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Alan Cummins Student No: 1165236 Course: PSY283 Lecturer: Dr. Garry Prentice
Abstract
This experiment seeks to determine whether reaction time is affected by task complexity. In
addition audio in the form of relaxed and heavy music is used to determine if reaction time can
be affected positively or negatively in terms of reaction time on a given task. Participants were
asked to take part in a card-sorting experiment. Two different tasks were tested: Simple card
shuffling into two equal piles and a complex task involving sorting cars by their suits into four
equal piles. While carrying out the two tasks differing relaxed and heavy music was played so
that in all each participant carried out four independent tasks of card sorting. This is an
extension of work carried out by Bellamy, 1993 which focused on task complexity as the
independent variable. Fifteen participants took part in repeated measures within subjects
designed experiment in order to test the hypotheses. The independent variables of music and
task difficulty were varied and the dependent variable of reaction time to complete the various
tasks was measured. It was found that reaction time is affected by task complexity with a
significant result of z=-3.408, p < 0.05, 2-tailed when comparing simple versus complex tasks.
However the null hypothesis was not rejected with regard to audio having an effect on reaction
time across the simple and complex tasks with z = -1.392, p > 0.05, 2-tailed for comparison of
the simple task under varying audio and z = -0.57, p > 0.05, 2-tailed for comparison of the
complex task under varying audio conditions. This experiment did not take account of what
constituted as relaxing or heavy audio but can be extended in the future to incorporate other
factors such as sleep deprivation, Childs, 2008 or audio cues could be learned and practised as
in Yingling, 1962.
The brain has two major roles, namely that of physiological functions such as heart beat and
body movement. Body movement involves brain activity. The brain must take in sensory
information, process and interpret that information and coordinate muscle movement output
in response to that sensory input if required. This series of steps takes time. Body reaction time
is the amount of time required for the nervous system to receive and integrate these incoming
sensory details and then cause the body to respond. Most actions, excluding reflex reactions,
monosynaptic responses, and knee-jerk, involve a large amount of brain activity. This receiving
and processing of information, integrating and interpreting of such and control of muscle
activity use many neuron to neuron interactions. As Carlson, 2004 describes neurons (See Figure
1) communicate by sending an action potential from the cell body of one neuron via the axon to
Presynaptic Neuron
Dendrites
Synaptic Gap, transmitter
substance
Axon
synaptic gap causing either excitatory or inhibitory effects in the post-synaptic neuron. Guyton,
1991 details that it takes 0.5 milliseconds for these signals to cross a synapse. Thousands of
neurons are involved in the mechanism and combined cause the body to move in response to a
sensory input. While travelling through the network of neurons signals are either convergent or
divergent. Convergence requires that many neurons incorporate their action potentials and
pass this to a single neuron. Divergence requires that a single neuron passes its action potential
through to several other neurons. The more convergence that is required the more time it
takes to process the sensory input. Neurons must await all signals both inhibitory and
excitatory in order to sum their effects and continue on to form further potentials for the
subsequent neuron and so on. This discrimination time increases with increased complexity of a
task. A complicated task involves more decision making which in turn requires more neuron to
neuron communication.
Pile B
This experiment seeks to investigate the reaction time of the brain and its correlation with task
complexity. Building on work by Bellamy, 1993 two sets of tasks, simple and complex are
carried out by participants. Figure 2 illustrates the basic processes involved in each of the tasks.
whereas Task B asks the participants to deal cards into 4 piles according to their suits. This more
complicated task involves more processing where visual information must be incorporated with
a sorting task in order to correctly carry out the experiment. Experimentation by Schweizer,
(1998) has already indicated that the reaction time increases with task complexity. This
experiment is then extended out to consider what effect other factors may have in influencing
discrimination time. Factors such as distraction, attention, learning, stress, competition, gender,
sleep deprivation and substance use can effect this discrimination time. Audio is played at both
a relaxed (Classical music) and heavy pace (Dance music) in order to determine if discrimination
time is affected. Audio at differing tempos has been shown to affect the performance of
participants in a repetitive task as indicated in Smoll, 1975. Nelson, 1963 also carried out work
tying the type of music to athletic performance but failed to find any relationship. This
experiment will look solely at reaction time as compared to task complexity to determine if any
relationships exist. Equally music may effect mood and as a consequence performance.
