Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Important
The short version
This document is a single-user license. Please don't copy or share it.
-3 www.killerguides.com
All rights reserved.
Table of Contents
Owner
1
Important
3
The short version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
The long version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Getting Started
11
General Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Official Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Fan Sites with Game Information . . . . . . . . . . . . . . . . . . . 12
The Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Primary Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Resists and Damage Mitigation . . . . . . . . . . . . . . . . . . . . 16
Effectiveness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
The Races . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Customizing the User Interface . . . . . . . . . . . . . . . . . . . . . . . 20
Tips and Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Optimizing Game-Play . . . . . . . . . . . . . . . . . . . . . . . . 21
Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Pre-set Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Custom Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Game-play
25
Armor and Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Equipment Slots . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Jewelry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Pocket . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Wooden Bead . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Glass Marble . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Rescued Gem . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Lucky Worm-tooth . . . . . . . . . . . . . . . . . . . . . . . 27
-4 www.killerguides.com
All rights reserved.
Pouch of Seeds . . . . . . . . .
Ancient Arrowhead . . . . . .
Phial of the Swirling Waters . .
Trade Secrets . . . . . . . . . .
Pouch of Shire-dirt . . . . . . .
Dragon-Tooth Shard . . . . . .
Jeweled Bell . . . . . . . . . .
General Armor . . . . . . . . . . . .
More Information: . . . . . . .
Choosing the Best Weapon . . . . .
More Information . . . . . . .
Weapon Bonuses . . . . . . . . . .
Moods: Hope and Dread . . . . . . . . . .
Destiny Points . . . . . . . . . . . . . . .
Fellowships . . . . . . . . . . . . . . . .
Fellowship Maneuvers . . . . . . . . . .
Leveling Up
Starting Zones . . . . . . . . . . . . . . .
Level 10 - 15 . . . . . . . . . . . . . . .
Level 15 - 23 . . . . . . . . . . . . . . .
Level 23 - 30 . . . . . . . . . . . . . . .
Levels 30 - 35 . . . . . . . . . . . . . . .
Levels 35-40 . . . . . . . . . . . . . . . .
Levels 40 - 45 . . . . . . . . . . . . . . .
Levels 45 - 50 . . . . . . . . . . . . . . .
Levels 50 - 60 . . . . . . . . . . . . . . .
Eregion . . . . . . . . . . . . . . . .
The Mines of Moria . . . . . . . . .
Deeds and Traits
Virtue Traits . . . . . . . . . . . . . . . .
Primary Effect: Statistic Boost . . . . . .
Primary Effect: Resists and Mitigation . .
Primary Effect: Morale and Power Regen
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
-5 www.killerguides.com
All rights reserved.
28
28
28
28
29
29
29
29
30
30
31
32
32
33
34
36
38
38
40
41
44
46
48
49
50
52
52
54
56
58
59
59
60
-6 www.killerguides.com
All rights reserved.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
60
62
62
63
63
64
65
65
65
65
66
66
67
67
67
68
68
68
68
69
69
69
69
70
71
72
73
73
73
73
74
74
74
Level 30 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Champion . . . . . . .
Level 15 . . . . .
Level 30 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Guardian . . . . . . . .
Level 15 . . . . .
Level 30 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Hunter . . . . . . . . .
Level 15 . . . . .
Level 26 . . . . . . . .
Level 30 . . . . .
Level 36 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Loremaster . . . . . . .
Level 15 . . . . .
Level 30 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Minstrel . . . . . . . .
Level 15 . . . . .
Level 30 . . . . .
Level 45 . . . . .
Level 50 . . . . .
Level 35 Getting Your Horse
Epic Book Walk-Throughs .
Crafting
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
-7 www.killerguides.com
All rights reserved.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
75
75
76
76
76
76
76
77
77
77
78
78
78
79
79
79
79
79
80
80
80
81
81
82
82
82
83
83
83
84
84
85
86
Crafting Guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Official Crafting Guide: . . . . . . . . . . . . . . . . . . . . . . . . 87
Recommended Reading: . . . . . . . . . . . . . . . . . . . . . . . . 88
Useful Resources: . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Crafting Guides: . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Recipe Lists: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Component Lists: . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Crafting Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Critical Success
90
Resources
91
Gathered Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Harvesting Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Forester . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Tier 1: Apprentice 400 points . . . . . . . . . . . . . . . . . . 96
Tier 2: Journeyman . . . . . . . . . . . . . . . . . . . . . . . 96
Tier 3: Expert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Tier 4: Artisan . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Tier 5: Master . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Prospector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Tier 1: Apprentice - 600 points. . . . . . . . . . . . . . . . . . 98
Tier 2: Journeyman - 840 points . . . . . . . . . . . . . . . . . 99
Tier 3: Expert 1080 points . . . . . . . . . . . . . . . . . . . . 99
Tier 4: Artisan 1320 points . . . . . . . . . . . . . . . . . . . 100
Tier 5: Master 1560 points . . . . . . . . . . . . . . . . . . . 100
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Tier 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Tier 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Tier 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Tier 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Tier 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Hides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Light Hides . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
-8 www.killerguides.com
All rights reserved.
Medium Hides . .
Sturdy Hides . . .
Pristine Hides . . .
Exceptional Hides
Reputation
Rewards . . . . . . . . . . .
Council of the North . . . . .
The Eldgang . . . . . . . . .
Elves of Rivendell . . . . . .
Longbeard's of Thorin's Hall .
Mathom Society . . . . . . .
Men of Bree . . . . . . . . .
Rangers of Esteldin . . . . .
Wardens of Annuminas . . .
Conclusion
Appendix 1: Virtue Traits by Deed
Charity . . . . . . . . . . . .
Compassion . . . . . . . . .
Confidence . . . . . . . . . .
Determination . . . . . . . .
Discipline . . . . . . . . . .
Empathy . . . . . . . . . . .
Fidelity . . . . . . . . . . . .
Fortitude . . . . . . . . . . .
Honesty . . . . . . . . . . . .
Honour . . . . . . . . . . . .
Idealism . . . . . . . . . . .
Innocence . . . . . . . . . . .
Justice . . . . . . . . . . . .
Loyalty . . . . . . . . . . . .
Mercy . . . . . . . . . . . .
Patience . . . . . . . . . . .
Tolerance . . . . . . . . . . .
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
-9 www.killerguides.com
All rights reserved.
103
103
103
104
104
105
106
107
107
109
110
112
114
115
116
117
118
118
118
118
119
119
119
120
120
120
121
121
121
122
122
122
123
Valour . . . . . . . . . . . .
Wisdom . . . . . . . . . . .
Zeal . . . . . . . . . . . . . .
Appendix 2: Racial Deeds by Level
Level 13 . . . . . . . . . . .
Dwarf . . . . . . . . . .
Elf . . . . . . . . . . .
Hobbit . . . . . . . . .
Men . . . . . . . . . . .
Level 19 . . . . . . . . . . .
Dwarf . . . . . . . . . .
Elf . . . . . . . . . . .
Hobbit . . . . . . . . .
Man . . . . . . . . . . .
Level 25 . . . . . . . . . . .
Dwarf . . . . . . . . . .
Elf . . . . . . . . . . .
Hobbit . . . . . . . . .
Man . . . . . . . . . . .
Level 29 . . . . . . . . . . .
Dwarf . . . . . . . . . .
Elf . . . . . . . . . . .
Hobbit . . . . . . . . .
Man . . . . . . . . . . .
Level 35 . . . . . . . . . . .
Dwarf . . . . . . . . . .
Elf . . . . . . . . . . .
Hobbit . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . 123
. . . . . . . . . . . . . . . . . . . . . . . 123
. . . . . . . . . . . . . . . . . . . . . . . 124
124
. . . . . . . . . . . . . . . . . . . . . . . 124
. . . . . . . . . . . . . . . . . . . . . . . 124
. . . . . . . . . . . . . . . . . . . . . . . 125
. . . . . . . . . . . . . . . . . . . . . . . 125
. . . . . . . . . . . . . . . . . . . . . . . 126
. . . . . . . . . . . . . . . . . . . . . . . 127
. . . . . . . . . . . . . . . . . . . . . . . 127
. . . . . . . . . . . . . . . . . . . . . . . 127
. . . . . . . . . . . . . . . . . . . . . . . 128
. . . . . . . . . . . . . . . . . . . . . . . 128
. . . . . . . . . . . . . . . . . . . . . . . 129
. . . . . . . . . . . . . . . . . . . . . . . 129
. . . . . . . . . . . . . . . . . . . . . . . 129
. . . . . . . . . . . . . . . . . . . . . . . 130
. . . . . . . . . . . . . . . . . . . . . . . 130
. . . . . . . . . . . . . . . . . . . . . . . 131
. . . . . . . . . . . . . . . . . . . . . . . 131
. . . . . . . . . . . . . . . . . . . . . . . 132
. . . . . . . . . . . . . . . . . . . . . . . 132
. . . . . . . . . . . . . . . . . . . . . . . 133
. . . . . . . . . . . . . . . . . . . . . . . 134
. . . . . . . . . . . . . . . . . . . . . . . 134
. . . . . . . . . . . . . . . . . . . . . . . 135
. . . . . . . . . . . . . . . . . . . . . . . 135
-10 www.killerguides.com
All rights reserved.
Getting Started
- General Links
- The Classes
- Statistics
- The Races
- Customizing the User Interface
- Tips and Tricks
- Communication
General Links
- Official Sites
- Maps
- Fan Sites with Game Information
Official Sites
Main site: http://www.lotro.com/
US forums: http://forums.lotro.com/
EU forums: http://community.codemasters.com/fo rum/forumdisplay.php?f=417
The Manual: www.lotroeurope.com/PDF/LOTRO_Manual_English.pdf
Official Lorebook: http://lorebook.lotro.com/wiki/Lore book_home
-11 www.killerguides.com
All rights reserved.
Maps
MEHQ Dynamic maps: http://mehq.net/dynmap/index.php
Stable
Routes:
s/77/1/HorseStable-Routes/Page1.htm l
http://lotro.mmorpgedge.com/article
The Classes
Burglars (Man, Hobbit) are the equivalent of the dual-wielding rogue from other games
and almost as commonly misspelled. Burglars can be played solo with swift strikes against
unobservant NPCs on their own although they do not do well in a toe-to-toe battle and may
struggle with multiple NPCs at once. The ability to "trip" or stun allows for effective solo
play, while in a group Burglars are most prized for their debuffs and damage from behind
the mob. Burglars also have the additional skill of opening Fellowship maneuvers.
Official Game Entry: http://lorebook.lotro.com/wiki/Clas s:Burglar
Detailed Guide: http://lotro- wiki.com/index.php/Game_Guide:Burglar
-12 www.killerguides.com
All rights reserved.
