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The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
SOME NOTES ABOUT FILLING IN THE FORM
There are a number of extra blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the Combat Skills section (on page 2) Ill put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor)
On page 4, youll see a column called Inventory/Miscellaneous/Notes. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) youll see the heading Master Psionic Major Psionic and Lesser Psionic. This is to remind you
which your character has, since its possible that your character rolled for psionic ability at creation.. and its easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) youve filled in, although unless you have the full version of the
program, youll be unable to save it. If you are able to save it, I recommend using Save As and giving your new character
sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium Forums of the Megaverse for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)
IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:
q Supernatural
4500
Lift:
220
PPE:
Saving Throws
/
HF:
XP:
NEXT LEVEL:
0/12
0
Race: Human
Diety:
6'2
24
Sex: M
Height:
Weight: 200 Age:
Physical Connor stands fairly tall for a human man with medium length
Descrip- black hair olive skin and a well trimmed beard one odd feature he
has is purple eyes.
tion:
Place of Origin: Was born in former Russia before the rifts appeared.
Disposition:
Allies: Cosmo and Cyber knights, atlantean undead slayers
Enemies: Splugorth
Natural/Special Abilities, Powers & Vulnerabilities:.
All magic and psionics do damage as normal
Laser weapons divide damage x100 otherwise immune to energy
FTL travel out of atmosphere mach 1 flight in atmosphere
Cosmic Blast in atmosphere 1d6x10
Galactic awareness (space travel 89% land navigate 92%
Bio-regeneration - heal 1d4x10 mdc per minute to both skin and cosmic
armor
Cosmic armor - can summon at anytime for 500 mdc
Cosmic weapon - can summon a long spear +1 strike/parry (-80 ppe
permanently 50 normal 30 forcefield 300md)
Can convert MDC to PPE at a rate of 2:1
impervious to airborn toxins, sdc poisons, radiation, drugs and disease.
does not eat, sleep or drink
Bonuses:.
+2 initiative/strike/parry/dodge, +6 pull punch, +4 vs md poisons/biowizard
microbes/parasites, +6 vs horror factor
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
:
:
:
:
+
+
+
+
+
+
+
+
Combat Skill
Style:
+2
Initiative:
+8
Strike:
+8
Dodge:
q AUTO DODGE
Pull Punch: + 6
5
# of Attacks:
+ 30
Damage:
+ 10
Parry:
q AUTO PARRY
+6
Roll:
q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
DISARM:
q
ENTANGLE:
+
q
q KNOCK OUT: +
q MAINTAIN
BALANCE : . +
+
+
Hand Strikes
Supernatural Damage
q
q
q
q
q
q
q
q
Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)
q
q
q
q
Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)
1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2
Foot Strikes
Notes:.
q
q
q
q
q
q
q
q
q
KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)
Normal
Power (=2 a.p.m.)
Restrained (31-35ps)
Normal
Power (=2 a.p.m.)
Restrained (36-40ps)
Normal
Power (=2 a.p.m.)
Restrained (41-50ps)
Normal
Power (=2 a.p.m.)
1D6sdc
4D6sdc
1D4mdc
3D6sdc
1D6mdc
2D6mdc
4D6sdc
2D6mdc
4D6mdc
5D6sdc
3D6mdc
6D6mdc
5D6sdc
4D6mdc
1D4x10md
6D6sdc
5D6mdc
1D6x10md
1D6x10sdc
6D6mdc
2D4x10md
Strike
Parry
Damage
Throw
Strike
Damage
Range
Rate of Fire
Range
Payload
Strike
Cosmic Blast
Cosmic Spear
Damage
8
8
d6x10
d4x10+30
4000ft in atmosphere
1000ft in atmosphere
/Lvl
1: language x3
70
70
15:
2: radio basic
50
50
16:
3: Navigate Space
89
89
17:
35
5: movement:zero grav
98
Base
/Lvl
Base
/Lvl
Level
18:
98
19:
20:
21:
8:
22:
9:
23:
10:
24:
11:
25:
12:
26:
13:
27:
14:
28:
15:
16:
SECONDARY SKILLS:
17:
18:
19:
20:
21:
22:
23:
45
2: demolitions disposal
60
25
4: tracking
25
25
5: streetwise
25
25
31
31
7:
24:
8:
25:
9:
26:
10:
27:
11:
28:
12:
13:
Base
/Lvl
Level
14:
15:
16:
3: Military Etiquette
35
35
17:
4: Military Fortification
30
30
18:
5: detect ambush
35
35
19:
6: detect concealment
30
30
20:
7: Disguise
30
30
21:
8: computer hacking
25
25
22:
9: computer programming
40
40
23:
50
50
24:
Level
1: mathmatics basic
11:
25:
12:
26:
13:
27:
14:
28:
45
Robot/Power Armor.
Type:
MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:
0
0
0
0
0
0
0
MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:
Speed
Running:
Flying:
Space:
Range:
0
0
0
0
Height:
Width:
P.S.:
Power:
0
0
0
Speed
Running:
Flying:
Space:
Range:
0
0
0
0
Height:
Width:
P.S.:
Power:
0
0
0
Statistics
Statistics
Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:
0
0
0
0
0
0
0
Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:
Sensors
Sensors
Bonuses
Bonuses
Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:
Notes
Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:
Notes
Miscellaneous/Notes.
Ship / Vehicle.
Type:
Name:
Maker:
MDC by Location
Main:
Pilot:
Other:
Shields:
0
0
0
0
Type:
Name:
Maker:
MDC by Location
Main:
Pilot:
Other:
Shields:
0
0
0
0
Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:
Statistics
Weight:
Cruising:
Maximum:
Range:
Other:
0
0
0
0
0
0
0
0
Cruising:
Maximum:
Range:
Other:
0
0
0
0
Speed
Statistics
Statistics
Crew:
Weight:
Weight:
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
MDC by Location
Main:
Pilot:
Other:
Shields:
Speed
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
0
0
0
0
Crew:
Weight:
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
MDC by Location
Main:
Pilot:
Other:
Shields:
Statistics
Crew:
Ship / Vehicle.
Type:
Name:
Maker:
Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:
Crew:
Ship / Vehicle.
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
Ship Notes
RANGE
q Major Psionic
DURATION
ISP
SAVE
q Lesser Psionic
DESCRIPTION
LVL
RANGE
DURATION
PPE
SAVE
DESCRIPTION