Sei sulla pagina 1di 29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

11,313,438 members 10,880 online

Sign in

home

articles

quick answers

discussions

features

community

help

Searchforarticles,questions,tips

Articles Platforms, Frameworks & Libraries Win32/64 SDK & OS Windows General

Driver Development Part 6: Introduction to Display


Drivers
Toby Opferman, 29 Jan 2006

Rate this:

4.94 79 votes

Introduction to the Windows display driver model.

Download source files 74.6 Kb

Introduction
It has been a while since I have updated this series and I have found some free time to write the next version. In
this article, we will take a look at how to write a simple display driver. A display driver is a special type of driver
which fits into a framework that is unlike what we have talked about so far in this series.
The example driver for this article will show how to write a basic display driver which does not have any hardware
associated with it. Instead this display driver will implement graphics to memory and an application will be used
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

1/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

to display those graphics. This method was demonstrated in an article I wrote for the C/C++ User's Journal
however that article was about extending VMWare to support multiple monitors. This article will only be focusing
on display drivers themselves and will not use VMWare but require just your local machine.

Display driver architecture


The first place to start is to show the display driver architecture as it is in Windows NT. I will make a comment
here that Windows Vista introduces a new display driver model known as LDDM. This is essential in supporting
the new Desktop Window Manager however Windows Vista still supports the old display driver model in
conjunction with the old Window Manager. This article will not be covering LDDM.
The display driver model consists of two pieces, the miniport driver and the display driver. The miniport driver is
loaded into system space and is responsible for enumerating devices and managing device resources. The display
driver is loaded into session space and is responsible for implementing the actual GDI graphics calls. The driver is
responsible for implementing these calls however it wants which can be done in software or deferred to the
graphics card itself. The display driver has full control over how a line is drawn or how a transparency effect is
implemented.
The following diagram shows the Windows display driver architecture:

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

2/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

The display miniport


The miniport driver is loaded into system space and is responsible for managing display device resources and
enumerating devices. This driver however uses another driver as its framework which is VIDEOPRT.SYS. This driver
exports APIs which your driver will link against and use. Surprised a driver can export APIs? Don't be. Drivers use
the PE format and have export and import tables. You can export APIs from your driver and allow other drivers to
link against them just like a DLL. In fact all the APIs you use you are just linking against the kernel and other
drivers.
I will note there is a slight difference between linking against kernel and user mode drivers. If a driver links
against a driver that is not currently loaded into memory, that driver will become loaded into memory however
the DriverEntry for that driver will not be called. The DriverEntry itself is not called until the driver is directly
loaded using ZwLoadDriver, loaded by the system or with the service API as we were shown previously. In any
case you can export APIs from one driver and link against and use those APIs from another driver. There is no API
to "GetProcAddress" in the kernel so you would need to write one.
In any case, VideoPrt.SYS exports APIs which your miniport driver will call. This driver does a few things one of
which is to implement common code so that video driver writers do not need to rewrite the same code. This code
includes video device enumeration between the WIN32 subsystem WIN32K.SYS and your miniport. The
VideoPrt.SYS will also create the device objects for the display and when you call the initialization routine it will
thunk your driver object's entry points to point to VideoPrt.SYS!
The VideoPrt.SYS APIs all start with "VideoPort" and the first one you call is "VideoPortInitialize". If you
notice the first two arguments are the ones passed into your DriverEntry routine however it simply calls them
"Context1" and "Context2" as if your video miniport driver is "special". Don't be fooled, this driver entry is the
same as what we worked with before and the first "Context1" is actually your driver object. Once you pass your
driver object to VideoPortInitialize all your entry points to your driver are thunked to point to VideoPrt.Sys.
Instead you pass in different function pointers in "VIDEO_HW_INITIALIZATION_DATA" which VideoPrt.SYS will
call instead when it needs to.
This means that you do not need to directly deal with IRPs in a video miniport. The VideoPrt.SYS will instead
handle them, break them down and then determine when you need to be informed about the data. Instead you
do deal with what they call "VRP" or "Video Request Packet". This is essentially a mild, broken down version of
the IRP in a different data structure. You simply need to return there is no special handling of this data structure
as there is with IRPs.
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

3/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

The documentation specifies that you should only use the "VideoPort" APIs in a miniport however since this is
also just a regular system level driver you can still link against any kernel API you wish and I have done this
before. This is not the case with the display driver itself as we will see later.
Since we do not have any hardware our miniport driver will be pretty thin and easy. The following code shows
how the video miniport DriverEntry is constructed:
Hide Shrink

Copy Code

/**********************************************************************
*
*DriverEntry
*
*Thisistheentrypointforthisvideominiportdriver
*
**********************************************************************/
ULONGDriverEntry(PVOIDpContext1,PVOIDpContext2)
{
VIDEO_HW_INITIALIZATION_DATAhwInitData;
VP_STATUSvpStatus;
/*
*TheVideoMiniportis"technically"restrictedtocalling
*"Video*"APIs.
*Thereisadriverthatencapsulatesthisdriverbysettingyour
*driver'sentrypointstolocationsinitself.Itwillthen
*handleyourIRP'sforyouanddeterminewhichoftheentry
*points(providedbelow)intoyourdriverthatshouldbecalled.
*Thisdriverhoweverdoesruninthecontextofsystemmemory
*unliketheGDIcomponent.
*/
VideoPortZeroMemory(&hwInitData,
sizeof(VIDEO_HW_INITIALIZATION_DATA));
hwInitData.HwInitDataSize=sizeof(VIDEO_HW_INITIALIZATION_DATA);
hwInitData.HwFindAdapter=FakeGfxCard_FindAdapter;
hwInitData.HwInitialize=FakeGfxCard_Initialize;
hwInitData.HwStartIO=FakeGfxCard_StartIO;
hwInitData.HwResetHw=FakeGfxCard_ResetHW;
hwInitData.HwInterrupt=FakeGfxCard_VidInterrupt;
hwInitData.HwGetPowerState=FakeGfxCard_GetPowerState;
hwInitData.HwSetPowerState=FakeGfxCard_SetPowerState;
hwInitData.HwGetVideoChildDescriptor=
FakeGfxCard_GetChildDescriptor;
vpStatus=VideoPortInitialize(pContext1,
pContext2,&hwInitData,NULL);
returnvpStatus;
}
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