-13 www.killerguides.com
All rights reserved.
skills:
http://lotrovault.ign.com/View.php?
Statistics
The names of the statistics are not quite the same as in other MMORPGs but the set up is
very similar. Armor, weapons, traits and buffs (from a player or from an item such as food)
all can affect your characters statistics both at a basic level (primary statistics) and a
secondary level, enhancing statistics that are determined by your primary statistics, such as
your chance to evade.
You can see details in game by mousing over the stats on your character journal (C) to
see what effect they have.
-14 www.killerguides.com
All rights reserved.
Primary Statistics
Morale is your hit-points/health and is affected by Vitality.
Power is used up by combat skills and spells and is affected by your Will and Fate.
Might increases your ability to block incoming attacks (with a shield or parry) and
increases your melee weapon damage. It also increases your ability to mitigate standard
damage.
Agility increases your ability to evade and parry and increases your ranged weapon
damage.
Vitality increases your total morale and your out-of-combat morale regeneration rate as
well as reducing damage from non-weapon sources.
Will increases your power and your out-of-combat power regeneration rate.
Fate defines your in-combat regeneration rate for both Morale and Power and increases
your chance of critical hits with healing and non-direct damage skills.
Critical is your percentage chance to execute a critical hit, that is, a lucky attack that
does exceptionally high damage .
http://forums.lotro.com/showthread. php?t=60991 has extensive testing done by a
Burglar showing that Agility can have more impact than Might for increasing DPS.
-15 www.killerguides.com
All rights reserved.
Effectiveness
The final two numbers are your effectiveness in melee and ranged combat which are
affected by your gear and Might and Agility, respectively.
The Races
Each race has specific stat modifiers which may well affect your character: your chosen
class and play style should be taken into account when choosing your race. A Guardian
gains much in the way of general mitigation and increased melee damage by choosing to
be a Dwarf but as a Hobbit he would deal better with magic and shadow damage with a
bonus to ranged damage.
Dwarves have increased ability to:
- block
- mitigate general damage and specifically "non-weapon" damage
- deal damage with a weapon
- regenerate morale and power both in combat and out
-16 www.killerguides.com
All rights reserved.
- However, they will tend to miss more often and suffer a decrease in the ability to
- evade and parry
- do damage with ranged weapons
- regenerate power and morale in combat owing to decreased fate (which may cancel out
the racial benefits gained
for regeneration in combat)
Racial Traits:
- Fateful Dwarf - Fate increased by 20
- Return to Thorin's Gate - Fast travel / port to racial location
- Hunker Down - reduces incoming damage for a short time
- Head-butt - short ranged attack
- Guile and Might Bonus - damage of red and yellow conjunctions increased by 5%
- Dwarf Axe-damage Bonus - one-handed and two-handed axe damage increased by 2%
- Dwarf-endurance - ability to increase the fellowship's vitality
- Shield Brawler - chance to block increased by 2%
Elves gain an increase in their ability to
- evade and parry
- deal damage with ranged weapon
- strike (fewer misses)
- resist disease and poison
They suffer a decrease in their maximum morale as well as their ability to
- regenerate power in combat
- regenerate morale in and out of combat
They also have less overall morale.
Elven racial traits:
- Sylvan Shadows - stealth
- Tactics and Conviction Bonus - blue/green conjunction choices increased by 5%
-17 www.killerguides.com
All rights reserved.
-18 www.killerguides.com
All rights reserved.
-19 www.killerguides.com
All rights reserved.
-20 www.killerguides.com
All rights reserved.
- Optimizing Game-Play
Optimizing Game-Play
BACKSPACE to target nearest NPC
Tab will choose the closest NPC to your current target, Backspace chooses the one
nearest to you, which reduces the chance of a mis-targeting in an encounter with multiple
foes.
DELETE to target nearest object
Stand facing the goblin camp and find out quickly (and safely) if there is a chest. Also
useful for spotting resource nodes. Type /follow to walk up to it.
ALT-F10 for lantern light around your character
Much better than fiddling with the gamma! Unfortunately this only works in 3rd person
mode.
SHIFT-CLICK to buy a stack
Much simpler than clicking 'buy' over and over again, just be sure you don't get the
wrong thing!
SHIFT-RIGHT CLICK to auto-loot
Much quicker way to clear corpses and useful for harvesting. Loot everything in a single
click without having to confirm.
/alias ;myloc /tell ;loc
-21 www.killerguides.com
All rights reserved.
Communication
Communication is based on speaking to people in different channels. It is worth knowing
the different channels available so that you can speak directly to interested parties when
you have a message to get across.
You can check what chat channels you are currently in by typing /listchannels
You can change the default chat output by clicking on the chat bubble icon beside the
output name. The standard set-up retains the last channel you spoke in as your default
channel. Right-clicking on the chat window tab allows you to filter out any or all of these
channels. You can make a separate tab for open channels so that they are out of the way of
your direct conversations and tells.
If you wish to record chat you can right-click a window where you will find the option
Chat Logging. You can start logging to record chat from that point onwards. Choose stop
logging to stop recording. If you wish to capture text currently in the chat window, choose
capture chat.
-22 www.killerguides.com
All rights reserved.
Pre-set Channels
Spatial chat is in your direct vicinity, that is only people who are stood close to you in
the game can see the chat. There are two spatial commands:
/say
/emote
A description of the preset
http://www.lotro.com/article/321
emote
system
can
be
found
here:
The open chat channels are regional: anyone can speak but only those in your area (and
thus the area's general level range) will be in the same channel as you are. As you change
regions you will see the new region channels as you join them.
The open channels are:
/ooc (out of character chat)
/rpc (roleplay chat)
/L (Looking for Fellowship ... note that /lff will toggle your status, not speak to the
channel)
/Regional
/Trade (for advertising goods or looking for the services of another player)
/Advice (lots of helpful people who are happy to give advice if you ask sensible
questions) Limited channels that are joined automatically and not based on region are:
/fellowship (speak to your fellowship, only available if you are in a fellowship)
/ra (speak to all the groups in your raid, only available if you are in a raid)
/kinship (speak to your Kinship (guild), only available to kinship members)
/officers (speak to all officers in your kinship, only available to officers of the kinship)
-23 www.killerguides.com
All rights reserved.
Custom Channels
To create or join a custom channel you simply type the name and optionally, if you wish
it to be password protected, a password.
/joinchannel [password]
To leave a chat channel, you simply type
/leavechannel
Custom channels are assigned a number when you join them. To speak on the channel,
you can write out the channel name by typing
/usechat text
or simply use the assigned chat room number:
/1 text
Example
Aewyn has read on the forums that there is a chat channel on her server for metalsmiths
called heavymetal. There is no password. To join the chat channel, she types
/joinchannel heavymetal
The channel is assigned number one. To say hello to the people in the chat channel, she
can use any of the following:
/userchat heavymetal hello
/userchat 1 hello
/1 hello
-24 www.killerguides.com
All rights reserved.
Game-play
-25 www.killerguides.com
All rights reserved.
Equipment Slots
Equipment slots are:
- Left Earring
- Right Earring
- Shoulder
- Left Bracelet
- Right Bracelet
- Chest
- Left Ring
Jewelry
Crafted jewelry has been revamped and
is as good as and sometimes better than
dropped items and generally easier to
come by. In the first instance, you should
look at standard crafted jewelry and
upgrade any items that aren't up to scratch
as soon as possible. If you can, get
multiple sets of the components and speak
to a jeweler about making the items for
you so that you have a chance at a critical
success.
- Right Ring
- Pocket
- Feet
- Primary Weapon
- Secondary Weapon/Shield
- Ranged Weapon
- Craft Tool
- Legs
- Back
- Necklace
- Head
Keep an eye on new releases where
higher end jewelry is expected to appear as
quest rewards and as drops, especially in
new fellowship instances.
-26 www.killerguides.com
All rights reserved.
Rescued Gem
Wooden Bead
+2 Agility, +9 Fate
This bauble has a minimum level of 15
and is a rare drop from humanoid mobs
around that level. It's been seen to drop
from orcs in the north of Bree-land
directly before the entrance Trestlebridge
and wights in the South Barrow Downs.
Glass Marble
Lucky Worm-tooth
-27 www.killerguides.com
All rights reserved.
Pouch of Seeds
Ancient Arrowhead
Trade Secrets
+15 Might, +15 Agility, +1% Evade
Chance -1.0% Ranged Vulnerability
Selectable reward from the level 49
fellowship quest Skinning the Beasts in
Angmar. Speak to Thorth who will give
you a quest to kill Wargs and the Warg
leader in Urugarth for their hides.
There is a full quest write-up here:
http://www.lotroquests.com/Skinning
-The-Beasts-Level-49-85.html
-28 www.killerguides.com
All rights reserved.
Pouch of Shire-dirt
Jeweled Bell
Dragon-Tooth Shard
General Armor
There is a great variety of armor
available in the game, quested, dropped
and crafted. Be sure to watch your traits
and passive skills as many classes get
upgrades to the type of armor they can
wear (from light to medium, for example)
as they progress. At lower levels you will
progress so quickly and receive upgrades
so regularly, it is generally not worth
investing a lot of time and money in your
armor. After level 30 you should start
considering upgrading items where you
have not received recent dropped or
quested upgrades. As a starting point,
consider standard crafted armor for your
level and replace lower quality items as a
matter of urgency. Watch the Auction
House for cyan items in your level range
which are of the highest quality. Make
friends with a crafter who can tell you
what is needed for a critical success for
your armor and allow for multiple
-29 www.killerguides.com
All rights reserved.
More Information:
Heavy
Equipment
(aimed
Guardians):
http://forums.lotro.com/showpost.ph
p?p=686999 and postcount=68
at
-30 www.killerguides.com
All rights reserved.
More Information
-31 www.killerguides.com
All rights reserved.
One-Handed Swords
Weapon Bonuses
One-Handed Axes
hit
chance
Two-Handed Clubs
- small chance to stun
Crossbows
- +1% critical hit chance with
auto-attacks, -2% parry chance
Daggers (One-Handed only)
- +1% critical hit chance with
auto-attacks
Halberds (Two-Handed only)
- greater threat during combat
One-Handed Hammers
- small chance to stun
Two-Handed Hammers
- small chance to stun
Spears (One-Handed only)
- adds damage over time
with
-32 www.killerguides.com
All rights reserved.
Destiny Points
After level 10 you will start to earn
Destiny Points. A window will appear on
your lower right screen showing your
total and giving you the option to spend
them. If you have closed this window,
you can open it by clicking on the
crescent symbol on the mini-map.
-33 www.killerguides.com
All rights reserved.