Hayakawa, 2000 has carried out tests in order to determine how music affects mood. Hunter,
2008 gives indication of how mood and type of music are tied. Ernst, 1996 has linked mood to
cognitive appraisal. Jones, 2006 has investigated classical music, namely that of Mozart and its
effect on spatial reasoning. The investigated experiment takes a combination of these varying
effects of music and links them into task complexity and reaction time. The audio chosen does
not have any lyrics as this has been shown by Stratton, 1994 to have an effect on mood.
completion times of a simple card shuffling task as compared to the average task completion
Alternate Hypothesis Two: There will be a significant difference between the average
completion times of a task when carried out while relaxed audio is played as compared to when
Materials:
• Playing Cards: Six sets of playing cards were used. With four used for each of the
• Music: Two sets of music were used, heavy audio in the form of dance music and
relaxed audio in the form of classical music. Neither type of music had any lyrics and was
purely instrumental.
• Record Sheet: A basic Record Sheet was used to record completion times per task. See
Figure 7.
• Office Equipment: Chair and table to lay the cards into bundles.
• Bag and Named Slips: Participants were randomly chosen by being drawn from a bag.
• Laboratory: As sound was being used and concentration required on behalf of the
The total sample size was fifteen participants taken randomly from Psychology students from
Dublin Business School (n=15). The order in which these participants took part was randomly
Design:
The design method used for this experiment was a ‘repeated measures within subjects’ design.
This consisted of one group of participants who carried out an experiment of sorting cards in a
simple and complex manner under differing circumstances of quiet or heavy audio. The
dependent variable was that of the reaction time, the time that was required by each
participant to complete each of the individual tasks. The independent variables were that of the
type of audio being played and the task difficulty. Audio played was classical relaxed music and
heavy dance music. The tasks were simple, sort four piles randomly from a deck of cards and
complex, sort a deck of cards into 4 bundles of suits correctly. Each task was carried out under
relaxed and heavy audio and each participant carried out four tasks in total.
Procedure:
2. From this list names were randomly drawn out of a bag to determine the order in which
3. Once random allocation was decided the participants and experimenter went to the
laboratory.
laboratory.
5. Before carrying out the tasks each deck of cards was shuffled in the automatic shuffler
6. Instructions were read out as follows: “You will be required to carry out several tasks
involving placing decks of cards into piles on the table in front of you. You must carry
out these tasks as quickly as possible without any error. In between each task we shall
pause and reshuffle the decks as required. Please do not start each task until indicated
to do so.”
7. As there were two differing tasks instructions were read out just prior to the participant
carrying out the individual tasks. Instructions for the simple task were read as follows:
“There is a deck of cards in front of you. Please place the cards into equal piles so that
you have four piles in total. If you have any questions about the task please ask. Do not
start until the audio has begun and you are indicated to start.” Instructions for the
complex task were read as follows: “There is a shuffled deck in front of you. Please sort
the cards into four piles, with each pile containing only the individual suits spades,
hearts, diamonds and clubs. If you have any questions about the task please ask. Do not
start until the audio has begun and you are indicated to start.”
8. Each participant upon entering the room was given the general instructions about the
experiment and also for each of the simple and complex tasks as they were carried out.
9. Alternate participants were started with either relaxed or heavy music playing in the
background.
a. Simple with Relaxed, Simple with Heavy, Complex with Relaxed, Complex with
Heavy
b. Simple with Heavy, Simple with Relaxed, Complex with Heavy, Complex with
Relaxed
11. Each participant therefore carried out 4 individual tasks of sorting cards into piles.
12. After each task was carried out the time required to complete the task was noted on the
13. Upon completion of the four tasks each participant was asked not to inform their fellow
participants about the nature of the tasks or any of the other details of the experiment,
procedures and instructions. The participants were then thanked for their participation.
14. Once all participants had carried out the experiment the data record sheet was input
The following are the results of analysis of time taken by each of the fifteen participants to
Figure 3 shows the average number of seconds it took each participant to carry out the simple
shuffling task under relaxed and heavy audio. There is a difference in the completion time with
This indicates that the simple task was carried out at a quicker rate when heavy audio was
played.
30.2
30
29.8
Simple Task Relax Audio Simple Task Heavy Audio
Music Type
This indicates that there was no significant difference between the completion time of the
simple task under relaxed or heavy audio. It should be noted that there was a greater variation
in the standard deviation of completion time under heavy versus relaxed audio for the simple
task.
Std Dev Simple Relaxed: 4.5297 versus Std Dev Simple Heavy: 6.71585
Figure 4 shows the average number of seconds it took each participant to carry out the complex
shuffling task under relaxed and heavy audio. There is a difference in the completion time with
This indicates that the complex task was carried out at a quicker rate when heavy audio was
played.
46.8
46.6
46.4
46.2
46
45.8
45.6
45.4
Complex Task Relax Audio Complex Task Heavy Audio
Music Type
This indicates that there was no significant difference between the completion time of the
complex task under relaxed or heavy audio. It should be noted that there was a greater
variation in the standard deviation of completion time under heavy versus relaxed audio for the
complex task.