4/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

I mentioned before you simply pass the DriverObject directly through to the VideoPrt.SYS driver as shown
above. You also fill in a data structure which contains entries into your driver which the VideoPrt.SYS driver will
call to perform various actions. The "HwStartIO" is where you would handle IOCTLs and you can use IOCTLs
between the display driver and the Video Miniport. The display driver would simply call "EngDeviceIoControl"
and this IOCTL will be handled in the miniport's HwStartIO.
The following shows how I have implemented the video miniport functions:
Hide Shrink

Copy Code

/*#pragmaalloc_text(PAGE,FakeGfxCard_ResetHW)CannotbePaged*/
/*#pragmaalloc_text(PAGE,FakeGfxCard_VidInterrupt)CannotbePaged*/
#pragmaalloc_text(PAGE,FakeGfxCard_GetPowerState)
#pragmaalloc_text(PAGE,FakeGfxCard_SetPowerState)
#pragmaalloc_text(PAGE,FakeGfxCard_GetChildDescriptor)
#pragmaalloc_text(PAGE,FakeGfxCard_FindAdapter)
#pragmaalloc_text(PAGE,FakeGfxCard_Initialize)
#pragmaalloc_text(PAGE,FakeGfxCard_StartIO)
/**********************************************************************
*
*FakeGfxCard_ResetHW
*
*Thisroutinewouldresetthehardwarewhenasoftrebootis
*performed.ReturningFALSEfromthisroutinewouldforce
*theHALtoperformanINT10handsetMode3(Text).
*
*WearenotrealhardwaresowewilljustreturnTRUEsotheHAL
*doesnothing.
Article
*
**********************************************************************/
Browse Code
BOOLEANFakeGfxCard_ResetHW(PVOIDHwDeviceExtension,
ULONGColumns,ULONGRows)
Stats
{
returnTRUE;
Revisions
}
/**********************************************************************
Alternatives
*
*FakeGfxCard_VidInterrupt
Comments 118
*
*Checksifit'sadaptergeneratedaninterruptanddismissesit
*orreturnsFALSEifitdidnot.
*
Tagged as
**********************************************************************/
BOOLEANFakeGfxCard_VidInterrupt(PVOIDHwDeviceExtension)
Win2K
{
returnFALSE;
WinXP
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

5/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

}
Win2003
/**********************************************************************
Vista
*
*FakeGfxCard_GetPowerState
C++
*
*Queriesifthedevicecansupporttherequestedpowerstate.
C
*
VisualStudio
**********************************************************************/
VP_STATUSFakeGfxCard_GetPowerState(PVOIDHwDeviceExtension,
Dev
ULONGHwId,PVIDEO_POWER_MANAGEMENTVideoPowerControl)
ASM
{
returnNO_ERROR;
Intermediate
}
Virtualization
/**********************************************************************
*
*FakeGfxCard_SetPowerState
*
*Setsthepowerstate.
*
**********************************************************************/
Related Articles
VP_STATUSFakeGfxCard_SetPowerState(PVOIDHwDeviceExtension,
ULONGHwId,PVIDEO_POWER_MANAGEMENTVideoPowerControl)
Driver Development
{
Part 1: Introduction
returnNO_ERROR;
to Drivers
}
/**********************************************************************
File System Filter
*
Driver Tutorial
*FakeGfxCard_GetChildDescriptor
*
A simple demo for
*Returnsanidentiferforanychilddevicesupported
WDM Driver
*bytheminiport.
*
development
**********************************************************************/
Raw Ethernet Packet
ULONGFakeGfxCard_GetChildDescriptor(PVOIDHwDeviceExtension,
PVIDEO_CHILD_ENUM_INFOChildEnumInfo,PVIDEO_CHILD_TYPEpChildType,
Sending
PVOIDpChildDescriptor,PULONGpUId,PULONGpUnused)
Driver Wizard
{
returnERROR_NO_MORE_DEVICES;
}
/**********************************************************************
*
*FakeGfxCard_FindAdapter
*
*Thisfunctionperformsinitializationspecifictodevices
*maintainedbythisminiportdriver.
*
**********************************************************************/
VP_STATUSFakeGfxCard_FindAdapter(PVOIDHwDeviceExtension,
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

6/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

PVOIDHwContext,PWSTRArgumentString,
PVIDEO_PORT_CONFIG_INFOConfigInfo,PUCHARAgain)
{
returnNO_ERROR;
}
/**********************************************************************
*
*FakeGfxCard_Initialize
*
*Thisinitializesthedevice.
*
**********************************************************************/
BOOLEANFakeGfxCard_Initialize(PVOIDHwDeviceExtension)
{
returnTRUE;
}
/**********************************************************************
*
*FakeGfxCard_StartIO
*
*ThisroutineexecutesrequestsonbehalfoftheGDIDriver
*andthesystem.TheGDIdriverisallowedtoissueIOCTLs
*whichwouldthenbesenttothisroutinetobeperformed
*onit'sbehalf.
*
*WecanaddourownproprietaryIOCTLsheretobeprocessed
*fromtheGDIdriver.
*
**********************************************************************/
BOOLEANFakeGfxCard_StartIO(PVOIDHwDeviceExtension,
PVIDEO_REQUEST_PACKETRequestPacket)
{
RequestPacket>StatusBlock>Status=0;
RequestPacket>StatusBlock>Information=0;
returnTRUE;
}

Since I don't have any hardware I simply implement enough of a miniport to make the system happy. The only
possible API I would intend to use would be "StartIO" if I needed to access or perform an operation on the
system that the display driver is not capable of doing with its limited API set. However in this implementation
there is nothing we need done. Remember, the main purpose of the miniport is to enumerate hardware
devices/resources and manage them. If you don't have any then that removes everything but the necessary to
keep the driver model happy.