Fellowships
It is not always the best option to join a
fellowship (commonly referred to as a
group) but the game has been designed to
try to encourage people to use
fellowships as much as possible. The
more people that are in your fellowship,
the higher the bonus is per kill. If you
can increase the number of kills along
with the number of people in your
fellowship, you can greatly increase your
experience gain.
A fellowship divides the experience
from an encounter and distributes it to
the members of the fellowship in range
(whether or not they do any damage)
with a fellowship bonus. The bonus is
based on the number of people in the
fellowship.
2 members = 20% bonus
3 members = 44% bonus
4 members = 73% bonus
5 members = 107% bonus
6 members = 149% bonus
The level spread of the fellowship does
not affect the amount of experience
gained if the mobs are within range of
every member of the fellowship (from
green to orange).
-34 www.killerguides.com
All rights reserved.
-35 www.killerguides.com
All rights reserved.
Fellowship Maneuvers
Fellowship
maneuvers
become
available at level 12 for people in a
fellowship. Maneuvers are randomly
triggered whenever a fellowship is
fighting an elite enemy and specific
classes have the option of starting a
fellowship
maneuver
(Burglars,
Guardians). Triggering a fellowship
maneuver gives the message "Player has
broken the defenses of " and will pop up
a "maneuver wheel" for all fellowship
members. The wheel has four colors:
- Red (direct damage)
- Yellow (damage over time)
- Green (restores morale)
- Blue (restores power)
If you see a bullseye instead of the
wheel, it means that you are on the
wrong target for the maneuver and will
need to target the correct NPC,
specifically an issue for healers.
Generally, red and yellow require you to
be in melee range, unless you see an
arrow through them which means you
may use them at range (Hunters).
-36 www.killerguides.com
All rights reserved.
-37 www.killerguides.com
All rights reserved.
Starting Zones
Leveling Up
Gaining levels is a straight-forward
matter of gaining experience through
killing mobs and doing quests. As a
general rule, you should take all quests
you can find, deleting quests as they go
green or gray. Green quests do not
reward well in experience and are usually
-38 www.killerguides.com
All rights reserved.
the
shadow
lengthening
over
Middle-Earth, you'll find post, pies and
farming to be of primary importance here;
as you explore you'll find you've reached
level ten almost without trying.
There is a guided tour of the Shire here:
http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=270
The Elvish city of Celondim is on many
levels and the quests are, like the Elves,
world-weary and full of sadness. The
Dwarves are the salt of the earth: matter of
fact and focused on getting things sorted in
a fair manner. Everyone has their favorites
but these areas are not quite as well set up
for fast leveling. If you wish to gain your
initial levels fast, Archet and the Shire
starting areas are your best bet.
Take every quest you see, clearing the
area of ring icons so you notice when a
new quest appears. It's OK if the quest is
yellow or orange, just try to fill up your
quest book, then press L for your detailed
quest journal and skim through the mobs
and locations. To keep yourself on track,
use the option to add quests to the tracker
that are in the same general location (you
may need to remove quests from it first).
Unlike many games of this type, killing
monsters is not necessarily the best way to
get experience, quest experience is faster
and doesn't use up your Enhanced
Experience (the blue bar on your
-39 www.killerguides.com
All rights reserved.
Level 10 - 15
From here on out, the method is the
same: move to an area that is good for
your level range, take every quest you
can see and do the highest ones that you
can. Don't be in a rush to move on to the
next area if you still have quests that are
dark blue or above that are quick to do.
You have two virtue slots available for
placing traits into by level 10, with
another trait slot becoming open at level
11. Be sure to equip any traits you have.
Before leaving your starting area, check
your deed book (shift-L by default) and
look for virtue deeds at your location that
are close to completion. It can be worth
doing another quest or a few more kills
-40 www.killerguides.com
All rights reserved.
Level 15 - 23
At level 15 you should find a class
trainer who will give you your first Class
Quest. See the Quest section for a brief
description of the quests. Your first Class
trait slot becomes available so you should
look at your oft-used abilities and finish
off a racial deed by focusing on that
ability.
Then you can consider questing in the
Old Forest. This is a maze, so be sure to
equip yourself with a good map
-41 www.killerguides.com
All rights reserved.
(http://www.thebrasse.com/maps/lotro
-oldforest_rev2.jpg). With a bit of
patience and planning and watching your
directions, you'll find the area full of
things to do, including two lore deeds
with nice trait rewards.
Take the quests available around
Buckland to start, then later head
towards Bree-town, stopping at Adso's
camp for any quests that might still be
available there. As always, take every
quest you can find, then head back into
the Forest to complete the ones there. Be
sure to watch out for old Tom Bombadil
and Goldberry. In the south-west area of
the Old Forest you might spot a bat
called Gloom-Gaze who is worth killing
for his fang, used in crafting.
If you are interested in increasing your
Fate with the Idealism trait, you should
be looking to use the Artifacts of the
Dunedain for quick Idealism +1.
Flowers of the Old Forest also offers
Idealism +1 as a reward; however many
of the areas are inhabited by epic mobs,
you will find that deed a lot easier to
complete by returning to the Old Forest
after you have level 20 or higher.
Start keeping an eye out for people
looking to do Book One as you are in the
right area and level range to do these epic
quests. A useful walk-through is here:
http://www.lotrolife.com/quests/boo
k_1_walkthrough/
-42 www.killerguides.com
All rights reserved.
-43 www.killerguides.com
All rights reserved.
Level 23 - 30
If you can find a good, well-balanced
fellowship, you should head over to the
Great Barrows where you can complete
your quests and gain some very nice
rewards.
A Great Barrow walk-through can be
found
here:
http://www.lotrolife.com/quests/the
_great_barrow_walkthrough/
with
a
detailed
map
here:
http://www.thebrasse.com/maps/lotro
-greatbarrow-floor1.jpg
A further guide to the quests in the Great
Barrows
is
here:
http://guides.ign.com/guides/12112/
page_34.html
Quests in the North Downs start at level
21, although it's a wild place so you will
find it more efficient to wait until you
have reached level 23 before starting them.
The chained quests gain in level quickly
and you may find gaps: if so, return to Ost
Guruth to finish off quests there, then
return. This probably won't be necessary:
you will find the North Downs full of solo
quests as you move through to the east.
For a visual representation of the quest
areas in the North Downs, you can see a
quest
map
at
http://www.keenandgraev.com/?p=162 to
-44 www.killerguides.com
All rights reserved.
-45 www.killerguides.com
All rights reserved.
Levels 30 - 35
At this point you should be thinking
seriously about collecting the cash for
your horse: 4 gold 220 silver! If you've
been selling goods at the Auction House
and been prudent with your repairs, you
should hopefully have a fair amount
stashed already. Meanwhile, you'll want
to focus on humanoid mobs for the best
cash drops (elite trolls are great for this)
and regular trips back to town to sell off
your goods, leaving you free to collect
more. If you find it hard to save, you
might want to consider setting up a new
character as your "horse fund", mailing
him half of all the money you make to
hold onto until you have enough.
-46 www.killerguides.com
All rights reserved.
-47 www.killerguides.com
All rights reserved.
Levels 35-40
You are now eligible to start the quest
line to purchase a horse. There is a
walk-through in the quest section of this
guide: don't forget that you will need 4
gold and 220 silver to purchase the horse
after you have completed the quest line.
Your last racial deed becomes
available at level 35: see Appendix 2 for
a full list of racial deeds by level.
If you still need cash, Dol-Dinen can
be a good place to fight to collect some.
Kill the Ongburz combatants. They drop
cash and also can drop orc medallions
which are used to build up reputation
faction and sell well in the Auction
House.
You should carry on doing the quests
that you can in Tinnudir and then travel
north to Ost Forod where you can find a
dozen more quests. Continue the quest
lines here and then back to Tinnudir.
Intersperse this with a trip to the
Trollshaws, visiting the Bruinen
Gorges and Thorenhad to do the quests
there. It's a good idea to pop by
Rivendell to pick up quests, you'll find a
few that are doable at this level (that is,
don't involve killing) and make for very
good quick experience.
-48 www.killerguides.com
All rights reserved.
Levels 40 - 45
Now is the time to make a decision:
relocate to Misty Mountains, or make
your way back to theTrollshaws to do
the quests in Tal Bruinen.
If you choose the Misty Mountains,
start at Rivendell, taking all quests there.
As you move into the Mountains, stop at
Gloin's Camp (on your left as you enter
-49 www.killerguides.com
All rights reserved.
available
in
Angmar
here:
http://www.lotroquests.com/Angmar-5
2.html
onto
Levels 45 - 50
At 45 you have another Class quest,
which you'll find outlined in the questing
section. Note that a number of the drops
will only appear if you have the quest and
can not be farmed in advance. You will
not be complete these class quests solo
unless you manage to buy the drops
(uncommon).
You will also gain your second and final
Legendary trait slot. For details on where
to fight for your class Legendary traits,
look
here:
http://www.pooh.cz/lotro/a.asp?a=20
14364
This is a good time to return to the
Misty Mountains and finish any quest
lines you have open there. Be sure to do
Gloin's quest In Sight of the Bitter Stair
which opens up a number of quests at
Bruinen Source North. Snowback, an
elite level 49 with rare crafting drops
roams in this area but you will need a
fellowship to take him. New areas were
added into the Misty Mountains with Book
11 and are highly recommended for
-50 www.killerguides.com
All rights reserved.
-51 www.killerguides.com
All rights reserved.
Levels 50 - 60
- Eregion
- The Mines of Moria
Gwingris
Eregion
Introduced with the Mines of Moria
expansion, this area borders the
Trollshaws and is the first place players
headed for the Mines of Moria will
enter.
To the north, entering from the
Trollshaws, it is wooded and bordered
by hills and mountains in the north,
turning to grass and thin woods as you
-52 www.killerguides.com
All rights reserved.
-53 www.killerguides.com
All rights reserved.
-54 www.killerguides.com
All rights reserved.
-55 www.killerguides.com
All rights reserved.
to wielder on hit).
The quest titled "Kheled-menem:
Ghashug" gives a great Warden's Shield
(826 armor, +18 Agility, Might, Vitality,
and more).
Other Areas Within Moria
The other areas within Moria contain
many more quests and instances.
Especially in Khazad-dum. Most of these
are fellowship quests of higher level.
They center around Legendary Items, the
Epic quest line, and the final level 60
quests for characters to cap their levels:
which ends in a confrontation with the
Balrog himself.
-56 www.killerguides.com
All rights reserved.
