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Liber APOCALYPtica
TM
®
APOCALYPSE
Liber APOCALYPtica
At the forefront of any Chaos army will and dive, unleashing death and destruction
be the Chaos Space Marines of Renegade on those below, and arcane Silver Towers
Chapters and the Traitor Legions. Some of of Tzeentch will slowly float through the
these ancient warriors have been fighting air unleashing coruscating bolts of magical
Being in part a Catalogue of Legendary War Machines and Apocalyptic against the Imperium since the time of the
World models…
summoned Daemons and by human
by mortal minds.
followers of the Chaos gods, many of
whom have been horribly mutated by their
”
contact with the stuff of Chaos. Sometimes
W
elcome to Liber Apocalyptica, a will allow me to cover things that I simply entire Imperial Guard regiments will be
semi-regular feature for White won’t have the space to deal with in the lured into joining the rebellion and will
Dwarf magazine that will limited number of pages in this magazine. fight alongside the other renegades,
present new datasheets for use in games of That said, I can only scratch the surface desecrating their original Imperial insignia energy upon the enemy. And lumbering in
Warhammer 40,000 Apocalypse. My aim of what’s possible, even with the aid of the with hastily scrawled icons of the Chaos support of the army will be the Titans of
is to hijack a few pages of White Dwarf web, and so I hope that these articles will gods. Towering above this advancing horde the Chaos Titan Legions. The crews of
every two or three months in order to also serve as inspiration for further will be the monstrous forms of Greater these ancient war machines have become
present one or two new datasheets, along datasheets you create for your own games. Daemons and Daemon Engines, all fused with the very fabric of the Titan itself
with background information and army One of the joys of the Games Workshop created, at least in part, from the very stuff and they can never leave; their existence,
collecting tips that will help you get the hobby is that it allows you to get in there of Chaos and imbued with its dark and like all of the followers of Chaos, has
most out of the new units in your games and tinker with the rules and create your terrible energy. become one of ceaseless war and never-
SPECIAL RULES
CHOSEN
STRUCTURE POINTS: 9 1 Fire Frenzy. The Banelord may not move or assault this
turn. Instead, in the Shooting phase it will fire all of its
VOID SHIELDS: 6
weapons twice. One of these attacks is carried out as
WEAPONS AND EQUIPMENT: normal by the Chaos player; the second is carried out by a
- Bloodletter Battlehead randomly selected player, including those from the
- Havoc Missiles mounted on carapace opposing side! Note that fire frenzy attacks can be
- Hellstrike Cannon mounted on right arm targeted against units from the same side as the Banelord.
- Doomfist mounted on left arm
FORMATION: - Chaos Titan Tail 2-5 Sane. The player controls the model normally.
1 Thousand Sons Chaos Space Marine Sorcerer or Ahriman
1 Thousand Sons Chosen Chaos Space Marine Squad WEAPON RANGE STR AP SPECIAL 6 Blood Rage. In the Movement phase, the Banelord must
0-3 Thousand Sons Chaos Terminator Squads Bloodletter Battlehead 30" 6 3 Heavy 5, move as far as possible towards the nearest enemy. In the
Primary Weapon Shooting phase it may not shoot, but instead moves an
extra 1D6" as per the Fleet of Foot rule. It must move
SPECIAL OPTIONS & UPGRADES SPECIAL RULES
All models in the Warcoven are considered to have the Mark If Ahriman or the Chaos Sorcerer leading the Warcoven joins
Havoc Missile Rack* G 24-360" 7 3 Apocalypse towards the nearest enemy, ending its move facing towards
Barrage (5), the target. The Banelord must then assault this enemy in
of Tzeentch for free. the Chosen Squad, then they may choose to drain one or
Primary Weapon the Assault phase, if able.
more members of the squad in order to use the Storm of
All models in the Chosen Squad are Aspiring Sorcerers and
cost 60 points each. They all have the Inferno Bolts special
Change psychic power. The unit may not be engaged in close
combat at the time, and may not move or shoot on the turn
Hellstrike Cannon G 24-360" 9 3 Ordnance 2, Reactor Meltdown: If the Banelord suffers an Apocalyptic
10" blast, Explosion result on the Catastrophic damage chart, its reactor
rule, and may take psychic powers from the list in the the model is drained other than to unleash the power; they
Primary Weapon goes nuclear! This is the same as an Apocalyptic Explosion,
Thousand Sons troops entry in Codex: Chaos Space Marines. are too busy performing the ritual required to power the
except that the range is 6D6", and all models within range
Thousand Sons Chaos Terminator Squads are Fearless, Slow
spell. The models that are drained are removed from play
when the Storm of Change is unleashed – no save of any sort
Doom Fist** 30" 6 3 Heavy 10, suffer a Destroyer hit.