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

7/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

The display driver


The display driver links against WIN32K.SYS and is only allowed to call Eng* APIs. These APIs are actually found in
the kernel and in user mode. Prior to NT4 the display drivers were in user mode. In any case the same API set
used by display drivers is also used by printer drivers. Conforming to this API set also allows the display driver to
be movable to user or kernel with minimal work.
The display driver however is not loaded into system memory but instead session space. Session space is the
kernel equivalent of process isolation. In user mode processes have their own virtual memory address space and
in the kernel sessions have their own virtual memory address space. System space is the kernel memory which is
global to all sessions.
A session is an instance of a logged on user which contains its own Window Manager, Desktops, shell and
applications. This is most notable in Windows XP "Fast User Switching" in which you can log multiple users onto a
single machine. Each user is actually in a unique session with a unique range of kernel memory known as session
space.
This can be a problem when designing a video driver. It means you cannot simply pass random memory down to
your miniport if your miniport may process that memory outside the context of the current session. This is for
example passing this memory to be processed in another thread which could reside in the system process for
example.
If the system process is not associated with your session then you will be accessing a different memory range
than you think. When this occurs you get the "A driver has not been correctly ported to Terminal Services" blue
screen.
The display driver is not anything like the drivers we have worked with so far. It is still in PE format but it is not
like the miniport which is a normal kernel driver linking against a different frame work. This driver cannot use
kernel APIs by linking directly to them and should not use them for the exact reason specified above. If the API
passes the memory outside of session space then you have a blue screen unless you ensure you only pass system
memory. This is another reason to only use the Eng* API set however you could request a function pointer table
from the miniport driver; nothing actually prevents you from doing so.
In any case the display driver behaves more like a DLL than normal drivers do and it is essentially treated as one.
This driver's framework is tied to WIN32K.SYS which implements the Window Manager as well as GDI. This driver
is compiled using "entry:DrvEnableDriver@12/SUBSYSTEM:NATIVE" where DrvEnableDriver is the
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

8/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

entry point for the display driver.

DrvEnableDriver
This is the initial entry point for a display driver and it is not related to DriverEntry in any way. This API passes
in a DRVENABLEDATA structure which is to be filled in with a table of functions which are the entries to the driver.
The table contains a list which is an index value followed by the function pointer. The index value specifies the
function type such as "INDEX_DrvCompletePDEV" which specifies that the function pointer is a pointer to the
DrvCompletePDEV handler in the driver. Some APIs are optional and some are required.
This entry point is simply responsible for returning the list of your functions. You may also do any initialization
you may need to do here. The following is the code from the sample display driver in this article:
Hide Shrink

Copy Code

/*
*DisplayDriversprovidealistoffunctionentrypointsforspecificGDI
*tasks.Theseareidentifiedbyprovidingapredefined"INDEX"value(pre
*defined
*bymicrosoft)followedbythefunctionentrypoint.Therearelevelsof
*flexibility
*onwhichonesyouareREQUIREDandwhichonesaretechnicallyOPTIONAL.
*
*/

DRVFNg_DrvFunctions[]=
{
{INDEX_DrvAssertMode,(PFN)GdiExample_DrvAssertMode},
{INDEX_DrvCompletePDEV,(PFN)GdiExample_DrvCompletePDEV},
{INDEX_DrvCreateDeviceBitmap,(PFN)GdiExample_DrvCreateDeviceBitmap},
{INDEX_DrvDeleteDeviceBitmap,(PFN)GdiExample_DrvDeleteDeviceBitmap},
{INDEX_DrvDestroyFont,(PFN)GdiExample_DrvDestroyFont},
{INDEX_DrvDisablePDEV,(PFN)GdiExample_DrvDisablePDEV},
{INDEX_DrvDisableDriver,(PFN)GdiExample_DrvDisableDriver},
{INDEX_DrvDisableSurface,(PFN)GdiExample_DrvDisableSurface},
{INDEX_DrvSaveScreenBits,(PFN)GdiExample_DrvSaveScreenBits},
{INDEX_DrvEnablePDEV,(PFN)GdiExample_DrvEnablePDEV},
{INDEX_DrvEnableSurface,(PFN)GdiExample_DrvEnableSurface},
{INDEX_DrvEscape,(PFN)GdiExample_DrvEscape},
{INDEX_DrvGetModes,(PFN)GdiExample_DrvGetModes},
{INDEX_DrvMovePointer,(PFN)GdiExample_DrvMovePointer},
{INDEX_DrvNotify,(PFN)GdiExample_DrvNotify},
//{INDEX_DrvRealizeBrush,(PFN)GdiExample_DrvRealizeBrush},
{INDEX_DrvResetPDEV,(PFN)GdiExample_DrvResetPDEV},
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

9/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

{INDEX_DrvSetPalette,(PFN)GdiExample_DrvSetPalette},
{INDEX_DrvSetPointerShape,(PFN)GdiExample_DrvSetPointerShape},
{INDEX_DrvStretchBlt,(PFN)GdiExample_DrvStretchBlt},
{INDEX_DrvSynchronizeSurface,(PFN)GdiExample_DrvSynchronizeSurface},
{INDEX_DrvAlphaBlend,(PFN)GdiExample_DrvAlphaBlend},
{INDEX_DrvBitBlt,(PFN)GdiExample_DrvBitBlt},
{INDEX_DrvCopyBits,(PFN)GdiExample_DrvCopyBits},
{INDEX_DrvFillPath,(PFN)GdiExample_DrvFillPath},
{INDEX_DrvGradientFill,(PFN)GdiExample_DrvGradientFill},
{INDEX_DrvLineTo,(PFN)GdiExample_DrvLineTo},
{INDEX_DrvStrokePath,(PFN)GdiExample_DrvStrokePath},
{INDEX_DrvTextOut,(PFN)GdiExample_DrvTextOut},
{INDEX_DrvTransparentBlt,(PFN)GdiExample_DrvTransparentBlt},
};