Virtue
11
17
23
Race
13
19
25
31
37
Class
15
21
27
33
39
Legendary
41
45
Example
When you kill your first slug in the
Shire, the deed "Slug Slayer" is added to
your deed journal which tells you to defeat
slugs in the Shire (1/30). Once you have
killed 30 slugs you will gain your reward:
the title Slug-Squasher which you can set
as your active title in the character
window. More importantly, you can then
start a new deed. When you kill the next
slug, "Slug-Slayer (Advanced)" will
appear in your deed journal which will tell
you to defeat slugs in the Shire, (1/60).
The reward for the advanced deed is a
virtue trait of Determination +1.
There are twenty different traits that can
be obtained which offer bonuses and
effects when equipped. Each rank of
Determination offers you +3 agility, 0.1
in-Combat Morale regen and +4 Morale.
Virtue traits stack so you can continue to
collect Determination traits (that is,
increasing your ranks of Determination) if
you specifically wish to enhance those
stats. So if you have Determination +1
from a different deed, the Slug-Slayer
(Advanced) deed will stack with it, giving
-57 www.killerguides.com
All rights reserved.
Virtue Traits
Virtue traits are gained by doing deeds
in specific areas. There are three
different types of enhancement you can
gain from a virtue trait: a statistic boost,
an enhancement to your resists or
mitigation (including negative effects to
your vulnerability), and Morale/Power
regeneration.
At the moment, there are no traits
which
offer
in-combat
Power
regeneration. In order to increase your
ability to regenerate power in battle you
will need to focus on statistic boosts to
-58 www.killerguides.com
All rights reserved.
Trait
Primary
Secondary
Effect
Rank Effect
Determination
Agility
+3
Morale
Regen
(combat)
Discipline Might
+3
Disease
resist
Armor
Empathy Value
+5
Fate
Honesty
Max
Power
+20
Armor value
Idealism
Fate
+3
Fear resist
Loyalty
Vitality
+3
Power Regen
(non-combat)
Morale
+25
first
rank
*
Morale
Regen
(non-combat)
Valour
Wisdom
Will
+3
Power
Tertiary
Effect
Max
Morale
Trait
Charity
Primary
Effect
Wound resist
Melee
vulnerability
Ranged
Compassionate
Vulnerability
Fear
resist
Fear
Confidence Resistance
Fate
Shadow
Will
Fidelity
Mitigation
Armor
Qty
Secondary
Effect
Tertiary
Effect
+1%
Ranged
Vulnerability
Power
Regen
(non-combat)
Power
Regen
-0.5% (non-combat)
Magic
Vulnerability
+1%
Will
Power
Regen
(non-combat)
+1%
Vitality
Power
Max
Shadow
Mitigation
Vitality
Honour
Poison
Resistance
+1%
Innocence
Melee
Vulnerability
Poison
-0.5% Resist
Shadow
Mitigation
Tolerance
Magic
Vulnerability
-0.5
Agility
Morale
Regen
(combat)
Zeal
Disease
Resist
+1%
Melee
Vulnerability
Poison
Resist
Might
Wound
resist
-59 www.killerguides.com
All rights reserved.
Trait
Morale
Regen
Fortitude (non-combat)
Rank
0.7
first
rank*
Justice
Morale
Regen
(combat)
+0.1
Mercy
Power Regen
(non-combat)
+1.1
first
rank*
Patience
Power Regen
(non-combat)
+0.7
first
rank*
Vulnerability
-60 www.killerguides.com
All rights reserved.
-61 www.killerguides.com
All rights reserved.
Example
Additional References
Deeds
of
the
Shire:
http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=309
Deeds in Bree as of Chapter 10:
http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=276
Deeds
of
Bree
with
maps:
http://lotro.warcry.com/db/deeds.ph p
Exploration Deeds with maps:
http://lotro.tip.it/index.php?page=
exp_deeds.htm
Deeds of the North Downs:
http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=411
Racial Deeds
At level 13 you are able to do your
initial two racial deeds which will show
up in your deed journal (shift-L) after the
first kill at the appropriate level. Each of
these deeds consists of killing 50 mobs to
complete the first part. You can continue
some of these deeds once you gain level
19 (see next section).
-62 www.killerguides.com
All rights reserved.
Legendary Traits
Legendary traits are treated somewhat
differently in that you need to collect a
legendary class book to start the process
to gain your trait. You need to be level
39 to begin this process. Once you have
the book, you need to speak to your
Class NPC who will tell you to find the
pages missing from the book.
- Captain: Boromir in Rivendell
- Loremaster: Elrond or Gandalf in
Rivendell
- Burglar: Bilbo Baggins in Rivendell
- Hunter: Legolas in Rivendell
- Guardian: Samwise in Needlehole in
the Shire
- Champion: Gimli at the outpost in the
Misty Mountains
- Minstrel: Lindir in the Hall of Fire in
Imladris
Your first legendary slot opens at level
41. You gain a total of two slots only;
that is you can not equip all of your
legendary traits at the same time, even if
you manage to gain all four traits.
The fourth trait is offered as a reward
for completing your level 45 Class quest,
described in the Questing section of this
guide.
-63 www.killerguides.com
All rights reserved.
NPC merchants.
Blue-bordered items are common
gear and are generally best sold to NPC
merchants.
Light Green-bordered items are
common crafting materials and may be
more valuable to players than their stated
worth. You should check such items in
the /trade channel, some, such as pelts,
are in high demand.
Red-bordered items are not usable by
you (the relevant part of the description
will also show in red, usually class or
level issues).
Gray-bordered items are much lower
level than you should be wearing. In both
these instances, the original border can
be hard to make out: you will need to
look at the item title or link color to
know if they are magic items or rare
items. If the title / link color is the
standard white, then they are blue
bordered items and should be sold to
NPC merchants.
Yellow-bordered items (with yellow
text for the link) are magic items and
usually will sell for more than their
worth. As a rule of thumb, post the items
on the Auction House for double the
worth and set the buy-out price to four
times the worth.
Purple-bordered items (with purple
text
for
the
link)
are
rare.
-64 www.killerguides.com
All rights reserved.
Stay alive
Although your items take wear and tear
all the time, defeat causes extreme
damage. From a financial point of view
(and keeping your hope high!) it makes
much more sense to run away and return
for another try. Don't let the lack of
corpse recovery fool you into believing
that there is no death penalty other than a
10 minute debuff. The penalty is
financial and will really hurt your wallet
as you level up.
-65 www.killerguides.com
All rights reserved.
-66 www.killerguides.com
All rights reserved.
-67 www.killerguides.com
All rights reserved.
Make an Explorer
Explorers harvest ore and wood and
prepare it for use for other crafters. The
first tier ore, copper, is used at all levels
and gets a consistently good price on the
Auction House so even a low-level
explorer parked in the newbie areas can
bring in an income for your main
character. Watch prices and make a
decision as to whether you should treat
your harvests or not: generally you'll find
a better profit selling the treated goods
but raw ore can sometimes sell for more
than ingots and leather values can vary
dramatically. See the crafting section for
more information.
-68 www.killerguides.com
All rights reserved.
Sell to Crafters
-69 www.killerguides.com
All rights reserved.
uses them.
See the detailed section on Gathered
Resources for more detail.
Posting Fee
4 hours
3%
8 hours
6%
24 hours
20%
48 hours
40%
-70 www.killerguides.com
All rights reserved.
Questing
Quests come in three basic types: social,
delivery and kill. There is a lot of
emphasis within this game on questing for
experience. It has been estimated that you
need to kill 12 "white" mobs (the same
-71 www.killerguides.com
All rights reserved.
pop-up ads.
http://lotro.mmodb.com/ has a large
number of basic quest write-ups and is
collecting spoilers from their users in the
comments.
http://lotro.wikia.com has walk-throughs
written up for the most popular quests.
Class Quests
Every class has specific line of
progressive quests which reward items,
abilities or traits specific to the class. You
have a class quest at level 15, one at level
30, two (one for weapon and one for a
piece of armor) at level 45 and then a final
quest to find a legendary NPC for advice
which will gain you a class ability.
When you have achieved the level,
simply speak to your closest class trainer
who will give you a quest leading to your
class quest. You must first see your class
trainer (scattered around the world but
always in every starter city) to receive the
initial quest. Only then should you follow
the instructions below as per your class.
Be aware that the level 45 quests are not
solo quests. You will need to collect the
components in sets of two as you gain the
quest, then report back to your NPC after
each set to gain the note for the next set.
-72 www.killerguides.com
All rights reserved.
Burglar
Level 30
Level 45
- Level 15
- Level 30
- Level 45
- Level 50
Level 15
-73 www.killerguides.com
All rights reserved.
Captain
- Level 15
- Level 30
- Level 45
- Level 50
Level 50
Level 15
-74 www.killerguides.com
All rights reserved.
Level 30
Level 45
Articles
of
Command
and
Implements of War: Find Dawn
Stockard in Archet and collect the
components.
- 12 Steam-scorched Carapaces Corrupted Norboglyr in Western
Malenhad (Angmar)
-75 www.killerguides.com
All rights reserved.
Level 50
p?mapId=2
Level 30
Champion
- Level 15
- Level 30
- Level 45
- Level 50
Level 45
Level 15
-76 www.killerguides.com
All rights reserved.
Guardian
- Level 15
- Level 30
- Level 45
- Level 50
Level 50
Level 15
-77 www.killerguides.com
All rights reserved.
Level 30
Brimstone-tinged
Tarkrip-spears
Goblins in Western Malenhad (Angmar)
20 Grisly Bat-talons - Bats in Himbar
and Carn Dum instance (Angmar)
15 Mottled Spider-mandibles - Level
48-49 Spiders in Himbar (Angmar)
5 Hooked Warg Claws - wargs in
Gasach-falroid and Gorothlad (Angmar)
Level 45
Articles
of
Fortitude
and
Implements of Battle: Speak to Wali at
Noglond and collect the components:
10 Snow-encrusted Dour-hand Boots Dour-hand Dwarves at Gabilazan (Misty
Mountain)
Level 50
-78 www.killerguides.com
All rights reserved.
http://www.thebrasse.com/lotro/ques t/702
Hunter
Level 30
- Level 15
Level 15
Level 26
Wilderness by Ost Guruth is an
additional class quests for Hunters which
rewards the ability to port your group to
Ost Guruth. You need to speak to
Gaellant in Esteldin in the North Downs.
He will send you to speak to Trumswith
in Ost Guruth, who will give you a quest
to find his sister. Talk to Unni and follow
the directions to find the sister. There is a
detailed
quest
write-up
here:
Level 36
-79 www.killerguides.com
All rights reserved.
Level 45
Articles
of
Discovery
and
Implements of the Hunt: Speak to
Fenton Marshley outside the Hunting
Lodge east of Archet and collect the
components.