Primary Weapon
and Purposeful, and their combi-bolters fire Inferno Bolts. is allowed. The models do not count as casualties, however,
Towering Monstrosity: Because of its immense size, it is
They must include one (but only one!) Terminator Champion,
who costs +30 points rather than +10 points as would
and so no Morale check is required if 25% or more are the
models in the unit are removed.
Chaos Titan Tail*** 24" 10 2 Ordnance 1, difficult for a Banelord to engage targets that are too close. To
Large Blast, represent this it suffers from the following restrictions:
normally be the case. In addition to his other abilities he is an
Aspiring Sorcerer, and therefore benefits from the Sorcerer Storm of Change: Storm of Change may be used in the Primary Weapon - Weapons mounted on the carapace have a minimum range
of 24".
Commands and Inferno Bolts special rules, and may take model’s Shooting phase instead of using another ranged
* The Havoc Missile Rack fires like an Ordnance Barrage, but does - Close combat attacks can only be used against Gargantuan
psychic powers from the list in the Thousand Sons troops weapon. If the psychic test is successful then the Storm of
not scatter and instead uses the Apocalyptic Barrage marker to Creatures and Super-heavy vehicles. Stomp attacks and attacks
entry in Codex: Chaos Space Marines. The Aspiring Sorcerer Change counts as a weapon with the following profile:
determine the fall of its five shots. made with the Chaos Titan Tail are not affected by this rule.
is the only model in the squad who is allowed to take any
RANGE STR AP SPECIAL
other options.
48" 8 1 Apocalyptic Barrage (X)
** The Doom Fist is also a Titan Close Combat Weapon. The Runes of the Blood God: Any psyker that targets the
bonus attacks are already included in its profile. Banelord with a psychic power automatically suffers a Perils of
(X = number of models drained
the Warp attack, regardless of whether or not they pass their
that turn)
*** The Chaos Titan Tail can also be used to make an additional psychic test.
Close Combat attack with the Destroyer ability. This attack may be
made even if the Banelord makes a Stomp Attack.
CHARACTERS
ABADDON
COMMANDER
CHAOS TERMINATORS
CHAOS CHOSEN
DEFILERS
FORMATION:
3-6 Defilers. One Defiler must be the Assault Force
FORMATION:
Commander. SPECIAL RULES
1 named character (Abaddon the Despoiler, Fabius Bile, Huron
Blackheart, Typhus, Khârn the Betrayer, Ahriman or Lucius the The concentration of power around a Chaos Conclave
causes rents and tears in the very fabric of reality. The
SPECIAL RULES Tear It Down!: If two or more Defilers from the formation Eternal).
Assault Force Commander: The Assault Force Commander are in contact with a terrain feature in the Assault phase,
4-8 characters chosen from the following list:
- Any other named characters
disruption caused to the enemy makes it nearly
and any other Defiler from the formation that is within 6" of then they can attempt to tear it down with their claws impossible for them to coordinate their attacks. To
(but no more than one of each!) represent this, each of the characters in the Conclave has
it receive a +1 bonus to their WS and BS. instead of attacking any enemy models. The terrain feature is
- Daemon Prince the same effect as a (mobile) Disruptor Beacon strategic
destroyed on a roll of 4+ (replace it with debris). Add +1 to
Strike Force: All Defilers in the formation must be deployed the dice roll for each additional Defiler after the second that
- Chaos Lord
- Chaos Sorcerer
asset. In addition, the player’s army receives an Orbital
within 6" of the Assault Force Commander or, if coming on attacks the terrain. Models within a destroyed piece of terrain Bombardment strategic asset with the following profile:
from reserve, must enter the table within 6" of the point suffer 1 wound on a roll of 4+ (Saves are allowed) and each Apocalyptic Barrage (X), S8, AP3, Pinning. X is equal to
1 unit from the following list for each character selected:
entered by the Commander. unit must take a Pinning test, while vehicles other than the the number of surviving characters in the Conclave.
- Chaos Terminators
Defilers suffer a glancing hit.
- Chosen Chaos Space Marines