ULONGg_ulNumberOfFunctions=sizeof(g_DrvFunctions)/sizeof(DRVFN);
/*********************************************************************
*DrvEnableDriver
*
*Thisistheinitialdriverentrypoint.Thisisthe"DriverEntry"
*equivlentforDisplayandPrinterdrivers.Thisfunctionmust
*returnafunctiontablethatrepresentsallthesupportedentry
*pointsintothisdriver.
*
*********************************************************************/
BOOLDrvEnableDriver(ULONGulEngineVersion,
ULONGulDataSize,DRVENABLEDATA*pDrvEnableData)
{
BOOLbDriverEnabled=FALSE;
/*
*Weonlywanttosupportversions>NT4
*
*/
if(HIWORD(ulEngineVersion)>=0x3&&
ulDataSize>=sizeof(DRVENABLEDATA))
{
pDrvEnableData>iDriverVersion=DDI_DRIVER_VERSION;
pDrvEnableData>pdrvfn=g_DrvFunctions;
pDrvEnableData>c=g_ulNumberOfFunctions;
bDriverEnabled=TRUE;
}
returnbDriverEnabled;
}

DrvDisableDriver
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

10/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

This function handler is called when the display driver is being unloaded. In this handler you can perform any
clean up necessary for what you have created in the DrvEnableDriver call. The following code is from the
sample driver:
Hide Copy Code

/*********************************************************************
*GdiExample_DrvDisableDriver
*
*Thisfunctionisusedtonotifythedriverwhenthedriveris
*gettingreadytobeunloaded.
*
*********************************************************************/
VOIDGdiExample_DrvDisableDriver(VOID)
{
/*
*NoCleanupToDo
*/
}

DrvGetModes
The API called after the driver is loaded and enabled is DrvGetModes. This API is used to query the modes
supported by the device. These modes are used to populate the "Settings" tab in the "Display Properties" dialog.
The modes can be cached so the operating system does not think of them as being dynamic and changing. The
operating system believes this to be a static list and while there are times and ways that this API may be called
more than once for the most part it should not be considered dynamic.
The API is generally called twice the first time it simply asks for the size required to store the modes and the
second time it calls with the correct size. The following code fragment is from the sample driver which only
supports 640x480x32:
Hide Shrink

Copy Code

/*********************************************************************
*GdiExample_DrvGetModes
*
*ThisAPIisusedtoenumeratedisplaymodes.
*
*Thisdriveronlysupports640x480x32
*
*********************************************************************/
ULONGGdiExample_DrvGetModes(HANDLEhDriver,
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

11/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

ULONGcjSize,DEVMODEW*pdm)
{
ULONGulBytesWritten=0,ulBytesNeeded=sizeof(DEVMODEW);
ULONGulReturnValue;
ENGDEBUGPRINT(0,"GdiExample_DrvGetModes\r\n",NULL);
if(pdm==NULL)
{
ulReturnValue=ulBytesNeeded;
}
else
{

ulBytesWritten=sizeof(DEVMODEW);
memset(pdm,0,sizeof(DEVMODEW));
memcpy(pdm>dmDeviceName,DLL_NAME,sizeof(DLL_NAME));
pdm>dmSpecVersion=DM_SPECVERSION;
pdm>dmDriverVersion=DM_SPECVERSION;
pdm>dmDriverExtra=0;
pdm>dmSize=sizeof(DEVMODEW);
pdm>dmBitsPerPel=32;
pdm>dmPelsWidth=640;
pdm>dmPelsHeight=480;
pdm>dmDisplayFrequency=75;
pdm>dmDisplayFlags=0;

pdm>dmPanningWidth=pdm>dmPelsWidth;
pdm>dmPanningHeight=pdm>dmPelsHeight;
pdm>dmFields=DM_BITSPERPEL|DM_PELSWIDTH|
DM_PELSHEIGHT|DM_DISPLAYFLAGS|
DM_DISPLAYFREQUENCY;
ulReturnValue=ulBytesWritten;
}
returnulReturnValue;
}

DrvEnablePDEV
Once a mode is chosen this API is then called which will allow the driver to enable the "physical device". The
purpose of this API is to allow the display driver to create its own private context which will be passed into the
other display entry points. The reason for this private context is that a single display driver may handle multiple
display devices and as such would need to distinguish one display device from another. The return value for this
API is a pointer to the context or instance of the supplied display device.
The selected display setting is passed into this API via the DEVMODE parameter however the sample driver does
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

12/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

not use this method since it's hard coded to setup 800x600x32 mode only.
This API aside from creating an instance structure must also initialize the GDIINFO and DEVINFO data structures
at a minimum. These parameters are important as if you fill in supporting a certain feature and you really do not
you can have graphic corruption as a side effect or even blue screen. The next two parameters that I will mention
are the hDev and hDriver parameters. The hDriver parameter is actually the DEVICE_OBJECT for the display
driver and can be used with APIs such as EngDeviceIoControl to communicate with the miniport driver.
The hDev is the handle to GDI however since the device is in the process of being created it is actually useless. It
is recommended that you wait until the DrvCompletePDEV call before saving and using this handle. The
following code is from the sample driver's DrvEnablePDEV:
Hide Shrink