Level 50
Loremaster
- Level 15
- Level 30
- Level 45
- Level 50
-80 www.killerguides.com
All rights reserved.
Level 15
Level 30
-81 www.killerguides.com
All rights reserved.
Level 45
Level 50
Minstrel
- Level 15
- Level 30
- Level 45
- Level 50
-82 www.killerguides.com
All rights reserved.
Level 15
Level 45
Level 30
-83 www.killerguides.com
All rights reserved.
Level 50
-84 www.killerguides.com
All rights reserved.
Book
Two:http://www.lotrolife.com/quests/boo
k_2_walkthrough/
Prologue
(optional):http://www.lotroquests.com/Epic-Pro
logue-47.html
Book
One:http://www.lotrolife.com/quests/boo
k_1_walkthrough/
Book
Three:http://www.lotrolife.com/quests/boo
k_3_walkthrough/
Book
Four:http://www.lotrolife.com/quests/boo
k_4_walkthrough/
Epic Book
Walk-Throughs
The Book quests require a fellowship
to complete but they are usually a lot of
fun and also offer some of the best
rewards in the game. If at all possible, do
them while the quests are white for
excellent upgrades to your gear and
optimal quest experience . This is a
collection of some of the best
walk-throughs and spoilers offered for
these quest lines at time of writing. For
later quest lines which haven't yet been
Book
Five:http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=312
Book
Six:http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=313
Book
Seven:http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=371
-85 www.killerguides.com
All rights reserved.
Crafting
In order to learn a profession, you must
choose a vocation that includes that
profession. A voation is chosen by
speaking to a Master of Apprentices.
You can find Masters of Apprentices in
the following zones:
Bree-town - Old Roger Sorrel (in the
Crafting Hall) 30.3S, 51.1W
Celodim - Golphedinir 28.2S, 92.7W
Combe - Jill Brushwood 28.9S, 48.7W
Gondamon - Alfwin 20.2S, 97.1W
Michel Delving - Blossom Proudfoot
34.6S, 75.5W
-86 www.killerguides.com
All rights reserved.
Crafting Guides
Armorer:
Tailor
Prospector,
Metalsmith,
Farmer,
Scholar,
http://www.lotro.com/article/281
-87 www.killerguides.com
All rights reserved.
Recommended Reading:
Recipe Lists:
Cook:http:
//lotro.tentonhammer.com/index.php?module=ContentExp
and func=display and ceid=305
Jeweler:http:
//forums.lotro.com/showthread.php?t=34317
Useful Resources:
Metalsmith:http:
//forums.lotro.com/showthread.php?t=34363
Official
Crafting
Forum:
http://forums.lotro.com/forumdispla
y.php?f=30
Scholar:http:
//lotro.tentonhammer.com/index.php?module=ContentExp
and func=display and ceid=411
Tailor:http:
//forums.lotro.com/showthread.php?t=42396
Crafting Guides:
Scholar:http://forums.lotro.com/showthread.
php?t=32009
(see
also
http://rebelion.re.funpic.de/)
Tailor:
http://lotro.tentonhammer.com/index
.php?module=ContentExpress and func
=display and ceid=128
Weaponsmith:
http://forums.lotro.com/showthread.
php?t=34323
Woodworker:
http://forums.lotro.com/showthread.
php?t=34342
Farmer:http://lotrovault.ign.com/View.php?
view=Guides.Detail and id=30
Cooking
Costs:
http://forums.lotro.com/showthread.
php?t=51639
-88 www.killerguides.com
All rights reserved.
Cooking Supplies
Component Lists:
Farming Tools
Mastery
items
http://lotro-rares.bizhat.com/maste
ry.html and
Mining Pick
http://www.lotrolife.com/lotro_craf
ting_mastery_items
Rare
components
http://lotro-rares.bizhat.com/ and
Forester's Axe
list:
list:
http://www.lotrolife.com/rare_craft
ing_component_list
Single
use
recipes
list:
http://lotro-rares.bizhat.com/recip es.html
Crafting Tools
Every craft requires a crafting tool.
You must have the appropriate tool
equipped in order to carry out the craft.
Each profession has its own crafting tool
with the exception of Metalsmith and
Weaponsmith, which both use the
Smithing Hammer.
Level
Production Gathering
Effect
Effect
Bronze
Higher
sturdiness
Higher
sturdiness
+2.0%
critical
chance
-0.5
seconds
gathering
time
Woodworking Tools
Tailor's Tools
Smithing Hammer
Superior
Bronze
Scholar's Glass
Jeweler's Tools
-89 www.killerguides.com
All rights reserved.
Iron
Superior
Iron
Steel
Superior
Steel
Dwarf
Steel
Superior
Dwarf
Steel
Ancient
Iron
Superior
Ancient
Iron
Ancient
Steel
Superior
Ancient
Steel
13
+2.0%
critical
chance
-0.8
seconds
gathering
time
13
+5%
critical
chance
-1.0
seconds
gathering
time
25
+6.0%
critical
chance
-1.3
seconds
gathering
time
+8.0%
critical
chance
-1.5
seconds
gathering
time
35
+10.0%
critical
chance
-1.8
seconds
gathering
time
35
+15%
critical
chance
-2.0
seconds
gathering
time
45
+14.0%
critical
chance
-2.3
seconds
gathering
time
45
+16.0%
critical
chance
-2.5
seconds
gathering
time
45
+18.0%
critical
chance
-2.8
seconds
gathering
time
45
+20.0%
critical
chance
-3.0
seconds
gathering
time
25
Critical Success
When crafting an item you have a
chance of a "critical success" if you have
mastered the tier that the item is in. A
critical success increases the quality or the
quantity of the item you were crafting.
Once you have become proficient in a tier
(and mastered the previous tier, if
appropriate) you will gain a new
experience bar showing the number of
points needed to master the tier. So as an
Apprentice, you need 200 points to
become proficient, which will allow you to
progress to the next tier, which is
Journeyman. A further 400 points in
Apprentice is needed to master
Apprentice. You can become proficient in
all tiers of your craft without mastering
any tier at all but it is progressive: to
master a tier you must have already
mastered the previous tier (with the
obvious exception of Apprentice).
Once you have mastered a tier, you can
use the Mastery options for recipes in that
-90 www.killerguides.com
All rights reserved.
Resources
Tradeskills involve taking raw
materials and turning them into
something else. The first order of
business is to get your ingredients.
Resources for crafting come from
different sources: purchased, gathered,
and dropped. Purchased resources are
available from NPC merchants in the
crafting area (provisioners, suppliers and
grocers). Dropped resources, for example
Gathered Resources
Where do gathered resources come
from? The Auction House, if you have the
gold. You can throw money at the problem
and solve all your resource issues at once.
However, this is an expensive way to go
and crafting is a fast way of using up all
your spare cash as it is. It is far more cost
effective to gather the resources yourself if
you can.
Ore, wood, plants and artifacts (scholar
items) are resources which are gathered
from the ground. Gathered resources are
broken down by tier, with the exception of
plants used by cooks. The tier of the node
you are harvesting is determined by the
adventure level of the area and can usually
be quickly determined by the level of the
mobs in the area. You need to have the
appropriate skill and skill level in order to
harvest all nodes except for plants.
TierOre
Dye
-91 www.killerguides.com
All rights reserved.
Gem
Wood
Scholar
Sienna,
Copper
Salts
Tin,
Copper
Barrow-Iron
, Silver
Umber
Bloodstone,
Opal
Ash
Rich
Iron,
Gold
Ruby,
Sapphire
Yew
Platinum,
Dwarf
Iron
Adamant
Lebethron
Misty
Mountain
Silver,
Ancient
Iron
Beryl
Black
Ash
Ancient
Iron
Oxides
Amethyst,
Agate
Rowan
Nodes
In order to speed up your acquisition of
these harvests, it helps to know a bit
about how the resources work. The
harvestable item is called a "node" and
nodes of a specific type will be scattered
around set areas for people to harvest.
Each node in LOTRO is a static point
which has a random chance to appear.
-92 www.killerguides.com
All rights reserved.
-93 www.killerguides.com
All rights reserved.
Harvesting Guide
The best place to harvest is where you
have a lot of nodes all to yourself. If you
travel to a favorite location and find that
you are competing with others to get to the
nodes, then you will generally find it much
more efficient to move on and go to a
different location, even if it is less
plentiful. Turn tracking on for the node
you are looking for (Farmers, Foresters,
Prospectors and Scholars get specific
tracking skills). Once you are near a node,
-94 www.killerguides.com
All rights reserved.
-95 www.killerguides.com
All rights reserved.
Forester
Tier 2: Journeyman
Bree-land:
Bree-fields.
north
of
the
Northern
-96 www.killerguides.com
All rights reserved.
Tier 4: Artisan
Tier 3: Expert
You will need 270 yew wood resources
to master this tier. You can also boil
sturdy pelts. Sturdy pelts come from
animals level 25 to 35.
Favored locations:
Evendim: Around Oatbarton and east
of the pond
Lonelands: The Weather Hills and
east of Weathertop.
Favored Locations:
Misty Mountains: around Rivendell
Trollshaws: either side of the road
leading from the Last Bridge to the
beginning of the Bruinen Gorges.
Angmar: East side of the path to
Aughaire, around Skathmur (north of Ram
Duath)
Tier 5: Master
-97 www.killerguides.com
All rights reserved.
Prospector
-98 www.killerguides.com
All rights reserved.
-99 www.killerguides.com
All rights reserved.
Favored locations:
Evendim: follow the western shore of
the lake
Trollshaws: nodes can spawn as tier 3
gold or tier 4 dwarf-iron. Follow the
path.
Misty Mountains:
entrance to the zone
right
at
the
-100 www.killerguides.com
All rights reserved.
Tier 1
Artifacts
Scholar resources can be dropped from
mobs but are also gathered from artifact
nodes found in ruins around the middle
earth. Each area has four to five locations
where the artifact node can spawn. Only
scholars can harvest these nodes. With
the obvious exception of Tier 1, you
must have gained proficiency in the
previous tier in order to harvest nodes in
the next tier.
There are many different items that a
scholar might make to skill up, thus it is
difficult to predict how many artifacts
need to be collected to master a tier. For
Tier 1, if you were to only make Scrolls
at 8 points per combine, you would need
150 Aged Scraps of Text, 75 Early Third
Age Relics and 75 Worn Tablet
Fragments to master this tier. However,
you can also make dyes from ore
harvests and plant harvests which do not
require artifacts and you may wish to
skill up using the (dropped) recipes for
healing potions, which only require one
harvest (and bought items from a
supplier).
Tier 2
-101 www.killerguides.com
All rights reserved.
