tree like the one applied in the
current example is irrelevant for correct decision making. The transformed tree is
merely a different presentation of the same decision problem, and decision theory
should not be misled by presentation effects. Otherwise we would be saying that
decision theory and game theory are useless in real-life applications, where problems
present themselves without a specific formalism such as a tree.
But the argument that we used in Figure 1 to discredit (R, b) cannot be used in
Figure 3 because when player 2 has to move he does not know whether player 1 has
played R or L. If our previous reasoning is valid then there must be an argument
that applied solely to the game as represented in Figure 3 would discredit the
strategy profile (R, b). Such an argument is the following: Why would player 2
play strategy b? After all strategy b is never strictly better than strategy a, and
sometimes (when player 1 plays L) is strictly worse. We say that strategy b is
(weakly) dominated by strategy a.
In any case, notice that, as in the game of Figure 1, (R, b) is a Nash equilibrium.
Also notice that the strategy profile (L, a) is a Nash equilibrium too, but in this
equilibrium all players are using admissible (i.e. not dominated) strategies.
ECON2112
The Game of Chicken Two people take their cars to opposite ends of a narrow road and start
to drive toward each other. The one who swerves to prevent collision is
the chicken and the one who keeps going straight is the winner. Let the
payoff to the chicken be 1 and the payoff to the winner 1. If they both
swerve they get a payoff equal to 0. If nobody swerves they both get a
payoff equal to 2.
The Stag Hunt Game Each of two hunters has two options: he may remain attentive to the pursuit
of a stag, or he may catch a rabbit. If both hunters pursue the stag, they
catch it and share it equally, giving each a payoff equal to 2. If one of the
hunters devotes his energy to catching a rabbit, he catches the rabbit but
the stag escapes. Catching the rabbit gives a payoff equal to 1 and catching
no prey gives a payoff equal to 0.
Rock, Paper, Scissors Two children simultaneously make one of three symbols with their fists a rock, paper, or scissors. Simple rules of rock breaks scissors, scissors
cut paper, and paper covers rock dictate which symbol beats the other. If
both symbols are the same, the game is a tie. Similar to the two-strategy
Matching Pennies game. Let us assume that the winner gets a payoff equal
to 1 and the loser a payoff equal to 1. If they tie they both get a payoff
equal to 0.