Copy Code

/*********************************************************************
*GdiExample_DrvEnablePDEV
*
*ThisfunctionwillprovideadescriptionofthePhysicalDevice.
*Thedatareturnedisauserdefineddatacontexttobeusedasa
*handleforthisdisplaydevice.
*
*ThehDriverisahandletotheminiportdriverassociatedwith
*thisdisplaydevice.Thishandlecanbeusedtocommunicateto
*theminiportthroughAPIstosendthingslikeIOCTLs.
*
*********************************************************************/
DHPDEVGdiExample_DrvEnablePDEV(DEVMODEW*pdm,PWSTRpwszLogAddr,
ULONGcPat,HSURF*phsurfPatterns,ULONGcjCaps,
GDIINFO*pGdiInfo,ULONGcjDevInfo,DEVINFO*pDevInfo,
HDEVhdev,PWSTRpwszDeviceName,HANDLEhDriver)
{
PDEVICE_DATApDeviceData=NULL;

ENGDEBUGPRINT(0,"GdiExample_DrvEnablePDEVEnter\r\n",NULL);
pDeviceData=(PDEVICE_DATA)EngAllocMem(0,
sizeof(DEVICE_DATA),FAKE_GFX_TAG);
if(pDeviceData)
{
memset(pDeviceData,0,sizeof(DEVICE_DATA));
memset(pGdiInfo,0,cjCaps);
memset(pDevInfo,0,cjDevInfo);
{
pGdiInfo>ulVersion=0x5000;
pGdiInfo>ulTechnology=DT_RASDISPLAY;
pGdiInfo>ulHorzSize=0;
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

13/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

pGdiInfo>ulVertSize=0;
pGdiInfo>ulHorzRes=RESOLUTION_X;
pGdiInfo>ulVertRes=RESOLUTION_Y;
pGdiInfo>ulPanningHorzRes=0;
pGdiInfo>ulPanningVertRes=0;
pGdiInfo>cBitsPixel=8;
pGdiInfo>cPlanes=4;
pGdiInfo>ulNumColors=20;
pGdiInfo>ulVRefresh=1;
pGdiInfo>ulBltAlignment=1;
pGdiInfo>ulLogPixelsX=96;
pGdiInfo>ulLogPixelsY=96;
pGdiInfo>flTextCaps=TC_RA_ABLE;
pGdiInfo>flRaster=0;
pGdiInfo>ulDACRed=8;
pGdiInfo>ulDACGreen=8;
pGdiInfo>ulDACBlue=8;
pGdiInfo>ulAspectX=0x24;
pGdiInfo>ulNumPalReg=256;
pGdiInfo>ulAspectY=0x24;
pGdiInfo>ulAspectXY=0x33;
pGdiInfo>xStyleStep=1;
pGdiInfo>yStyleStep=1;
pGdiInfo>denStyleStep=3;
pGdiInfo>ptlPhysOffset.x=0;
pGdiInfo>ptlPhysOffset.y=0;
pGdiInfo>szlPhysSize.cx=0;
pGdiInfo>szlPhysSize.cy=0;
pGdiInfo>ciDevice.Red.x=6700;
pGdiInfo>ciDevice.Red.y=3300;
pGdiInfo>ciDevice.Red.Y=0;
pGdiInfo>ciDevice.Green.x=2100;
pGdiInfo>ciDevice.Green.y=7100;
pGdiInfo>ciDevice.Green.Y=0;
pGdiInfo>ciDevice.Blue.x=1400;
pGdiInfo>ciDevice.Blue.y=800;
pGdiInfo>ciDevice.Blue.Y=0;
pGdiInfo>ciDevice.AlignmentWhite.x=3127;
pGdiInfo>ciDevice.AlignmentWhite.y=3290;
pGdiInfo>ciDevice.AlignmentWhite.Y=0;
pGdiInfo>ciDevice.RedGamma=20000;
pGdiInfo>ciDevice.GreenGamma=20000;
pGdiInfo>ciDevice.BlueGamma=20000;
pGdiInfo>ciDevice.Cyan.x=1750;
pGdiInfo>ciDevice.Cyan.y=3950;
pGdiInfo>ciDevice.Cyan.Y=0;
pGdiInfo>ciDevice.Magenta.x=4050;
pGdiInfo>ciDevice.Magenta.y=2050;
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

14/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

pGdiInfo>ciDevice.Magenta.Y=0;
pGdiInfo>ciDevice.Yellow.x=4400;
pGdiInfo>ciDevice.Yellow.y=5200;
pGdiInfo>ciDevice.Yellow.Y=0;
pGdiInfo>ciDevice.MagentaInCyanDye=0;
pGdiInfo>ciDevice.YellowInCyanDye=0;
pGdiInfo>ciDevice.CyanInMagentaDye=0;
pGdiInfo>ciDevice.YellowInMagentaDye=0;
pGdiInfo>ciDevice.CyanInYellowDye=0;
pGdiInfo>ciDevice.MagentaInYellowDye=0;
pGdiInfo>ulDevicePelsDPI=0;
pGdiInfo>ulPrimaryOrder=PRIMARY_ORDER_CBA;
pGdiInfo>ulHTPatternSize=HT_PATSIZE_4x4_M;
pGdiInfo>flHTFlags=HT_FLAG_ADDITIVE_PRIMS;
pGdiInfo>ulHTOutputFormat=HT_FORMAT_32BPP;

*pDevInfo=gDevInfoFrameBuffer;
pDevInfo>iDitherFormat=BMF_32BPP;
}
pDeviceData>pVideoMemory=EngMapFile(L"\\??\\c:\\video.dat",
RESOLUTION_X*RESOLUTION_Y*4,&pDeviceData>pMappedFile);
pDeviceData>hDriver=hDriver;
pDevInfo>hpalDefault=EngCreatePalette(PAL_BITFIELDS,
0,NULL,0xFF0000,0xFF00,0xFF);
}
ENGDEBUGPRINT(0,"GdiExample_DrvEnablePDEVExit\r\n",NULL);
return(DHPDEV)pDeviceData;
}

DrvCompletePDEV
This call is made after the enable to notify the display driver that the device object is now completed. The only
parameters are the private data structure created in the enable call and the completed handle to the GDI device.
Unless you have more initialization to do you generally can just save the GDI handle and move on. The following
is the code from the sample driver:
Hide Copy Code