Tier 3
Tier 5
Favored locations:
Favored locations:
Lone-lands: Naerost, Mithrenost, Ost
Cyrn, Nindor, Agamaur
Tier 4
Hides
-102 www.killerguides.com
All rights reserved.
Light Hides
Sturdy Hides
Light hides drop from animals level 1 15 which are abundant in the following
areas:
Bree-land:
Northern
Around Starmere Lake
Bree-fields,
Medium Hides
Pristine Hides
Medium hides drop from animals 15 25 which are abundant in the following
areas:
-103 www.killerguides.com
All rights reserved.
Exceptional Hides
Reputation
The Book 10 update included a new
faction-based reward system, called
Reputation. There are 7 different factions
that you can gain reputation with. As you
gain reputation, your status with the
faction increases.
Points needed per level
10,000 Reputation - Acquaintance
20,000 Reputation - Friend
25,000 Reputation - Ally
30,000 Reputation - Kindred
Note these are not cumulative. You
will need to earn 10,000 reputation to
-104 www.killerguides.com
All rights reserved.
correct level.
Rewards
-105 www.killerguides.com
All rights reserved.
location:
Gath
Forthnir
Archer's
Armlet
Archer's
Hoop
Sage's Ring
Archer's
Cover
Sage's
Pendant
-106 www.killerguides.com
All rights reserved.
Faction
Friend
Friend
Friend
Ally
Ally
LevelSlot
Stats
46
Wrist
+28 Agility,
+1.4
in-combat
Power regen
Ear
+14 Agility,
+14 Fate,
+20 Power
+1% Ranged
Critical
Finger
+14 Fate,
+21 Morale,
+42 Power,
+3%
Tactical Crit
45
46
47
+14 Agility,
+28 Will, +7
Fate
44
+13 Vitality,
+13 Fate,
+1%
Tactical Crit
Neck
Archer's
Ally
Sage's Staff
Kindred
Kindred
60-95
common
damage, 2.6
speed, 29.7
DPS, +1%
auto attack
crit, +2%
ranged crit,
reduced
induction
timer
50
Bow
50
64-84
common
damage, +30
Fate, +90
Power, +2.1
in-combat
Power regen,
+2%
Weapon Tactical Crit
641 Armor,
-10% ranged
vulnerability,
+2% block,
-2% melee
vulnerability,
+2 incoming
healing
Warden's
Shield
Kindred
50
Heavy
Shield
Dun
Horse/Pony
Kindred
35
Token
The Eldgang
Introduced with the Book 11 update, not
a lot is known about this new faction at
time of writing. Speak to Faimir in
Rivendell, standing outside the Last
Homely House, to gain the initial quest,
Into the Rift. He will send you to speak to
Glorfindel who in turn will send you to
speak to Iorelen, in the camp near the Rift
(east from Barad Gularan). You will then
be asked to collect barter items: Obsidian
Rock Shards and Scraps of Rift-Iron Ore.
These are gained within the raiding zone
The Rift.
Elves of Rivendell
Level: 35 (min level 28)
Initial Quest Giver: Naerandir,
standing at the Prancing Pony in Bree
Faction location: The Last Homely
House, Rivendell
Quest Giver: Inyl
Tradeskill: Scholar
Tradeskill Quest Giver: Cachunir
Trait enhancement:
Elf only: +1 Wisdom, Charity, Patience
-107 www.killerguides.com
All rights reserved.
Healer's
Bracelet
Healer's
Ring
Warrior's
Choker
-108 www.killerguides.com
All rights reserved.
Faction LevelSlot
Stats
Friend
Wrist
+13
Vitality,
+13
Will,
+38.0
Power,
+0.9
in-combat
Power
regeneration
Finger
+24
Will,
+12
Fate,
+18.0
Power
Neck
+25
Might,
+7
Agility,
+19.0
Morale
Friend
Friend
42
40
42
Warrior's
Jewel
Healer's
Earring
Healer's
Locket
Warrior's
Bracer
Warrior's
Edge
Friend
Ally
Ally
Ally
Ally
40
45
45
45
46
Ear
+12
Might,
+12
Agilityc
+1.0
Melee
Critical
Chance
Ear
+14
Will,
+14
Fate,
+82.0
Power
+14
Will,
Heal
10%
more
Wrist
+14
Might,
+14
Agility,
+82.0
Power
Weapon
40-52
Beleriand-make
Damage,
1.9
Speed;
24.1
DPS,
1.0%
Auto-attack
Critical
Hit
Chance,
+14
Mightc
+1.0%
Parry
Chance,
+1.0
Melee
Critical
Chance
Small
Ring and
Leaf Rug
recipe
Starry
Chandelier
recipe
Friend
Friend
Furniture
Bind
on
acquire,
crafter
must
have
faction
Furniture
Bind
on
acquire,
Longbeard's of Thorin's
Hall
Level: 46 (minimum level 39)
Initial Quest Giver: Guard-Captain
Unnarr, Thorin's Hall Entrance (Ered
Luin)
Location: near the waterfall at Thorin's
Hall (Ered Luin)
Quest Giver: Torth
Tradeskill: Jeweler
Tradeskill Quest Giver: Israth
Instance: Sarnur
Guild Lodge: Blue Stone Garrison
(Superior Workbench)
Trait enhancement:
Dwarf only: +1 Zeal, Idealism, Fidelity
Guard-Captain Unnarr will send you to
speak to Torth who is on the ledge near the
waterfall at the western area of Thorin's
-109 www.killerguides.com
All rights reserved.
1-handed
Ancient
Dwarf
Damage
Weapons Friend
2-handed
Ancient
Dwarf
Damage
Weapons Friend
Captain
Herald
Skins
Repair
Anvil
44
2-handed
Axe,
Crossbow,
approx 26
DPS. Rank 2
of specific
Virtue trait
required to
Weapon
equip.
Friend
Requires
expert
Tailoring to
craft. Tailor
may need to
have Friend
status to learn
recipe.
Friend
Requires
Metalsmithing
to craft. Bind
on acquire
Mathom Society
Level: 35 (minimum 29)
Initial Quest Giver: Hithlimin in
Esteldin, North Downs
Location: Mathom House in Michel
Deliving, in the Shire
44
Mace, Axe,
Staff, approx.
23 DPS. Rank
2 of specific
Virtue trait
required to
Weapon
equip.
-110 www.killerguides.com
All rights reserved.
Prized
Mailbag
Faction
Acquaintance
Level
Slot
Stats
Grants
an
animation
of
carrying
Right-click a
use
mailbag
2-H
Weapon
3.5
DPS,
low
chance
to
reduce
targets
armor
Friend
Weapon
3.1
DPS,
1.0%
Auto-attack
Critical
Hit
Chance
Jar of
Fireflies
Friend
Grants
a
Right-click glowing
use
effect
Pitchfork
Friend
Shovel
Butter Knife
-111 www.killerguides.com
All rights reserved.
Friend
1 Weapon
3.1
DPS
Small
Feasting
Table recipe
Large
Feasting
Table recipe
Friend
Friend
Recipe
Recipe
Bind
on
acquire,
Requires
Expert
cook
Bind
on
acquire,
Requires
Expert
cook
Hobbit Keg
Friend
Recipe
Large Tent
Acquaintance
Furniture
Mushroom
Growing
Tent
Acquaintance
Furniture
Tome of the
Turtle
(Loremaster)
Ally
Book
Men of Bree
Level: 42
Initial
Quest
Giver:
Thomas
Thistlewool, Bree-town, in a tent outside
of the vault
Location: Bree-town (west of the
South-gate)
Quest Giver: Tad Leafcutter
Maggie
Lodge
Tradeskill: Woodworking
-112 www.killerguides.com
All rights reserved.
Longbow Friend
Longsword
Friend
39
Bow
39
34-48
Westernesse
damage, 2.0
speed, 20.5
DPS, +13
1-H
Agility, +13
Weapon Will, +13 Fate
Faction LevelSlot
Westernesse
Great
Sword Friend
39
Stats
54-77
Westernesse
damage, 2.8
speed, 23.4
DPS, Hit
chance is
slightly
increased. +7
Might, +7
2-H
Vitality, +13
Weapon Fate
Spear
Repair
Anvil
Recipe
Requires:
Discipline,
Rank 2.50-68
Westernesse
damage, 2.5
speed, 23.4
DPS, _27 Will,
+27 Fate
Staff
Friend
39
Staff
-113 www.killerguides.com
All rights reserved.
Friend
Friend
Requires:
Wisdom, Rank
2. 44-68
Westernesse
damage, 2.0
speed, 20.5
DPS, 1.0%
Auto-attack
Critical Hit
Chance,
Reduces Range
Induction Time
39
Spear
Requires
Confidence,
Rank 2. 33-45
Westernesse
damage, 1.9
speed, 20.5
DPS, +7 Might,
+7 Agility, +13
Vitality,
Spear-pierce: 9
Common
Damage every 5
seconds for 15
seconds
Requires
weaponsmith to
be friend.
Crafted Anvil is
bind-on-acquire.
Rangers of Esteldin
Level: 38 (minimum level 31)
Initial Quest Giver: Calenglad in
Tinnudir in Evendim
Location: Esteldin in the North Downs
Quest Giver: Nethur
Tradeskill: Tailoring
Tradeskill Quest Giver: Techeron
Instance: Dol-Dinen
Calenglad is in Tinnudir in Evendim.
He will send you to speak to Nethur who
is in the crafting area at the east side of
Esteldin in the North Downs.
Nethur will ask you to collect ten Orc
Battle Medallions which drop in the
instance of Dol-Dinen. This is a
repeatable quest and you can collect
them in advance. You gain 700
reputation for your initial hand-in of ten
Orc Battle Medallions and 300 reputation
for every ten Orc Battle Medallions after
that.
FactionLevel Slot
Stats
Manadloch
Friend 40
Ear
+6 Vitality,
+24 Fate
Stories of
the
Rangers
Friend 42
+7 Will,
Pocket +25 Fate
-114 www.killerguides.com
All rights reserved.
Curandir
Manadhgol
Ally
Ally
45
45
Bow
42-66 light
damage,
26.9 DPS,
+5 damage
to
Orc-kind,
+1.0%
Auto-attack
Critical Hit
Chance,
Reduced
Threat.
Cloak
+100
Armor,
+27 Fate,
+2.0%
Evade
Wardens of Annuminas
Level: 35 (Minimum level 29)
Initial Quest Giver: Arohir, Esteldin,
North Downs
Faction Location: Tinnudir, Evendim
Quest Giver: Cannuion
Tradeskill: Weaponsmithing
Tradeskill Quest Giver: Cannasgam
Arohir who is in the center of Esteldin
will send you to speak to Cannuion in
Tinnundir, Evendim. He will ask you to
collect ten Tomb-raider's Sashes. This is
a repeatable quest and you can collect
them in advance. You gain 700
reputation for your initial hand-in of ten
Tomb-raiders Sashes and 300 reputation
-115 www.killerguides.com
All rights reserved.