Std Dev Complex Relaxed: 13.72268 versus Std Dev Complex Heavy: 9.78983
music conditions, Figure 5, it can be seen that the complex task took a greater amount of time
under both relaxed and heavy audio in comparison to the simple task.
35
30
25 Simple Task Relax Audio
20 Complex Task Relax Audio
15
Simple Task Heavy Audio
10
Complex Task Heavy Audio
5
0
Simple Task Complex Task Simple Task Complex Task
Relax Audio Relax Audio Heavy Audio Heavy Audio
Tasks
Figure 5 - Average Completion Time for Simple and Complex Tasks By Music Type
It should be noted also that the spread in standard deviation comparing task complexity under
the various audio conditions was much greater for the complex task.
Std Dev Spread Simple Task: Heavy – Relaxed Audio = 6.71585 – 4.597 = 2.11885 seconds
Std Dev Spread Complex Task: Heavy – Relaxed Audio = 9.78983 – 13.72268 = -3.93285 seconds
complex tasks under the varying audio conditions. For the simple task the standard deviation
was greater under the heavy audio task whereas for the complex task the standard deviation
was greater under the relaxed audio task (See Figure 8).
A comparison was finally made of the average completion time across both audio conditions,
purely comparing simple versus complex tasks, see Figure 6. This indicates that there is a larger
average completion time for the complex task versus the simple task.
35
30
25
20
15
10
5
0
Simple Complex
Task
Figure 6 - Average Completion Time across Task Complexity for Relaxed and Heavy Music
simple versus complex tasks. Furthermore it can be noted that there is a much larger standard
deviation in the average completion time of the complex task under both audio conditions than
It was found that there was support added to the work carried out by Bellamy, 1993.
The hypothesis that there would be a significant difference between the completion times of a
simple task as compared to a complex task was experimentally. This was found to be the case.
This mirrored the results found by Bellamy indicating that higher order complex tasks do indeed
take longer to process, interpret and react to. However with regard to the second hypothesis
that there would be a significant difference between the completion times of those carrying out
a task with relax audio as compared to those carrying out the same task with heavy audio the
null hypothesis was failed to be rejected. This suggests that the experiment as designed does
not give weight to audio having a positive or negative effect on carrying out tasks, either of
The hypothesis regarding task complexity and speed of reaction time falls within
expected results. There is a discernible and quantifiable difference in the complexity of task
carried out and as such a clear and quantifiable set of tasks were easily measured and
evaluated. The second hypothesis regarding audio and its affect on task performance, however,
is much more difficult to quantify. Classification of the audio as relaxing or heavy is subjective in
nature. Rubin-Rabson, 1940 has suggested that age plays an important factor on participants
reaction to particular types of music. It gives credence to the criticism of what constitutes
relaxed and heavy audio as it relates to the age of participant. The reaction-time experiment
does not give any weight to age or familiarisation with the audio in use. This may have an affect
on the results obtained. Chen, 2008 suggests that musicians use differing parts of their brain from
completion times on the various tasks. The experiment could be extended out to incorporate
level of experience with music as a whole. Work carried out by Martin, 2008 suggests that
motivation and engagement of musical and sporting participants is similar having affect on
behaviours. The experiment could be enhanced to determine if the participants were from a
sporting or musical background and how this may affect reaction time and also how much
audio may cause a beneficial or aversive effect. Childs, 2008 investigated sleep deprivation in
collaboration with the effect of caffeine energy tablets on task performance. The reaction time
experiment could be modified to determine if relaxed or heavy audio will have a greater effect
on sleep-deprived participants in carrying out simple and complex tasks. Prolonged exposure to
audio cues may have an affect on the reaction-time experiment results. Yingling, 1962 suggests
that prolonged exposure and training in music appreciation causes increased intellectual
response over and above emotional response. These findings could be extended into reaction-
time measurement to determine if music appreciation can cause participants to use different
has linked test practise to increased performance. This finding should be considered in relation
with card shuffling. The experiment could be further extended to include forcing the
participant to carry out a mental arithmetic task while carrying out a more physical task. Other
factors such as practice, attention/distraction, learning, age, stress, competition, visual acuity,
gender, length of arms, sleep deprivation, caffeine, day-of-week and drugs could be varied and
Despite failing to reject the null hypothesis with regard to audio and its affect on task
completion the experiment has merit in terms of extension into further more specific and
tightly controlled experimentation in an effort to link audio cues to increased reaction time.
This could have benefit for many areas including but not limited to sports and education.
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Participant No. Simple Task Simple Task Complex Task Complex Task
Relaxed Audio Heavy Audio Relaxed Audio Heavy Audio
Completion Time Completion Time Completion Time Completion Time
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Descriptive Statistics