/*********************************************************************
*GdiExample_DrvCompletePDEV
*
*Thisiscalledtocompletetheprocessofenablingthedevice.
*
*
*********************************************************************/
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

15/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

voidGdiExample_DrvCompletePDEV(DHPDEVdhpdev,HDEVhdev)
{
PDEVICE_DATApDeviceData=(PDEVICE_DATA)dhpdev;
ENGDEBUGPRINT(0,"GdiExample_DrvCompletePDEVEnter\r\n",NULL);
pDeviceData>hdev=hdev;
ENGDEBUGPRINT(0,"GdiExample_DrvCompletePDEVExit\r\n",NULL);
}

DrvDisablePDEV
This API is called when the PDEV is no longer needed and will be destroyed. This is called after
DrvDisableSurface if there is a surface enabled. Our implementation of this API is very simple and will just
perform some clean up of what was created during the creation of the private PDEV structure:
Hide Copy Code

/*********************************************************************
*GdiExample_DrvDisablePDEV
*
*ThisiscalledtodisablethePDEVwecreated.
*
*
*********************************************************************/
voidGdiExample_DrvDisablePDEV(DHPDEVdhpdev)
{
PDEVICE_DATApDeviceData=(PDEVICE_DATA)dhpdev;
UINTdwBytesReturned=0;
ENGDEBUGPRINT(0,"GdiExample_DrvDisablePDEV\r\n",NULL);
if(pDeviceData>pMappedFile)
{
EngUnmapFile(pDeviceData>pMappedFile);
}
EngFreeMem(dhpdev);
}

DrvEnableSurface
This API is called after the PDEV has completed to ask the display driver to create a surface. Also as noted in the
comments below you have two choices when creating a surface. You can create a surface in which the display
driver will manage it or you can create one in which GDI will manage for you. The following code chose the
option of managing its own device surface.
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

16/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

The entire purpose is to define a drawing surface in which GDI will also be able to draw onto. Display drivers have
their own device surfaces and thus will generally want to manage its surface. In doing this it must describe the
surface in a way which GDI can understand and be able to draw on it. This means defining the start address and
even the pitch as display drivers do not generally have linear buffers for all modes. In our case we use the
memory mapped file we created to be our video memory:
Hide Shrink

Copy Code

/*********************************************************************
*GdiExample_DrvEnableSurface
*
*ThisAPIisusedtoenablethephysicaldevicesurface.
*
*Youhavetwochoiceshere.
*
*1.DriverManagesit'sownsurface
*EngCreateDeviceSurfaceCreatethehandle
*EngModifySurfaceLetGDIKnowabouttheobject.
*
*2.GDIManagesthesurface
*EngCreateBitmapCreateahandleinaformatthat
*GDIUnderstands
*EngAssociateSurfaceLetGDIKnowabouttheobject.
*
*
*********************************************************************/
HSURFGdiExample_DrvEnableSurface(DHPDEVdhpdev)
{
HSURFhsurf;
SIZELsizl;
PDEVICE_DATApDeviceData=(PDEVICE_DATA)dhpdev;

ENGDEBUGPRINT(0,"GdiExample_DrvEnableSurface\r\n",NULL);
pDeviceData>pDeviceSurface=
(PDEVICE_SURFACE)EngAllocMem(FL_ZERO_MEMORY,
sizeof(DEVICE_SURFACE),FAKE_GFX_TAG);
sizl.cx=800;
sizl.cy=600;
hsurf=(HSURF)EngCreateDeviceSurface(
(DHSURF)pDeviceData>pDeviceSurface,sizl,BMF_32BPP);

EngModifySurface(hsurf,pDeviceData>hdev,
HOOK_FILLPATH|HOOK_STROKEPATH|HOOK_LINETO|
HOOK_TEXTOUT|HOOK_BITBLT|HOOK_COPYBITS,
MS_NOTSYSTEMMEMORY,(DHSURF)pDeviceData>pDeviceSurface,
pDeviceData>pVideoMemory,800*4,NULL);
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

17/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

return(hsurf);
}

DrvDisableSurface
This API is called to destroy the drawing surface created in the DrvEnableSurface call. This is called before
destroying the PDEV. The following is the code from the example program:
Hide Copy Code

/*********************************************************************
*GdiExample_DrvDisableSurface
*
*ThisAPIiscalledtodisabletheGDISurface.
*
*
*********************************************************************/
voidGdiExample_DrvDisableSurface(DHPDEVdhpdev)
{
PDEVICE_DATApDeviceData=(PDEVICE_DATA)dhpdev;
ENGDEBUGPRINT(0,"GdiExample_DrvDisableSurface\r\n",NULL);
EngDeleteSurface(pDeviceData>hsurf);
pDeviceData>hsurf=NULL;
EngFreeMem(pDeviceData>pDeviceSurface);
pDeviceData>pDeviceSurface=NULL;
}

Sequencing
So, let's go through this one more time for clarity.

DrvEnableDriver: The driver is loaded.


DrvGetModes: Get the buffer size to hold all supported display modes.
DrvGetModes: Get the display modes.
DrvEnablePDEV: Inform the display driver to initialize to a mode selected in the DEVMODE data structure
and return an instance handle.
DrvCompletePDEV: Inform the driver that the device initialization is complete.
DrvEnableSurface: Get the driver to supply a drawing surface.
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

18/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

<GDI Calls>

DrvDisableSurface: Destroy the drawing surface.


DrvDisablePDEV: Destroy the instance structure.
DrvDisableDriver: Unload the display driver.

So how does the drawing work?