Faction
Level Slot
Stats
Arnorian
Statue
Warden's
Earring
Warden's
Necklace
Warden's
Signet
Healer's
Buckler
Acquain
Friend
Friend
Ally
Kindred
1-H
Sword
47-67
Common
Damage,
2.2
Speed,
26.1
DPS,
Hit-chance
slightly
increased,
+15
fate,
+90.0
Power,
+1.1
in-Combat
Power
Regen,
+1.0%
Tactical
Critical
Chance
Cloak
111
Armor,
+15
Might,
+15
Vitality,
+45
Morale,
+1.0%
Evade
Chance
Token
5 gold
300
silve
Furniture
46
40
47
50
Ear
+7
Might,
+14
Vitality,
+0.6
in-Combat
Morale
Regen
Neck
+12
Vitality,
+2.0%
Incoming
Healing
+14
Vitality,
+7
Will,
Reflects
a
portion
of
damage
back to
the
attacker.
Shield
199
Armor,
+15
Will,
+15
Fate,
+1.0%
Block
Chance,
+1.0%
Tactical
Critical
Chance
Sage's
Blade
Warden's
Wrap
Dark
Chestnut
Horse
and
Pony
Kindred
Kindred
Kindred
50
50
35
Conclusion
New information about Middle Earth is
discovered every day. Content is patched
on a weekly basis, sometimes more, with
-116 www.killerguides.com
All rights reserved.
Appendix 1: Virtue
Traits by Deed
-117 www.killerguides.com
All rights reserved.
Charity
Confidence
Deeds
Task
Location
+2 Hero of
Ered Luin
(Final)
30 Quests
Ered Luin
Ally of Ered
Luin
10 Quests
Ered Luin
Deeds
Task
Location
Rath Teraig
Exploration
Exploration
Ered Luin
The Grimfens
Exploration
Lone Lands
Garth
Agarwen
Exploration
Exploration
Lone Lands
Bree-Lands
Adventurer
(Advanced)
30 Quests
Bree-Land
Strongholds
Exploration
Exploration
North Downs
Tales of the
Lonely Road
15 Quests
Lone Lands
Where Giants
Dwell
Exploration
Misty
Mountains
+2 The Road
to War
Exploration
Angmar
Of Glories
Long Past
(Advanced)
40 Quests
North Downs
Compassion
Determination
Deeds
Defender of
Ered Luin
(Advanced)
The Life of
the Bounder
Lone Lands
Quests
(Advanced)
Peril of the
Mountains
Task
20 Quests
15 Quests
Location
Ered Luin
The Shire
40 Quests
Lone Lands
10 Quests
Misty
Mountains
Deeds
Task
Location
Slug Slayer
(Advanced)
60 Kills
The Shire
Wolf Slayer
(Advanced)
60 Kills
Ered Luin
Barghest
Slayer
(Advanced)
60 Kills
Bree-Lands
Warg Slayer
(Advanced)
240 Kills
North Downs
Crawler
Slayer
(Advanced)
360 Kills
Trollshaw
-118 www.killerguides.com
All rights reserved.
Snow-Beast
Slayer
(Advanced)
320 Kills
Misty
Mountains
Salamander
Slayer
(Advanced)
240 Kills
Evendim
Warg Slayer
(Advanced)
480 Kills
Angmar
Discipline
Might,
Disease
vulnerability
resist,
Empathy
Melee
Deeds
Task
Location
The Life of
the Bounder
(Advanced)
40 Quests
The Shire
Bree-Lands
Adventurer
15 Quests
Bree-Lands
Of Glories
Long Past
North Downs
Peril of the
Mountains
(Advanced)
20 Quests
+2 Angmar
Quests (Final)
Angmar
Misty
Mountains
Deeds
Task
Location
Hendroval
Slayer
(Advanced)
60 Kills
Ered Luin
Wolf Slayer
(Advanced)
60 Kills
The Shire
Sicklefly
Slayer
(Advanced)
60 Kills
Bree-Lands
Bog Lurker
Slayer
(Advanced)
120 Kills
Lone Lands
Deeds
Task
Location
Wolf Slayer
(Advanced)
360 Kills
Trollshaws
The Sights of
Shire
Exploration
The Shire
Scouting the
Dourhands
Exploration
Ered Luin
Defenses of
the Lone
Lands
Exploration
Lone Lands
The Road to
Rivendell
Exploration
Trollshaws
Ruins of
Evendim
Exploration
Evendim
Tombs of
Evendim
Exploration
Evendim
Tomb
Defenders
(Advanced)
240 Kills
Evendim
Troll Slayer
(Advanced)
320 Kills
Angmar
Fidelity
Shadow Mitigation, Vitality, Power
Max
-119 www.killerguides.com
All rights reserved.
The Circle of
Despair
Exploration
Honesty
Angmar
Fortitude
Morale Regen (non-combat), Might,
Disease resist
Deeds
Task
Location
Harvest Fly
Slayer
(Advanced)
60 Kills
The Shire
Bree-Land
Woodsman
(Advanced)
40 Kills
Bree-Land
Neekerbeeker
Slayer
(Advanced)
60 Kills
Bree-Land
Warg Slayer
(Advanced)
120 Kills
Lone Lands
Troll Slayer
(Advanced)
160 Kills
North Downs
Giant Slayer
(Advanced)
Bear Slayer
(Advanced)
Guaradan
Slayer
(Advanced)
320 Kills
Trollshaws
360 Kills
Misty
Mountains
240 Kills
Evendim
Deeds
Task
Location
The
Forbidding
Heights
Exploration
Misty
Mountains
The Wilds of
Tal Bruinen
Exploration
Trollshaws
Bilbo's
Buttons
Exploration
Misty
Mountains
Honour
Poison Resist, Shadow Mitigation,
Vitality
Deeds
Task
Location
Spider Slayer
(Advanced)
60 Kills
The Shire
Spider Slayer
(Advanced)
60 Kills
Bree-Land
Spider Slayer
(Advanced)
120 Kills
Lone Lands
Worm Slayer
(Advanced)
320 Kills
North Downs
Worm Slayer
(Advanced)
360 Kills
Misty
Mountains
Giant Slayer
(Advanced)
240 Kills
Evendim
Uruk Slayer
(Advanced)
320 Kills
Angmar
-120 www.killerguides.com
All rights reserved.
Idealism
Pilgrim of
Evendim
(Advanced)
Evendim
Task
Location
Flowers of
the Old
Forest
Exploration
Bree-Lands
The History
of the
Dunedain
Exploration
+2 Lone
Lands Quests
(Final)
+2 Brave
Deeds in the
Wilderness
(Final)
Angmar
Quests
(Advanced)
75 Quests
75 Quests
20 Quests
Justice
Bree-Lands
Lone Lands
Trollshaws
Angmar
Innocence
Melee Vulnerability, Poison Resist,
Shadow Mitigation
Deeds
Task
Location
+2 The Life
of the
Bounder
(Final)
75 Quests
The Shire
Brave Deeds
in the
Wilderness
10 Quests
Trollshaws
+2 Peril of
the
Mountains
(Final)
75 Quests
Misty
Mountains
Task
Location
Brigand
Slayer
(Advanced)
60 Kills
The Shire
Brigand
Slayer
(Advanced)
60 Kills
Ered Luin
Brigand
Slayer
(Advanced)
60 Kills
Bree-Lands
Orc Slayer
(Advanced)
240 Kills
North Downs
Warg Slayer
(Advanced)
360 Kills
Misty
Mountains
Goblin Slayer
(Advanced)
180 Kills
Lone-lands
Angmarim
Slayer
(Advanced)
480 Kills
Angmar
-121 www.killerguides.com
All rights reserved.
Loyalty
Limrafn
Slayer
(Advanced)
Task
Location
+2
Bree-Lands
Adventurer
(Final)
75 Quests
Bree-Land
+2 Of
Glories Long
Past (Final)
75 Quests
+2
Grave-Digger
Slayer
(Advanced)
300 Kills
Haudh
Iarchith
(Bree-land)
Wight Slayer
(Advanced)
480 Kills
Angmar
North Downs
20 Quests
Trollshaws
Angmar
Quests
10 Quests
Angmar
Mercy
Power Regen (non-combat), Magic
Vulnerability, Agility
Wight Slayer
(Advanced)
Evendim
Patience
Brave Deeds
in the
Wilderness
(Advanced)
Deeds
Slayer
Task
80 Kills
Location
Bree-Lands
Gaunt Man
Slayer
(Advanced)
80 Kills
Lone Lands
Redeemer
Slayer
(Advanced)
240 Kills
North Downs
Wight Slayer
(Advanced)
360 Kills
Trollshaws
Task
Location
No Place for
Spoiled Pie
Quests
The Shire
Restoring the
Quick Post
Quests
The Shire
Places of the
Dwarves
Exploration
Ered Luin
The Ruins of
Breeland
Exploration
Bree-Lands
Places of the
Barrow
Downs
Exploration
Bree-Lands
The Eastern
Ruins
Exploration
North Downs
Wilds of
Evendim
Exploration
Evendim
-122 www.killerguides.com
All rights reserved.
Tolerance
Troll Slayer
(advanced)
240 Kills
Misty
Mountains
Worm Slayer
(advanced)
440 Kills
Angmar
Task
Location
The Farms of
Shire
Exploration
The Shire
The Villages
of the Earth
Kin
Exploration
North Downs
Ruins of
Trollshaws
Exploration
Trollshaws
Wisdom
Ruins of
Misty
Mountains
Exploration
Misty
Mountains
+2 Bastions
of Hope
Exploration
Angmar
Valour
Task
Location
Elf Ruins
Exploration
Exploration
Ered Luin
Lore of the
Cardolan
Prince
Bree-Lands
Places of the
Old Forest
Exploration
Bree-Lands
Weathertop
Exploration
Exploration
Lone Lands
The Western
Ruins
Exploration
North Downs
The High
Passes
Exploration
Misty
Mountains
Task
Location
Goblin
Slayer
(advanced)
60 Kills
The Shire
Orc Slayer
(advanced)
80 Kills
Bree-Lands
Orc Slayer
(advanced)
120 Kills
Lone Lands
Goblin
Slayer
(advanced)
120 Kills
Lone Lands
Worm Slayer
(advanced)
360 Kills
Trollshaws
-123 www.killerguides.com
All rights reserved.
Zeal
region.