The "GDI Calls" are essentially handling things like "BitBlt" in your display driver which is actually in
DrvBitBlt. You may notice that with our driver it doesn't implement any graphical commands itself. This is
because we do not have hardware to accelerate drawing features and I decided that it's a lot less work to just call
the routines provided to you by Windows that already implement these features in software. As in the example,
DrvBitBlt can simply be diverted to EngBitBlt. These will simply render directly to our video buffer which in
our case is a memory mapped file.
You may be wondering "how do I get to my PDEV or my surface object from these Drv* calls". Well, the SURFOBJ
passed into these APIs does contain a pointer to the surface object. These are found at the dhsurf and dhpdev
members of the SURFOBJ structure. The dhsurf member is the handle the device created provided the SURFOBJ
represents a device managed surface. This can be determined by checking the STYPE_DEVICE flag set on the
SURFOBJ.

Display driver escape codes


In my tutorials on device drivers we learned that it is possible to use "DeviceIoControl" from user mode to
implement and communicate our own commands between the application and the driver. This is also possible
with display drivers however it is a little different and instead of being called "IOCTLs" they are called "Escape
Codes".
In user mode you can send "Escape Codes" to the display driver using one of two methods. The first is
ExtEscape which simply sends the data you provide to the driver. Your display driver would then handle this in
its DrvEscape routine.
The second method is DrawEscape which can be handled in DrvDrawEscape in your driver. The difference is
that DrawEscape allows you to provide a Window DC with your data and the clipping for that window will be
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

19/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

provided to your driver. This allows you to easily implement extended drawing commands which can behave
correctly in the windowing environment as your driver will be informed of the proper clipping area.

OpenGL support
OpenGL support is done through the use of an "ICD" or "Installable Client Driver". This is a concept originally
created by SGI to help improve the performance of OpenGL on Windows by letting the vendor implement the
graphics pipeline completely. When OpenGL32.DLL gets loaded it simply asks the video driver for it's ICD and if
there is one it's loaded into the process space and OpenGL APIs are serviced by the ICD. The ICD is in full control
of the graphics pipeline and thus each vendor and driver version may have a different implementation.
The usual case is to buffer the OpenGL commands and flush them to the card using the ExtEscape API. The ICD
kit is now maintained by Microsoft and it is not free if you wish to develop for it.
The other method of supporting OpenGL is through something called a "Mini Client Driver" or "MCD". This is
Microsoft's original method for OpenGL support and is similar to an ICD but the MCD lives in the kernel. This
method is not used by any driver vendor that I know of and is very slow which is the reason for the ICD
implementation.

DirectX support
In XPDM, Direct Draw support is done in the GDI driver. This is through the DrvEnableDirectDraw interface.
The user mode portion and some of the kernel for the DirectX graphics pipeline is implemented by Microsoft
supplied system components. The API will simply return back a list of callback interfaces the DirectDraw layer in
the kernel will use to perform specific actions in the hardware.
Direct3D is initialized through the DrvGetDirectDrawInfo in which the GDI driver will claim to support
Direct3D. The supplied callbacks will be called several times to get the appropriate interfaces into the driver
which implement the various features of Direct3D. This is described on MSDN.

What is a mirror driver?


http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

20/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

A mirror driver is a not well documented feature in which you can load a video driver that will "mirror" another
display driver. That is they will receive the same calls as the display driver they are mirroring. A mirror driver is
documented to not support DrvGetModes however if you do implement it the returned modes will be cached
and you cannot dynamically change the modes. Although I have heard that implementing DrvGetModes can
help with loading and unloading the display driver on mode switches I was unable to get this to work.
To load a mirror driver the registry key for this device needs to set the "Attach.ToDesktop" value to 1 and
then you call ChangeDisplaySettingsEx with "CDS_UPDATEREGISTRY" on the mirror driver. You then set the
mode you wish to switch to and call ChangeDisplaySettingsEx again on the mirror driver.
The mirror driver does not properly unload at mode switch and generally if there are references to a drawing
surface the driver will not unload. So, in my experience to get a mirror driver to mode switch you need an
application that will detect WM_DISPLAYCHANGE messages. You also need to set "Attach.ToDesktop" to 0 after
you load the display driver. This will help unload the display driver and on WM_DISPLAYCHANGE you can then go
through the procedure to unload the mirror driver.
If you wish to immediately unload the mirror driver without a display change you simply need to follow the same
steps as what loaded it. Set "Attach.ToDesktop" to 0 and then perform the "CDS_UPDATEREGISTRY". You can
then call "ChangeDisplaySettingsEx" again with no parameters to force unloading. Although this seems to
work again everything is done by referencing the display surface so if there are outstanding references to the
display surface the driver will not be unloaded. The mirror driver sample in the DDK does not do all of this and
has some missing pieces such as not implementing the WM_DISPLAYCHANGE and not resetting the
"Attach.ToDesktop" value after loading the mirror driver.

The example
The example driver in this article simply shares a memory mapped file between an application and the display
driver. The display driver will write graphics commands to the memory mapped file and the application simply
acts as a monitor and will just refresh itself ~70 times a second. This is not efficient but it is just an example. The
display driver is installed as a regular hardware driver and is seen just as an ATI or NVIDIA driver would be.
To install the example you will simply need to use the "Add New Hardware" wizard in the control panel. You must
select "Hardware is already installed" and "Manually select hardware from a list". The following picture shows the
list of devices for which you scroll down to the bottom and select "Add a new hardware device":
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

21/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

Then you simply want to select "Have Disk" and find the .INF file that is provided with this project. You will then
need to scroll down this new list and find "Toby Opferman Sample Video Display" as shown in the following
picture:

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

22/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

You will see the following dialog when installing just select "Continue Anyway" unless you do not want to install
the driver. The next thing you do is just enable the second monitor using the display settings and the third tab.
Run the application monitor program provided with this article and you will be shown the second monitor in that
application window:

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

23/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

Homework
Reading and seeing is a good way to learn however I believe you learn more if you actually try and do
something! What I want you to do is take my example and add more display modes! This will require changes to
the application and you can either attempt to make the application detect these display changes through various
methods including WM_DISPLAYCHANGE or simply require the user to restart the application and prompt or
enumerate devices to get the new display settings and adjust the window appropriately.
Here is a little hint. When a new mode is selected you do not always get a DrvDisableSurface,
DrvDisablePDEV, then a DrvEnablePDEV on the new setting. You may instead get a DrvAssertMode. This is
called to switch one PDEV to another as this API passes in a BOOL to inform the driver to enable or disable the
supplied PDEV.

Conclusion
http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

24/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

This article showed how to create a very basic display driver to handle GDI commands. The display driver
architecture mentioned in the article only covered XPDM and not the new LDDM as found in Windows Vista. This
is also essentially the extreme basics of "where to get started". Even so hopefully you have learned a little
something about display drivers and the Windows operating system.

License
This article has no explicit license attached to it but may contain usage terms in the article text or the download
files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here

Share
EMAIL

About the Author


Toby Opferman
Engineer Intel
United States

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

25/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

Toby Opferman has worked in just about all aspects of Windows development including applications, services
and drivers.

He has also played a variety of roles professionally on a wide range of projects. This has included pure
researching roles, architect roles and developer roles. He also was also solely responsible for debugging traps
and blue screens for a number of years.

Previously of Citrix Systems he is very experienced in the area of Terminal Services. He currently works on
Operating Systems and low level architecture at Intel.

Comments and Discussions

You must Sign In to use this message board.


Search Comments
Profile popupsSpacing Relaxed

Noise VeryHigh

Layout Normal

Go
Per page 50

Update

First Prev Next

Thanks

Gabriel Barros

8Sep14 12:20

Can't compile

Jason Boggess

6Mar13 13:28

how can i change display settings in programmatically?

Minho Hong

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

3Feb13 6:26

26/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

Member 9067884

12Feb13 20:30

Member 8266113

11Jan13 17:52

Re: Can this xddm model works on Windows7?

Member 8266113

13Jan13 16:07

Re: Can this xddm model works on Windows7?

Member 9067884

12Feb13 20:20

Copy Video Memory

irit

14Jun12 4:22

video driver debug

sonrie69

19Oct11 7:16

Mouse Emulation

Anfet

14Aug11 9:32

Mouse and keyboard imputs

ishaq ibrahim

15May11 15:50

Toby Opferman

21May11 19:01

Jack Stephenson

6Mar11 10:26

Re: how can i change display settings in programmatically?


Can this xddm model works on Windows7?

Re: Mouse and keyboard imputs


What chages are required to make this work in Win7???
Re: What chages are required to make this work in Win7???

initialj

4Jun12 0:40

Multiple head display driver

Rafael Coradini Schwarz

Some doubts related to your sample driver.

Member 4013784

18Jul10 21:07

Screenshot

CzekoladowyArab

7Nov09 0:09

mirror Driver

javad_2005

Homogeneous Multiadapter video driver

voguish.prince

25Sep09 0:20

Two bugs in the code

shigang.z

9Aug09 18:29

Re: Two bugs in the code


http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

proforov

4Aug10 5:22

16Oct09 22:51

12May10 2:36
27/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

Make it work on Windows Vista


Re: Make it work on Windows Vista

Kyomster

6Jun09 14:13

Minho Hong

16Nov13 15:47

How does the concept filter driver fits in?

vikrant kpr

9May09 16:28

How can I build this sources in VS 2005?

binsa

29Dec08 7:01

AllenZhang

15Mar09 21:06

Re: How can I build this sources in VS 2005?


how to dynamic change 800x600x32 mode to 1024*768*32
mode in the gdi driver part

mwxkingboy

23Dec08 21:59

How can I build this?? [modified]

Hyung Gak Kim

17Dec08 16:02

Re: How can I build this??


Re: How can I build this??

mwxkingboy
elo_gc

21Dec08 20:30
17Jan09 3:57

Citrix?

Member 270529

10Nov08 8:35

Mirror callback

Cojocaru Sergiu

13Aug07 12:24

Compiling fakemonitor.dll using WDK

prgmmer

3Aug07 10:44

supporting multiple resolution

Superlexx

20Jun07 5:29

Clone Mode

nayanaps

22Apr07 21:59

please give me some help!

xinshou

20Mar07 19:08

Sychronizing of Application & Driver Regd

uday__m

14Mar07 3:05

Problems in Compilation

Sol_Ken

28Feb07 21:07

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

28/29

3/21/2015

DriverDevelopmentPart6:IntroductiontoDisplayDriversCodeProject

multiple display monitor


Re: multiple display monitor
Re: multiple display monitor
Uninstallation Windows 2000
Re: Uninstallation Windows 2000
Re: Uninstallation Windows 2000

bil_geo

30Jan07 4:06

futingcchq dsaf

11Sep08 2:59

AllenZhang

15Mar09 20:47

sonuguec

28Nov06 20:37

Toby Opferman

28Nov06 20:55

sonuguec

28Nov06 22:00

how to build this driver??

skadeateh

XP Desktop Icons lose transparency after load driver

Pepao

Re: XP Desktop Icons lose transparency after load driver


Re: XP Desktop Icons lose transparency after load driver
Re: XP Desktop Icons lose transparency after load driver
Compatibility of sample driver to win2k

News

Suggestion

Question

2Nov06 12:55

Toby Opferman

2Nov06 17:41

Pepao

3Nov06 14:15

Toby Opferman

3Nov06 16:43

30Oct06 23:20

vikas.gupta84

Last Visit: 31Dec99 19:00 Last Update: 20Mar15 18:30


General

7Nov06 0:14

Refresh
Bug

Answer

Joke

Rant

1 2 3 Next
Admin

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.
Permalink | Advertise | Privacy | Terms of Use | Mobile
Web04 | 2.8.150312.1 | Last Updated 30 Jan 2006

http://www.codeproject.com/Articles/12878/DriverDevelopmentPartIntroductiontoDisplay

Layout: fixed | fluid

Article Copyright 2006 by Toby Opferman


Everything else Copyright CodeProject, 19992015

29/29

Potrebbero piacerti anche