Level 13
Task
Location
Spider Slayer
(Advanced)
60 Kills
Ered Luin
Goblin
Slayer
(Advanced)
60 Kills
Ered Luin
Goblin
Slayer
(Advanced)
240 Kills
North Downs
Giant Slayer
(Advanced)
320 Kills
Misty
Mountains
Troll Slayer
(Advanced)
240 Kills
Trollshaws
Kergrim
Slayer
(Advanced)
Slayer
Evendim
Spider Slayer
(Advanced)
300 Kills
Haudh
Iarchath
Orc Slayer
(Advanced)
480 Kills
Angmar
Dwarf
Enmity of the Goblins I awards the
"Fateful Dwarf" trait which adds 20 to
your Fate. This can be combined with the
following deeds:
Goblin Slayer deed in the Shire, rewards
title "Protector of the Shire"
Goblin Slayer (Advanced) deed in the
Shire, rewards +1 Valour
Appendix 2: Racial
Deeds by Level
-124 www.killerguides.com
All rights reserved.
deed
in
Elf
Enmity of the Goblins I awards the
"Sylvan Shadows" trait which grants a
basic stealth (improves your stealth level
by 3). This deed can be combined with
the following virtue deeds:
Goblin Slayer deed in the Shire,
rewards title "Protector of the Shire"
Goblin Slayer (Advanced) deed in the
Shire, rewards +1 Valour
Goblin Slayer deed in the Ered Luin,
rewards title Guardian of Ered Luin
Goblin Slayer (Advanced) deed in the
Ered Luin, rewards +1 Zeal
Goblin Slayer deed (min level 14) in
the Lone-Lands, rewards the title
"Goblin-hewer"
Goblin Slayer (Advanced) deed (min
level 14) in the Lone-lands, rewards +1
Valour
Hobbit
Enmity of the Wolves I awards the
"Stoop for a Stone" trait which grants a
low-damage ranged pull. This deed can be
combined with the following virtue deeds:
Wolf Slayer deed in Ered Luin, rewards
the title "Wolf-tamer"
Wolf Slayer (Advanced) deed in Ered
Luin, rewards +1 Determination
Wolf Slayer deed in Shire, rewards the
title "Fur Cutter"
Wolf Slayer (Advanced) deed in Shire,
rewards +1 Discipline
Enmity of the Spiders Iawards the
"Hobbit-stature" trait which adds 20 to
-125 www.killerguides.com
All rights reserved.
Men
Enmity of the Dead I awards the
"Upper-cut" trait which grants a
short-distance melee attack. As of level
15, this deed can be combined with the
following virtue deeds:
Wight Slayer deed in Bree-land, rewards
title "Bane of the Barrows"
Wight Slayer (Advanced) deed in
Bree-land, rewards +1 Mercy
Lore of the Cardolan Prince in Bree-land
(kill dead in the Barrow Down), rewards
+1 Wisdom
The Barrow-downs exploration deed in
Bree-land, rewards +1 Patience
Enmity of the Wargs I awards the
"Man of the Fourth Age" trait which adds
20 to your will. However, the lowest-level
wargs are level 16 in the Lone-lands
around the Forsaken Inn. As of level 14,
this deed can be combined with the
following virtue deeds:
Warg Slayer deed in the Lone-lands,
rewards title Warg-hunter
Warg Slayer (Advanced) deed in the
Lone-lands, rewards +1 Fortitude
-126 www.killerguides.com
All rights reserved.
Level 19
Elf
Enmity of the Goblins II awards the
"Tactics and Conviction Bonus" trait
which gives a 5% bonus to Eagle's Cry
and Stallion's Spirit fellowship maneuver
contributions. Note you need to complete
this deed in order to gain your level 25
racial deed for a bow-damage bonus. This
deed can be combined with the following
virtue deeds:
- Dwarf
- Elf
- Hobbit
- Man
Dwarf
Enmity of the Dourhands II awards
the "Guile and Might Bonus" trait which
gives a 5% bonus to Spider's Guile and
Ent's Strength fellowship maneuver
contributions. There are no virtue deeds
for slaying Dour-hand Dwarves in the
game. Note you need to complete this
deed in order to gain your level 25 racial
deed for an axe damage bonus.
-127 www.killerguides.com
All rights reserved.
Hobbit
Enmity of the Wolves II awards the
"Guile and Conviction Bonus" trait
which gives a 5% bonus to Spider's Guile
and Eagle's Cry fellowship maneuver
contributions. Note you need to complete
this deed in order to gain your level 25
racial deed for a Club-damage bonus.
Man
Enmity of the Dead II awards the
"Tactics and Might Bonus" trait which
gives a 5% bonus to Stallion's Sprit and
Ent's Strength fellowship maneuver
contributions. Note you need to complete
this deed in order to gain your level 25
racial deed for a sword-damage bonus.
This deed can be combined with the
following virtue deeds:
Wight Slayer deed in Bree-land, rewards
title "Bane of the Barrows"
-128 www.killerguides.com
All rights reserved.
Level 25
Elf
Enmity of the Goblins III awards the
"Elf Bow-damage bonus" trait which gives
a 2% increase to bow damage. This is your
final deed for this set. This deed can be
combined with the following virtue deeds:
- Dwarf
- Elf
- Hobbit
- Man
Dwarf
-129 www.killerguides.com
All rights reserved.
Hobbit
Enmity of the Wolves III awards the
"Hobbit Club-damage Bonus" trait which
gives a 2% increase to club damage.
This is your final deed for this set. This
deed can be combined with the following
virtue deeds:
Wolf Slayer deed in Ered Luin,
rewards the title "Wolf-tamer"
Wolf Slayer (Advanced) deed in Ered
Luin, rewards +1 Determination
Wolf Slayer deed in Shire, rewards the
title "Fur Cutter"
Wolf Slayer (Advanced) deed in Shire,
rewards +1 Discipline
Wolf Slayer deed (min level 34 ) in
Troll Shaws, rewards the title
"Tail-cleaver".
Wolf Slayer (Advanced) deed (min
level 34 ) in Troll Shaws, rewards +1
Discipline.
Man
Enmity of the Dead III awards the
"Man Sword-damage Bonus" trait which
gives a 2% bonus to your sword damage.
This is your final deed for this set. This
deed can be combined with the following
virtue deeds:
Wight Slayer deed in Bree-land, rewards
title "Bane of the Barrows"
Wight Slayer (Advanced) deed in
Bree-land, rewards +1 Mercy
Lore of the Cardolan Prince in Bree-land
(kill the dead in the Barrow Down),
rewards +1 Wisdom
The Barrow-downs exploration deed in
Bree-land, rewards +1 Patience
Redeemer deed in North
rewards the title "Foe of Night".
Downs,
-130 www.killerguides.com
All rights reserved.
Level 29
- Dwarf
- Elf
- Hobbit
- Man
Dwarf
Enmity of the Goblins II awards the
"Return to Thorin's Gate" trait which
grants a skill for fast travel to Thorin's
Gate. You'll also need to complete this
deed to do your level 35 racial deed for
goblins. This deed can be combined with
the following virtue deeds:
Goblin Slayer deed in the Shire,
rewards title "Protector of the Shire"
Goblin Slayer (Advanced) deed in the
Shire, rewards +1 Valour
Goblin Slayer deed in the Shire,
rewards title "Protector of the Shire"
-131 www.killerguides.com
All rights reserved.
Elf
Enmity of the Orcs II awards the
"Return to Rivendell" trait which grants a
skill for fast travel to Rivendell.. You'll
also need to complete this deed to do
your level 35 racial deed for orcs. This
deed can be combined with the following
virtue deeds:
Orc Slayer deed in Bree-land, rewards
title "Defender of Bree-land"
Orc Slayer (Advanced) deed
Bree-land, rewards +1 Valour
in
Hobbit
Enmity of the Spiders II awards the
"Return to Michel Delving" trait which
grants a skill for fast travel to Michel
Delving. You'll also need to complete this
deed to do your level 35 racial deed for
spiders. This deed can be combined with
the following virtue deeds:
Spider Slayer deed in the Shire, rewards
title "Spider-sting"
Spider Slayer (Advanced) deed in the
Shire, rewards +1 Honour
Bree-land,
-132 www.killerguides.com
All rights reserved.
Man
Enmity of the Wargs II awards the
"Return to Bree" trait which grants a skill
for fast travel to Bree. You'll also need to
complete this deed to do your level 35
racial deed for Wargs. This deed can be
combined with the following virtue deeds:
Warg Slayer deed in the Lone-lands,
rewards title Warg-hunter
Warg Slayer (Advanced) deed in the
Lone-lands, rewards +1 Fortitude
Warg-slayer deed in North Downs,
rewards the title "Warg-foe".
Warg-slayer (Advanced) deed in North
Downs, rewards +1 Determination.
Enmity of the Hillmen I awards the
"Balance of Man" trait which gives a
bonus to your Will. You'll also need to
complete this deed to do your level 35
racial deed. There do not appear to be any
deeds for Hillmen in Middle-Earth at this
time but you can combine this deed with a
level 26 quest series in North Downs by
speaking to Agladir in Meluinen.
-133 www.killerguides.com
All rights reserved.
Level 35
- Dwarf
- Elf
- Hobbit
Dwarf
deed
in
-134 www.killerguides.com
All rights reserved.
Elf
Enmity of the Orcs III awards the
"Eldar's Grace" trait which grants a skill
which gives you a 75% boost to your
parry ability for ten seconds. This deed
can be combined with the following
virtue deeds:
Orc Slayer deed in Bree-land, rewards
title "Defender of Bree-land"
Orc Slayer (Advanced) deed
Bree-land, rewards +1 Valour
in
Orcs"
Orc Slayer (Advanced) deed (min level
40) in Angmar, rewards +1 Zeal
Enmity of the Drakes II awards the
"Power of the Eldar" trait which adds a +1
bonus to your fellowship's Power for 9
minutes. There do not appear to be any
slayer deeds for drakes in Middle-Earth at
this time but you can combine this deed
with a level 33 fellowship quest in the
North Downs by speaking to Arastil in
Estelin or level 50 quests in Angmar.
Hobbit
Enmity of the Goblins II awards the
"Hobbit-silence" trait which gives a "feign
death" type skill. This deed can be
combined with the following virtue deeds:
Goblin Slayer deed in the Shire, rewards
title "Protector of the Shire"
Goblin Slayer (Advanced) deed in the
Shire, rewards +1 Valour
Goblin Slayer deed in the Shire, rewards
title "Protector of the Shire"
Goblin Slayer (Advanced) deed in the
Shire, rewards +1 Valour
-135 www.killerguides.com
All rights reserved.
-136 www.killerguides.com
All rights reserved.
-137 www.killerguides.com
All rights reserved.